#veteran-class
1 messages · Page 813 of 1
best horde clearing is a bit of an overstatement
worse than a dclaw
I wouldn't say one of the best either
Standard maybe
But that one has shit dmg vs armor
It doesn’t if you have the rending on weak spot hit perk
Literally cuts through armor
pardon went into a round there, are you meaning walkers or bursters?
because aye, the bolt pistol won't oneshot pox walkers from a hipfire shot with the loadout I mentioned... but that's not really what you fight pox walkers with?
better at what
I mostly go for Anti-hordes for my bolt pistol
they're really good at staggering pox walkers and sometimes the scab/dreg melee
between this 2 version :v
wanna craft this one too, with same blessings
I'm really struggling with the shock baton. I'm thinking about just leaving it and going back to the shovel. Probably I'm just not getting the moveset right. It just feels unwieldly
meanwhile here is me still clutching on a P Sword
Literally just pick which attack pattern you prefer
I like the square head one
im thinking about mk 3 his heavy all up down and light attack have a high dmg which will help me to clear hords waves faster and that is what i need because im plasmagun main yeh xD
Same moveset as devil claw 4, except the heavy 2 cannot be buffered as easily which makes you drop the horde clear combo often
Might be a bug or maybe I'm also not used to it's speed
as a wee trick, you can go push-attack -> light attack -> heavy attack to restart the horde fighting combo rather than stopping to reset it all
but yeah, for the bolt pistol it certainly doesn't have a good time trying to oneshot bodyshot pox walkers. but that isn't really it's job:
it's just a big one handed "F*ck you" cannon for prolonged gunfights
which kind of makes it seem overshadowed by the revolver? but the revolver is more a single target elimation tool with a long reload downtime.
the Bolt Pistol is more for shooting for longer time periods and taking down gunners and shooters from a distance. that might be a less useful job overall in such a melee focused game but it's still a reasonable role for a ranged weapon.
honestly considering the new map having a tool to let you fire shots down range to tackle gunners at the end of a big wide open space isn't an awful thing to have ^^
(that whole section after riding the wee train car can turn into aboslute hell if you're not prepared to dive all the gunners or counter shoot them effectively)
as viable as revolvers
revolvers are top 2 gun
if that's your standard then no
the only guns you can play are plasma/revolver/ciag
enjoy
vet is in such a weird spot, i think. ciag, plasma, and revolver are 3 like the top 3 best weapons in the game. voc is probably the best ability in the game. using none of those, the vet is pretty flimsy.
like an infiltrate vet using a bolt pistol or some such. good build. but is it worse than zealot in every way? idk, you tell me
I don't think so honestly, infil Vet does have a lot of crossover with Zealots in terms of playstyle but is shifted a little more over towards ranged than the more heavy melee focus Zealots go for.
they both dive to take out gunner nests and the like, but the stealth Veteran has a lot more freedom of movement for things like rescues or disengaging to go after particular targets as well as being generally more rounded overall.
again it's a case of just because something isn't the best possible option, doesn't mean it's useless or not worth playing.
heck even Executioner stance Veterans have a solid job to play even if they're somewhat fragile. Exestance Vet with a good Helbore can do a lot to protect the team from snipers, shooters and reapers.
right, that's not to say it cant be used, which is just silly
but more like vet has a lot of shortcomings taht are sort of papered over by the fact that most builds run like 2 of the most power guns and ability in the game
is my opinion
for people meta-chasing perhaps aye
but that's kind of true of every class?
there are a lot of dmg ups
power sword and shovel
shovel isnt meta
it is good though
and either way you dont even need to use psword to feel how strong vet melee dmg is
Psykers cuddling their Void and Trauma staves along with thier force swords
every single melee on vet is good except chainaxes and dclaws which are just ok imo
gunpsyker with duelist mk4 sword
gun psyker is very strong, bubble/shield is pretty pog in histg now
ogryn can run literally anything because all of their power is in their tree
i like personally striker or tank ogryn
the new picks are gloriously fun on Ogryn it should be mentioned... buddy is running the "medium" pick with a ton of extra impact and is just bullying EVERYTHING in melee ^^
anyways thats my personal feeling
fair enough, I think it's a little too narrow personally on my end
but then I think people are too down on Executioner stance in general.... so I'm probably an outlier
i like personally shout most stealth is missing stuff
stealth should enable more damage for short time or one shot
Shout does most of what stealth does so half the time I use stealth I think I might as well use shout
stealth is too point heavy like exe
Shout gets what you want with 1 point
Should have the dmg increase baked in
i invest 2 though overshield is usefull
But I do like the 90% less threat, the gunners are my teams problem not mine
Vet kbifee 2 shotting a ceusher in the hedge 
i think have two points invested in executioner stance aswell
My mentality with my teammates being murdered
At least I throw em a smoke grenade
i am like before i revive i kill first all higher threats like specials or elites which are near
I revive them in stealth while they are swamped with enemies
I wanna see them survive against all odds
i do that as zealot or i shout enemys down and then revive
i love the first 2 seconds of loading
I love stealth vet. With 3 x +10% rev speed curios and the in tree rev talent, you can pick people back up stupid quick. Add in shredders x 4 with 1 min CD and the elite/special kill regen you become a walking mortarman in aurics. Ive run tons of different guns on that build but if you slap plasma on top of all that you can solo aurics np.
Stealth with the x2 charge talent lets you get around and replenish toughness/create space whenever its needed, and on aurics the CD increase is totally negated by the special kills time reduction talent.
Bethesda writing is bad
I remember playing vanilla fo3 and getting that
how tf does the on overwatch penance work? i swear i didnt get hit once but i still didnt get it
Did you get grabbed by a dog?
Even if the dog jumps near you and you get 1 corruption
it doesn't count
Also you have to be in the game from the lobby, joining midgame doesn't work
And if you disconnect it doesn't work either
For bolt pistol what’s a good blessing that pairs with surgical
Deadly accurate
Deadly Accurate does well
1 health 1 stam 1 toughness is what I use
makes those crit headshots do terrible terrible things :>
the latter it seems
it really doesn't need help against flak
and maniac/elite lets you get Rager oneshot headshots
or 2 crit body shots
what mission is recommended for getting on overwatch done?
