#veteran-class
1 messages · Page 364 of 1
The only crit chains that should exist are for burst guns and semi autos
rather than Columnus overperforming
braced agri is amazing
Other 2 IAGs are doing fine, they could use a little buff in headshot dps but that’s just me
Columnus is overtuned no matter how u look at it, should get brought down at a baseline
i HATE BRACED GRAIA
also asking for a direct basis to basis interaction on the talent is begging for bugs
Braced autoguns could use some love
its harder to code for just one gun
braced autos are fine rn
imo
i have a very good graia and it STILL does no stagger
Rn plasma is overtuned, one of the reason being that you can easily skip a lot of talent that other guns needs to function (reload speed, rending, deadshot and other crit support...) and just focus on dmg
They’re usable
Agripinaa braced, yea that one is good
id say even they may be a tad too good :XD:
The other two, could be brought up a bit
high damage
high cleave
no range penalty
insane mag
wall pen
Plasma heat rate should be doubled
columnus braced imo is the best balanced
so people need to vent more
cleaves trough horde, does OK dmg,
Removing the ability to ADS, in return of (?) is the question I always have for Braced AutoGun
and it will be balanced
agrpi does wayy too much dmg imo
Should I continue to roll this or settle on my luck?
ADS give perfect accuracy which you could just click heads
just make it explode at max overheat on left clicks 
horizontal only recoil
i deleted like 30+ sub 360s
I doubt it be enough to increase heat regen
also boring nerf
They seemed to perform decently well for a gun line that's supposedly weak to flak. The infantry lasguns get like 500~ dps to flak at best.
good for lining heads (in theory)
It’s usable but not amazing because picking a braced gun in the first place already limits veteran’s ability to pick out targets at range
show perfect PS6
should I keep rolling guys

perfect where?
i still could use 3 finesse
No.
Move power from uncharged to charged shot would be a good starter to balance plasma
Infantry Lasgun just yea.
short bursts with agrip braced or amongus braced
are pretty precise
never had a issue with it
my apologies, let me play the tiniest violion for you
nah my bad but i think we had a covo erlier
That’s the thing though, you don’t get to pick off targets effectively at range
the only one thatneeds some love is the graia
the game doesnt have ultra long range encounters most o fthe time
No thats fine
a gun not doing EVERYTHING isnt bad!
The games come to you, instead of you going to the game
and a diff perk too i think
its part of the deal
Sell it and look for PC4 again
which is probably my problem with Hellbore Mk2
its balance imo
it's a slower playstyle
and the agrip dmg, with splitter + frenzy can onetap a sniper with exec stance up
cause YES even far away the dmg for some reason is still applying
i dont know why
I’m ok with it not doing long range well
I personally think if I’m gonna pick a weapon that sacrifices that long range accuracy, it deserves to be significantly more effective up close than alternative options
https://cdn.discordapp.com/attachments/1046912126746374274/1190819553853329478/image.png?ex=65a33021&is=6590bb21&hm=da856bd6716b7ec803399893d716a133a1383d089b79198989b2ac2a580b80c9&
https://cdn.discordapp.com/attachments/1046912126746374274/1190818918621778001/image.png?ex=65a32f8a&is=6590ba8a&hm=be5c911d8db75d64741ba9e63a0a4f59e8ceaebd5f7ba5ce1657ea8e869b46ec&
not staked , at distance vs stacked at distance
Balance is ogryns player screaming at vet to handle gunners while vet is dying to unchecked poxbuster ambush on the back
Psyker is eating glue. Zealot is wounded
its supposed to
Graia IAG performs similarly to agri as well.
I tested it, ff applies at all range
with stacks up
deathspitter is just damage
that needs to be fixxed
but stack generation is close range
the duffererence is not there
close range kills just give dmg
yeah
its insane
once u stack on the horde u cna just shoot anything
and it will die
evne crushers, once stacked u can bring one down with 1 magazine
not ideal
Your average game of quick play
but ´possible
1 mag is crazy
ngl
its not what some of the other guns pull off
but aight
imo AIG should not be able to deal wth carapace almost at all.
Not great imo with the IAG, it become a middle range gun that can't play aggressively
Now that Shredder Auto Pistol is gone, I don't think much gun can be play super aggressively/Mobile
I know agripinaa 8 has good dps
I mean “more effective up close” in more ways than just dps
Why not give braced autoguns more dodges
i dont feel the need
i'll be honest
i feel like i am surfing on the map
with my agrip 8
not sure why the game didnt do this but metal bullets shoudl be bad against plated armour
Why agri brauto has like, 2 dodges 
not sure why lasers dont just melt through
i run loads of toughness dmg resist
laser weapons should be a bit better at carapace compared to what they are now
🤝
columnus imo is veyr much more balanced than agrip.
