#veteran-class
1 messages · Page 720 of 1
Player power too high
How do u want to nerf v7
If mkia 3 shot consistently and needed to climb for it’s 2shots
Then mk12 is good again
whatever nerfs follow the spirit of this sentence
This is a quantum joke
V7 already follows that sentence
The real answer? Nerf vet talents
They got too many good ones that even start to bump weapons towards thing they shouldn't aspire to
Nerf players, each time you start a mission you get a random infection that gives debuff and have to cure with aquilas
If that’s what you want to go with, nerf guns’ base dmg and buff vet’s +dmg talents
In the end you achieve the same results of the same talents being picked to get the same breakpoints
Except that gun gets worse for zealot/psyker who don’t really take it much in the first place
On a zealot or psyker you wouldn't be thinking about mg12 one tapping flamers
alright, "should take marksman focus to reach some oneshots instead of being able to hit gunner/flamer oneshots w/o it"
Psyker might be able to with max DD stacks actually 
prob not flamers
DD too good
Yea because suppression for infantry Lasgun sucks gigantic balls
Dd scriers psyker borderlines vet bonuses
Oh yea that too
Suppression is not an issue balance wise lol
Like, just think about this
Thought you meant the other way around suppression
Plus. Zealot typically goes revolver for mobility or a full auto weapon to use with fury of the faithful
damn good thing i already preempted this #veteran-class message
i'm not considering strictly nerfs to the gun itself
whichever is the problematic element
That was a quantum joke
Yea and MG12’s issue is the gun itself
I’m only as serious as a possible reality
How the timeline flows will decide if i am being serious or not
I think what ur saying is fair to an extent
Case study: would zealots ever take a MG12
But with the suppression
We used to
Used to, no reason now
Back when revolver was hot ass
It doesn't even fit the counter sniping role
Uhh wouldnt go that far
there's dance of the death
Mk12 still anti sniper
Oh yea
There is just no reason to take MG12 other than u specifically want to play with it
oh i thought this was assuming if suppression was nerfed
i'm never using anything that uses ADS on zealot
not in my life
Dance of death is more for fully automatic guns
1a still does that job better
suppression is an ass mechanic
I'll just take a laspis
That’s if u even consider infantry Lasguns
this i dont think anyone would deny
Not really? It’s the same for both no?
It’s not an mk12 issue specifically like the BPs
MG12 can’t 1 bodyshot sniper
Mk12 still handles the bomber and sniper fine

Add suppression to psyker staves 
So 1a which 2 taps the same is just better
Void staff should start wobbling
I told u it needs like straight up 25~30% Dmg buff
And arco doesn’t believe me
i really do not
my stance is marksman exists
and that taking talents for some bps should be the norm
and Ia is going to be the better generalist anyways
Well I guess if u count 2 bodyshot flamer (with +maniac, which 1a can’t do ever) as a major upside then MG12 is better in that regard
the fact that oneshots can be hit in the first place is quite a luxury because you don't have to deal with the god awful thing that is enemy stagger
and should be treated as a luxury
The thing is, 1a with the same exact investment still does everything better because it’ll get the same 1 taps
Except scab rager 1HS crit ig
But that’s a niche condition on an enemy with wobbly head
So even with all the talent investment it’s not as good as other guns with same/more talent investment
is this considering crit bps now
so that's not everything strictly better because that's considering crit bps
i'll just say that crits should also be annihilated
why are you even bringing up crits when consistency is your shtick anyways
The only thing MG12 would do better than 1a in a marksman focus set-up is being able to crit headshot 1 tap scab rager (and this is a very wonky breakpoint practically speaking because it’s just hard to hit)
I haven’t read everything cause I’m working but do I smell copium
So it actually just does everything better than mg12
With the same set-up
And is generalist better
I always smell copium here
yes i agree that Ia is going to be better in general
that has been something that i said at the very start
The only niche you could carve out for mg12 is invalidated
Let’s just get the facts straight, lasgun bad, me good
the niche i was remarking about was non-crit weakspot BPs
Because MG1a is still better in that regard
Non-Crit weakspot breakpoints
1a gets to hit the same breakpoints
with rending strike taken?
No, actually
i'm considering only the minimal set of talents with the talent tree that i took
1a doesn’t need rending strikes to hit the same BP
my other stance is that some guns are just ultimately going to be niche as well because of BPs and do not deserve a buff to be made non-niche
in a game with as many weapons as it has
Why pick niche gun when I can pick a good gun
you can
but a +25-30% buff is obviously going to disjoint it from the weapon family that it belongs to
some guns are going to be taken more often from an optimality viewpoint because of BPs and that's fine
Maybe if they give mg12 something else other than damage
Cleave is one cool idea
But maybe innate suppression immunity to let zealots and psykers run it
But these invisible mechanics just add to the arcane and obscure nature of darktide 
annihilate the spread increase frrom suppression
so that i can actually counteract the sway with my own aim and pewpew
no
i hold a screenshot frrom the other server over your head
Keep your degenerate screenshots, this ain't #zealot-class
Just give MG12 baseline burn stacks on all hits. It still doesn't hit BPs but at least you get to burn heretics for free
Krispy!
this worth grabbing?
