#veteran-class
1 messages · Page 733 of 1
4.5 is more than adequate
the main thing with man-stopper is that
u can do
sure if you don't want to make use of the only reason you'd run Lawbringer
the main reason you use lawbringer is to meme
that goes through everything
if you're going to meme, you do it right
because lawbringer's reg shots actually don't suck all that much
yeh, with bleed memes
using lawbringer is trolling already
might as well embrace it
not with manstopper + scattershot lol
yes but lawbringers high finesse (for a shotgun) makes it extra deadly
there's another big advocate of lawbringer memeing in this channel
but at least he knows he's a clown
lawbringer hasn't been trolling for a while now
it's still a meme but now it is functional
yeah you need a specific build and blessings for it
most weapons in this game are functional
but it's good
it objectively is, it's great for taking out large groups of low tier elites in a horde
melts hordes, keeps everything on its ass, good at special sniping
can take out multiple elites all at once
it's no plasma but, nothing else is plasma besides plasma either
oook i think i'm done here
it's not like you don't have a melee option or kraks
👋
take the folding shovel or mk6 psword, or just take kraks for the bigger things
I mean, if u never used it I don't think ur opinion holds that much weight
flechette is genuinely mid
i remember when lawbringer was just worse kanty
i definitely have lmao
now it has it's own niche
then you didn't use it right
(+ kanty got it's flameshot nerfed)
says the guy calling an objectively weaker weapon good
aight
fire shot still has inf cleave
it is good
"objectively"... your opinion is not objective
it's nowhere near as weak as say the recons
lawbringer has straight up better reg shots than kantrael and that's not rly up for debate
or the paul
the spread difference is huge
it's pretty much a universal consensus. it's not even my opinion
there is a wide range of weapons between paul and plasma
several people are disagreeing with you... if you want to enjoy the gun maybe you should take notes
what universal consensus lmao????
shotties in general are not very good
i just see two clowns who don't realize they're clowns 🙂
kanty is a staple on zealot and agri competes with revolver
yea but lawbringer's reg shots are better than kantrael's reg shots
I see one guy who had a bad shotgun with a bad shotgun build and thinks that's everyone elses experience
the reg shots aren't an appeal to me on any of the shotties tbh
I already said, you need a specific setup for it to be good
manstopper agri meme is funny asf
i have dedicated shotgun builds in my rotation lmao
and is just a more flexible/ammo revolver with less armor pen
can I see?
well if u only spam special shots on shotgun then agripinaa beats both law & kant
no, sicne you're the one asking
so you don't have any
kanty normal shots hit hard asf, is it still the highest damage
i think i have a better understanding of what my builds are than you do
highest dmg, worst spread
therefore lowest reliable 1 tap range
kanty felt really bad when I tried it
having pen like that instantly puts it in the top half
Ahh my bad
maybe you just have a bad build 🙂
I wouldn't argue the kanty is good
it's more of zealot weapon sidearm
Thought the kantreal the best shotgun.law bringer mucb better?
MAYBE! notice how I used the word "felt" and not "IS UNIVERSALLY OBJECTIVELY"?
because I'm not a douche who thinks my one experience paints the entire picture on how good a weapon is?
lemme just tell some facts abt shotguns so y'all can decide instead of bickering
🤔
agri is probably the best one for vet and kanty works with zealot, lawbringer is the closest thing to a normal shotgun
lol i'm not the one using ad hominen here
literally what you said but ok
who's calling people douches
"ad hominen"
bro you've been purposefully grating this whole time xd
the hypocrisy is unreal
well maybe don't discount everyone elses opinions and advice and call them wrong like a fucking douche, you douche
we just trying to help you
lol
grating as in having a different view on weapon power in a video game? ok
the mitochondria is the power house of the cell ob
could say the same for me. just trying to help you 👍
lawbringer's reg shots have moderate spread that becomes significantly tighter when u ADS (almost as tight as agripinaa shotgun in ADS, but it does a lot higher dmg)
lawbringer's reg shots also have increased minimum pellet count in ADS compared to hipfire (agripinaa does not)
kant's reg shots have highest spread (still wide in ADS) which results in low practical range even though it's the highest dmg shotgun
read ^
"gun is bad" "no actually it can be good if you set it up right" "NOPE ITS OBJECTIVELY BAD"
really helpful and insightful;
thanks
idk how hard it is to say, but half the weapons don't pen at all, so having a weapon that can pen multiple specials/elites already makes it in the top half of weapons unless it is severly lacking in another direction
more insightful than calling someone a douche, but aight
kant is more often than not a 2 tap on beefier enemies like flamers & gunners, and it shoots much slower than lawbringer
and imo, none of the shotguns are worse than bolter, which I'd say is the worse "pen" weapon
you're really hung up on that huh?
it feels worth mentioning considering the irony of the situation
the way i see it, there isn't much value in a weapon specialized in killing really shit hordes
the irony is that you don't see how you telling everyone they're wrong with no basis for your argument is kind of a lame thing to do
god it's like the biggest nerd and the person who lets the nerd annoy him
wat
wait you use guns to kill shit hordes?
