#veteran-class
1 messages · Page 598 of 1
no
but it is very important for things like lucius guns to have high damage/stopping power to get their break points
its hte opposite
Finding a bp isnt that hard
especially mk II
for automatics, damage as high as possible matters
Its considering which ones are worth keeping which is the hard part
because they arent as bp reliant, every little bit of damage will easily translate to 1 less bullet used
can you really notice the difference between 5 less damage per shot on a time to kill for a crusher
no?
you won't notice each individually anyway!
yes
superiority complex adds literally like 5 dmg per bullet
meaningless right?
just that the last 10% of damage really isn't that big of a deal and I can show it too
depends but yeah i agree that you only really need as much damage as you need to hit a bp
one sec I can screenshot funny weapons
yes, but where do you draw the line then lol
where breakpoints are
really just a matter of how much effort you want to put into testing it
each individual damage increase doesn't make a big increase no
that doesnt mean damage increases are meaningless
might as well cut out superiority complex, only 15% = 5 damage or so on bullet
like on a Lucius Mk II you need high enough damage stat + unarmoured to hit the breakpoint on gunners to one tap them in the head
and I'm like almost certain 80 damage isn't going to make or break that break point vs a 70 damage stat on a lucius mk 2
because unarmoured perk and your talent set up will be more worth
its just not realistic to test it for each individual semi auto gun
and why not have damage higher just as a buffer anyway
it might let you take 1 less talent
wdym test it for each gun
it's easy to just go into the psykanium and see a gun with 70 damage vs 80 damage
and even see it in the weapon inspect
- Except against bosses, damage is only valuable if it lets you hit breakpoints that you care about
- The problem is that there are a lot of breakpoints in this game that you may or may not care about
yeah
also boss damage is always nice to have
this hypothetical "damage is a dump stat" narrative means you would need to figure out the minimum damage rating needed for every single gun so you can put a 10 extra points in mobility so you have 0.000001 more dodge distance
no thanks
ill just run my high dmg guns and 50 mobility
you can also look at it the other way: mobility is only valuable if it lets you dodge a hit you'd otherwise not be able to dodge
how frequently are you gonna get value out of that? my guess is extremely infrequently
I didn't say damage is a dump stat, I said you were both right in that each stat matters but not nearly to the degree you need damage maxed 100% of the time on all weapons and you don't need mobility maxed 100% of the time on every weapon either
i didnt say damage must be 80
it's just break points
I've only said 70 damage vs 80 damage is not important for the vast majority of scenarios for making break points and perks/blessings will matter more
we werent talking about perks/blessings though
we are talking about whether you should run 80 mobility and 50 dmg or 50 mobility and 80 dmg lol
if you have a 370 ilvl weapon and it has 70 damage + all the perks and blessings you want, and you toss it, it really isn't that big of a difference unless it really is missing out on a break point
70 vs 80 depends on the gun
I was though
if u tryin to move fast yer a coward
also again, 70 vs 80 dmg
most weapons also have multiple damage stats
is dependent on weapon
you wanna know
my rashad 80/80/79 dmg/finesse/first target
misses a bp
by 1 dmg
this is funny to me
hold the line soldier 🫡
aren't there some plasma oneshots that need very close to perfect? otherwise you have to add extra help
that would have been covered by 1 more first target lmao
yeah and that's an example of a moment where that matters
but that is not every scenario
yeah plasma is one of the weapons where you want damage as high as possible + good perks
I did and we've been talking in circles ever since
but I wanna show my funniest flashlight
the best flashlight ever
HOW
the emperor gives many strange gifts
and why did you change the perks
to make it funnier
I didn't even say 50 damage but go on
anyway look at the difference between a 0% vs an 80%
it's funny
the emperor gives his brickiest helbores to his silliest vets
70 dmg loses you 30 dmghttps://i.gyazo.com/c9a4e5f1713573a76d272ba0081cc44e.png
70 stat
u still lose 30 dmg
pretty big difference
for an automatic
quite literally around the difference between having/not having precision strikes on the tree
I'd say it's not when you're spraying into a target because the target dying in 3.5 seconds vs 3.7 seconds in practice doesn't matter
record time to kill on both weapons
I bet the time doesn't change much if at all
yeah and how does that translate to actual time to kill?
