#veteran-class
1 messages · Page 901 of 1
Trust me it feels gross but the only other Class I enjoy playing is Ogryn and he’s only 200 atm
It has 0 relevance in gameplay sure, but I've never seen a game of this scale that lets you go that in depth with your character's backstory
And the reactivity of dialogue and shit with your trust level like
This is real
cadians,,,
All my classes are high level and my og is still 43 💀
Darktide is practically an action RPG at this rate
^^^
skudie passed level 3000 
Super Cadian Vets are always the funniest to me lmao
I love cadia don't get me wrong, my Zealot is cadian and my headcannon is their zealousness is essentially a coping method for the loss of her home
I’ve literally only seen like 2 types of vets with an occasional Krieger on their, Cadians and Inquisition
I just think the cutthroat always whining and everyone telling them to shut the fuck up is funny
I rarely ever see Steel Legion or 21st/6th
I basically never see 21st or 6th
Ive seen more steel legion than red inquisition vets
One thing I wish I saw more was the proper rejects
I really like mismatch / ramshackled gear
Again, catachan fan here
I wanna see more vets who rock the penance jacket / tops and shit
I saw a full team of sixth in a mourningstar earlier
Shit was crazy
I use the 6th outfit for my Ogryn just cause it looks good
reject veteran with a power sword 6 with ps4, you know that mfer is gonna be good
got damn,,,
Either that or they’re terrible
Second time I even saw someone in the armor
Literally no in between it’s hilarious
Just like homeless knife zealots
true lmao
im still using the promotion material 1 reward top for my vet, just because it looks good
They're either top tier carriers or trigger 7 crushers and leave when they get downed lmao
I've never had an in-between on my team, myself being the only exception because I'm bad at the game but also understand that like, it's a 4 person co-op shooter and I don't need to run ahead
hoping they add the factory finish black vox backpack, would go amazing on my 21st vet
nah im gonna run ahead and aggro 2 poxwalkers and go down
I usually only run ahead as ogryn because I'm trying to fiend for gernades because pennances, if im not, then I'm baby sitting a psyker who goes down every 2 minutes
Running ahead is fine
Running ahead and aggroing all the enemies and then dying because you left your team behind to deal with the shit you just took isn't
Joining in on this name Joke
mm tanks
I literally can’t use the PSwords just cause I despise how they play in general
Unless it’s my one gimmick build with Lethal Proximity
Power swords seem fun but I couldn't get into them
Though I also am only like, level 20 on my vet so
I haven't invested a ton into their specific weapons
Special + Light (3x) repeat
I mean it’s no better than Rashad with how they play but
Something about it just bores me to High hell
heavy swings on powersword are a bit better at horde clear but yeah its a lot of speciall --> swing 3x
As opposed to
Strawhat just said the event isn’t active till Thursday just as a heads up
Swinging infinite times, occasional special on elite?
Curious what it will be
Apparently you can play the event already on solo mod
You what
||rinda karnak boss ambushes||
is there any better way at doing the adept assassin penance (250 special/elite kills with weapons specialist) than the revolver?
With a melee weapon of your choice
yeah i kinda assumed the melee wouldnt affect it massively
im using the mk3 knife tho
I did it once I’ll fucking do it again

High crit melee weapon plus melee crit node
Shoot a poxwalker
Dive into elites
Do it
time to faceknife poxwalkers
Comically sharp MK3 with Flesh Tearer
Me chopping the heads off four shooters with one crit swing
Non special based PS’s seem funny to me but I don’t think it’s possible
unpowered sword 
it’s a mk2 with native surgical, just swap the perks
The deep regret that has dawned upon me when I forgot my Caffeine source at home
damn
I need to use the helbores more
my greatest regret is that i have but one life to give for the emperor
I love the bayonet
Surgical Vraks VII headhunter works ok if you also have Deadly Accurate
Just note: Using Volleyfire/Executioners Stance will NOT trigger weapons specialist, so if you're using that as both a timer and a highlighter, remember to manually trigger it after switching.
u can inspect for the exact breakdown but its dmg modifiers to the revved special iirc
66% is pretty decent, im not sure on the breakpoints for it tho
the blessing and perks really arent great however
Does this ILG works or it's lacking
Yeah that’s a solid ILG
Do I lose much from 10% crit weakspot?
Crit/weakspot perks are worse than the dmg type bonuses
iirc crit weakspot damage isnt great
yes that 3% damage difference makes the gun literally unusable despite the perks and good base rating
scrap for dockets and burn your gpu to be safe

Sell your entire PC its bricked
just rolled this bros.. i have a r3 handcannon i could replace sustained fire with and a few days ago someone said 25% unarmored is good for one shotting dreg gunners
In all seriousness unless it’s Power Cycler, T3-4 don’t really massively matter much in difference
What people prefer mk12 or IA?
1A and 4
12 is the bastard child not many people like even though I think it’s cool
12 is for old people 
mk12 was the best on release i remember but enemy and other weapon buffs made it irrelevant in current meta
Mg1a has the best combo of breakpoints, fire rate and damage output imo but it will struggle more than the others on ammo. Not really a big deal though and you don't really even need Shock Trooper or Surv Aura to offset it depending on how heavily you lean into melee. Only really a problem with ammo goblin teams hoarding tins and packs
Mk IV feels like an infinite ammo gun but you will be spamming more shots per kill. Very fun if you like laser vomit and speed. Also feels very good to use because it has instant sprint to fire iirc
Mk XII is behind on fire rate significantly and the breakpoints it can reach are just a bit better than the Mg1a which isn't saying much. Not bad just outclassed by the other variants on DPS/TTK
The only problem with the Mk IV is that it objectively had the worst base model but just use a skin I guess LOL
i have the winter scar skin from twitch drops
some ingame event with some mystery enemy apparently
new content?!
So we can’t technically do it till then
at least ill get to finish the 50 lights out missions penance i suppose
the flashlight meta is here
Time for more Exe Stance squad highlight and lasguns with flashlights
shared exe stance highlight meta incoming
Rip to anyone without flashlights good luck seeing in the dark
on the topic to buff exe stance, highlight should be built in
or at least last until exec stance runs out instead of just 5 seconds
Squad highlight and all shooter highlight. Add in a new node to highlight poxwalkers. I want to flashbang the team with my Exe Stance when a horde spawns and make hounds/trappers harder to see
I mean James found out you can do it early with a mod and now I know who it is
doesnt team highlight last as long as your stance is active now? or have i been lied to
Seems like it does
I was under the impression it only lasts 5 seconds, unless its been changed
or is that just the refresh ability
says it only lasts 5s
I thought it would refresh for allies as well
Been a while since I've touched exe stance, so I may be out of the loop
read the rest of your nodes
The highlight for team is such a cool concept but you genuinely shoot yourself in the foot for running it
space marine copying darktide's lobby is crazy 💀
?
