#veteran-class
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fury of the faithful?
yes
taxe doing bad against carapace isnt so bad when you can just chastise and dome it for half its hp
You can do that with every weapon 
yeah
i mean.... id rather shoot the carapace fcker with fury of the faithfull
but not every weapon abuses crit cd reset as much as taxe/knife
you see
i was playing kaxe only
no gun
aaah
You can get double bruisers with headtaker, which knife can't do without executor and that sucks compared to headtaker
yeah
to me
its basically the same as knife in that you can abuse that crit cd talent really hard
But like
If you're going fotf, you can just take a weapon that horde clears even better and can still use crit
i was getting faster resets with taxe than evis at least
i havent tried rashad on zealot because fuck rolling another one lul
Id argue taxe and knife dont donit as well
Rashad / agri brauto with fotf is bonkers good
xv doesn't exactly lack for resets if you go shred/fotf/another attack speed thing like martyr or momentum
well'
either way iw asnt really comparing it against other weapons outside the knife
Taxe will do more on single target for sure
But XV got the big cleave by default
It's like 11 or something
on lights
4 looks like the only one worth using if you want to light attack
ya i mean
truthfully im sure other weps are better ofc
but i just meant taxe vs knife\
Judging by the cleave values
Dunno if taxe would work as well for stealth
maybe but you probably need a gun then
when i was doing taxe only ctw was the only way to kil crushers lmao
I like poking crushers in the heavy with uncanny knife and bleed
Don't think I can go back to a weapon that doesn't have uncanny now
Does it?
Yeah I was planning to replace that knife anyway
They did fix it
But it still drops on non-weakspot hits
Which happens quite often even on a max height character swinging at or above the head line of melee chaffe
yeah i def noticed it being inconsistent
not a fan of the blessing
using the mk6, honestly i'd prefer even something like haymaker over this crap
just wait for uncanny nerf
They could reduce it by half and I'd still take it
it's simply overtuned numberswise just like old slaught/ht
ye i mean i think it'd be reasonable at 7/8/9/10
instead of 24
i'd use the 3 if it didn't have a mandatory carpal tunnel blessing coming with it
Just use an autofire macro/autoswing mod
i tried, it was kinda awkward and felt unresponsive at times
Executor doesn't drop on a miss strangely
so just stuck with using mk6
Autoswing?
Yeah I've felt that, I use a macro for it now
had to restart the game
it drops if you dont hit the head lol
I know 
deimos uncanny+executor is pretty insane though
special instantly stacks both of them
and then you can go to town with the h2
With how inconsistent headshots can be even with your best use scenario as a player
At least on the knife
I think the executor stacks shouldnt drop on a bodyshot
That's because the settings weren't configured right
If that's off it will do what you describe
except it was still an issue even after i fixed the settings lol
HMMMMMMM
and when it works properly, it just feels awkward anyway
Takes too long between the button press and the swings to start?
i just like the precision of clicking when i need to melee attack ig
might be less of an issue on knife though since it attacks so quickly
maybe will try again
Well I have an ahk macro that’s more responsive for me
Also turns off when you switch to ranged or grenades
oh an ahk macro?
Then on again for melee
Sent
Another one for the museum of weapons i wont use but its 380
I don't understand the reasoning behind rolling a damage dumper just because it's a 380
Is this from vermentide or something?
The damage is I think is less than a 10 points difference between 60% and 80% for the shovel. What matters more are the perks and blessings.
Uncanny is good and so’s Take a Swing. Flak is also desirable though maniac is pretty worthless. I always build my shovels for hoard clearing.
this is just a vermintide set yes
I need to try that game out it seems fun
real melee chads put maniac to melee trappers better
its arguably better than darktide, mostly because of how long since launch. fatshark needs time to make things polished
older ofc
Yes, it's an oinker helmet for the paypiggies
and far less ranged
i got that one without paying im pretty sure?
or do you just get it on top of your purchase because i did buy like 1 helmet
Ironically in vt2 you can actually get premium cosmetics by playing the game
And you can't in darktide
Does reciprocity proc on dodging ranged attacks?
well yes and no to soldier
there are premium cosmetics you cant unlock for free
so id instead phrase it like this
most cosmetics are not premium but you can buy the resource to buy them faster if you want
Yes but not as well, also dodge states don't work with it so it has to be manual dodges
Oh, they don't shift older "premium" cosmetics into the earnable pool?
ive never seen reciprocity proc on ranged attacks
it works with ghost
are you testing against elite gunners or normal ones
because elite gunners dont count as dodging
That!
