#Builds for Bullet Bois
1 messages · Page 1 of 1 (latest)
Share the goodness here.
Don't make me regret giving you threads or it will be deleted. :)
so everyone can share here right ?
sharing builds i suppose
my shade build
boss can you tell the guys made the skill tree can be zoom out cuz take 3 screenshot kinda ehh suck
on it
heard

Ill share this for now. Sort of a squad leader build with an answer to every problem the game can throw at you. Tested in multiple auric missions and had success
What weapon combo you used?
Oh nvm.
Im ngl, i like stacking grenade perks too much
They're pretty good
I've found a fun one right now...
Recon with crits don't use ammo
Also this. Stripped down is very nice
For the lucky few who check this out, here is a build that I made which brings back pre-nerf shredder, with the added bonus of being able to kill crushers; Enjoy killing.
⚠️ WARNING ⚠️ ⚠️ WARNING ⚠️ ⚠️ WARNING ⚠️
REQUIRES TO AIM FOR WEAKSPOTS
P.S.
If you have any suggestions to make this build better, state your thoughts.
P.S.2 # IMPORTANT
After doing a couple games, I noticed my sustain is horrible even while hitting weakspots constantly. Therefore, I had to change it very slightly.
For recon lasgun
i'd recommend to remove demoliton stockpile (because you already have demolition team) and its grey node above so you can get tactical awareness, i'd say the same by removing kill zone and instead using exhilarating takedown for some survivability but that one is a grey area; maybe the 15% ranged dmg reaches breakpoints
1 nade every 60s + 5% chance to get it from elite kills is also a pretty nice amount of krak nades to have throughout a game on the other hand
so regardless thats a very good build
I do have takedown since alternative is deadshot. I only got nade regen 'cause I leave team sometimes. That's why I went for krak instead of bleed to help if I run into Crusher squad
ah i see
i'm like having to look back and forth 'cause i don't know them yet by icon/spot on tree lol
you don't miss having the +25% ammo?
not really; as long as you hit your shots correctly and use your melee along with it you'll have ammo at all times
could swap out 15% weak spot dmg for the 25% dmg on other weapon after kill
I'm just not too keen on the bottom right part of the tree
oh thats an oversight on my aprt whoops
i should switch out the dodge for the extra damage
My latest attempts at Mk VId Recon Lasgun crit deadshot infernus build.
I tried deadshot with recon, it drains stamina too fast
that's pretty similar to what i run w/ infernus|headhunter
It's not bad. I'll admit that stripped down is way more useful than I thought
I don't have infernus sadly, or I'd probably throw that in there for sure, but yea being immune during sprint is shockingly useful for positioning
used this for psword and shredder. still did great job. feels bad not having as much range, but infiltrate is better for running off
Do you still run shredder with pinning? Or switched to something else?
Yes if you want more power then keep run blaze away and pinning fire
If u want to build it towards more crit damage to take advantage of rending on crit node then run blaze away and cavalcade
Yeah, I kept it same. I didnt think cavalcade synergy w rending
Kind of a nice catchall I think. it's easily swapped between frag and krak, too
(Updated)
Sacrifced Twinned Blast "for you use smoke grenades why do you need twinned blast" and (Overwatch) to get Grenade Tinkerer making you the official Catachan Grenade Expert.
This build is for CQC, and Stealth Tactics. I also recommend it for people who can kill almost any enemy with any melee weapon
Abilities/Stats
My Catachan Build is essentially mostly everything on the right but do not grab "Leave No One Behind" Catachans tend to rescue their own but not those they deem lost, and lets be honest the revive time is fine.
With excessive melee bleed, attack speed for both range and melee, reload speed, and being able to stealth as well as also increasing your close quarters range and melee damage after stealth wears off, and being able to blind snipers and range units with smoke grenades makes you the biggest killing machine for anyone who stands in your way.
Weaponry
Combine with a Catachan Devils Claw Blade, and shotgun and you are set for your Deathworld needs.
Catachan blade has decent staggering making it to where you can control hordes and not allow them to land a hit on you.
Combine with a CQC weapon like a shotgun that gets bonuses after stealth wears off in close ranged shots allows you to kill most elite/specials quickly.
Substitute range weapons include, Boltgun, or Braced Autoguns.
Substitute Melee weapons include, Chainsword, Combat Blade, or Powersword.
Combat Scenarios
The amount of raw speed both movement, and attack allows you to drop smoke, stealth and surprise those pesky snipers and gunners. Along with melee bleed and crit when dodging allows you to snipe things even with a shotgun, and bleed enemies and leave them to die.
Is recon lasgun good now with these builds
I wouldn't recommend a build with recon unless it's using the left tree. Only reason I don't recommend recon for my catachan cqc build is the weapon doesn't do a lot of damage and doesn't suppress enemies like shotguns, boltguns, and braced autoguns tend to do.
Thank you
Can we share links to builds we've made on the Build Editor?
Thrax's build with some adjustments has been working out well for me, only downside is with the shotty I do dick all against carapace.