A short one I did mine on enclaves baross so it can be anything really
Magistrat oubilette that's short
Pick stealth vet or shout vet, it's way easier these days than it was in the past
Nooo.. why did they change his drip?
He was the only dude in green uniform
Now he's like all the rest
Yeah he seems he finally got a new uniform
Lethal explosion only does about 58~ damage at best and lowers with proximity, and also it doesn't apply puncture in an area.
The bistol also doesn't have any cleave
While it's also a bad idea to use your gun to clear chaffe outside of emergencies, that's one of the worst guns you could take for doing it
🅱️istol
I do think that latter part is a shame... the boltpistol having a wee side job as a mass bleed aplicator could be really cool.
though giving us a boltpistol firing shredder grenades might be a fair reason to.. not give us one ^^
This looks like a fun toy to upgrade. Wouldn't be nice if anyone were to brick it, right?
all i know is that since i got the new cosmetic gear im all in on the vet but i do use the Ciag and voc mainly
Does toughness count when getting hit? on overwatch penannce
gods these faster attacking Dreg Ragers are kicking my arse atm ^^
fail to spot them coming and they'll just rend you to pieces
shoot em in the face
ok then I really dont understand. I just did enclaves baross from start to finish and took no melee damage. I did get hit once but I did have 100% toughness
time to pull the Devilsword back out most likely, when in doubt parry as much as possible and hope you come out of the other side of the 12 ragers alive ^^
I think the recon 2 might be better than 7, but the ammo economy on the 7 is so cozy
The 6 is still my favorite.. but ammo economy is terrible in comparison to the others.
Outside of auric ammo is probably not a concern. And if you’re running with at least 1 psyker it shouldn’t be an issue
Still hate the veteran skill tree though. Wish I could play more of the old vet
Thankfully, they gutted my favorite parts of zealot, so veteran is improved in contrast
Just jump off a ledge at the start of a match and have your team carry you.
good god playing DT without directional sound is a nightmare
cant wait to get the repair parts for my proper headset
2 has the best ammo economy if you don't factor in the cleave
7a is second best on paper but the cleave will get you better performance on groups of chaffe or shooting through mixed hordes for priority targets
Were you in the game from the start, at the right difficult, and not dc?
im just glad recon rifles dont feel so awful anymore
It took years of me bitching about it and making a "these guns are shit please stop using them on chaffe" campaign
But the results have paid off
Not the redesign I was hoping for and there still needs to be some tweaking though
i dunno, with high ROF weapons its easy to overtune them? im just happy to have more ok quality choices
finally got around to trying the shock mauls - the Agni is beautiful
they're both good, but the agni moveset is so convenient
The 2 feels really really good right now
It's easier to tune automatics, especially lower damage per shot ones, because breakpoints are of zero concern
yall got any infantry autogun builds?
It needs a little more dps? Just give it a bit more damage
EVERYONE JUST LOVES THE RECON RIFLES DONT THEY?
These are my recons currently.
Headhunter is mandatory
Wait a second
You aren't taking shocktrooper

I should've looked at that harder
That's uh, an interesting setup. I suppose headhunter has less value if you aren't taking shocktrooper but like, why.
It's the only thing that feasibly gives them an edge over iag's
so the mk2 is the one to go for?
I just don’t feel like ammo sustain is worth the trade off
Of not needing to go left side
You're taking a very large amount of ammo
No one else needed it in those. It’s auric damnation.
I will concede that shocktrooper is probably necessary for the 6
Because it does run out of ammo too fast
I don’t go onslaught with the 7 either. I go and pick up 30% weakspot and 25% more ammo
It's a lot of value you're not tapping into with HH/shock, and infernus is also lower value without the crit printer blessing.
Even in situations where your team just doesn't use ammo, it would let you fire that much more carelessly
I disagree. I feel headhunter is over valued
is it salvagable or should i keep rollin
It's a massive extension of your ammo pool, as well as more damage. But I can check the dps difference.
If you’re going infernus, higher % damage to enemies is > higher crit chance.
Reload speed is a dud, and you don't really want infernus on the 7a
Is optional on mk2 preference
The 2 and 7a are better served with dumdum/HH
6 is only one that wants infernus 100%
if u had to pick 1 the mk2 or mk7? haha
Infernus is a sidegrade to dumdum on the 6d
i only have so many ordos
I’d say 7
Their dps is about the same, but infernus has lower value on weaker targets
But infernus also doesn't fall off at range
If you go infernus you want 25% maniacs with it, it helps a lot with a lot of the specialists
Damage perks do affect dot damage currently
Less important now though, recons used to do very very bad maniac damage
Rending and brittleness also effects dot damage.
But crit chance is fine too because of faster applications and shocktrooper synergy, 5% crit is effectively 9.5% on recons because of strings
what build do you run w the 2
That highly depends on what grenades/ability/keystone (if any) you want to take
im assuming u want stagger as the dump on the recon
The only stats that really matter on it are damage and ammo
The rest are superfluous
Collateral might matter for staggering pox bursters.. not sure though
It's usable, just change DS and sprint efficiency
You preferentially want flak/maniac/crit chance for perks
Deathsoitter to dumdum, spring to either flak/maniac/crit
Crit chance assumes you are running shock trooper, which is strongly recommended
If not then crit chance has little value
unyielding is pretty bad on it though right?
