#veteran-class
1 messages · Page 522 of 1
Only semiauto worth using the mod for is the mg4 and laspistol
I personally dont use mods that affect gameplay because I think its negative for my gameplay
I think what he’s trying to say is that he finds the gameplay altering mods cheesy for him
You can feel free to use it
And he’s just wording it badly
If you want
Yes there is. And with mud slinging I will no longer be engaging in your argument as you are now arguing from a point of emotion and your perspective is entrenched
If you'd like to revisit the subject with an open mind I'm down
But calling me a dipshit only harms you
What open mind lmao, this is my decision
You have your opinion and i have mine
Neither of us are wrong
Okay. And we have given you nothing be respect
yeah not like an open mind is going to come from him
"respect my decision, but i won't respect yours"
It's true, I think modders are lesser people.
But are they heretics
Absolutely.
Smh
I think people are taking it too personal for someone to see a mod that can affect gameplay to an extent as "cheating" however light it can be.
Sorry, hereteks
Yar
Cheesy maybe
Cheating ehh blurry line
So you agree with us
Nah. Not blurry to me.
What am i agreeing to again?
You can call it an accessibility function, and you aren't wrong. But it isn't one that the game has, and the debate of whether it should is a separate one (I think it should).
brb omw to install third person mod just to piss dis off 
If you aren't even trying to read then you're arguing from bad faith brother :/
Cmon
Let's just talk about something else
I mean, it should be and mods fill that gap
That's why the mod is enabled and not restricted
I mean i dont think the mod being allowed means its not cheesy to be fair
Question from someone who is only now getting into veteran after maining zealot and psyker: what are the best curios to increase my survivability a little? I can output a lot of damage but a grunt can still down me in just a few hits. Like, should I get +toughness or +health curios
Game needs more accessibility options
Like maybe allow plasma gun heat FX to be turned down just like Psyker’s peril FX
I think full auto does change gameplay to an extent from the design decisions that fatshark made. I don't agree with those decisions and it's a PvE game. I already shot as fast as possible with the semi-auto guns, downloaded the full auto mod. Kinda like it and don't really care as it's a PvE game.
A mix of both until you're comfortable with whatever.
Like for example, autoswing and hp bars affect gameplay in a much more drastic way
+3 stamina
+16~17% toughness
+20~21% health
But they are allowed
Even if its cheesy, I'd prefer the cheese to exist if it means people who would ordinarily struggle or suffer playing DT are now enabled to play a game they enjoy more comfortably
I personally only use mods that improve UI
Okay cool, I do love my stamina curios and I can see how it would be useful on vet
Sure and thats why i think its fine for other ppl tp use them
Toughness and stamina. Health curios don't scale as well on Vet and Psyker vs Zealot and Ogryn
"Suffer" may be a bit dramatic, but the point remains
ngl i was tremendously disappointed with the amount of players i saw fold in a matter of days and downlaoded the spideysense mod
I personally wont because i dont want to usr mods that affect gameplay
but you call it cheating, interesting 🤔
that shit is silly
Thanks bros
Balanced mix of three is pretty good, could go with 1 toughness + 2 health or 2 toughness + 1 health tho
Well yeah, seeing enemy hp bars
Having fun clicking heads, vet is a good time
As an example
Yeah, I dont think your view is unreasonable either
You need to reword your original argument. SOME mods are cheating
Is not something that you can do without the mods and changes the game drastically
i can get thinking that spidey senses, third person or hp bars is cheating
After wishing my team would take out all the trash mob shooters in the distance I can finally be the change I wish to see in the world
but full auto? 
Idk man
He just worded it really badly
He finds them too cheesy for him so he won’t use, that’s it
i uses it specifically for bursters, everything else is disabled cause nothing else has their audio drowned out or spawn 5 feet in front of you around a corner
The line is gonna be different for everyone
I put the line at affecting gameplay
Other ppl are gonna draw it elsewhere
I feel less so about Health bars for mobs. Bosses and Monstronsities get Health bars. Bars for mobs is just extra to me. But you can make the argument that they didn't want you to know how close a group is close to death.
Personally, if a mod is allowed then it's free game to use
Yeah. I don't take the insults personally either tbh, I think he just got rubbed a little raw
Health bars are an obvious advantage, but I see it more as playing with training wheels as opposed to actively cheating the games mechanics
As long as their mods don’t accidentally get me booted from the game I’m ok with anything
hp bars also lets you see if theres an enemy in crowd you might have missed i stopped using hp bars when i saw a dog i would have missed in some fire and felt cheesy
What happened to it
Well if it were a mod, it definitely crossed a line that got it to be removed
I.e. cheating the game's resource economy
What reasons exactly I'm kind of stupid
Infinite grenades is cheating
Infinite grenades lol
Right which would make it not a mod. It would be a hack
Well of course it's free game to use. Fatshark aren't gonna be reviewing everything all the time. As that would be judging whether or not one is allowed and create a controversy about which ones are allowed or not and keeping up to date on mods added. That 1 mod that tracks what specials have spawned I definitely would argue as "cheating" and not just an accessibility setting.