I wish exe stance was on par with viability as voc
commander, advent are making progress on the avatar project
SM2s Lobby is similar
I mean, its in universe
if we want to stop them, we'll have to move fast
i did, others apply to common gunners but the enemy highlighting is still 5s only per activation
On par with VOC would need major buffs or changes
yeh for your teammates but not for yourself
my bad I was not thinking when I responded with that
not a problem
relatable
VoC is kinda busted it would be better to tune overheal THP and buff exec
thing is, most weapons can perform well without exec stance, whereas previously you needed exec stance since most weapons were weak
VOCs golden toughness and Tactical Awareness are the actual issues
Cause like you have to admit yeah it’s more brain dead to spam out VOC cause a poxhound horde spawned
But you can manage multiple infils off the same situation with Tac Awareness
if they give Tac Awareness the Survivalist treatment of activating every few seconds it would properly nerf
that's most likely what they'll end up doing eventually
your opinion on the bolter? 😄
Kinda. On aurics there are usually way more than enough specials and elites to go around. Your team being able to see the 3 snipers, 8 gunners, 8 shotgunners, 2 pox bombers, 3 hounds and 2 muties coming their way should mean even in the worst case scenario you still have something to shoot to keep the Relentless node refreshing Exe Stance with squad highlight up
Ai director likes to be extra silly sometimes
When it comes to famine moments without many elites or specials in close proximity it's probably a wasted Exe Stance use and at best squad highlight is at least giving the squad wallhacks to see what elites are patrolling the next room over or what specials are appearing in the distance behind doors
It's harder to judge when is a good moment to pop Exe Stance because tbh it feels like it can have near permanent uptime with Tactical Awareness -6 sec CD per special kill and the 5 sec refresh on any highlight kill
So sometimes even when there are only a few targets it feels worth using just for the knowledge of what is where (especially when audio bugs out and the silent poxburster train clipping inside itself is sneaking up)
I think the mindset of thinking the team vision is stealing from your own performance is hella dumb
Problem still being Exe is lacking survivability of the other 2
So the dmg is still kinda meh to not make up for the usability of the others
running voidstrike psyker you need to leave some meat on the bone and only get rid of targets in close vicinity/specials about to spam their bullshit or the highlight ends real fast 
It's a world of breakpoints and weapons being able to comfortably hit 1HKO breakpoints through other means invalidates Exe Stance for a lot of loadouts. If you can comfortably meet a breakpoint with perks/blessings/other talents then why would you need Exe Stance? It's really niche right now for funny boss instagib builds, team support on squad highlight for vent purge/lights out and to help hit breakpoints you otherwise couldn't dream of
Because there's no way you will ever comfortably reach a 1HKO (or really anything below 4 shots) breakpoint against a Crusher running Infiltrate or Voice of Command in any realistic scenario but you can bring Exe Stance to a reliable 2HKO vs Crushers with Exe Stance on the Helbore Mk II and push 1HKO with Exe Stance + Combat stim
It does funny numbers but mechanically doesn't change much for what we currently deal with
Except for hyper specific scenarios like the Helbore Mk II
It's strange to me to go from psyker and ogryn where all 3 of the abilities have a strong use case, and then get on vet where 2 of them are full of hmm hums
Infiltrate is unironically good
I like my veteran to scream
It's just that VoC is so powerful right now that it feels weak comparably
I like infiltrate, I am not good with infiltrate. But I am aware that's its my own skill issue
But Infiltrate lets you make very interesting clutch plays
VoC's most interesting interaction is pushing a Plogryn off a ledge
yeah the usual problem is if you spammed voc instead there would've been no need to clutch 
Pretty much and it makes the game extra boring as a result
The game is just so much more bland when you can lean so heavily into the survivability of VoC
i like infiltrate because it lets you handle event objectives uninterrupted, you get threat reduction, and also pretty significant movement speed on activation
It sorta trivializes a lot of encounters
feels like golden toughness itself might need a bit of a tone down
or make it exclusive to chorus and make voc only give basic bitch blue toughness
I enjoyed vet alot more doing the 10 stack pen with recon and ex stance than I do most games with voc
you can beef up infiltrate to juice damage to the extreme but i prefer to use it from a counter-fire perspective
The extra damage from Exe Stance is very fun on Recons yeah
With recon the stacks were comically easy to keep up
Just sweeping hordes at head height
VoC was a mistake
Lots of Vets have suggested changes to VoC but regardless of how it gets nerfed people will be upset when the nerf finally drops just like with Surv Aura (even if it ends up being objectively better for more engaging gameplay long term)
so was my birth but let’s not let trivial details stop us
if/when they nerf voc I'll just start using it off cooldown instead of like once or twice per mission
Wouldve been better if VoC was never conceived and there was another ability. Ogryn bullrush/taunt and Zealot relic shouldve been the end of the area stagger
Don't worry, there is still time to correct it 
they should kinda make stealth and the shooter stance one actually good before they nerf voc
Plus VoC getting a nerf will probably make a lot of Damnation, Aurics and Maelstroms feeling extra sweaty for a bit while people so heavily reliant on VoC adjust to the nerfed state
Buff infiltrate to recloak you if you kill an elite
Right now the only reason I like Exe is because I like funny lights being taken out and the personal satisfaction to keep it rolling
Nerfed VoC will kill lots of VoC Vets used to leaning into it so hard
I think it just needs an uptime nerf tbh
I gotta complete my auric maelstrom pennances then b4 they nerf voc,,,
It has permanent uptime with Tactical Awareness and having permanent gold toughness through fights is goofy levels of broken LOL
fart smella build recloaking in pox gas on twin hardmode soaking up thousands of toughness damage 
Problem being is that VoC with how it works in a horde based co-op shooter...its gonna be good and standout from everything until its nerfed to the point of circumstantial use
I use exec with a lasgun to boost the damage and get some zoom
use it with the 15% headshot toughness regen or ghost and you can wipe out columns of shooters or gunners
It could be reworked to useful without being broken overpowered and still have people angry it was nerfed
well they'll have to gut psykinetic aura too then
like they did with the zealot crit cdr
Nah that's fine. What I mean by uptime nerf is cutting the duration substantially. Make it more of a reactive ability you need to time because as is VoC might as well just be a gold toughness aura for the team
You can nerf VoC without hurting Exe Stance or Infiltrate
Tactical Awareness nerf is an option but is a blanket nerf that hits them all
Cutting VoC buff duration would affect VoC exclusively
that wouldn't change anything imo
Tactical Awareness does feel too strong though
Usually blanket nerfs to hit one ability just makes its worse than the intended ability nerf
It's funny that all the classes have a version of it
But ogryn and vet is just kill elite
exe stance just keeps on going until its naturally off cooldown, doesnt need cdr
Imagine cutting VoC duration to 1/2 or even 1/3 the current duration. The uptime is impacted massively. Now you don't have VoC gold toughness active throughout every combat encounter and it needs to be used more reactively vs high pressure moments instead of just spamming it on CD to have literal 100% uptime
vet only feeds off specials
Ogryns is the exact same
I've chained 3 volleys fires back to back before
It's that good
In melee only maelstroms taunt has a 100% uptime
inb4 everyone who overly relies on voc just starts playing 2+ vets and chain shouts back to back 
Having one fun ultimate was indeed too much for veteran
all vet ults must be useless dogshit larp ults
It’s almost like you use VOC to buff the team when a horde comes or multiple people are low on toughness
Oh wow exe stan gives stun immunity
thats oh so damn useful
Lmao
(zealot gets it passively)
(So does ogryn lmao)
Hey no worries we get
checks notes
oh wow you can go invisible how useful
Peaking over cover with 0 benefits
(zealot uses it to one shot things)
VoC has a CD of 30 sec
Gold toughness has a duration of 15 sec
With triple combat ability regen perks across curios for 12% CD you can drop it to 27 sec. You literally only need THREE SPECIAL KILLS when using Tactical Awareness node to have VoC ready to use again before gold toughness wears off in that scenario. Without combat ability regen perks you need 4 or you kill 3 and wait 2 extra seconds. This is trivial to do with constant special spawns in higher difficulties. Functionally a Vet will be able to spam VoC far more than just maintaining uptime on gold toughness and be a toughness battery for the squad
you have one ultimate that beats the zealot counterpart at being generally useful and its immediately deemed a problem because the terminally online zealot mains told you so lmao
like sure dude
whats next
kruber is overpowered?