It's eh
I like unyielding with infernus lol
Helps you on bosses/reapers/bulwarks but not nearly as good as flak/maniac
But that’s a 7, so infernus is meh
im just gonna keep throwing resources into this
until i get a perfect one
then i can play a slightly different version of my god rolled Ciag
I'd suggest you use them first
To see which one you like
Before going hard on finding a 4/4
Honestly, take some decent ones or greys into the grinder, see how they feel
6 will likely feel the best, and simultaneously be the worst of the current iterations lol
or ilas guns because of their bouncing
aye, there are genuinely great weapons out there which you just might not enjoy using at all
Me with Plasma
Agreed, the high rof and laser vomit feel great
But it had some very sus negative changes and the ammo efficiency is notably the worst
Probably change stamina to flak
The 2 is imo the best middle ground
I find helbores uncomfortable compared to kantreals and I genuinely dislike using the powersword... feels way too clunky
message unclear im 10k plasteel and 500k ordos down im gonna double down
i hunt for perfect weapons i must has them
Me every time I try to find surge blessing on my psyker
Or is it?
the ones i use i tend to brute force into greatness
I’m like 90k plasteel down looking for that blessing.. So much wasted mats
Gambling time
holy crap the recons are steady
Is the game worth coming back to? Haven’t played in 6 months. 
def and same
What weapons are now viable?
Depends. Might as well wait 3 more months if you have other stuff to play
Imo, most stuff on vet feels viable now.
Yeah the Recons are all immensely different in how they feel to shoot even though performance is pretty similar across the board now.
DPS/TTK (single target)
Mk II > Mk VIIa > MK VId
DPS/TTK (multi target)
Mk VIIa > Mk VId > Mk II
DPS/TTK (carapace)
Mk VId > Mk VIIa > Mk II
Ammo Efficiency
Mk II > Mk VIIa > Mk VId
even if these guns arent as good as the CIAG if they have more ammo for me to play with thats a win
I have around 750hrs. But since HD2 and having less interest in games I haven’t played
If you like more ammo go Recon Mk VId
Yes and no, it’s more so lots of stuff you can do now to busy yourself seeing you haven’t played Path of Redemption and the newest update, crafting rework is coming post summer but they’ve shown off what’s to come in the dev logs
The Recon Mk VIIa spends 2 ammo per shot
The Recon Mk II and Recon Mk VId spends 1 ammo per shot
I have “god rolls” of most vet weapons, so deciding if I should come back or not.
Recon Mk VIIa and Recon Mk VId spend ammo faster than the Recon Mk II BUT the Recon Mk VId has DOUBLE THE MAGAZINE SIZE
If you haven’t played since after April you may as well, the penance grinding is useful to get out of the way
thanks for your help sneaky i like that little chart you made
and the rest of you always so helpful
Get some cosmetics and titles out of it
Recon Mk VId can get a magazine size of 180 ammo, Recon Mk II and Recon Mk VIIa get a clip size of around 100
Recons are better/good now? 
dam another brick was my closest one yet though
This update the Omnissiah blessed us with Recon buffs
They were given major buffs! They're good to play and very fun to use
thats the 6 right?
The Recons are all good so I'd recommend trying all three out to see which style you enjoy most
I’m fluent in my HHA and IAGs sadly not recons so I have no clue lmao
is stability good on the recons?
Stability and Mobility are dump stats. You really just want Mobility 51%+ but tbh they feel really good with 80% mobility to sprint and dodge with. Stability is kinda negligible so the stat can be whatever without changing performance much
Collateral is also a dump stat too depending on how much you value staggering enemies. With high collateral your volleys will stagger ragers
Which can be really fun just going full auto into rager packs and stunlocking them while you melt them to death
Damage and Ammo are the most important stats
That one has the worst ammo efficiency, ironically
Better, not iag tier in terms of performance but could feasibly have better ammo efficiency. Calculating the exact value of shocktrooper is very difficult.
Even with HH paired with Shocktrooper?
All recons have hh and shocktrooper, and benefit the same
They all have crit strings of 2
So improvements to ammo efficiency would be even between models
Also depending on how much you like full auto weapons you'll have a different number of shots to play with per weapon
Excluding shock trooper giving you additional shots per magazine through crits you'll have this many shots per clip/magazine dependent on ammo stat
Recon Mk VIIa: 50-54 shots
Recon Mk II: 100-108 shots
Recon Mk VId: 160-180 shots
Keep in mind that VIIa using 2 ammo per shot offsets the slow fire rate and the Mk VId's high rate of fire also offsets the high magazine somewhat
hows that for a build for them?
The other two models objectively have better ammo efficiency, as you can see here. Their ADM's were standardized.
Perfectly fine, I'd trade ogryn damage for the ping damage buff thing
I made a big album of the various Recons and their performance vs Flak/Unyielding! I recorded clips of all variants on DPS/TTK/Ammo Efficiency tests vs Flak Ragers, Maulers, Reapers and Bulwarks and surprisingly the Mk II emerged as the absolute King of Recons
Recon Mk VId does enjoy the longest volleys though even with the faster rate of fire
Even the faster rate of fire doesn't give the Mk II an edge on the length of your volleys
but that's not really a big deal
Keep in mind that strictly speaking onslaught isn't as efficient for the slower variants but still usable if you really want to
it just means the Recon Mk VId can shoot for longer before needing to reload
Mk II is in the middle for length of fire before reloading
and Mk VIIa will reload the most often
how often you reload will be dependent on crits and shock trooper
so the time can vary across all weapons
The 6d also received completely unwarranted nerfs to reload speed and handling
finally i knew i just had to keep throwing resources at it
You move much slower while firing it than the others
punishing to headhunter stam to maniac
This is a really good build for the Recon Mk VId! But you don't need Onslaught for the Recon Mk VIIa. The slow rate of fire on the Recon Mk VIIa means it gets very little value from Onslaught so it's never worth taking for it. The Recon Mk II can get a bit of value from Onslaught but the increase to DPS/TTK is unnecessary unless you're trying to push it into doing better damage vs Crushers
Here lemme share these links again
oh i can drop onslaught for the mk2?
Yeah you can save the points there
You don't need Onslaught for it
Onslaught is really just for the Recon Mk VId
Also! If you'd like to see some recordings of weapon testing...
This took a weird amount of time to record LOL
Just remember your crusher performance won't be great without onslaught so take a melee that can deal with those
You don't need to use my exact talent tree set up
oh u run exe stance
Yeah but you don't have to run Exe Stance on the Recons
It's just personal preference
I like it on them for the extra damage
Sneaky runs a gigajuice setup and tests with exe and temp buffs active, so don't expect anywhere close to that.