agri isn't a horde killer, lawbringers bonus is that it can kill elites and specials through hordes
no one does lmao
i do that too, but only when memeing
lawbringer special ammo kills EVERYTHING in a horde
law shoots at 133rpm
kant shoots at 92rpm (almost like generic video game pump action shotgun firerate)
agrip shoots at 172rpm (faster than MG12 and Laspistol mk10)
that's the main niche of lawbringer to begin with
can't do armor, and struggles vs unyielding targets
lawbringer is perfectly good in this elite meta, especially when dregs are on the field
main niche of lawbringer is the fact that it has the most balanced reg shot in terms of dmg & accuracy
true, but that's what the kraks are for
agripinaa does not have the wack minimum pellet count like law
why not just use agri then if you're focused on reg shot
agri literally competes with zarona so....
i dont think it does that well into elites* tbh
like I said, agripinaa does not have the same minimum pellet count behaviour like lawbringer
kant is better at that mixed horde thing
guaranteed infinite cleave and goes through shields
you literally posted it xd, it takes more work but it the special can absolutely do revolver shit, its' just lacking the anti armor
kanty i have always felt is more of a zealot weapon used as a side arm
are you talking about a situation where you're spamming reg shots and trying to proc manstopper?
I'm mixed on the vet performance for it
finally a sane opinion jfc
kanty special is "better" for mixed horde but... I wouldn't run it on a vet
law can use special to proc scattershot more reliably and its reg shots pack more dmg than agrip reg shots, which can get amplified further with manstopper
that's what I'm saying
Vet can spam the fuck out of lawbringer special to knock everything on its ass
frankly i dont think either really have a great use case on vet
i never really liked any shotgun asidef rom agri on vet
i mean if that's what is required to get the gun working lmao
since ranged attack cleave has no dmg falloff, why not
sounds fun for the memes, but that's about it
what's meme abt it
reliable 60% crit chance by the gun itself, and crits have inf cleave with zero dmg falloff
sure that's funny
ive personally found lawbringer just meh on vet because it doesnt jive well with the toolkit in general
but that's not ineffective
doesnt do enough damage to elites
you dont have a knife just to chuck at elites
and blowing up poxwalkers is like
yea that's the issue from not taking no respite
half your melee does that already
if only manstopper was a baked in function
yeah see zealot has
sure that's not recon ii level of meme, but it's still recon vi level of meme

throwing knives
so its like
not really an issue
but for both kant and law
i just feel annoyed when i use them
on vet i mean
their effective range is just really short and half the time they still dont oneshot
yea vet relies on gun more
agri surprised me a lot
when i can oneshot from 15m even with normal shots
nevermind slug
agrip I think main upside is the poxburster bodyshot 1 tap
that is why i think its the only one that feels actually good to use on vet
that's by far the best part about it
vet worst class this is a shooter game and i picked the shooty class why do i have to swap to melee
you have Ogryn and Veteran with benefits as choice why chose vet? its only for farming Melk tokens for farming blessing
was the lasgun nerfed
indirectly iirc
don't think it's seen any direct changes of any kind
basically it's really hard to hit your 1 shot breakpoints, and Ia just does your 2shot breakpoints way easier
so mk12 fell off from being the best inflas
ia is more ammo efficient, more reliable, you basically need every buff you can get to make mk12 1shot sometimes, and if you can't oneshot it, you might as well take the gun that is better at 2shotting
I find significant difference between going for braced autogun and lasgun
I have no problems doing AM using the former
UHH
yea
i think closest to inflas (at least mk12) would be the mk7HH
braced autoguns are like CS/rambo shit
inflas are much more "standard"
download full auto mod
rename mg4 as "not recon"
hold left trigger
cry when you see flak enemies
yes
What’s the difference in the infantry auto guns?
Columnus is the strongest. Get Columnus.
Legitimately one of the most broken guns in the game on infrantry.
Keep Swinging rocks as well.
Why is it so strong?
1a - standard
the brown one - more poomf, less pew pew
the blue one - Carpal tunnel syndrome
Absolutely stupid damage. Pinpoint accuracy with very little recoil with the alt fire. It's just REALLY good at everything. Most other guns have tradeoffs.
The ones that shoot metal not light, but I appreciate the info friend
infauto- standard modern fps guns
Columnus Top Tier. Agri can shoot through ogryns and feels chunky with slowest fire rate. Graia middle of the road between dmg, fire rate and stability, truly the CoD assault rifle of Darktide.
I think they should buff the Infantry iA autogun
literally runs out of ammo fast
too much damage xd
i don't think infautos need buffs
player power is too high i think they need to reign in columnus
So agri has significant pen then?
Infantry autoguns I think are like safest family of weapons. They all work, columnus is just top tier
It does, dunno how many but it is the slowest firing, highest dmg per bullet. Columnus is a death spitter
Noted, thank you for info good people
Agripinaa IAG has a base pen of 2.1
Agripinaa BAG has a base ben of 3.0
*Cleave
columnus - highest dps
graia - best recoil
agri - highest damage per shot, increased cleave
keep in mind their dps is not that far off from each other
all 3 are really strong rn
Autoguns, not lasguns
To add on, Columnus and Graia IAG deal similar damage, but the damage falloff on the Columnus is steeper than the Graia. This info is probs not useful considering a lot of engagements occur within 15m.