since they rapid fire
Must've been a recent development if it's been fixed, I tried it against reapers and other ranged enemies somewhat recently
i havent seen with elite nor common ranged enemies
thnx
That's like 10% if your base dmg is 100
i dont think so but i never really considered that? all premiums i remember stayed un-earnable
so for at least a year or 2 they kept them locked
I think trying to find justification in dumping dmg is hard lol
Just accept that the weapon has shit stats
But you wanna use it anyways cuz the blessings or perks are good
uploading now
ultimately if the damage is good enough to hit the same BPs it doesnt matter
more important is blessings and perks for performance
It now "works" but very inconsistently, only if you're at the start of the dodge state rather than through the whole time
Damage and first strike are the priority for shovels and most weapons but I don't think the difference between 60 and 80 is noticable on a shovel. Couldd be wrong. Maybe its the difference when 3 shoting and 4 shotting a scab.
well i guess it technically works
It was always working on normal dodges
i know
but hugz said he never seen it
so i posted it
ye
But yeah, technically works but not as well as it should
i was supposed to go and draw
go draw
You can see huge ass volleys being dodged and the buff not refreshing
you've done your duty
🫡
also its why I asked ppl before whether recip is worth on laspistol
i wasnt sure just how good the uptime actually is
it doesnt work on any fully auto enemy btw
no clue how tight the window for dodging bullets are for the proc
but it's definitely not reliable
Recip is pretty mediocre imo
It looks good on paper
But in practice i would pick one of the other talents on that tier
Only took obesefish about 2 months to partially fix it: #veteran-class message
It's good in melee and if you have a permaghosting setup
Assuming you have a crit oriented melee
I think its because you're testing on a reaper
full auto enemies dont count as dodging
iirc
yeah i believe its bc
"but then you'd proc it infinitely fast!!!" for any dodge state effects
on full auto
well idk ask fatshark
wonder if the gunner barrage counts as 1 ranged attack
but i know i tested it recently on elite gunners
it doesnt work unless i fucked something up
procs at the start but not for the durration
maybe that's it?
you know what
im inclined to believe it is
because i remember 🦆 and 🤿 only procs like once every so often against elite gunners
last i tried it
so maybe it only counts when they start attacking
well would have to test it
or there's a CD per enemy
or that
NOPE
nevermind
just doesnt owrk period
not even on start
let me record
something else im noticing from soldier's video is Reciprocity is only stacking when ghost procs (cant tell clearly actually)
shouldn't you be drawing
yeah but doing darktide mythbusters is easier
and yes
i think it only procs on the initial window you proc ghost
👻
here
Hmm
neither normal dodging or ghost proc it
HA
i beat you to it this time
but yeah
its not even that it counts as a single attack
its just turned off completely from working on them
thanks obese fish
though for whatever reason
duck and dive works
still
so idk
reciprocity is too hard to exploit rn
to me it seems its only intended to proc on melee swings
and ranged attacks are finnicky bc unintended
It's not worded as such, so it seems that's not intended
Of course fatfuck is not good with descriptions either
So it's incompetence one way or another
its in the melee focused side of the tree which is why im assuming that
did fatshark murder reciprocity?
in addition to ranged procs just being unreliable
was kinda hoping to make a vet dodge dancing build
It's a big assumption, considering onslaught is there along with ws that gives ranged bonuses as well
using ranged weapons like the IAG
It's more melee oriented, but hardly melee specific
reciprocity is still a good node, just dodging hordes will guarantee you 25% crit chance if you're fighting long enough
true
kinda wished it was also really good vs ranged
with duck and dive + reciprocity and deadshot an agile non stop dodge dancing vet with crit out the ass sounded like fun
using +9 stam
i mean technically you can use recip stacks for ranged
the duration makes it less reliable than just taking headhunter and/or deadshot in my opinion
well
its usually not either/or
you can take both
man
the chainsword feels so trashy
chainsword has the problem of its not an Eviscerator Uwu
sure but given its inconsistently procing on ranged i wouldn't trust it like deadshot or headhunter
if it procs is a nice bonus but the other two are more consistent in ranged
i almost always take reciprocity + desperado
if you're just mowing shit down with colu
just two good solid melee buffs
if the crit procs
that's nice and you mowed them down even fastaer
if it doesnt proc
well
you can keep shooting and it doesnt make a big difference
for something that's relying on it for a 1shot bp then yeah, its not very consistent or reliable
When running focus is max stacks or moving stacks better?
