#veteran-class
1 messages · Page 1061 of 1
that is true
Dead enemies deal no damage
Or you could just keep posting on discord I heard Fatshark will give you that penance if you send enough messages
I am waiting for low intensity malice to spawn so yeah I can do that
imminent message barrage inc.
Make sure to tag the wardens too, they love that
they need to hear about me not beating 'on overwatch'
oh that's useful actually thanks
Lore accurate wound curio user
Trueeee
Here is hoping you get what you are trying to get
and stay far away from barrels
or just shoot on sight
I almost got a no damage run once, until a teammate decided to shoot that barrel next to me
I was.. extatic.
but barrels are a barrel of laughs
mfw
running an extra wound isn't really bad, if you're competent and don't go down easily you can manage with only two wounds, I usually do an extra wound just because things can happen, janky trapper net, that random poxer that does like 250 damage out of no where.
but generally, Vet has the most toughness regen passives out of everyone for killing things. along with VoC which just acts as a full toughness regen.
I'd argue that Psykers have the most toughness regen by killing stuff
That's awesome.
Until there's not much stuff to kill easily.
It do be like that
am bored, should i use shotguns?
No
die

Double barrel weapon specialist is very fun tho
I don't really care for comabt shotty
Combat shotgun weapon spec is also fun
i do like to think i'm competent to a certain degree but i've being bonked in the back of the head wayyyyy to many times and instantly died when i was on my last bar of wounds
and this was was with the 1 wound
blocking does protect your backside, but doubles the stamina cost to block
i thought blocking only works from the front?
Nope
Like Endros said
but tbf the game tutorial or even the trainings are not really clear on that aspect
and it won't be of use when 5 totally silent crushers spawn directly behind you 
I'm not Bitter.
A whole new world just opened in front of your eyes
nah i just did it cause of ya profile
I'll take it
yea, blocking attacks from your back take double the stamina cost to block the strike, I think it also applies the push around you? but that one I ain't 100% yet
Hello, im new at the game. I'm looking for a veteran levelling build but I only find builds with late game weapons. Any help?
You can just use whatever you like until 30. After you hit level 30 you can then move on to using whatever you like.
Early game just build towards shredder frags and voice of command
From there do whatever
i would recommend use the free weapons you get from mission rewards and look what u like.
otherwise theres a very extensive document in the pins you can read up about weapons
if you tell us what u like to play we could give you a more indepth answer
For now im enjoing with Axe + Infantry AutoGun at level 2 missions
rashad or tactical axe
The infamous stealth backspawn.
No matter how experienced you are you will always fall victim to it at some point.
I think the worst thing is that a Crsuher has no spawn sound cue.
Yup
Those and the silent trapper spawns
I got it
A solid starting weapons combo. Especially when leveling up to malice you can use whatever you get or can buy. Autogun stays good even into late game and so do Rashad axe. Recommended also trying recon laz and chains word as you unlock them. All good weapons that are simple to pick up
Rashad
as stated above its a good weapon if you like it can be used even late endgame but basically every weapon can ^^
I use Mk4 Heckbore and don't get kicked 
what is the aura keystone for vet?
Ok
Aura and Keystone are different things
The popular aura are the left or middle
The popular keystones are the middle and the right
any way to disable 'scavenger'? maybe by picking up a different passive or something
hm or wait maybe I already had it disabled when I took close & kill and someone else had scavenger...
why'd you want to disable free ammo?
The penance, possibly
for getting uh yeah the penance
Ye nowadays Vet has 2 other passives.
I think even Scavenger could still work with it previously (due to a method which I cannot explain too well right now, but something along the lines of “if you hit 000/0000 at any point you count as using up all ammo even if you passively regen more”)
But I wouldn’t bet on it too heavily.
Also, the other nodes you want to avoid are the free Las Ammo on Crits, and the one giving you more ammunition carry capacity.
Also also, it’s only accuracy, so remember you don’t have to kill the target you shoot at.
(Slow bosses like the Beast of Nurgle help with this)
do you have to be there from the start of the mission btw
after you shoot all your ammo and hit it just dont equip your ranged weapon
yeah, I guess I can try that
Use the double barrel shotgun.
It would work against you, but I don’t think so.
(Less time to actually use up the ammo)
it just says 'complete a mission on heresy with no ammo and 90% accuracy' whereas on overwatch says 'complete a full mission'
so I am gonna guess you DON'T have to be there from the start... I guess
I have heard also use the revolver, or a low ammo count grey plasma gun(?)
it depends how accuracy with the shotgun is calculated...
i.e. if any one pellet hits that counts as a hit, or if it's, EVERY pellet hit counts as an individual bullet fired
Double Barrel is only effective at close range.
And I think double barrel is actually solid slug based, not pellets.
interesting...
Double barrel is easy to get 100% accuracy, and you can still empty a dozen rounds at the end and still get above 90%.
no its not
Oh right thx for correcting.
It's pellets, but only needs 1 pellet to count as a hit.
only slug round is on agrip shotty after special action
I'll try a double barrel and report back

Huh
Did they add more description to Haymaker?
I was thinking about that penance too, gotta get that double barrel mastery up and try it
Combat shotgun with tactical reload node burns ammo incredibly fast. However, the rapid fire makes me miss more than I want to.
did not get it but I died like 8 times... so I'll try again
Friend of mine got the penance by accident while doing this. Just don’t pick up ammo.
anddd, don't die either
You got it?
nah I am lookin for a decent map
wow I am orange now, I'm a gamer, I'm one with the emperor
It just means you are active enough 😅
But it IS siginificant becuase now you can post screenshots.
