#veteran-class
1 messages · Page 728 of 1
funny thing is the stun is enough time for a swap
witness my black magic 👻
wow wait what? how? LMAO
So that's cool
tbh that video is pretty bad so i might record something else to show ppl
cause like
im p sure you have no idea what i just did lol
But exe stance is for boss mulching I use all the stats foo
Reload cancel with swap weapon swap back sprint cancel in some order of that?
yeah you want something set up for Crusher killing for sure
I personally love knife for crusher killing but it wants desperado talent + uncanny blessing to do it well and if you're not taking that talent and/or don't have uncanny blessing then the knife is less effective
Power Swords are always a strong weapon for anti-horde that can kill Crushers VERY effectively too even if I personally don't like using them
Power Sword VI with Power Cycler IV is able to 1HKO Crushers with a push attack to the face but it also requires a certain talent set up to hit the 1 shot breakpoint so otherwise you'll just do charge blade -> push attack -> 2 light swings and the Crusher dies fast
Folding Shovels can be built to 1HKO Crushers too through Thrust and Uncanny
Chainaxe can kill Crushers effectively but they're very slow melee weapons so most don't like them without trench fighter which is deep into the right tree and if your build isn't in that part of the talent tree to begin with, you're not getting Desperado for things like Knife then you're definitely not getting Trench Fighter to make Chainaxe feel better for general use
I've heard others say Rashad II Combat Axe is a very good all around weapon and it seems to imply it can kill Crushers fine too but idk for sure because I haven't played with a good rolled Rashad on Vet yet to verify that info yet
all that to say
Power Sword if you've got Power Cycler IV
Knife if you've got Uncanny
Folding Shovel with Thrust + Uncanny
Chainaxe if you want to feel like an Ogryn
yep
done slower vs no tech
someone like numbers cat could explain the knife kill better but combat knife is surprisingly effective for killing Crushers
with a 1 sec TTK
you basically reload to cancel swap animation, then sprint to cancel reload
i do laspistol/knife but i strongly sugggest the autoclick mod if you try it
at least if you run wep specialist like i do
like
i didnt use autoclick mod for the longest time
until i started playing this build
He was running with MF
finger started hurting
o with MF
Wow, thank you so much for the breakdown! Sounds like I'll probably stick with the trusty convertible shovel for now. I'll start working towards those blessings!
Welcomes!
uncanny isnt as necessary as carapace is for the 1tap
though you should prob still have uncanny just because its uncanny
Sorry, I still don't get it. What are you cancelling the animation with? lol
so when you swap
cancel the swapping animation with reload
then when you start reloading
cancel it with sprint
oh shit... I gotta upgrade my bolter game
the 1sec crusher ttk isnt something particularly special
all properly built knives at max uncanny should be able to do it
doesnt even really matter what the 2nd blessing is
the more "wild" one is the 2shot but i dont think anything except precog does it
flesh tearer technically does it but through bleed
also funny side note
I've discovered that with my better Recon Mk VId that I am no longer killing in 10-15 ammo spent
it's more like 8-11 shots
did you finally get one with higher than 60 dmg or something
this one has lower ammo stat but higher damage stat and it's not much but it does change things just enough to save a few more ammo
that's why I told you to get a high dmg one before 😔
esp since i have no idea why they made half the stats on recon meaningless
stability and collateral are just ???
I've got a perfect 80% damage stat Recon Mk VId I should mess around with instead
I managed to get it as low as 7 ammo spent for a Crusher kill but it's way more likely to spend 8-10 with how the crits roll out generally
11 on a bad crit roll
Crusher kill lab is active tonight
Speaking of which. I gotta prove that I one hit a crusher like I said I did
with a Chainsword?
Yeh
I proved it's possible in the Psykanium
Oh
not only is it possible but it's also not particularly hard to do either
...if it embeds the link properly LMFAO
if it doesn't then just follow this
Oh! That's pretty close to how I did it.
you run bloodthirsty carapace on your chs? 
I only used Bloodthirsty to guarantee a crit for testing purposes
but tbh I ended up discovering that I love Bloodthirsty for this exact reason
I had the focus target.
back to back Crusher chewing sessions
Bloodthirsty and flak armor
without Focus Target my Chainsword could still 1HKO on a crit rev'd heavy into the Crusher head using just Desperado, Precision Strikes, Superiority Complex and Bring It Down
using Bloodthirsty meant it would always without fail 1HKO
no reliance on Marksman, For the Emperor, Close Quarters Killzone, Infiltrate 30% damage buff on stealth break, Agile Engagement, Fire Team or anything else
and being able to do it without needing Focus Target felt really good
I will soon be online and share what I've cobbled together.
