#veteran-class
1 messages · Page 750 of 1
It also has the speed I require
Knife and Infantry Lasgun felt so satisfying last night
MG4 I’d go Ghost + HH/BTE
thats my smyker loadout
I think mine has HH/DA
mg4 kinda has poopy blessings
Love when the AI director wants to be goofy and spawn silly numbers of specials one after the other through a door so I can just cut them all down with las fire
glad yall are seeing the beauty of infantry rifles
I still main Recon Mk VId just because obliterating a Crusher's face with laser vomit is a level of satisfaction unmatched for me
But Mk IV may be my fav of the Infantry Lasguns
I actually think ghost + BTE is not a bad choice for it, makes it prob the lowest point cost gun u can run on veteran that actually kills everything that’s not mauler, crusher & bulwark
You don’t need determined if u have BTE and u can sorta just randomly hipfire for 1HS to kickstart BTE uptime
i mean its ok but as psyker specifically i have shield to negate suppression and vet has three solutions of their own
opening salvo is the pits and infernus is ok i guess
It works without survivalist or shock trooper because it has practically infinite ammo
not a lot of real damage options
For Psyker I think ur sorta hard stuck on HH/Ghost + DA for it
No respite doesn’t do anything for mg4
If only it could be juiced into harming carapace
Infernus is cringe
I would bring a Mk IV into no ammo Maelstrom with Shock Trooper and Efficiency/Headhunter to really stretch the ammo
That’s a crazy interaction
Actually nevermind not efficiency
would be more fun if psyker had a fukken SHOTGUN
Am not putting it in my guide 
I looked at the blessing again
Efficiency is peak dogshit lol
GIMME A SHOTGUN
They need to reduce the CD on Efficiency to 1-2 seconds
Efficiency IV is -1 ammo consumption for 1 shot every 4s
And make it reduce the cost of shots for the first 2-3 seconds of firing when activated
Efficiency would need to be actually infinite ammo for me to consider it
Yeah the current iteration is just nonsense
Honestly change it to smth like
Ranged weakspot hits reduce all ammo cost down to 1 for next 4 / 4.5 / 5 / 5.5 seconds
At least it would be engaging
And it would actually be infinite ammo
That would be a good idea
just delete it honestly
Or delete it yea
its not really worth saving
Add more bad blessings to the roster
Also my only problem with the Mk IV is that it feels awful to use against literally any monstrosity
Even with HH/DA
MG4?
Yes
I was putting shots into a Plogryn head and realised my Recons do ok boss damage when compared to the Mk IV
My issue is that it hits flak for peanuts
but i get that thats the tradeoff it has
MG4’s purpose is to have infinite ammo + insane firing uptime in any fight + reliable successive headshots + fast ADS speed
a scab shooter is tankier than a mutie so far as the mg4 is concerned
This sounds good up until a Tauntgryn hits taunt in lights out next to a Daemonhost then turtles up behind his shield letting everyone eat corruption for his mistake
Felt useless trying to help kill it
DA also isn’t like the most impactful +DPS blessing for MG4 tbh
It doesn’t rly hit that hard
Absolutely an amazing weapon for general elite/special clearing and fantastic at hunting down ranged enemies of all kinds but you might as well pretend the Mk IV doesn't exist during a boss fight other than for dealing with disablers that wander in
Except BoN
U can shoot BoN forever and never worry abt ammo

But dmg is not good yes
infernus is for the monsters
u can bump that dps from 1.5k to 1.9k
very substantial and totally worth
Yeah the ammo not being a concern is nice and the fast draw to fire and surprisingly effective accuracy even when hip firing is very comfortable but you NEED to bring a melee that can hurt monstrosities if you bring it
still wish it was better at hipfire
I did Kraks + Grenadier + Tinkerer + Bring It Down and still felt like I was barely helping in boss fights other than the kraks chunking off boss HP
Charge in and knife it down I guess
I'm going to go all in and get twinned blast
i feel like i shouldnt need to ADS to hit a target at 10m in the open but you kinda have to after the third shot or so
They need to tune down infantry lasguns’ hipfire’s maximum expansion
Just shoot the head and they go down in 1
There’s no reason a gun as compact as MG4 should have 10x worse hipfire than Laspistol when it's only like 1.5x the size
Unless you mean like Elite Scab Gunner
Then you might need an extra headshot or two
I usually just aim head height when entire columns of gunners or shotgunners walk through a chokepoint and watch them drop
yes, those are scab shooters, not gunners (the non elites)
the shooters that don't take cover and more likely to approach and circle the players are scab stalkers
Huh? But the kill feed names them as Gunners when you shoot them yeah?
yes, the elites are gunners
there is only elite scab gunner
stalkers are 50% the reason I value ghost greatly over DA
Non-Elites are a non-threat because they go down with 1 tap to the head every time
Ghost is so awesome on mostly ranged
It's just the number of them and how they spread out around a room behind cover that makes killing them all in a timely manner troublesome when higher priority threats are out and about
I love just standing still out in the open
except spread out in large numbers while you are dealing with other shit
I just clown dance dodge
I want them to shoot because I love getting to dance
The sound queue for whenever an enemy is either going to shoot at you or swing at you is an instant dodge from me
Ok funny thing
Thats a braced pistol to work around atoma gun laws
Be funny if they release a family of bayonet infantry lasguns
How it feels to res someone using voice of command:
(that person prolly wouldnt have died anyways if voc wasnt on cooldown for most of the game)
whats difference between mk3 & mk6 psword?
ah ty, no redeeming qualities for mk3 then? lol
It's illisi at home
I was rez'd during the first week of that fire change and was insta-killed
Kinda quicker charge up animation. Mk6 has its push attack as a standout. If just mashing special lights, mk3 I guess wins out
you can put sunder on mk3 and spam yea
What power sword do you guys prefer?