Or images, but usually for, y'know, screenshots.
I can post screenshots like this
Congratulations!
yeah I'm happy about that one
I got that one on a pissed off game.
With regards Maps for the Accuracy penance...I'm almost tempted to say almost any map.
Except Inter-Void.
That opening stretch is not friendly to careful aiming. Even with a double barrel, I feel.
(too many explosive barrels to avoid, and there you shoot as quickly as possibe to get away from dropping off the map)
Was trying to get it 5 times in a row, then in that last game, I got hit by melee at the start (no hp damage, but I didn't know). I was enraged and melee/parry the whole game with the devil claw and got the thing to my surprise.
That penance is nicer in that only heath damage counts, not toughness.
there we go finally
Grats!
yeah thanks now I think I can play somewhat normally
I still need one last Grim for the penance
then I can forget about ever collecting that stuff ever again lol
(I have enough resources to not really need it at this point, and I tend to re-roll the Melk task if it shows up)
(and I already completed the Scriptures penance)
Which one is that?
There are two penances.
One for collecting 75 Scriptures (IIRC) and one for 75 Grimoires.
It's also split into 3 stages.
think it's 25/50/75
Melk also has a weekly task which asks you to collect 8 Scrips/Grims (interchangeable for this task) for Melk Bucks
what curious are best for veteran?
Toughness and stamina
alrighty
If your more new toughness all 3
going for mostly a ranged build
Also eventually need 200 health by any means.
You need to surive mutiple bursters at some point once you are in deep enough.
High level players add one or two stamina curios but I am not that good lol
Good ol bursters
Remember to check the pinned guide
which includes Curio tips and explains the choices
Stealth crushers, Burster + Tapper Combo, Multi Burster rushes, Burster and Mutie combo...
Auric AI is pretty much off its meds 99% of the time.
Lol I know, I have seen the burster mutie combo waves
Trappers are the bane of my existence
nah not necessary
But auric vent purge with specialist squads is a special nightmare
found several grimoires
if anything, learning to manage your stamina well is the sign of a good player lol
I am assuming it is a display bug because otherwise you will literally be dead from corruption. Or have 1 HP left.
a stamina curio is nice for some builds, but i'm not using one for every build
delicious
Don't disagree there, see some people do it for knife builds so they can stack more crit on knife
new havoc modifier
thanks
Or should it be Grim protocol lol?
Agree to disagree? I mean with not having any stamina at all. It's undeniable it can give you more clutch potential having more stamina. It's just one of those things that's up to preference imo but I think it makes sense that a better player can get more mileage out of extra stamina over toughness.
compromise? that's not how 40k works
It’s preference, usually get at most one +3 stamina
brb sending an inquisitor to your home
massive opportunity cost to taking a stam curio, i push and push attack frequently and don't need it.
It’s just that including a stamina curio reduces ur curio perk options quite a bit if u still want >200 health
unless you're running deadshit or something
Clutch potential does come with stamina but again it's also about builds, certain ones it's just more stamina than needed. Even in the most dire moments
i just don't think it's worth
well if u dont get hit then u can just do more push attacks with stam curio
i like stam curio on thammer
very stamina hungry weapon
just don't get hit 🫡
Overall Stamina is a choice that is dependent on your weapon I'd say.
imo it depends on weapon
I personally think stamina is not necessary outside of knife
like rashad doesn't really push attack/block much
100% dependent on weapon
I run PSword/BP and don't have Stamina bonuses (though I did take one node reducing the Stam refill time, I think)
and build ing eneral
meanwhile Psword uses push attacks and shoves fairly often
If you don't get hit, you don't need health or anything.
You should only be using dockets for your curios because that's the best way to maximise dockets per hour and that's facts
just don't get hit bro 🫡
Anything Toughness or Heallth, Then Sniper Resist, Then Gunner Resist
is what I'm having nowadays.
(that one teammate who doesn't know you can push bursters
)
I want to see the “don’t get hit” bros’ avg damage taken stat
200 damage average
I like stam curio on focus target/duck and dive builds because they scale off % and it's easy to maintain without needing stam delay node
They tend to fall off the map and die - that doesn't deal damage, only deth
3 stam curios + deadshot + recon
Scoreboard still records that as damage
deadshot recon 😭
VOC + Iron Will + CK + O4B
0 Damage taken 💪
I find I take more damage from allies than enemies
fucking pugs can't help but shoot enemies in Mutated Horrors
deadshot recon using 4 million stamina to fire for 2 seconds
even when they're clearly being handled in melee
it costs 400,000 stamina to fire this weapon for 12 seconds
Actually it turns out Mutated Horrors pop from friendly fire too
So it isn't always your teammates but an enemy gunner lmao
the changes to flamers really pisses me off
I always thought the explosion dealt no damage (only physical pushback)
at least that was what it felt to me.
