#veteran-class
1 messages · Page 418 of 1
Yee
the weapon thing as of current game is not a thing as far as i know
Vet previously had higher innate crit but it got nerfed
i'd suggest swapping to the other revolver if you dont want to use surgical, mk2 loves surgical
The guide is up to date, it's been there since near launch
expecially looking at the top of the list
Tactical Axe: 0 -> 15% (12% at the 80% stat cap)
this still makes no sense
15%
12% at max of 80% stat
where is the 3% from?
100% stats
81-100%
15 is the max
which you can't reach 
and this is tied to the damage stat?
Tac axes have a crit stat
should I buy this?
dont ever get any plasma in the shop
It's the automatic gun tax, the price for having crit strings is less crit. Some weapons natively have more or less without a crit stat.
Yeah you should it's a good base
which are the optimal blessings for plasma?
shattering impact worth it? dosnt plasma already have like full armor pen?
Yuhh, you just want gets hot and blaze it
ah ok
Oh this is interesting, according to this recon lasguns don't have negative crit anymore
.>
I will take the link with a grain of salt
That link is very legit
It was getting posted near release
That is datamined stuff
Just think, you would've never known about any of this because fatshark doesn't tell you anything
yeah but most of the community data seems to not be from this post
vermintide players: first time?
looking at it it just gets updated by ppl commenting on it
and author updating it
last date looking like Dec. 10 2023
might not be the exact data but an attempt to collect it in one spot isn't a bad thing
i will still say its weird to see some of the mined line text like [stat_buffs.reload_speed] = 0.15,
[stat_buffs.charge_up_time] = 0.25,
[stat_buffs.stamina_cost_multiplier] = 0.75,
[stat_buffs.sprinting_cost_multiplier] = 0.5,
[stat_buffs.attack_speed] = 0.2,
[stat_buffs.chain_lightning_jump_time_multiplier] = 0.75,
[stat_buffs.psyker_throwing_knife_speed_modifier] = 0.25,
[stat_buffs.smite_attack_speed] = 0.25,
[stat_buffs.vent_warp_charge_multiplier] = 1.25
that immediatley shows you what's actually in the game
if stuff like that were to be shared more frequently you'd have 100% up time on knowing, which isnt impossible
but i don't think the author is the one mining, just posting discoveries
can u link the post
was that one
Thx
Wait veteran base stamina regen delay is 1.25s?
I thought they reduced it before?
Wasn’t it reduced from 1.25 to 1
yeah
thats why i was disputing the accuracy
its a guy collecting info but maybe not up to speed
ok Im done with this ass build'
melk got brutal momentum and shred 4 aswell on axes so i can yoink those blessings
byy the throne melk has a lot of t4 blessings that are good
What is that thing
U can take this just for onslaught 4
A scope?
wym? its the thingamajig
No respite is funny but not the best
The doodad?
its the doohickey
I want a gizmo
I’ve never seen a scope admittedly
it's a mod
look at those jucy blessings
Ahoi. We starting our run. You still sure you want to try out your crisis management and stress resiliance in MAuric?
id say for the thingamajig i yoink onslaught blessing
idk just in case i switch to hellbore 
imagine if blessings and perks actually changed how your weapons looked
similar to Boarderlands parts
🙂

Thatd be rad
Infurnus adds a bic lighter to the end of the barrel
the BIG iron
Fair, I remember seeing all this hidden info near release so I assumed the guy was datamining it. He could've just been sourcing it from people more in the know. He does seem to test things himself at the very least, but it's a lot of information and it can be hard to keep track of changes.
whats the best overall chain type melee for vetera
The cadia chain swords are great all rounders
I think the old one has better horde clear
whats the advancage and disadvnacge of the chain axes
They dont have the best horde clear
More damage on the special, worse clear compared to chainswords
Also different moveset
Which can be good or bad from your perspective
for vet i'd try mk 12 chainaxe, lights for hoards and full thrust heavies for thick boys.
its a much slower weapon that most would recommend for vets, but they feel good.
the OG chainaxe is absurdly good, it's one of vet's few weapons with brittleness on hit?
Not mine but it still goes hard af
so you can light attack crushers to death with it while still dodging everything they throw
You need a blessing for it. Also your lights stick and if you dodge they unstick and dont do their damage right 
eeeviiiiillllll
Wow! That looks sick af! Especially the head piece
And the Boltgun!!
that looks hideous its incredible
Dunno
Not released yet
would pay for that (yes this is addressed to the Fatshark marketing team that watches these channels)
What do you guys think about the Boltgun? I've been avoiding it because I kept reading on reddit it's bad until I saw this guy's video (I think he was here earlier helping people with mods)
https://youtu.be/sMOEBAfnkjo?si=krqvTQN2lI9IdXIn
Why people in the comments say Boltgun is trash? It looks surprisingly robust to me
Boltgun "FTG" Build: https://darktide.gameslantern.com/builds/9b0822c2-3f0d-4e91-97e7-45b3a715de59/endgame-veteran-boltgun-ftg-build-auric-ready-guide-by-yobi
Glad to see you! I've prepared this video specifically for YOU because I know you are looking for a Veteran build that is Auric Ready, Extremely fun, Versatile, Capable of deleting bosses...