Isn’t sunder on PSs actually good now
Exe Stance also provides suppression immunity and gives the weapon additional impact damage for better stagger
But you can very comfortably run Recons with Voice of Command or Infiltrate
Since when does it give stagger
The Recons will still do good damage even without Exe Stance
Like it came across to me, well power swords are good at crusher killing
And they did buff sunder
This is true! I like playing high damage talent set ups so I optimize my builds for crit/rending to synergize better with Shock Trooper
But you don't need to min-max damage to make the Recons perform well
I run Deadshot + Triple Stamina curios but that's absolutely unnecessary for them
It's just extra fun for my playstyle
I Think two stamina curio is enough
Pick the grenade, ability and keystone you like most with the Recons
And 3 stamina regen is helpful
I've considered getting +2 stamina as a perk on my Recon Mk VId because the new rate of fire chews through my stamina REALLY fast
I could have a total of 18 stamina with that perk!
I love Deadshot uptime
+2 stamina and 5% crit boost
If you're not going for Deadshot memes on the Recon Mk VId then you definitely do not need to use triple stamina curios
I think +2 stamina perk is quite small
It's also a pain to sustain that for non-masochists, especially on the 6d.
Need buff up +4
It's surprisingly good but also very niche. Like for combat knife the +2 stam means you can run toughness/hp curios and ignore stamina curios because you'll have enough stamina for push attacks/blocking on the knife with that perk
I like the extra 2 stam for more Deadshot uptime on the Recon Mk VId
Sunder is the T4 blessing of Brittleness on Powered Swings but now it also has 20% Heavy Att Damage
It's a pain for masochists too which is why I want the +2 stam perk LOL
But it's good pain or I wouldn't do it
Isn’t sunder are increasing cleave attack?
Sunder does not apply brittleness
Honestly could be, I might be getting it mixed
It's the cleave
Oh damn
Supercharge is the brittle, and effectively useless
they need to change supercharge
But nonetheless Sunder is probably fucked on PS now isn’t it
Oh also! Change Punishing Salvo to Headhunter, change +2 stam to maniac or crit chance and the weapon is PERFECT!
The heavy damage added is only relevant for the mk3 peesword as far as I'm aware
I use mk3 light energize spam attack tho
It does have vertical heavies
Stop copies me #veteran-class message
Or horizontal excuse me
Vertical push attack
You know I'm illiterate so I didn't even see that
But yeah Sunder would make it good seeing it’s more heavy focused
Brudal is still the best chaffe clear but it's an added bonus if you already wanted sunder
Can’t kill the ogryn that fast with verticals push attack
Yeah I have locked sunder and modded power cycler
And you will said the mk6 does
Me?
Yes
Hold on you’re telling me I can make a PS that isn’t just “me millionth power cycler” by using BM and Sunder
Mk6 does have the good push attack

I kid you not that’s 90% of why I don’t run PSs
A single sunder believe is enough
BM horde clearing tool
It’s you run power cycler or don’t use them
But I run power cycle with sunder
Auric 5's btw, seen in the wild
Might…
Rare
Steal that off you
His sword is horde killing then
whats a good anti crusher melee weapon for vetty
High horde killing stuff
Not that well
does the chain axe do good or nah
Chainaxe is okay for my use
Actually yeah BM + Sunder would work similarly it’s just 4%+ power off vs Slaughter
I keep them as style
no power cycler is bad
Knife (heavies/push attacks to the head) and psword do pretty good damage
If built correctly chain axe can one shot revved heavy crushers
Usually need WS keystone though
Chainaxe is generally unpopular for its chaffe clear and feel however
is this a good bolt pistol?
Ogryn killer that’s a start
Might need to completely change the Blessings
I would need max stack slaughter and headtaker in order for two hit pox walker
no idea what blessings are even good on it
4 most discussed would be Puncture, Lethal Prox (more of a joke build), Deadly Accurate, Surgical
Bet if you did DA and Surgical
You could drop Ogryns pathetically quick
That every IAG and also boltgun
The first one is unique
ah
welp gotta wait for that new update when the release the locks i guess
I made a build that 1HKOs Crushers too!
maniac, elites
power cycler
brutal momentum, or sunder.
brutal gives more 1shot potential and horde clear, sunder is better for cleaving groups of chunkier targets like maulers
Hey is anyone else seeing loadouts getting scrambled for cosmetics/weapons when swapping between them?
It's really weird seeing stuff just get randomized LMFAO
i prefeer brutal
Do you have weapon customization mod on?
I do not run mods so it isn't a conflict with any mods
damn even this revolver ive been using cant one hit em
pls change ur crosshair
I keep forgetting to look at that
it takes <20s
It can but probably requires more damage talents to hit 1HKO
Yeah but I always forget
write a memo for it or smth
Oh you said one hit not can’t hit?
Misread
they are left with a tiny sliver of health
Nope, try validating your install on steam
as much as i do like the new weapons, the bolt pistol does not feel like 2 years of work
it is
Thought as much
Forget if it’s Flak or Unarmored that’s needed
unarmored
is rending recon back?
Unarmored breakpoint I’d assume
HB2 needs unarmored for dreg gunner 1hs non-crit
Not anything like patch 13 but they're better now
flak has little value for this gun breakpoint-wise
Oh did not know that
Noted
I’ll swap in the right stuff
Didn’t roll it unfortunately
Also, the basic dreg shooters are doing 168 toughness damage with a volley on damnation before damage reduction.
A single dreg shooter
One volley
aren't those stalkers
eh if the weapon has good base stats its worth keeping, seeing as they plan to remove the locks
dreg has no shooter
although if its fatshark timing it might take a year
Oh do they? So we won’t be locked to just 2 mods?
ye
They are called dreg stalkers, yes. I just refer to the chaffe ranged as shooters though
<@&1016280507073441843> Heyo, popping in here to clear up a couple things. As mentioned last week, we are continuing to iterate on the system with further player feedback and testing. The article shared an outdated WIP and it does not represent the final version.
