#veteran-class
1 messages · Page 769 of 1
Let's put manstopper on boltguns
autopistol has too shit of a supression to see lols
flechette + infernus recons
mmm
I don't have the mod 
put manstopper on Helbores 
Use it then 
tbh
I think creature spawner is nice just for practice
manstopper on kickback would be realllllly funny
Monkey paws only on helbore 3s
I'd take it
Surgical + Manstopper would be HILARIOUS
I don't need Weight of Fire if my single shot wipes the entire lined up squad of gunners walking through a spawn door
LMFAO
"worse plasma"
Crushers too ohmygosh
1v6 crusher is useful practice
I think most useful practice are 1v1 chaos spawn and 1v6 scab rager tho
make a helbore mkiv. it can't shoot but it has two bayonets.
just please give a hellbore to zealot
i dont care if its gonna be mk3 i will use it even for the memes
No
If Helbore Mk III had Manstopper it'd be an objectively better version of Plasma in my eyes. Slower fire rate but infinite ammo. Have you seen a Surgical Helbore with Shocktrooper? They just never stop shooting. Ever.
Zealots don't deserve good things
i have seen it but you have to throw out weight of fire
we getting 2h power sword on this one boys
that's fine weight of fire is really just filler
on mk3 itsgood
but on mk2 probably take infernus lmfao
Helbore's biggest sin is the blessings are all kinda eh other than Surgical
Weight of Fire is the best compared to any of the other blessings
there's not really any competition
if they gave us basically any other blessings WoF would immediately come off for me
the other Helbore blessings are just not worth grabbing
i take infernus if they give infernus
Really at some point a helbore is a spear with a lasgun on it
it has infernus but it is not good for helbore
also still no respite still the only ever damage blessing the spear part gets
I usually love Infernus but not for Helbores. Helbores are designed for killing a target in 1-3 shots. You're either insta-killing a target or Infernus isn't getting to max stacks to tick for much damage on anything other than a Burgle, Plogryn, Chaos Spawn, Daemonhost or Traitor Captain
Even a Mk II can get more use out of Weight of Fire than Infernus IV imo
If infernus worked on bayonet stabs
idk why but i hit my dopamine when i see my eneies fell with a firey shot
FLAMING BAYONET MEMES
oh god dammit
if Infernus worked on bayonet stabs it would be hilarious LOL
flaming bayonet would be real funnny
I'd take it just because it's goofy
I was wondering what hadron did
is it doing any damage? no but it IS setting the target on fire when I stab them so
combine that with serrated blade 
stab a target and they feel the full wrath of the emperor
i wish zealot got a good ranged weapon that has a melee
outside of headhunter autoguns
i use that fuck you
"I wish I could use the Emperor's Sword"
Need a chainbayonet
The Emperor's Sword at home: infernus, serrated bayonet
stick my nuts in your mouth lmao
ride the ogryn
They lack vision
ok
I think I did the revolver reload speed finally
and I think it bugged out because like
my computer stuttered
LOL
but I got it on recording so one sec
Clown science too strong

to give you context I am a clown and experiment with silly things
I recently did a max reload speed build for laspistol with speedload blessing and reload speed perk
for what I think is the fastest possible reload in the game
I believe now I was in error
zarona revolver may be faster
the game couldn't even figure out what was happening when I tried to reload LMFAO
i want one
the game was not meant to be pushed to these limits by a clown
let me try a computer restart and attempt the test again to make sure it isn't anything on my end
maybe then I'll get a smooth recording of revolver with max reload speed
it's not actually max reload speed because my zarona only has 78% reload speed, not a perfect 80%
there's like a 2% faster difference that might shave off like
a frame??
maybe
yknow thats something they could do for the agrip revo
i always thought it silly it got the reload speed mod
could just replace that with a different bar
ammo perhaps
stopping power would be big
Now that im thinking, what would the next revolver reload like
barrel-fed
gotta push each round straight down all the way to the cylinder and then cock
Belt fed
running this with Columnus V and chainsword
Debating taking off the weakspot path for agile engagement
Thoughts?
you have nothing to lose if you break the survivalist chains
and everything to gain ~except ammo~
LOL yeah true
Debating damage aura then
Still need to be there for demo stockpile anyway and that helps offput the ammo loss
just wait until you see the double barrel shotgun reload though
does it have to be so erotic
it feels like ripping out crab meat
tbh I just like garand ping
how godo is low prof
both bolt action and lever action are both very fun reloads too
I hope we get either of those
a bolt action rifle or lever action rifle would be neat
On the topic of guns, yall ever think we'll get a minigun for og or vet?
