#veteran-class
1 messages Ā· Page 884 of 1
I haven't played with it enough to notice much of a difference, personally?
defs needs to try it more tho
so question, this build obviously has you swap weapons, is there a reason not to focus more on either ranged or melee ?
i meant more the build seems set up for weapon swapping
and i'm just curious to the thought that goes into that choice
It is when ever youre swapping youre gaining toughness and stam for each swap after a kill it also gives big melee speed increase for a bit then guns gets increased rof and atleast one guaranteed crit i believe
basically making sure i benefit from frequent weapon swaps when in real combat i'm almost guaranteed to be swapping weapons?
it's pretty much "I use my weapons and would like to do more weapon"
intersting...
it makes a lot of sense now that i think about it, but i'd have never thought to pursue it normally
it gets pretty batty with the fact you have on demand chunk stam regen
Also infiltration is not to be slept on very good imo lets you play pretty recklessly if you want
Infiltrate and "Leave No One Behind" is my bread and butter
okay so, whats the flow of combat look like for me, on my psyker i have an understanding to use trauma staff for cc and elite deletion, take out my melee weapon for monstrosities or mutants. Whats vet's flow look like?
Leave no one behind is cooked no building around have to pick up other slack
it's less about picking up their slack and more getting a movespeed bonus as long as I'm facing them being bad
Depends in your build w the one your thinking about using prob just hosing the monstrosities w the las would be best bet
Vet can be practically anything and has a lot more angles to how to be played then most ppl assume from the regular old basic gun guy class they appear to be on the surface
Ofcourse columnus super meta fart gun still exist but we dont talk about that
assuming VoC+shredder+recon+shovel+weapon spec?
shout as needed, it's free toughness/get-out-of-jail
shredders when you need breathing room
melee hordes
shoot elites/specialists
shoot bulwarks, shoot reapers, melee crushers
shoot monstrosities
aim for the squishy bits
gotcha
also, center-mass dump on maulers
yeah friggen helmet is carapace
maulers hate this one simple trick! (it's dumdum)
you guys were talking about infiltrate, I have mixed feelings on this ability as it sounds like stealth zealot,
basically go invis, all aggro is lost
It is but in some aspects better
stealth builds, broadly speaking, are made better when your other teammates know how aggro works
if they can draw fire, flanking builds with infil are absolutely busted
if i wanted to say, alter this build you made for me to make use of infiltrate, what do you suggest i change?
Zealots stealth is more dmg focused while vets has dmg nodes toughness reduction nodes and threat reduction nodes also being able to have two stealths banked and vets auto gives everyone in a radius suppression when exited unlike zealots
how married are you to scavenger?
Would you be ok w no keystone
in answer to both of those
Cause its either no keystone or no nade regen as your options
i would like to keep weapon specialist if i can, i like its effect, i however am not particularly tied to survivalist
if that can't be done
regenerating nades are too good to give up
ran a whole mission before this conversation happened without regening grenades, i was at 0 for the whole run
thats effectively a dead tool, so regen is important
I was about to say the node near the top thats like mini weapon specialist you get 25% dmg on switching weapons for 5 secs can work
you can do stealth build and take _ for having enemies pretty much ignore you once you exit stealth
or take _ for beeg tanking
that leaves two talent points for whatever else
Low profiles more of a take then having 2 charges imo and hunters resolve is super cooked imo
low profile is goat once you know how it works with the enemy AI
I like on overwatch because it lets you have a longer CD in return for being able to use two infiltrates if needed
Low profile would be so gamer if zealot had it to rlly rake in backstabs
okay lemme look over this...
but yeah, _ is definitely a personal flavour node
not nearly as bad as Only In Death on VoC but...
most people see cd reduc and go "ew"
so, if i get this right, this build would focus on making use of stealth soley to fuck with enemy AI is that correct?
and so you can push objectives like hacking while your team is busy
hmm that has some major useage
It can also be used as a dmg boost, repositioning tool if yoh suddenly walk into a room of gunner or clutch revive
one of the things i loved about stealth zealot was its ability to revive
Also i forgot to mention you get all your toughness back base from entering infiltrate
Infiltrate is a medium skill floor and high ceiling, I think
the only issue is i lose weapon specialist which concerns me a bit on stamina management
or am I overthinking that?
your stam curios should have stam regen on them, but also infiltrate is 8 seconds long. that's a lot of regen
Itll only be and issue if you way way over extended ran out of stealth charges or got guard broken trying to block and attk and diedb
out of stam doesn't matter until you're absolutely surrounded
so i'll needs stamina curious with stama regen then
and then? well... infil XD
assuming this is still a recon build
it is
The one downside to stealth tho is sometimes it wont exactly save you from a trapper dog or crusher over head thats already being thrown
I'll keep that caveat in mind
so these last three points, you' all have made suggestions but, is there a reason not to shoot for one of the two capstones?
Also ragers theyll still finish out their combo in your last known location so they could still hit you in stealth
there is a LOT of vet nodes that are as strong or stronger than a keystone, and a lot of them are accessible on that build
you can spend those two on 20% more monstrosity and ogryn damage
to an extent, yes?
not in all cases, but in some of them
their efficacy in certain scenarios cannae be denied
but a vet who knows what they're doing really doesn't need keystones
i'd prefer to be the vet who knows what they're doing
okay so
3 points then
is the rending node good?