Mk3 sunder with heavy attacks hits ragers a bit better
Power Sword III has some very satisfying horizontal sweeping heavies that feel good for clearing crowds but it's probably only marginally better than Mk VI for clearing chaff while putting you at more risk because the Mk VI light spam for horde clear is much safer even if it kills a bit less per swing
Mk VI has the fun push attack stab though
I am not a power sword enjoyer but I slightly prefer the III just because I like the feel of it more for clearing crowds with charged heavies vs the charged light spam of the Mk VI
sunder mk3 is kinda legit
you can see right after i did sunder mk6 heavies and its not nearly as good
I prefer taking out only in death and just VoC and nade if I need to help someone up
I play Executioner's Stance. If he dies, he dies. He can take a moment to think about how he fell while on his knees before the break dancing clown wiggles across the room to pick them up
If someone needs Voice of Command to survive, they have a lot more to worry about than Voice of Command on CD
Voice of Command should be supplementing your survivability, not being your almost exclusive source of it
Gotta learn dodging, blocking, positioning, target priority, map awareness and general situational awareness
If you blame a button every time you fall, you will fall every time you encounter the problem
Learn the solution and the problem disappears
there is no solution to Taugryn
i kinda need it as vet tbh
that's a good way to think of your own survival, but i think he was referring more to carrying other ppl
cant really force other ppl to learn
especially not in the spanof 1 game
for other classes i dont assume the vet has it but its nice
Yeah if anything only in duty detracts from the crutchiness of VoC
i dont expect anything from my teammates, lul
and I'm gonna crutch the hell in
most of the time theyre good tbh
but if i get netted and my teammates "sucks" because they wont instantly unnet me
yeah getting trapped is on you
i shouldnt have gotten netted should i
only one part of that is fixable by my hand
... or hands
tbf, shiz happens
though i play zealot and psyker 90% of the time so i will go pee sword pee gun pee shout pee tag and peekraks
which is why I like being able to spam when someone gets netted or a hound just yeets in from the other side of the map
a yes the huge PPPPP build
no way ill fall down with 7 crutches
also VoC is great to help in situations where people aren't controlling the ranged elites 'cause I guess cool kids don't tag anymore
VoC is just dummy
either 'cause you're caught by a gunner in the open or a flamer slips by and needs to be corrected
i quickplay'd into an ongoing and it was all of us using VoC and man
i shouldve honestly dodged out
+200 overtoughness boii
it stacks too doesnt it?
we got as much reckless action out of it as we could but like
yas
shit that was boring

ya i mean
i have
almost
gotten pissed once at my teammate
got netted
they were busy fucxking with a sniper instead of picking me up from complete safety and cov er
but
i just told myself i should have not gotten netted
after almost saying something in chat to them
lol
its th eonly sane way to play this game
man i legit dont know why people play vent purge if they struggle so much with snipers
no point in malding over things out of your control
had two people DIE 7 times in one game
I haven't gotten much vent purge, but people usually just pug
it's the same reason nobody tends to check for scriptures in heresy, and I get it.
I’ve never heard any toxicity tbh
At most I'll just quit if I can see a game is going to go sideways fast
but there's no point to malding over it
Yeah, mald only really happens in competitive games, I find
it has to be said that the rushiness of games tends to taper off towards the weekend
i usually pub but i like vent/power outage sniper gauntlets
Level 400 player that got downed 5 times, i save them every time
6th time theyre about to casualty and ragequit
This exactly. I don't get mad if my team mate didn't notice I was netted. I get mad at myself for not hearing the trapper wind up noise and dodging in time
Nets and dogs are a way of just forcing you to stop and pay attention to what is going on
maybe their wife left them and darktide is the only thing that can get their mind off it
It's a very good survivability tool while you're learning the ropes but the moment you know you don't need it is when you don't use it and you're totally fine
which one
eh i just dont enjoy vet as much as other classes
i just do 1/2 auric a week on vet for weeklies
I went on a date with someone who wanted me to watch Airplane with them and it gave me a new fantastic quote: "I can't be with someone I can't respect" LMFAO
Different strokes. Vet is my fav class by far and I felt the sting of not being able to delete anything in Line of Sight when I played Zealot, Ogryn and even Psyker. They're all good in their own ways but being able to shoot anything anywhere anytime and put it down ezpz is a thing I rely on. Being an Ogryn with Shovel/Ripper Gun when a Sniper is across the map high up on a ledge behind cover sniping will make you very mad
I also can’t be with someone who doesn’t respect themselves!
