#veteran-class
1 messages · Page 231 of 1
but in usability infnantry las feels better in the hand
Also helbore can just stab the rager in the face
and you don't need to get a full charge for the effect to be the same in cqc i'm guessing
U charge faster than the MG12 can shoot accurately anyway
mhm
*looks at my hellbore 3
So its a moot point for rof
Womp
it can stab one rager in the face, a MG VI can shoot all 4 of the ones trying to turn your precious skin into a scrote covering
wimpy slash
Ha
Ha
You wish
also the slash animation glitches out often
It can stab 4
with the caxe exploit yeh
infantry las works out the box
The stagger still hits all 4
you are not wrong grawr
I just feel safer staying consistently out of melee range than john wicking my way into it
imma b real at that point i'm going melee for the better dodge and chance to take em on with what I can work with more comfortably.
interesting info though
the what
me lovin executioners revolver build
i guess fuck it, I got enough to roll some greys and see where itgoes.
Also valid but sometimes u might wanna say kill a sniper before u go to melee
My melee does fk all against Carapace so I point blank blast with Hellbore 3 
HB has that option
its also def not optimal and shout is prob better
Inf las does not
always. if they got a gun too I'm focusing them on average unless a disabler or rager cluster are coming to skullfuck me
goin off memory but if your caxe has limbsplitter and...uhm...another blessing, it transfers to the bayonet and can melt bosses with stabs
Limbsplitter / Brutal Mom
It used to 1 shot ragers with the exploit.
It now only 2 shots them
fair

Still hasnt been nerfed eh?
and that's why it couldn't be me. zero shade
Nah expoit is fixed
This is just base helbore bayo
How would you improve this?
Hellbore can 1-3 charged shot Ragers in any case, depending on your accuracy
vendor it
As it fking turns out +30% weakspot damage +25% finesse is a drug
Jfc... I get not wanting them to be useless, but FS really is all or nothing with some buffs/nerfs 
has anyone got a new revolver build to try out
exe stance new revolver felt like it was high noon all game
does psyker get access to the new revolver?
The main issue is vet has way too many melee buffs
ah shit this is my job now lol
Ranged weak spot damage to carapace or maniac, headhunter is good, infernus might be improved by dumdum on the IIa
So like something that looks ok when grey and no talents... goes to insanity
Ye, can supplement the ammo consumption well coz Assail ofc
i love assail
Anyone do Exe Stance with Laspistol, you got so much mobility you dont need to switch to melee in cqc
i'm not buying it but i'd be the feather hat psyker
but be warned Knightmare, recons are not considered good
can't stop me
but recon worked better on carapace.
You're gonna want to see that then, you went wrong somewhere.
does work. You are correct, but imho not correct enough
It works insofar as it can kill things, but the guns are still very much inferior to other guns baseline and require significant handholding from the talent tree just to go from absolute dogshit to acceptable.
Whereas other guns go from good-great to amazing or boss melting with a particular talent setup.
imma do it
When u take +10% melee damage, +25% finesse, +30% weakspot damage, +15% elites, etc etc
I got videos, hold up
Somehow I'm using the left side of the tree for high mobility fast firing weapons over the intended weapons
would love to go deeper in the weeds too but I gotta go to the office real soon
Feel like it works better
where work from home
Basically iirc the base bayo stab does about 600 damage on headshot to ragers.
Without talents and perks
i can copy and mod a talent spread if you don't mind sharing
Add in talents and perks and well
I do usually work from home but a new employee needs training
A rager only has 2k hp
didnt they nerf it to 1k
throw them into the ocean
Darktide is higher priority
Still kinda upset they nerfed ragers ngl
Base HP
rager dumps make the game fun
Aight so this is when I was ready to go play a real game, I have since gotten an even better lasgun
Where Shock Trooper
Recon las boutta get nerfed again after FS see this
Oh ye you can still 1 shot muties btw
Pretty good on regular elites
With bayo
anyone played much with the new chainsword or the new shovels?
I tried em, not a fan, old shovel best shovel
Meh on a IIa
Icepick to the face
New Chainsword needs some cleave blessing, or it kinda feels awful
Small dps decrease with a columnus
I wont waste my dwindling reserves testing one 🙂 I got a great folding shovel on the Ogryn
i like the new chaxe
cheers Vero
Did you look at my linked comment where I get 1200~ more dps using a columnus on a crusher with the exact same setup and method?
but not sure how the new revolver is. i see people saying its poo and others saying they like it
anyone got their opinions on new revolver
just posted my own columnus vid, can you link me yours pls?
?
going to be setting up this hellbore attempt in a moment. any talent trees yall like a lot personally idm seeing them
I already did, it was in #veteran-class message
HB2?
ah fuck that's right idk which model
I guess whatever is fast without sacrficing too much dmg?
That means its perfectly balanced
not quite sure how they work
seen that fanning fire approach do some incredible things to bosses and ogryns
I'll almost always sac firepower for speed and handling for my gunplay
HB2 is the "Weakest" but fast charging, can hit most breakpoints but isn't as good of a lazy weapon. HB3 is the ultimate lazy weapon for bodyshots, but has the worst bayonet. HB1 is the middle ground, less handy/comfy than the HB2 but better damage breakpoints
would this be worth building?
unless the point is to doink
tyvm, just gave both a watch
AIGHT YEH columnus is gonna work better, BUT I'm still confident recon might have a place in triple rending builds. Recoil is much easier to manage when there is none
bear in mind, the Helbore ironsights are terrible but eventually you get used to them. Or cope with mods
"triple rending"?
I would, but I'm not always a good example to follow. I REALLY would
also lasgun gets headhunter, iag doesn't
Where are you getting a third
for the lazy part you mean just how solid that model is if I'm really not trying to think about it deeply enough?
from the lack of caffeine this morning making me stupid
this is what i got
is it bricked
or do i just swap gloryhunter to handcannon and sprint to maniac/flak
So anyone got a working Blessing combo for new Chainaxe that still makes it decent against hordes?
