#veteran-class
1 messages · Page 384 of 1
Survivalist has a tangible effect each time I'm in a match with one, and it saves the team a lot of ammo
Survivalist singlehandedly carries my entire ammo consumption for vet on most guns I use
i don't mind ammo regen as a concept
but it shouldn't be team-wide, at the bare minimujm
Usually one wave at a time.
it should be strictly personal
I'm okay with it being nerfed to like "Allies in coherency who get weakspot elite kills get ammo refund"
rather than all kills and all teammates
okay 75-150
it's 265~ fyi
i mean sure, plasma gets a roughly halved benefit from survivalist, but that's one gun and plasma is still plasma
Picture it this way: without survivalist, ammo is something that you
- have to get yourself
- getting it yourself means the other person can't get that ammo pickup
- the pickups are limited exclusively by map progression
yeah, survivalist scaling with difficulty and modifiers is also another banger
75+150 = 265 /2 would be the average
idk why you're doing math man
Now with survivalist
- ammo isn't limited by map progression
- people don't have to work who gets the ammo
- people don't need to push through the map to scour for more ammo if they can just stand still for a bit and kill specials
lets say 133
from killing shit
each uncharged shot uses how much ammo?
3
let's say I kill 80 elites and 100 specials
133 divided my 3 lets say 44
44 shots
every kill for a special gives you 1 shot
assuming you are 1 tapping everything, not even gunna count crushers and monsters
Yep, a lot of ammo back
you get back 14.6 shots
and assuming only ~130 of the teammate kills end up being in coherency
so lets say 15
consider this game
when we take outside variables into account survivalist really doesnt mean shit
you can always find ammo
A decent plasma build will one-tap every elite besides a mauler and ogryns and every special besides a mutant
wot
so lets not go there
this adds up to 282 special/elite kills
lul
so, that's potentially 282% reserve ammo gained from survivalist, to each player
of course, that's the ideal case
Survivalist is about the outside variables
but that's still a ridiculous amount, no?
And these outside variables are constant in matches
You're always killing elites and specials
how is your teammates activating the aura an outside variable
you AND your teammates
are all giving ammo
LOL
If it was something like "oh, you need to headshot a monstrosity" then yeah, it's incredibly niche
But elites and specialist kills is as variable as killing poxwalkers
and even for me, I got guaranteed 113% reserve ammo from survivalist
which, mind you, is still fucking good
and this is something that scales off of elite/special density
what are thos a-d variables?
shots?
each player
player A is me, player B/C/D are teammates
I just split it up cuz it's easier to type it correctly
Each free shot you take is a shot that keeps you away from an ammo pickup that can go to someone else
Or, worst case scenario, an ammo pickup that doesn't show up at all
yall are saying its broken enough for the ammo pick up to not matter
lmao
like actually
Yeah
It literally is
so why even bring it up?
what difficulty do you play on?
i didn't say that it didn't matter
The math is there, the practical application is there
but it sufficiently messes up the ammo economy to make balancing a nightmare
a5 histg there's enough elites/specials that it completely fucks the ammo economy
literally sitting in auric most of the games yall make it seem like you can stay on your gun 100% of the match on plasma gun
you cant
i'm sure it matters less in like heresy
maybe on columnus
It's not "you literally never pick up ammo", but the constant passive regen that doesn't even need to be triggered by the aura's owner is bullshit
but not on plasma
nice straw man LOL
nobody said that
why dont you try playing a game without survivalist
and see how much of a difference there is
Helbore Shock Trooper players 💪💪💪
Imagine if beacon of purity cleansed corruption per poxwalker killed
you make it seem like and you said isnt the same thing
Oh, but beacon of corruption at least is limited by wounds
But imagine if it wasn't
if you're going to police my words, i'd hope you stay to the same level of rigor
evening comrades quik question: shotgun shotguns standart with an Buckshot or slugs or are there different kinds
Imagine for a moment we lived in a world where people could passively get rid of corruption by just killing enemies and remove a whole health bar of it
I'll accept that one but that;s not what what he was saying AND someone said yes to this
literally
That's survivalist
You counter great part of a game mechanic by doing basic game stuff
Kuro XIII — Today at 1:55 PM
yall are saying its broken enough for the ammo pick up to not matter
lmao
like actually
manurit<br>Mankato<br>Mankato — Today at 1:55 PM
Yeah
Dis — Today at 1:56 PM
yeah
lmao
You get rewarded for playing the game as intended
should copy paste the whole convo
their default shots are always a buckshot/pellet shot, but their special shot is different between the three
All shotguns are buckshot by default but the special loads a alternate shell for each
but also, yes, I actually do agree that you can go a game without picking up ammo and just living off of survivalist and saving ammo for specialists/elites/bosses
Agri gets slugs, kantrel gets fire, lawbringer gets a duckbill style high cleave shell
The amount of ammo you can get from this one
failing to see the straw man, when someone is literally agreeing to what im questioning
*depending on the gun, and ignoring shock trooper interactions and the ammo efficient guns
Fan revolver hordeclear time 💪
and i have done monstrosity maelstroms without ever picking up ammo
well this is obvious but its probably not going to be a game where you have your gun out 100% of the time unless its specific weapons
by living off of survivalist purely
i dont think that's a problem
the game has a shooter focus just as much as it has a melee one
it's a problem when a single class can dictate the teamwide ammo economy of a game
this is NOT Vermintide
i never played vermintide
i've only played l4d2 and darktide
in terms of the horde genre
so I think I know a bit about having a gun focus
an aura that lets you shoot more in a game that wants you to is not an issue
Survivalist is lop-sided as hell but I don't think it should be changed
but the fact that it's TEAM WIDE
still not an issue
absolutely an issue
I can acknowledge that it's a little centralizing but that's okay tbh
EVEN IF ITS TEAM WIDE
its 1%. it used to be 3
okay you know whatr
IF THE GAME WANTS YOU TO SHOOT
WHY IS GIVING AMMO TO THE ENTIRE TEAM AN ISSUE?!