I'm assuming because revolver and plasma exist
Its good its just not OP. It also has a niche in killing monsters really fast
its slow ass fuck
by the time u pull it out the revolver or plasma wouldve killed it already
It’s still perfectly usable
the commenters have severe skill issues
that's all
I always push just in case the dodge doesn’t work
never dodge dogs
that build is generally okay though, would take survivalist over fire team but it's fine regardless
assuming team can share ammp
but i have 0 stam always since i have the keystone
The key is to flail your melee weapon wildly while dodging, it's works most of the time 100% of the time
inc
I think it's on par with the plasma they just differ on a couple of points. One is bursty the other does better at single target longer ranges.
Revolver I think is a bit overturned for being a pistol 😅
demo team yep thats a good one too yep
Boltgun is functional as a weapon, there's just better options that also don't have jank
Revolver's damage is fine, it's the penetration that really sells it
if revolver didnt have hand cannon no one would care about it
I remember watching a video of an ogryn going helicopter mode with his melee weapon when he got surrounded by a horde 😂😂
It's called the meatspin, very effective maneuver
whats all the hype about the mk v infantry autogun
It's funny
i prefer bolter or short blue lasgun
guys what if we got 4 veterans with bolters in one strike team
The columnus needs a fair bit of love to make work
I dunno, it's a mystery
Maybe all Boltgun needs is a generous bump up to its cleave damage on bullet impact.
That would actually be awesome and make it kind of a signature weapon
It only has like 3600~ maniac headshot dps gray and talentless, really needs that boost from the talent tree to reach 4000
lmao what thing is a laser
ok fuck lasguns im getting that
also wtf does cleave do?
build? pls
You can see it in the video, no build. No talents, no perks that do anything, no blessings. RAW.
also Reddit generally has really bad balance opinions, I wouldn't listen to them
i think he wants you to spoonfeed him a build to make it better
too bad perk ass
Just grab uh, onslaught and rending strikes and VOC.
you say that as if the opinions in here are any better
and survivalist
wdym
we are much better lmao
what does cleave do
people here are bogged down to the nitty gritty
its penetration
not the general idea
Your ability to hit multiple targets
is the gria mkviii decent compared to the columnis v iag?
ngl
I was gonna say exactly that lol. You literally don't need anything else with Columnus IAG 😂
ppls opinions are just that
graia is a middle road iag
the fuck, of course it does
have you seen gray columnus deleting stuff
it needs 0 love
but it doesnt
Notably less overtuned dps wise, more controllable.
because even that in essence is an opinion
if you're giving advice, you should at least more or less know what's going on
you can't hide behind "opinions"
you dont tho lol, grey columnus, 0 talents still shreds
What if my opinions are objectively correct
well in my opinion, you should drink poison to cure COVID
true but its not like ppl on reddit are inherently more or less informed tbh
that would invalidate like 90% of people opening their piehole in here
I should broacast it right?
eh, I think it's pretty anemic without 30% weakpoint but that's a very easy node to grab
uhh works for me bro
because it's just an opnion and it doesn't matter
hm alr thanks. what would be objectively the best automatic
¯_(ツ)_/¯
niso typing the message they did isn't really right or wrong imo
opening salvo on mk12 is good bro its so strong
(changes literally nothing about the weapon)
Objectively the highest dps automatic is the ciag, but "best" depends on your preferences.
nah still, we don't say dumbshit like Bolter needs 2x damage or else it's literally unplayable
and some people typing opinions as if they could never be wrong
IAGs suck if you can't land full auto headshots at midrange
i am not sure what to do with this
like their bodyshot damage is really weak
whattt
1/4 lasgun, it's bricked
yeah instead we complain about shit being broken and nerfs should be done instead of buffing things
damn. what am i aiming for then
Uhhh
I'd disagree
headhunter?
people ask for plasma and revolver nerfs here which is kinda deserved lmao
that's like the correct opinion, I haven't seen anyone else saying otherwise
Opening Salvo's good and Flak's great for breakpoints
For a salvage you could replace specialists with maniac and salvo with HH. Go max crit fishing with deadshot/dnd.
flak+unarmored or maniac
Only infantry lasgun blessing combo that matters is headhunter + deadly accurate, makes killing bulwarks/reapers consistnetly take 1-2 less shots
Ghost is take or leave, but I can see it working
Ghost's alright
nerfs are deserved before competitive buffs are put into place --- not generally an ideal i agree with
flak literally does nothing
Imperfect, but entirely usable
2000~ dps just isn't enough
especially if you're building for marksmens focus
you cannot 1 shot anything with armor on a lasgun
It's need 3000 bodyshot dps at least, gray
WE ALREADY HAVE BUFFS LMAO
ok sounds like headhunter + deadly accurate with crit build
DID YOU READ THE PATCH NOTES?
