#veteran-class
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the gunner shooting you through 13582849 poxwalkers
i didn't read anything about it
shooters yes
their salvos are longer, more accurate, and there is less delay between bursts
huh
I knew there was something
shooters felt more oppressive but I couldn't put my finger as to why
like bro why are you shooting so fast now
i've always treated even just one (1) shooter with the same priority as a fucking special
visualize it as, what ten shooters used to do, now three do
since it only takes 1 shooter to ruin a rez
like I will absolutely run backwards to ferret a couple of stray shooters out of cover because they will absolutely cause a wipe 30 seconds later when someone needs to rez
just pew pew pew pew into someone with low toughness
oh yeah, shooters were still 'priority'
so frankly I hadn't noticed the shooter buff
but they were never 'i will break from my current engagement to kill them'
at least for me
popping shroudfield to backstab a shooter (absolutely necessary)
i would stay stuck in but my positioning would move slowly to kill the shooters
I don't know about ulting for a single shooter lmao
at that point you could probably just shoot them somehow
anyway just dont listen to reddit, which is currently coping by claiming 20% gunner res will save you
gunners werent changed
the new damage blasting you is all shooters
and gunner res is still mid af
it's alright, it makes facetrading with them much more nice especially on vet
started to realize that if I died with three 20% gunner res curios on I'd probably die anyway without them so like
correct
turns out the best counter is a wall
and you dont need curio stats for wall
gunner res there is the difference between quickly killing them because you can tank their fire purely on confirmed kill + iron will, or having to make it a dance
even with confirmed kill running
if you have iron will and/or VoC you are already gigatanky in a relative sense
this isnt even including close order
if you have confirmed kill AND iron will AND the headshot-kill DR though you can definitely afford to drop gunner res on curios though
the effect of 20-49% gunner damage res is even less notable at that point
we are talking hundreds of milliseconds of gained tankiness
and if the issue isnt a gunner but GUNNERS, plural
well frankly you're jsut fucked, you were out of position
you need to move, not tank
nah dude
there's several events where you get >gunners come out of a side door
like... train assassination midpoint?
what was iron will again
The sidedoor can have a gunner spawn
iron will is practically a default pick on veteran
if you're NOT taking it you're doing something very specific
that takes literally all your points
I have been avoiding it because it seemed bad to me
it's absurdly good because it lets you face-trade with shooters while getting confirmed kill/headshot kill toughness rolling
and the first melee hit you soak is heavily reduced if you're focused on shooting, consciously eating exactly one trash mob's melee attack so you can focus on getting a shot off is clutch
heck, if you're getting confirmed kill toughness pumping, you can literally soak several poxwalkers just beating you
i would not recommend letting them do that but yea you can
I mean I'd rather not get a poxwalker axe up the ass
i mean, yes, but there's moments where like your team is literally backed into a wall or stuck in a door
yeah that's true
sounds like a problem for them
im way ahead aggroing a demonhost
we are not the same
there's a lot of pain-points on maps immediately after getting through a checkpoint
and there's like a massive gunner squad
jailhouse assassination door in the jail-section just before hte boss
this section is fucking brutal with the L-shaped corridor
and neemies shooting at you from the central office windows while you try to advance down the corridor
is that the section with the upward slope
yes
"yeah here you'll be fighting an uphill battle also here's 200 gunners and 1042589390341 scab ragers have fun"
that section is actually pretty forgiving tbh because there's big walled hallways on left and right
you can't get crossfired like you do in the jail section
tru
like that section of the map felt like someone had played jail assassination and gotten absolutely fucked on the corridor section
"y'know it doesn't feel good to have to squeeze through a narrow section while the entirety of hte mobian 6th shoots you from the side"
just gotta thug that shit out I guess
it looks dramatic as hell
but it's actually really well designed unlike a lot of other "superwide open sections" on other maps
now
if we want to talk about shittily designed map sections
dear lord the entire first section of the new map
is such massive ass cancer
can easily fall off + boss spawnpoint
i have seen so many players go flying off the ledge
because of barrels
my brother in christ shoot every barrel ahead of time
and the interior sections on the right
are so ridiculously tight you can't circle a flamer
if one appears
you HAVE to shoot him because there literally isn't enough space to dodge around him
i love the beginning section for all these reasons
I mean wouldn't you shoot him anyway
you're not letting the flamer live, are you?
no, a flamer on open ground you can run at him at an angle and then hit him in melee
And if he's embedded in melee shooting him is less viable for many ranged weapons
true
but like in those hallways if you have a flamer he's going to be inside of every melee mob and impossible to hit, to say nothing of elites
bulwark jumpscare
lord have mercy a bulwark is literally as wide as those hallways
it's funny but it's so demoralizing to have two just clogging the hallway
as you try to chip their arms down
either that or your team's ogryn's fat ass blocking the hallway
ehhhh that's fine, if the ogyrn is there he should be clearing it by himself
especialyl with the new pickaxes, they're fucking cracked
ogyrn 2-handed melee that feels more like a thunder hammer than a thunder hammer
I don't know the variants but all the footage I've seen of them
they have it all
single target damage, horde damage, good stagger
zamn
they MIGHT have a low dodge count?
but you can play around that same as you do on thunder hammer/crusher on zealot
esp if it got confident strikes or whatever it was, that +toughness on chained hit
it mainly just fucks with your muscle memory
Is there a reason why it doesnt work half of the time?
It works every time, the UI just has a lot of trouble keeping up with all the buffs.
Oh so it just doesnt appear on buff menu?
Sometimes/often.
Got it
It doesnt show for me(at least) half of the time that I get a buff
Well if it still works, all good
They gotta double stack up that buff menu though. There's so many now
It's an arrangement issue.
Buffs are flickering on and off constantly (There are a lot) and some icons will spawn and overlap
Last couple missions have kicked my ass with all the shooters. Any suggestions on an anti-shooter build?
There's mods that fix it since it lets you rearrange all the shit as you want it.
Recon lasgun feels so damn fun right now
Been testing a bunch of small variants in build to see which feels or performs best.. so far, the 2 I think is most fun overall. But Iām still hunting a āperfectā 7.
