#veteran-class
1 messages · Page 351 of 1
Which was very surprising
You dont need rending imo on pgun
I believe you but I want to hear your reasoning
Its why shattering impact isn't very good
Because of the interaction where if you get a headshot on either a mauler or crusher it turns into flak
I think...
How strong is it the 10 % rending for my shovel when I go whapping into hordes then?
And my grenades that have rending already?
Also pgun does so much damage pound for pound that frankly I don't think rending is gonna change alot
Probalbly like 2.5% more damage since shovel will deal full damage
DOT effects don't apply onslaught anymore.
Bur it's still not very good imo
Ah ok
Shovel I'd
Good thank you lads/lasses/something
Shovel is terrible against crushers
I love me a good shovel
8th one bites the dust.
With just the 10% rending you'd do poorly, you need uncanny for even respectable carapace damage
Take dumdum over ff when you can, it's bugged and much better than the tooltip implies
I was re-blessing it at blue to the highest tier blessing I have to get it a higher rating before consecrating again. I only have DD T3
for the "for the emperor node", it activates when you use your ability, and not after you get out of stealth right?
I have 1 point left. "Competive urge" vs "Redirect Fire!" (8 stacks node)
bruh, that's so sad, im doing 999 Damage on Flak Ragers without a Crit and almost 2 shotting them leaving them on like 0 hp. 
Has the total rating when consecrating thing ever been confirmed?
No idea.

