#veteran-class
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what if you turn yourself into a poxburster and run into the enemy instead?
you can do this and it does hurt enemies LOL
Tbf we literally Big Shoe Lmao entire hordes of people onto their backs with VoC and carry plus throw huge ass vacuum capsules, I think we got enough strength to heave ho it
Throw it at the smyker 
this rock isn't a friendly one
Imagine they gave potw and plasma explosion a barrel push effect 
They'll be the best griefing tools
tech priests would be hoes mad
that you just dropped the omnisiah's creation and ran away from it
:/
Tech priests would be hoes
Average Techpriest:
Hadron: lvl2 strapped down, killing frenzy, +1 stamina, +10% stam efficiency
Hadron level 2 stripped down
Probably
Venting is too free
But corruption is scary 
And they need to make staves better to compensate
Imagine using surge staff if venting costed corruption sheesh
Wanting to ask here, how do y'all deal with the Bolter's absolutely ridiculous reload? I'm constantly ending up in a death spiral because there's more than 15 specials/disablers/elites to deal with and too many small fry to afford spending a fullass 4 and a half secondsish reloading
build reload speed, use melee
It'll be a vastly different game, if they just drop venting corruption right now I'm gonna riot 
they are good cause they can be spammed :/
except surge
You can sprint to speed up the reload without needing reload talents
surge is wierd
There's some funny sprint tech to cut the reload time down immensely
they should just
As soon as you see the number change you can sprint and it stops the reload and allows you to fire
i'd at least make psykers have to quell peril if they go over 100% to prevent edging
Even just 0.1 sec sprint will stop the reload animation
e.g., if I do a trauma cast at 99% peril, i'd get put at ~120% peril and have to quell that 20%
Icic, didn't know you could animation cancel the reload
Thin the elite spawn from afar, reload, shoot again or if they're too close just go melee
peril just need a complete rework
New psyker keystone: martyrdom but scales with corruption damage 
function a bit more like how it does in vermintide
You don't live the bolter life until you learn how to reload dodge
honestly would be unchained mk2 and im in for it
cuase i have rashad :3
If you spammed too much you should be forced to wait a bit
The main issue isn't elites, its smal lstuff. If I stop to melee a poxwalkers or a dreg every 3 seconds cuz they constantly stream in one or two at a time I never have time to actually reload and shoot elites xd
Unchained in darktide NOW
I like running Boltgun without reload talents but you either need reload talents or you gotta learn to animation cancel to speed up reloads
I want to spam lmb 
even in vt2 it could be spammed easily as long as you had THP
You need to do tactical reloading
THP is literally free on BW and unchained lol
You don't shoot all of your ammo and you reload whenever there's a calm period or the aggro is not on you
I don't remember unchained players shitting out projectiles on my face for 30 minutes non stop
i think the main reason why heat/peril doesnt work well in DT is that
health is a finite resource
unless you want the kruber to turn back and shoot you
and toughness can be earned through just standing still
fireball doesnt have enough damage and bolt doesnt have enough aoe :3
Iirc cancelling animation reloading doesn't reduce it by more than 1s...
i assure you i have played and met with corus spamming unchaineds
before the nerfs obv but yknow
at least in this game, purg and trauma have a stupid amount of AoE, void is void, and i've never used surge so i can't comment on it
spams corus, intentionally explode and then use their ult, fire sword a bunch again and then corus again
surge is probably the most balanced
by which i mean it feels terrible
Almost everrything psyker does is free screen deletion
besides tuning peril, there's certainly some balancing to be done with the staffs
but sure lets cry a few more rivers about survivalist
because they're totally not the same thing
Now
i complained about both survivalist and psyker
surge could lean into more of that single target DPS
and i arguably shit on psyker's stuff more cuz i hang out in that chat more
currently its just a wierd mix of CC and DPS that is also beaten out by other staffs kek
idk how to nerf void without nuking its identity
i'd just nerf its single-target
peril is the big elephant in the room
it'd still be a weapon with no cleave damage falloff unless they touch upon that
staff balance is wack but without adressing peril its dancing around the real problem
you can always just tweak the numbers big by making staffs use significantly more peril or make quelling slow again
i can think of ways to keep the same peril system but to just tweak some numbers
I can also think of ways to keep survivalist healthy
and/or nerf the staffs
but nobody wants to hear that tbh
I think just fundementally free ranged juice is always going to be despised upon with tide gamers
Surge will be total ass if they change quell speed
free is fine if it wasn't teamwide and with no ICD
Each staff is a different type of screen-wipe but they all just instantly explode you when used
like, the problems with survivalist have been well said and talked about in particular
really wish our peril guage was doubled, and then venting didnt immediately started kicking down and instead scales exponentially as long as you hold down the vent
after like 140% you take tick damage to your toughness constantly and scales up to 200% which you blow up
and often, discussions about a better survivalist like just annihilating it as an aura and making ammo refund a personal for vet has usually popped up
problem is
mental illness, and go to sleep
yes please where do I throw money
just nuking vent means that its gonna make scriar gaze quite mishandled
Arco it's 12 I don't need to sleep rn
I have like, 0.20 cents and a bottle of half consumed choccy milk to my name
you can have it
you need to sleep now, permanently
With all the threats against my wellbeing I think I'll have to take you up on that offer.