10% rending one
How's these stats for the recon lasgun? I know Stability is low, but thing's barely moving regardless
by the by, before i forget, thank you all for this assistance, i'm a psyker by trade so vet is uncharted waters for me
psyker main that was converted to vet, here š
more like psyker main, who will also use vet competently the world be damned for me
Also vet didnt even have keystone till like last Decemberish i think is when they finally finished the tree but yea ketstone less vet build is def viable
stability will assist in keeping the spread tighter, longer, when firing long bursts
mobility is nice for the dodge boost, so it comes down to personal taste
I personally prefer higher stability as it makes the gun a bit more reliable in hectic moments
is tactical reload worth going for ?
you won't hear me speak ill of vanguard and tac reload
I know @somber axle has a odd rending something something recon las build that works rlly well supposedly i dont know any the details tho
reloading faster is something i like so i suppose tahts a safe two points spent
If you looks up their message history in this channel im sure itll be there somewhere
that leaves one point
I will say, it's two points you could also put into _
Field improvs always a good 1 point sink
and I'd like to make an argument for duck and dive
if you dodge under enemy fire, that's just more stamina for your crits
.... oh man what the heck do i chose now lol
see, yeah
Longshot got kind of indirectly nerfed last update as close range got moved from 8m to 12.5m now so its less consistent
keystones are really not needed lol
whew yeah okay uh
yeaaaaaah, big sadge for my close range being usable
duck and dodge i think sadly is a deffinate take, i dont like getting shot
and when i'm running from being shot the stamina would be amazing
don't forget to also slide and dodge lol
I think sadly though its vangard and 25% reload
its more consistent, doesn't require a specialist or elite kill
and sprint speed reduction is... very nice
i want that ranged damage bad though lol
Theirs also stripped down blessing if you wanted to meme build that i think it might proc duck and dive if im not mistaken
it will, yeah
duck and dive+stripped down is stuuupid fun lol
not a great deadshot combo but still
But at that point id rather give up infernus over dumdum and then the whole needing alot of stamina falls apart
and dumdum's interaction with infernus is kind of important on that
my current gun, its a pos i know but its what i got
Just put flak and maniac on it for now
workable
if you don't have tier IVs for those, definitely just swap the two perks
Never crit chance
gotcha
personal opinion, pick flak OR maniac (who do you hate more, everyone? or ragers?) and add +unyielding
welp first things first, tikme to hunt curios
I do love deadshot w surgical on bolt pistol for nearly guaranteed crits every shot
pump up those monstrosity melting bby
... i would like to kill monstrosities
Iv never rlly played recon las tbh so idk much about its unyielding abilities
if you luck out with a combat stim, you can do 1 to 1 1/2 mags for pretty much any monster
BoN is just target practice on this build anyways
is this bricked
You said you played pysker aswell you could do a pretty crazy scriars gaze build w recon insane amounts of crits
I could, but i'm married to my trauma staff, mages should mage
Not entirely
psyker with a recon does go hard, say goodbye to your ammo economy tho
Do you have manstopper already banked
no.
Cooked
f
When my teammates ask how I manage to be dogshit at the game with 550 hours logged in it
should i get infernus on this
I like the shock maul a lot but unless you have kraks id be iffy to run it w recon
thank you both again, time to get used to this infiltrator
I do, haha
if they weren't there I would definitely be dust
but that falter makes short work of hordes
if you need a teammate who understands infil, I'd be happy to play sometime haha
i'd be okay with that
infil is made stronger by teammates who know how it works, like smoke grenades
soooo happy smokes work now
My fav build has been knife double barrel infiltrate w the never reload manstopper weapon specialist nonsense
I'm trying to get that unlocked but I might wait for the crafting touchups
Id wait i had to get a new character to lvl 20 blew tad of 15k steel building blues trying to get it
fatshark ID's in my username in this server, otherwise I'm sure you can find me on steam
what should i put on this
carapace to either flak or maniac and... yeah probably infernus if the final blessing is garbage
I... can't remember the ILG combos
I like a headhunter with deadly accurate, don't know how infernus performs without dumdum to back it up
especially on a 12, that slow fire rate won't really proc a whole lot
wish they'd buff Efficiency blessing
okay veterans
so i've got this on my psyker but i don't need headhunter, does vet need headhunter?
recons with infernus should always be paired with dumdum
they've a decent base crit modifier chance as is
vet can use headhunter but they also have the option for deadshot
you don't think open perks would be better with death spitter?
deathspitter's "only" +6.5%, dumdum is infinitely better than deathspitter, especially with the buff to what's considered close range
this build is good but unfortunately teammates are ever the bane of my existance lol
but at least i was the last one left alive this time
as ever lol
yeah, this is why I always recommend people try all the classes. knowing how different kits work can make or break entire runs, just because you know how X person will behave presented Y challenge (provided they know how their own build works, too)
I suppose then it's a matter of if you're closerange or not? š¤·
dumdum's just repeated hit, different trigger mechanic, yeah
deathspitter is kills but power, dumdum is hits but damage which is weaker as the game defines it
that's if it's actually "damage" too
by what... 2%?
rampage is defined as damage but is actuallly power lol
power is other things other than damage as well
power is damage cleave and stagger
@white minnow is dumdum actually "damage" or is it hidden power like rampage?
so deathspitter relies on the kill but you an added 2% on top of additonal cleave and stagger bonuses which you'd probably want on the heavier model, not the mk2
I don't know how that'd perform on a VI considering I've only tested it with dumdum+infernus and it also doesn't have a lot of cleave or stagger
cleave has some unwritten mechanics with flak armor as well lol
ahhh the verbage of this game and what things actually do are a fucking rabbit hole worse than borderlands 3 lol
Power is increased stagger and cleave if im not mistaken ontop of dmg
Also the way they changed brutal momentum to no longer work on ogryn enemies but it doesnt say this anywhere in game now
good that stinky blessing too stronk anyway
We need tier11 brutal momentum now
I hope one day they buff fanning revolver atleast
gods yes, it was such a disappointment
Iv not seen anyone use it since it came out either
i see it on zealot a lil bit
i think if they just gave it like a 180 ammo cap it would be fine tbh
swapped my dumdum IV to deathspitter III and tested in psyk on my recon VI
IMO Dumdum is better because it's repeated hit. on-kill makes it super unreliable if you're only taking out elites/specials (which should be your main targets anyways)
i really like this recon 6 on my psyker tho shit's got some hilarious interactions
is deathspitter at max stacks "stronger"? yes, definitely
the issue is getting there and keeping it between reloads
my only feelings on deathspitter is supereasy to feed off kills so i think for killing psecials and elites it would actually be better but for bossing dummy would be the better grab
aye, and recons have some dummy thicc monster damage now
the 6 being the worst but with infernus it's not bad. i like it cuz it just absolutely flattens everything that's not carapace, is stable unlike some guns that are praised, and does okay bossing
VI shines with infernus but it shines more on a vet with deadshot. we've, uh, actually been talking about that lol
luv me VI, haven't put it down since I picked it up
small side note too, the game calculates deathspitter at a lower total power than dumdum
for weapon rating, that is
not that that really makes any difference for weapons 350+
can attest, yeah
deathspitter pulls ahead by just the slightest bit on my VI with the caveat that the gun needs to do the killing
so using deathspitter with an infernus build gets kinda choppy when you're letting the burn do the killing
Is spamming l1 bc on shock maul valid? Or is it too low damage
Is the VIIa as good as the Vld?