VOC is fine buff exe stance
Can you speak up. I lost my hearing after the 3rd VoC in 20 seconds
I don’t think VoC needs to be gutted but I don’t mind tweaking
I wouldn't mind if it had a longer CD of like 45 seconds
I genuinely think it’s Tac Awareness it allows for a lot of bullshit
would be kinda cool if the tax nodes buffed teammates at least
I would rather we see the other 2 buffed over a nerf
That's the nature of cdr nodes in all games
They have always caused balance issues
Tac awareness in a game that thinks sending 10 low HP muties at you is ''difficulty''
but its voc that overperforms surely
Cut duration for gold toughness in half to 7 seconds
Now you have to kill 4 specials in 7 seconds to maintain constant uptime on VoC. Not impossible but it narrows the window significantly and makes it more of a reactive buff to use vs sniper shots, poxburster pops, etc. instead of having constant uptime for trivial effort
idk man that still seems too powerful especially on maelstroms or hishocks throwing softie special waves at you
It is already more powerful than that LOL
just delete the yellow toughness
Maelstorm is gonna throw so many specials at you that any sort of CDR skill is gonna go bonkers
VoC is legitimately that strong already with a longer duration and an easier time spamming
Most games put a hard cap on how much it can regen, and how often it procs
I always just found it amusing that the best "let the shooter shoot more" is VoC and not EXE.exe
Usually, in the 50% area
Oh 100% for most other games
Cause you can tank more damage is why
Oh wait my math was wrong on my original post whoops LMFAO
the problem is unless you quarter the duration AND double the cooldown its still gonna be very much spammable soaking up a lot of would-be damage across the whole team
No toughness on exe is big dumb
Personally this is going to sound fucking insane, but I think it would be really funny on highlight kill you get a second of ranged attack immunity
Personally imo that would be really funny
30 sec CD and 15 sec duration on gold toughness means you only have 15 sec of downtime to compensate for which means 3 special kills will allow you to use VoC before the buff drops and 2 special kills means you only have a 3 sec downtime between the next VoC gold toughness buff
The uptime is just kinda insane as is right now
i think they should take the increased cooldown of the res node for voice of command and make it part of the base ability
so either rework the whole ability, gut cdr or dont touch any of that and release some bogus t6 modifier giving you idk 10 corruption every time you ult
And this is before we factor in other factors like Psyker aura to reduce CDs
so it doesnt feel like a throw point to grab res shout
10 corruption won't really matter because you can jsut have a Zealot with the aura to clean corruption go to town unless you make it like Grim Corruption where it can't be cleanse away
The idea is cool but they do need to rework it
Cutting AOE for rez is still bad (rez shout advocate)
I don't think you would need to go that far tbh. 4 sec buff on VoC with a 45 sec CD would be hilarious but also would probably cripple it beyond use in most Vet eyes. The window becomes too short and the uptime goes down the drain. You would need 7 special kills in 4 seconds to refresh VoC before gold toughness buff drops in that scenario and even though that can be feasible for something like hunting grounds the ability would start to feel too weak and unfun
I don't think it needs BOTH a CD nerf and a duration nerf
Ogryns going the entire missions without ulting bc we don't need to to he effective 
Just an uptime nerf that targets one or the other
after they nerfed the god build exe stance post update 13 it just doesnt feel right when you use it
not a fan of infiltrate either
Exe Stance could use some QoL buffs like not dropping if you get pounced/netted/grabbed and not dropping when swapping melee. Could also improve it by making Relentless 5 sec duration refresh baseline so the talent tax is less awful
I mean I don’t really use VOC as a spam tool more so a “I’m taking way to much damage”/“my team is getting fucking hammered” option
i know im still gonna be using voc no matter the timer or cooldown
To avoid pointless HP loss
I would love if Relentless got a tiny buff in the form of a slight duration increase for improving Exe Stance uptime but I don't think they would go that direction because it doesn't have uptime issues like Marksman's Focus used to
I feel like if Vets learned that type of mindset more instead of spamming it out they very well could adjust to a nerf
Throw in a full mag refill on use (Hell I would accept a 50% refil to the mag)
Just run ghost 
Wild to me the ogryns gun stance refills mags, and yours dont
It used to but something something Gunlugger Ogryn identity
Again I’m just saying it would be REALLY FUNNY on highlight kill if it gave you a second of ranged immunity
Ghost pt2: shooter boolagoo
it used to be an ultimate power fantasy
some guy in mf rags slowly walking towards 7 gunners and 20 shooters with a shitty shredder pistol just MOWING everything and getting full ammo refunds
That could be fun for some weapons that don't have Ghost as a blessing or for some builds to ignore Ghost and swap that blessing for a different blessing
Gunlugger is Melee ogryn, but for a few times a match they become Dakka machines
I would be a fan of longer base duration, Xs restore on kill over complete refresh
Brauto go brrrrrrrrr
what exe stance really needs is refreshing off ogryn kills
Enemy ogryns, right?
