#veteran-class
1 messages · Page 847 of 1
Sure
but i dont rly play psyker that much
duh.
It's been 6+ months XPPP

when was vet keystone again?
November-ish
I'm just curious what you picked really, my psyker is 30 and I'm using brain rupture/dome shield w Purgary/forgot melee name
sure
yep, 6+ months and that's still an interaction that doesn't work 😔
run EP smite shriek and say nay to all the idiots who think smite is bad
Get shot of the map because someone else on your team wants to actually play the game
1/4
No
no they already died
its better than my previous one tho
mostly cause this is pubs and chinese like to die and leave
Still garbage
only pinning fire i guess
Bolter needs a pull out buff
i like shattering impact on one

spam fire trauma staff everywhere and win
its honestly a little boring
lol
what do you need BB for
Bosses
just trauma xd
i think meleeing is better than BB on a solo boss no?
You can do funny numbers with bb
well
you can run BB anyway i guess
not like smite is anything but a panic button
On my ep bb I did 38k in 8 seconds
i barely use it
which ones more worthwhile to upgrade?
why nto assume they will murder you with barrels
lating to this
they are basically hte same
relating*
so just pick the one that doesnt brick
aw
the perks are not good
you want surgical over gloryhunter but i remember you said you rly like gloryhunter so idk
One of the people I play with often times will accidentally tap a barrel and kill you
was you the one to say try calvicide on bolters btw
tbh idk whats worse
killing you with barrel and throw the game
Hell no
or wake up DH, immediately leave so some other person gets targetted with DH and dude tries to rejoin after killing
hows this
cool, cause uh for zealot i dont think calvicide is good sad
Just turn critical damage to maniac
whats the use of the ratings tho since like this has a lower rating than the other one
There is no use
if you like gloryhunter keep that but i'd change to surgical , otherwise just change crit damage into something else and it should be great
lower rating but its actually good
They are worthless
ill change to maniac because fuck each and every single rager
Worse
The rating number is an approximation that is only meaningful if you have no idea what you're doing
I instant block
It doesn't actually translate to being a better weapon
Since a lot of stats don't rly do a whole lot
and fatshark server kek
Like htf put stability on laspistols
i use it
dont you need it high anyway when you aim for stuff?
No
awesome
Moving while adsed
My 1% stab 80% everything goated
And this is with zero (0) stability
I love the mk2 laspistol
Genuinely my favourite weapon
Slightly more spread when hipfiring
where mk10
Here
Tell me if you can definitely say there's a difference
And that's at 0 stab lol
If you scroll slightly above you can see ads too
what's your take on out for blood vs confirmed kill?
that could lead me to some serious rework
I'd take ofb on rashad and psword
Bromentum weapons
40% toughness gain per swing is 
Mk2 pistol with weapon specialist and shout is my fave setup

But really both are good
I think path(number cat) tested and ck still gives more toughness over a game
Frankly though
Good old shovel is my go to
I think both are perfectly good so I just consider which surrounding nodes I want
Horde clear is so good and longest dodge distance in the game
Tdr and 1 stam or sprint efficiency and 5 speed
for the bolter i am quite interested by the reload speed
You can sprint cancel to speed up bolter reloads but idk if that is something you're interested in
I would rather just take volley adept though
You already want Longshot on a bolter no?
that doesnt speed up the reload, just the draw animation
No
You can speed up reload too
The animations are staged so you can skip parts if you pass the stage
And it'll skip ahead
Like how in some game u can cancel the animation as soon as the bullet number goes back to full
Even if the animation isn't done
so manstopper can finally go up to lvl 4? 🤔
not in regular gameplay
afaik only zealot can knife cancel the draw animation
zero reload speed talents
you can also
on vet
without a knife
darn I thought it was the quickdraw but it was the sprint reload tech XD
gotta have one shot spent
yea
but ye quickdraw is doable
have at least 1 missing bullet -> draw bolter -> reload cnacel the draw animation -> sprint cancel the reload animation
its usually
not nearly as smooth as that vid
but i recorded my best attempt
lul
have at least 1 missing bullet > wdym?