It's 8 damage
Does alt f4ing record the damage? >:(
7-8 damage
Huh no wonder I don't notice it much. Will keep it in mind.
same :c I get why but I wish it didn't lol
Do u alt f4 on the avg
alt f4 every time the enemy attacks
only on sedition
"if hp < 150 -> alt+f4"
YSK: the enemy can't hit you without your consent
I see an enemy start walking towards me I alt F4
Just do a run where you don't see enemies, I'm sure it's possible
average lights out game
fucken what
its not even atmospheric its just annoying seeing nothing 😭
The demon host aren't going to pop themselves
Ok so here is what you should always run for both P sword “ is Power cycle (2+ charges) for the Mark IV the next blessing should be Brutal momentum, as the push light helps break point crushers and maulers, as well as the spammy light attack helps with Horde clearing easier ( possible dump stat can be cleave instead of cleave damage or mobility as one usually does). Mk3 should entail Surge (20% heavy attack and cleave per swing). This is cause the heavies work in tangent as the light combo with the Mk IV. , having surge helps give boosted damage as the light attacks are a mix of Vangaurd and sweeps in one making some horde encounters inconsistent
Light out and fog/vent on smelter are horrible.
They are only bad if you can’t shoot 15+ meters
I mean because of the increased demon host spawns your not able to use the flashlight too much anyway
No one really needs flashlights
Just spam spot
Not in potato chip form
And I will continue to not
i would try it
wtf
Flashlights are helpful for your really early Lights Off runs to start with
but once you memorized the map enough
then yea, you have better gun options
Inflation
I’ve seen worse flavors than that
Then buy actual good jerk chicken
potato chip flavours are my barometer for how far we stray from gods light
I love sea salted chips c:
I'm a simple lad I like salt&pepper chips and sometimes onion
I believe true chip enjoyment is found in simple flavors enhanced with choice of a good dip
quick question
is field improvisation bugged or something
cause my medi pack aren't clearing corruption at all
It clears up to the current wound
8 DOLLARS FOR JERKY?
oh
WHERE THE FUCK DO YOU LIVE?!
oh yeah that would explain that
Holy Inflation
Thanks, I never knew that it was only for the current wound
check the pinned guide 
Yeah the only thing that can heal past the corrupted wound threshold is a med stim or medicae station
or being rescued technically
Even if it doesn't clean everything i found it handy for the new modifier/event. Double beast of nurgle tends to leave you with quite a bit of corruption
Anytime i use the Plasma Gun as a Veteran, it's the equivalent of taking a bite out of Eden's apple
Cookie clicker ass gun
been hearing a lot about this tanner person for the first time
i'm not gonna watch the vid but i hate smokes too
I don't care about this guy but listening to his "rebuttals" and putting words in this guys mouth is stupid
I don’t have to touch Grimoires ever again.
Or so I hope.
"he says smoke stops flamers from flaming you! It actually doesn't! They just have to be in line of sight of you which the smoke breaks so they have to get in your face to use it!"
so the smoke still does its job
Idk
Now time to level up my oggy and get some more penances there lol
Can I have a tldr of this?
why not just use.
krak or shredders.
sure
I have been using smokes to great effect lately, toss two in a room and enemy shooters will run to cover then try to push through the smoke
specialists are forced to push through it and get in your face
I figured
what is there to tldr on a tanner video
95% fake info , 5% broken clock is right twice a day
smonk debate
smokes arent as useless as i thought.
he's literally recording himself getting mad at reddit comments
thats lit the entire video
They are budget psyker bubble
So no they are not useless
actually 0 self esteem core
There is one place specifically I will recommend you try smokes to improve your opinion of them and it's the end event of water purification
But you know. Frags and kraks just provide more value
Yes, actually great point
Just understand they're very toxic and refuse to reason with people
objectives are a legitimate reason to care about smokes
a great reason why people dont like them is the great "Uncanny strike is bad" argument
even though 100% rending
but i also just don't care enough about them
is incredibly overpowered
yeah i dont like sweat meta tryhards in PvE games
bruh, this video is literally 18 minutes of him reading the comments to his vet video https://youtu.be/Uh7j-xx1tLI?si=fll4SY_YP7p2ZVQy
They block off lines on sight in areas of no cover, which means the shotgunners and heavy gunners that are ripping you to pieces suddenly can't see and are forced to run to cover/push up to you
Its literally armor bypass
that's the entire video
you dont need to argue so much about it, literally just let people play what they want.
100% rending is armor bypass LMAO
actually 12 year old mentality
If the catachan had uncanny strike it would be over for maulers
i dont understand half of the game stats and indirect mechanics but i can very much handle my own in a auric damnation
Devils claw*
On an unrelated note I posted a darktide video on Reddit thinking why not surely people might want to see a rippergun shred a horde
I was surprised by the amount of comments saying that it was just a waste of ammo and I should have taken the pickaxe or the rippers are junk
But like
That's the rippers job
mulch hordes
It’s…well, Reddit
Eh yes'nt. Was it just chaff?
ive seen the video, and while in that situation yeah, unleash the ripper, you have suspiciously low ammo as if youve been overusing your ranged
reddit moment.
Like yeah it can do that but the ripper is there to clear mixed hordes and in the case of 5 snipe elite or specials
Yeah I had gone through another horde before that
I only say this cause ammo reserves for ripper are kinda bad rn
If I have rapier, I will absolutely get a high cap gun to clear the horde. It's just me.
I use the ripper to kill specialists and that's about it
my ripper is the mark that sucks at everything, it takes like 3 shots to kill a trapper
but the spread is very wide on braced
that's a horde of entirely poxwalkers
nah that's actually a waste of ammo
I think i use the V
rushing past the bulwarks to magdump poxwalkers is...
