#veteran-class
1 messages · Page 386 of 1
the only reason I was thinking supp on bolter is because its so unwieldy without being suppresed
Just a minute? 
its got a fat ass hitbox tho unless im wrong
im trying to iron out the pain points on the bolter but im on perk unemployment
Suppression immunity is a big deal in general imo. It's a night and day difference when counter firing gunners and shooters
I don't leave home without it
yeah but for a bolter idk
i swear its tracer is fat af
like where a normal las round would miss easily a bolter round will just be sucked into their hitbox
if I could make one of those nice simple perk ui images I would
in lieu of that
take my word for it I do not have anything I can cut above this
except maybe longshot but
+20% damage to "fuck-off" bolter round is gonna be less effective than supp immunity i guess
if you really want that immunity
Reject suppression immunity, embrace helbore
focus tho
I like doubling up the rending
i am an anti focus man so i got nothin
uhh
id say weakpoint
no suppression if you have to choose one of those
I like to feel like I'm helping with giving pennies of toughness
this started as me making a focus build for to make a focus build I li-
how did you do that!
Yeah I've got no advice for focus tree, I've only ever used it for the upper part and never go for the keystone
that aint pennies you giving lots of toughness
I only really like it with the middle tree rending stacked
I tried to go all ALL in on focus and it ehhhhhh
PERSONALLY id say fuck focus
Well, well, the "deep" shit is typical far the Place on screen on this map
I tried it without the standing still stacking and fuck, never again
if you really want those keystones then focus targetis pretty nice
As long as you aren't bad mouthing marksman focus!
I like playing turret dps sometimes
i am
I feel like the tag tree is essentially the same thing but without pigeonholing you into low mobility playstyle but I've not really given it a fair shake tbh
tagging is my helbore tree
the tag tree jerks the whole coherency tho
How did you did screen like that?
I'm not feeling this "low mobility" playstyle. In reality majority of players are moving far more than they need to
honestly tho mfs need to slow down
with focus its less I dont want to move and more like
my power goes up as I dont move
someones killing you for saying that
between the freebies from standing still and the 3 stacks on headshots you can get in up really really fast and consistently
IDK WHO
And as long as you're a gamer and clicking heads you get stacks and only lose 1 stack at a time moving
If I let my APM drop too much I've got to put subway surfers gameplay on.
Gameslantern? Heh
Some good stuff in there
it feels kinda like peril damage psyker to me
Melee only classes in VT have ruined me
i only really stand still when a boss rolls around
are you always at max buff? no, but its going up and down enough to work with
focus stacks come quickly and decay slowly
focus with the tougness and then keeping 10+ in full coherency whoooooooooooweeee them allies toughness regen through the ROOF
I dont need to move if I gun down every refugee trying to touch me
refugee
Post knife zealot gameplay with subway surfers in the portrait and then display on the interrogator handheld
you could micromanage but there's also no worry about dropping to like 7 and whatever
grendyl hes deviating!
It's so nice when you are noticing those rager 1 taps with a mk2 helbore
if you have a knife zealot then they should make sure you always have at least 2 2 coherency
I love it with new revolver
I'll have to give focus a fair shake if it's really that easy to keep up. I really enjoy the agri headhunter already
anyone wanna help on overwatch suicide run
Haven't done the math but I think it works and I do well on dmg and survivability already. The aura radius bonus is more recent because I thought why not? Spread my toughness even farther
reject keystones
What build do u run to 1 tap ragers on mk2 helbore
Demo team and nade tinker are mandatory
Not worth it, generally demo stockpile + demo team is enough
throw at minimum 16 frag grenades into a horde before calculating for twined blast
know bliss
Oh marksman focus ok
i like taking all grenade talents for melee maelstrom with shredder nadees
you get it
I don’t think tag keystone can 1 tap ragers on mk2 helbore
It’s like 1800 smth on crit
aura bonus because everyone runs away
I wish twinned blast was on a cool down or conditional.
I don't really like stuff like that with lowish % rolls.
I just ask the team, can I have this ammo crate, the whole thing?
and then I grenade and grenade and grenade
shoot a bullet
and repeat
most sane field improv user
Peak efficiency
Drop your stockpile crate for the ogryn to keep grabbing frag bombs
Goddamn... is there a way to save it or you did just screen??
I kinda one to do a non keystone build that takes every toughness talent I can get with the toughness battery perk
Screenshot
No
Screw em
They can get their own nades
But funny nuke
<:I
Is this a happy person with a uni eyebrow or an unimpressed person with a gnome cap?
an unimpressed person with an arched unibrow
weve been talking about his bolter for like 30 minutes
Boi oi oing
man didnt even have the bolter
180,000 dockets later
sounds about average sadly
I had one at some point!
I think I perked it for the sake of my zealots bolter
A perked up Bolter ready to burst it out imperial style
you already know
Another to experience post mag dumping clarity
any more rending and this bolter is going to start having lube drip from the mag
anyone wanna help on overwatch suicide run
What are the perks for Catachan swords?
Arrest this Templar. He is doing...unholy things with the emperor's holy armaments
LF1M help on overwatch suicide run
Is there a rule of thumb on which of the 3 focus target buffs is worth dropping if I want to use the skill point someplace else?
