#veteran-class
1 messages · Page 824 of 1
yes
Yeah
first craft of the night
That's really good! Might be a little tricky to burst down a Mauler so make sure to grab Rending Strikes for the 10% rending to help with that ADM
i got onslaught prob not gonna get rending strikes in my build
Alternatively bring a can opener melee
Thank you so much, I’ll definitely be trying that 🙂
i stretch out too much to grab double stam regen nodes
yea my melee is always rashad or psword
Onslaught isn't going to improve DPS much on the Recon Mk VIIa tbh. It's really only useful on the Recon Mk VId. The Recon Mk VIIa has the lowest fire rate so it benefits least from Onslaught's stacking brittleness
onslaught doesn't do much on a VIIa
you could probably just spend the points elsewhere
yes even if you go weapon specialist
I regret to inform you I've made another Byeaheimer
fair enough
Good luck! Remember that if you time things you can have 20 seconds of no threat from enemies between Infiltrate and Low Profile
Also also you can underhand shredder grenades during Infiltrate stealth and not break invisibility
i think
But only underhand throws with shredders
if you want anti-carapace you're better of getting +10% rending
Very good for clearing a crowd while hidden
also smokes p sure but they dont do CC
Yeah that too! Kraks will break stealth if they attach to something and pop
18
i can really feel the recon buff
don't midn the previous word i am sleepy
i am confusing melee and recon in my head somehow
so is crit outside of headhunter even worth it on VIIa
idk if i should be happy or sad for these blessings
wondering if it would be good to dump out reciprocity
grey names can't post images
bruh
I keep forgetting Infiltrate Stealth is 8 seconds LOL
But that means with Overwatch you get 36 seconds of freedom
have to wait for time spent X text interactions and your name will turn red automatically
well i got rampage 3 and savage sweep 4 on my chainsword
unless oyu already have a rampage 4 chsword that sounds great lol
I like Deadshot on the Recons and it is far easier to maintain Deadshot uptime on the slower Mk VIIa and Mk II but tbh I use Focus Target and Target Down so I can chain kills and restore Stam easier
if i could id send pic but i cant :, (
recip has issues gaining stacks when dodging ranged hits, so it's more of a "i'm taking this for melee and it happens to help my recon" thing
no thanks
If you don't like juggling stamina for extra crit definitely don't touch Deadshot
and yes sneaky is a nut who runs deadshot recon
TRIPLE STAM CURIOS TIME
i do not have a stam curio ready yet
overwatch is 60s CD
basically yeah
oh hello there
bruh
Yes but with both charges ready you get 8 sec infiltrate, 10 sec low profile, 8 sec infiltrate, 10 sec low profile
this good or bad ?
Then in another 24 seconds you have another use of Infiltrate and Low Profile ready for another 18 seconds of freedom
pen's a bit low and XIIIg needs wrath instead of savage
And that's without factoring in any specials killed during Low Profile to lower the CD per special kill by 6 sec
kinda not worth considering infil usually has big talent tax
low profile is usually good enough
i just watch sfms of mercy getting railed
perks bad blessings good
you can just swap both perks, you are gonna need to do something fancy for XIIIg with sweep tho
2 points isn't too steep tbh. More expensive than the 1 point from VoC but not a big deal depending on build
It's also more convenient for a newer Vet imo
depends on the weapons picked
the only blessing i got is wrath and bloodletter 3
if i use overwatch i usualy have iron will
i can rebless savage for wrath
kinda hard to pass up 755 TDR
i usually grab on overwatch for infil builds
idk i feel like infil needs to play risky to make it worth not taking voc
sorry rampage for wrath since its works with savage
the 2nd charge is nice if you misjudged the situation
there is no point in stacking both
you'd get more for changing both perks
yes but that 1 point usually can be spent on nicer things like tinkerer krak yk
also the actual difference in cooldowns is a bit reduced since you can run the CDR curios for greater effect, and tac awareness baiscally will never overfill
Personally i feel like infil gives you enough to keep you alive for a long tine. Voc is obviously better for survival but the 90% less threat is really stupid
I still take iron will though too tbh
i dont u se infil to stay alive
double stacking on cleave blessings is worthless, all it does is increase hitmass you can swing through, it doesn't provide any straight damage buff
the only two perks i got is wrath and bloodletter 3
i use infil to dive 30m in front of my team and kill everything
don't confuse blessings and perks
sorry blessings
change your spec damage and sprint efficieny
Fair enough, my fault king

leave blessings as is you just have to open with a weird swing to get savage sweep going
imo using infil defensively means you prob should have just taken voc
I like running Infiltrate without Overwatch because I use it very often to reposition, to return to the team safely if I diverted down an alley to hunt for plasteel/diamantine/ammo tins and packs/medkits/ammo crates/stims and the team pushed up quick, to pull off revives, or to buy some room to breathe during a horde to fire down gunner lines/snipers/reapers/etc. but I think a newer player will benefit more from Overwatch
If you run all combat ability regen perks on curios your CD goes from 60 sec recharge to 53 sec recharge, and if no Overwatch it goes from 45 to 40 sec. At that point it is probably more beneficial to let the extra charge timer build for a bonus get out of jail free card when killing specials to give leeway. If Infiltrate is off CD and you kill a special, it provides no value to CD reduction. If you have 1 charge of Infiltrate and kill a special it is building toward a second charge. The only difference is 13 seconds between recharging on max combat ability regen perks, 15 sec if no combat ability regen perks. That's only a bit more than 2 specials killed with Tactical Awareness and gives someone the freedom to build toward an extra charge during moments of downtime where Infiltrate is off CD and it's not so dangerous as to force a use yet
alright
I wish vet had some kind of CD reduction for killing elites sometimes
lmao
I infil, kill 6 shotgunners, now I still have 20s+ CD
if that was true
then maybe i would not use on overwatch yea
I'd rather tac awareness did way less but worked on both elites & specials
should've chased after the mutant 
chances are you'll be off cd if you got -6 seconds from every shotgunner/gunner you kill