I havent touched my ripper since the days of vt2 talent tree
knocking over the nurgle blessed bulwark is not a bad idea I think
Ah the 6, that's peculiar. Very useful on gunner lines
They peak to shoot and their heads pop lol
it's not bad to rush through them
I just think you should maybe just shoot the bulwarks, or melee the poxwalkers after
Great for bruiser hordes as well which can be a bit more of a trouble than poxwalkers
shooting hordes is fine if there are threats mixed into them and you need to clear space quickly to properly fight
there were no threats there
there was no threat there was just a sea of targets
It had to be done
We still won that game
I had a very large amount of kills on basically everything except elites and specialists so I suppose I kept the chaff off the team
I like to be focused on vanguard gameplay
More often than not the entire team is knife/rapier/heavy sword revolver/bolter
so I usually take high capacity or wide sweeping weapons
heavy sword users would just consider the chaff to be free toughness heals, so that one isn't the best example
True
Zealots aren't exactly struggling for toughness in most cases though
I beg to differ but depends on how you build
zealots don't struggle with toughness as long as they have enemies near them
Isn't that the case with everyone?
yes, but zealots favor being inside a group to an insane degree
Nope. All of the other classes have nodes for ranged kind of toughness regen
psykers can regen toughness very easily without being near anything
vets have voc
and catch a breath if they choose to
I was also using the lame ogryn setup of feel no pain and stay close
Psyker can self regen, but they regen extremely fast when fighting.
Yeah taking quel
Removing quel
Doing damage
Criting
psyker regen is just nuts in general
Although not necessarily in melee, I run Smite.
Yes but they don't need to be in the thick of it
For vet it’s mainly, killing to get toughness
to compensate for dying in 3 hits
relic is not useful, it's just another pause button. they are not struggling with toughness because of the single talent that gives % toughness on dodge
Force sword with warp kill regen work well for me in damnation.
But I know that it is unpopular.
To be honest i do not mind zealots toughness regen conditions. They are very nice for aggressive plays
toughness on dodge is pretty insane
I play a very headshot oriented build on veterans it's a pain when my speedy zealot teammates rush the gunner lines and knock them all over and stab them to death
I need them to stand still
It's just that the other classes have a more comprehensive list of how to get toughness in any situation
zealot being the most melee focused of all 4:
zealot's survivability all comes down to being in the fight, which works well for them anyways
ogryn is in a weird spot where they kinda have the zealots job
If anythign zealot was best when the skill update was out but got shafted overtime with other buffs from other characters lol
I go VoC and weapon specialist. Work quite well until there are 8 ragers at once.
But it's more about disruption and setups than the direct kill it seems
His skill set is legit you either do Crit damage only, or you do pure damage only, or you avoid damage with stealth
definitely has not stopped me getting 3 zealot games every time I play
People just love the big chainsaw.
Press voc. You switch for the ws buff and all those ragers should go 
Sometimes some of the ragers don't fall down for some reason.
I love the foul mauler and his heavy chainaxe
Rrraah let me through
I mean to each their own lol
And also coolest outfit in the game
I don't blame them, been trying out a devils claw fury of the faithful build and it's a lot of fun
i like zealot as mindless fun
I think Zealot is also the easier one to clutch.
the feeling of being basically unkillable while surrounded by a fucked situation
Speedy tax axe zealot build is a lot of fun
eh
dclaw is just a fun weapon
Oh not this again

Been sent this like 10 times now lol
We just finished with that
I habitually shit on smokes 
smokes are funny
I always use it on my veteran because it's so reliable without melee talents but I saw a video of someone one shotting a crusher in fury of the faithful while parrying
I had to try it
i should try dclaw on zealot 🤔
this guy just needs to fuck off tbh
have to perfect parry though or you lose all stamina
the flack adm is just so sad though
My zealot has like 12 bars of stamina
why do you sound kinda upset
The only problem I have is when I try to parry while using fury
His voice and his videos appear to be annoying
Idk the smokes seem to do exactly what they say they do
They do not.
it's universally known tanner's not the smartest and makes brain dead takes a lot. one being "uncanny is not a good blessing"
What they do can be resolved better by just killing things
this is the 2nd video I've seen from this fella that's spouting nonsense

Anyone saying uncanny is a bad blessing is wrong
If people in this game had a weapon that one shot the entire screen at once and it was full auto and infinite ammo everyone would use it
"everybody agrees you should not throw smokes at your feet" is this everybody in the room with us right now? 
he also said you can't one shot a gunner with blades of faith without stacking uncanny, which is also wrong
already posted
i made an entire video calling him out on that one
how about this
sorry im the #1 tanner hate watcher 👿
just stop posting tanner vids
I usually throw it between me and the enemy but smoke at your feet is still good for ranged fire
stop giving the clown attention and clicks
You can bypass bringing uncanny if you already have something with built in armor pen or dmg up
there's almost no reason to bring it on zealot since faithful has full pen, as an example
real
no, blades of faith one shot all gunners on damnation with zero buffs
I think it's silly the deimos with uncanny makes the charged attack irrelevant for some reason
also ds is just bonkers because it has tons of absurd blessings 
I am already very aware of this
dorn I'll kill you
did you mean to ping someone else
stop giving his acolotes attention either
read it wrong my b
knives are fun to use
and uncanny lacerate my beloved
they just took a lot of time to get use to em
their throw trajectory and how they can be affected by movement is a thing lots say they dislike about em
Is rampage a necessity on the duelling sword
Go bong with shovel. I take the trench shovel because I actually use them in real life.