It is useful and does make a difference for longer range engagements especially vs gunners
Graia usually outperforms Columnus at 20m+ from having less recoil & less dmg falloff
i can say
anecdotally
graia feels much better to fire at long range pickoff type situations
enough that i use it over colu in pugs cause you cant rely on anyone to do anything
well
USED
since i dont play iags anymore
boring guns
I basically just play knife + plasma/laspistol on vet now
If infantry lasguns had suppression immunity I’d run them more

how should i salvage it? upgrade bloodletter or the perk?
oof
i think the perk is your best bet
change rampage to savage sweep IV btw
savage sweep > rampage as a solo blessing
tested both on kill times
oh fr? vet guide says rampage is underlined
guide needs a bit of updating
i can do savage tho
i tested it more recently with the writer
what would i change perk to?
i run unyielding/flak on mine to easily 1tap bulwarks but
since your're using
bloodletter II
maybe elite...?
honestly
id go into the psyk and test
i mean once i change it i can switch them up anytime i want
see how far you are from bleeding maulers to death
just want to make sure this last change is decent
this was a brunt roll thats why its blood 2
1 stack of bleed
from blood 3
is actually a big dmg difference
same with blood 4
that's why im hesistant on what to change tbh
i might almost say blood 4 and keep the shitty 3% crit but i think i need to test
copium that itemisation update allows us to upgrade blessing/perk tiers
no i can
you have loadout mod?
oh no i dont have any mods
nope
i appreciate it
gotta check maulers, bulwarks
and maybe ragers/mutants bc i like being able to light rev them idk if you care
i usually use it on mutants as they pass by
always killed them in 1 use before with rampage/savage sweep
Best blessings for the iag’s?
dumdum + deathspitter/fire frenzy/raking fire/hit and run
upgrade blessing imo
going higher stacks in bleed is better
blood 2 + elite: Mauler 5 ticks
Bulwark (weak spot): 7 ticks
Bulwark (normal): impossible to 1 tap
blood 4: Mauler: 4 ticks
Bulwark (weak spot): 8 ticks
Bulwark (normal): impossible to 1 tap
bloodletter is mainly for more flexible rager 1 tap, and having mauler 1 tap
they are virtually the same tbh
so i might suggest
doingn blood 2 + elite
and hopium crafting update lets you upgrade tiers

this is all done with a full left+middle tree, no keystone effects
which is the typical build i would consider running a chainsword in
fwiw
their rager and mutant performance
is actually
the exact same
so i didnt bother listing them
i think mutants die like 1 or 2 ticks faster on headshot light but honestly i doubt that matters with blood4
kinda crazy
that going up 1 bleed stack is literally 10% more dmg basically
or wait no
i tested blood 4 vs 2
so each one is 5% more damage?
averaged out
i guess
idk
ig yea
not as crazy then
still more significant than the average blessing tier upgrade though
i finally have bloodletter IV after spending like 50k plasteel 
gratsu!
What is the WORST Veteran ranged weapon?
I think I have to give it to the autopistol... I don't see how you would make it work in any capacity
at the very least, it has stagger to set up melee kills
if youre just cosplaying zealot shredder is fine
it is the most sidearm of a sidearm to ever sidearm
every other gun you can at least build around using
i swear autopistol used to be meta a few updates ago
recon II or columnus braced
maybe that was just in my group
those are my two picks
I heard autopistol used to shred back in the day and then they overnerfed it
autopistol webnt from awful at release, to completely overpowered, to where it is now
pinning fire got nerfed and other weapons received buffs
some there and some here that leaves the autopistol in its current state
pinning fire used to give +100% damage
now it gives +20%
so
I don't understand the point of it. Low damage, low pen, low ammo.
-80% damage
Ohhhhh! Wow, they really weren't thinking that one through
it staggers and suppresses
at least the stagger and suppression is good
and as a pistol, it has fast swap times as well
like really good
ngl i only use the autopistol when levelling up a new character if i see one in the shop
three staged fast reload
i dont really enjoy it
good mobility stats
so you just pull it out when gunners piss you off?
i'm a melee guy so i don't mind the fact that its damage is poopoo
just dont bother shooting it beyond 8m
no its a close range compliment
you tell a dude to wait their turn
by firing a small angry convo of bullets at them
and all his friends duck
imagine if autopistol got dum dum as well as infernus 😍 portable mini flamethrower
see that sounds similar to what I do with the Graia BAG only it suppresses even harder and actually kills
its also an absolute powerhouse against maniacs
I guess the swap time and mobility are lower
nah autopistol has more suppression still
does it? with BAG alt fire everything is supressed instantly
that might just be my build though
im assuming only stubbers have bigger suppression values
but im too lazy to swap over to look
shredder suppression value X its rate of fire is very high
and it also suppresses on kill in a radius
that second bit is something BAGs dont get
I thought all guns had suppression on kill?