but waiting 40 sec in case u misjudged and fucked up and went too deep can just kill you sometimes
even if it was 3s I'd still take that
like, fk it, make tac awareness work for both elites & specials but cut effect drastically
yeah that's probably a buff
3s per elite/special killed (by u)
even 2s
2s prob better tbh
CDR in general needs to be tuned down
Tac Awareness nerf would be a really good way of nerfing both Voice of Command and Infiltrate without hurting Exe Stance much at all
Exe Stance refresh would let it continue on as normal as long as you chain highlight kills, but uptime on the other two would drop
they'd still be better than exe most of the time
why would they nerf infiltrate? its already bad
You don't want to overnerf the abilities into irrelevance and suddenly no Vet touches Voice of Command ever again
But you do probably want to rebalance things so Exe Stance isn't viewed as so weak
it's not gonna happen unless they move grenade regen lol
i stg if they just moved demo stockpile more ppl would take other abilities
its not just demo
its iron will on the same path
voc is strong for 3 reasons
demo stock, gold toughness, tac awareness
lose points
to go infil
even if i was on the right side
compared to siwtching lanes
idk if they cut the gold toughness duration down to 1/4th the duration and increased ability CD similar to how revive shout increases CD for taking the talent node, I think you might get some people taking revive over gold toughness
imagine if gold toughness shout increased CD like revive does
this is irrelevant
now drop duration to 1/4
no build does not pass the middle on the bottom tree
suddenly people view gold toughness as less attractive because the uptime is so much smaller
like u'd have to build literally a "i put all 30 points in one side of the tree" for that to happen
it's still a very strong tool
but more reactive
you have to time it properly during fights to eat hits, vs just sitting on gold with very little time outside of gold
its literally just cause demo stockpile already puts exec and infil at -1 point economy right off the bad by existing
and on top of that infil and exec both want 2 subnodes
so its -2 point economy compared to voc
tbh that's how I would rebalance Voice of Command
Petition to toggle off up to 3 specific missions from showing up in quickplay
just change uptime on gold toughness
literallys witching trees (-1 point economy) is cheaper
you don't need to rework gold toughness
no, then u just get people taking VoC without subnodes lol
just nerf the uptime Vets get with it
I keep getting thrown into this new one that really likes to throw bullshit at you at the very start.
nah people would still take gold toughness because it's just that good
are you saying you'd skip gold toughness in that scenario?
the subnodes are the problem, no other ability has multiple subnodes that are needed for it to be actually useful
3.75s of gold toughness is not worth +15s CD and u know this
well no
tbh
2 subnodes are actually pretty standard for a lot of other abilities
on other trees
so idk
i would like it to be buffed to only 1 needed for exec/infil
An ambush on top of a chaos spawn that is smart enough to just throw you off the edge of the precarious catwalk.
Instant wipe. It was absurd.
it is still worth the talent node spent and tbh that extra CD time and reduced duration would absolutely balance it to bring it more in line with Infiltrate and Exe Stance
only one is taken normally and it locks the other
eerrr
suddenly no one considers Voice of Command as mandatory or you're trolling LOL
that's a bold claim
but either way
uptime is definitely the route to go for nerfing Voice of Command
how else would you nerf it?
because you'd have to literally change gold toughness as a mechanic to nerf it any other way
nah, 3.75s of gold toughness just is not worth +15s CD lol, would just put that 1 extra point elsewhere like getting a second +25 toughness node
pskyer vent always goes down to soulblaze node
that is just not true, psyker shield, shroudfield, bull charge, burst limit overdrive off the top of my head all have 2 tax pts
if everything is so weak other than voc maybe the other things need buffs?
actually all 3 ogryn abilities cost 2 taxes
creeping flames lol
no because game is in power creep rn
players are too strong
i use shriek with damage 
its literally just voc and fotf that only has 1 pt tax
oh wait that's still 2 
tbh even just dropping it to half the current duration would be enough for me
And veteran has 4 subnodes on infiltrate and exe stance
for infil, 2 of them are shit anyway
without any CD change, even just halving the duration would be a very good nerf
bullrush u can kind of get away with just 1 for the toughness on charge (depending on weapon), taunt you basically have to get the +25% damage otherwise your ult is just kinda... worse bullrush
same with exec anyway
half duration is a bit more reasonable, then it's still gold toughness always, revive only for trolling
no one thinks almost perma uptime on gold toughness is balanced LOL
team highlighting is actually a downside 
The subnodes on other classes are actually impactful
highlight all ranged shooters + team highlight only
no refresh
I think VoC straight up should just not have gold toughness
PBB and shriek both have a mandatory bad node
but its almost useless without the ranged highlight
replace it with TDR
this would be a really good change I could get behind
chorus forces you to spend a point on an upgrade that should be baseline lol
i dont rly understand your point anymore tbh
yall think this has potential for when the locks are removed?(and buffed)
its literally a fact
that way more abilities have 2 taxes
than ones that have 1 tax
yes
but Numbers Cat
would you make it stack that TDR with multiple VoC Vets?
and how much TDR?
that's not even that bad atm although id probably want surgical instead of headhunter
how strong or weak exec itself is is irrelevant to that part
2 pt tax under your abilitiy is normal
its just fotf and voc that are privileged
exe stance (preferably in a world where tactical awareness isnt cutting all the ult cdrs to like 1/3rd of their listed value) could probably use a duration buff
40% TDR (x0.6), stacks only once from receiving buff (no stacking from multiple veterans), lasts 10s
rly i would be happy if they jsut fucking moved stockpile even without a nerf to voc
if it lasted longer and didn't drop on swap you could at least somewhat make a case you don't need relentless
it needs to a buff to make it not turn off when swapping to melee, grabbed by a mutie, netted by a trapper, pounced by a hound, etc.