tfw you feel proud of yourself for landing a 30m tknife on a sniper but then you leg shot a flamer right in front of you 4 times in a row
Rampage is a trap blessing
A flat horde damage boost
too busy thirsting over psyker i am afraid
You know how it is 🚬
Would say use the finesse boost and your comfort blessing of choice instead
I don't ever bring it on duel sword and deal with hordes fine just by light spammin
With Rampage up
One groaner per swing
One walker per swing if critspot
also here was a thing of me testing smoke in a very basic way
but if you're using 4 just stick to Finesse and crit
what's the duelling sword with the extremely long dodge
On 2 especially. Very balanced but you lose a bit of single target dmg
i had to stop using it because i kept falling off cliffs lol
i tried using it and threw myself off cliffs by accident like 3 games in a row
Use it on the train mission and you will fly all over the place
the dodge is a little too good
let me try some smokey shenanigans again real quick
also i kinda like the achlys combat axe
heretic
It’s a weird pseudo of mixing horde clear with a heavy sweep and a very small light swing
they changed it last patch
i think
its always spike attacks now
i believe out of all the tac axes its the best against armor
It’s better than Tac axes vs armor
But it’s not as good as the other 2 combat axes
It seems generally be the least effective against hordes
watching this while i'm eating lunch and it's physically painful how incapable this man is at having a brain, dude shows multiple instances of the comment being correct and then going well actually they can do it if they walk inside. just lmfao.
All the attacks are pretty much overheads
But pretty fast
The side heavy is definitely not for horde clear
It uses the spike end
It is for horde clear lol
it doesn't have even a little cleave
Its max cleave value is like 2.5.
BM kill 4
I just did a no down (myself only) auric run with the combat shotgun somehow.
It was horrible
ew
why cant fatshark just make them use the alternative fire as normal fire
would be so good if it was always using dragons breath or slugs or sm
Mk II or Mk X heavy laspistol?
II
Mk II
Dragon breath shot is so bad. Its normal shot carry.
The duckbeck shot is the most useful imo, but it doesn't have enough damage for heresy/damnation.
If it were just a toggle rather than 1 shot that'd be great
yes
its tacticool
haven't played this game in a while. Are infantry lasgun and the revolver still up there in strength?
revolver yes, ilas no
Which is better now revolver or that new bolt pistol
Revolver Zarona
Bolt Pistol is more akin to a side grade
bpistol is good for really specific builds, zarona is just flat out stronger overall
i still think people underestimate ilas a lot. especially the IIb
Is there any purpose for it given how good the recons are now?
no need to spend points getting to onslaught. less talent point tax in general
Well you definitely don’t need onslaught on recon either
Mk12?
fastest firing recon
Which infantry lasgun is the best according to you?
IIb, but id consider Mk VII good as well
Which one is that?
IIb = small fast firing one, mk VII middle one
Gets Hot Power Blast (it's dogshit)
Not needed unless you want to mag dump crushers
why wouldnt you want to do that
not many guns can do that viably, so i very much wanna be able to do that
What weapon is best for Damnation Twins?
can someone help me understand how Blaze Away actually works on semi-auto weapons 
I tried with my Recon lasgun and I sucked
if only ammo was the only thing it wastes...
How to deal with crushers then?
melee, or krak if you're taking them
Plasma
I got krak
i take krak because i don't see much of a point of taking shredder on recon las
Ooh, why's that?
Plasma gun
autoguns
really easy to break the barriers
then melee the bosses
100 cleave one tap machine allows you to eliminate any elite or Specialist across the map
Braced or infantry?
braced
Melee with plasma sword i suppose?
In harder difficulty, you need the team to support you, too.
So going with randoms is a pretty bad idea
Like vet as main dps then someone else needs to crowd control vs the horder of ragers and maulers.
Yes, I am barely able to win in heresy despite being to run normal game in damnation quite comfortably.
Fair enough
frankly vet isn't the best class for twins, I find ogryn with PBB fire bullets does the trick a lot better
I somehow did it in Heresy, but our "team" (band of only veterans) was there
And we got cooked hard
A single psyker with smite can make the last fight so much easier.
Exactly what I was thinking
psykers in general are kind of great there, bubbles toughness regen REALLY helps and they can be horde-clear powerhouses letting the team focus on the fight
vet is usually the "elite clean up" role in twins
@thin stone Want to do twins rn?
@tall torrent does crit affect anything other than damage?
Give me an example of what you’re trying to talk about
cleave
Unaffected
Unless u have specific cleave blessings related to crit
how's the extra damage from crit spread out among multiple targets? does it affect cleave damage distribution?