The counter point would be that you hear the audio cue whenever a special spawns anyways
😔
The counter point that enemies should also surprise you if you don't notice them
I think having a tracking board of enemies gives way too much information
The fundamental difference between a hack and a mod is what it does to the game. It's all just code

Its definitely discussion worthy
But you know, I still would think audio cues are enough
when they work
For the hearing impaired, I would argue could be more elegantly done over "here's a tracker of everything out to kill you now"
To be fair idk if all games need to be accessible for everybody
I get that the audio levels got a bit fucked, but you can absolutely always still hear the things that are coming, it's just harder to pick out if you weren't already focused on listening to them.
My friend plays this with hearing impairment and uses a subtitle mode to help him
Mod
Its frustrating for him because he loves this game
Like presently it's when you're surrounded by Elites that you suddenly have a hella hard time hearing bursters and muties running towards you
But also, i dont think most the ppl who are using the mod thst tracks enemies
Are doing it because they are impaired
I think most ppl are doing it because it gives them a gameplay advantage
You're probably right but banning it only hurts people who need it
Im more lenient about such advantages in this game because everyone is on the same team
Yeah i mean no need to ban it
Subtitles of a spawn noise is far more elegant than a tracking board
And its not as if such mods are going to save an auric mission if people are playing like literal ogryn brains
Yeah no I think even he is in the idea that would be cheating
I do think at a certain point games should stop being concerned about accessibility though
Because ultimately you do need to use certain game skill/knowledge to win
Yeah good luck elevating a normal player to a 300APM Starcraft player or w/e
with enough drugs we can
brb forcing all randoms to use crack before a Sedition match
Inject all 4 stims at once
Bolter never died
Where's my purple warp dust stim?
What is going on here
good god
yes
This is techno-heresy
im Commisar Hadron
Some vet just told me "You ain't ready for this" on a normal Damnation run after I got netted on 200 ping
While man was using Plasma gun
You just aint ready my boy
You aint ready for this
you aint ready for the 3000 ping
low ping is cheating imo
true
Nets aplenty in aurics and nobody says shit in my games.
run a VPN on your next auric run if you’re a real servant of the emperor
thx to whomever strongly recommended the agbrauto, this thing destroys
you got soft hands brother
Yeah cus that's Auric
Tbf, that was like
The third time I got netted that game so
💀
Bad game all around, I just found it patronising that a plasma gun user judged me
Only running plasma on my vape build.
Don't we all?
Discounting the people who got Hadron's blessing to carry omnnisiah roll weapons
I just need a lil more just for the affigri around shotgun
Then I have no need for any plasteel
Made myself a "melee" build but it is more hybrid, it slaps and it is meta as hell
Turn out plasma is very good to abuse weapon specialist/agile engagement 
For the real guardsman experience, insist on nothing less than a lasgun.
I have so many weapons that staying in my ranged weapon menu eventually crashes
truly the Brunt experience
So psyker main with a question for you vets. How many of you have the penance for not taking damage in a mission?
i got it while playing with a vraks
That's not bc you get distracted
wasn't even thinking about it, the notification just popped up after it was over
People have silent specials recorded
Mutants are never a problem
Poxburster seems to be the worst
i kinda just sit back and ignore hordes on vet tho if my teammates can handle it
Sometimes I've had them literally jump at me while still being quiet lol
Probably sound channel issue
also you just shout if you ever feel remotely threatened
after millions spent finally

can I have it
the last piece was t4 brumo
muties will scream the entire time you're in an elevator
i spent a million just looking for that to incresae weakspot damage from 12% to 15%
multiple muties at once even
we serious sam now
Just another day in the guard, on malesteom
I wish we had access to the heavy sword 6
I want Kickback
If I had neighbors I disliked, Id loop this on high volume when I'm not home
What I want is what those scab gunners got
kid named ogryn:
For the life of me I cannot remember what they sound like lmao
thud UUUUGH
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Just watch. some guy get blown to bits.