I'm going with Headtaker and Slaughterer for now
HB2 requires you to have specific damage buffs or better accuracy to hit the one-hit breakpoints. HB1 or HB3 can basically bodyshot most human-sized targets with the right setups
what would you do with that orange now
If recoil is an issue then the both the agri and graia IAG's outperform all the recons still.
Rending stacking does partially alleviate the horrible modifiers present on the guns and homogenize their performance more, but their weaker baseline performance means damage multipliers are simply less valuable on them compared to others.
got you. my first thought is to just go mainly with left tree but i guess I could try doing my infiltrate style with it?
I just ignore middle tree because that thing just makes any gun work to me. if I really want shout or something for example sure i'll do it but otherwise I'm left or right.
at least with what I use on average
I feel Hellbore 3 best suits middle tree, but Hellbore 2 might need left tree to meet breakpoints
Full agreement, but it DOES work. I carried my second game with it
It could "work" before, nothing has changed in that regard. You could still kill things with it, it just does it slower and takes more ammo. Also, your ttk is being carried hard by the ping talent.
Ive only played with the new Ogryn weapons, havent got round to testing the new Revolver. At first glance tho no damage perks and not really much in the way of blessing love. I suspect Clanky wrecked it but hopefully someone whose played with em can help
optimized tree changed, I got room to take both rend talents and a keystone to push it further. What's wrong with a damnation-capable recon build?
I've not done any actual breakpoint calculations, because I'd prefer to just try it in psykhanium instead of punching things into spreadsheets. But a couple of ranged damage, the Killzone node (8m) and the Longshot node are ones I try to hit with the helbore.
What's the ammo situation without shock trooper
cause im not sure what i should take in place of sugrical on the new revolver
crucian?
To better illustrate the point, here's a gray, talentless showcase for the columnus in the same fashion for maniac headshots. No ping talents, no rending, no nothing.
thanks hadron
shock trooper won't help much anyway with the dumb method of crit refunds on recon, survivalist + fully loaded does well enough if you focus your shots on the taggables and the shooters. There's enough flexibility to dump on the occasional mixed horde giving teammates trouble
Shock trooper still gives 1 ammo per crit string, so it's much less effective than before but can still be worth it.
Is it just me or are mat drops more sparse now?
checks out enough for me. I get the the helpfulness of calculation shit but I'm not doing all that. If it's something that's good enough even before my own ability to push my play to force something to work, i'll be fine
Are these two subnodes worth it over choice A: +25 Toughness +10% Rending or Choice B: +25% Ammo +15% Dmg to Elites. Weapons are CAxe and Kantrael Shotgun
Veteran mains, how are we feeling about the skill tree rework?
just to be clear soldier cause I do agree with you, the build is not meta or good for everyone or even recommended
but it did carry
has anyone managed to kill the twins yet
cause it seems they both leave at specific HP levels
those bitches keep smoke running from me.
they fart away before you can kill em, I had a game where one melted in a flash
fwiw I used to exclusively use HB2, but switched to HB1 which take slightly longer for full charged shots but hits harder. Both work, and if enemies get within 8m well, the bayonet works quite well and if nothing else gives you enough space to pull your melee weapon
ok ok so I am not going crazy
idk if you have to stagger them somehow or something but I want that dub
They really are just roaming bosses I think
And give you a lungful of gas and corruption
my last run that fucking weirdo was just standing there
Like behind me.
didn't notice him until I just fired at the first I saw that wasn't my squad
New Special, Gas Bomber coming soon
some grunt popped the blindspot cue
yea whatever I guess just another useless DH bossfight concept 
Anyone know how rending works? What is the original value that rending is bringing your armor damage back up to, is it the values on the top left?
Not exactly the best metric, carrying a game is overwhelmingly about being competent as a player/teammate. You are at least well rounded if you're taking multiple rending talents on an automatic weapon, so having an answer to everything is good too.
Speaking of, I wonder how the brauto dps is looking with the new tree.
good enough starting point? @gusty bison
I'm lazy asf about it fr
ican spin the greys if the stopping power needs to be higher
if it's passeable/relevant enough that's fine
any must have talents for a plasma build?
Enemies have damage reduction on a scale of 0-100 damage taken from something. Each point of rending takes away a point of that reduction. Rending past 100% gets turned into damage at 1/4 the rate.
Some weapons have positive multipliers to certain armor types, and so will do extra damage because you're already over 100% with it. In that case rending won't help you nearly as much much.
or any hellbore users
I cant decide on what is a dump stat on a knife
feel like I am alternating between damage and mobility

So if my Chainaxe has 119 value for Light Attack, and its damage vs Flak body is 209. That means it already has a multiplier over 100% for Flak?
i mean don't really let me steer you like that but I kind of don't care about first target much
I still get my headstab kills pretty quickly.
maybe not against carapace like I could possibly but i use other guns and krak for that so it's whatever
stopping power is a tad low. You can try it out though
I wouldn't personally compromise on mobility for knives. it helps with positioning and managing aggroed mobs easier on the dodge dancing
what's a better baseline?
65+?
Should be the case, but you can hover over the penetration stat to see if that sheds more light on it.
I'd prefer a goal of maxing power/stopping power. Ammo/Charge Rate/Stability can be mid 60s imo
I'd advise shooting for at least 75/75 damage/stopping power on all guns
got u
Stability is the hb dump stat last I checked
and yeah i feel you. it's just the safer bet on top of being better in the first place
Some guns are very particular and want more than that
Stability CAN be dumped but don't be like me and try to use a 40 Stability helbore. Worst experience of my life
sometimes you gotta get washed
No hate but you’re acting like your wife left you for a recon that kicked your dog on its way out of eating your leftover apple pie. What’s wrong with a competent recon build?
Help Pls
How to build a good Agri Revolver build? I saw those crazy boss damage vids but can't replicate it
how do people like the new chainsword
That escalated quickly 
I use it with Wrath, good enough
Base cleave is atrocious

realistically you can dump a bit of mobi and a bit of pen
cuz you're going to be getting a bunch of rending
from backstab or uncanny
ey boss that's hella specific.
u gud? (joking)
this good enough ? 