i'd rather exe stance just be allowed to swap weapons
its so feelsbad when i literally save 1 pt going voc lol
when im going smokes and ms aura
don't drop on swap+ node for instant reload
any enemy stagger that holsters your weapon turning exe stance off is so infuriating
a cspawn can run up behind you with like no sound cue and force you to drop exe stance
insanity
40% TDR means max close order + iron will + this 40% TDR allows u to tank crusher overhead with 160+ toughness and not down (but unlike gold toughness, u'll still take health dmg)
better not revive my teammate so i can maintain executioner's stance 
they have the technology now to keep ranged and melee buffs separate so no reason to block vets from swapping to melee
I hate it so much and idk why they leave this as is and removed the auto-reload on Exe Stance use but leave Voice of Command as is
it's just bizarre
I'm unsure if Fatshark even considers Voice of Command imbalanced in its current state given the radio silence on it
it might be working as intended for them
Exe needs to trigger WS.
Exe should stay up for three seconds even if you swap to melee and back.
If they really want to buff it, make the refresh node part of the main node.
ALl it really needs imo
VoC i'm guessing is like smite
bad players run it
mercy mains
healers
etc
and drag the winrate down
it's true
but Ronald I'm a healer in other games and I don't run it
i've literally never met a good plasma shout vet
all of the ones i get in pubs are just terrible
and normally ragequit when they go down
Exe is bad cause its just node tax it should highlight shooters and refresh already
give Executioner's Stance a subnode to let me execute a downed friendly player to give myself a buff
i would rather it highlight ogryn enemies baseline and the shooters be an upgrade
I'm here to execute
cause they don't realize "support" abilities are just there to make killing more effective and not to build your identity around being a fucking backpack for the team
i dont really want visual clutter on an exe stance bolter build
exe's problem is multitude
bad pathing: 5% reload (nobody cares) + killzone (meh) / opening salvo (bad)
and the ability itself is underwhelming most of the time
extra buff for using a bolt pistol
even mroe of a buff if you use the execution blessing
Exe stance is supposed to be the anti-special/shooter build tho
one or the other baseline, you don't want an fotf situation where the base pick is bloated
it's anti human sized special/elite baseline, trash shooters should remain a node
it highlights human sized elites/specials baseline
exe stance doesn't give u bodyshot breakpoints like pre-patch13
the damage buff it provides is also least relevant to shooters in most cases because their hp is so low
the Gunlugger Ogryn eating all the ammo better be careful he never goes down around me...
Because I'll run right over with my Boltpistol and || save || him
Making the reresh baseline is a good idea imo. Substantial buff but in no way OP
helps with the point cost
And add ogryns to the base highlight or make the ogryn node give extra damage along with highlight
tbh I think grenade regen is also a bit too strong
delete demo stockpile
change demo team to 3% chance
I think exe stance should give a TDR buff or toughness gain multiplier, tbh

see ive never understood this point when confirmed kill exists
demo team needs buff since it doesnt give teammates grenades anymore
unless you're super hardcore competing for every kill toughness itself isn't the issue
Fatshark fears frag grenade Ogryns given infinite frags LOL
the issue is that exe actually does not allow u to tank shooters on ur own without ET/ghost
can you IMAGINE giving an Ogryn the whole ammo crate with field improv active for 4 more frags??
i think the point is that vet should be able to tank at least some ranged fire in order to deal with shooters with exe stance
field improv kinda does something similar lolz
my poor poor fps
wait so what does this solve then
That would be a huuuge buff.
I am ok with a more cautious approch for now honestly.
WS, weapon swap and make refresh baseline. Sounds way better already to me.
me hoarding the ammo crate with field improv and telling the Ogryn to eat when the rest of the team isn't looking so he can show up tomorrow telling the commissar he ate the whole box of grenades
because the issue here is toughness gen vs shootouts with stuff not covered by confirmed kill
30 gunners trying to ambush you
ogryn with frag:
this bumps ET's value to at least match CK when ur popping multi headshots so u just go ET starter and forget abt CK
its wierd that the
because CK is better than ET most of the time
doesn't ET already have baked in tdr on stack
Lucky me. Now just need manstopper 
marksman is still the only keystone in vet that doesnt havr some kind of dtamina regen
when it has deadshot
not if i have anything to do with it 
you'd be getting less percentage return by doing that since it'd be multiplicative (unless the devs are deranged)
especially when u factor in the practically mandatory iron will
yes, give exe some kind of toughness gain multi so ET gets more toughness
Give Executioner's Stance a duration buff (5 sec to 6 sec) and make refresh baseline. Add in a new meme node that highlights groaners and poxwalkers because it'd be funny for DAKKA weapons spraying into hordes 
i don't think this issue solves anything fundamental with exe stance
you already get a shit ton of tdr, a bunch of weapons will hit multiple enemies in one shot or will rapid fire and rack up ranged toughness super fast
i've never had an issue with shooters unless i was playing something like exe stance bolter with only confirmed kill and because of your ammo economy you don't want to deal with shooters at ranged unless you're forced to
i'd rather make the sharing baseline, and give exclusive options to activate-reload but cannot refresh or can refresh
a shit ton of TDR is close order + iron will + ET at the same time, but most exe don't take CK + ET
YES OHMYGOSH TROLLING ASIDE PLEASE MAKE REFRESH BASELINE AND GIVE A NODE FOR RELOAD ON USE
Well I think it is kind of an issue that it is practically mandatory.
