#veteran-class
1 messages ¡ Page 724 of 1
I don't know what talent that is based off of name alone 
I'm putting together a supportive build focused around giving all my teammates craptons of toughness while I snipe shit with a bolter
oh yeah it's a little passive node toward the bottom of the middle tree
the one nobody uses 
Yeah I think I'm gonna have to skip on it to take Iron Will
10% is too little to matter
5% toughness Regen on melee kill becomes like 5.5%
If you have a horde to farm toughness off from you will get back full toughness even without that talent
Yeah... Tunnel Vision from Marksmen's Focus would be giving 75% toughness replenishment if its fully stacked
10% more is probably not worth the point...
well that's the thing, the entire build takes basically every way to gain more toughness on top of Born Leader to share with the team
The ranged kill one and shout is probably good enough
it's a "healer" build more or less... but also I snipe shit and blow up crushers with Deadshot + Bolt Gun
Or mainly just shout with CDR on special kills
Yeah it's probably excessive but I want to give it a go
wish there was a way to track toughness given
perfect! I'll skip it
i know you want to larp medic but its not worth it even for that
if you want to increase your toughness restore and share it
marksman focus (tunnel vision)
that nonde does affect stuff like
confirmed kill
out for blood
etc
not sure
how good a MF Gloryhunter Plasma build would be
but its an idea
I was thinking Gloryhunter Bolter cause I'm quirky like that
i think you will not kill enough to make gloryhunter worth it for bolter
esp losing a dmg blessing
wondering how good the bolter is at stacking Marksman's Focus...
Imo passive regen is bleh on vet
Get hot is not
gest hot is decent but i still think its not like
amazingly important either
like you can play a plasma with no gets hot and it will do pretty good still
unlike say, a bolter with no surgical
idk maybe that just cause plasma busted but yeah
It singlehandlely increase your crit per game from 5 to 30%
ya
but its like
that's just losing a conditional deadshot
which is significant but
idk
either way you can do glory+gets hot anyway
Wat 
but its optimal for a medic build
true
Blazeaway shattering? 
Plasma got better after surv nerf. Cuz most other option got way worse 
get shot only gets the maximum effect on the shot you make before maxing out on heat no?
so its not always gonna be at max crit boost
or at least p high
i dont actually know the nitty gritty of mechanic tbf
Yeah but it doesnt reset on switch so eh
im not saying its bad anyway, but i dont think its like
Craime, was that WS Plasma/PS build of yours something like this?
if you have a plasma without gets hot
its still gonna run over anything anyway
you lose the occasional crusher 2 shot
and som eother stuff
but its like w/e
Almost. I go CK and i dont value ws support node
Survivalist nerf make me sad... me want to range on ranged class
i dont think you need invig on psword
But same core
You can still do ranged pretty comfortably
Also i have version for every aura and grenade
Hm. Where else, ideally, would that point go?
if nothing else, demo team is always an option
Oh, yeah, probably, since I'm specced into grenades anyway
you dont need ogryn dmg btw?
you could also drop agile engage and invig to grab 20% ogryn
i dont think psword really gains anything from agile engagement
Well, i dont go frag on this build so i have 2 free point to go ogryn
does plasma benefit a lot?
2 shot crushers maybe
Thats the whole point of the build
idk the bps with agile engage on plasma
But 3 shot and 2 shot not too much of a difference
u should laready be able to with all the melee dmg he has
for psword
idk if it changes something for plasma though
Agile for plasma can give dreg gunner bp
also, on the note of plasma, this should get Flak in place of poxer perk and BA in place of Gloryhunter?
i c
Well, with WS and agile you have guaranteed crit with 25% dmg increase
But idk if the crit alone is enough
Also sunder PS has 2 25% 3 hit cycle
I have gloryhunter/shattering on my weapon spec plasma
i think you 2shot crusher even without WS
if you crit once
with elite plas+ogryn
i could be wrong though
Also also, this is a melee build. Plasma is the best gun to maintain ws
Simple as that
Well, hybrid
well, it prob helps sunder psword, but i dont think WS really doe sanything for bromentum ps
not like it improves your cleave dmg
also i was saying the other day i wonder if ps3 is better for sunder builds 
can kill almost 5 rager in 3 powered heavy
with WS it probably makes it over
WS so good
well
i dont see anything else you can take for ogryn so prob just demo team
that or go smokes and take ogryn 
iirc, you can still 1tap mutants and whatnot with ps3 push atk
you do lose crusher 2 tap though
prob harder to do though, the downslash hitbox is worse than a stab
at least i remember having a harder time doing the headshot on mutie with ps3
Well, considering i dont think in term of bp anymore i would not know 
still though
I think this is worth somemthing 
bet with WS the last one would die too
Cant check. I am in transit and my internet is crap rn
rip
Sunder can properly stagger 5 ragers?
Yeah.