probs the top pick
don't we already have the twinstubber on Ogryn
i alwayse use the other 3
I don't know guns very well so I don't know the difference between the stubbers and a minigun
It fires fast, but a minigun would be way way faster
The only issue is is that when i search up minigun 40k the only reference i can find is for space marines
Thanks
So i dont know if theyd let us have it
real life or gaming?
the damage is fine but it is only 5s, there's usually a better option to click on in the tree. 10s of 50% TDR < 10s of psuedo-stealth
the extra charge is to taste
reasonable downside, good upside, not at all necessary, tactical awareness still does all the heavy lifting in the end
Oh nice
So now we just need to pester them on the forums

both
the pseudo stelf doesnt seem to work when im right up in their face meleeing so i dont use it
the only reason I know anything at all about guns is because I've played Fallout, Medal of Honour, Battlefield and Project Zomboid
I've never touched a gun irl
Pappas sending a 1000 round burst downrange at a tree stump. surprisingly it burst into flame!
https://www.youtube.com/playlist?list=PLStLISC-zCIcc1bdjinh4fO877r9LLyZa
my knowledge is exclusively from video games and I don't think any of it is accurate LOL
minigun uses multi-barrels, but they dont fire them all out at once
basically everytime it fires it changes to the next barrel so that the barrel wouldnt overheat as quick
Ah ok that makes sense
it's working on everyone else is the thing
you aggro precisely only what you attack
hm.
so not getting attacked at all is much better than 50% damage reduction
it still felt like they all came after me so which is why i never really used it
so firing mechanism is only 1, but the barrel spins in front of it to make the barrel not overheat
twin-linked, or putting the gun next to another gun, basically doubles the firing mechanism
there are certain autocannons that use each barrel's gas pressure to chamber the other barrel
but most of the time its just strap 2 guns next to eachother
does grenade tinkerer for krak grendade hit any important breakpoints
wtf is this
I think crushers?
Can someone fact check me on that
bulwarks if you dont take ogryn damage +20% thing
(you should)
Bottom middle
OH thats why my kraks havent been popping bulwarks
ty
...by just a little bit.
Models - Halo Infinite
Sounds - Halo CEA, Halo 3, Halo Infinite
Explosion assets - https://www.youtube.com/@PierrickPicaut_P2DESIGN
Blood assets: https://www.youtube.com/watch?v=wIH_c1lLE8s&ab_channel=EasyCGChannel™ - https://www.you...
this guy does fun reload animations
This makes me wonder why ogryns dont just chuck there magazines
Because now that i think about it
And empty ripper mag might as well be a rock to them
Thanks
probably because the commissar would be mad and they don't want to make the boss mad LOL
I meant after they empty them
yeah the officers would probably still be mad
I dont think are rejects collect there empty mags
it will be harder to send the empty magazines back to be fed again after a fight if they're broken and dented from smashing into a heretic's helmet and skull at light speed
Too much to carry through the mission
hadron will kill them if they dont get back their lasgun batteries
but if you carried it in, why is it too much to carry out?
You collect more ammo as you go through the mission
i leave my mags behind so that they can be reclaimed by the environment so that future strike teams can harvest the bountiful crop of bullet trees i have left for them
I know the rejects scavenge ammo but I like to imagine lasguns just never really run dry and just need time to cool down
I had to google it just now but like
50,000 shots??
there's no way you're running through THAT many lasgun shots LOL
and just fire
for autoguns though yeah
or in your palm
gotta steal spare mags from heretics
the butthole, nature's lasgun battery recharger
shit literally ignores the 2nd law of thermodynamics
if we had lasguns im buying the mags for batteries
love hyper
Something something humans have a lesser version of the orks powers theory something something
Just future tech dw bout it
Weall yeag but
You don't want to charge them via a fire
Your extended warranty gets void
they can explode!
That too!