BRAUTOs btw
am talking
rn agrip brauto outdoes all of them no questions asked
You know what lasgun needs ? A hipfire that doesnt blow
more dmg, AND the shots pierce shotgunners (which is a usually threat)
brauto is Columnus' little brother looking up at him
unlike the amongus , with very lower dps and only cleaves trough 1 trash enemy
sorry
yeah i have very good brautos on all 3
the dps diff is insane
and graia cant evne keep enemies away from shooting at me
while having virtually infinite ammo :XD: tho
and having the "fuller auto" mode
for some reaosn
Im gonna be ironic too, ReconLasGun does better than IAG against Flak DPS but it just suck against Maniac damage which is why it's bad now
The Dps against flak is +10%~ while Maniac is -50%~
i dont evne rnu maniac on my agrpi braced , i rather have flak unnarmored
Cuz Columnus 2 and Graia 4 don’t have stopping power modifiers lol
i think it should be like that tho, maybe not at -50%
lasers should do better against armour period imo
stopping power is stagger or dmg?
bullets into flesh
Dmg
cause collumnus and graia has collateral
Both
which is just stagger
realistically i rather flak be neutral between both almost
my 80% collateral graia does no stagger whatsoever
Collateral is only stagger
Stopping power changes damage vs armor, and stagger
flak unnarmored on agrip braced is goated
imo agrip guns do very good maniac dmg already
so unnarmored flak lets me deal with all elties basically free
Why unarmored
The only two unarmored elites are Dreg gunners & shotgunners
IM ABOUT TO BRICK!
But they wear flak armor for torso
do it
we watching
they die faster :XD:
with great curiousity
Yea and they wear flak armor for torso
And you’re not getting nearly as consistent headshots with braced guns anyway
Against Cara, it's not existent
hostshot las where
Not better than the ciag, but they do very slightly better against flak than agri or graia. Except for the two, which has slightly worse dps. The cost of this is MASSIVELY worse dps to maniacs and generally notably worse dps to unyielding.
It's a mix of poor/mediocre dps across many armor types and also poor ammo efficiency.
Recon LasGun
WAIT!
i cant upgrade anymore
which is why i htink its more than fine running unnarmored
was rolling too many things
once splitter and FF are up
i dont want a dollar store hotshot lasgun
it doesnt really matetr what i have
since that shit just blows everything the fuck up
we already have a dollar store bolter
with shitty iron sights, wieldability, and mag size
which is sad
I mean
You could be running 10% elite or 25% maniac instead and kill things in general quicker
Instead of 25% unarmored which only applies to regular Dreg shooters, groaners, Dreg gunner (head) and Dreg shotgunner (head)
like 10% more damage for laser is agree with as a baseline, Regualr bullets should do more to infested and unarmored
Unless unarmored is locked on your gun
regular should suffer like -10% for flak
Still I won't consider the other 2 IAG as great autogun, just not magdump gun
it is locked. (elites would acguably be better)
the game would be better if it had damage type systems thats were manageable baseline
but the gun itself is a mower, it needs to clear hordes and shoot the things behind it too
Oh lol should have told me that sooner
hmm elites+flak and elites talent
hi @tall torrent
that sounds do-able
i press E -:> and start fucking destroying shit
static ones
Hi
hope you're doing well 
the thing is i can kill bruisers (horde enemy) faster this way, and the basic shooters
elites die anyway cause of splitter and fire frenzy
prob won’t play much next week
For what it's worth, they have the base damage to be perfectly good once you overcome flak weakness with rending. Recons on the other hand, just have too low base stats even if you fix their shit modifiers.
i need to wipe all shooters pretyt much instant (and i am positive there's abreakpoint somewhere) for starting to stack FF and Splitter 1 bullet less.