havent done touched my bounties this week, the currency shouldnt be an issue
It looks pretty good to me, will check the guide
According to the numbers cat, you want Surgical and Weight of Fire, and any 2 of Elites, Flak and Maniac
you have Elites and Surgical so it's not a brick
Imo grab that fucker
I agree, sway is one thing but spread is too brutal
for MG12 it is anyway
so if you have literallly nothing better sure but its not as good of a roll as you could get
the ammo and stability rolls are not that relevant for helbores but because of the breakpoint heavy nature of them
you want damage and stopping as high as it can go really
elite is not that bad though, you could do flak+elite and replace falter with weight of fire for a decent gun
yeah I haven't used helbores so it isn't a big deal if I skip
I guess I can just roll a better one later down the line if that changes
I mean with the recent buffs whatever breakpoint you're lacking I imagine between exe stance and marksman focus it would be no biggie
so if you're ok with a not so godroll go for it
I don't want to say go for brunt because its complete RNG and don't want you to feel bad if you spend a million ordos and end up with nothing to show for it lmao
yeah, its really not that bad
If you won't settle for less than 80s in all important stats then you're gonna be sitting at that slot machine for a long time
That is true, I did gamble a lot for my helbores
funnily enough it was hadron that was the issue not brunt for helbore rolling though
Why is your name blue?
they haven't been here for long enough to get image perms
Plush has been here for a long time
He mustve left and joined back
Bot should carry over perms
Pretty sure there's someone with 20K messages but still blue
Bot is notoriously unreliable
1 point of damage 
I think it is less "still blue" and more "no longer red"
As far as right attribution goes
buff it enough that it can reach 1 taps with less investment so you get a contrast between 1a and 12
1a: faster firing, reliable 2 tap, takes a ton of investment to get 1 taps (it actually requires MF to an extent)
12: slower firing, close to 1 tap, takes less investment to get 1 taps
since killzone is somewhat required for 12's breakpoint and it's just unreliable (MF at least you can engage with its mechanics to get the 1 taps by committing to that playstyle)
and killzone is a pretty big 15%
the estimated dmg buff needed is going to be somewhere in the 20~30% range
I say 30% because I ran breakpoint tests with flak + maniac on a near max dmg stat MG12 and if that's the only way to achieve the 1 taps, it's way too harsh on RNG
i assume that's not considering marksman focus
if killzone was better this breakpoint would be less harsh as well
even if u just consider it from dps standpoint, MG12 shoots like 45% slower than 1a
to me, killzone is for hitting ranged enemy BPs since you're fighting ubiquitous groups of enemies at a time mostly
sure
but my goal is different in that i'm not aiming to make every weapon competitive
some weapons are going to live or die in terms of BPs, and that's fine
guess we just have different philosophies altogether
the game has a bunch of different weapons and marks are just going to be minor stat differences for the most part as a consequence of the 3 mark system that they've set up
should've just been one infantry lasgun but that's how it is
but since we are in such a system and this weapon family is not like the headhunters where each gun has meaningful differences, I don't care for making the infantry lasgun have each mark being competitive
I personally don't agree that some weapons should just be inferior to others
sure but Ia and mg12 are just minorly different and I don't see the need to disjoint it that much from the rest of the two other marks
^ I've always been vocal about this
The bigger issue is that some weapons don't have enough identity
It's less that the Mk XII is bad and more that the Mg1a and Mk IV are both so good that from a DPS perspective they leave the Mk XII behind big time. Unless you prefer the feel of the weapon there's not really a reason to pick up the Mk XII over the Mg1a other than a few breakpoints it can do in one less shot but the TTK is comparable regardless and for boss DPS the Mg1a will outclass it
Hey cat how you been, haven't seen you in here in a minute
no, MG12 without 1 tap is irrelevant and TTK is not comparable
Same reason why the Columnus Braced Autogun is ignored. It's not Shredder Autopistol tier but the other options are just objectively better numbers wise (though not by a HUGE margin other than certain armour types like I think Flak according to a DPS table someone posted before)
same shots to kill, shoot 45% slower
I don't mind the braced with raking fire I think it's called?
The back shots actually do quite a lot
It's definitely a more niche playstyle
Yeah I meant the 1 tap potential gives it similar TTK because the Mg1a is firing fast enough that the difference isn't even whole number seconds afaik
braced autoguns don't have raking fire
Whichever one does the extra back-shot damage dunno what it's called then
That's raking fire
it's not similar ttk because it's either 45% slower (ouch) or instant
Did they remove it?
they never had raking fire to begin with
ur thinking of autopistol
Instant kill Mk XII vs like near instant kill on Mg1a from fast shots
I guess I'm just misremembering then, it was Def a columnus
it really is not
though you're always going to have to balance the higher damage variants in some way for sheer ease of use
Mg1a only needs 2-3 shots on heads with Deadly Accurate to put down most specials/elites yeah? And fire rate puts them down pretty fast too as long as someone is good at clicking heads
2
There's still ways you can make them different, a shove, bayonet, accurate hip fire etc etc
That's what I mean then. Mk XII with a 1HKO isn't really killing something all that faster than a Mg1a killing in 2
but that's also encroaching onto other weapons as well
i'm not putting a bayonet on the infan las
like, this isn't just a "balance between pure numbers thing"
And for crowds of elites/specials the faster fire rate is going to put them down with a comparable TTK
Isn't it technically 100% faster to play devils advocate
0ms TTK is quite different from 275ms TTK
it's why the mg12 and mgIa have the same DPS into unyielding but the mg12 has worse DPS into everything else
sure, u can limit it in other areas besides dmg
On single target yes but that slower fire rate on the Mk XII means for multi target the Mg1a fire rate is compensating somewhat
that's not what i'm saying
damage is specifically how they're limiting the mg12
Imo you should be able to if you like, put on a scope, Bayonett, light, or of you have none it gun butts
and that's exactly how it's inferior
I think they should make it the most ammo efficient version tbh
If they want to limit it damage-wise give it a niche to set it apart from the other two
Better ammo economy is one place they go could
the niche is being able to hit non-crit oneshots more easily
Another is giving it better damage and cleave
the very niche that you are describing already exists
unless u have near-zero aim transfer time, 1a doesn't have that much of an edge vs multi target
That doesn't really feel like a strong enough niche to set it apart from the others tbh
Yeah and that's why I said comparable TTK
no, it is a good niche (except it's not very good at it)
that's just how you're going to have to balance variants of essentialyl the same gun but with different damage/firerate
You're kinda running into the issue that there is so many las-gun marks that most are kinda un-identafiable to the a average person
I didn't say it had an edge, just that they're not really killing things much faster or slower
It's like ammo in tarkov
because you have to factor in the time that you're switching targets
mg12 is the worst 1 tap gun for veteran rn
Question: how easy of a time does mg12 have re: oneshotting shooters in the body, if at all?
