#veteran-class
1 messages · Page 848 of 1
Should I keep trying to get a good bistol
Or just keep using revolver
I am losing my faith in bolt pistol
Might be joever
Its fun but not as good as revo imo
Obviously
Idk, having more than 60 bullets is very convenient when dealing with Shooters/stalkers
Is the columnus mk5 still a very good weapon?
Yeah
And you'd want Dumdum and Fire frenzy/blaze away?
what I got
Nvm I have a juicer of a recon. This thing slaps gunners and reapers/bosses
Unfortunate
Swap stamina for Flak
Stripped for Dumdum and it's usable
I wouldn't really call it specifically fun either
With shitty sights and big recoil I shoot without aiming most of the time
Straight up eithout ADS
Because I tend to hit enemies more that way with bistol
It should rlly only be ran on vet imo crits are the only and focus target are the only way to rlly make it work
i wanna make a sniper build, how can i do that?
Learn how to Helbore Mk3
Helbore lasgun, and pretty much go fully down the sharpshooter (left side) tree. You can opt for Focus Target as the Keystone instead of Marksmans Focus if you want to ping targets and beam them from a mile away for better damage. Can also go with the infantry lasguns if you want a slightly faster firing weapon that can still pop heads at a decent rate. Just remember if you use the Helbore you're likely going to be sticking behind the group while they get into melee to pop priority threats before they become an issue (Gunners, other snipers, Trappers, etc.)
Also because Mk3 Helbore has a slow firing speed and the melee is meme tier you'll want a good hordeclear melee in case they get close.
ok
no precision strikes hurts
Probably perks
It's not the best combination of blessings, but it's not the worst either
but it's the funniest by far
Aye lol
I like unarmored/elite or unarmored/manic on mine
Flak manic works too
I just find it very important to hit breakpoint to oneshot dredge gunners
Didnt puncture synergize with lethal proximity??
Like, the explosion could add bleed stacks to nearby enemies?
then why do people suggest using lethal proximity for mixed hordes?
because it CC's
Stagger is nice
shoot key target > everything around key target gets blown away from it > isolated key target
Also stagger groups of ragers
and the added explosive radius bonus is for all shots, not just close range ones
so its an across the board benefit for suppression and control
You can def kill stuff with the 4 bleed stacks
Yeah, no one said you couldn't?
Puncture is just ranged lacerate
Let that sink in
Well you don't have to avoid headshots for it to work atleast
it works on headshot which is the saving grace
since its specifically useful for certain non-crit headshot bps
but it isnt like flechettes where it needs to crit
or yeah like lacerate
its always going to apply
i dont bother with it because the specific way i tolerate the boltpistol means puncture is just too bad cuz opportunity cost
lacerate is fine but puncture is strictly better
also heard that puncture used to work on the aoe explosion of the boltpistol
i run it specifically with deadshot and weapon specialist and at this point id rather just have deadly accurate/surgical so that i am minimizing the instances where it feels like shit
(from lack of damage or deadshot running out and my gun becoming useless)
explain
the problem i have that i can't avoid is that i'd rather just use tnkives for most things
flamers and ragers go down in two shots + time
(and very little time)
trappers in one still
i don't comparatively evaluate weapons cuz that gets kinda lame but i exclusively use tknives
so the gun has to do smth else which is really just unyielding damage
reapers are three shots + time
puncture might be too op if lethal proxy actually worked with it and spread blood in AoE? idk
can keep flak on the gun to pop gunners
it'd be like having 6-ish frag nades in your mag
and yeah it can act as an accessible engine for bleedcrit talent
cause i heard that was the case in the betatest
yeah im sure they realized pretty quickly
and fatshark had a sense to actually pin down that
that that wasnt gonna be acceptable
can u make the boltpistol stagger ragers w/ an explosive shot
i think all mine ar elike 50-ish collateral
does that actualy stagger stuff separate from the bolt hit itself?
yes
you get WAY more stagger from the blast
than the shot
if you dont have lethal proximity its a bad time
i hope with the itemization rework they make the standard bolter's blessings more interesting
does bolter also do this
(they probably won't)
give old bolter puncture 
pinning fire + something
tbh
i think the uhh
surgical is p interesting
unironically that ripper rounds blessing would be so funny
bolter blessings are just all generic which is a disservice to the gun
then youve got bistol
cavalcade/insp barrage are both 1 stack per shot (do not listen to the tooltip) which makes them nice but also still not necessary in the context of the weapon
i mean
15 x 0.1 is near 1
not great

idk tbh
maybe it was deadshot helping me i guess
i still liked it much on zealot tho
i would tolerate the stuff about boltpistol on other classes if suppression didn't make entire gun categories useless in a lot of high stress situations
well now that the rending FotF bullshit is out
shattering impact has a proper purpose again
i hope next patch doesnt include 18 crusher walls
tbh i used shattering even before the nerf
i want them to stop making weapons that one shot crushers but like
lol, lmao says the fish
and then releases pickaxes
they put them right at the top of the existing ogryn powercreep curve with some of the same slowness issues the folding shovels get but more generally applied
idk, did they break anything hard?