They degrade so slowly I feel like max stacks might actually be decent
both are fine really
Running columbus V so I can just point in the general hdeads of a horde and hit max stacks super quick
recip + HH on MG4 w/ shocktrooper gives great mileage in terms of how long you can consistently shoot for
deadshot on Mg4 and you'll be out of stam in a few seconds
Is suppression immunity worth it? I usually grab it but not exactly sure what it does
so when enemy gunners are shotoing at you
having you noticed your bullet spread going to shit
it's the thingy that makes ur accuracy 10x worse when ur being shot at
that's you getting suppressed
Ah yea, keeping immunity then
for certain gun its a death sentence
Exe stance has built in supression immunity
doesnt make much sense to take ifyou're running exe
switch born leader to for the empruh
there is no way
you're generating enough toughness to make born leader valuable
with a colu
that being said I wouldn't bother taking exe stance over VoC or Infiltrate
Those don't transfer with born leader?
they do
but
let me put it this way
VoC is overpowered and trying to move away from it
Normally I urn it but building bad habits from it
fair
Depends on what guns you’re using
you might stop 1 whole bullet 
They do but unless you’re playing gloryhunter plasma you should not use born leader
does anyone know if frag grenade kills proc covering fire
yeah gloryhunter plasma with focus target toughness regen subnode is legit the only time i'd suggest it
Thanks for the tips.
If you’re playing gloryhunter plasma then born leader is legitimately viable
And it’s very funny because the most meta viable “medic vet” playstyle involves you killing everything with incredible efficiency
What was the emperor trying to tell us when he made “medic vet” play like this
yo guy does someones has a good frontline build for vet with revolver and power sword?
thx and what perks on the weapons?
alternatively that if you need desperado
flak/maniac/unyielding/carapace are all valid on psword
brutal momentum + pcycler 4
i put carapace/maniac on my revolver but idk what's optimal perks
blessings are surgical handcannon
Maniac + elite
ok thx 🙂
U can crit bodyshot 1 tap scab rager with elite perk + elite talent
For crit bodyshot 1 tap Dreg rager u need maniac perk
not familiar with the bps
Carapace isn’t needed, elite perk gives u the same 2 crit HS breakpoint
I usually don't build for crit body bps interesting lol
thx guy for the build and advice 😀
Carapace hits for like 2k crit HS, elite hits for like 1870 smth
I usually build for headshot and crit hs
Still 2 shot
Crit bodyshot 1 tap Dreg rager is just a nice BP to have I’d say
and wish blessing for the psword and the revolver? and wich revolver should i use?
i tol dyou already
brutla momentum + pcycler for the psword
surgical + handcannon for the revolver
zarona is the stronger revolver (because its busted)
ah yeah mb thx
Perks:
Carapace (crusher 2HS empowered push ATK + L4)
Maniac (mutant 1HS empowered push ATK)
Unyielding (bulwark 1HS empowered push ATK)
Blessings:
T0
- Power Cycler IV
T1 - Brutal Momentum (kill 4 bruisers in 1 empowered light)
- Sunder (hit 4 high-mass elites with empowered light atks)
T2 - Slaughterer (extra power from kills which u can easily stack up)
- Rampage (extra dmg from high cleave which u can stack up vs non-armored elites)
Rampage apparently gives power now
is flaniac even worthwhile in any way on psword tbh
i really dont like it
since you already oneshot everything
mine is carapace/unyielding
Maniac yes
Flak I don’t think it gives u any notable BPs
but i see people still recommend it
It’s still not as good as sunder or BM for power sword
If those 2 didn’t exist rampage would be top tier pick
what does 2HS/1HS mean ?
I know, I agree 
HS = headshot
kills in 2 or 1 headshot
👍
i take unyielding because bulwarks are 🤮 and might as well boost boss damage
The bulwark 1HS is a harder BP to get, u might need a few more points into melee
Crusher 2HS is relatively simple as long as u grab the dmg talents in middle & left
Carapace just guarantees it for u
With BM and those 2 talents I think u don’t even need carapace for crusher 2HS
wich one should i upgrade?
BTW
if you put unyielding on your psword
do this instead
need ogryn dmg for the 1shot
Unyielding needs some tinkering with +dmg talents
ya
that one does do the one shot with a good ps6 roll
for sure
(its actually what I use)
but i just dont normally suggest the ogryn dmg unless you're going for that
p sure its overkill for crusher if you run carapace at least
Obtained glory hunter 4, decided to slap it onto this in place of shattering impact.
….not rerolling maniac to +25% 
i wonder if it has any impact though
having said that, i would have rolled it away lol
Unfortunately, I am perpetually low on plasteel, and its the plasma gun Mutie dies in 2 shots even with the 25% maniac damage, only difference it makes is when I'm playing on malice or lower.
Elite is the most impactful perk for plasma in terms of breakpoint optimization
Plasteel is gone in a flash
yo guy should i buy it or it sucks? im level 22 trying to do a build with this gun
Only without tag
Tag punches you through the relevant bps easily
Without tag you need elites to hit the gunner BP
im a lil bit lost who are you talking to?
They were having a conversation regarding plasma gun breakpoints
ah that's what i thought
If you're not level 30 save your melk points
Plasma gun reload shortcut finally clicked in my brain and muscle memory!
You were only level 22?