explain why
in a way that makes sense
because the game can also just balance out the economy in other ways
THEY WANT YOU TO SHOOT
like increasing ammo pickups once we nerf survivalist
EXPLAIN HOW
by buffing it?
the developers can just increase the ammo pickup spawns
HOW BUFF IT
what blanket statement
WHY DOES IT NEED A BUFF?
well, you want people to shoot more right?
what MAKES it need a buff?
my point is to distribute the ammo economy
is ammo pick up a problem? I think teams without vets can still clear an area reliably?
away from vets
YES AND THEY ALLOW THEM TO
and to just make it agnostic
I mean
not really
Make other 2 aura more useful
like is ammo pickup a problem that needs solving to begin with
before we butcher survivalist for a made up problem
but i do think that we should get more ammo without needing a vet on average
See that is an okay statement
Ammo pickups are rarely a problem in games, it's just that people get used to having the best conditions possible and take that as the new baseline
they are arguing just nerf instead
and not having it tied to a vet would be very nice
with a shit point
so we should nerf an aura to solve a thing that doesn't need solving 
well, I proposed a nerf and a compensating buff
okay so maybe not you
I mean Vet Survivalist Aura did make the team unlimited ammo gamin
but nerfing it is a shit idea
but why is that a bad thing thou
survivalist legit is not problematic
You get punished for not playing melee anyways
because it makes it tied to the presence of a specific class
the other 2 auras being shit is
I mean I play zealots and ogryns and psykers too and I don't think of ammo much as long as the team SHARES
I think that's the point thou
It's the classic debate between a pony, a normal horse and a shire horse
it's a bad point
and i still don't see an issue with it, this isn't vermintide they want you to shoot
and messes up the economy
then we still win them games
not like without survivalist suddenly the game is unwinnable
Some people only ride on the shire horse, their survivalist aura
that was one of the quotes they made before the game came out
my point isn't about winning/losing games
its more shooter focused than vermintide
it's about the fun of having ammo to shoot
and not making it tied to the presence of a specific class using a specific aura
They look at the people who ride on the normal horse, the baseline game, and think they're the ones riding low and crippling the team
But the normal horse is, for all intents and purposes, the normal one
That's the horse horse
Fuck your ammo survivalist horse
But by drawing a relation between both, one is obviously larger
I mean I get what you're saying but
apparently it is, survivalist is SO broken
imma be real, for almost the entirety of patch 14 and 15, I run Fire Team to preserve talent points
It doesn't really matter imo
and I can still shoot as much as reasonable, the only difference is that I dip into the red occasionally
because survivalist means that fatshark can't really buff map ammo pickups because they have to factor in the presence of a survivalist vet
about ammo economy
So people get used to the tallest horse without considering the surrounding conditions for that horse's height and if they even need a horse of that size
classes bring shit to the table deal with it, if ammo is what it brings stop crying shoot more
Which they don't
it changes nothing except your ammo indicator is slighly redder
ranger dwarf was the same in V2
(you can still have emough to shoot 
Everyone can ride a normal horse into the tide of dark (a darktide, if you will) and not die horribly
But some want others to believe that only riding the shire horse is the viable way
they dont need to
no, but it seems like making changes for a non-issue is kinda low priority
I used a lot more Bombs with a ranger dwarf around
i do think it's a bit of an issue
Trivialized a lot of fights xD
And that Fatshark generously gave us a game where it's mandatory to waste points taking a detour for a specific aura
it's low priority, but it's also not a horribly complex fix
The only class that is penalised is probably gun psyker because they shoot alot
Because of course, it makes sense
change up survivalist and buff map ammo pickups
well, without Survivalist I still shoot as much as I want (reasonably)
if you hose down hordes then survivalist won't save you still
y'all are advocating a shit change for a non-issue and not making it make sense to some of us ngl
Who wouldn't make a player choice tree without a mandatory choice?
its a non issue that doesnt need to be nerfed and there are several ppl asking for one
It's not a nonissue though, survivalist is one of the main causes of toxicity in this game
it's not
in fact 2 level 1000+ vets I know run fire team instead of survivalist
so yknow
its not mandatory
Exactly
I've seen at least one vet in auricular or high int damnation think otherwise
But people want to act like it is because it's the best aura
give us an MG-42
it is certainly an issue that needs to be nerfed because it's tied to the presence of a specific class running a specific aura
i have 600 hours in this game, not a single, not one, person told me to take survivalist
So you get people being toxic because "everyone has to take survivalist or they're crippling the team"
Actually he didn't ever run out of ammo either
best =/= mandatory
and i play almost exclusively vets (except leveling the classes for shit and gigs)
Yes, I know, thank you
best =/= needs a nerf either
It needs a nerf though, and the reasoning has been explained
in your oppinion how often you encounter toxic players ?