From what I've heard Shredder Autopistol was funny because of Pinning Fire and when that got nerfed both the Boltgun and Autopistol fell to the wayside but idk I didn't play during that patch/era
It was oppressively good
Vet would never shoot (harming) big man
it was exactly as i described. any ranged damage was a complete non-issue and every kill would net you more than you lost
I'd love if they took a node for a more supportive role. Imagine a node that gives allies bonus damage vs highlighted targets too. Then you could do squad highlight and that to play the theme of a "spotter". Point out targets to set them up and help knock them down like the fun pairing of sharpshooter/spotter
Extra funny if the bonus damage combos with Tauntgryn to open up new funny breakpoints for some classes
Mmm spotter build with kanXII
Problem being Darktide players and power level are selfish. Why help team dmg when everyone is building for their own bps
Boooo, x3 damage better than x1
i dont care if the bullets do a tenth of the normal damage
Field Improv exists and despite people arguing about it being a potential wasted point if another Vet has it, people do still run it and it is a fantastic team support talent for trivial cost
if it punches through several it will instantly be better
I will never forget the Zealot mains getting angry at me over running smokes even when I was running highlight enemies for team lmao
I wont forget a shieldgryn bemoaning about smokes when a teammate was down and there was a whole squad of gunners shooting
The “blocking LOS with smokes” argument
No. Selfish only.
The usual
No team. Only ego
What matters is number 1
ally highlight kills giving half the duration refresh would be kinda cool
ME
No ego. Only the Emperor
Field Improv still provides value to you on top of bonuses to tean
field improv is busted and absolutely carries most fucked up maelstroms
If the Emperor wanted me to get field improv I'd be doing Karnak Twins hard agai- ah shit
Wait do other vets actually not use field improv? I love the node. On all my vets
I only use it on my grenadier build
I’m less of a support through getting a drop midway through a run and worry about constantly supporting my team
If I ever need to throw 5+ frags in a minute
Smokes with Tinkerer
I take field improv
I will never be convinced it’s bad
In my eyes, as a career ogryn, it's as good as soften them up, not taking it feels like throwing.
Smokes should highlight enemies inside it
its a very build dependent discussion but I'd argue if you can reach demo stockpile (which you should), then you should take field improv
That's my only gripe
I don’t really have a gripe with smokes at all
killing a slug and CS in a tight corridor solo while running absolute dogshit armourbane farming build 
I also don’t understand people getting pissed about the gunner halfway across the map with his other buddies hosing us down being an issue that I threw smoke in front of us to avoid taking damage
Like tagging is a thing
You ever install the scoreboard mod?
Field Improvisation is good when u can afford it
It will sadden you, at how little pubs tend to tag
Yes I don’t have the tag one set up though
Don't need to tag things you're about to kill 
I tag anything I don't think I can kill in yhr next 3 seconds
I tag things I about to kill anyway
I fucking hate that argument in an unironic sense
i usually only tag shit that is either a threat or i dont plan to kill so no one steals my kdr/warp charge refresh 
"Watch this sick headshot"
Like what if the lets say Reaper manages to retreat
Or something important flanks behind us
"See that? Oh now you don't, aw yeah"
Aw yeah!!! Vector!
If you can confidently kill it then it's unnecessary, if you can't then tag it if you want
I seriously just thinks it’s game etiquette to tag
Like it’s 1 second
Click button
Sometimes I tag just to make headshots easier for myself with all the shit flying around
This also, makes it easier to focus on the gunner in the back raising hell when a horde is coming
You should never tag especially dangerous enemies
Sponsored by Nurgle
I can't see any practical benefit of tagging something you're about to instantly delete, not only slightly delaying the time for you to delete it but also encouraging people to drop what they're doing to look at something that's about to be a nonissue.
Never said it was practical
Didn't mean you, it was more of a consideration for it being considered "game etiquette"
That would be a nice idea but I worry it would give it permanent uptime in Exe Stance in Aurics/Maelstrom LOL
If anyone killing any elite/special increases duration then Exe Stance will functionally be up the whole game like VoC
thats bad why?
I don't think buffing Infiltrate and Exe Stance to the crazy uptime levels of VoC is the right direction
You steadily create player power creep and further trivialize content
I don't want the game to be easier tbh
t6
with 1 to 1 exact copies of t5 rewards
not a docket more
I would double down on being support through Exe Stance tbh. Spotter fantasy giving allies in coherency suppression immunity and a small damage buff as a separate node to squad highlight. Zealots and Gunkers would love me
Nah
New difficulty just means all the current balance goes into waste
what balance?
contrary to popular belief fatshark's balancing is actually pretty good
just slow
Would u like a weapon u spent resources on crafting to instantly lose every single one of its major breakpoints
plasma and revolver cleave nerfs are long overdue
.
Difficulty doesn’t increase enemy mass
It’s just spawn/health adjustment
Spawn, cool
Health, no
generally I agree, the state of the game is far more balanced than it was a year ago. Albeit player power is definitely a bit high right now
Taking years to get things right despite tons of suggestions from the community about how to do it properly does not qualify as "pretty good" imo
plasma's cleave is mostly fine, it needs some nerfs as to it being such a strong generalist weapon
draw time, ammo count
No it’s rly just cleave
is it really?
Cleave & ammo usage
tbf i havent seen many plasma guns lately in auric
If u want a strong generalist plasma it’s pretty hard to craft
if they nerf draw time it might as well not exist anymore
Make Relentless baseline for 5 sec refresh on highlight kill then replace the node with something like
Kill Team
Allies in coherency gain suppression immunity and +20% ranged base damage for the duration of Exe Stance.
Things like Covering Fire and Born Leader exist that provide no personal benefit to the Vet so it would feel fun to double down on that identity of a squad support role through Exe Stance. Infiltrate is the stealth ambulance. VoC is a gold toughness battery. Exe Stance has squad highlight for support but I'd love another option
U need super specific stat rolls to have a plasma that hits all of its breakpoints
it would be worse than halving the cleave
most of my comparison of balance is relative to helldivers 2, the other major PvE game right now
Balance via jank (draw speed) is not good
and compared to HD2 fatshark is amazing
HD2 has a different set of issues more related to design philosophy (Primary weapons can't be good because you spawn in with them and we WANT you to feel powerless without strategems)
It needs more than halving the cleave
nobody would take it tbh, support in this game is not really a think
the best support is making sure everything is dead
hd2 makes me sad
that might be a good start to observe any changes in dynamic
I would. There are some fun Medic builds too. I don't think Support is a popular playstyle but I would love more ways to play support in squads
should still be more than enough for just special/elite dunking
Start by cutting cleave (uncharged shots) from 100 down to between 6~8
Tauntgryn exists and is one of the most powerful support subclasses
They put out a new post saying they were revaluating that philosophy again.