They're both good at different things tbh
I will fetch the chart
DPS/TTK (single target)
Mk II > Mk VIIa > MK VId
DPS/TTK (multi target)
Mk VIIa > Mk VId > Mk II
DPS/TTK (carapace)
Mk VId > Mk VIIa > Mk II
Ammo Efficiency
Mk II > Mk VIIa > Mk VId
Recon Mk VIIa: 50-54 shots (2 ammo cost per shot, 100-108 ammo per clip)
Recon Mk II: 100-108 shots (1 ammo cost per shot, 100-108 ammo per clip)
Recon Mk VId: 160-180 shots (1 ammo cost per shot, 160-180 ammo per clip)
Recon Mk VId has the highest rate of fire, Recon Mk VIIa has a cleave value of 3 on each shot. To explain the cleave it means it can shoot 2 poxwalkers down (each has a hit mass of 1.2) so the first shot will penetrate it and strike the target behind it too. This is extra helpful for cleaving through hordes to hit a Rager in the middle of them
Keep in mind the Recon Mk VId has the most consistent and easiest to achieve DPS/TTK vs Crushers. The Recon Mk II and Recon Mk VIIa cannot get good value out of Onslaught due to their much slower rate of fire. 2.5% brittleness per stack up to a max of 16 stacks hits max stacks FAST on the Recon Mk VId but comparatively you'll struggle to hit max stacks in any reasonable amount of time on the Recon Mk VIIa
Oh and single target DPS difference between the Recon Mk II and Recon Mk VIIa is very small. 200-400ish DPS dependent on talent build and target
Generally not enough to cause any significant change in TTK
The real difference between the Recon Mk II and the others is the much better ammo economy. The main difference between the Recon Mk VIIa and the others is the cleave. And lastly the Recon Mk VId has the crazy high rate of fire and massive magazine size for funny light machine gun vibes
They're all solid guns regardless and it's more up to personal preference because the differences in damage are pretty insignificant on most targets (with one notable exception to Recon Mk VId being the best and really only option for Crusher killing when paired with Rending Strikes + Onslaught)
Am at work so I gotta sneak off BYE
6 basically makes you immortal on psyker as well cuz crit survivability talents
That's a lot of information. Thank you
guys
what do you pair ghost with?
on knatrael 12?
headhunter
or deadly accurate?
i use opening salvo
Mk12 goes both headhunter DA to help it hit itās BPs if you arenāt going both iād try OS or NR
Opening salvo or no respite
I guess headhunter ghost?
6-8 rounds with a speed loader
only way it'll be worth using
BUT
the guide on
whats his name
path made
he has headhunter,ghost,deadly accurate
as the main blessings
keep in mind thatās an old version and the current one may be different
what blessings am I looking for on a M3 powersword?
power cycler 4 then brutal movementum or sunder
tyvm
On zealot?
Anyways mk12 hasnāt been the good choice for a while it got power crept
We canāt hit oneshot bps with it on zealot, even vet has to massively invest to do it
Using a las pistol or the mkia will be more rewarding
Get a laspistol and go dum dum ghost
is this good
oh wow really?
@formal lake would you reccomend any of the shotguns?
ah ok
just recently got a good rashad and wanted to mainly use it while switching to gun to delete bigger threats
that ISNT the plasma
isn't there some niche value from Mk III charged heavies being easier to catch an entire line of poxwalkers/ragers at head height easier vs the diagonal lights of the VI
like the lights are easier to spam but the moveset is a more awkward angle for catching targets
was this changed? I remember the VI doing diagonal swings on lights
top right to bottom left, top left to bottom right
vs the completely horizontal swing of the III heavies
like the lights are still faster and safer to swing when fighting ragers/hordes but the angles mean things just on the edges of the screen don't get caught vs the III's horizontals catch everything
I want to check in the Psykanium real quick to verify I'm not insane LOL
i think the answer to that specific question is the same either way
honestly yeah LOL
be a man and use a rubber band sling instead of plasma. the emp will see your deeds.
o .. 0 .. (unless the emp is a rotting corpse, btw)
Yeah Azrael is right
L1 and L2 are perfectly horizontal
it's weird because I have distinct memories of the L1 and L2 being diagonal and the L3 being horizontal
clown brain rot is real
that was the psword mk3
the lights are all horizontal
Ah ok that makes more sense
what exactly makes the ciagv so strong
kill good
large mag size, high headshot damage, fast rate of fire makes crits more likely, along with building talent stacks (brittleness on repeated hit on hit for example)
In a game with complete terribles, the ciagV is weaker than the plasma. the plasma has basically infinite cleave which is useful for oh-shit situations where you gotta clutch e.g. through a train of crushers, bulwarks, reapers, and 300 horde. however, the better your group is the more that gun shines as its fast to targets and all around solid damage.