isnt scrier for gunpsyker
It can always be designed around that
what im saying is that normal psyker is on the spectrum opposite side of gaze and trying to get both to a balanced state seems quite hard to achieve without nuking another
it does but it does not provide any attack speed buffs
Yes but no attack speed = boring
exec gets fuck all
you get baby mode
shoot your iLas
and make a soypog post on reddit
Exec gets yellow
piss filter
and other QoL benefits
More pee aesthetics for vet
yeah but psyker gets blue
the only real downside of exec's that i care about is just dropping on swap
there are a few builds where I'd like to use exec but it kinda doesn't work like I want it to work
I want to throw it in builds where it just serves as a weapon swap and a short time buff to combine with WS or Focus mark
Its not as spammable as fotf nor does it actually work with WS
i wish exec could either spec in into auto-reload but no renewal
or renewal but no reload
It should have been like fotf but for ranged
brings back the old exec but you have to chose long cooldown with the chance of megaburst, or continuous barrage to pepper every enemy
Just copy gunlugger skill and throw it on vet
But it's better 
agripinaa Revolvo my beloved
is there anyone here that is a Shotgun guru and can throw me some solid builds for each of the three shotguns (or 1 that's good for all of 'em) as well as tips/tricks for running the shotguns in general? I'm returning from a fairly long hiatus (after they introduced the second new map but before secrets of the machine god)
my memory of shotguns is them sucking ass
Agripinna shotty pewpew good
What perks are best for the Zaronna Revolver?
Perks with surgical handcannon can be anything you want
You don't need flak, maniac mainly helps with mutant
my latest obsession has been deleting dhosts with it
It would be perfect if it had a smaller cone and dropped the bullet magnetism but we can't have perfection š
elite for dreg gunner and crusher crits
Can't yee haww without it
Fake
Everyone knows you just made that up
Zarona envy
lucky guy
agri revolver is so unreasonably fun
I do wish it was just the tiniest bit more accurate on the alt fire though
first shot okay ish at mid range but the follow up shots are rough
It's much better if crouched and not moving but
how do I fix this? 

what.. on eart
can you send a screen cap of your weapon customization page
for that weapon
hold on, restarted the game and now it takes forever to load into the Mourningstar
I've noticed that the reflex sights on my Accantran get all fucked up like this after I try equipping a revolver with a reflex sight
I can add it to the revolver on the weapon's customization, but when I equip it, there's no reflex and no muzzle
yeah, restarting the game didn't help...
odd
the crosshair is always off for me on any of the custom magnification scopes
I haven't had any issues with em tbh
its normally below the centre of my screen for whatever reason
Do you have a goofy ahh sized monitor?
Potential melee weapon
like an ultra wide?
maybe
I have a 2k monitor
all the normal optics that have been ripped from other weapons are pinpoint accurate but yeah
for whatever reason the scopes never are
not a massive deal I always use the same sight anyway 
also this would be dope
talk about multipurpose
big slasher, stabber and bonker
all on the same weapon
The best weapon for a Death World Veteran
If you have any of the "Crosshair fix" mods, those break with weapon customization
weapon customization sort of kind of has a crosshair fix built in, just by necessity of being a mod that adds new sight alignments to guns
Megabolter
these are the only mods I have installed atm, idk what exactly interferes with the sights situation
Man fucking Hadron
sometimes the reflex sights work fine, sometimes get all jancky like on the screenshot above
Please I want Surgical 4 
suffer
Darkcache is deprecated, causes crashes, otherwise you don't have anything I didn't also have when I got the same exact bug. Try just deleting and then reinstalling the mod I guess?
hello, regular damnation enjoyer here
to the auric maelstrom players, what are your thoughts on the new shotgun, now that youve had some time to play with it?
did you disable the animation for cover/ crouch >?
where weapon goes up whil not aimed
What should I change in here?
+ordo dockets
x3
or at least that would be the ideal if fatshark werent holding us back from true glory
I yearn for the day I can drop with 9x ordo dockets
I do think curios are personal pref tho
I no joke though about doing that
so just take what you want
The gambling is that annoying
I do think ordo dockets is unironically the best option though
given... well
when the games over thats all that matters
I'll probably change health to toughness cause I'm already running 2 21% health
Maybe snipers to gunner
yeah if you're getting hit by em its a pretty nice decrease
its a shame it only applies to the elites n such though
not the plebbies
Yeah but still
Given how there's 8 gunners minimum shooting at you
I find their dmg despite dodging them and shooting eventually adds up too much
id consider throwing a +5% toughness on there, or some stamina regen
stamina regen good
12% is pretty significant
im the kind of person who will take 2 stamina regen and get 24% faster stamina regen
and like
having that much extra stamina to play with is pretty fricking good
just makes you generaly safer
tank vs dodge
generally speaking, getting hit less is better than being able to take more hits
It's a good idea I'll repurpose the ither 17% for that. I started running cdr on my curios on shout and pretty much It's always up when I need it
I think my issue with this mentality is like
if you fail a dodge
you're still blocking
if you get stuck blocking
you die
I hate the hit stun when you have no stamina on block
it just makes blocking feel so much more useless than dodging
which is incredibly forgiving
sprint slide is like
the same speed
and next to no stamina usage
sure, but still consumes SOME stamina
shoving is good though how much you get out of that is gonna depend on your weapon
not always
and also, if your mid slide it means you cant then initiate a slide
not for psyker, or vet if you have both -0.25 stam delay nodes
Honestly I was talking before about wanting vet to have some objective-based, almost like servitor-esque skills, but infil with low profile opens up all of that tbh. This build allows me to clutch in like so many different ways lol itās awesome
I wish I could get bring it down but canāt really afford it
And I can run most any weapon I want to, since most vet melees are pretty light. Iāve been running Knife and Cviag and itās been a lot of fun
out of the veteran combat abilities, stealth probably has the most carry potential
which, given its very selfish nature, makes sense
VOC is right there
stealth revives op
I think VOC has really good team help potential and great clutch potential, but itās more like an āoh shitā button than infil is, whereas you can use it methodically to do an entire objective without worry
Donāt need to worry about revives when your entire team has golden toughness
Sure and voc is great, but it doesnāt last as long
Infil is more selfish, but you can use it to straight up solo entire objectives
yeah
and the other thing is VOC is outright the best in a coordinated team, because its a supportive ability first and foremost
its ability to keep not just you, but your entire team in a fight is unmatched by anything apart from MAYBE holy relic
I used it to carry my team through the new maps objectives last night
but if your team is BAD
stealth is probably better
Id say not even bad, just less coordinated, and as someone who plays with randoms, thatās pretty much always
at the end of the day, the objective is the end all be all of whether or not you complete the mission
Exactly
its definitely the most apparent
I love exe stance donāt get me wrong, but the clutch potential feels pretty minimal. Itās a preemptive action, not reactionary. VOC is pretty reactionary, and infil is both.
