#veteran-class
1 messages · Page 170 of 1
No
it's only 5% damage
TIL there is a Camera Sway Intensity slider
everybody in your coherency gains +5% dmg
yeah motion blur, view bob, screen shake, I disable all of that and then up FOV to around 110, and then, games can actually be playable
Alright its 0 now, accuracy improved by 50%
i think the game gave me this gun because of the krieg skin, coincidence? i think not
do multiple ammo scavenger from multiple vets stack?
No
no onslaught is a pretty big dps loss
how sure R we AB this
i can improve this gun?
no
Very
fucked up
ty
no fun allowed
this is serviceable but for blessings u want onslaught + surgical
How's that collapsed lung treating you?
Best change they could make to hellbore is making them accurate when not ads
my lung is the chest pouch and its flat as hell so i don't know how i'm alive
I mean it's a Mk1, you'd get less use out of Onslaught than you would on a Mk3
dunno if I'd be okay with No Respite on it though
i'm not a fan of the helbore tho, i gotta wait to kill a dood? on auric?
it's still a sizeable dps boost
did they draw any of the air out? or was it too small of a collapse for any intervention
the great part is - for most enemies, you don't
just click on heads
M1 still benefits a lot from onslaught, it's the M2 that you can argue against it
it kills basically everything very effectively
He means how long it takes to draw and ready, probably
Which is the only reason I dont use the helbore myself thus far
that's fine, bayonet is a good melee weapon
fair 'nuff, I will admit I pretty much exclusively use the Mk3 out of all the Helbores
bough this from melk
only problem is it's Mk2
oh i never seen onslaught before
Hhm, Bayonet a good melee? I must have to give it a better try then
i thought people liked mk 2
i rarely use helbore
most people use either Mk1 or Mk3
very satisfying
u need brutal momentum on your melee weapon
Though I admit my initial sinking feeling goes 'oh god oh fuck but I cant block or power sword charge maniacs'
it’s preference, a lot of people use the MK2
add limbsplitter if u want
M2 is still real good
it charges stupid fast
I mean hey, go crazy with it, don't let me shit on a gun lol
onslaught makes it even more so
I've always been big on using a weapon out of preference than out of meta
what perks best for heallbore
the mk2 w/ onslaught is godsend
what about mk1?
Mk2 feels almost like an MG XII w Autofire
autofire?
Surgical Onslaught, aka the ones you got lol
mod
perks though
ah oops
i think thats up to you
Stamina and unarmored 💪💪💪
I see mk2s the most and mk1s the least.
Flak/Maniac as usual
😍
Or Flak/Unarmored
for helbore 2 u specifically want unarmored + maniac
Flak/Maniac I imagine? safest combo usually
could also get Carapace to round that out a bit (iirc, Helbore doesn't do too much damage to Cara so you can help shore up that weakness)
would helbore.... but they ruined the krieg skin, very sadge
On the mk2 I found having unarmored actually nets you the dreg gunner headshot breakpoint.
whenever i see people w/ unarmored buffs i have 2 either assume they know nothing AB the game or they’ve fine-tuned their build 2 an extreme extent
honestly I'll admit the last 7 days I don't think I've seen a Helbore once lol
ive seen a single helbore in the past 15 matches
I would still like a draw time buff
Unsurprising given the state of revolvers and plasma.
it’s underutilized
25% unarmored on combat axe
i meant firearms & whatnot
Kinda wished the helbore just didn't stop firing if you charge your next shot too early
That would help it a ton
on guns yea unarmored is usually not a popular pick
That actually stops me from playing
It's an input buffer problem. The mk3 especially.
the mk3’s fire loop feels like ass cancer
It's been reported as a bug for months but no idea if it'll ever actually be changed.
I've learned to embrace it, I have such a stupid build with my Mk3 Helbore
I only play the mk3
keystone boring on helbore and it doesnt rly synergize that well with other trees either, unless you go bayonet memes then mid tree gud
that sounds terrible
And thats the thing hold me back the most
do yall use deadshot on hellbore or nah
I pop a smoke grenade, sit in it, pop my Executioner Stance, and then just click on heads
I stopped using the mk3 cause of it.
if you are using marksman keystone you get -90% threat
Because if you misstime a shot you'll sit there with your pants down and be like why isn't this shooting
Yeahh
It completely kills my flow and I just can't use it.
Maybe I'll try the mk1 or 2
The mk2 however is a dream.
I've been running a heavy marksman build and been using the left keystone to honestly shockingly strong effect
No input buffer issues there.
pretty much so long as I can click on heads, which I am semi-decent at, I can kill anything in one shot
and with Surgical + that one talent that refunds Lasgun ammo
I tend to fire until I run out of targets
I've been goofing around with shout bolter veteran and consistently outperforming marksman veterans, granted there were less than a handful but its a trend
Boltor go brrr
played like 3 games yesterday
I don't like the bolter and I also don't like the shout all that much lol
You definitely can use it that way. It's just objectively got shortcomings and costs that end up leaving it behind.
yesss...good...the lasgun head clickers grow stronger by the day.....
recon: "look at what you need to do to mimic 1% of my trash mk3 helbore"
averaging like 800k damage on each
do we know for sure it works
Saved team-mates from downs, captures, or tons of special damage so many times with shout
I cant live without it now
meanwhile marksman vets need constant babysitting
Even post nerf it's mandatory for me
fair enough but counterpoint: you shouldn't have been put in that spot to begin with
unless they play stuff like iags or laspistol
melee doesn't exists you can't blame them
prevention is the best cure as they say
someone posted the code on reddit the other day
Alas, that's just how it is, I don't always run a full squad.