columnus is widely viewed as strongest but the other ones are interesting so test them out and see which one is your preference
I didn't say anything about bosses. I'm sure onslaught etc. settings lots of guns are better at bosses than plasma though
HOW CAN YOU KILL A BOSS IN 5s with the CIAGV
i wouldnāt use boss kill as a comparison tbh, thammer can kill bosses faster but doesnāt make it amazing
psyker with true aim, DD, scriers gaze
dumdum
yeah i know but still boss kill isnāt a great comparison point for overall performance
i would say plasma and columnus are about the same tier
exec stance
yeah boss damage isn't the reason I like plasma. who cares about boss damage vet's job is shout and elites
plasma and ciag are both 2 different roles
zarona is not > than plasma
no
one cleaves crushers and bulwarks
yea but then you aren't factoring in cleave
they are two different weapons in two different roles and they are both OP as fuck
at what they do
sure, reloading doesn't exist
no i'm saying ciag and plasma
revolver and plasma compete yes but lmao plasma cleaves way more than zarona
but that's just whataboutism
focus on the previous statements
CIAG and Plasma are two entirely different types of weapons
neutrinokingg
play with this karker 
the zarona also comes out much faster
i'm so shocked the mobile weapon can make the slower weapon harder to compete for elite kills
i'm not playing with you, weirdo
Listen guys, this conversation is over. I'm invoking corgi butt https://media.tenor.com/sH-ejP8Em60AAAAM/cute.gif
zarona is faster, and zarona has it's own things it's better at
I absolutely prefer plasma but the revolver is better in most ways
it's hard not to agree with that
but plasma cleaves multiple bulwarks and crushers, and generally cleaves more
i think we should all kiss

this is now a nerf zerona, buff plasma because its weak thread. thanks all
nerf zarona, rework plasma
nerf HIS GUN, buff MY GUN, okthx dog bless
this has nothing to do with what we talked about
Yeah rework plasma, I want a lore accurate one where 1 in every 6 shots kills me and anyone close to me š
and this is 3 crushers
like what the fuck is your arguement
where is the 15 crushers
damn $10, that would get me hallucinating
I bet its fucking infused 30-40s % too
what's the general consensus on the Bolt Pistol? and what do I even really want on it? I see Surgical+DA
39.1%
like okay use plasma with a meme exec stance+ focus target build, put in multiple monstros for monstrous maelstroms
Listen @hearty panther you gotta try lamb's bread, forget that infused crap
Az stop it, I know you are a melee main
ill do heroin but ill never gamble
plasma takes forever to kill stuff 
heroin is gross
okay templars
literally suffering from success
you lined up 3
and didn't post a plasma video
you dweeb
absolute weirdo
fight fight fight fight fight fight
Heroin, don't you mean fentanyl.. be careful
that one hallowette line
wha
zaronas niche is that its the best gun in the game, just a humble niche it has carved out for itself
"play with me play with me" no you probably just run around and kill the elites faster than the plasma player can it's not rocket science
TaKeS fOrEvEr To KiLl
Its an one hit on almost everything, much like the revolver 𤣠]
it pretty much is
they both are hitscan
its hard to affix a real precise number
No shit a pistol draws fast dork, who would argue otherwise ones a dam ncnnon
post real tests and i'll consider playing with you (i won't)
but like yeah it is tremendously faster to fire and follow up shots with
do you guys play with randos or a set group?
randoms usually
do you think your meme exec build is higher winrate or shout
Clown's take: Weapon Specialist (specifically Always Prepared) is the only reason Zarona is meta
you did 3 crushers and one monstro for revolver only
if Zarona had to actually care about the awful reload speed people wouldn't use it
cause lately the randos auric have been full of people you need to help
give it 15 crushers and 3 monstros and test plasma
nah zarona even w/o wepspec is straight busted
wepspec just negates most of its drawbacks and even elevates some of its benefits
zarona is busted I hope it and plasma are buried side by side
still strong but without the auto-reload it becomes more balanced and the reload speed quickly begins to catch up to it on trying to kill multiple elites/specials
everybody knows conditioning + deadshot revolver is the real meta ws setup 
i would never fkn dare to call revolver balanced
take away the instant reload on weapon swap and it falls behind
I see lots of people pick tiny daggers and 1800s revolvers in the year 40,000. hey, why not use a stick while you're at it..
could you still do the funny meme and instagib a boss in 5 shots? yeah but then you have to reload all 5 shots LOL
like it's the same as when I'm using CIAG vs a revolver
I'm not allowed to use weak tech weapons, Im Nikola Tesla god damnit
the reload is what the gun is balanced around and the build that benefits it most is the talent tree that ignores the awful reload speed
revolver is faster and oneshots, if the revolver player is better than me (easy cause i'm legally blind) I'm typically going to have my kills stolen by the time i'm aiming at an enemy
but if a boss is actually moving around, i'm the one doing more dps
the reload is not a negative
it is in fact a strong benefit to the revolver
you can cancel at any time and fire what you loaded
Zarona reload is glacially slow without reload talents, Agripina speedloader for reloading all 5 shots at once is meant to be the thing that gives it a pro vs Zarona but because Always Prepared exists reloading all 5 shots at once doesn't matter because Zarona can just slap a poxwalker then swap and do that repeatedly
and when your bullet cleaves 7 mass and is the size of a cantaloupe and instantly draws
that means seizing opportunities immediately
sure and if you had to manually reload each shot your TTK falls apart
sure but you dont really
the cleave and Always Prepared are what make it crazy
not what i said lol
idk what kind of games ur getting
take away Always Prepared and you'd probably see Zarona begin to fall out of favour
my games the team takes like 4 years to kill a boss
you load whenever you can, you stop as soon as you see a great opportunity to fire, rinse and repeat
she only plays premades i guess lol
i mean i dont run scoreboard
no i've quickplayed into him and that did happen
how dare you assume gender, @radiant chasm ! Azreal is a girl cat.
but of the two matches weve played
the problem is that in Aurics/Maelstroms reloading whenever you can on a weapon that reloads as slowly as Zarona Revolver without Always Prepared means not reloading much at all and leaning heavier into melee Vet playstyle
i didnt need it to see him crush shit lol
sadly i did dunk on him with my stealth shmaul build, totally dumped, he will never post the logs tho
Though Az is abrasive he does back up his crap 
hes not abrasive hes just french canadian
like take any gun and compare it to zarona, a good zarona player will absolutely choke other vets out of kills by sheer being faster, while most slower vet weapons are going to be farther back.
is that the rosanne lady? she looks familiar
where is the 10/15 crushers?
i do wanna see how far shmaul was from yall lmao
On what ?