hmmm actually, BAGs probably are bigger, hard to tell
well it gets janky, cause power is also a factor
different guns have different values for that
and now i dont wanna talk about it anymore because we're reaching the realm of maths
yeah good nuff as a side arm and blah blah
but painful as a main weapon
shame... I like the idea of being a regular bullet-slinging pistol Vet
yeah with las but it ain't the same
agrip revolver is goofy! I've been trying to make mine work
i do think its numbers need some adjustment
but honestly
the biggest thing holding it back is its shitty crosshair
it absolutely needs buffs to its hip-fire
i think if ppl stopped comparing it to zarona in their head they would be more fond of it
i like it at least
that too, it is not remotely trying to compete with zarona lol
its fun to use and people are deathly afraid of fun in a highly competitive game like Darktide
i dont even mean fun but bad
i think its pretty decent
like a balanced zarona
im ok with no cleave on it
but its much more accurate than people think
i dislike the spread even if you can get around it with crouch spam
that silly box crosshair gives it no favours
i can get accurate shots up to 15-20m on standin gstill
like what more do you need for what supposed to be a gun in a melee build
the revolvers shouldnt be snipers
I haven't built mine properly yet but it seems weird that the hip fire is worse in every way to the alt
a gun that i can fan around with high recoil but minimal spread
so that it's controllable
the fanning mode shouldn't just be relegated to close-ranged damage dumping
thanks so much for testing this. just did an auric damnation and it seemed just fine, shredded mutants and ragers in 1 shot like normal but obviously they had taken at least a little damage from other sources. seems fine in normal gameplay but im ocd and will cotinue hunting for a better roll lol
i think its hard because the guns' dmg profile still favors single shots
hard to really compete with the mk7 shovel though...
as being more ammo efficient than fanning
yeah but it could be better
so fanning naturally is just when you are in a shtf
give fanning vats /j
i want to fan without some stupid RNG being thrown in in the form of spread
ig
you guys run full melee vet with it?
i just find myself naturally fanning only at ranges where its not an issue is why it doesnt obther me
and yeah
revolvers need melee builds
unless you like having no ammo
np
thankfully determination is an easy node to grab
i think all i would want for it
is a bit more damage to 1 tap ragers on headshot
that's it
like
more easily
I just want the hip-fire to be more accurate
tbf neither revolver hipfires, like, ever
true, which is why I think it'd be a decent buff for the agri
to make it stand out more as the more mobile close-range options
well
run n gun is pretty decent on it
im still waiting for point blank to get fucking fixed though
would you guys mind linking me your agri builds? I'm curious
trying to think what other blessing you want for the agri besides crucian...
the crit chance assuming deadshot and maxed crit bonus on crucian would be
51/57/63/69/75 on the shots
I just don't think its a meaningful enough difference unless you fan to the 4th or 5th bullet
which is like what
crushers and monsters and tbat's it
Yeah that's a good point
and even if you fan that much imo sustained fire/run n' gun are just better
sustained fire is 20% damage boost ont he 2nd, 3rd, 4th bullet
run n gun has a hidden stat of 10% close range damage, so its a 10% boost to the entire fan
oh wtf? that's random as hell
didn't know that
both of those tooltips lie btw
sustained fire says 3rd and 4th only
but its not true if you try it ingame
lol
wouldn't Agri revolver with Run n Gun + Handcannon be a good setup for Weapon Specialist build?
thanks Fartshark

theoretically
i think point blank would be the best blessing
if it actually worked like the tooltip says
what does it actually do?
20% crit for 3 seconds on melee kill is the description
actual effect:
20% crit for 3 seconds when you kill with the pistol whip special action
is that a bug or just a stupid programming error?
idk
shit like that makes me sad
cause you never know if they'll fix it to what the desciption says
or just change the description
and now I'm going to have cripping anxiety about taking it
oh wait
i found out something about run n' gun just testing it
i think the dmg boost only applies during the sprint hipfire
so its not good for a fan build
good if you want to do your hipfire agri volver though 
sustained fire prob best then
actually i like surgical on it
but people will say "just run zarona"
which is true yes
but i dont like zarona lol
too OP for you?
its just boring
yeah... do they even chain off of different targets?
is that what "(any target)" means?
Ykw maybe Terrifying Barrage + Hand cannon would actually not be a meme for Weapon Specialist

yes
but good luck keeping the buff up
Yeah that's way too much work especially with the agri lol
Suppression could help when charging gunner lines
I've learned my lessing with Marksmen's Focus... Only do that shit with guns you don't have to think about upkeeping the buff with
if it doesn't flow naturally, it's not worth taking
oh damn
I check the store randomly and he actually has a decent agri in there
might have to pick it up
too bad about point blank
didn't even notice there's another one underneath it
the emperor provides
lol
sustained with 2 stacks of focus lets you 2 tap crushers but you have to uh
get lucky
and win a 51% coinflip twice lol
Yeah... Zarona just too good with surgical
yeah
it does get old fast
unfortunately agri surgical cant 2 tap without the power boost from sustained
at least not without stacking up a lot of focus stacks
but then that's its own conditional
yeah I wouldn't want to play around surgical with agri... I would hate to get punished for fanning even though I really shouldn't do it in the first place lol
sustain + hand cannon sounds more up my alley
you think I should pick this one up?
oof
or roll for something better?
the critical bonus is iffy
yeah...
probably flak
its not that practical
honestly
maniac is probably better
since it 1taps flamers without needing to crit
yeah I'm pretty sure my build for it runs krak grenades anyway
ah well
Does anyone know the difference between the two power swords?
mk3: less slowdown on charge, diagonal lights, perfectly horizontal heavies
mk6: more slowdown on charge, perfectly horizontal lights, diagonal heavies, push attack has abnormally high finesse
Mk6 with proper perks can handle well with armored.
terrifying barrage is just plain horrible
both can handle armored well
mk3 does a 3 shot though since it lacks the stab move
What purpose do heavies have on the mark 6?