I always change it away from stuff I actually want towards higher weighted and useless blessings
Like terrifying barrage
Guys regarding the keystone "Focus Target" is it me or is the keynodes not amazeballs?
Just going with the actual keystone seems well enough. Please prove me wrong if I am
That way I have less chance to roll the dogshit ones for my second slot if I got something I’d want to upgrade, and I have another chance of getting it higher tier
Pgun is the strongest it’s ever been
The one that gives team wide toughness is pretty good
Would you skip the other 2?
i have been nonexistent here for a while but is this decent
When I first tried it it one shotted just about every special, now it doesn't even one shot flamers sometimes
ffff
lemme check lol
VID
yeah it's not obvious
The blue one
one shoot fast one shoot slow
8 stack is good
Competive urge is good
okay now best power sword?
But I would prioritize 8 stack
8 stacks is more useful imo
VI
Consistent 32% extra damage on full stacjs
Powersword VI just has way better anaimations and is slightly faster
okay so recons:
2: shoots small bullets slow. Only good for pacing ammo consumption (you "overshoot" enemies less) and your walk speed while shooting isn't affected meaning you can actually kite with it, the other recons cause you to slow down
6: shoots small bullets fast, kills fastest
7: shoots big bullets slow, comparable to 6 but worse at stacking per-hit talents, so usually it's just bad compared to 6
i'd argue they're not comparable
PS3 has a perfectly horizontal heavy1, PS6 has a perfectly horizontal light1
I wish I could make a PS9 that has literally nothing but perfectly horizontal attacks, but it is what it is
exactly!
which do i invest in
The 6d is the least bad when built and talented properly, but they're all in the dumpster currently and I highly recommend not wasting your money/resources on them until they get buffed. Just collect well rolled ones from the shop until then.
Here's some fine examples to illustrate the point. They just suck stat wise. Their dps is way too low comparatively and their ammo pool is not nearly deep enough.
Marvelous. Let nothing stop you.
Invest in a 6 PS because it's just gooder
both lol
it's an absolute pea shooter
Seems to be what most people do, I don't bother with any of the keystones personally though
wow, hadron did not use me like a toaster
Peeps, How do we feel about Vets tree right now? Im running a basically elite/special hunter with Rashad/mk2 revolver, with the weapon specialist swap, and down the specialist for ranged (left side), and the +20% toughness on swap(3s cd), with shout pickup/+50 toughness
The meme roll is the best roll
I'm not on or I would take pictures of the build, but its basically help with waves, when any elite is pinged, swap with 7-10 stacks of ranged specialist with +30% dmg on swap, gun down specialist/elite, and return to melee. My weapons/accessories aren't perfected yet, but I'm wondering if there is anything missing/ more fun elsewhere build wise.
You'll feel the mobility but that's a great roll
You are now a power blender
Honestly I would go infil
Weapon spec and infil just
It gives you alot more utility
Yell at things
Hi, I'm thinking about using the shovel as my melee weapon. What're the pros/cons between the default shovel (the one that doesnt have that special pick attack) and the Mk VII shovel?
I like the play style of the weapon spec, but Im seeing numbers at the end of each match, and its not very good. Highest Spec kills, but damage is minimal
exec mark. Do your fucking job
That's fine
If anything you're meeting your quota of spec kills
Which is in line with how weapon spec plays
Truuust
Infil weapon spec will enhance it
You don't need the biggest numbers if you're efficiently eliminating dangerous enemies, which you are from your description and the fact that you're using revolver.
Also you only need one stack of weapon spec for your guaranteed crit
depending on how your scoreboard is setup the biggest damage numbers are gonna be made up of a ton of poxwalkers
which is just...irrelevant damage
Yeah use something that lets you separate ranged/melee damage
Here it is
the default shovel's special attack is a high-speed stagger that works on anything (that isn't a boss)*, while the mk3 or mk7's folding spike lets you kill crushers in 2 or possibly 1 hit, whereas the default shovel needs the Uncanny Strike to be able to decently damage carapace armor at all