but shout keeps people up
if you're killing fast enough like
shout is huge
but it does require coherency which is
in a coordinated team VOC can make the ENTIRE mission, objectives included, a breeze, by sheer defensive team utility and frequency
not always maintained ig
Right, VOC is def a better team skill
stealth is definitely better if you're solo quickplay though
I take infil so I can take the charge if it needs to be done, like no one is able to do any objective or something
voc lets a coordinated team play faster and riskier while still be relatively safe
stealth lets you solo complete the entire match
Right
voc plasma vet is ludicrous
I feel like Iām actually getting to know vet pretty well now
you get your cooldown reduced so much
voc plasma vet is ludicrous
With born leader and gloryhunter? Not even a question lmao
it can be both lmao
immortal
they are individually busted as hell
mhm
Exactly lol
maybe one day plasma will be nerfed
the fact you can COMBINE them is, uh, fair and balanced
Anyway, gotta get to work, but just wanted to pop in and chat
I swear someone on the dev team has a hard on for broken vet builds though
Speak my words
given the state of weapon specialist
oh shit, itemization post from fatshark in #š¢news-bulletin
and no plasma gun nerfs in the recent patch
outside of a sort of indirect one that doesnt really matter
DONT TELL ME THAT RIGHT BEFORE WORK
they JUST posted it
oh?
I thought like
we'd have no real info for a while
since they're all on holiday
yay? though.. seems like the game just being made easier again since everyone will have perfect gear
like its a nice change but
hopefulyl the difficulty changes keep coming too
Well I appreciate trickle fed info vs nothing so Iām for it
The amount of Mastery XP is based on what difficulty the player plays. The higher the difficulty, the higher amount of XP is awarded. Experience gained will remain the same, no matter the weapon you use the most during a mission.
If you fail a run, you will be awarded a portion of the XP just as with normal Experience and Ordo Docket rewards.
yesssss buuuuuuuuuuuuuuuuut
Im feeling tingly
they are nerfing various blessings to compensate
yeah I mean me too, though I dont mind them all taking some holiday away
Iām cool with it
i smell a dum dum and BM nerf
scandanavian winter sounds so shit
blessings probably need a pass over
honestly a lot of blessings are just nothing
and then others are insane
āMoreover, in the new system, youāll be able to freely swap out any blessings and perks on any weapon, at any level of Mastery, without them becoming locked after two changes.ā
š¤¤
theres an interesting question here in that
if a new family of weapons gets introduced
NO LEGIT THIS IS HUGE
you will just have to fully grind out with no headstart
it means we can still get a whole bunch of blessings easily with the CURRENT system
whereas in current system you can have gear ready instantly
and then only spend mastery points on the few we dont unlock via gamba
Oh that is actually huge
So you can either stick to the old system and get lucky
Or, just play the weapon
Ok work time now
my collecting of like.. every blessing I can will be paying off big though I hope
mad mastery xp
so, from my understanding
a) every current weapon you own will stay unchanged, bar actual balance changes to individual weapons/blessings, as per most updates
b) all blessing libraries will be converted to mastery points for that weapon family
c) we will then have both the current gamba system, AND the mastery system for unlocking blessings
o7 enjoy
so if you want 2 blessings for a weapon
you can gamaba a few times to hopefully get ONE of them
and spend your mastery points on the OTHER
"Also, loot is still part of the system. The fact that we are still keeping the RNG loot system in place (Emperorās Gift, Sire Melkās Requisitorium, The Armoury Exchange, and the ability to Consecrate weapons at Hadronās Shrine with random upgrades, etc) will allow players to get to weapon builds that they have not unlocked in their Mastery before they actually get there. The loot system will be able to shortcut you to things that you have not yet unlocked."