Serious Sam HD: The First Encounter
I start to feel like that shout is not to good, but that the other talents need buffs honestly
i dont see much reason to run anything but shout for auric maelstrom
the power level of players is too high at the moment, so nerfs are more preferred than buffs
personally i want bufffs to both, they arent really ... that good comparebly
shout doesnt feel op
it feels strong yes
but not op imho
shout is both too strong and also favorably positioned on the talent tree, which is a big thing
well, if it's strong, then why does it need to be buffed
Alrighty new alarm has been set
infiltrate is honestly comparable, just more expensive
exe could probably use a rework more than a buff
My roommate is gonna get fucking pissed isn't she
maybe making it fair to shout by making relentless and enhanced target priority for the executioner stance and making low profile and hunters resolve base for infiltrate
i mean if you go exe stance, you are gonna take relentless basically
dont see any serious player not taken both 100% of the time
and infiltrate is suicide without the low profile and hunters resolve
? infiltrate literally replenishes your toughness and makes you invincible for 8 seconds
just baseline
infiltrate is fine it’s just positioned badly in the tree and requires a pretty fat point investment
infiltrate is mostly held back by being on the opposite side of the tree as surivalist, and being on the same side as smokes
smokes do need utility buffs tbf
i am merely looking at it from auric maelstrom perspective
smokes are another problem entirely
so yeah i know every keystone is good in none auric missions 
but in the sights of auric maelstrom
it is
i also think it's fine
as an ability it works fine
it's slightly worse than voc imo, because voc is overtuned
it's mostly just not taken cause the first half of the vet talent tree is fucked up
i mean i need 1 - 2 keystones to be good, shout needs none to be good 1 to be amazing
it’s just VoC is both point efficient and objectively stronger
and it got the short end of the stick positioning wise
VoC is the issue
survivalist as well
thats another issue
i feel like bottom is WAY to cluttered with good choices and the top is empty with mostly shitty choices
literal 2 point investment for one of the strongest abilities in the game that also coincides with the majority of veterans meta tree picks
field improv is always warping everything in the game 
it's literally just 2 problematic nodes that are SO problematic they warp the entire tree
which is actually otherwise very good
the real stinker in vets line up atm is exe stance more than anything
i think if we put field improve on the right tree, we would force some variance
like legit remove the +1 nade
its a noob trap
and put field improv in there
true
for field improve to be worth, it would need to be 100% more nades capacity for grenadier to be good
even then i would not pick grenadier
like 100% more nades and 50% more damage could make grenadier nice
This figure I got is only making me want proper Scion armor even more
but demolition stockpile and field improve just make grenadier look like a troll pick
maybe 5% more weakspot damage to team?
idk 🥲
something that makes sense as a sharpshooter vet
or less spread and sway for team
something something
kant users seething

The purpose of ammo aura can stay its the numbers that need tuning
From
On elite/special kill, all teammates get 1% ammo refund
Into
On elite kill with weakspot, the person who kills get 1% ammo back
imo making it less than 1% would be bad, so maybe a cooldown?
oh
i mean
that wouldnt do anything or little on maelstrom
It would lmao
like you should always weakspot hit, its gonna be a nerf, but not like a substantial one i feel like
It would reduce the ammo coming in from ammo aura by 75%
i honestly think people headshot more than 25% times
maybe i am just lookin at my own performance
Read it again lol

75% is a reference to something else
5% damage but i hear you
hm ..
i suppose it would
tbf people sleep on the move speed
but that might be due to the ammo talent
for being just that good
shaterring impact good on plasma?
has anyone else had problems while doding and shooting where your dodge barely moves you?
just remove scav aura
and implement it as either a core mechanic of all chars
or dont have it at all
probably not letting your dodges refresh
ah ok that would make snese
hmm positioned bad?
a weapon gets some # of efficient dodges
install the ui mod it can show you how many dodges you have in total/ left
and once you run out of those, you start tapping into inefficient dodges with a reduced distance and longer cooldown
Also smoke is eh
the dodge refresh cooldown timer is 0.85 seconds
I dont think fundamentally allowing people to shoot more as a build with vet is a bad idea
Not the literaly worse thing but could be better
ok ill be more careful then thanks
It just needs to be tuned properly
yeah it's not explained at all
removed or implement baseline
the tutorial has been the same since like launch
Baseline is dumb af
you cant have such a impactfull aura in a game maaking ammo econemy irrelevant
No, worst blessing on plasma by far
The tutorial even in vt2 didn't tell you about dodge cool down
i prefer the removed one
I disagree
What the tutorial in darktide needs to tell you is
I think it is possible to have it exist
the fact that you don’t need to be the one doing the shooting to get ammo back is my biggest issue with it
In the gamr
That you cannot block overheads
It just cant be giving everyone on the team that much ammo
well yes but the issue is you CANT balance it if it's a aura. Instead of a baseline you
I think you can balance it lmao
well another idea would be just for yourself
Well yeah
it's a lot of IF varieties
therefore just removing the aura is easier or making it baseline
i'd kill survivalist just to make the balancing problem go away and to avoid tying teamwide ammo economy to the presence of a single class with a particular aura in a lobby
Well survivalist could just be 0.75% of max ammo
Just give Scavenger as baseline
Then remove and adjust all other aura's
like the current bolter is balanced around the aura
but realisticly before anything happens we might get lucky with smoke grenades being usefull :)))))))))))
the power level of players certainly isn't in need of buffs so i vote against buffs to auras
yes power creep indeed is to much but the ai director is just laughable I can run trough hi int shock in 17 min in DUOQ
This would reduce how much it gives and make it reasonable imo #veteran-class message
the issue is you CANT balance the AMMO drops in the game if there is A POSSIBILITY with a aura
Reduces the ammo given by at least 75% while still letting people shoot
it's like a flawed design
Well the whole point is to imbalance it lmao
and that's bad gameplay design
Allow the vet to have infinite ammo
terrible
Survivalist bad
But dont apply it to the ebtirr team
I wish it didn't survive
I dont think having stuff be useful is bad game design
that could be a idea but doesnt tackle the issue on people shooting at everything and being carried with that aura
????