Every target gets hit by crit value of the standard cleave damage distribution
as in, no damage fall off or damage fall out on base damage, but not on cleave damage?
hypothetical example
first target 300 base dmg, finesse for crit is 1.7x
2nd target 60 base dmg, finesse for crit is 1.7x
if u crit, u deal 1.7x of the cleave dmg distribution on every enemy
@thin stone Check pins
I see
what do smokes like actually do
they smoke
I'm spitballing here but I always just kinda assumed it would reduce max ranged attack distances and the distance from which enemies would take up slots
iunno the finer details of slots either but that's a subject for another day
Block vision
annoy your teammates
yeah I don't need to be told the equivalent of 'guns shoot bullets'
what does the gun do to the other guy
the guy I'm using it on
enemies can't fire into the smoke, dogs can't jump into the smoke, snipers can't target you into the smoke, I think it works on flammers too
Stop them from shooting at you so you can do other things more effectively.
if both units are inside the smoke (you and the enemy) they can shoot freely at you, doesn't work on snipers who will always move away from it
It sounds obvious, but it really is.
smoke radius is not as big as it looks like
smokes are u s u a l l y more of a detriment to good teammates than they are a boon
they suck
they correct for shit positioning but good players don't stand in positions where the entire world has free line of sight to them
i tried smoke nades a few times
in theory if you have a suicide zealot who is literally just standing in the center of a room and enemy shooters are firing in a U-shape around him you can smoke the zealot
in practice, no teammate who is going to last longer than 5 minutes in auric will be in such a shit position in the first place
check the guide
i would toss them and then run to the gunners and melee them before the smoke set off
so they never did anything
I'm on mobile rn
androids have historically shit themselves when approached with large documents
mine has, anyways
the better you have maps memorized and know where you pull back to avoid sniping lines and bad gunner spawns, the less you need to use smoke as an "oh shit"
for "direct" disruption, you can just use frags which have the benefit of actually killing things you throw them at
my friend has been bringing smoke nades to our games lately
Compare to other aoe utilities grenade, smoke has slightly longer duration.
You don't need to throw it at enemy 's feet. You just just need to throw it between you and the enemy. Though it is very niche.
"look, i made the gunners stop shooting us"
"no i killed them already, and i'm not even standing in the smoke"
this is true
But very often your team can just step back like ~10 or so meters behind a corner and pull a bad gunner-ambients squad into a position where they just conga line to their death
no need to use smoke
when wall will do
now if you have shit teammates who insist on charging into a U you can use smoke to try and help them
it would be better to just do the intelligent thing and LOS them with terrain in the first place, and there's almost no places where you have a drop down AND instantly have nowhere to go
Again, it is niche.
🗣️
🗣️

but if I don't use smoke, how else will I vape?
Flamer. Inhale the fumes of burnt prometheum. Feel the emperor cleanse the heretics with holy fire
i wish stuff on the guides would mention damage dropoff
i've been using vraks for a bit on veteran and realising the damage dropoff is insane compared to columnus is sad
or atleast, would love to see that info in game
IAG?
yeah, iag
so far, experience with IAG is columnus is only good for shooting mid-range, agripinaa has too little ammo, and vraks is good mostly for magdumping bosses and close range dumping
I can include that
would love to, but i have no data at all to share
I’ll just add a line of “worse damage decay over range”
all i know is columnus had way less damage dropoff at 30 meters than vraks and it made me realise that it's never mentionned in game
Yeah, that would work
It is mentioned
Check stopping power details
oh you're right, i gotta check another thing to know that, thanks
Added
i wish it was near the attack breakdowns, instead of having to look on that

i kinda wanna
produce a graphic of that
cause some weps do have pretty impressive fall offs lmao
Thanks you
thinking of one, iirc the racon lasgun mk 14* (the slow firing one) has way less damage dropoff from what i've tested real quickj
but this isn't mentionned in stopping power, because it doesn't have that
actually i might have smoked something
testing again and it seems to have maybe the same
actually nevermind, it seems to happen on unyielding, which i did my testing at first
there is no reason the slug shotgun should fall off as hard as it should
and i haven't checked but accatran damage fall off is a steep cliff, feels worse than double barrel
shredder is also funny
the regular shotguns are weird since ADSing changes the profiles
i usually use wartide to verify damage drop offs for myself
Darktide calculator for damage breakpoints against enemies. Developed by manshanko.
site hasnt updated in a little while tho
Technically an Ogryn thing since I am farming penances for it but
God damn
I forgot how clueless some newcomers are…
this is true actually, my unoptimized slug shotty only 1taps ranged on headshots <10m away
no reason for that on what is supposed to be a single shot long-ish ranged weapon
and it's bullshit that bistol and zarona get hitboxes the size of a barn
while slugs need to be pinpoint accurate lol
clearly we should load bolter rounds instead of slugs then
Bolter Pistol with classic chainsword seems nice.
I know it's not meta, but I'm willing to try and just to clutch games with it on damnation later on.
Try hard basically
its almost meta tbh chainsword is solid and bolt pistol is very popular
Nah it’s very far from meta lol
Popular doesn’t mean strong
ease of use and actually enjoying using it are both things that make a thing in a game better
whether its a character in a moba or a weapon in a shooter
not being the highest dps or most optimal burst dmg might not make up for the massive hitboxes and fast draw time
and having big satisfying numbers might not make up for having an incredibely satisfying sound effect
chainsword is a balanced weapon, its just that all the popular weapons are over tuned to hell and people have a bad sense of balancing because of that
I’d take that
My first damnation win. Time to play with the big boys.
Nice
Preach my brother, preach!