not possible

patch 13 turbo fucked mg12 breakpoints
It feels boring to me as a clown tbh. I want it to have more feeling than just the ability to 1HKO a few targets the Mg1a needs 2 shots to put down when the fire rate puts it leagues behind on DPS for beefier threats
Let it karking specialise into EZ shooter kills
As someone who also knows that you say you're a clown, you also use recon Las guns, so it makes sense you like fire-rate
Yes but I have a special place in my heart for the Mk XII because it was the beta fav for new Darktide players and post launch was basically meta LMFAO
The Mg1a and Mk IV were both trash during the early days
It was all I used on vet
they could make it bodyshot 1 tap shooters and headshot 1 tap flamers & gunners (without too much investment)
then it sets itself apart from V7 (very high investment, no bodyshot breakpoint, faster firing) and HB2 (lower investment, has bodyshot breakpoint by default, bayonet funny)
I still love the Mk XII for how good it felt then
It doesn't really feel that different now either honestly just that the other options feel better
It doesn't need massive changes to make it very viable, it's already not far off, higher body damage tbh
but as it stands MG12 is by far the worst 1 tap gun for veteran and it's straight up not relevant on non-vet classes
That sounds neat but I also wonder if the reason it can't do that is because they want the design to revolve around headshots, not body shots
bodyshot shooters with exe stance up

Not to throw too much shade, they have console users playing now, body shots is something they should consider
But then someone is forgoing VoC or Infiltrate so sacrifice survivability/team support for more power so the tradeoff feels intentional there
that's fine
I think one regular ilas should lean into body shot/centre of mass oneshot territory
u get ease of use
no
by playing a bit squishier
Yeah and probably why it can do that with Exe Stance
But not without
I can’t outsmart path.exe, I have fallen and became an Ogryn main 😔
keeping them finesse orientated is intentional
because that would trivialize enemy shooters EVEN MORE and there's always the option to just hit the head of a target that just stands still
We got cool vet one thanks to the gato in chat 
He busted his ass and then some writing all sorts of stuff
players who get to put in some minimum effort of aiming get to benefit from one-tapping ranged trash
Yeah! Numbers cat wrote the guide in pins and is close to finish a version 2 of the Vet guide I think!
the problem is a weapon that is good into shooters isn't something people even particularly care about with how the game is structured right now
With how many other options there are and how rare true long-range combat is? Definitely.
toughness regeneration is significantly higher than it was previously and in most ways shooters have been changed to be made easier/less abundant
Yeah, but then MG12 doesn’t have a niche to excel in over 1a, besides UY damage, no? (I feel like that’s what the discussion between you and Arco has been)
it excels in UY damage to compensate for the lower fire rate
their unyielding DPS is roughly the same
but the mg12 has been intentionally nerfed in the other armour types to compensate for its better ease of use
I'm saying it needs easier access to 1 tap breakpoint because it's just inferior to every other 1 tap gun and MG1a
and i'm saying to just take marksman focus and call it a day
im with numbers in that the mg12 should just cleave through enemies like helbore. maybe give it an even huger ammo pool as well. stupidly high so you can even fire into trash hordes with no issue
we don't need it to fire through trash horde
take +10% elite/+25% maniac or whatevs and there you go for consistent BPs with marksman regardless of falloff
I think we need less 1 tap meta across the board
nah its just a bonus
i think what they should do is give every gun the awful scope the infantry lasgun has with all the same sight misalignment issues
I've been seeing what feels like a weird number of gunners/shotgunners/reapers in matches lately and groups that just have no good long range option hurt LOL
Trying to do certain penances on Zealot/Ogryn were particularly painful when my usual go to weapons for Vet clean house ezpz
even funnier seeing some players just go down to non-elite shooters
absolute insanity in quickplay lately
I'm cool with having the overall meta be 2~3 shots to kill
except that's more nerfing weapons themselves and buffing +dmg talents so in the end u take more or less the same talents to achieve the same breakpoints
also my idea for cleave is purely for being able to shoot through teammates
the answer is to play knife zealot and simply be faster than the bullets
but it's not the same and it's only the same when you include crit BPs
which just feels disingenuous coming from someone who constantly touts consistency
that worked while I was doing Loner penance, not so much for when I wasn't running knife though
killing several incoming ragers tho
1a vs 12?