strongly disagree, the ability to insta-mulch an entire wave of poxwalkers frees you up to help the team elsewhere
trauma staff be like
their normal swings are very similar, the mk3 shovel does have an overhead heavy though
I'm currently valuing my melee weapons more for their defensive potential (stamina + dodge ability, etc) since I'm heavily specced into left tree. With that in mind, do you think one is better than the other?
ill get that one, because I have this scoreboard
if poxwalker damage was irrelevant, venting shriek+flames psyker wouldn't be as useful as it is
I have some bad news for ya
well no I don't think it's straight up useless to be serious
Hordes are a force multiplier
so getting rid of them matters
its just that its not as important as trappers, dogs, and flamers.
The damage on the scoreboard to poxwalkers is irrelevant but cleaving down the hordes is important
ty I was trying to find a way to say that lmao
if you have no need for an anti-armor option, standard shovel will keep you safe with its on-demand special stagger, but i would otherwise recommend a mk3 shovel for the spike option and balanced moveset
people like the mk3 pickshovel? I hated its moveset, I like the mk7
Im trying to figure out how to change the display for my own/teammates hp bars etc but i can never re-size them with the mods I've found
It's a plugin, so you need that and the regular scoreboard mod
gotcha. I have the regular one, jsut didn;'t know about that
Just remember that scoreboard doesn't tell you everything.
Its not particularly hard to do insane amounts of damage right now.
like clearing hordes is a valid and obvs necessary thing to do but it's not like the vet with 150 special kills or the Ogryn that mulched 80 elites aren't as valuable just because the dude spamming flamer all day did top damage
And it gets easier the better you are.
one of the things scoreboard is bad at is "hey who's on backline duty"
the guy who stalls the backspawns of elites or gunners
and sweeps up all the specials
Sometimes I do this with my face 
that role is important as fuck
it's way more than 500
(don't intentionally do this)
wound-stacking and tactically getting downed to refill your hp bar 
if it were 500 you'd die in seconds
RUINED
is Cleave Targets the stat that doesn't matter with Brutal Momentum?
V to inspect
affirmative
hover over the stat
How is this looking as a start?
why cleave stat when blessing do all cleave
replace devastating strike with savage sweep or shred
replace weakspot damage with flak
cleave stat does stuff
Brutal Momentum is a flat +4 cleave bonus
3/4 scuffed and dumped finesse, which affects attack speed
on 99% of weapons that get it
irrelevant on chain sword
you're talking 1-2% less DPS
which is literally unnoticeable
Attack speed is always relevant
If I'm not attacking fast my OCD will kill me
alternative blessing choice is replace D. Strike with Bloodletter, to specialize in sawing bosses
and when veteran gets 20% attack speed in his tree
80% finesse or 69% is an unnoticeable difference
I still dont understand why they made devastating strike so dogshit
aint no one noticing that
Does the mk4 chainsword still struggle to activate rampage against bruisers?
Sure, if it were 40%
No
it has one huge gigasweep
and the heavy attacks reliably proc it
It got its cleave adjusted awhile back but I stopped using it since then
Yeah my horde clear combo is pretty much just heavies
So you can heavy attack once and keep rampage up on lights
Rampage doesn't give power anymore apparently
I just light attack with both chainswords
So if you NEED a heavy to do it, you'll need to keep using heavies
Is it possible to get T4 blessings from blues?
Yes
Thanks
the higher the rating, the more likely it is
with a 380 being the most likely
and a 300 the least
Thanks
that said, you're going to, a vast majority of the time, roll a tier 3 blessing on blue on weapons between 340 and 380
are there stats to back it up?
There was discussion of replacing a blessing on a weapon you upgrade to t4 to gurantee a t4
what 
But that doesn't seem to be the case
that was the huge buff about it
that seems like crackamaimey talk
im gonna keep trying to roll t4 blessings on my 370+ weapons
I can just comment on my personal experience with ~1600 hours of gameplay
Sounds like crazy talk speaking of a blue getting t4's