u can drop every dmg buff
because each one only adds 0.2 seconds anyway
or whatever the ttk would be
im not saying a 70 dmg ciag is unusable btw
you can kinda just run with a grey CIAG anyway and still absolutely destroy things since it's our silliest weapon right now
im saying an 80 dmg one is obviously better in a meaningful way
sure
that's just the gun being op
that doesnt mean higher dmg isnt meaningfully better
nobody said you can't clear with a grey one or a 70 dmg one
I have no idea what you are arguing for but the emperor provides the funniest weapons
again, by that logic, i might as well drop superiority complex
and then i might as well drop precision strikes
each one is only 0.2 seconds anyway
I mean you can do what you want in your games
someone recommended 3 stamina curios before with deadshot + duck and dive and I thought running toughness curios gave me so much more survivability but then I tried out his build and found that it makes my recon 6 extra silly and the extra stamina for not getting hit/blocking made survivability better on everything except gunners which I'm dodging anyway
and that's a bigger difference than rerolling brunt's to get a perfect 80 damage stat recon
at no point did someone suggest that dedicating 3 curios and 2 stat points on a tree to increasing your dmg is going to make a smaller difference than 10 stat points
plus it's extra funny with infernus to just fire a short burst into a gunner and then stop shooting, and watch the gunner run behind cover and burn to death 2 seconds later
yeah I'm just showing all the other scenarios where talents, perks, blessings and really anything else matters more for TTK on most things vs 10 more in damage stat
there are definitely niche moments where you need that damage as high as possible to hit your break points but it really isn't that important
as long as you have your break points, your time to kill is the same as anyone else
you're comparing quite literally altering your entire build to accomodate a buff for your gun vs 10 stat points
its really not a fair comparison lol
again, its numerically roughly as meaningful as taking superiority complex on an automatic
you can take that as you will
that's fair and the number being higher will help hit break points but beyond that it doesn't matter
and that's really all I've said
guys if I stack all the grenade dmg boosts I can hit 410 dmg frags against crushers
oh also the recon 6 is funny for 70 damage vs 80 damage
accidentally screenshotted the inspect screen in the wrong order
small damage stat increases matter more frequently on fast guns than slow guns, because if you take 30 shots to kill something then a 3.3% damage increase will save you one shot whereas a 3.3% damage increase is not always going to change a 2-shot kill into a 1-shot kill
but breakpoint-enabling damage increases matter more on slow guns than fast guns, because the difference in TTK going from 2 shots to 1 is way more than going from 30 to 29
I kinda want to roll a grey recon 6 with 70 damage now to test time to kill on both
i actually have no idea how the damage stat works on guns without a separate penetration stat - does it affect both the base damage and the ADM?
usually damage and unarmoured/infested adms
so flak/carapace adms don't change with damage? that's wild
usually separate yeah
brautos/iags/etc. have it on the stopping power stat
not that i've looked at the inspect card of the damage stat of a lot of weapons
There's a mod for that
No need to roll
it would be sad if weapons without stopping power/pen could never improve those
well weapons sticking with their original ADMs is a good thing because it means that they can have unique damage profiles that aren't just flattened to 100% and above by the existence of rending
which mod? 
e.g., uncanny strike being BiS for the majority of weapons that have it
being able to deal with armor is a big selling point for the weapons that have it
so... anything with uncanny strike really
I think it's loadout config
You can find it in the modding discord
2-3 shotting crushers truly is a selling point
and perhaps something that is out of hand
onslaught on any fast firing weapon too
even on fast-firing weapons onslaught is whatever
because it's still 16 hits to get to the max of 40%
2.5% per shot
Rending does counter ranged falloff, which is very nice
weapons being able to deal with armour should just be baked into its default ADMs instead of being tied to blessings/talents that flattens maniac/unyielding/flak/carapace to 100%
thanks!
Doesn't carapace only get flattened to 50%?
X does this well against armour, and Y does this well against armour
and delete uncanny strike so that they both don't annihilate armour and can have distinct roles
I remember a bunch of people saying that
50% supposedly being the cap before it gets turned into bonus at 1/4 the value
should be 100% but i can go check rn
it did say something like that in the patch notes but i'm pretty sure i did some faffing about that revealed that it was the same
Does anyone know which gun as the most suppression?
For practical purposes probably a brauto
But don't take a gun just for suppression value
It can be very hit or miss in usefulness
hmm yeah i don't know what this sentence means
but 100% adm still seems to be the cutoff for rending to have reduced effectiveness against carapace
tested with an mkv duelling sword
Maybe rending is 50% effectiveness vs cara?
doesn't seem so
my mkv does 288 on a headshot w/o uncanny
and 662 with full stacks
Ok but whats the rending on full stackd
which roughly lines up with the math with some inaccuracy prob due to rending
And whats the base damage vs unarmoured
120%, but current rending is capped to 100%
the base damage vs unarmoured is 297 but that doesn't matter because we only care about the base damage period
Hum
which happens to be 297 as well
Weird
what does enhanced blitz actually do
+2 nades
is it just higher capacity for all of them or is there something else
seems to just be +2 grenades for everyone except for brainburst and smite
and psyker gets -50% peril reduction for blitzes
Do people even use smoke grenade?
not in the past
now it's potentially useful
as its a lot lighter when pathing for Weapon Specialist
assuming it works now :p
anybody notice chainsword 4 push attack being really fast for no reason?
obviously the left one? idk what the question here is
same perks except left one is both lvl3
full bore isn't great on kanty imo
but it's not awful either
i'd go with left and swap hit n run with no respite
it's obviously not the perfect shotty, but keeping the perks lvl3 and possibly swapping both blessings to better stuff is good
(not perfect shotty because it's a shotty)
the question is whether the right's extra 5% on perks after the second refine and two t4 blessings is worth using over the left's better modifiers
idk i thought it was pretty up in the air
I hate gunpsykers
thank you hadron very cool
the left has better stats all around and isn't modified at all. the 5% loss on one and same perk for the other isn't as big of a difference as having 2 good blessings of your choice is
no way hadron didn't brick it
Based
Can we get an AK-47 style autogun?