no ET = needs ghost to tank shooters if ur gonna shoot them
i think refresh baseline and reload node might be traumatic to
fatshark
so make it either refresh or reload
out for blood is also 5% and just generically good in all situations
ill take 30 rnd bolter every 30 seconds tbh
50% tdr from iron will is already on the very high side of things
me not using iron will:
and it's still not as good as CK
i'd also have to ask how many times you're fighting... purely shooters
with minimal elites/specials
out for blood being a better node that what zealot gets in the middle tree
is fucking halarious
yea and somehow that's still worse than CK
that too lmfao
i'm not trying to do the "do you even auric bro" thing but i find there's a pretty consistent stream of targets that i can farm toughness off of, especially since with exe stance i can see exactly where they are before the rest of my team can
CK's problem is that CK stacks indefinitely
+1 stam is huge
there's no stack cap on CK, u can have 6 stacks of CK going off at the same time
do not disrespect
so true
smh
also it doesn't help that we're in the era of elite/special spam
you'd think aura would provide more than 5%
6 CK going off at the same time is 12% toughness every second on top of u killing things
all elite/special-scaling talents eating good
tbh I think they could also buff Exe Stance by making it so non-weak spot kills on highlight targets only give 4 sec additional duration (up to a cap) but weakspot kills give 8 sec duration (the cap is 8) so you're rewarded more for chaining headshots and the additional duration gives more time to offset weapons with longer reloads
we should go back to 25%/25% confirmed kill
im talking about the basic node
not the aura
the aura is good too though
i think if CK was in era where elites wasnt spammed
play more into the Sharpshooter theme
running both lets u casually outwalk a horde
the based +10% movespd vet
Has anyone mentioned running boltpistol with run and gun / lethal proximity on weapons specialist vet yet
running into the night i see
casually walking away from horde
well
they move like zealots now

i am so sad the boltpistol doesn't hit the oshs breakpoint on flamers without agile engagement/a crit/keystone buff
you better WORK for it
puncture
i am not touching that blessing
:^)
Yes, it’s just that when u start fighting shooters first (who wear ur toughness down) then u fight elite spawns, it gets a lot worse for exe stance compared to VoC/infil and this definitely happens
no crit needed
stay losing 
It might with puncture?
Exe stance doesn’t have a way to immediately gain toughness back for when 6 shotgunners come around a corner and blast ur toughness to shreds in 2 hits
i feel like shooters are incredibly easy to gank if they're the first thing you engage because they spawn in very vulnerable positions the majority of the time
man
also if ur getting hit simultaneously by 6 shotgunners im pretty sure you are just dead
I think ogryn and zealot could eat that easily
Be a man, hand that to hadron and pray to the omnissiah.
On a weapon with ghost it’s no problem, but without ghost it’s kinda not fun for anti-shooter
what weapons are we qualifying for this role
Sah yes sah!
Like, helbore anti-shooter toughness management is way worse than laspistol/infantry lasgun

yeah thats fair but thats also kind of just like part of the weapon especially for the heavier variants
in the situation where the issue is a toughness gain/dr modifier you still haven't solved the "oh shit" issue of getting blasted by 6 shotgunners and losing your toughness bar
I’m gonna come back tomorrow with a video of this goddamn sprinting aoe stagger bolt pistol and then you’ll all be convinced
Maybe just exe stance itself giving like, a portion of total toughness back on activation?
Not a lot
yeah i could see that
25%? Idk
cuz then you'd have an immediate but small barrier to getting destroyed by ranged fire
so basically the old sustained fire for exe's stance
you'd probably have to make something like that an upgrade node
Or if I wanna get crazier
@uncut pebble that match with my friend really just enlightened me on how ridiculously overtuned the shooters are now
sustained fire was like 75% on top of unwavering focus lol
Make it really small, but proc off every single refresh
Like, 5%, but every time u refresh it goes off

Honestly I dont think shooters are that bad
they punish bad decision making more than anything i feel
We got killed so quickly by them it’s extremely irritating
Shioters aren’t that bad if you’re not standing out in the middle of nowhere
Can absolutely feel the increase but its more like, punishing a mistake you make
i only really get fucked if i do something i know i shouldnt
I kept getting swarmed and there was nothing I could really do
If anything, I might finally get to use a smoke nade build
Post-buff scab shooter will hit u with 33 dmg per shot with deadly accuracy once ur toughness is down
tbf everything hits like a brick once ur toughness is down
Truthfully just shoot them
toughness stackers continuing to eat good
They shred toughness that’s my issue
No, scab shooter specifically cuz they don’t have toughness dmg multi
tbh bad decision being walking into a room then yes
least zealot can get away
you keep saying this shit but any time i tell you anything you can do to mitigate that you just say it doesn't work
feel like with ogryn im just naked
Dip duck dive and dodge
this is a you issue specifically
they have ~equal toughness dmg but scab shooter hits way harder on health
im seeing vets who get dumped on shooters even with VoC on our community this isnt just my issue
though it actually might be skill issue, who knows
I mean u guys unironically run lacerate so like
yeah maybe if you stand still and don't regenerate any toughness
getting dumped with VoC is a genuine skill issue
they are what we call pubbers
Bro I’m not one to massively complain about this shit at all I’ve just been noticing way too much these shooters just dropping people extremely quickly
ogryn in particular has massive suppression on basically every gun
you just shoot at the guys you want to stop firing
You know what bugs me
i gurss
For The Emperor doesnt proc when infilitrate runs out
I feel we gotta test the +50% ranged suppression node in vet tree in live matches some time and see how much it actually shuts down shooters
Have you tried going invisible when shit hits the fan? And simply leaving? You don’t have to consent to getting owned by shooters you can just say no
cant shoot 360 and
It was pretty funny in testing vs gunners
if shooters are surrounding you, you have fucked up
massively
that's a player issue entirely
figure it out
I mean I’m running Exe and trying to snipe them but keep getting swarmed?