Blessings?
For the 2, best combination I have experienced so far is dumdum+infernus. But dumdum+ headhunter is also strong, and you can leverage a build towards it
The ātoughness on weakspot killā Is a strong talent, but doesnāt work well with infernus
quick q, how much does charge rate actually do for the plasma gun?
Noice I'm just starting on vet
For perks. Iām currently using 25 maniac, 25 flak. But I think there is merit in 25 unarmored 25 flak.
The margin on that stat is pretty low if I recall. You can inspect the weapon to see the lower and upper bound. You can only get 80% of the way to the upper bound, so the difference between a say a 50 and 80 roll is likely negligible
i got 35 % but i never charge it up
Why isn't there a centralized place to share vet builds/info?
It might impact the base hip fire speed? Iām not sure
We have 3 different tables for stats
Thereās a thread for it
yeah idk, its got god role perks but that
And a separate one for weapons
FatShark UI design is lacking. And tbh, a lot of stats donāt do what they should
Tooltips are weird
A lot of stats are obscured as well. Bit sad
yeah ik what u mean
Big chance we get a better UI with crafting update
Vermintide has had their UI change a few times
If it applies brittleness, thatās applied for all players. Which can be a benefit, but itās Unoften that quick play teammates will change their playstyles around it
I donāt believe that the plasma gun has much need for rending, but Iād want to check before giving a solid answer. But Iād imagine that other blessings are probably better
so gets hot and blaze away ig is better
Blaze away for sure. Iād need to check what gets hot does again. If itās crit, Iām pretty sure that crit is lack luster on the plasma gun. Small increase in damage. But if it gets you 1 shot breakpoints sometimes thatās awesome
Plasma gun is a nice weapon in that is mostly reliant on base stat roll as opposed to blessings.
Makes it easier to get a great one
Technically zealot chat did this too much and the practice is outlawed
Recons, like all the Lasguns, excel at ammo economy. No other guns can make the ammo last like the Lasguns and Recons are now more comfortably in that list too
Thirsty?
It would be fine if I could figure out what about the message was a problem
I am not sure what word I used that could trigger a moderation bot
It's because you didn't end the last sentence with a period.
I meant screenshotting and posting a auto modded post
It's my secret way of proving I am me 
If I am ever replaced, the doppelganger clown will properly punctuate the last sentence
Also after finishing the event for kills with the new weapons to get all the dockets/plasteel/diamantine I swapped off of Boltpistol into Recon Mk II and suddenly the new map became baby mode easy LMFAO
It's amazing how much the difficulty of the new map changes once someone has a weapon that can comfortably clear ranged chaff quickly and cheaply
I love the Recon Mk II and it might be my new fav of the three Recons
Both elite ranged types and non-elite ranged types need someone on the team ready to counter them or the team will be forced to push up more slowly
precision fire underwear!! how I have missed you
The Zealots and Ogryns in my groups tried this and got shredded like cheese pushing into the open areas of the new map
You can definitely still close to melee but the ranged chaff will punish people for it
yo im back
They spread out a TON at that big section after the lift
just checking in real quick, did they ever unfuck the veteran yet?
Smokes/Bubbles/Lasguns trivialize that section
how do you mean?
vets are pretty strong rn
Sure but the average Auric quickplay player certainly has LOL
i deffo noticed the change, three scab stalkers seem to shoot at you nonstop now lol
their tempo is up
The non-elite shooters fire more often and Gunners have a tighter spread for more accuracy and better damage over distances
Sheeeeeesh
There was big update that changed the vet, made the keystones stupid in comparison to the simple zealot keystones. people were making builds using 0 keystones on veteran because they were so bad.
Yes I have noticed the difference too. Particularly when running Boltpistol for anti-elite and anti-special clear. It does ok on non-elite shooter clear but timing the shots to adjust for the recoil/weapon sway makes it feel so much slower for ranged room clear vs Recons or Boltgun
oh traitors curse part one? That got fixed in like 2 weeks lol
how did they fix it?
well they buffed marksman focus, the other two keystone are honestly pretty decent and people just needed to accept that lol
crunched the tree down with several buffs
also that
Ranged enemies are just overall more of a threat than they've ever been before
need to double check, so just scab/dreg shooters get accuracy bonuses. But scab gunners are included too?
It makes a dedicated shooter role even more valuable for a pug team
ye i remember i used to build all my chars specifically to not get toughness-broken by a single salvo
I didn't play during P12 so I have no idea what that era was like, but these ranged enemies are definitely more of a threat now vs pre-Secrets of the Machine God
and oh my god there was SO MANY SHOOTERS pre-p12
now its a lot of gunners
but it would be a fucking clowncar frenzy of shooters
The increased fire rate on non-elite shooters and the increased accuracy on Gunners have been incredibly punishing for quickplay pugs
Shotgunners haven't changed though
They're still pretty easy to kill
i miss scary shotgunners
clown car frenzy
everyday, Psykers with shields are mandatory at this point
I've had moments where I look away for a moment to deal with the pack of maulers the AI director spawned behind us only to turn around and see my quickplay pug is all down to enemy ranged LMFAO
I for one do not miss the short range sniper shotgunners
People are too used to seeing enemy ranged chaff as a non-threat and low priority so they ignore it, think they can shrug off the damage or just dodge it easy
Then run out of dodges and get their toughness turned to dustness
Having 5 shotgunner in old time is scary?
having one shotgunner in old time was scary
nah, have 2-3 shotgunnera delete your health even on heresy during launch
Ghost Laspistol Vets can rest easy though. They can stand out in front of the firing lines and put them down effectively
How am going to deal pubbies auric heresy?