If that is the case then i would get it (assuming that this is from brunt and not melk)
melk 😢
Yeah... if it's in melk's shop, dont bother getting anything until you get to level 30
ive realized pub aurics are so much easier than pub damnation because the teammates arent shit 
Turns out one competent zealot with a revolver can take most of the specials
even in hi5stg
And pub damnation is easier than pub heresy for the same reason
Even a larger difference there imo
Someones been on a lucky streak
have also had a game where we wiped in 2 minutes
but thats way better than being stuck with shit teammates half way through a mission getting wiped to some trivial shit
is it a good idea to put a point into the +20 rending when using the plasma gun? or does it not do anything
It's not that useful but it depends on your gun stats affecting beakpoint
now at 263 toughness on my near-perfect curio setup
3xtoughness 15-16%
3x 4% toughness
3x 30% toughness regen
3x 20% gunner resist
I tested a guy's gun yesterday
rending is bad on plasma
10 rending on plasma actually helped him hit crusher 3 shot lul
But speaking generally it's not worth
But best to test your gun and see
Maybe it's right on the cusp of needing a little bump in dmg to bp
Regen bad tho
Only affects coherency regen
Not vets primary source of toughness gain by any measure
idk i still quite like it. Having regen that never turns off helps a lot against poke dmg from shooters. And in general being at 100% toughness as often as possible is still really good
If you get hit (when you would need it) it turns off you know
It functionally is only really useful out of combat
Also most of your toughness gain is from your first line skill like exhilarating or confirmed kill
And shout
just get this
it works even when being shot
and it doesn't waste curio slots
true, but toughness regen from curio also reduces the delay a fuck ton. So its effectively always on
and also what would i even use it on then
sniper resist?
ordo dockets 😎
5% health is just so negligible
So is trickling an extra single digit toughness per second
But 3x health is basically a 4th curio
Stam regen is strong tho regardless
the value of that toughness is so much higher with iron will tho
stam regen is propably good. But i dont push often enough to feel the need for it
You still bleed health damage if you're not at max toughness
Iron will doesn't stop that
yeah which is why i like toughness regen to keep me topped off more often
Also poxbursters
Ya but I'm saying the actual effect of coherence regen is miniscule
whenever im leveling a character i can definitely feel the loss of the toughness regen curios
Ok guys... I'm looking to get into some shovel play. What's your favourite shovel mark, and what are your ideal blessings and perks?
the delay going from 3 seconds to less than a second is so huge
Mk3, perks flaniac, blessings uncanny/decimator/skullcrusher/thrust/limbsplitter are all decent to great
suggestions?
Mk6 is fine too if you prefer all horizontal heavies for a slower special
Well js, there is a reason nobody rightfully recommends it for vet
U can run what you like tho
Melee crit to maniac probably
rampage --> brutal momentum,
crit --> flak/maniac depending on breakpoint
Rampage to bromentum ig
Flak is a waste on sword tbh
Just saying
thx
What would you do to this guy?
what are you using it for
mostly to kill elites or hordes
good question
skullcrusher or decimator for hordes, I prefer sc beccause ti doesnt reset on a miss, but decimator is better when stacked
thrust to kill elites
Whatever it would be best for I guess, I have a few ranged options to pair it with
is hammerblow useless?
you right just realized mine has maniac lmao
idk if urs is just badly rolled
but u hit it regardless
same with rager
hammerblow is not good
id just swap it and specialist damage off
The only weapon I know of that wants an impact blessing is the crusher currently, and that’s because you can knock rangers out of attack animations with it
sad
well
let me see if ic an do it
you're really close to a crusher 1 shot
with 20% carapace
and thrust
ya
you can do it if you take 10% melee
so that's a thought I guess?
used your exact stats on shovel with thrust IV
but uh
maybe run 10% elite + your carapace perk to make it easier if you want to aim for this
that way you dont need to pick up 10% melee or
something else
is this decent
melk has a degree in trolling lol
i could get this and put pc4 on it, then swap out infested for something
i suppose unyielding is good into bosses
Graia isn't great rn, if and when they buff it that'll be a good ine
It got buffed actually
In the latest hot fix or awhile ago? Cause last I checked its still mid
It was a bit ago but they increased the base damage, but also got the numbers wrong in the patch notes
Has about the same dps to maniacs as the agri brauto when braced
I'll check a flak target
Besides power cycler, what are some good blessings for VI power sword?
sundar, brutal momentum (either)
Slightly less dps to flak by 40~ dps in practical test, assuming equal crits
No, also see #veteran-class message
Slaughterer is acceptable for Psword as well
Just trying to figure out how to rearrange this
Change both blessings if you want the best performance
Alternatively
Blessings are super important on pswords
but 50% mobility is the dodge threshold yea?
rip
Back to grind more 
it's a bit lower still
what is that mod that lets you skip the mourning star load?
like you have all the stuff you want at the operative select screen?
psych ward
perfect thanks
After testing it again there's some unusual variance in the agri dps even with the same amount of crits (going from 1611 to 1650 with the 3 crits each is weird)
But yeah with one crit string each the agri got regularly about 1611~ and the graia braced got 1560~
It scales based off your faith UwU
clearly the 1611 is low faith and 1650 is high faith
still kinda bad tho
Has about a 40-50~ dps difference on flak and maniac compared to agri
So not exactly a big gap
meaningless metric for a gun with like 10m effective range
Yeah the spread on all the brautos is pretty bad
Graia technically functions better with the spread tightening but uh
Not exactly great
It doesnt rly matter what dps they do braced spread is just bad gameplay mechanic
True true, I agree bracing them should make them not feel dogshit accuracy wise
on agri at least it starts with a smaller cone that you can work with
Does it really?