so
you need at least 1 round missing in you rclip
or else you cant reload no?
and the entire tech is predicated on being able to reload
otherwise you cant trigger reload yea
my god
welcom 2 da troo endgame
its very practical thouigh the effects are not nearly as amazing most of the time as that vid
as i said that was my best attempt
you have inverse dmg fallof, and you're already osing snipers so i do fine without
and sometimes it ghost reloads and you only notice when the gun stays static and wont shoot and suddenly the ammo 0s out lol
i am afraid that it would be very hard to pull it off with my current key config
does exec stance work with agile engagement?
ye
if you want
agile isnt dependent on swapping
so yes
it's a mod?
thats why bayonet works
yea mod
might make it easier
if u hotkey sprint onto a not-shift button prolly
i put reload on middle mouse button, because it's so cumbersome to quell on psyker with R....
swap is tab
sprint is shift 
i have all defaults
how do i get sefoni feet pic penance
beg
Yes but like why 
wait
er nvm
it hought they said wep specailist
was gonna ask did they fix exec to proc ws
pls rate my tech
maybe if we pester fatshark enough about it they might lmao
pugs don't shoot taggables
fucking
elite gunner hell
why were there so many elite gunners
this shit is why I bring mg4
the zarona vet ran out of fucking ammo
whats more useful on the bolter? +damage to maniacs or +damage to unyielding?
Is melee vet viable?
trying to have it be a boss killer build
bolter is not a great boss-killer, it used to be okay with the O L D skill tree where you could magdump, ult to reload, magdump
then you want unyielding
if u want boss killerr
idk i can still mag dump and take out a large chunk of health
one mag of bolter doesn't do enough to bosses except the slug on the pimple and literally any gun can burn it down there
gotcha thanks
like it all depends on what you want the weapon to do
It's not even close to a "large" chunk of health compared to what you can do consistently with other things
chainaxe and toggleable shovels do incredible boss damage
but generally speaking I find boltgun a poor choice for shooting ragers or muties
just taking the 1 melee hit = 1 bleed stack node gives you the ability to solo a plogyrn or a spawn, waering it down
idk it just deletes
It just wastes a lot of ammo
ill try that if it gets me a nice axe
muties you can generally melee
yeah it's also incredibly ammo inefficient
like just going knife or tac axe and bonking a boss with lights to stack the bleeds up to the max
will do easily like 30% of the boss's hp even assuming you stop hitting as soon as the bleed stacks are maxed
bleed stacks FUCK bosses
bleed on bosses is a little busted
If I recall right rending also works on it
maor dmg?
like I didnt specifically fact checked this
rending adds damage but not a significantly meaningful amount
but I know rending and bleed on knife equals big boss damage
it's more for crushers
you can light them a bunch and the rending you get from the rending node means your bleed will actually do significant damage to it
but seriously if you have a good meelee weapon you should JUST be heavy-attack killing the crushers and not spamming lights on them
to build bleed
the only situation where I could imagine doing that is like... claw lmao
remove the sound in the settings
mauls also have poor unyielding
You'll probably get like 400~ dps to unyielding with max uncanny
Recon, what is recommended? Which weapon and blessing?
On 16 bleed stacks
on helbore?
i still need the sound
2 and 7a are the best ones currently, 7a has the upside of cleave at the cost of only slightly worse ammo efficiency. HH/dumdum for blessings.
same goes for peril noise hitting my eardrums
6d is useable but has noticeable downsides in handling and ammo efficiency for no reason
btw @bitter turtle I checked shock maul a bit more
electrocution is not detailed well
random made this. feels ok, but believe it can be better
Headhunter > dum dum IMO, especially for the infernus synergy against plogyrns/slug
wdym no reason
HH/dumdum for all recon?