Dude, Flak's the only way to get past the breakpoint for Flak enemies on Damnation without using skill
It helps against Scab gunners, and Maulers
flak + unarmoured
There's new patch notes?
every single guns (except recon) was buffed
no the old one
oh does it now

I'm OK with plasma revolver and CIAG staying as-is, as long as they make boltgun bullets more.. explosive on impact! 😁
me, casually one-headshotting scab gunners
they just buff plasma and rev too much, so tone it down
all the buffs were just on the money then i guess
no buffs need to be pushed not even a little bit?
Did testing with mine before and after adding it, before it's about two damage short of a 1-tap on flak hordes, after it kills
flak breakpoint I'm pretty sure also helps for when you get limb hits? and i think it matters for scab melee
could argue power creep but that also comes due to nerfs as well
no, because plasma gun on a decent player hand is nearly unbeatable
Drops you down on hits for ragers too, it is useful
the "buffs" were warranted because they also generally increased enemy HP values
across the board
i love it when the mournistar loads and my yt video instantly turnss into 144p 10 fps
well by decreasing enemy spawn
I'm trying to build into the crit combo plus flak and either crit chance or weakspot damage
Even if it doesn't feel like it
you and me, we play a few rounds, let's see how much you enjoy running after me one tappig everything with the plasma
I would guarantee I outdmage/outkilling you if you don't use the OP trio
im not speaking out against them not sure what that reply was towards
I thought the patchnotes were that they generally decreased the enemy # "per spawn", like in a single gunner squad or a single crusher squad
But the thing is the "# of spawns" is still very high
Plas is still probably the go-to for any middle tree build tho
Most result for least investment
yeah
Fatshark is quite fond of undocumented changes
There seems to have been an uptick in spawns recently that wasn't noted anywhere
yeah
They've done major changes without saying a word many times
getting double ended by a poxwalker spawn that also came with a full gunner squad coming out of a door for some reason
pain
Spawning in weird places too, I've cleared a direction, turned around, and immediately gotten meleed by a pox that just spawned
From said cleared direction, if it isn't clear
that sounds like "spaghetti" remnants of a horde just dooring to get to you
Fun.
there's a lot of door stragglers these days
What's your typical plasma build? Do you go for focus target, weapon specialist or a no keystone build?
like the poxwalkers on the tail end of a horde get confused, route away from the main wave to instead take a stupid door-utilizing route to get to you
and they arrive super late after the horde is already 'done"
happens a lot if you push during the horde
well it's certainly any stragglers that got staggered but not killed
Unsheathes kickback
Nuthin persunnal, Sah.
kickback is an unparalleled horde clearing machine lol if the terrain is right
You don't use it for horde clearing
how many poxwalkers can a kickback pellet penetrate, even?
only 4? feels like a lot more
but I guess that just boils down to how hordes are arranged
you'd need a power increase, but you can hit more than that with pellets because it's a shotgun
on an iag like the columnus what are the imporntant stats to roll?
Damage/stopping power/stability, then ammo. Mobility is a safe dumpstat for ranged weapons.
ok thanks
truly
The weapon is overtuned as fuck so even a poor roll will outperform other weapons
i kinda build whatever tbh, but i think tag with voice is easiest to use
anyone wanna play
i would bring the fact that there is going to be a loadout that outdamages the rest in all cases
that's not an argument for nerf
because that's just an endless thing then
then we just need to talk about the scale of it
currenly plasma takes next to no effort to play
care you share your magical build that lets you 1 shot scab gunners without external buffs baseline?
wdym, we know the plasma and the other 2 guns are OP because it outclasses everything else
sec
to what scale, what aspect
like compare plasma to helbore, bolter and be like yeah balanced 
easy to play
damage
you just say its better no one really uses or cares for numbers
flak armor doing alot of work
it's low effort high reward
ive noticed that heavy in this disc
You might not have lasgun's full reverse falloff at that distance
also the full effect of the 20% increased damage by range node
thats the normal distance you fight stuff at
well we can get numbers, we can both play games, no trolling and compare how much more we do with each weapon
I have the 15% damage-when-nothing-close node but as you can see it's not on
ok so at that point flak damage will do absolutely nothing
you will 1 shot the gunner anyway
so why get it
which load outs would we be using? what team compositions as well
I have played some amount of plasma to now that I do a lot more damage iwth it with a lot less efforts
Eh, fair. If I mis-build around it I REALLY feel it, so I'm also biased a bit.
no, without flak you will 100% not get the headshot
Recently using Mk7a Recon, not as bad as I remember
those all fall in line as to how to get data
i can sit here and have a serious convo about how ppl even try to collect data in the first place
just use whatever you want, I would go a meta VoC ping build with the plasma
because its weird in this community
let me find a bricked lasgun
like stock standard, not some weird glass canon build
.>
I think I would outdamage people regardless with the plasma
that sets a gauge limit
damage with a mg12 lasgun missing 25% flak
that's how OP it is
you need it
Yall think Plasma may get a nerf of any kind?
