#veteran-class
1 messages · Page 532 of 1
I mean its a crusher, its not that hard to dance sround
when you wep specialist psword
I still think rashad is on par with psword or better
basically all the weaknesses are gone
Psword is baby easy mode
the dodges become smooth as fuck
and you're just a meatgrinder of death with those fast swings
Again 1 less dodge makes it harder and dodge distance is goofy
also psword needs less tree commitment
I dont even use this and i still just think PSword is a bit braindead
rashad NEEDS
Eh
a lot of nodes on the tree
That is true
psword can literally have fucking nothing and still 2shot crushers and 1shot bruisers
goofy sure, but a dodge slide is perfectly fine, and 1 push gives you plenty of time for them to come back
this is a no
i tested that one thoroughly
COrrect
there's areason why i still psword on my v7 tree even though i would prefer rashad mobility
you Do kinda need damage
well
the damage you need is damage your gun already wants
is what i mean
so u already take those nodes
rashad needs nodes JUST for rashad
even if it does fuck all for your gun
like that 10% melee ndoe
I think you need one of damage/finess at 80 and PC 3 for the push attack/downward strike combo
I just run revolver rashad and revolver gains abiiit, although the rending is redundant
70/70 with weakspot and bring it down is a minimum i think you could get away with on PSword
And likely not changing bps
Still need PC 3 for the 2hit combo
and you'd need 25% cara and 10% elite on it
Well you need pc4
i NEED precision strikes, 5% melee, desperado to hit the bruiser bp on my 2nd rashad
thats a given
If we're speaking or like true min max
No, just enough to kill a crisher
and that's already a very near min-maxed rashad that just barely gets to skip 10% melee
Haven't played the game in a long while, what do people consider good in weapon perks nowadays? Aside from crit on crit builds
PC3 is literally the only neccessity for the weapon, with 80/80 you can 2 shot without any other blessing
depends on what
with minimal investment
ig the point is just
any dmg up perks psword needs also helps ur gun anyway
its stuff you naturally pick up on a gun focused build
meanwhile if i try to drop rashad on v7 i have to give up alot
just to make it function
Ah, so this is a breakpoint bs like back in vermintide i suppose?
just talking about the neccessity to kill in 2 hits
Yeah kinda? But this all started when i said that damage is kind of a dump stat.
which is not
someone last week made me super jelly now i need a PSword with 80/80 and sunder
well let me put it this way
i havent seen one yet where i dont barely make the dmg threshold for SOMETHING
whats a rashad build
and went "ok let me just drop 20 damage"
that depends on what the threshhold is for right?
A build that takes the Rashad combat axe from okay to pretty good
rashad combat axe, one of the best melee weapons but needs a super sweaty minmaxed stats on the weapon
oh thats disrespectful
to function
I don't think it is
I agree, but its a Can opener, not a street sweeper.
i think its hard to justify it over a folding shovel at base
only weapon I actually dont like at base is shovel and dagger
oh boy
then the mk5 is a horde clear knife? Its weird to me
I hate knives in general mostly because i have shit tier blessings atm
knives are pretty obnoxious to build as well
basically my entire time playing this game is i dont touch a weapon until i get a few t3 blessings
Misérable existence
Does Lacerate ever suck though
perks kind of mandate a crit chance on the knives
LIke it does
idk about zealots
since they may or may not need a bleed or something? idk idc
its shit on vet at least
nah
5% crit is whatever
drop in the pond compared to the base crit + what you can get in the tree
Yep
literally the bottom of the barrel imo along with extra stamina
base is 5 % and you can get up to 20% with the melee tree if im not wrong
well
I mean its not the worst, because more crits are always nice, and what else are you going to put on the knife
this(on the knife)
and recon lasgun crit build
i always look at it from a math perspective
5% crit is pretty bad in the end
5% crit chance is great tho
i think you cant necessarily put it that way since crit has inherent rending
I mean Zealots get 30% crit for free, and the knife has a higher crit chance already
i actually am kinda fond of riposte as a blessing just bc its really consistent crits on crushers
if i cant get precog at least
was a slight diss, my bad
you dont run a knife on a zealot though, kind of redundant
Why not? its a crit machine, and with Piety you just get more use out of the Finess damage
when an axe cat hit at the speed of a knife
lmao i think you havent been playing recently
knife is a lot more popular on zealot than vet at leaset
knife zealots have been both plague and boon this past 2 months
True
Is Deadshot worth it with a Kantrael XII lasgun?
