#veteran-class
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On the 2nd run
I see no one wants to acknowledge the Cadian flashlight...
Fair enough, it's a meme weapon.
good weapon, good roll, shame about the weakspot damage tho lol
We dont have many lasgun enjoyer posting regularly
There is kejetok but he mostly post scoreboard 
I want to be a lasgun enjoyer but alas I am not one
I really dont enjoy playing them
I played the shit out of the XII when the game launched and before I got into damnation
I would play with a recon if Fatshark would quit shitting on them
Same, but back then XII was A tier
(S was bolter and shredder once ppl figured out pinning)
XII, Bolter, Shredder, and Agri Brauto (still king ๐ )
Recon 6d was super good before they nerfed the infernus stacks, so like the first 3 months of the game
So are power swords better to use over chainswords now?
Both are good, depends what you want to do
Chsword were better than ps for like, 1 patch
Ps6 rn is a weapon whose only weakness is its mobility
For a strictly crowd control melee
And blessing dependency ig
Power or chain
psword
Alright nice
iirc he picked up a small ammo pack, but that's much better than most. You can try to drag more ammo efficiency by playing well (and using the secret ammo efficiency fudging tech of deadshot with stam stacking) but the regular lasguns are still better at that.
In this game I had half my ammo pool leftover by the time it ended so I could've been more careless with my shots to pad my stats
I also was using a gooby build with ghost/infernus and onslaught and going mostly for body shots 
With the state they are in right now I think the 7 is the best. The shitpost builds I've been doing with them, is fairly easy to not waste it all. Only ran dry in like the Carnival finale because everyone sat at the mouth of the opening again and I stayed back farther so we wouldn't have to deal with trappers or flamers
Post ammo pickups
Going on a flight. Also Henry hovering ammo that gets wasted because no one else picked them up or at yellow isn't a negative
Mhm, thatโs what they all say
14 small ammo packs taken
Nobody else was gonna use them!
If I have the most ammo pickups because literally no one wanted to pick up ammo and I never got to yellow...can't say it counts
Or used enough ammo for anyone to think I was running dry
I kinda want to try exe stance HB1
Thankfully ammo efficiency is objectively measurable for the most part
But shocktrooper muddies it because you have to measure effective crit chance and account for pseudo randomness
Ew 2 points for stockpile. I just go Demo Team on my exe builds
Something like dead shot uptime is impossible to accurately measure
If I use power sword instead of Rashad I can drop the 2 points for melee dmg and grab nice things like demo team and target down
But do I rly want to
Haven't look into all the details but the new mod from Ovenproof that's replacing their scoreboard. I know it can measure born leader

I thought you wanted to use helbore? Fuck your rashad
Well I need a melee that does both hordes & carapace well
Ps it is 
It's like always proccing because of surgical. I like shooting and having to reload less
The only time i got to 0% recently was my plasma fire team when kickback ogryn and shredder zealot ate every single packs
Also ogryn realize 15min in that i dont have surv

Too busy padding scoreboard ig
Sah where is mah ammoh?
Idk, stop shooting at trash everywhere ?
I was honestly like : "boy he plays like i have surv"
'Eretic need killin', shouty said so.
Then he got mad

Despite both of us starting from 1min lobby
I think the only time I've ever been mad at someone's build options was seeing a recon psyker in a scab only, no ammo pickups maelstrom
Why should i adjust to my mates if i have a kickback ogryn running everywhere and 2 shroudfield zealots ?
No ammo maelstroms are the absolute test of whether a person is literate or not
I dont get mad anymore on no ammo. Cuz i assume that i can carry it on my dmg alone
Either plasma vet, purgatus psyker or folding shovel ogryn I use for that modifier
goo goo gaga
Did they change plasma because it feels better now
Less of the vfx and sfx bug
My condolences
Which of the 2 knives are better or is it just a preference
mk3 is objectively better for light spam, mk6 can get slightly better clear with heavy juggling but it's more effort for not much gain.
On top of what Soldier 69 said, III also has better single-target stabs by a long way iirc
yop
what blessing and perk should I have on kantrael shotgun? ๐
No Respite and Fire Frenzy/Deathspitter/Full Bore are safe blessing bets
As for perksโฆ there are options, as usual. Flak and Unarmoured can be good for handling shooter/gunner types of enemies, Maniac is decent for easier oneshot potential against Trappers and Flamers. Both Maniac and Flak will also make your life easier against Ragers - No Respite can contribute to generally end any enemy on Rager HP level in two shots.
Comrades, imagine
vet
skitari
Femboy
vet
skitari
thx

Did they rename some blessings?
I'm seeing a hellbore on the melk store with a blessing called "Weight of Fire" which sounds a lot like what Onslaught did iirc
but I never used a hellbore so not sure
on that note is this worth it from melk?
Pretty decent
Onsalught is a bit overkill on MK2 because it has the fastest charge time of the Helbores
Replace Sprint Eff for Manaic and Falter for Surgical and you got yourself a solid rifle
Seems so. This is still on gameslantern
actually nvm lmao turned out I had this one in my bags already
not worth taking the melkbux away from being able to get power cycler iv

brunt hates me
Thanks
come get your mans, people
look at 3rd guy with scavenger, regular frag and no ult
seeing other people using the loose cannon female personality type for the veteran makes me feel like we stand a distinctly lower chance of actually winning
it's never a good sign
He got the drip though
Bright side on the time she is alive. You get more ammo than average
Iirc scaveger and Survivalist do stack
Nope
Got removed in the latest patch
Bots are now no longer strictly better than players 
this wasn't even a bot ;-;
You forget the biggest distinguishing feature of a bad player of all: Unironically using beta helmet
I've seen -ONE- person to /ever/ use the beta helmet that was actually good.
played a vet with 3 zealots and dudes couldn't deal with a monstrosity, hordes, do objectives...
how even
i'd have 0 idea if that a beta helmet without this information btw
but your point does kind of make sense
That's the beta symbol
The idea is simple.
brunt did good with this one
Every single helmet looks better aside from the free Warhammer event one that's blue, and if they don't have a better helmet - or the dignity to wear nothing... It's because they don't have anything, as they haven't the skill to earn it.
Not to mention the beta helmet was given out like candy, and if you were around for that and don't have something better after a whole year - there's an issue
not everybody buys stuff from the store but even the basic purple krieger helm is better
The only outlier is Ogryn, because potentially - someone would want a helmet that isn't broken like their stock ones.... But it's rare.
dumdum+deathspitter good on ciag?