Good to know, I've been giving Infil a try and maybe its just my weapon selection, but I found it pretty meh overall, maybe shotgun is the way to go
sweet spot? you mean to proc full bore?
If you didn't know there are gaps in the crushers armor that take full damage from attacks and don't take reduced damage like when you strike carapace. The gaps are more present in his hips and are more likely to be hit with a shotgun.
My guess is he/she is going for headshots on a crusher with a shotgun when he/she should be aiming for the sweetspots.
Only one I knew of was the unarmored spots beneath the arms.
So I tried it on damnation. The armor is weaker in both the chest and the hip area. If you shoot the hands it has almost a 90% damage reduction which is weird. Idk what power level of shotgun you are using, but I find I can kill a crusher quite easily alone.
I tried my catachan knife and I do almost 3x the damage than I do with a shotgun. If you can avoid being hit than I recommend getting in close and finishing him with the blade. The Mk VII is the best at taking out single targets with heavy strikes and I recommend taking out crushers with that instead of a shotgun.
Aiming for the head seems to work fine with the blade.
8 Hits and it's down with a blade. I'll send an image of my blade and Shotgun.
Infiltrate Vet (up-close, tank. Running out of ammo means death in most cases)
@odd minnow
(you could switch out exhilarating for duck and dive + agile enhancement if you want but i'd rather be tanky)
((also extra nade for faster revive speed etc, many variations of this))
thanks homie

imma try it out but i need to craft a new agrip brauto
fire frenzys locked smh
Anyone have a Krieg build?
I have 2, one with lucius and other more of a trench fighter style.
Its the same gun 
Oh thought there was more than one "Krieg" gun my bad.
This is my Hellbore build. I cant bring myself to use shovel because without melee talents youll suffer a bit.I use Hellbore 2 because I like its firerate but 3 is a good more sniper option
alright thanks.
This is my trench fighter build. The shotgun I have is kinda shit but it gets the job done.

Veteran agrip brauto non-crit run and gun build.
Vanguard can be deactivated depending if you dont wish to have the -20% sprint cost and invest it towards other nodes. Having survivalist is a must to keep your weapon's ammo economy in a good spot. Having 40% less ammo reserve than the shredder can get you to run out of ammo pretty fast, especially if you're playing damnation+. This build is pretty much the old counterfire vet from last patch. Only thing taken out is the 75% damage reduction. Otherwise, with the new update you can now have both Counterfire and Bigger They Are , or as it is now known as Bring it Down! Assuming you're close range and hitting weakspots. You can kill 1 crusher with having spent half a mag, combine with krak grenades to take out crusher patrols.
I would like to introduce my buzzsaw build, with headhunter and the recon, you are popping crit headshots every 3 shot as long as you aim well, which means you are not spending ammo, which means you have longer mag times. the infernus DOT helps with the fatties and with tactical awareness you can use your ability every time it is needed
Been fun as hell to use
funny melee build that works for me in Auric Damnation
Ranged gun is what I feel like using but had good luck so far with MK12, Helbore, and Bolter
Is there a way to take a long screenshot on windows? I don't feel like taking 50 screenshots to put my build up
put it on gameslantern instead
@muted lodge
Ty
just use a mod to shrink the tree
Side note I haven't fully min maxed this as far as curios and weapon perks I just put down what I've been using so far
I heard that born leader is a bit of a noob trap, not like it's bad but if you are at full toughness and regening toughness you don't give any of your regen out, not like it's useless but something to consider.
Only in death does duty end feels kinda meh too, increasing the CD by 33% and lowering the AOE is pretty meh for the condition being your guys have to go down, I'de rather just be able to spam it more often and make sure people don't go down, especially when you are running frag grenades which are basically just a free revive anyway, also taking into account that For the Emperor! will activate more often giving it more uptime is pretty nice.
Born leader isn't a prioritized skill I just need to spend a point there to get to the end of the tree lol, only in death is core to the entire build ngl, its actually stupid strong to have an instant rez and removes any margin for error that comes from mistimed frags, new enemies showing up, disablers or being locked in place for the rez animation, if you're running this as your support in lategame runs I feel its very specifically for that rez bc anyone who's played an auric damnation knows you can have a sniper or bomber appear out of thin air right as you go to rez. It happens enough that this is worth building around
idk, imo I think that the uptime being higher for using it as a buff will encourage you to use it more often and get more milage out of it, just press F drop grenade and then revive, because in an ideal world your team won't be going down. If you are running with friends who are lower level/less skilled it might be better, but handing out the dmg buff/increased toughness is pretty nice on that lower CD. End of the day it's preference but I think it's better to plan that your team will take toughness damage and not go down, but it's not like it isn't viable
I'll take the certainty of that rez over a knockback and heal I realistically shouldn't need if I'm playing properly, I can control mypositioning, very little I can do for someone else's without this perk
If you are watching their health and are tightly grouped you are pretty functionally invincible with the toughness boost, so long as your team has a pulse, its about taking vitamins rather than driving to the emergency room, either playstyle can work I just personally think it's better to buff your team before they go down rather than having to hold it for if they do go down
because one of the main weaknesses of vet right now is they don't have a great ability to regen their class abilities, and their timers are rather long except for on volley fire
You have far too much confidence in your team my friend, the true philosophy to being a good support is understanding that your teammates are the most uniquely incompetent bumblefucks to ever walk the earth and that victory lies in planning around them actively sabotaging you
Tbf I play mostly solo queue in OCE so its the wild fkn west out here man
I do a fair share of both, and often times I end up trusting randoms more often because some really insane people play this game. But if you are that insane guy for your region then maybe revives work the best for you
goated build
This with axe and whichever shotty you prefer has worked out quite well for me.