ye
the only major breakpoint difference with MF is that 12 gets to hit scab rager 1 crit headshot
1a can 1 tap both gunners & both flamers just like 12
that's not the same investment though
because the mg12 can just do it with the talent tree i posted
whereas you have to take some extra for mgIa
yea and u wanted extra investment to reach certain breakpoints
so 1a is fine in that regard
yeah, and the mg12 takes less investment for it
which frees up your options to take other stuff
less investment, still confined to a specific keystone (and specific playstyle)
still more investment than other 1 tap weapons
and doesn't do nearly as good as v7 which also takes very high investment
yeah if people want to get one-taps then they should have to take a single keystone
different approach: every vet with mg12 lasgun gets another 49 recruits also with lasguns that follow them and shoot the same things
and they still don't have to take the upgrades for it
you shouldn't get one-taps for free for a good portion of enemies for just any old build and playstyle
you are adjusted too much to the absurd power level that we currently have
like, just dip a single point into marksman and that's it
it's not asking for much, and i consider that a good and respectable niche of the mg12
and i doubt everyone is a god gamer who can switch between targets for the notable fire rate difference between the mg12 and mgIa to actually meaningfully matter
that's fair, ig being able to take any melee talent on a sharpshooter build is strict no no
i legitimately do just think that it is completely fine where it is
dont u know vraks 7 fire rate needs to be nerfed because u can kill 4 dudes a second
i consider this a reasonable mg12 tree that gets the gunner/flamer oneshots and scab rager two-shot (w/ +10% elite & +25% maniac if you don't want to lose the flamer one-shot at closer ranges)
im hurt u pathed through the 5% health instead of the +1 stam
yea, no frag or surv on a sharpshooter build, a bit limiting but I see that
that's 29/30
though surv doesn't matter with infantry lasguns
u can alleviate the need for it with shock troop
it's 30/30 unfortunately
either way, the point is that you can indeed get +10% melee attack speed by dipping into kraks into VoC instead of frags
not if your teammates are all running ammo-inefficient guns
god it still does not matter because you are not going to likely get teammates who are running ammo inefficient guns + are looting + are people who don't relent ammo
the boogeyman of the teammate who steals ammo is just a silly because when the fuck are your teammates ever looting
everyone pretends their teammates are three gunluggers with their m1 taped down and that survivalist was somehow made for this reason
except for that 1 game this morning where the speedload/stripped down ciag zealot took a big ammo while i was killing specials next to us
that was disgusting
it's pretty hard to run completely out on 12
fair point
so tragic
pour one out for the gunlugger achlys ogryns
😔
I'll try this thx
if only i didn't have to take kraks
I think I once played as a gunker on Ascension Riser, and all 3 of my teammates were gunluggers (two of which had achlys iirc)
so if I had been a vet in that session, it would have been painful...
my vraks 7 tree is almost the same besides taking weapon spec instead of marksman since i don't need it for gunner bps, though I'm missing out on the flamer one-shot
but like srsly tho can we reduce teammate hitmass so they cannot block any shots from our guns
This is in the shop. I never used a hellbore before though
they made the worst possible friendly fire adjacent system possible
at least if u could damage teammates people would have to learn to not position stupidly
a lot of guns coincidentally having 1.5 cleave, 0.5 too little to hit through teammates :)
hnhnhnnhnghhn
buff them to 2.1 honestly
just enough for groaners
that's a really good roll for a Mk III imo
the bayonet swing is awful so it may turn you off to it
but otherwise a very serviceable weapon
I mean if you roll pubs, expect everyone to be loot goblins/goblinas
Thank you, will play around with it and the other hellbores to experiment later.
Most peeps don't give a darn, I know I don't 
Mk I is the easiest to build, Mk II is the hardest to build
Mk III is fun for 1HKO breakpoint on Crushers
Mk I and Mk II have the fast bayonet stab that everyone loves
Mk III has the weird bayonet swing most people hate
Mk II is my overall fav for how crazy it gets when you get a god roll
they're all around the same to build if ur going for peak performance
You'll for sure want Surgical (basically mandatory) and Weight of Fire (less important with the Mk II and a higher charge rate stat) regardless of which Helbore you grab
and no I don't rly care for Hb3 funny crusher 1 shot
Mk III has very, very different breakpoints to a Mk II
Mk II wants unarmoured/maniac for dreg gunner/flamer 1HKO breakpoints
the others don't need that
the perks taken are ironically similar
except you don't want or need unarmoured on a Mk I or Mk III
so you can also go for funny Crusher 1HKO
Depends on the stat roll because there was someone here trying to make a 67% damage stat Mk II work and was JUUUUST shy of their 1HKO Dreg Gunner head breakpoint
so they needed unarmoured to hit that
vs elite would leave them too far behind to catch it
I vaguely remember them saying they were like 20-ish damage shy of the kill LOL
did they have redirect fire up
like yeah at that point you can just roll another one with better damage stat but also depending on dockets/plasteel that may not be an immediate option
no idea tbh I just give advice to people as they come with this chat
btw 20-ish damage shy of the kill was with +20% unarmoured
idk if Redirect Fire buff with 10% elite would be enough to hit
oh lol
they swapped the 20% unarmoured to 25% unarmoured so they don't have to care about shots around redirect fire though
then yea prob the 67% dmg at fault
yeah the 67% damage stat was sad for an otherwise very good looking Mk II
good perks, good blessings
but the damage stat roll was pain
OH ALSO
for someone curious about Crusher 1HKO with the Mk III Helbore...
because I'm sure others love the idea of 1HKO on Crushers
hate crushers, kill crushers
its me
im that gunlugger
i literally held m1 down through the entire map to finish munitorum's favor
id shoot at walls just to scoop up more ammo without wasting any
Me irl when I'm an angry cat
that's just me irl
I don't see no clown nose
Well that's a Jester, which didn't have clown noses
So canonically it makes sense
yeah but Sneaky Clown rolls off the tongue better than Sneaky Jester
or Sneaky Harlequin
Well it would depend on the sect of harlequin, but I think those 2 things are opposites lmao
I actually kinda like sneaky Jester ngl
yeah but Jesters exist to mock others while clowns exist to be mocked so it's not on brand for me
maybe my WoW/TF2 era messing with people in Rogue PvP/Spy shenanigans
but not anymore
No one mocks you, you're too wholesome
twink dark elf jesters
Some srs heresy going on in here
Wanna watch me juggle?!