five was probably everyone dying i dont think they even spawned five shotgunners at a time pre-auric boards
It was like getting hit with a sniper that pushes towards you
it was hilarious
I hope they bring this back because it sounds hilarious LOL
i'd see their stupid skull-backpack poking through a horde walking up to me
and my heartrate would slowly accelerate
the closer it got
until i would be screaming
it was psychologically very effective
man launch day scab shotgunners were something
One full squad can delete your 4 man team
I built a set up for a player that wasn't giga juiced though
#veteran-class message
fighting three full health chaos spawns? awye
getting a slug and full health plogryn at the end of chasm logistratum was fun
I play the funny clown juice but I don't push that onto others when they want a nice build for Recons
Gunner is a threat to me when thereās 2-3 scatter around
I'd have gone redirect fire over demo team personally
I feel like nade regen is enough
green shotgunner lul
nurglebless annoys me
nothing like following a laser back to its source and shooting a sniper and ... nope, he's green, you have now been got
oh i guess zealot cant just
also does the Dreg shotgunner barrel roll?
basically turn off nurglebless anymore with punishment
I noticed only the scab rolls towards you
It was Krak without Grenadier and they seemed to be newer to Vet so I wanted to give them extra leeway on using Kraks more often but that's a fair critique
Demo Team + Demo Stockpile is definitely excessive
Demo team and stockpile for maximum victory
Also wow Kraks feel nice now
I can only imagine how they felt throwing Krak grenades into bosses with that set up LOL
Fire Team, Bring It Down and Tinkerer juicing Krak damage
Having 4 veteran running krak grenade
Newer player setup without surv is a choice
I imagine that
does it stack with auras?
No
damn
Ikr
They're coming from Gunlugger Ogryn into Recon Mk VId and spending the talent points dipping into Surv Aura leaves them without enough talent points for Onslaught
And like I think Onslaught is just too important for the Recon Mk VId to pass up
It's like a better Chink in their Armour
no juggling Marksman's Focus stacks
Just always active and shredding armour
Itās not tho
U only rly need it for killing crushers
I know we disagree on the build there but the DPS/TTK on Maulers/Flak Ragers/Crushers is noticeable
And longer range scab engagements
By a significant margin too
Mauler & crusher u can just bring a melee that does good carapace dmg
Scab rager sure
I've run Recon Mk VId without Onslaught and suddenly seen a 500-600 DPS drop and wondered where my damage went until I remembered that I didn't have Onslaught
Like you can run it without Onslaught
It's passable
It's objectively worse
I have touched the heavens of Recon Mk VId Onslaught and no longer wish to live among mortals who use the Recon Mk VId without it
I mean i bring both
But sometimes blasting is the way you canāt go wrong with rending
It only doesnāt help vs unarmored and infested
Also can you imagine the DPS/TTK drop between a Vet using Recon Mk VId Onslaught/Rending Strikes/Executioner's Stance vs a Voice of Command Vet using Voice of Command and ONLY Rending Strikes??
They'd feel like the weapon was piddly
At least with Rending Strikes + Onslaught it can still dish out some solid damage vs Flak + Carapace
Incorrect
I have tested this thoroughly and the Recon Mk VId benefits most from Onslaught
It improves shot to kill in a lot of different sub-perfect scenarios
You can drop it on Recon Mk II and Recon Mk VIIa though
Their fire rates are too slow to benefit much
Im with sneaky here if im going down that side of the tree iām grabbing onslaught itās the best node there
I can record and show you the difference between my set up with and without Onslaught
It's pretty significant
And VId benefits from it well
I'm going to go out on a limb and say it's because of your very particular build
Extrapolate a few shots per enemy and time to kill across a whole mission
That the disparity is so big
You know how many lasers you save with a 1 second shorter ttk on a vid
Thatās a meaningful breakpoint
Yeah but the disparity between someone not using ranged damage talents vs someone using them is going to be even bigger tbh
And everything flak at range and reapers
If you're going recon you really should just listen to sneaky
Not that much on unyielding
No no, if you have a 200 dps difference on a regular setup, it only gets larger as you juice more
Reaper has some carapace right?
Unyielding is affected by rending
And bracelets
Only unarmored and infested is not
It's easily avoidable
Yes, with rending strikes u get 0.85x ADM instead of 0.75x
Oooh I see what you mean. So a set up ignoring left tree and only grabbing Onslaught + Rending Strikes is seeing less of a damage increase vs left tree with both of those. And like yeah but I'd still say it's important for improving DPS/TTK on Carapace + Flak
Rending Strikes alone isn't enough to carry the Recon Mk VId into good Crusher DPS/TTK imo
Peak adm or fall off adm
Whats best way/weapon to suppress enemies? I'm trying to do infiltrate penance
The 2nd is what im talking about
brautos excel at it
Dont take TB though
Yeah I ran a big test of Flak/Unyielding targets on all variants of Recon and noticed this too
U just infil and break stealth near big group of enemies
Recon Mk VId fell behind on DPS/TTK on Reapers/Bulwarks
I made a big imgur album of recordings for that too!
Yes but thatās fine
Whats tb
But you CAN trust visual evidence
Ah so near hordes
Terrifying barrage, the tooltip is misleading and it's really bad. Just remember that only shooters, gunners, and reapers can be effectively suppressed. Everything else is either outright immune or barely effected (groaners)
Here we go!
I recorded these recently
All Recon Variants, the talent set ups and weapons used for testing, and the recordings at different distances for DPS/TTK comparisons
Cat is nothing if not thorough with their homework.
I tested a bunch beforehand to see what the optimal talent tree set up for DPS/TTK would be before putting the best versions of my Recon Mk II and Recon Mk VIIa to the test
I then compared it to my usual talent set up and my current main Recon Mk VId for DPS/TTK vs Flak/Unyielding
new guide section WIP
I see I see
So I just get suppression node and use the weapon you said and pop infil near big horde?
