#veteran-class
1 messages Β· Page 569 of 1
not in my games I guess
Enemies were buffed, spawns were buffed THREE time (fatshark why), and most weapons were shit
the only helbore I remember that beat me was @bitter turtle
Is it on life support or is it because other things are more efficient w/o the clunkiness
Vets had like only Shredder pistol, MK12, and bolter
Sounds like I can understand why the 12 was meta
Maybe its just a problem with the bolter players I encounter tho, could very well be
Yeah if you used anything but mk12, bolter, or shredder pistol. You were basically memeing
"Trust me guys, plasma is good now"
also Abrauto
was really good
Oh true
well it's a weird thing, on the same skill level I think Bolter is worse than Helbore sure
Agri braced auto
and Hellbore II was a good sidegrade from the MGXII
remember that i also didnt use the gun in that game 
the gun itself is really meh
imo
yes
slower draw and worse sights, but more flexibility once it's out
but also it's still a helbore
and you did well
and you can always skill issue around the sights
I guess your V7 is also cracked af
silly goose you play a lot of psykers recently
Not really
Plasma getting so many buffs that yes I think it should be this powerful but my God does it only tickle toughness
yes I stalked you
Bayonet back then did like 70 damage
So it was just a worse mk12
Or uncharged not having any risks
i dont like it much tbh
I don't like how I feel completely useless against bosses
Plasma went from 0 to hero UwU
when the optimal play vs trash gunners is to slide at them spamming lmb fire
otherwise psykers are fine, just oh so squish π
it feels scuffed
Warpfire seems to do ok dps vs bosses
Lets you cover allies and do damage
warpfire is conditional no?
Purg staff btw
oh purg
Na purg
purg staff vs boss is decent in the sense that it also clears horde
if its just the boss though
Also brain rupture is decent vs bosses
id just take out deimos/ds4 and poke it in the eye
Apply dot + cover allies
it's extremely safe
brain rupture is good if the boss is hitting someone else
but you're best off clearing the weeds out usually
so its not easy to chase the weakspot
maybe I should try Psyker tonight
Funnily enough, I saw a purg psyker solo a chaos spawn
I guess void and surge probably hurt bosses better than brain rupture
because it's their job
Vet > Psyker = Zealot >> Ogryn in term of fun for me
Purg dmg is OK against a boss, more so yea it allows you to clear trash at the same time.
It changes every day for me tbh
Giga-chad psyker
the key is that once you have your full stack you can change to another weapon
how do you deal with gunner line with purge bb though
it's MMO style, apply DoTs then nuke
you mean
elites?
bb spam
Either dome or shriek
do you just slowly bb your way through?
As that psyker told me, you don't
I mean ellites
Dome + rapid fire brain rupture works well
bb is fast if you kill elites to keep spamming venting shriek
if you have EP and the brain rupture modifier
and protects your team
BB hurts my sould cause vets just frag the things I bb
or you can shriek to just murder them
generic mob trash gunners
are unironically
the biggest bane of my existence
on psyker
BB EP is nice vs gunners. But other than that best bet is rushing them and staggering them with purg lmb
wait how do you fast cast BB
or do you mean BB is fast "enough"
EP
BB has a passive that speeds it up if you cast your ability
i dont even run EP
with purg I assume you want left keystone
warp charge venting shriek to spam
instead of empowered
yeah I go left with venting shriek
Yea, I use warp charges now
Yeah, I've gone back and forth on purgatus
I tend to take warp charges on it and shriek
and I keep the dome and EP for my blazing trauma
it resets the skill really fast
I actually like the toughness regen on warp charge now
so you can really pick off a row of gunners fast
if they're elites
if they're trash u get nothing so u suffer
also there's probably more of them so you suffer even more

when i asked psyker chat
answer was
unironically
slide at them spamming lmb fire
and maybe take the ghost on crit talent on tree
that is so cursed
My psyker friend goes venting + warp charges
He just slides at gunners and then uses lmb to stagger
ya
Then rmb hold to kill
Yep. This is the way
clearly psyker needs chastise the wicked
how does this look for your classic Purg/BB Psyker?
yeah that's basically what i do
except i take cdr aura
personally
also wildfire is unecessary
The venting shriek damage upgrade is a waste imo
Wildfire is...weird because if you're spamming purg wildfire is barely gonna be significant
yeah I do want to skip it if possible
But honestly purg kills fast enough
I have been playing so much vet I don't mind a psyker side dish
last I tried trauma psyker and it felt terrible 
I play ogryn for fun
But honestly I feel weaker than my vet
So now I have a lvl 30+21 Ogryn and lvl 30+450 Vet
im assuming this is more or less optimized
that's creeping flame?
Idk name
6 stacks of flame instead of damage
Mg4 supremacy
Just what it does
o.o
Yeah
For a talent point, that could go for dodge or crit?
This is the actual one. Had a mistake.
I'd easily drop it
big sword? big range!
it kills nearly all trash mobs
so, still Nexus Flurry for Purge?
Warp flurry + nexus iirc
Yep because nothing else is good
I find it low impact
this is what 69 hounds looks like
I just thought the -peril on kill and +toughness on peril quell combo is neat
maybe the numbers simply don't check out?