Hey fellows, how do you guys enjoy the hellbore lasguns
yes the reasoning needs work
i mean i only have 120 so not 600 ^^
honestly, every single game
it's me, im the toxic one 
just kd, i would say about 1 in 20 games for toxic people
1 in 4 games would have someone who is clueless (not necessarily toxic)
Anyway, have you seen hound hordes with survivalist?
They're like moving ammo boxes
they had a foucus on ranged gameplay from the start, we knew this before the game ws even released to the [ublic
i think the reasoning is fine, just that you disagree with it
the solution we got after update was more ammo
they want us to shoot but now we have too much ammo
you still get plenty of ranged gameplay
im upset now because reasons
The game was marketed as hybrid combat, not ranged
imo im the only one who wants that the low lvl players picking up the grims or scripts for more boni exp / money
i can have games where I have 90% ranged damage and 10% melee damage currently
(on non-psyker)
what do you mean
what problem
let the ppl who want to shoot shoot
because you are upset other ppl are shooting doesnt mean fatshark has to stop them from doing so more frequently
i think you are wrongfully ascribing an argument to me
maybe a bit of a straw man but I specs into ranged vets, my killfeed is about 40% melee 60% ranged
i'm not upset about other people shooting
No one is upset people are shooting
that's enough hybrid to me
i just don't like the fact that it's tied to the presence of a specific class in a lobby
source: my match history
you are the one putting words into my mouth
The problem is the aura passively solving a problem that the team should, by design, have
if you were going to make a hissyfit about me using inexact wording in a prior conversation, at least stick to the same level of rigor here
The team is meant to manage ammo from map pickups
what difficulty do you play and how often do you draw your melee?
Survivalist gives the entire team free ammo for just playing the game
Auric damnation, pretty much of the mind that guns are backup weapons
i spec middle and left tree and I draw my melee often to have the hybrid experience
we like to shoot and have ammo
Survivalist doesnt keep my bolter full on damnation.
you can also shoot and have ammo
and still you have one max gifted one who thinks that burning true ammo in 5 min is ok
just that it wouldn't be tied to survivalist anymore
but tied to a buffed ammo pickup pool
why cant they be main weapons
you go to fucking raid an outpost
i go near neutral with the gun on AT5M
and expect to cut your wayt through thousands of dudes?
I'm not saying they can't? Many people play it like that, I guess
Tbf Im also a zealot
you'll get to shoot the same amount, just that it's tied to ammo pickups and not survivalist
never join the military
what is the problem then
Survivalist is great and basically required for auric damnation play on veteran or gungryn
then yeah makes sense
and we also get to fix the problem of this weird aura balancing
Doesnt need to be changed. The other auras need a buff.
I have done military service, but thank you
dudes are part of a military org, my main weapon is this trusty knife, not the fucking gun at hand
dumb
ignore survivalist for a second
fire team is on par with almost any other aura in the game
they don't need buffs
Oh yeah, I'm sure the worst case scenario of humanity 40 thousand years in the future is comparable to 2023
guy is all the way over there
neither is 10% heavy melee
but my knife is what i choose to use
And barely comes into play on a monster fight
Whats happening here
not my gun
chat tried math. it was hard so
guy gets close but i can still use my gun that can just kill him
internet anger
Sounds like a personal problem derived from a severe misunderstanding of the game then

nah knife it up
the 10% heavy attacks can actually help Ogryn hit some melee breakpoints with certain melee weapons
no
Oh god 
you misunderstand the game
It's niche
lmao
But at least it does -something
who tf sees a gun and calls it the back up weapon
then 5% damage can help virtually every weapons that needs long shot for breakpoints
suppose that survivalist gets nerfed/removed, but ammo pickups are buffed.
You get to shoot the same amount, we balance out the auras once we shoot survivalist in the kneecaps, and we remove the teamwide effect that the presence of a survivalist vet in a lobby has on the ammo economy
which I can name at least 2 off top my head
Juat make the move speed 20% make everyone speed
that's the argument and my reasoning, and I'd say those are good reasons
I do, I personally play it like that because I used to play Vermintide and we are currently playing a game where you can crouch or sprint diagonally to make a dude completely unable to hit you
This is not real life
suppose they dont touch survivalist and just increase ammo econoy
In real life any twat who tries to slide towards a machinegun dies in 2 shots
The 5% aura allow you to reach nobuff dreg bruiser os on rashad without flak perk
like you dont need to touch survivalist and touch ammo econ
the ammo economy in this game is already pretty good
Personally if they just added 0.75% ammo pickup to the other 2 auras, that would balance them
touch the fucking ammo and the aura loses some power
Then the game slides into even more powercreep
Lovely
the problem isn't the ammo economy itself, it's the vastly disproportionate effect 1 aura has on it
well sure, but my premise is that survivalist does need to be touched, so we should make buffs elsewhere
Ammo economy good? Not when I'm on my vet playing with a gungryn
the more ammo you have the less reason to need survivalist
I treat my gun as a backup weapon because it's more fun to play melee and because the game supports me playing melee
because my point is that it's tied to a single class and a particular aura of theirs
Thats like saying rich ppl dont need money
I don't want to mess with the ammo economy as a whole
If Survivalist was just base game mechanic and they changed the aura I'd be fine
It's almost like people have to still be accurate and try to go for headshots
Are we saying survivalist op ?