they're maybe not as uniquely too-strong as one shotting 4 maulers in a single swing was but the amount of damage players do is too high and is definitely too high when the 'medium' variant of pickaxes still doesn't have any trouble one shotting a crusher
feel like that was mostly remedied with the folding shovel nerfed
its funny when thammers are involved yes
in an ideal world crusher one shot would be reserved for the branx
cant remember if branx can oneshot without thrust
in an ideal world as far as im concerned
it would be krak grenades
and thats it
@old quail get out
@spice wadi get in
get down
rude
do not sympathise with this vaseline smeared creature
they should be perpetually 200 damage short of one shotting any ogryn enemy
just because itd be funny
idk
every pub: just throws two
gamblirno
did they fix how the second krak grenade would just fly off into the middle of nowhere
i will never forget the first time i played vet post patch 13
cos it had no magnetism
and i was using kraks with twinned blast
It still has no magnetism
and i dropped one at the foot of a dreg gunner
nah it's fine if the biggest most hardest hitting 2handed weapon on the largest muscle mass class can 1 tap a crusher when going full heavy attack dmg in their tree
this marks an impressive 180 in your memory
but twinned blast procced
i think it has magnetism but it usually sticks to the same guy
so neither grenade went where i wanted it to go
and the dreg gunner received the equivalent of an airhorn being blown 15 feet from him
lmao
and he kept shooting me
skill issue
i was so unbelievably irate
"wow they nerfed vet now throwing grenades is like pissing in the morning"
krak grenades broke my heart like a million times
when i kept finding out they did not behave the way i imagined they would
i had developed an impressive amount of muscle memory for arcing the grenades to go over bulwark shields so they'd magnetize to his carapace shoulder
instead of the shield
thinking if they hit the shield theyd not kill him
the world got a little sadder when i found out the truth
me with rumbler

rumbler did have some crazy resis on the shield before the bulwark megabuff i think?
cause shield thicc
no idea
i picked up rumbler for like 5 gunlugger matches when dominate was 30% so you had like a global 65% rending on glugger ult
this is why u should leave
the fkn
and i ate every ammo pack
psykhanium
(mankar)
classic
he was so upset
was this the rumbling episode
if ur referring to what i think ur referring to yeah
gunlugger is justified
all ammo belongs to gunlugg
idk gunpsyker tends to have more damage
accept it
how the fuck did u remember this
this is what functioning braincells look like
i just say things
the incident i was thinking of involved laz immediately going to zealot chat to express his disdain for my degenerate rumbling habits
oh yeah
here is hoping i have lethal proximity in the blessings list and im not about to commit an act of financial genocide upon these dockets
do your planks
gunlugger ult seems to diseegard blaze away from rumblers
and resets them
is that a bug
oh man
is that still in the game
i reported that to crab like 8 months ago
i can't believe this
they forgot
idk i found out that i can spam special action on rumblwr and then immediately fire to get 40% stronger rumbler shot
they also forgot to adjust per-shot blaze away
so its still 8%
idk if thats a forgot tbh
t4 blaze away is missing locals, and flechette ogryn fof ripperguns were nerfed from 8 stack per crit down to 4 stacks and t4 flechette being 6 stacks same as runt shotgun blessing, yeah id say so
thats uh
i mean okay those are things but they dont necessarily relate lol
lemme rephrase
the output of blaze away at 7 vs 8% on an automatic vs. a single fire
is a pretty reasonable difference in balance
even if the blessing functions just goofy as fuck on those single fire guns
they nerfed flechette on ripperguns(which had the same name but did different things) were equally nerfed
meanwhile blaze away wasnt
singleshot blaze away also doesnt have the t4 variant, its locals are still missing unlike normal blaze away which has t4 and its 8% per stack
aka old blaze away
Would having the bolt pistol explosions also apply rupture be too strong?
Maybe only on exploding mobs into gibs
Yeah it would be a little nutty
it would
If the explosion does a bit more damage then it's not bad at softening groaners and poxxies
But otherwise the main benefit is from the stagger
I just like the idea of gibbing units that kill other units
Starting to think running a corruption resist on curio can help with not getting one-down-death'd by bursters
Its a cool concept but it's probably a nightmare to balance
Iron will + High toughness does the same as well
My fav is watching a team mate stare at the poxburster and you assume he’s going to push it but just stares at it jump into both of you
Queue Beethoven classical music
Playing pubs never assume
Yeah, I just hate that poxbursters one shot me into respawn at almost full health if my toughness is half or below
Do everything yourself and never be thanked for it
I've started doing the same tbh
Or distancing myself if I can't bother to babysit that at the time
Hey man look at least you’ve yet to be revived into a Burster chain that was mid lunge in which you basically got up and immediately fell over dead
I just get a dopamine hit for seeing my name in the special killfeed
I notice a lot of ogryns in auric will melee a poxburster that they clearly see coming towards them
And then do it again
And again
Is there no pattern recognition in these peoples' brains?