And I'm not about to go hounding my friends in to play perfectly forever
I highly recommend the mk2. The bayonet is strong enough to be your main melee weapon and the 1 shot uncharged headshot breakpoint and faster firing rhythm make it far better for Vet than the mk3.
psword exists and I find it works great for marksman vets
just shove, dodge back, activate psword, clear what I have in front of me and go back to shooting
they have the weakest melee and toughness regen out of all 3 playstyles
only vet gets to use helbores tho, it's not like other classes get to pick between the 3
Tbh I'd be fine with Helbore being pickable by other classes
"i cannot kill but i cannot die" jk
that one I'm not sure if it's real? need someone to test in game
Uh, yes? I was recommending a helbore variant for a vet player who said they had issues with the mk3.
Not sure what you thought I was saying there.
mk2 is the best variant
Hellbore II seems to be the way to go
I prefer mk3 but thats because I'm sentimental
forget it, I was meaning u don't need to say "best variant for vet", just "best variant"
and I choose based on what I like and not based on what is actually good
tbf Mk3 also gets to one shot most Ogryn enemies
Bayonet does sound important
and when they nerf the limbsplitter&bromentum interaction it will suck for it
Hellbore II can get off two quick shots and knock out ogryns
Ahh. I said best variant for vet because the vet has 3 helbore variants to choose from. Sorry.
mk3 bayonet needs buff
tbh the hellbores might be the best balanced weapons group of em all, each one of them brings value
not since the keystone
there is no better nor worse hellbore
snatches for grenades and ammo and runs off
I wish i could get a curio that let me carry more ammo
mk3 just needs a better bayonet
That code never gets called iirc
have mk3 bayonet 4 tap crushers and maulers
this dude showed up 2 work wearing the wrong uniform
we need that
OP couldn't actually read the code and claimed it was a "social experiment" lmao
Make him do pushups
yikes
best way to find the truth about a subject is to lie about it on the internet
you have about... 5 second window to one shot crushers if you do everything right

best way 2 learn on the internet is 2 ask a stupid, oblivious question in the right place so that some smart guy can come over-explain it all 2 U
more than enough time for me to kill 'em and start lining up a shot onto another target to extend the duration
need 8+ stacks of marksman focus, volley fire activated and must have taken %20 ogryn damage
the build can't even afford grenade regen
because of how expensive it is now
Why shoot og 4 times when you can just throw a krak
it's buggy
there goes your entire build gimmick
BC kraks R useless otherwise
Is it? I never had problems with kraks
it is slow
relative to other dps that excel at that role
Krak fast af, and staggers all surrounding ogryns
but it is reliable
if u krak an ogryn and they're climbing smth when it goes off, it does zero dmg
naw bro are you joking you have to be so preemptive with kraks
especially for crusher patrols
teammates aggroing
Oh huh, that's good to know!
and rightfully so a lot
shitty little frag that can’t do anything besides kill maybe 2 enemies in 1 blast
Thankfully I never really had that happen so far.
the stagger is also reliable imo
I see a stack of ogryns moving in I just throw a krak or two at it
and krak doesn't really handle crusher groups, they need to be super grouped up for krak to kill more than 2
Boom boom, problem solved
Counterpoint, krak costs literally all of my builds an extra point I don't otherwise have to spend
it definitely works and kraks are good
this too if it happens to you
I don't even take a keystone on my build, tbh
kraks at least have some value outside of hordes
same
''but I can stun bulwarks'' is ??? tier take when krak deletes them
Why are my shots registering like a second after shooting them
What is going on with these servers
I just take survivalist, war cry, revive speed, some nade bonuses.
I left click with my plasgun and I krak nade bosses/mauler or ogryn swarms
Single maulers or ogs I just shoot
sometimes if i spam by accident out of panic i get no shot
idk if it is legit tho
maybe me choking
for the krak discourse https://youtube.com/shorts/kb7KQP4xOO4?si=T6KVuJdrYxubP-kr

🕺
All hail the krak
Remover of problems since its inception
can anyone else hear those sirens you get at the pull the levers section on hourglass?
i mean out of game
doooo dooot
Fatshark hasn't restarted them in months. This happens cyclically.
Crashes, hitreg, desync all occur more frequently over time due to lack of routine maintenance.
Ah so Darktide is server based, not p2p
thankfully
Thats nice, I appreciate that.
fuck peer to peer in the year 2023
I guess the live service doesn't include server maintenance
Crit chance good on a Kantrael MGXII?
Guess it helps out the "crits use no ammo" skill?
slap a scope on that bad boy and you have a DRM on your hands lol
Probably, idk for sure though
It's ok but typically the headhunter blessing is where your crit chance comes from.
honestly it seems a bit memey but it could work out
Eyy, still very good roll
yeeee
Ah well, yeah you can work with it then.
pain
Welcome to tubes and cubes
darktide is a series of tubes
And cubes.