I only want to remove survivalist, and without nerfing the ammo economy as a whole
I'm very concerned about nerfing it or removing it without compensation though
you don't really need a survivalist vet to shoot plenty in a mission and win (depending on if you have two rumbler ogryns and a bolter vet), but having one is a big difference between literally just shooting whenever you feel like it and having to somewhat sensibly using a gun
i think the problem is some ammo economies are really bad, which is more of a pre-13/14 problem but it still exists for certain weapons
I said that and the dark elf is still rantting about nerfing it
God, I hate using guns sensibly, I just want to spray poxwalker hordes every single time they show up
I do not at all fancy being unable to use my ranged weapon on my veteran builds, because the Gungryn keeps taking the ammo
last time I check there is only ONE (1) aura that buffs move speed
ONE (1) aura that buffs crit chance
ONE (1) aura that gives heavy melee damage
truly those aura disproportionately effects the game because they are the only thing that have em
yeah, which is why i'm proposing buffs to the ammo pickups
literally one of my 1st messages on the topic was buff the other auras
are you... a human? what is this
I still concern about Gungryn stealing all the ammo
but I disagree with buffing other auras
like these aren't even comparable what are you talking about lmfao
I already struggle with that issue on my auric damn runs on my Vet
auras are just fucked and I don't want to ever touch them
teamwide benefits can just go fuck themselves
why?
having exclusive access to something doesn't mean it's good just by that standard alone
why NOT buff other auras
like if survivalist was 5% extra reserve ammo for your whole team nobody would care
because that's going to raise the power level of everyone
and then fatshark has to buff the enemies again
i explicitly elaborated that the difference survivalist makes for a key game system is way bigger than any other aura
not really cutting it
The entire game is already built with that in mind, Arcotash
you can read the message, it's not paywalled
comparatively fire team is fine
5% dmg aura is good though 
Ammo economy is much different than movement speed or crit chance
fire team, ew
my point is that if they make strict buffs to players, they're also probably going to need to buff enemies
I actually dont mind an aura giving infinite ammo if it was a more conditional base, just thatthe current state is infiiite ammo unconditionally
and they already buff enemies once in response to the player's powercreep
fire team is better than both an ogryn and psyker aura outright
like it gets into this balancing nightmare
and the point is to prevent a cascading balancing effect
Because it is
make a set of balance changes that you can surgically insert without having to make buffs and nerfs in unrelated areas to compensate
like if the ammo aura ONLY gave the person who killed the elite ammo, and ONLY gave ammo on weakspot kills I think it'd be perfectly fine
but rn
You're bald
it just gives everyone infinite ammo
Oh you said bad nvm
how bout ur dad
I got owned
Sounds like copium
what i want is vet to have unique ammo regeneration talents tied to each keystone
so true
because i think that'd be interesting
Idk about infinite, if your not melee vet, you use ammo all the time
It's okay, they can buff enemies by adding new ones. Like enhanced ragers... with four arms, chitinous carapace plating... lets call them genestealers
there's a couple ammo regen methods i think in vt2 that could be cool to bring over for vet
that would cause divergent gameplay
like actually
so far all I can think is people proposing big changes for a "problem" that most people won't consider a problem
i have literally no problem with spending most of the game shooting - that's fun - what isn't fun is people feeling pigeonholed into taking survivalist because "it's the only good vet aura"
this
because its not a problem
Survivalist is too game wrapping an aura, thats a fact
it surely is a problem that the ammo economy can be significantly affected by the presence of a single class and their particular aura
why not smooth things over
imagine if zealot had an aura that provided health per elite/special kill
it would literally be the same problem
consumers will complain about not having shit after getting shit, because its all they ever do
we got a good thing
Holy shit, time time to get the waystalker aura here and make it heal to 100%
and you'd have the same exact issue that people want to keep it because they don't personally think it's problematic
yeah, and we can accordingly buff the ammo economy elsewhere once survivalist gets shot in the knees
Just make survivalist baseline gameplay for all classes everywhere
I mean it's the same thing with every overpowered shit LOL
is it? i ran fire team vet for patch 14 and 15 when the talent points were tight and i can still shoot a lot tbh
Fixes the problem
Damn, almost like some people play the game for the challenge and build variety
remember there were ppl who were arguing that pinning fire and slaughterer were fine
and didn't need nerfs
back when it was 100% and 75% respectively
but that's not the point being made. it's that everyone on your team has a huge difference in ammo economy if you have survivalist vs if you don't
damn almost like you can still do all that
not like someone locking in surv means you can't pull your melee out anymore 
i can spend an entire zealot game just shooting if i get to the ammo boxes first
that doesn't mean everyone else is
Imo ammo regen should be vet only
because im taking all the fucking ammo
sure, but challenge aside, i don't want the freedom to unload ammo in a game being tied to the presence of a survivalist vet
i want to unload my ammo all the time, in all games, regardless of whether a survivalist vet exists
Don't remember them atm but the biggest one really is just centered in survivalist. you had stuff that'd refund ammo for successful headshot kills and all that and then some characters being able to just refund themselves ammo by just waiting several seconds or some shit
are you even human? what are you even talking about lmfao
I honestly don't know how to respond to that because it's on such a level of nonsense that I just can't process it
I will say at the very least some guns are better for that
Can we agree the best solution would be just to make Survivalist a baseline gameplay mechanic for all rejects?