Hadron not bricking the first try is pretty surprising
I'd keep it if you don't have something better you can put PC4 on
If you have a better sword that just needs PC4 then yeah rip it
Nope
Any perk recommendation besides Carapace + Maniac on it?
Keep it for now then. I'd change crit chance and Rampage. It's good enough to work until you get a better roll and then you can rip PC4
This is nowhere perfect but it’s usable
Usable is what I aim for
If I wanted perfect, I'd still be grinding plasteel
No
Perfect is elite + maniac, BM/sunder + power cycler 4
Yeah so its just missing one of those perks
Missing 1 slot is 25% off from perfect 
Yeah
It’s usable, and if that’s fine for them, that’s ok
Sunder heavy spam vs rager
That’s about it
My first power sword was like this
Swap rampage for bm or sunder
Melee crit for manic
I still have yet to use a power sword
Perhaps I should give it a go one of these days
The unarmored is fine to have
Whats the benefit to sunder
PS are okay
You just cleave hordes extra hard
well they are good really, just... bit bland
Sunder does better vs mixed
sunder cxleaves elites better than bromentumn
since bromentum doesnt work if it doesnt oneshot
I'm just waiting for the Bolter Pistol so I can embrace my inner commissar
Shame I don't have the commissar outfit
It just increases the targets hit, not damage dustribution right?
Can't wait to hear how the thing sounds
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0:00 Sunder
1:10 Brutal Momentum
#darktide #darktidegameplay #warhammer
this is a demonstration
in practice you can refer to the rager thing i recorded
you can leverage the horizontal heavies to killing 4 rager in 1 charge up
now
is this better than mk6
probably not
its a niche though
Niche? What's the most popular then?
mk6 can also sunder btw
i just think it might be worth considering sunder mk3, maybe potentially better than mk6 sunder? idk
mk6 bromentum for tee hee light spam
Ah
and stab elites for 2/1tap
if its a bromentum sword, unarmored doenst do anything
you either oneshot or you dont
and as far as shitty poxwalkers are concerned
you oneshot
i think it might help you onetap gunners or shotgunners or something on a light though
not sure
if it does have an advantage its definitely not hordes though
since bromentum caps at 4 targets
Unarmored does heavy headshot one-shot on dredge gunners
Say
just wanted to add that it doesnt actually boost horde on a bromentum sword
cant hit harder than a oneshot kill 4
blessing's capped
(Which is really important to me because fuck dredge gunners)
What are the most popular perks with the XIIIg chainsword
wrath+rampage/shjred
only one choice really
i would suggest sticking to mk4 for vet
but
I suppose
Also it makes unpowered attacks a lil stronger and it's quite frankly funny
mk4 has much better heavies that dont rely on blessings to get going with its cleave
even the light spam isnt that much slower
Does the special apply that consecutive hit brittleness talent with every tuck
Tick
are you asking
does rev apply thunderous
multiple times
the answer there would be no
bleed does though
iirc
:(
let me check
if bleed does
i assumed you meant rev
before it was bleed that procs it
but only single target bleeds
lmao
nope
doe snothing
Oof
I should make a stealth build
i know i cant prove i took it mon/off but you'll have to take my word for it bc im not recording
he's being paid by big anti-onslaught
What a sell out
So lame
is been months did smoke grenade have any use now ?
I dunno
kraks are extremely overrated in the first place
I suppose
I mean the reason I'm not using smokes is 'cause I don't want to spend an extra 2 points for it
But my funny boss damage and stunlock
everyone and their mothers are packing kraks anyway, half of them are wasted the second a crusher shows up
Flamers:
lmao
Trappers:
the sniper video's the dog video again btw
If it's just one Crusher and the squad has a lot of anti-Carapace tools I don't even look at Krak
Love when a vet kraks a lone crusher and it dies before the explosion goes off
Tl;dr
dogs and flamers and snipers become absolutely stupid
trappers get range reduced
Bombers mutants dont care
But for Auric Damnation High Intensity Shock Trooper Gauntlet when an entire squad of maulers and crushers round the corner from both in front AND behind, the kraks come into play and thin the crowds
i finally caved a few weeks ago at lvl 150 with my vet and i can't go back now
A lot of the time Vets will toss their krak when it isn't needed and someone else will kill the crusher before the krak grenade even goes off
I mean I've never said it's useless
kraks are very good at what they do
Snipers:
Perhaps I SHOULD try it
It seems like it makes trappers even more dangerous. You cant see them until theyre right on you
See what I'm missing out on
but sometimes you get a massive crapton of ranged elites that your squad can't even deal with and it buys you some time
idk you can see them fine running up imo
if you're in th smoke
I know and I didn't mean to imply that with my response to your post. Just that the 500 krak kill penance has a lot of Vets too eager to just toss them at anything and everything that shows up even when they're going to fail to get the kill LOL
the visibility isnt really affected all that much
as long as you have power cycler IV and preferably sunder ur gonna have a good time
imagine tagging elites
also kraks are
On my low graphics smoke is much denser
Le good times with shocky sword
of crushers even
they can buy you some time with a revive and if you clonk a heavy with it you erase them. I mean I've seen worse.
doesnt even kill multiple crusher here and they are adjacent to each other
they need to be pushed in by terrain for multikills
and that's just not reliable
would frags work any better in that situation?