Based on power level
The 318 blue with power cycler 4
Blue will net you a tier 3
Gold will net you a tier 4
on weapons between 330-380
with the higher the rating marginally moving the chances around
It was giving power AND damage in a much larger amount than it seemed. I heard it was fixed on here.
I'm done
RNG without smoothing is just RNG
just because its unlikely doesn't mean impossible
oh, maybe this is about the Rampage 4 bug, which was giving +96% power?
thats 3 374+ guns bricked in a row by hadron
I wish weapon specialist worked for helbore lasguns
Rampage should be power now
It’s weird how it doesn’t
It was only rampage 4?
yeah thats the one i know of
granted, DTwartide doesn't corroborate that information
and it apparently pulls directly from the game files
¯_(ツ)_/¯
Not super hard to test I guess
Preferences on Mk4 vs Mk13 chsword?
Oh... maybe I'm using the wrong one then XD
Is the strat with 13 just to spam lights?
10k plasteel and 62 days of checking melk and still no power cycler IV
Well proccing rampage did seem to give the light horizontal the ability to cleave 3 bruisers
Need to retest rampage in psy. But am still on winter break
What's the dump stat for plasma ??
Thermal resist
heat res I think
Blow up
Tank u
you should usually only be LMB spamming
and the heat generation from that is completely fine

Am no longer saying anything about plasma
Question! is there a specific build vets use for the HM twins that if you don't use people will kick or leave? lmao
but in terms of ammo consumption just click LMB and get kills without oblitearting your ammo supply
been trying to get that HM penance and wanted to know lol
Too lazy to take a video cause I'd have to mute my discord chat 
but yeah, Rampage is power
super noticeable on bruisers
You can hit ~4
uhhhhh
The question is more: is it 36 or 96 ?
Dumpstat for 13 chsword is mobility, right?
shout, resupply bags, grenade regen (that last one is good period, not just on HM twins)
if you don't have shout and resupply on twins you're trolling
Oh! okay I already use those lmao
uh
I can hit 20 bruisers
with rampage up
and 4
without

then it's just a skill issue I guess lmao
I don't know what the upper limit is
people might yell about your choice of weapon but like IMO if you can use it, it's fine
Plasma is "best" because it consistnetly applies shattering impact to the twins
but you can use most anything if you're comfortable with a strong melee weapon
That was the bug: it was not 36% like tooltip but 36% + smth like 60%
don't take, like, a lasgun + the original shovel, I guess
So more than it should
It was .36 x .50 from power x damage
so it was ~104% damage
oh what the heck is rampage 3 bork too
I'm currenlty using a chain axe and a fan the hammer revolver on it
So, is it still thr case ?
Uh
I'm on my psyker
and too lazy to swap to another character
to test
Apparently yes. Anyway, rampage is still limited by its activation condition
Didnt quite get to 20 bruisers when I tried it, but maybe it's the tier of rampage
oh wait
I have savage sweep
ON THIS
MY TESTING IS USELESS
ah yeah, that was my fault too lmao
Savage Sweep
I thought I had shred

god damn it guys
Gonna go swap to shred req

I don't have another 4 that can not have sweep
Btw, dump stat on plasma is arguably: ammo, charge, then thermal resist. The question being: how many shot you get from 0 to 100 heat as this is your dps limiter
naw do not dump plasma ammo
i know the range is small but plasma needs all the ammo it can get
ammo is literally the dump stat though.
Its not noticeable between 60 and 80%
i notice :I
so a 380 with a 60% dump stat ammo in ammo is preferred
i literally rerolled a plasma gun away from dumped ammo
because everything else effects damage or DPS
but I was talking like 30-40% ammo
Oh
I would argue but last time i argue about plasma i was called a redditor
yeah I wouldn't dump ammo lower than ~60%
I'm gonna say it
TR is...
but a 380 with 80x4 and 60% ammo is the correct plasma gun
Debatable
Yes 3rd dump
But never lower than... 70
I just think limiting the shots wiilll hurt
and its what I'm saving up for
The best pgun is balanced with an 80 tr
I'm gonna get ~10 million credits and ~50k plasteel
and just shit out all the plasma guns
As i said: need to calculate
until I get a handful of 380s with the perfect stat spread
Arguably you need to calculate best balance between charge and thermal for optimal 0 to 100 on base shot
luv me ammunition
But nobody care for that kind of optimization 
more dakka less trouble
oh yeah missed that
Urgh
I just wish i was more into math so I could figure out the optimal Charge rate
Anyway, plasma easily reach 25% ammo reserve now so ammo is less of an issue compared to last patch
Because if anything that is the dumpstat on current play style pgun
The want to farm up 80 dmg/stopping power helbores and buy cosmetics
heyo, building a Rashad, And i have 3 options here, anyone want to throw in ideas?
And charge rate is no longer a base dmg multiplier
Yeah
Even when it was, you didn't exactly dump it, you just had to find that secret 73
3 i built, the 347 base is just my very first one
You just need to find optimal thermal resist though.
Plus, you assume 0 to 100. Which in practice might need wiggle room
Mine is smth like... 13 heat per shot
Hmm I think somebody already did the calculations to figure that out...
But! Higher is better on TR
At this point i think its just a fight to get 9 shots left click, within like 1 or 2 points
Which eh
Embrace melee only bayonet
Plasma is fun but I feel like gets boring quick
Yeah thats what hit me recently
I've returned back to the roots
Kanteael ia
My beloved