I feel like the toughness one, just so I'
I'm still amping the team as much as I can.
If just one talent point, either left or right
If 2, middle and right
Oh... this REAL nice
nothing says rnd to me like hi intesity hunting grounds
i'm seeing more and more vets with recon lasguns in my games recently
On my way to gimp my own builds so I can help my team by playing worse 
is there something i missed?
Been seeing that too... I guess they like automatic fire
they might like how it feels
regardless of the damage
people stopped telling people they cant because omg they nerfed it so hard I can even kill a blah blah blah
I think Recon is the closest they'll get to a hotshot
oh no I need to pick up 3 ammo boxes a mission instead of the 1
shock troop recon ded
dude probably runs off alone half the time and doesn't get auras anyways 😛
You know what I really want?
Ooooohhhhh pretty lights.
At least that's as much as I can tell from watching them.
fatshart: sorry, best we can do is some SNOW gear for your DESERT maps
That line is gonna hit really different when we get the scion armour
Somewhat okay so far
the induction suits of psyker go hard tho
power bolter is fun so far
is that mined out of the updates? or is that a user only visual mod?
reload is still a bitch tho
psyker cosmetics are pretty decent usually imo
Also wait a minute
We, as in the canonical rejects
Are technically a kill team
We are technically special forces
Some people really got in their heads that the team is some kind of hivemind solely working off of each other and making every decision based on what would benefit them
It was mined from reddit
So EVENTUALLY we may see this in the store
we are the crackheads they hired and gave a knife that got told ''go get them''
actually, i dont think there is one i dislike, even the goofy induction suit
we are the total war team thats really cheap and bad but who cares we have more
we are the 40k SS
special forces and highly expendable are not mutually exclusive in 40K. special forces is what's left after the chaff has been burt away; and it's easier to just send you to your death doing something REALLY useful, than to pick you up and take you somplace else.
dems is us
if a prisoner dies ''oh no, we dont get a new watercooler servitor''
if they live we get a new suicide trooper
The ultimate super team player support tree that ensures you have no rending, no melee buffs, no weakspot, no grenade buffs and basically sacrifice everything that benefits you for everything that benefits the team
the bad suicide squad
I made a conscious decision to pick competitive urge instead of rending strikes because I'm not selfish


We're definetly more like the suicide squad by James Guun
dry bullets
I'm sure the team will also appreciate 5 seconds of extra minimal damage each time I shout
And the 3 seconds of more damage when I kill an enemy near them with my gun
they do actually
Truly the tide of dark will be pushed back
eveyrone loves support vet
the more i use this shit the less i can defend it
Nah, they love the shout guy
You get VOC, tactical awareness and survivalist and people won't even care about what else you bring
I remember trying a ranged build once to really capitalize on the left keystone and was mauled on the spot
Turns out becoming a self-sufficient melee guy with a revolver was easier to kill everything with
Nope, hasn't been any changes at all recently, so still dumpster tier. It's just down to luck on your end.
Now to be fair in the situation in atoma they cannot risk losing their best operatives
The whole "no reinforcements" means rannick who's already a good guy can't lose us
Maybe at first we were expendable but now losing us canonically would deal a blow to the mission
We are a kill team, and that fight with the twins showed as much
Doesn't competitive urge only affect you and not your teammates?
I'd imagine not, otherwise it'd be a bit weird to have it in the middle tree
I don't remember the text, but I'm almost sure it was about all alies in coherency or something
No enemies that your allies kill have a chance to proc competitive urge for yourself
Iirc
SELFISH
I don't have it in front of me but it is a "you" centric talent
I thus have no selfless option that leads me to the middle keystone
I will abstain from getting it as it required me to use a selfish talent

What do people run for the shotguns BTW? It's the only weapon type I've not really messed with much yet.
mostly down the middle path
I love relying on rng proc for breakpoints 
its better for support related builds bc it knocks down/staggers lots of enemies
I like it on weapon swap
Shout Deadshot Marksman Focus
Don't tell me you use born leader

🗿
Middle is about as "support" as getting 6 seconds off your ult cooldown
Which suffice it to say
I mean sure
Kinda?
What is truly support here...
Uh, damage vs monst
Selfish alert

Only gives you 20% its ogre
It's
The ''tank'' class is outdps'ing you, what are you complaining about 
Very bad
I don't care about the 5s damage buff and the suppression is not my thing
It was mostly elimination
The 5s isn't...
Okay it's bad
It can help vets who don't already have the pgun breakpoint meet it

imagine relying on weapons to hit breakpoints instead of sheer buildcrafting
I bet you build the pre assigned lego sets

break points are.... damage amounts to kill cewrtain stuff in one shot?
It's like a measure of how close you are to meeting... damage requriements
As far as i understand
It's like
Oh
More generally the amount of damage to kill something efficiently
You have a rashad
their last plasma gun tweak made it no fun for me. can't put my finger on why, just doesn't work with my brain any more. lol
And you can 4 shot a crusher
But you hacve to meet the Break point
Or else you'll kill it in 5
any idea what they poked?