Is that with the upgraded damage
yes
it would knock all of them down, so as long as your melee can kill th em, yes
you can just stab all 3 to death with a knife in 3 seconds or smthing
I'd like to experiment with frag nades instead but, again, my build just goes through krak and I don't want to spend 2 extra points on the detour
I love kraks for bulwark trains
I swap grenades depending on build. Shredder Frags are very, very effective for clearly mixed waves
i also feel like kraks are rated highly bc some people dont have strong loadouts
They're just borderline useless on Crushers beyond staggering them
so crushers might actually feel threatening?
instead of die in under 1 second to your melee
if your melee cant kill carapace then ig knocking them down wont help much
Crushers are big pinatas
If I'm using something like Kantrael Infantry Lasguns I bring Krak to help chew through anti-armour because my ranged option is a no-go for Carapace so I'm entirely reliant on my melee for Carapace if I don't go Kraks
But for builds with Boltgun, Recon Mk VId, Helbores, etc. that all have strong anti-Carapace I go Shredder Frags or Smokes
A lot of people running meta builds have strong anti-Carapace baked into both their melee and ranged options so kraks are redundant
Power Sword/Plasma both tear through Crushers so kraks are unnecessary
i thin kits hard to find a melee that cant kill carapace nowadays
is why they are kinda eh
i mean
But if you are using Devil's Claw you will enjoy Kraks a LOOOOT more
The main point of krak to me is skipping awkward and time consuming bulwarks
I bring Kraks for Chainsword too
Saturday
i could see that yeah, though i feel like a chs build naturally tends toward a very powerful gun
I peaceful day to play Danktide
so you end up not needing it either
They're also pretty weak to Crusher killing unless you go for a funny Desperado/Bloodthirsty crit build to 1HKO them on rev'd heavy head strike
since chs' main benefit is not needing to take any melee talents on the tree to work well
And like
so you probably took like every gun talent on the tree or smthing and just shoot it to death
No one is turning Chainsword into a Crusher killing weapon other than me just because I think it is funny LMFAO
no one except zealots you mean 😔
Even basic shovel gets Uncanny to not be totally awful at slapping Crushers yeah?
they do like 1k per swing at max uncanny
DC, chainsword, tac axe, standard shovel
Fold Shovels are just going to delete Crushers anyway
so its honestly far from being terrible
taxes are fine against carapace
at least shred ones
not particularly great kill time in my experience
i light spam them to death pretty fast
maybe mk4 is better cuz shred + HT light spam
Like standard shovels are not good as anti-Carapace but they can sorta smack around a single Crusher
but mk2 and mk7 with BM set-up take quite a while
Good luck on Crusher trains though
the ttk is not fast enough to be considered effective
I consider uncanny illisi effective on carapace 
its terrible because the entire time of that ttk you're stuck standing still
on a crusher train that is dangerous
psyker melee is just stupid overtuned in basically every metric
Yeah agreed. Only passable when you have to take care of 1 Crusher without too much extra heat to worry about but otherwise it's not an option. Anymore than 2 Crushers and you might as well use kraks or an anti-Carapace ranged weapon instead
I found a funny build that consistently 1HKOs Crushers back to back to back
On Chainsword XIIIg
But it's not good because you sacrifice wave clear for Crusher killing
I think Kraks are hands down the worst grenade in the entire game.
Unless you actually need them, then they're invaluable
also
And like at that point why even take Chainsword
i think standard shovel is fine
bloodthirsty + carapace + elite?
sec
I didn't need Elite afaik. I'm not even sure I needed Carapace. I think I just took a bunch of melee perks on the talent tree and used it with Bloodthirsty
I am at work so I cannot verify until later
they have fun ragdoll
But you also end up stuck in the Rev animation
Does this want deadshot?
Being vulnerable during a Crusher kill is not something I like
no
you would say this is too slow?
i stand corrected
I love Deadshot. This does not need it. You have Scattershot. You're good
consider: but more crit is more crit, no?
Yes but if you're firing into a crowd Scattershot is already making sure it's a guaranteed crit
does that flechette actually do anything
9 stacks of decimator 
I haven't touched Flechette so idk if the bleed and burn from Kantrael Shotgun special pairs well
i started at 5
well 6 in that recording
but
i dont think that is that unrealistic
its not like i tookj take a swing
to juice it

if decimator wasn't shit yea it'd be fine
@tall torrent Btw wouldnt lawbringer be better for this blessing setup?
that blessing is still bugged
lawbringer works better with scattershot + manstopper than flechette imo
flechette is just rly mid in practice
well
what else do you take on standard shovel
all or nothing?
that shotgun there is like my 100% ideal wife just with no respite over flechette
might not be the worst
isnt it really funny tho for bleed + fire with kantrael? @tall torrent Like, what would be the best setup for a crit heavy kantrael?