:XD: not important as much
but i doubt elite/maniac would do much better
since the dmg comes frmo FF and splitter
its 5am here cant play rn
i need to sleep
what do vets say to eachother
Yeah, once talent point of Vets such as Onslaught and Rending Strikes kick in
cadians live for good night's sleep, sweet dreams, and frens
It become an ok weapon
Cadia DOES NOT SLEEP!
sorry
They do now
But that also does mean you need to "Fix" it
I made these for you. Base comparison with no damage boosts for either excepting rending strikes and onslaught.
thats it
Cause they're dead
rude
Couldn't resist
rude AF XD
Just got back from playing loner psyker
not bad
oy
bring it down?
staking FF and spliter i do on basic / lesser enemies then it doesn matter what am shooting, at 500dmg per bullet
the gun operats in a consistent 4000dps state at 500 dmg a bullet
It's not an actual talent tree, I purposefully avoided any damage boosts apart from both rending talents.
its nice
but not bad huh, agrip 💪
slightly less dps
try with both them kinda staked.
:XD:
i nede sleep legi its 5am
i used up all my cadian happy fren energy
i need to recover for my happy lovelly day with the heart shaped ❤️ fissure in reality on the sky
243 less baseline than ciag, although I don't have a built agri brauto currently to check with blessings stacked.
Still pretty good given the ciag status as a finesse weapon and the test being all headshots
crushers arent the strongsuit of agrip mk8 maybe u right on elite beeing better. but extra unnarmored feels soo good to start staking FF and DS
maze out fr this time
Those are the best blessings for brautos. I do strongly advise taking the rending talents. I go keystoneless, personally.
Rending counters damage falloff from range, don't forget
Correct, but still worth taking.
where did you hear this?
ahh rending, nobody knows what the hell it does even after a year
we do
Reduce armor effectiveness no?
its not a lot
it's a lot simpler now but it breaks the game a little (a lot)
rending is incredibly simple. people just say random things like it effects dmg fall off
Also telopots does a in-depth math anyways
does more than you think if you believe that, especially stacking it up with britlleness in some builds
Brittleness is the same as rending now, just brittleness is a debuff
Rending work only for you
Rending works for you and immediately works at max effect for every target you hit
Brittleness is a debuff that needs to be stacked into enemies which could take time
but also works for your teammates
different use cases for both, i like stacking them up for some builds
Only the Crit instances got to bypass armor, shots afterward wasn’t affected
grunt
If it states on crit, then yes
I heard it on here and have been propagating the idea ever since
I do not actually know for sure if it's true now that you mention it
im uploading a video now that is 100% not true lol
NUT BOX
Now I need to get back on and test it too
The only way I could see someone thinking that is with patch 13 rending now adds a little damage if you're over the pen cap maybe some one was right at the threshold where damage fall off would start and they gained a few points of damage because of the change instead of losing it like expected and they just said that that would be my best guess
which shovel should I go for?
Boltgun Buff now
If you take %10 rending, you have %10 rending
its a constant effect
Its brittle that needs to be applied to a target
https://www.youtube.com/watch?v=ieuwIoLK2Ec if you can tolerate low res non 4k videos
if you ever wonder how fast bolter vs plasma draw side by side
Plasma is much faster
Boltgun isn't supposed to be fast.
Tbh, bolter could probably just move to plasma draw speeds
neither should the plasma then
If anything buffing the damage would make up for the slow speed.
no
drop plasma to bolter levels
As it would be worth using despite it's slow.
why does this discord go about bolter needing buffs on a daily basis
everything dies in one or two shots already
Bolter definitely needs to make up for its ammo economy problems
It needs more speed at least that's my opinion. The aim is a skill thing
it needs more bullets per mag, not the reserve
both
i rarely run out of bullets with the gun, if ever
^
if you aim your shots, you can go neutral on it with ammo talent
yush, but if i'm going bolting i want to unload into an auric maelstrom horde
someone mentions the bolter needing any change ever lul
The reload speed can be fixed but the aim speed cannot.
i also shoot horde sometimes bro
Game doesn't need another plasmagun
stop with the buff everything trend
its dumb
plasma is dumb
It's a boltgun
then the plasma should be nerfed to bolter level then
it's simply double standard
bringing the plasma gun down would be way easier than bringing everything up to its level
DEBOONKED
They're different weapons of course their damage isn't even.
They're both powerful weapons no.
yeah plasma draws faster and do more damage
they are different
one simply overshadhows the other 
They're meant to serve different niches one is charged one is auto.
hmmmmm now im a tad confused
i kinda dont think this is damage fall off though
well they failed
Not really.
i think since this is on a maniac its just rending being rending
they could remove full auto from bolter and half of you would improve at using it
seriously, you and me, $5 bet, let's see who kill more shit, you can use the bolter, I will use the plasma
I assume it was the testing method. You were a bit too close to have much falloff in that example and your gun probably doesn't have deep negative damage against that target at that distance.