New map was funny for having poxburster take out 2 people at the start of the map
Dude a plogryn delayed its spawn and spawned behind me, instead of going for my three teammates behind me it did the charge attack and flung me off before I noticed it 
Greatest test of determining a players skill is seeing what they do when an ally tries to push a poxburster or what they do with netted players
If I even hear it roar out at all I immediately block
My fav is seeing them shoot the poxburster when I’m walking towards to push
Even if it’s not going for me
Netted players biggest priority, even if you gotta do it in fire
It’s better to be staggered than launched off the map
Or seeing a netted player go down with 2 others next to him
Last night I had to deal with being netted, gassed, and set on fire
Worlds quickest corruption build up
The game is so very different when there are two+ tox bombers ahead of you and they're not showing themselves
Man
Entire map fart juiced
I hate seeing bombers walk free unharmed and alive
Man
I just started playing other classes other than veteran
Damn
Feels like a different game
It’s like monster hunter when you swap to a new weapon type
Tox bombers missing their shots and bouncing grenades off door frames makes my match.
Yeah, I keep telling myself to make time to learn how to play other classes... and then Melk's contracts refresh for the week and then got me wanting to stock up on rewards
I just wanna stockpile weapon blessing for the crafting rework
Finally grinding to get 1-2 blessings
3-4 blessings got hands
Was enlightened by 30% Ordo Dockets earned + Auric Missions giving around 60kish per match
So I’ve just been grinding with Ogryn
does anyone know if doing maelstrom missions like this count towards the pox gas mission penance
Iirc yes
If it at all has the gas naturally spawning it’s classified as one
Buffed Mutants sounds like hell though
And hunting grounds
Hell
Actually hell
i like this
Should’ve just dodged bro
its not decently balanced
the whole reason krak grenades are "lmao" is because every melee does it anyway
and then god forbid you're one of the shitty melees that cant do it
liek dclaw
not sure I need carapace on this? trying to decide which perk to change to flak...
maniac 100%
i like carapace but i dont know if its guaranteed rec yet
also i run ccara on indig so idk if its as good on agni
since the ST combo is different
no need, its maniac is so bad already and flak can give minimum attack breakpoints
also HV > skullcrusher*
can you 2 tap mutant without maniac
you dont need maniac at all if tyou run LR. You just parry the ragers and start swinging
mutants are not a priority target compared to gunners n ragers
well
you do you
that is just my suggestion
fwiw path also agrees maniac is necessary
though is for indig so maybe agni is not exactly the same
idk
looks like agni with maninac can special-> heavy-> light a mutant
w/o weakpoint hits
yea
looks like no maniac needs special -> HLLL
3 lights
lol
and this is with 10% melee
and rending strike
The 20 ragers:
That’s the main reason maniac is becoming mandatory
Rager hordes are becoming a very common sight now
that is not really why im running it
literally just run LR hahah
they are nullified
Honestly that’s pretty big when you get those Tox or Scab flamer groups that just manifest out of no where
Hit them over the head once
on FT builds you can actually get it to 1tap with L1 with maniac
Die instantly
5 redirect 2 focus
i really dislike playing FT, i find it to be unrewarding
well
its not like its only for FT lol
half the moveset need maniac to flamer 1 tap regardless
the FT thing is just a bonus
fwiw push attack also can 1 tap with maniac but cant without
i just thought it was interesting to note lol
Coconut bonk sfx
I’ll take notes with this though cause that’s still pretty funny
at the very least
i would swap your skull crusher to HV
electrocution procs on the entire moveset
not just special action
and it lasts much longer than stagger
i'm pretty sure you have to stagger to electrocute an enemy in the first place so i don't think it's a strictly necessary tradeoff
you do yeah
just anecdotally i tried dropping SC and saw a much lower damage decrease than HV though
depending on what exactly you're trying to do skullcrusher is significantly better i.e with lightning reflexes
you get much more value out of it vs stunned targets
Are stunned targets more prone to stagger or hows it work?
if you have an enemy stunned via lightning reflexes or the special each subsequent hit gives them skullcrusher
electrocuted targets (who aren't stunned but have the separate electrocuted effect, any time you see the electricity on them) don't have any unique properties unless you have high voltage
from zealot testing on the agni you got basically the same breakpoints on electrocuted ragers with either blessing but zealot also has stuff like grievous wounds to give you a p big stagger boost so skullcrusher will be in effect more often
yeah
zealot has a lot of + stagger so i would consider SC value to go up on nthem
but that's zealot
I like to believe we're all zealots, deep down
believe all u want but u silly limp wristed vets could never handle all of our giga-impact talents
-flex, pose-
it really was too giga impact
i run hammerblow on my vet sauls because you don't get twbs so withdrawing from an an active and agitated dreg rager is near fucking impossible if theyve caught you in a dumb spot
pretty overdue tbh
punishment was fucking absurd for what it did and where it was pathed
did you know pre patch 13 you could push twice to open a bulwark shield with a heavy sword (75% headtaker) and punishment up
that your options were --
30% flat impact
50% impact for melee headshots only
or 30% melee impact stacking five times for trivial ask for 150% total
The way the zealots so gracefully charge face first into the crotches of crushers and bulwarks. Such zeal.