nope, last i played perk tree wasnt a thing
Lacerate is still a trap on zealot. You can get a massive amount of crit so if you want to focus bleed you'd just go flesh tearer.
yes, generally
that's fair
i dont know much about knifelot
Well Zealot can get 55% crit from the tree with just 3 nodes,
One is a keystone
But the other is right at the top of the tree
but yeah
im somewhat fond of riposte
very consistent 3tap on crusher since you get a buttload of crit
also doesnt need to go down serrated blade like mercy killer
i just dont know what the tree value is if you go knife invis with blazing piety
stretched thin imo
Oh god, you just reminded me of a zealot i saw with Lacerate and Uncanny Strike on their knife
I was just confused
You take one of the best headshot weapons, and try and only hit bodyshots with it?
But you also have extra rending on headshot?
It is a thinly stretched build if you're going for permastealth but it works very well.
Constant stealth, extra safe since teammates take aggro, iirc you still have points for the CD on backstab as well
if i ever get my t3s I'll try it
its stretched thin, but you can get both CD talents
or you dont take those last 2 on the right side and put them somewhere else
I wish fully Loaded and Superiority Complex swapped places on vet tree
shit would make me so happy
+25% ammo is legit useless in the eyes of a Survivalist user
Shock trooper is just a horrendously bad talent as well.
and in general i think its just one more mag, and not even a full one on most guns
25% is pretty good, but it depends on the gun
All ammo pickups are % of your reserve
So increasing reserve increases the value of all ammo replenishment sources
i apprecciate it somewhat on some guns
but yeah i mean if it swpaped places that would be much stronger
but yeah i mean
maybe its useful on the heavy hitting low ammo guns
lik eon v7
Shock trooper works perfectly fine on guns that aren't recon
er
on most guns its a decent ammount, but survivalist is so good that there is literally no reason to ever take another aura, especially since all the talents before the Aura's SUCK.
but generally i think more damage vs ammo on rapid fire weapons would be better
agile engagement and tinkerer dont suck
actually
the talents before surv
suck
way more lol
surv is just op though
Agile Engagement is the only one that doesnt, but Tinker also sucks dasly
in any case what do people use on vet nowadays? power sword, axe, shovel?
the gun that needed it the most 
tinkered kraks are ok
if ur build really sucks at killing bosses
its better than fucking get back in the meme at least
That's my setup for max permastealth with knoife, I run uncanny/flesh tearer though
Catch a Breath....
why do people sleep on it so much
it would be ok in theory if not everyone went voc
Dont need the extra damage on Krak, extra range or damage on shredders (Tinker doesnt effect the bleed), and smokes are garbage
because people spam voc every 15 seconds in reality so it doesnt help that much
it feels great on exec builds though
but >exec
ppl also like recon
i still take catch a breath though yeah
Either shovel except the Munitorum one are OK.
Both power swords are OK.
Catachan swords 4/7 are OK.
Chainsword 13g is OK, 4 is less so, but still fairly good.
Both chainaxes are good, 12 is a little more flexible.