Is it efficient? Probably not
Psykanium testing is pretty fun
I mean it's a chainsword so it'll still be fine on horde clear
Yeh rev rev brrrrrr
not as good as a chainsword with the standard set up of Rampage + Sweeping Strikes (IV), Rampage + Wrath (XIIIg), or Rampage + Shred (Either)
but Bloodletter and Bloodthirsty are fun blessings
I'd probably want Bloodthirsty and Shred tbh
speed and crit fiend
I just want to melt monstrosities and crushers
But also rip and tear into horads
hoards
Chainsword gets to silly swing speed with Trench Fighter Drill +10% melee attack speed + Weapon Specialist keystone Melee Specialist buff giving more melee weapon attack speed +15%
love swinging like a berserker
if only I could make an angry shirtless tattooed Zealot
😔
just bring Krieg into Darktide he'd fit in fine
do you have 10% melee or smthing
or elite+carapace
My zealot is somehow not a bloodthirsty berserker pretending to just be very enthusiastic and it saddens me
doesn't Zealot have that funny line of skulls for the golden throne
literally right on the edge of Khorne berserker talk afaik
He does and I don't know which one says it
for some reason it keeps insta deleting my weapon
makes more sense then
chop chop
actually no im still short even with 10% melee 
My Zealot screams it but idk what voice she has
she screams about blood and skulls
and gets criticized by Psykers for it sometimes
Try for agile engagement.
Shoot other enemy, melee crusher?
I didn't need agile engagement buff active to do it
oh
I am half certain you exist in a different realm running parallel to ours.
I didn't have Marksman active
u have rending strikes
oh yeah that's the tiny bit that pushed it over the edge
it's called the Digital Circus!
call it whatever you like.
In an hour or so I shall be able to play the game again and then I will figure out what I have done
weirdly enough I was craving Darktide all day while at work and then as soon as I get home I go right into D&D with no time for anything else and now I'm just chilling
no need for Darktide anymore
just relaxing vibes
maybe tomorrow
Well there's your first problem.
You can't play Darktide while also being content.
the secret to enjoying Darktide is to be unhappy confirmed
I've found anger to be the best, but emotional turmoil of any description will work.
I was born unhappy, it runs in our blood
This one gets it.
which one is arguably better?
got the first one from Sour Milk and adjusted it a bit
not a fan of the 66% thermal resistance. can only shoot 7 times before overheat
old one can go 8 shots until 100%
anyone have weird problem with melk? I can click on stuff, but the replace task button in weekly contract doesn't work. have to restart the game to fix it
and when that happen, the change operative button doesn't work as well
buying stuff from him or the peddler is fine, tho
I was thinking for what they can do to make Marksmen focus more appealing to use. Why dont they redo camoflage to be threat reduction at certain stages in your stacks, and then chink in the armor can just be rending AND weakspot crit chance?
Thats an interesting idea. Can be an actual sniper finally
The way you gain stacks is already interesting enough, i have no problem with it. The bonuses are ass on it it though
I think the main reason why people dont choose left stone is because theyre scared of losing stacks
Same reason why even after rework you dont see many dd psykers
You gain stacks so fast though
Its probably more skill focused cause its relying on you hitting plenty of headshots cause of the brief window you have to be able to move around
If they increased it by another 3 or 5 seconds to be lenient and give it better keystone talents, id say it be great
Whats the duration atm?
I forgor
3 seconds on hitting a weakspot and 6 seconds on weakspot kill
i think it is PLENTY lenient right now
Unfortunately no, albeit if you manage to reproduce it somehow, consider reporting it to the forums
I mean yeah that seems pretty good
I feel like something that increases the time limit should be a sidegrade
i dislike passive threat reduction, and crit chance doesn't deserve to be boosted
kill
:(
i just think that camoflauge already exists for people who are worried about marksman's economy
and it's already so easy to rack up
Well if they didnt include melee kills as "Kills with marksmen focus" Then you'd might not see it at all

the dark arts is utilizing the end of smelter complex to complete the penance in 1 match
Power swording kneecaps
and the bonus is fine for something that's down the sharpshooter branch
it might be finesse but you get a fat load of it
it's just a terribly basic keystone and we really should be leaning into the headshot aspect
rather than crit chance stuff
I'd rather people do this than crabwalk through the entire mission and make their existence miserable 
Also
nice Spectre pfp, I now know where that one is from 
Did they ever fix 'Chink in the armor' as a talent? The last time i heard was it wasnt even working
I never did touch marksmans for to long
hell yeah
in that discussion, people also remarked that it was because of meatgrinder shenanigans that it wasn't working
I feel like once they add a laslock ill use it
it certainly works now
Hope so. But also they need to just change it cause its not hard to spec into having a perma 10% rending anyways
well, there's a reason to take it for pathing reasons and that's good enough
that one is so oddly placed because it really should be a stam regen related node

yeah they should just annihilate that node
why is the tree that has deadshot the one that doesn't have stamina regen from the keystone
because of society
Missed potential indeed
Because fatshark slaps stuff together and prays it works
(deadshot should actually be a node at the top but thats opening a whole different can of worms related to exe stance)
at least it has the small stamina regen delay node, though
Like orks
the 0.5s stamina regen delay build is fun
Also also, it's a node that competes with the only small 10% TDR node in the tree
i loved it with a variant of my exe stance bolter build but marksman really has 0 stamina sustain