it's funny but not as effective as u think
i think that's fine
and honestly
the best set-up for a crit heavy kantrael shotgun
is to take manstopper with throwing knives on zealot
to achieve the funny railgun
huh? wait does manstopper apply to knives???
yea
that's the only rly effective gun zealot synergy imo
but it is very strong
very practical
what is the very best shotgun setup for veteran
lore accurate since knives are indeed one of the best things at stopping men
i love shotties but damn are they hard to make good
agripinaa imo
bro you have the very best shotgun setup
but it's turbo ammo hungry
and run this? @tall torrent
or would u run anything differently
I could use some soda right about now
u kinda need survivalist for agripinaa shotgun
already got it, almost always
would also recommend going focus target for better 1 taps
and going top right path at start
eh really dont like FT
don't bother with close order or confirmed kill
really enjoy weapon specialist tho
get O4B and tac reload
?? This is my agri shottie build. Really like it but despise the shotguns abysmal cleave
yes get out for blood & 5% move speed in top right, skip top middle branch
save 1 point
sounds like heresy!
i feel that i have great ammo economy with WepSpec and Agile Engagement even without survivalist on the agripinaa
say whaaat u always want confirmed kill! right??
not entirely
since it pushes its damage to some crazy levels, enough to one shot most mobs
this is how i run agri shotty
with a chainsword
O4B is up more often than CK is up
I was also hesitant of o4b but that 5% stacks up very quickly.
i liked o4b even back when it was 2.5% 
O4B is also more immediately impactful
especially with BM weapons
i should try O4B but i don't feel good giving up COD and the +1 stam node
with knife?
in general
think this way
@tall torrent Can manstopper + scattershot kantrael be a thing?
with O4B on a rashad with BM
you swing once, kill 4 enemies, gain 40% toughness
what exactly outcompetes 40% toughness per swing
meme build honestly
dont bo ther
ive tried similar
kantrael crits have meh scaling
its shit
Then what is best setup for kantrael shottie?
no respite is good
no respite + scattershot is my preference
my columbus build stacks tougness damage reduction with COD, Ex Takedown and Iron Will for example
no respite is the only one that's necessary
everything else after is less relevant
the 2nd th ing is whatever
why no respite? cause of burn dmg?
because it adds the most damage
why else
full bore tho
not gonna be up very often on a kant
and if you want it
just do full bore + no respite
triggers on first shots on enemies. ergo: better than no respite
no it does not
full bore is a buff applied AFTER you hit the first shot
they both do not apply on the first shot you make in a fight
imo
having absurd toughness gain > TDR stack
because the point ot TDR stack is to stay at 100% toughness as much as possible but it has diminishing returns
whereas having absurd toughness gain just keeps u at full toughness almost all the time
wait. on the one enemy that you hit all pellets? @bitter turtle
yes
watch your buff bar
I'll try it right now
is very mid on kantrael
try it with a power sword / combat axe with brutal momentum
u will not be disappointed
i thought it was: hit one enemy with all pellets and it gives 20% more dmg for all enemies for the next 5 secs. Guess i got it wrong dayum
tbf to fatshark
it does not even say that
+20% power for 5 seconds when all pellets hit a target
as in
you get the buff
after all pellets hit a target
hit all real pellets on 1 enemy and for next 5s (not including the attack u just made) ur ranged attacks have +20% ranged power
ONE HUNDRED AND FIVE SPECIALS
it's not dmg, it's ranged power
that's how much i killed
by myself
in this game 
jesus christ lmao
is las pistol still viable on damnation??
yes
its a solid A tier gun
not top but up there
very much yes, it's just Different (tm)
if you use it like an infantry las you will be extremely disappointed
+20% on just that 1 enemy or any enemy you hit?