I tend to use them for ragers or if I don't have the time to can-opener-combo big dudes
But idk if I'm gaining any advantage
that's why I lowkey think ps3 might be better with sunder
horizontal heavies against elites
but its just in theory psyk testing
havent done it in a real game yet
cause i dont have one

It took a little while for the community to turn towards the mark 6 from what I remember
For a long time the consensus was 3 was better
Mk6 PS is basically just better which is annoying cause its also a bit more clunky
Veteran gave me more 370-80s than any other class does anyone wants one
Good to see Vet chat is going strong
Morning fellow vets
fcking psykers
why do they need bullets
is that a troll build
eitherway I'm hogging all ammo
fuck this guy
According to a pair of randoms i met on a damnation malestrom... my vet build sucks.
For context: One was a Plasma+Power-sword+executioners-stance Veteran, and the other was a Revolver+Hammer+Stealth zealot... both of them died in the first room... so i dont exactly trust their opinions.
There’s some potential improvements to be made there IMO, but it’s not a bad build by principle
I usually tell people to unalive themselves when they look at my build
just do you.
support shotgun vet build is decent
they need to cope
I mainly posted this because I found it funny how, both of them were using builds they called meta... but they died in the first room, and, according to the 4th players scoreboard, had a lower overall score than I did.
I dont even think stealth-hammer is a metal build for zealot
yeah, it's the monster-slayer build, but that's all it's really good for...
it's a oneshot build but then they go complaining if they can't clear hordes fast enough
eitherway, I prefer them over Ogryn teammates who LoS block you the whole time 💀
Side note: which vet keystone is your guy's favorite.
Weapon spec is at the bottom for me, purely because I just haven't used it all that much... though that may change when i get around to doing all the vet penances.
I would like to say MF but focus target is just...better
And I have played with MF for probably hundreds of hours
None of them 
I'm a keystoneless vet 
If it works for you it works, it's not a bad build either
Weapon Spec by far, it can be OP as shit depending on exactly how you use it
That's 2 people now who've advocated for weapon spec... might have to give it a try soon.
eh, I'll get around to it when i start doing the veteran penances
just finished all the psyker ones and I'm currently working on Zealot
Only time I actually think MF is good is with IAGs, they really need to do something about it to make it viable for lasguns
But damn is it fun when you one shot everything with Columnus
It may not be meta, but I enjoy it, and It's still pretty effective.
At worst, It only needs 1-3 small ammo tins per mission, depending on how many elites/specials there are. It has a "yes" amount of grenades for solving mixed horde problems. My chainsword has bloodletter 4 and savage sweep 4, so it's a solid all-around tool. Slug shotgun breaks bulwark shields with 1 shot, and Full-bore+No-Respite is effective for deleting singular threats.
I mean you clearly put more thought into it than your average Reddit dick rider, it's a solid, good build
It’s preference. I actually think Focus Target is in a very close tie with Weapon Spec, and MF is the keystone that has identity problems.
There are 2-3 easy point picks there if you want to turn it into a crit machine too
"Meta" is also a meme at this point, my "off meta" builds commit more murder than the rest of the party combined often enough
Yeah. But then you have the plasma gun, and that’s just plain stupid option 
(But it’s fun being that stupidly powerful, I’ll give it that much credit)
The number of times I've inflated my score from lowest to highest by tossing 2-3 grenades into a mixed horde and letting demolition team re-stock my supply instantly is surprisingly high.
That's not score inflation, that's just playing the game
"Waves of specialist" modifier has become "Waves of extra grenades for me"
Honestly I'd personally change the curios, you don't have that juicy +3 Stam or any stamina regen
yeah... that is a bit of an issue... I'll probably swap out one of them when I find a +3 stamina for my vet
+800 hours and I've yet to find a +3 stamina for my veteran... I've got eleven of the +17% toughness curios though.
Ability regen is also fairly redundant as a curio property, at least on VoC
And so is Toughness Regen speed if you have Catch a Breath, and VoC, and Confirmed Kill 
I put stam regen and sprint efficiency on all my curios, Zealots can't even keep up 
Only perk that matters is 20% Ordos
I would be inclined to agree, but most of my games are with randoms, and the number of times I've needed that extra toughness regen because of teamates who were less than skilled is fairly high.
As for the cooldown speed... yeah, you might be onto somthing.
My main drive against the TRS is that, if you use all the movement tools at your disposal and pay attention to attacks being made your way, you can typically avoid damage.
VoC makes you restore your entire toughness bar every 30s, with its cooldown being reduced the more aggressive you are towards killing specials threatening your team. CK I personally don't use, but it basically is even more passive regeneration of toughness the more aggressive you are.
TRS is getting outclassed by all these methods of toughness uptime/replenishment
TRS also doesn't work if there's certain non-monstrosity enemies in your general vicinity of 3 meters (because coherency toughness regen is disabled then)
I was unaware of this...