No 😂
That is very specific, you wanna talk about something?
I’m commuting to work nobody has ever suffered as much as I am this morning
Is suppression immunity mandatory?
nah
For killing gunners, most of the time
Everything else it’s just nice to have if you can spare the points
you can swing it but before you get a feel for playing without it it can help you figure it out
Huh til helbore has a super high maniac multiplier when far
not trying to be a dick but supp immunity isn't bad as a training wheel kind of qol talent to me.
dick
Not really, depends on the weapon.
The Lucius Hellbore Lasguns, for example, are so stable that you probably don't need Suppression Immunity.
¯_(ツ)_/¯
Only Inf Lasguns need that immunity imo

It’s impossible to headshot a gunner with an infantry lad without it
gonna run smoke marksman focus now
that good enough?
fuck it, full spite, autopi-pffft
bro i can't
I been larping the catachan jungle warrior with movement aura, smoke nades and stealth with right keystone 😎
that gun is comically bad
It’s nice if you have the points but isn’t essential. I like it with my plasma gun for mowing down gunner squads
oh well, okay. I see you.
Lol I bet after the new update, people are using the mod to alter zealot's fire grenade appearance.
I'm a maniac that'll challenge it until I really need to stop lol
Any Focus Target user, would you take Exhilarating Takedown over Focused Fire (+3 Focus Target max stack)?
lol yes.
"Toughness is important"
Faced the ranged karnak twin for the first time. Not so bad.
i don't notice the difference but it's easier to just stack that toughness gen with anything else you got going on for that kind of play.
But to answer you seriously, I'm just being a realist with the guns, although that comes with the risk of sounding like I'm poopooing on peoples hopes and dreams at times. I'd like very much for them to be in a better state because they're my favorites (at least until volley gun comes out).
Unfortunately they've been sitting in the dumpster for the almost the entirety of the games existence. A fact I learned only after rolling 32+ yellow 6d's for infernus 4 prior to the crafting patch and still not getting it
.
Only to get to the crafting patch, get it, and find out the guns BLEW at actual high difficulty.
While you can make them (or at least the 6d) "usable" with the talent tree, you can also make better guns even better with it too. They're still quite sub par by comparison, and I'd like to contribute to getting that resolved in an actual timely manner.
dudes a bitch like his brother or whatever they are to each other.
fuck em up.
they'll run anyway
That encounter was so funny the first time
Lol I saw a video and I was like, "Is that a zealot or a boss?"
not bro fuck that fazbear ass goon. These dudes are fucking weirdos man
"yes"
He charged the psker at mach Jesus and fucked him up lol
XD
That guy/gal one-shot me the first time they appeared.
Lol people asking "Give us a space marine as a boss." And then there's the melee twin.
They can shut up now.
what a godroll 😎
Lol i want to see a video of how slow that thing swings
Must be made out of pure lead.
I got a bully club with a 0 in damage once lol. Feels bad
Ranged Twin is easy on his own, added in a horde however and he's piercing through all the trash to you
I still have that agri shotgun with 0% stability
I can't call bullshit
Is II power sword better than VI power sword ? as it has 2 combo hits instead of 4
just. how?
Luck of the Omnissiah
What's your favorite weapon to take with CIAG?
Playing my psyker right now. Man, that combat stim on assail is something.
psyker juiced up off the gooch water
GOD-EMPEROR, I'M TWEAKING AAAAAAAAAAAA
i wouldn't want to smoke shit in the imperium
smoke a bowl, get mind flayed by some garbage
stupid world
You smoke anything, Tzeentch or Slaanesh will visit you.
I know Lhos are a thing, but those are cigarettes, not the zaza
They’re both good. I like the MK 6 move set more though
Wha, I'm gonna have my skin turned into rotted jello or something because I wanted to chill out for a second?
awesome.
Obsura is heroin/opium
Stims are meth
good enough. Just gonna craft flesh tearer and maniac and we gucci
that's all they got?
wont shorted combo be better ? I use special power attack for specs
I mean uncanny strike not flesh tearer
can't have shit in the imperium.
this sucks
6 is overwhelmingly considered better due to being able to use lights for horizontals, the inherent block cost reduction, and the charged push attack.
can't drop anything either, ego death probably just some warp trip or whatever
Also there's no 2 power sword, it's a 3 I think
i hate 40k bro lol
40k hates you too 
yeah whatever. grumble.
they got twinkies in 40k?
nvm
no fun
Oh I actually forgot about new weapons
man, that's better than the one power sword I rolled before the second model dropped. Where is it....
does the new knife do the same single target damage
i got it running heresy , just channeled all my faith into the emperor, and my trusty shovel
new knife has sick moveset with true combos therefore its superior 😎
true combos < special attack spam
So... what blessings are the ones you want to look for on the new knife?
same as the old one
HB1 hits harder, HB2 handles smoother. I'd buy a grey one and check the sights on both to see which you like better tbh
Also note, you can use a comissary skin to switch your hb2 to hb1 iirc.
Specifically: HB2: Shortest charge time, lowest damage. HB1: Longer charge time, higher peak damage. Both have basically the same bayonet.
that one is probably good enough to start off with. You're gonna want to upgrade it later but it'll work
let that gambler's spirit flow.. through you?
But the game of chance is Tzeench's domain 
This is totally usable right? i only change unyielding and rev it up to something else and its good to go?
everyone thinking they are playing 40k darktide when they are playing 40k slots
ah yes, the changer of pachinko
Challenge: only use weapons that the Emperor Gifts you
Yes, and by cavorting with the Lord of Change did Konami damn the Metal Gear franchise
Glances at Metal Gear Survive
ye
Decided to blow a few things on Melks rando lotto. Think this has a chance?