I can let you in on this secret though: we are removing the locks in the itemization update. 🔓
There's more enemies named stalker than shooter so you could make a point that all of them could be called stalkers
the stalker change was that they'll stay in cover longer if suppressed, and they have shorter CD between sprays
the shooter change was boosted spray accuracy (more threatening at range)
Well I tested a scab shooter and it didn't do nearly as much damage at once
because it's accuracy bonus for them, not dmg bonus
Where’s the motion blur
I haven't noticed them as a problem tbh, the dregs on the other hand
Obliterating my toughness
I only hit a crusher head 3/8 shots
I'm pretty sure they did not do that much damage before
I'm Auric Maelstrom ready
they're definitely fucking me up
I dig the new bolt pistol, but I want to be better at using it. What is it good for, what is it bad for?
also holy shit +100% more screen shake was a mistake
bolter with less ammo and cannot rapid fire
but faster draw speed and higher damage per shot potential
its objectively a worse Zarona revolver
so if you've used the Zarona revolver, you get what you're using
just with more recoil and worse damage
good:
breakpoints aren't bad, decent draw speed, ok bodyshot dmg
bad:
significant recoil in hipfire & ADS, much slower hipfire firerate than ADS, no cleave through, small mag size
It's objectively an agrippina revolver sidegrade
I wish we could fan the hammer on the bolt pistol UwU
Firing mode for boltpistol:
96 RPM (single, hipfire)
128 RPM (single, ADS)
1 ammo/shot
yeah I found it weird it fires slower in hipfire
it has the 3rd~4th slowest firerate in the game when u hipfire
slowest = plasma charge shot (27rpm)
2nd slowest = plasma uncharged shot (75rpm)
3rd slowest = kantrael shotgun reg shot (92rpm)
4th slowest = boltpistol hipfire (96rpm)
idk what the peanut gallery believes, but smoke grenades are damn near better than krak or frag atp on auric maelstrom
when im out of smoke grenades its mogadishu
The loner zealots are the difference between life and death now
Being able to slip into the backline and handle the shooters/gunners
Oh how the turntables
not so fast
those femboys can stay at home
vet does all, thats our motto guys cmon
Normal shooters shoot more often and Gunners are more accurate with tighter spread on shots now so ranged enemies are now a proper threat! It's so good
Smokes, Psyker bubbles and suppression have a LOT more value especially during certain sections of the new map where cover is limited from the player side but enemies have a LOT of cover
If a Vet is prepared to deal with the enemy shooters it's a breeze
what, havent shooters always been a threat?
which makes it EXTRA funny that the three meta weapons are the absolute worst at trying to deal with lots of non-elite ranged enemies LMFAO
like 1 proper volley takes away your entire toughness if u're a psyker
and that's just 1 dude
Here's the current status of shooters, no TDR
The shooters weren't nearly as lethal for awhile now
Zarona Revolver, Plasma and even Columnus Infantry Autogun all struggle for dealing with hordes of non-elite ranged shooters behind cover for one reason or another. The first two don't have the ammo capacity or fire rate to justify spending shots down range at every non-elite gun pointed at the party. The Columnus Infantry Autogun kicks hard and is less accurate at longer ranges
Not since near release when they also all had pushback
They're all fantastic at anti-elite/anti-special
But they all struggle at fighting ranged hordes
feels like that one perk that gives a 1 second ranged immunity on kilss could be buffed slightly, as it stands its sorta useless because the up time is abysmal esp its close range kills 1.5 or 2 deconds would feel okay
Not really. Before non-elite shooters were one of the lowest priority threats. They did very little damage and you could comfortably dodge every so often to avoid trouble with them. Now they have a MUCH better output so people take them more seriously
1 second is a nothing uptime compared to the time sometimes it takes. gimmick perk
Lasguns all have the accuracy, ammo efficiency and damage to deal with both non-elite shooters and the whole host of specials/elites too
It's glorious
eh, depends on what weapon u use
assail stabs multiple times, which means 1 crit can proc it a few times, making it not 1 second but rather like, what, 2 to 3 seconds?
columnus with high fire rate, crit chance, and crit strings will extend that duration massively as well
and dueling sword? with shred?
and now that recon lasguns are back in the game..
i mean on crits thats cool ig but on a gun for close range kills ehh... like a band of pox walkers ? sure thats helpfull but gimmicky still at best just like on that other laspistol were it gives the same thing on weakspots hits but atleast that one is a little better
strap those femboy zealot 10 frag grenade, upon incapacitated self-explode to death.
the infested enemies....
yea what about them
oh yeah, I've been torn apart multiple times today by scab shooter teams who just spread out and create killboxes for the hordes to chase you into. it's awesome :>
u mean procing the crit dodge on them?
nuh huh
How do I see the changes to enemies?
genuinely feeling like we're getting the shift back to Veterans having a key role in controlling enemy shooters to protect the team again (I mean... they always have... but that was their original team role WAY back in the day)
well there the easiest to kill that perk rewards killing easily killed enemies over whats shooting you... its a bad perk, ratehr the the one with the laspistol where its HIT weakspots to trig it,
if anything thoses two perks should be geeared more like the latter
rewarding skill play
procs on anything killed in close range ranged,....
while the pistol one is weakspots hits
ranged immunity
thats any range and... good ?
oh, yea that one
the other is a a limiting perk idk why anyone would have it to proc it
yea gimmick perk
i think its hit and run specifically
yo
what's dump stat on rashad?
while the pistol one is ghost
i got 79-80 on all stats but mobility which sits at 43
just met this dude. literally the worst player I have ever met. ran straight ahead and ignore everything, leave the teammates behind and then die, quit the game
wait, he is famous? 
any one else here too much dimanatine not enough plasteel ough
im punching the air
i nicknamed my junk air you monster
can I join you? if not, do a kick for me
What weapons do the most damage to the twins?