any room i enter becomes this anyway lol cause you usally get boxed in from behind
unga bunga positioning
my brother in christ where are the ranged enemies from behind coming from
are you just not dealing with them before you head into the next area or are you running into the middle of the open
without any further additional info i can only conclude you are doing something massively wrong or not elimiating threats fast enough
maybe if you ignore enemies and hold W into ambients
and then end up pulling them
I think exe stance just has to run with a gun that has ghost rn (so u don’t need ET to tank shooter ever)
Besides Boltgun ig
Did you know vets can crouch behind cover and then ads over it so you can shoot at stuff and not get owned?
probably latter with the mix of former i assume
Fucking seems so at this point
I’ve never seen anyone actually use that function ever tbh
lotta reports about the issue over here
i do that like once a month lol
For the love of god I literally did all the shit you guys are talking about
It’s just better to sprint/slide and avoid gunfire
there's a bunch of people complaining about the shooter changes in the english-speaking community as well, but when they post gameplay they'll be doing shit like standing still to take a shooter salvo and then eating an entire rager combo
i'm pretty sure that it's just by people who have never paid attention to their positioning before and are actually getting punished for it
If veteran could like
Auto side-lean on wall around corners with that trait
Then yea maybe that’ll get used more
But srsly I’ve never seen anyone ever use the cover peeking trait on veteran
there has to be a contingent who are coming back for the patch and just playing poorly as well. a bunch of people are complaining about gunners being changed even though theyre not any different
Cover peeking goes hard as fuck if you’re trying to not get surrounded running exe stance just saying
and the rate is too high for it to be confusing gunners and shooters
Can’t get surrounded if you’re behind a goddamn wall
What should i swap out here?
ouch
Gunners are completely fine I’m just noticing the shooters are really dumb lately
That’s a brick
idk, cant engage shooters while im comitted to a rager takedown and said shooter just rolls up while im dealing with the ragers and shoots me
i know you can dodge strict to dodge their gunfilre while focusing on melee but you probably spend said doges on ragers already.
We need to test the +50% suppression node in live matches one day
no that’s a gun
if you're worried about overcommitting to meleeing ragers you just shoot them
Don’t overspend dodges
Why r u out in front with the ragers homie
Like biggest tip for general gameplay
expecting a pub vet or psyker to actually engage in shooters while i protect them from ragers with melee is basically a moot point over here
melee enemies are also going to push you faster than ranged enemies
why do you shoot ragers
Dreg ragers are really damn dangerous now?
Oof, yeah nah I'm done for now. damnation is too much for my rusty ass
Alright i will say some yall, ragers get in your face sometime sshit happens especially in pubs
because its oftentimes just easier to kill them at range
This is the least fun I've had with this game for a long time.
Ever heard of the “bringing a gun to a knife fight” saying
Like you’ll get destroyed now if you’re even in melee range near them so you have to immediately shoot them
Bro, ragers are fucking WILD now
bring devil claw if ragers are constantly in your face
like ranged combat in this game is by default safer in most scenarios
The point is that you should not run out of dodges besides if you are a psword user or something
Scab ragers are the old easy ones
I literally do not bother engaging Dreg rager groups in melee now
this game doesnt have the ICBM gambit
Dregs will kill you
The flak ones are the same kind of spooky but the other ones really are wildly fast now they're a menace.
8 dreg ragers with the atk speed buff is something
if you're spamming dodges on ragers and getting punished you could also just bring a weapon that staggers them
It’s just dreg ragers are faster lol
i do it 24/7 even with the rager buffs it's a 50/50 still
Dreg rager groups will kill you
like shock maul with falter/hammerblow
but heres the thing, they recover way faster from stagger now
Or just dont spam dodges ugh i miss pre nerf cspawn teaching the lesson to all these idiots
Okay
I got the make every shot count penance today with a knife and 17 rezzes getting owned by shooters is simply surmountable
Yea it’s just plasma to the face or frag be upon ye
I had to dance with one in that last mission with a branx on my ogryn, that was NOT fun
so ogryns push just kinda gets eaten
Take a breath, and learn to dodge minimally
Play like a rhythm game
It’s a dance not a button smasher
They don’t
and the pickaxes barely deal with ragers with spending ton of dodges
Stagger didn’t get changed for ragers
They have faster combo chain, they don’t have faster stagger recovery
if not then the attack speed changes make them look like they recover faster from light stagger from ogryn pushes
You can space a rager with a couple of dodges and then backpedal for a bit to keep distance
Once you get your dodge panic under control you can solo crusher packs if given enough time
Lol what
That's what I had to do with the one I was tangling with
They're fast but they take a couple swings to gap-close
Ogryn only needs to dodge back to get his heavy or push attack off with pickaxe
they dumpster scab ragers across the board. dreg ragers are a bit trickier but still manageable
its either a hit or miss imho
you engage it fairly first and hit the HA, good
otherwise the 3 ragers can say goodbye to your toughness
Once the first stagger goes through it’s over ogryn won
also we dont talk about scab ragers
Well stop fuckin missin
they dont exist
I don't advise trying to run with a branx pick against those
It’s a weird yes and no cause I’ve had them immediately Start sprinting again, but it usually gives you enough time to shoot them
It's possible but man is it awkward
cant hit all 3 whne they come in the worst intervals
Branx pick is fine it’s just odd
Well the sprint leave them open
its slow
pickaxes also do really well with bruiser + bullrush because the aoe stagger is v nice for ragers
Yeah, the slowness of that one is something you have to really play around
It's fantastic
Ive handled entire rager packs with my branx
And ogryn of all classes should have the LEAST amount of concern with ragers
Literally all 3 of ur abilities wipe elite hordes easily, and u have multiple tools that deal with mixed hordes extremely well
Rock still 1 taps Dreg ragers
Rumbler does AoE stagger
Kickback can 1 tap them
Stubbers with PBB melts them easily
Bull rush & taunt both make for very long stagger & easy kills
problem is, with that slowness
a shooter shooting at you(a singular one) can say goodbye to your life
You can onetap a crusher with a full charge and thrust, it's fucking nuts. But boy do you have to earn that
It’s not that hard it just requires brain power
Well yea that’s the shooter issue
Not the rager issue
Anyways this is vet chat
with slaught/heavy hitter up and cara/elites your lights three-shot crushers
which is insane lmao
Unless you are running psword you should not run out of dodges fighting ragers
Yeah, I don't hate it at all but I'm not good with that one yet
im fine with ragers, just annoyed at how they're impossible to deal when comitted to an meleeing ragers and then some shooter rolls around and dumps your toughness
If you do, you are panic dodging and that’s a bad habit
it's a very awkward weapon even once you're comfortable
I'm gonna fish for a borovian so I can like....breathe lmao
Just dodge
borovian is nice
Karsolas is the way, trust
But first I need to actually finish a mission
i am running out of one engaging with 3 of them sequentially
If you have psword, that’s the trade off
I really don’t have an issue with any enemy this update minus the shooters cause I’ve just noticed they fucking destroy toughness and are extremely quick to shoot you
That’s just my opinion
I wanna try that one too but I need a better stubber
unless im rashad cause PA stuns them yay
But everything else I’m fine with
The boro is evenhanded
Yea you are panic dodging im sure of it
Ykw next time u play run the +50% suppression talent and tell me how it goes, I’m curious if it actually helps vs shooters
And I've been having shit luck with this new mission so I'm going back down to malice to farm dockets
I also don’t understand why people are gaslighting themselves into thinking gunners are buffed?????