I'm glad it's not nerfed to the ground though for the sake of "balance". Lol
if theres anything that needs to be nerfed would be the plasma and dueling sword
DS "nerf" should just be returning to being a psyker exclusive weapon
plasma being THE meta weapon is the old days
hello fellow soldiers, guns amiright?
there're many more than that
no doubt about that, just those two i would like to see adjusted first
Sorry here in Vet chat we "debate" over Rashad 
come on now, we all know shovel is best amirite
what's so great about the duelling sword
Big single target against everything
Safe against hordes
Oh Special attack makes it safe against everything as well
Not as safe though
That's important
it looks cool and makes me feel gayer
also I do not like this penance lol
someone asked me to throw a grenade on their downed body and all I could do was go "eh" and toss a smoke onto them, pointlessly
@tall torrent which double barrel blessings for weapon spec?
manstopper + scattershot/flechette
difference between scatter and flechette?
i thought roaring advance would be cool on a braced but its so lame 😔
suppression needs a rework
both barrels if you're a chad.
but why would you waste the blessing on weapon spec?
its fun bracing and holding w + m1 and blowing people up
and weapon spec lets me choose inbetween doing both doom 2016 gameplay and playing weapon spec
i like it as it is, silver lining on top of actually shooting/killing things
I would not like it if it was a main mechanic to play around
both playstyles are fun and both barrels allows me to do both
vs just doing quick swaps
at that point i'd just do deathspitter both barrels
not a bad idea
i'll try it out
but note that you should listen to vet guide and not me because im just a dumbass who plays what i think is fun more than playing whats actually meta
aka, if youre a chad play both barrels. :^)
then when fatshark gives vets the ability to sprint and reload im gunna play both barrels with run and gun
you have just maniac on the top combo?
does that mean the other is just open?
power creep has made suppression kinda useless because you can just kill everything with super low ttk now
yes and imo, it is one of the things that is good power crept
low ttk and revenge firing will always be better for player mood than having to waste bullets if suppression was mandatory
flak + maniac
people who want power fantasies can always choose lower difficulties
for now, we can't go higher
shooting enemies makes other enemies panic and suppressed, which is how it should be
but it is too binary
you should not be encouraged to miss, because for the average player, that feels bad
you straight up turn ranged enemies off
it should do something like player suppression and just increase the spread of ranged enemies instead flipping their off switch
why i hop on 4s sometimes. plus sometimes i want to play darktide but not hear mutant ASMR of auric damnation / maelstorm
some enemies do continue firing but lose accuracy
reaper and gunners mostly
if you have a low stagger weapon
you'll notice it, like the recons
im not even sure what fatshark can even do about mutant asmr.
and it shouldn't cause them to cower
eg., the scabs are trained soldiers
why the heck are they cowering under a bit of fire
i think it just needs to be more location dependant
so they aren't cowering in the open
if they are already in cover, then yea, hiding behind it is the logical soldier move to go
Me as a trained solider, we take cover under fire all the time.
yeah they could retreat to cover
but if they are in the open, they should be bolting to cover
except enemies in the game cower in the open?
dregs can be a bit more of a mixed bag, since they are untrained and cultists
lore stuff aside, it is just a bit much to completely make ranged enemies stop firing
Because if you bring logic here, then enemy should never in the open in the 1st place.
ranged enemies should just continue firing at reduced effectiveness (increased spread)
that might just be, weapon stagger values are overtuned on some weapon classes
I'm only bringing a bit of logic to show highlight some absurdity
shotguns and boltguns? yea i can see that knocking someone out of shooting
even if it deosn't kill cause warp magic
no shit I don't want it to be completely realistic
Isn't it obvious? They can just spawn more 
they do
it just, hard to ever notice
you need a low suppression and low stagger weapon
which at this point
note the "just"
is just the recons
I used that qualifier very intentionally
and I've stated that they shouldn't cower or stop shooting completely besides getting staggered
they do, u have to get a full suppress to force them to stop shooting
otherwise they continue firing at reduced accuracy
it's very noticeable for gunners
yes and they also cower at some point
my overarching point is that they shouldn't cower in the open
or at all
(and they should fix suppression for projectiles to not be insane)
Even Rocks have suppression value
😭
checks out
and instead of requiring the developers to be careful about the suppression value of weapons where the firerate and whatnot can vary and with a somewhat complicated suppression system, you can rely on a system that doesn't have such a binary cutoff beyond which ranged enemies turn off, and you trust in the process to soft-cap whatever suppression value you give to weapons
i'd be suppressed as fuck too if a 10 foot tall abhuman chucked a slab at me
u should prob try to be a playtester so this feedback actually gets seen
maybe
i need to figure out who to bribe
i imagine that this sort of thing has already been said by crab anyways
just a matter of devs giving priority to fixing it
probably
Depends what ya mean
The game could get very weird if enemies would instantly cower and go into cover if you suppress them
ye
it makes much more sense than them standing in place doing nothing
in some ideal world where you can program the ai perfectly, some would go to cover and some would immediately fire on you
and yaddi yadda
the ones running to cover would fire at you while the guys who stood run to cover
would be fascinating if the coordinator could be that good
maybe in the next game when we're killing necrons
Its a game thing
Like in my mind it would make gunners
Much more sticky and annoying
ranged enemies currently do exist at the other end where they chase a bit too much for my liking
them being more entrenched would make rushing them down in melee a bit harder
suppression should be about decreasing enemy accuracy and making them retreat to cover, not stunning them in place. that's stagger's job
yeah basically just make it the equivalent of what they do to us
Well issue being suppression is when they cower
Stagger and levels of it is a hit stun or being knocked to the groouund
Suppression first reduces their accuracy, then changes their behaviour
hi path
anyone know which modifier to aim for 60% on when investing in a weapon? is it generally mobility
thx
Who here watching the Mike Tyson and Jake Paul fight
the Taylor and Serrano fight was kinda insane though
I slept sadly through the Female weight division idk I got so baked
I missed the 9 rounds of the fight
rip
I winced everytime I saw that wound full view
Which guns aside from the bolter and revolver pierce the enemies to hit more than 1?