I have enough cubes
Also here's my brand new "don't touch me" shovel
usable
yessss
that may be the highest statted thing I've seen ever
I know right LOL
I wasn't sure about keeping the +2 stamina but honestly its been a life saver
whenever ragers show up I just mash the dodge button and I'm in a different zip code
Holy fucking shit
Did a Kreigsman bless that stat bcz HOLY FUCK
I wish I a Goode stat rage 😭
I know right, just holy shit
THE POWER SHOVEL
that shovel won the war on Vraks
Hadron bricked this insane stat sprad though, I literally weep everytime I see it.
yes
ahahahaha
Pretty fuckin' snazzy
yeeeee
Shame it's not an MGXII though
MG la pretty cracked this patch
Only problem is that when I click on Executioner's stance a really big dude shows up and stands directly in front of me, I think it's a bug
1a has higher dps but also less one shot breakpoints
plasma has entered the chat
Revolver says hello
I keep rolling plasma guns
Why does Revolver not get blocked is the real question
Shotguns get blocked, Revolver should too
Bullet is too Cowboy Aesthetic to be blocked
damn mk2 hellbore with marksman stacks doesnt even need to charge its shots, can one tap gunners and specials lol
Man I'm so angry, I had a plasma gun with +25% Flak on it and I rolled it away from something else right before they buffed Rager HP.
tbh the charge shot spamming vies me carpal tunnel, really wish it just started charging when you ads
RIP my dude
fair
I was dumb and rolled away FLak on the one on the right
guess I'm using the left one now
blaze away is a trap, shatter impact is better
At least if you encounter maulers you can shoot them in the unarmoured leg
So that will help you get around the problem a bit
i had a mod like that for gauss weaps on fo4 lmao
Really? I thought shatter impact was bad compared to BA
lets you two tap bulwarks / reapers and 3 tap crushers
nahhh shoot maulers center of mass as the emperor intended
I had no idea, I think I have a good once
Blaze away let's me one tap ragers, and you can already 2 shot reapers/bulwark without it
The Emporer intends me to be an efficient member of my Warband!!
you can one tap ragers without it though, also crits
If the heretic leave parts in their armor for me to exploit, it is His bidding I shoot them there!!

what is the bayonet build? Someone posted they did like 800k damage without using ranged
how does plasma gun work in terms of overcharge, is it like Psyker (i.e. don't shoot over 97% or kaboom)?
if you fire a charged shot at 100% you blow up
if you only left click its impossible to die
is Plasma better for a sort of sniper build orrr?
plasma just mows down everything
hey dolls, i found this axe on my vet and I'm not sure what to do with it. it feels like it should be better than my (unoptimised) knife
any suggestions?
run full melee if you want its base stats are good
damn, might need to give it a fair shake
tactical axes are garbo imo
yeah it didn't feel super great
tac axe sadly, but if you wanna try it, swap Unarmored damage for like Flak or Maniac or smth
i could manage it, but felt way less smooth than blade
These are the 2 plasma guns I have Shattering Impact on, which one should I use?
i really like gets hot, i think the left one does like .5% more damage due to charge rate
yeah I remember the weird charge rate thing
yeah, thats my thinking. honestly i think it probs needs the ignore hit mass to make it smooth to play, but it hurts to overwrite the complementary blessings
I guess I'll take the one on the left and swap BA for Gets Hot?
no i was wrong right one is better
oh ok
I guess I'll just swap both the perks on it to Flak and Maniac?
higher stopping power too
i run maniac + elite personally
are there any Headhunters that stand out among the rest
vraks 3 and 7, agri is still the black sheep as far as I'm aware
i prefer the 3
is it due to stats or usability that agri is less loved
nah you gotta get that 80 dam 80 stop 73 charge rate
Many people find the tac axes to be quite awkward and don't like them. There's one that's considered worse than the others and it might be the 2.
yea they kinda are
unyielding sage
true lmao
Baseline ability, just doesn't perform as well as the others numerically. I assume the burst is still too slow to be considered "good".
this game has so many axes and only like one of them is good lmao
wasted like 500k, still no rashad axe to hit the bruiser bp
It used to just cancel your burst and fire only one shot if you fired fast enough but that should've been fixed.
i like the antax V
Rashad is strictly an upgrade from the antax last I checked
kinda need to run atk speed though
i thought antax was better after the nerf to brutal momentum
damn i need to get used to damnation again
noitch
I guess I won't miss the 7.5% crit rate from not having t4 gets hot lol
nono, charge rate is great
you can charge this map to have it ready for next map, ez fix
Here's my flubbed one
whys your game so bright smh
trying out SI on it instead of blaze away
my computer lags like crazy when I fire the plasma gun so maybe blaze away isn't for me lmao
Nurp, still the 2. Having makes the lights a bit faster and the heavies noticeably faster, plus extra finesse damage.
didnt knew this game supported hdr
Oh yeah Soldier 69, how high finesse do you need on the II?
I've got one with 70% finesse
i can kill those in one hit though
For stats, you need higher than what I have there. Meant to link the video to someone else
I rolled this for my II
You might need +unarmored for scab bruiser heads.
I'm testing that without any melee damage boosts, so if you have those it'll be much smoother for you.
I always find myself not really using the +Maniac because I end up getting obliterated by ragers if I try to fight them in melee
with 5% melee damage I can hit the headshot BP on 4 headtaker stacks
Imo
Rashad > Achlys > Antax
If I had headtaker 4 I might be able to get it without any talents, but needing less stacks to start cleaving is always better
Antax without hitting the breakpoints feels miserable
Hello, I'm coming back on the game after a long break, the role of the veteran is still to take out priority targets rigtt?
And u need talents to hit those bruiser breakpoints which is extra cost in an already point starved tree
Depends. Vet ironically is less good at ranged now and is better at support/melee by distributing shields/ammo.
But that's still something you should be doing
Support?