My brother in Christ they’ve always been like this lmao
i probably am ye
even then you engaging multiple ragers sequencially(as in, you take 1 rager, got to like 25% health, 2nd rager comws to join, kill the first rager and 2nd rager goes down to 25%, and 3rd rager)
It's just this new mission. they're all over in wide open spaces so they have the potential for nasty firing lines there
Rashad vs dreg rager wave is not that good rn purely because u only get to hit 3 with max Headtaker stacks and the stagger doesn’t last long enough before they combo u to death
I honestly might seeing at this point it might really be a saving grace against them
Rashad vs 1~2 dreg ragers is cool tho
i take maniac
they are good with it
Once you are in the high diffs and have the game down it’s all about improving your fundamentals
Maniac perk does not make u hit more of them at once
Like I kid you not gunners can be bad obviously right, the shooters you should worry about more now
i know, but least it can make me swing less on singular one
One of which, the best skill increase for me back during pre nerf chaos spawn beating people’s ass
can do up to 3 ragers at me at once and after that i'd just thro knives
I don’t think it even changes breakpoints on veteran
Is to not panic dodge, dodge only has you need and focus on individual timing and distance
Slide up to the shooters and stab them in the face problem solved
Honestly Dreg ragers now remind me of Pre fix ragers and I’ve already dealt with
ragers are fine tbh
Slide away from the ragers and stab them in the face
im not sure why scab ragers are even more pathetic now
scab ragers are kinda just sad atm
Scab ragers wish they were Dreg ragers
i think they should swap the stagger resists on them
What you want those to be faster too?
i feel like intuitively the naked dude is probably easier to put on the ground than the guy wearing armor
cant wait for them to buff it by giving the chest area of scab rager into carapace lmfao
Dregs should be extremely fast but easy to stagger and Scabs should be hard to stagger
fits the moevian anyway
and then dreg ragers are more "glass cannon" speedy attack guys and the scab ragers are kind of a slower but harder to interrupt counterpart
Really easy to knock over guys in armor that stuff is heavy as shit
The naked dude can take your arm off before you pull the trigger now
I think they’re ok cuz they still have 10 mass to block cleave for a lot of weapons
better than that, you can still dodge his ass
if you wanna make scab rager scary
my problem is that this is the role of maulers
and basically every build has some way of shitting out flak damage
so scab ragers just kinda die instantly anyways
i don't think the hitmass niche is enough to make them an equal threat with dregs
That and you don’t really see them often or is that just me
depends on your run iirc
See dregs hell of a lot more
i dont even recognize scab ragers existing
thats how rare they are
maulers fill the map
not ragers
the ai director can get set "factions" for ambients and whatnot that weight heavier towards dregs or scabs
Kind of yes, kind of no
Because most attacks that can stagger them don’t hit more than 1 of them
does dreg have lower hitmass
i rememebr hitting like 2~3 dreg ragers with rashad PA
Much lower, at 4
huh
Rashad PA is 8 cleave
thats why
idk why i think i hit 3
ok hesdtaker it is

you pa and blow their heads off with maniac rashad with marty

how hard would it be if scab ragers have their chest area changed to carapace
i don't necessarily think this is true? for weapon specials, yeah
Nah
rashad pa doesn't
saul sweeps/psword does
scab ragers are also impacted the same way from any aoe stagger like ults or explosions
Power sword hits 2 without sunder
Ykw, don’t change their stagger resist, but make them recover from stagger faster than dreg
I mean it would make them harder to kill if you idfk don’t aim for the head like every Darktide player does
If they’re supposed to be the “armored & combat trained + stimmed up” variant
They prob should recover from stagger faster
Than some random dude getting juiced by stims
yeah maybe, but then you'd also likely need to decrease dreg stagger recovery time to compensate otherwise it'd be hard to notice unless you've put them on the floor
a problem i think is that a lot of weapons just do too good into flak
Dreg ragers on that drug rage
so having armor isn't really an upside for enemies in most cases
I mean that would work but I’m for stagger resistance cause it’s fucking flak armor
You could take a blow and be less impacted vs the guy with 0 armor
least brauto to chest can be countered
This one is tricky
Because you’d get into territory where attacks that previously could stagger now wouldn’t
And that’s a pretty important line to draw
To be fair they swing slow
i also think ragers should globally have some sort of counter by blocking
or more weapons should do stuff on perfect block to mitigate ragers
You could very much time melees and dodging
their offensive is already functionally identical to crushers
no need to make their defense also identical

Ykw
Fuck all this stagger resist & stagger recovery
Just give them reduced dmg taken from ranged attacks
U said the problem is that they get blasted too much
they had reduced headshot damage and then they removed it 😔
tbh i think just not having the darktide's unique long ass guard break animation would suffice idk
No I mean flat out like x0.75 ranged dmg taken
that's not a terrible idea
mini crusher is nice, especially one that runs at you lol
Honestly they used too I think they buffed their stamina drain I’m unsure
I recall you used to just be able to block and then dodge backwards and you’re fine
besides
Maybe instead of vt2 perfect block
Blocking now is extremely risky cause you can get hit with a stagger from losing your stamina
whatever damage resis you give it its probably gonna be 2shot to the chest
What if dt gets perfect push
How would that work exactly?…
Timed block makes your push and push attack more effective on allw eapons obv
It is 2am do not take this ideas serious
Sierously
Lmao
Im still
I was about to say like