All the free helmets are better, I'd argue. Even the Ogryn and Zealot ones which are kind of mid
I just don't care for the gimp / repentia look
i have no idea what they're supposed to do for the person wearing them aside from... distinguishing them from others a bit?
I get that they were going for a mix between Repentia and Sisters of Battle Militia / zealots .....
But .... Ehhhhhhhh?
whereas psykers wear their psyker stuff and vets have utilitarian stuff
saddens me a bit that they intended for people to roleplay sisters indirectly but gave us no normal hairstyles
for repentias one could argue there's good ones but the only sisters ones we have are the danny devito lookin ones
Ungo Gablogian
this is saint celestine. an ex-sister of battle, now a living saint of the imperium. she's basically the head representative of the sisters, along with the one high lord of terra lady. she has regular long hair.
this is official artwork of a general sister of battle. a regular hairstyle one could see on people nowadays
it can't even be argued that the hairstyles we have in game are "for rejects only" because that's kinda bs. we were only freshly taken into jail at the start of the game and our characters didn't change their hairstyles + we eventually become respected members of the inquisition so we wouldn't be limited to what is allowed for penal battalions
Personally I despise* zealot, and think Sisters are only good for what they are, that being a power armored high quality unit (comparative to Guardsmen) army.
That said - If it's in the Imperium and it's not Guards, I don't give a damn about it at all
why must we have stuff like this? there's no way this is a popular haircut in the system the game takes place in. there's 0 way
Warhammer > 40k, and in Fantasy my boys are Chaos Undivided Warriors of Chaos, Ogre Kingdoms, and Kislev
That said - that doesn't translate well to 40k aside from different shades of 'Guards'
"burn accident"-lookin-ass haircut
That is a regulation haircut for the army. All the 'quiffs', 'formal', and the 'fade' hairstyles are relatively regulation
As for the psycho ones, I have no idea.
"5 year old little girl got her hands on an electric razor" looking-ass haircut
At that point it's RPing a regulation bootlicking penal soldier, or a criminally insane living weapon
ur prisoner therefor must be ugly
Also 40k grimdark or something like that. That's the only explanation I've heard and it's supposed to suffice
sisters are a fetish disguised as an army but the veil is very thin and i respect gw for it
my previous point with the examples i gave demonstrates that in the grim darkness of the 42nd millenium, people still have haircuts we could see on the street today
Yeah I know
should mention that the only good hairstyle for female veterans is zola's hairstyle
The excuse for why everyone in darktide is ugly is not very good.
zola's hairstyle>>>>>>literally anything else
That sucks
the facial ugliness is sortof the art direction which i get but the hairstyles are unforgivable in my eyes
Imagine looking ugly on purpose, couldn't be my gigachad 2 polygon count heathen ass
i'd pay $20 just to gain access to regular hairstyles
this is that old warhammer fantasy mmorpg, right?
Do you even looksmaxx bro?
i saw you post this in that one discord we shared and looked it up once
Yeah, it's my chosen
looked cool but like a generic fantasy wow lookalike
looks cool
God I miss that old MMO
Very good game. Shitty PvE group content, probably some of the best PvP group content I've seen in an MMO in years
I want to be a Witch Hunter executing Chaos again ๐
It's a game you play if you want to wake up, PvP for like 5 hours somewhere, log out, come back tomorrow and see if you won or lost
Vermintide ๐
Perpetual warfare games are very rare, and I cherish them
Foxhole my beloved
and Warhammer Online is the only MMO that's ever done it
Which I respect the fuck out of
all i want from a warhammer game is for it to be a tactical shooter and for it to include xenos
i really want to see how horrifying it is to face an eldar
Ready or Not but with Arbites vs a cult UwU
I want a new Warhammer Online - but I wanna be a big fatass ogre
not even ready or not
Hungermaxxing Mongol gymbro
?
r/brandnewsentence
An ogre so fat that even Greasus is impressed ๐
I tried to do this but it blocked because apparently racism?
Is this a race thing?
mongol
now*, rather
it passed?
Its basically calling someone subhuman
I don't like the censorship either
But its better than the Total War discord
Literally how? There are four archetypal humanoid ethnic branches
That's one of them
Not anymore
Which banned cursing for a Warhammer game
I'm literally one of them, because I have a lot of Turkic-Kazahk blood
Because people will get offended
That's literally it
Ogres don't care about offense, only food
Interestingly the people that would get offended are likely not even customers either
However, it is offensive if you say - refuse to let me eat you
brand image
Walmart PPSH
I mean if it wasn't for the ammo stat, it'd be pretty good
if ammo and mobility were swapped, if only
Be inconveniencing their primary customerbase ๐
I wouldn't call it 'inconvenience' ... It's just a weird decision
when has that not happened though?
True
Although, it's probably just a dumb automatic bot thing as opposed to a concious decision
not inconvenience i wouldn't say
the w word for a sex worker?
wh to be specific
it blocked me from writing that once, which, yknow, fair enough
some words make sense but it telling you to not post that was weird
Its certainly an inconvenience I can't call people what they are when Vets come in saying Recon is good
nah that's a bit too far 
Not far enough
Considering its documented in video how bad it is
I have certainly wanted to tear my hair out when I see certain weapons ever used.
If you could blame it on ignorance, fair enough
But when I play shield Ogryn or psword Vet, it hardly matters what others do to throw
With undeniable proof? You're getting the r-word
i get a brain aneurysm anytime i see a zealot with a throwing knife
gc
At least the throwing knife has use cases ๐
Fucking nade spawns are so low in this game
True
Grenade spawns are rare? I wouldn't know because I either A. never use them with my Bulgryn that uses frag bomb, or B. use them so much I forget they're a resource because I'm using all the regen perks on Vet
same here
If I'm using grenade on Ogryn, it's because there's a boss that I want to burst down with rumbler, taunt, and frag bomb; my team is dying, or actively dead and I have to clutch; or both
i either have 0 grenades because i come across 15 maulers at the same time or i have 4 because i forgot they exist
Doesn't change the fact grenade spawns are low lol
I always take the 1 grenade/min perk soโฆ
true
for good reason
if you can just grenade yourself through every other horde and elite group, the game loses its difficulty
implies we wonโt get grenade launchers.
low key sad
๐
Las cannon devestators when? Kinda like to see that one
Course that might be for Ogryn given the size of em'
how many crushers will a charged plasma shot pen
None
Putting 1 crusher after the other the 2nd take nothing. Its unreliable
Then again, game got hotfixed today so
Maybe need to try again
Okay, so I did some testing with the bolter:
The bolter can achieve a one shot (headshot) on both gunner types IF you have the following:
- +25% Flak
- +25% Unarmored
- Superiority complex (bonus damage vs elites)
- Ranged Weak spot perk (+30% bonus)
Why is this an issue for me?