Like lasguns
no
Can be run without survivalist
And replace the aura with something else
Why not?
Survivalist can be removed and the game will be fine without it
Baseline survivalist or nothing
I disagree
Like
Give vet literally any other aura
Having it as an aura is taking down every other aura
bitch if you want a challenge impose that shit on your self
i don't want it to scale with elite/special density
Gungryn's presence can literally make my gun veteran unplayable in a mission
and not a team-wide effect, at that
don't try to ruin it for other lmao
Because the slab keeps stealing all my damn ammo bags
explain to me why survivalist existing prevents you from doing this
Damn, almost like some people play the game for the challenge and build variety
based ngl
Based yes, but incredibly annoying
Its fine if it is
The issue is the game is more balanced for harder play
not if it's a team-wide ammo regen
There is gonna be that one fuckin gungryn player
i have been there
i just pray that they are power gaming
Remove survivalist as an aura would be the easiest method
Who just w mouse 1 from auric start to finish
It has already been explained why survivalist is an issue, I'm not entertaining your voluntary illiteracy
if you weren't here for the entirety, my proposed changes are to nerf survivalist and buff ammo pickups
Its funny but buffing ammo bags is the wrong way to go
Just make Survivalist a baseline gameplay mechanic
Fixes everyones problem
so that the ammo economy is not influenced by the presence of a survivalist vet
Maybe nerf it slightly
I tried to pry a decent answer out of this one already
not gunna happen
sure, but it certainly doesn't chain you down to a certain build 
Man, ppl are festy today. Thats the 3rd argument i read today where ppl call each other name
Give zealot ammo for melee crits
We have given decent answers, but unfortunately they were made assuming the people being talked to weren't idiots

I mean. You can just. not take it, run stuff meant to push you towards playing a certain way.
Which is an unfortunate mistake to make, but such is life
Everybody should have some sort of minor or major innate ammo regen imo
no, this is a game where when players see something good they MUST use it
It's a loudly strong, safe choice. People seem to really be obsessed with being safe.
Melee kills on specialists refunding ammo could be nice (and maybe headshot kills)
How else do we theoretically fix this 'problem'?
No, not innate
No but again this the issue
idk, assume that im 5, whatever, call me names, i am genuinely curious
why would survivalist stop you from experimenting with challenges and build variety?
By removing survivalist and keeping ammo economy tied to what it originally was meant to be
Many talents are geared towards mass density
'originally meant to be'
Youncould balance survivalist by having it on a cooldown
you dont even work on the game
and i hope they also get shot in the kneecaps
make survivalist mid tree
Neither do you you fucking troglodyte

But things like competitive urge, survivalist, all better with density
Lol
IM not claiming what it was supposed ot be tho
damned bot
don't have games that are meant to have infinite balancing loops and dynamics and instead focus on rounding out the entirety of your system for minor tweaks in the future.
not me being facetious but that's just, "make another/play another game" at that rate
lmao
Okay you just lost all credibility, I was legit listening to your opinions. Not after that one.
Nobody knows what it was meant to be
We didn't even have a talent tree
At the start of the game
We had like a railroad
ngl i havent even been reading much im just saying incendiary things to see what happens
Uh, okay. Very serious answer.
It's clear that with the class variety in random matches, that the ammo economy is balanced around anyone picking anything and being tied to two things: the map and its pickups
Then you need to incentive people working as a teeeam
... That is both Tide games
If calling a dog a dog makes me lose credibility, then you don't know how to read shit
2+2 = 4 independent if I tell you to get fucked or not
It doesn't make the math magically wrong
Vermintide 2 did have ammo issues, you just had your bags and your infinite ammo boxes
If someone picked up every ammo bag and we didn't have ammo boxes
I'm jsut saying that games like this are going to have these constant delicate balancing acts where something like survivalist can end up just dislodging a whole bunch of other shit. So every time when something that sensitive changes player choices, more changes are needed to be around that fallout to compensate
Thank god for ammo boxes
You'd have ammo proooblems
base dwarf
most based class imo
Yeesss
Maybe we need to get back to talk about pokemon kink. It put ppl in good mood
Think everytime you have systems that experience complete overhauls. It can takes months, nearly years for stuff to peter out and work better because you're already dropping your balance patches in a stagger ed way
Post lopunny picture pls
Literally the only constants towards ammo economy the game has always had were the map and its random pickups
So you'll naturally end up having balance changes aren't meant to fully realize what's going on, just to steer your complete balance change in another direction until it's stable.
Or at least feels stable.
So, correct if I am wrong, I am trying to be as charitable as I can
You think ammo economy is fucked because of Survivalist (devs can't add more ammo without the whole game breaking, etc etc.).