That's sick
Does anyone actually enjoy using Infiltrate? I don't understand the purpose aside from sneaking objectives
You play it agressively to rush ranged in melee
Infiltrate is fun asf
I never pick it 
idk it just doesn't seem as fun or useful as the others
poppin invis then underhand dropping 4 grenades is funny
More engaging than shout
can't deny that
I use it with +1 charge and tdr
I'm becoming an Executioner's Stance fan
I use it on my shotgun and bolter builds
the best snipers
I think melee vet in general just alludes me
It doesn't actually have to be melee
I took middle keystone with mine
Use lawbringer shotgun to pump everything full of pellets except crushers and maulers
They get the fold shovel
Exe stance got worse with surv nerf
One shot 15 stacks of MF 
I prefer the one that stack passively
I've been trying to roll a good Lawbringer for the past 30k plasteel đ
Make sure you get the level 2 blessing too đ
Shotguns are unfortunately very picky
I had to make a new character for that
Without the good stuff theyre shit
grinded an alt to level 15 and spent all my dockets on it đ
I just need to roll one with a decent starting perk/blessing now
but I can't
thanks Fatshart
Fartshart
truuuueeee
I can't stop using Chain Axes. I think I might need some help at this point before I turn to Khorne đ˘
I also can't get a handle on how to use the Helbore lasguns
it feels terrible to charge these things but I love the bayonet
A classic love/hate relationship đ
then pretend itâs just a spear 

you right
the funny thing is
the previous patch
the bayonet could inherit brutal momentum from your melee
so playing it as a spear with a gun on the side was legit actually really strong
now you might have trouble with hordes
it still can stagger and kill anything that isnt a crusher easily though
I think the bot just hates me
with the changes to the power sword you guys think power cycler is less valuable?
cat chat loses another soldier 
I mean the possibility of l o n g s w o r d vet with BM+slaughterer is there but realistically you still want cycler
honestly I just wish the special activation weapons werent so gimmicky and felt a bit more natural to use at times
they feel close, real close, but not quite there
well being able to activate them at any time was a good move
no
are you talking about the activation not breaking the attack chain
cause that was not even a buff
did they get a more recent change idk
i thought it had to do with being able to activate it whenever you wanted
but maybe i misunderstood
It was more of a fix at a symptom of its problems rather than the core issue, if anything this was probably a change made with PC4 rarity in mind rather than an attempt at fixing powersword
if you are talking about the one where it does not interrupt attack chains
it basically means
if you do L1 L2 charge
before
it would go back to L1 L2
now it goes L1 L2 charge L3 L4
which is actually a bad thing for ps6 because L4 is a strikedown which you probably dont want if you are spamming lights and not push attacking
so you now need to block cancel correctly if you want to oPtiMizE your gameplay
I just want a psword mark with a cool moveset
wdym mindless horizontal swings arent cool?
like give me a mark where this whole activation thing is not even there
give me a moveset where some attack chains are powered by default
lore reason is we get defective power sword hand me downs

gotta turn it back on every few seconds
lmao
power cycler/supercharge still bis?
supercharge is bad
supercharge is shit
choose sunder (cleave elites) or brutal momentum (kill hordes)
Supercharge bad man
i haven't played plasma gun a lot... so don't flame me for asking lol, but is charge rate important on it?
well
it adds 15% weakspot damage
as small as that is
sunder doesnt really do anything for that
adds up with the amount of damage we stack on that energized push attack I guess
not incredibly
it slightly increases your uncharged shot speed as well but the optimal gameplay for plasma is spamming uncharged shots
you are never gonna charge in 90% of scenarios
It reduces the delay very slightly. But I have hopes that Fatshark eventually will make the Plasma interesting again
okay, onlyreason i'm asking is because i was just gifted one after a mission, and every modifier is above 75%, except charge rate is 18% lmao
Lately I wonder if big gameplay changes are planned or are we too far past that sort of stuff for darktide. Like clearly the way plasma works is just unintuitive, it rewards safer play over risking big charged hits
all it maffeccts for uncharged is
when you click
there's a slight delay before the shot comes out
i'm going to take it into the meat grinder and see how it does
that is affected by charges peed
honestly
Charge does (slightly) affect uncharged shot speed
i expect nothing at this point really
just treating this like old games where they release and are done
are there any preferred blessings for plasma? sorry if that has been asked a billion times
so anything added is just a nice surprise(?)
should i take flak or maniac?
I still got a small supply of copium mixed with hopium thankfully. Still hanging in there!
i think its not impossible the plasma gets changed though
apparently someone said the playtester that pushed the bolter into being a DMR feels like they went too far?
and we might see it go back to hipfire
It depends on how you want to use it. Blaze Away + Get's Hot is the general go-to
idk though that's literally just some person in zel chat saying that
But if you are mostly using it to keep up Weapon Specialist (and generally relying on your melee weapon) then Gloryhunter and even Volatile can be useful
im salty about the bayonet thing though too yeah
they shouldn't be taking away more ways to play the game lol
So rip to my boltor deadshot build then?