It also kills things in less shots
but you can check for yourself on some medium range targets
finally time to get ride of the 8 minute loadings? 
yes sir 
Out of curiosity, is there any context to use the Mk3 Power Sword over the Mk6?
whats the dump stat for plasma?
also is competitve urge worth putting a talent point into?
Change to flak and rampage?
Charge speed currently sincr charged shots do be sad rn
Yea no
gotcha
Charge speed isnt a factor no more
That is where opinions are mixef and im confused as heck
gotcha. how do you feel about competitive urge
is it worth runnning? i ran it but i couldnt tell a difference if ima be honest
What's with all these "damage stat bad, mobility is better" people who keep spouting this on reddit

They're saying this and literally don't even know what the inspect screen is
Misinformation propaganda
The correcy answer is Damage stat isnt the only thing to take account for a weapon build since if a 80 dmg and 70 or lower dmg have same BPs then it doesnt matter too much
And dumping mobility stat is not good
Dumping mobility is fine, I never go over 10% mobility. Also, don't look at how often I get netted that's irrelevant
is it weird that I get better DPS with a Bolter against Crushers using my support build than I do with my ranged build?
as in, your theoratical max dps is better, or in practice it is?
What passives are you pairing the boltgun with ranged buildanyways?
do you mean left build path with ''ranged vet''
and I assume support is voc-focus mark?
doesn't shout stack pinning fire?
Tbh left tree for boltgun is either dip into markmen or only to superiority complex
Dunno but your weapon has to be out for it to stack for sure
yes to both. not using pinning fire though.
if you're not hitting constant headshot crits left tree offers you very little value
focus mark is just an insane damage boost, 32% at 8 stacks, no?
technically on my psyker not vet, but I keep it as a meme
Ogryn maths
you can just grab precision+deadshot and maybe the %25 ammo and elite, but the %15 elite isn't gonna be as impactful as the %10 rending on middle nor the %20 raw ogryn damage.
Man the psyker picking the biggest warp stick
25% ammo is only 1 mag
headshot crits are what I go for. takes fewer shots on average with support. probably something to do with the extra 10% rending though from the middle column

frankly, I started playing as a zealot, and the stats on 6% mobility force sword are perfectly fine
it's got 4 dodges, why would I need more lmao
Minus those who bind to the fire button
because raw damage will also buff your headshot damage some amount
this is before applying focus
lemme check
that should also scale better than %15 elite damage
but Idk how the calculation works, I just know its more potent
ah, okay yeah. that makes a lot of sense now.
something something damage > base damage or so I was told
I'd assume base damage would be the weapons listed stat, whereas the 20% bonus from bring it down is applied after your various buffs from talents and the like
likely
similarly I imagine the buff from redirect fire and focus mark in general will also scale a lot better than marksman focus
since its super easy to proc and get the full benefit
tho I don't think marksman focus is weak numbers wise lol
The 15% elite is more impactful than 10% rending usually
marksman focus just sucks with single target weapons tbh
Unless specific weapon with low adm
that will depend on weapon and armor characteristics
It just sucks in general but not because of the numbers given to it
frankly, to make it more flavorful it'd be better to have it stack up when you aren't firing your gun, similar to surgical
no the finesse bonus is actually really potent and can make you reach new bps
but uh
isn't it decent on the autoguns?
its just not very practical or fun gameplay
It iiis but I still dont like it
so the thing is
I agree, but if you crabwalk it works
there is a trade off you make
do you just take deadshot and leave left tree or do you go all the way down
leaving at deadshot allows you to juice your melee
if you go MF you don't have a lot of points left
vet keystones other than mark target just feel to expensive, especially compared to the other talents you can grab
and at that point you just made a shit build because it doesnt function without your finesse sources active
exec+mf specifically
so its what I call a good vibes build
just falls apart completely the moment you have to face some real pressure
How does Sunder work on the Psword, exactly?
the good ol' win more
yep, exactly
tho weapon specialist isnt so bad
its also expensive to go down in right tree but it juices both of your weapons
I was under the impression energized attacks already had mad cleave.