To achieve the same, the revolver (the one that loads rounds individually; The MK2) can have: - No bonuses to Flak or unarmored
- Weak spot perk
- No Superiority complex
- 70% for all damage related stats
- No Damage modifying blessings
I'm almost positive it does need bonuses to unarmored
Also it's got some more ranged falloff
helbore lasgun build?
Bolter has better cover pen, open bulwark, suppression explosion and 3 times more ammo in the mag
Not saying its better but what are we comparing ?
Well all I can say is the bolterr is better for mag dumping bosses.
Like, yes, the bolter needs extra work to kill gunners... you can also run exe and or surgical and it'll also just one shot em iirc
Crits will drop gunners, IF I RECALL I don't remember
and bolter gameplay, at least for vet is playing it like a DMR, and then mag dumping bosses
You dont really magdump at all on vet
It's more so I'm bothered that it takes that much effort to achieve the oneshot
This is the one I use with slight modifications, I use the sapper shovel for the premier kriegsman experience. https://darktide.gameslantern.com/bui...
But uh, the axe or a chain sword would probs be better.
Hopefully I can get melk to give me. Sapper shovel with thrust on it in the future...
I just like pumping all damage buffs like exe and focus target to delete bosses ๐
Also consider that bolter usually run pinning which means subsequent shot get up to 25% dmg bonud
Ads bolter has innate crit bonus: magdumping give you shorter burst but lower dmg per ammo
I mean, IF I was doing a grey gear only, then the bolter wouldn't be my choice for Damnation
yea bolter finesse buffs means it's damage table is a precision crit weapon
I mean thankfully nobody is doing a gray gear run
Even a revolver would struggle because you don't get handcannon or surgical on a grey gear run
You REALLY wouldn't want a revolver for a grey gear run
Again, I'm just disappointed that a .75 caliber gyrojet rifle can't one shot the thing a revolver can.
The Revolver is blessed by the Emperor
More like blessed by my ass, smmmh
Strongest forge-world product vs weakest Emperor-touched revolver
Itโs a lower caliber version in darktide
Used by adeptus arbites
You guys run deadshot with your bolter lol?
Imagine running the Bolter without Deadshot 
Decided I was going to play the bolter for fun in auric, I somehow survived 2 matches. Want to see how I can make the build better.
I didn't take it because I haven't used it much before.
Need to make some changes.
Do give it a try, especially with some stamina replenishment
Like Duck and Dive, or Focus Target upgrades
And/or small stamina regen delay node(s)
It was absolutely delightful to see some enemies turn in to red mist.
That would explain the double stacked mag being somewhat thinner than expected.
Itโs not a bad pick especially if u do the ads recoil reset tech
I also noticed I feel like the bolter needs the immunity to range suppression. This things jumps around.
ok goodbye helldivers forever, back to darktide, devs made the wrong choices
Bruh
Are you complaining about railgun nerfs
Literally 3 things got nerfed this patch and alot of other things got buffed
WHY ARE YOU LEAVINH
Nah it was expected from day 1, the problem is they didn't buff anything else properly, just nerf the good stuff so now everything is equally shit, also did you read the last article posted earlier? The person who balances stuff literally said we aren't meant to use our primaries to kill basically anything and that we should only rely on our strategems, this is the most shit take they could think of
No not a lot of stuff was buffed
Iโm jesting, donโt mind me
But there is a common notion that #veteran-class chat is consumed by the invasive thoughts of Veteran career being constantly nerfed by the devs
What the fuck
Oh my god
I'm gonna cry
You gotta put the fucking meta talk to the side ๐ฅน
If none of the weapons I use can kill the bile titans that spawn every 30s what am I supposed to do lol
"Alot" being a couple things, a few of which weren't even the worst performers on an objective basis
Not even strategems are a guaranteed kill
And the 3 things being the strongest things that while sizably better than their competition, weren't explicitly overpowered and more everything else was undertuned.
There were buffs and nerfs in the update today?
Not for darktide
Use a spear
That shit one shots Bile titans
You have 500kg eagle
You have the railcannon strike ๐ฅน
doesn't oneshot
You have EAT's, the recoiless rifle a team with their own stratagem
Uh it puts them in their bleeding out state
this shit doesn't oneshot either if it doesn't hit them directly most of the time lol, i had them survive so many times when it was just below them
Well besides the railgun
Now you are forced to use the unsafe mode for armour pen
Uh
L
The 110mm strike also deals with Bile titans
My brother in christ
Meta was a mistake

This was the biggest mistake in my liife
The challenging game is... CHALLENGING?!

so now you have a spear equipped, which takes slot of backpack so you take 500kg bomb, maybe laser and some other eagle, now don't forget your actual primary and secondary weapons aren't designed to fight enemies as stated by the game balance guy, so what will you do?
I mean
run away forever from the hordes of enemies
The weapons...a
good gameplay
The primary can still kill charf
What the fuck are you talking about chief
The breaker didn't even get a damage nerf
And it was one of the better primaries at dealing with chaff
The defender smg a good pick
The diligence still a good pick for automatons
The regular AR
Everyone was using the unsafe mode before because it's free extra damage
A good pick vs chaff
Yeah now it's, required and you have to focus more on precision shots
I heard that railgun shots now bounce off heavy armor though, not sure if that's with unsafe too
oh whoops
wrong quote
You do need to put it on unsafe mode to have higher pen
It comes with medium on safe mode
you have to overcharge it to like 90% so it doesn't bounce
Yeesh
Yeah its almost like
So they just made it annoying to use
Because it doesn't even have a percentage meter
Well it's the colour
also some people can't oneshot the little armored bugs on safe mode, its so random, sometimes it oneshots sometimes it doesn't
Just hit it close to ted
Folks were doing that before anyways
Because the railgun one shot Bile totans
on PS5*
I used the railguns on unsafe many times on bile titans
But! Ayy we're in a different meta now
It didn't one shot them 
Not even once
Not in the head
not in the leg
not in the underbelly
People figured out if you unsafe shot their head a certain time you could
I couldn't figure it out

it was behind the jaw
The spear one taps Bile titans in rhe head so we have options
You know a support weapon that has a backpack
And does more damage than the recoiless... has a role now
There's some issues with needing to be host for things to work apparently
I'm being cheeky, I've been arguing balance with folks for hours
Weird because it's all servers
Helldivers ain't p2p
Peer to peer that is
https://youtu.be/posV3kxD250?si=cSUV6a2LBn9qfH6g&t=260 before update, 4 oneshots in a row
This is a deep dive behind the mechanics of the Bile Titans enemy types. How to kill them, their weaknesses, and more. I made this video with the longevity of the game in mind since new weapons have been leaked. #helldivers2
CrazyMrPipz 1 Shot Bile Titan Video https://youtu.be/2CCkWxBAyTc?si=Ne6Pu188Rv4Upp3d
Lol
Yeah not balanced
I'm moving on homie
Quit helldivers if you want
Ima keep playing, and crushing my balls because light armour sounds even squishier noww
I know, must be swedish coding at work 
Apparently helldivers and darktide use the same discontinued swedish engine
@junior needle I do think this game shines when you coordinate your teams loadout, it's better than everyone covers each other's bases
Instead of being one man armies suffice it to say
Which was rhe case with old railgun
You are a couple of hours late with the news, soldier, but then I suppose not much of the things were shared in class channels
huh
meow
That feeling when CoD has a more authentic looking Kasrkin skin 
How is stealth vet is it worth giving a try
Inferior to voc but arguably better than exe due to far more practical applications
Stealth as an archetype is very strong
But it's not common for it to be leveraged well by the player
Not very good pathing but the ability itself is ok
Hard to take frag + surv then infil and still have enough points left for things
You could ignore Surv for extra points, but then you have to basically hope you're not the lone vet in a squad
Just get good with aim and ammo usage
Preach that to the storm troopers
How is auric after spawn fix ?