My bet is toning down the cleave a bit
Guys I need some theorycrafting expert help
honestly its balanced some people dont like it
okay, in your opinion, what would it take to nerf plasma?
most likely
- 25% flak on weapon
- Longshot (up to 20% damage at range) + native lasgun reverse falloff, some amount needs to apply
- 30% weakspot damage
- 15% elite damage
- 10% rending
at long range
im hoping they push the plasma towards landing heavy charged shots more than just m1 spamming
hmmm let me pull to long range and take off Kill Zone
If you have killzone upyou might not need 25% flak
mg4 infantry las superiority
plasma was still performing well when it was eating health, we now get to complain that it's actually broken because venting is basically free now
so revert it
force ppl to sit thru that reload
Hasn't had any specific changes recently, although it was affected by the line wide nerfs. Probably placebo unless you changed your setup.
Imo just give recons more ammo, then I'm happy
how would i build this?
Needs a bit more than more ammo
Also wait, I did a small bit of testing yesterday, long shot and the other talent that increases damage when enemies are outside of 8m
Those don't stack do they?
They should
i was pretty sure they did
Because I swear I tried both didn't get 30% increased damage
they do
They make not stack additively
Oooh Surgical 4, might extract that
Just ran a very unfortunate pubs. A knife vet died immediately, and another vet got two of us killed by shooting a burster
kk
It happens, but dang.
at 29 meters with nothing in range you should have max value from the combo
i'll try to find another hb2
Here is an issue I havent tested by is a theory:
I was looking through game files and noticed that the blessings for the guns "hit and run", "Ghost" and "Stripped Down" have stipulations for gaining ranged immunity. Something I think could work is an infinite sprint+ranged immunity Veteran build but i dont know how to test it... the theory goes like this, Get any gun that can get "Stripped Down" blessing and then get Duck and Dive talent in the vet tree... and you should be constantly generating stamina while sprinting and also dodging ranged infinitely....
but yeah being able to one-head scab gunners is a pretty neat feeling
Sounds like every normal pub
but you have to stack nearly everything
this gun is such garbage
you have to use a pure sniper build to even 1 shot normal elites
it's the one big thing mg12 has over mg1a but it's very noticeable in my experience
there is literally no reason to use the lasguns over vraks 7
I mean you can 2 shot em which isnt bad
And if you're running a lasgun you're probably gonna be running marksmens focus
since scab gunners will flinch heavily from a headshot making actualy putting them down much harder
Bp on scab gunners is pretty good
No respite/surgical is actually fine on the mk2 because of surgical. I'd take +unarmored and another damage perk. Both of those perks are scuffed.
Are any of the headhunter autoguns any good?
vraks 7 has a lot less ammunition and does much worse with bodyshots
i think the infantry las are in good spots
Then you're infinitely doing nothing, but only while being shot at
yeah i think every auric mission needs a exec stance marksman to drag ass and be a liability
which is relevant because infantry las are amazing at killing specials/maniacs
just by spraying them
i dont use exe stance with las
which is relevant when you just had a shocktrooper wave, the whole thing, pop out of a door next to you
i dont think anyone runs exe stance anyways
and suddenly there's 2 trappers and 4 flamers and 3 bombers and also 2 muties
Pubs are a magical place
They just need to be less shit against flak (and also have less bounce with a good stability stat)
little more flak damage would be nice
like being able to do significant damage to muties just by hipfire spraying while also moving around at full speed with WASD to get away from fire or reposition toward corners/boxes to avoid dogs
that damage matters
then again, its the headshots & ammo effic that make them worth using
sure if you can literally aimbot heads vraks7 is definitely better for most targets but bodyshot damage against maniacs makes actually killing them so much less of a hassle
Can one do a Stay Alert penance with Volley Fire being marked without having the ability?
Like, I don't want to shift around my talent tree just so I can pull it off.
like it's 4 shots to kill a flamer at close range, and you can do that while hipfiring and dodging
If there are other Vets with the Volleyfire mark down.
No you take run n gun too
the vraks7 takes like 6-8 shots?
and you dodge bullets so your team doesnt take them
8 if you don't roll any crits
youre taking shots that do no damage and you can shoot back
which is comparable TTK (the vraks7 shoots about twice as fast) but rips through a much larger amount of ammo (both in your magazine and in your entire ammo supply)
8 shots out of a vraks7 is like 1/3 of yuor entire magazine
while 4 shots out of an mg12 is like 10% of it
uptime matters a fuckton, I hate the vraks7 for that reason, smoldick magsize
you cannot bring up ammo
never used the vraks7 before
i dont think i go below max ammo on vraks7
hes saying ammo uptime not max ammo
Then you've dedicated your two blessings slots to sprinting around places with no way of taunting enemies onto you. You're better off taking ghost on certain lasguns for permaghosting.