Looks like the shifting flesh from Darkest Dungeon
its ok, I jsut think the crit ones are better
you crit fairly often
lastly flakiac on purg right boy? last question on psyker stuff 
I find the -peril on kill to have a chance to save yourself from a fuckup rather than quell
It's that purg doesn't build enough peril to worry about it
Flak and unarmored is what I went with
With warp charges you'll quell by shrieking
it's okay we have vent π
on really low CD with how much CDR we take
Indeed, which is why its probably low impact with shriek but eh
alright, time to try the "plasma at home" class
Voidstrike will make you sad
technically we have high cleave, wallpen and heat mechanic
I know I am when I see it
It made me sad at first. Now I have warp flurry and quell on weakspot. Actually like it now
As a plasma user, it makes me very sad in comparison
It being infinite and no reload is nice
I guess the difference is it comes in a psyker shell instead of a veteran shell really
I've been playing with DD voidstrike
does voidstrike still stunlock bosses
Though I wish Purg could get Psykinetic Aura
No
it can if you go brain rupture
which isn't the worst idea
It's only assail that locks it out right?
No balls
A random psyker I played with recently used it and didn't do any stuns
Obviously assail and purgatus is a great combo too
Which is the best blitz for a purg psyker π
but brain rupture works
I should try assail purgatus actually
maybe that's the missing piece to me enjoying it atm
Assail gives purg its only missing role which is long range
how we killing carapce and bosses with assail purg boys 
Dome rupture EP purgatus wasn't bad but didn't have the burst damage on crowds
melee
DS4
Deimos for cara, purg for bosses
Time to gamble all of the money I made off my last maelstrom on brunt weapons
I stil refuse to go into melee range vs carapace if I can help it tbh
Gambling bad
I was doing it with EP/Dome/kinetic barrage (or whatever it's called) rupture but I don't like to leave the warp charge synergy on the table for purgatus
Force push them down
But DS4 is so satisfying poking and dodging crushers
and purgatus shriek is a great combo which is a shame to not use
so I guess the next thing to do is assail/shriek/warp charges
Purg dome isn't that good now that you can't spam infinite shields
how often do you craft?
Conga line of domes until you can purg staff gunners
Psykers/Ogryns having to actually make choices between sides of the trees. 
I misd that...
A lot
I have like 2-3 builds for each class and I don't see myself needing more π€
well as I said, I would be using the double speed bonus rupture for it
but, awkward
you don't get to make your windows so well with purgatus with that
I need more
so I stick with that style for trauma instead
and get into arguments with people about shriek vs dome
Indeed
I want more loadouts so I can have vape nation loadout and a few actual VoC loadouts
My psyker friend hates the psyker discord
My loadouts are almost all the same
Just a different gun
VoC + Survivalist + Krak but with mg la or Columbus today? UwU
FIGHT FIGHT FIGHT
Oh wait wrong room
take plasma as an excuse to use frags
Ulgo say thank you for ammo
Unironically yes
I have 2 plasma builds
I run infil with my plasma and frags but yeah it's either that or VoC with chainaxe, kraks, and the mk8 brauto
One is shredder with tinkerer but no Iron Will
One is shredder with iron will and 5% crit lol
Survivalist needs a buff πͺ
I don't use infil as I find positioning to not matter as much with plasma
Out of position? Fire
Ally stuck? Fire again
Ally stuck behind wall? Charged fire
Ah
I usually go into melee for bosses
Ogryns get the funny 35% damage bonus from talents
So its usually not needed
thanks for the daka big man 
I use a knife for clear on that build so unless I'm holding aggro and backdodging I'm not doing shit for dmg
Psword user πͺ
2 Exe builds, 2 VoC builds, 1 Infil
I spent WAY too much time getting a good psword to not use it
5 VoC builds πͺ
VoC was a mistake
Best of the best only for me π
Thankfully not having the damage buffs from the other ults isn't too bad
Keystones give enough damage
Ping keystone πͺ
I think a neat buff to Exe would be removing range requirements from talents while active
Marksman's focus columnus is absolutely hilarious
16% minimum damage
and ping's great on basically anything
I mean just reverting the nerf would help
I also think ping was a mistake
It used to be 50% damage instead of 25% damage and 25% weakspot
tying buffs to pings is a great change imo
Would be nice but I want something more
Ping keystone is probably one of the healthiest keystones they could add
I disagree. Since it just promotes spam pinging
weakspot damage is very weakly implemented too
Helps the team + encourages good habits + useful for all builds
Imo pinging should be a information tool. Not a free pinata
Nope because multiple pings don't stack
So you lose on damage by ping spamming
Imagine the damage also applies to melee
So it encourages pinging when you need it
Then Exec Stance will be so strong
Not the point of spam pinging. Every pinged enemy turns into a pinata of toughness, stamina and dmg buff
So long as it's not literally bind-to-M1 pinging, imo people should always try to have something pinged
a weaker pinata if you spam it though
Still a free pinata
it's not worth it to swap from an 8-stack ping to a 1-stack ping
Only for 4% damage 5% stamina/toughness if you have that takent
you're losing the pinata that didn't get killed first though
Which is literally weaker than a lvl 1 perk
Also the dmg buff from redirect fire stays at the max stacks when refreshed from the very next ping regardless of stacks
so long as you ping the next target after your first one dies though there's no problem imo
that's just good play regardless of keystone
Again, if you have that talent and that one is a team-wide buff
better to have something pinged than nothing
the only time you shouldn't have something pinged is if there's either nothing to ping or you're too busy and can't afford the action economy to do it
Still a information tool that turns into a free pinata to promote every pingable enemy into a pinata imo is not smartly designed.
You are always better off saving for stacks rather than ping spamming with the way its set up
Surprisingly good design imo
In a game where the difficulty scales by spamming more pingable enemies
I mean if your teammates are hitting the pinata, then information is relayed
I don't see an argument in this tbh
Not the ping keystone's fault fatshark buffed spawns THREE fucking times
You ping so you or your teammates can focus high priority targets
And you're complaining that the high prio target is killed?
My only issue with ping is it doesn't always ping what you want
No it isn't. For the dmg bonus on large targets yea but there is no reason to save stacks as again, every enemy turns into a consistent return on toughness, stamina and refreshing dmg buff. It's not really smart design if it promotes just tagging every rager after another
pings the shotgunner instead of the bulwark
I mean if the moment the first target dies the next gets pinged, what's the bad teamplay there?