That skin looks terrible.
๐
Most common path ends with Weapon Specialist
I think it's the textures they did for all of them, maybe that's just how the game is but it looks plastic-y
Keystone is very much weapon dependent
I'm cracked with revolver on my zealot and I still need survivalist just for the sheer amount of work I need to put in
Or rather, I need survivalist to not need to grab more ammo packs
asking again
Granted, I absolutely think survivalist is needed in high int games
can a charged plasma shot pen multiple crushers
bro why ever use it then
Because in the amount of time it takes to use 1 charge shot. You can 3? normal shots
one shot crushers
thats my point yeah
Hopefully my mods didn't bork with the update
esl?
Yeah charged shots aren't good right now
Probably just read it wrong
Happens to me on occasion
I have no issues with my mods
We probably don't have the same mods though 
Yes
Fair nuff.
Strangely, it seems to penetrate but do very little damage to the other crushers.
Only up to 2 extras though
True, still...
damage is kinda low
if i aim heads i can 1 shot charge
im assuming theres complete spillover of at least the ok damage
On damnation right? Cause you need like gets hot crit to do that much
Crushers too fat
The others are just flinching from the heat
Slanneshi infiltrator found
Burn him boys

I heard burn and my inner zealot came here
so 3597 on a non weakspot hit
And only light attacked with it
build
no idea what actual damage on the headshot was
but im assuming at least that bleeds over
I imagine quite a few heretics would be dead to a chainaxe
@terse idol
If you're a zealot with martyrdom speed buff, it's a very "what is going on" moment
shit out light attacks like nobodys business
I'm so glad they fixed the camera snapping
cuz that's the impact explosion
if you spawn them inside each other at the exact location, they'll take more damage from being closer to the epicentre
pog
ok will the overkill damage from that headshot completely bleed over?
The light attacks can't cleave and only damage things one at a time 
Hey guys, i last played around october/november with that boss event thing and the couple weapon variants. What's been added recently?
NOTHING
nah, there's no overkill mechanic or anything like that, besides from the brutal momentum blessing on some melee weapons
wait, what? i know they break for christmas but it's been three months since then.
carapace armour stops all finite cleave unless your weapon has the Perfect Strike or Sunder blessings
Welcome to fatshark, they had to recover from their long swedish winter vacation
Do you think Fatshark understands what a "Live service" game is? They... they have to keep providing regular, consistent updates and new contents/events
Oh shit, there's only like peaks of 3k players now. Damn
Nope. It might've just been a ploy to not get railed for having the full premium fomo shop with no earnable premium currency
Better than the state Payday 3 is
If this wasn't a 40k game, I'd say odds are good it would've turned out like that
so what you're saying is i should just go buy helldivers 2
That's also run by swedish devs so your luck will vary
I've seen some uh, interesting game design statements from the devs
Interesting? How so?
Wait which chain axe
Let me try to find the screenshots. But one of the devs makes quite a few comments on reddit with iffy statements on weapon balancing
are you talking about the one where they were like 'kill count/damage doesn't mean a weapon is overpowered'? That's 100% true
Nope, haven't seen that one.
I didn't actually save it so I may not be able to find it easily
fair, i'll take your word for it. But personally, I don't worry too much about balance as much as... they seem intent to update and take care of their game, y'know?
Where as Fatshark sucks at balancing AND doesn't maintain their title
Doing one of the two already makes you way better
I hope we get a power sword or head hunter autogun skin tomorrow
I would kick Khorne himself in his brass nuts for a head hunter autogun skin
Here's one. "Our vision is that you can eat shit in the highest difficulty unless you and multiple other people play perfectly with an ideal loadout"
A big issue with the game is that a lot of the weapons just feel like absolute dog on higher difficulties, and the only ones that felt appropriate were nerfed
And then they didn't even fix the vast majority of underperformers
Still, it's substantially more attention to the game than fatshark gave in triple the time
Then there's the idea that you MUST rely on cooldowns to deal with anything
i don't know how any of that is iffy. The hardest difficulty should require ideal loadouts and comprehensive teamwork. And if a weapon 'feels good' at that level of difficulty, it's probably overpowered.
I'm not saying they handled balance perfectly or whatever (haven't played it yet) but it makes sense they would quickly tamp down overpowered tools before the player got used to them.
Compare this to Darktide where Fatshark let Vet run free, ridiculously overpowered, for months and then after establishing that as the level of content... nerfed Vet into the ground, so bad, they had to do emergency buffs.
That felt a lot worse because people got used to that style of play and I think, generally, people would have preferred other classes be increased to that level
The good old days of post rework Vet. Nerfed for his sins
And then got pile drive even harder when they finally get their key stones
Hehe power sword goes swish swish
^Yeah. So I mean, to me, it seems less that they're trying to perfectly balance the game in a month from release to... keeping players from getting used to an overtuned experience and then getting butthurt when it gets ruined later down the line.
God the vet rework sucked so much.
The hardest difficulty should require ideal loadouts and comprehensive teamwork.