Well I wouldn't
Never had reason to
Sure
one day I'll make a Shredder Autopistol build and that will be the day
I've always been the type that says do what's fun and get good at it 🙂
What's that clown girl's name again? I see her referenced everywhere
Pomni! She's from the Digital Circus
Cool, ty
just wait til you see my Ogryn break dancing across a room into a gunner line
That's not abnormal
don't wait though because it will only happen if quickplay makes the stars align
I only play NA east lmao
it is for quickplay lately where a lot of the Ogryns I see are Gunluggers vacuuming ammo for the Lucky Bullet penance LMFAO
Thank God I got that done Holy shit
i had the decency to do it outside auric at least
Fuck that
:^)
I did a chaotic evil playthrough
i actually felt pretty bad even doing it in normal damnation lmao
(even if i still did most dmg)
but it was cringe
literally just holding m1 down and then picking up all the ammo
Yeah it was fun and engaging gameplay
Now I just have the private game penances to do
Actually does anyone know if you can do Malleous Maelstrom on the boss buffed specials?
Weak bosses yes
but uh
Oh ezpz
how active would y'all say the competitive urge skill is?
It's mid
i dont like rng damage skills because you cant depend on them for breakpoints
its probably alright on an automatic though
but i dont really play automatic guns that often
The point would be used better somewhere else
It sucks
It's bad for how far in the tree it is
but its just also competing against ogryn damage
which is one of\ the best nodes
i could see it in an iag build though, at least, ig
Numbers cat also said it's bad and I trust him
he's the one who defended it to me once 
I mean if there's a reason he'd know it
when I was reviewing his guide in its original iteration
not saying its good anyway
i dont have it on any tree
I guess if you've got the point to spare it could just be an occasional funny buff when using the Columnus Infantry Autogun or something
but I wouldn't bank on it proccing for a breakpoint on other weapons
ya
you could run it
and it might help sometimes
but on semi-autos i can just not imagine it being remotely decent
Just want to let you know my cat drools on me when she's falling asleep
Because she is rn
drool on your cat back
She won't care
i dont mean to get back at her
My cat curls up in my lap while I play Darktide so I understand
its a bonding exercise
My cat drives me insane with sitting in my lap
My thighs are too big and she can't sit comfortably and just moves her foot from one leg to the other over and over
Just got out of auric. Thank you for the detailed response. Screencapped it for future reference 🫡
Welcomes! 😄
is there even a single thing worthwhile about the mk3 bayonet
like actually
any positive property over 1 and 2
no matter how niche
i have never felt one
dunno if there is like slightly higher cleave or something
The breakpoint is that I like it and it's cool
it helps you appreciate the other helbores more
I don't think they mean helbore
The rippers have bayonets
does this look like ogryn chat to you >:(
Yes 'sah
This is Vet-Chan after dark
trying a whacky (bad) build that uses kraks, exe stance, and weapon specialist, one point spare. do i put it in 30% weak spot damage or 25% crit on dodge spamming
Depends on weapons
devil claw + shredder
i'll go with that then
Love you
thanks you too
Someone's gonna say it back eventually 
Love you 🙂
See some people need to hear that
the crit on dodge spam is unreliable as heck
it is strong in theory but in practice uptime is terrible
We talking about the blessing?
Reciprocity
well, i wanted to be a snowflake but even i can't love the shredder. but then i do find it hard to use any rapid fire weapon that isn't my beloved agripinaa brauto
Oh I don't think it's that bad
yeah idk i dont really have that much trouble
like i understand when the droughts occur and it's because im already winning the fight anyway (enemies are controlled/dying before they can even swing) so the desire for more crit there is an empty one
also dont get too sucked up into always wanting it to be full-stacked at 5
if it was just two stacks that'd be a +10% crit chance node, and i'd fukken click that any day
especially when they put desperado right below it
Yeah it scales up fast anyway
For sure
Hiya fellow vets how's it going
Finally got a good rashad axe so having fun with my officer build.
Sentry uniform and a commisar's cap. Hell yeah
can we see the drip
have they said anything about new weapon releases? I'd love a hotshot lasgun or volleygun
nope
Nothing besides the vague "they're planned"
Is there a new update coming soon? I'm kinda out of the loop
ones just happened just fixes by the looks of things
Warhammer as a whole is having some skulls event in which massive discounts on every game, and updates should be coming to each game
Sure, at some point.
Side note, wow pubs are pissy.
I'm trying to level Zealot and I'm level 9 on heresy and people complain.
honestly never had anyone complaining, had people leave as soon as they go down though
A classic lmao
Most of those cases in my case have been zealots.
I leveled a second ogryn with random quickplays, I was in heresy and damnation as soon as my level allowed, no one ever said anything
I doubt we will see another update for this game soon maybe a trailer that’s it
I've had 2 people now.
maybe you aren't carrying hard enough with your lvl9 
Ah not very important update
They complain in the start menu lmfao
I had a fresh 30 in my I-II auric maelstrom last night, he had a gun with 9% damage and a blue tac axe. We just carried his ass all the way to victory, no one said shit. It was one hell of a tense maelstrom tho lol
I had a lv15 in my damnation last night 
I think it was a duo
Lv15 normally can’t access damnation
i thought you can do damnation at like lvl 11 or something
you cant do aurics til later
No it’s like 18? Smth
I'm lvl 30 and I struggle with damnation hearing yall at lvl 11 and doing it makes me feel disappointed in myself
We're both almost right, "Level requirement to access Damnation difficulty has been increased to 15 (from 12 previously)."
I didn't do damnation until I had been lvl 30 for like 50+ hours. By then you learn enough of the combat mechanics (dodge, block, target priorty, etc) that you can jump into damnation with a low lvl character in bad gear and still carry a newer crew
I don't know I feel like even with all the time I've spent on hersey I can't survive damnation and I can't figure put why I honestly feel like I've hit a wall
I've started watching some videos on vet things so I have a few to give a try
Did u learn to minimize dmg taken
Probly not if I'm being honest I Excell in making things dead fast but I also die fast
Well u gotta learn how to not take dmg
Is it « ok » to use a knife on a sniper vrak mk7 build ? Or should i stick with my powersword ?
I can try I dodge block as best as I can probly a skill issue
How is your sound system?
Are you able to hear backstab sound cues etc
I typically use my headset so I can hear most sound cues
I use a knife with my helbore. It’ll be fine!