Was more saying that as a testament to how bullshit cheap las shots are
tbh just lasgun batteries being exploding into what is a meltabomb level of explosion just by chucking a fully charged mag at somebody
if the mechanicus didnt kill you for sacrificing the machine spirit inside the magazine it'd be pretty useful
ok
Agripina Revolver reload speed test is going to be harder
the shots don't penetrate so I have to actually aim LOL
and speedload cannot be proc'd without emptying the mag and emptying the mag lets void one of the 20% reload speed
probably the easiest one to constantly proc is like speedload braced agrapina autogun
i want onion rings
yeah it's literally impossible to get both 5 stack speedload and tactical reload for having shots still left in the gun for reload
but tactical reload is +25% reload speed
I SAID I WANT ONNY RINGS
so 4 stack speedload + tactical reload would be the fastest possible for agripina revolver
why am i not being fed by hand whilst i lounge upon my chaise
this universe sucks
my S.O. is coming to Vegas soon and I kinda want to do that for them now LOL
maybe not onion rings but like
the thought sounds really nice
Why cant i have a million dollars this shit aint FAIR😭😭
for real for real. for real for real.
ok recorded the agripina revolver reload speed clown science at last
did it with both 4 stack speedload + tactical reload and a seperate test for 5 stack speedload
this test actually did use a maxed out 80% reload speed agripina revolver too
One of my favorite sillies on this game
made specifically for this challenge
when can we get a longlas
and a boltaction
do the braced autoguns have fast animations?
I thought they were slow
yknow whats probably sad about longlas/boltaction, like it has even less room for variants making its blessing farm atrocious
i probably should've found a consistent starting point but fuck science
speedload works as speedload and large mag size basically means you got the needed buffs before reloading
NICE
Laspistol#1
i actually use 2 reload talents and a deathspitter/firefrenzy agrapina braced
its really fast
yeah but like reducing a 2 sec reload by 40% is shaving .8 seconds off to get it down to 1.2 seconds
vs
reducing a 1 sec reload by 40% is shaving off .4 seconds to get it down to 0.6 seconds
like the first is getting more benefit but will never be faster than the second
even with max benefit
if you get 50% off the 2 sec reload you've just matched the 1 sec reload
not if you can get 100% reload isnt it?
while getting 50% reload off 1 sec is dropping it down to 0.5 sec
that's a funny thought but not possible in the game LOL
special kill 30%, rounds in mag 25%, speedload 50%
if i missed a reload talent here i'm gonna eat someone's dog
unless they are multiplicative
you did but it's just a 5% reload node between surv aura and exe stance LOL
so don't worry about it
i got that
damn
how fast does braced reload with that
Tactical Reload
Volley Adept
Fleeting Fire
+5% reload speed node
The voices
those are the only reload speed talents you can pick up
I'll add it to the list but it's lunch time now
good cause its 4am for me
we got a puppy do you want him
aw.
its so fun to exec stance that and bow down everything
did you put reload speed on gun
all these clips have reload speed and speedload
blue stim?

tried to line up the starts as much as i could and looks like it saves one frame in the editor
thats not reloading, that's a gun having a seizure or channeling its inner skaven.
quarter speed
you can see the blue stim effect on top
onion rings
onion rings
nom
eldonion rings
ok maybe 0.1 sec reload speed is possible with laspistol LMFAO
group of scab mauler or rager are usually jackpot but I don't encounter them often even on high intensity damnation
You throw krak into scab shooters & horde
Scab bruisers, scab stalkers, scab shooters
Reassuringly Accurate to Dum Dum
Ranged Critical Hit Damage to Elite or Maniac
I'm personally not a fan of Ghost but Numbers Cat swears by it so I recommend you keep it
You can just ignore squads of shotgunners in front of you if you can keep clicking heads
if you're doing a Deadshot build with Duck and Dive, Ghost DOES proc Duck and Dive to restore stam for more Deadshot while firing
so it has value there
even if you're not doing Deadshot/Duck and Dive it still helps immensely for being able to ignore enemy fire while shooting
does the plasma gun not explody anymore?
it does but only on charged shots
uncharged shots do not explode
shame
you just auto-vent heat
I'm sad that the explode on uncharged shots is gone too
they should have left that in
removing the HP damage on vent was already enough
damn the technopriests and their insistence on making stuff safer
and with how the meta revolves around spamming uncharged shots it'd be so funny to see plasma vets exploding every match
they need to give us an older plasmagun varient
Every vet I've played with whos uses long range guns or the the first 2 keystones do fuck all for the team
I think part of that is the funny way the ai director messes with the group composition
can I also get a build for this weapon? Preferably with the right tree path
Crit dmg -> maniac
Reassuringly accurate -> dum dum
ok
Melee classes are in the frontline fighting elites and more often meet the gunner squads first
Ranged classes are in the backline but keep getting caught by random horde spawns sneaking in behind
So the melee player is wondering why the ranged player isn't taking care of the ranged elites
And the ranged player is wondering why the melee player has run off to let them fight the horde solo
Bonus points for mixed horde
But what talents do I choose
When ragers, maulers and crushers sneak in from behind on the backline players
What penances are u doing
all of them
.