having a mechanic that generically supports timed push attack trading would be fun
I’m sorry to burst your bubble but Ogryn enemies exist
Think they should give the whc bonus to everyone in a small amount
I still wish they spawned less Dreg ragers 
Cause im sick of auric damng ames where teammayes only ping at most 3 enemies
Nah fuck it
Make game harder
Though to be fair you can block bulwarks swings
Make lmayers lets fucking stupid
can we get a mode that replaces all groaners/poxwalkers with Ragers
At that point it’s just a matter of 2 frags
Instant wipe
Ahhs i que auric with ping unbound
Look I have an issue with shooters and just a super small issue with Dreg ragers which is literally just stamina drain on block that’s it
people are complaining that trash shooters are more dangerous than elite gunners
Everything else is fine
obv time to buff elite gunners
can we get 40 gunners too
Yea demo team proc once, ready for round 2
AI director ready to keep spamming
U need to see the suppression testing vid I did
It truly is the 40k experience where an entire regiment of lasguns makes you shit yourself
I seriously do not know how they could “Fix” the shooters at the moment cause I do like the idea of them punishing people on HP
not toughness
(Unless you have ghost or empathetic evasion)
There is nothing to fix
Just holy shit they destroy toughness in like a nano second and they have extreme accuracy
the update was targeted as trying to make suppression a more attractive option and they explicitly say this in the patch notes too
but like
no one wants to suppress targets
Suppression is the icing you get to targets you havent killed yet xd
People prefer killing over suppressing
That’s simple, give them <1x toughness dmg multi
non-elite shooters now spend twice as long hiding in cover when suppressed
they also fire more often when out of cover
I prefer living to not using game mechanics
Suppose I have to completely redo my builds for suppress
Even with survivalist there is not enough ammo in this game to waste ammo suppressing
Except this doesn’t actually work
it does for funny weapons that benefit from suppression
I mean you can suppress targets by killing their friends near them
you can spray enemies and watch them cower or flee to cover
So
No, I can show u rn
Why spray when you can just aim
your mistake is trying to suppress using plasma
do it with something automatic
or even just like
an infantry lasgun
You do not need to consent to any AI director behavior in this game just say no
Plasma is literally not a weapon meant for suppression so it cannot do it effectively
That’s probably fine, I just think it’s wild Ogryns are getting fucking chewed up
Plasma does very high suppression
By shooters and like small amounts of them
Look the ai director in the eyes and say “harder”
On a lower suppression gun you don’t even properly suppress them in 1 shot
and does it worse than automatic weapons too
No lol
yes lemme record
Plasma suppresses groups in 1 shot
Finally someone posting receipts
I’ll probably make a more suppressed focused build later see if that does anything
no 
suppression as a more attractive mechanic is partially why Recon Mk VId is still very useful!
spray fast
Idk why this is even a convo
Yall ened to clarify and keep it 100 that suppression is not something you should be directoy going for
It is a bonus, icing, cherry on top to being good at ranged combat by fucking killing people
Cause iwas going to lose my mind with that one person coming into zealot chat and he was literally suppressing enemies by spraying over their heads
i do it because i thin kits amusing
I’ll admit sometimes I fire a few warning shots before Iget into face stabbing range
that dude was a fucking legend
he was committed
Suppressing Reapers is so fun though!
They do that little animation trying to hide behind their arm LOL
He was sliding directly towards enemies and would not take “if you just aim and kill some, you get the same effect”
The warning shot is for the survivors 🙂
I can see shooting a few rounds to make them be suppressed to be fine if there’s a massive group but they like
Actively only suppressed that’s it
I run the bolt pistol to warn the entire group at once that they’re about to be stabbed
I am but a humble ranged class using my ranged weapon
it's actually worse because a lot of guns have suppression on kill that also applies
Yep
so ur directly harming ur own suppression in a lot of cases
but hey. that dude had a goal in mind and he was very set on it
i respect it
Once you can’t get hit by the bullets you gotta make your own fun
im currently conversing with someone who says double barrel shotgun oneshotting maulers "seem simpossible to reproduce"
here you go
i dont understand
do they know about the brace
But you get suppression from kills
idk its a redditor
Yeah you can actively shoot at and kill something and still suppress targets around the thing you're hitting
they said
This is most noticeable when firing an automatic weapon with good suppression into crowds of Reapers
I’m convinced the double shot does less damage until sneaky cat posts video proof
"seem simpossible to reproduce even with flak:'
wh
while killing one Reaper you'll often see the whole pack of Reapers begin to cower
the same happens with shooters and gunners
i know it has worse falloff than the left click
That might be it
and shooters now spend much longer hiding before attempting to shoot back
suppression is more valuable
when ogryn FNP was additive tdr if you had enough sniper resist you could tank a sniper shot just to toughness with no setup
and i had a redditor tell me "you tanked 1 sniper shot, good job, now what?" as if you couldn't regenerate toughness
and then he shilled 2 stamina curio shield ogryn so you could block snipers
honestly
when i see a shieldgryn
load in
im already iffy
and doubl e iffy if they start saying
Shield is so fun tho
hide behind me adn kill all the gunners"
it makes it more valuable to a quickplay pug to either have someone dedicated to dealing with ranged trash safely (psyker bubble, smokes, Ghost Laspistol/Headhunter Autogun Vet, etc.) or someone who can suppress effectively (Twinstubber Ogryn, Recon Mk VId Vet, etc.)