It's a boltgun It's not gonna be accurate
yeah which is why i dont think its the fall off
if it effected the fall off it should improve it at all ranges no?
the emperor demands i unload it in full auto into the unarmored horde
It's overpowered but you got to understand we aren't space marines in armor with basically aim bot.
so far all you have said is that the bolter needs to be bad because it's the bolter
the plasma can be good because it... fills a different niche?
what
nerf the plasma
easily solution
Actually it makes total sense.
120 seconds later:
''I need ammo, need ammo, could you stop taking all the ammo''
It would, but if you're too close and you're at or about 100, your damage boost will be much lower.
Why the boltgun isn't accurate even more.
no one is advocating for that
Skill Issue
you can't make up an argument then argue with it
I aim fine with it.
lmao
lmao
hmmmmm i honestly cant tell if thats just rending being rending on the maniac or if it is actually touching fall off at all
yes! I will be the ammo vacuum for once instead of my recon lasgun psyker
Tbh, shooting at that range just to take 10% rending is lmao
its called a strawman, of course you can
i feel like if its this miniscule though its probably not important enough to even care about
But seem like rending does counter drop off
i like the word countering here
The automatic makes up for the damage draw off but the boltgun has range you just have to single fire at range.
since it could very well be the new patch 13 rending effect and have nothing to do with fall off
since its dmg numbers as small as 1 and 2
If you spam shots you just gonna miss.
sure, then would you agree that we should nerf the plasma?
or do you think they are equally good
Nerf plasma because it turn my brain off
Thinking about it yes. Because distance decrease the armor multiplier which increase rending value

From the patch notes on why it does more damage to ragers:
"On stuff that already does full damage, it will add 1% damage instead. It always adds 1% more for every 4% Rend you have. "
Idk why plasma doesnt get bolter/helbore draw time treatment at least
This also happened, so uh 
that is 100% not effecting fall off then haha
in theory the heat mechanic can be the balance
nothing to do with falloff
and most ppl on the internet use this method
except no one gives a shit about heat
thats just new rending effect from 13
Nerf nahcies
they all left click 
Because it was dogshit at release and was probably its one saving grace at the time
what a deboooonk roller coaster
Can’t nerf 0brain cells
I want my guns to be satisfying not annoying
I dunno wtf is going on
Exactly why debating random nicknames on the internet like me and other here is useless 
I come here to share and gather (possibly) useful information, not to prove myself right.
Let's make plasma take hp again 🙂
saying it counters it is correct in the most technical semantic way possible
So yes, if weapon has 100% vs flak at close and 90% far, then 10% rending give you 102.5% close and 100% far
extra rending never hurts in any case
I appreciate your debunking rending. Saved me a couple points on a few builds.
i wouldnt really call it de bunking
10% is just pitiful
so rending indeed can help damage fall-off because certain guns have worse armor pen characteristics past a distance? Adds up.
10% rending is not really important for 2 points
just that grabbing rending strikes on every single build is not a great idea
The plot has thickened, craime also looks at the code
its 2 points on unarmoured. it does much much more against armoured
Huh?
No way i look at the code on mah phone. Am not that crazy
Does bleeding even mean anything
What if every gun took some of your health directly on reload
I assumed you had done it previously like with some other things
I don’t mind because I’m a zealot martyrdom main before veteran
Rending is for armour piercing, its just that in patch 13 it does a little bit against unarmoured too now. I was mentioning this because there was some confusion about the rager damage earlier
I have it on my eviscerator and all it does is give me more time.
Imagine being afraid on being close to death
and melee now has durability, you need to sharpen your weapons after usage
And melee friendly fire is on
Imagine not healing at every point.
imagine weapon break mid horde 
I did some for modding. Code analysis is a pain in my butt so i dont wanna do it
For free 
Guys it’s okay
lets make iags jam if you magdump too much
We just make craime angry on Reddit
I want to make a Valhallan build so I have to use boltgun and combat knife.
Make some Reddit updoot
Lasgun j meant
Lasgun and Combat Knife.
I would use recon/knife but recon is dogwater
In any case, idk if rending actually help that way for dropoff: havent tested it. BUT chances are it does like i said
so autoguns are where its at
Cuz dmg falloff is done through armor multiplier
Firing the bolter full auto now breaks your arms preventing you from using your arms for the rest of the game
it's not falloff
It litterally is in afvanced weapon stats. Close and far stats
It's a human boltgun you know that right? The marines use bigger boltguns.