or push a crusher on its ass with said blessing/talent combo
punishment removed design space for +impact on zealot
especially because it was a mandatory node to the even more dumb crit cdr
should I upgrade it? is it good? I got it from a mission
it's funny for me since
i was not really all-in about crit cdr, i always found it dumbo
so the bottom left tree has always looked weak
and now it is comically weak comparatively
but this is much healthier for the game
i ran it for knife because 100% crit chance and hsword because the idea there is deathblow carrying over finesse damage which is a funny concept
otherwise it's just like
i dunno u never needed it
kinda let you crutch on shit resource/stagger management if that's what you struggled with
+25% suppression is wasted
most players dont even care about +5% move speed but i think its the best thing there tbh
and punishment is mostly niche
i remember when it was +5% suppression
plus the overlap of effects between it and TWBS
300% buff!!
suppression/stagger values are still not concrete numbers within the community. like if i told you something has a stagger of 30 you can only vaguely guestimate what exactly that means
thats 30 more than 1 stagger
adding numerical values to it doesn't do anything unless you manually test possible use cases
5% damage is a much more concrete idea to me than 5% suppression
especially because in a lot of cases you get +25% or so and that's it, like we're not defining gun suppression by the talent tree
you suppress or you don't and there's almost no interactions with suppressions beyond being able to do it so it's like
what was the point
well that and most people dont even know if theyre using it
you have it if you take FotF by default cause thats how you path out
but its not like a concientious choice usually
guns also aren't meaningfully defined in a 'zeitgeist' sense as to whether or not they can suppress
like you don't take a brauto because it literally shuts off whatever ranged enemies you're shooting at up to and including reapers
waiting on those shooter changes to come back
you take it because wm1 kill stuff 20 shotgunners dead INSTANTLY
shotguns too are p nasty suppression machines and people just don't care
revolver has an absurd suppression on kill effect and this is almost never mentioned as yet another reason why its overtuned
i think fs dropped the ball p hard on integrating ranged combat to the same level of melee combat's complexity
holy FUCK i am so tired of people saying the revolver's drawbacks are 1) precision 2) limited ammo and 3) positioning and then they turn around and call the bistol garbage
when by every metric what they describe is just the bistol
but without a bunch of stupid overgenerous baked in bullshit like 6.5 cleave, a bulletray the size of a canteloupe, and being able to cancel mid-reload
like no it turns out your gun isnt really being held back by its 'need for precision' when it fires off like a railgun and lets you be a full foot off-target and still register a headshot
lmao
and if one bullet can demolish four shotgunners
the five in your cylinder
already top the charts for output
and loading in just one may as well be dropping a bomb on the enemy
FUCk the revolver
piece of shit gun
it's also one of only 3 guns in the game don't u know
it's suepr frustrating that this trap keeps reappearing throughout the game's lifespan
i love the type of guy who is like "if im not using columnus/plasma/revolver everything just feels bad" because this is just a nonstarter mentality for having any fun with the game at all
because you will inevitably find yourself doing this with every meta shift
because the combat is so very deep and complex, but only if you want it to be, because there's always a handful of weapons so overtuned that you can ignore almost the entire game's conceit
and jsut bulldoze through everything
and it makes no favours for the playerbase
i miss unwavering focus autopistol
like dude i read a comment that called the bistol's draw time "anemic"
huh very well, there was a penance that said to engulf enemies in smoke so I assumed the right way was to throw it at them
ANEMIC COMAPRED TO FUCKING WHAT, DUDE
COMPARED TO WHAT
Zarona I’m calling it
i read a reddit comment this morning where a dude said all the chainweapons except evis suck
because the evis "actually cleaves"
- only the mk2's heavy one does
Like no shit it’s Anemic it’s a Bolt Pistol but it feels hell of a lot more fun to use
hey man
- the chainswords are leaps and fucking bounds better at horde damage
but also plasma gun is at the top in this game, and before plasma it was boltgun
COMPARED TO WHAAAAAAAAaaaaaaaaaa -ded-
lmao
...
I shudder to think about the minds of people that say eviscerators "actually cleave..."
especially Veteran tho
Vet tree is so astonishingly stacked that you can ltierally play anything you want and crush
i wish vet shout wasnt the strongest ult in the game because i just wanted to play merc kruber but in darktide
VOC is just too brain dead easy, same as MF
Literally lmao, and I’ve never had an issue with its draw time
Only voc and infiltrate?
there's so much room for expression and experimentation but everyone would rather grab a bottle of Coca-Cola on the shelf than play with the freestyle machine
I dont ever see exe stance users.