if they have BM they probably know how to use it properly
and do fuckin nothing
Shield is for bashing
oh yeah always
ogryn larpers are pretty much always useless
i can shoot through them
u could before if u were based and agri iag pilled
my favorite is those dudes who bring taunt shield and aggro poxwalkers
and think theyre helping
so glad you could assist with that. i regularly play the highest difficulty and still cannot handle basic trash
what a hero
Proceeds to nuke the poor glass cannon Psyker
i had one guy who was also using push taunt and spamming it on poxwalkers
Taunt shield is fun it groups them all so you can bash them to death with Heavy attack
I’ve seen it happen a few times it’s depressing lmao
Shieldgryns are the natural attempt from Ogryns trying to adapt to the more dangerous shooters/gunners. It's a bit silly but their heart is in the right place. They recognize that shooters/gunners are now much more dangerous and they're doing something they know can mitigate the damage output from them effectively
i mean
at least it's better than Shieldgryns before
you know what also mitigates them
just planting for no reason
shield with taunt on block aggros whatever shooters you get hit by
and they immediate run into melee
killing them 
but it's also like 99% of the time just not necessary
honest to god
i think its completely useless to stand there and shield block them
genuinely
like
if i wanted cover
Sometimes they hate you for killing everything first when you play shield they get to play the game too
i would have just walked behind a wall
the real problem is
if u leave them out there too long
its area denial
the thing is the regular block also works
You can just walk and block too it barely eats any stamina
planting is just suicide 99% of the time
and eventually some boss or specialists come in
and u have no space to do anything
that's the real threat
killing them asap is the best way to help;
Controversial idea in here homie
Unless you are full on blocking 5 reapears
esp on the new map
Planting vs reapers who learnt to walk 
like i can hide behind a wall just fine but we need to make space when they drop a BoN on that shitty catwalk asap
planting in front of gunners doesnt advance that
But yeah playing Recon Mk II and playing Boltpistol is night and day for dealing with crowds of non-elite ranged. You can suddenly spare the ammo and have the long distance damage and accuracy to both kill and suppress them effectively while thinning their numbers without fearing your ammo count going dry for it. It's really nice. Meanwhile Boltpistol is killing one at a time, staggering the ones close to it and a lot of people are struggling to hit their shots with the recoil/sway. I've watched some Boltpistol players fire off shots at targets right in front of them and MISS 2-3 times in a row and it's so goofy
Planting asserts dominance you don’t understand ogryn at all
Still yet to die to that cat walk, do not understand why people get upset about it
and yea that too
ive been launched off the catwalk by barrels
Asserts dominance over the patch of floor
Just don’t hit them?
Well the boltpistol is really good at missing inherently
I actively shoot them before hand
One time on the catwalk I got hit with a net and before the team could even turn around two poxbursters distanced apart to avoid popping each other fell on me and instagibbed me LMFAO
Have you played with brainrot 3b ogryns on that map 
Now you’re getting it
it was such a goofy death
Before anyone pushes up so it becomes idiot proof
depending on build im not always in front
also
ngl
some of the barrels
Like seriously indiscriminately shoot those things ahead of your team
Yeah very few are
easy to miss
i hang at the back so i can blow my teammates off
Yeah but it's also a slower firing weapon. And I think that's the trouble with the current meta for Vet. Zarona Revolver and Plasma do not deal with hordes of shooters effectively. They are very good with anti-elite and anti-special. But when a room is full of non-elite shooters the Vet either has to close melee or burn ammo killing them very slowly compared to other weapons in the Vet arsenal. Columnus Infantry Autogun is ok for short to mid range engagements but at longer range the gun sway + recoil makes it trickier for landing shots on targets behind cover, and non-elite shooter trash is almost ALWAYS behind waist high cover
It’s slower firing if you’re trying to hit stuff
You either grab smokes and close to a range to better engage
hope someone else deals with it
or waste ammo and time
Again it was a situation of being overwhelmed and noticing overtime that they deal a shit ton of damage I don’t understand why you’re being snarky about it
they're just not good weapons for clearing ranged chaff
Cause I wanna put a fire up your ass
CIAG can be when at short to mid range at least
destroy all barrels the instant you see them before anyone walks close and no one will ever accidentally barrel each other

watch
whena zealot runs into the barrel at light speed
as you try to destroy it
You are the veteran you dominate the shooters they are weaker than you
There fault at that point
i hit a barrel once, turn around to melee a guy on the ledge, turn back just in time to watch an ogryn slam his pickaxe in the barrel
sending me to my death while the MURDERER is merely ledged
one time a mutie grabbed me and threw me at a barrel another Vet was shooting to help kill a horde and the timing of the throw was just perfect to send me flying off into the abyss into my immediate death
after I died my camera swapped into spectator mode on that Vet
he was standing still
motionless
and then he said "I'm so sorry"
yea idk
Guilt
it wasn't even his fault
its easy for accidents to happen on that catwalk
it was the Mutie