So, no it won't break your arm.
its the same dmg boost at any range it cant be fall off
Some even have reverse effect with improvement at range. Like unarmored on bolter
We just have poor rifle posture
For the weapon stat sure, but if you're on about rending then that has nothing to do with falloff and everything with the patch 13 changes.
I'd take rending on bolter regardless
Rending get better the worse the armor modifier. Smth smth diminishing return
To be honest space marines have aimbot, so they don't need aim posture.
How the rifles are designed.
I'm pretty sure we'd break our wrists during a bolter full auto hipfire just from how we'd have to hold it
Spacemarines can strongarm it with one arm.
Well guess what we're not
Humans need to two hand it.
If it was a space marine sized bolter you would break something more then your arm.
bruh
More interesting data, it appears the bonus gained from rending strikes increased when I backed up further.
Take 10% rending. Going from 10% dmg to 20% is a 2× dps increase. Going from 20% to 30% is a 1.5×
Basic math
if it was a bolt rifle say goodbye to your normal human arms probably
One of your hands isn't resisting recoil when you hipfire. You'd put all of it on your one arm and most definitely break your wrist
So in a sense yes, rending offset falloff because its relative efficiency increase as the armor modifier worsen
Probably not hip firing like our animation does
Our bolters are human sized bolters. Astartes sized bolters are the ones that break your arms. Even though they shouldn't given that their primary means of propulsion kicks in after leaving the barrel.
Especially if the weapon goes from above to below 100% because rending efficiency above 100% is greatly reduced
I mean you should see the rifles we use.
Could this be because of how fall-off is coded for certain guns or is this how it works for all guns
They still produce thrust and all of the thrust is going onto one arm during a hipfire in our posture
A boltgun on someone that is buff is no problem just a sore shoulder
Stormbolter when? 
Certain guns will just note how they have far range damage percentage tables and rending could just be applying to those aswell
What about combi boltguns.
you can try Space Hulk ig
I want combiweapons
Well. Hip firing is done at the hip and not the shoulder
I will do some rending testing when i have access to my game
why do you not have access
The initial charge produces blowblack, which is how it gets out of the barrel, but having an absurd initial charge for a rocket propelled projectile is silly.
Cuz i am in a car
No clue but anything is possible with obesefish, I can try it on another gun
Human bionics/augments are a thing. One could assume the vet can get some implants to help with recoil.
understandable
something interesting to test is with weapons that have reverse fall-off
as in, think of like a helbore 3
I think that should have reverse fall-off by default no?
What is your weapon maniac dmg at range ?
Laspistol had a more pronounced damage boost
thats a sizeable difference
also a good note for my heavy laspiss build
60 to 76 is about 25% dmg increase so... 40% ?
trying it out on more enemies i cant even get different damage values on most things that arent ragers
its the same no matter distance or the ammount of rending. even with like 60% hand cannon
Yeah, maniac goes from 150 to 90%. Rending fully applies at range
68 to 76*
it also doesnt change the dmg vs carapcae at all at any distance
how do you not get an increase to carapace
Carapace dropoff is lower
i mean on distance
my only guess is you already have maxed out carapace damage
I think crab said carapace was 50%?
Looks like I've successfully deboonked
The downside is I was not spreading lies on the internet, a favorite passtime
So yes, in your case rending does very little against close maniac but get full effect at far
Can you test close ?
Dmg increase should be relatively low
Maybe 1%, 2%
I wish I had 80% stopping power, but NO fatshark gives me 60
Yep, here: #veteran-class message
In hindsight I just wasn't far enough to get the damage mod to its minimum amount at range. I was still at/above 100% at 30m here: #veteran-class message
The gun has a big positive in its maniac modifier, so I had to really back it up
Alright. So here you have it folks: i am right 
One counterpoint: rending does not really offset against falloff if your weapon mod is above 100% and drop sharply will remaining above 100
It does a bit but really little
Another mark on the board
You will have diminishing return from rending
thats what I'm thinking too but I wanted to make sure
I've been taking the %10 rending on my helbore build and I'm not even sure why
Sure, testing is always good
Rending perform terribly with Hellbore I believe
Works exactly as you'd expect
I'd imagine so, I'm very likely just wasting a point for nothing
what
It make inverse fall-off less impactful?
thats, not bad
No, reverse falloff make rending less impactful
I still think MG4 probably should have normal fall-off though
The impact is still a net positive
Rending reduces how much reverse falloff makes your gun shit is at close range
thats.. not bad
Wait, semantics
There, unstroked my statement
as I said I think thats actually quite good
you want more damage when stuffs in your face
I was talking about reverse falloff from FAR, not close
oh,
semantics strikes again
Thats my fault for uh
not properly explaining I suppose
It still helps at far range, but thats if your modifiers are shit there too. If you have positive modifiers at longer range it won't help much, but infantry lasguns have poor damage to unyielding and flak at all ranges.