Except there is because larger bonuses?
Well, it's arguably better to just have something pinged over nothing
even if you get a lesser stack
Like if you got diminishing returns from stacks then yeah
unless things are dying half a second after you ping and then you react and ping the next one within half a second
But you get the same value perstack
then you get some less good returns I guess
but it's still good
the only thing you don't wanna do is have an 8 stack and not dump it on something
So ping the scary bois is encouraged rather than spam
and don't overwrite an 8 stack with a 1 stack on a different target
Lol yeah sometimes I make that mistake
It's that ping is free. Absolutely free. It turns just pointing out every small taggable enemy into a consistent return of toughness, stamina and dmg. There is no resource management, nothing to give for it except for talent points in the lobby. Ping should be an information tool imo...not a system that rewards pinging every shotgunner after another
"Don't worry guys I just turned that +48% damage into +16% π"
Only point against it is that it's too strong tbh
for something that's free
MF is great but it's gameplay warping to maintain at high stacks
same with DD on psyker
You're thinking "omg free take it" instead of how to best use your talent
Focus Target is just there, passively being a chad
The average skill level in darktide is low but you don't see many ping spammers
At lesst in auric
Is that how you play it? Because that's not how I play it.
And before you ask, yes my redirect fire uptime is near 100% in combat
Thank you Fatshark for the 50 gunners per room UwU
You can't say a talent is badly designed because some players use it badly
The larger bonuses mean nothing when instead of saving bonuses...again. Every enemy turns into a pinata for a consistent stream of toughness, stamina and dmg. There's no scaling to it, every stack is the same. So by the talents design you get the same value if you spam it because you will always have a stack or 2 and then the enemy gets deleted immediately and then you get another stack or 2 on the next target. The only relevant time to save stacks is monstronsities for the dmg bonus on target
I think you're overthinking it.
Except that pinging like that might miss breakpoints
Like I need 3 stacks to instant kill dreg gunners on arm
Not like the other 11 keystones are high skilled big brain talents that requires resource management
It's not how I play. I'm talking about how it's design and what it promotes. And it 100% promotes spamming
Fuck the Ogryn keystone is literally just free ammo
MF is just a hit head good
What's the resource management on that
I mean if you got that idea and it doesn't reflect that in normal play. Perhaps it might be a needless concern π€
Beyond how much time you spend in Kovaks 
Besides, do you "really" see ping spammer vets?
And barely anyone uses it because it's a chance. Ping is free. Ping is always there on demand. Ping provides for the entire team. Ping is the no brainer choice of the keystones.
I've seen only ping spamming psykers
Yes
And I haven't
Because yes how the talent is designed will promote min-maxers to spam it
"Min max"
Bro I'm a psword, plasma, VoC, Survivalist player with a 530 plasma gun
Min maxing is what I do
Ping spammers will ping spam regardless if theyβre playing veteran
And ping spamming isn't it
Yet it 100% does reflect that in normal play. If you understand how the talent works...it promotes to turn every enemy into a pinata for consistent toughness, stamina and dmg buffs to the team
"Does reflect in normal play" ah yes the constant complaints of ping spamming overshadows all the other keystones
Brb staring at loner zealots woth martyrdom
Yea and now you're rewarding it more. Ping spammers existed before...now you're just encouraging everyone to be one
I think you're pointing out a flaw that isn't an issue
where are you seeing these "min-maxers"?
It's like my least concerned gripe of the game. Just my thoughts on a poorly designed keystones for player behavior but hey a marvelous designed keystone for providing bonuses to a team.
Like of ALL the balance issues, ping keystone is far from the worst
As long as theyβre actually killing the things they tag rather than purely tag for the fun of it, I donβt have issues
because ping vets barely ping in my games
^
Even in fucking MAELSTROM
Holy shit pisses me off
that's not how I play nor the vast majority of players use it imo
The buffs stack just please ping AAAAAAAAAAA
so far I think your problem is either personal or exagerrated
Imo ping should be an information tool. Not an incentive to tag every enemy in a squad because you're rewarded.
It's a argument against ping on the principle on how it's designed. Not that it isn't bad or useful.
it can be both imo, feels nice to highlight someone from far away and get more than just info bout it's location 
Tbh I just don't think that's an issue like at all
it still is? I ping bulwarks because I want them dead fast so non-stagger, non piercing weapons can do their jobs
im not crying if teammates start shooting it
because that's the fucking point?
Even if Darktide was perfect, I wouldn't touch ping keystone at all
Except tweak how strong the team buffs are
You know there's a difference between pinging a balwark vs being rewarded for pinging every shotgunner after another
Yes and good players know if they should keep their tag on a trapper that got away instead of immediately tagging a shotgunner & killing it for toughness gain
But also, bad players can technically still help if they go for shotgunner tag and kill it for toughness gain because at least theyβd be contributing dmg buff & toughness, it just wonβt be as impactful as tracking disablers
you see, I have seen anyone pinging one shotgunner after another 
they hold M1 and kill
I know I do
Lucky you
The only case when u actually should tag one after another after another is if your weapon really needs +8% dmg to hit a 1 shot breakpoint
then that's a you problem tbh cause so far no one here seems to have that problem 
ive seen where they see a roamin squad and ping every elite in there before goin in, nice vet 
like I have seen people ping a single shotgunner for damage, sure
but that's once in a while
tbh I usually ping the thing I'm shooting at to help me to hit the
*them
it's easier to make out where the head is if they're in a crowd
I have an issue that on principle how it's designed does promote spamming tag one after another because again you get a consistent stream of toughness, stamina and refreshed redirect fire off of every single kill.