I was just off work and tired. I did absolutely suck but I do play better than that moment generally
I will say I'm not on your tier for skill but I'm not as bad as you may think
This is the coolest part Iām gonna add but itās also prob the most tedious lol
At least Iām not gonna do <damnation enemy dmg numbers
I do clown science and record DPS/TTK
If you dislike the numbers tuning or the methods, you are welcome to perform your own tests/recordings too
Pride is worthless, information is priceless
And I am always happy to help share info with new players interested in Recons
Through my testing I managed to make a fun chart for it too
DPS/TTK (single target)
Mk II > Mk VIIa > MK VId
DPS/TTK (multi target)
Mk VIIa > Mk VId > Mk II
DPS/TTK (carapace)
Mk VId > Mk VIIa > Mk II
Ammo Efficiency
Mk II > Mk VIIa > Mk VId
Recon Mk VIIa: 50-54 shots (2 ammo cost per shot, 100-108 ammo per clip)
Recon Mk II: 100-108 shots (1 ammo cost per shot, 100-108 ammo per clip)
Recon Mk VId: 160-180 shots (1 ammo cost per shot, 160-180 ammo per clip)
Recon Mk II has become the new clown favourite tbh
I will record Recon Mk VId TTK/DPS vs Mauler/Flak Rager to show the difference
Give me a few minutes
Words alone are difficult to trust without evidence to back it up
So I record
i mean onslaught/rending on hit will definitely improve flak TTKs by like... maybe a few shots
Also I am down to play more matches on a day off
but you already go brrrrrrrrr so are you REALLY ever going to notice
I will prove I am not nearly as bad as those 3 matches implied LOL
I am off Thursday/Saturday this week so poke me on either of those days and I'll be down to go heretic hunting again
Iād say that someone who bases their opinion on a person on one short interaction of maybe an hour, hour and a half, is foolish and shortsighted.
Ever had an off day?
data collation is a very different skill than game sense tbh
the numbers might say one thing but actual game feel and how useful "data" is to that is completely different
If you don't want to play again that's fine. But that's also untrue LOL
like when does getting -1 hit-to-kill ACTUALLY matter
How well someone plays after a work day vs on a day off is very different
You had to leave? Not me LOL
I did keep playing more matches later that day
After I got some rest
For other days? I don't remember this
I hope I didnāt do too terrible 
You can't do as poorly as I did LMFAO
I really, really sucked in those three matches (I was so tired and nervous LOL)
anyway if I want to have fun with recon las but don't want to go hard right tree for onslaught how's this
am I forgetting anything
I basically spent half the mission away from the team grabbing plasteel and the moment I look back Azrael & judgement are 90m ahead fighting the Roman legion
Which Recon variant?
Also you should definitely grab a keystone
was going to start iwth recon2 and work my way through
does left keystone reasonably benefit recon las, I thought there was something with the math that made the left keystone bonus basically nil
I made the mistake of trying to keep up with Azrael and their friend at all times, and wow they're FAST
or did that change with this patch
i'm a plasteel sniffer myself
i blew 50K today trying to get slaughterer 4 for the new pickaxes for ogyrn
didn't get it lul
Also Numbers Cat we should play a few games together eventually because you seem like you'd be fun to play with
@formal lake My point is, donāt be so full of pride you think you can assume you know a person, game performance is affected heavily by life events, work, rest level, stress, itās foolish, shortsighted and arrogant to say you have gauged someone skill level in such a short time. I have no doubt you are skilled, but why immediately go to slandering someone, simply because you donāt see them on your level? Cat has a principle I respect of researching and sharing information. This isnāt a competitive game and that kind of pride only hurts you.
I have a really stressful work week coming up and I'm not going to risk looking dumb again trying to play after a work day
This is not misinformation and I will prove it soon
Recording in progress!
I mean data is data
Interpretations of data are subjective
Nothing Iāve seen from him has been inaccurate and Iāve followed a good bit. Niche and very preference based, but not incorrect.
Ogyrn ranged ult objectively obliterates bosses but I hate playing with it because I feel like most pug parties benefit more from having any other ult
former is objective data, latter is a subjective opinion of it
Going to compile Onslaught vs No Onslaught into a new imgur album for view
Test targets will be Crusher, Mauler and Flak Rager
which one's which
I'll also do test range at close range (0m to 7m) and far range (8m)
Close range is 0~8m, far is defined as 30m+
Usually
The only results I can realisticly think of is "you fire a controlled burst at a flak rager head"
"does it fall over"
Yeah I'm not sure how to word it
and having onslaught will minorly help with that
Drama and personal feuds in the number-crunching division
but if you're magdumping into a wall of flak ragers are you REALLLLLY ever going to notice?
Mostly just that 8m is when buffs are active vs any closer and some buffs go inactive
The only guns that seem to have non-standard close & far range definition are the ones with ārangeā stat roll
And maybe Agripinaa revolver?
perhaps but if your muscle memory is that of "hold the trigger for X shots and then let off to see whether or not the rager is dead"
Canāt quite remember
having 1 or more fewer hits to kill is a comfort thing
agree thta it probably won't ever mater in a magdump situation
yeah, and that makes "on average the rager will be dead in fewer hits" a real boon IMO
Crit streaks are why I run Deadshot + Headhunter tbh. You can better control the crit chance that way
no, because you don't stop shooting when you hear the death sound, your muscle memory is "hold trigger->shoot X shots->stop shooting->is it dead?"
You can't view TTK on fullauto weapons fired in manual bursts that way
Give me time for compiling recordings and I will share my testing too
Okay, so what you're saying is that you overshoot every rager?
Because that's what it sounds like
which is... fine, but it's distinctly a choice
Okay, I'm going to describe the situation in which it does
I'd recommend dropping tink for the ping keystone and redirect fire, assuming you find using it tolerable.
Heās saying that the TTK difference between onslaught and without is minuscule to the point where even with muscle memory in consideration, itās too small of a difference to make u shoot less with onslaught
Thatās how I understood it anyway
Yeah this is correct. That's why I'm testing with and without Onslaught to show the DPS difference
Grenades % on elite kill or whatever it's called is also overkill imo
- you are manually firing bursts that may or may not based on crit RNG and spread of arms and shoulders catching hits instead of the head, kill a rager
It seems, it would be helpful for maulers and crushers, not a noticeable increase really anywhere else. So it again falls to preference. Not like anyoneās saying this is meta or use this over another.