(good luck consistently headshotting spawns)
thats fine
it has 1200RPM it of course gonna have ammo defficiency
you can put unyielding over maniac if you want to magdump bosses but Idk really
its probably fine as is
mmm i see
essentially, shock mauls apply electrocution to enemies hit by damaging attacks that also cause valid stagger
electrocution's duration is based on the valid stagger's duration
HH is its best blessing as long as you can hit heads at all
After that you go dumdum for general damage or infernus for killing slug/plogyrn faster
6d can feasibly substitute infernus for dumdum, not recommended on the others
does the electrocution do multiple ticks of dmg
if so does each tick apply onslaught?
Honestly, the new hit marker for headshots throws me off. Don't "feel" it register as much since change
valid questions I have but feel too lazy to test
Understood
me when my homie wakes up in the morning
I'll make another to play with. Prefer ADS. Wish IAG were better but gotta take what i can get
electrocution does no dmg
so SC and HV have same expected damage output window?
whuh, I killed stuff with it
the only atk that does dmg is the special
oh wait
which has an exclusive shock DOT effect
iirc the special attack is the one that leaves a damaging dot
special and block blessing's electrocution has a small DoT
I thought we were talking about the special electrocute
I'll swap it, see how the synergy plays off
regular damaging attacks also apply electrocution if they successfully stagger
but normal attacks also have the electrocution visualeffect, which does NOT do damage
ah, thaat. Yeah. I think its just visual flavor.
which is confusing af
electrocution status (not DOT) is entirely dependent on if the attack successfully staggers
but counted towards high voltage
which is why we have those
high voltage works off this electrocution status
Thank you everyone for your feedbacks and insight. Much appreciated 
meaning it's essentially skullcrusher with extra steps
Quick question for Headhunter blessing: Does it reset if you miss the head?
no
Good to know
headhunter is really, REALLY strong
however
electrocution lasts a bit longer than the stagger
on most enemies it's almost (?) 2x the duration as the stagger itself
so in terms of uptime it's a lot more consistent, albeit giving u a much smaller dmg boost
skullcrusher IV is up to +80% extra dmg vs staggered enemy u've hit
high voltage IV is +25% extra dmg vs electrocuted enemy
HV is much more forgiving overall
yeah?
and yeah
electrocution is not the same as stagger
i was told by ppl in zealot chat that the normal swings causing electrocution particles counts
so
see above
ah yeah
i figure with that being the case HV is a no-brainer
good for horde and elites
any attack that induces stagger counts as a electrocution
but i dont think staggerelectrocution lasts the same time
electrocution usually lasts longer which is why i use HV over SC most of the time
only attacks that successfully stagger
I was thinking a about killing a mob with melee then going exec stance on the rest to get both DMG buffs
path you know what i mean >:(
if it doesn't put the enemy into a stagger state, it won't electrocute
anyway
ex: mk3 H1 sweep vs dreg rager, does nothing
that has its merit but I dont think it matters over going skullcrusher with how I play the game
it kind of matters for light & heavy attacks
at least if ur not building +stagger blessings
because electrocution from light atks is roughly 2x duration of the stagger itself
I build hammerbow skullcrusher
and it works well
maybe zealot could get away without it but meh
Zealot has access to grievous wounds
now i just need Iteminzation to remove the locks
tbh i have this
yea on zealot I'd go SC 100% the time
but
i go with LR cause i like the utility tbh
stam elite gang
I rolled this so I can actually test
it has too low mobility i dont like it
this thing is genuinely horrible vs bosses
this has decent everything but brick roll
yeah we actually need not low enough miblity to decrease dodge count
however
if the electrocution is applied from an attack that applies stun
just play thrust shmaul :^)
jk
the electrocution has the same duration as the stun
so that includes the weapon special
overwhelming force's stun
lightning reflexes' stun
its decent
lightning reflexes's stun is abt the same duration as a full weapon special hit
it's pretty decent? at unyielding like this
would i use it to deal massive damage, no
it's quite a long stun
but its
decent
i think maniac carapace might be the play but then im annoyed by reapers and bulwarks so
idk
yea i wanted more thoughts about that
cara for 2 shot crushers and maniac to not need to hit mutant heads
good weapon
its not set in stone tbh
also for maniac i have seen up to 4 shots so i have considered using marty instead
but then stelf marty is qutie ass unless you can just murder everything like rashad can
the way i see it
for bulwark
special into gun is already really easy to dispatch them
electric-bolter? yeah im thinking about that
its annoying at times if he lives more than 5 seconds tho
only on certain ocasions but yknow
at the very least
i think maniac is necessary
mutants are annoying asf without it
duh
fwiw you cant special-> heavy kill a dreg rager either
without maniac
muties eat
stuff
ate like 4 melee from me before
which sucks
even if indig saul swings fast
idk how to make a good saul build tbh
sweep?