so my zealot is usually ping-shoot straight away
then that's ping being used as information tool
I miss less
Again least issue of issues.
which is completely valid as they argued
and also if I miss somebody else can mop up my mess
Again. The keystone with how it's designed does in fact promote the behavior
but it doesn't 
Yes it does
again, no one here seems to have the problem you do
You turn every ping into a pinata
I have much bigger problems with groups who don't ping
obviously I can't say for the entire comminty
Doubt
but neither can you
as I said, I'm happy to have a skill which at least trains people to ping at all
Pinging too much is much better than not pinging
At least I know the direction you're looking at
And that's completely valid! I'm saying I don't like the design of rewarding off of every single ping that is completely free
I don't know why you have this double standard for ping keystone
how do you feel about, say, feel no pain? or blazing piety?
when pinging is in fact more APM intensive than half the other keystones
many of which you just take and turn brain off
those are both free power
without any interaction really
a little on FNP but you know what I mean
if it's "on principle" then again it's a you problem 
on principle every keystone should change the way you play but look at feel no pain, or like all the zealot keystones that just provide passive bonuses
Completely different keystones, how they work and aren't tied to a free, information tool. Next question.
Only blazing piety imo, you have to leverage the other two a little more
It's relevant because you are arguing some sort of "intended" design when such intentions aren't likely to be there
but yeah
There's bigger gaps on intentionality when you look at shit like the ripper gun V's stability being a negative modifier for mobile hipfire
Tbh I wonder how you would even change ping keystone to "not be free"
on a Cooldown timer I guess, no buff until 3s after
Like the first stack does nothing? Cooldown? Etc etc
No because they are buffs for how the class is going to function. They are tied to actual gameplay of the class and not a free tool that was supposed to be information for the player. Feel No Pain doesn't promote spam tagging every shotgunner because it doesn't reward the player for tagging every enemy one after another
after which you get 2.3 stacks instead of 1
Allow veteran to tag possibly multiple enemies at the same time
So if you have a gunner tagged and you need to track a trapper, u can tag the trapper and the gunnerβs tag stays
If thatβs the info aspect you want, that prob solves it
Feel No Pain is good because you don't need to interact with gameplay to get values out of it?
Focus Fire is bad because you need to ping enemies to get values out of it?
Dunno. It's more due to the keystone additions like toughness, stam and redirect fire. I think if the stacks were weighted differently then it would actually be designed to save stacks
You really don't understand my argument do you?
You really don't understand my argument do you?
If the stacksβ dmg buffs increased exponentially instead of linearly then maybe
But then thereβs the issue of people hoarding stacks so they donβt ping things which unironically is what most people are doing with the keystone rn
I liked Foxhope's suggestion of a cooldown but faster stack gain
this whole thing is a solution in search of a problem imo but yeah
You are having this hard on purist idea about how ping should be used when
- That's not how it actually plays out in game
- We are not even such intentionality exists in the first place
Fatshark has a big ol' pile of problems to deal with as it is
Feel No Pain doesn't promote the player to tag every enemy possible for possible returns. Player behavior. That's what I'm talking about. Ping is an information tool. The keystone rewards the player by turning every tag into a pinata, which promotes spam tagging because why wouldn't you? You get free returns off of every single tag
The only really free return is target down for 10% toughness & stamina
It's not free returns off every single tag, it's free returns off every single tagged target killed
subtle difference
RF maintenance I just wouldnβt call free if youβre spam tagging because it doesnβt go higher
if you spam tag you are squandering the bonus
And frankly if they tag every single elite/special they see but immediately kill after tag I have no issues with it
Tbh I wish more keystones had the ping problem where its too easy to get value from it UwU
Thatβs called being efficient
My choices would be CD or different stack weights. Free toughness, stamina and redirect fire refresh whether you agree or not, yes does promote the idea of spam tagging every possible enemy because yes, it rewards the team off of every single tag
Average plasma vet gameplay
Plus, if they have target down, theyβre giving me toughness, which I canβt rly complain about
No you aren't if every enemy is killed before the stacks reach cap
The keystone rewards the player by turning every tag into a pinata, which promotes spam tagging because why wouldn't you?
Again, my argument is
- That's not how it actually plays out in game (for example, in my games, no one tag every single fucking shotgunners before shooting them, they might ping one and then M1 to kill the rest, your problem is exaggerated)
- We are not even such intentionality exists in the first place (optimally ping needs to be done on high prio targets because a lot of enemies will die in one shot. if someone doesn't know how to ping effectively then that's a player problem and not a keystone problem).
There, I spelled it out for you.
The funny thing is plasma doesnβt need to do that, plasma with RF buff alone usually hits all the 1 tap breakpoints u care abt (gunner 1HS, flamer 1HS, shotgunner bodyshot)
Only waste situation is missing out on max stacks on a beefier target
Yes. It does play out
Yeah I personally like the cd the most just as long as it gets faster stacks once cd is off (same value but now spam is bad is the intent)
so far, in this chat, you are the only person who has had that experience
If you were using smth like a Helbore that maybe needed 2 stack tag on top of 5 stack RF to get a 1 shot breakpoint and youβre spam tag-killing because of that, I got no problems cuz thatβs fucking dedication
in my time playing, it has never been a problem
people who bind ping to M1 is a different problem
just so we don't confuse the 2
Another scab melee only on my psyker
Its an "experience" in maelstroms with bum
It is a keystone problem if how the stacks how weighted, you aren't exactly losing out if you kill every tagged enemy after another.