Like dude it’s a mini 50+ cal of course your veteran is going to be struggling to lift it
The complaining with Marksmens focus is the whole reason why people don't want to stack MF.
its nowhere near as relevant now
exe stance bolter is such an incredible experience for hunting elites/specials
Even if it is incredibly easy to stack
you don't even really have to try that hard to aim you only have to headshot ogryns
the other stuff u just kinda blast and it dies
multiple weapon buffs + easy spammable ults like VoC with various damage buffs nullify the ability
It's okay, I just feel like exe you do have to build the gun in a specific way
My one issue with marksman's focus is that you are penalized super heavily for missing anything at all.
Not reeaalllly
Like, I take one shot at something and magically suppress them so they hide their head.
Since you only start losing stacks in like a period of 6 seconds
So you can miss multiple shots
But you just need 1
To maintain stacks
its not unusable but you give up a lot of utility to use exe over the other two ults
That's the thing, I can't exactly get a headshot if I miss my first shot and the game considers it as suppression.
the shots you land are also considered suppression
They buffed it which was good but idk if I want to say it’s too forgiving cause before you had to play like an actual crab to maintain high stacks
I would say it needs to be a little more forgiving in that regard.
this distinction only matters if you would have killed with a single shot
my favorite part about the boltpistol is that i can play weapon specialist and not feel kinda dirty
That penance is most likely trying to tell us to conceal ourselves during hordes, who knows
ah
I love the bistol
Yeah its got some unnecessary jank but it feels great and punchy and its very effective
they do kinda have to fix the boltgun sights literally teleporting your point of aim
in 6 years i will rejoice
There's also the weird lockout with sprinting
I feel like they separated the recoil anim into two distinct parts and neither play well
Also, dogs/trappers/flamers/shotgunners will have to basically hug you to attack if you're inside the smoke
all i know is dt recoil is esoteric and poorly designed
visually its fantastic
it doesnt really . mesh with the pace of gameplay high up tho
cause all these guns feel amazing and unique to shoot and thats honestly a feat
Wish we couldve got some sort of bayone canopener type shit w how the alt attk on it is
Unless you're unfortunate enough to be in the path of the attack when your teammates get attacked.
the gun shooting itself does feel good but the mechanics behind the recoil get weird and unintuitive really quick
the bolter is the best example because it has the most extreme recoil but all guns have it to some level or another
where you start getting recoil impulses that bring your gun up on shot 1 and back down on shot 2 n shit
It definitely has horrible visual recoil.
That’s how I feel with the Headhunters they’re… unusual with recoil if it isn’t the MkVII
the multi-shot headhunters have some strange behavior
theyre up there for really bizarre recoil behavior if memory serves i dont use them all that much
I use em the most seeing I just love burst rifles
They tend to bounce all over the place
MKVII is the acception cause it’s semi
yes
it does
from talking to crab (god bless) they have really funky recoil stuff where you can get different climbs from burst 1-2 etc depending on like hundreds of ms worth of input timing
Agri IX is… unusual
First bullet is controllable
Second is completely Random
Either up, down or even had it stray to the left or right
i think they fixed some of the absolute worst parts of that gun
does it still not have marksman stagger where the enemy won't drop their head below your point of aim
i know it didn't before p13
it does not
Agri IX is great don’t get me wrong but Vraks III just does what it does better tragically
i believe
Seriously unsure how they could fix it
ouch
I really can't fathom how Fatshark truly thought the gunplay design they sought would be good in any category.
Cause if you want enjoyable HHAs you use the VII or the III
Agri IX if you’re feeling slightly masochistic today
Fatsharks combination gunplay and melee gameplay is good
ive seen like 4 people ever claim to use it since p13 which is more than it used to be
i wa splanning on trying it
for no real reason tbh
but
im running out of things to try
I unironically use Agri IX just cause it’s my highest rolled weapon and it’s actually fun when you learn its faults
i think they get most of it right but ranged combat in dt is kinda... i mean if you're really trying to use it primarily it feels kinda bad in a lot of scenarios and it's also not nearly as interesting as melee is
the second gunner in this clip
Just again
Why use it when both Vraks HHAs exist
i dont think it is
because i know agri headhunter had heavy_stagger which was the same as like the agri brauto iirc
I mean I use exe, mf on my ilas
Pretty fun, even if it just amounts to a point and click adventure
okay but try doing that on psyker where you can't get suppression immunity
and you start to run into the issue
Isn't like gunspyker one of the most damaging gun builds in the game
where the combat only works if you have talents that literally turn off core parts of the intended functionality i.e suppression/recoil
iirc
You're not playing for long range either you're playing for mid range
yeah if you use one of the guns that ignores most of the ranged mechanics 
i watched a friend try to shoot a trapper with a headhunter 7 and a gunner started shooting from like a 45 degree angle away from where his gun was pointing
Don’t get me wrong Unarmored + Flak absolutely fucks on the Agri IX

and you could see the crosshair bloom in real time
Hmm
and he missed a shot that was still aimed at the trapper
it does not work as a gameplay loop
Could it be, that suppression is a poor mechanic!?