yeah
i might go back to agni again
cause it having strikedown H1 is good for zealot
but curhser moveset is a thing i used so its boring
no 1 tap without maniac
at least without additional investments into other talents
but its only the sweep that has that problem
still
might annoy you occasionally
been liking this more
me when even with maniac they take like 4 shots if not going for WP
Thinking of doing brauto and knife. Any suggestions? I have the sprint eff node at the top, but I could switch it to the gain stam on dodging ranged attacks one
Maniac’s main benefit is H1 kill flamer in 1 hit tbh
I am 5% dmg off
Needed a 25% maniac gg

I think this might be the best budget melee to run for an exe stance build?
Definitely replacing chainsword as the best low cost option
For those of you that were here, again, thanks. Took suggestions and tweaked to this. Gotta say, performance has greatly improved. Wasn't much of a fan of recon weapons, but now I have something to play with in auric mission
hey is the dragons breath on the mark 9 shotgun usefull for anything it seems kinda crap the shotgun by itself is fine but is speacal ammo is useless
It’s very good dot , has infinite cleave and can go through bulwarks
aight i'll try that
mixed hordes of elites and pxowalkers
do a few dragon breath shots into them
its ok
Use it to kill snipers 
It has infinite range so two special shots will kill them at any range
you dont consider mutant speical 2x heavy worthwhile?
if you dont have maniac it takes like 3 heavies even w/ special
and like 4 without
really annoying
it's nice, I think maniac is BiS for shock maul
but biggest benefit imo is flamer 1 hit
Dclaw actually
^
ive noticed the mutant thing more personally
Saul is nice too with LR, basically parry lite
just bc shmaul really isnt that good vs mutants
Dclaw parry can one shot crushers and ragers
DC is in a pretty awkward spot for vet melee tbh
dclaw daemonhost one shot parry 
Nah
I don't think DC is nearly as good as shock maul for vet lol
like every half decent melee weapon can kill poxwalkers and its not even actually the best at that either
and it folds the instant you have to contend with bruiser trash mobs
and your gun has to pickup the slack in killing cara which further limits gun options
"parry rager" is not a big enough upside for these two major downsides
you should pick up demo team for nade regen
or spend 2 for stockpile
i unironically would rather use chaxes
It literally is
It clears better than Saul for horde imo
And melee vs gunners is similar
You still need 2 headshots
I personally use MK 4 devil claw that overhead heavy fucks majority of things up, rest just parry and they’re dead
Not as good vs bruisers
Mk4 heavy light sweep is fine with cleave blessings
just didn't have enough faith 
unironically yes
Cleave blessing and your coastin
lol
you think i tested this with no blessing?