That's not to say it doesn't have its uses, but the last thing I'd worry about in this setup is having enough toughness replenishment methods 
Fair enough... I haven't really thought about that, as I've kinda just been slaping TRS on all my classes since I started playing, and havent really stopped
This is more-or-less how I would change the loadout, except for that I'd probably go for Kraks and ditch Survivalist to avoid skill point tax (I mainly wanted to keep it as close to yours as possible)
Curio perks can really be anything you find reliable (I like Stamina Regen, Corruption resist and Ordo dockets, and Max health), but at the bare minimum do consider getting 3x Toughness (4-5%)
and it has 3 spare skill points, if I remember correctly 
Frags are like the cornerstone of his build, switching to kraks would be shooting yourself in the foot
That and now you're missing out on CK and the +1 stam node, the entire core principle of the build is completely removed
ngl his build is way, way better 
Either you go Kraks, or you will suffer against mass Crushers with these weapon choices
The stam node is not a big deal, and I get go have more universal toughness uptime against everything else that’s not elites/specials. It’s a fair trade off, and I get to have a reload speed talent, which is handy for the shotty
I fail to see that, but do prove me wrong
I see perspectives and consequences of choices, but at the same time I understand the power of Out for Blood over CK.
I… no, they don’t 
because he centered his build around a viable niche, yours is incredibly sporadic just to fit in your favorite talents and you're stuck with basic vet with shotty and chainsword
try it, 2 frags is a guaranteed kill on crushers or anything else in a huge aoe with stim
and without stim you can just keep chucking then as they get up until they're all dead
The niche is identical, I only have Kraks v frags, so I don’t have to put too much effort into sending Ogryn response teams into the penal zone. It’s not a huge issue.
lol. Lmao even
You want to see a showcase of that
If I were to take frags for anything, it'd be ALL other elites but Crushers
Maybe if you apply brittleness to them idk
But pretty sure they take fuck all bleed otherwise
because they do take fuck-all bleed damage indeede
Not really something to rely on having
loaded up my first match for the first time in a month or so, lost enclavum baross because loner zealot fucked off to a corner, boltgun vet went down for the fith time that round and the psyker was too busy smiting to watch their back
some things never change
kraks are just total shit outside of that niche, you really don't need it if you can deal with enemies in any other way
rendingless
rending of combat stim
There is a difference, but you do need an external resource to do that, and then you still have 4 equally dangerous Crushers on their feet
Krak just removes them from the equation
I could accomodate for Frags in that build, but I'd have to take the chain axe
Because chain axe can at least wreck Crushers easily
Chainaxe much better againts crowd or armored?
Well, it's average for crowds and generally good against Flak/Maniac/Carapace
Chsword is good v crowds and average against all manner of elites
Im using chainsword i really struggling clearing trashmob in damn
like, groaners and poxers? That shouldn't be happening
The weapon has extremely good clear speeds v regular trash
Chain Axes work fine. The Mk XII is very intuitive, but the Mk IV takes some thought to make work for a Vet
I'm currently rocking Chain Axe Mk IV + Agrip shotgun and it feels awesome
How to play shotgun?serious. Focus on special?
I usually rely more on my Chain Axe than the Shotgun. But yeah, the Shotgun takes out anything I can't reach with my Chain Axe (Drive me closer damnit!)
Shotgun blessing. No respite and fullbore?
I use Full Bore and Deathspitter, but only because I have the other blessing locked
It’s the optimal choices typically, yeah. Deathspitter is also OK for close quarters
For my playstyle, I would likely use Full Bore + Manstopper if I had the option, with Full Bore + No Respite otherwise
Specials, small elites (smaller than Maulers), shooters occasionally. It also does well against Ogryn elites, besides Crushers
I use a lot of weapon switching back and forth, and with Weapon Specialist your first shot is a guaranteed crit most of the time (meaning the first shot is essentially a Plasma shot in most regards)
I want to change weapon since bored using columnus.
Good to know.
That why i cant deal much dmg
This is the build I'm currently using (Chain Axe Mk IV + Agrip Shotgun): https://darktide.gameslantern.com/build-editor?id=9c1a83c0-5877-4f6f-93f8-e73d31026ffa
You could make do with only 1/2 nodes for stamina regen delay
alternatively if you want to keep csword, you can rebless it to crit focus and pick out 3 points to get desperado for an armor wrecker
That’s a steep skill point cost, and even then I’d prefer just getting Rending Strikes from the middle bottom branch (since we’re going there anyway). My point about the frags stands, though.
Chainaxe would have supplemented that loadout perfectly if frags are to stay
I just don't like chaxe 
And I'm a Frag afficionado, love those little bastards
best grenade in the game
Chain Axe Mk XII would probably be the safest bet, I wouldn't want to use a Mk IV without any stamina regen delay nodes. But both of them feel a bit too unwiedly without any attack speed in my experience.
Frags are the bomb
can do something like this
for kantrael i made a funny weapons specialist build with power sword
completely crit maxed with scattershot and no respite
one shot reapers, one shot all specials, cross map one-two shot snipers, point down hallway and watch the gore drip from the ceiling
but mostly to use it for melee, speed boost the sword and never have to reload ever
with agile engagement too
Crushers aren't really a huge problem. A slug to the dome applies enough stagger to knock them out of their overhead, the rending from rending strikes means that i can usually pop 1 slug into their dome then followup with 2-3 buckshot to the head for a kill. And other damage boosts like the shout, focus target's redirect fire, and the debuff from focus target itself, means that this can be done with a slug and 1-2 followup buckshot headshots.
Not as fast as a Plasma-gun's crit, or a krak's insta kill, but I'm not really "struggling". any trash mobs following a crusher will be killed or softened up by the frag grenade that I will most certainly have access to from the 3 talents i run to refresh them.
and if the crusher is staggered by the grenade... then the slug get's the max No respite bonus...
having the 3 grenade replenishing talents is very effective.