So this one is the one im thinking of working with. What chnages would y'all recommend?
Thrust to Brutal Momentum.
Decapitator to Headtaker.
Though it's a bit bricked anyway since you also need unarmored.
If you want to be able to oneshot bruisers.
it is? Shoot
If only it wasn't so loud
they should add the imperial infantryman’s handbook as a throwable or a cosmetic for the ogryn rock
what about the detonation packs from the carnival missions as a reskin for the ogryn nuke
actually thats stupid dont do that
would be funny
salvagable or not worth?
No
keep
I've dumped 25k plasteel today and gotten... fuckall
Darktide
super saiyan ogryn
Best perks for Mk IV chainaxe?
I think I can make serrated blades work for a chainsword
its basically an extra +1 on the rev attacks if you already have bloodletter
what do i want on a good plasma gun? and what main talents do yall reccomend?
Frags, survivalist, shout, focus target
As for plasma stats: am not debating that otherwise ill get a new title. Soz
You want headtaker/brutal and flak/unarmored for maximum horde clear. It's unfortunately quite particular about breakpoints and if you can't one shot bruisers, your horde clearing goes down drastically.
It's very hard to get an optimal rashad
Can be more forgiving depending on your melee boosts in the tree
clip it
damn noted
What do you use for the hp-bars?
2k worth of plasteel. is this even good?
The psyk has them natively but the healthbars mod for actual play
It has 2 bars because they the native and the mod overlap in the psyk
gotcha. thank you for that
Rashad
nice
Shredder is lower then what I would accept on something I’m trying to main but it’s certainly workable til you can find something a lil higher
I’m feeling the pain rn trying to get an Evi on my zealot
did i get screwed over in this? wasnt even sure if i shoulda tried since the shread is only 58%
It's not great. Though that variant of chainsword isn't great in my opinion either.
What are the recommended blessings on the 13 chsword anyway?
usually ss and ramp from what i heard
for the horde clearing
should i just eat it for the blessings?
late, but i'd still keep in case they ever update blessings again
You need Flak/Unarmored/Brutal Momentum/10% melee damage from the tree/>70% in all damage stats
Its a weird breakpoint, but flak is gonna be taken either way and we just shoot maniacs now because Fatshark is completely unsure of how to handle elites/specials.
Mutants aside, but they take 3x melee damage so they end up having insane BPs on everything anyway, regardless of perks.
Pretty sure the 13g needs wrath to get rampage going
Shred only affects your special attacks on the chainswords, it's fine
wut u recommend i should swap out?
remove ss?
kk
Mhm, flak will be wanted regardless
kk
Just watched a 78 minute “veteran skill tree meta breakdown”
There's one?
Some guy made one on YT
Who
He did bring up some pretty good points
But I think he got some info wrong
Like how he didn’t fully understand how the tag keystone works
I watched abit and it seems logical so far 
Guys I think VoC got shadow buffed
For sure
Like, regarding demo team
Nobody in their right mind takes demo team without stockpile
And he didn’t go into double frag bleed stacks
Do you remember it spawning two vets when you use it
Stockpile is grenade refill on ammo crate? I dont know these names 
Nade regen every 60s
I only take demo team if I can't spare points for stockpile
I think one weird build of mine was like that
Taking both basically means you can throw them out like dollar store candy
Yea stockpile by itself is usually enough
Yes for the fast las.
Am gonna watch the vid and complain about it
Demo team is middle keystone (?) and I rarely go there
is this week's shop rotation the laziest yet or only tied
He’s pretty on point for like 85% the time
The only things he didn’t get quite right (imo) are:
- taking both nade regen talents & double nade bleed stacks
- tag keystone (he didn’t know it refreshes to a minimum of 2 stacks when tagged enemies get killed)
- stamina regen delay reduction nodes (I personally find them very high value)
Demo team is same tier as iron will
Middle keystone is very heavily misunderstood
It’s not “clunky” or “save all the stacks for big damage”
It keeps 2 stacks up on every enemy you tag in a horde
power sword + laspistol goes so hard
Keep tagging & killing
And you keep 2 stacks on targets
It’s why target down is strong because you get 10% stamina and 10% toughness for every tagged target killed, not 5%
Be one of those obnoxious lmb taggers 
Okay hooow should I improve this
Also it's not the end of the world if finesse isn't 70 right? 
Replace deci with brumo I guess
Decimator to BM
Unyielding to unarmored
If no BM yet just keep it as is
Any reason for unarmored, one shot groaners?
Scab bruiser 1 shot
unarmored is also scab bruiser heads
I see
'ate scab bruisas
helps with the cleave
IIRC
If you don't have it
You can't cleave more than 1 scab bruiser
What they said 
Am still at start. At this point i disagree with "charismatic bad" (though i agree with the last talent in build approach) and skimming over out for blood value
It's actually... very close
But for now it seems more like opinion disagreement really
He did mention O4B being very good for melee vet but I do agree it’s usually lower priority than CK
With deci and 10% melee talent maybe
15%* melee talents
CK is good on its own cuz you get so much toughness in return
O4B is sort of like a nice benefit on top of that
Ik, can’t spare the points on my build though
He also positioned bottom right very highly
High disagree on the 10% melee node
It does not.
It has enough cleave to consistently proc rampage on everything but elites
Which is reasonable? But like
Outside of desperado and reciprocity
You literally just do not get as much damage for breakpoints as left+mid?
what am I looking for, precision strikes ya think?
15% elite + 20% ogryn is so much more damage than prioritizing right tree weapon specialist
Sorry am talking about video
He’s taking 5% melee + reciprocity + desperado to compensate
This is why you use weapon specialist with weapons that don't need +15% elite or Ogryn
you can skip all the IAGs and ILGs
Brautos, Shotguns, Revolver, Plasma Gun
none of em really care about those talents
God I wish the Shredder Autopistol were good 
I'd love to use it with WS but alas
bad weapon is bad
Graia Brauto is better in literally every way, and that's not really a good weapon in and of itself either.
Weapon specialist is nice and all
But outside of the guaranteed 1st crit (chain) it’s not as good as middle keystone, breakpoint wise
I guess Pinning Fire+Inspiring Barrage would be neat on veteran
considering you have access to uh
Sure but that'd be a point investment nonetheless without tinkerer anyway
4/8/12/16/20/20/20/20/20/20 toughness in one magazine
and you can spend an SAP magazine in seconds
Still watching
Its not for guns
and that's why you think its bad
compared to the other two
Its to kill one thing with your gun to get 10% more attack speed on melee
I don’t find it bad, I find it a lot more niche
and 20% toughness
Anyway, 10% melee node can give bp to combat axe for instance on ranged build
if you run that modifier node
and power sword
lets you oneshot bruisers
otherwise you need perks
+10% melee damage lets power sword run carapace/unyielding/maniac instead of flak/unarmored
So again, hard disagree on "massive overkill"
Yeah, if you CAN take 10% melee damage, you should
because half the game is melee
That’s a node I want but always am short of points to get
just don't take 10% rending
oh no, you can't shoot crushers
cool thing we have all these super OP melee weapons
Get back in the fight being terrible is also arguable but okay
get back in the fight is niche
It was good when fire insta broke toughness
its uh
become less purposeful with the fire change
Best class.
Yeah, if you're running melee mostly get back in the fight is good because you're not gonna get any use out of 5% toughness regen when not around enemies
The only thing that really makes me sad though is that +30% weakspot damage isn't in the middle tree