you cant balance it
with the world drops
that's the issue
It does because we tie it to elites only and weakspot kills only
So its essentially giving a more conditional bonus
currently with the ammo drops YOU DONT NEED SCAV at all but HAVING scav means no brain pew pew at everythign
you can balance ammo regen since the issue is that it's a good amount of ammo per elite/special kill and it's teamwide
that's just as a shitty aura
Yes you just need to balance the numbers and make it not teamwide
tweak some aspects and I think it'll be fine, but at that point I'd just make it a talent rather than an aura
What is "bad gameplay design"? Do things need to be "balanced" or should it be "fun" more?
Its in line with all other auras in the game
ideally both
if you can braindead use all your ressources cause you WILL regenerate it and you get A NET WORTH
it is bad
i can literally run plasma any autogun any las gun and just braindead shoot and theoretically never use melee / run out
on the hardest difficulty it isn't sense of URGE
we should NOT forget the power creep we have
Yeah i mean nobody is arguing thst it isnt stupid
I was about to go into details of why I think survivalist is unhealthy
But I do think surv can exist in the game as a concept
If it was not team ammo and also more conditional
I feel it is just RUINING the scarcity mechanic of ammo
no managment required
I am getting a new job soon and just ate a popsicle
If it’s an aura it should benefit whole team?
no your wrong you build wrong
People who eat popsicles are legally undisturbed
or you are a bad palyer one of those
Yep, turn it into an aura that gives the benefit to the killer
Rather than everybody
Ok no I'll get miffed now, fuck the popsicle
Instantly reduce the amount gained by 75%
grenades? ranged weapon block heavy attacks from certain weapons like powersword stagger them your ult? voc ? stealth?
Smoke grenades pog
I mean okay
die
I think there is still scarcity in the game
you only get 2 nades
I just think like
Every class dashes back and pulls out the gun
you want them for crushers/maulers
God forbid you can't generate enough of your ammo
...
Not that bad but I feel it would make some guns have way worse ammo economy compared to others
yes but no I purposefully ran around 0 ammo today with 1 ammo crate in my pocket
but that's the ogryn weapon being not ammo efficient
and the trigger discipline
That isn't objective if the goal of a game is to be "fun". People like shooting. I say with the current director behavior where aurics can be cakewalks or trying to murder you from minute 1, is ammo aura kinda dumb? Yea but I'd rather have it than remove it if nothing else changes. Shooting is fun. 3 slot loot boxes will still have nothing in them. Sometimes the director goes 30 gunners and shooters in the open
It's the issue that some guns
fun fact: there's another grenade option on the leftmost branch, and you get 3 maximum of them
I think that's ok tbh
I mean some builds
plasma but I could theoretically do it with any weapon by the melee vet playstyle of mien
Probably need ways to actually generate ammo themselves
Make it so marksman style guns benefit from it the most
also, you have a class melee weapon that can stagger 3 dreg ragers/2 scab ragers
the frag grenade that barely touches a rager tho
I mean, I played an auric damnation yesterday, and I'll tell ya
i'd rather run zealot then
I don't gain 1:1 ammo back
throw 2 frag grenadees
Then do
Shooting should be a choice of do I use MY IMPORTANT bullets now or later
bleed stacks nonlinearly
You'll still be down ammo
if you're using 2 frag grenades to kill a rager pack that just feels like bad economy
You can use your gun too
Like for starters ogryn rumbler ammo econ would be a lot worse just on the fact that it won’t get the kill on a lot of things compared to some of his other weapons
you only need 1 stun from ANY source to get you out of a bad situation :)))))
vet has nade regen talents that make it less bad to your economy
it makes ammo econemy redundant
It's the issue that gun builds need their own source of ammo regen, indepedant of Survivalist Aura
Not really...