I'd like to use it, but keeping stacks up is just annoying
like you can take deadshot on your iag and then just go down to weapon spec
if the stacks were consumed when you attacked with your melee/gun rather than on swap it'd go a long way to improving the QoL of weapons specialist
I agree that'd be better design, but its still more useable than marksman focus. You still have some level of control.
you can simply choose not to weapon swap till the moment is right
agreed, infinitely more usable than marksman focus
I havent run Boltgun in months. Surgical/Pinning Fire is the meta, ya? How is Cavalcade?
and if you play very melee focused ( as you should as right tree player), then you can guarantee yourself easy uptime on %25 attack speed
yeah, but this means I have to pay more attention to what I'm doing in between fights and play differently than I would on other classes
Its not so bad as a melee build with all the survivability offered
you get easy pathing to two +25 toughness nodes as well as two defensive ultimates
Cavalcade is good for zealot
But not vet?
combo with the spread and recoil reduction on dodge for crazy fun
Let’s just say that you’re not usually encouraged to magdump on veteran rn
zealot can use blazing piety for 25% crit on full auto, Deadshot can't benefit as easily, and Reciprocity stacks are harder to get and maintain
for veteran bolter I prefer surgical
and a middle path
I've been advocating this for months
for vet I'd say surgical and pinning fire would do nicely, but I've yet to try it
you will NEVER reach the highs of zealot
How good/important is Pinning Fire if you take Surgical
with the magdump build
like exec magdump bolter, zealot will always outshine you while staying a capable melee setup
never reach the heights of throwing knife canceling the swap animation for insta mag dump
you also get the
armor downgrade
which is huge
just gotta play into your strengths imo
so would you say this is decent if I switch Cav to Surgical?
ammo regen aura is a pretty nice bonus over zealot tbh
sure but honestly I can't guarantee you will like surgical playstyle
This is the other decent one I have
swapping shattering impact would let you try out surgical, and you could swap if you dislike it
you already murk bosses very fast
brittleness is kinda overkill on the bolter tbh
boo, overkill is the best kind of kill
I find that it just doesn't matter as much
what perks help other BPs instead of increase ttk bosses?
you either get a vet running the aura
or you just steal all the ammo
since you're a zealot and move faster than everyone else anyways
maniac/carapace?
not with 2% mobility I'm not
I run the classic flakiac on mine
(please don't actually do that I don't actually do that)
I don't think there is anything wrong with unyielding
but just saying
you don't have to ensure its there
it doesn't matter
you will kill bosses regardless
I'd rather ensure I'm running either pinning/surgical or pinning/cavalcade depending on playstyle
and then perks are secondary
Gotcha. Ok thanks for all the input
I'm gonna try my first one with T2 pinning since pinning is front loaded now anyway, see how I like it
Oh no good thing will happen to executioner
there seems to be a shared hatred for ranged veteran lmao
exec veteran killed darktide so it must die for fatshark's sins
and what? Have 3 tax nodes?
or have it active only when exec is active? Your uptime is gonna be dogshit on that
No
they fucked exec beyond repair lmao its never coming back
Have it only be for exe
i use VOC cause i like being a tank
Because cooldown resets are overpowered as fuck
They designed an entire tree for ranged finesse damage
also hey look, this thing could almost be slightly useful! https://i.imgur.com/SUJITnt.png
and then designed both the ultimate and the keystone to also be conditional finesse sources
(not gonna use it)
It is when its casually on the way for Iron Will and when it enables a powerful ultimate
I'm sure fatshark will buff recons sometime between next year and whenever darktide 2 is announced
It is not when what it enables is exec stance and it costs yet another point
on the already taxed left tree
darktide 2 is the perfect time to commit to darktide 1
Seriously
think about this for half a minute
if you can just shoot your gun undistrupted you already have permanent exec uptime
Its just never coming back
It will forever remain as the low intensity roleplay ultimate
Unsheathes kickback
Gud luck with that, sah.
intended gameplay anyway
Aint no glowies if ah can help it
given that probably ogryn mains decided how vet should be
and now that everyone embraced how they think we should play the class they hate that too lmao
puri wants voc, tactical awareness and grenade regen nuked out of the class lmao
Really think voc is fine
Infil feels just as good
but they can't admit it
Just taxed hard
they want vet to be this unplayable ranged vomit pile
so that they get to satisfy their savior complex on
why nuke VoC tho, it feels nice
you don't feed the savior complex of the big baby class that casually tanks 2k damage each mission while outdamaging you.
Thats why.