Only missed out case, with also mind you the power level we are at right now, is pretty much orgyns and monstronsities to miss out on the higher dmg bonus on target
You know what time it is
Recon lasgun time
God fucking dalnit this is vet chat
Already banned for offtopic
skill issue
how many assails can I get away with in scier's gaze today
answer: always 1 fewer than I think I can
i've never blown up as many times as using assail + sg
Iβm wondering which breakpoints do u actually lose from not doing 2 stack rapid-tag-kill
That or no one notices. Because even I don't get annoyed. Again. Talking about player behavior and how it's designed but apparently no one understands. But we can drop it since it's going nowhere
A lot of weapons just gain enough from RF 5 stacks
RF 5 stack is 7.5%
Tag 2 stack is 8%
if you need ping for non-ogryn enemies for breakpoints then it's likely not worth it in the first place imo
Like, maybe ragers?
like pingin before evey single elite you kill (assuming not binding M1) is dedication
Ragers u may not 1 shot
I know I need 3 stacks + 12% damage to get the 1-hit body (arm) on dreg gunners for
But I donβt think 8% pushes it over to a 1 shot
Yea but you donβt get 3 stacks in rapid-tag&kill applications
If youβre spam tagging & immediately killing what u tagged, youβll stay at 2 stacks most of the time
So thatβs already outside of the spam tag area
I know just saying the range I need for notable bps
The only case where you might need to rapid tag & kill is likely that u didnβt take RF so you have to use tag itself to make up for a breakpoint
actually if you think about it, putting ping on a CD timer would actually promote spamming it
Thatβs my conclusion
because you want to optimize CD time
you don't want your ping to just sit doing nothing
let it constant stacking up actually make you think when to use it and when not to
instead of using on CD
Would rather people ping more than trying to hoard up enough stacks for a big dmg boost on 1 target
RECON
LASGUN
STRIPPED DOWN
INFERNUS
COMBAT BLADE
LACERATE
FLESH TEARER
suffer
Would depend on time and how much of bonus it would be. Ping keystone w/o anything extra, is a pseudo CD to have the most dmg bonus but never locked out. Different weighted stacks would shift it. Spam pinging is more about the toughness, stamina and redirect fire. Consistent stream.
@serene sage I was right. The devs have admitted themselves they've been working night and day to fix helldivers 2 and they have even posted a day by day update to what they're doing, what's wrong, and why it's happening
CRIT CHANCE
CRIT DAMAGE PERKS
We've been working day and night to see that the most critical issues are fixed or at least significantly improved until they can be fully resolved. We've already rolled out one patch for PC players yesterday that aimed at improving matchmaking experience, PSN sign in and some crash errors. We are continuing to add fixes and improvements in the ...
We'll see how it compares to fatsharks performance in the coming weeks
Played Helldivers 2 last night. Pretty fun
They literally have already said and done more in 2 days than darktide's entire development since release
so
literally have posted day by day updates lol
aaaaah
Oh wow an actual apology and admittance of wrongdoing
You don't get that out of obesefish
And cosmetics can be acquired by playing the game not just spending real cash money
yep i already have like 300 funny money
I'm stealing that
I'm waiting a little bit befurr buying helldivers
I don't wanna be a fomo buyer anymore
Wow this looks even better the more you go down
They actually post solutions for problems?
And explanations of what's happening?
Shame about the anticheat though
No one likes the kernel level BS
FS
What's wrong: Exhilarating Takedown causes you to take damage
What we are doing: nothing for a few months
What can we do: switch a + sign to - sign, but we won't, not for a few months
What you can do: just don't take it lol
Acceptable. Cool rat and music. Thank you obesefish
why is that even neccessary in a pve game
I have 4 Chinese gachas on my PC, so I can't speak
Allegedly they have a global campaign map and don't want people to cheat and wipe the community goal.
I'm not sure how necessary that is
Just saying what I heard
can't wait to not buy it
No
CCP wants access to tons of computers and "muh game security" is an excuse to do that
its going to have dynamic movement, new graphics, new enemy models
new engine hype
Combination of things. They shared that cheaters would load into the prior game and do a mission with someone and that person now has maxed currency, circumventing all progression. I can remember it was so common in Borderlands random cheaters would join. It's not the largest problem but still a problem for other player experiences. I think the main reason is the community global war and live service verification of microtransactions
The war room has a map and based on community effort on completing missions you push back the enemy from advancing towards Super Earth.
Yeah live service needs to stop you from showmethemoney the game to death
I understand though I hate it
League is moving toward Vanguard as well
So we will have to see
wats vanguard
Riots anticheat
Klevel anticheat
Riot proprietary anti cheat
My question is how effective are these anti-cheats to ask for this level of security?
Allegedly quite good
Valorant has few cheaters
For example
But also extremely invasive and technically gives the anticheat the ability to do all sorts of things behind the scenes
League has some scripting issues which I imagine Vanguard can help
me outwitting the anti-cheat by hole punching a sticky note and putting it in the center of the screen
gasps
Original Kingdom Under Fire being released on steam and people seeing what looks like a bitcoiner miner processing behind the scenes
With someone as big as Riot who undoubtedly has many many eyes looking at them, they have more to lose then installing miners or spyware imo.
I think people hate anticheat on principle rather than practicality
But chiiiiiinaaaaa
Yeah I'm reaal tired of dealing with shit psykers as a psyker so I'm just gonna go plasma shout vet for those maelstroms I give up
Don't let the intrusive thoughts win
Or run this
psykers are just so unchill to play in my experience, because you cant really get away with things that you do as ogryn or zealot and you have no get out of jail free abilities like vet (shout)
kernel level ac has been around for like decades
Oh fuck RIGHT OFF
so you have to be on your game in a histg
doesn't do anything new
me when the tox gas has tenderized me
its all illusion of safety
OF COURSE THERES ONLY ONE PSYKER WHEN I PLAY VET
A war for heroes? I only played the 3d ones thankfully
like ill play psyker for 1 game and be like not again for the rest of the week because its exhausting
Had a game of 3 Psykers and me as Vet this week. One of my smoothest games in a while
all my multiple psyker games end in failure
I don't hate it on principle, I just know that companies are very unscrupulous with your data and will happily pay fines (assuming they're caught) if they think it's worth the effort collecting it.