Because 8m is a decently long range that any 1 enemy standing there turns it off. Its ok if you are just shooting down a hallway at gunners though.
its value is much more understandable when you don thave a "get all your toughness back instantly" button
it helps you top off between fights
There’s so many good options that separating them further than “OK” or “good” is no use
if you are dash dancing you notice the uptime is very high
also its more for taking on ranged engagements
IIRC powersword 6 is better if you are good with the combos and animation canceling the powerup, but 3 is easier to use
Combat axes 2/5 are still OK obviously (5 less so, it’s kind of slow)
something something crutch just git gud never get hit
honest to god, on v7, exec does nothing but add 100 dmg against crushers
cheers mate
I personally love the M13G Chainsword
Maybe? 8m is a pretty long range though, a dodge slide can MAYBE get you 8 meters away, but thats if they dont walk towards you
Literally play anything you want/like for your build and compensate for the weapon’s shortcomings
Veteran doesn’t have truly awful melee weapon categories
tac axes kinda suck
its more for ranged engagements anyway, but i am still geting good value from it on auric
Tactical axes overlap with Combat blade somewhat
its value over the course of a run
backstab radar!
been doing that, i just want to know what to look out for in the shop when stuff comes up
either way, not saying its amazing, esp on a voc build, but get back in the fight really is pretty useless
i dont think ive ever really noticed and went "wow that really helped"
Oh definitly, but you still get way more toughness from Confirmed Kill, and Exhilarating Takedown (if you take ET)
I still believe that catch a breath is something that helps avoid a lot of chip damage on vet
to begin with i dont think either of them are particularly amazing, that's why I was contesting what u said about the other auras having bad talents above them
tinkerer and agile are way better
tinker frags are 
You dont really need the range though? It only adds about 1.5 meters
you can be bad take a hit, then PSword or just generally kill everything in front of you, get some extra regen and get hit again
it adds on to how brain dead easy it is to sit at max toughness on vet
bigger radius on the best grenade is even better
gives you more leniency on ragers too
u need to hit the explosion for 2frag to kill them
The PS will regen you more toughness from kills then Catch a Breath will
also dotn tell me you've never done 2frag in a room full of spread out gunners to just flush them all out instantly
more bleed radius is great
lieterally the better of the 2 node choices you'd have to take for survivalist
lmao
so yes its worth
you literally have to pick one
ya
ehh, is it for 2 talent points though? You cold be taking Field Improv
i mean after you take Surv
like its a highway node and its the better of 2 choices
bro
YEAH!
have to pick one
Lmao
catch a breath or get back in the meme
Im talking about Tinker here
if you are taking get back in the fights to get to survivalist imma have to come beat yo ass
the talents above fire team and close and kill are bad
you're not picking between field improv vs tinker
Oh yeah they are
you're picking between tinker vs agile vs catch a breath above the auras
well
in reality
you're picking surv
yeah
so you're stuck with catch a breath
but its not becuas etinker or agile are bad
its not even bc fire team or close and kill are bad compared to other class auras
surv is just broken
oy none of the broken talk
and its ALSO not worth getting Tinker or Agile. Agile because its to far, and Tinker because I dont think its that good
it works exceptionally well 
some good players here take the 2 points to get tinker
i can see it on grenade heavy builds
tinkered frags are justr that good
worth getting tinker if you are doing grenade build
tinkers does feed into the grenadeir tree really well
you still end up taking it on some builds though
smoke nades need to be changed into something like land mines
like rashads that need the 10% node, or bayonet builds
i can imagine survivalist getting the nerf bat and turning into +15% team ammo capacity
Is the grenade build just getting every grenade node? Because a normal Vet build can just take Grenade Regen and Field Improv, and throw like 40+ grenades a match
And thats without going Demo team
actually going undercover just to place land/trip mines would be so cool
but no you can go invis
and use grenades that are usless because you are invis
who ever made that decision is an idiot
full grenade keystone is hilarious and worth trying with shredder frags
demo team demo stockpile grenadier
i dont think field improv is that impactful for grenading in particular
not that you probably odnt take it anyway
Its a full regarge on your grenades
well with tinker
Or more Ogryn nukes
you can kill more things with nades
fuck the team
as for yourself, u already recharge like crazy with demo team and stockpile
to get more easy procs for demo team
well
you probably take it anyway
just because
but when i ran grenade heavy i valued the other 3 way more
ive multi-dipped for grenades very rarely but it’s usually when we have 2 ammo crates and a million enemies
Everything already dies to 2 shredders anyways. Tinker only adds like 75 damage to the Explosion and nothing to the Bleed.