Yeah the grenade talents feel borderline required on any build I make.
It’s fair. If you don’t feel like you need the Kraks, then who am I to disagree.
does anyone here actually find infiltrate fun to use
istg i love stealth builds in general but i just hate infiltrate 
Never used it
I do. But it’s often somewhat redundant + I don’t really like to subject other people in the lobby to my invisibility/Low-profile shenanigans 
i just find the downtime while i'm stealthed and repositioning to be less effective than just going ham with voc vet
maybe im doing it wrong
i had fun doing the penance but i don't really feel like i have a good reason to pick it over anything else
i really tried to make an infiltrate build work with the helbore but for one thing i can't get all the talent points i want if i steer all the way to the right side of the tree
My friend uses it on his "stealth-sniper" build.
i just used it to rush into melee and burn both stacks on the damage boost lmao
it does a nice aoe stun too so it was pretty effective
i do love the voc because of the chills i get when FOR CADIA but also wanted to try something else since i feel everyone uses that ability because its literally the best
CADIA STANDS!!
I WANT THESE KARKERS DEAD
WEAPONS UP! DRIVE THEM BACK!
But yeah, my friend runs a really weird "stealth Sniper" build with the hellbore.
I wish Focus target was the left keystone branch instead of middle. I use so many talents on the bottom left side, but hate marksman’s focus
same bro
Also that they cut down the vet tree by like 20%
and the hellbore is literally the only weapon im using on this vet so might try out infiltrator and see what i can cook
I cant tell if his hellbore stealth sniper is a bad build or not, since he himself is not the best player...
he can barely handle a malice mission
I used the Helbore a bit, but I keep going back to the XII Kantrael
I like my DMR lasgun
oh lord
helbore makes my heart happy, i love unloading on a few gunners and then pulling my team forwards by taking out some more with the bayonet
Yeah I love the MK1 bayonet
we dont talk about mk3 tho 
I was told that Agile Engagement counts the bayonet kills for it's effect.
if mk3 did like 3 times the damage i might occasionally use it
is hunters resolve a troll talent, just the description alone seems like its not very useful
Which one is that?
idk i feel like its maybe useful if you somehow manage to walk directly into a mauler after unstealthing
And overlaps with Low Profile
You would have died
So that’s a bad idea
get the damage node, all the ult boosting nodes at the bottom and 2 shot bosses 😌
Vets with max toughness reduction like 60%?
You can get higher than that with situtional boosts IIRC. Can check
You can reach ~79% (at least, I took worst case in regards to multiplicative versus additive) without the node for Infiltrate
Should be close to 90% with that node activated as well
33% (Close Order Drill), 3x 10% (Exhilerating Takedown), 5% node, 10% node, 50% (Iron Will) and then 50% from Hunter's Resolve
You could also add 15% from the Zealot aura
generally
i take low profile over it
I think I saw a poll on the reddit and Marksman Focus is like the most hated keystone of the game 
Hunter's resolve can make you really tough but low profile is safer for diving
I just completed a mission where I threw 3 grenades into an oncoming mixed horde of flak ragers, maulers, and bulwarks (it was an auric 'waves of specialist' event)... everything died, but Demolition team did not trigger... I think that's the first time I've ever killed a massive number of enemies in a short span of time and demo-team didn't proc at least once.
There was a grenade box on the other end of the room, so It wasnt a big deal.
But I think it was just kinda weird
It had 36 chances to proc with how much crap was coming down the hallway... and it just didnt
It would have proc-d on the 37th
Just didn't gamble hard enough smh
85% chance to proc demo team once in 36 kills
high but not 100%
ive see worse odds happen

Aye anyone that has played Xcom knows that 85% might as well be 0%
again, There was a grenade box on the other end of the room, so it wasnt an issue, but that was the first time it hasn't proc'd on me spamming at an oncomming horde
I've had triple procs on waves consisting of only 10-15 ragers, and I'm pretty sure that's low odds
Kark, I've missed a 100% once 
Sometimes even the numbers are lying!
not surprised, i don't think the majority of players even care to understand how it works in practice and just 🦀
i personally also don't really get the marksmans focus thing
like how is limiting my movement a fun gameplay mechanic
It helps some weapons
at least now with the 3/6s duration
is not a pain in the ass to use
it doesn't
schmooving is the best part about the game
1/3s prebuff was basically, only really useful for the csgo players 
what you do is you just run columnus or agri IAG and keep clicking heads, you'll never drop your stacks unless there's nothing to shoot
does it only really work with those two weapons
brrt at head height into some poxwalkers and boom you have 15 stacks in under a second
honestly, unfortunately yes
Still praying for a path for like gunner
idk maybe i need to try it out because from the ingame escription it just seems offputting to me
is a very terrible designed Keystone 
it's a complete joke with lasguns for example, but with the right setup suddenly your columnus starts popping elites like a plasma gun
feels IMO, like done by someone who doesn't play shooty classes
i think i've legit only conciously been aware of like one player using it, and i think they were doing it wrong, they kept setting up in overwatch positions and took ages to catch up to us
you just
also I still stand how funny it is
Marksman path, best weapon for keystone, is full auto weapons
Close ranged path, best gun for keystone, slow firing hit hard weapons
🤔
good design
ignore the moving part
if you kill an enemy wiht a headshot
you get to move efor 6+ seconds
bc it only drops stacks 1 at a time
intended
interesting so it's just like buffs that reward headshots
and ignore the movement penalty
yeah now with 6s should be easy to keep up accidentally unless you aiming at legs
promise
have you ever
looked at the art
for the marksman tree
its a guy firing full auto
Intended and fucking stupid imo
COINCIDENCE?