Breakpoints are essentially damage thresholds you cross to take less hits to kill the same enemy
In Payday 2, breakpoints were in the 40s because the enemy health also was
So if you dealt 80 damage, you could headshot some enemies in a single shot
But if you had 79 you couldn't
And if you had 81, it was 1 point wasted
1 point was flexing on the enemy you mean
"Keep the change, ya filthy animal"
just hitting a certain hits to kill or bullets to kill
is carapace good to keep on this?
not bad considering its got the pick axe attack for its special
could swap trauma and melee crit chance for something else (like flak)
flak or maniac if maniac helps to reach a breakpoint
might need to check if it hits any sort of breakpoint yea, for carapace as well
i havent used the new shovels enough to say whether or not it matters
i always use uncanny strikes for my shovels
Sire Melk tempts me. should I buy this? I heard slaughterer is good
with nothing changed it seems to let me juuuust 2 shot crushers with 2 pickaxe heavies to the head
with the last one only requiring the first first hit of it
you may be able to reach that breakpoint by modifying some perks
but tbh I dont think its as important as quickly dispatching maniacs
does limbsplitter only count for the first hit of the pickaxe heavy?
never tested, but probably just the first
now that I think about it, limbsplitter is probably better than uncanny
could be better used for a quick light then
since it's only 1 hit, imma try it
i can leave decimator for crowd clearing

now that's an improvement
juicy
tbh you could probably find a better shovel in the future, decimator is kind of meh
i can already 1 shot maniacs with a limbsplitter heavy
or maniac ragers rather
could prolly also 1 shot with a light if i got maniac perk
maybe on a different shovel you should test Take a Swing + Limbsplitter
if light attk lets you kill a rager w/ maniac id definitely try changing that
i forgot reassuringly accurate was a blessing
...the push blessing? 
so close....
still useable tbf
I wouldn't personally use limbsplitter
yeah reassuringly accurate seems alright tbh
swap out one blessing, one perk, and it'll still serve you well
yeah its not bad with the standard issue since it gives 60% weakspot
it may be awkward w/ the pick attack
why not?
There are better blessings, like uncanny strike and thrust
well it should be limb chopper innit?
thrust could work too
what about limbsplitter with thrust?
also that's only a lvl 2 limbsplitter
I don't see a point in playing around limbsplitter's finnicky time
i'd like to think of it as a storeable crit every few secs
Uncanny strike will work per hit on the shovel's special, thrust will also affect that special while also affecting the non-special heavies and even skullcrusher will work well because it also applies its condition per tick
So when you do an uncanny special, the second hit comes out with rending
hm
And will skullcrusher if you have it
Well... I can use this blessing on my lasguns
i don't have uncanny strikes yet tho 
uncanny is overall a mustpick for the shovel
but if you wanted to capitalize off the pick attack then power blessings are a good substitute
your inventory is so empty
Shhh
Mine is a mess
really shouldnt be shooting the back of a mutant tho
ngl
Should I keep that second perk and wait till the second blessing?
that's like the worst way to show the damage especially for a pretty accurate weapon you could be aiming at weakspots
its not a terrible MG4
makes the example super disingenuous
i recommend this
not defending the weapon outside of that, but thats like the worst example you could have given
thrust with new shovels plus correct talents allows you to 1 tap crushers in auric damnation
Well I haven't sacrificed enough virgins yet to get such good stat drops
i just meant in regards to perk/blessing distribution
As I will say once again, it has absolutely nothing to do with mutant ttk. It's just a convenient high hp punching bag that allows for more consistent maniac dps testing that's less prone to luck influencing the overall number.
It's the same damage to a mutant as it is to every other maniac.
how much power% do you need?
how many pple are actually going to be able to calculate the dps number realative to how fast they are actually going to kill a guy liek that though?
dps testing only works if you can translate it to an actualy ttk
test dummying on the back of a mutant is just not it
i use a rank4 thrust with special attack and i hold the heavy as long as i can, if its a headshot it kills crushers
but idk how much %power increase i dont wanna add all the bonuses from talents etc
It is "it". Dps testing works to show baseline numbers and by extension, you can extrapolate comparative ttk. A gun that does 1800 dps to muties will kill 3x as fast as a gun that does 600 dps to muties. Same applies to every other maniac.
also my shovel is 80%damage and 80% penetration
👍 just wondering if rank 2 is enough
so you tested the lasgum MG's the same way?
expecially when ppl talk about head shotting with them
the recon is an accuracy weapon the tests should be done with that in mind, not on non weakspots which is not where its niche lies
I tested recon lasguns, and they all have regular falloff now btw.
Whats the best blessings on new sapper shovels
I take uncanny strike and skullcrusher
The recon lasguns are not finesse weapons, they have terribly low finesse modifiers on top of a weak baseline.
yall will post on how good Hb is while only shooting in the head and melee in the head but the 1 clip that rotates for the recon is shooting a mutant in the back
kinda weird
if you do weakspot tests, then the recons fall further behind
because they have one of the worst finesse multipliers in the game
I wish they could at least add some extra ammo as patch-up.
showing a test shooting the back of a mutant is stil one of the most unrealistic views to show someone, especially most are going to take it at a glance
Here's a fine example of that
then showing HB tests while only aiming at the head
HB has multiple viable ways to deal with maniacs
the recon is prety accurate so there is never a reason not to play it around that accuracy anyway
"Showing how much dps a weapon does to an armor type in practice is unrealistic"

HB can oneshot headshot dogs and ragers
did they follow it up with a video of a HB headshot compared to a recon bodyshot?