It’s meh
It needs tweaking imo but path showed off the suppression nodes on gunners
And they land maybe 2 shots in a 5 second volley
They’re alright just imo needs tweaking
dt ranged combat holds up if you're a veteran with suppression immunity and recoil dampening from either deadshot + determined or exe stance
or if you're mostly using guns to swap and kill specials
but like, if you have to interact with some of the really deranged recoil in this game or deal with suppression your guns become significantly less useful
Genuinely thought WS was extremely stupid paired with HHAs and now it’s literally my favorite playstyle lmao
because the game just doesn't let you do anything to counteract what is essentially a very oppressive debuff
i dont think either HHA can do this with basically no investment
only 7 second clip so beginning cut off but it dropped plogryn in under 1 clip 
on a voc build
not even exec
but i mean
idk
Suppressing goes for both sides seeing it really fucks over gunners
Shooters? Not so much
Reason why my 548 Agri is my most used HHA lmao
player side suppression is really poorly handled
you can also make a case the way you suppress enemies atm is kinda weird, like brautos will literally shut off a reaper by shooting at its feet which is probably a lil too far
You need at least some sort of like Weakspot + Elite talent investment and it’s not half bad
If you don’t mind BPs I suppose
well
that one was just a bog standard voc build
pretty good considerinng that
i think
Thx
i miss pre-nerf v3 with something like 17k plogryn dps
yea 
they didnt touch agri HH finesse right?
thats why i assumed the boss damage was p retty high
probably not
and sometimes the fastest way to suprpess a reaper is to kill the fodder around him with your gun instead of shooting at them directly
all gooby stuff
i can... kind of? see this
makes sense
you discourage him by killing his friends in front of them
then he cries in his shoulderplate
deepest lore
like in the world where you catch a group unprepared and you start cappin guys the other dudes get scared
What did previous HHAs destroy boss health or were they just weak?
Cause I probably never noticed
Was new at Vet at the time
vs boss
reapers should be fearless and unsuppressable
it explodes
That
thanlks bruntb
Probably explains why it would actually
Delete bosses
And why I gravitated towards it
brunt made me broke again
exec + on ability buffs
Might steal that from you later if it’s a solid build lmao
amazin
its ok if you're ok with not having melee weapon specific talents
rashad likes having melee talents though
That so?
the sauls are p solid for a 0 melee investment weapon atm
Not even shovels?
shovels like having it too
I like the shock mauls because of Entropic. Very useful for defense against ragers
I’m just curious if you can pair it with anything else
knife if u just wanna run away from poxwalkers and keep shooting
True
i get nothing but low pen mauls :(
chainsword
chainsword and shmaul are the
I already have a few HHA builds but fuck it let’s add another to the pile
the trick is to run marksman + CQKZ
marksman is very underrated
marksman is what exe stance needs to go crazy
Bro I’ll take anything that encourages me to use the HHA more lmao
well
the fact that it can drop a plogryn baseline in 1 clip with no marksman/MF is pretty impressive i think
with 2 shots to spare too
I have a build with Exe + MF and it’s pretty fucking wicked
hha hha hha hha stayin alive
HHA bros stay winning 💪
who's cadia and why are they so clumsy?
Well it’s when a mommy and daddy Plogryn love each other very much-
Share
I need more builds that don’t use shout or infiltrate
Give me 5 hours, currently at work
Also I should ask do you want the actually optimal build or the one where you shoot yourself in the knees multiple times solely to support your team
I like both ideas
If you don’t mind I wouldn’t mind checking out both
Yeah it’s good I’ll have to try to remember once I’m off
The shoot yourself is running smokes just as a heads up, Yeah I am NOT cooking but I find it fun to be anti ranged
You see, it's hard to find smoke enjoyers 
Look I was not thinking optimal at all I was thinking what is going to ensure survival of the team
Exe Highlight and Fucking smokes lmao
But it works that’s the wild thing
I remember playing with my friend who mains ogryn, he was saying auric maelstrom is too easy, I swapped off smokes and he changed his mind
straight up GANJA BLASTING on these traitors
Ever since I discovered how absolutely
STUPID
tinkerers smokes are
I’ve gained a liking for them
We love 30 second smoke fields
whats the intended purpose of the tac axes
my iq is way too low to appreciate these things
Tbh I don’t even know but I just spammed lights with them and had a blast doing horde clear
Actual whack a mole gameplay
Special attacks are pretty good for ragers and bulwarks.
Knife but instead of bleed it's crits
It's kinda mid
i refuse to use smokes because cmon guys we only have 1 set of lungs
They are
They’re supposed to be a balanced role between knife & combat axe but both knife & combat axe are just better
Counter argument
Medicae
Mk IV is ridiculous.