Not by any stretch of the imagination bad at ranged tho
words
Nah plasma conquers all though
I didn't say bad, just less good. There's more good guns now so that's floating the ranged power of the class more than it used to.
Boltgun my beloved
bolter still feels good to me
Depends on the build and the weapons I guess
Everyone said vet was op when the best gun was mg12 Las xd
I didn't saw that the first time but there's is a ton of weapons variants
Vet's best traits right now is absolutely utility/support/ammo
Damage exists, but other classes do it better and we aren't where we were
Vet wasnt OP because of his ranged ability, Vet was OP because Unwavering was a thing
Bolter needs a rework / variant. Too slow
Basically walking around with what was effectively godmode relative to the scaling of old Damnation
to reload yes every other aspect the bolter is fine
I should check the vet's weapons now
I wish they would move the +1 nade off the right side of the tree
But where to start?
Weapons are still the same but there’re way more viable weapons now than before
I heard bad things about the axes
Even the reload isnt awful if you take the skill relating to reload thats right at the top of the tree
Pretty snappy infact
Biggest glow-up's from early game are prolly revolver, plasma, columnus infantry autogun
Oh yeah what are people running on the Bolter nowadays?
Surgical + Pinning
true
Devil claw 1 is very beginner friendly and easy to build. The parry is good now, and its easy to use with pure horizontal heavies and quite strong with rampage/savage sweep.
Stuff to try:
All 3 infantry autoguns
All 3 infantry lasguns
All 3 helbore lasguns
2 braced autoguns (skip Graia MkIV)
2 headhunter autoguns (skip Agripinaa MkIX)
Plasma gun
Revolver
Laspistol
All 3 shotguns (this depends on your build though)
Bolter still good but not as versatile as revolver or plasma gun (imo)
Mk4 is my favorite
am i the only one that likes running weapon specialist with the bolter and tactical axe mk2?
Columnus is the clear winner in the IAG department, just fyi
I still find Graia IAG to be kinda limp vs the other two :/
Picked this up from Melk and was wondering which blessing I should swap out, if at all
yes
you're the only one
Yeet Shattering for Pinning Fire
yeah I tried the Graia in a bunch of matches and it felt like I was shooting peas at people
please dont magdump with bolter its silly
Melee weapon aside itsegit for mag dumping fast but you won't proc the melee buffs very easily
I actually think the order goes like:
Columnus > Graia > Agripinaa
Oh snap, really? Shattering not good anymore?
i like free crits...but under standable
Aren't the shotguns weird in this game?
Boltgun already has really good ADMs so it doesnt do a whole lot for it no
What about melee weapons?
Also, recons are very undertuned currently and it's recommended that you avoid them entirely until they get buffed. Sizably.
ADM?
I like the MKI ngl, it holds it damage better over range
Are the axes as bad as I heard?
armro damage modifier?
Ye
you get surgical and deadshot for crits. weapon specialist only applies on first shot.
The recon lasgun?
Got it haha, thanks man
o7 yw
You're hearing people who shouldn't have opinions
Yes, the entire line is dumpster-low tier.
I was so used to the old meta of Pinning Fire and Shattering Impact
Axes are extremely based
Plasmagun and revolver pierce are just 
Rashad mk2 combat axe
Power sword 6
Devil’s claw 4 and 7 (1 doesn’t have as easy access to overheads)
Chainsword
Shovel
Don’t
Okay, I thanks you all for this infodump
Makes me feel all tingly seeing a line disappear
Shovel is, imo, the most rewarding melee weapon in the game, closely followed by Zealot's Crusher
Gonna try those when I can
i didnt know the keystone got use up on first shot
What about the chain axe?
Try WeaponSpec' with Plasma lol

I like shovel I just wish it had slightly better cleave on heavies, it gets stumped a lot
Mk1’s issue for me is that you need 30% weakpoint + longshot to hold its breakpoints and even then the visual recoil is bad and due to its higher stagger (on top of suppression) you end up taking more time to kill gunners, and get less shots that are buffed up by Dum Dum (Columnus gets ~52, Graia gets ~50, Agripinaa gets ~30)
Best combo options, great mix of offence an defence, great mobility. Ticks all the boxes i want from a melee weapon
the crit is only for the first shot, other bonuses still apply but more firerate would only hurt bolter since its problem is ammo consumption
yeah less roil good idea
oh thats all? i only spray pray on bosses so its fine for me lol
All of those weapons have a specific role no?
The defence and mobility I can see, but I was very unimpressed by the damage on it. Although it could be because I was stuck with thrust/deci instead of uncanny/deci.
and crushers and maulers too
Ah if im running IAGs i go down right tree so most of that isnt a problem. Dont have Dumdum on mine either
Oof
There is a bunch of setups that work well, Deci'/SC if you're down right tree an have Serrated + Onslaught, Take a Swing/Thrust also fucks, ofc Uncanny/Deci' too
Is MkXII still the King of the Las?
Combat axes are general purpose (must have brutal momentum blessing)
Power sword 6 is high lethality lower defense
Shovel is high defense lower lethality
Devil’s claw plays around its parry
Chainsword is like axe with natural cleave and less talent point investment but worse elite killing
I would say MKIa is better now
But they're both good
High defense?
I just prefer the snappy nature of MKIa
I’d say
MG1a > MG4 ≈ MG12
Good dodge distance / count high stamina
Unless those setups double the killing power, it kinda just feels like it does nothing into large hordes
while still on weapon specialist revolver pairs well with it not gonna lie
i mena i still use surgical and hand cannon but that bonus crits can speed things along nice for less ADS time
Lots of stamina, high dodge limit & dodge distance, great special (staggers everything)
Do the maths on this, looks cursed, actually performs super well if you use push attacks a lot
Cool, because I liked the MK1 better when I used to play it pre-skill tree but it just didn't hit the breakpoints I needed it to.