Be a little more specific
Which blitz, aura, ability & keystone are u using
For this build
I guess I start with the penances related to the right part of the three
infiltrate
Start running Krak on any and every build early and throw them at any armour to get it out of the way while farming others
Smoke grenade penance is comparatively easy to do and doesn't take long
There are penances with other blitz abilities
I'll do all of them, but I still want a working build to play with
Just right part of the tree
Yea, which blitz, aura and keystone???
Sounds like a Weapon Specialist crit weak spot kill grind is incoming then
Or infiltrate, close and kill and weapon specialist
Which blitz?
Smoke?
Ooo smoke and infiltrate will give you the cool camo cosmetics if you get them both done first
right side 
I said right part of the tree, I meant very literally right part of the tree
Was it really that hard to tell which blitz, aura, ability & keystone u wanted
if they're new to the class they may not know the terms you speak of
and may be unfamiliar with what the class has
OH ALSO
for smoke grenade penance
remember that you can suppress groaners
but NOT poxwalkers
this works for infiltrate penance too
stinky maggot zombies can't be suppressed for the penance
but the slightly more alive humans that scream "HELP ME!" as they swing weapons at you do
very easy to get both done just stealthing into crowds and dropping smoke at your feet
Well, I said right part of the tree. And everything I named was in the right part of the tree. Sorry, I thought that would be more obvious.
just make sure the horde is wearing clothes when you do
if they have t shirts they're good
if they're playing the skins side of shirts vs skins then no infiltrate or smokes
are weapon specialist modifiers really that bad?
ok, they are pretty bad
is grenade tinkerer ever good with smokes? 30 second smoke grenades sounds pretty good
yes
it is very good with grenade tinkerer
the uptime gets crazy
but for just general penance farming it's unnecessary
with grenade tinkerer and demolitions stockpile you can get 2 minutes and 30 seconds of constant smoke in one location
wait, that means if I get demo stockpile, I get a grenade while the second one is still up
yes
I think smokes should do the opposite of poxgas to make them viable
I thought smokes are really good
They make you immune to ranged fire for 15/30 seconds
Not really
thanks for the help
Thats... not true
You basically cant be touched by ranged fire in them
Enemies get dementia
no you can
bullets still hurt
they just dont track you anymore
and anything that hadnt already tracked you cannot track
Yeah ik i wasnt being literal
You can always be tracked #veteran-class message
2 bars atm
What happens
Smokes take time to come out its not instant lol
just not necessary for laspistol
unless u play knife then I'd consider invigorated + on your toes


I see youre using infil id recommend changing it. Smokes dont compliment stealth that much
Weirdly enough smoke is best on ex stance
You have a grenade in your hand
You haven't dodged yet
You pop infil
You haven't dodged yet
Die

what
Yeah for smoke always use stance, doesn't mean it isnt shit
It took like 5 minues to do keep it tight
yea they kinda are on the wrong sides
run 10000 meters with close and kill
yes 
stealth smoke boi here
idk what that clip was meant to prove/add
you didnt even have the smoke pop before you died
its just you, brutally out of position, dying to machine gun fire
which means the game sucks 
"Smoke grenades did this to me!"
Never said that
but you put it into this conversation
presumably with a purpose
submitting it as some sort of evidence
but its not ... like it's nothing lmao
Evidence that you can still be tracked regardless yes
It wasn't a smoke dude
oh so it really is just a clip of you dying
curse this foul existence
i will never forget going on a first date with 'some girl'

unfathomable energy
How does ranged weapon specialist work?
Do I get 33% crit chance per stack, up to 333% crit chance?
No
Or do I get 33% crit chance for 1 shot, up to 10 shots
Because you will have 99% crit chance from ws alone
Going above 100% doesnt do anything
Yep
Not like wf no orange and red crits unfortunately
And you have a base amount of crit from your class
So I get 100% crit chance for 5 seconds?