It gives some interesting breakpoints to things like combat knife
for oneshotting bruisers, for example
Kind of whatever is right
Well, and I guess just all of vet's tree makes me sad.
Its needlessly complex and there's a bunch of weird nodes that don't really fit
and half of it is just blatantly overpowered
like rending strikes and onslaught
or voice of command's +50 toughness node
He actually specifically mentioned rending strikes & onslaught being not that great
Maaannn.... at least show tinkerer effect on frags...
He doesn’t know lol
rending strikes is BPs on literally every single gun on veteran
and onslaught is good on stuff like brautos/iags
He didn’t even acknowledge the double nade strat
No not really?
i mean okay
Always SHOW stuff
not plasma gun or revolver
but everything else saves ammo thanks to rending strikes
Thoughts on this?
It doesn’t give meaningful breakpoints for HB for example
Headhunter autoguns, kinda? If you plan on mag dumping crushers?
"Survivalist completely overshadow ever..." 
all of vet's auras are really stupid
infinite ammo
5% more damage
5% more move speed
its all dumb and slapped together
In any case, the simple fact that twins exist make that statement false
zealot: gives 15% TDR to everyone
Ogryn: 10% more heavy attack damage, or 20% more damage against suppressed enemies
veteran:
5% move speed

I mean, you don’t really bring a “normal” build for twins
This
Twins isn't a conversation point for builds
at all
its a self-contained challenge
bad perks, bad shredder stat
granted, you can just skip the chainsaw on chainsword
there's almost no reason to ever use that function
So probably best not to get it. Thanks for the tip!
Twins fight are just different
I'd get it for rampage
if you don't have rampage tier 4
It is though, cuz it highlight that survivalist is not an auto-include and there is, in fact, several way to think about it that makes it unoptimal
Also Other 2 aura is just super under power
Undeniable when compared to other class
Psyker get Crit chances or Ability CD
Zealot get TDR half the time (because other 2 aura also suck)
Loner and purifier something (reduce corruption)
I take it you're said no good?
yeah its a nono
It doesn’t reduce corruption if you already go pass wounds
loner has weird interactions with enemy aggro
So it’s a big no for me except twins fight
but if you have leftover tokens and want the t4 rampage go for it
oh its t3
it makes the game "easier" in a roundabout way
i wouldnt get it
Wait then what does Lethal does, since there’s one in Veteran skill tree
-90% lethal something after getting out of invisibility
Understood. Is chainaxe any good?
Any recommendations for what to look for when getting one?
I like crowd control shovel
yeah, look for a mk4 chaxe with flak/maniac and thunderous headtaker for blessings
It makes enemies not notice u so u can sneak past them
But it doesn’t help against enemies you’re already hitting
But I try to run confident strike on every melee weapon I can to make melee a little more forgiving friend
Start a mission. Get to first encounter. 2 skullmashers at start
That one about twinned grenades being dooky?
Nah, the rant around it
Yeah, no it would be nice if it was a teeny bit more reliable, but it's not useless
He doesn’t know how frag bleed stacks work, or how the middle keystone works
If they kept that percentage but stacked it until you get the twinned grenade, it wouldn't be as niche and it wouldn't be super OP
Pushing field improv for the corruption heal ? Well, sure, why not
If it was guaranteed I'd take it on every build
Field improv problem is value distribution over a run
It is why it is op on twins and meh besides
I got a question
You get full value guaranteed on twins. Nade, corruption, thoughness
If I have field improve and I put down the medipack does it corruption heal anyone else?
Would still be pretty weak imo
Yes
Everybody in coherency I believe
That's what I thought
What if it stacked based on how many enemies were hit?
what perk do i swap for on this bad boy 
A little too complicated for fatshark coding
GYAT DAYUM
Okay, based on how many enemies are bleeding
Still a bit too complicated for fatshark coding
It needs to be significantly more consistent
I am gonna say it once: you dont spend nade to get demo stockpile value. You get demo stockpile to improve nade regen. Though i guess it is a way to tell ppl to use nade ?
No it's not, they already track that for that Ogryn talent
In any case, demo stockpile doesnt make your nade into hot potato
Plus if it's based on bleeds, you can totally stockpile stacks before you toss grenade
Sure but man doesnt know 
isnt flak overkill on this
Not you, am commenting video
no

For the past 30 min
go look for breakpoints in the psykhanium
Could be of some value but I’d rather it just be much more consistent
Sometimes u drop nades for big hordes of enemies
Sometimes u drop nades just to stagger bulwarks & crushers
And you’re not getting the same enemies hit by bleed in these scenarios
Doesn't one of the shotgun specials create bleed?
Really good point on "leave no one behind"
flechette
No, that requires flechette blessing
Ah, I got cornfused
flak weakspot is already 1125 and crit is 1334, crit weak spot is 1755
idk if it needs flak
Grenadier is the better route between the two imo
Man the diss over voc on the exec stance rant 
Mess around and find out thats how i choose my perks most of the time im leaving important elites at 1 hp so i take 25%dmg for that type of armor to hit the breakpoint
He gets a bit too emotional sometimes 
I get that though. I do that too
Again, the diss on infiltrate 
Infiltrate needs some modifiers just baked into the ability itself
It’s like the most taxing ability of the tree
I agree
I wouldn't mind some health getting stuck into that tree
Exec Stances is just meh except you’re into DPS farming
And nerf the amount of time the overtoughness from voc lasts
Oh sure, but i dont expect rant on my tree analysis 
Infiltrate required too much Talent point
Also infiltrate has use case. Ask azreal about it
I have a build for it, but you breathe on my dude and he's down
Or you're using a gun that sucks and needs extra damage just to function
I mean going invisible always have use case
I dont watch 1 hours video to learn nothing 
This hurt me
Laughs in recon lasgun
Infiltrate is pretty damn good if I have a taunt Ogryn on my team though
Also arguing that infiltrate is bad vs exec stance is good is eh
MG12 be like
Arguable
Infiltrate is bad because it’s hard to get to and waste so much talent point

VOC is just 2 points and sit in the middle
Infiltrate and exe could use some point squashing
Some of those stat boosts could definitely be combined
Exec need to have build in refresher
You need to spent 3 point to make exec kinda sustainable
Btw, rez shout issue is the cd increase. Range decrease is whatever
No one take rez shout
Hot idea: The wallhacks are built into it baseline, it no longer drops when you go to melee, and other people killing marked targets refreshes it for you
Wallhacks for your team
that is
Without cd increase it d be okayish
This a good one to start with?
No
I mean VOC is too spamming still imo
Shredder is painfully low
Just super strong
I've seen a few people take rez shout in auric, and without fail they never use their shout for anything else but rezzing
Which is like 3% of the game
See them use it maybe 3 times a game

Dmg penetration and shredder gotta be high always
In any case, not worth a talent point right now
Would actually be pretty fun that way
But then again it would probably be pretty broken with a permanent +25% ranged dmg uptime
Also man still ranting 
Got it