I mean can't they give a second bolter mark for this
i have no idea, they might just buff hipfiring and leave the DMR style intact, they might gut it, who knows
I guess we'll have to wait and see
holy crap, so i just compared the uncharged shots to the one i have that has 80% charge rate, and there was just not that much of difference.
its just "some dude in zealot chat" as source, wasnt even from the playtester htemself
I also think Gloryhunter is decent if you are running Executioners Stance
ya its elss than a fraction of a second
if it doesnt annoy you
just use it
Problem with hipfire bolter is well.. Its just always gonna favor zealot more
Vet as a class does dogshit with cone of fire weapons
i thought i remember reading somewhere that 73% charge rate was optimal with the way the animation was but
that is ancient
i dunno if that is accurate or not
Thanks for all the help/info everyone
i think it still affects it by like 1 last time i tested
as in literally 1 damage
but nothing worth caring about
Bolter has some crazy finesse but you get neither good crits nor good rate of headshots as a hipfiring veteran
i just hope they dont strip away bolter's identity of being clunky tbh
its a nice change of pace to have to do weird techs to make it swap faster and reload faster and whatnot
should i take maniac or flak on the perk spot?
It needs some fixes regarding sight misalignments
there might be an argument for flak if you do heavies to cleave scab ragers, but prolly sitll maniac
oh wait
this is bromentum
nolt even sunder
just go maniac
you 1tap all the trash mobs to activate bromentum either way
yeah that i dont mind them fixing
just you hear ppl complaining nonstop that bolter is clunky to pull out and stuff
so im afraid that gets hit and we have more homogenized weapon gameplay
Also this game badly needs some of the QoL mods implemented into the game that really drags down the average casual player
a lot of the bolter complaints stem from this, I mean obviously the core issue is that the guns recoil is acting in broken ways
loadout mod should be part of the game
like legitimately
its such an important tool
but they take these ironsight weapons, give it crazy low FoV and then slap some misaligned sway/recoil on top of that
and creature spawner
and then john darktide plays his veteran
misses %80 of his shots
calls the gun garbage
%100
I like how we like talk about how we don't get a longlas because ''a scope would be too much tunnel vision''
meanwhile fatshark be like ''haha yes this weapon has 40 FoV when you ads and then you hit exe stan and get even more zoomed in''
meanwhile i put scope on half my weapons 
there needs to be a baseline option for exe stance somewhere to remove that zoom in
I do it with a mod
Its not the scope that kills your situational awareness its the FoV that would even give the most die-hard console slop enjoyer motion sickness
lol
i might have just put way too many hours into this game to be hindered by the scope for situational awareness as well ig
I mean, the only compartments that matter are clean sight picture and just how much zoomed in the view is (FoV)
I think I would genuinely take a scope over irons on some of these guns
also idk if maybe GW doesnt let them do this
but
weapon customization too
using parts from any gun you've bought from shop as well
pretty sure would put a lot more hours in the game for some ppl
It absolutely would
Hello. What would you advise to change here?
ranged dmg specialists
prob maniac ig
im not that familiar with the bps on it so just check out the guide in the pin
I'd swap ghost to deadly accurate but Idk much about 1a breakpoints
ghost is actually pretty good but I think its a bit of a moot point with how I play the game
Thank you
i like ghost ilas but yeah, deadly accurate if you want even more damage works too
this game is very very generous with mobility which kinda undermines how busted ghost can be
honestly its a bit of a design problem too
they want ranged enemies to matter
i play like a complete fucking lunatic so ghost helps alot
and then they put a blessing that makes you immune to their damage
even worse
they make you dodge them all by just not looking at the bullets
soooo so many things make you immune to ranged damage
tbh i think its ok though
gunners dont need to be that dangerous, they're just area denial paired with melee enemies
and they try to counteract this by making gunners instakill you if they ever manage to catch you out of iframes lol
I'm either completely immune to ranged dmg or get 2 framed I feel like
especially on other classes moreso than vet
iron will helps mitigate it alot for vet
that talent is basically made for ranged dmg lol
yeah pretty much
Tho I think this is not a talent issue
this is an encounter/game design problem
the way i see it is
gunners arent really meant to kill you
they're meant to restrict where you can go easily
and the more your movement gets restricted
the more dangerous specialists get
and they're hte ones that actually finish you off
but gunners are also fragile alone, so melee units exist to tie you up in combat so you cant just shoot them
at least in theory
I think if I designed this I'd have it so you're meant to stab the stabby enemies and shoot the shooty ones
you wouldn't say most melee enemies are meant to be melee'd?