and against the back of a mutie you can bayonet to effectively kill them
you can scroll up to see the answer for that
the answer is no
so why even bring that situation up if it didn't happen?
im bringin it up because the test examples i see are weird
it's because they're trying to show recon lasgun in its best case
if they showed a comparison of weakspots, then the recon lasgun falls behind
There's nothing weird about it? Testing bodyshot vs headshot dps against various armor types.
which is the point i am making, its a bad gun in most eyes yes, but the niche for it isnt just to aim and shoot at bodies, even with the non existing finesse mutli
I don't think this argument willl win you anything because if you test headshots with recon, it still loses hard to hb and iag, both of which have massive finesse
in most cases if you are going to use it its gunna be at head height at chaff
shooting the back of a mutie is a worst case scenario for all weapons involved here
The Recon Lasgun used to be great with the Shock Trooper and some crits.
I also have videos of headshot dps for the guns, and I post them for comparison. I do them separately for easy comparison.
Then it got nerfed.
I understand the dps nerfs but I think shock trooper nerf was a bit overboard
yet thats the most shared one, it like the 4th time ive seen it, its weird still just gunna note that
It's the same testing method for every gun. I do bodyshots and headshot dps sepatately for the armor types.
I think this shoud be case in study for why you shouldn't take a weapon and nerf it in all aspects at once
unless maybe the intent was to make it underpowered?
I don't take FS devs as fools they probably knew what they were doing
The ammo is already meh if you compare it with other comparable guns
we just dont understand the motivation behind the changes
this was the last example i say
and that's the fishy part
1 vs the back
one aimed at the head
funnily enough helbore doesnt even cares about mutie backshots, its got a bayonet
Those are both headshot videos.
The first one was a bodyshot dps video.
Generally people understand that 600~ dps is pretty low so I sometimes don't post the comparison for other things. Here's the ciag bodyshot video with the same method.
regardless of the options i still enjoy using recons cause fast laser gun is cool and it works well enough on vet if you can hit headshots consistently
I think at this point recon family just needs a rework
Yeah
At least they could make it like an LMG I mean SAW or something.
I think it was originally meant to specialize in suppression, which is what LMGs do and is dumb.
They always striked me as finesse based lmg niche
Find the part you're supposed to point at the enemy
It works comparatively poorly on headshots due to a low finesse modifier unfortunately. The guns feel good to use due to recoil/visuals/sound, but numerically they're very poor.
could also use some blessings to spice them up in gameplay
not saying they shoud become all or nothing blessing based guns
but they could get some blessing spice to differentiate from iags
im not disputing that, i mostly just found the mutie test weird, not even trying to talk shit @ you just to clarify
maybe a more juicy infernus that makes enemies blow up on death and spread heat stacks to others nearby?
Idk something fun
It needs something mechanically interesting to build the playstyle around
somthing like a built in onslaught would be cool, 1% brittleness on hit and it stacks with the onslaught node or something but that sounds maybe a little powerful
Or buff up the damage to begin with.
Make it similar to the Brauto, I guess? But in exchange for lower ammo reserve, you can at least aim and hit snipers.
I mean brautos are terrible guns for veteran
they do not synergize with most of your stuff
that would be crazy high dps with how fast it shoots lol
It's purely to average out performance with a larger HP pool and have luck be less of factor. The mutie itself has nothing to do with it, the armor type dps is the only thing that matters on the screen.
What I mean is make the Recon Lasgun an alternative.
tfw i can't find an executioner's stance lasgun build 
All I see is a weird face
What am I looking at
thats already where recons are tbh
low skill floor, low finesse
so aside from the Columnus how much worse is it in comparison to other guns? this is actually a question specifically for me
heres mine
But the low damage too is also bad.
just that the columnus is just best in slot at grey already
recon? 
More and more I think Catch a Breath is better than Get Back
can be any lasgun, i just like the recon. heres if you want onslaught
That's all I use now
The recon Lasgun fares poorly when compared to the Brauto, the other LMG-esque gun.
catch a breath is fine now that ET works
you got a toughness replenishment for being in combat and being out of combat
neat thx
Both have low finesse multipliers and barf out tons of shots.
recon has a lot tighter cone and can ads on top of that
if you equalize recon and brauto dps, recon will trample it
But for the damage output they give in comparison to their magazines, the Brauto is superior.
er, i'm guessing what's hidden behind the "catch a breath" tooltip is stockpile?
thats literally all brauto has going for it, yes
Unless you put it on a Zealot
yes, then zealot gets spread reduction and rof buffs
But I feel like the Zealot is supposed to have it while the Veteran gets it by virtue of it being an Autogun
oh and field improv?
from vet perspective finesse weapons will always perform better than spray and pray guns
That's true.
half of your tallent tree is built around finesse
And ammo.
i almost always take both, theyre too good to not imo
(jk)
Field improv is a crucial part of the 15 krak grenade build
Columnus is notably overtuned so here's the rest of the IAG's bodyshot for maniac. Very sizable dps difference, and this extends generally to unyielding (excepting the 7a, which unusually does not have a shit modifier to unyielding). I'll post flak separately.
i feel like field imrov should give some sorta visual indicator to your teammates that your ammo crates and medipaks are boosted 
speaking of zealot i was sleeping on the reduced recoil and spread on dodge for braced autos, shit gives you execute stance accuracy for a couple seconds and is super easy to procc
like a stack of nades next to the ammo pack or a servo skull on the medi
meh, theyll find out or if theres a nuke ogryn ill let him know personally lol
the skill node that does that anyway
Not gonna lie, a squad of Brauto veterans scare me more than a squad of Ogryn Gunners.