IE take the meta loadout only and as he says, play "perfectly". This is despite them saying this in their patch note statement, and then not touching the host of underperformers.
And if a weapon 'feels good' at that level of difficulty, it's probably overpowered.
That's very much an assumption. It can feel appropriate for the challenge and not be "OP". Just like how a gun can feel like dogshit and not be "balanced"
You're missing that the problem here is the overperformers, not the underperformers. Overperformers are reducing difficulty and lowering expectations. Underperformers can be worked on later. You're being pretty unfair to expect them to adjust everything this quickly.
Nerfing overperforming options is reasonable as they have time to reevaulate and make tweaks. Otherwise, again, you end up with unintentional buffs and breaking the game.
We're talking about a game that came out... I checked, less than a month ago. There's not enough time for hollistic adjustments and balancing outside of knocking down the overperformers.
Their entire basis of weapons "overperforming" was based on use rates.
"The problem" is subjective. They perceive the problem to be weapons that make the higher difficulties not ball bustingly difficult (you can't simply outskill the game like in tide games). The player base perceives the problem to be that most weapons blow really hard and you can tell even on medium difficulties that they do.
They can feasibly do both, slightly touch on overperformers and also not ignore absolute dog weapons.
They claimed to want to encourage players to use other weapons and loadouts.
Why do you keep assuming they will ignore 'absolute dog weapons'. Man. C'mon. We're talking about less than a month. There is just not time yet to go "Oh, yeah, they're ignoring all these problems!11!"
Yet their strategy for doing was based on deincentivizing rather than incentivization.
In another month, two months, if really bad weapons are all really bad, then sure I'll agree but you're not there yet. Deincentivizing overpowered options is valid to avoid establishing that as the standard.
They even outright state they think the other weapons are performing where they want them to be.
Man, cmon, stop assuming I'm talking about the entirety of the games lifespan. They ignored them now, including guns that were massively worse than the guns they buffed.
Is this hd2 discord ?
That's what I'm talking about
You're appealing to the unknown rather than an immediate result on what they chose to balance.
There's nothing to discuss about darktide atm 
You're equating the two. Not buffing things you feel need buffed doesn't mean other things didn't need a nerf. We saw in Darktide 2 what happens when they do these sort of ill-thought buffs. They go way crazy, people get attached to them, they nerf them months later and rework things, people are unhappy.
Well, it got hotfixed
In darktide 2?

Granted i havent been able to play since last thursday so am getting itchy
Vet, some of the vet weapons, etc etc. Though it took them weeks to months to put in the nerfs. Maybe if they had hotfixed them it wouldn't have been so galling. Like they gave people enough time to spend months crafting and grinding weapons only to make them useless.
RIP Shredder Autopistol
oh true.
Go back to your appropriate temporal placement
i forgot, that last patch was so amazing it felt like a whole new game!
Shredder was always carried by pinning and everybody knew it would get shafted at some point
It was 100% uptime 100% power 
there's a distinction between something being brought back down and... being nuked to awfulness. Fatshark does the latter, traditionally. In part, I think, to drive engagemnet
"Oi, look 'ere, we dun gotta make no new content if we just git 'em grindin' for stuff they already gots."
The issue with that is that fatshark nerfed them and then left them in a relatively subpar state people are unhappy with, rather than nerf them and leave them in a good state.
Yeah, happens in the sister city of Tertium
Not entirely. Leaving them in a good state would've made it better but regardless of if it was or not, it wouldn't feel good because they had been overpowered for so long. That became the expectation for that gameplay. Where as if it was nerfed early and then adjusted to a good position, people wouldn't feel so put out.
Right now, vet is... fine. But I still think back regularly to when volleyfire reloaded boltors and wanting that experience. The one I had for months. Even if it wasn't balanced.
Ciag right now is probably as strong as old autopistol
ciag? Which is that? I'm not familiar with the proper names tbh
Oh! Yeah, that's a lot of fun.
A weapon can still feel good even if it's not as amazing as it once was. Take a look at the kickback for example, which was buffed, a bit OP, and then surgically nerfed and left in a still great state for a weapon.
I still used the weapon and felt good using it post nerf
Then there's taking old autopistol
gutting pinning
and doing nothing to it
I don't mine nerfs to a point, but I don't want to be nerfed to the point of being useless
So now it's one of the worst guns in the game
Vet is fine largely because of overtuned weapons and survivalist/voc
I'm not saying they can't. But if something has been OP mechanically for a long time it will always feel worse than if it was nerfed in a more timely way because there's not attachment, that's all I'm saying here.
Though I think Darktide 2 (I'm keeping with this today) is way, way, way worse because of the investment involved. Unironically, my autopistol probably took me about.... fourty hours to roll a good one, upgrade and not get shit perks/blessings, and then find the pinning shot blessing.
Maybe there's alternatives but Fatshark just erased fourty hours of effort, you know?
I wonder how vet will be if those things foind themselves facing the nerf hammer
That's an issue with fatshorks crafting system
(Both Darktide 2 and Fourty are figments of my imagination, yes)
Of which people complain about constantly
Yep
Love getting a weapon with a good base rating. Good stat dispo
And watch Hadron brick the weapon
Throwing away all the resources you spent into it!
a more competent dev could keep this sort of crafting system, but on nerfs, give compensation or some system to let people salvage things. I'm still kind of dumbfounded that the weapon locks weren't reset with the massive buff/nerf/mechanic change.
So many of my perfect roll weapons were made... not good because I didn't have the ability to change the blessings anymore.
A more competent, or less malicious dev. I'm sure as far as fatshark is concerned, massive weapon changes which invalidate a large portion of the playerbases effort just results in more """"""""""player retention"""""""""" from the crafting system.
Hell. If you improve the crafting system. Player Retention will jump up
It's strange we can freely change our skill build at any time for no cost
Anyway, my primary gripe with the recent hd2 balancing is the lack of bringing underperformers up, even severe underperformers like the scythe.
new fucking content would be cool too
malicious, god, that is the perfect word for it. Fatshark has, unironically, contempt for the player. They don't respect our time, effort, money, or care. They're a shit developer kept afloat by latching onto established IPs and doing the adaptations decently.
But we have to jump through 50 hoops to change up our weapon(s)
this convo convinced me to buy it so i'm sure i'll agree with you before long, tbh.