the radius is important
like i said
u need to land the explosion to kill ragers
if you dont, they dont die
you can get kills off of just 1 nade with tinker
and bleed radius is important because that is usually meant to kill gunners/specialists around whatever you're trying to knockdown with the explosion
where normally it leaves dudes with a lil bit of hp
with tinker the guys farther away from initial impact are more likely to die
its just that it gets even better
Only if they are in the explosion, the bleed radius is much bigger than the explosion
yes but the explosion helps to get them in the kill threshold
the bleed alone is not enough
and because the radius increases that means you have a larger margin to work with before fall off
QoL
i remember
this extremely dumb argument from the past
anyway the clip here is helpful
lol
but yeah
you need to land the explosion for the grenades alone to kill
the bleed ca nt do it
so yes, more radius is nice
oh yeah
im still sorry about that i had with nachies
was pissed because we spent so much time 4 ppl telling him if he hits with the explosion he would get more kills
lmao
you guys were basically just arguing about two different things lmao
god I love the agri brauto so much
well its was 4 ppl telling him it only takes one nade to kill shit
and he was tossing them like a mad man imo
So its only 2m of radius and 90 damage difference (on a scab gunner)
regardless of if you have tinker you still need 2 grenades to kill a gunner
i think yeah, but shredders are mostly for trash mobs
ShartedBiggly
they just happen to be able to soften up other dudes
lol
yes, but that's not why you take tinker
you throw them on packs of ragers/crushers/bulwarks to knock them down while the bleed aoe kills everything else
so the more you can catch in that radius the better
^
and on auric you are highly likely to get 1 nade back
if there are about 30ish dudes on your screen you'd have to be very unlucky
not to get a nade back
killing 30 dudes is 150% chance just saying
With the crazy toughness we get, I enjoy playing Zealeran more than Zealot
Sorry 1 sec im testing things right now
So the knockdown radius on ragers is almost exactly the same as far as i can tell,
WIth and without Tinker its 2m
That woudlnt surprise me
thye are gunna be runnign right at you anyway
But is it the most important part? If you are tossing them at ragers and bulwards how do you miss that?
so just underhand toss the nade infront of you
enemies walk in too much of a predictable pattern for you to miss the CC part of the nade
the packs are big enough that think just very naturally you are not going to cover all of them
If you cant miss then why use the extra range of tinker? Is it not better to save those extra points to use elsewhere
TINKER AGAIN is just for killing trash mobs easier
anything else is just a bonus
you can soften up elites a bit more
nice bonus but shredders arent for elites
But its already easy to kill trash with without tinker
you kill less without it
By about 100 damage maybe
we gunna act like thats not a boon?
But it saves you 2 talent points not taking it
saves you nothing if you are building into nades to begin with
if you are building for nades, you literally have no reason to not take it
All vet needs to do is take Grenade Regen
2 dead rager with tinker
grenade regen vs tinker and demo team isnt even close doing the same thing
You can use those extra 2 point for Demo Team and Field Improv if you are building into nades
not even CLOSE
field improve is also outshined by tinker + demo team
same logic applies to the bleed radius
gunners can spread out
a few extra meter will help catch ones that arent in range w/o tinker
bombers dont generally approach u either
not sure why field improv is even in this convo
field improv is good but not for nades
you'd have to use it too selfishly to get anywhere close to as much use
its 3/4 extra nades once
lol
might as well take twinning blast
honestly
it would help more purely in terms of nade-ing*
since it saves u a nade every time it double procs
like actually the moment i see someone take more than 1 charge from an ammo crate thats an instant kick
dont troll and do that shit
If you want to kill Ragers with grenades just make sure that one of your weapons has +Maniac because im pretty sure that the grenades are affected by the weapon you had equipped when you pull out the grenade
guess what im holding
in that screenshot
stop @ me about killing ragers lmao
we said that you use shredders to soften up elites while killing trash
One of you is saying its for trash, the other for ragers.
its for both
its for literally
everything
honestly
because its such a good nade lmao
ALso true
but yeah
25% maniac still leaves some alive ragers
they arent exactly super far from the explosion center
its very conceivable that ragers fan out at that range once 12 of them start charging at you
you can see tinker kills but no tinker doesn't
idk how the value of this is incomprehensible to you
even for the ones lcoser to the center they will die faster
which is helpful
actually do nades work with Superiortiy Complex and Bring it Down?