Fixing the tree just needs survivalist removed for a new aura and turned into a generic passive in the game that you can balance around, smoke grenades buffed, exec changed to something more meaningful
I feel this is a rather uncharitable read on ogryn mains, but eh
the goalpost always shifts on it too
Then people will take things other than voc
''yellow toughness op'', ''stun op'', ''no no its the cooldown thats op''
Can't even make up their mind
It doesn't matter
they can nerf all 3 of those aspects
you will still run VoC
frankly the cooldown is the main thing that makes it so strong, honestly feels like throwing if you take the rez on VoC talent
It doesn't matter
lower uptime and reduced range hurt it a lot imho
The CD was 45 sec in P13
put it back to 45
You'll still run it
on most builds
you have to with the tree layout and what makes sense to run
lets not get crazy, veteran is held together by ammo aura, shout, and the strength of columnus/plasma/revolver
Maybe for you, but not your team 
triple tapping it would make it irrelevant
I mean, yeah, exec stance basically a win more button and infiltrate is super costly and less useful for the team
no, no do it
Joins a game. Three other Vets with chainsword in lobby.
switches to chainsword
“Twinsies”
idk, sounds like quadruplets to me
The game ended with three of us (me included) being netted so we almost were quadruplets again lmao
lmfao (I'm seething rn fuck trappers)
how do i get image permissions ?
It’s not exactly cooldown or gold toughness or the stagger strength / range
It’s the fact that it’s the optimal pathing to go for
You just naturally go from demo stockpile to it
Veteran without grenade regen is basically trolling
Choosing either of the other abilities requires a 2 point sink just to get demo stockpile
And ironically enough the other 2 abilities get taxed more than VoC at a baseline
Ye i think the grenade mods should be tacked onto the grenades themselves
So each grenade has a regen talent and a utility talent
I got A MK V auto gun with 60% damage and 79% everything else. Is this worth useing?
Rather than it being generically on tree
no
Yes
.>
the 80% damage one only does 2 more damage
i mean the gun will prob still be fuckin great because it's a CIAG
The reality is that even if u nerf VoC CD, it’ll still be the most picked ability in higher difficulties because it’s literally just the optimal pathing
Nobody wants to have to sink extra 2 points for grenade regen
The 2 nodes before exe stance are both not great
Killzone has the issue of “relying ur breakpoint on not being in melee usually doesn’t work” and “extra 15% dmg for the same shots to kill just is not impactful enough”
Opening salvo is literal meme and gets outclassed by the 5% crit chance node which works ALL the time and applies to ALL your attacks
Exe stance itself has uptime issues and the moment you’re forced into melee (happens) it’s gone
Infiltrate suffers from pathing issues even more because the overall best grenade & aura are both on left side
waiting for an ogryn main to chime in and say the solution is to remove grenade regen
Survivalist is an issue of its own, but even if you’re not taking survivalist, you still likely want frags which is on left side
got me a possible alternative for my braced autogun https://i.imgur.com/6cuJUEW.png
might you be referencing... certain recent events 
I don't want to become more toxic than I already am
but you know who I'm thinking of
Having to go frag -> move speed aura is another point sink, not to mention when you get to infiltrate you have to do 2 points into nade regen again
yes, was there for it... and shocked by how bad of a take it was lol
as someone who plays big bang ogryn, I love vets who have grenade regen, bcause it usually means they let me have the pickups
yeah it benefits everyone really
Infiltrate needs to have some of its modifiers baked in
i never take grenades
There’s zero reason for infil to cost this many points to play
I just wish FS took notes from DRG overclocks when designing blessings. Make them actually change functionality of the weapon or do something interesting. +15% here or +20% there is not only uninteresting, but there's almost always a "correct" pick making it even more boring. And then because the gun is so impacted by that blessing, you have to redesign the gun around that singular blessing. It's just not good.