not sure but when I did it, we use a team of 4 ogryns with achlys stubber 😂
non stop dakka
Can’t argue with that
So, don't know if anyone here has given it a go where I'm kind of scared to, but have any of you tried out the Bolter since the patch? I'm sure it still feels like getting a massage with steel wool to make work at high levels, but is it at least a little better than when it was nerfed into the ground?
man
does like
the bolt pistol not like the dangling trinkets?
my game crashes from that
I've noticed the shock maul isn't a fan either with how much the trinkets clip through the handle
its got more pierce than the bolt pistol and less supression afaik
shock maul shock animation is not playing in 3rd person you just hit and are stickkied to the nemy for awhile
Why TF would the full bolter have less suppression than the pistol???
first thing i noticed abt the weapon switching views honestly
try it for yourself in liek psykanium youll see
im not sure but i think it mightve been the polt pistol having a aoe
i m not sure its sup
ill say test it yourself and see
(the alt attack of the shock maul onto an enemy)
I'll give it a shot. TBH, I guess I'm still just sore that the bolter has fallen so far out of favor. I don't sleep well at night knowing it gets outperformed by the revolvers
bolter did get an ammo buff
heavy stubbers
PLEASE
that or a hellgun
i like heavy weapons and vet class does NOT deliver
I saw that, and I am happy for it. Things is so ammo hungry right now it's insane. But it's the time to kill on elites/unyielding that is the sticking point for me
its actually sad
That coupled with the abysmal reload time
one day
one day !
is veteran even really that good :/
Hence my eternal pain with the current state of the Bolter. Right now the only "heavy" weapon we've got is the plasma gun.
anything for a medium - heavy stubber
yeah
braced autogun is template lmg
dude look so smug firing his gun
guys is it worth sticking to veteran or changing class
thats up to you
as he should
Vet can still be good. Running a plasma gun with Executioner's can melt if you've got people covering you. Problem is, without the shout it feels like you're made of rice paper
like rice paper i think more like made of shit
that sounds like a you problem chief
what if im just bad at veteran could that be a possibility ?
Veteran has been the strongest class in Darktide for over a year
if you can't do well as Vet
I guess go to Ogryn or something
Though admittedly the survivor aura nerf hit pretty hard
survivalist now just become niche tier
But back to @burnt scroll . Some of it is figuring out builds and which one fits your playstyle. If Vet's loadouts aren't fitting how you play, then you're obviously gonna struggle. Best to find which character does fit rather than just say "Class bad"
but i still use it
thanks drock i think ima try a different class whats the one that has the throwing knife ??
It still feels more useful than the other two, personally
at least you don't get flamed for using the damage or speed aura anymore
that internal cool down hurt my braced autogun
RIGHT!?
You're thinking of Zealot
if they nerf to internal cooldown, perhaps increase percentage ammo obtain
Yeah, the nerf felt very heavy-handed. Would've felt a lot nicer if it had gotten half the current nerf (either have the cd or doulbe the current %) and buffed the other two a bit to bring them all into par with each other
ill wait when community using survivalist geting tired of it
and start complain
that's the process of change
And who is Nurgle's most hated god? You guessed it! The god of change!!!
Tzeentch is actually working with Nurgle
why do you think 10% of all your bullets have "bad hit reg" UwU
think i might use grai autogun tbh
braced or infantry?
feels okay and reloads fast
braced...
I get that. Thing spits lead like Niagra falls. Feels fun, but I prefer the Agripinaa's penetration myself
feels nice seeing 2 or 3 heretics go down to about the same number of bullets
and you only have 45 boolet
That really the only thing I don't like about it
Then again, I also haven't touched the columnus braced... maybe I should roll one up later
because you shooting an RPK
of course is 45 boolets
we alway wish to have 100-75 drum mag RPK
but we get banana mag
of 45 rounds
i love payday 2
getting a proper drum mag or belt-fed autogun would be so fun. But alas, this is Fatshark we're talking about
Yeah, I know. And it's part of the reason that gunlugger ogryn is my favorite way to play the class
the only thing gunlugger suffer is ammo
and inaccuracy
high damage and close range, you'll never beat like gunners
they snipe across room at medium range still hitting you
even recoil make spread on stubber
Yup yup. But Ogryn isn't about accuracy. Ogryn is about "to whom it may concern." And if you can get lucky enough to pair up with a survivor vet while running the burst limiter override, you can sustain for a lot longer
it do
Plus, I've personally been able to do some decent long distance shots if I don't play like an actual ogryn and just tap the trigger a couple times. It's not the most reliable thing in the world, obvi, but it gets the job done if no one else is looking at snipers/bombers/etc
Heh tell that to my kickback
Outsniping snipers
True, but it's not like you can bring a kickback and a stubber. And I like me my Emperium-sanctioned-dakka
Give lugger the ability to dual range 
Fatshark needs to take a page from Borderlands 2's playbook and give us gunzerker ogryn!
that wont not fit their game vision
you break the lore rule in the game
something like that
Hard to fit the vision of the blind 
but go crazy look fun
fs wouldn't like put random shit concept in warhammer universe for shit and giggle
like last time many people want fight chaos marine as boss
Why not? GW does it all the time, why shouldn't Fatshark?

other disagree about chaos marine is strong in lore, and fs just want gameplay human vs human
I mean a single CSM could work with like a Death Guard Marine
On a more serious note, I get that. But there's only so much you can do with that type of enemy until it just gets repetitive. Having some more variety would do a lot to help make it fun to come back more often
I personally like the idea the Brickster had for that, make it an entire mission of cat and mouse with a plague marine
They're tanky AF, and we're already taking on Beasts of Nurgle and Chaos Spawns
Almost like he's Tyrant/Mr X from RE2 or 3
The main difference there is the marines aren't lobotomites
Just chasing you and you're just trying to get TF away
or any other bigger boss honestly
marine are fast and agile
chaos obliterator or corrupted machinery
Not the death guard 
you wouldn't able outrun any marine
hunting you down with huge metal pincers...