Are we talking like single digit % change in "does it die or not" with and without onslaught
The biggest cost to me is that onslaught just costs so many points that I hate going deep right tree period lul
Therefore donāt take it
again I think this is a myopic way to look at it, I would have to look at it as "in 10 bursts of X shots against ragers, you kill A ragers with onsluaght and B ragers without"
Itās not worth it 99% the time
cqkz > stam is free as far as im concered
I'm not arguing that it's AMAZING MUST TAKE But I hate the TTK argument when it comes to engaging multiple targets with an automatic weapon
This is true
But left side has ammo -> elite dmg -> stam which is imo a better deal
Iāve not purposefully taken the right side stam regen boost node in a long time
and id rather just grab kraks or a better melee tbh
I will show one specific set of recordings to prove to you the MAJOR difference in Onslaught vs without Onslaught though
i think they forgot to adjust 6d mobility
cause its supposed to be a laser lmg but its still the fastest one lmao
Itās never been min max for crushers, itās been min max for using the recon as a fun gun, as far as I understand it.
still has columnus mobility instead of agri
Well, he is min-maxing recon for the sole purpose of killing crushers basically
also never, tinkerer frags are goated
Tinkerer is not as big of a boost to frags as u think
Itās a more valuable boost to krak/smoke than frag
25% R A D I U S isn't a boost?
out of the two combat blades, the 3 and 6, which one over the other do yall prefer
A preference, for fun, as heās said, not claiming itās best for it, just enjoying something unique
it's the difference between 1 frag-walk away from a side of horde and having to manually mop it up
Yea, u go from 100pi to 156pi in terms of area but u donāt kill any particular thing better
two shredders kill a lot, 25% radius kills a lot more
than the version without Onslaught and Focus Target 5 stack doing LESS DPS
I think that reliably sweeping up poxwalkers who have started to spread is a huge boost
but yea i suppose the output isnt too dissimilar
Even Focus Target doesn't push it to doing more DPS than Onslaught
And it's still 300 DPS behind
Itās not as big of a boost over a keystone letās just put it that way
Think of how much that difference is magnified when using more damage buffs
TTK on multiple Maulers will drop significantly
TTK on multiple Maulers will only be worse without Onslaught
yeah crit variance is going to be huge
Like, yes itās a solid boost, itās not so strong of a boost that u should drop a keystone for
Recons need more juice than average to keep up so just keep that in mind, detours will cost ranged performance
You can see the DPS difference on no Onslaught with Focus Target 5 stack juicing it to more damage
vs Onslaught and no Focus Target
Now scale that to multiple Maulers
Suddenly the difference is very, very significant
I think the point is you can't scale video footage of one (1) mauler kill, is exactly the point
More ammo spent, less DPS, longer TTK
because of how swingy crit variance is
Onslaught is very high value on the Recon Mk VId
one mauler kill is not a data point you can extrapolate from
But how much you personally value Onslaught on a Recon is subjective
You may value other talents higher
Feel like everyone posting one-off kills in the meat grinde really miss this point
And view the talent tax as too expensive
That's another argument entirely
Onslaught itself is more than marginal on DPS tests
I do feel that the onslaught benefit on mauler bodies HAS to be noticeable overall, just not necessarily "worth it"
that is a very fair point, but I'm used to playing mg4 las
how much worse can recon be
:^)
Yeah and that's a fair take. For multiple Maulers and even single target Maulers I'd view it as very worth for better ammo economy, better DPS and shorter TTK
Long term it helps a Recon Mk VId punch a bit harder and stretch the ammo
It is noticeable, but itās still very small to be worth the point cost
For some last point grabs, you could get agile engagement over onslaught
U could get desperado over onslaught
It's even wilder as a difference vs Crushers outside of Exe Stance/buffs too
Itās just a hard sell to get onslaught
Something I've noticed with my testing is I always test at the best possible ceiling I can reach
But not for common scenarios like Exe Stance on CD, no Marksman buff active, no For the Emperor active, no Close Quarters Kill Zone active
here's a hot take: remove the ICD on shocktrooper, I want my darn infinite ammo recons back
I'm curious what your talent tree looks like and what your weapon looks like where Onslaught is somehow slower tbh
It doesnāt have an ICD
mg4 is pretty good against anything but flak, your flak performance will be better but it won't be as outstanding against maniac so that flattens the average
eh wot, I thought they put one on it?
It procs off all ur Lasgun crits now
Previously it was ābuggedā to only work for 1st crit in a crit chain, thatās been patched
Now it works for all ur crits
oh boy
i haven't played with recon las in forever, time to relive those glory days then
That's surprising given that my own recordings/testing show Onslaught vs no Onslaught on targets can be 300-600+ DPS behind
and that's just on single target
With the same talent tree/weapon used
And the only difference being no Onslaught
And I should say that these are not old recordings
I am literally recording now
No, that never happened. There was a period of months where string crits weren't working with shocktrooper due to a bug. People spread a lot of misinfo about it being an icd, but this was not the case.
Your data is just wildly different than what I'm seeing
IT WAS YOU
I'm using controlled testing to show single target DPS/TTK using the same weapon with the only difference being the talent tree
I'm not sure what about that test could be wrong? The only difference between the tests would be the Onslaught talent
crit RNG and variance is what's "wrong"
Heās saying because the variance is too high you should have done multiple tests & took avg
and darktide doesn't use... whatever pseudorandom RNG system a ot of games these days are for crits, right
it's true RNG?
(which is simpler and better)
Oooh. Ok yeah I see now. The sample size is too small for a good understanding of where the weapon's performance is. I can download creature spawner finally, I guess, and do more recordings but like
Like, I can post my knife 3 hit crusher vid with 3400dps
Iām still going to say the avg is somewhere around 3080~3152 in the best case scenario, because a normal human being physically cannot execute 3400+dps on knife all the time
The big thing tripping me up is that I use Gyazo Replay for recordings so it's only 6 sec clips at most
I'm not sure how to record anything longer LOL
I will strongly suggest Medal.tv
I have OBS but I have no idea how to make that work
it's not the most robust and fairly limited but it has very forgiving/idiotproof setup
OBS is very simple
I understand my mistakes now. I need to post larger sample sizes! Single target variance is too major. Creature Spawner and mult-target is how to best show the differences
I can post better recordings that way
At minimum I'll probably keep creature spawner for better testing in the Psykanium but I don't like taking any mods that change gameplay for matches
i'd argue that with high ROF weapons and crit RNG at a certain point "recordings" are non-viable
even in "a stack of intersecting maulers" tests
you can get weird results because of arms
Nvidia shadowplay works really nicely for me but you need a Nvidia GPU obviously
Recons have always relied heavily on crits for performance tbh. Shock Trooper is what allows them to become better for ammo economy than any of the Infantry Autoguns for sustained fights (even if they fall behind on DPS/TTK)
is this a good gun for mass murder? 
it's a DB so no to the "mass" part
manstoper was what, infini-cleave on crits or something?