Don't see how, seemed like you were wanting to already
I will agree, that the sythe is a little wack, we'll see fot future balance changes
Seems like the hd2 devs knows the stats and even considers player opinion abit so like ahh
I think the games got a long way to go
But I also feel like the railgun nerf was super well deserved
the studio behind helldivers 2 is smaller and doing a whole lot more work that was a funny fact i learned not too long ago
fatshark is nearly twice the size of the studio behind hd2
twice the size half the effort ๐
You could consider me paranoid about devs doing the "ignore shit weapons they just don't care about forever", but I attribute that to fatshark doing it and also riot games being shit about champion balance.
maybe they`ll cook us some 50 gb ass bomb update 
NOW AFTER watching balance insights
Some champions are purposefully kept weak
Like zed
He's kept """""weak"""", there's a difference
Because the balance team knows that in the hands of a competent player zed is unstoppable
Well they literally said that
Mhm
Yuhh
They keep "high skillcap champs" in line with that, but then even lower tier players can do absurd things with these champs by virtue of practice
Even if they're poor players outside of mechanical skill
I remember when they were refusing to nerf zed around the time he was released because he was "balanced on a razers edge" and had "three everests of skillcap"
nuhuh
So I suppose that's a step in the right direction
But my issue was more that they left champions that were in no way good in any elo in the dumpster forever
"Yasuo's win rate went down by 0.5% because of an item nerf, so we buffed him in a hotfix"
Because they didn't care enough to rework them or make them good
Oh yeah, it's a massive double standard too
The yasuo brothers will get pre-emptive buffs in the case of an item nerf
But other champions will get the riot special, where the champ gets nerfed and then the item gets nerfed
Dude, I was an Akali main. Like, OG Akali. 2k-3k games played on her. They just deleted the champion, stuck in a new one, overloaded her kit so she spent most of her time nerfed for pro-play. I'm still salty.
Both characters had very simple kits but were incredibly difficult to play successfully because of clearcut weaknesses. But Riot has a mindvirus of "We need 'counterplay', so it's okay everyone is super overloaded and crazy as long as they aren't consistent"
Kayle just had issues with janky animations and being slightly outdated in kit design
Also mobility creep
Playing her after the irelia and akali reworks was especially painful
But like, it would've actually felt better if they just made some minor changes to the old one
New one is a fundamentally flawed design
Where you have to be an active detriment to your team and get babied
Well because the balance team is balancing for certain winrayes
Right. Yasuo needs to have a good win rate at all ELO because people play him and buy his skins. But less popular champions can stay dogshit in everything but pro play because who cares about them
God. I really miss when a lot of the skill was just... managing distances, and knowing your weaknesses, and making good decisions. But that's not flashy for esports. :<
Horde clear on the Mark 6 knoif good?
Was thinking about trying to pair it with bolter to horde clear and reposition.
Slightly better than lightspam on the 3 if you heavy juggle but only slightly. Mk3 is objectively better for light spam.
Light attacks are just better on 3?
Yes. Both knives have the same cleave values on lights, but the 3 has one attack in the chain that just does more damage.
I mean kinda, do you think you're gonna feel a winrate difference from 0.5% to 1%?
Because he's still around what 55
I mean the game has gotten complex but at least some of the new hero's aren't text books anymore with over loaded kits
Again, league became HUGE and thus the complexity also increased
We are just simply better players than people from season 1
Worse case the more mobility champs they release poppy will dominate in these metas
Yes, absolutely. A 1% swing is pretty substantial in overall champion power. Which is why Riot can go, "Oh no, Yasuo dropped slightly" (like this has actually happened, his win rate dropped by less than 1% because of an item change, so they hotfix buffed him) and he will shoot back up.
Going from 49% to 50% might not sound meaningful, but what that number effectively says is that champion is now winning hundreds of thousands more game than they were before. And if you onetrick, well, that's probably the difference between a promo or whatnot.
Uh I mean gonna say it, if you one trick unless many of these patches are substantial it won't affect your neck of the woods because then it's speaking of the general player skill, which varies
And riot also has the task of needing to balance for ALL elos
The issue also being, it's tough for riot and I'm taking this from what I learned watching phreak explain the balance is that naturally some of the "worst" hero's are kept bad because well otherwise they might dominate or create horrible gameplay loops, in a game that in theory wants you to win 50% of your games there will be champs that aren't on the line of that flat 50% because I don't think it's possible at all to make all champions 50% win rate
Oh second, at least for one source
Yassuo is at a 48%
Ah yes, I didn't realize the champion stats and interactions stopped mattering when a player uses them a lot. No. That's not how it works. "General player skill" doesn't change that a character does more or less damage now, or won't survive with a little bit of HP now. They're actually going to be impacted /more/ because they play the character more, so a 1-2% change in win rate will actually be seen rather than a one-off counterpick.
Also, my example of Yassuo was a thing that actually happened. His current winrate, even if it is 48%, doesn't change what happened. I'm not gonna waste time trying to argue how win rates are calculated (Like he as a 50% in emerald and diamond).
So I mean like where would you want those winrates?
The context of the original conversation was that Riot cares about some champions win rates being reasonable, such as Yasuo who received hotfixes from a slight item nerf, and doesn't care about other champions being dogshit outside of proplay or being allowed to stay purposefully bad because they're annoying to play against.
I'm not sure what you're even arguing for tbh
Keep Ahri though, I like her she's cute
They got him
Some are left undertuned just because the devs literally don't care about them, and only get buffs when one of the devs personally decides to try and do something about them 
Or left overtuned because there's one dev that really, really likes them (cassio)
I mean, I'm arguing that I think the whole balance discussion is a little silly, 50% is by in large reasonable
Outliers like in some patches where a champs win rate spikes to 60% and then needs to get hammered is more normal
Also I do believe that riot brings certain hero's up during certain seasons
...no one said 50% isn't reasonable. We mentioned specific champions that we played that experienced prolonged periods of much lower win rates. If you're gonna step in to argue maybe read what we're talking about first
In a vacuum yes, but some strong champs are simply allowed to sit at 52-54% winrate and not get nerfed while others get slapped if they hit 51.5
Like riven being allowed to have a 54% winrate and a 15% playrate for multiple patches
But yorick has a lower winrate and playrate
And then gets nerfed immediatelyt
I think you even mentioned Zed as an example where Riot is like "Yeah, he's underpowered, but we can't buff him because bad players would get mad and we don't wanna bother changing his kit so he can be buffed"
His win rate isn't horrific but it's one of the few cases where they just spell out what they do on record
Fucking esports. Riven is allowed to be OP because she has 'counterplay' and gets cool hightlight videos. Yorick doesn't have 'counterplay' and he's boring to watch so if people play him, they stop that.