You're also immune to ranged fire from your sides while sprinting. By default
as in how long you can keep firing before reloading
you can get a 30% reload speed talent with my build
uptime is not a issue with the vraks7
its honestly the most satisfying gun in the game to use on vet
just 1 tap everything
I think they have their own niche
i mean thats just bc survivalist has nullified the ammo economy currently
I mean yes if you headshot literally everything and never miss or go for bodyshots literally ever
yeah you'll be fine
yeah but you legit dont run out of stamina sprinting in gun fire you dont have to slide and you can just gun things down
Yes it makes u completely invulnerable to ranged attacks
im not a good shot and i literally have 0 ammo issues on it ever
But it’s kind of niche
It’s ok on IAGs and braced autoguns
Stripped down + duck & dive
U don’t really need hit & run imo
also mg12 has so much ammo supply you can unironically afford to shoot horde
it does nothing to horde
vraks 7 100% can't afford to magdump into horde to soften it up or even fully cull it
too slow
mg4 on the other hand you can magdump into hordes
you can fully cull groaner hordes at range because they suppress
rather effective
shooting into groaner hordes causes them to freeze in place as they go into cower
and you can cull them down fully without them making headway
it's not AMAZING but it's notable
taking out your melee wep and killing 10 in 1 hit is also a good way to remove groaners i think
being able to cull groaners at range means that if you get a special spawn mid-fight you aren't facing greatly increased complexity
it's just "oh I was shooting these groaners, and now I'm shooting these specials"
not
"i was meleeing these groaners and suddenly there's pro NFL bombers making life hard me too"
You can just do that anyway with other methods, but with that it's going to be more awkward and you're doing it while missing two damage blessings.
would having 20% damage resistance to gunners on 2 dif curios count as 40% resistance?
Multiplicative
iirc the formula is multiplicative stacking per curio
It’s x0.8x0.8 = x0.64
36% reduction
but in general having x3 gunner res makes a massive difference
Yep, you still want it
2 and 3 don’t have that big of a difference
0.64 vs 0.512
that's stil lnearly 15% from the original value (12.8%?)
I think that's still worth
3x gunner res, 3x sniper res for me
i'm not a believer in stamina substats on curios
Stamina regen is very strong
Stam regen is essential for me
Block efficiency is also pretty strong
I think stamina regen only matters if your weapon relies on repeated pushes for not being able to cleave sufficiently
even a chainaxe spamming heavies is fine
block efficiency is good until you equip a devils claw and spam parry lol
but like if you use powersword or some of the axes
you need way more stamina than you get natively
+3 stamina with triple +12% stamina regen goes a very long way
I only find block useful for when im swarmed by ragers or dealing with a monstro
Otherwise I think its inconsequential
block res helps for rezes
if you don't have frags (presumably you took kraks), shout, OR cloak
just having a higher stamina pool is good enough
wel presumably you'd have both
nah stam regen x3 + 1 stam curio
level 30 is when people get good right guys
I am because the situation of being pinned down by spread gunners fucking sucks and every second matters there
i rely on headshots to regen toughness primarily
and i run ghost on my Mg4 so I dont worry about gunner/damage resists
Would u rather regen 1 bar/s or 1.36 bars/s
ghost means no headhunter + deadly accurate though
DA isnt worth on the MG4
Huh?
Doesn’t confirmed kill + iron will make u practically invulnerable to them
I think its always valid, at least if you run head hunter too
what's the damage difference for 8 stacks of burn to 10 stacks of burn? for infernus 3 to 4 on laspistols
Unless you run like deadshot
only if you have actual elites to kill and not just "50 fucking basic untaggable riflemen"
which is a shockingly common occurrence in my experience
with how i play (infiltrate) you're gonna consistently kill things in 2-3 shots
with MF you can bump that upto 1-2 shots
"my team wiped to spread riflemen in quantity" is
very common
because pugs completely underestimate riflemen damage
This is why you take that maeksmens focus talent which at 10 stacks gain toughndss back on weakpoint kill and a bit of cover will effectively be able to tank shots into reg gunners
i dont see DA improving breakpoints on the MG4 as much as the Mg1a or 12
How does that de-value stamina regen
suicide zealot running in early, aggros all the riflemen, they spread across the fucking map, you now have to deal with all of them
Ideally that zealot deals with them to be fair
It's building your curios for "situations that are likely to actually f---ing kill you" as opposed to "feeling more comfortable when things are already manageable" which is my opinion on stamina-on-curios
Stamina regen is slept on
Ok what exactly are u building that helps u survive more in those scenarios
Not the best but whatever
Gunner resist doesn’t help against them
Triple +5% toughness maybe helps in those situations
having to solo/duo clutch your way out of a gorillion prematurely aggroed shooters makes toughness regen worth
gunner res helps period
sniper res gives massive insurance against BS snipers by making shots taht would down you (and cause a cascading wipe) into "oops that happened"
eh, still applies then to short-manned situations (1-2 pugs down) which is still very common
like I can think of so many instances where I join a clearly weak team and 1-2 pugs just die for free to spread shooters and now it's up to who's left to carve our way through them
"large quantities of shooters" are a leading cause of death in pugs who don't respect spawns or aggro prematurely
also several finales have waves of shooters baked into them