Oh! I have that kind of graphics card!
But my computer is a few years older
yez
yeah
I have an NVIDIA GeForce RTX 2080 Ti
DB's individual shots compared to what the kickback can do
just not close enough for the same amount of effort
I have a pretty good kantrael (I think) with manstopper
it's more cinematic, good enough
I need to figure out what Nvidia Shadowplay is
If you have GeForce Experience installed I think shadowplay comes with that
I do yeah
the real challenge for me rn is to hold myself back from sinking plasteel into ogryn pickaxe
I only ever look at it for updating my graphics drivers though
here's a question, Exhilarating Takedown (headshot toughness) for recons, yea or nay
nay
anyway, what are perks and blessing you recommend for DB shotgun?
I blew 50K plasteel trying to get slaughterer 4 for ogyrn pick
didn't get it
orz
flak + maniac
manstopper + both barrels IMO
that was my feeling, you'll get body/arm kills too often
Nay imo. It can find the most value from the Recon Mk II and Recon Mk VIIa, and I'd still recommend taking Confirmed Kill over Exhil Takedown on those two variants. It's even worse on the Recon Mk VId
Is it me or are the new missions more fun? I didn't try traditional mission but actually getting challenged now in auric
I know that feel. spent 60k trying to find thrust 4 for my zealot š
thanks
I'll put infested in
Look around the settings/tabs in experience and you should see game recording options for clipping and long records
Not at my home computer rn so I can't guide you through
if u don't have both barrels
speedload isn't too horrible of a substitute
but ideally both barrels
Well, not always. There was a long time before shocktrooper.
I have got bbarrel 3
Both barrels over scatter+man?
@formal lake do u happen to have min pellet count for the new shotgun, and its total pellet count
yez because WS gives u crit
what's ws? š
weapon specialist
oh
yes, weapon specialist once understood and experienced is the most fun
can't find it
unless you're using shredders or $WORST_WEAPON_FOR_NO_REASON like sneakycat
wait, the double barrel doesn't share blessing with old shotguns?
The beta/launch days of the original talent tree were a golden era for Vets. Camo stance letting you stand still and the whole map forgot you existed. Exe Stance letting you casually tank entire gunner firing lines by standing still out in the open with crazy levels of toughness damage reduction and toughness regen even today we can't reach. Kantrael Mk XII Infantry Lasgun being the king of all weapons for the meta. It was hilarious LOL
But yeah pre-Shock Trooper I don't remember anyone caring about crit builds
Deadshot was bad? I think?
wdym you just repeated the worst weapon twice
Eh, vet is the strongest right now for months. Voice of command, (plasma or colum or revolver), power sword or dagger or few other options... what's not to love?
But yeah I've taken Shredder Autopistol into Aurics before for funsies and it was ok LOL
Recons have been buffed
They're mid-tier now
Not top-tier, but also not bottom-tier anymore
I would argue before last patch majority thought recon lasgun was worse than shredder
Shredder Autopistol firmly claims bottom tier alone
Yeah that's correct LOL
I love the laser vomit tbh and even when the weapons were far weaker I loved running them in Aurics
Recon lasgun absolutely eats ammo economy for everyone else. Especially the rando recon you'd run into
The good news is that the new randoms running Recons in quickplay are actually useful now!
Kinda
I don't know if that's good news
At least more useful than they were before LOL
I've had some Recon users hold their own pretty well in some quickplay lobbies
I had this EXACT moment recently in Carnival with the map that has the giant chemical Vat at the end to break
2 Zealots ragequit near the end after going down
I had 2 crabwalker god recons before last patch once
Krieg Vet using a shovel and Helbore hung on despite dying
I managed to solo clutch it out, push past the waves and get him + the bots up
We finished the mission together
Krieg Vets really do the cosmetics justice sometimes
Finish the mission no matter what
damn, the new DB shotgun need level 22 to be able to buy
i'm afraid at that level, manstopper would be hard to get...
Opinions on Duck and Dive? Don't use it all that often but have recently reconsidered.
It's one of my fav blessings to pair with Deadshot tbh. Even without Deadshot it's still a very useful blessing for getting back stamina by dodging ranged while dueling melee elites for extra blocking, push attacks, etc.
It's really only competing with Close Quarters Killzone for going down the top right side of the Weapon Specialist tree to get the stam regen delay node too
CQKZ is a REALLY good blessing to compete with though
dang, I have always thought that I had to earn each blessing for each character...