Oh yeah its way better for hitting breakpoints now
Having a whale of a time with the Vraks III though
Do the maths on this
Can't do math boss
I just like he MKIa because if I miss I just shoot more lasers
I think MG4 is worth trying though because the higher ads move speed really does make a difference
You’re far less of a turret
It only has slightly less damage per shot than Mk XII too
yeah i like it
I like MKIV on Zealot a lot, but thats because his attack speed buffs from Chastise effect its RoF, with FullAuto mod it makes it a ReconLas that actually kills stuff
MG4 also gets really really high sustained firepower (you can unload like 65-70 shots without shock trooper)
Because it’s 2 ammo cost per shot
is it me or is Agripinaa 1 really good?
It’s the highest talent point cost IAG
But has the best breakpoints
Powersword mark vi with brutal momentum carapace plus 25 can two tap crushers with jab and downwards strike if anyone doesn't know damnation too
You need 30% weakpoint to reach all shooter 1 tap headshot (longshot to maintain this over distance)
Then onslaught if you want to shoot at stuff that takes a while to kill
On top of the usual 20% Ogryn/monstrosity + 10% rending
ah 30% weakpoint makes sense
I'm kind of enjoying Terrifying Barrage on the Columnus? Like I use infiltrate, run behind a group of shooters, shoot them, and they immediately all start cowering instead of magdumping into my anus?
ok gotta try that, thanks! already feels very good without
Also 30% weakpoint allows u to 1 shot sniper to the head
I guess I gotta skip on reload speed
I do it for the memes
Still need longshot to maintain that over distance though
The second blessing isn't important, as long as you have dumdum you're set. The gun is so overtuned it doesn't really matter.
Also congratulations, you found a use case for terrifying
yeah I really feel it, like as soon as I get into close range everything melts its insane
I know LOL
I was like eh when I got it, but I'd rather have maniac/Flak on it then the poxwalkers/stamina it used to have :/
You made the right choice, the perks are much more important
If you had Stripped Down, you wouldn't need to use your ult for that
Just run straight at them
True LOL
actaully
wait a second
What about this one?
its so odd how there is no recoil reduction or accuracy in the entire veteran tree
Keep sprint efficiency on it, put DumDum/Flak on it?
Volley fire (executioner’s stance) reduces recoil

Guess you could try that
looool
I think the best way to go with IAGs is actually Dum Dum + Stripped Down
You can tank a bajillion shooters and just run around
yeah that's true lmao
I always run the shout as this is carrying pubs
And you still have respectable dps against basically everything
yeah
It's 4/4 scuffed and a lower damage roll, but you should still easily have 2x the damage output of a perfect recon lasgun
I'll meme around with it then, and keep the sprint efficiency on it for Stripped Down memes
since carapace doesn't....do anything?
Speed load -> Dum Dum
Sprint efficiency -> flak/maniac
Perfectly fine
Could help if you have Rending
You shred them a bit better with onslaught
I think you can reach smth like 2k DPS on crushers with Columnus IAG rn
haha damn
test it in meat grinder lol
even with onslaught it's still pretty useless
Don't waste too much Plasteel now, its getting sent into the warp next patch
against crushers
true lol
What's the most efficient way to roll up weapons? Buy from brunt till you get a good base and upgrade from there? Hunt for a decent green?
2k dps against crushers I wouldn’t call useless
E) All of the above
Man why is it that no one on Oceana servers has the balls to do auric level difficulty
You want to get a good collection of harvested blessings so in the case you get a good stat roll, you can immediately consecrate to gold and be rdy to replace anything u don’t want on it
Not enough butter in their diet
I guess with that breakpoint the Gaia autogun has no chance against the agripea
Not exactly
Because Graia has lower recoil and more mag size
yeah and you kill one crusher and have to rebuild your stacks cuz it's brittleness not rending
So you get close to 50 buffed shots with Dum Dum
Graia feels still good, def one of my fav
It’s fine for 1-2 crushers
It just makes me sad honestly like I’m wanting to do auric level difficulty right
Whereas Agripinaa gets 30
lol
And I can’t because no one is doing it on Oceana servers
using the helbore without marksman is rough
i did more damage with the bayonet lol
go to na leave the oceanians
wait wat
Europe vs America, who has the best players?
Next patch might have new weapons added (expansions to existing weapon lines)
🍿 😎
usa #1
best skill tree paths for vet rn?
mid and right seems to be the consensus
straight down the entire way for both?
left tree is for if you have skill
you should dip in the left tree for shock trooper for totally unbiased reasons
oh scared me, i thought it was gonna be harder to find
good idea to build for your weapons rather than the other way around
We don’t know what next patch will have so just save to be safe tbh
There are good things in all of them, generally you are picking what not to take when making a build.
Heavy left for certain weapons and melee focus on right. Middle is focused on survivability
if you want to win games id recommend going with shout and ammo aura
I mostly run power sword and mg xxi
Woah, Shrike lives here too. It's a good day.
I run the IV, grab shock trooper and suppression immunity, then focus down the middle for tagging
power sword works with anything, lasguns you probably want to go left tree for shock trooper and precision strikes
also think about swapping for a 1a
Most brain dead build is frags, ammo aura, shout, weapon spec.