In any case, rending has 2 simple rules: the closer your armor mod is to 0%, the better rending is. And rending is low impact above 100%, 50% for carapace
sooo, close range quick testing..
%0 rending weakspot vs crusher: 1281
%10 rending weakspot vs crusher 1358
Test loadout has a hb with %25 carapace and bring it on for what its worth
What is your carapace mod ?
With a helbore it's hard to tell what it is for charged shots
They seem to have higher penetration based on charge
not sure if this math applies for fully charged shots aswell but its an 80 damage 80 stopping helbore
It was listed in a patch some time ago
Charged mess that up
A long time ago, they should have 60-80 carapace mod fully charged iirc
oh yes, %6 cant be right. That has to be for tap firing.
There's no way charged shots only deal 6%
It is uncharged
Yeah that screen should only be for tapfired
Which is very annoying
Because the damage stats are mostly hidden
no rending tap firing is giving me 51 to 60 weakspot damage. %10 rending is like 101
there is some weird damage variance
that I can't explain
see I just got a tap hit for 145
Are you using a gray gun and only rending strikes as a damage boost in your tree
no its the full loadout
yeah, though while this isnt good for investigating rending its good for looking at its impact on my loadout
Plasma charge rate bug 
I'd put a nickel on it being the same reason
this is a 75 charge one
hmm
I wonder
I actually have an 80/80/80 helbore 3 aswelel
but that one has no respite which I don't trust
oh its locked unfortunately
the funny thing is I actually like no respite
just not on hb3
give me no respite on hb1 or 2 and I'll take it
but anyways it would be very funny if we see a repeat of charge rate bug here
Wouldn't it be consistent for the tap fire if it was?
Or did the plasma have variable damage per shot with the same charge as well
Charge rate bug was akin to "preloading"
Basically the uncharged shot was not truly uncharged
No one would care for hb though 
I actually use that for killing crushers
Ya so it's not really that bad
Just run carapace flak or carapace maniac and call it decent
its a slight upgrade from this
i think im going t4 sustained again so i can snipe wit it
Sustained is bizarre imo but ig the 2nd blessing isn't too important
On a weapon with that fire rate I mean
yeah usually after dum dum you can use what ever
sustained i like for killing monsters
I mean you're just shooting less bullets then
and its not like i aim to use it 100% of the time
thats just mad work
might need a metranome for me to count how long the reset for sustained is
fewer*
nice!
that's like not that bad travelling for a day
ttk atm with no changes
It was spent all on merch
and i missed the proc its weird
plasma has ttk right?
every weapon does?
slightly better?
wish the game could just bless me with 80 damage and fire power with my 2 t4s
lower as in faster?, Probably, I think i just want it to kill Crushers as a bonus
🥲
what a flaccid axe XD
XD
revolver doesnt even have ammo%
The tickler
0% ammo plasma tho 
Kek
worth rolling for brutal momentum 4?
fuck it imma upgrade this axe just to see how much hadron fucks me over
guys\
ur not gonna believ this
but
all i gotta do is run out of stamina and it works xD
I mean specialists is funny so i can bonk mutants
tru
or maybe change it to elite and keep the 10% reload speed
might just be enough to reach the breakpoints of some elites like the mauler
speaking of plasma
Plasma? No. Plasma TTK on crushers is actually shockingly slow
Even with optimal build
Cos you need to wait for the RMB charge
Plasma has consistent crusher stagger. On uncharged ttk depends but you can reach consistent 2 shot. 3 is standard
You should not charge even against crusher
3 uncharged will yield better result
yes, shattering does not have much of an effect with this particular wep. get hot 100%
Cuz it isnt the "best" 
Best is opinion anyway
Source: trust me bro
Also i have 1000+ hours on hellbore only
Also i still go down every game

As long as you don't die 
Dunno if srs or not 
I dont doubt you. But sometimes ppl joke like that not realizing that some ppl do thing like that
Then you're prob in the lvl 1k+ club
Nah just 700
There’s always a bigger fish
Ppl started calling me out but ive seen some 1k5 myself 
I’m only lvl580, bruh
There are probably some 2k or even 3k rn
I’ve heard tales of Darcy…
Am 1k+ rn. Darcy was 1k2 when i was 500 
Weren’t they like, level 1k within the first 6months of dt release

Is this real
The man you speak of
I’ve heard of felicia, but i have no level mod
Well, the tale of Darcy ended with them being banned from here
Too powerful
I think currently i have the highest among vet chat regulars. Prob some higher among the not-so-talkative
Wait, what level are you
I think 103x smth
103?