man
zealot do be having a lot of stagger in their tree
its tru
rip potential 310% impact build
how will we ever recover
i always hated the left side anyway
no way i give up momentum
also +25% suppress > punishment is stinky on a lot of builds
vs. The hilariously universal +5% melee > sustained > tdr > swift
they gotta reorganize some of this
I'm cooking
get rid of that suppression node lol
yea theyre ezpicks
fukken right boiii
desperation is underrated period
most peeps dont even look twice at duelist
majority of zealots still hardlocked on holy rev
it's very strong yea
depends on weapon
EV doesn't rly need duellist
you should look at more trees in your morningstar lobby
its very eyeopening
like second wind is still somehow an open secret
instead of just an obvious lock
not like theres much other choice anyway
EWEW lol
that was fine year 1
and knives are just da best (tm)
i cant with them
and also speccing to them kinda blows
faith restores or voice of terra is like
ooof
okay
recon 2 is actually kind of goated
being able to lay down full auto fire that actually does decent damage, while moving at a hipfire-walk with decent accuracy, while regenning stamina
definitely was somewhat taxing even with shocktrooper but it was manageable even with a full ammo-using team
not sure how hungry the other variants are
7a has worse ammo econ, but still tolerable
6d has worst ammo econ
Recon Mk II is my new fav LOL
it's so good
Recon Mk VId is fun for light machine gun memes though
bring the DAKKA
DPS/TTK (single target)
Mk II > Mk VIIa > MK VId
DPS/TTK (multi target)
Mk VIIa > Mk VId > Mk II
DPS/TTK (carapace)
Mk VId > Mk VIIa > Mk II
Ammo Efficiency
Mk II > Mk VIIa > Mk VId
Recon Mk VIIa: 50-54 shots (2 ammo cost per shot, 100-108 ammo per clip)
Recon Mk II: 100-108 shots (1 ammo cost per shot, 100-108 ammo per clip)
Recon Mk VId: 160-180 shots (1 ammo cost per shot, 160-180 ammo per clip)
I've got this thing saved for whenever stuff like this comes up
The high rate of fire makes it go through ammo much faster than the other two variants but because of the much higher magazine size it doesn't reload as often as the Mk VIIa
honestly the ability of the mk2 recon las to shoot
without dimiishing your walkspeeed at all
Mk VId is thirsty, Mk VIIa is reloading more often, Mk II is the best overall
It's definitely a nerf but I kinda like it tbh as weird as that sounds
It makes it feel like a light machine gun with the doubled magazine size, rate of fire and slowdown to movement speed when firing
Are there any good builds for Mk VIIa Recon, by the way? Brunt dropped me a 378 one and Hadron rolled Headhunter/Infernus. Do I just yolo Infiltrate/melee spec given what's going on in pubs most of the time?
It's definitely the most unique of the Recon variants now and it's kinda surprising that a weapon that shares the same family name can be so different
Recons require more juice than average for performance
You can do that but it wouldnt be efficient
As for a good build, it depends on what ability you want and whether you consider surv to be mandatory
Headhunter is good and Infernus was recently buffed so it's not bad either. Dum Dum would be better than Infernus. You probably want Flak + Maniac or Flak + Crit chance for the perks. I can build you a nice talent tree if you'd like. Tell me which grenade and what ability you want
Soldier 69 is also here so he can offer advice on the tree I recommend too and what talents might be better to swap points for
smokes executionerās stance weapon specialist 
I need to try weapon specialist Recon Mk VId
Love me smokes
I want to feel the increased ranged attack speed
Do you think Fatshark will ever add more hairstyles/faces/tattoos?
I'm kinda hoping they put in a decent looking ponytail one day because I'd love to make my character look like Miranda from the first Space Marine game
it's not a change? it's been around
They might mean the change to reload speed/swap speed?
Which I think is meant to play up the feel of the Recon MK VId as a heavy fire support version of the Recons
Alright, let's give it a try. I'd probably run something to get rid of elites in melee, so Shredders it is. I'd also like to try out Infiltrate with Recons, the reveal suppression effect seems decent for a weapon with kark all CC.
@junior needle pinging Soldier 69 for peer review LOL
but we have a WORM
shredders into infiltrate is a funny zig zag
I could swap keystone into Weapon Specialist instead if you prefer the melee nodes
Its handling as listed as being nerfed in a recent patch, although I can't be certain as I never checked
Also the reload speed
stam regen delay bonus is an odd choice when you can have redirect fire, likewise with the nade regen on kill vs time based nade regen
I usually grab at least one since Numbers Cat recommends it
But yeah the point could be swapped over into Redirect Fire
Could also swap Demo Team into Demo Stockpile
The zig zag DOES allow that seamlessly
what are the cool kid's recon lasgun, perks and blessings for it? 
I was making something similar to this actually
ngl i skip precision strikes on recons unless i'm using knife or whatever
This is what I ended up with, haven't played it yet and I've never used infiltrate before 
Recon Mk II: Dum Dum, Headhunter, Flak + (Maniac or Crit Chance)
Recon Mk VIIa: Dum Dum, Headhunter, Flak + (Maniac or Crit Chance)
Recon Mk VId: Headhunter + (Dum Dum or Infernus), Flak + (Maniac or Crit Chance)**
**Honourable Mention to Carapace for Crusher hunting on the Recon Mk VId but don't do this unless you're a clown like me LOL
Not sure that ogryn damage is worth losing rending strikes
Infernus is kinda ok for the II or VIIa but tbh you should probably always aim for Dum Dum over Infernus on those two
I think it's sliiightly better for the Mk II and Mk VIIa after the damage buffs but that's fair. I think Determined is worth taking for the amount of ranged fire everyone will see in matches now though
Late reply but thank you.
precision strikes is about 150-200~ dps on that setup without buffs active
You're in for a treat if you love stealth gameplay because Infiltrate lets you pull off some pretty goofy maneuvers and do solo clutching easier
But that's with 100% headshot uptime
Which variant? 
then i'll skip it for twinned blasts 
So if you think there's another node with more value I'd say go for it, I only take supp immunity because recons have goofy spread while ads when suppressed
Likely hasn't been changed
thanks 
Suppression immunity is absolutely recommended for Recons for sure. Either you get it from Executioner's Stance or you get it from Determined. Running without either is torture LOL
Kraks, Fire Team, Tinkerer, Twinned Blasts, Grenadier, Bring It Down
I yearn to delete a boss by rolling dice
Took a look at the build you suggested, and yes I'd like a Weapon Specialist swap because I'd rather not get rolled in melee.
2
Went from 1400~ and change to about 1600~ with and without, same setup
l4d smoker be like
i think skirmisher boosts that too but i don't have updated guide on me
Thats crazy
I'll make note of it for the future. 200~ish DPS is probably not worth the talent tax for some people
time for "oops all Krak" cereal
I'm going to try this in an Auric and see if I can instantly delete a boss LOL

Tempted to try the Skirmisher thing
Sprint up to the boss in Infiltrate and throw Kraks
pray for my team because I'm using your talent set up
LMFAO

darktide 
They work
would I be allowed to get some pointers on a close range build?