You want to experience builds variety, which I assume would involves some amount of shooting because that is the only thing that consumes ammo.
You can get 4 ogryns, 4 psykers, 4 vets, 4 zealots and the pickups will be the same on the map
dark and darker is a solid exmaple of this
Personally I am glad Survivalist exists. I don't entirely care in what form it exists, but gods am I glad it does.
I can end up ammo starved on auric maps as is
(Usually due to gungryn)
End up with barely half a mag of plasgun for 50% of the map
I can get a psyker and magdump the wall too, if that makes you feel better
do most players benefit from scav and does it make the game more fun. only question that needs to be asked
yes but they have less fun without it (while not wanting to take it) so they want to throw it away 
And yeah it makes the game more fun
Fun and balance are often at odds and the game needs to keep a challenge to make the players feel in control, but not bore them to death
generally having both weapons accessable all game is more fun for players than only being able to use one a little
Imagine being in an auric damnation map where the gungryn snags every ammo bag
And leaves you with 10 plasgun ammo
Lol so fun
This pokemon channel now
Personally think people would have more fun with this game by distancing themselves further from ultra safe builds.
It seems that every problem you had with ammo so far was an ogryn with a gun
Manurit it sounds like you just want a new difficulty option
And then learning how to play with those vulnerabilities therein.
Ogryn with a gun is basically a stand-in for any greedy team mate
Sounds to me like the fix isn't survivalist, but not having a player wasting ammo in your match
stop this!
the natural progression of metamancers 
IMO if the team can't collectively manage ammo, they don't deserve the W
it's canon
Lol yeah sure just make matchmaking even more of a pita
you can't deny it
That will fix things
Still a dude 
Randoms play has to be viable
TRUE but also ahh, thats the hard part
im straight so anything i find attractive is a girl 
Honestly true
YOU FORCED ME INTO DOING THIS VET CHAT
I WARNED YOU
Considering the amount of non-survivalist vets I get in auric damnation and how often we don't have ammo problems, I question a lot of problems people have that survivalist apparently "fixes"
no because i want the game to be harder by removing survivalist
I usually run with 1-2 other chosen team mates, but if a single greedy player can break my entire build, then thats a problem imo
aint the legendaries genderless or something?
lol right?
Anecdotes
It's almost like the point of the game is to be engaged by it
Yes, it's an anecdote, thank you for pointing it out
the average player doesnt matter when ppl who take the game more seriously want the game to progressively become more difficult
wasnt trying to be too muc of a dick head
The entire thing is filled with anectodes
if ammo is not a problem then why bother changing survivalist 
I don't want the game to become more difficult suffice it to say
but the fact that they don't see that they are being slightly elitist is baffling me
Your anecdotes versus mine, except mine are correct because they're mine
But I want more choice, I also don't want the game to become old school WoW
And because the math has been shown and the argument has been made
But we can discard that
Nobody likes evidence
Where people get kicked because we aren't running survivalist
making the game more difficult would be nice
That's how much of a problem that aura is
90% accuracy on my games with a fully built god roll plasgun, running auric maelstrom frequently brings me below 25% total ammo, just due to the sheer fucking amount of things I need to shoot.
People leave matches when they see me with the ms one lmao
i have never been kicked for running fire team
what
😭
And that is with damage buffs
besides, endgame is based on how to deal with specials anyway
Me neither
why does the bayonet seem better than both of my weapons on veteran
But all im waking is
I kill a Lot of shit with that plasgun
Nobody has kicked me but people will just leave pre-game lobby usually.
Yeah
If I can tag it, it needs to be dead.
its not about being right, it's hard to have ppl agree with you though with hot takes like yours ngl
Which is ironic because I've played with some of these people before. I've iterally carried them.
Cuz it is most likely. Its very good 
¯_(ツ)_/¯
Seen a lot of people just casually leave when I'm running speed aura
and
Could be any number of reasons they leave, yknow
why the fuck does that matter
plot twist: they were staff psykers
Like maybe they need to take a dump
It's great too when they leave because they fucked up something.
play the fucking game
Seen a lot of people leave foe no reason
lmao
Oh yeah, let's pull the plural people to make me look bad, I'm sure that never went wrong
tbf ive seen people leaving when i have survivalist, too
they hurt your feelings by leaving?
they can leave for any reason
Did the plural people also ignore the mathematical evidence?
You've been a prick, make yourself look bad
Oh yo I still do it's just funny when it happens.
Show me the math
Anyway lads, I see ya roun, gotta get back to this spreadsheet
You weren't here for the start of it, so maybe shut the fuck up and stop judging?
How do you determine the effectiveness of survivalist?
Stimulatin convo tho
I mean if you want the middle ground they can always tune it so that survivalist has different numbers with different weapon types

That might be even worse
Like
should i take survivalist aura btw
so you were running speed aura and someone left, it got you upset and you came to vet chat to talk about nerfinnf survivalist
its adding up now
No?
i mean
No middle ground. Black and white is my jam. Ying yang ftw
I didn't even play a match today
No but yes but no
idk kinda what i got from that
You shouldn't sacrifice your build for survivalist
Yeah, it seems to be a common theme
I laughed fr
XD
Like out of nowhere.
Do you have any other intellectual juggernaut assumptions you'd like to share?