its a damage buff
I know the feel
to yourself
you can shoot whatever the fuck you want for 5 seconds and have +20% power
its just a reward for hitting all pellets
+20% to all ranged attacks made within buff duration
thats why its meh on kant
you gotta be
real close
to activate full bore
but i mean
not like the others are particularly amazing
so just run it with no respite if you want
i prefer scattershot+ no respite though
easy to proc 5 stacks just by shooting a fire round
no respite is the best one
everything else are secondary
because kantrael rly has no big synergy with any of them
if speedload existed for shotguns that would be 2nd best pick for kantrael
that makes me think it might be better than no respite cause no respite necessitates the enemy being staggered by you already. Whereas full bore is very easily triggerable by going up to any enemy and blasting them
yea railgun throwing knife, that's abt it
granted, railgun is very strong
very strong & very fun
you can stagger things
way further
than you can hit all pellets
on a kant
i mean if you really like i t
just run both lmao
not like the other options are stellar
What do you need for railgun I've never heard of this before
railgun throwing knife is a goofy ahh meme
full bore is very inconsistent on kantrael because the base spread is large
it's... not really going to make or break your gaming but it's hilarious to do
no respite can push you right over being able to hit some 2taps
but you basically proc ignore hitmass then throw a knife that goes through one million enemies
get a shotgun with scattershot + manstopper
stack scattershot to 5
throwing knife carries scattershot's 5 stack of buffed crit chance and inherits manstopper's infinite cleave
in a straight line, with a tiny hitbox
but all you need to do is walk up to any close enemy and blast them and then u have +20% power for 5 seconds in every shot. No stagger necessary for dmg buff
uploaidng an example, sec
ok yes, but you dont always just get to walk up to an enemy casually to blast them at point blank
fair enough
it's impractical because it's hard to hit enough heads with it on perfectly flat terrain to make it "worth bothering"
but it's FUNNY as fuck
example, fullbore doesnt help here (i have it on the shotgun)
but no respite puts in the extra 150? o r so dmg to 2tap
i mean like i said anyway
if you like fullbore
just run it with no respite
Incredible
its not like your other options for 2nd blessing are great
Building this tomorrow morning
hitting >1 specialist or elite with throwing knife is considered a W for me given they normally only hit 1
u can also use FotF and shroudfield to manually force a crit out
I didn't know throwing knives could crit
those ragers standing in a perfectly straight line better watch out
Whats better as vet with Kant: No respite + scattershot or flechette + scattershot? Guessing the former
if u play BP + scattershot IV max stacks you'd have a combined total crit chance of 90%
dont play flechette scatter
former, easily
i mean you can try it
but its a complete
meme
i have one
i can sum it up as
"why kill things in 1 second when you can slowly wait for them to die over 5 🤔???"
that was my experience
okay final question: any important perks for breakpoints for kantrael with scattershot + no respite?
flak
maniac if u can
but mainly flak
Does maniac give any BPs?
because u mostly shoot elite waves with it
a little better flamer 1hs range
it's not good at 1 tap special sniping
no matter what
unyielding not good?
are u building the marksman focus boss dmg meme
nah
exactly
well.... is lawbringer worse than kant? or can it be made better?
lawbringer is better at mulching trash
I vastly prefer lawbringer to kantrael
worse against elites
but that's me
so
it just depends on what you want out of your gun
lawbringer has exactly 1 trick and its shooting into poxwalker hordes at head height
xd
Lawbringer with scattershot + manstopper is not bad
Because Lawbringer has better regular shots
Just worse special
But for stacking scattershot there’s not much difference
Which one u prefer?
Agripinaa
honestly
hehe same i think
i think kant and lawbringer both dont really have much of a place on vet
i just hate the shit cleave of agripiina
agri is by far the one that fits vet playstyle the most
Because Agripinaa can 1 bodyshot burster at range
dont think of it as a shotgun
think of it as a sniper rifle
because that's what it actually is
hahahah i do sometimes yeah
Agripinaa and Lawbringer lose cleave when u ads
I mean you have a number of advantages to the agri
oh shiiid
agri opens up bulwarks in 1 shot, 1 taps poxbursters, has a fast swap
so plenty of reasons
to play it over hb
hm yea
wider ADS, no need to charge, uptime can be basically perfect if you manage your reloads
I personally prefer it at what it does over a dmr
Uptime is nowhere as good as Helbore
agri vs helbore
really
I'll admit, I haven't really touched much of the long range options but the uptime I can manage on an agri is really really nice
since you can basically cancel at any time
You’re talking about a gun that takes 4~6s to reload and uses 2 shots past 15m to kill priority enemies
Versus a gun that puts out 20+ shots between reloads with much faster reload, a fast melee atk button that easily kills charging mutants, flamers & hounds, and has effectively infinite ammo
I was talking more about sneaking in shells between kills, but obviously a full reload takes forever
Yea taking time to load each shot that can 1 tap compared to just having 1 taps always available without loading rounds in
and I find it much more versatile at close range too, but yeah yeah I see what you mean
It’s nowhere as good as Helbore in uptime
helbore doesn't do this 
sad that it needs a crit now, you are like 500*dmg short without a crit after the bulwark buff
a quick 2nd shot finishes them though
i tried it with my shooty build and damn you get some crazy toughness regen
It’s very good

only problem is that i think having COD on that particular build is just too good, i'll have to give it a go on something melee oriented later
If u look at total kills in a scoreboard and try to add up toughness from those numbers
CK will return higher numbers
But a lot of CK’s toughness is not immediately available
i don't take enough damage in the first place to justify the insane gains
And that’s the other side of it
A lot of CK’s toughness is “overkill” territory
That’s being used when you’re already at full toughness
When you do get hit, O4B gets you back to 100% toughness much quicker than CK does
I don't really value ck's regen dripfeed toughness
I'm not sure it really does much most of the time
Compared to the immediate gain
Download power_di and find out 
Ok I should know this but I don't. Is toughness replenishment the amount of toughness gained from melee kills / toughness granted on kill?