savage sweep + rampage
was on it
not running hammerblow + vicious slice 😂 😂 😂
btw
Does Saul do much better there though
i had onslaught on my tree there
which unironically
makes it look better than it actually is
End of the day standard shovel>>>>
with how many damn hits it takes to kill flak
Significantly
Pretty much every melee has better flak dmg than DC swords lol
standard shovel clear speed is pretty middle of the road too btw
better than dclaws against flak though at least
its the only weapon
that actually
can run exploit weakness
without trolling
because of how bad the flak dmg is
you probably will crit before you actually kill dreg bruisers
lol
Can also stack rending with the shovel which just melts through flak soooo
yea
thi sis with uncanny+deci shovel
its just average speed
good crowd control though
but actual kill speed is just ok
Take a Swing + Uncanny build when 
Shovel clear speed is on the slower end of “avg”
Flak not too worried about
Yea flak is not a problem here, but it also doesn’t cleave enough vs bruisers lol
MK2 laser pistol is for those jobs
shovel flak damage is fine
its just yea
it throws things around more than damages them tbh
not to the level of bad like a crucis thammer
but
^
Not true either
Depends on density I guess
Not that test where you fight 10 stacked up bruisers
it does not
ive tried both
light spam
is
terrible
spoiler alert
like really fucking bad
dont do it
Even for rending, heavy just stacks faster
L3 chops flak bruiser head pretty well
Because uncanny stacks per target hit
Yea hit 2 at a time
In a melee situation sometimes that's all you can reach while dodging etc
3 cleave vs 2.5 mass
They ain't standing there for you to sweep cleanly
Vs scab bruiser it’s 3 cleave vs 3.5 mass, u only hit 1
Or ya know just special poke them to stumble them
shovel has a very
good heavy
low startup
there is no reason to spam light
for horde
Low startup?
A Rashad in this scenario kills 12 in 2 seconds
It’s fast
thats what i mean
Test with AI on 
low time to startup
im saying its fast enough that light spam is pointless
for horde
Yeah
i dont call this "pretty well" personally
Rashad Decapitator is fun, the only problem is how the condition to build stacks is very rough in missions but you sure as hell build it up super fast on hoardes XD
it really doesnt matter
Dear Melk, what a pleasant fucking surprise
im hiutting like 1 or 2 at a time
what difference does spread out or not make in that case
either way you're killing less than 1 per swing
that is not good
Your sweep sometimes also doesn't catch more than a few
sweep also has good crowd control
theres just no point in lgiht spam unless you're using mk3 folding i guess MAYBE
but that thing is just shit at horde either way
Never cared to use the two new shovels
Agreed it's not very good
But there's definitely alot of situations in game where light is better than heavy
Heavy is still the optimal way to use shovels, it’s low startup is just too good
Not mentioning you add weapon specialist and it’s even faster
btw
the reason we say shovel is "average"
is bc weapons liek this exist
this is the same # of bruisers as the above heavy spam shovel 
20
i even miss twice
I mean cool people can use meta weapons just not my taste personally
For the new maul, recommended blessings? My guess is High Voltage, Lighting Reflexes, Skull Crusher, and a distant yet possible chance of Thrust.
Thrust is bait
Truely? damn shame
think about it this way
why charge the heavy swing
for a 60% dmg boost
when you could just heavy swing twice
Yea the combos are fast enough that u can swing twice while you were charging a heavy for +60% dmg
weapons that actually use thrust are ones with special actions
that want to do a funny 1 tap
or somethingn like that usually
The charged +60% dmg heavy doesn’t hit 1 tap breakpoints
isnt just meta weapons, unless you say chainsword is meta
Chainsword is based
Felt like the amount of enemies to crowd sweep was limited. Making a shroud melee build with it. Thought thrust might be a possible build from it
gotcha
I think HV + LR is the best for vet personally
LR is utility blessing vs ragers
It’s a lot more lenient than u think
U can actually stun bulwark if they try to shield bash u
i mean tbf
Don’t try to block crusher & mauler overhead tho
What about crusher's overheads?
The difference is that special takes several ticks to get a long enough stun going
Whereas LR’s stun is just a bit under max stun duration from SP
fair, but u also are waiting for the bulwark to attack to counterattack
Will LRs work for crusher's overhead attacks?
However
current work on new mauler
what about mauler's overhead?
UNTRUE
you do in fact stun them :^)
very worth
look at him gettinng stunned while i die
then my teammate can pick me up for free
ez
pfft
overheads are "unblockable"
Noted
perk wise, what should I change?
feel like flak should be upgrade to 25% but carapace could also use it or be swapped for something else
Flak to maniac
terrifying results tho
i know maniac is low but really need that bump?