At least as a temp Kant? Cause I dont got one rn
Oh and this Agrip
pray it rolls well it is beautiful
It has a chance, sure, but i wouldnt risk it
good looking potential, i would change rev it up and hold off on a 2nd change until you test it in the meat grinder
chaxes hit really damn hard so it might be good to check what comes short of a 1 shot
this fucker gave me hb3
I spin melk wheel when Im above 5k and he has nothin worthwhile in shop, mainly just for funsies but on the off chance he gives me sumn semi decent or a blessin i dont have
Can't bitch about his items too much, got a good Shovel for me Oggy and a Laspistol for Psyker yesterday
Is the new shovel fun?
Also God bless the removal of the damn bloat on Vet tree I actually feel useful again
Mark 3 or 7 shovel?
Vet Shovels? They're fun sure, but i dont feel like they're out-doing the old one personally
the mk3 shovel can one-shot crushers
wak
where's that gif when you need it
but not the 7?
the mk7 has better horde control, same heavy spam as the regular vet shovel
How tf does Scattershot apply on this things special cause I'm like.... big
rn
No, but it can stagger everything which buys you out of situations you otherwise wouldnt be surviving
old shovel is horrible into crushers
all of my shots are going into these ogryns and I can't stop it
Has to be shown again because funny
Imo, on a ranged class, thats more valuable
oh i know its not bad mud
with rending blessing it can handle them ok
i just mean that old shovel cannot oneshot
what kinda fucking demon is that
High noon
Like I see the chained shot and crucian but thats without hand cannon???
Sure, one shots are all well an good, but not so good if you get your shit pushed in trying to do it is my logic

Outside of chaxe which ain't bad but it isn't this shit
Trick shooter crucian
i wish it was a 6 shooter so bad
what the HELL are those numbers
there was a video I saw from someone, apparently when you fire the slug, it counts all enemies in the line you fired along as behind "hit" for the purposes of scattershot, even if it doesn't do a single thing to it
not sure if that was changed this patch or not
Does anybody feel like Vet tree is still a mess? It really looks like a rushed job. The top has so much space
And then we have a clusterfk of a bottom
trick cruc..
now do it with crushers...
Would want cruc cannon for crushers I'm p sure
Oh. The twins are only around for 7 days.
Thank god
yeah but will we get poxwalker santer klaus
They keep spawning on top of daemonhosts
nah keep them bitches in
with a sack full of meltabombs
i want the smoke
I would like for them to reverse the flame damage though.
They'll be a boss fight I'm p sure
imma figure out how to kill them if it's at all possible
Yeah seems to work like thatt so this is what I call the "absolute dumbshit crazy build" and I'm going to enjoy it even if these blessings are like polar opposites LMAOOOOO
I fucking hate them.
i want more surprises like them, perhaps an elite scab commando squad
Suddenly that decrease damage from flamers on curios looks better than snipers.
Just because of how they're shown up for me
straight up, just being creeps about it lmao
vet chat this was kinda scuffed but i hope this makes my point: uncanny/executor with appropriate buffs is very consistent and reliable on the new knife
can even get it to 2 shot with a cursed build of every buff you can get. nice alternative to serrated + uncanny + mercy killer
I wonder if flamer/bomber damage reduction still only applies to their melee attacks lol
.. Huh. So new Vet tree allows that sorta jumping around the trees?
Glorious.
i have been testing this a lot
what
Vet nodes vary between too good and underwhelming. So letting players pick and choose a lot of nodes is kinda redicilous.
Ngl I think this would work even on things like the Vraks mk7 now.
Vet + most ranged weapons = silly rn.
it's great
Hell plasma vet has gotten even stronger so I often times don't get to hit shit on zealot because they're shooting trash and still have ammo to spare.
I assume some nodes may get nerfed in the future.
@formal lake what would be a better way to test/ would you rather test yourself. reworked executor on new knife + uncanny
I assume you lose executor stacks when hitting a different target right?
can vets finally solo deamonhosts under 10 sec like zealots? 
no, i dont believe so as long as its still a weak spot hit., will check
In that case I might use it instead of flesh tearer to have the knife own both crushers and hordes
nope you keep em
if they update the new knife to have the updated dmg profiles of the Mk3 knife this will be fucking bonkers, especially with the punch follow-up attack
Make a camouflage skin on the weapon. 😉
But if I did that it wouldn't look as much as possible like an inquisitorial stormtrooper's gun... 😉
(Oh... for a hot-shot lasgun... forlorn sigh)
So what you're saying is your dude is cosplaying
That would require him to not be an inquisitorial stormtrooper by this point.
When he wears the Commissar's uniform then he's cosplaying.
he wears no pajamas
And given his personality it's probably not the first time he's worn one.
What, the red short pants we see on the guys round the Mourningstar?
Ahhh. (I'm used to when "Stormtrooper" was just Kasrkin models.)
Normally I don't like revolvers, but the new one is kind of fun.
New laspistol is pocket sized version of an MG12.
Can't tell how I feel about the new knife. Seems to have more CC than the Mk III, but how would its heavy perform against armor?
true, but now they all wear long johns under their armour
see above.
I wanna try this you know where to find the build or do we only have the vid?
Does For the Emperor refresh on highlighted kill? Or is it just for those first 5 seconds even if you keep Executioner's Stance running longer?
it's the USP-S to the old one's P2000
hits illegal breakpoints on specials, better against ragers and maulers in my experience, requires better headshot accuracy to be good compared to the old one
and on vet it has literally infinite ammo
(tbf so does the old one this patch, this one's just... More infinite)
are there blessings/perks that make it able to deal with crushers? or is that a krak situtation
Depends on gun you're using
the new laspistol
Bounces right off the carapace unless crits. That's a krak situation I'd say.
That's a lot of headshots for a slow firing laspistol.