Yeah Death Guard are slow AF
Their whole thing is "Slow, steady advance tanking everything"
And, y'know, plaguing everything in a 100 mile radius
That too
i could see them add in corrupted machinery engines tbh as a n enemy type
Chaos Dreadnaught
woulkd need new type and armor type would be what, unyielding or carapace
Now THAT would be terrifying
or somethign new
damage dealt: immune
Also I'm working under the assumption that they can only use Nurgle based stuff in Darktide
Armor type: No.
same
or at least some minor undivided. That could actually make some interesting enemy variation
Undivided help to the nurglites wpuldnt be too far flinged compared to things ppl hyppothesise like genesteelers
Great Unclean One could be another boss type enemy if they really want to stay away from CSM/Dreadnaught stuff
Nah, GUO would be insta-death to rejects if we're trying to remain even slightly lore accurate
Daemon engines could be very well used
Some minor daemon engines could probably work
They can be of varying size too so
I mean we're already 4 manning these massive missions against thousands of enemies
If it fits
Yeah, but these are mainly fodder enemies against rejects of "main character" status. Much as I hate to admit it, protagonist plot armor plays a part. And you can only take that so far within each tier of power. Even our main characters struggle at least a bit against hosts/beasts/spawn
We'd likely burn every resource we have on a Great Unclean One and still not be through half its health bar
I mean i dont know about yo7 but damnation isnt exactly a breeze through of thoses 1-3k enemies thrown at you most of the time
yup yup
So make it like an Orthos Offensive kind of deal, where we have to deal with it over the course of the mission instead of in one single fight
Think heresy and damnation as the more "canon diff"
Like the CSM thing could be you running and whittling them while figuring out how TF to deal with it fully
Atleast thats how i see it
That's what I'm suggesting with a Death Guard marine, working off of the premise suggested by Bricky. But if we swapped that to a Great Unclean One, that's either a suicide-exterminatus mission or a mission to just escape with our lives
Depends
Some maelstrom difficulties are definitely pushing the “canon” range
obviously
Could do something like Mr X in the RE2 remake, where you dont really "Kill" it, but stun it long enough for you to escape/put some distance between it and you
i mean the game si more or less balanced arround heresy diff
True, but "stunning" a Great Unclean One would likely take the 40k equivalent of a nuke
afaik
It’s balanced around damnation
All the breakpoints are balanced around damnation
people have said devs play heresy the most
After running each class through, it def feels more like damnation to me as well. It's the modifiers beyond that which make it feel more amped
im not sure ! idk !
Yes but the data they use to balance weapon breakpoints is almost exclusively for damnation
that i didtn know
Damnation enemies have on avg 1.33x more health than heresy enemies
If the devs have said anything to this effect, I'd be interested in seeing the interviews/source. Because then I know exaclty who to blame for my beloved bolter feeling like garbage to use in anything beyond low-intensity damnation
But also again, at the end of the day its a video game. I dont mind them stretching the lore a tiny bit if it creates a fun level
Like you just barely reaching the escape ship as the GUO gets there
I agree. But it's a very fine line to walk. Go too far, and it just ruins the feel. Don't go far enough, and it feels kinda bland
I still think it's been stretched plenty as is with the Rejects, what with how you're basically sent on suicide/near suicide missions constantly as part of the Penal legion
I mean, in that regard my personal head canon is that it kind of operates on Helldivers logic; each time you die you're essentially just being replaced with another reject added to the meat grinder
That doesnt really work when you have a fully customized character and the cutscenes are clearly with the same person
It’s very easy to reach this conclusion after checking breakpoints for every weapon in damnation and see how close everything is in regards to meeting breakpoints & what specific perks/blessings u need
Like death/game overs in levels cant be canon
Also, Boltgun is not horrible for regular damnation
Deaths you can kind of headcanon as Payday logic where you're captured and not really dead
Which then comes back to your point about it being a video game. That line of logic works both ways
Boltgun is usable and actually meets better breakpoints than plasma in some situations
nobody talk about shredder pistol anymore, they officially left to dust
Fair, but beyond that, like auric, it feels real hard to justify taking over most any other gun
The issue with Boltgun is that it’s by far the most point expensive gun to run for veteran and does not provide nearly enough power for how much investment it takes
why do i gotta justify taking anything lul
You don't have to justify anything. I'm talking about my personal thought process when comparing the viability of the guns at higher difficulties
Well, both viability and fun factor. And the fun factor of the bolter lasts for all of 5 minutes until I almost run out of ammo trying to take down that mob of 6 crushers
I'm exaggerating, obviously, but that's the feel
Boltgun is not rly a crusher killing tool
Boltgun meets gunner & flamer breakpoints, and has crit 1 bodyshot BP against them as well
Boltgun can even meet rager 1HS breakpoints
sidetalk but that vid up on reddit on this subject was hysterical to me
Reddit, hysterical, yea
assuming you're not getting flinched into oblivion from said gunners, sure. But I don't like feeling like I have to take the suppression talent just to make the bolter work. Again, this is just the feel of it for me
got a link? I could use a good laugh
That’s the problem with Boltgun, it costs immensely on talent tree to run
You need so many talents to make it work well enough
Breakpoint-wise it’s not horrible whatsoever
Talent point economy wise it’s the worst by far
And that's kind of part of what I'm getting at; breakpoints aren't the only factor in making the weapons feel good to use. And by far bolters feel like the worst offender to me
They need to address the point economy problem for it imo
my phone is too slow to link successfully
but its probs still one of the top posts
Because Boltgun usually needs u to run smth like this
Having to spec 2 points into reload speed feels bad
Having to spec into suppression immunity feels bad (veteran should just have suppression immunity baked in as baseline)
Vet has a lot of stuff I feel like should be baked into/rolled into other skills
Or at the very least vastly reduced suppression compared to the other classes
This is true
True, but then the problem (for me) is feeling like I'm made of paper mache without the shout
Should just be flat out suppression immunity, because if it’s minimal on every gun (like how Laspistol is rn), you wouldn’t have a reason to take suppression immunity ever
Then it results in a dead talent
which means that talent could be replaced by something else that's more fun to take
theoretically
Nah, just reduce bloat on veteran tree
Either way would be fine by me
That too
is bolt pistol dogshit or like do i just have a bad roll
depends on how you're using it and your roll. I've personally been running it on zealot and it feels alright against blobs of gunners or to oneshot trappers/snipers/bombers
Rework Killzone & opening salvo pls fatshark
the only downside of determined is its right beside precision strikes lul
Case in point: the extra ammo talent. That should've been baseline out the gate
Not necessarily, some builds don’t need it
also that the travel node above xstance is fukken +5% reload speed is such a farce
All of em lol
Plasma/agripinaa shotgun
Rest not rly, it’s more QoL
Nah
Most of the time u take it is because u want superiority complex
i only grab extra ammo because its in the way of superiority yea
I'm talking more in class variation than weapon builds. Veteran, comparitively, is far more ranged-weapon-focused. And having the extra ammo baseline would go a long way towards that
otherwise i would never
Plus a very easy to reach stam regen boost
the monkey's paw for someone like you who wants more speed
reload speed aint speed tho
also reload tech exists and is generally always a bad node even when it isnt as lame as 5%
They should change it to -5% recoil or smth 
If it’s not to become a dmg node
just 5% ranged damage, seriously. Why not.