I don't mean an AK-12 copy.
Same platform but really.
Though the PPSH line has nice guns to go through. Beyond the original Russian weapon.
Only PC 3 Tho
HTER'ES NO PC4????
You want BM + power cycler
Just got back after months hiatus and the emprah has blessed my rolls
I read that MK6 is better than MK3 when it used to be the opposite
Mk6 has a hidden 25% block efficiency
Can block activate and 2 shot a crusher with push attack + l4
cycler and either BM or sunder, both are good for different reasons
Rampage to pc4
HmmMMMmmMmm
No pc4, ywah probably
I dunno

No PC4 sadly 😦
Is the accatran VLD still busted ?
yeah me neither
i was just scared people were gaslighting me into perma rolling for pc4
Bolter still meta ?
gainst big bois sure
against hordes, almost literally anything is better
Nope, it (and the already poorly performing other recons) were very substantially nerfed the next patch after the talent rework. There are however multiple guns that are as strong or stronger that have been allowed to remain so for multiple months now.
They are back to being dogshit.
Bolter is not meta no
this a good gun at melk?
Superceded by the newly buffed plasma (and also revolver)
revolvers goated
Not with those perks, stopping power, or raking fire
that's a no
Whats good to use here
toss it for dockets
No, don't do that
Plasma is easily the best gun in the game atm if properly built
Ciag is very good
k12 isn't doing hot atm compared to the newly buffed 1a, but none of the lasguns are particularly impressive compared revolver, plasma, and ciag
how's mk7 braced autogun?
i use it on my zealot and it feels good generally. is there a better choice for a zealot? either through braced or even infantry
whats ciag
columnus infantry autogun
columbus infantry autogun
Columbus Infantry Auto Gun ?

columbus

No one here uses Agripinaa IaG?
Ciag
'Ate it
Thus is the grandest issue with balance discussion
Because these guns exist

I just started using it
it's quite enjoyable
All the IAG's are performing fairly well currently
Crazy to think that the most obsolete and inferior weapons platform in 40k is somehow the strongest in darktide
brainrot balancing
true
I mean
And the ones that do can be dealt with armor piercing ammo for autoguns, and enhanced charge packs for lasguns
Regular autoguns are very effective in 40k against most targets one would expect to shoot with them
ahh fallout
yeahhh
laser weapons in fallout are ridiculous
Anything goes lol
Lasguns are much easier on the supply lines
that
Which is why they're default weapons of the guard
What calibre would autoguns be?
Compared to lasguns laser weapons are more schizophrenic with 50+ different attachments
probably some 40k ripoff of 7.62x39
or 7.62 NATO
But there are plenty examples of guard regiments using autoguns, whether because they're undersupplied, or in specialist roles, or out of personal preference
There's like maybe 9 different Las rifles in game counting all variants
3 accatran
3 kantrael
3 lucius
Casing looks much larger than that
7.62x51?
Yeah
interesting
Could be a made up caliber
what about 30.06 then?
8mm or something
Perhaps 6.8x51 or .338 Lapua Magnum
autoguns defo have 30.06 level recoil
Heavy stubbers are definitely. 50 cal
It is M2 Browning
Yep
And propellant differences mean that it's definitely way more powerful for its size than it would be today
Maybe the achy is more like an mg42 but still
british ballistics go brrrrrrr
This is fking massive cartridge
Given how poorly they've been balanced for essentially the entirety of the game, they might as well not exist
boltgun standard issue for modern military when, def practical
basically full auto 400 nitro express except way bigger than that
which of the parry swords should i use?
Mk4 devil claw is the general community consensus for best among its peers
Easy to use moveset for either single target overheads or crowd sweeps
All comparable. Most people like the mk4 like he said. It's primarily due to movesets and the mk4 has horizontal lights and a strikedown h1
is the rashad c axe the best veteran melee weapon?
power sword:
are shotguns good on any character?
Has the ability to be. Hard to build just right
Both rashad and psword are top tier but both can be a bitch to craft a good one
Psword is gated by blessing access
Rashad needs good rolls all around
Like 4 of exactly what you want and very solid stats
whats a good beginner weapon while i get to that?
I’d say knife is as beginner as it gets
Not as good on vet as it is on zealot though
can it at least waveclear?
Most melee weapons are gonna work. Hell PS w/o cycler is kinda ass but can work constantly reapplying charge
It can wave clear fine but doesn’t excel at it
The simplicity/mobility/teaching you how to actually melee are why it’s beginner friendly
You can also feasibly light attack everything to death with uncanny
penance check
should i change flak to elite or carapace?