At a 49%
Yorrick doesn't have counter play ๐
My man builds lethality which mind you is broken this patch
And then slaps you once with 4 ghouls
And you lose more than half of your HP
You seem to keep trying to bring up win rates to argue against things that have actually happened. Please consider another alternative. There have been periods where Zed has underperformed and Rioters outright said "We're not buffing him because he's annoying"
Nothing you say will change or add to the fact that Riot actually behaves and balances this way.
Like no wonder he's getting nerfs rn eh?
Yes periods where zed under performs
But he can't get buffed because pro players have a field day with him
Faker is the whole meme
Of why Zed is the way be is brotherrr
And yes
You're right with that statement
No. You are not listening. That is not what Riot said. Riot August said, specifically, Zed can't be buffed because he is not fun for low ELO players to play against.
We cannot buff zed because he's annoying
He can rapidly get kills and one shot champs, had iframes has mobility
Yes
Phreak said something along the same lines in one of his balance discussion patches
But zed buffed is also oppressive at high elo
So it's the issue that if he's stronger, low elo is gonna suffer more
And high elo is gonna be zed dominated
I do agree with August
Okay. I'm not gonna continue because, well, the original conversation ended and you keep trying to argue with current or temporary stats when we were talking about Riot's general balance philosophy and how it screws specific champions.
You have a good one.
How am I not talking about riots balance philosophy
I mean I guess I'm missing something so

Regardless ain't a big deal, I'll move on
Oh god, did the helldivers recruit so many from this place it turned into a league channel?
Helldivers is just a normal 40k warfront
And DRG is what supplies the Imperium with materials for the war effort
helldivers is just, average tyranid defense, and dark mechanicum
i wouldnt be surprised if someone somehow made the entirety of the helldivers forces into one guardsmen regiment
Some insane SOBs dealing with all that with little to no backup
Helldivers is absolutely unmoddable due to the anticheat and always online factor
So we won't be getting any conversion mods
The Anticheat is the only thing keeping me from touching the game
I see HD2 patch has brought people back to DT ahahaha
you think? 
It seemed I missed the League discussion as well ๐
League and HD2 are just different fronts of the Imperium's wars
What happened
HD2 had a balance patch and with it nerfed the Meta items which pretty much was seen as obligatory on higher difficulties. they did buff some other weapons but most were left untouched.
so now people are fuming, complaining that it's unplayable
Lol
it seems like people have forgotten that soon(ish) we will get the mechs and that will surely shift the Meta.
but yeah, if people can't run around and be a jack-of-all-trades it's unplayable.
it's not like it's a game meant to be played with teamwork at it's core.
meaning that each member in the group should be able to help one another.
Many people wanna clutch the games and carry them like knife zealots
And more or less become a detriment
Just like knife zealots
although I can understand that when playing with randoms that might falter.
but still.. people are taking nerfs too seriously.
there are even those who wants to refund the game, with 100+ hours into it
Now I wonder what are the builds people run that are mostly detrimental to team but good for playing alone
Like knife zealots most of the time
That's like rule of thumb
this is what happens wheny our game gets too popular lol
people with extremely shitty opinions start having extremely shitty opinions
well, before the balance update it was a rapid-fire shotgun with great range to boot, a railgun that could take down anything heavy and a shieldpack that baiscally made one immune to knockbacks, stuns and have protection to damage, that also regenerated once it ran out of shield-hp.
the nerfs were deserved
BUT too many weapons are still slightly underpowered
I'm not angry about the patch, i'm just disappointed.
similar to how when fatshark nerfed power sword
eh i think they could do a balance pass
on game difficulty
i think they need to class enemies out
to trash vs special vs armor
cuz right now it's just trash vs armor
I never really felt that Power Sword nerf like so many others seems to have.
I kept using the Power Sword and didn't really feel much of a difference
so obviously people would bring anti-armor
there needs to be some reason to bring other weapons
I look on Reddit some people discuss about complainer about meta nerf
And some steam forum
I meant HD2
but when they boosted the Chainsword I used that more since, c'mon, it's a chainsword. it goes Wrrrrrrr!.
But I've been using the PSword again with my latest build.
and this has been a long time now.
for HD2 there is nuance in this statement but idc about the nerfs, in fact, i'm very okay actually
i'm sorely disappointed about the many many things that are not addressed though
Like armor rating is broken?
PS got nerfed?
Sorry I've been playing DT since patch 15
Like really recently
a long long time ago, old news haha
It is you means thing dev not address is armor rating?
more just like the breakpoints for many anti tank weapons are horrible
I see
oh idc about that either
I would've liked to see some more buffs to other weapons.
the Breaker was the go-to on higher diffs because the time-to-kill was needed for all the enemies so you wouldn't get swarmed, which one still could be.
most weapons now just doesn't have that power to clear enemies which makes people bummed, to say the least.
500KG Eagle
eh i dont mind that enemies can swarm you lol
I'd love to use other weapons, mix and match. and I have tried since the patch and I dunno if I'm just that bad or not, but it takes too long on most weapons to kill everything comming at you.
Isn't that whole point of coop shooters?
yes lol
Kill many enemies as a team
I really really like the fact that they are sharing dev blog though (though I disagree with the some of what being said). They should keep it up though. Transparency is good and their philosophy is interesting.
I wish FS does the same though tough luck.
mm.. it's "fun" when people stand their ground on Helldive against bugbreach after bugbreach instead of running and loosing the aggro
low intensity is very unfun
That's how L4D was
sometimes it's best to not fight
DRG, VT2, DT
I think most are complaining there are too many chargers specifically, which they are ... not wrong lmao
L4D2
i think if you want to do high difficulty you should have to do what's required to do it lol
otherwise just lower it
it's nbd to play on lower difficulty
that's where the "issue" comes tho.
at least when playing with randoms.
there are not many who do that whole "teamplay" and many go out doing their own thing, finding points of interests or whatsnot.
but perhaps after the update, when people realise that they can't do that anymore, at least not as efficiently, people will start playing more as a team.