put it up
I'd describe him more as very, very blunt LOL
back it up with one vid with revolver killing 3 crushers and a single frozen spawn
i basically had the best case scenario to test it with all yall already running VoC for me
and it was still pretty mid, albeit safe
Killing crusher and spawn is not hard though
no plasma vids, and none of the numbers mentioned in the talk
gaucherie inelegance unskilfulness ponderousness lumberingness heavy-handedness accident-proneness rudeness coarseness
do you have to charge fire plasma for it to kill them
charging each shot okay
my last name is tĆŖtu š¦ azrael and mccraime do not mock me
i thought charge fire on the plasma was bad
templars be wilding
Only a moron charges the PG for 90% of situations
the charge only increases damage 2.6x and has more cleave value so generally spamming uncharged shots is the way to go but then I'm not a plasma main so idk LOL
At least it is not Cocu
or Bozo
Charging the PG is like manually reloading the revolver
it's both more damage effective and more ammo efficient to shoot three uncharged shots vs one charged shot and generally the TTK will change very little
idk if you can kill a Crusher in 1 uncharged shot but I remember going into a comparison of charged shot vs uncharged shot on Crushers and generally Plasma kills Crushers in 3 uncharged shots, with some juice you can reach 2HKO but idk about 1HKO
sunder and the illisi
but the TTK of 1 charged shot vs 3 uncharged shots is pretty similar
pffft shit idk
06/08/2024
just in case you needed the year too
we did like
three? Four? We failed some lol
Melee maelstrom
ok yeah
the fukken stairs
you can 1HKO a Crusher with an uncharged shot and a weird amount of talent tree juice LMFAO
lmao
That one ?
didnt help that i rezzed one into a crusher i didnt even see cause of the poopy stealth filter
ONly have 4 minutes too
owel, we can only extrapolate that my shmaul performed so far beyond parameters that all systems failed to capture its output
its only reasonable
literal only use case for a charged plasma shot
not joking
whaaa
thats pretty specific
Charged shot has some increased cleave on wall but not the one we have on psy
Its not worth though
but also i didnt realize they had different environment cleave
funny
that cant be right
handrails?
id test this but i refuse to use revolver lmao
so not just an overextended enemy hitbox
ye the ray is phat
but like, enemies will press against walls
and expose bodyparts through it
i keep rewatching that clip
i just hate it so much
you can aim between two heads and hit both
its fucking magic
Man, stamina +3 curios are suddenly so hard to find
21% hp curios too
and then when you finally find one it has 75 base rating and is fake
Zarona crit cleave makes my pants wet
I'm off for the rest of today and the next 3 days so possibly! But not right now. I could maybe do later today or one of the next few days though
I fucking love the Recon VI, I love hosing heretics in purifying lasfire
Quite late reply, this is just me but I probably use Kantrael MG1a a lot with Orestes Chainaxe with Marksmen Focus and Executioner Stance. The skilltree allows for a lot of different combination that round each other out but at this point I think it's mostly just people barely wanting to experience with other stuff and play around with variety, idk. I got 2.7k hours into the game and Vet is my 2nd most played class behind Zealot.
But yeah, I can see why people just use Plasma, I mean...it's just damn easy to use, but I do wish people would just experiment more. And hopefully FS will buff more weapons to make them more enticing to experiemtn with lol.
If it gets to a point where the Kantrael guns replaces the Plasma gun in its current position, I'm honestly all for that lol....cuz cmon, it's the Kantrael xD. Same with Bolter and Boltpistol to the Revolver.
The lasguns are in a great place tbh
It's just that plasma can deal with carapace, and has that excellent cleave to deal with dense groups of shooters
Even with a nerf to the regular cleave of plasma guns, you won't do much to the overall amount of plasma gun users because the other options you have just can't deal with carapace as well
guys
osmeone told me rashad meant to 3 shot
crushers?
i dont think thats possible?
its 4 shot it seems
probably with buffs and carapace perk?
I think the optimal Rashad is meant to have Unarmoured, Carapace, Headtaker and Brutal Momentum
Yea
then if you go down right side talent tree and pick up the 10% melee damage and 5% melee damage nodes on top of Desperado you can probably reach it?
It depends on your actual modifiers, it really Just come down to one tapping bruiser heads
whats the minium damage first target and
finnese
you got for this?
also is this at max stack of headtaker?
Gods
yeah it's really hard to make the KanXII have the cleave it (IMO) needs, but then you start edging into helbore territory and it just cascades from there
Plasma and revolver are just beeg problem
No u can hit it starting from 0 headtaker
Hey just started playing again after not for awhile and vet got a talent rework so my setup got wiped clean, any tips on what to do? I donāt mind trying new stuff
I had just above 70 for everything
What kind of weapons do you like?
even like 67% finesse roll with carapace perk can reletively safely 3shot crusher from 0 headtaker stacks p sure
Usually like melee over guns but for vet I used a mix of slow heavy melee and full auto guns
The problem is that most people suck at melee so they try to use ranged weapons for crushers even though itās way less efficient most of the time
Saw thereās a new shotgun and bolt pistol, they any good?
both arent for everybody
situational guns really
i think boltpistol suffers more tho
shotgun you can just run it and oneshot stuff
Does anyone have a build that use krak grenade, close and kill and weapon specialist? Or a combination of 2 at the least
Wanna do penance but now with terrible builds
As a simple build overview, I'll recommend heading down the middle of the tree till the final third (after you select your career ability, voice of command) and then going to the far right side if you enjoy a melee lean with full auto ranged as a backup type deal
That's like one of my default builds but okay
Your grenade will change to anti-armour as I assume you'll be having something like a braced autogun or infantry autogun
oh it is? Can you post it?
thanks š
This build is melee orientated
This might be a good start
So bring your best knife, chainsword, shovel, axe, or power sword
One point away from weapon specialist
going both sides around the +25 toughness node in the bottom right gives me pain
I modified the right
Yeah. That's 25 free toughness being given up for no reason
More like critically disappointing
How vital is reload speed for the bolt pistol?
Not vital
Sweet
GAMBLE
okay then just one quesiton what

talents?
What does ur tree look like
what do I change, and is it usable?
Itās bricked unfortunately
you hang it up on the wall so it looks pretty
4/4 bricked
But the locks will go away yes?