Go into the grinder and see whether it handles both a mauler and crusher decently with a push attack combo. If it looks like you can shave a hit off to kill
already 2shot with push stab > L1 with Flak no Carapace. hmm loadoutmanager crashes the game in psykanium
guess ill go with general flak damage
There's an update for that
oh thats fun
Why are you putting a crit chance perk on a gun with surgical
does it hit max cc that quick
Crit chance is not good
i feel like i never aim long enough to let it stack up all the way
There's very, very few weapons that actually want the crit chance perk
You're much better off with something that gives you breakpoints
On a gun with a blessing that prints crit chance
With more stats/25% maniac I assume you could hit that with the same setup
the next closest breakpoint i cant seem to hit is like
2body bulwarks to unyielding and 1h1b for reapers
hm.
i guess longshot/killzone will take care of that though
think about it this way
5% crit chance
is worth about the same as holding your gun for an extra 0.175 seconds
aka not very worth
I hate zealot players
Flesh tearer lacerate player runs around taking all the ammo from everyone just to top himself off
Also, is in game chat in actual matches not working for anyone else?
where my queens of the stone age fans at
havel
ds3 ruined havel set
cant run his full outfit without having 90 vigor
or vit
wahtever the fuck
I think you got the wrong discord for dark souls discussion
no
just wait like 30 minutes
once it gets going its dark souls for an hour
its way better then ds1 where you couldnt fast roll at all with a big weapon
please dont lol
wasnt the full set 50 weight? so youd need 200 max weight to fast roll with just the armor which i think wasnt possible
im pretty sure you can fastroll with its armor
not its weapons
It used to not be weight limited
dawg i pumped so much shit into vit and i still couldnt fastroll with it
It being the flippy ring
i just deleted theg ame
i thought you needed to be able to fast roll for flip ring to work?
i think in ds3 if you stack two havel rings +3 i think you can fast roll
but thats two +3 havel rings
in the original release or what? im pretty sure in the ds1 remake thats how it worked
nah havel armor wasnt that bad in 3
for its requirements it sucked!!
Yes, in the original release. It was eventually patched because of havelflippers. Then kept that way for all of the remake.
thank god lmao
just be that guy that used a straight sword in full havel
havel doesnt use a straight sword..
therefore i dont..
What should I swap?
Volatile with Gets hot
Thanks, then specialist with flak?
Thanks!

Are you able to one tap both gunners with your talent setup?
Because consistent one taps>>>inconsistent one taps and perks are more important on the pgun for that reason
First time really trying one out, so no real build yet.
Provided to YouTube by Sanctuary Records
Hallowed Be Thy Name (2015 Remaster) · Iron Maiden
The Number of the Beast
℗ 2015 Iron Maiden Holdings Ltd. under exclusive license to Sanctuary Records Group Ltd., a BMG Company
Released on: 1982-03-22
Sound Engineer: Nigel Green
Producer: Martin Birch
Composer: Steve Harris
Auto-generated by YouT...
His YouTube about said he’s autistic
Something got me wondering
This guy is infamously now
"Well you see if I use this talent setup without onslaught, the 6d performs really bad"
"Therefore 7a is just better"
Yeah thing I use with Graia brauto with onslaught
And if you take onslaught, the 6d outperforms it considerably
Perform it well
You don't really need onslaught on the brautos unless you insist on cracking crushers with it
The adm's even at range are pretty good with just rending strikes
I did use against crusher with onslaught
Not sure Rending strike can do with 10%
Is sound do lesser Rending compare to onslaught
You can still kill them with 10, just not as well. The issue is that on every other armor type, you’re already at or near 100% with just rending strikes.
So you get reduced performance from rending/brittle past 100
Diminish the value?
Yes, past 100% you get 1/4 the value as extra damage
Can we just delete this guy from our consciousness
Sadly we can’t
“If I take a bunch of damage including 8 stack ping keystone, these guns don’t perform that poorly therefore they’re good”
It is 10% Rending just constant value?
The 10% is constant and applies to everything you do
10% is not 1/4 damage?
This video is like when people post day 1 fgc stuff in training mode and no one seeing it in actual game
It is if you go get past 100%
I kinda bit confused you saying
I get past 100% is 1/4 damage
I just don’t get what you means with rendering strike
Instead of the dmg you're getting from 10% rending, after 100% the dmg is now 1/4 of that 10% of bonus dmg
So we have 100% damage value to armor and we get extra 10%?
Diminishing return past 100% adm
that's an old image
rending used to work like what the image describes but not anymore
If you have 90% adm
And get 10% rending
You go to 100% adm
Ahuh
Right
I see
Wait a second, I've talked to the guy on this discord before
He told me rending didn't affect damage falloff from range, and then I deboonked him
He didn't figure it out because he didn't test it right 

Tanner cult is rising
I like listening to his the info but not listening to him
His info seems very inconsistent in quality
He has one video saying maniac is a bad stat on most melee weapons, 100% legit and I've said the same thing along with others
Some his content okay and most time just rude and falsely
Because you don't want to fight naked ragers in melee
Then you have this, which is entirely misleading and poorly tested.