This guide explains all of Veteran's talents and related mechanics.
For Ogryn's talents, check this Steam guide .
For Psyker's talents, check [url=https://ste...
damage is increased by damage buffs from Bring it Down!, Close Quarters Killzone (if within 8m to the enemy), Competitive Urge, Covering Fire (if applied to Veteran by another Veteran), Grenade Tinkerer, Longshot (if not within 8m to the enemy), Redirect Fire! (if tagged), Skirmisher, Superiority Complex (against elites), Surprise Attack, and aura Fire Team; damage can also be affected by weapon perks and blessings if Veteran swaps to weapon before the grenade explodes
yes
Im killing them with 20% maniac, no tinker and just tossing 2 at their feet at the same time, only 1 explosion is doing damage, the 2s just bleed and its killing ragers just fine
strangely, longshot works...?
that's nasty
not every single one is going to be hit by the explosion at your feet
that's actually hilarious
I know, but them at 4 health is fine
some ofe them will be healthier than 4 hp
you saw in my ss no?
im not saying its unforgiveable
like i said
base shredder is already great
yes
nobody is denying that
the entire argument is that you dont see value in tinker
Because there isnt any IMO
this
the value is in efficiency
which tinker 100% does increase
not just efficiency, its also just quality
like
this is how much
enemies fan out
even when i literally
spawn them
on top of each other
and extra radius doesnt seem useful to you?
even with tinker its not going to cover all of them
nevermind base
Because enemies dont fan out like that in a mission,
they can in more open areas
yes you can squeeze them through a choke
that doenst always happen
and even if they are going through a choke
they are still srpead out
just in a more linear way
they Will IN OPEN AREAS
There are so many choke points everywhere that they never just spereak out like that
rather than a circular way
ok
if they're funneling through a
choke
you realize
they are still spread out
just over a line
rather than a circle right
enemies generally dont clip into each other
^
Generally no, this isnt vt2
so again, extra radius still helps greatly
plus
honestly?
half the time im throwing nades its bc im surrounded in an open area
not because im spamming melee into a choke and want more sick kill feed frags
double crushers are still a pain though
But what i am saying is the effeciency you gain from taking tinker, you lose more by spending those 2 point on it. Those 2 points could be much better spent elsewhere in your build.
this is purely based on the build in question
and what you've already taken, what melee, what ranged weapon
superiority complex
is a talent
i in fact drop
on some builds
rending strikes as well
Tinker does things, it just doesnt do enough to be worth it.
Rending strikes sucks though
im just saying your argument that "well sometimes you might want to drop it" is meaningless
some builds have to drop elite dmg
1 sec man
on what, plasma?
imma just post a grenade tree real quick cans you arent really losing anything in that case
ig if you only use plasma and volver sure
I'm noit saying you might want to deom it from some build, im saying its not worth it in basically any build.
i need rending strikes to hit bp for v7
so idk about "sucks"
unless u like 2 shotting flamers instead of 1
idk
ive already shown u exactly how it can make a difference in a photo
just agree to disagree then
other than twinned blast what would you take in place of tinker?
and in all honesty twinned blast > field improv
Again, im not saying its doesnt make a difference, i am saying that difference isnt worth the 2 talent points.