Tac axes don’t deal enough dmg to use BM well for bruisers, don’t have enough cleave to stagger multiple ragers in 1 strike, and don’t have nearly as good elite killing & mobility like knife
They’re just, alright
But definitely need some buffs
the weird thing is if i ever see someone using a tac axe they usually top the dmg and kills across the board and are literaly gods among us plebs
maybe only chads who are super good use it i dont know
They harness the Methhead energy that comes with that weapon
And actively jump into hordes
u can build a taxe2/7 to one shot bruisers on heavies the problem is u can't do that and also have the same damage caxe does into other armor types which is where the sadness comes into play
Yea
Needs smth like unarmored + flak
i need to get me one of those rashad axes
Meanwhile combat axe just needs unarmored (on vet) and can run +carapace to 2~3 shot crushers depending on crit
unsure if brute force get it on vet or zealot
yeah or u have to rely on crits
And the funny thing is like
I thought tac axes are supposed to be smaller axes
But their models are just very slightly smaller than combat axes lol
its probably some flavor of autism but i legitimately just dont like caxes at all. they feel bad even if they perform well
i have the best chain axe now its my rolling pin
is that the 12 or 4
lmao
impressive girth
The rolling pin
i also have this guy im a chain enthusiast
also mine are all run unarmored + maniac so
Delete it in 2 seconds
bruiser bps are easily reached on heavies
i get the desire to cleave four heads off simultaneously but the taxes swing eight times a second
yea it does
Yea but it’s decimator
Just don't use the 2/7 for the light spam and you're good 
chainaxe with martyrdom in melee only map 
Anyone used the recons since buff?
I wanna know of the vld is king still or the viia is putting in work.
Been toying with both its hard to tell
II is definitely more ammo efficient now than the VId
I'm loving the slower one that uses 2 ammo per shot atm
They're alright, not iag tier but possibly more ammo efficiency than iag's with shocktrooper and crit stacking.
They're about the same on dps now and their adm's have been normalized. 6d received handling nerfs for no reason and is still the least ammo efficient variant by a noticeable margin, and so is technically the worst variant.
Here you can see some math on that.
Perfect thank you
Love me 6d tho, stack weapon specialist and blue juice for beam weapon
I've been having good success with the slower firing recon.
Pulling 500-600ks on auric I'm sure I'd do better with an iag
I just like pretty laser lmao
7a can pull higher numbers more easily due to cleave
WS is the worst option for ranged performance on the guns though.
Normally I'm pumping most specials and elites slain with it
And minimal overkill damage
But I'm just trying to fine tune the lasgun selection. I'm happy with recons just tuning lol
Headhunter probably helps more than I'd like to admit
It gives you more dps, but not more ammo efficiency. Apart from that it's still a good take overall for obvious reasons, but the right tree doesn't have as many ranged applicable goodies so you can be stretched very thin going that route.
Just remember that scoreboard numbers are anecdotal and should be taken with a grain of salt 
Atm I'm a filthy middle tree build lol
Oh yeah for sure it is
I use it to base my performance against myself more than allies if that makes sense?
Like if I've taken a shit ton of damage I know I need to sharpen up on x. Or if I'm like super lacking in kills and damage I know I'm hindering more than helping
But thanks for the math!
That actually helps slightly.
It's a shame opening salvo doesn't work as a continued fire thing lol
Struggling my ass off for dum dum 4 though atm
There's not much difference between tiers of dumdum
I wouldn't worry about it too much
I wish the recon had better blessings lol
I'm tempted to take stripped down and duck and dive just for the running ease
I also wish the visual diarrhea didn't obscure my vision when firing it
They really need to tone that down
HH and dumdum are quite good blessings
I'd use the kantrael but I like not having my finger cramp after 6 games lmao
They aren't guns that can coast by off base stats though
Just an autofire macro/mod
I love the laspistol. I'd never use it without the autofire mod
7 is the best one now imo
Similar dps on all 3 but 7 has the cleave
Honestly I've been loving it
I just want the hellgun and its as close as I can get
Legitimately just give me the scab gunners weapon.
6d has the niche of le onslaught meme still
But just ignoring onslaught and going normal autogun esque build for 7 is pretty effective
when can i get my hands on it as a zealot :/
Does enhancing weapons allow you to reach 380, or maybe max all stats?
id actually hate it if it was the latter
Ideally you should be able to choose the modifiers
Movement, defense, stability, collateral 😈
Nuh uh
You wouldn't really want to use any recon over ciag without shocktrooper
Or other iag's
Haven't done the math on the other models but the ciag undoubtedly has substantially more ammo efficiency AND much higher dps than the 6d
7a seems like a good alternative to brauto?
6d is memeish
It should have the same pen as the agri brauto
yes
I'd say yes at a glance
few more rounds in the mag and most importantly has access to ADS + Dumdum
Piety granting 25% crit chance+ headhunter would have some interesting synergy, no?