5% reload speed is like. Maybe 5-10 seconds saved over an entire match
-5 fov when aiming down sights 
do this, redistribute the reload speed to the other existing talents for it. ez
I think the bigger problem is that Killzone/opening salvo are bad

We should buff opening salvo to like
that’s why i take both of them 
+20%? Even +30%
Or just delete it
And move suppression immunity to its spot
Or smth else
considering the current survivalist state, that could go a long way towards making lasguns more fun to use with the crit talent for them
Survivalist is still the best aura in the game, it’s just that not all guns need it
I'm well aware
my point was more on the lasguns than on Survivalist
I’m still in favour of deleting survivalist altogether, making the ammo regen function a veteran baseline that only benefits veteran, and replacing it with a different aura
Lasguns don’t need survivalist rn, most of them have pretty good ammo economy
They may not need it, but it does happen to be fairly point-efficient considering how many good talents for lasguns are on the left tree
On bottom, yes
On the top half? Not rly
Only one I think is sometimes useful is catch a breath
True, and it makes me wish that its sister talent (I think it's Get Stuck In or something to that effect?) was better
Get back in the fight
that's the one
Sounded great to me at first. After understanding a bit better and putting it in practice? Just feels bad.
the thing is we keep asking for adjustments to make other options more appealing but until you kick the VoC crutch out from people's feet by force they aren't gonna give a shit
It’s a bunch of things
Need help guys! I've not yet used the Bolt Pistol, and suddenly, i got a decent looking one. How do i build off of this!?
Keep in mind, i'm going weapon specialist!
Grenade regen’s placement + gold toughness + tac awareness
Prob both perks?
Maniac + elite/unarmored
its both really, tac awareness is strong but nobody is impressed by xstance or stealth going off three times a minute, vs. what VoC engages for an entire team
Depending on if u take superior complex
Of course i do! What vet does not?
And grenade regen’s placement
Then maniac + elite
For dreg Gunner 1hs
Weakspot looks pretty nice. You sure Weakspot damage and Elite would not be better?
U might (?) need longshot? Since u don’t take FT + redirect fire
I'm kinda low on resources grinding for a good pick axe so.... lol.
No, because it’s around 200 dmg off from flamer 1HS and u need maniac for it
Depends on build
Alright, going with just that.
Weapon specialist by the way, keep that in mind! So....
Oh gosh please be good. I'm hearing lots of negative things about the Bolt Pistol.
It’s very unique
It's good.
It has faster firerate in ADS than hipfire
I've yet to try it. Been doing pickaxe a lot.
the data card says 2.5 rps firerate, that’s false
that threw me for a loop when i first noticed
Hipfire is ~96rpm (1.6), ADS is ~128rpm (2.13)
realistically tho it bounces way too fkn much for it to matter lul
First 3 shots in ADS are decently accurate in terms of recoil
I don’t like its sway
you can also ADS - fire - unADS - fire in very quick succession
which is just ... a thing
Also I’m plasma/laspistol player so having this really awkward hipfire is really not my thing
u can run it with just precision strikes
it just gets a lot better with more investment
Best perks/blessings for the bolt pistol? Using it mostly as a secondary to shoot stuff I can’t reach with a melee
I really wish crouch and slide were different buttons
I want crouch on ctl but slide on my mouse side button, the ruff life
first time crafting the bolt pistol good roll?
ye you can work off that ez
For me I wish that you could do more to customize buttons on Console. You only get presets, and all the ones that make dodge a different button than jump, or Slide different from Crouch put Tag on the D-Pad which is a terrible spot for it
As long as I make sure every button is assigned there should be a custom option in the control settings for Console
I know. But its the only representation of bolt pistol in multiplayer 1st person game we have
Sad that freaking bolt cant do same things as a regular revolver
😔
What do y’all think is the best personality for vet?
Lookin for strong voice lines
Cutthroat?
loose cannon? sarcastically
Ahhh okay bet
any suggestions on how to improve this? or good as is?
skullcrusher to lvl 4 or switch out overwhelming force
Overwhelming Force for what?
if u're willing to practice and learn, use entropic
I’m coming from zealot to vet, how do yall feel about chords
if u want some extra single target damage, use thrust
since this weapon has chained heavy strikedowns
if u want more all around consistent value, get hammerblow
but entropic probably has the most to offer, because it provides u a way to stun enemies and also boost your damage
as long as u're willing to practice and time your blocks
I bought this almost as is from Melk
It’s a weapon that’s almost entirely carried by FotF
What perks you after on Mk 3 Maul?
It’s called lightning reflexes now but ye
Got one with Hammerblow and Opportunist
Alright for the moment until I get something else
Neither is very good
I figured
Ideally u want lightning reflexes / high voltage / skullcrusher
The perks were both weakpoint though so I'm just gonna play around with it for the moment