Good guns aren't only good because talent tree juice can give them "ok" dps
That's not a good gun
I think his claim going be “use your gun shoot the ragers”
Knife zealot (typically stealth) is really good but you need to play well and know what you're doing
Since I watch his guide for 54 minute he use stealth knife zealot with invocation death (crit cooldown)
Say something like “that’s the good build” for crit cooldown ability with knife
Combine bleed crits
His favorite keystone is momentum I think
He hate martyrdom
Piety good
I found piety to be the best for max stealth uptime, but in fairness I didn't use momentum much
Same
Is he using a god awful setup like flesh tearer/lacerate in it
Bleed Knife w/ chorus is my thang it's fun, and I feel only mostly selfish instead of completely selfish
Carapace ragers when?
For khorne
Because I asked zealot chat about some awful setups multiple zealots in my games were using
And they said it sounded like a tanner build
He’s going infest with zealot
Man, ppl talk about him a lot nowadays
We need people stop giving his attention or thing get brainrot
Is like we watching Donald trump tweets
Tanner is like Sigmund Freud, there's some actually good advice in some of the videos but if you start to accept everything you don't notice the insanity also spoken with the same confidence
But it's a burning dumpster...and you just...mildly curious
He use say something like “you make yourself look like real Asian robot as cope”
One tanner zealot build guide video
Honestly though, if you truly dont want to give more visibility: stop writing down the pseudo or it will show up in search
It kinda annoy me to see ragebait content discussed at lenght
Apparently when I’m type his name on YouTube search bar it automatically show result on top
i thought i'd be safe from him in psyker chat
but then one day he fuckin strolls in and says that uncanny strike is not a needed pick for duelling swords
Thats cause you looked at dt content
He’s only 8k subscribers
I DONT FUCKING BASE MY BPs ON CRIT!?
SIMPLY GAMBLE
Read Asian robot had 33k subscriber
AHHHHHHHH
Where you got him from?
Yt algorithm is not only based on viewer count
i keep him in my jar
you can search up tanner_lindberg on discord to see his messages
The dude lives in the meat grinder
his name won't autocomplete since he's gone from the discord
please empty the contents of the jar into the toilet and flush it
i only know the message because it's the only message to spell "uncanny" as "un canny"
Darktide 🤝 FGC hermit labbers: awful takes
breakpoint more like... nerdpoint
Anyway, the only thing i know is that any weird and aggressive takes probably has origin from his yt
Infest is an odd choice but I suppose it can improve clear if it gets you one shots on poxes
But then it does nothing for bruisers
lacetate/ruthless backstab is the only viable knife build, time to post my youtube vid
death
Upload a Exe MF Recon and call it broken
lactate/ruthless backshot knife build
I enjoy giving the heretics my old ruthless backshot
Remember seeing that one
Twas a beauty
what post are you referencing
We never escape the tanner-monstrosity?
It was some "which way DT youtuber?" meme format of the fork in the road. Was 2 youtubers. Most of reddit were like "who?"
oh yeah was it JTC live and tanner
i remember it now
Yeah
hopefully he doesn't make any videos about psyker
vet chat can handle this
Barely 
The only DT stuff I will upload are my shitty runs and swapping music for moments
Like Chinese gacha music over the The Gauntlet just to see
If tanner upload video talk about Graia brauto, I’m done with him.
I have 10 views on my bolter showcase 
Indie YouTuber
make it a tekken channel
Maybe i should redo a 150 crushers video. With proper clickbait
Send that to tanner
I would let discord chat decide the title
use recon too
Make the chat suffer
Pretty sure i can 
Try use laspistol against crusher
Deco/reco
I have
Try modless
Verify cache
Already verified
Some mod outdated like volley fire timer
Need at least two players to private, so I guess I'm joining and leaving
Works without mods it seems
which knife ? does it make a difference?
mk3
The light attacks on it are just better
Mk6 has better heavies for hordeclear but require comboing
And it only gives you a slight gain over just using lights
tyty
smite gameplay on HIST in a nutshell
the player's reaction is exactly what an ogryn's would have been in that situation
i think that makes it so much funnier
Why've I had so many hunting ground missions today
wait a minute
do i need to get the spray bottle again
Yea cause that was me "huh?"

Shredder pistol slows you down mag dumping it more than autoguns
That's another gun that needs work
Pinning fire + being particularly good against maniacs
I still kinda like it on zealot at least, can stagger things like gunners/specials to then rush them
Inb4 "jUsT uSe rEvoLveR aNd kiLl tHem"
Suppression can make that more difficult than it seems
Although if you're stealth zealot then your ult can help bypass that
ofc the revolver is just better for actually killing everything else when you aren't suppressed
I like suppression on bolter. It stops the whole room from shooting, its great 
Assuming you spent an entire clip on said room, then spending a bit reloading and proceed to get rushed by a Mutie while reloading.
Reloading? The suppression is so can hit them with your sword as the emperor intended
If we're talking about ranged enemies, they will be scattered throughout the room, so by the time you have killed maybe two or three, the rest will have recovered and will now be shooting at YOU.
So kiss goodbye to a wound with that stunt.
the chaff have scattered but you can usually just camp and kill the ranged elites with bolter
Regardless it was a joke
in terms of damage, it's basically a 15-round revolver
I wish
Derp. I must have missed that part, sorry.