Not to mention duelist or dance of death hip fire
i wouldnt necessarily call it a synergy but yeah
it would be damage
but no recons for zealot
Crit chance is only good on recons because of shock trooper, their finesse values are scuffed.
Really want to try out the Gunslinger revolver and was wondering how can I salvage this?
you cant
Uh
TB for Hand Cannon
trickshooter unyielding 
It's twelve hundred o'clock
Fans the revolver
So infernus on the laspistol does a pretty wimpy amount of damage, right?
Infernus has been normalized across the lasguns but laspee is very high damage on crits and headshots
So infernus has little overall value except on bosses
Because you can demolish most things in a couple hits
Yeah that's what I was seeing. I think I'll just swap it to Ghost
Does Ghost trigger D&D?!
Seems like it
Nah it's definitely decent. Just not as good as the 7 or the columnus
Needs a tad bit more reserve ammo and to revert the completely unwarranted handling nerfs
If it wasn't as ammo hungry as it is
its fine but its not the columnus
Tbf everything is lackluster compared to that IAG if we’re going off of high fire rate weapons
i mea
n
what else would you compare 6d with
its the only human based full auto gun that has enough firerate to compete
Btw instead of demo you should also get reciprocity for maximum crit memes
Graia tbh seeing it’s a good all rounder, but dead serious the CIAG just shuts everything down
Main reason why I don’t really compare obviously weaker guns to it
idk how would it happen though
I was always an iag kind of guy anyways so no nerf is ever gonna demorilise me
It’s most likely going to be its Finesse modifier I believe?
i mean even if you nuke finesse
Man ever since the director started spawning ragers by the dozen I never leave home without demo
people kinda just use it as a bodyshot gun most of the time
It doesn’t need a nuking it just needs to be toned back a bit
even if you lower it to brauto standards people will still spam it
gunker might get a hit which is nice
They did and it literally didn’t even effect them at all lmao
Crit chain was nerfed
I'd probably drop Longshot before I dropped demo
And it’s still good
Fair
I was about to say I don’t think it really matters when even post nerf it’s still stomping the competition 
Though it’s nice to see recon gunkers for once
Remember when infernus dmg was absolutely nuts once upon a time?
It's never nice to see them
So many recon gun psykers hogging tons of ammo when they were dogshit for the longest time
And back when gun psyker wasn't properly supported
Shredder psykers
To be fair I have enough ammo Econ to survive when I’m running HHA so it literally doesn’t hurt me
But I understand the grievances
But they'd spam that shit even on fking groaners
By the first event everyone was red
Best usage of ammo man, clearly!
At least it did damage 
Critical damage to flak or something I guess
Terrifying barrage to handcannon
Sustained fire is actually decent on agri
Sustained/trickshot best agri build
It was only near release when it stacked infinitely and apparently from its own ticks as well.
It's been downhill from there
Needs a redesign or something
My fun is spending all my ammo on horde enemies smh /j
Yeah okay well my fun is taunting as Ogryn and dragging the crushers to the Assail psyker
We are not the same……
I recently got a Mk vi power sword
Any tips with it?
Power cycler/bromentum are a very good pair
Power Cycler IV, charge and spam lights
Win horde situations
me with pointy stick
Push attack into overhead does very high dmg to single targets
If i remember I got a brutal something blessing and I put the power cycle on it
I have too I’m sorry lmao
Just needs to not be rng
Puncture in actually ok
And with heavy targets?
In case I run out of kraks
Just let it stack 4 on ilas per shot and idk 1or 2 per recon
^
Very high dmg as in twoshotting crushers if you have carapace dmg
Ironically critting is when you don't need a little dot most of the time cus the enemy is dead lol
Charge Push attack at their heads if it’s like a Crusher or mauler, Bromentum can deal with a lot of specials on charged lights
So tying it to crit is always gonna be weird
Btw your lights on powersword 6 will stun ragers when powered
Maybe on weakspot hit or somthing cause otherwise recons would just be flamethrower with actual damage on hit lol
So don't be afraid
Idk I think it's fine
Most recons have no cleave
Alright
Next time I hope to get the bromemtum blessing
Even the 7 can only cleave 1 poxwalker
And if u have to shoot 8 bullets to fully stack fire
Most of the time it's alr dead
You want something like this but ideally with flak/carapace or carapace/unyielding
And what about the mkiii?
Only fatter enemies would even care
We don’t talk about the Mkiii
Unga bunga heavy spam
And I'm not convinced it's even better than dumdum still
Even though I like it still we don’t talk about the Mkiii
Sunder/ power cycler
If the mk6 looks like cheating. Mk3 is like playing the game with your brain turned off
Should I scrap or keep ?
Not more effective but it does 1 thing very well
You can find better
...
or not
gotta gamble
Yea idk why you placing powderburn
I've only ever used it once
and idk how the new blessing system works in the next update