Which... I thought they were already doing?
so it chokes on a singular mauler? helll nah
Skullcrusher + Taunt is a powerful damage buff to the team
is it really support, or is it the constant stagger or the constant +20% damage thats strong
So there's already precedent for a support class existing
Why do u need to spam plasma gun to kill maulers 
That's what support is, yes LMFAO
U want to make it less generalist, then make it less generalist
Besides that’s uncharged only
you might want something behind maulers dead + a sizeable chunk of his ass vaporized
the thing is you arent really using those to support your team, you use it to buff yourself. The benefits to the team aren't at all what you're using it for
Ok then charge shot
Like you are directly assisting your team by providing them cover/additional power vs just giving yourself more power. That's just playing support
something more specifically support would be zealot's chorus, which is not very strong
that'd be a waste of ammo if its some softie special
Wdym you are passively assisting the team by doing what you normally do. That's fantastic design. The player supports by doing what the player already wants to do
Even if you didn't intend to help others you are
That is the fun part
Against an enemy designed to block cleave idk why plasma has to have an exception
Ur argument does not make sense
but then you arent taking it for support, you're taking it to increase damage to kill things more, and killing is the best form of support
Zealot Chorus is also a very strong support tool tbh
Nerf plasma uncharged cleave down to 6~8 (I’m leaning more towards 7.5)
Buff plasma charged shot ammo cost from 9 to 6
If it still doesn’t feel right, nerf uncharged shot ammo cost from 3 to 4
I'm not sure what you're getting at here. Are you saying that because you are taking it for personal reasons it doesn't count as a supportive option despite directly benefiting allies more than just "I killed it"?
removing yourself from the fight for 5 seconds, for a 20% damage boost, when you could just be killing and be dealing far more damage isnt really that strong. its a nice oh shit button but
yeah basically
I haven't been keeping up to date with it, but I'm sure it took them this long to do it because they were riding the high off of how popular it was at release. Massive declines in player counts are a hell of a wake up call, unless your companies name is fatshark.
thats getting into too powerful territory again
What’s too powerful about it
just make the charged shot useful
It alleviates pressure in high stress moments. It can help a team safely cross pox clouds which makes it very safe to walk through gas phase on something like Karnak Twins as an example and stagger stuns nearby enemies to set them up for easy killing. And on top of it doing all that you can give yourself and others gold toughness. Being unable to attack for a short period isn't a bad tradeoff. Compare it to TF2 Medic. Is the TF2 Medic useless because they can't attack while using a Medigun?
6 for fully charged?
compares a PvE game to an entirely different PvP game
What’s wrong about it
This was like 3 hours ago. But basically it went
"Biggest update yet"
Nerf fire before fire warbond
New enemies have crazy ragdoll
Game runs worse.
All kinda joined together into madness
unless you're glued to the plasma you're not gonna run out of ammo like ever
Charged shot’s current problem is that it has no ammo or dps benefits over uncharged shot x3, and has risk of blowing urself up
high stress moments that something like charge or shroudfield can also eliminate or outright prevent, while also staying in the fight, killing enemies, and being sure that what you want dead can actually be killed
im pretty sure you can use lmb quick vent on critical into full charge without blowing up
Nerf fire before fire warbond
Eggs dee, I suppose it's better than nerfing it after people have already bought in
That's is a confusing take. It is still legitimately a support tool. It just doubles as a personal buff too. It's supporting whether you are taking it for selfish reasons or for squad support reasons. It's objectively a support tool. It just also strongly benefits the one using it too. Like Voice of Command. It helps you and your squad. Exe Stance Squad Highlight would better fit the argument you are trying to make because it is exclusively a tool that benefits others and not the player directly, but by benefiting others you benefit yourself too (unless the squad wipes and you are solo)
It’s still less ammo efficient and drops ur dps
well yeah
remove the safety from the uncharged shots, nerf uncharged cleave, buff damage and cleave of charged shots
Then give it a reason to be used? What’s wrong with that
but you're just proposing a shift to charged attacks for more or less the same effect
charged attacks would make the PG much more skill based a
It won’t be because most plasma breakpoints are centered around uncharged 1HS kills
You’d only really use charged shot vs mass melee elite
u have 2 decide when you actually want to risk spending the time to charge a shot, vs spamming out uncharged
And that’s fine, that’s still some reason to use it instead of not using it at all
Weird comparison I know but supporting doesn't make you useless. Killing isn't the end all be all. Infiltrate Stealth is taking you out of the fight to reposition/rescue/do objectives but that doesn't make it weak either. It's benefiting the player and in all those scenarios it helps the team either directly or indirectly. The only selfish part of Infiltrate is Low Profile and even then it is a support tool if you use it for objectives, rescues and using the free time to focus high priority threats
the charge is so fast the only thing you need to decide is if you want more damage in 1 shot or not
in darktide killing IS the end all be all. Theres a reason why the #1 stat everyone looks at is damage done in a match, then damage taken
It’s really not that fast charging lol
27rpm is the slowest firing gun in the game bar none
by this argument everything is support because you're killing enemies
Death is the best CC
This is a widely known fact
I support my team by removing threats immediately
I am a team player
hes trying to argue that actively going for support builds is a good thing, this started when he suggested an exe stance node that would reduce suppression for teammates and increase damage against highlighted targets
I don't think Shroudfield is a good tool to compare. Stagger stunning an entire wave to let an ally safely rescue a downed team mate vs Shroudfield rescuing someone into a Sniper shot/Crusher overhead. Alternatively you stab the sniper/Crusher and still have additional threats. Shroudfield can be used supportively but doesn't have the team support power that Chorus does. They're just very different. If the argument is just "kill everything is the best way to help" then like yes and no because chances are unlikely everything will be dead to the degree things will be as low pressure as a Chorus in high pressure scenarios
With enough Rashad/Karsolas on the team u really can just kill ur way out of everything

There's nothing wrong with support abilities if they're good, VOC is incredibly strong for obvious reasons.
Support is anything that helps your team from Infiltrate rescues to Voice of Command buff and Exe Stance highlight. Some of those directly benefit you, some do not. That is the difference
Turns out a constant stupidity buffer for everyone on your team is very helpful
I am not interested in redefining what support means tbh and if it means something else to you then ok
in my personal opinion having someone go invis to do the objective for free is nice cuz we dont have to fight extra waves
And if the playstyle doesn't interest you that is fine too
Oh, if we're talking pure support in that you don't get any benefit either
ok so killing enemy is support then because by killing things they dont have to deal with it
It also has to compete with losing the offense and create an actually interesting gameplay element
If only covering fire worked for urself too
Zealot book kinda does this but not as well as VOC
But you can stunlock bosses with it for the duration
9 Views. Watch ogryn backshots and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
remember when it gave wayyyy too much shield
The fact that u saw the heretic idol but didn’t immediately draw ur gun to pop it is heresy
It isn’t 0 plasteel so u have no excuse 
Good save
+100 toughness 30 second cooldown funniest buff ever what were they cookin
Heretic
No? LOL
Yeah offering something of equal value to the opportunity cost of not attacking/dealing damage in a tide game is a really tall order.
yeah old Voice of command was hilarious
And as shown, is really hard to come by.