Easy to maintain but while in motion against a horde, is something else.
the biggest issue with the laspistols is the way you hold it
Onslaught + 10% rending + left keystone rending is theoretically practical this patch but
the hiveblaster 9000
I wouldn't
Have you guys tried out the new laspistol? I'm not a fan. It eats too much ammo and doesn't really provide comparative damage
fatshark archetype w
you cannot run out of ammo in Damnation or higher
I use the middle tree
on this patch you have enough points to pick up shock trooper
and IMO it's worth it on laspistol builds
especially since you can get the 0.25s stamina regen delay below it and IMO you need at least one of those nodes in every build
I shall give it a try then. My vet does have a lot of stamina. What blessings?
Dumdum for sure, infernus/ghost/reassuring in the other slot
actually I'm not 100% sure on this model, does anyone think dumdum might not be worth it on this because it stacks slower than on the MK2?
Yeah. I was thinking that too. Same thing with infernus
You get the same burn stacks but with a much lower firreate
Hmm MG IV Lasgun with Infiltrate works pretty alright
Need to supplement it with an anti-armor melee tho
The most sane veteran skill tree
it's not a race track yet
The idea is to keep shooting and never stop with infinite ammo and stealth
so what's the general opinion on the heavy laspistol?
sick af
seems like a supersoaker
Not impressed. But I will try it with a different set of blessings
I think infernus is fine on this one tbh since the stacks cap at 10 anyway
I protest
the perks are more important than the blessings on that
so i would hope you're prioritizing those lol
and with 50% crit chance you stack it fine on anything that needs the stacks anyway
what perks are you targeting on the new laspistol? Flak/Unarmoured or Flak/crit chance?
I haven't had time to play with the BPs yet sadly
too engrossed by revolver and knife
but yeah I would make sure your 25% perks are set up properly
over the blessings
How does Low Profile (Infiltrate add-on) work? If you could explain what it does?
i ran the pistol with deadshot + agile engagement and it punched holes
You get 10seconds where almost everything ignores you after your stealth ends
opens up raking fire
on pistols and iags as an option
enemies will ignore you if they have another player in their immediate area to target
does nothing if alone
Oh thanks, I understood it now.
Because initially I thought it reduced 90% of the damage.
¯_(ツ)_/¯
cool fuck it
I don't have anything that I would think of changing save perks but imma just do it
How is the new tree?
It doesnt reduce the aggro or damage just redirects it to teammates
Its a bad talent.
Dont use it.
yeah, it's... kind of a greedy node? but if you're running a loadout which can take advantage of it (a Raking fire IAG for example) it can be a very powerful tool to let you take out priority targets quickly... but you have to note that you're directing threat onto your team.
so if you can't capitalise on that reduced threat by taking down important targets then you're arguably hurting your team mates
Its really good if you do have a raking IAG tho. Lets you erase lines of just about anything with close to 0 retaliation. Requires a bit of coordination tho- an uncoordinate team will waste time killing the things its your job to kill. The kind of niche use case thats good in tactically designed compositions
but being able to fade past some ragers to unload into their backs with a raking IAG can be a MASSIVE swing in your teams favour. the mkV in particular with a dumb-dumb/raking fire combo does WORK
The new shovel mechanic IS SOOOOOO COOOOOL i cant get enough of it xD it sounds a little funny too
so how is new shovels?
thoughts ?
a heavy special almost 1 shot a bulwark for me but it was a random occasion that i remember
thats odd why is the image so small
It's pretty useful for objectives and revives, I don't think it's any worse than infiltrate and shroudfield
just... Use responsibly
Purge it with napalm
because yeah you can fuck your team with it
agreed
What perk to change?
its the new chain sword but i have to choose between 8% special or 8 % groaners
8% groaners actually hits a breakpoint on that I think LMAO
3rd and 4th light attack headshot with no other power bonuses
8 special is useless, I can't find a relevant breakpoint for it
25 Flak over specials would be my pick
and I think Wrath > Savage on this particular model
ok. i got screwed with blessings and had to change it. perks were not much better
because it can struggle against massed bruisers if you have savage
That's pretty solid tbh
sure beats mine 
hmmm
Designing a plink setup (plink = semi-auto weapon that focuses on baleeting specials, elites, and shooters). I find myself taking marksmans focus now because there isn't much else that seems better? But don't have enough points to take more than 1 mof its subnodes, so I go with the +5 max stacks. Thoughts, anyone?
Also how do I make the game start on a specific monitor? Cuz its not starting on the primary one :/
not a fan, I'd rather take the gain stacks on standing still if you can't afford the other nodes
Is it? I mean standing still is kind of death, I'd think that encouraging it is... bad?
+5 stacks is good if using with 10% rending since it gives you more leeway, but standing still is stronger standalone
it gives -aggro while active 
so that's the rest of your team's problem now
does it actually?
Doesn't say it does, but this is fatshark so...
If it does that's just old camo, which is god-tier so
especially since I also have the aura toughness regen node (sort of by default when moving to Iron will and demo team)
I don't like the +suppression node because it actively fucks my exe stance and the temporary buff node doesn't mean much if I'm only hitting my button once every couple minutes
It was datamined to do so but I'm not 100% sure if that functionality actually works
This is a myth AFAIK, it’s just an unused function
it will help slightly with keeping stacks up, but I would really like to be able to hit 15 stacks. What would I give up? Iron will and demo team seem like must-haves
The old camouflage dropped aggro so I guess it might be old code not used anymore.
the 90% aggro reduction from stealth node DOES work though, right?
Yeah, it did at patch 13 so unless they broke it it does now
It is working as intended (or it did in P15, the last time I used it)
It’s a good upgrade for sure
its only -90% though, and it doesn't really work on melee enemies since they're aggro range is so much shorter
Disproved long ago, reddit post was misinfomation
Stealth node on infiltrate does work
hol up what the fuck
new revolver is busted?
Ah yes. The return of Camo Vet.
sustained fire actually good???
In the worst possible iteration
It flops if you don't have other teammates nearby to draw aggro. When you do though, literally everything ignores you. Go ham with your Raking Fire columnus
alright so Id like some help
I think it needs it to be competitive with other trees tbh
I honestly don't think old camo would even be that bad. There's an entire ogryn setup that would love to eat more aggro- they even have a button explicitly designed to force it
even if it is cancer for teamplay
What's a better way of playing with a hellbore?