Also because that shit can look at basically everything you do on your computer
multiple vets? almost always wins. multiple ogryns? same. multiple zealots or psykers? lets roll some dice
Yea that one. The ones were from the original Xbox days on PC are fine though. Very weird.
Jokes on them. They have to see all my hen- I mean. Yea you're right. This is ridiculous
Me when I've tenderised my meat
It's so funny seeing a chaos spawn vs 4 vets with kraks
Exe MF Laspistol fun
chaos spawn against multiple vets with columnus huhu
also because even if the company doesn't do anything with your data, companies get breached all the time and those people may do something with it
i hate archivum sycorax so much
How did you manage to mistake the two girl
What that's the best map
gunkers with columnus can seem like vets
Probably easiest, too
advise me fellas
Vs flak id say
hit n run > something, carapace to flak or unarmored or maniac
hit & run -> stripped down imo
crit chance is good on columnus, it has nasty crits
so yall think its worth the melk bucks?
Oh, that's a melk buy? I wouldn't honestly
im afraid it is
Hypest mid mission event in the game going through the tunnel with The Gauntlet playing
if u dont have anything near that and want a columnus, i would go for it til later unless you have plenty of resources
tbh you can probably buy whites and roll something better
my vet has no level appropriate gear
columnus has a great variety of usable blessings to get 2/4
That'll do you fine then
low stab can be fixed with some of the vet talents depending on your build
im a hardcore plasma gun fanatic
it plays a lot differently than plasma, so be aware
if you're not plasteel poor, id just gamble some whites
i know, i used col iags before
You only really need dumdum for blessings. For max damage performance change both perks, they're more important than a second blessing on IAG's
No unless you have enough melk coins to spend to not worry but at that point of playing you could probably get a nice one.
columnus has good blessings to choose from and its not tethered to a single one to make it usable
You can change one blessing if you really want stripped
i am everything poor unfortunately
It's got uh, the bugged dumdum and stripped and uh
UHHHHHHHHHHHHHHH
FF and ds are alright
death spitter is fine, doesnt it get fire frenzy?
It's an OK columnus. If you want one now and not gonna hurt if something with lvl 4 blessings appear, it's not the worst purchase
I wouldn't call them good blessings with the close range change to 7m~, but they do something at least
its moreso the fact that columnus doesnt require specific blessings to be good, it has 1 really good ones and 3 or so usable ones that are "fine"
if you hit dum dum, you're good
Until dumdum actually does what it says with an actual restriction
i even like speedload on it because its a bullet hose
so more reload speed isnt awful
are there any other weapons that depend on one certain lvl 4 blessing even just nearly as much as power swords depend on power cycler?
revolvers really need hand cannon
true, got lucky with an early lvl 3 hand cannon blessing unlock
force swords really want uncanny or unstable
dont even get started on force staves, which require warp flurry and or nexus
knives really like having some form of bleed application for hordes, and uncanny if you arent vet
this is the one i have for zealot rn, not perfect, but its the best i have (it goes hard af)
force staves definitely need that hip fire perk according to my results
for vet, i just really see no reason to use anything but plasma
lmao
is stopping power important on infantry autoguns?
i have less than a minute playtime on psyker lmao, thats my next and last class to level up
columnus, zarona revolver, and plasma are all tiers above the other guns
you cant go wrong with any of them
I got this on my psyker. It's not perfect either, but it slaps.
sometimes you just get bored and want to play different playstyle
Don't play on tilt go eat 
I am eating
i used to consider plasma a counterbalance to vet being kinda bad in general, but honestly, vet has many strong points, like the shout and nade spam
30 free nades on average per match is nuts
a naked vet with nothing equipped other than ammo aura, field tinkerer, and shout with duty and honor is probably more valuable than the average psyker player lol
its nades being strong is just the cherry on the cake
yelling at a monster so loud he jumps off the bridge is also nuts
counterpoint: shield
Stopping power affects your damage modifiers to various armor types on every gun it's on, very important
nice one, i would love surgical
shield is less value than a lot would have you believe, i think. the toughness regen is nice but the ranged immunity is only really clutch when theres like 10 snipers or something
You want both surgical and handcannon (unless you're running ws, then you can forego surgical for crucian), you'll get considerably more value out of just surgical than just handcannon
im not trying to bad mouth psykers, its that ammo aura is just insane and grenad refills if you're running with zealots or frag grenade ogryns is insane
and gold toughness is insane
having shield but no ammo to shoot at the snipers so they just one tap you as soon as it drops 
What you eating
I got a mk V infantry autogun with very solid stats, perfect perks and blessings but 28% stopping power
Burger
Overshield is a constant stupidity buffer for you and your team that also prevents one shots
this game is rigged
Nice
you're not allowed to have fun
Its value cannot be overstated
yeah, gold toughness is ridiculous
stops corruption damage from poxbursters too iirc
Once rolled an ogryn shield with 10% damage but nothing else below 75%. I know the feeling.