yes
Give me karking gunner weapons dammit
i always thought that art was to reference the ammo regen passive
since guy is unloading there
the movement penalty is just it falling off because you did not hit a headshot
weakspot hits give 3 seconds
kills give 6
you really should not be dropping stacks a ton
esp since they only drop 1 at a time
slowly
redditors are just bad at the game and dont know wtf they're talking about
3/6s should be more than enough unless you aim so bad you shouldn't be playing shooty vet

they rate keep close on ogryn as one of the best auras in the game when even the ogernomicon says its crappy
I personally still think that Tag is a better choice though
i love the tag personally
i feel like people actually aim for the yellow highlight more than the red one lol
i aim at everything so i can take all the kills and t hen call my teammates bad in vet chat
yellow indicator KILL IT 
i aim at the sky and fire so more enemies are alerted to my location
As the Emperor intended
man, Imma die of old age before we get a Hellgun in this game ain't we
reddittide is smoking some special kind of zaza
<- doesn't actually know anything about ogryn
hellgun and stubber on Thursday pray to emperor
I've been praying for a year and a half
keep praying
I just want my Plasma to be fun again 😭
oh one thing about MF, make sure you grab exhilarating takedown because it's excellent synergy and you get to tank shooters all day
The opposite of exhilarating takedown is mundane giveup
so what are good quickswap weapons for that adaptable talent?
specifically the gun
youd think revolver but it always needs reloading
It doesn't
revolver, shotties without special ammo (kantrael), plasma gun
A node right after gives you ammo pulled from reserve depending on number of stacks
So if you're swapping properly, your weapon always has a round or two in it even if it was 0 originally
Always prepared always refills 1 minimum
And the revolver only needs a round or two to kill with Ranged Specialist bonus
i think he means agile engagement
Laspistol is good
but also yes go right hand keystone and grab always prepared, never have to reload in combat
Even though I'm a Laspistol lover, I do think revolver is better for Weapons Specialist because the bonus only applies to the first shot from the gun
also some cool synergy with crit chains, like columnus gets 4 crits
on the other hand it's hard to get value from the fire rate part
Camouflage makes it more consistent for getting value on monsters imo, I prefer that to 15 stacks still
CIAG also is unreliable for getting headshots with sometimes, lots of spread
they're very powerful when they happen but I find it isn't so easy to keep the stacks up when pressured
On average I have more stacks up when camouflage than with 15 stacks (and I'm not meme turretting either)
I think boosting monster damage at the cost of overall damage on a build like that is a huge waste because you'll be prioritizing shooters and specials
Damage on shooters and specials is more than sufficient already
not sure if 5 more stacks actually gets me any breakpoints
I really want to like the 15 stack
but the 10 stack with camouflage is just so much more convenient to maintain
I think it's a skill issue
I have an 80 stab columnus and I really don't have any trouble chaining headshots within midrange
I think if I was better I'd do better with the 15 stack
or yeah might be my stability
can't remember what my CIAG's like
I'm running e stance on it anyway which takes care of it a bit
(but also means I'm stuck moving a little more because no shout crutch)
I run exec on my build too, the stability still makes a lot of difference
as long as it's over 70 I don't think it's a big deal though
is that the bullet in your gun one
It's amazing for zarona
probably yeah
thats the list
I don't see how you can reload cancel a revolver
I think they were talking about plasma
Oh yeah for sure it's trash for plasma
the zarona reload ends before the bullet even gets put in the cylinder actually
so you can reload cancel it
idk weapon spec is just the zarona keystone for me
you can cancel it a bit but you already lose so much time
check the bottom left, the +1 happens real early in the anim lol
er
bottom right
or whatever ghastly UI mod youve made
But then you can't just insta swap back to axe heretics more questions
Haha, get gud
i would honestly rework always prepared
I'm not skilled enough to always roll a good distrib 380
to make it only work at 10 stacks but it's a full reload
or something to that effect
That would screw over my playstyle 
maybe the node right underneath could affect it in some way
Better make sure the hud always shows it lmao
cause the 20% reload speed node rn is a joke
I'm kinda surprised there's no faster weapon swap
With say, a movespeed buff when you do as well
I'd call it
"The fastest hands in the west (Imperium)"
Being able to quickdraw a bolter would be cool
thats one im surprised isnt already a thing
And speaking of, I hope we at some point in the future get a stalker/sniper bolter to use
since it makes weapon specialist, yknow, applicable to more guns and really implies its name better
The current boltgun is already lowkey a sniper rifle, it just looks goofy
It does increase fire rate
I used Bolter for so long not because I thought it was the best, just from how it felt. Shooting someone and it blowing them in half while also taking off 2 limbs was so satisfying
Now I mainly use the Agrippa QuickDraw revolver on my zealot and a couple different lasguns on vet
Yah, I pick Graia IV/Recon for the A-10 experience
I wonder what they’ll rework about it. Maybe letting us combine lower level blessings to make the higher leveled versions?
they said "itemization rework" so it might be more than just changing crafting