Albeit its value is somewhat nullified by Iron Will's existence
which makes focus target better for deadshotmaxing
the solution? bring back old unwavering focus
Unironically in today's "meta", it wouldn't probably even be as broken as it was
Maybe with Plasma it would be stupid
i mean the entirety of ogryn flew under the radar for many months
with a comparable level of tdr
so sad that ogryn has changed josho's brain in an even worse manner
and for a good long while people would tell you having enough toughness and dr to tank a sniper shot w/o losing health is a "squishy" ogryn build
This is also applicable to me
but I'm recovering
(by playing Zealot more)
i picked up ogryn for penances and he has been put back on the shelf
my Zealot is currently at a higher level than Psyker 
oh how the tables have turned
i believe you
my psyker is my lowest rated by a gigantic margin
the class has just never really vibed with me
it just needs a god damn warp glock
a staff that is a proper analog to an infantry gun
Give me a warframe amp for my psyker
Glock Sienna in 40k 
it is genuinely just a neglected class
give psyker something that requires aim
in fact
just give psyker a weapon
we are starving out here
you can already play psyker with a gun
though guns won't benefit frrom warp damage buffs
and guns aren't warp
and are also subject to suppression
imagine psiguns with an alternative means of quelling
yes it isnt perfect
u do an actual reload animation that is u shitting out warp juice
hnnnnnnnnnng
and u have to do the whole reload or ur stuck with passive quelling
Borderlands 3 level of reloads for Psyker please
psyker makes me so sad because peril just becomes a very basic muscle memory skill rather than something u have to really manage
the exclusive class mechanic makes up a very small amount of the actual gameplay loop
Make getting hit cause peril
the talent tree needs more interactions with peril in general
it gets... warp rider and the toughness regen talents
Yeah, if there was actual choices to be made with peril quelling in mind, maybe even Exorcist as a FS blessing would be a valuable inclusion
but as is 
😔
beta peril is a bit too "wide" and slow for me
beta peril is probably better in the sense that it placed more restrictions on you but peril also needs more ways to be managed rather than just "hold r for 2 ticks"
Beta peril was basically Vermintide 2 peril, albeit one couldn't quell clicks of peril and had to actually commit some time to the animation (and also excluding the health cost for venting in general - I wonder if losing HP for venting should make a return...)
I heard there's a hidden talent that when you max out your peril and then use another warp based attack, you get an explosive attack
the forbidden arts
should prob some "overperil" where if you cast something that costs 20% peril at 90%, you should still have to deal with that extra 10% peril by quelling it and whatnot
rather than the degeneracy that we currently get up to by just edging 100% peril constantly
and having the cast peril just get thrown into the void and not be something that we have to worry about
make every staff cost 50% to cast once
When does vet get voidstrike staff
the biggest buff of them all will be to add back the beta peril meter
Buy it
I liked the old peril meter 
💳
top 10 tragedies
Expired
it looks so cool

its disappearance is the sole reason that i believe that they were working through a UI rework but never got to finishing it
Do you take adimatine?

back when there were no upgrades. Just material to collect for no reason
You only could have upgraded your items

Bad results or not, you had to make due with what you had
and visit the epic rotating store to get better things
Ew
Release day when there was no modifying weapons. Just pray to God you got one good blessing
What insane man would think of such of system and coming off the heels of VT2 
A man that has been procrastinating and at the last moment realised that this cannot ship in the old model, make something else up, preferably as barebones as possible
and only now is FS apparently recovering from that technical debt
I would imagine if they had kept it, it would have made transitioning to darktide more appealing and just easier to work with
But we can't do anything easy
When you only got 100ish plasteel on damnation
And 200 diamantine per run
Quite the times
"Old" Damnation was ~300 plasteel per run IIRC
maybe more, I don't remember the exact numbers
but it definitely was higher than 100
I swear it was only like 100-200 cause a lot of damnation players were farming in sedition lmao
340-ish iirc
malice was the most efficient plasteel wise
Oh my god I forgot about that, they did award you material in large amounts
Adimantine anyways
I have 98k of the damn thing
The good old days.
Let me use it for something else
Average per game or max amount ?
Build a ship with it and escape
Depends. You can get 1100 if you have some people who haven't collected the skull for certain missions
i have gotten 1000 on some runs
I am not counting skull
oh
Otherwise 900 if everyone is actually collecting material and getting idols
Definitely a nice addition to the plasteel grind.
Still a grind but... Copium, I guess.
I’ve stocked up for the crafting rework…
Though, only god knows when that will arrive
That shit needs to come along. And fast.
I have a zealot friend up to 100k plasteel now
Wait 'til next week
I’m at 200k plasteel lol
Crafting system is one of my last gripes with this game.
It's come a long way, though, I'll give the devs that.
Even if at a snail's pace.
I only hope there's some concrete information besides: hey lol we're alive and we will be announcing the crafting system update in the very near future stay tuned xoxoxo
If they get rid of the locks, instant recommend game to friends even if it’s not on sale
Hey, our ordo dockets are similar. I have like 23mill lol
LET US PAY TO GET HIGHER STATS IN THE STATS WE WANT
It's nice having decent blessings on the weapons shared with my Vet.
To get all those t4 blessing on other characters.