Used to be worse, used to be you didn't break melee tracking if you dodged with a ranged weapon 
outside of ragers
They are but what people do is just shoot them
maybe its my gun choice but i almost always melee combat against crushers
see this is the issue
and mauler
ragers and bulwarks are also supposed to be melee'd
except
why do that when u can shoot
kinda always been the problem wasn't it
ragers being gunned down
I actually engage them in melee now that these two enemies are fixed
i usually prefer to melee bulwarks as well
not sure though
i guess thats dependent on gun
going down the list
Wasnt that a mistake though
It's a balance change
Good riddance
Not a bug fix
Anything should be able to be meleed with enough skill
rager - use ranged
crusher - use melee
bulwark - use melee
mauler - use either (flak body makes them really efficient to kill with gun)
Imagine they let ragers throw their axes haha
See you have this scary melee duelist enemy and you just.... gun them down because they can't be engaged in melee. You have this scary shotgunner patrol enemy and you just... dodge slide into its face so they pull out their melee and get slaughtered in two seconds. This can't be intended design, fatshark isn't that stupid.... I think.
shotgunner - context dependent? if you're mid range you try to close in, if you're far, use ranged
gunner - use either
reaper - use gun
at least is my usual plan
Duellist enemies need to be rinda and teleport behind you, nothing personnel reject
I think shotgunners are fine. Just need better melee combat
They are super weak once the gap is closed
Idk why shotgunners switch to melee in the first place
like... they have a shotgun you now
proll yhtey didnt want you to get bodied in 1 hit
Idk
Honor
yea
they are really deadly at mid range
if you are unable to close the gap for w/e reason
They have a pretty nice sound queue though
you should be encouraged to shoot the shotgunners, with your gun, thats why its there for lmao
Just Devil's Claw parry a Rager head off. Or Helbore Mk I/Helbore Mk II bayonet stab them to death. Or Power Sword VI charged push attack their face. Rev'd Chainsword or Chainaxe to the face (if there's only one, too risky if there are more). Or just use Knife's crazy mobility to dodge them with zero effort and stab them
i think its partly bc o f the knockback
Shooter enemies reward you diving into them and tying them up in melee
like if you go into melee them, and they were to shoot you instead of meleeing
you'd get put in mid range
You can gun them down and it's safer but depending on your melee weapon you can also just best them in melee
and thats even worse
Shotgunners getting stronger the closer you are just breaks the rule
Honestly even like the shovels can deal with them pretty easily
idk if that is good as design or not
they are easy once you get into melee range
so any melee kills them
I feel like they should be a BIT stronger in melee
they are only dangerous at midrange
Zealots are going to so sad if shotgunners kept shooting in melee lol
They're windup is ages long
Base shovel gets a special thrust to stagger interrupt them and set them up for finishing them off. Fold shovels can just whack
at long range you can outgun them bc they dont have enough range to hit you with the spread
at close range they switch to their shitty shovel or w/e
ad mid range is when nyou can get bodied
Give them a psword
I'm kinda struggling to think of a melee weapon that would have a hard time with killing a Rager
Tac Axe??
I don't think it is, I think this game has a very satisfying combat loop but its a game I genuinely turn my brain off to play, the encounter design completely falls-off at how overpowered player characters are
But idk I have limited experience with them
Knife technically
You gotta kill them fast
i feel like that is less enemy design and more just the weapons being absurd nowadays
The punch doesn't do shit
Knife just dodge and light spam to bleed em to death
We need more trapper !
partially that aswell but they contribute to each other anyway
in a 1v1 nothign really struggles, but in the context of a pack
its not a good idea to run ninto a pack of ragers iwth your melee
They exist as carapace damage checks
anyway thats enough complaining
for a lot of melee weapons
With 10 stamina I just alternate dodge and spam push attack while aiming heads until they fall over
But I am a clown
well
it dpeends on your weapqon
bayonet can just charge at them and win
lol
assuming its like
Rager became easier after patch
4 or 5 and not like 20 or somemthing mind you
They used to f**k
Green rager in melee 
damn
agri shotty is fun
but fug me
i lost to a plasma
i feel like the normal shot spread is more reliable in psyk than a real game
or maybe im just not aiming as well when they don tjust stand there
Mk IV Chain Axe stuns them even with unrevved lights. Can actually duel a small handful of Ragers in melee. Once Slaughter and Headtaker are stacked they are 1-shot on a light (unrevved) attack to the head. Feels awesome
NICE
what is the point of The Bigger They Are from the Executioner's Stance tree?
memes?
Chaining Ogryn kills

Or, rather, chaining the stance through Ogryn kills
Which is not worth a skill point really, but there it is
Veteran veteran
Back before patch 13, it used to also grant increased damage against ogryn and bosses
now it just highlights them and enables them to be used for the refresh, and it's basically worthless
exe stance rework plz
They nerfed all of exe's damage for what exactly 
Because Volley Fire was busted before P13, so surely overnerfing the ability and never looking back at it was a wise design decision

Not that VF was busted by itself, that we can attribute to Unwavering Stance and old Confirmed Kill
But FS doesnât know this
not just nerfed but also powercrept
That was mainly because of the old iron will too
- meta shift b/c the entire game isn't fighting marksman hordes anymore
There was no old Iron Will, but there was an Unwavering Stance, which is now an upgrade for Infiltrate for some reason lal
and VoC exists
Infiltrate... I kinda don't get the point of it still
And I think that was the main point - it should make you want to kill things in ranged, not also be immune to all harm
Exe getting survivability would do nothing for it because Iron Will with other toughness talents exist and VoC is right there.