Copium
prudence
do 3 stamina curios actually exist?
Just keep it in the inventory, you don't get anything from selling jt
Yes
bro just get a +3
itāll work for now
Need advice on how to build this
You gamble 1 more time and if you don't get any useful perk/blessing, it's bricked
Which blessings & perks should I look for?
Take elite damage
Both barrel, deathspitter, speedload, manstopper, scattershot. For perks either maniac or flak. I like maniac more cause it'll be easier dealing with stuff like specials and ragers
Manstopper is a T2 blessing iirc. You may have to yoink it from the lucky ass roll from Brunt's shop if it is in rotation or Melk having it assuming maxed out character and don't want to make a 5th character for the purpose of getting low level blessings
so is flechette
commando/weapon specialist can run manstopper+flechette since the keystone gives a crit
mark 6 powersword, finiesse and mobiilty are the weak stats for that right?
u want finesse
so this is an okay weapon then?
yeah thatās like almost perfect
should i change the perk or the blessing? obviously i've already changed one
gotcha,
carapace lets you get to reliable 2 shot with melee vet builds but its kinda iffy still
without carapace I sometimes hit 2 shot breakpoint with minimal ammount of hitpoints remaining with all melee buffs build but I might be mistaken since I last used pws 1 month ago
I have been wondering about my PS6's performance, that answers it, thank you
How good is suppresion immunity?
You get 2 shot even without, reliably
Pa + strikedown should always seal the deal
It's pretty easy as long as you make sure the first poke is on the head
It's good as long as you're not being directly fired at
If you have a spare point you can take it but there's better thing to spend it on. Like demo or stam regen delay
suppression immunity is useless because the ideal range for the Vet is point blank š
on curios, should i be rolling damage resistances at all?
keep in mind i need stamina curios to make best use of deadshot
Depends on the gun tbh. Some guns have immunity (Shotguns, Plasma) and some guns have resistance to suppression so strong they are borderline immunity (Helbores, Laspistol) but for things with lots of weapon sway it can be useful if you can spare the point. It's very useful for Boltgun and Boltpistol imo
obligatory just kill the guy shooting you too
well i know stamina regen is a necessity
just wondering if i should get stamina, helath, or toughness regen speed
You want at least one 20% Sniper Resist
also collectively +34% HP between all your sources of HP
there are two 5% HP nodes in the talent tree but it's not often someone gets both
you can comfortably reach it with 2 HP curios (21% x 2) or you could do 1 HP curio and HP perks on all curios with 1 HP talent (21% + 20%)
it lets you tank multiple poxbursters and sniper shots without going down so it's a very useful HP breakpoint
it gets you above 200 HP which is the important bit and the extra HP above that is to help account for chip damage
btw ignore Toughness Regen Speed on curios for Vet
it exclusively boosts coherency toughness regen and no other source of toughness regen
interesting, unfortunately i dont think i have room for an hp curio need the stamina
gotcha
maybe I should though h mm
2 stam 1 health would be fine once you find those +3s
it's a very useful thing to have and if you really want a stamina curio you can either do 2 HP 1 stam or go 1 HP, 1 Stam, (Insert Third Curio of Choice Here)
just remember you need HP perks on all curios if you go with 1 HP curio
depending on build I like running 1 HP, 2 Toughness or 1 HP, 1 Toughness, 1 Stam
also FINALLY
brunt has gifted me the last tier 1 blessing for Recons

the red honky nose is complete
2? Just get target down if you wanna use deadshot tbf
only missing one blessing for the Kantrael Infantry Lasguns too
OH ALSO
make sure your base ilvl rating for your stam curio is above 76
there's a bug where it will show +3 stam on the curio at level 75 but it only provides +2 stam in games
something something Fatshark spaghetti rounding up
but not actually
LOL
this is actively telling lies
34% health right?
yeah
I think... i made it
as long as you have 34% HP between all sources you're good
anything extra is just to give you leeway on chip damage
some people really love Gunner resist so it's up to you
I run triple gunner resist perks on my Psyker curios
that's probably dumb but I have no idea what I'm doing on Psyker
I think the generally the good perks tend to be Gunner Resist, Sprint Efficiency, Stamina Regen and Sniper Resist (x1). HP and Toughness are ok too
I also really like Corruption Resistance though
how to be in a team with grims and not be constantly 1 wound
OH I ALMOST FORGOT
Combat Ability Regen is a good perk too
Infiltrate with Overwatch benefits immensely from it
never thought about that tbh, ive probably been too focused on toughness this whole time
a lot of it is really just preference, but if you go multiple wounds (or any wounds on ogryn) I'm going to look at you funny
+3 wounds suicide bomber plasma 
I always make sure even as experienced as I am to have 3 Wounds instead of 2
i do extra wound, but everything else to toughness so I can maximize iron will
finally someone leaked the martyrdom vet meta
just make an all +3 Stam, knife + krak nade regen, voice of command build. Then play specialist hi-shock Aurics, feels like I'm shouting at and knocking over mobs of heretics every five seconds
Add a wave of muties
does anyone know any strategies on how to fight Chaos Spawns?
I've always been a little iffy when it comes to them, they're scary and unpredictable so I just do my best to hit heads really
Do big damage when they are on someone else, block and dodge when they are on you
A tip I've found is when they do the big grab attack, to dodge into the swing and trust your iframes to get you through it. At the very least, do not dodge left following the swing, because it'll be a much higher chance you get nabbed out of your dodge. Also, when they do their crawling attack, consider blocking. I know there's a way to dodge it directionally, but I donnae know it. They have good openings on their stationary slam attacks if you dodge backwards and then hold a heavy to strike down when the attack ends.
Just remember their two-armed slam has two in a row
Is the bolt pistol any good? and if so what blessings are best with it?
It is good. Deadly accurate is a staple for the damage increase and then you can try other stuff (surgical and puncture).
It's good at suppression too so you can try lethal proximity, run and gun for a fun melee focused build where you pop it out to supress enemies.