Another issue infil has (and this is smth people don’t talk abt) is that
it's the tax you pay for invisibility memes
Left & middle tree are just loaded with more damage
Or much more impactful bonuses than right
Right tree you have reciprocity + desperado for crit melee (not all melee weapons need this)
You have onslaught which only really becomes effective for like 2 guns in the entire game
You have extra melee atk speed which is a 5 point sink and most of the time, killing in fewer hits will have better TTK than killing in more hits but attacking faster
onslaught is just bad
and its also bad design
it will never be good because if its good on a slow gun its too good on a fast one
at least with attack speed compared to damage i won't have to do breakpoint math
true, but I also feel like the uptime and survivability on VoC make it the best of the three, pathing aside
oh yea you can dump 50 rounds to the head of an ogryn with a columnus tho good job wooow so strong
You can nerf VoC cd to 40s or 45s, that’s totally fine
But that won’t make people play exe stance or infil more
I’m ok with VoC nerf
bring VOC back to giving 100 overshield 
and you'll be stuck with 2 bad ults an one boring one
I think 1 VoC veteran is fine but when you get into duo veteran teams the gold toughness uptime can get a little ridiculous
ah my favorite team comp, 3 shouting vets circlejerking in a psyker bubble
gold toughness is a silly mechanic to begin with
If u have 2 VoC veteran + 1 relic zealot on one team you basically will never drop below 100 toughness unless it goes FUBAR
frankly with a comp like that, FUBAR only happens if you don't stick together
However even if u nerf every aspect of VoC
Stagger strength, range, cooldown, how gold toughness works
It’ll still be the most popular ability
If they want to make exe stance and infil compete with VoC better, the pathing nodes need to get buffed
If you're going to romanticize people playing the game optimally exec is a great ultimate
because the braindamaged tester would probably say that its designed around teammates protecting you from melee
which will never happen in real gameplay
For one I think
Exe refresh needs to be changed
From “refresh duration” to “add 5s duration”
The uptime is not good enough rn
The argument for that is
''complexity''
and then why does scriers gaze exist though
peril isn't complex
so i can blow myself up, duh
you can't blow yourself up shooting your gun or swinging your dueling sword
the only way you can die as a gunpsyker is if you use your ability willy nilly while scrier is up
gun psyker? no no no, i'll take the voidstrike staff and tank my winrate
true, there was a negative number in the patch nodes under voidstrike
voidstrike ruined
unusable
lmao
personally, I pop scriers and start stroking my force sword
gotta establish dominance
Survivalist is another issue of its own that’s propagating the pathing problem rn
But like
movement speed aura is the best, don't @ me
Even if u take survivalist completely out of the picture and replace it with smth nice like “whole team gets +15% weakpoint dmg”
you can't just force me into not using my melee and then expect me to conserve ammo lmao
I wouldn't mind the point tax if I felt that it was worthwhile investment
Right tree bottom is also organized pretty weird
Skirmisher is such a low value talent
They made it actually worse yea
But it’s put on same tier as melee atk speed
skirmisher being a worse Desperation 😔
I genuinely want to know how many people actually take skirmisher over trench fighter if they go bottom right
Skirmisher has horrendous uptime
I don't think anyone does that
what perks do i want on my MK V auto rifle? i currently have 20% damage to carapace enemys
and 4% crit
You need 5s sprint to get all 5 stacks
And they only last 5s
Like, what
Who came up with this
zealot and vet having worst versions of each other's talents (e.g., the emperor's bullet & weapon spec)
I don't care at this point I'll just blame it all on testers
Agile engagement is a high investment node (in terms of how you need to play it) and it has like a hundred times better uptime than skirmisher
On the bright side skirmisher isnt the worst talent in the tree...
skirmisher should be rolled into the aura tbh
Who came up with this
I've a question. For a MKIIa stub, what should I prioritize? I assumed it was power and pen but I wanna make sure
None of the crit focused melee weapons care abt that node?
Knife already has uncanny
Tac axes don’t benefit from brittleness that much
Its there so you can realize its a trap and take the 25 toughness insteadd
I think the idea is that half the tree is crit, and the other half isn't
DC swords still won’t kill carapace anywhere reasonably fast with it
or branch, rather than tree
Exploit weakness should at the very least work for ranged atks
it's just the crit talents have other great stuff on them, and waaay more impact
So u have an alternative to onslaught for ranged rending on the slower RoF guns
that would synergize with deadshot, cant have that
gonna be honest, I don't think we need more rending/brittleness on ranged weapons for vet
I’m also gonna make the controversial statement of “I think suppression immunity should be a veteran baseline passive”
It doesn't matter
you're no longer a ranged class
I've been told exec gives it anyways
but it doesnt matter
because again you're no longer a ranged class
Exe does, but relying on exe for suppression immunity feels really bad in practice
you juice your gun about as much as a zealot does or even less in some cases
all the rending in the world
Get forced into melee, exe wears off, now u get suppressed like crazy
and its less gun juice than fury of the faithful
like oh you think brittle on columnus is strong
because you can dump 50 rounds to kill a crusher
have you seen what fury does?
Columnus 5 with blazing piety and fury is hilarious
Theres to much stunning, suppresion in the game in general.
You do ungodly crits
''melee class'' btw
but yeah
vet rending op
better drop that down to %5
Columnus 5 + blazing piety + fury + duelist
Hilarious amounts of damage
you dont even need duelist to beat vet for the occasional carapace murking
Duelist is just for the memes so u can occasionally put gun psyker to shame
from my understanding it changes armor types so its infinitely better than rending

Psyker stacking DD + SG just so zealot with duelist manages to out-dps them anyways
But nono
the problem is
survivalist
and voc
honestly I agree
don't think zealot needs any help from vet
If theres anything i want nerfed/changed by now its colomnus
what will that fix in this discussion though
Columnus at the very least needs crit chain nerfed
I don’t think so
Neither have as good crit chains
You'll still throw it in a build that gets giga finesse and %50 recoil reduction on zealot
Agripinaa has higher recoil (actually a thing)
the decision on what gun to use as a zealot will always boil down to dps
That’s fine, those 2 don’t really melt flak or carapace as quickly