I made one myself
but idk if it's good

Agile Engagement is another talent I don't use very often either but have heard good things about it on this channel. Should I?
I'm confused what is this build supposed to do? š¤
i'm mostly playing in close range with the Mk 6 power sword
second disconnect in the same game
fuck you hadron
disconnects are baked into the difficulty level 
Itās true
It went fine and we trivialized the first boss but there was ONLY the one boss LOL
yeah it's very good, pathing is... unfortunate however
I didn't get any twinned blast procs though
you made an example out of them
let this be lesson to eretig
Truly the darkest tide was trying not to disconnect out of a match
With just the 3 kraks it destroyed more than half the boss HP I think LOL
and they were stunlocked the whole time
Zealots ripped off what was left of the Plogryn's head
Did path ever send the Byeaheimer clip where I actively had his FPS go from 77 to 20<
i don't recall
Weapon Specialist + Recon Mk VId + Keep Their Heads Down was hilarious for suppression though
Sending it
Watch Worlds most dangerous Chaos Spawn and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
I could shoot down an alley and scatter the shooters/gunners LOL
His frames were struggling when I started doing that with PBB
Recon Mk VId was empty on ammo SO fast with Weapon Specialist though
but the fire rate was addictive
me falling in love with the fire rate while my team wonders where the ammo went
gotta grab all the celery stimms
āWhere did ammo goā¦ā - Brawler Ogryn
me with every single tin and pack I can find in my mouth already
mentlegen
This is why Iām becoming a Pick Ogryn so I donāt have to worry about ammo
4 disconnects
That or Iām using DB WS more
I hate fatshark
they really hate you
From freezing or in general ping
curious, whatre yall running for the bolt pistol blessings wise?
I know path had a fix for it, I just instantly crash instead of getting error 2014
You have to go into the win32 file of Darktide in steam and change the memory dump from true to false something like that, ask him
I literally instantly forgot
But it fixed a shit ton
FUCKIN FINALLY
Some mods make the game very unstable for some reason
NumericUI
Is one of them, crash commonly when trying to run it
Deadly accurate + surgical or puncture + the one that lets it explode at close range.
Iād say wait for it to update before using it
The second one is most useful on zealout when using scourge. Otherwise, get the first roll.
It's a bit easier to do the first one for vet; getting elite damage will let you 1tap both gunner types to the head if you've got superiority complex.
So you have a perk slot freed up.
If you want gunner 1taps on other classes I think you have to have both unarmored and flak damage.
This makes sense as to why some people were upset about the update stability
BUT THE CLOWN IS FREE
no mod life saved me from crashing
Minimal modding keeps it stable
Just lots of screen changing shit will cause it to crash
Why Iām not touching numericUI till I see it get updated
Interesting to hear, I've just been using numeric ui, scoreboard, and true level and haven't had any freeze's or crashes
I think it could be a combo of too many mods also
I have many mods installed and I haven't been crashing. Had one fatal error from running out of memory but that was because darktide was running for a very long time.
What are the good DB blessings?
Manstopper + both barrels
Isnāt the cleave already good or just does it make it completely fucked or something with MS
Also heard H&R is good if youāre playing far more aggressively with the DB and are constantly on the move
This worth picking up for 3.4k?
Yeah, you can very easily fix it
Manstopper allows u to 1 tap all maulers standing in front of u in 6m range
This is what I use but wouldn't mind trying the other variant
Bloodletter to wrath, pox to flak
13g is not as good as mk4 but itās not so much worse now
very decent counterstrike
Yeah thatās a useable/good Chainsword
Haven't played in a while, whats the difference with the new CS?
Good horde clear lights
Heavies are strike downs
Meant for single targets
The one you had originally the IV
Is good horde clear heavies
Its basically a difference in moveset but drastically effect how they perform
So Like how IS the new Powermaul ?
Shock mauls?
One message removed from a suspended account.
So they best load out for them is the Mk III, Skullcrusher + High Voltage
Typical perk load out from what I can recall
Flak/Maniac/Unarmored
Theyāre pretty damn fun though
These still best for a sniper shotty?
If this is the slug variant
Yeah youāll bully the hell out of crushers and ragers
yhea it is lol
what would be a good way to build this
punishing --> headhunter
someone show me their fancy new rolled shotty so i know what blessings to pick
im incapable of making my own decisions
For the newest shotty, there's Both Barrels and Speedload.
ohh right
Turn your shotgun into a machine gun
Unyielding suboptimal, reload bad, punishing bad, only t3 infernus
Change punishing to hh and reload to something else like flak/maniac/crit chance
A more mobile bolter with no penetration
Itās useable and fun
But itās get overshadowed by āHe who shall not be namedā
Should I roll a bolt pistol for vet or zealot
lemme record
Have they ever done a Kasrkin cosmetic for the vet?
Like for a first?
Cause honestly both do good with it
I noticed that earlier
Returning fire at gunners under suppression felt pretty fucking good tbh
it's buffed by a bit
is one of the blessing for the shotgun not working
I donāt actually have very many generic sniping builds on vet
So Iāll probably roll one there
if ur suppressed by 8+ gunners u still get pretty wild shot spread
Probably do Vet with like Surgical + Deadly Accurate
I feel like the pistol preforms better than the actual bolter for sniping because of deadly accurate
I know how to roll one
the blessing "both barrels" is not triggering
When I first saw the blessings I was just like āwelp, surgical weakspot it isā
unless ur getting suppressed by multiple gunners at the same time, the accuracy is pretty tolerable
@junior needle
Cause apparently BP can actually instakill with superiority complex talent those blessings and Exe stance
Against what?
Against crushers
Jesus
Better than revolver for that I guess
Ik it has the shot spread
it still has spread if ur getting suppressed by multiple gunners
Revolver is technically ābetterā just cause you can fire it quicker
BP has slow RPM and extreme recoil
Too bad my aim is shit and that doesnāt help