If your in coherency you can recover quickly from it
it helps vs flamers, mutants & dreg ragers, why wouldn't u want it
yes
mutants are
a huge
pain in the ass
withou tmaniac
you cant stun them
i was purely thinking dmg wise only
done deal
give this a test drive tomorrow
thanks for your wise counseling
maniac lets you shock -> 2 heavies
btw
@tall torrent shmaul ticks dont proc onsalught right?
the special action
Haven’t checked
But it doesn’t rly matter
im just curious
It doesn’t
damn
HV + LR
barely misses the finish line
probably needs desperado or osmething
or redirecct stacks
or maybe i need better stats
70 finesse
yea
putting it to 80 kills it
at least it justifies the windup unlike rashad special
Just rolled this raw what should I do with it
Hello guys, does enhanced target priority work with relentness?
so can my team also see target's as long as i keep killing enemies? or its just me?
just you
id change the perks to maniac, unarmored
alternatively maninac, elite
aah daam , so teammates can only see 5 seconds? not so good
maniac elite is better
oh
thats what you meant
no
the highligh tkeeps going
honestly
its a waste of a node though
okay cool thanks
dont bother with it, if anythin git just hurts your abilirty to keep it going
not worth 1 pt
if your teamates kill the elites youw ere targetting then it cuts it short
really anti-synergy
yup thats y i also use counter fire so i can select a random human enemy and 5 sec keeeps going
then you have 3 tax nodes under it
really expensive
just stick with ranged en emy highight + refresh
and lasgun VId keeps going ,
i'm not using any special keystones for lasgun build , so far working great , top dps
thanks for info
Sorry for late reply, but that’s a jolly good idea
I wish recon lasguns had better modifiers
They literally have 3 dump stats
4 if you count ammo
at that point you should jsut aim for high ammo
its actually a limiting factor on the guns anyway
I'm using stamina deadshot build to so I literally have no recoil
Movement caps at like 60%
The only thing stability gives me is spread but I mean
[26.15 - 23.97]
I have no clue what spread numbers mean
I will max collat because it stops bombers and trappers
But if they gave it a crit modifer or sumin
which accatran lasgun is the best or does it depend on preferance?
7a
7a the one with the cleave?
Undoubtedly
Uhh
I don't use headhunter on my build
why not? wouldnt it benefit from the extra crits?
Yes but thats only if you hit weakspots
And infernus caps
Dumdum is just free damage
fair
My build pretty much constantly shoots fire without headhunter
But if talents dont give high crit then yeah
does it need to run marksman's focus to be good? I really hate that keystone
Uh well it works great with counter-fire and relentless
And it lets you see through smokes and fog at range
I should've clipped yesterday I was popping heads
oh no, I'm doubting the build I just personally dislike the keystone so I was wondering if there was an alternative is all
I mean you can do whatever but i think my build has best synergy with recon lasgun as primary weapon
unrelated but has anyone had a problem where some of their buffs don't display on the button left even tho they have them?