Tried to run Exec Stance HellBore Mk2 on Auric 5
Half the time I’m just using it as melee option
ok. Im a helbore mk2 enjoyer now. Not like this is really impressive but I enjoyed my mission with this 1 I got from a mission reward.
Went from talent analysis to discord argument at the ult part 
Mk2 is great but I hate how bad it does against trash
And really not that agile imo compared to other weapon
bad against trash what?
Poxwalker/hordes
Like uncharged shot doesn’t kill one to the body with mk2
Keep going
It’s like 306 something damage
It is kinda tiring me up at the moment
While pox is 350
eh, its charges fast enough and the only time I will tap fire are enemies who live the charge shot as a quick follow up of hound waves
Which is annoying to use with a single shot rifle
looksl ike +10% crit dmg works pretty well to one shot anything thats not an ogryn

Crit dmg is a bad perk
I charge for anything that is “elite or special” but normal trash mobs
I put infernus on out of curiousity and I think its not worth
He got like ~80% of the stuff right imo
I just uncharge shoot them
Infernus isn’t great too I tried
Falter doesn’t matter cuz charged headshot almost always one shot stuff
onslaught and surgical looks weird on paper. Already charges really fast and with that charge you're only getting minimum crit chance
Just bayonet them
What you could try is onslaught + no respite
I’ve yet to get no respite 4
the perks and onslaught are the most important
I dont really see the need for onslaught with how fast it already charges
Ondlaught and surgical are the go tos for mk1 and 3
NR4 could get funny with bayonet
onslaught reallllllllllllyyyyyyyyyyy makes a difference
Still make a sizeable dps difference
I mean onslaught is great on every helbore
helbores are full auto actually, they just have to time out their charge
.33 seconds down to .132s
Best blessing for all 3 but especially mk1 and 3
it makes a big difference
I expect marksman focus shilling rn
Semi auto
Dont spoil
But it’s funny
Trust me, install the mods and see how fast you could fire with hellbore
I was about to 
I will fully shill for MF and thats what I was using that mission
Deadshot underrated ? 
MF is alright as long you hit head
fuck deadshot I want my stamina
Marksman focus is not bad
When it’s not the only thing keeping your breakpoints alive
Born leader RECOMMENDED 
S true
ABORT SHIP
Still pretty divisive and not a default pick
I use born leader to feel like Im helping
He mentioned Born Leader only if you go CK+ET
But otherwise FTE
STILL CRAP
I’m not gonna blame that on someone who doesn’t know double nade bleed stacks or middle keystone auto refresh
also the other 2 are kinda meh to me. So born leader is good to me
10% dmg for 5 secs or increased suppression? Im here to click heads and expect gratitude when I restore 3 toughness to my teammates
also this thing is awesome. I got a PS6 with sunder and PC4 but this thing just does work with no setup. Though PS do be ballin' against crushers
no
Oh, i did not expect melee tree shilling 
(Am commenting video stop feeling targeted)
You already suffer from getting back toughness as Veteran except you're into that VoC
10% dmg when I can restore 3 toughness to my team off my expert gamer aim with every head destroyed? I think not
Damn I never knew we have god gamer amongus
Even just one stack is a consistent 10% crit, that's considerably better than most blessings considering shocktrooper is in the mix.
the fuck are you talking about? Im invincible against gunners with how much toughness I regen
Weapon specs shilling 
least played keystone but not having to reload revolver is fun
I am not sure if he knows it only works for first shot/chain
Yes if you hit all the headshot and you know get that much gunner to kill
yea its easy peezy counter firing gunners
It's not easy peasy trying to fight for your life
because your teammate can't melee
idk pretty easy
My problem with that talent analysis is a huge, huge lack of humility in the analysis and a general feeling of close-mindness. Too much ranting
Also miss critical info
Making lack of humility a problem
I think he’s just talking of what he thinks he understands
But hasn’t actually went and tested every nitty gritty
ty fatshark for 10% rending at 10+ MF stacks when 10% rending at all times is accessible from the middle tree
Sure, but then it is every discord argument
or 1% reload per MF stack
Double nade bleed stacks, and tag keystone auto refresh being the 2 main things he completely missed
Hell, i dont want to make talent analysis cuz iam clueless. And am level 1k
Reject analysis. Only vibes
Man testing rending with a weapon good against carapace smh
Im into Vibe tbh
Dmg? Yea good.
Except For The Emperor. My team needs to thank me for that 3 toughness I restored to them
Me on my way to restore 3 toughness that a zealot are desperate needing
Patch13 vraks3 was nuts
Humility BOY
He doesn’t know abt the 2 stack refresh
Just ignore his take on that keystone
That was the class update right? Pour one out for recons.
I’ve actually found myself not needing duck & dive much?
It’s not a must take all the time
I would if dude stopped ranting
Never took Duck & Dive except using deadshot
Where yall even arguing on about keystone
There’s a guy who made a 78 min “veteran skill tree meta breakdown”
On YouTube
I am having... reserve about it
Yea
Yep.
I think he’s mostly on point with veteran (except the few points where he just didn’t know, and some stuff that were “in a vacuum”)
He also made a Psyker one which seemed a lot more practical
I've listened full multiple hour patch note vids for dota2. I still barely watch any meta guides for PvE games.
Focus target analysis was fine until "not impactful" ruined it 
Whut?
Glances at my stamina getting skyrocketed from me glancing at 2 specials while they died (I was lucky during a spray)