thats good
you wont be able to start with a weapon that's strong usually then for new patterns but
its not just
grey item
do get a perfect weapon, you arent gambling for like
2/2 blessings with perfect stats
ur gambling for more like
1/2 with pretty decent stats
WAY easier
given its mentioned in the post they're still hashing out the final details this update is likely
still a little ways out
I'm wondering if it'll drop with the ps5 port
i thought the old system was getting outright REMOVED
given xbox port also brought with it actual content
no, its still KINDA here
yeah I mean
its there but its different as
before the point of those systems was to get the things to craft weapons
now you don't get them that way
so those systems exist to just, rng get a good base weapon
to tide you over as you grind xp
this, i think
makes this system just directly better than the old one
because it keeps a decent amount of the GOOD parts of the old system
while circumventing the worst parts
the one major thing we are ACTUALLY losing then
is the ability to take a blessing OFF a weapon, and put it ONTO a new one
I mean honestly my view on the current crafting system is maybe a little controversial but
I think in 90% of circumstances what we have is entirely fine
its just certain hyper specific powerful blessings that are fucked up
which for godrolled weapons wasnt SUPER important
as you still needed your godroll weapon to HAVE one of the blessings anyways, ideally BOTH so you could change the PERKS
getting a good, solid weapon is very easy
outside of like.. weapons that NEED specific t4 blessings
or t2 for the shotgun shitters
...yeah, and breakpoints
needing specific things to 1 shot or 2 shot specific enemies is kinda annoying
I mean a lot of breakpoints are incredibly forgiving
there are some where its not
like plasmagun and rashad
have some slightly fucky barely off breakpoints
depends HEAVILY on the weapon
mhm
worst offenders, obviously, are the really hard hitting single shot weapons
plasma gun, revolvers, bolters, etc
sure, but they're really only s tier when they HIT the breakpoints
so not like they really need the boost kekeke
true
hopefully with the grind being reduced to get there
those weapons can be more accurately brought into line
so I'm HOPING that this update makes GETTING bolters/revolvers/plasma guns that hit important breakpoints less frusttrating
and for other builds, generally getting good weapons less frustrating
my one concern is
if the power level of a blessing changes in a FUTURE, its going to feel bad if you JUST bought it for a whole bunch of mastery points
notebly, atleast, the lock icons are just GONE
yeah but its never going to feel good if you buy something that gets nerfed
on the other hand though
most things that are getting nerfed... pretty obvious
so if you see something super strong you gotta just accept the risk as you know its likely to get tapped
flechette is actually buffed in that screenshot
but the balance team at fatshark work in mysterious ways
think about that
wasn't it originally 6?
at t4 it's 2 stacks rn
and then it got nerfed
it used to be 8
in the most recent patch
why'd it even get adjusted like
(the rippers have higher fire rate on top of per-crit bursts in hipfire don't ask me why those numbers were chosen)
flechette 1 is buffed
no idea about higher flechette levels
flechette is t2 exclusive atm i don't think they'd make t2 give u less bleed
weird they.. changed it
would be funny though
best not to question it, they work in mysterious ways
a lot of the balance changes last patch were a big ? from me
though there were some good ones
some very confusing ones too
from that screenshot, though, we are still gambling for perfect max stats
which
fucking sucks
but the "perfect max stats" dont matter
its just a completionist like
nice to see
slightly off stats will be literally identical
I wonder though
if this makes it optimal to buy a shit load of weapons
at low character level
since the minimums will be lowest
...most of the time, yes
although for rapid fire weapons, every point of damage matters when firing at larger targets
Flechette buffā¦ā¦.
it's rarely going to make any kind of impactful difference though
and like you say, only for larger targets
and no matter what you will have enough stats to max damage
you might just have like 74% ammo or something silly
i was HOPING this update would mean we gamble to get weapons
and then can freely allocate the remaing difference between current stats and the total of 380 however wed like
and the benefit of starting with larger numbers is that its cheaper
because you arent increasing the stats by as much
I dont get why all rng isn't just removed from base crafted weapons though
most of it is already gone so
weird that lil bit remains
kinda what im getting at, yeah
Yeah its actually less so for automatic weapons, like missing a 1tap on plasma is way bigger than ciag taking 1-2 more shots on smth
@pastel yew you were thinking something like this, yeah?
I was hoping just, stat allocation or craft your own ideal weapon. then shops n such are still rng but
they give you a head start
what we have is effectively that just
not as pretty
since your stats will be messy even if the power level is the same
My guess is something like this will come in time. I doubt this will be where they stop.
...the difference between 1 shotting and not one shooting with plasma is more impactful, yes
but PAST that breakpoint its almost completely irrelevant
inversely, when shooting large target with something high firerate and low damage every point of damage is a slightly shorter ttk, and for slightly less ammo
over the course of the game it adds up
But this is a big first step
From what im understanding you are basically just rolling 380s every time. I dont think it will be that hard to get an ideally distributed 380
God Iām realizing how simple I am when Iām more happy to see Flechette 1 being 6 stacks of bleed on Crit vs literally everything else lmao
yeah which is good, though it'd be nice to be able to make your stat block look pretty and ideal ;p
thats just a completionist itch I've got ig
...i hadnt though of it like that
theres still a LOT of combinations of 380 though
sometimes its the lil things in life
Yeah FLECHETTE 1
finding the division of 380 you WANT is still gonna be a shitload of gambling
Meaning thereās a TIER 4
At the end of the day you need some component of rng to make the items feel intrinsically valuable
base stats, to make getting them to the desired stat total cheaper
is what i would do
also, weapons can be SOLD
I find it hard to believe with how infernus is but Iām genuinely hoping thereās going to be a Tier 3-4 of Flechette
im hoping this will be changed
Sorry I just really like gimmicky but good blessings
having to grind out EACH family for EACH class is still super annoying
an im hoping they change their mind on this
ok im gonna have to read these 2 more carefully
Itās annoying yeah, itās really just telling me that I should focus 100%ing my personal favorites on Veteran first before I do my second played class
oh, ok, so weapons wont be shared
blessing mastery WILL be
so you grind for an individual weapon per character
but the weapon mastery you grind for your ACCOUNT
which is sweet
Iād figure the mastery whichever blessings are will be shared
Just the stat upgrades
Expertise?