Yes it's been in the game for many months now
gotta avenge the original crew
Idk why they havent fixed it
Tbh I wouldn't recommend Infernus on the Mk VIIa and you can probably stretch ammo and damage more consistently using Headhunter vs Infernus but it's fine. The buff to Infernus stacks helps + you've got Deadshot though hip-fire accuracy was nerfed for Recons with the Secrets of the Machine God update so it's trickier to alternate into hip-fire for keeping shots on target mid-long range now for Deadshot juggling without Target Down. Dum Dum + Infernus is really only good on Psyker because of Scriers Gaze
Onslaught is also not a good idea on the Recon Mk VIIa because it has the slowest fire rate of all the Recons. Keep in mind that it is only providing 2.5% stacking brittleness per shot and Infernus ticks do not apply Onslaught stacks either. You'd benefit more from going down middle tree to grab Rending Strikes, Iron Will, Tactical Awareness and even For the Emperor and you conveniently have just enough points in the bottom right to swap into that instead
Though you get the clown stamp of approval for smokes + exe stance because that's one of my fav combos
All curios stamina curios 
Deadshot now lasts until I empty my mag😈
I like the corruption resistance but tbh you don't need the HP perks on the curios. They're not going to help you on HP breakpoints even if you grabbed both of the 5% HP talent nodes. You'd probably have a better time maintaining Deadshot uptime with stamina regen instead
even more crits
Just a flamerthrower at this point lol
I never leave home without my %20 health curios and toughness curios
What about sprint efficiency too
I like sprint efficency
That is also a really good option
But like gunner res way more
I've been pretty happy going 1 HP, 1 TGH, 1 Stam lately
comfortably hit HP breakpoints, extra stam for blocking/sprinting, toughness to shrug off more lasfire
just feels very comfy
I'll go stamina and sprint efficency on the gun itself too😈
LOL
I've got Duck and Dive + Stripped Down on my Recon Mk VId with my Weapon Specialist build for charging into enemy firing lines to melee them down
It's really fun
Plus I love going full on blender mode with the Chainsword Mk XIIIg spamming lights with the +25% melee attack speed
chew through the horde
still get ok DPS/TTK on Crushers firing the Recon Mk VId into them
Kraks for when Crusher squads get extra silly or for setting up boss kills
15 deaths
10 rescue 8 revive 
was this auric damnation?
i only usually play maelstrom if its monstro specials
otherwise i dont really care too much
Marksman focus is amazing for crit recon, 75% finesse bonus and 10% rendering so i dont need to go all the way to rendering strikes
yea i tested infernus on 7 if you ccare to know
its
still a huge gap sadly vs dumdum
Yeah I like using Marksman's Focus + Chink in their Armour with Rending Strikes for my Recon Mk II and Recon Mk VIIa
Dum Dum is just so, so good for the Recon Mk II and Recon Mk VIIa. I'm not surprised it performs so much better
You've got to be at pretty far distances before Infernus begins to close the gap
Especially after the close range changes
Infernus is still really fun for lighting things on fire though
Also conserves ammo cuz i wait until they die from fire
I'm using Dum Dum + Stripped Down on my melee Vet Recon Mk VId set up, but Dum Dum + Headhunter on my funny Elysian Exe Stance Marksman's Focus build
I have a weird number of Recons (mostly Recon Mk VIds) with Headhunter + Infernus but I'm enjoying melee Vet a lot lately
I havent got max ammo stat but I think its possible to get 1000 ammo reserve on mk7 right
Yeah 1,200 ammo
The ammo reserve buffs to the VIIa are nice
Plus shocktrooper = unlimited ammo
Didn't the patch add extra ammo to 7a
Yeah
Nice buff to reserve ammo
I think the Recon Mk VIIa got the most buffs?
More ammo, more impact stat, more damage
I think it's gonna be nerfed
I can literally 1 shot scab shooters when my headhunter 7 cant do that sometimes
hoeh?
it should do it fine
unless you mean bodyshot but i dont think recon 7 can od it either
Maybe really long ago, before they buffed HH 7 and nerfed 3
use the chainsword scope
its been a while since i last played im farming the first decendant for ultimate gley 👀
remove the grip to make it more California compliant
I think it’s already California compliant because it shoots lasers and not bullets but do it anyway
those scopes dont work
rn
unless it got updated
but consider this:
I think I almost got same amount of ammo on my ilas4
Gyrojets are hazy and I think considered destructive devices due to the caliber
Inacurate
That bolter magazine holds more than 10 rounds
Do bolter rounds have stabilizing fins
idk look at the model in that first pic
are you sure that can hold anything more than 4
no
I meant second
I wonder how you would class bolt rounds
Explosives
Considering they are basically rockets
oh whoops replied to the wrong comment
How would they fly straight without fins 
oops wrong clip
Emperor guides them
Yeah I was wondering
Explosives
playable
mine just turned invisible though 
You should try infantry lasgun with flakmark sight
I just stick the accatran reflex sight on everything
someone here actually prefers that
The laspistol one
I wonder who
I find magnifying optics in this game to be a hindrance
show me that madman
check under your fore skin
lucius
Is there a general consensus on which trinket perks vet likes to run?