quite a few, depends on which enemies you want to peirce and how many
plasma has basically infinite pierce
same with fire shotgun special shot
2 vets in my lobby with perfect powerswords rocking +10% weakspot damage
Thanks, I forgot this gun pierced enemies. I don't play vet too much until recently
"Why won't it pop?!?! Oh."

what're the best blessings for duelling saber
Check the pinned guide, anything >2 can be considered as “cleave” gun
hows this for a bolter nuke build?
and what blessings on bolter, is surgical just best still, or calvacade/pinning viable?
this seems good too ill try it but idk if i like the tactical reload over volley adept
riposte / uncanny is aa pretty solid combo
volley is ass because it is below one of the worst nodes in the game
One motion is 1000 times better
on Bolt
u just need 1 ammo
or riposte / precognition if you want to double down on dodge power
pita lol
that's much easier than having to kill an elite
not rly
elites are infinite on auric/maelstrom
and its 5% more speed
but ill def give it a try
ok and what happens when u mag dump a boss?
leaving 1 of course
also the reload again isn't the problem, all of the nodes on the left side are generally ass
u are also not taking confirmed kill or COD
forget the reloading for a second
Lot of cat pfp
u talk about how easy it is to kill elites, but u dont take the most OP elite killing skill in the entire tree
Which one
Confirmed kill
and to maintain iron will
WS Vet is something else man 
longshot is ass, ET is ass (unless you are going born leader), Voley is OK
WS Vet?
Weapons Specialist
Oh
right side keystone
why 'keep their heads down' over 'for the emperor' does the suppression make a difference, i feel like bolter supresses already
its because the added suppression helps prevents ur teamates form resetting the suppression
Can someone recommend a build for Recon Lasgun Mk12? I got Infernus and HH on mine
if u are shooting at someone with the boltgun, and then someone else shoots them, they reset and you then get shot back
what blessings you using on bolter with this?
Oof
Why not the elite keystone on left side of tree
it depends how you will use it, check the guide
Right next to critical las
idk, maybe trade onslaught for it
probably better
Ok cool
gotcha, i tned to like the calvacade build but aiming and using surgical is nice too ill mess around
I've not been using that build since a loooong time
I'll show my build in a sec
for this event for example since I want to do maximum boss damage on the beasts of nurgle I go Shattering and Puncture
(proceeds to share it an hour later)
but that is specific to boss killing
thanks for the reply... riposte/uncanny looks good
Beasts of yucky
tbf I'm using a keystoneless build for lascon
Same here
No keystone ahh build
if you want to wipe hordes, then u replace puncture with Pinning Fire
if u want to treat the Bolt Gun kinda like a pistol and use it to aim down shoot things, u go: Puncture/Surgical/Cavalcade
Bro knows everything 
I personally think Puncture is a boss killing tool tho, but it has value in stacking bleed on reapers
bruh I just read the guide
Damn
do you run the shattering for armor units? bc i feel like it wouldn't help boss dmg that much bolter's natural unyielding dmg is pretty high already right?
Bosses have the unyielding armor type
which means shattering lowers it
Huh??
but the main reason is because bleed is horrible against all armor in the game
right but lowering it typically doesn't help unless the weapon does naturally low modifier to unylielding
have you tested this?
unyielding is an armor type
bleed is a low modifier to unyielding
thick skin
ya this could be the case it increases the bleed a lot like it does on armor
im gonna test it rq
Can we just
no
Replace burgle with a nurgled up stormfiend
Like
Please
It was better in every way
Check it’s inspect table
doesnt need it
The breakdown table
its natural dmg to it is even higher than unarmored
yes but u were asking if it had any "naturally" high damage to unyielding
Only gun I know with a (significantly) higher than 100% adm versus unyielding is agrivolver
shattering also helps the damage in general
brittle is kinda cringe tho
but it does help with your team against the boss
not by a lot tho, brittle is mostly useful into cara
but its better than nothing, nothing else in the blessing pool lets u magdump one target
fire frenzy requires kills
calvacade helps
is my first thought
or triggering pinning fire with 1 bullet on a crowd, then mag dumping
which is kinda a pita tho
Cavalcade maybe, but crits dont stack high enough without surgical
surgical plus cavalcade is where it really shines
i consistantly 2 mag a chaos spawn without executioners with shattering'/puncuture, which is nice. trying another way
its pretty even
u also need to consider the stacks doing damage over time
ive seen people make Cavalcade work by stacking reciprocity tho, so that is an option
if theres a few poxwalkers nearby
pinningfire + calcvacade does the most in 1 mag to a boss
calvacade + puncutre is good too, similar to shattering even with the slightly better bleed
but having the anti armor of shattering too may push it over the edge