With Ogryns, at least you can die quickly from overkill.
brauto still pretty viable on vet but brauto users can be hit and miss
okay knew it was bad..... but yeah, I could never defend this weapon ---- I called the test weird because I thought it was, still think its target is chaff but ty for explaining more
See if they didn't butcher shock trooper recon would make a fun chaff shooting gun
Yeah
and I'd put it on some melee loadouts
is the 25 toughness node really worth over deadshot?
but it eats through ammo so fast as it is rn
deadshot on recons is pretty heavy stam tax for little payout imo
and those melee loadouts tend to be very capable chaff murkers
It's practically a burst-weapon but fail
ah so if i'm using something like a xii lasgun
i should take it?
Against flak the difference is very minor on bodyshots (on IAG's that aren't ciag), with the recon 2 falling behind because it has the worst numbers. On headshots the IAG's pull ahead again but I don't have videos for that atm. All the flak targets for headshots are a bit flimsy for my liking (armored ragers are the best bet).
No reason to take a weapon that only performs acceptably for chaffe when harder targets are the primary threat. Also when other guns excel at dealing with both.
couldnt hurt, especially if you have deadly accurate and headhunter
see here is the funny thing
its better on gunker
recons unironically better off on gunker
You're better off using ciag for gun psyker
so much for being the finesse class lmao
mk V autogun still outclasses recon on gunker though, doesn't it?
Even brauto is better on gunker
Psyker don't have brautos
The only advantage vet got going for it is the ammo generation
Iirc
and on gunker you dont have ammo passives, but you got fkin assail
unless you really like hipfiring (which, with the awful iron sights, i don't blame ye)
thats another issue with deadshot
Sorry for the random ping, but I was curious what settings you use? I get decent frames with RTX crap all on but something in there, I assume DLSS-related, gives me these weird hiccups where I end up missing key frames in between weird slowdowns. I have frame generation turned off - at this point I've turned basically everything off lol
the fact that it does fuck all if you like hipfiring
and its a stamina hog on ads
Its pretty interesting talent that I love to take
but when psyker press a button to shit out crit chance
damn, omnissiah's not with me on this one
it appears not even a 4090 can best the optimization of fatshark's top engineers
you need an overkill cpu friend
you need the 4090 of cpu's
I got a 5800X3D and sometimes memory leak still kills my fps
also got 4400 CL19 memory that I hand tuned to like 3733-CL14
thats what it takes to run darktide lmao
I have a 12900k
overclocked?
4090 with a 13900k and decent ddr5 ram is good
what about memory?
to the latter part i agree 100%, I have the same sentiment with Blessings on weapons and such, again ty for explaining
64 GB DDR5
oh, thats good, what speeds?
I assume you got XMP enabled at least right?
that makes a huge difference
I wouldn't scoff at mem speed
is this worth to keep consecrating?
I'd have to check, but it was the higher of the two available at the time (DDR5 was not terribly varied a year ago), and yea XMP enabled
I barerly had any problems on a 3090ti but with the 4090 ive got now, no problems besides those dns issue loading screens
I'd get rid of it
also on the nvidia control panel I recommend changing darktide to either ''prefer maximum performance'' or ''optimum'' so that your gpu doesnt just downclock
fair, and the infernus too i'm guessing
Yea I just upgraded from a 3090ti so I'm curious what settings people are using on 4090s
Also fair warning
also remember to bless and rub your gpu every morning with incense
Oh yea for sure
ppl underestimate this
but RT will load your CPU aswell
even though your 4090 is perfectly capable
Ray tracing in general is an unoptimized technology, and FS' touch on top of that I knew raytracing was going to be a gamble either way
rtx lighting is also a hidden setting iirc
Its like a decade early for mainstream RT
yep
as in you gotta go into config and switch it to "false" (it's "high" on default)
Ahoi. Let me check.
We'll probably see RT become a thing with like PS6
"rt_lighting" it's called
oh yea, you can do that to claw some extra frames, but it makes the game rly ugly
rt disabled, 107 fov, 22 cores, blur disabled, dlss on quality
Imagine if they give Zealot an ammo-related Talent.
also I'd make sure DT is not using your efficiency cores
Thank you!
Idk if thats even possible
but efficiency cores cant possibly be good for fps
Idk what Intel is even smoking over there
It's technically possible but it's a pain in the ass and I need to grab some 3rd party software for it then run it repeatedly over multiple matches
Then you have to figure out how to keep it from doing that which isn't always reliable either
So tl;dr I haven't bothered
No problem
Anyone remember Saltzpyre's bounty hunter talent where you basically have increased power relative to your magazine?
I would probably just disable e-cores outright but thats just me
nah dont do that
your performance tanks, even if they are e cores
Gracie!