Fanning revolver maybe
I am being unironic though 
Also i did post a gameplay bolter video like this week so you dont have to assume what i do
Regardless, I consider the Locke IIb to be... kind of bad. Especially when EVERYTHING has a better ammo economy then it.
Sure, but that is not the weirdest thing i bring in maelstrom
And certainly not the worse
Could be worse, could bring a recon 
On fog i think it is very very strong
I dont play zealot, i wouldnt know
other way around because new bolter is more of a dmr
Oh man you are missing out on the joy of being a psychopathic crackhead
Zealot doesn't have extra ammo in the tree though, so no.
you can make it work with zealot cuz of piety/cavalcade and whatnot
You wished 
ammo is not much of a concern unless you're running a meme tier build and not looting
Knives also correct the slow swap speed
Anyway, vet certainly play bolter differently from zealot
Swap and immediately chuck a knife at something
You cant magdump well but kickass ads
How is the viability of power swords after the patch? Better than before or the same efficiency?
Same, arguably slightly worse
so ive decided to rebuild my pre post rework rework 'vet keystones are an asspain'' go wide build that focuses on grenades
I didnt remember WHAT all I had besides grenade perks though
any perks from the middle up you really like in general? especially I need something for toughness.
Is it more enjoyable to use? @wanton dawn
It is a nothing burger
Your 2nd activation start at the 2nd attack of your light or heavy chain
Making pc4 mk6 standard pattern slightly worse on horde if you dont anim cancel
Cuz 4th hit is vertical
Devestating strike or skullcrusher?
how can I make the toughness on this feel better?
im not commited to anything that isnt grenade
I would probably drop the damage aura and max ammo capacity to path into survivalist instead.
Not gonna question grenade talents since its critical to your build plan.
the idea is from when vet capstones were just pain to get
suvivalist isnt a bad idea
Get +toughness nodes in bottom left & right branches
the best part is if you can convince your team to let you eat an entire ammocrate thats 4-16 grenades
whats the good blessings for power sword?

power cycler and rampage
Not having precision strikes seems painful to me, I wouldnt ever wanna drop that on vet really.
i was thinking of wrath instead of rampage but ok
Power cycler, then either bm or sunder as the 2nd pick
the others are all 1 or 2 tiers below
I would prob go power cycler brutal momentum, or power cycler sunder
Slaughterer hasn't been a top PS pick since patch 13
sunder?
its fun to say though
Power cycler + brutal momentum/sunder
so thats a 7th part in the 4th secton?
Yes
how is the new power sword combo charge thing?
meh
Mostly irrelevant
nothing burger
I cant use power sword with weapon swap vet because it feels so sticky
ok, might take a while to get that blessing. The sunder part really
lesser men than you have died trying to get power cycler 4
not me, I got in week two of the crafting system
at least the power cycler can really be useful while clearing out the horde
but the rest of you have to work
Sunder allows you to do this
slap enemies like a french gentleman?
You would not know how relevant your comment is
seems complicated against heavy armored units
The things the video does not show is that PS also stagger maulers and rager out of their animation
mmmm
So sunder is very good against rager
coming from impact ogryn
alright then, at least i still have 3 krak grenades
stagger anything is a really good tool to whip out
live for making crushers fat boy stumble
With a bit of training, you can even do this
Which is your standard no ammo modifier packs 
man
not to mention i can grind down the mauler with columus mk v on veteran's ability mode
it really sucks vet doesnt get heavy sword
heavy sword?
zealot weapon
oh that, you mean the long chainsword
with headtaker it murders anything
I think it struggles a bit against carapace ?
thats what the special is for
at least the one I like has a hammerblow for carapace
its not THE best
but its workable
well, you begrudgingly fight carapace even with the special
PS is arguably at it strongest against carapace
how is newer power sword working out?
Meh
whats the usecase for it so far?
It is a bit worse against horde
might be a bit better to pick elite with the overhead
but really it changes nothing relevant
I can make you a before after video if you want
Do you see the difference between the first and second ?
wait wait
I thought the change was you could charge it mid combo
like on the backswing
As I said, it is mostly nothing burger
Now you need to anim cancel against horde, and can use that to pick elite in horde IG
its kinda smooth to trigger after each single swing
when the animation doesnt lock
Nah, Turtolsky Heavy Sword. It it literally just a long one-handed sword.
There are three marks of it, I use the IX. Great generalist weapon, very fast, one-shots Mutants, struggles against Carapace
You can use it with a Zarona, put on an eye patch, pretend to be a pirate
nah, i'll just stick with the power sword with the power cycler and try to find a sunder. At least i dress more of a commando then a pirate.... Honestly i look more of a pilot then a commando
well it's a zealot exclusive while the power sword is a veteran exclusive anyway lol
the only thing more fitting than a cadian vet wearing the cadian jacket
is a loose cannon vet who isnt from cadia wearing one
suppose if he is cadian because of the purple eyes
at least the newest comestic pants fits the color for the jacket
I just think its funny my loose cannon stole some cadian dudes jacket
well it is a nice jacket with some flak armor beneath it
Making smth nice
Nice. I assume this isn’t the only row of skills you are describing?