Because I still ran pretty low on ammo that game I played yesterday
It makes the Vraks 7 just slap even more
And this is saying that another vet was in my game with recon
why can I braindead shoot anything with never PICKING ammo up with any autogun/plasma/revolver shotgun basically ANY gun while playing scav
recon is the exception
Gun-esque classes like gun lugger or gun psyker do need to be able to generate their own ammo
and just run a gun that's better at close range or run a melee that stagger ragers or something
I mean
I mean its not just ragers it's more like everything else that runs with it as well
you have some leeway in your builds to accomodate for ragers, I'm sure
that'S where either the ammo% is baseline baked into everyone
Gun psyker isn't a class
Clearly you didn't like, shoot at everything
Are we playing VT2 or DT? It's not exactly an interesting choice if you make the incentive to hoard ammo and it becomes VT2 again with sometimes shooting
so if everyone stays alive you get 1% if one dies it's 0.75%
I had to shoot weakened monstroticites
then shredder frag grenades then since that'll dink stuff besides crushers
btw if you nerf vet ammo when they're kinda crappy as is outside of like two builds everyone is just gonna play stealth zealot with raking fire
I did run out and low on ammo
like, to cut to the chase, ragers are a dumb enemy that, en masse, most melee options aren't good against
Destiny, and uh
that doesn't mean that vet melee is bad
That one thing...
you have so much ammo to shoot trough 2 rooms and find enough ammo to be almost full
that isnt the issue
I do think survivalist is dumb. But there's a lot more factors than it being dumb
none of these people play GTFO so I can say none of these people know what they want
Yep
And thats the point
you just have to surpress guners and run at them it isnt hard to get closer
True!
also I'd be the first to admit surv is grossly overperforming and never needed a buff
ehhhhhhh
Uh
gunners can push you back now
Hard disagree
Director drops can be fickle and if you deny this, you are lying
Ammo vet do need to actually be nerfed
it'll be a nightmare to balance around an aura that has a highly variable effect depending on your teammates
i am not denying everytime I am low on ammo and my team we find a ammo crate
in the next chests
nerf surv so I can play gunker tbh
And the kinds of enemy spawns. Sometimes the director goes "oops all gunners"
Sometimes you don't though Queenie
it's a typical mechanic for any game
Are you one of those people that shoots poxwalkers because they deal a lot of damage if you don't dodge or block their attacks?
It's RNG
TRUE
that sometimes never happens
It's not typical
Sure buddy. 100% of the time
It's RNG
if ALL is ammo missing
I mean it could be!
any game has it
Director never is different for you or anybody else
half life has it
i've had survivalist and barely made it through with 10 ammo remaining in the red using revolver
Half life is a single player game
cause your wasting ammo
its RNG on what gains you get
I mean if you dick around hard enough you can run out of ammo in highlife
And there's nothing to "give you back"
any game with ammo pickups have that kind of % system cause that makes the rng fair
Ammo
though it's uncertain whether such a system exists in this game
how can I be wasting ammo when I'm consistently landing headshots
That I'm gonna get it back
it exists otherwise i wouldnt have the bias I need ammo and find always a crate
and playing out my brains
after all, if you're low on ammo, you may tend to search more and that lends itself to a higher chance of finding an ammo crate
kinda feels like bait at this point
it does
Honestly I thought that all the drops were already pre-determined in the map
You could consistently land less headshots and melee
we never go off parts so its like 20-25 min maelstrom and 17-20 high int its always on the way
no
man, took the agri brauto and an antax axe into a HIST with my zealot and got 900k damage
they spawn when you open the chest
cool i'll just roll zealot then
Then do it?
Do we know that for sure?
and do that better
it doesnt make sense
ok sure no point playing vet then in that case
How come?
your suggestion
it can make sense
it is stupid
How is it stupid?
and you haven't seem to have run any statistical analysis on hard numbers
Nobody is stopping you from playing a class you're more comfortable with
That the drops are already predetermined?
cause EVERY game usually has that % rng if YOUR TEAM needs any type of thing
it seems to just be on your vague feelings, so I have a hard time believing you
so why are you asking to nerf vet when hes a bit shit anyways
DRG doesn't
It's not my fault or anyone else's you suck with vet
I suspect that ammo crates, medikits dont actually follow a fully randomized system
cuz he's not shit?
That resource
Is already baked into the map
You can only have so much Nitra in a single given map
So that means you can only have so much given ammo
oh are we talking about vets being shit?