also Dune gives me heavy 40k vibe
I literally watched two parts
Dune Part Two is that good
It does feel like early 40k
probably best i've seen in recent memory
Guns obsoleted by shield and shield can be a nuke react from Lasgun
Lasgun is literally they called in dune
Idk try watch by yourself
Paul main character just changed himself after dream he predicts
40k rips so hard from dune
navigators and their houses as a whole concept are taken directly from dune
yeah
to be fair the movie also cuts the navigation part
but spice basically makes psyker
which is how i interpreted it
Mentats basically become supercomputers able to calculate paths that need to be taken
to navigate safely
to be fair, i personally enjoy yeast poop once in a while irl
so i don't blame them
though calling them spice makes me think they make some sort of curry out of it haha
The main character sensitive to worm poop
Oh btw they said spices enchance your life span
apparently
Which is weird
i mean it's just flavor haha
Eat shit live longer
let's not pretend we don't know what corpsestarch are made of
hint: it's in the name
Same whale poop can turn into perfumes
Adaptus Mechanicus turn dead men into food paste
Maggos said it
Cannibalism on a shiny packet
is this good
its ok, not having flak/maniac hurts tho
i inspected the damage on stop power no dif
i can put flak on it im a gun psyker
power cycler IV!!!!!!!! If this is a dream I hope I won't wake up at least for couple of games with it
Yah prob want flak on it
Sorry was talking to the guy with the laspistol lol
Yeah take the blessing and run
Low stopping power
bad
you lose like 30 damage
Yea that kinda matters for breakpoints and stuff
unarmored isnt ideal
low stopping power
Is a shotgun chainsaw sword pair good?
not meta but totally fine
stopping power is all your armor effectiveness besides unarmored/infested, so it's pretty important
basically important for maniac, unyielding, and flak, doesn't change carapace (0.01-0.01) range
I dedicated a lot of time into the melee aspect, I will not throw shade at anyone, breath, repeat
But the karking vet with a recon
Breath
gonna have a bit of a slow down into carapace, since chswords are the worst chains for carapce and shotgun can't do much either, but otherwise it's really grea.
God damn going from assault chain sword to Psword with power cycler IV is like upgrading from laptop to PC with dual monitors
I see Veteran in a new light now
i mainly used it for horde clearing
vrak 7 for elites,specials,disablers
and Krak for Crushers and bulwarks
now I just have Psword basically replacing the Krak and assault chainsword
Now i just throw shredders when overwhelmed and have fun
life never been this easy before
yeah problably, this one on my zealot cannot os the unarmored bruisers... (with no stacks), i feel like the 10% and 5% nodes would make a difference here
secret tech hehehe
chsword isnt going to compete with psword on vet
dang, 5 more unarmored and I could have one shot headshot scab bruisers
you guys think brutal momentum 4 can cover the gap?
just switch it to headtaker
and use headtaker stacks
Bm4 is not worth
2.5% weakpoint dmg is literally like maybe 3 more dmg lol
guess so
I actually hit the point with deci
the problem isnt the power
for decimator
its that if you miss
it resets to 0
headtaker is trivial to maintain at max stack
maybe you're more of a god gamer than me but I still miss sometimes
and id rather not have my bp disappear bc i missed once
I have one talent point left
I can easily get the breakpoint with it
was thinking about saving it, but it wouldn't have gone anywhere else meaningful anyway
we gettin scion gear tomorrow?
well
up to you
m suggestion is deci -> HT
bm4 does quite literally nothing
like maybe 2 or 3 points of dmg more
you can upgrade unarmored but i think you will get a more consistent dmg boost across everything with ht over deci
stacks are needed to hit bp on other enemies
so i dont like having them drop
thats fair
I'm going to test it out as it is for now
its going on my barely-acceptable recon build anyway
Soldiers, Auric loot and some Modifications from Hadron
Psword is fine with low Finesse? I feel that would be huge dps drop right?
Not sure
I always compensate it with Damage dealing perks and Blessings
I mean if u make it work and hit the breakpoints that u wanna hit then all the power to ya
Finesse mostly matters for the attack speed on psword, crit and weakspot damage isnt too important, but the attack speed is
Since that also covers the animation speed
ah ok
Not acceptable
You really dont want anything less than optimal rolls
On something thay affects how the weapon feels
Things such as low charge rate, finesse; will just feel bad
Is Veteran the weakest when it comes to getting mauled by poxwalkers?
I'd say psyker
Veteran feels harder for me. Compared to Ogryn's beefy-ness and the Zealot's cool dodges, and the Psyker's also cool dodges, I can't find anything for Vet it feels
I mean It has made me better at pushing and dodging, but it still sucks
If you spec for melee with stamina Regen delay nodes it's pretty good
Vet on lower levels has a struggle but if you spec on VoC or Stealth he has some really great survivability
Psyker in my opinion is the most glass cannon
Solid. I'll check em out
Hadron didn't screw me over for once
God roll
Now spray and pray into heretics.
Vet has great weapons and great toughness regen. Leveling through I would suggest the right side at the top for Out for Blood since its just toughness on any kill even ranged. Shovels are great stagger and dmg. Power Swords are godly with PC4. Vets just don't get to be as ignorant with taking dmg as Ogryns or Zealots
Yes. Hipfire on them is pretty generous.
Which one is the "Best"?
Especially the agrippina
Plot twist: its for my zealot. But I like the gunplay with zealot over veteran right now. Dance of Death and Blazing Piety really peaks braced guns in general.
Dang. I love braced autoguns on my commando vet
Or revolver
Depends on the flavor
Agri is the hardest hitting and shoot through ogryn teammates. Graia brauto has increased fire rate while braced. Columnus is the middle child
Agri is really good at tearing up specialists
what does "cleave" mean when we talk about gun? 
It goes through multiple targets and allies
thx
No problem
Also, Deathspitter on guns increase the cleave of said guns that have it equipped. Idk if the cleave increase is actually effective in game. The DT breakpoint calc makes it seem like the cleave increase from Deathspitter isn't enough to cleave through more targets.
I think moreso Fatshark hasn't done a balance pass of Deathspitter. I think the damage bonus from Deathspitter has remained the same since launch.
I remember for a week or two that Fire Frenzy increased the rate of fire of guns. It was fun making a columnus iag shoot as fast as a minigun.
I hope whenever they do the next balance patch, they will buff the shotguns a bit...
while I find the shotguns fun and can make it work in auric damnation, its damage is just laughable ๐
Felt
Try a Kantrael Shotgun with manstopper and scattershot with deadshot. You'll be suprised how effective that combo is on vet. Just don't load too many fire shells.
You'll cleave through a horde like plasma gun, plus you'll gain a round back after killing two specials/elites.
Manstopper is a tier 2 blessing for shotguns.
it maxed at 2 right?
I want to get flechette for the shotguns but it's so impossible to roll for
Yes.
same here...
They should have tier3 and 4 versions
Yall could lvl another vet or zealot and try and get these two blessings on low-level shotguns. Or be blessed by the emperor/melk with a shotgun rolled with manstopper
You don't have a low level char ? Cause that's the easiest way to do it
I'll probably do that, but it sucks that this is the way the crafting system works atm
ye
what's the level we get to use hadron? 11 I guess? 