Melk has a Purple bolt pistol with Deadly Accurate IV and was wondering if it's worth it for the perk
oh yeah 100% get that anyway
and IV perk you should acquire
Bolt pistol is too slow and can't one shot as good as revolver for my playstyle
You use the plasma gun because it is meta, I use the plasma gun because I love busting hot supercharged slime (gas?) all over heretics
when in doubt, can't go wrong with stacking brittleness on them
e.g. via plasma or using Recon lasgun w/ onslaught
this worth 2k for the blessing?
Dodge to right
Boltpistol Deadly Accurate with weapon spec is unironicly good
alrighty
thank you #veteran-class for the help
Brittleness is not that important unless ur weapons have horrible unyielding Adm
its actually the only use case I see for running the bolt pistol, the surgical deadly accurate blessing combo is a just a bad zarona tbh
Mostly just dodge to right side
U want to loop its overhead attack as much as possible and avoid its grab
Both want u to dodge to right
The hard part is when it keeps switching targets between ur team
I gotta get me one of those axes lmfao
this is super helpful
thanks a ton
If u bring krak on top of VoC, or if ur teammates have tools that can stagger boss (zealot chorus, ogryn rush/rock/taunt), you can kill it while itās completely stagger-locked
I don't typically bring either of those but it's good to know nonetheless
I usually can't ever tell what's going on when it comes to chaos spawns honestly
The creature spawner mod (if ur on PC) allows u to practice in meat grinder, itās pretty handy
never modded darktide before, but that does sound like a ton of fun
I'll try it yeah
this should help then
https://dmf-docs.darkti.de/#/installing-mods
https://www.nexusmods.com/warhammer40kdarktide/mods/25
Itās fairly simple and the mods donāt need to get updated after every game patch to continue working which is great
don't starve players fighting the most hardest boss with a regular axe
In the grim darkness of the far future humanityās best melee weapons are a fruit knife and a hatchet
phenomenal
wait until orgyn gets a mace skin that changes the pipe into some form of meat
I like the pickaxes
Theyāre basically the closest thing to combat axe equivalent on ogryn
Can always just get it for the blessing and gamble for a good one at brunts
Hey path
One thing I don't know if I can take elite damage on my infiltrate man
Specially when im running shotgun?
I probably have to give up my stamina regeneration delay
You have stam regen delay on your weapon Or what do ya mean?
Don't give up the stamina delay
Unless you have 2, because then if you can play zealot, you can play that
I see it's cuz
It's not the worst, vet has decent stam regen delay iirc
It has a base of uhhh 1
Or was it the worst...
For 3 shotting crushers
For which weapoib
Currently vet sits at 1s of delay and the two nodes give them zealot and psyker delays respectively
It's worth taking out stam regen delay
Also elite damage in the tree is practically mandatory
It's on the other side
Of infiltrate anyway
Either you're gonna need to slide
Which I did
Cause I have your build
WS infil
Show ya tree
it helps but most guns don't need deadshot
Give up low profile

Normalize being the center of attention
Make every class have a taunt
he can't cuz he doesn't have demo stockpile
honestly would give up stam regen lol
rashad plays slow enough to not need it even though it's nice to have
Surprised you're not running the 2 uses on Infil either
what's a good bolter build?
i run this for bolter. but you could always chose VoC over exec stance
I would also grab the suppression immunity but maybe that's just me
you'll have executioner's stance up most of the times that'd be relevant
hmm should've specified my B, you should get suppression immunity if you take VoC
at least for bolter
makes them much less annoying
does the "always prepared" keystone work on no ammo maps?
i tried activating my range speclialist buff but i was not getting ammo
to be clear, i have to kill 10 in melee then swap to range and i should get ammo right?
oh maybe i'm reading it wrong, "missing ammo" from your "reserve"
how do veterans play on no ammo maps then
Survivalist is the only talent that "prints" ammo
Use more ammo efficient guns like mk12 or hellbore with shock trooper, or plasma
Don't need it for bolter iirc
are you sure? bolter has some pretty bad suppression sway
if youre going VoC i would recommend it yeah
the only weapons I can think of that Don't need it are like
I swear I didn't run it with supression res
shredder, plasma, laspistol, braced guns, arguably recons. they dont really care about suppression
oh, and shotguns
I recall its basically masochistic to not run Determined on Bolter cause when you're being suppressed it makes it borderline impossible to aim with
Can it be salvaged?
Nope its bricked
Keep it on the backburner till rework ig
Although im not too fond of the base
Recon cares about suppression
it doesnt seem to affect hipfire?
recon is affected by suppression but it doesn't feel as drastic as like boltgun or ilas
i have sunder and PC 4, do i change both blessings to those or get flak?
Id change supercharge to PC4.
Then infested to maniac or wrath to brutal momentum/sunder
Check maniac breakpoints in meat grinder to see what seems more worth
how fucked is this shock maul? I've been using it for a while
because it was surprisingly usable so far
Damn shock maul has some intriguing blessings
lightning reflexes is surprisingly useful against ragers long as you block just before they attack
dunno how opportunist works on it though
Stun would imply a heavy stagger so seems like itd be a funny combo
ragers practically freeze when you time your block against their attack
much in the same way you freeze a crusher with the special attack
which is sad to say, it replaces the long-standing shovel in my guardsman lasgun build
that only because I have so many substandard shovels and I can't be assed to build another one until itemization comes out
I don't like braced autoguns because you can't aim with them
10% DMG to elites and 25% DMG to carapace enemies aint cutting it.
Its the crushers or whatever they are called dont want to look it up.
You will end up shooting about 75% of your ammo on it if you are still alive.
Thatās because most guns have really bad Carapace armor damage
Not talking about mag. I mean all of your ammo.
The 25% damage is only adding like 4-6 damage per bullet
Switch it to something more useful like Flak and use your melee on them
i enjoy braced autoguns in lights out, ventilation purge and pox gas missions. and always use them in combination with smoke grenades, dont need accuracy when enemies come to you
Im getting there. Trying to get one with good blessings. This is what Im now using for Graia MK IV. Not bad actually I like using it just cus its rate of fire.