Yea but they could just remove the invul part but keep the damage, but noooo
idk infilitrate doesn't need multiple points invested to function
well it would help it a lot tbh
No it wouldnt
No, the damage needs to go down by 30% points and be made a separate skill, in a different skill tree

the problem with ES is it makes you very rigid once it's active
you used to be able to just ignore getting wailed on in melee while it was on
I don't think thats the only problem lol
now you can't
No it wouldn't. VoC is right there and Exe offers minimal value because weapons have been buffed to the point of making its dmg bonus redundant
I think moving the bonus from âThe Bigger they Areâ to âBring it Downâ was a good decision
And E stance does a lot more work on automatic weapons than semiautomatics
But not at the cost of gutting TBTA (leaving it with no additional benefit (I.e., damage bonus) whatsoever)
It's genuinely still really good on a CIAG
it's just, nothing can compare with spammable yellow toughness
Yea and it's the braindead survivability option. Exe getting survivability would do nothing for it when VoC exists as it does
Exe ciag is cool for deleting things
It would do plenty for it
I use Bolter with Exec stance, like, itâs good, but a far cry from its original power
you can keep asserting that it won't
but it really would.
Maybe you just don't use weapons that actually benefit from ES properly
It still provides good utility for sweeping rooms full of small and big elites alike
idk I can just kill things with ciag by pinging them and turning them yellow before killing them
Exe lasting forever is also kinda weird cringe
Are they treating it as a passive and that's why it's so neutered 
I'd like it more if they made the mode stay active even if you swap too tbh
It really wouldn't because you have iron will, with CK or ET and you're already regening toughness and DR over doing what you are doing with Exe stance. Sure...make the Exe stance regening loads of toughness get more tanks. OK. VoC already exists.
so you could get a refresh, then quickly sweep down anything nearby and then get your gun out again
You're confusing "won't help ES vs VoC" with "would make VoC irrelevant".
Even better if they just increase swap speed during volley
The danger of overbuffing its survival characteristic is that VoC would fall off
not that ES wouldn't be helped
No I'm not. Don't make arguments people aren't making
Don't make stupid arguments then
Not my fault you're stupid. Stop projecting then
This world be pointless if VF is dropped on weapon swap like it currently is 
I meant if they allow you to swap but also buff swap speed during the stance
Now thatâs more like it
But then no one will ever use gun bash anymore 
Feels like fatshark really wants people to use it
Ah yes. The ancient art of prolonging VF by poking a poxburster mid-air on its ass 
Woohoo Exe gets some survivability with a minimal dmg increase when a lot of the meta weapons dont need it. It still isn't the AoE stagger, on low CD, refilling entire team's toughness and overtoughness invulnerability.
How to make gun bashing relevant again
The only time I use it is on bolter because the swap time is horrendous
Really wants low profile and on overwatch
Definitely feel like low profile should be innate
How to use smoke grenades? On top of self or on top of enemy?
I think like halfway in between so your team can still see but gunners sight lines will be blocked by smoke
idk its still been useful to me even without those. Def moreso than base exe stance
It's better than exec when both are base
But I think it needs them to be competitive with voc
And I honestly do think it is competitive for pug games
Maybe not organized play
On self
You can see through the smoke when you are inside
That or where you plan to go
Throwing smokes on top of the team during a hound wave is funny. My experience is that the dogs just run around in the smoke not pouncing anyone
Ya it helps during hounds
Cause specialists need to be inside the smoke to do their thing
Smokes are kinda sneakily amazing
I feel like they really want you to have grenade tinkerer
Smoke are great if you are good in melee
Well, you can solve the problem in 15 seconds or have 30 seconds to solve the problem
It's determined by play style, I guess
How important is stability on the bolter?
I'm not running tinkerer and I really feel it
Is power cycled III worth buying from melk?
+2 or just +1?