I like using all 4 classes. So my plasteel is always in dire need
Recently got into Zealot and my plasteel stash weeps at going from where it was to where it is now.
its 820 for damn, the patch notes said so atleast. And ive experienced pulling 800 from a mission
I remember zealot Mario kart in sedition just to grind out gold weapons
That seems very inefficient
Speed running to the end to get gold weapons cause it was the only way at the time? Yeah.
Or it was the "better" way cause at the time, conscencrating was the only feature to hadrons machine slots
several patches ago, they did. The faster you were the more likely you'll get a gold weapon
You still got purple weapons but it was better to do that then to grind materials and slowly go conscencrate the weapon and be dissappointed
Rich
What i lack in resources, im rich in characters with builds that perform
Does survivalist give ammo back based on ammo reserves?
And not total ammo you spawn in with
yes
it is the same for ammo mag
Ah gotcha
Well that suddenly feels a lot shittier on my plasma gun, only getting 1 ammo back every 5 seconds
Can someone please recommend some loadout that built around Executioners and/or Marksman focus?
yeah it's a pretty significant nerf
However plasma is still without a doubt a strongest option for vet, it's still ammo efficent
However for some other stuff that's the punch in the gut
And for teammates
the survivalist nerf hit gunluggers and gunkers the most 
I think they should make a bit higher % ammo generation but leave the 5second CD, or lower the CD. And atleast somehow buff or redo other auras
Yeah, im still gonna take it since im doing a bit of a meme pure support build, actually seems to be working which is nice
Bear in mind that the other auras is now an option just for the mere fact that you can save a point or two, which is really important in vet tree
And yeah, even with a relatively bad plasma and a very suboptimal build im still feeling way stronger than with most other stuff ive been using lmao
It's pretty broken actually, at some point obesefish will nerf it I'm sure
And as a classic they probably will kill it and it wouldn't be viable anymore
i just wasted 120k plasteel just to have every lvl 4 blessing in the game 
AH ! You are POOR !
I've only ever used the Mk IV Devil Claw way back and want to start using again. How does the Mk VII compare though as that's the other solid one that I know of
Significantly more complex moveset, fairly similar in performance
Unnecessarily complex that it impacts usability however, or complex in a good way that it gives more options?
2nd
Ok good
Figured that was the case as most stuff that is more complex in this tend to be a bit better in ways to compensate or just give better overall options
Mk VI P Sword comes to mind
How do I make this work?
reload speed to elite
Is it though? should I keep it and switch Maniac for Unyielding/Carapice?
want to switch Gloryhunter for Blaze Away
wdym is it though
carapace is pointless
elite gives the exact same bp on crusher
and gloryhunter is fine if if oyu want to keep it
blaze away is overall fairly whatever tbh
oh my bad, I read "reload speed is elite" think you mean it's a good perk xD
fml, wearing glasses and still can't see shit
gloryhunter lets you play medic plasma anyway
up to you though
you can swap for blaze away if you like
hm... I'll think about keeping it or no, 25% toughness per kill might prove useful
you can run it with CK and get 35% toughness and then share around 5% of that with your team per elite kill using born leader
its a cute idea
Crusader Kings
damn the range veteran is in really bad spot right now
wdym?
Exe stance is not good compared other options
Only is good in very particular builds
i mean comper to psyker the veteran fall behind in range department and if you go melee vet you are just become mediocre zealot
with melee vet you can at least go forward but its still slower than a zealot advance
the range also got huge nerf on ammo replenishment ane even with inflasguns you getting no value in killing huge amount of elites or specialist and psyker by killing 2-3 of them they kill no only every possible elite in game but also removing horde easly
oh god
actually so long as you're not going exec stance, vet is still strong as fuck
even if you go for the VOC you still weaker then mediocre zealot
i think practically speaking range vet is still better than gunker tbh
like i kn ow gunker has higher on paper dps but
def not
its contingent on scriers which just makes you even more paper
as for melee vet
the melee portion is weaker than zealot to be sure
i think melee vet still uses a gun better than zealot uses a gun though
weapon specialist is really nice
well
except for the armor downgrade on fotf to make any hipfire automatic ridiculously good on zealot :^)
honestly im pretty sure like half of zealot's power budget is in that ability but whatever
i still think its more busted than voc
Should I consider the left or the right one? (left has Unarmoured, but that can go into Flak obviously)
honeslty im not sure there is really a meaningful difference betwene the two
probably left though?
Well, left has Gets Hot 3, but I doubt that the difference between 3 and 4 is relevant
im aware
but yeah idk
see if elite 8% hits the bps you need?
and if it does
then go right ig?
At this point, they be better off just replacing it with a flat reload speed bonus for how terrible survivalist is now
It's not bad
Like, for the weapons it nerfs, those weapons already have high max ammo
Why choose 10% ranged vs elites instead of the different 25% damage modifiers?