In that case there’s not much you can build on curios
and every scrap of extra toughness you get to regen helps
no idea
the times I've actually felt that having more stamina would help, mehhhhh
maybe if you sprint everywhere on autopilot
but like if you know you need stamina just walk, dawg
Well it does help when you block
If you need to
Helps bring your stamina back during combat faster
stop sprinting into melee then going surprisedpikachuface.jpg when you get guardbroken trying to pushattack
I don't get guardbroke is the thing
a single +3 stamina curio is more than enough, honestly I'm thinking about taking mine off
Because I got some stamina regen
i still find stam/stam regen more important than toughness regen
its too infinitesimal to me to notice a difference
I got that array for 2 toughness 1hp
it's "comfort while in melee (I can control this)" to "actually living when the chips are down and the gunners are everywhere (I cannot control this)"
Simply shoot them all before you need to melee 
Its covering ypur weakness
because the latter is caused by bad teams doing whatever the fuck they want
i still dont understand how toughness regen is helping much against shooters
while the former you can control by just... not sprinting like a lunatic and not using no-stam knife
as opposed to toughness DR
Hopes and prayers 🙏
Well this is why I don't like toughness regen
All it takes is one dude in melee to just turn it off
it helps when you're in those istuations where simply peeking at all instantly blows you past the iron will threshold
And you can't expect to be in range 100% of the time even as a marksmen vet
because John Darktide Zealot has pulled two guner squads
which is all the fucking time
It increases the speed at which it turns back on, as well as your regen rate.
Wrangler class that forces allies into coherency when?
to each their own playstyle, I think I can get enough toughness regen from one of two beginning talents personally
Assuming you mean the perk, and not a gripe about toughness as a whole.
When u get hit, coherency toughness regen gets paused anyway
He’s thinking relying on a faster toughness regen in coherency will keep his toughness up more when it only regens at a flat 5/s if all 4 of his team is in coherency
Whereas CaB works on 5% of your total toughness without coherency
The commisar class with a commissar pitol
Hmmmm
I keep hearing conflicting things
In the situation where he described 2 man down and only him and another standing

That’s 2.5 toughness per second
This was confirmed awhile back
So toughness regen is good again?
It used to only affect the speed at which it started back in yonder release day
But that was changed a LONG time ago
Or is it only in coherency toughness tegen
i notice the difference with 3x 30% regen nodes, you have to say "I need to get back to 100% before repeeking and trying to make headway" with just your one buddy with a flamer sucking his thumb behind the same corner you are
which is
The curio perk is only coherency
Hmm okay maybe I try again
thats what im thinking too
extraordinarily common and you'll really notice the difference when It's All Up To You
It’s only coherency toughness regen
It improves the delay before toughness starts regen from coherency after getting hit, as well as the coherency regen rate itself
So as long as you're in coherency
and yeah sure sometimes you can get enough free Confirmed Kill procs
to just breeze past
but very often not.
I mean
I might feel different if I had the headshot-regen node but most of the time it's physically impossible
I run ghost a lot so I don't find shooters chipping at my toughness a problem
but if Im low on toughness and need an escape i can use infiltrate or VoC to reset
The reality is
In his described scenario of 2 man down
The most he can get is 50% of that 5/s regen with the other teammate, being 2.5/s
Even with triple +30% toughness regen, that’s still under 5/s
CaB 5%/s off a regular veteran build (160 toughness minimum) is gonna be 8/s
I just kinda get 10 stacks and get the toughness regen
at which point do I really care much if my coherency regen is good or not
From the gunners to tank
The difference from getting +90% toughness regen is very very small in the situation he’s describing
U essentially go from 10.5/s to 12.75/s by using 3 curio perk slots
yeah...
The math is just not mathing
having it on one curio even is just meh
Oh
Wouldn't ability CDR/stamina regen + anything else be better?
crd
oh hello
Tunnel vision works differently, at 10 stacks of MF it’s a flat out x1.25 to any toughness u gain
is kinda ass on vet
It’s a straight +25% multiplier
I mean, 6 seconds is 6 seconds
slaughterer still nothing compared to the BM IV/Cycler IV combo?
3 seconds is 3 seconds
I think I was doing math based on taking rez
since that was an argument the other day
1~2 gunner resist + 1 sniper resist
Triple stamina regen
Triple block efficiency
no
slaghter/PC on power sword still the play?
because if you used the ability you need 5 kills
BM/sunder + PC4
regardless if you have the 3.6 cd
ok ok
Eh, works for me. The amount of times I had to use it off cooldown recently is nuts.
got a lucky ass roll on a sword
the moments it will matter are very low in frequence
If you have both sunder IV and BM IV, what would you pick
especially in higher difficulty with more spawns or specials
plasma gun vet here with not much melee investment
There's also spawn draughts occationally
Depends on what you want
Fight a bunch of melee elites at the same time? Sunder
Just chop hordes super efficiently? BM
in low instensity, sure
is this dead on arrival?
that's not the ability cool down regen doing it then
It's purely the talent to reduce the CDR
id keep it
3 seconds is 3 seconds still
can swap middle and top with whatever
That's a LONG time to need something
It's not signifanct enough where you could be taking something with more impact
Like?