You want to use heavy hitting weapons like helbore revolver and shit like that
I don't understand
Do I get this crit chance for a single and only one shot
Yes
and that's it
Yep
well, this fucking sucks
Most useful on revolver and plasma
Weapons with quick swaps and instant target obliterations
The primary benefit is the melee/dodge boost
what counts as "armoured"?
does it have arms?
what is the fastest way to do this penance?
There is not fast way.
just go full grenade capacity?
Unless you wanna grind out melee only malestroms.
that last match was so weird
With like 50 crushers and maulers at any given time.
oh like anything with flak or carapace
Reapers, Crushers, Bulwarks, Maulers, Flak Ragers
this also includes Scab Bruisers and Dreg Bruisers
keep in mind that Krak grenades ALWAYS get a tracking magnetism toward carapace
so if you try to throw it into a crowd of flak ragers but there's a mauler in the back and the arc of the throw goes high
Grenade regen primarily
it will suddenly dart into the Mauler's head
But capacity also helps
im rdy
Twinned might help.
throw it into large hordes of dreg brusiers/scab bruisers
alternatively just throw it at anything that looks like it is wearing armour
I forgot to add it to the list but
Reapers count too
oh wait
no I didn't forget
I forgot that I remembered
ok hear me out
do you want to be an absolute bastard?
if you're ok with that
grab field improvisation
hoard the first ammo crate you see
ammo crates will now restore grenades to full
take all 4 hits off that ammo crate and know the entire group will hate you
but you will have 3 kraks + 12 more kraks
from full grenade reserve and hitting the ammo crate every time you run out of kraks
a reminder that your group will hate you for this
anyway that last match was so weird because in a team of 3 Vets, 1 Psyker
somehow gunner squads were a problem LMFAO
I went full melee Vet Catachan Tac Axe gameplay
laspistol was my sidearm
The other Vets had Kantrael Lasrifles
I regretted not bringing a Kantrael Mk IV
and immediately after
Brunt sells me this
I know Infernus is going to look goofy on this but I love Infernus and I don't mind looking more like a clown
Infernus is not a good pickup on it with dots no longer applying onslaught
Which I am very sad about
It was a very niche tech I enjoyed to make it somewhat useful
it does make enemies all orange tho
It's mostly just for the funny visual effect on a Kantrael Mk IV tbh
I have one with Ghost and Between the Eyes just because I wanted to actually feel how the weapon performs vs a Headhunter/Deadly Accurate variant and like BtE might be a skill issue on my part but once gunners start their volley it becomes very tricky to maintain the suppression
so this version will at least do slightly better damage than the Ghost/Between the Eyes version
even if that slightly is hardly noticeable
other than setting things on fire
they should allow Infernus stacks to cap at 16 instead
i do ghost/da for mine
i was also doing bte/ghost for a while but honestly
the node is just better, obviously
and it frees up the slot
Why DA without headhunter
Yeah I'd rather have the blessing slot open vs the 1 free talent point from not taking suppression immunity tbh
thing takes way too long to kill a reaper
but i can take all the time i want with ghost
your boolets do not even tickle me
zey do nothing!
all the time. i love murder.
id love to take ghost but i feel like lasgun struggles so much witbout headshots all the time
like im@forced for the weakspit modifiers
well thats cause you kinda are
the difference in BTK/TTK in body vs. headshotting just a scab stalker
is like 10 vs. 2
(bullets)
i know
there's plenty of damage in the gun already
so what is it with ghost
not per shot but in volume
oh, because even if you gigajuice the gun
for supposed maximum DPS
you will still be standing in place
for up to four seconds
plinking at one or two gunners
Ghost is survivability + deadshot/dnd shenanigans if you opt for it
do they still die in 1-2?