Imagine if Born Leader allowed like +10 over toughness
ws?
weapon specialist, the right keystone. On top of being mechanically very synergistic with the revolver playstyle, one of the reload nodes is very synergistic with crucian.
only thing I hate more is getting a new character from 0 to 30, especially ogryn, its so bad
What? Ogryn leveling was my smoothest experience
thanks
it is, but it is very micro
as in, requires micro
i use deadshot on revolver, but thats because i dont have surgical on mine
Did... did hadron decide to not brick me for once...
man if that was a ps6 you'd be cooking with gas
it hurts me to see that on ps3
but yea thats really good, wish the finesse was better
It was a purple mission reward when i got it, i was told to roll the hadron gacha and see if it gave me power cycler
also, what makes the mk 6 better than the mk 3? (i dont normally use power swords)
You can take both together, deadshot reduces the amount of surgical stacks you need
mk6's horizontal aoes are light attacks vs heavy and the mk6 has a push-stab-overhead combo that deletes crushers and maulers
its relevant because afaik, there is no power difference on charged swings, so for both, you need to charge and aoe swing into hordes, it makes the ps6 quicker
and even if there was a power difference, you're 1 shotting the trash anyway
ah i see, because i rolled this recently and swapper out a sprint efficiency perk and a rampage 1 for the lower level power cycler (as i dont have the stronger cycler on the mk6 yet)
Why are vets so obsessed with power sword?
you do now, they share blessings
No clue tbh, but a lot of people say it's good, might as well try it out...
its because its a very easy to use, very strong melee option for any builds
It's not, shovel does everything better and knife is just bonkers level.
ps6 is just charge, light x3 and it clears hordes
nobody is saying its the best, its just very idiot proof for very good performance
no combos needed, no heavies, just charge and swing
Just way too slow for my taste and no mobility. So clunky to use.
Poxhounds inbound...
As long as it's energized it deletes everything. I like caxes and shovels more since they don't require energize but to deny the strengths of the PS is...let's just say questionable
it really doesn't lol
shovel is way below a properly rolled ps6 or rashad
Do you mean Fenrisian hybrids incoming, heralding the era of the Space Wolves?
Very questionable. Niche weapon. The rare occasion I use PS I only charge when I engage a horde to stack slaughterer to max with one swing and never charge again.
Are you calling the ps niche?
the fact that you are questioning why its so popular and then calling it niche
If you ain't charging it, it's no wonder why you think it's niche
It's shit uncharged lol
It's like the only activatable weapon which you don't ever want to be using uncharged
my meta weapon is better than urs
using ps uncharged and then going "why is this weapon so bad"
...
I did run a cycler on it for the longest time and charge often. So clunky
it can be clunky sure
It is clunky, no doubt
but it's so powerful
but it's still one of the strongest melee weps in the game lmao
But once I got a good knife I never looked back.
those 2-3 swings you get with it are like nothing else in the game apart from Illisi which only gets one swing
well, good on you
its definitely clunky but thats because its incredibly strong and straight forward
play what actually feels right to you
will have a much bigger impact than playing a meta weapon you actively dislike
it doesnt require infiltrate memes, it doesnt require any specific playstyle or compliment. just hit charge and swing L1s. thats why people like it
There. We understand you value mobility and no clunkiness. But charged PS6 is like the best melee vet can have handling horde and armor
I like it because it teaches people to make space
It's mostly the piss poor evade that alienated me from it.
if you're pushing yourself into the middle of a swarm with it you're gonna have a very bad time
haha yea its poor mobility and dodge do teach you somet hings
In terms of straight forwardness, I think Rashad is the most brain dead melee
but it's great to slash at the front of a horde twice/three times and then dodge back to charge it again
yep
And I crutch that shit so hard
braindead to play maybe, but not to build it
slash 3 times, push, dodge n charge and swing again
if you miss a single stat point on it, no easy bromentum chains
I use rashad cause I'm bad UwU
and it becomes a good single target weapon
not an all-buggerer like it can be if you godroll it
and its great in a pinch against stray maulers and crushers, whats not to like about it
I miss being able to use my old janky sub-god rashad
before they changed bromentum
it doesn't cleave now :(
but then again I managed to make a perfect Crusher on my zealot in a single try
so maybe the emperor does love me
Welp... took the mk 6 into meatgrinder... I like the chainsword better...
First PS6 when I decided to try and farm for PC4
544 it
So what about it are you not liking?
Chainswords are amazing now tbf
which one were you using?
I haven't tried either yet but I hear nothing but good things
Anyone ever measured the Sunder cleave vs Slaughterer stacked cleave?
Sunder gives way, way, way more cleave
These days it's usually between Sunder and Bromentum
I rolled my sunder 4 and PC 4 into bromemtum and slaughterer, I just hate charging so much.
lol
Well this is the biggest pile of heresy I've ever seen
no wonder you wait the ps
exterminatus upon ye planet
Nah, felt better!
you rolled off the best blessings lol
You hate charging, but removed the blessing that reduces how much charging you need?
Pswords aren't worth using if you aren't using the charge, you can do much better with other weapons
As I said I only charge on first engage to max stacks with one swing. After that bromemtum and slaughter deletes everything in front me easily.
Don't use a power sword then lol
Man, I don't even have power cycler IV yet
and this guy's just throwing it away
I don't anymore, I like to move fast.
ok well good
I can always roll em back
but don't befoul the almighty Emperor's holy armaments like that
yeah but you can't roll perks now
If Hadron could read this you'd be getting servitored
Don't get me wrong, it's a good weapon from the 6 minutes I've spent in the meatgrinder with it, the horde clear is nuts.
However... I like being able to 1-shot mutants/ragers a bit more, and having bloodletter for boss-butchering.
like literally right now
I have tier 4 weakspot and tier 4 flak on it, no need to.
This is like being handed a shotgun and then saying the pump is stupid, therefore you just beat people with the gun after first shot
It is but it'll do
What combat blade do yall prefer?