Better compared to what?
It does work on melee enemies if they have somebody else to target. I haven’t had the chance to see how they behave when you are far away from a legible melee target, but it still allows you to completely drop ranged aggro off of you, if you wish so
Approaching gunplay with it.
It's unwieldy for me. learning it again but idk where these breakpoints start
This has probably been said already, but how's the new shovels?
Yeah, I used old camo extensively and its identical functionality it just lasts 10s. Aggro is based on target availability. Things care about what's "in range" for them. For ranged enemies that's just line of sight, but melee enemies or short range specials have a limited distance they are "willing" to go for a target they would prefer to hit. So even if that rager really wants to go hit the psyker for whatever reason, they won't if the psyker is too far away relative to a much easier target.
So it is with vet camo, if none of your team is close enough to bait melee enemies, your camo won't do shit. Old camo vet had to stay close enough to allies to convince poxers to ignore them
Done some testing but I haven't tested them with a full proper orange yet cause I'm broke on plasteel
Can’t tell - I burned 1M dockets on new items and I’ve yet to get a decent piece 
I love Brunt
Haven’t tested myself since I also farming plasteel but from discussion yesterday - Mk. 3 can 2 shot crushers with heavy special and stacked decimator and/or Skullcrusher make it into decent light spam horde option. 7 by default is better add clear but worse pen, so I wouldn’t take it over Mk 3 or the old one
Yeah. I really miss camo, because it let me go into executioners and shoot the crap out of all the specialists and stuff unmolested. It's what I quite enjoy smoke grenades, because I tend to drop them at my feet, go into executioner and try to do the same.
I'm wondering if it's worth flushing my dockets to try and get a lasrifle with the blessings I want instead of waiting. What's your opinion?
Ah, in that case there's a bunch to know.
There are three hellbore variants. One has the best charge shot, but the worst uncharged shot, and the worst overall ammo efficiency for its damage.
Another has the best uncharged shot, but the worst charged shot, and decent ammo efficiency.
One has neither the best charged or uncharged, but by far the best ammo efficiency.
I know that the 3 is the first one, but I can never remember which is which for the other two.
All 3 of them are good for different reasons- though most people prefer the 3 because it can onetap just about anything with a fully charged crit, which it can guarantee via surgical (and guarantee quickly via deadshot)
I personally prefer the one with the best uncharged, because the charge shot is still decent enough to onetap most things and it isn't the worst to two-tap ragers and up- especially since it also has the fastest charge rate of the three. Its ammo efficiency is decent two, and when paired with shocktrooper is just as practically infinite as the other two helbores.
Seems pretty similar to how the Ogryn versions are going. You can 1-shot a crusher with a little setup but it's a matter of deciding whether the rest of the weapon is good enough to justify using it over something else
On all 3 you want Surgical, because charging the shot guarantees a minimum number of stacks and pairing that wit hdeadshot and a 5% crit perk gets you very close to guaranteed crits on every charge shot- and absolutely guaranteed if you're willing to slow your dps a little
That's the thing. Vet already has enough ways to kill crushers and other high priority enemies that it's a ??? as to whether the weapon is worth it or not
Think of it like this. With this shovel you don't need krak grenades
You could take smokes or shreds, and have extra points to toss around since they aren't spent on kraks
Krak Grenades will always be useful thanks to Bulwarks
BUT these weapons also need some setup beforehand. Krak grenades are a lot easier to use in a "oh shit" moment comparatively
I'm honestly yet to get around to using them, but watching others use them they definitely give a "I will pay you 1 grenade to *$^& off" vibe for crushers and stuff.
Smoke is kinda scuffed since Grenade Tinkerer is under Krak node so you waste points regardless
yeah. god I wish there was a 'pinch' after grenades like there is before.
I have extensively used 3 and 2 for BP testing (while figuring out +perks). Mk 3 absolutely needs +maniac and +25 cara for its BPs. Helbore 2 just needs +maniac. Helbore 1 I don’t have too much experience with but IIRC it’s either standard flak/maniac or maniac/elite. One quirk of Helbore 1 which I don’t like - it has the same charged shot dmg vs. cara as 2 while taking 2 more ammo per shot on top of slower fire rate. IMHO, Helbore 1 is a stop-gap gun till you can farm a good roll Mk. 2 which is a bit of PITA to get
Instead of that line you have to trail over
Or you can play the game on easy mode and just use the chainsword. No need to perma roll for Mk4 Power Cycler if the person is new that way
The main issue with Kraks is that we get only 2 of em, 3 if you take a node, and on higher difficulties you get clumps of like 5-6 ogryns and oftentimes other armored shit scattered about
even clumped up one or two kraks ain't gonna kill it all
Or just shovel. I prefer shovel over csword tbf
a reliable melee to just tap them out doesn't run out
Shovel/plasma goes hard
Shovel my beloved
I just use it because its the chalk with which I draw my anti poxxer circle
Spam heavies and spin like a beyblade
does this mean chainsword facilitates easy difficulty or that easy difficulty is needed to facilitate chainsword
Honestly I find that on higher difficulties, like Auric T5, that Ogryns keep getting so grouped up that I can kill 2-3 with a single krak grenade. maybe i'm just lucky but it's been fun to do
Chainsword makes the game easy
2-3 out of like 10 yes
:p
it is very satisfying to baleet the siamese triplet crusher patrol
but often times they come in mentos packs of like 10
three randoms fully die on damnation to hordes and special, my level 1 vet clears horde and pushes to res w a grey shovel
that was a proud moment
testament only to shovel
how are you in damnation
it was thru disc on here
I've seen this clip 500x Jésus
something like that yeah
i see, premade lobby
not sure if they've raised it
I can tell you when I will finally decide to continue leveling my Ogryn
Poor sod is perma stuck on lvl2 
I am trying to think of what else to put into my 2 remaining loadout slots
I have my Plinky lasgun slot, my Plinky not-lasgun slot, and my IAG/Brauto slot
hmm
It's now. Ogryn is mega busted
. 1-shots most enemies in the game with next to no prep, and melts bosses without even trying
Oh I forgot my Recon las slot
this clip is mega misleading
also just doesn't die
Plasma and/or Boltor
Thats plinky not-lasgun slot
this is never going to happen on live
Yeah and building all around boss kill with perfect settings
exact same build as I use with my headhunter autos
Yeah exactly
Which tree? Left mid or right. TBF, I kinda feel like right tree pogryn is an ammo goblin
unless you mean like a specialty weapon spec setup for the autocrits or a shout setup with bolter?