A free mechanic that gives dmg amp, toughness, stamina and a consistent top stack dmg bonus to the team as long as something tagged dies? Thats "not impactful?"
Hey, he said it
He didn’t even know it refreshed to 2 stacks when tagged target is killed (if stacks built up is under 2)
So the ideal way to use it is to tag & kill very quickly, on repeat
Only really save stacks for boss
Like yea it isn't like super huge bonuses at all times but it's constant stuff for the entire team that will at minimum keep a 12% dmg bonus to your team topped off
But even if you’re diverting targets in a boss fight
You’re still getting minimum +8% dmg on boss
12% bonus teamwide is huge though
Redirect fire is also good
That's why For The Emperor stinky
Born leader stinkier
The only one I don’t take is 8 stack modifier
Call me a stinky vet then cuz I run for the emperor 
Nah my team gotta thank me for that 3 toughness
Because it doesn’t change how much it refreshes to
If the 8 stack modifier changed the minimum refresh to 3 stacks I’d take it
My conclusion is... if you're going to make a tree breakdown, have a script
I’ve been playing with literally zero points spent in bottom right tree
And it’s phenomenal
"Tree impressions", "tree vibes", "tree rambling"
Bottom right is good, but it the most conditional (to melee) and hardest to keep uptime
Trees are for druids
I would use weapon specialist more if I didn't already like using helbore so much. Or if I had more good shotgun blessings
Weapon specialist is really annoying to keep up in practice imo
I played stealth vet with knife, revolver, and weapon specialist once. It was fun not having to manually reload
My issue with bottom right is that I’m spending points on stuff that could be spent to get better breakpoints otherwise
I am literally losing damage by picking right side, outside of reciprocity + desperado for high crit chance
Optimal weapon specialist gaming
My issue is that skipping the 10% melee node is VERY arguable
Especially for a bottom right focus
I also tested agile engagement for HB
While funny, it kind of didn’t matter much for breakpoints
Also consider that the 5% dmg aura skip means you lose potential on 15.5% melee dmg
15.5% is a LOT
I think the only breakpoints u get with AE on a perfectly optimized HB2 are:
- More consistent reaper 2 tap
- Flamer 1 headshot without crit at a specific distance
For HB1 I think it makes the flamer 1 tap a lot more consistent
But HB2 it really didn’t make a big difference
It is usable on bayo build though
Cuz you skip ranged dmg
And bayo applies it to ranged
I have like 1 build w/o survivalist and I only really run that when there's another vet with survivalist
My bayo build skip surv
Yea I tested that
HB2’s gun part didn’t benefit from AE dmg buff breakpoint-wise
Tested on body as well ?
I always test on body. More than head
I think it gives u Dreg shooter body 1 tap charged shot
But that’s like it lol
Without, it’s like 492 dmg
I have +25% unarmored
Like, this is about as optimized as you can get on HB2
Os potential on all specialist (with bayo)
If I’m still missing breakpoints on this thing that’s a gun problem, not a roll problem
I use mk1 though
Mk1 benefits from AE more
U get flamer 1 tap headshot with AE
Cuz it’s like 1200 dmg headshot
Tbf i dont care at all about the laser part 
Mk2 flamer headshot is like 900~1000 at close range
The bayonet portion
Literally does not benefit from AE
From my tests
Reeee not 80 dmg
I want that #veteran-class message
The only thing you can use to squeeze more damage on the bayonet I think is no respite
Bayonet can’t one tap mutants now, unless crit
Yes

Lemme check
https://darktide.gameslantern.com/builds/9ab4625e-17ea-4457-a4bb-b7d6ad8d3e18/melee-bayonet-veteran-1220 with a few floating point
Bayonet best melee
I would drop 8 stack modifier on keystone for a stamina regen delay reduction node
I was thinking about elite dmg but it is hard to reach
I dont use that much stam
Only for sprint
It’s just that 8 stack is the lowest value modifier out of the three
If anything bayo is very low stam consumption
Lower than standard melee
Cuz no block/push
I wish they change it to “increase minimum refresh to 3 stacks” instead
Now that’s instantly best modifier out of the three
8 stacks is also 4.5% dmg
My main regret is the 15% on elite node
It is really painful to take the 25% ammo reservr
Bayonet most abusable melee
It is useless on this build
Definitely. I got called a cheater once cuz of it