it makes getting the kill easier than just what a raw damage boost would provide
with marksman focus i was occasionally getting two shot kills in gunners
oof
but three was more common, and seven or eight was also possible
Ghost gets activated by headshots which prevents you from getting shot
On MG4 it’s 2~3 shots to kill gunners in the head
still slow, is the answer, really
Usually
DA is still 2~3
Because MG4 just doesn’t have the best dmg scaling
I just don’t think DA is that relevant for infantry Lasguns personally
nothing else to put on it -shrug-
Use the loadout config mod 
Honestly, I’d rather juice crit chance if there’s no direct dmg boost blessing
HH + Ghost is what I’d go with
Probably not going to happen on a gun with inverted falloff
Unless they just do a redesign of the line
well the one time i had recording of MGIV with HH i noticed it spent 90% of the match stacking 1-2 times before being consumed
Which I would be for
Headhunter + Infernus 
so that really turned me off of it
What’s wrong with that
cause running just infernus also showed me that the effective crit rate is about the same, one every three-five shots
with obvious unlucky periods
Huh
but it didnt wow me anymore
I mean, u’d pick headhunter for better crit consistency across a whole game
like i would take surgical instead, if i could. actually now that i say that i wouldnt lmao
It’s not a reliable “force crit at this exact moment” blessing
yea but thats my bias
on a slower weapon i get it but you just mash left click and results happen eventually
and a crit isnt strong enough to make a dramatic difference on TTK ... unless you have DA
but again, i refuse to pass up ghost
Just go ghost + BTE then ig
that just goes back to where i was before
Zero reliance on talents
Hm
ok but when I run Kantrael Mk IV with Exe Stance I can 1HKO both Gunners without DA
but like no one wants to run Exe Stance
and makes getting that headshot so much easier
Because it suggs
With turbo dmg juice, yea
idk 1HKOs on gunners sounds pretty good to me
I'm clearing gunner squads much faster than you even if you manage to get all your headshots perfectly
The ability suggs 
it's not even turbo tbh
What’s the exact set-up
gimme a sec to share
Unsheathes kickback
i really do love the downright absurd ammo reserves the MGIV gets
you have a sheathe for it??
lasgun samurai
Where else am I gonna put it when I have me stabbin knife out?
between your teeth
Too girthy
just bite the stock
Hadron says that's heresy

the dental care for this guy
Where is it
I think with exe stance + marksman + MF + superiority + rending you could?
he’s making a clip i bet
But that’s a pretty insane level of investment to reach those breakpoints
does anyone use MF for anything
to finish the penance
yea…
yea
It’s ok for a few guns
i will say. i did not hate it after a while.
No I didn't need the rending LMFAO
also embedding is extra weird today on discord
lemme send the video instead of the link
Yea it takes marksman
do you consider that super juicing? I'm not even using FtE, CQKZ, Fire Team
I can juice this way harder
I can start testing to see the exact number of stacks to get 1HKO territory though
If it’s a tree that takes away melee spec almost entirely, I consider that turbo juice
stop juicing yourself in public
wdym I do that all the time
you should see my Helbore build
it's sillier than this
Yea, your builds are just to juice up 1 gun
why should I put anymore points into melee when I don't need them?
nobody approaches the clown nose
yeah I can get the 10% melee node and the 5% melee node
ok but like why would I want them
if they're not for a breakpoint?
Desperado gives me 2HKO Knife on my Recon build with Exe Stance
against Crushers
Takes team highlighting but not shooter highlighting
ok lemme swap the points around
i know for me personally i need an EXCEPTIONAL self-justification to not build on Agile Engagement
completely ridiculous node
LMFAO ok you're right I should do that and then get CD stim just to make Zealots upset I exist
goes with all the shit i do, usually
does veteran have any must pick talents
I don't like Agile Engagement if I'm going backline shooter and if I'm doing Exe Stance on anything not a Recon I tend to be providing fire support not running into melee with my gun
we are polar opposites
somehow i never run the right weapons for agile
Plasma & agripinaa shotgun
I'm hyper aggressive in the frontline with my Recon
May not afford
and with laspistols
Since survivalist pathing
i was thinking about this when you asked earlier and honestly, no, not 'singular'. i think the only 'must' is having a source of grenade regen, but you have options for that
alright cool
Yea
Grenade regen
Can you really call this juice when I'm not even going ultra mode on juice or sacrificing utility? I'm just not grabbing desperado LOL
Zero grenade regen is trolling
Yea
vet has some super strong nodes that I think are mandatory for myself but opinions arent uniform there, at least not in the way it is with zealot and TWBS
This isn't even 15 stack or rending, no For the Emperor, no Fire Team, no Close Quarters Kill Zone
like
Numbers Cat I appreciate your guide
but I can juice this so much harder
and I don't even need to
I can send u my guide’s current talent ratings
but you are right
am i insane or does vet have way more nodes than like zealot
without Kill Zone it ends up back in 2HKO territory even at 10 stack MF
however if I grab 15 stack
back to 1HKO
like it's not a hard breakpoint
believe it or not, only four more, iirc
LOL
icic
Yea but the issue is
You’re not going to start fights with 15 stacks available
you have to actively ignore ranged damage when running Exe Stance Kantrael Mk IV if you want to go under 1HKO territory
I just don’t like relying on specific MF stack requirements for important breakpoints
i agree with that
the fights never really end and neither do the stacks 
plus it fires fast enough that just spray head height at a horde gets you max stacks fast
eh….
this is fair though
the buffs to Marksman's Focus made the uptime a lot easier to maintain tbh
EH….