This makes me want to try Out For Blood with Tunnel Vision and 15 stack Marksman's Focus using a Lawbringer Shotgun Manstopper Scattershot set up with Born Leader to see how silly it can be
Horde evaporation mode engage
It explicitly lets you facetank gunner patrols
No
like when you have a bad drop and you're inside 10 gunners who don't stop shooting even when in melee range
that big toughness regenfrom confirmed kill is the difference between getting out with 0 hp damage and being either crippled or dead
granted if you simply "never have a bad drop" you can mitigate this need a lot
but i've had my fair share of "and now, enjoy your twenty thousand gunners"
I love when the AI director spawns them tbh. Turns the room into a shooting gallery in one direction or the other. And if I'm on Vet, it's in their direction
VoCposting
I think this might be my favorite convo in te game.
honestly infil would work better in that situation
I guess? Or like voc and smokes
Infiltrate and reposition somewhere more favourable
I wish Smoke grenades and Executioner's Stance were closer
but yeah every bit helps
They'd be so fun to combo if the talent point tax wasn't so ridiculous
In my guide I specify it as different things:
Toughness regen is toughness u get from being in coherency
Toughness gain is non-coherency-sourced toughness
Inspiring presence works for regen
Tunnel vision is a multiplier to “gain”
Ogryn’s FNP keystone & lynchpin talent are for regen
Any reason its called replenishment instead of regen? Or is it just FS being FS

My fav convo is
Cuz I've known what regen is for ages
@bitter turtlecan you link a pic of that gun's stats?
Another reason to avoid psykers
can this be salvaged?
Does focus target dmg buff after a FT kill apply to bleed stacks
nope unfortunately, u want max ammo, and flak and maniac perks. needed for important breakpoints
earn full bore tho
its super good for agripina shottie
sounds pretty good, just not sure how much 20% power really is
its 1 and 2 shot breakpoints
Redirect fire? Yes
Yes
Groaners to maniac
Scattershot to no respite
It’s usable
i feel like the stats are pretty good, just ammo is a bit low
The ammo is ok. It's an Agripina Shotgun so it might as well be a Bolt Action Rifle with how fun the special slug shot is
It's not as vital for the gun's function as a Recon
69% ammo is pretty nice in my book
would happily trade mob for dam and sp but hey

Which
Its
Passable
Honestly it should be fine
In theory unyielding might give you a bulwark 1 tap
I'd swap groaner to flak or maniac
Scattershot to no respite
Pretty much the only advice I had exactly
Agri has pretty high boss damage
So the dps boost against bosses might be meaningful too
You could do a lot worse than unyielding
So I'd just roll with it
And with bulwarks' recent buff
Helps with reapers too since that shotgun's special is a slug, no?
Or is that another one
Yes
I'm not sure if it changes anything for reapers
But I'm not that familiar with what unyielding does anyway
I'm just guessing it might enable a bulwark 1 tap since it's already rly close
Reaper head and fleshy bits are unyielding, the chest is flak iirc
Yes
Ywa indeed my good fellow
But I mean if unyielding actually let's you save a bullet
Anyway 1 mag on agri does around half a boss hp bar
So unyielding should boost that a fair amount too
Maybe this is my sign to finally pick up an agri, sounds cool
should I take Melk's offer?
So what’s the skinny on no respite? Why is it good?
just did the stupid every shot counts penance, took me forever until i realized i could just plasma gun it
Revolver or low ammo shotgun lol
(I did dodge this 3, every shot counts, and one in the chamber with a bolter)
my main problem was that i forgot i was doing it and always had some ammo left at the end
Assassinate, blow your ammo in the void shield was the tip I got
If you want to strip gets hot off it then maybe
I want to whip that bitch Hadron to death with this
fucking

I heard Crucian works on Weapons Specialist? as long as you never reload?
You can try it yeah
Might as well
Crucian is better on zarona than the fan revolver ironically imo lmao
Can't do the trick with fan since it reloads the whole thing
0/4 damn 
A 331 with low Thermal Resistance that's hardly recoverable via perks/blessings. Not worth further investment imho.
Yeah using it, because previous Zarona had Trickshooter 
I think it's working? I'm able to even bodyshot Ragers if the crit hits on swap
Revolvers have cooties.
Brother, a shotty is a shotty at this point. It's so far from the meta at the moment, you do you.
No
But it is a shotgun so
You'd need to swap Scattershot to Full Bore, Deathspitter to No Respite for the funny Bolt Action Rifle memes with the slug shot. Ranged Weak Spot damage isn't so good. Idk if Unarmoured helps with any breakpoints either. I'd personally pass and play Brunt/Hadron casino games to get a better roll tbh
This is fine
Reload to maniac
Trickshooter to hand cannon
This is perfectly usable as a weapon specialist revolver
If you're short on plasteel/diamantine/dockets and don't have another Agripina Shotgun and also have a weird amount of melk chocolate coins laying around to burn you could grab it just to play around with it but you can definitely do better than that shotgun
my revolver was like that. It was pretty good
Meta is meta for a reason but all guns are viable and with the right hands and the right build they can even be competitive in some contexts
Shotguns are fine
Shotguns are shotfuns
I am a clown who takes Shredder Autopistol and Recon Mk VId into Auric Damnation while using Executioner's Stance
there's nothing wrong with any of the shotguns
I'm aware. I play with a Bolter in Maelstroms. Just saying that with the Shotguns, it doesn't do much since it's not meta chasing. People are clearing Maels with gray weapons just to show that the gearing really isn't a large percentage of performance/success in high difficulties.