Just need to build the right one
Helbore has a knife built in already too lol
Yo anyone here completed the secret hard mode for the orthos offensive?
Damnation and Aurics are just about dancing. Once you can confidently dance around an entire horde without taking damage (dodging, blocking, shoving, etc.) you know the dance. Doing this dance while disablers, elites and specials are around is what tests how good you are with it
Target priority, positioning and awareness help but tbh it mostly comes down to if you can dance
Somewhat I'm wondering if my build may be causing issues as well
u just gotta dodge a lot
I am.
What is your melee weapon?
Things like Confirmed Kill, Voice of Command, Iron Will, etc. all help you survive easier
I had that on before I switched it for some reason for like one or two games.
the res modifier is clutch tho😭
Better to shout on a shorter CD
You wanna slam that button every time it refreshes in a fight
I've been using a mix of devil claw, one of the tactics axes, and a shovel
nah the res modifier makes you less likely to use VoC because of the cooldown and more likely to use it in dangerous situations
I've saved games with that thing
Rez VoC has helped for the odd time a team mate stays up on a ledge after the rest of the squad drops down and then they go down beyond the reach of anyone else
better to use it 2x as often to keep toughness up and hordes down
Even then if they're beyond shout range they're still dead
and rez the old fashioned way
you're more likely to save games with the shorter CDR + TDR of the regular VOC tbh, I feel
if you need VoC To rez them like its on fire or something u just gonna get them wiped again
people don't expect a VoC rez anymore its uncommon
It’s horrible unfortunately
Yes
I'll have to switch that off then
It’s probably impossible to do with pugs now though
Idk if anyone is still doing it
Again I strongly disagree but all the same
so what you want to do when engaging a horde is to use block and push and then dodge and then a lot of fast attacks and then dodge around the horde
if you use power sword use specials
Nothing like being in a giant pit of fire you cannot possibly dodge out of and having the fire tick twice and kill you because someone ressed.
(I have 2 wounds)
I know thats why I ask. I'm trying to squad up with someone who knows how
If it didn’t have 2 big penalties associated it would be better
I have a good powersword but I don't really like using it
if you are using devil claw then practice the counter , it does a lot of damage
and get more stamina
but mostly stay out of the hordes because unless you are a zealot your gonna go down really fast being in the middle of a huge fight
VoC spam for gold toughness is just better than the odd revive you get
That could be an issue I've been fighting the hordes head on
VoC powersword 
This isn’t really necessary
also - big one - USE GRENADES
there is a reason we have so many and regen them
if you are alone and a horde is coming at you and about to overtake you, drop a grenade and side dodge
I've been using krak grenades
You can kill horde even with very single target focused melee weapons
Vet isn't made for horde clear, but a vet could easily stand their own in a mixed horde with the right weapon.
afaik Frags are better
bigger aoe, insane stagger, the bleed helps out other teammates who also use bleed
It’s not necessarily for these
having a krak wipe out a crusher is nice, but the AOE and bleed on the others is nice
It’s more the fact that frags wipe everything
you have to be very precise with a krak
Two frags is the "Fuck everything in this general area" button.
oh, I see. I thought in terms of direct damage Krak were better
I used to focus on being the heavy hitter killer in a team I played alot I guess I should steer away from that
i've had it wipe out 3 crushers at once
Krak is good if you are running a light build with a knife or something and need a way to kill a huge group of carapace enemies
but even then bleed is good
Knife is one of the best anti-carapace weapons in the game
HEAVY, SPECIAL, HEAVY, SPECIAL, HEAVY, SPECIAL
Plus knife gets uncanny strike
well with a knife, you'd still just throw frags then stab everyone 
No
I had a fun recon las build I was running for awhile

U don’t have to run mercy killer for this
Executor also works
YOU CANNOT STOP ME
The new knife?
Mk6 is straight up better than mk3 at least for veteran
I see, never tried it.
Other 2 classes maybe mk3 hits a breakpoint that mk6 can’t
I'll look into it.
I'm probably way too aggressive with it, but I run both stamina regen nodes with the mk6
But for veteran, mk6 is just better because it has the same breakpoints
On mk3? Light spam & PA
On mk6 you have more options

Mk6 PA spam is around 5% (?) faster atk speed than Mk3 PA spam
And they have the same dmg
Mk6 H2 > PA > PA combo I get 2900~3200 dps depending on how well I time the animations
Mk3 H2 > PA > PA is a bit slower
Not by that much but it is slower
I want to get better so ima try some of the tings yall have said
Focus on minimizing the dmg u take first
Try to do that better with every mission u play
I was doing pretty good with it on hersey then they adjusted the amount of enemies in damnation and I just get overwhelmed
It’s entirely possible to go entire missions only taking like 50 or so dmg, and even less
In auric HiSTG damnation
What weapons are u using
Currently I think the devil claw and an auto gun I think I was using Columbus last match I play like 3 days ago XD
I’d highly suggest using melee weapons that kill carapace well on veteran
VId recon is the one with soft cleave, right?
VIIa
Aight, thx
Question: is the regular sword best at doing anything?
nah, psword is, for vet
it can deal with hordes, do stupid single target damage, and has stagger on ragers with each powered swing
the only downside is that you need to power it up everytime
What’s “regular sword”
The Catachan claw
It’s very good at defense
I've tried to use the psword but for some reason it always feels underwhelming.
With the special? Parry, I think it is?
Yea
You can parry a dhost to death solo if you're insane
It's hilarious, just tap special to skip the attack animation after every special
You just have to learn how to read the swipe patterns, near impossible real game but the idea of tanking it on not shield ogryn js there
Chaos spawn and plague ogryn are even more of a joke if you learn to parry them, slugma balls still just eats you though parry doesn't do anything new for it
Still tho. Always wanted to solo a Daemon host
When we gotta get sniper? XD
Zealot thunder hammer still 2 taps if you're brave enough to try that out
NO. Vet only.