+1
Not paramount, but not a dump stat either
Low stab is very noticiable
low stab is noticiable on most rangedđ it makes a crazy difference for how many shots you can get on target
personally the ads is purely for super ranged targets since its super slow
Bolter has increased crit on ads
oh sweet
I think its +5%
Vets use it as some sort of DMR, so you would be aiming a lot
that certainly sounds fun, ill have to try and roll a bolter to try and swap w/ my rev
there isnt much besides soloing objectives, but I feel like just be a zealot and have twbs is superior to playing a vet in general
like a lot of the times the reason I end up having to use infil is the interrupts to begin with and it feels meh to burn ult cd just to play gameboy
Unpopular use
Returning fire against a wall of gunners
Toughness restore, suppression, doing objectives, repositioning, taking out priority targets, rescues, messing with enemy ai
If you're being shot at super long range by gunners and you don't have suppression immunity, VoC doesn't help
infil is good for many things
But team yellow toughness is objectively stronger so, please buff infiltrate, FS
And execstance so it doesn't just lag behind on the meta
Maybe E stance just needs enemy shooters to be more dangerous again
And yellow toughness to be nerfed as a general concept
And it should do something for your toughness since the other two do
Like, maybe toughness gain on kills under it would be the obvious route
If you're tryharding it's hard to not take VoC
We also don't want to lose Exec by swapping to melee
Toughness gain through kills with Exe would be minimal since Vet has 3 toughness gain on kill nodes at the top of the tree.
All different conditions though, and each extra one is a 2 point investment
I'd make it like, weakspot kills on yellow bois give an extra 20% back or something
Just because iron will gives much less mileage if you don't have a source of yellow toughness
Maybe that's the interaction that needs a nerf tbh
I only use exec with my bolter build, where i regard the bolter as a part of the ult. Press F, instant bolter pullout and unload a mag or two at outlined heretics and the return to melee.
You can instant pull out without exec
Insta pullout is not the main thing on that build doe, just a bonus
Witness my black magic đť
I didn't even understand what you did
Cancel swap animation with reload animation
mega tweak
ya normally bolter animation is very long even on pulling it out
so his vid is showing a way to avoid that
Instant swap

Only caveat is you need a missing bullet in the clip but it's a lot less hard to have that situation than you'd think, I don't even really think about it
agripinaa is fun, zarona just feels lame
still prefer laspistol with ghost
Srsly tho agri is kinda fun, zarona is just boring
Laspistol with ghost is 
Favorite gun rn
dunno but laspistol feels weak to me
It's very strong
I love Laspistol
yeeeeees
It's so fucking good
It's probably the best lasweapon rn
i respect that it is good, it just doesnt feel fun to use
Let me just stand in front of a gun line of Shotgunners and dome each of them while their nerf guns fire away

as long as you hit heads, its amazing
It's not even hard to hit heads with it
tho i mainly use it to close on ranged enemies to then shred them in melee
I'm not even a CoD sweatlord or anything
Yeah you can just hipfire spam it
yeah
Don't need to have god aim
Some will hit the head as long as you're pointing in the general direction of it
Ghost + Dumdum allows you to vaporize gun lines before they become a problem for your team
Yea all different conditions to what you are doing with Exe. Shooting heads or shooting elites/specials. It would be a buff. That's not what I'm denying. To the balance of the whole game, it really does nothing for Exe vs it's options
Melee crustacean vet is best vet
Vet with a commissar hat and pistol ought to get a special option
Instantly down an ally outside of coherency, buff those in coherency with damage, speed, and toughness
yeah im sure that wont be abused at all
how about instnatly down an ally in coherency :^)
i think that sounds even funnier
run away from the commisar
its like tag
Not instantly down but maybe just instantly break toughness
now how would they balance the bolt pistol
A sad short story
womp womp to that lad, i'd be thankful to see a plasma in my squad 
hell i had one in mine recently and he was human, blew up and everything!
true level mods lets u see past level 30
cuz the game keeps track of your xp
regardless of max level
i never modded period so we both the same in that regard
players when someone doesn't use the "most meta" build possible for their class
no
opposite
This is the reverse situationa actually
wat
You can never win
duality of man
some ppl might get annoyed cause plasma is very easy to top score with
and it reduces his dopamine rush from seeing beeg number
ig
that's my thought at least
lol
imagine caring about top score
Well, I switched to a surv build cuz I did not want ogryn to complain about me not picking ammo aura
I should have known better IG
Also I should probably reset my level 
I mean, I know, I am lvl 1k4
I've been so burnt from doing penancnes I'm just eating attacks from common enemies lmao
Brain fry
i've seen a lot of people complain that plasma users now hoover up all the ammo on the map if they play like you could play before with it
well it's an ammo hungry gun
It's balance rn is it's poor ammo economy
It is litterally the least ammo hungry accross the tip tier gun though...