1030+ 
whales: 
Well, it’s almost New Years here in Australia. Gonna take my leave! And Happy New Year to you all!
What is the best weapon, oh veteran of tertium
Happy new year
Your faith in the emperor
Right now ? Meta wise ? Plasma
The long and short of it is "it felt bad in playtesting"
spoke about this yesterday
its a dumb thing if you really think about it lmao
I mean
but because of starwars so many ppl want to be able to shoot lasers
So instead we have the worst kick out of all vet guns
I ve never broken my wrist turning on a flashlight
the plasma gun makes more sense than the laser guns do
and that's weird
matter of fact, laser guns not being beams is already an issue for me
You can take that one up with GW lol
Mg12 recoil is pretty noticiable
if you shot by just presing the button you can easily see it
lmao
I think the important takeaway here is that it's 38,000 years in the future and humanity got so technologically advanced before collapsong inward that the technology we use is essentially magic even to those who put it together and this is a scifi setting so don't apply logic and keep shooting
What we really need is to stick the lasgun bayonet under the plasma gun. Bayonet weight lowers recoil , and the jet of plasma heats the blade for ez cuts

I mean lasguns are supposed be to be precision weapons they should have low kick ham
plasma heat would ruin the blade, and the blade whould honestly add more sway
hard to keep a steady aim with added barrel weight
just be an ogryn
Or a spes marnie
xD
Unless you were talking about the animation when shooting idk what you're talking about
Because i can mag dump and my crosshair position barely even changes
If at all
1 sec
We grandfathered in recoil for those recruits who were just too used to guns vibrating their bones
Yes
Oh well yeah the animation is a bit goofy
actually not the worst recoil but it IS noticable
the kick animation is ASS tho
the animation probably needs work
I'm somewhat certain they should be hitscan
yes
so beams essentially
would make sense
lasers having travel time only makes sense if an object encased in plasma is carrying it
and in that case it still wouldnt be a laser
sci-fi without the science
I dont think warhammer was ever a very scientific IP
It has explanations for its tech but yeah irl it wouldn't be possible
the guns and weaponry are all sci-fi
Oh god the lasgun recoil argument
its not supposed to be real, that we know, i just dont like the concept of shooting lasers all together
As old as time itdelf
We already met an agreement
I like it
Lasguns having recoil is cooler ergo they should have recoil
It gives them more kick but the animation makes it look way more powerful then it really is
So either it needs to be toned down or my shoulder needs to break with each shot
Could probably tone it down on the smaller lasguns mg 1 and 4
Its supposed to fuck up your follow up shots but i figure the lighter marks should have ez folloup
Railguns? What, are you friends with the Tau? That'd be heresy 
Bolter is kinda like one
eeeh i take that back
but having one would be cool
cooler than a laser rifel...
Yeah rail guns use stuff in the barrel to speed up shots
Would be neat tho
Btw is a no keystone build for vet viable
Yes
Kickass
Some would even argue more viable: vet had insanely good talents right before all the keystones
100%
And most of the keystones in any average situation are next to useless to mid
most of the keystones do kinda minimal work compared to some of the talents vet use to have
and ignoreing keystones can get you more agency elsewhere
like more grenades
Railguns exist in the imperium
No keystone vet would usually be worse than equivalent focus mark vet for dmg and surv
more raw damage etc.
Uh
Right and mid are insanely good
probably wouldnt do as much as having a key sone though yeah
Some of the best keystones in the game
Focus mark keystone numbers are bonker
That's why I said average situation
A decent vet who knowx how to not spam ping keystone ain't average
Focus Target imo is Vet's best but peoplel get hung up over using it at max value all the time
Max value is spamming it constantly
You still "spam" even with keystone. The error is thinking you should save it
Cos Redirect fire refreshes and ticks up even if u only have 1-2 stacks
The error is binding M1 to ping
Nobody need to do that though
Id say the average vet knows how to press a button
kinda, but some people think max value is just waiting for max stacks to use it on one dude out of a pack of 7 elites/specials
They gotta know how to shoot a gun lmao
We dont judge a talent value by its worst users...