3 seconds in darktide ...
All I can say is like
If your run is determined by 3 seconds
Something was horribly wrong to begin with
Then stop doing math based on optimal play.
this
Shit happens lol. I plan for it.
3 seconds is very very very very small of a time frame in the full length of a 25-30 minute game
It's not about being optimal
12% is 12%
3 seconds also adds up over the course of a 30 minute game.
those 3 seconds become useless the moment you start getting resets with tactical awareness
the other perks aren't appealing to me
I think 3 CDR makes a little bit of sense because here’s the logic
Duty & honor lasts 15s, CD is 30s, so there’s a 15s window of not having overshield
If you cut that 15s downtime down to a 12s, now you’re just 2 special kills (instead of 3) off from having it nearly permanently ready
It’s just that 3x CDR takes up 1 slot on all of ur curios and that’s a big investment
its not based on optimal play
well, there's downtime where you're just fighting elite patrols
It's just like, urgh, spending a curio slot on 3 seconds, this is based on taking 3xability regen red
its taking a look into reliance and variability
well sure, but what other perks might you take as an alternative
You can talk about it all you want, I'm still gonna run it lol. Suits me just fine.
resistance
Gunner res, block resistance, tougness, hp, sniper res
I already take toughness and gunner res
block efficienct
I don't care for the stamina perks
dat's fine
Stamina regen my beloved
since I barely block and never use deadshot
it competes with a few better options
It's not even about blocking
If you revive someone
block efficiency makes it so you hold that revive longer
you don't bust bank on revive
revive speed is also more impactful than commiting 1/3 slots on 3 different curios
my teammates don't go down enough for me to consider revive speed
at most, they'll go down ~4 times if they're not dogshit
Pubs needs all the safety nets you can get.
and they're not terribly dogshit most times
And it helps you
I figure that VoC is good enough for protecting them
If you god forbid need to block a boss or something
yesss, but this is why like 3 seconds off voc isn't my dealio, because
I mean
Second you're not spamming it off cooldown every second
sure I am
There will be times where it'll sit off cool down
i spam it off cd
So your 3 seconds is kinda just sitting there
It'll be up when you need it most lol
and im not using 3.6 seconds
Yes, it'll be up if you need it most
I could also say that you're not using revive speed all the time
the only time you have a problem finding specials is in malice or liek low intensity
its kinda meh
No
I could just be overthinking it. A lot can happen in 3 seconds.
But hey, I've been burned before so eh.
but the impact of 1 revivespeed vs 3 cdr perks
is that it takes up 1 slot on 1 curio
instead of 1 on 3
Then run it alongside lol
But wait
It's not a matter of if/then at that point
I dunno
Just take both
Alot can happen in 3 seconds but like I said before
Runs aren't determimed in an interval of 3 seconds unless something horrible happened
^
Eh, shit happens.
Specials
what blessings do i want for columnus iag
Dumdum primarily
Elites don’t help vet cooldown
Oh specs
only specials
Again, I'd just rather have it and not need it than need it but not have it.
I'm both impressed and embarrassed how the bolt gun is actually full automatic.
It took me 3 months to realize it is..
(I wish vets got CDR on elite kills)
I keep forgoring
It would be a straight buff
there's also just pushing a map faster
I kept tap firing the thing
it doesn't always have to be about the worst situations
You won't be pushing a map 3 seconds faster
well yeah
hell if pushing mattered that much, you'd run sprint reduction
Agree there. It's literally for spamming off cooldown in "oh shit" moments
it's a marginal benefit that I prefer over my alternatives
Yes but
Then you'd already have had it up
For any "oh shit"
moments
Or you will be in a position where you can get another VOC up by killing 1 or 2 specials
is raking fire worth it for bosses (bulwarks?)
Insert human error, possibly
I mean why don’t y’all just try what the other side is proposing for a day
See what actually happens by switching ur curios around
i'd say no

I use to play with cdr
I do! I used to run revive. Then people stopped dying. Then people started dying.
Ive swapped my curios around and I like CDR the most as my 3rd option
it has less of an effect on vet than on other classes
faiiiir
Now I'm tethered to VOC because of survivors guilt.
the only ability cdr really kinda of changes is infiltrate
I think stamina regen + block efficiency are must-have, then the 3rd slot I go gunner & sniper resist
It's like running reload speed. You don't need it, but damn. When you need it you need it.