when it's really, really not
What, you mean 'labratory condition' testing doesn't necessarily corrolate to 'real world' experience? Get out of here! :p
I think it is now only playable but surely not op
the things that are OP in this game atm are the 4 fucking talent trees and how insane some of the baseline mechanics of the game are
you'd think I'd not have to explain that eh XD
what a reference 🙂
Think of it this way. Go left if you just want to smack stuff for big numbers and be a horde mulcher. Go middle if you want to stop randoms and yourself from dying, go right if you want absurd boss DPS
HI5STG is the only proper lab condition for me imho
sniffs y’all got any of those.. ubhh.. echo chambers
what I take away from that clip is that the quickstub can fanfire a pack of crushers and basically erase them
Usually you mix in a bit of each tree to make something that doesn't lack in some form. For example people mix Middle with some of the left tree, or the right tree with some of the middle since it can struggle when it doesnt have ammo otherwise
any recommendations for a talent set up. most of my gunplay is coming from 1a lasgun and more recently weapon swap with the kantrael shotty
just use your ogryn peanut brain to think what makes smashing more fun
OH also I like the new tree
It's sort of finally what I wanted, aside from the awkwards of the keystones raw mechanics
the actual tree setup is... nice, for once
For a Helbore? Surgical and Onslaught on all 3 models. On MK. 2 surgical can feel a bit whack so no respite is an acceptable subsititute there
I feel like I'm short of points but not like I've been gipped'
huh.
I do still wish there was a bit of lateral connection in the "teats"
gonna check the blessing collection
but its not really super bad, since the relevantly synergistic nodes are mostly together
that's an... interesting description

Its fatshark's own
Yeah. I have been messing with idea of dropping shattering from Bolter and use Onslaught during magdump for brittleness. And I am 1 point short for grabbing everything I want
what would you guys change on this?
Milking cows in space
The Blessings are trash
Get Deadly Accurate Headhunter
Or if you're aim is trash, the salvos stuff
though if your aim is bad use an auto instead
:p
Rather perks to flak and unarmored. In an ideal world - get a new roll instead
the perks are usable
in an ideal world yeah
reload speed isn't the worst and the crit chance ain't 5% but 1% ain't gonna kill ya
Reload speed on Ia?
just need those blessing to be literally at all useful
I mean yeah its not good
but its not like useless
reload speed isn't bad but you could do better.
it helps keep exe stance up in a tight situation
more wiggle to get that refreshing shot
faster reload, faster downtime, more shoot
Opening isn’t bad (better on 12). No respite is also acceptable, so o would rather reroll perks TBF
I hate no respite
If you run counterfire setups and are confident in yourself you don't need to have shots lined up when you aren't taking reload talents
on a scale of 1-I wouldn't wanna play with you, how bad am I inting by not taking ammo aura? 😔
deadshot on the new quick draw???????
stagger can't be that bad with max stopping power no?
The only enemies the 1AG isn't onetapping is stuff you are definitely 2-tapping regardless of it or stuff that doesn't stagger to a 1ag
I still have a soft spot for Opening + No Respite roll on Vraks3
?
Only way to really benefit from it is to use something else to pre-stagger a really tough enemy and then swap to and shoot
bruh its fine, nice to have but if your build wants to deviate, the team isnt having their back break because of that
but that's alot of braincells to use that could be put to better use lining up the next shot instead :p
thank you for validating me
There are plenty of quickmatches that just don't have vets
I personally have yet to run out of ammo myself, mostly melee anyway
Heh, and I had the guy instaquit the lobby when he saw 3 vets yesterday
rekt
take whatever you want, I always take aura because i'm a gunwhore that will eat my entire toughness bar and half my health before I am motivated enough to switch to melee
Iont blame him lmaooooo
Lol okay. Ran into melee karnak. Push over if you know what you're doing.
The difference in just one patch by removing the bloat is insane
lmao
He can get staggerd by shout
Ye the twins are surprisingly weak, just kinda annoyin
1as definitely get served better with blessing like deadly accurate and headhunter. For what it's worth as well, what you're using your lasgun is well within it's killing capacity ideally in the first place. I just happen to the stagger one and it works for me but I'm also running stuff like exe stance and yellow ping.
I’m excited to get the cover art helmet in the coming year two update
Specially if they drop their gas in a stupid ass spot
can you actually kill the twins btw?
No
Nah. They run after about 50% ish
They are cowards
Pussies run away at 25-30% health
what if you oneshot them :^)
they teleports away
Yeah they have other fireteams to harass
They can be dmgd a little bit before the point where they smoke out.
They kind of remind me of the gutter runners
if you kill them then they couldn't be random bosses anymore
i wouldn't know but whatever can do that much dmg all at once against them should be able to kill them.
surprisingly logical
Can’t. We literally coordinated 3 Bolter mag dumps into a twin under 40% health while all buffed by stimm + shout to knock him. He just stood up and vanished
i imagine they will be proper bosses in a later mission
They are probably unkillable
if they are killable.
IE they'd go to 1 hp and then smoke out
rip
can we talk about the knife punch dealing damage now cause this is funny as shiot
I have one theory
If they do they do
or well I guess not rip?
but I wouldn't know.
does their poison gas empower poxwalkers? i saw some start glowing eyes passing through it
You could do an infinite stagger shout on them
zealots have the intel
Poxer eyes actually always glow
Stimms exist, plenty of builds exist meant to do dumb fuck big dmg.