Run plasma with melee weapon of choice
12 is great, 1a is goated, 4 for the sigmas
Either 1a or 4 imo
4 is actually rly fun
Also, +1 on shout and ammo aura. I really like the revive speed.
Never
Revive speed, Krak grenades, no keystone. Plasgun / Power sword.
Cope
Yes
sorry
I run the xII lasgun
And thank you
not the xxi
my brother in the Emperor, I'm the MG IV defender
Shout and Survivalist.
mb I got them mixed up
MG IV could still use a buff
Not as good in elite killing
this ok?
blasphemy just click faster
Shredder a bit low but chainsword is good
It’s not hard to reach mg4 max firerate lol it’s only 300rpm
get an autoclicker.
Even if you have weapon specialist on with full 10 stacks of ranged specialist (still only 360rpm)
figured
Most people can reach this kind of firerate very easily
you want either left tree or a mix of left and mid for any of the infantry las
Nah man I had to drop Las pistol too. Click spam ain't worth it
I guess you could run without shock trooper or the marksman keystone
Download the FullAuto mod
skill issue
Save your fingies
but I'd at least take precision strikes for sure
I've tried it, it feels inconsistent, like it fires choppily sometimes
Ngl I think shock trooper is only really valuable on mk3 helbore and maybe XII
The other lasguns just don’t need it that much
Its better than carpel tunnel
Game unplayable without full auto mod tbh
Yes but I can just not use those guns
Missing out then
Weird take, but you do you
recons dont proc it consistently but because they are very ammo hungry guns you need it anyways
so you take it to help with your weakness regardless
One build I do want to try is Exe-Stance with Plasgun though, since it can reliably fire through crowds/cover.
Might be nifty.
Skip recon entirely cuz they’re just bad
Infantry lasguns (12 could use it, 1a could use it, 4 doesn’t need it)
Helbore lasguns (mk3 needs it, mk2 doesn’t need it, and mk1 is whatever)
It's funny because in FS's attempt to ensure the recons don't benefit from Shocktrooper, they failed to realize that the base characteristics of recons were why people took Shocktrooper in the first place.
They should make recon lasguns just have an ammo capacity and not have to reload
So in the end, recons still use Shocktrooper in their builds.
Also shock trooper is pretty overkill on helbores and infantry las but it gives you build options where you can ignore survivalist and go with other auras
so it has some value there
like what if I could make weapon specialist kantrael for example
sounds goofy but worth a shot
Shock trooper is needed on helbore 3 because without it you only get like 11~12 charged shots? Smth like that
I'd pay money to have lasgun batteries recharge and give you some ammo when you got lit on fire.
Before u need to reload
If only as a reference to how you can recharge a lasgun mag by throwing it in a fire in the lore
Shock Trooper on Laspistol is pretty gud
Its good for delaying the reload, but you can always build reload speed I think its not a huge issue
Thing crits all the time so makes good use of it
also good helbore 3 user will not go full charge shots on everything
half charge or even tap fire can nuke gunners with the right build
Good helbore 3 user needs to not get screwed over by server connection
if only
The warp makes the battlefield unstable at times
A good soldier must adapt and perservere
but still I will take occasional no-reg over a peer 2 peer game
And the input buffer.
some games out there that I really enjoy are ruined by p2p
cause its pain to play with distant friends
Yeeep
and generally very inconsistent in how they feel
valheim and gtfo are two examples from the top of my head
DRG has that issue unfortunately
Is darktide p2p? I think vt2 was
But at least DRG is not as intense micromanagement as darktide
Darktide is server based
Darktide is server based
Oh nice
darktide is server based
No. VT2 was.
Jinx you owe me a beer
Vt2 p2p was fucking awful
It's why you're seeing more hitreg and connection issues as time goes on here.
Because FS hardly ever restarts their servers.

Esp without host migration
You can select which server at the mission terminal too if you are playing with friends abroad
So many runs down the drain because the host left
VT2 is fine most of the time
p2p can be pleasant if host has good pc/connection and game has good netcode to support it
but thats kinda the exception
too many variables
Exactly, usually it’s fine but I remembered all the horrible host issues
I have good internet and a great pc, so short of a storm literally taking my power out I never have issues hosting
P2P needs u to have a group of friends where one of u has really good connection & computer so the host connection is always fine
Joining random lobby in p2p is very hit or miss
There’s a mod that lets you choose to host
Its why I host on all my p2p games
I just use that
Also steam workshop mods for darktide when
for darktide?
post hotfix (as the video I'm watching is all pre-hotfix, a month old), what are veteran's strengths? It's the only one that's really still a mystery, but is maybe the most appealing too.
Vt2
dam
vet makes a good support build with survivalist and shout while dishing out good ranged damage
Pretty good horde clear, can be built as support, special killer, and still not horribly awful in melee if you play well
Just pick two weapons you like and make a build for them
you also have the ping keystone that prints toughness for your team
Thanks, that sounds pretty appealing.
and makes boss killing easy
Best class in the game imho, and I have all but psyker at 30
High versatility, can deal with basically every threat in the game given you build him for that properly
Zealot comes a close 2nd
mainly support is his strength as of now, his dps capabillities are pretty lacking
This isnt a complete lost case with the first target damage is it?