Thatās obviously going to be different
they talked about it in the original steam post
my hopes for the future are, in order of what i think is reasonable to a damn pipe dream
a) further reducing the rng in weapon stats
b) having blessings that are found on multiple weapons either be unlocked for EVERY weapon with that blessing, for to give partial global mastery of that blessing
for that second one, think of things like Brutal Momentum
even if I've unlocked it for my Power sword, I still dont have it for my slab shield or axes
I doubt they'll apply weapon mastery for blessings accross different families
which
considering the ritual is probably very similar regardless of which weapon the blessing is being put on
doesnt make a whole lot of sense from a lore perspective
and is really annoying from a gameplay perspective
Look Iām still in shock they recognized Flechette is terrible and buffed it lmao
which is why i think its the more unreasonable of the 2
when like 8 weapon families have the SAME blessing
unlocking it 8 times just doesnt feel as rewarding, even for powerful blessings like brutal momentum and slaughterer
I know for a damn fact BM is going to get nerfed
Headtaker and Slaughterer might be toned down a tinsy bit but not like hit heavy at all
But my god BM is absolutely going to get hit lmao
for brutal momentum
- power mauls
- combat axes
- tactical axes
- power swords
- slab shields
- latrine shovels
are all different weapon families
like, i like slaughterer its good
but unlocking 6 times?
less good
ya feel me?
slaightere is worse i think
- thunder hammers
- pickaxe
- cleaver
- force sword
- power sword
- assault chainaxe
headtaker has 2 different blessings
if we count for BOTH
- thammer
- com axe
- tac axe
- pick axe
5 chain axe - h sword
so like
these 3 blessings are going to be 18 masteries
which feels bad
idk, maybe thats a hot take
speedload is 7 families
I think they said every weapon can reach 380?
yes, HOWEVER
which dispersion of 380 is random
You just don't take BM for something like a shovel
Yea but itās still way better than rn
Just dump mobility 
consideirng how MANY combos of 380 there are, its still pretty frustrating
The fact that u can boost everything to 380 means itās gonna be much easier for u to get breakpoints
2ell
well thats the thing, you dont get to fully CHOOSE your dump
its somewhat random
Well, only 1 stat will be at a 60
So there's only so many permutations that are bad
And mostly that's a defensive stat, or stability
The worst possible combo u can get when everything can reach 380 is 4x80 +60
At that point itās just bad luck (but actually bad luck, not RNG heavy bad luck)
They havenāt shown anything to go above 80 in stats yet
the blue numebrs here represent what the max stats of that specific instance of that weapon are, once fully upgraded
Yea and that adds up to 380
That stat spread is fine
It makes no difference in breakpoints
sure
but HOW that 380 is disributed is still completely random
which is what annoys me
Yes but the worst u can get in the new system is 4x80 + 60 (1 complete dump)
...most of the time, no, it wont
but SOMETIMES it will
its still obviously WAY LESS rng dependant that the old system, im not arguing that
it it IS still rng dependant
which
annoys me
Frankly it seems better to get a weapon that isn't a perfect roll
I think most of the time people will actually be shooting for this distribution
God rolls are actually inflexible and shit

Even for the ones that need very specific stats to reach breakpoints itāll still be way easier to reach just because u can get everything to a high enough number
In this new itemization system you don't want to
Got a 60 dmg dump? Whatās the problem, get a new one
well its just that now ur trying to perfect roll WHICH 380 spread you get
instead of also having to deal with the rng of GETTING a 380 spread at all
Not unless that dump stat is mobility
Rn itās literally 500k dockets for 1 usable stat distribution
I mean
It seems like you can baby a level 60 weapon to a 380 stat distribution
Exactly
I'm really happy because I have a Tac Axe Mk IV with a very weird stat distribution from being so low ilvl and now I can upgrade it and get the missing dodge LOL
They will be shooting for this as the maximum potential
you are now GURANETEED a 380 spread
but how that 380 is spread is still completely random
Hard to complain about going anywhere but lower
It depends on the weapon
thats it, thats my gripe
its better, yes, i prefer this to the old system, obviously
but like
they couldve just let us do with our weapons what we want
and didnt
They did
no, they didnt
Besides stat distribution
Maybe eventually š¤·āāļø letās just enjoy the change for now
Which, it again
well, stat distribution is most slots on a weapon than blessings + perks
Seems like we can just roll all weapons to a 380
5 slots, perks and blessings only make up 4
Which, in a system without locks has effectively removed the majority of rng
all weapons just HAVE a max of 380
you can upgrade them TO that limit with various points
but HOW you can upgrade them is random per weapon
Get any weapon (max 380, random stat spread but youāre pretty much guaranteed 70+ on everything)
Swap any perk & any blessing of ur choosing with no limits
As long as itās objectively better than the old system, which it is
Yeah because of stat distribution
Bricks are no longer bricks
Bricks were infact gold
Low base rating weapons are no longer useless
but getting the actual spread you WANT is still gonna be kinda annoying, especially for specific weapons that want to get 78+ in like 3 stats

Okay I'm gonna hit up a hypothetical
This is objectively better LOL
From how the thing reads this opens up customization for end game
In this new system, you just get any 1 weapon like your plasma gun that needs 78+ damage stats
Whatās the actual spread u want
You have, like 2 stats you don't want
for MOST weapons, itll be good enough
its 100000% better than the old system, atleast in terms of getting correctly STATTED weapons, its objectively just better