I am just being a dick head atm
but low key got that vibe ngl
PFFFT
I'm so confused
I think guns kill people.
About this discussion
Just make survivalist inbuilt to vet's passive without any skill points then
easy enough
You got that vibe because you don't have a proper argument and never had
its not like vet is completely overpowered
Shit like that is why you earned an insult
Yes, it's overwhelmingly the best aura and your teammates will think far more fondly of you if you have it.
It got derailed but idk who's talking to who. Just thought it was funny that my man's went straight for that during the convo
But nooo I'm the evil guy being rude
Nothing else, just funny for me.
I mean...
The other guy making random assumptions about completely unrelated shit is the good guy
generally yes, not a must
It's a very safe option, yeah.
Potential bandages for survivalist:
Nerfing survivalist, perhaps it can have a CD, or refund less ammo.
Give other classes minor ammo sustain:
Ogryn: Munitions Mule node
Ogryn carries around a sack that creates two large ammo bags and a random stim every x minutes.
Psykers: you guys have staves fuck off kthxty
Zealots: Emperor Provideth node, increase ammo pickup for team from ammo tins and bags
Psykers: Implausible Magazines node, chance not to use ammo when firing, optional to make as an aura
If you want to though, you can snatch up fire team.
I mean, I just got here and know nothing about the conversation, but just these last few messages don't make you come across as a pleasant person.
What are your thoughts on these suggestions?
That's because it's easy to just come in, look at someone being rude and not thinking further
Thinking is hard
You could just not be rude 
I mean...
I believe that its generally good for the game to keep things that allow players to keep maximum engagment in a game that allows them to use WHAT they want WHEN they want. That means not crying about people using GUNS too much in a game that ALSO HAS melee. I DON'T want to lessen others ability to use guns because ONE aura give them ammo to do so. It DOESN'T bother me that everyone can shoot frequently in a game that has shooting in it
they are potentially good solutions to a problem that few people have.
You could take a breather and discuss with a brighter disposition
we can talk Monster Hunter 
Regardless of whose right or wrong
I will be rude to someone who has shown a complete disregard towards every single argument made, made false assumptions over and over and was honestly a fucking chore to talk with
Even Arco got tired of that shit
short end: stop being butt hurt that ppl enjoying shooting in Darktide a bit more than yourself
He explained it and got out
it really is a non issue
Well, good thing i dont insult every ppl that are rude to me here 
It has been explained from a game design perspective
Tbh Id rather buff the other auras
You ignored that too
Make it an actual choice
how very unfrench of you
Arco jooined the fuckign argmuent late AF and didnt know WHAT was going on
Fk yah 
and then joined your side about nerfing the aura
what happened to this
Well, good thing i dont insult every ppl that are rude to me here
Arco explained it to you as well
I make an exception for you
objectively wrong
And we have provided proper arguments and math
the same way you two DONT like my opinion is the same reason i dont like yours
Cuz am contrarian
i've seen 6 people so far who thinks Survivalist should be removed
there are like half dozens of them
literally
in this convo?
If it makes you feel better, I honestly don't like you
I kind of think that it should've stayed as something inherent to vet alone like before.
As in you you
in my time here 
but that was like ages ago.
well --- context
no
survivalist is unhealthy for the game 🙂
no context, this is the internet
I wouldn't care if it was removed one way or another
But yes, the way you presented things were very helpful for me to not like you
does plas have t4 blaze away?
HIDE YOUR CHILDREN DA POLICE IS HERE
buff survivalist ammo gen, its no longer an aura, and whatever ammo crates you pick up that overflows from your max cap splits evenly between your allies
The way you ignored everything that was said also aided in it
there
yeah but it's like sugar, let the people who want to indulge, indulge
The entire shitshow was certain people ignoring arguments and then going "but I don't see the arguments"
What do tou replace it with?
And it's fucking tiresome
that's crazy almost like explaining your point of view doesn't ultimately change someone's opinion -- if it did you'd have long agreed with me
Yup, tbh vets auras suck
now wouldn't you
It's strong, perhaps more than it should be even both the other auras its compared to, and the lack of similar sustain options on other classes
maximum ammo reserve? max peril cap for psykers?
I don't care about changing your view, but when you started making shit up about me and Arco that was annoying
not just mine btw
but continue
drama?
5% max ammo for everyone or something
Uh just give vet an ammo box on their bafk
That the make a pool
yes
I literally don't give a rat's ass about how many people agree with you or me
That your teammates grab from
thats fun too
everyone runs to you
and grabs ammo off your back
you can collect ammo crates
and it refills your back
thats just strictly inferior to 5% damage
people who don't care really wouldnt need to clarify it
People agreeing with either side doesn't automatically make either side right
10-15% then idk
Just make vet a pack rat from vermintide 2 fr
Any normal person understands that
then we have people running away from teammates to horde ammo 
honestly that would be funny as shit
I would play
didn;t say i was right
not once
10% would be good then
not even twice
Is there an aura for extra crit or weak point damage?
Okay but see everyone would ping ammo
no gungryn you can't have my ammo
and vet can hoard it
it would be fun
actually i said i was right a sum total of 0 times
Oh no, you have been arguing from the point of view of a wrong person then
I know psyker has an aura for extra crit
psyker has extra crit?