Button=/=trigger /j
even at 1 stack Focus target is really good, especially with some of the augments
Otherwise i tell yah, plasma is a crap gun 
Boom
Alright yeah i got myself a glass canon ex stance build going seems like itll be fun. Thanks fellas
In any case, focus target is an easy perma-uptime 12% dmg on top of spammable 8-12% single target dmg, up to 34%
And i did not even counted thoughness regen
I wish exec stance was more... appealing
32% dmg u mean :P
Yeah whatever
8 stacks of redirect is 32%
I think its appealing. But if youre talking about buffs yeah it could use some
Old exe was like straight up 50% dmg right?
Just bind tag to your shoot key for focus
Yes
I think it needs more utility
The highlights for sure should be innate
What if it gave 60% thoughness and reloaded your gun ? 
^^^
Exe stance should just have all elite/specials highlighted by default
What if it knocked enemies back and gave you extra toughness
Maybe bosses but honestly don't know
NO!
I think making the highlights for your team inate would be nice it doesnt seem worth the point
That's just VoC with extra steps?
Lol
Yeah...
Nah this is executioner stance
There is litterally no vet talent that doesnt benefit you directly that is worth taking. None
Or heck give the the side upgrade of marking ogryns/monstrosities also have bonus dmg modifier
might aswell trash exec and start over at this point
Also what if you could take another talent that let's it revive people
Ye
with how much of its identity given to glugger
Born leader ? Crap. Enemies highlight ? Crap. Covering fire ? Crap
they could just give me a passive ranged damage buff as a blitz instead of executioner
and I'd take it over executioner
Nvm misread
Tbh the highlighting enemies for teammates should also refresh when you kill highlighted enemies
What if executioner gave you stealth instead

But put the damage at the end of the activation
Also give it threat reduction
ngl vet doesnt need much to help their team
you are competing with your team
be selfish on vet
This is too true
teammate gets a kill, you are denied of your breakpoints
horrible dogshit design there
if VoC isnt enough for your team they're doomed to begin with
Vet's playstyle kinda selfish when it comes to elite/special hunting innit?
Depends.
Middle keystone isnt selfish
It isnt about selfishness. It is just that all talent that doesnt applies to you all happen to be worthless
Revive too
Cos everyone gets a stam and tou boost and also damage
Also worthless
i spam Focus Target but tbh im the one killing the target 95% of the time
i use target down
Well yes cos u already have ur crosshair on target
It still gives you the full benefits when someone else does the killing. If it was designed like ass (executioner) then only the killer would get the toughness/stamina/damage buff benefits
It doesn't help that most of vet's stuff relies on elite/specialist kills
The team buff part is redirect fire and target down
Ah fair
Only exec stance, focus target and the cdr no?
And focus target doesnt need u to kill them
ET is fine
Ya but you need to kill
any kill triggers ET
And one of your strongest toughness regen skill
Et?
^ this
you can headshot some garbage and ET will proc
Out for Blood?
Out for blood doesnt need elite kills da faq
Ye tru
Volley Adept, Confirmed Kill, Demolition Team
But you gotta go to the weird -20% sprint stamina
confirmed kill is the most adaptable though
Ck is usually better due to ability to "save" regen past 100%
You also need to kill for marksman focus stacks
It does follow a very nice TDR talent
This can be any enemy
Not just elites or spec
Should I put Exhil Takedown on Brauto?
This is true

I'm just pointing them out 😔
CK is the most versatile
that shit needs to be removed from the tree
I wouldnt say strongest
like actually
So it makes sense that its the middle path option
Remove born leader first
On the contrary, exhil is usually weakest because it is the least versatile and useless in melee
Unborn it
Born leader is hilariously good in one build
yeah just as useless too
And meh otherwise
Target Down + Confirm Kill is basically prenerf Confirm kill

Taking exhil always was just announcing to the game that you think you can aim
I love Confirmed Kill, more stamina for Deadshot
Exhil is solid with the right gun
CK is mediocre in melee anyway
CK doesnt give stamina
Da faq?
oh nah
Oh the follow up node
He means target down right?

Too good for this cruel 41st millenium
Ck is the best one in quickswap to kill prio target scenario
what does the toughness node even do for marksman focus btw
Nothing
Nah thats OfB
damage reduction for something so easy is too good