Besides weapons like plasma that require 78+ in 2 stats
And then you build that weapon up to max damage stats
its a hypothetical
most of the time, like i said, itll be good enough
So it's easier to get maxed damage distribution
Ok whatās the practical
The more useless stats there are
but i will always be a voice in favour of more build control, just in general
its pretty ahrd to argue having LESS build control is MORE fun
atleast, in any way i would agree with
but thats getting into the subjectiveness of fun, which
im not gonna do
for ME, more build control = more fun
What weapon actually wants u to have an extremely specific stat distribution
so i LIKE the update, cause it gives us more build control
but i still want MORE
cause im me
if that makes sense
I get what theyāre getting at in theory but itās such a specific problem that very very few weapons suffer from
but its max damage stat might be, like, 72
the max of each stat is random, its the blue number in the screenshots they added
More control would be nice, and itās what weāre getting, just not 100% control
I know what theyāre saying, I also know that what theyāre saying is pure theory
A lot of weapons just have a couple to avoid getting dumped and then you're gucci
Yeah I hear you
Thereās not a single weapon I know that wants an extremely specific distribution in 3+ stats
Having weapon families not share the exact blessing lets things like the evi nerf to bloodletter happen
Even Rashad is just
Get as high in 4 stats as u can
Which the new system enables u to do
each weapon will have random base stats
and random max stats
the random max stats will be a distribution of 80
but HOW they are distributed, ie, the limits of how you can upgrade a weapon, are random
if you roll a plasma gun, it might have a damage stat of 60, with a max of 72
YOU CAN NOT GET THE DAMAGE STAT OF THAT PLASMA GUN ABOVE 72
Ok get another plasma? Whatās the problem here
Right but like, before, you couldnāt get it above 60
If it's 72, then IN THEORY the max stats aren't gonna be 380
Youāre asking the grind to be removed essentially
It is, an objective, step up
Basically, even tho i dont entirely agree from it, there is something beneficial about it, and that is fatshark being able to balance blessings for individual weapons without hitting all weapons woth that blessing
i mean, they could still let the blessings function differently on different weapons
And you have 8 points to increase that stat to 80
the problem is i dont like gambling
i prefer build control
You'd need a really weird stat distribution
The gambling is SIGNIFICANTLY reduced with this
It's not that jafsrob is arguing they don't like it, they just don't want gambling
They want full control
Daats it
I just don't think running into situations where you don't get your preferenced stat distribution is gonna be very common
well, they could still be, we got 4 other stats to work with
could be like, 72 + 80 + 75 + 73 + 80
thats 380
I just have never seen a stat distribution like this
Outside of a few weapons that need rly specific numbers in some stats I donāt see problems
And it'll be rare
And even for those weapons itās significantly reduced RNG/gamble
Honestly Iām just glad weāre getting a change at all
yes, I want to be clear THIS IS A GOOD DIRECTION
I also want to make it clear, I'm 100% in favour of continuing in this direction
Thereāre only like, 3 of them lol
It's rare now to even get a 380 in all but 1 dump stat that's mobility
You're telling me it's gonna be common to see stat distribution on max 380, with 2 stats on 80
Iām so tired of having to buy hundreds of thousands of dockets worth of the same gun to get a usable one
Or err I shouldn't say common
Nah I hear you I know you think that, I just wanna get at like, itās not perfect, but itās what we got for now
That stat distribution you listed is as rare as a stat distribution that's all 80's and 60's
In theory
No hurt in wanting more, but donāt let it drag you down
the 2 SS they provided to us
Plasma (78+ in dmg & SP)
Flamer (76+ in burn)
Purgatus (76+ in burn)
I mean I'm just not gonna upgrade into mobility or range 
They put 10 points in range
again, obvioulsy I LIKE the update
but again, most people like this update BECAUSE it reduces rng
I'm just saying I would appreciate rng being reduced even further
If what I'm hearing is right
You'll always be able to achieve a 380
yes
Ds4 has like a mythical crusher oneshot that needs 80 on all damage stats (as well as a lot of talents lining up)
So having lower stat distribution is better
no
yea I donāt consider that
How do you reckon?
It'll be more expensive but if all of your stats are baseline 60
Oh wait crushers got buffed
the 380 distribution peak of a weapon is PREDETERMINED when you get the weapon
Idk if ds4 can hit a crusher oneshot anymore
you CANNOT CHANGE how the 380 is distrubuted
you can only get it to the predetermined deistribution of 380
have you LOOKED at the screenshots?
Yes but the viability of weapons is increased in general
I was under the impression that like you could get a level 60 power level weapon from level 1
And then upgrade it to 380
The amount of bases that will be viable now would be way better
ok, im gonna post em again, so this guy can understand
@terse idol
How the hell are they gonna calculate what stats are distributed without predeterming the maximum
Even 300-310s if their 380 spread is perfect
Unless the max stat you can get in that weapon is already predetermined
LOOK AT THE MF SCREENSHOTS
DO YOU SEE THE BLUE NUMBERS?
Oh they are? 
I thought the blue meant that's what they already upgrade
Yea theyāre predetermined
THE NUMBERS MASON

WHAT DO THEY MEAAAAAAAAAN
DO YOU SEE THE BLUE NUMBERS YES OR NO?
ARE YOU COLOUR BLIND?
It just means that if u donāt want that specific stat distribution (which only matters for 3 weapons), you go get another
Wait so 380 will still be the max? Does that mean you can't get high rolled stats naturally and will always have to upgrade the stats?