It unfortunately is
Las pistol ps6 support vet is my favorite build atm
pah, waste of a 379 😦
Plasma shovel is good for support too
I don’t think this can hit scab bruiser 1 hit breakpoint?
imo the order is ogryn, zealot, psyker, then veteran in terms of strength
or winrate
There’s like one build on psyker I like
And im not a fan of any ogryn melees besides knives
not only does this change patch to patch but also which of the class channels you bring it up in lol
the bully clubs are pretty strong and let you deal with everything pretty much
Club gang rise up
I like Ogryn shield
fast cleave is like the only thing ogryn lacks probably
3b just kept us safe slapping bosses around all night
glad Ive found the groove again
But it’s very funny to me how an axe has more damage than every Ogryn melee weapon
Shield da best
its just my take from leveling every class to 30, i can consistently carry pubs on ogryn but the other classes have a harder time probably because if I go down we fold pretty much
But that’s just vt2 hours speaking
I dont think leveling is enough time to master a class
at least not enough for veteran
Huh! Good to know
Obviously not
aiming alone has its own skill ceiling
well leveled and gotten them to 100+ each
Depends on what you run and how
It's weird tho, the best clutch I ever managed was a BB/Shriek/Purg staff and not the Ogryn. Then again, Bull Rush to reach a comrade doesn't feel like anything special
Use shield
I'm glad to hear he's holding up fairly well though
made an ogryn for the first time this weekend
still a vet at heart, but that bonk is fun
(also, hi)
Vulnerable to specials?
I do use shield
I've seen oggies 1v1'ing dhosts
Just anchor down and tank a bajillion gunners while your team kills them all
Lmao hey Char
funny seeing you here lmao
Let me be more specific
Ikr
most good ogryns have 3 20% gunner resist curios, and if you build right you can get a flat 55% damage residt at all times so he eats gunner fire usually
Use the “push taunt enemy” talent
For some reason that taunts shooters when they shoot at your shield
Everyone should stack gunner resistance tbh
So in no time you’ll be having almost every ranged enemy shooting at u specifically
I'm not saying it doesn't have it's uses
I'm not saying it hasn't been buffed
I still see Ogryn planting for extended periods of time and it needs to stop, your fkn useless in that mode.
You dont have to ult to get em taunted by blocking their shots
id say ogryn is better at keeping the team alive rather than pulling off a lone clutch solely because hes worse vs disablers
Shield special is lame as hell ngl
Shield specials super useful imo
My bro has saved runs with it by buying me space to clear specials with
Anchoring is only valid if there’s a legitimate big threat that requires him to tank
Shield special but the sniper isn't aiming at the Ogryn he's still aiming at you through the shield
I dunno, between rock, kickback and melee chains all you need is to dodge on the audio cue and 90% of the time you'll be ok
As for Og himself, I mean moreso he lacks the ability to... React to bad situations.
Beyond. Of course.
NUKE OG
Who is the best
Just feed nuke og 1 grenade now and there and your worries are over
I can’t agree with that statement
If anything the biggest weakness og has is lack of range
Also that as well smud, yeah
I’d agree with that
Even then if your rigged right your better off heavy chaining the target and regaining your toughness than you are hiding behind the shield
on auric those hit their limit and ogryn has a large dodge distance but very slow cd on the dodge so if there's two disablers with staggered timing your probably gonna get hit after the first dodge
But idk how you could say ogryn can’t handle bad situations
He's super good and I'm always glad to see him, but I feel he has a lot of pain points
Just carried another mission with stealthvet and smokes
Pretty much
I think you still can dodge
he just dodges slower
Starting to think smokegrenades have a huge skill ceiling
I hate to keep asking for things and I hope this isn't a trend, but is there a build, or "repository" of builds for vet? This channel is crazy active and nothing recent in pins.
And I'm not saying he can't handle bad situations, I'm saying he's fairly inflexible, and 'very good at one or two things'
And also RockGryns have the benefit of the rock being able to one shot most if not all disablers
look up the class builder on google
Ogryn can still dodge specials fine yeah
theres a thread for builds on this channel
Ogryn needs little buddy veteran or someone to kill lots of targets for him
I don’t see it
If he doesnt have that he has a very rough time on damnations and aurics
Hmm
But as a Vet main I am always glad to see the man
Because he gives me the space I need
I don’t mind playing with any setup of players tbh
Besides maybe three assail psykers
The strong point of Ogryn is he's basically unkillable if played right, he can eat like 10x the amount of sniper hits and poxbursters that veteran and psyker can
I hope you've all at least played with the Hellbore Bayonet/Melee wepon bug, it is so much fun and when you hit a Monstrosity in a weak spot your gonna mess your pants
also can compete on damage with gunlugger build
Hmmm
I would disagree
You're a bigger target, you can't take cover as easily , if at all
wdym? There's a bug?
the bigger target mainly applies to shooters and gunners, but his slide and dodges negate their shots so hes not as vulnerable
Yeah the Hellbores bayonet is getting some of the buffs from the melee Wep, specifically Limbsplitter and Brutal Momentum.
Bayonet is benefitting from melee talents yuhh
also his insane damage resist lets him eat shooters and gunners forever
That's a bug? LMFAO
If you wanna support your ogryns, bring smoke
Thank you.
And it's craaazy fun spamming the stab and watching everything die
It's a melee weapon. Seems as intended ; )
Did it finally get buffed?
In the right situation
hasnt changed smoke
Always has been
It’s the same
except a longer timer
Hell, you can stab a beast of nurgle in the front and it'll die with like 10 stabs
Oh, rip
Spawns changed
There was a video earlier someone posted
Depends on how you really use it but if you don't care for it you're fine without it.