When you’re looking for a very specific amount of stacks to hold, it’s not as consistent
kill a poxwalker with a headshot every 6 seconds
and it stays
LOL
@hearty panther wdyt
I'll agree there and perhaps I should add more juice to offset the start of a fight
Ideally I want to start at 1HKO breakpoint and then Marksman's Focus stacks just build to make boss DPS crazy
what do you think
what do you think?
Wat dew u think
i was right lfg
but anyway Marksman's Focus stacks are much easier to hold after the update
i have my reading spectacles on all the time
like 3 seconds on headshot grace period?
you can move and shoot
and still keep stacks
I do it all the time with laspistol
Yea, 1a can do that with marksman and MF
It’s a lot harder to push MG4 to that role
the crux for me is
That's true but Mk IV has funny infinite ammo
plus I like pushing the impossible
I do the silly things no one thinks is worth trying because of the clown costume
Are u running the 200+ toughness sniper tank curio then
is the # of stacks i have on average, more or less damage than agile engagement giving me 25% in either category for roughly 75% of a round
I want to show you my Cadian tank build now LOL
one sec
and generally the answer is no
@somber axle nice pronounce 
Lemme know what u think
I think my ratings are generally accurate
Thank you LOL
is it still this one
#veteran-class message
Yeah! That's the one
I forgor I already shared it thanks
I'd like to see a Sniper try me
put the laser pointer on me
I'm a cat
I will catch it
in my teeth
U need multiple sniper resist + TDR active
are you sure I need a second sniper resist curio with that set up?
I need to test it but idk how unless I download the monster spawner for Psykanium and I don't have the time to do that since I leave for work in 6 minutes
With 3x 20% sniper resist, close order drill at max coherency, iron will, 5% TDR node, you need 199.6 toughness to tank a sniper shot without taking health dmg
ok now add in Hunter's Resolve and another 75 toughness
Yea but that requires u to use an ability
The point is to be able to tank it without using ability
That's fair
I could swap another sprint efficiency to sniper resist
but I am sad at losing the sprint efficiency
If u have 3x 20% sniper resist, iron will and both 5% + 10% TDR node, you need 266.56+ toughness
This is without close order drill
are you sure the math doesn't work out that 274 toughness still tanks it even with only 1 sniper perk
I need to test it in a match to see
Without using ability, no
Sniper is 1225 toughness dmg
yeah but idk how all the TDR nodes all interact since Close Damage is so weird
1225 x(0.8^3) x0.5 x0.85 = 266.56
are they all additive? multiplicative? some are one and others are the opposite?
that's a relief
I've developed trust issues with how anything is written in tooltips in this game LOL
oh ok nevermind relief gone

It’s color coded as the actual talents
on the bright side this means that with Close Order Drill/Hunter's Resolve I don't need 3
even if they're more conditional

With hunter’s resolve, iron will, 1x 20% sniper resist and 5% TDR node, u need 232.75+
i think you should reformat it, and not just because im dumb
NICE
because I thought I was actually going mad earlier
but because there should be more talents that are 'always good to take'
I distinctly remember eating a sniper shot and taking no damage
Which ones
i think qualifying them in this way is trying to make a tier list more than it is guiding a pathway
cause thats all our tree is
if you were making a left side tree, which ones would you absolutely take, which do you skip
with as few points spent
It more or less is
this build grabs both the 5% TDR node and the 10% TDR node, Iron Will, Close Order Drill, Hunter's Resolve and both +25 Toughness talents with all the toughness stacking from curios
That’s the intention
I went out of my way to get extra single bit of non-Voice of Command tankiness I could find
With a bit more nuance in it
gold toughness is easy mode
literally just pop VoC and eat a sniper shot even if you're running all stam curios
I want to find the goofy way to doing that
idk talents are hard to capture the value of
cause the route you take also dictates a lot
The route u take is because u want some specific talents tho
survivalist is a must pick unless youre coming down from smoke grenade and now it costs three, yknow
but i guess thats always the trouble
condensing all that info
HI guys,why it is said that Surprise attack is bad if you can combine it with other talents to considerably increase the damage
the +15 toughness one near the top of the tree feels like it's always good to take 
It’s not included because you can’t progress below if u don’t take it
OH
I know I'm being a clown again LOL
There’re a ton of new features in the WIP guide
thanks numbers cat
extra damage isn't always a good thing and you need to take it in the context of whether or not that extra damage helps you hit a breakpoint that you can't hit otherwise
then you have to remember that conditional breakpoints are less valuable than non-conditional breakpoints because if you can hit the breakpoint without a condition you always want to do that instead
the tl;dr of that is
damage is a dump stat

Yes but also both agile and 10% melee dmg are listed in first tier so like, there’s a very real comparison in terms of which one u want more
Damage dump stat?