Itās not a big deal
I just need to roll as many weapons to see the max stat distribution of any given weapon
i believe you CAN still get 380's at random
Is this new system even adding anything to the game then? Or could a 300 gear score weapon be upgraded to a 380?
The biggest revelation rn is that if u have a 380 with 1 stat bricked itās basically beyond saving
This
Everything goes up to 380 apparently
My biggest cope
380 maxed weapons are already actually shit tier infact
...lets do some quiiiick math
if we assume the MINIUM for a stat is, like, 60, and the max is 80, and were locked to a 380 max
So all weapons can be 380, I guess this MIGHT help save some bricked rolls
So a focus to deterministic to make more bases overall more value, at the cost of same rng to roll a natural 380, ehh iāll take it
Just another layer of rng for stat upgrade limits 
If 1 stat is maxed to 60 then you already found what you need basically
i have realized this equation is WAAYYYYYYYYYYYYYYYY more complicated than i thought it was, so im getting some ai help on it
Lemme show u what a sad 380 would look like in the new system
Really just removing locks, letting you upgrade weapon ilvl to 380, buffing some blessings like Flechette and unlocking more weapon families across more classes (they explicitly mention all shotguns will be usable on Veteran, Zealot and Psyker as a example)
AI when it just gives you the wrong informstion
Homie no
There will also be new cosmetics for weapons I think?
Once you unlock the full mastery/expertise thing
This is as sad as 380 can go basically
Generative AI can't even do basic math let alone complex formulas
Well I have most of the blessings in the game so that'll be cool I guess
Me as I gaslit the generative AI so 1 + 1 = 3
Iām so glad Iām not the only one who actually immediately noticed Flechette being buffed
Huh
Wait yea
Flechette 6 stacks on tier 1
Lemme guess, 9 stacks on tier 4?
Damn thatās huge
I guess now the search is on to get just 1 stat dump for most weapons or two depending on the weapon
Multiple flechette tiers? Lawbringer gonna go hard I guess
Put Flechette on Recons so I can do Infernus + Flechette Gunker
The only weapons this new system fucks over are plasma, flamer & purgatus
Everything else can very easily obtain godroll
But even for those 3 itās way easier to get a good one than rn
I feel like they're gonna make manstopper t4
Are bosses elite enemies or their own tier of enemy?
And not t2
Ill do you one better
Implying most people won't destroy their weapon with bad stats distrib anyway
my insane arc when I have to mention they might remove infinite cleave from a t2 blessing 
Yea all blessings will have t1-t4 now
You saw my DB Iām 4 steps ahead
To be fair like you can see
The max
You can't ruin the stat distribution
No more tier 2/tier 3/ tier 4 only nonsense
It's already determined
You lack imagination
I have a 550 (to be) true godroll plasma on standby for crafting rework
hits all breakpoints if it had good perks & blessings

What about the odd ones for some of pyskers staff or rumbler
Oh thank god
probably, but the reason im gonna TRY it is this equation is SUPER complicated, because the number of possible combinations is SUPER high
Whatās it being changed too?
Few weapons are ever gonna need it besides like 4
ur basically rolling 5 d21's (0-20, inclusive)
and eliminating all the combinations of these results that dont total a set number, in this case 80
the remaining reults are are valid and MIGHT be rolled
thats still a LOT of possible combinations
I dunno, if what bandit is saying is true, then all blessings will exist at every tier
Attach a stat buff
If current t2 manstopper is infinite cleavr
Then it will definetly get nerfed if it's tiered
True
So you can scale that number
It probably wonāt be as severe as weāre thinking
Similar to how BM was changed for weakspot damage to scale between tiers
I mean ima be real, manstopper pretty OP
Maxed cleave will actually help it out
To make it more balanced
Potentially it could also receive a damage buff
Why I run Flechette on it, cause itās fucking hilarious
What about like the hipfire while sprinting for staff or secondary charge cant be interrupted you know anything on those
In exchange for capped cleave
For sure
Oh and perfect strike got crit damage (they wrote crit chance on the patch notes but it gives crit dmg)
The reality is, it will see a nerf
No idea specifically
Fat shark doesn't like infinite cleave
Unless youre plasama 
I have a feeling it might be like, damage increase and cleave increase with a set cap
Tossing idea to the wind % elite damage?
I can speculate, interruption protection could give DR while channeling, and sprinting and firing can give movement speed or any kind of stats
Idk
Mmmmm with weapon specialist š¤¤
Stam efficiency
Thatās literally what I run with stopper + flech
Im hoping they make lethal proximit start procing puncture on bolt pistol when they change everything around better yet just give it pinning fire
Tbf I donāt think it would make a lot of sense for plasma to not have inf cleave
Weapon specialist my beloved (I donāt use the other keystones much)
MF is bad for controller, and FT is good but it kinda feels like training wheels to get me to ping things, even though I know itās very strong. WS is a great platform for my weapons.
Only problem I have with FT is itās only one enemy at a time
Thankfully nobody uses right click

like, less rng is nice
but theres still (According to this python script)
10 THOUSAND combinations
Yah
In reality
It's still better
WAY less than before, which is AWESOME dont get me wrong

Will be so pog
buuuut
were still gambling for 1/10k if we want a specific spread
When was this happening? In August?
I just don't think any weapons need a 1 in 10k spread like
You'd have to be
a little insane
To want exactly 71! Damage
no, but what if i WANT it?
just to see what its like?
69 reload!
probably sometime after Summer since Fatshark is on vacation mode I think?