Because 15% can sometimes change the breakpoint depending on the weapon
It's bad. It could also be changed to scale with ammo given back based on what type of ammo is used
I mean in case of the Plasma Gun, as seen above
because
it hits the same breakpoints as some other 25% perks
while affecting a wider range of enemy types
for example
if you took carapace
you can also do the crusher 3 tap
but why not just take elite then
5 second cooldown in the grand scheme of things just makes it so you can't shoot the entire time and weapons like the lasguns are barely affected by it.
its really not that bad wtf
survivalist deserved the nerf
frankly it deserves to be deleted
but the nerf is a compromise
Like, 5 seconds means vets actually have to pickup ammo bags from the map sometimes
It's actually pretty not bad
And forces vets to actually participate in one mechanic of the game
Sure but if you think about it, if you are using anything else that's not a plasma gun or revolver type weapon. The most you get back is a mag and half in a whole match which in the long run will just be pitiful. You could have just used the points for an extra 5% damage
5% extra damage is meaningless if it doesnt open a new bp
Does the 10% elite stack with whatever 25% damage is the other perk?
I mean, autoguns will get back alot of ammo anyways because high max ammo
feels like the nerf is a totally misguided way to force people to melee more
This really only affects 2 weapons, boltgun and revolver
like who cares
because survivalist isnt the most obscenely strong aura in the game anymore, wow
It's certainly not misguided
it wasnt even to vet's benefit
It's teaching people they can't shoot the entire game 
baecause all it did was make ppl beg you to bring surv and mald if you didnt
Then why the 5 second nerf. I'd been more for 2.5 seconds or just changing it to something else entirely since two guns has everyone moaning about ammo economy
this ain't vermintide, if people want to shoot, let them shoot
bc its an option now for some guns that are more ammo hungry, i dont understand the question
i still take it on bolter/agri shotty
very few people were shooting for literally the entire game anyway
And you can
then they should have 0 problems
and those that want to will probably keep doing so anyway
If you build an ilas
i was not even running surv before the nerf on a lot of builds lol
And then if people want to shoot the entire game
they why nerf it, if it wasn't even an issue to begin with
there is so much ammo pickups in this game that you can finnish game with 2 ammo crate unused
so instead nerfing surv maybe they should look on ammo pickups
it just makes bad ammo economy guns even worse
it was absolutely an issue
Still is frankly
and hurts other classes
Bolter and shotty I don't mind. It's just the usage of it is so negligible now you could have done something else
vet suffers the least from the nerf tbh
half the guns in the game could walk around and never pick up a single ammo bag lol
Only 1 class is affected
Gungryn
Psyker
Doesn't use ammo
Besides scruer
than to keep it
gunker: am i a joke to you
why the fuck should vet be forced to take an aura to enable other classes?
and yes
that's exactly what happened
Yes 
ppl mald if you dont take it
Scyer is a meme butA
yeah and that's shit game design
yes
You should be able to conserve ammo
so nerf the thing
let them deal with it, if they need an ammo buff, let that happen
but it's better than making the ammo economy shit for everyhone
I mean
no its really not
bandaid fix for the wrong problem
this is a casual game
the number of ppl
that keep complaining that bolter is unplayable ammo econ now lol
people aren't going to think "oh i should git gud because surv was nerfed"
Where those people cause I never met them. Experiences vrs experiences however and I just don't get the major nerf to an aura now that it feels more of a waste now. It's great for single shot weapons but other than that however, it's negligible in the scale of a single match
then run something else if you feel like its a waste
easy
the baseline ammo economy has always been good
survivalist just cranked it up to another level
i still see value in it for some guns
its an option
like it should be
not a mandatory pick
lol
I do. But that's not a solution. That's a cop out
i hardly ever take surv now
because it's not just plentiful ammo pickups but also that guns just have a lot of reserve ammo to act as a buffer and to benefit from pickups
so its like i said
that's how it should be
why should it be an autopick on every build
If that's balancing then who was it made for?
vet now is high skill but also is low reword bcs with any other class with this amount of skill you need for veteran to perform you will do 2 times better at any situation
Tf c&k is a good aura
when c&k is better than the avg aura compared to other skill trees
yeah go look at the reddit poll when its literally the bottom rated aura 
sure old surv was shit design
that's how broken surv was
ppl gaslit themselves
bc they think surv is the "standard"
new surv is still shit design, and just makes ranged-focused playstyles more annoying
thanks fatshart, really cool
This
im still playing range focus playstyles just fine
just pick up ammo
yeah like what
revolver only range vet?
just use a gun actually meant for it jfc
that the problem there is way to many ammo pick ups in the mission
the change just meant that ammo efficient builds are totally unchanged
Just buff the damage and movement speed aura to as strong as survivalist was, 25% damage and 25% movement speed
I just don't it justifies the killing of survivalist for the few that moan about it. Just lazy balancing that could have been more thought out
it was not killed
Nah there should be a ton of pickups so the game doesnt need survivalist
sure but it's also a complete non-issue
the surv nerf was so ogryns wont shoot forever and they still do bcs the ammo pickups
baseline ammo economy is still good
It’s just game warping
maybe they should've nerfed gunlugger instead
there is 2 out of 4 character that doesnt need ammo anymore
I know. It's a skill issue that got the devs to kill an aura for another several months
Gunlugger underperforms without a surv vet, exponentially more depending on how ammo hungry teammates are
*skill issue from players, I should specify
that is killed
Lol surv isnt dead
It’s S+ tier down from SSS tier
anyway, not going to argue this any further. survivalist was and is still shit game design. the nerf doesn't change that.