Well, if you're not right and I am, I guess that settles it
yeah
Extra weak point damage aura
the thing is having ammo doesnt let you magically trivialize an encounter
There, easy replacement
A lot of times it does, actually
Honestly I was joking, I like to think vet would get a giant crap backpack that would over fill with ammo
what would psyker have then 
Good contrast to extra 5 damage overall
Pulling out your gun to magdump ragers is one of the main ways to deal with them
no, doesn't mean because you think someone is wrong,your opinion has to be 100% right
that's baby logic
support vet would be fun with that though
and now they have more reasons to sell backpack comestic
Unless you like to melee 7 of them, in which case I think that's very brave and cool because it probably looks really badass

so survivalist while good is id argue still not worlds better than fire team
I mean, psyker with extra crit, vet with extra weakpoint or extra crit damage
and for someone calling others a troglodyte that's kind of pathetic
Fire team is bad becauuuse
do better
People build their own breakpoints
Well, I have to take a professional's word on it
Don't I?
let it go
5% is small enough that it'll never matter
can't hold me back anymore
besides me, I got a rashad that I may or may not need fire team for
crusher, reaper, etc

Again, we build our own breakpoints 5% isn't gonna make a crusher die 1 shot less
Reapers are squishy af
probably find one, yeah might help you since people who disagree with you are trogies right?
5% will help all weapons that use long shot for breakpoints though
and a selective amount of melee weps
Fire team means I do more dmg instead of more bullets. Less bullets means less dakka. Less dakka therefore less fun.
Hmmmmmmmmmmm
maybe fire team should also give pen and the movement speed should also give swing speed
can't argue with this
Can I make my lasgun one shot gunners with long shot and fire team
the problem with survivalist is that there's no way to effectively balance or even really have an ammo economy, especially in endgame difficulties where survivalist basically becomes infinite ammo
that said though Auras and Aura balance in general kinda sucks
I'll replace survivalist with an extra 10 percent weak point damage aura. What do you think now?
That's
Questionable
It'll leave a power vacuum
Which I'm fine with
easy remove survivalist, buff ammo pickup spawnrate
Survivialist stiinky
I mean for your rashad
okay maybe you can answer this without slinging insults: Why does having infinite ammo come off as a bad thing?
especially in auric
where you are going to need to melee anyway
Would you take that over fireteam?
like sure right now with the current spawnrate of ammo pickup removing survivalist would literally kill 10 weapons
Ammo economy is warped by Survivalist, this much is true.
But does the ammo economy need fixing to begin with?
I don't have problems with ammo running Fire Team tbh.
I wouldn't take anything over survialist right now, especially because Auric Mission
Where specialist and elite are spammed across the map
why would you have ammo pickups in the first place then, + trivializes melee usage
No one here denies Surv being strong
It entirely depends on who's on your team
but does it?
if you're the only ammo hog then it's fine
Oh Caim helped me find the 10% melee damage node
there are so many case-to-case instances where you are NOT going to want to be shooting
Ammo economy can get fucked as a discussion as long as overwhelming spam is the kinda horde experience they want. Add base survival to all auras. Vet innate aura. Discussion done
And that helped my crusher BP
People here should play Gun Psyker and struggle to find ammo in Auric Mission
ammo economy really isnt an issue in this game
It can be
Like if you match with me playing gunlugger you'll never see a single ammo pickup
most def, remember that some weapons specifically have less ammo to balance their strength
I played a round yesterday, where I was legit struggling on ammo on my revolver
its not meant to be a huge issue
The entire game
Easy ammo economy: force your team to go psyker with staves. Leave all ammo for yourself
it skews balance like crazy and also railroads people into taking survivalist or getting singled out by other players which reduces build diversity, increases toxicity etc.
columnus is overpowered rn because of crit strings but it gets utterly absurd when a veteran can just spray that thing all day with zero concern for ammo, same goes for a lot of other weapons (like Ogryn gunluggers benefiting from survivalist gets ridiculous fast)
Shooting is fun and melee is fun
that sounds like a player issue rather than an aura issue
And that was picking evert shot to only snipe elites or monstrocities
if people don't share no amount of ammo can help
it's an ammo spawnrate issue
Second yeah thats player behaviour
People need to actually work together
Same like in vermin tide 2
Stealing ammo away from a ranged build
Nah fuck my team
no it's a gungryn issue
powercreep has turned people from working together/focusing on winning to instead focusing on stat chasing lol
they’re here to loot Plasteel with me
i'm the only ranged build necessary and there isn't enough pickups to sustain 2 so
I’m not here to babysit them
It's a "just make it innate to all auras" issue

Need better support talents
Like the most fun thing to do is
Deleting a room
the player needs a nerf mostly or the ennemies a buff
people are crying VoC is too strong 
Joke on yah, i always chased stats 
sure here have uhhhh checks notes
5% move speed aura
The least fun thing is giving 6 toughness to someone
being an almost purely defensive ult

It’s Veteran chat alright, demanding to nerf their own kit whenever
Imagine playing support vet with born leader 
Can’t have fun in Darktide
Surv exe helbore taking the big red bag 
So its not probelmatic that other auras arent as good, just that this one is best inslot because the others aren't on par?
I mean most classes and a lot of weapons need nerfing rn