the main stat or the perks
Perks, I typically just one one Stam one health and one toughness for the main
yea
i think if you can get 22% or 21% hp that's a breakpoint to survive 2 burster/snipers iirc
i run stam regen on all 3
Same on the Stam Regen for vet
Not quite, unless we're talking helbores
i think 21 is still max for hp
It is
THE NUMBERS MASON
I've had toughness Regen speed slapped on them for like 200 hours and now that I'm looking back on them I'm pretty sure that it's quite redundant
idr the % breakpoint but you need to hit 200 hp basically
34%
I'll have to double check my HP but Im definitely right around there so that's good to know
well there you go
Whats the number you need on a +3 stam curio for it to be "real"?
76 base i think
@junior needle got rid of onslaught, took some extra crit. Got myself some more kraks and extra revive speed for utility. This feels pretty good with the recon mk7 dumdum/headhunter. You think I can improve on this?
how
No stam Regen delay is gonna be a little rough 
Which node is that one? Tbf I can manage fine with this cause I run a +3 stam regularly
Just before MF
Hmmm I could lose the extra weakspot dmg on ability activation for that one
Does marksman apply to melee as well?
Mk6 ps with bromentum/pc4 and a recon mk7 hh/dumdum
On shout it's nice getting a few push attack hits on stunned bosses and then just throw all my nades at them
PS doesn't need rending, can probably get 20% ogin damage instead
With kraks it's gonna just destroy bosses
Recip isn't very helpful for ranged performance due to scuffed activation on ranged attacks. Redirect fire is also worth dropping something for.
With both weapons? You can swap to the weapon with unyielding
I can't remember if the recon had unyielding. I think I have maniac flak on that one with maniac locked
Hadron and brunt bricked about 500k worth of dockets and thousands of plasteel before the ones I got now
It's probably fine either way your team is there to help with boss damage
But I was referring to the nodes before FT
I would take extra ogryn and monstrosity damage instead of 10% rending
Unless you want the 10% damage boost to recon
Ah the node for unyielding dmg I'll try although I like the rending for the recon for some extra flak dmg, gunners/shotgunners clusters are annoying and when I can't get to them it helps to dispatch of them more quickly
The recons have exclusively negative modifiers currently across all models
I'd say the rending is more generally useful
Yea so it's like a straight 10% boost for them
You can still take both, I don't think the extra nade or the assist speed are especially useful personally
The extra nade may be not. Assist speed + the usual +30% I rock on curios is really nice tho
Actually yeah. What I lose dropping 1 grenade I gain across all my arsenal with the unyielding/ogryn node
Why didn't I think of that
After playing with the revolver for so long
Every other guns whips out glacially slow
This has become a problem
I can't go back now
Do not try the bolter 
Unless you’re veteran
I understand the logic of the revolver being quick-draw but the boltgun is still too slow sometimes. That extra animation when he touches the charging handle is so long. Just take it out and shoot man
not me spending so much time using zealot knives for ranged pingables that I legitimately started thinking columnus ready speed was too slow

I need to take a week long break from zealot or something
how does smoke work exactly, I've thrown it at a group of gunners but sometimes I'd see them shoot at us from the smoke
They keep shooting at the last point they saw you
Smoke before they get set up.
Is it true you shouldn't put flak on plasma?
Throw at your feet or ahead of you, if you throw at gunners/reapers they'll still shoot
im running this, mostly the idea is to knife everything and pop something in the head from the hip that shoots / stagger everything around it so I can run up and knife it. Should I run smokes over kraks for when i get swarmed by shooters or is it better to have the kraks for armor (or should I be running something else on my knife to handle armor?)
experimenting with lethal proximity for the pocket sand stagger in a pinch but usually i use run n gun and deadly accurate is so that the first pop on a swap will probably one-shot
Fellas