There's survivalist. There's ammo drops by the director. There's the kind of enemies the director spawns in any run. There's boxes out of the way to drag a game more. Auric enemy density. Enemy spawns when the team had the audacity to spread out to search all containers. There's a lot of factors into playing how Survivalist is stupid but also still fun
wtf is even going on
I mean
wtf you on about
The game is kinda balanced for Damnation
just cause you are bad
The perks
a class isnt bad
Are better for top-tier play
me and this one dude were talking about infiltrate being decent and now we’re here
Hurr durr I can't play vet so that means he's a worse zealot
the on special/elite kill talents are a whole mess of their own
They get nerfed because they're too effective for damnation
Infiltrate is decent yuh
Even a 0 talent investment
well people are kinda dog piling on this statement but Vets are arguably the strongest class in the game rn 
aight im out I just hope fatshark is sensible
gl fam 🍁
"Vet is bad"
rip
Vet is VERY strong
There is nothing good that will come out of this discussion other than insults hurled around
More sensible than you
But I'll just repeat the point that
Infiltrate pathing is kind of sad
none of these people going unga bunga about hoarding ammo being skilled
Pretty much. Along with the unreliability of drops in boxes. Many boxes are empty. Even 3 slot boxes. Aurics spam so many enemies that should I just be playing VT2 again because of the amount of ammo you can go through?
yeah that’s the caveat sadly
btw this was the misison
where we had 2 ammo crates
and didnt drop it
go play the games with hoarding ammo
with no scav
okay
they just want more validation for melee playstyle this is what it comes down to in my eyes
auric doesnt spam much it is literally a empty void
I see that you guys didn't
auric feels like damnation time to time
Use the ammo crates
Calling vet shit is a skill issue
like you're not complaining about psykers having basically infinite ammo
WAIT how can you say
that was a 31 min mission
We didn't use the ammo crates
Why don’t we just make survivalist only give ammo on melee kills vs elites & specials
When the 2 other guys you played with
I don't see anyone complaining about staffs yet
we droppedthem at the end event
i picked up like 5 ammo stashes?
and 5 small ammo
Yooooooooooo...whut? Crazy.
You spend like
and look at my melee dmg?
I mean
I look at your ranged kills
Your team didn't use that much ammo
You mainly killed via melee
Wdym
Zealot has knives that regen on melee elite/special kills and they don’t rly have issues with those
one of crab's suggestion was to have three ammo regen talents, each down one branch and being related to what the branch does, so I'd be possibly fine with it if it's something like that
i dont understand what you want?
gm my fellow Scion vets
No like
Use your gun
and it got buffed
For most of the mission
have your team
Be mostly ranged builds
And then come back
Two of your team had a combined 130 ranged kills between them
nerfing ammo total cap for guns at least was a disaster
gunlugger with me
Wtf are you talking about? Aurics will at times have like non stop spawns even with the team keeping close. The director is randy random from rimworld.
ith no scav
With no scav
nonstop spawns of things you can kill within 2 seconds
hmm?
cause of our powercreep
to be comfortable
no?
Sometimes you won't find ammo
you always find
yes?
Yea using 3 zealots and 1 vet is poor framing.
Because I've played games
atleast 1 -2 ammo crates
It didn't but go off
sometimes the map just doesnt give you ammo for like half the match and then gives you 3 crates at the end
Idk I think having survivalist only work for melee elite/special kills doesn’t sound that terrible for a bandaid fix until there’s a more well rounded overhaul
if you live that long
this would be cool, one for headshot kills, one for melee kills, one for uh, forcibly injecting your teammates with stims?
lol never you find small dips all the way
Or they put the ammo/med crate in that one corner you usually ignore
hell yeah, reward involuntary drug injections

but here is my ammo econemy with scav
some heroin for you, and some ammo for me !!!
Giving homies toughness
i mean sure, but what if you play with 3 ammo hungry randos instead of 3 staff psykers? scav just evens out RNG a lot
Suddenly born leader is meta
basuul on the scoreboard
eats 10000x ammo
I just want to avoid sharing ammo spawns with 40 IQ zealot players
obv if your team doesnt care how oyur ammo is
According to whomst
at least even in that scenario, it's unlikely they'll cover all of the sidepaths
dont want ammo aura anyways
there's always ammo down sidepaths and you can shlerp it up
yes yes yes!
Born leader is ok with gloryhunter plasma
Otherwise it’s not good
I think shooting is fun. Survivalist is funny and could probably use a nerf. Atm it's probably more fun to keep it in. Lot more moving parts are needed over "remove survivalist".
if you play the hardest difficulty limited ressource should STYAY limited ressources
dont play hardest difficulty
if you want to shoot anything which walks
Me when the middle aura becoms ammo regen on team regen
Me. I'm the Born Leader meta flag bearer
scav isnt required but its good enough that it pretty much always helps over the other choices.