For a lot of weapons yea it’s not the most important thing
What tomfoolery are you lot up to in here?
It’s actually the least important stat for breakpoints
So...do you mean that it is better dealing more base damage rather than dealing more damage through the ability?
thats kinda true too but this format sort of strips that context, but like, what would even be the best format
cause i think in the end it's like
you have to describe every talent by itself lol
and im a lazy man at heart
and i wouldnt do that
fuck that
This section follows the description of all talents
Not a dump stat but can be less important than common sense would make it seem, due to damage values in this game being a scale between two arbitrary numbers
then i just wouldnt even have the rating lel, let others figure it out
but i defer again to my laziness
I added it because soldier 69 said people are illiterate
Insanity
its true
So true
I guess "For the Emperor!" follows the same rule
people also dont experiment but in the end its a question of your audience
I'm absolutely illiterate.
i read the super technical guides, like the one that broke down suppression and melee/ranged aggro ranges on shooters
most would rather die
opinion is not unwelcome but hard numbers is what i want
and like, information that the game isnt presenting
thats always nice to get
I’m not going as deep into specific numbers regarding those
I did check player-side suppression again
what is suppression, asking in regards to one of the gun blessings that gives suppression immunity
Suppression is when things fire at you and your aim gets wobbly
That's suppression on players
Laspistol and Helbore don’t have suppression immunity, they just don’t get impacted much by suppression in the first place
ty
I can record what Laspistol under suppression looks like
Suppression on enemies is when they get spooked and start running for cover
A friend told me a combination of Agile Engagement + Surprise attack + For the Emperor + Desperado,and it increases the damage,however idk the viability of it. What's your opinion about it?
Only happens on ranged enemies like shooters, gunners, and reapers. Groaners are technically suppressible but barely affected.
Depends on what you’re going for
It is a lot of extra dmg but this depends on ur weapons & build intention
Well, I don’t think knife hits major new breakpoints from dmg juice
I mean,as far as I'm concerned it could only be done when you're in sigile
However you are not always in that state
So idk what to think about it
I mean for numbers is true it's a huge damage increasement
And killing big guys or rager by one hit is my passion
i hate the suppression immunity talent i keep having to take ;_;
This build would be combined with superiority complex and Bring it down
laspistol under suppression
lol
wdym with this?
It doesn’t kill most high value enemies with less hits from using talents that temporarily boost ur Dmg tremendously
Which means that a lot of the extra dmg talents u are considering don’t actually make u reliably kill things faster
one-hitting a ragger is so satisfactory
For a 5s duration that seems unnecessary
I'll check it
Weird question time Numbers Cat
What if I forsake 2 of my sprint efficiency nodes to go all in on triple sniper resist
With max efficiency close quarters drill and hunter's resolve how much damage would a sniper shot do
Idk what the formula is to calculate this or I would try to do the math in the 12 minutes I have before work
If u have every form of TDR available + 3x 20% sniper resist
1225 x(0.8^3) x0.5 x0.5 x0.67 x0.85 ≈ 89.3 toughness dmg
Perfect
I want to go into Sniper Gauntlet and purposely eat sniper shots to scare other players
If they ask how I will just say "Cadia stands"
Like imagine a new player seeing me get shot over and over by the sniper and take no HP damage asking how I'm ok
a noble pursuit
And clown mode time: "The Emperor protects."
Man you don't even one-hit a ragger what a dissapointment
It's almost the same
2 hits
And with no ability 2-3 hits(if I fail one hit on weakspot 4)
With Knife?
yeah
U need uncanny strike on knife
Knife aims for 2 hit ragers
I did that with the combination of talents i said before