Yea it’s still a work-in-progress
Idk why comp urge needs to be a percentage proc instead of every X kills proc
feel simiarly about twinned blast
Twinned blast def needs buff still
Comp Urge is not a bad pickup, just lacking predictability
The uptime is technically not bad
I assume it's so it's more functional on paper across difficulties with fewer enemy spawns.
Though it still ends up feeling bad.
you know what cosmetic is really missing for veterans? Berets
Ogryn has beret
yeah but veterans dont
just make it cooldown based or every X throws
I dont think thats the reason
so many things are downright overpowered in lower diffs
like the dev team that did P13 assail surely doesnt take malice as primary difficulty to balance things around
I really want them to add some actual armor for veterans
I think its just that they wanted to do things differently maybe
Chance based can work if the chance is high enough (like 50% maybe)
If it’s 50% I’d actually consider it with frags
Problem being comp urge as a fixed number or an % like rn is both worse on lower difficulty
Comp urge shines on damnation and auric damn, worse on lower
depends on the thing
crit chance for example works because its something you stack from mulltiple sources
but for something like get % chance to gain damage
thats breakpoints betting on rng proc
The way I see it is if the %chance is low, I should get to roll that a lot of times to make it reasonably matter, but if I don’t get to roll it very often, the %chance has to be higher
here is an idea then
You’re only ever gonna be rolling twinned blast up to like 50 or so times (60 at most if your team is struggling hard) across a mission
You gain +%2.5 chance on every kill till it procs which then resets it back to the base number
That’s fair, I’d make it 4% personally tho
so you document said its basically on average every 50 kills right
How about making it remain as is, but make the chance higher for elite/special kills?
if it was an additive percentage chance on every kill
that would guarantee procs eventually
Really felt the need for Vet guide when started it. When Psyker and Ogryn have such nice ones
The problem is, if elites/specials would have a higher chance to pop it, the uptime might actually be insane 
Are u talking abt comp urge or twinned blast
comp urge atm
twinned blast I would just make it a flat every X grenades and be done with it
or every like
120 seconds
or something
I think it should work at least like Headhunter blessing
The avg uptime in auric damnation HiSTG is somewhere like 500 seconds with comp urge rn which really is not bad
It’s just that you can’t predict when you’ll get it
Well, exactly, but making the effect "predictable" and much less random in nature would have to have some other consequence for it
like lower duration
More than half the time you get it fighting poxwalkers, then 6 crushers come out just as the buff wears off
Relitant on coherency aswell
Comp urge doesn’t need coherency
8s buff for something that has a buildup and relatively strong effects is... finicky.
It’s any enemy killed by any ally anywhere
Thats actually pretty strange
It’s one of the only 2 team-related veteran talents that don’t need coherency to function
The other being field improv
It’s like a luxury pick I’d consider if I had extra points to spare (I’m actually point starved gg)
its like a weird warped up version of that
it is indeed luxury pick but
how often do you have luxury as vet
never
If you play chainsword + infantry autogun, you have a lot of luxuries
part of the problem I find is the grenade regen talent is too integral
It just depends on how much ur weapons rely on talents
every build wants to grab it
Middle path is overall extremely solid.
Voice of command, grenade regen (2x), iron will, tactical awarenss.
Also I’m gonna say smth heretical but
I’m giving reciprocity a “situational” rating
sure
Instead of “good” or “strong”
not every gun cares for crit
It can be hard to trigger.
No it’s like the uptime is really shit
It works with ghost/hit&run/stripped down but really inconsistently
Adjusting one's muscle memory to make succesful dodges is a problem for me, for instance 
I live by making imperfect dodges
You can only proc it with those blessings on the very start of gunner’s streams of fire
vet has too many situational talents like this tho
and other actions can also get in the way of using Reciprocity to maximum of its effect
It’s better than skirmisher for sure but like
That’s not saying much
I think reciprocity is only ever really good with knife
Everything else
doesnt it also apply to guns
As long as you’re killing things in front of you fast, you don’t benefit much from it
Yes, you need to either manual dodge gun fire or use blessings that proc it very inconsistently
usually my problem with it aswell that I get maybe one proc of it
and I have already killed like
And getting 1~2 proc out of it inconsistently just don’t seem that great
I mostly take Reciprocity to path into Desperado, but that's mainly for making bayonet breakpoints more consistent (I play a lot of Helbro recently)
but the way I think is like
its on the way to strong talents
so to me its a stepping stone
there is also cq killzone ofc but thats like, no no for an exec build
Most of the time, CQKZ is gonna be more reliable than reciprocity
it is very good with the melee based ults
No, actually
It definitely sees the most benefit in melee since it's far easier to proc in melee
CQKZ buffs your dmg up to 30m
it is however rather meh on exec which is more of an exec problem really
It’s not just a buff within 8m
Its overall a good buff for that considering it's pretty early in the tree
It’s a buff up to 30m, going from 15% dmg decaying over range
Ah yes, of course it has to be more karking complicated than the description wants me to believe 