What weapons are you using?
that's rending/no rending
PSwors still 2 taps
Fair. Aurogun or Plasma gun?
gun doesnt matter might as well slap on plasma gun
well
if its plasma
u have even more free points
lmao
dont need rending strikes on plasma at least
this
you could take focus target when using plasma gun
rid Improv and Rending for Focus and Redirect for plasma easy
also gotta talk about confirmed kill and shredder nades
its down right dirty how free the toughness is
Swapped FOR THE EMPEROR for suppression, but then i read plasma, so that on me for forgetting
ITs great for getting gunners to stop shooting
you know what is also great for gunners to not shoot
them not ducking behind cover
and reapers not covering their head
its not bad, but usually unnecessary
so i can kill them
Anyways, swap tinker and rending for Recipricity and Desperado
just as someone who largely play DMR guns it is borderline fucking trolling sometimes tbh
3 shots to kill reaper goes to 6+
Reapers are still hard to suppress even with that node,
yeah lmao the mechanic means wel
But gunners just dive for cover
until you realize its actually counter intuitive
yes, so they spread out and I can't kill them easily
wonderful
i truly appreciate it
why have the run for cover when you can just kill them?
if it suppressed ragers
or shotgunners
then maybe
but no
the actual things you want to suppress in teh game
it doesn't work
Melee enemies dont get suppressed i dont think
to suppress an enemy is to waste ammo
yes
that's my point
it just trolls you on enemies you dont even care about suppressing
you know what else stops gunners from shooting you
holding sprint
without trolling a dmr player on your team
I mean if there are like 6+ gunners suppressing them can be handy
sprinting dodging sliding
yeah suppression is actually bad
sad to say
again its generally counter intuitive
it can mess up kills
if enemies that generally dive you got suppressed it would be useful but they're just immune because why not
why obsess over killing an enemy that isn't posing a threat to you
But anyways, if a vet is playing on STG or ASTG then they pretty much alredy have a grenade build if they take Regen and Demoteam
Tossing them out left right and centre
you still have to clear them out of the way to advance
if you ever take demo team outside of a grenade build imma call you a troll
im sorry
get Iron Will and move on
yikes
unless you are literally focused on grenades
There are literally hundreds on elites and specials in a HISTG run, sure its only one in 20, but thats still a dozen free grenades
free grenades over potentially just getting more damage that is consistent
it makes sense when focused on nades
not so much when not
like see me on this one
you go superiority complex, bring it down, rending strikes and onslaught?
or deadshot and desperado?
https://i.gyazo.com/2037e71bd87c6e6a31f86d5acdf135f6.png
what to drop tinker for 
||guess what this build is for||
stabby gun?
ye
Brudal is #1 for clear and it's not even close
due to first target damage spreading
Superiority Complex is to good to pass up, Bring it down is great but a little far down the tree for some builds, No rending strikes since 10% rending does so little in most situations, Onslaught only on the autoguns, Deadshot is fun but i havent really gotten the hang of it, and Desperado is just a nice melee buff.
Silly mechanic honestly
ok ty
so you dont take damage
got it
I know its a joke, but I would drop Tinker and Rending for Superiority Complex.
Well none of the nodes you mentioned were Iron Will and besides Shout, the main 2 Toughness regen nodes are at the top of the tree and also werent mentioned.
why woudl i name iron will when the comment was talking about what demo team was contesting
i would never assume demo team is contesting ironwill
Well take iron will of course,
thats just silly
ok, well at least we agree on that lol
i hope you know
that does absolutely nothing
for this build
in terms of bp
you said taking demo was okay, and i said not unless its a nade focused build
taking demo team on a regular build means you are contesting so many other possible nodes for damage
Fair, but i dont know what weapons/perks
and possibly keystones
Ahh, i thought you made that build as a joke at my expesnse, not that the build is a joke.
Anything can work in auric, just like in VT2 anything can work in Cataclysm.
not to say this is a no shit answer but.....
you can clear auric with greys yes
mk2 helbore bayonet
not even using it as a meme
If you enjoy pain you sure could
i play it semi regularly in auric lol
some people are built different
not me
but there are some heretics out there
Slaanesh cultists ew
yo chill
I could be down with a slaaneshi daemonette ngl

This is how you know their opinions on talents should be ignored
Take demo team and start throwing people 
just wondering
what guns do you play
for you to rate rending strikes so low
maybe bc i dont play volver and plasma but most of my guns need rending strikes to hit bps
HHs have awful maniac modifiers
i think the only gun that deosnt really benefit from rending is Plasma
and the guns that benefits the most is IAG
recon*
Plasma and Auto guns mostly, i use Onslaught with Autoguns
not that it makes it any better
is iron will really that good?