🤨
it basically makes your ammo econemy so good look at my 2 screenshots in comparios with scav and without with scav aura i took 2 stashes 1 small one and most likely 1 unncessary ammo crate dip
the year is 2025. psykers are fighting over disrupt destiny kills. zealots fighting over knife kills. vetrans are jamming syringes up the ogryn's ass. no one has picked up a nade spawn in six months
right now my helbore can go ammo neutral with all of the ammo passives in scab melee no ammo
Since one of your screen shots nobody used ranged 
dude i dont have to send you my library of screenshots cause you dont understand how this game works
Then maybe the highest difficulty shouldn't shit out specials like trash mobs and make more meaningful difficulty decisions.
how does your idea of ''ammo always spawns'' work for no ammo maelstorm?
I'd like to see you play that with fireteam aura

and see how you compete vs psykers
I mean I don't want to argue this because of total anecdotely evidence
You can have good ammo
no scav aura round look AT THE AMMO picked up
I have 1000 scoreboards
with proving
YOU HAD 2 PSYKERS YOU IDIOT
how SCAV is overkill and promotes
Well you have to vod it
EITHER WAY 2 ammo dips

lmao
Lol
this is actual brainrot
Psyker gameplay
let me take exec, MF, deadshot so I can sometimes shoot my gun
yea
actual brainrot discussion
2 PSYKERS. HALF YOU TEAM IS OUTSIDE THE AMMO ECON
This is meaningless
no this is bait
THE POINT is you dont nEED AMMO TO BE PICKED UP OUR WHOLE TEAM picked up 5 ammo or somethin g
thatS NOTHING
And Ogryns can live with just heavy meleeing everything
so can vet
you dont need scav cause it just feeds int obad habits
where you dont need to think
if you smartly kill waht NEEDS to be killed with ranged
you have ENOUGH ammo
this is the twbs is a crutch debate all over again
I dont understand what the arguement is here. Scav isn't necessary. Either are blessings. Neither are godrolls. Just go with no talents and grey weapons and beat a maelstrom, it doesnt matter. But Scav is 100% the strongest talent pick over the alternatives
Okay how noticiable is Decimator on shovel
Because while I love near one shotting Crushers, the horde clear is a pain in the ass
its much worse imo
cav has to be removed
I am so glad these people aren't the ones making balancing decisions. Fatshark smoking some shit but these people
Imagine going with weapons even smh
twbs sits a tier below with ''supp immunity is a must have'' types
survival aura debate involves zealot mains, oggy mains and all the VT2 brainrot people
I think Fatshark wants people to have fun with guns at all difficulties and not make VT3
its like a cross class circus debate
at the moment with scav you can braindead shoot anything
which isnt intended with scaricity mechanic
I mean I don't think it HAS to be removed
Why have gun builds if you can't make ammo
I'm conflicyed
being able to shoot things is nice
It depends what game you want from darktide
If you're playing auric damn you're crushing your balls anyways
ammo on HIGHEST difficulty should be a choice
I bought the game because I could shoot things
not a answer to everything
like, thats it
It's just funny people are this heated about balance in PvE horde shooter. Shooting fun. Simple as. I don't need survivalist. But hey I don't really care.
having a shooty class, requires that class being able to mostly shoot
well, moreso that some guns just need to be tuned down
enemies already tend to be more vulnerable to melee and vice versa and I think that's already good enough for difficulty and making you switch weapons
I just want other auras for vet to feel like, good
??? balancing makes the game fun right now we are so op we can cakewalk into anything
it is if your a good player
Most people aren't in damnation
People love to not balance things until the game is just mindless and boring
We should make peril relief a resource
Definitely not so for the majority of the playerbase
being able to shoot feels nice and I don't think the ammo economy can really play meaningfully into a level's difficulty unless you make it fairly scarce to the point of it making it a different game
And auric damn average winrate isn't a 99%
if me and my friend can DUOQ till the end event till our other friend joins us
HOW is the game hard?
you have to go around and collect brain juice from dead enemies in order to reduce your peril
yes, we all agree that the power level of players is too high at the moment
Good game devs don't balance around the minority of a minority of a minority about things being too easy
18:49 playing the game ALONE till the end event
Because your experience is not indicative of the larger playerbase
Sorry chief
that is a whole other discussion from "should we make ammo more scarce"
hardest difficulty shouldnt be balanced around average players?