The only meta I care about tends to be the words of wisdom from numbers cat on what perks/blessings are ideal for certain guns (though I tend to just run whatever I want on Infantry Lasguns LMFAO)
everyone says don't run infernus
runs infernus
Boltgun isn't bad at all. People call it a worse Plasma and to some degree they're right but it is probably one of the stronger guns right now behind the Big 3 of Plasma, Zarona Revolver and Columnus Infantry Autogun. If those 3 are S tier, I'd personally put Boltgun as A tier when used by someone who knows it proper
I have 200+ hours with Bolter and I'd place it at B tier. Plasma clear S tier.
What about this one? I'm kinda on the fence?
The green looks really good I think
I really like that Shotgun skin but I like the first skin slightly more for that outfit
makes sense
I like that the second shotgun skin doesn't necessarily match the armor, yet doesn't clash
More realistic imho.
what perks do I want on the accatran mk vld recon lasgun
dmg against flak and unyeilding?
A Hope and a Prayer for perks so that you actually might kill something before your teammates do.
is the gun bad?
Flak/Maniacs/Unyielding works.
No gun is necessarily "bad". They're all workable.
I personally prefer Carapace and Maniac but I am a clown who likes using Rending Strikes, Onslaught, Infernus IV, Deadshot, Shock Trooper, Focus Target and Executioner's Stance to juice it into being able to kill Crushers in as little as 7 ammo spent
Depends on who you ask
But if you play any meta weapons on your other kits, you will notice it's not as efficient.
I am a clown and to me there are no truly bad guns, only players without the ability to use them to their potential in higher difficulties
Follow your dreams
And watch this:
Inspiring
I can do this with 200+ more DPS, slightly faster TTK and 7 ammo spent now with my new Recon
Hmm, Deadshot, huh?
This was done with an older Recon Mk VId
Max stam curios
Yes
Interesting. That talent is so slept on.
jeez how complex are these builds people make
I do triple Stam curios and then grab the +1 Stam node under Confirmed Kill then combo it with Duck and Dive + Target Down under the Focus Target keystone to keep stamina regen strong
Not very. There's like 70% of the talents you get every time, and about 30% you switch up to optimize a setup.
LET ME SHOW YOU A WORLD OF MAGIC AND CLOWNERY
most of the time I just go the guns percent stats
I did this with the Ia Lasrifle and was digging it. I miss weapon specialist though.
idk wtf im doing most of the time
Having fun, and that's all that matters.
Dip into the meta and build optimize when you want to
First pic is the talent build. Second pic is the original Recon I used to kill the Crusher in that gif. Third screenshot is from a Damnation match where I outdid a Plasma gun Vet and a Columnus Infantry Autogun Vet on almost all metrics
This game isn't really that hard at all once you get mechanics. Everything else is just because.
Yeah that's what I did, seems to be working
I'd say the plasma gun vet was sleeping in that case, tbh. Unless it was when Plasma wasn't nearly as wild as it is now.
For the Scoreboard the Vet on the far right was Plasma, the other Vet was CIAG. Plasma Vet had 2 more ranged elite kills, CIAG user had 9k more ranged damage done. I beat them both on every other metric
This was shortly after penance update went live and surv aura was nerfed
Was busy doing the Fire-team penance (fresh)..
We killed about 3500+ heretics and ended up completing that penance. HOW???
Oh, so recent
well im solo so my fun is what ever music plays
These were not bad Vets, they did not require carrying, they held their own quite well honestly
But look at their ammo picked up vs mine
Why crit hit damage? That doesn't scale well at all compared to other flat % dmg perks or % crit (unless crit is already stacked)
Recon Mk VId did surprisingly well on damage while outdoing them both on ammo economy by leaps and bounds
Because I had to choose to change two other more important things and that was the lesser of other evils to keep
It is not good to have crit hit damage
Ideally you want Maniac instead
Ah, I thought it was intentional and I was missing something
My ideal Recon Mk VId has +25% Carapace, +25% Maniac, Infernus IV, Headhunter IV, 80 Damage, 80 Ammo, 80 Mobility, 80 Collateral, 60 Stability
I do not have the ideal
But I do have something close to it that kills very effectively
what a freakshow
lmao
some Atrox fire sale going on there Melk?
I value stability lower than mobility because I like running and dodging a lot while shooting and the extra sprint distance/dodge distance is more valuable to me even as marginal as the increases are compared to the increased accuracy from stability since I always combo my Recon Mk VId with Deadshot and Executioner's Stance. It feels pretty pin-point accurate across long distance when using both sway reduction bonuses together
I like collateral for making Reapers squirm
recon actually has very good mobility for a ranged weapon
i long for the old days
for old stripped down
back when vet with stripped down on an mk6 was the fastest thing in the game lol
I want to make a Recon Mk VIIa build using Weapon Specialist now
Because of this paragraph I found on the wiki
I love the Elysians
Also found some other descriptions of Accatrans if anyone is curious
DID YOU WATCH THE AMMO COUNTER? ONLY 13 AMMO SPENT
in his face