Britle is the same as sending, but everyone gets it
Recon benefits most from sitting untouched in the inventory
brittle is worse
because you have to build it individually
on each target
rending is a self buff
So its either 10% rending for myself, or 40% rending for everyone
if you use Auto guns and rate rending so low
thats sad
js
you really don't know how much better autos are with rending
if onslaught was 40% rending
it would be busted
since u can stack it up and then gun everything down
Well yes
rending + onslaught is what makes IAGs so broken
i dont think "benefitting everyone" is really much of a benefit since most things die before that matters
maybe on monstros
that's about it
And crushers
u do like 2k dps to a crusher with onslaught rending
its less than 2 second sto drop one
^
i dont think its very meaningful
in terms of
"other people chipping in"
i mean
onslaight vs onslaught + rending is like almost a 2 second ttk difference
that's the ttk I had before sustained fire 4
you cant do that without rending
well, i dont think its 2 seconds more
iirc i lost about 300? 400? dps without rending strikes
almost
Take off deadshot and whats the differnce?
its not a huge deal if you just don't care about crushers that much
i know some people dont even run onslaught on their iag
rending legit shaves off a little over a second
What difficulty is that?
and when you count that crushers can come in droves it matters
true but rending imo only really matters for them, though it does affect ttk on maulers and armour ragers too in a meaningful way
a 2 second kill on a crusher is still nutty for IAG
i try the knife with precognition
literally feel inconsistence
if you like consistency
or comfiness
i will suggest mercy killer over it
i still dont suggest lacerate
my personal fondness for precog is just that you literally do in fact 2shot crushers with precog knives
but it is harder to use
mercy killer with serrated blades is really easy to use but you wont get the 2shot
better boss dps than precog though i imaigne
unless you're super super on point with precog
I do agree that rending is most useful on the IAG's but, like Tinker, i dont think its worth the point, especially if you are using deadshot
on some builds, its not worth. I don't take it on every build
ironically since you say you play plasma, im confused actually
since plasma is a build that i'd take it on
a lot of the nodes are just kinda useless for it
it needs so little to do well in the first place
the person that takes tinker all the time on this channel actually is on plasma too
IAGs get mroe than a 10% boost per bullet
ppl have done the math
yes
predictably, rending does... almost nothing shooting maniac
flak gains about 60 damage? 70 damage per bullet going to about 360 per shot instead of 290 on a weakpoint
for IAG
we will see about that
so yeah its a fairly significant boost
ye
"Can do something" and "is good" are quite different concepts
dont forget to take serrated blades
There's some objectively bad weapons
i mean that's a huge damage bumps per bullet on IAG no?
Exactly
yes im not disagreeing with you
just wanted the numbers
its obviously a big difference on carapace but that's only 1 enemy
so one could argue its not as meaningful if you have other ways to dealw ith them
88 to 98 on a gunner if i use rending
check it on unyielding too
flak, carapace and unyielding i think are the only targets where rending really affects ttk
CIAG's have big positive multipliers to maniac, but you can easily go below that for unyielding (which is big at the start but falls off fast) due to the extremely wide falloff range and flak also starts off negative and drops pretty fast.