So there is indeed some more value in this effect, it seems
I think it’s ok with laspistol when using ghost, and maybe IAGs with hit & run / stripped down, but that’s really it
And even those don’t work very consistently beyond 1~2 stacks
Meanwhile u can run deadshot + duck & dive with those exact same weapon builds and just have way better reliable crits
For guns, anyway
i wouldnt use reciprocity with the intention to buff ranged crit chance
deadshot or headhunter are far better crit talent/blessing
you take reciprocity with deadshot usually
It’s really a 90% melee talent and if you’re using any melee that kills things in front of you very quickly, you’re not getting as much value out of it
and if you dont its probably because the gun is too unsustainable
i take reciprocity in almost every build
you're not gonna take deadshot on a recon las
You path to Duck and Dive anyway whenever you take Deadshot (I HOPE YOU DO), so Reciprocity is fairly free to take
it's a solid buff for melee + its right above desperado
Depends on available economy but I think duck & dive is much higher priority than reciprocity when going for deadshot anyways
Hence my “situational” rating
you want both
recip crit buff can be applied to ranged but its too unreliable to proc for range combat unless you have a fast swapping weapon
but it depends
i dont use deadshot if my weapon is fast firing
The most common deadshot gun besides revolver is prob laspistol? And reciprocity is really just a luxury spend for that gun
I can respect that
id imagine 1a iLas uses deadshot often
not really
I don't use Deadshot with 1a 
and some autoguns because why not if you can regen stam
i mostly use MG4 so i avoid deadshot
I would maybe consider Deadshot for Mg12
1a spends too long ads'ing
i guess but MG12 is kinda meh compared to the other two
like you're spamming a lot of shots for headhunter procs
Like, if I do the maths here
Veteran 5%
Laspistol 15%
Deadshot 25%
That’s already 40%
If I get 5% crit chance talent, that’s 45%
Going from 45% to 50% from reciprocity proc via ghost is really not the biggest improvement in the grand scheme of things
If it was a high crit chain weapon I’d respect the crit chance gains more
counter point, its on the path to desperado and like %60 of laspis damage are crits
It's less potential damage, but it's somewhat consistent (and you probably don't have to click for heads on shooters if build correctly)
though what I do is different
I dont take the %5 node
I just take reciprocity and treat it as a %5 node
if i wanted to push breakpoints id just run the 1a and probably exe stance, but overall i rather just spam lasers and do more consistent DPS with the mg4
reciprocity stacks up to 25% though
im under the impression the MG1a can do what the MG12 does but better
Yes
But does going from 45% to 50% crit chance on a non-high-crit-chain weapon really matter enough for 1 point when CQKZ works more consistently more often
Yes, although at the cost of more effort from the user (CLICKCLICKCLICK)
The slower rate of fire really sucks the life out of the mg12
And then I remember Helbros are a thing and I don't want to go back to ILAS'
Without doing more dps than the ia
small correction but that's 5 + 15+ 25 = 45%, 50% if you take node
The core MG12 experience rn is basically:
aim headshot
teammate ogryn walks in front of you
shot gets blocked
aim headshot again
teammate shot a bullet near the enemy you were aiming at, suppressing it
its head moves
you miss
rinse & repeat
unpopular opinion but as far as ilas go I think mg4 is overall better unless you're trying to push breakpoints
Mb I’m suffering brain rot rn (I counted without 5% crit chance node)
So yea does 5% crit chance on inconsistent proc really matter all that much for 1 point when CQKZ works much more consistently much more often
yeah i agree, like i mentioned i only take reciprocity with the intention of buffing my melee power
I really don’t see that argument for like 90% weapons in this game
Even melee weapons are like, besides knife (and tac axes if ur into that), which actually will benefit noticeably enough from dodge related crit chance
DC swords have good crits but you parry more often than you dodge
Combat axes don’t care about crits most of the time since you build for non-crit BPs
The only crit BP that you might care about is bulwark 1HS with heavy
Power swords don’t dodge enough and they kill everything too fast to care
i wouldn't say no to 25% crit for just being engaged in melee combat, but then again im partial towards crit because I enjoy knife and DC
im often at 5 stacks
if you're dealing with a huge group of enemies you can easily build 5 stacks
ultimately it depends on the weapon/build
CQKZ is probablybetter if you run VoC bc you're spamming it often but im runing infil and don't spam quite as often
The only weapon I think reciprocity is objectively the way to go is combat knife
(coincidentally that's what I'm using lols)

maybe tac axe but never tried
I wish tac axes had better heavy atk dmg man
they're definitely the funkiest melee weapon
Left behind by the patches
hybrid between combat axe and knife, for what benefit exactly?
Tactical axes havent been good since like launch.
I think mg4 is better only if you have the auto fire modd
For me, I'm ia
They don’t murder carapace nearly as good as knife (or combat axe, if they’re built for that purpose) and they don’t clear hordes that much better than knife
Also don’t have knife’s move speed properties
MG4 is when you want to let the brain rot take over and embrace “accuracy by volume”
No the issue is just that they don’t have very good dmg
I still think you're better off with like a graia autogun as far as being practical goes
You need perfect 4/4 rolls to be able to 1HS both bruisers with heavy attacks
correct, need to fit the LC role