and vet and ogryn is in the pool which they need ammo to prosper
it's closer to the other auras now
Bolter, but bolter was already dead
the irony is that its literally prob still the best aura lmao
not even
yeah it's obviously a bandaid fix but such is fatshark life and pace
Gunkers expending all their ammo too soon, gunluggers not managing their ammo. Sometimes it's the players themselves who preferred an ammo printer on the side just cause
Yee im just saying out of all guns, bolter was hurt the most
if i can do 300k ranged dmg while picking up only 3 small 2 large bag
that is fine
Yes. Your skill is above others to make it count cause you know what's a bigger threat
you literally said yourself
its them not playing properly
the builds are still perfectly playable
i would know i had to give myself brain dmg playing gunlugger to finish penance
Like all I can say is, uh if
The other gun sub classes are struggling on ammo, the game is better off buffing ways they generate ammo.
Rather than forcing vet is take survivalist
So it was appropriate to make an aura cause of two builds just not worth using?
and its perfectly playable
it's not just cuz of 2 builds
but it still is worth using
frankly
its still the best aura lmao
4% ammo conditional only on elite/special kills by ANYONE in coherency is just baseline stupid
how am I supposed to see anything past the two bruisers taht I spent an entire clip magdumping
makes the biggest difference on the guns that use it
the fact that you think 5% dmg aura is remotely competitive speaks volumes
5% dmg aura is fucking worthless 99% of the time
This, im shocked psyker doesn’t have their own lucky bullet or ammo gen. Gluggers get bigger reserves and lucky bullet
And that's where I just disagree. It's marginal in the match, no one is like "damn, I still had just enough ammo cause of survivlist"
gunkers absolutely don't need ammo buffs lmao
use a fucking blitz sometimes, nerd
or melee
a zealot never goes into the game going "yeah i have this 1tap breakpoint but only if vet brings fire team and we are in coherency :^)"
I mean gunsyker I guess takes assail
Which, I hate balancing out using a gun for throwing crystals
Maybe warp ammunition? Getting warp kills gives you free warp bullets
Yeag
You could still make their gameplay more dynamic and interesting
play agri shotty/revolver w/ and without surv
you will see a difference
in ammo pickups
objectively
very easy to go red on agri shotty especially
I mean then ite a learning issue
I don't think giving them more freedom to magdump badly is making it dynamic and interesting
At somepoijt you should learn
bc any bad aim or mistakes turns a 1tap into a 3 tap
To only use your gun in specific times
Thematically gunker is very much half wizard half gun, they don’t mix
Like ignorance or, not wanting to learn isn't an excuse
the irony of this
is that i was shooting my v7 like 90% of the match and only meleeing defensively when enemies come to me
without survivalist
the entire time
and not running out of ammo
and if one's inability to manage ammo is such an impedance that they're actually running out of ammo, that's also a sign that they should drop difficulties
just remember if you go out of ammo you still have assilum to carry your ass
if ppl want to play "shoot literally everything" builds you can still do it
just dont play fucking revolver only exec vet or something
don't underestimate my hordeclear revolver
I mean if psyker wants to shoot infinitely
staves are right there (We need more staves direly)
But my way of having fun is constsntly mag dumping hordes and if fatshark doesnt support my playstyle they are anti fun
I bought this shooter game because i wanna shoot nonstop
i remember someone kept denying that melee is our primary weapon
even though you know
Yea it’s a shooter not a swinger
the game literally labels it so
tbf that's darktide inheriting vermintide terminology
like the game limiting a player's ability is not inherently something bad
and if you just want a mindless ranged-only power fantasy, that's what lower difficulties are for
Yea idk how players can say “omg I’m spending half the map with no ammo cause survivalist nerfs”
i just dont understand bc you still literally can larp your range only fantasy
thi sis from a while back
but
you can just pick a gun
that is actually ammo efficient
100k melee dmg 400k range dmg and basically no ammo pickup
Like at a certain point manage your ammo
they were spending half the map with no ammo before survivalist nerfs but this time its def because of the nerfs
the glory days of shredder being good and seeing a gunker go red within 5 minutes
surgical helbore with shock trooper does exactly that lol
feels so nice not having to pickup a single ammo box throughout an entire game
Laspistols as well
I mean, my most nerfed build are the exe stance one 
Exe stance do need some more loving, in this melee heavy game
I said it already, but the issue with surv nerf is that it reinforced the meta
You failed to mention auto weapons in your list. Yes those weapons still get some usage from survivalist still. (Was driving so I couldn't look back)
Autogun might be the class of gun that got hit the hardest though
I haven't had a single issue with any autogun post survivalist nerf