4 veterans running it
Killing things is damage focus, not support focus
literally infinite shield
what if golden toughness wasnt a number but how many hits it could absorb,
VOC gives 1 hit, chorus gives 2 depending on how long its held
Things you do are not always supportive
i think that would be cool
i think that wouldnt work with how hard some of the larger enemies hit
chorus removes threats by staggering
imagine tanking 2 overheads fromt he crusher
Buffing others, restoring team toughness, taking aggro, CC through stagger or suppression, etc. are support
Sighs regretfully while giving backshots
"If such is the Emperors will."
one permanently removes the threat, the other is only as long as u hold it
peril 99
LMAO
i keep it 99 peril
The difference is in how you are alleviating pressure in a stressful moment. If all you are doing is killing things that isn't team support
That's just a damage role
Literally everyone is killing things
Unless it's a smite psyker without ep
When it comes to support it comes down to assisting or buffing a team mate in a way beyond that narrow view of "I kill and do damage"
When you stop looking at it exclusively as "why not kill" then you can see you can save people or protect them in more ways than just killing things
Tauntgryn peels threat off the team while increasing damage substantially
VoC Vet is AoE stagger and gold toughness squadwide
These are not killing
They are supporting your team and yes you are part of the team
yes
Even if something directly benefits you, even if you did not intend for something you do to help others, you are and in that way those things are supportive in nature
Take Smoke Grenade and Psyker Bubble
Neither one kills
Those are support tools
You could say "hey just kill gunners" but that's much easier when either of those two tools are in play
That's what support is
yes
I know this sounds obvious and goofy but I literally have to go to this weird level because of the strange debate of "is killing support"
No Patrick Mayonnaise is not an instrument
i think it doesnt matter
Well if the gunners are all dead then you don’t need support
killing does the job of support then does it not
Duh
need kill. cannot kill if die. need support to not die
It does not
Let me put an example here
What about horseradish?
Technically, the job of support is to enable faster, more efficient killing. This shows up best when you compare the time it takes to kill something with the opportunity cost of not killing something else. Hence situations like tauntgryn as an example when you've got multiple crushers, ragers, and/or other enemies that you cannot all kill at once.
that makes the most sense
Support allows you to pick and choose without as much risk to yourself paying the opportunity cost of not killing those ragers directly next to you if you choose to shoot the trapper or sniper etc.
A team mate just got their toughness broken and is being sprayed by gunners. They are in danger of going down despite slide dodging to cover
- You attack the Gunners and the ally goes down. The immediate threat is gone but your ally is in need of a pick up
- You pop VoC and give them a toughness boost. If you are in range of the Gunners you stagger them out of their attacks, preventing them from firing for a short time too
- You drop smoke and the Gunners cease tracking your squadmate, letting them safely disengage and let's the team kill the Gunners
its also fun doing directly co op stuff
One of these isn't supporting
gunners kill fast enough that you wouldnt be able to react that fast
if someones toughness breaks against a gunner wall
they're basically dead
50 toughness is also practically nothing assuming they dont have a ton of TDR
You'd be surprised. VoC is strong and giving them back that toughness + staggering the Gunners if they are close enough would save them. Getting a clutch smoke off during their slide dodge would save them too. Psyker Bubble can save them. Chorus can save them. So many support tools would save someone without killing the threat
not on my watch with my 3 anti gunner curios
The point is that damage is not always the best way to support someone
Sometimes those support tools are there to support others and help them survive tricky fights they might eat HP damage or fall to
You cannot guarantee you will just kill everything always before anyone is ever in danger
That's why all those support tools exist
To help react to emergencies
Helping shoot a Plogryn isn't being a support anymore than killing poxwalkers is
big true. In general the support abilities in darktide are incredibly strong otherwise everyone would just optimize for damage lol
Another good example of support would be when the situation prevents you from immediately being able to address threats safely such as with map geography/spawns creating an enemy killzone that a bubble shield would nullify, allowing you to safely engage at no threat to yourself.
A lot of people already do opt for damage and some people use their support tools for themselves but the game is designed in a way that even without thinking or caring they will inevitably support and help their team by using them
Support smooths the curve and lowers the risk of time spent and opportunity costs to yourself.
By offloading the opportunity cost onto the teammate doing the supporting.
Anyway this is a weird roundabout argument just to say that I would love if they reworked Exe Stance nodes to make Relentless 5 sec refresh baseline and add more team support nodes like squad highlight into the mix
Giving the team ranged suppression immunity and a ranged damage buff would be a fun team support talent node to add to Exe Stance and I would totally grab it for a fun support themed Spotter build
Gunkers and Zealots being able to fire back at the squads of shooters, gunners and Reapers without feeling like their gun is being yanked by a rabid pox hound would be a very strong support tool
Yo, was wondering if anyone has a build I can use that has the one of the auto guns at its core. Looking for solid damage and enough ammo regen to use it as my primary
Alot of the time ppl wont CC the boss and they run amok throughout a room
Where if you stunned it, theres a window for alot of ppl to focus its crit points
Just last night a shield brother triggered the DH, sat there planted. We were able to CC chain it into a corner with grenades and the shieldgryn eventually realized what he was doing wasnt the greatest strat and joined in after it was already 75% dead
Stagger is crazy underrated. Ogryn chat hates shield, when im running vet and a shield chad floors a mauler pack its the easiest way to set up a collateral krak
Or smite
Love smite psykers
Any sort of CC is crazy strong as it gives you a few moments to readjust, focus down a HVT in the group, get a revive, or push a objective
columnus mk V is a crazy strong autogun especially when combined with deadshot as it has a crazy crit multiplier. Theres no way to increase ammo regen beyond having a high ammo gun, taking survivalist and the talent that increases max ammo by 25%.
Ty! Gonna try this out
hi vets, any advice on make every shot count? i'm using a bolter rn
Pick your favorite flavor of shotgun
Shotgun it out, no surv aura
Shoot at heretics, Run out of ammo, and play melee vet for the rest of the mission
Because as long as 1 pellet hits the enemy it counts
does more pellets overclock (so-to-speak) the accuracy %?
Or use the revolver so you can still head shot elite and specialists, but ignore ammo pickups
Shotgun with focus target is really good.