but uhh, I bought amd for a reason
didn't see myself bothering with e-cores
a lot of effort
Much appreciated for the information and tips fellas
the oneshot pistol one?
No
Oh one last tip for you
just check memory usage when fps sucks
sometimes its just memory leak cus fatshark cant code
The one before that
well
If you get head hunter
You'll have saved it
After messing around in the Psykhanium with my Boltgun Marksman build I pulled out my Slug Shotgun and it kinda slaps? 1 shots every Elite and Special with a headshot except for Maulers and Crushers. Bulwarks get opened with the slug and 2 headshots takes them down. Same with Reapers. The bonus Attack Speed and Reload speed helps a lot too.
Anyone else try this out?
there has been a vet in every game tonight, using a recon, and not pulling any wieght. lol. is there some new metta thats "supposed" to work but just isn't?
i didn't
Np. As for specs, I am on 4090 with 13700F and 32G RAM
Yea I usually restart once every few matches anyway just to band-aid that particular issue
what diff, t5 aurics?
I only got 16 GB RAM lol it kills my FPS so hard
freaking 4's/ it's crazy
I mess with recon sometimes but like its not stopping me or anything
go from fixed 120 fps to like 40 when memory leak starts
they're just not killing things. lol
i think most ppl are using it because it feels nice to shoot
It actually is a problem, especially on higher resolutions.
doesnt really perform as good as other things, just feels nice
What's the two Vraks Headhunters' marks?
yes but on what difficulty, if its sub t5 then its w/e
just recon users being very persistent
or ppl who are copy pasting outdated patch 13 builds
I kinda forgot
I genuinely think it's either recon players who haven't touched DT in ages, or people who think they've found out some secret trick that makes them usable
mm I'm on 1080P with like a 16 GB GPU so VRAM isn't an issue for me
And, OK, technically they're usable. What I mean to say is competitive with other weapons
hey guys what blessings do we use for mk3 sapper shovel?
3-burst Headhunter + Onslaught + Rending Strikes + Marksman's Rending (optional)
Alright time to tune this puppy a little more
Accatran VId was good last patch, before they nerfed the crit to spreading only on 2 charges. You are focusing on killing everything that has a gun with it. And monstricities can melt too, with proper tank + positioning + hitting weakspots. Any other reclas is not to my liking.
How much Rending can we get total?
yes
depends on how you build
On a scale of "meh" to "fuck Crushers"
but you can get like %20 on marksman focus builds
the only downside being you're running a meme keystone
But on the plus side %20 rending on vraks will FUCK crushers

What about Onslaught?
onslaughts nice on higher rof guns
max onslaught is 40% rending
I know, but still
but itll take all your ammo
3 round burst-fire
I was thinking of the usual RAM :LD I noticed it sucked to have 16G way before DT even came out... But at 1080p it should be enough, unless you have Chrome open for like days.
just use hc zarona 

Carapace rend caps at 50%, above that it’s converted into dmg at 4% rend = 1% dmg ratio
I mean by the time onslaught procs on a vraks 3, flat rending will kill the crusher.
seriously
%20 flat rending will kill a crusher
The other armor types, u can rend up to 100%, then it starts dmg conversion at the same 4:1 ratio
before onslaught climbs up
So let's keep up the momentum.
right as i was about to run out of plasteel
It's not about efficiency, it's about audacity.
Yeah it kinda sucks to have 16 but not an issue if devs can make software that doesn't come with memory wormholes lmao
its kinda whatever
hey guys what blessings do you all recommend for MK3 sapper shovel?
I dont like unyielding
its for such a niche part of the game
and a good team will decimate bosses so fast regardless
It’s not a bad choice but usually breakpoint orientated perks are preferred
Or that Purge the Unclean could apply to Maniacs instead of Unyielding.
Idk, and I'm aware that it's not needed.
moving maniac to unyielding would fuck over some guns even more
I dont think you're aware of what headaches it would cause lol
Yeah
I am.
I personally have it as part of my Monster Hunter build
Thunder Hammer not needed.
a better solution is to just not invent resistance types that are so niche
and then tie them to crafting system
unyielding there for boss killers and bosses are unreliable
you may or may not get one
you may get 5 in the same game
you may gett 0
Only 2 types of Ogryns have that, and that's pretty much it...
Bulwarks
oh right
bulwarks
I dont think bulwark resistance type matters
its more about the
STUPID SHIELD
OH MY GOD
Just those two as common Unyielding enemies.
TH is a fun to have thing and if your zealot is not a "random button press enjoyer" can kill any boss without it.
I wanna cosplay as this Warcraft High King who can parry everything.
d.claw letting you parry a boss into death is hilarious too
bulwark shield hitboxes covering 99% of their body 
But I need dual wielding
Is ranged damge to elites an okay perk?
sometimes its even preferred
since it stacks with flak pretty well
but Idk for MG4
I run flak+elite on my helbore 1 if I remember right
and that specific combo lets me one shot flak rager
I guess Imma keep that then
I'd worry more about your blessing on that
Not saying it isn't fun (I hate implicating), just that you're not obligated to use this just to kill bosses.
I can swap out the blessing for Deadly Accurate
hit it to purple I guess and see what u get
flak or maniac would be preferred ofc
but crit chance is fine too
I'm gonna wait until we get a sniper stubber.