You can also use VoC and just push it off an edge
Weak
slugma balls 
adding that to my dictionary
Oh great, its learning.
Catachan parry instakills Ragers by just aiming at their heads and is a very strong defensive tool against monstrosities too
They’ve nerfed the thunder hammers for that
"Parry this you filthy casual ! *chomp*"
Martyrdom stealth bonk
The parry will also save you from a crusher
The devil's claw is a horde clear and defensive weapon. We'll timed parries can defend against almost anything
Dclaw is a personal fav but it isn't a good Crusher kill weapon so either pair it with Kraks or have a strong ranged option for deleting Crushers
Any Helbore, Plasma, Revolver, Boltgun, Agripina Shotgun, Columnus Infantry Autogun, etc.
I've decided
Going to make a goofy clown Shredder Autopistol build and set up the Shredder for Crusher killing
Then use the Dclaw
And use Catachan cosmetics
Just because anyone seeing me kill a Crusher using a Shredder Autopistol will wonder what's wrong with me
Nah
Do it coward
We already know what's wrong with you
How do you know about me dropping myself on my head as a child??
tjere were signs
Signs I can't read.
You told us
No this is a different kind of illiteracy.
Oh that's just self torture, I think we should try to convince you to stop
Good luck have fun

Powersword no longer best friends, new best friend: Rashad
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- You like axes
- It's more mobile
Combat axe is actually pretty strong
I just prefer swords
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Rashad is better in almost everywhere imo
for ragers, you do the push attack to stagger them
The fact I don't need to waste time activating it makes me take less damage
Ragers get flinched by push attack
or the special if you want to save stamina
Use revolver and just 1 shot them ezpz
pswords just output absurd generalist damage
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So does Rashad, even better imo
rashad PA can indeed stagger ragers but that's still less damage than psword special spam into ragers
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The fact there isn't an activation sells it more
sure if you don't like the activation, then the rashad is there for you
Plus the Rashad boss damage on head hit is pretty crazy
Dunno about bm ps but no way rashad can do better than ps sunder on its niche
What is going on with the server today
What makes the PS a lot better is that it does fine without needing a special build
You can have a bad build and do great with PS
Rashad takes way more investment
should also factor in the fact that PS is still doing horde damage regardless of BM
Rashad is a pain in the arse to build
I agree
Power sword needs power cycler 4
But I think it's better even with an investment, lack of activation to have good horde clear
Power sword doesn’t need melee dmg talent investment
activation's not really a big deal
Rashad needs bm and unarmored and high first target and damage, and finesse, and penetration
i should do a simple benchmark
Rashad need 80 80 79, bm4, unarmored3+
After spamming activation and only heavy attacks for 300 hours it gets tiring
Does it have any impact? No
idk why yall don't use chsword more
But playstyles are important to take into consideration
it's really strong statwise
It’s not nearly as good on vet as on zealot
i c
psword gonna beat it out in sheer playstyles out of the fact that you can just run them on more builds optimally
Remember the bloodletter discourse
Yea
Zealot doesn’t need bloodletter on chainsword
Veteran kind of wants it
i'm saying as a horde clear weapon, yee as your anti armor/anti big tool i see that it would fall behind on vet
I made a semi decent Rashad today
Ps can be put on all vet build and do fine
72/70/80 on damage/pen/first target with tier 3 headtaker and tier 2 bromentum
Semi decent? It's brick'd
and just eyeballing it, rashad seems to have a mildly slower attack speed that should be factored in
it's a nice weapon even with those stats
Yea it wants trench fighter
yeah I mean it's the only functional one I've managed to make so far
and I wanted to make one
Pretty high spec into right side
psword is uncontested in generalist damage output for me and i would run that shit on zealot if it were available to them
Power sword is just no investment
the amount of degenerancy i could reach with psword zealot
Ogryn psword 
There’s a 3rd power sword variant in the files
And a really awkwardly large power sword skin
I kinda wanna steal Rinda's power sword
Power greatsword
/power claymore
gib me
Imo prob a Zealot weapon
It’s equippable on veteran’s current power sword
i'd die if psword was on zealot that shit would be such a boring meta
Doesn't mean it's finished though, it's just chilling in the files rn, might change as it/if comes out
No the model is basically finished
Zealots are not smart enough to care for power swords
Sisters of battle use em all the time
You don't really hear of guardsman using power claymore, likely because they're so rare
Yes but they're not sisters
Doesn't really matter game wise tbh
It just fits a Zealot archetype better considering they already have 2h weapons
You dont hear of reject dispatching half the daemon roster either
Sure I do, seems like we all do it 
Because Atoma prime is apparently cut off by warp shadow or smth
Warp storms
yea i don't see vet using a 2hander
I don’t think they even know what year they’re in lol
It’s supposedly 42nd millenium before plague wars
Lets ask morrow
But Brahms says in the game intro that it’s the 41st millenium
Due to how time and the warp works technically our characters could also be from the future
So I mean
Cavalry Sabre - Favoured by many Rough Rider Imperial Guard sergeants and officers, the cavalry sabre is heavier than most Departmento Munitorum issue power swords, with a broad blade and, consequently, a somewhat larger power field. Though less nimble than its counterparts, the heavy blade is perfectly suited for cutting down enemies while charging by on a swift mount. Those rough riders who are able to acquire a cavalry sabre often carry it as a secondary weapon, switching from their hunting lance if any enemies are left standing after the initial charge.