That's a you problem ima be real chief
Because then it's not about optimization anymore
They said supposedly late summer
im not the only one who likes experimentation
If you like to experiement
There's a mod that literally let's you pick exactly the stats
And exactly the perks
And exactly the blessings
To test
If you're experimenting you're not experimenting by rolling for a 1 in 10k stat distribution on live servers
sure, but why NOT just put it into base game?
what argument do you have, from a gameplay perspective, AGAINST more build control?
It gonna piss me off when I get 300 roll with the potential to be a godroll and I have to dump a million resources into it to level it up 
To some
It's not something you can balance
If I'm gonna be inflammatory
The game simply is balanced for the average and not the 1% of people
...im no sure what you mean
all of this is entirely possible to obtain with the proposed system
all i want is to remove the randomization portion
the limit is EXACTLY THE SAME weather you get to choose the spread or not
and any spread you could manualy create with full build control would still be entirely possible to obtain with randomization
it just makes GETTING that spread less annoying by removing the rng
I want a weapon with 69 in all stats
theres no DETRIMENT to the average player for having more build control
Well! That's the issue of progression and keeping players retained
You simply just arent prepared enough for the exact breakpoints needed for the super secret enemy not even in the files yet
With a max stat distribution of 345
That's more easily attainable

do we have to upgrade weapons
or can we just like not
I have a 0% damage helbore I want to keep
it needs to stay at 0%
ok perfect
Yes
I want people to inspect me in pre-game auric damnation quickplay lobbies, see the 0% damage helbore and think I'm a clown
...i mean, i GUESS?
id be for letting us tweak the max stat spread of a weapon for a price, so we only have to get within, say, 2 in either direction of our desired for the stats
it's very important
0% damage 80% everything else recons lasgun
...if that stat rolls a max 65, ur shit out of luck
i think you'll be fine
You have a large range
Or well
0% ammo 0% damage Recon here I come
Perfect thank you
I can choose to stay in the trash
It's comfy here
youd have to roll a weapon whos starting stat is below at or bellow 69 whos max stat is at or above 69
in EVERY stat
So less than a 345

for EACH character who has that weapon
for EACH weapon in a family
sure, but why have the rng at all?
For grinding
the blessing unlock system is grindy enough as is (the new one i mean)
Yknow what
I want a knife that has exactly 0% in damage
Because that's one part of player progression
well youre gonna have to do BOTH
Leveling up mastery
I mean stat distribution gameplay is just playing slots still
its less tedious to max stuff out, yes
but it still tedious
im not saying there SHOULDNT be a grind
And then once I'm satisfied I'm gonna like play the game to get mastery for my weapons
(on top of the level 30 for each character grind)
That much is just natural gameplay
Same as vt2
If anything Ogrynns are gonna have it the toughest
Unless they adjust the speed ogryns get blessings
Or err, get mastery xp
tbh there's only one thing I will want to do with the update
instantly grind out mastery expertise to max on Recons for the new cosmetic skin
for a new player got get their desired build they have to
grind to level 30
grind a weapon family until they get the desired blessings
roll weapons until they get the 1/10k stat spread roll
steps 2 and 3 must be repeated for the OTHER weapon they want for their build (2 slots, remember)
the rest is just icing on the recon cake
thats for 1 build
on 1 character
Will their be new skins
I mean
Okay back it up
thats a LOT of grinding for 1 build on 1 character
because it gives players serotonin to high roll that always overrides low rolling feels
Because most weapons only require a minimum stat distribution to meet break points
if their idea of "desired build" includes a specific stat spread, yes, it does
The majority of weapons are like this
No
Because that player
Will be using a guide
You only need to roll
that's a mentality problem at that point
Your minimum stat distribution
To meet break points
And that only really means damage stats
Thatās essentially the tutorial lol
So instead of getting 1 in 10k stat distribution it might be 1000 in 10k or more
Once you finish all the penances for a character thatās when the game really starts
idk, i just feel like the benefits of more build control DRASTICALLY outweighs any downsides compared to more rng, even just for casual players
Depending on which stat distribution are desirable
It just
Doesn't matter for 99% of situations
like, is it going to be SUPER impactful, no
but i cant think of any reason NOT to give us more build control that isnt just stretching playtime further than necessary
I don't have enough pov across the kinda sector of games to rly understand if it's good/bad
the amount of times a weapon requires a stat to be very specific high number to reach breakpoints is pretty low in general
also some stats don't even really change how a gun plays like reload speed
but hear me out
because people don't feel a 0.5% increase or decreased reload speed
honk honk
if you get 75%+ collateral stat on the Boltgun you can use it with Exe Stance and a combat stim to pop a Bulwark shield in ONE SHOT
nah bro this 72 stability helbore is unplayable
IM GONNNA
SAY IT
THAT IS VERY EXPE SIVE
yeah, but casual players are also going to like the funny meme of
MAXIMUM RELOAD SPEED DOUBLE BARREL
with 2 reload blessings, 80% reload speed stat, and the perk for reload speed
sounds like somebody's poor
we will have the good old days of someone descending into insanity over 'it's just a build i like'
Then they're only looking for a 80% max stat distribution for reload
Bro with that much focus on it you should be shooting through the bulwark shield š
They don't actually care about anything else but the reload
sure, BUT the casual players are also going to wan max damage (cause big number is fun)
So that makes your amount of acceptable permutations much higher
Okay
Ill be sure to save my stim for this next time
Stull
It's gonna be
Alot higher than 1 in 10k
Because 1 in 10k implies you want
EXACTLY
These numbers
Not a combination of stats that vary
you also need pinning fire stacks
Which in an RNG slot machine is borderline impossible