have been using them since before they got 100 ammo buff
Well, i had issue. Guess i dont know the secret sauce or i play with different standard idk 
Nah
My agri brauto been working fine
And my vraks 3
braced def got hit by the surv nerf
IAGs aren't affected too much because they have high finesse
so they're pretty ammo efficient
Hit by im taking 3 extra small ammo pickups and one big one
likewise HHs basically aren't affected
the nerf really just exacerbated the guns that have ammo issues
that's it
that and the fact that the culture of using IAGs doesn't encourage spamming it anyways
i mean, it's fine
my problem with this discourse is that people keep talking about how weapons suffer in relation to other weapons when it's just fine anyways in a game
like come on
maybe cumnuts braced is worse off but nobody uses that
Hence, "reinforced meta". Kind of my point
i mean it's totally valid, i just don't used braced anymore in general
been totally fine on graia and agri braced, just use more controlled bursts or single shot vs stuff like long ranged snipers
yeah, and my statement was a counterpoint that it ultimately doesn't matter
meanwhile plasma is more ammo hungry now than ever, which is obviously fine because of how strong the gun is
but braced were never that good
i'm not trying to talk over you
I'm intentionally engaging with what you previously said
and they've become even worse with ammo nerfs
It does matter imo. My most nerfed build were my most "experimental". It is kinda annoying
braced have always been fine and they are still fine
a lot of things are "fine"
alright let's not use fine
fine is a low fucking bar
they're good
most guns in the game are fine
i'm not fond of semantic arguments
Meanwhile, i just go ws plasma/ps and crush every vet on the killfeed. Unless they bring plasma as well
With better survability as well
though i have a feeling that this is completely unrelated to ammo
How is it semantic when fine and good mean two completely different things
Cunt
because from context you can infer what I mean instead of attempting to detract the argument
Well, before that i could bring bolter, ciag, brauto and do just as well on some maelstrom mod
i've had this encounter many times and i'm not fond of people who keep on trying to drag the argument with another topic
CIAG maybe needs ES more than it used to to make more use out of every bullet
Nah it’s still really strong on its own
Rather, I should say benefits more from it than before
needs is a strong word
nothing needs ES
VoC is strong enough to go on every build
A few guns really want exe stance
list 'em, I wanna try more ES builds
Columnus mk5 is not one of them
MG12 & Boltgun
oh, k, don't wanna use those lmao
Yea
I'm gonna keep using CIAG with it anyway though, I just like being able to benefit from every single part of the ES ult
there isn't a single facet of it that doesn't synergise with it
it's good enough without it but it's even better with it
oh no
ciag got a nerf
whatever will we do
:^)
cant spray into hordes and have 2 pickups anymore
you can still treat CIAG as a primary weapon but it helps to keep surv aura on it
you just need to grab an occasional ammo box
you get like 100 bullets in a small pickup
You lost me
no autoweapons have ammo problems except the ones that are already trash either way
which yes
survivalist nerf hurt shredder autopistol
but that is the least of shredder autopistol's worries
You are missing the point I am making
You are just jumping to conclusions to "he must be saying it's just super bad it's unusable"
you actually uh
did say that earlier
but either way
whats your point then
that iags have to pick up more than 2 ammo boxes now?
that shredder/recon got worse but were already trash anyway?
we need pre-nerf Shredder autopistol again UwU
what other autoweapons are there for vet
im lumping brauto with iag
only other sorta-kinda auto weapon is v3 HH and i can personally tell you i never ran survivalist pre or post nerf and it has no problems
No that survivalist was nerfed heavily that the only ones who really benefit from it now are single shot weapons (excluding plasma)
not really
pretty sure you still wanna run surv on recon if you insist on playing it
and as for iags
its not so much that you dont benefit
I don't, but recon has its own list of problems
out of curiosity, how exactly do single-shot weapons disproportionately benefit from survivalist
Plasma still rly benefits from survivalist
its more like it just so happens a lot of less ammo efficient guns are single shot
It’s the worst for it but it still needs ammo
but an ammo inefficient automatic still wants surv
see:recon
but its not like you should be taking surv on an ilas build just bc its semi auto
frankly that is just a waste
when you can hold down the left trigger the entire game and not run out
I’ve played with MG1a a bit and u can in fact run very low on it without surv
Lowest I ever got to was like 103 ammo left
with shocktrooper?
With shock trooper, yes
idk mg4 literally i can hold down left click full auto mod and its fine lol
well either way
Bias can blind you from the point I am trying take but you assume I am arguing out of being salty for an aura that could have been managed better.