It's ammo net negative with surv
yeah people still play like you can shoot the entire crusher/mauler spawn with it and be ammo positive from that
but now that just drains most of a mag
and gives you like 4 or 5 shots back
But there are guns that can be ammo positive
You can't blast random shooters with it any more
sure, but it's annoying that people just run around and hoover up every ammo spawn on the map now
Revolver being one
the survivalist nerf needed to happen for sure, but the way they did it just made people play like idiots and hoover up ammo after shooting entire mags they cannot get back at shooters/etc
Revolver has its own problems, but is probably too strong still right now
Revolver is imo, one of the best guns for vet rn because of how ammo efficient it is and it's pretty massive damage
Ideally you have most of your team on efficient builds and one ammo hog imo
I'm on team helbore until they just remove stormtrooper or some shit because they hate people shooting guns
This too
Funny hehe build
that build looking mighty fine for when I finally get to using veteran for penances
tbf thats not the only gun that can just decimate a monster on vet
It's quite expensive to roll that revolver
That build really isn't very good for anything but braincell deletion
yep
i'm still surprised they didn't nerf the columnus if they were nerfing things
well the columnus/revolvers/plasma
Shooting boss is bad for ammo though...
the columnus gets so much ammo that emptying a mag or two into a boss isn't great but you sure fuck it up
Columnus is one of the the guns I think should be straight nerfed instead of rebalanced to be good at something specific
2 small ammo packs refills the ammo you use on a boss
That thing has so much ammo
You get so much ammo back from boxes
one refills what you use if your team actually killed it
You just gotta nerf yourself when you take it by going ES/MF
Because the raw killing power it gets when you fully amp it up is hilarioua
I like ES quite a bit on anything with recoil/sway just for the reduction on those
The problem with ammo is
I tried taking it on my zealot and hated it because I got so used to that vet build and the gun psyker build with it
Suppression and spread too!
No other class has a way to conserve or get back ammo
It shouldn't be a vet only thing
Psyker does
Assail, or not taking a gun
Besides psyker 
yeah they should of not touched survivalist without adding more ways to get ammo back, or changed how fucked so many guns are on ammo efficiency
Actually I think it should be a Vet exclusive thing, like the ammo only goes back to the Vet and not the team
I think every character should have a way to get a tiny bit back somehow
Because Gun Psyker and Glugger benefit from surv so much
And then give out slightly more ammo boxes in compensation maybe
I think it's fine if they don't, Gun Psyker and Glugger need a little turned down
Only thing that stops them now from being hyper sicko is ammo
well gunker is it's own problem
they never should of let psyker get anything but staves
not really
what guns are fucked
shredder autopistol?
its ok bc it was a piece of shit either way
bolter is the biggest one
yes it is, it's a trash weapon now unless you have some insane godroll
bolter's ammo is fine
tthi sisnt even a "look at how skilled ia m'
you can get this many kills
with taking this much ammo
its perfectly fine
you cant outskill ammo or create ammo issues (except by missing)
Just let me have fun with this wonderful build path they blessed us with, k?
I wish the bolter was more fun to use tbh, I'd like to use it, but using it is an exercise in stoicism
oh I enjoy playing gunker a lot, it's just there are so many fucking gunkers in damnation and auric damnation running around just mag dumping constantly and it's a really annoying issue
ppl want bolter to be the yee haw full auto dump
It's fun as fuck, it's strong, and brainlets act like you're a moron if you take it
no, I want the bolter to not feel like a much worse revolver
Yeah, gun is like 1/3 of your kit in gunker
Assail and melee both gotta do a lot of work too
everything is a much worse version of one of the literal two most broken guns rn
And get huge boosts from your shit too
ammo spawn got increased with the same patch that survivalist got nerfed iirc
Bolter is widely considered the worst gun in the game rn
?
redditors?
oh it's nowhere near the worst, it's not good but it's not the worst
Recons exist
its perfectly fine
OG krourk stubber
balance wise
Whether it's true or not im just telling you an observation I see
Not personal opinion
that's it in terms of balans
its a flavor fail yes
bc everyone wants to hipfire it
but it needs to be used like a sniper
but power wise it is fine
it needs better sights if they want it to not be hipfired is the biggest issue
Bring back boltgun open bulwarks in 1 shot
the bulwark stagger change feels real bad still imo
these are not balance issues so severe that its a bad gun
and anyway
the discussion started bc of surv nerf
surv nerf does not ruin bolter ammo economy
that's just factually false
its perfectly fine
the only guns that suffered are like fucking shredder autopistol
because they do so little dmg
you gotta dump like 2 clips to do anything 
Honestly
exaggeration but
yeah heavily disagree there, since now you're just pretending like it's now a sharpshooter gun that is worse than other sharpshooter guns
and thats how it's fine with surv changes
im not pretending
Watching people magdump bulwark shield on Auric Maelstrom makes me feel like https://tenor.com/view/ghost-cod-call-of-duty-mw2-ghost-staring-gif-27690492
the playtester that pushed a lot of bolter changes
specifically wanted it to be a sharpshooter gun