Its a little wacky
Well the Limbsplitter cooldown isn't activating on the bayonet so if the rest is fine (and it might be) that bit isnt
Yeah idk, smoke doesnt impress me. It doesn't save my team from run killers like ogryn and mauler squads, or a nasty beast at the wrong time.
Krak my beloved
Smoke will shutdown most ranged enemies until it’s gone
Most of the time you don’t need smoke
i like how people just found out about the bayo when patch was out for a while
I just kill the ranged enemies with my gun
But I’ve def stopped wipes multiple times with them
Or dont walk into them
Chaos spawn after getting shanked by a bayonet:
Also, specials will aggro people outside of smoke first before they target people inside it
That is good to know Irish
You can use it in those kinds of situations as a space maker vs some units but you're usually better off doing something else. Those are those more niche scenarios that requires you to know what's up.
You can definitely do more efficient thing.
Wasnt aware of that
snipers being able to see fine through smokes makes it pointless to me
I am not convinced about that still
yeah, that's a problem. Definitely a bug
Snipers on their own are easy to dodge
Just shoot sniper friend
Its weird because when I throw a smoke to block Los of a sniper the laser moves away
ROCK!
But I'd need to be able to replicate it
Specials target people outside of smoke before people in smoke
I get the threat of snipers but idk how people playing in higher difficulties have issues with them unless there's other threats empowering the sniper
They just explode when I see the laser even if I'm not the one killing them.
If someone is not in the smoke they change targets
It's the same strange interaction when you throw a smoke on a reaper before its shooting and it just kinda sits there confused
Correction: Maelstrom Auric Damnation mission
Biggest issue running Auric Damnation for me has been trappers
Reapers of already shooting will just shoot the same spot in smoke
If not shooting they won’t start
And the whole run is going to shit in an instant
I will say the firing squad of seeing 3 sniper lasers is terrifying
Not really a carry if you did the same as 3 of your teammates
And the timing they shoot can vary
I revived 10 times and helped disabled players 7 times
Beyond that its usually mixed hordes that kill us
This might sound heretical but I think smoke should enable players inside to gain a small amount of toughness or stamina per second
I think maybe smoke has a place
I was spamming a clown door tonight keeping the hordes down when a mutie charged me, I managed to dodge at the last minute and the door opened and he just ran in. Friend got it on vid but it's not great sadly
Maulers and ragers inside a horde, a boss and a horde + specials
Would be worth testing at least
But it needs to do one more thing
But mfer those trappers are murderers
Musta desperately needed a shit is my guess
That'd be so awesome
Always raging about something
they're gonna add subnodes to our grenades too, pls no
Because rn smoke is basically just a worse version of Psyker’s dome shield
Trappers need to be louder when there's a horde and I dunno how
Cause I swear they blend iinn
Well yeah, but its 'free'
Dome shield has hp
idk deaggroing is HUGE
But you know what's more huge saddly,
The ability to stop all fire and gun fire inside the dome
It still needs to better counter ranged enemies
Until the hp is gone
I can pick out trappers in almost every situation EXCEPT if there is a LOUD ASS MUTANT
SCREAMIN
They tanking literally twenty gunners with a dome shield
Well yeah, but I haven't seen that happen
IN MA EAR
I'm talking about Ragers and other enemies acting like you're invisible when the smoke explodes, which gives you enough time to revive someone
RAAAAAAAAAAAAAAAAHHHHHHH
Smoke does it no problem
Its only the small stagger
They dont change how melee reacts to you when you're inside iirc
No it's not. Smoke, also resets AI aggro.
Please tone down how loud the rager is, phew
Correct
I need to be able to hear other things
We need to have a smoke meta where smoke completely messes with enemy AI’s logic and makes them stop attacking u
Yeah it doesn't reset aggro
If it did, alot more people would use it
Shooters who are already shoting you will still shoot your last known position inside the smokr
Better than that in some ways because it makes some charge into melee
That’s only reapers
And melee mobs may receive a small stagger but still smack you
I think a lot of people who complain about smokes “not blocking shots” don’t know that
Oooh only reapers
Make smoke force every ranged enemy (except reaper) to charge into melee
Try it for a few games
You're talking about Gunners/reapers. That's a set firing animation. They stop tracking you when the smoke goes up. You can walk around and hit them while they stand there shooting into the smoke
No it’s all gunner type enemies
The biggest QoL change it needs is it needs to block snipers
Smokes often don’t matter but when they are used right they save games
This is actually one of the great parts of smokes.
That doesnt look like its a carry my friend, you're all hitting equal damage an old matey next to you on the board killed more things
I know laser gunner, not sure against bullet gunner because I can’t actually see their bullets through
Yes but the melee enemies who are already aggroed to you inside a smoke you just popped isn't gonna care
I don’t think they’re the best made always or anything silly like that
Carry is not always kills
They will still slap you
But they’re more balanced than people give them credit for
What’s the usually application of smoke
Throw it at your feat to force shooters to charge u and to make gunners not track you?
Or at a group of them in the distance
I usually throw it at my feet, or in front of gunners when there's a group
Its the most important bit
Might need to try
Absolutely. Enemies that are inside the smoke will keep attacking the closest player.
You can use them for a ton of things, but never through them at the gunners
what do
Or cut off a lane so they have to run into the room youre in
Like at their feet
You know how you throw shredded to stagger ranged groups?
You can throw them at gunners
It’s like that but lasts forever
they will just walk out and you wasted a nade
Its important, sure, but I'd argue team support is far more important. For example, shout veteran
Harvest ghost IV
Extremely valuable