You just don't see it if it isn't dark or smokey
its the one saving grace on vents and lightsout
lots of ways to make use of overkill on dps

i noticed their eyes glowing more after running through the twins brap cloud as well
Lol 4 shout vets with damage stims infinite staggering a karnak twin to death
please don't call it a brap cloud
not the titties 💀
it cowers on the floor
We don't need to be giving r34 ideas
Lol curb stop that mf
Rule 35 takes effect
I don't know. whatever the threshold is by the numbers for them before they disappear might need to dissapear at once, not from stuff that'll just disrupt.
I bet they are perpetually busy with Hadron
Hadron is a distraction
The thing that keeps them away from the rest of the game
mostly
she war til I hammer
vt smut from what I ran into was mostly just surprisingly not fucked up just gay skaven shit
rome indeed.
everything else...yeah. :/
In full krieg attire
Yeah, Fire op now
Didn't they nerf it?
It did get a rework as a dot
It doesn't baleet toughness but just scales damage
I like being able to face tank a flamer now
Had a trapper 360 no scope me into a nade. I legit went wtf as I evaporated from full health and toughness
Time to stack Bomber resist /s
Works for a start
everything else is just some whatever crap
Ohk its times to actually play the game instead of just shooting the shit in vet chat
If you just need blessings it’s easy to farm. Helbores have 6 blessings total IIRC, so any shit from brunt’s and roll to orange if you have plas to spare
I think surge staff may be the king of this lol
waiting on my brunt vendor to just finish collecting
I personally am farming 10k plas and 2-3m dockets before I start rolling my Boltors for pinning and surgical
4 blessings total? and somehow hadron bricks them all anyway ffs
"plas to spare"
A foreign concept
A novel idea
Yes
I got plenty.
Yes indeed
I don't really build much stuff so eh
throw plasteel
ask the 3000+ hour nerds in here to donate some
I have now like 29k diamantine. My plas? Barely 3k
I saved up to 10k for rolling new marks
I could only wish the randoms I qm with shared my burning greblin lust for plasteel
and then melk threw me a bone with pretty good chainsword and revolver
they lust for objectives 😔
So often I end up behind the group because they refuse to search for plas 😦
It’s auric we don’t loot (q) TM
smdh
It’s 12 pm and I am stuck on “work”
talent spread ideas? I usually just rearrange for my tastes but i try em out and all that shit.
for the hb3
Technically more like waiting till IT gets to actually do their job
Take the middle and left toughness regen nodes. HB too slow to get use use out of out for blood
anything that affects full squad, grenade timer
my picks
Confirmed Kill, Exhilarating Takedown, Grenade Stockpile, Voice of Command, Iron Will, Focus Targets, Weak Spot damage, Shock Trooper, Survivalist
Take kraks, ammo aura optional- damage aura prolly better. Exe stance super good, take shooters and refresh or ogryn and refresh (your preference). Take precision, prepared, shock
Left shit till WS node, Deadshot, optional Shock Trooper and crap. Mid tree till cap stone I would bet, or right for 10% melee attack speed (more hip)
shock troop feels unnesecary personally
Ooh good news. My graphics card comes in today. 😄
IF you have surgical its basically infinite ammp
More of a fancy qol with surgical and 3 for infinite ammo
And personal fu to all ammo goblins
Deadshot is the real optional thing here
Yes, just for speeding up crits, but completely optional
I do not like deadshot surgical even though it's objectively quite good
If it only did that, but you need to pick up nodes that give you back stamina too to feel good
Which is why I hardly run it
Even with less point tax
I dislkie deadshot on hellbore, leaves you at 0 too often
lose time switching and thinking about the fact that you’re switching
And personally any build with Deadshot for me is an automatic 1 +3 stam curio
still good
Deadshot works REALLY well with the stam regend node on the right
Aim to kill something super fast
+30% stam on dodge
Then back to normal
so you can actually have infinite stam with deadshot if you have crack aim
No downtime on the switch to hip fire
neither, both is good
I have heard Savage Sweep on this is not great compared to Wrath
Deadshot is also okay with mid keystone and up to 40% toughness and stam for marked kill
save your reroll slots for the tier 4 versions of your blessings
Even if you spam ping it’s normally 2-3 stacks = 16-24% stam
Your lights don't hit more than 2 bruisers according to someone so you don't activate SS
Full reload instead of single shot
So the new csword is Garbo?
The new revolver* has potential to probably do rager and mauler hordes and maybe ogryns
i actually quite like the new csword
Does cleave matter on a power sword? I forgot
Nope
it's very simple, lights for horde and heavy for elites
The heavy is kinda bad tho
Low dmg without special
and the special heavy takes extra long
where i ended up
and if you cancel it, you lose so much stamina
the strikedown light 1 isn't great but it's comfier than old csword patterns
I'm just gonna not have to get hit lol
what should i put on this for a melee build?
honestly i kinda wanna just boule down and marksman focus but tag is tag for me. i just like exe stance too much. will see how it goes.
Real gun enthusiast
Handcannon still bis
I like clicking on heads. /shrug
its just so fundamentally good
what's optimal for new revolver? Hand cannon/crucian roulette?
never quite got it originally and I was obsessed with stealth hellbore.
I can't see surgical being optimal here
Definitely not surgical XD
or point blank if you wanna do a melee build
Handcannon, then either crucian or PB
what perk should i replace weak spot dmg with
Which breakpoints I need here?
good, no need to change my revolver then
bigger weakspot damage, or crit chance
10 % ranged crit damage (or weakspot damage, which is more consistent and typically larger)
aren't crit and weakspot damage generally bad perks due to how they're calculated?
They fixed that
hey fellow vets, does anyone else have the problem that plasma shots come out invisible? They still seem to hit enemys but there is no plasma. Having the problem since this patch
run any mods?
scoreboard and true level
hm, prolly just a bug
what does the shredder stat on the assault chainsword do?
Rule of thumb with helbore.
Never stop dodging.