A literal bolt-action rifle in the 40k.
I heard something about a scab marksman rifle
Long las?
not a lasgun
Oh.
I'd also love a longlas personally
though I understand its difficult to balance such weapons
Uhhh... I meant that TH is a stupid weapon that I hate 😄 Yes, it allows to 2-3 shot bosses, if you are lucky, but other than that it makes a zealot so much less than what it actually is -_-/ I usually take it when I want to have some fun, or when I don't trust for the rest of the partyto have enough stagger, like "mostly melee enemies" missions. Though funnyly enough, even then TH doesn;t live up to expectations.
Long las would be sexy
making them potent is hard in a horde shooter
tho a meltagun has been in the files for god knows how long
This is just a personal bias of mine, but imagine if Veterans and Zealots get their own exclusive "sniper" weapons.
I just want vet to have some more unique heavy weaponry
Longlas could exist with revolvers current dmg profile but slow swap
Killing floor made it work im sure fartshart could
The Zealot's version is really just a glorified halberd that shoots, imo.
and make it apply heavy suppression kinda like bolter does
the krieg rifles existing kinda undermines having a long las tho
One word.
Scope.
I mean we got helbore rn, it works well
truth
I Second that word.
I want more
Scope and it would ideally have a lot more cleave and damage over hb3
Long Las = Fully-Charged Helbore with Scope.
longlas I imagine could work with some revolver style penetration
Really hate the iron sights on the helbores, one would think that in the future army would care about you being able to aim with your long range oriented weapon...
Pierce through Bulwark shields.
You could
The heavy weps donthat
Like.bolter and plasma even if plasma swaps fast bc op lul
I think that would distinguish it enough from hb3
Not how lasers work 😄 You have plasma for that... Need more variations tho
If plasma cant go through the shield i dont think anything is
see the scope part is scary to me since it kills your field of view
High enough damage to 2shot crushers
I run scope on v7
It's not that bad
As long as it's the lowest one
The 16x scopes are ??? Who would run this
I heard that the Helbore shouldn't be treated as a sniper weapon, and more like a dedicated marksman rifle.
clean sight picture and relatively sane zoom is important for gameplay
16x would be a meme even in battlefield games lmao
As a siege player, DMR IS a sniper rifle but with high rof 😄
Which means it's good for mid- to long-ranges, while snipers are stuck at long.
16x zoom for when you really can't trust yourself with that 50m sniper hit lol.
At least theoretically.
But ya the lowest scope is pretty great
I don't think there's a single engagement distance in the game where 16x would be even mildly appropriate
Indont fine myself tunneling and it's really fun to use
Only thing is
If long-las is such a heavy weapon
Idk if it even cares about a scope
Now, just a question I have
Also another reason I don't like the current state of lasguns - too low rof. Reclas are supposed to cover that, but they are too ammoconsumign without the crit perk... wich got nerfed and made them unusable in my book.
What would be a good Sniper weapon for Zealot, Psyker and Ogryn?
even 4x would be overkill
If they added it I'd like it to.be something you don't need to swap to melee constantly but
For Zealot, I thought of a Stubber with a bayonet
Maybe the cleave will let you horde clear with it but then it feels wrong for a longlas
Lol
Gauntlet is ogryn's premier "sniper" and once it gets a little more love rumbler can fill the role
My guess is it will have helbore levels of zoom with a scope on top if it ever becomes a thing
A bayonet for our loud n crazy charging zealot.
To be honest, that is the way I try to use my helbore when I play my MKII, BUT every time I try to stay away, there is a small bunch of critters dropping in behind my back... At least makes the use of a bayonet charge justified
For this type of weapon, I would have the following classification:
- Flak, Maniacs
- Elites, Unarmoured, Unyielding
The problem of Elites is not the Elites themselves, i.e. the types of units, but the fact that in this case they only add 8-10% to dmg.
That's why perks that add 20-25% to dmg work much better.
The bayonet is better than the gun
Helbore is unironically a melee gun imo lol
This makes me curious though. Is there a list of the various ADS zoom levels anywhere?
Only applies 2/3.
OK yeah but hb3 is smelly
Two-handed axes for Zealot when?
Fact. Considering the state of melee weapons for my comissar, I often times remain on my helbore 😄
hb3 too long charge...
(Achlys Caxe's 1st Heavy Attack still doesn't make sense to me)
Imagine if it cleaves with its broad head instead
If every hb would be set to like .33 sec, then it would be fine. Waiting almost a second for it to charge only to 1shot something in the head is too fraking long...
Bromentum doesn't count
Just make long-las always have HB charged dmg profile but it doesn’t need to charge
Correspondingly it has way more cleave and finesse bonus, but drains a lot of ammo per shot
Slow draw speed
What about Special?
I played 1st person such a long time ago, and I consider the old chainaxe a trash weapon that I no longer even have I have no idea what you mean 😄
That's what I'm thinking
Maybe weapon special can be toggling the zoom level in the scope
A
I wonder
Doesn't that encourage you to horde clear with ut
Lol
With shocktrooper
Since slow draw and high cleave
Not the chain axe
Feels not very snipery
The combat axe
If any gun should get a variable zoom sight it should be a long-las, assuming we’re not getting exitus rifle
We are obviously not going to have that kind of rifle.