I was doing that with the bolter
it was working well and I thought I was keeping my accuracy up but it appears not-so
Shotguns give the best milage for it
I'd just go shotgun, it's easy that way
And try to find any sort of low intense Heresy missions
Try not to dump into a horde a teammate is already clearing btw
They kill one of ur targets itll tank your %
would the hacker work
And if you see another vet with it
Stay as far away from as possible
And you should get it within a game or 2 and congrats. You got one of the more annoying Vet Pens to be done
EASIEST WAY TO DO IT
Grab a low ammo plasma gun from brunt
and only shoot it using over charged shots (holding m2) since it uses more ammo
You'll end up shooting maybe 10-15 shots b4 you're out of ammo

then uh
just larp as a zealot
also make sure not to kill yourself with the plasma gun
And if you do blow your own dumb ass up. Make sure you take some fuckers down with you
something something psyker explosion build
Before it got patched. You could get the Psyker pen for blowing your own dumbass up and killing a elite as Vet with the plasma gun blowing up in your face
lmao
Anyone got any fun infiltrate builds I do not like it and want to try and get into a better groove with it
I got lots but I'm oot n aboot sorry
My shameless plug https://youtu.be/0WPtTWQCJrs?si=aFS00JtEvxKhxsZA
0:35 : Build
2:00 : Combat Start
I still need more RNG luck with Hadron to get Manstopper for this shotgun but boy was it fun to play this. This is pretty much as pure of a close quarters Veteran build as I could make. Agile Engagements, Smoke Grenades, and the damage burst talent for Stealth allows you to output insane melee/shotgun damage to ...
Now back to slumber
TLDR use infiltrate for damage bursts over a longer period compared to a zealot’s shroud field single attack
Infil's the GOAT imo, can be used very flexibly
I'm too busy crutching on shout lmfao
Fulfills similar role to shout but with avoidance instead of mitigation
Yeah shout's great
I started using it again and I need to go back to infil
Treat it more as a flash step than pure stealth
That's not true I've been using more exe stance lately
You pop it, close gap something, they’re all suppressed when you pop out
With the damage subtalent
You have stupid burst for 10s
Infil with deadshot VId go BRRRRRRRRR
best use case is to save points reaching weapon specialist
but then you have to live with speed aura and smokes lmao
Smokes GOAT too
I think I would consider it a fine ult if some of the nodes were built in
Highly depends
The number of times smoke was more harmful then helpful
Gotta be... 50... 50?
Sounds like bad smoke placement
More like 70/30
And 9/10 times. It's because the vet is working on that Smoke enemy pen
Smokes are a big fat skill check
Bad vets give Smokes worse name
Bistol or hacker shotgun for a melee focused build?
i love tossing smokes in choke points so all the gunners have to funnel into it to get a clearer shot
hacker
Did... they break a bunch of the blessing descriptions or something
of course, this is FS coding we talkin bout here 
Switch Krak and Smoke in the talent tree please
I want Smoke closer to Exe Stance
theyre a lil gift
Would be a nice thing for Exe stance vets
Why thank you for the red circle pointing it. Now I can focus my eyes there like some bad youtube click bait /s
Yeah low-key smokes and frags are on the wrong sides
I like to be inclusive for the mentally challenged.
"Saved" points are a myth in this case. Unless you just take the 2 charges
Mmmmm 2 charges
It combos so well but the talent tax to use both is awful
We love point taxes
How do you use smokes effectively, i never even bothered with taking them. Anyone had a positive experience with them?
throw them at ur feet if getting shot at by gunners and cant really deal with them right now
throw them at gunners if you are going towards them
n thats it im pretty sure
They block LoS.
Ranged units will continue to fire where they last saw you
Throw them at feet for cover
Throw between you and enemy to force them to move up
Never Throw on enemies
It can turn "o shit room full of gunners" into "lol no melee? Nerd"
The buff is from standing in the cloud and the initial pop staggers nearby enemies so you can throw it at a line of gunners if you plan on rushing into melee with them so gunners on your flanks can't shoot you while you stab
That too, always forget they added stagger
But generally do not throw at enemies unless you are certain you will be in the cloud soon after
The very TL;DR is that it's psyker bubble without the actual blocking of shots
It also stops stuff like hounds too!
Interesting concept in theory
But I like my shredders better since they will actually fuck up the gunners shooting at me
I will still try them out tho
Bet they can be useful for some objectives or when you get out of the horizontal elevator on gloriana
what rolls shuld i go for on hacker
I like the build.
I think my main issue is I really don't like the hacker shotgun ahahah
Also the powersword is so strong it's boring etcetc we've heard that before
Swap it with an axe or anything else really
I do gotta grind out a rashad tbh
The Rashad grind will suck every ounce of resource grinding out of your pocket
And hides them in the smoke!
Unarmored + carapace/unyielding/elite
with the itemization update coming up I'm stocking up on materials and weapons these days
Crafting rework will be a huge boon
yeah, so hyped for it
I've even been checking Brunt pretty regularly just to stock up
I hope we get some inventory QoL as well.
Favouriting items.
Please.
And it'll be nice to actually use the other weapons instead of the same 3 I rotate through because they're happen to be lucky enough to survive the Hadron Casino
and more loadout presets pls
More loadout presets means more strain on fatshark's already dying servers.
That's what Exe Stance and squad highlight are for

If only vets I see run it actually use it
The other option is highlighting ogryns so I can chew through them faster. Take your pick.
There is no "best ability," all of them are circumstantial.
Exe stance is probably the hardest one to use, though.
Voc is no thoughts head empty levels of easy.
Ye I suppose running infiltrate just doesn’t seem to do much over than save me
Other*
\o/
Well I'm pretty so I ought to be saved
VoC is the current strongest ability in the meta. It can fit into any loadout and provides a very strong and consistent survivability boost with functionally 100% uptime paired with Tactical Awareness
Infiltrate is probably second place. Strong personal survivability tool you can use to safely reposition, do objectives, get rescues with little risk, etc. You can underhand throw grenades without breaking stealth. If you use it with Low Profile you can shift aggro away to focus on special/elite sniping instead of meleeing poxwalkers constantly
Exe Stance is more niche imo and a lot of the time you can meet ranged weapon breakpoints comfortably without needing it. Squad highlight is nice for vent purge/lights out at least and the damage boost is funny for boss instagib builds
Infiltrate is pretty strong u just have to play it very aggressively
why hasn't a pomni version of that been made yet?
It’s not an ability u keep to urself
internet is slacking
Yeah I thought so VOC being the meta
Just never seen too many vets using infiltrate
well you don't play with me
Then Infiltrate is working properly 
and you should
Tbh it's also because it has the best pathing down the talent tree
It’s a point tax ability
You can snag Demo Stockpile 1 min grenade regen without worming
You got a build for VOC
Very generalist
Nice one
it's time for On Overwatch 
Congrats
Find a low intense Malice and be extra careful around you
And makes for good practice on dodging attacks coming from behind
And toughness damage is okay
As long the melee hit doesn't bleed into your HP bar
no low inten 😔
Columnus/shovel voc and you get it easy tbf
Stand up and fight and Focs you'll get in due time from playing
Armour bane is gonna be a bitch
If you want advice on speeding it up. Look for Maelstorm missions that are Melee only and Scab only
but I got it done......