Games that do that
Die fast
“Clearly this game should be balanced around me and me alone”
hardest difficulty implies HARDEST aka hardcore
Balancing to the top 1% of the players in a game is lol
NO
you HAVE 5 difficultys
Highest difficulty isn't gonna be balanced for the 0.01% of people who play auric too
each difficulty represents a skill group
I wish I was top 1%
I'm hardly average
@dusty hinge jesus are you so wrong
plenty of people struggle with hist damnation just cuz no one on this forum does
You telling me auric damnation maelstrom isn't the next difficulty?
How am I wrong?
Are you stupid?
it is literally the same dmg stats wise it isn't more difficulty per se it's just more mass
Yes the mass makes it harder
I can win most of my damnation without modifiers
etc
A DIFFICULTY isnt about modifiers it is about ALL the enemys ALL the ressources ALL medicae
a modifier is all about fancy extra difficulty
there is a good debate to be had buried under metric tons of brainrot
I am not the average playerbase
but you seem like it 🙂
this
Probably my top rn.
Yes because it isn't
this is advanced brain decay
It's balanced for Flat Damantion
is a statement only a fool does "hardcore" hardest difficulty implies for the TOP players NOT the average joe
sometimes maelstorm spawns less than histg for me
And FS is more than comfortable balancing per-difficulty
Ngl I think a bandaid “nerf” to survivalist would just be make it work only for melee elite/special kills so u can’t actually go around headclick every possible enemy with ur gun and never run out
even though I'm taking my time
thats the ai director issue being randoms
Removing survivalist would affect all difficulties. Different difficulties also reward different material amounts where Damn feels ok and anything below feels like wasting time.
yes but on lower difficultys less enemys? = more ammo to shoot on targets
so again I'll very happily accept this ''ammo should be scarce'' thing when psykers have to think about peril or zealots have to think about positioning
The issue being some skills are worse on lower difficulties
but we are not playing that game
yeah thats why we have 1-5
The feeling of reward comes from triumph and player input in making that triumph happen. It's not fun to play a game that plays itself and you just watch things die, as it's not fun to play a game where you eat shit every 10 seconds
it's a indirect game rank
to balance survivalist fatshark should just have the director spawn less elites/specialists
And the director is bi-polar.
then you get less ammo from it
I'm gonna say the funny thing but Scab and Dredge gunners stopping Melee zealots running is definetly intended
😌
that just kills the fun
zealots think
it’s so over
Or make it work only for melee kills
Yea keeping ammo positive off a plasma shot or 2 taking out a shotgun squad is pretty nutty
from yourself*
Survivalist in only melee kills would... actually be okay
but we don't want the game to be fun, we want it to be harder
It makes sense
if ONLY you kill it then yes would make youj melee more
so just more horde and less elites/specials
Helbore Vets: So anyway I started stabbing
It’s an aura? It should benefit whole team?
on my zealot literally ALL 3 of my abilities nerfs gunner into becoming melee chaff
COugh Loner
it would have to be only you otherwise we have the same issue
scav is just a bad design cause it makes balancing rough cause the possibility is the aura is there
charge into shooter pack they pull melee, relic literal LoS stun, invisibility self explanatory etc ettc

Yeah, and people still complain
That gunners are strong now
That... you have to use an ability...
Aren’t ur team supposed to work as a team and help each other
To... kill them...
every trash horde gives you 0.10% than elite on melee 2% some scaling like this
yes but a op aura making ammo pickups irrelevant is just bad design
Shovels struggle
no? right perks you kill it all?
I think in the past shotgunners would just shoot you up close anyways
massive truer
well yes
Uh
Almost everyone in a game discord is in the minority of a minority of a minority of a playerbase. We're nerds on a discord crying about survivalist. No one here is majority
Building for a shovel?>
but now they pull their stupid melee and die
IO mean it's fine
but not every weapon works with every build
actually wait fatshark could also just nerf guns
if you double the breakpoint shots for all guns
mk7 sapper with wait lemem send me you my shovel
Recon baseline go
I'm just gonna get an infinite ammo more potential ammo cutting into a horde
then survivalist is not that good anymore cuz you get less kills of ammo per spec/elite kill
it always makes me giggle when you close on a shotgunner and they pull out melee instead of just turning you into mist
Which then leads to it's own issue
it's a fact that scav is op thats the issue
No I know
Ehhhhh idk it definitely doesn’t make ammo pickups irrelevant all the time
It's the melee meta if you make it affect hordes
Honestly
Melee survivalist is best
Idk if players have fun, is it bad design?
Oh no, my close range weapon is useless for this situation

that worked very well for recon 
ON HARDEST DIFFICULTY
And it shares to all people
Yea what else is new. There's are 10 different other variables with scavenger.