so like
Rending saves 1 bullet vs a gunner
yeah, i figured it'd do nothing to maniac
they already shred the fuck out of them so id be surprised if it wasnt already 100% modifier
also yeah rending works on fall off too
It's actually unusual in that the other iag's do not have this extreme differential
which is another thing ppl dont mention much
yeah
crazy to me that vet can have a ranged crit build at the cost of 1 talent
i was testing at close range
so any falloff only works in favor of running the 10% node
1 talent is the start
it does kind of need investment
You only get to below 100% maniac at like 45m last I checked on the ciag
er
i should add i was testing giag too
ciag goes from 270 to 300 for close range against flak
a bit smaller but still about 10% increase even in the worst case
on a headshot against a flak rager*
its more than 10%
yeah the math in this game is dumb af
ciag starts at about 92% ish
iirc
But drops harder
other iag's start at like 72
for flak
that's crazy
at close range
So far 10% rending has saved Me 1 bullet vs everying but crushers
Thats not exactly a huge savings
its only effective on enemies resistant to your gun damage type
im gonan blow your mind
right now
guess how many bullets
superiority complex saves me
on a rager
1 as well
just tried it
no crits ofc
just headshots
6 bullets with superiority
7 without
same as 10% rending at close range vs flak rager actually
Depends on the range
yeah
like maniac, very little difference at close range for rending
lemme check longer
You go from like 140+ to like 48 or something on unyielding for ciag
then again what damage doesnt depend on the range?
for guns*
So you either get very little or a lot of value
48 more damage per bullet is still gunna bump dps a good chunk
is that with over 100% modifier?
so the one im using right now
yeah i get something like a 15%~ increase at longer ranges for unyielding
Yep, was on the money
15% yeah
rending is great on unyielding
thats reapers, and monsters
on top of bring it down
pretty sure other guns see a big increase too
i cant imagine something like laspistols dont see a big benefit on maniac
i think yeah
since idk fatshark things crazy ppl are immune to lazer
but consistently IAG get more than the 10% the node says
either way was just noting that rating rending so low for IAG was weird
like i said before, i feel like thats a pov you have if all you play is volver and plasma
Mostly on flak because they start at like 72
since they have insanely good modifiers or handcannon to shit out rending
as I showed before, I quite literally need the 10% rending node or i cant bp flamers on v7 
feels bad since the monstro/ogryn node isnt particularly... great on v7 so i kinda just go there just for rending lul
Insanity gives you inmunity to laser beams 
well im not talking about you sorry if that was misunderstood
ya no i get you
Yeah the HH's didn't have particularly good modifiers last I checked
was just saying
also pretty sure if you stacked IAG it could kill a crusher in just 1 second maybe less
lmao
braindead is the only word you could use to explain what the gun is
stacked as in multiple? yea probably
if you mean like stacked all the modifiers on a solo one
i dont think so?
no i mean like deathspitter
at least for me, the best i get evven with deadshot is 3k
etc.
im using sustained fire so its not as fast as it could be
I suppose sustained gives you more ammo efficiency
best i got is 3.2k
with fire frenzy stacked
but my stopping power is a bit on the low side
my average dps on crushers with deadshot is 2400
Although it kinda goes against the bullet hose thing ciag has going for it
so maybe
that was without focus target
i just wanted to see if u can hit 3.6k for real
for 1 second ttk
and damn
must be my shit stopping power
LOL
wanted to actually play the game aye?
nah i mean
stuff like that doesnt bother me that much
albiet i really dislike plasma and zarona volver
playing them i mean
but even when i play iag i prefer giag stability
so i just use this instead
well, nowadays i use v3 if i want that gameplay tbh
that's fair
i think any of the iag are good
just that when i got on vet
Columnus was just so much different than on zealot
It COULD work
But the experience needs to go
And Rox flamers are pretty useless as a res so swap that out with gunner and exp toughness
combat ability regen isnt the best thing ever
but
its not useless
so yeah
just swap the other two out
oh i thoght it was 4 secs
think its probably the best on infiltrate with overwatch
oh man
if it was 4 seconds per curio
if only
3.6 SECONDS total if you have 3 stacked together [12%]
i run +thness +sprint efc and gunner res for tgness curios mostly
i call it worth
its ok, not the worst, but something like stamina regen is usually more helpful
but lik ei said, overwatch infil might be the best user of it
since its rarely "wasted" thanks to the extra charge
unlike if u refresh with less than 6 seconds left on voc from a special kill
then you may as well not have had the curio perk
3.6 seconds automatically overshadowed on auric when it wont actively give a faster CD in some cases because you are getting enough tactical awareness procs
even on regular damantion actually
i have 12k melk money so its not anything wasted to grab it
12% total ability CD is decent for the other 2 abilities tho