Drop terrifying barrage
Itās one of the worst blessings in the game across all weapons
yeh its horrible
It isnāt even useful in a niche, because anything you actually want to suppress is further than 8 meters and anything inside you can just stab
you want deathspitter and fire frenzy, or maybe stripped down if thats your fancy or your build gets stamina on dodges
I donāt actually know what could be worse off the top of my head
falter 
Well that does something
Like
At all
It can even be considered potentially useful in some weird cases
how usable is my cursed indignatus shock maul
Itās a 1/4 base so itās pretty iffy but drop Opportunist for High Voltage and crit damage for Flak or something
Idk perks are really down to preference on meleeās
I don't know what opportunist really does to the shock maul
but so far this thing has saved my ass a couple of times
I'm so done with this shit. Apparently if the stupid ass matchmaking places you in a game that's been completed more than half you don't get progression towards this contract
Fuck you fatshark. Genuinely
I wondered why it seemed to take so long. Well no fucking wonder since I only do quickplays and most of those drop you into ongoing mathces
Thats dumb wow
but what if people join a game right as it ends!! they'd get 1 progression for free! that'd be ludicrous
I assume its to stop certain time based penances from applying if you join right at the end but
idk
it is silly
Melk has garbage 90% of the time anyways. Who cares for contracts free progression. I just got mad cause I thought 8 game, easy money
And yet
Literally robbed 
yeah I mean I agree you should get it
its so meaningless to add but the time frustration is big
8 missions is a lot for the reward you get too
like literally the one beneath that is collect 200 Diamantine
which you will do in like 1-2 missions or whatever
the plasteel one is fucking +600 melk coins and you're gonna do that in 1-2 as well...
then theres complete 8 missions +300... complete 6 missions with no deaths (effectively like 500 missions with auric randos) +2 melk coins
I wouldnt mind scrips n grims if they were in every game
I like grim missions but people can get really pissy about them
Fr
Made slightly more annoying with the grim Pen
I don't mind grims, but I always tend to follow the "Ask the group before you pick it up"
thoughts?
Nope...
not bad not great, there's better blessing combos
don't know what the OG blessings were but locking in 2 stam might not have been the best?
1 important bad modifier, 1 bad perk and I am pretty sure precog is better on zealot
also that low damage hurts
if you don't have any other knife, it's workable but it's no room cleaner
I wish they would be, but the biggest thing of grims is that not only do you get a fat splat for touching them, but they also add more corruption very quickly once you pick them up.
Just by touching two of them, disregarding any time between them, that's a little over a full wound's worth of corruption
and when a LOT of people don't run a wound curio, that's a very fine line on a LOT of runs that we suddenly need to dance around
tbf you have to be quite slow usually to lose a full wound to the toughness damage
accounting for heals n such too
though it definitely puts some time pressure on you
Honestly I wouldnt mind just being at one wound if it didnt greyscale everything, its such an annoying filter
i guess ill brick it ty
is ghost blessing worth for infantry lasguns
the greyscale is at least way less annoying than how L4D does it
What blessings and perks would I want on a knife veteran?
debatably, depends on your build
It's a bad way to challenge yourself
I think they're fun
the books look cool
gotta get them penances too
You just build a bit of hp and keep toughness up and they're useless
They do
what's cooler than being cool?
slipping ice cubes up your ass

Vermintide grims were perfect. Thereās too many modifiers now. I would consider running corruption resistance if it also affected grims. But it certainly doesnāt so, idk
Grim resistance is own thing
Yes thatās what I said
Does Bomber res actually do anything now or is that modifier still basically dead weight

Because before all it did was give you damage resistance from their kicks lol
I never really run bomber resistance unless it was just the locked in perk of a curio
Well yeah it does as much as +6%exp on a level 30
I would argue exp is better because of the True Level mod, even
I'd replace opportunist with high voltage and melee crit with elite damage. It'd be pretty well rounded with good defensive options against ragers. Pretty solid imo
100 iron helm rolls, no man stopper. fat shark pls
Are you on a level 30 character?
Cause then you are practically guaranteed not to get it from crafting
The only sources that generate a t2 reliably at level 30 is bruntās hourly shop and big e gifts
You have to make a fresh pre 30 character and upgrade ironhelms as soon as you unlock them
And i forgot the unlock levels cause they vary between the 3 classes
if youāre throwing plasteel at it, your best bet is a level 19 psyker since itās a tier 2 blessing and psyker gets double barrel earliest
otherwise just camp the armory
At least it has ghost ig
Me still with my all wound curios from 2022
I do not own the rights to this show blah blah blah
I mean, just replace infested with flak, efficiency with Surgical

Not ze best
Or well head hunter I guess
yeah and I just got lucky with the base stats too
72% SP just ain't thaat good
Waaaa!

But yeah
It's alright
its that or I wait for itemization lmao
which we all know could be five years away
amazing stability stat
ik, but it still feels like five years away
they didn't say which year
this happens to me every 43 years
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#flipnote #animation #3ds
Levelling this class after mostly playing zealot and ogryn and oh my god
i love the helborne lasgun its so much fun
Blunderbuss
Like the founding primarchs intended
probably not one of the best combos to deal with a rager
speakin of shockmauls
nice one, Id recommend the stun on block blessing instead of dmg to electrocuted then you become the bane of Ragers
my shock maul has stun on block and dmg to electrocuted
even then I'm not so sure about the combo in that footage
but yeah, are there better attack combos to deal against ragers with shock maul
how can i delete bosses with the ciagv
what blessings are good on bolt pistol
longer duration
and Vet > Zealot
unbiased source btw (lvl 530 Vet)
define better btw
Vet stealth has a lot more utility zealot stealth is mainly dmg focused imo
Two different playstyles tbh
Stealth Zealot sets them up to instagib something coming out of stealth
Stealth Vet is mainly a repositioning tool
Vet Stealth is really, really good though
Much longer duration + Low Profile means you can pull off rescues very safely
The longer duration gives you more leeway for finding a better position to re-engage from
You can also underhand drop grenades during Vet stealth without breaking it
I see
Stealth vet is basically the best support character in the game because the way their stealth works is super conducive to clutch rescues and revives.