Revolvers and shotguns get better milage from their damage and build setups that one shot can kill several elites or ragers in one shot. Shotguns follow suit that they do more damage per shot than automatic weapons. Automatic guns have larger ammo pools but get incredibly less value from 7 bullets gained out of the 8 ragers you mowed down in that timeframe
the option is there if you want it
MG4 has a lot more shots available
killing several elites in one shot dont disproportionatley benefit from surv bc only one of them is gonna count
MG1a with max ammo roll + 25% reserve ammo can shoot 336 shots (without shock trooper)
MG4 is way higher than that
the ammo you get back scales from your reserve
so i dont understand how its "worse" for automatics
you might have a point if high cleave weapons could multi-dip if they manage to cleave kill multiple elites in one shot
but it doesnt work that way
like
example
my ciag kills a rager in 5 shots
i get back 6
how is that any different from
my shotgun kills a rager in 1 shot
i get back 1
7 bullets back for auto weapons that have bigger pools vrs the few bullets you need from a revolver to lines of elites in a single shot. It takes more from automatic weapons to reach that level of killing potential that the return on ammo from survivalist is marginal
if anythin gits better lol
no it does not
at least the good ones
lol
(Frankly again, the higher max ammo for automatic weapons makes surv better even for the nerf)
(Than shotguns)
Ciag has no cleave and also want to shot basic shooter
yes but that's an entirely different issue than surv being :"worse" for it than semi autos
Was playing with Gale (Byeah) this game
Also in theory
Like, you shoot 1 line of enemies with a revolver you only get your bullet back for 1 enemy in the time span of 5 seconds
Ran as low as 128 ammo left at the end of the staircase descent
i mean
And the cleave isn't (that) huge
Then I am glad that you stand with me in that the ammo won't matter but you aren't willing to see the point I am trying make. And that's fine
what
What
Schizophrenic veteran chat
you are the one who said
#veteran-class message
auto weapons benefit exactly the same
Wait, roll it back because ciag takes a few bullets to kill ragers
the reason you do not need to run surv on ciag is because its op as fug
How quick does ciag pop trash shooters
Yeah it's ammo positive to fire the ciag
2 headshots
not because surv is "worse" for it for some nebulous reason
again
a highly ammo efficient semi auto
mg4
It’s not a massive drain on their ammo economy
does not run surv
And even regular shooters are killed in like 1 shot by the ciag or 2
And I explained to you that it takes more ammo to kill a pack of elites than it does with weapons that take single shots to take them out
does run nsurv
I use the agri brauto
% of ammo
and also comparing two weapons with different two use cases
yes and you get more bullets back because automatics have higher ammo reserve?
Is all that matters
almost like you're only using the revolver specifically when there are HVTs around
and that in itself skews results
I mean frankly the higher max ammo count gives you more value over time even when you pick up small ammo tins compared to a revolver or a shotgun
But if I'm killing them faster than the timer then I'm getting a not so good return on investment on ammo
This scope gives me tuberculosis
than a revolver killing 1
Using more bullets doesn’t mean anything if you are getting more back you have to calculate % individually for each weapon
and getting 1 back
js revolver doesnt even get 1 back
on a kill
it gets less
so im actually being more generous to your argument
lol
so how is that different than revolver shooting 5 dudes in a row
lol
vs me using ciag to automatic spray 5 dudes in a row
i dont get it
Im being baffled here
It’s like teaching population density
I'm good, I tried explaining it to you. It's just a disagreement on an aura
Last game i killed a conga line of 6 shotgunner with 1 plasma shot. Ciag would require at least half a mag in a real game
With someone who thinks america would have more people per capita
% of total ammo matters
And that needs to be calculated per weapon
that has more to do with cleave than the fact that its single shot
meant to quote
and that didnt change
Also that, cleave on ranged makes things imbalanced
pre or post nerf surv
yeah and it has nothing to do with the fact that they are single-shot or that one is automatic
if anything
i'm glad that other reasons besides their firing mode are the reasons that they are so efficient
Well, cleave improve ammo efficiency and ammo efficiency mayters more this patch
Def pre nerf, matters less now
yes but again
the guy is claiming
that there is no point in taking surv on automatics
because it "does nothing"
Oh
it has nothing to dowith automatic or semi auto
Well, thats a take alright
Tbf that is not what is written
Here’s the numerical comparison
Revolver shooting 5 shots (to kill 5 elites) in <5s:
5/(5+65) = 5/70 = 7.1% ammo used
(1% x65)/70 = 0.65/70 = 0.9% ammo gained
Columnus mk5 (assuming max ammo roll) killing 5 elites (assuming 6 shots each) in <5s:
30/(58+725) = 30/783 = 3.8% ammo used
(1% x725)/783 = 7.25/783 = 0.9% ammo gained
Assuming 6 shot per elite is a bias
you need context of what was said previously
Yea realistically it would be higher
Even if I put it at 10 shots per elite
and when i bring up that a lot of weapons like revolver/agri shotty still rly wnat surv
That’s still 50/783 = 6.4% ammo used
Well, i agree that surv nerf was badly though out
he goalpost shifts to "only single shot weapons care!"
That’s still lower than revolver
It’s only badly thought out cause survivalist should have never been in the game
Realistically ciag would spend more due to trash soaking compare to revolver cleaving but alrught
That’s a different thing from pure ammo gain/loss based off survivalist
Realistically this is all in our head
Revolver can kill 5 elite in one shot so it matters
Which elite
Ciag cant
and it's also a simplified model so you can't just trivially declare that one type benefits significantly more than another type of weapon anyways
which is my main gripe
tbh i like the nerf outside of the part where i would have preferred it outright deleted
affects lower difficulties much less
compared to auric mael where they threw 1205812058120 gorillion elites and specials at you at once
because these weapons have different value propositions and use cases that skew whatever model that nights was thinking of in their head
Shotgunners conga line
Shotgunner is 2 hitmass
Revolver is 6.5 cleave
You’d hit 4 at best
Actually this reminds me
I need to put in cleave stuff for ranged weapon pages
K, 2 shot then
Unless you factor 20% power from talent tree on ws ult 
Oh wait, thats not enough for 8
Dangit
Need red serum too
either way, this convo started entirely bc more "survivalist is kill" doomposting