Lmao why
Just use kraks
And you'll get it
I say bitch as it
- Takes a long ass time if you do it the "Intended" way
- 2 kraks (3 if you use a talent)
- Basically have to pray no one steals your krak kill
- (Edit) 1 krak for 1 kill unless you get lucky
whenever i wanna know abt a weapon/talent/blessing etc i just search sneakycat posts with the keyword i need bros a saint
also copied their elite killer chainsword build and i refuse to acknowledge that its a meme build
I mean kinda I guess. You'll get about 20 krak kills each game if you play normally. Much more during melee only scab missions
If you abuse Scab melee missions. You'll get it much faster
just came here to complain about armourbane and i got my answer lmao
If you do it the intended way it takes forever and a half (Using them on Maulers, crushers, and Bulwarks)
Those moments the crusher gets focused down before your krak goes off 🥹
Yep 
re scab melee missions do u just lob them at the armoured chaff?
Yep
nice
Helps to have both the grenade Regen and 5% chance to get a nade on Elite or specialist kill
yeah i normally run those with shredders so just assumed to take them with krak as well
Just chuck a krak in a decently big crowd of Scab melee fodder and hope for the best
After a couple good rounds you'll make some good dents towards it
yea i already have 300 done through regular play so hopefully shouldnt take long haha
bring a lethal proximity bolter to make the krak's explosive range bigger 
does that actually work?
easier hopes
ya some lad in here tested it earlier, ill scroll up for ya to find his clip
he used shredder frags but it still brought the point across
thanks, wouldnt have expected for it to work on kraks haha
FIRST ATTEMPT
finally found the clip, behold WIDE shredder frags 
the trick is quickswappin to the gun so its buff carries over to the nade
Now try on overwatch
I diud that earlier
Now draw her bald playing the lute
Good enough.
Folks weren't lying it is a money sink
a small price to pay for all the damage in the world, love the modifier rolls
good base for a plasma gun, slap gets hot on there for ur second blessing and itll bop
that is comically big lmfao
Indeed you do. That is very good
its like hadrons in the comms
yeah, but losers stop just before winning
you want get's hot
why is this thing so fucking good lmfao
I know, I was just told that
hwo do you do this puzzle/
stand in the doorway
there will be symbols above the door
match them using the buttons
you can't see the symbols above the door through the window
but you can in the hallway
ah i see thank you
i didn't know that
I know every skull by heart
I learned them to help others and during a penance grind recently
either the explosion radius on kraks is too small or i just cant get it to work sadly
okay what do i do here. i've got deathspitter and dumdum available at lvl 4, but would it be worth it to only get deathspitter to replace sustained fire and then change one of the perks (possible the reload)?
Kark they mustve fixed it 
Should probably test with shredders when I’m home
I pray they didn’t nerf it cause it was so fucking niche and funny
If they did I’ll be slightly depressed
Could use my video as an example to test with shredders
its simply possible that the kraks have such a small radius that a % increase doesnt affect it as much as shredders
Most likely seeing kraks are extremely small when effected by Bistols Lethal Prox
Though it does make me wonder if they still silently patched the huge shredder combos
if im doing meme spray recon with exe stance do you think ill get more value from confirmed kill or exhilirating takedown
CK or OfB
meanwhile I barely have anything left to do
Even if you're very good at landing headshots it's hard to guarantee the killshot is one.
WHERE'S THE CARNIVAL MISSIONS
Confirmed Kill probably. Exhil sounds nice but sometimes you will need to swap off ranged to melee and you'll be happier to have chosen Confirmed Kill or Out for Blood when you need to melee duel Ragers, Maulers, Bulwarks, etc. while cleaving through hordes
Kraks barely have a 1m radius
Getting triple Exhil stacks is surprisingly easy with the Recons but using it as your main toughness battery can be tricky
Also Longshot is kinda meh now
Close Quarters Drill and Vanguard are better imo
Triple sprint efficiency on curios, sprint efficiency on knife, Vanguard for even more reduced sprint cost
Never tired, always sprint
Have you considered playing the game for fun instead of penances?
Fellow servants of the emperor what is the preferred recon lasgun
whose out here rping as a palanite enforcer?
why do that when you can join the legions of cadian survivors on the mourningstar
bc i love the enforcers
my favorite gw model
the shock maul shotgun combo feels weak tho
@somber axle I summon the wall of text for recon lasgun information.

lmao
They're probably the most knowledgeable person in this server when it comes to recons and their quirks.
I just got off work give me a few minutes
👍
I'm going to try and absorb some of this information as well so I can pass it on to others.
I'm a simple vet. I trust my little old heavier las pistol

Anyway the tl;dr is if you are new to Recons go with the Recon Mk II or Recon Mk VIIa as your first one to play with
brunt blesseth thee
They're more friendly to someone trying them out for the first time
whats the II on the spectrum again?
the VId with infernus and headhunter just go for that fr fr
hadron kinda did too
for once she did
Highest single target DPS/TTK by a very slim margin on most targets, best ammo economy by a significant margin
if you run deadshot on VId you can cut HH for Dumdum
i like infernus
Because they’re kinda different purpose
on everything
say this in ogryn term
Shock maul is low point cost melee for exe stance
Shotgun benefits most from WS quick swap
Oh I have something for this!
Recon Mk II: Good ammo efficiency
Recon Mk VId: Fast fire rate, good magazine size
Recon Mk VIIa: Cleave
Same
They're all very good and fun now
They all play very different to each other though
drip check
Vet/10
I haven't swapped off muh VId since the buffs I swear
I was a Recon Mk VId main pre-Secrets of the Machine God and after the buffs I briefly dipped into maining Recon Mk II before returning to my funny Recon Mk VId
ngl i thought you were a scab gunner for a second
So damn good
silencio
rp tho
U can play with a role play build
Then just play weapon specialist
Lol finally Power Cycler 2 but only after switching to Combat Blade!!!!
I never played one, lol I have 200 hours between Ogryn and Vet
perfect, uninformed prejudices are the best ones and grant the role faster
didn't care for Sienna in Verm so figured I wouldn't even bother
it’s a drug
I was using it before
I'm getting it more now
I didn't like the Hacker.
Now you just both barrel spam and it does work
overwatch is proving difficult
getting mixed messages online does toughness damage count??
no, unless it’s a hit at <100% toughness which bleeds through and hits health
If you hear a "Whoosh" sound. Dodge or quickly bring our your melee and block
Blocking is 360 degress around you
Its any Melee
any, meaning if you even get hit once
by melee
restart the run
If you get hit by melee once while at full toughness you don't take health damage
You can get blasted to hell and back via guns