Original or new one?
had it with this heresy
you guys are getting trolled lololol
I just don't need to charge it, slaughter gives power and bromemtum doesn't care
I hear a lot of veterans like haymaker on the VI for horde clear
dont take the bait
I tend to use the III for my knife pervert zealot build
i think in the time it takes for a chainsword animation to play, the charged ps6 can swing twice on muties and kill them
III is a better assassination weapon
the stab may also one shot them if you hit the dome, not sure
but you're usually swinging at the back of a mutie anyway
you can get the head through the back
at least, you can with the weapons I'm using on my other classes
Thank ya
easy heavy sword IX, duelling sword IV, deimos force sword headshots
If you land the initial swing of a reved chainsword after dodging, the mutant will still die even if they've charged past you. And if you backdash and swing before they grab you, theres sometimes a funny bug where you're still grabbed, but the chainsword is still imbedded in them and doing it's thing.
again, the power sword is very clearly a good weapon, But i just preffer the chainsword personally
As for the stab to the dome 1-shoting... the one i have does not, even when charged.
do you have the 30% node and 25% node
is that with maniac
Yes
I got precision strikes...
do you have 25% finesse
oh you dont have the 15% elite node
Whats the topic ? Os-ing a mutie with what ?
the build i am using does not go down that route
yea i could swear ive one shot them in the training area
but i could be wrong, it looks like i am
Basically, it started out debating the power sword, then i showcased that the sword i have with the build i was using doesnt 1-tap muties
I do get consistent os with mine, without much investment either.
prob build sux or weapon sux then
My build is talored to use the chainsword, not the power sword
and chainsword DOES 1-shot muties
Then again, you get around 8%-12% more dmg by applying mark
The rest could be low finesse, no maniac, or smth
aaaaaaaaaaaaaaaaaaaaaaa the hell do i need a headhunter on my psyker for
Ill check later
hh 3 is good on psyker
would be a lot better on the vet tho
Slower ttk and anim lock though
rip bonk
Also, vet has 5 nodes that can passively increase all melee dmg (10%, 5%, fire team, desperado and precision strike). Then some other stuff like rending strike, elite and ogryns
dont take fireteam until ammo aura is nerfed im begging you
Dont tell me what to do
but im ur real dad
If u need ammo aura to be great you dont deserve it
i deserve it bcause i am great!
Or you are in no ammo mod 
you want me on that wall
Rumblah says "hi"
and then 5 seconds later says "boom"
Some weapons need it to go from being shit to being good enough
which is shitty design but it is what it is
Already had this discussion with the other guys, but, to sum it up quickly:
theres a movement tech to cancel the aim-lock halfway through and the mutie bleeds to death (because i have bloodletter 4 on my chainsword) before it gets to charge again.
Additionally, and this is most important, I like the feel of the chainsword a bit more than the feel of the power-sword
Fine, but you are the one who showed ps not being able to os mutie right ?
The sword i had, with the build i have, is incapable of oning a mutie, hence why i was saying "I'll stick with the chainsword i have for now"
Fair enough
What's the difference between the 5 autoguns? I can't decide which one to pick..
CIAG is god
the others all exist too I guess
Okay; why is it "god"?
Agri is very good and less likely to be nerfed
get one of each from brunts and test them out find one you like and roll for it
Insane dps mostly
they usually say what they do ie burst single shot torrent etc
Ciag and agri brauto are above the rest atm
i like burst fire
Hmm, Hadron really wants me to go full Krieg bayonet charge with this one
Probably going to scrap for surgical 4 though
i remember start my vet i got a helbore for the first time and my fucking bayonet actually did more damage than my melee weapon
I remember hiding all the time because toughness had bleedthrough
1 hit -> -50% hp πͺ
Bayonet is arguably strongest vet melee if carapace dont exist
wait that stops?
Stopped like first patch
It wasn't too bad because everyone was running seditions and uprisings
But you still took easily 30 hp damage
How's this?
Looks good, even without damage against flak and maniacs
It is okay but it is not great
The stat you want most is Stopping Power
Stopping power seems a bit low, but otherwise decent
Your lowest stat is stopping power
Which AG has the lowest recoil? The CAIG?
Crazy damage for its RoF, quite controllable too
excellent crits
The CIAG is the closest you'll get to becoming a dreg gunner
It is a pillar of the current meta
the other HHs are more meta, but agriHH is good if you can tame the recoil
What the hell is this Brunt?
I hope you have Onslaught
I do, but this isn't the hellbore I'm going to spend my plasteel on
Which mark?
Found this little gem in my armory... :
Carapace is largely stinky
You whiffed 4/4 and the stats are no good too
And unarmoured ain't that good for the Ia
I realize this, but if I swapped blessings, the blessings must've been bad.
Yeeah
Likely an attempt to salvage the modifiers, or stats.
It's faster than the psyker recon lasgun. Shoots pretty fast and packs a decent punch.
Serviceable. Not optimal.
Scrap it
It's bad
Already did
Only 1/4 good rolls and low damage
Psyker recon Las?
There's only 1 kind of recon las
Its just 3 variants of 1 weapon
Only cost me some 200K dockets. Hadron's going to brick I swear, but first I need more plasteel
III and VII are the more commonly used ones
Agri HH isnβt bad though
tyty
but not the best
Yup, does not os without further investment. I will do another test with mutie running though. Reachable with mark
Blessings wise? Surgical and Hand Cannon for the Zarona
Well I mean
lets see the build
show the thing
Can't shame people for using a perfectly serviceable weapon that doesn't kill everything in 0.05 seconds
This is my bayo build
Can probably find more damage with BM instead of sunder
If you have fire frenzy, on the CIAG V, do you want Dumdum? Or is it more practical to use Deathspitter? Why or why not? My initial impression is that you get baseline for 3.5s with deathspitter for a flat 6% buff. But with bigger things like ogryns and monstros, dumdum would be the better choice.