Because it is a sharpshooter gun thatâs worse than other sharpshooter guns
that's the intention
I'd rather get staggered a few meters rather than taking a ridiculous amount of damage like that rot shield from vermintide
yeah I keep seeing it happen and it fucking sucks
if you dont wanna use it as a dmr just use a different gun rn
apparently the playtester in question thinks they went too far anyway
according to zealot chat
if you're wondering why, bolter has ultra high finesse values rn
so it really needs to headshot
so hipfiring just is gonna not be a good time
I haven't used the bolter in a long time but the ads firing was buggy, felt like an extra jolt of recoil on the third shot as if the firearm shot an additional time
unless you're zealot because fotf just fixes every problem
so are they gonna reduce finesse and buff base damage
its gonna become even better for zealot then
no idea
Also dance of death
I don't even know what will change about it I just biased myself into thinking they'll make it a zealot gun
Worse gun is recon 2
Tbh, ruin the FotF armour drop and make bolter stronger like that so it doesn't need it you know lol
because every single hipfire weapon is already a zealot gun
I like the idea of it being a zealot gun more anyway
why the fuck would it go any differently for bolter
They're Jimmy Space's #1 fans
anyway, if you jump through the hoops, i think bolter is only slightly worse than V7 rn
like if v7 is an A, i think bolter is B
arbitrary rating
its not that bad
its better than v7 in my eyes
though I guess recent bulwark changes did take away some of its utility
you can't meme on a bulwark pain train like you used to
Itâs outclassed by v7 in most categories
Better boss dmg and thatâs about it
well, exec bolter can bodyshot 1tap is what someone was debating me on
which yeah
its true
v7 is also better on a zealot
Ig thatâs a plus
i dont think so, zealot v7 is gonna struggle to hit a lot of 1taps
fotf into spam a crusher head with DA and HH might be better but that sounds kinda meme
like why not just take
its a spam weapon regardless
its already a spam weapon on veteran
sit there with your
zero pen DMR
servers decide you miss 3 times in a row
This is what I have for Boltgun in my guide rn
i guess i just live close to th eservers
since i dont have that problem :^)
i get ghost hits sometimes but nothing so severe it tilts me usually
I see a lot more bolters than I see v7's
yeah
you also see recon users a lot
doesnt really speak to the strength of the gun
bolter is THE wh40k weapon
no, bolter users tend to do ok
well, zealots that is
veterans dont
but thats just par for the course
for veteran class
and its playerbase
random autogun rifle is not gonna be a popular gun no matter what
revolver = katana of guns
plasma = beeg gun
bolter = iconic
veteran could be given an instant I win button and some people would still fuck that up
as with the recent VoC bug which was literally the case
well
the voc bug was broken as fug but doesnt really solve why most ppl die
cause they dont know how to deal with specialists 
Any changes here
boltgun doesnt have a flashlight
Oh lol lemme fix
boltgun fleshlight
kinky
is ammo rating the clip size orammo economy
i know i sound like a broken record
but its really quite ammo efficient
unless you miss
well
Ammo economy
you do need surv though
Surv nerf hit it hard
the scoreboard i posted is post nerf
i really think its fine
if you can do 300k ranged dmg in a game and only pick up 3 small and 2 large bag its really fine
p sure we skipped over ammo too since the other guys didnt hoof up like 16+ or whatever
Hereâs the ammo rating for the low ammo pool guns
Boltgun: 2
Plasma: 2
Lawbringer: 3
Agripinaa shotgun: 4
Kantrael shotgun: 3
Zarona revolver: 3
i think agri should be lower personally but
cause
the normal shots can sometimes require 2
bad spread/long range/etc
If Agripinaa is lower then Lawbringer and Kantrael both drop to 2
well
idk about them really
i only played meme bleed kant
and dont play lawbringer
js
i picked up less ammo on bolter
than i do on agri shot
i also think the more out of control a game goes the worse agri shotguna mmo efficiency gets
less time to load slugs = more need to do normal shots
disproportionately worse i mean*
Right
if you're shooting something like a rager too, if you miss the headshots it can take 3 shots even
Fast swap tech mentions a âbattery packâ - it probably should be magazine 
its p bad if it gets to that in ammo efficiency
Yea fixed
Hotshot volley gun on backpack for vet when
HOT TAKE INCOMING People might get mad, but Gluggers ability should literally be outcast engineer with a heavy bolter
It's fine to have class passives that make the normal guns better on glugger too don't get me wrong
I approve
Wait till you see what happens when you say that in Ogryn chat 
By the way @tall torrent shouldnât Bolterâs stability be mentioned in either high or low priority category, or are just not all modifiers listed in the new version, i.e., only the most important ones and the least important ones?
Why what happens?
If you critize Ogryn it goes from friendly to not so friendly real fast lmao
Or suggest something different that doesn't align
High stability doesnât magically make it a low recoil gun
i dont really notice a diff at high vs low stab
It's not even a critique
Itâs not like headhunter where high stability makes a world of difference vs low stability
Mald ogryn are a sight to behold indeed
mm yes give ogryn grenade regen like engineer, then we'll have demolition team pre-fix 
lemme take a vid
God I'd bust
fr
I suppose it depends on who you get to discuss the matters with, but Ogryn chat is fairly chill, typically
Last time I suggested what I said people flamed me for 30 minutes lmao