Ok
I want a lance with bm
Me when I take steroids and ride bikes
We white scar marines now
Make sure you got some homies with you. For the coherence buffs
I just listen to things
they haven't mentioned the plague wars yet tho
so they only know abt indomitus crusade
hello Varlets
would you say Stealth Veteran is good? I have tried it but can't quite find what makes it useful just yet
stealth for veteran is more utility/reposition
think of it as playing dishonored at high chaos
be aggressive, dive backline, plan ur moves
I see
I suppose that it can be quite effective at gaining favorable positions behind priority enemy specialists
thank you for the advice
i play stealth vet to basically res since resetting the cd is inconsistent
u can use it as a ghetto voc with the share toughness gained talent too
Stealth defensively is not as good as VoC
Stealth vet is my bread and butter
absolutely not
It’s more of an opportunity opener
i only play weapon specialist vet anyway, don't ev en talent the stealth
new personal best on cusher dps with knife
It's good for threat reset too on top of what numbers cat said! You can use it to safely disengage from a fight to line up a shot on a high priority target that might be trickier to shoot with a horde, specials and/or melee elites in your face. You can also underhand lob shredder frag grenades without breaking stealth. Very good for clearing a room and safely getting off the grenades. There's also using infiltrate to rez a downed team mate. If you underhand nades on approach to a downed squad member it can kill poxwalkers, push melee elites and buy them breathing room so they can safely return to the fight when you rez them. Don't rez someone into a Mauler overhead or a Crusher overhead while stealthed LMFAO
vet stealth res with no one left behind is only comparable to ogryn with res curios
Stealth can be used offensively or defensively, to get yourself out of a bad spot, lure away enemies then drop aggro, get ten seconds of free actions with lower aggro, suppress enemy shooters, take out priority targets, or do objectives
don't sleep on the duration either, 8 seconds is a really long time
I personally love Low Profile for the -90% threat for 10 sec on stealth break. I play around my team a lot so when I run an Infiltrate build it lets me more freely pick off threats around them. Easier to deal with approaching Trappers/Hounds/Muties or snipe Gunners/Reapers/Snipers if you don't have to care about Poxwalkers in your back or face
Low profile is pretty good
it's probably the only one worth taking of the 4
Hunter’s resolve is also very good
I see file verification is taking forever…again, lol
since i only run weapon specialist i tend to always have near max toughness anyway, and the benefit of that talent would be overshadowed by iron will
low profile is good until you get the psyker killed because of it
It stacks with iron will and gives u a couple defense breakpoints that normally aren’t available
Sounds like a skill issue for the psyker
of course it stacks, but it's likely multiplicative
If the Psyker gets killed by poxwalkers then they were probably a Smiteker and deserved it tbh
a 10% small node is probably gonna reduce dmg more
It is, but it still grants some really cool defense breakpoints
what is a smiteker, i see it thrown around a lot but dont know what it means
A smiteker is a psyker who only uses smite
U can take a crusher overhead and only take the minimum melee spillover of 25% health
And relies on teammates for dps
not to mention they only hold down the smite instead of bursting it to knockdown stuff
just use EP and delete hordes with the 3 stacks and extra damage
That's not a smiteker then
There's a channeled ability called Smite for Psykers that stuns a room with a chain lightning effect. Psykers who use Smite and Smitekers are two different creatures. One actually uses their staff/gun/melee in a fight and treats Smite as a support tool. A Smiteker uses Smite like their primary weapon and will not use anything else, often to their own detriment like when a Scab Bruiser sneaks up behind them and downs them LOL
i suppose, i just don't see myself getting hit by either of those things using stealth
oh so im not a smiteker, good
thank you
Smitkers are like
That one time I queued into an auric maelstrom, melee only scab only
You'll know a Smiteker when you see one because they'll never stop using Smite until they die
And my three psykers only used smite
if the smite doesn't kill shit they're a wc smiter and just wasting everyones time
i assume you had to kill everything?
While I was sole dps against crushers
if they are ep smite they are probably top damaging the lobby because it's so broken
Commitment to the cause
you know they die when your screen is no longer obnoxiously electric
i love EP smite+12.5 chance, literally electric chairing pox walkers and anything below crushers
Crushers literally spawned faster then I could kill them because they did no damage
ep smite will also eventually kill crushers too, it's probably the most broken build in the game rn
might be a little bit of an issue with the spawn rate being unbalanced+useless psykers
whats EP again, i forget psykers keystones
Empowered psionics
center keystone on psyker, increases smite dmg by 200%
im so glad i found that build myself instead of using a guide
alright ty
Old empowered smite that never ended was wild
with shriek it's the most braindead easy to play build in the game that deals with everything except bosses
Smitekers are like Taugryn in that they have given up on trying to learn melee combat and are trying to play a gimmick hoping to be carried. But at least Smitekers are mostly just a detriment to themselves. Taugryn are a menace to teams that need ammo
100% peril reduction smite is silly
Taugryn?

Term I invented
i assume spamming the taunts stagger to avoid any kind of dodging
T’au in 40k is a faction with very strong ranged combat but very bad at melee
Awful at melee, over powered ranged, literally
T’augryn is an ogryn who forgot how to melee and only knows to hold m1 with his gun
gunluggers are great if they can melee
i'm trying to replicate the scenario you mentioned in the meatgrinder, just have iron will and the stealth tdr but still hitting bleedthrough
"hey wheres all the ammo boxes at"
idk whether to swap maniac for unyielding or deathsplitter with fire frenzy
Crusher overhead always has melee bleed through unless u have gold toughness
I mean even on pure right side glugger you can't escape melee
i just wish executioner stance was a good on ogryn as it is veteran
How much toughness do u have
191
If you're shooting into poxwalker hordes as glugger then you're stupid
You need close order drill max stacks
seeing the walkers blow up because of the bullets is too fun to resist
basically every ogryn melee already is great at horde clear
that's so specific
ok
but i understand
Yea it’s a very specific breakpoint
i don't see myself actually hitting that bp virtually ever in this game




Aint good talkin' bout dat