But an imitation of them works
-_- true-
Long-las is as good as it gets
Just something to note.
Hellguns better
The Exitus is still, for all intents and purposes, a Stubber
So Stubber snipers when?
Warplock Jezzail when?
Zarona Mk LXIXfi quickdraw stub revolver
...
Stubber sniper rifles when?
Would prefer long-las or hellgun to come before
Take your vraks autogun and just reload halfway through your mag you'll have the experience.
but can he dual wield two of these?
Dunno, but I remembered that a whole army was armed with this with large shields and bayonets
wild
(They used the PTRS-41 instead of the PTRD-41, but the logic still applies)
Imagine getting discount Guardian Spears.
Is that Hellsing?

thoughts?
is there a list of boss damage rankings for ranged weapons
Stats are pretty good but I think all the perks and blessings probably aren't great
you're supposed to use it with brutal momentum
then it works well
I did say it doesn't count
well that can't stop me cause I can't read properly
Mostly cuz it seems like wasted opportunity to go and say "TIMBER!"
lol
I dont have too much experience with C.axes
been getting into it since I finally rolled BM
I'm mostly miffed about the animations.
I prefer chainaxe animation set
With the Achlys, you use the spiked side exclusively for heavy attacks.
kinda like a pickaxe
Yeah, which is fine on its overhead heavy attacks...and not its initial heavy attack.
I mean that does concentrate the force over a smaller area you know
Yeah, but that's where the problem starts
One, Combat Axes in general have poor Heavy Attack damage against Maniacs compared to their Light Attacks
But the Achlys Combat Axe's initial Heavy Attack is roughly similar to its Light attacks.
Like I said, fine on overhead Heavy Attacks, but just weird on the horizontal Heavy Attack
why not lol
I'm much more comfortable chopping heretics like actual wood.
game gave me a godroll infant las and I dont even touch it
And the Achlys denies me of that by using the spiked side.
if only we had trading
got a question, whats better to have fireteam aura or the one with 1% ammo
yeah
i currently use fireteam bc i play with lasgun which has like 1000 ammo anywaysd
Between Survivalist and Fireteam, I suggest Survivalist.
ammo is better for your team
Fireteam is a lil better for being aggressive.
nobody will make their build around missing %5 damage
But not too aggressive.
so it will always be a selfish aura
😭
but with the focus mark build its possible you push people's damage so much
Tell that to the other Aura
survivalist 100% better than fire team
to the point they hit different breakpoints
to onetap bruisers
but survivalist makes the ammo economy non-existent
MS atleast makes everyone just run faster
so on a focus mark build fireteam is less bad
on a 80% dmg 80% stop, frie frenzy splitter agrip brautor
since the whole idea is to buff your team as much as possible
....okay, fair.
but fireteam gives everyone 5% dmg so that buffs the team too?
it does but 5% isnt that meaningfu
Which variant of chainsword is better for Vet?
It becomes more meaningful if you run focus mark with its passive modifiers
survivalsit can easily give you 5x your entire ammo reserve in an entire round
5% is miniscule, it's not gonna make things die in one less shot
i prefer the later one
Speaking of, they should buff the Psyker's damage aura.
U mean the new one that came out some time ago?
(didn't play long time)
I just level anything promising up to orange. Even if I can tell it's not worth keeping it still might give me a tier 4 Blessing for whatever weapon I'm farming at that moment. Eventually this becomes less worth as you collect more tier 4 Blessings but it's what I've been doing so far.
Because the Veteran's bonus is at least generally applied, while the Psyker's work exclusively against Elites
vet aura debate wouldn't exist if survivalist was a veteran only talent for sharpshooter vet
Overwhelmingly it's not enough to change breakpoints, and anyone that purposefully relies on it to do so either is a vet taking it or in a party with one. Survivalist is much better overall and even against the best use case of fireteam outperforms it.
I dont believe the game's ammo balance should be balanced around
whether you have survival vet or not
true
Agree, or whether you have a vet at all in case they make it applicable to all vets.
I was three this morning when people started survivalist convo
Wait
I finished my work day, go home, took a nap
Can the same auras stack?
auras dont stack
Maybe a weaker version of survivalist should just be base game feature
This debate will keep reappearing
nope
but I can't decide on whats the best way to handle survivalist situation
Okay, that's terrible
Its a more complicated topic than it appears
4 vets
With 4% survivalist
Would just beat levels
You would gain more ammo back per bullet than you kill
i mean, one survivalist arguably already does that
Scavenger (the base aura) can stack with Survivalist because they count as seperate auras I believe but Survivalist cannot stack with itself.
I think its a cool idea to let you loot ammo for killing enemies
just the numbers are questionable
I'll be damned... not a bad find
Also the value of survivalist depends on your reserve ammo
so having %25 ammo perk
makes survivalist better
cause you got a bigger ammo pool so the percentage returns are higher
back when vet rework first dropped and certain weapons had very low ammo pools
ammo sustain was so bad
my braced auto had like 200 something reserve and survivalist returns were nothing
i'd buff ammo pickups to compensate and call it a day
I mean
I think we should copy the code for VT2 over and delete all guns