Unless you're running revolver
even then im not fighting for 5.4 seconds over stamina regen
not even over 15% toughness
And if you're not mag dumping
or 15% health
You can add it onto the other reload talent
and most definatley not over any of the resistances
If onslaught wasn't so expensive, I'd def run both
20% resistance vs 1.2 seconds off of your ability is crazy btw
just gunna put that out there
Insert generic "don't get hit" comment here
insert don't use ability in a bad situation when you might need it comment ''here''
You will get hit
I kid, I kid. I was literally talking about planning for the worst earlier.
This is why planning for the worst means planning for sniper res, res gunner res
Blehhh
Then run it too lol
in terms of importance stamina regen and resistances run pretty high already
Why are we talking like it's exclusive?
not that its exclusive
Stamina regen is absolutely important. Pair that with a resistance and anything else you need.
Agripinna IAG, what strong blessings would be good for it?
but you have 9 slots for bonuses
I mean, here’s the math for triple CDR at least for VoC
Duty & honor lasts 15s, CD is 30s, so there’s a 15s window of not having overshield
If you cut that 15s downtime down to a 12s, now you’re just 2 special kills (instead of 3) off from having it nearly permanently ready
It’s just that 3x CDR takes up 1 slot on all of ur curios and that’s a big investment
3.6 seconds off of your CD need 3/9 slots
It’s not bad
Is throwing 2 grenades at once a good perk?
It’s preference
It’s just huge investment
And whether u wanna play into that big investment is up to the player
If you have space for it, sure. The points can go to better places, though.
NO
It could also be placebo for the "warm a fuzzy" feeling.
it's rng is kinda limited to eneemy richness
percentage based makes it rng
ie getting back the grenades to roll the dice
that would be nuts with shredders
What are strong blessings for the Agripinna IAG?
yeah its 1 every 5 nades
its maybe one in every 5
If ur gonna take twined blast just do me a favour and grab demo stockpile + demo team
yeah its ok when full nade build
^
Well I'm running a full nade
just not the best nade perk out there
U just need tinkerer, stockpile + demo team
Twinned blast and grenadier are not needed
running shredders?
twinned blast usage is the one time i would actually recommend grendier
Imagine if it threw 3 grenades at once instead of 2. Would justify the low percentage
Grenadier at least makes a bit more sense because u path through an actually useful node of 5% crit chance
Twinned blast is just “why don’t u grab something better”
well not even that
its increases your roll probability
because you have an extra slot that can be filled
Honestly make twinned blast 50% then I’ll consider taking it
Same with opening salvo, make it like at least 20% or smth
just make it not rng
Is knife psyker still good? I'm running with one on my team and I haven't seen one since like, last year.
If it wasn't RNG hmmm
i feel like twinned blast should be a guarenteed proc on a cooldown
maybe like every 90 seconds
As long as you're not dying, it works
i dislike rng
like it could proc after using ult
That would be too goofy
But it is true, where did all of them go?
With current meta
with a internal cd or something
a dog pack
I only saw like one in a match on randoms
It depends how many grenades you're gonna get back
I’m ok with random probability as long as it’s one of the following two:
- If it’s a low probability, I deserve to get to roll it so many times that it occurs enough times to justify the investment
- If I don’t get to roll it many times, it better be a high probability or I’m not investing into it
guarentees multiple procs if you had it after ability activation
or after you kill a a elite
the average value should at least be similar or worth it compared to other talents
you dont have grenades 100% of the time
True true
e.g., with grenadier and with shredders, it should be at least 25% chance
that's hard to justify when looking at the tree
y not
how would we even measure the average value?
I consider it pretty underpowered
well, I compare it to grenadier
which gives you 1 extra nade
does throwing multiple smokes at once stack in a significant way?
yeah for grenedier you can actually measure the average amount of extra grenades it gives
fair enough
if not we can just ignore smokes
i only use smokes to troll
but the varience sky rockets with field improv
when i have to pick them
so with 4 nades (shredder and grenadier), I'd want at least 25% so that 4 * 0.25 = 1
field improve is strong af
yeah but also rng
it would be good if there was super high tier maps
where you need every little edge you can get
there is no situation where it isn't really good
because you are guarenteed a few usable items through it by default
except on no ammo pick ups I believe
yeah but it reduces the effect
also
you want it for the nades
it's never not useful
field improv op because assail gunkers Regen assail shards from it
lol
tf
they do?
LMAO
thats funny
anyway
you need a item for the perk to start working
which is why i dont like it
the items tht the perk works with are literally guarenteed
you also don't have to be the one that uses them either
Which is fine, because most maps will always have ooone
and hopefully someone uses it
yeah
You can tank alot suffice it to say with it up
its good in a 4 man with mikes
it's baller af
Put it down right
with randos its meh
thats you assuming a random can't be good
honestly even with randoms field improv still slaps
pessimism doesn't reduce the effective ness of anything, except words of encouragement
like you can just use it for your own benefit
Ackshully. It probably does
Sets the mood and tone
it needs communication
a free nade top up, and buffed med packs are very nice to have even when solo
people dont know you have it unless you tell them
you can use communication