can some1 recommend a lvling build of sorts??
i just want least amount of pain
thenks
just go down the middle
its funny how reliable just everything going down the middle path is
Anyone got a good plasma build? struggling to put one together I like
go basically all left, high dmg, kill everything
What to change here? https://darktide.gameslantern.com/builds/9a59874c-cbb6-4df1-a765-42dbc94f9f5e/gunner-1?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
I prefer Catch a Breath over Get Back in the Fight
no Shock Trooper with recon lasgun?
i would move the 4 points from bottom right to somewhere else
you could go infiltrate to burst down with dumdum recon since you have the weakpoint nodes
maybe with some stam regen on curios
what weapons do you get then?\
just use whatever you want, doesnt matter much until you're lvl 30
I guess get used to the lasguns as you're going to get real familiar with them as you up the difficulty
unsure what im going to spend my last three points on
@cloud violet here you go, use surgical and onslaught for maximum effectiveness
Thank you!
i think krak is little redunant if you're running hellbore
My current 2 builds. Both using recon lasgun and random melee weapon of the day. Shouty shooty boy and shoot everything boy
Agripinaa stripped down build. Consider taking at least 1 stamina+ curios and maybe some sprint efficiency. As long as you get shot at you are basically invulnerable to ranged and can outrun most threat, making you a very good tank to draw aggro in ranged room. You can also do "hit n run" by running to ranged, emptying gun, then run to cover to reload. I prefer frag over krak as I found it more polyvalent: monstro are one of the things you cannot deal with easily outside of melee, you are better suited to handle the trash around it. Will try krak variant for monstro. Scream allows you to top of your thoughness and topple enemy easily since you run to almost melee range. Build run on auric maelstrom difficulty, super fun. Be careful: ammo economy is not terrible but not great either. Do not use in no ammo modifier.
Reference gun:
posting my current rending recon build in here for posterity
Krak variant for monstro run
Mine is about as good as you're gonna get
can you link it
i was looking at this build
I take it that the left tree isnt that good?
Im trying to build a Kant 12 set up. i went mostly left tree with a few dips in the middle tree.
that was meant to be a support'ish build, i did move a few points around since then, the 2 on the far right moved to nade regen
would any have a good helbore build im trying to use it but i cant find that anything i try to use is working
Here's an example
It might be worth to go for rending on middle tree but i like grenade. You do not need ammo aura, this is for your team: you can go damage instead
Take surgical as blessing then it depends
I play mostly hb3 which has enough damage base to justify utility and dmg reduction node
https://i.imgur.com/p0o7foI.png debating whether to swap carapace for flak, or wait on a better blessing to replace headhunter with
carapace to flak or maniac, headhunter is a key blessing for the infamous infinite rending recon build
Im looking for a good kant 12 build
I think I finally found a build that really owrks for me. Actually managed to clutch a couple games by reviving 3 people after kiting away the hordes, but on some maps that would probably not have worked.
https://darktide.gameslantern.com/builds/9a63a57c-2145-4bf9-97a9-e9b8d835e6da/the-clutch-recon
Not actually there yet with all my curios, but I think this is roughly what I'll be going for.
Still hunting for the Infernus Blessing or my Recon but it does pretty well already.
Rev it Up was an absolute life saver a few times and it also really helps in getting that hit in when the damn mutant/ogre is changing away from me.
My current iteration of agripinaa stripped down. You can switch between kraks and frags: my recommendation is to use kraks for monstro modifier and frag otherwise. For melee any of the meta option could work: i switch between MK6 and chainsword depending on the mood. Agripinaa brauto does a metric ton of damage but you need to be careful about your ammo consumption: if your team consume a lot of ammo you need to go in eco mode. Thankfully, a lot of team right now have very low ammo consumption , covered by your scavenger so you can go ham and hog most ammo mag. This gun is very good at shooting horde down, although you should preferably only do it to reach prio target. Finally, the grenade allows you to either stagger+bleed whole room of enemies or give an excellent option against monstro. All in all a very pleasant build to use. Consider taking one stam+ curios. Run into the wind !
https://darktide.gameslantern.com/builds/9a65880c-be19-40ff-9374-9167af834015/g-u-n?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
Helbore enthusiast build, specials and elites begone.
this one is the only one i've seen so far i actually approve of lol
good job-
Putting hot take here.
Grenade Regen every 60s is an easy grab
IMO it is lower priority than demo team and grenade tinkerer if you are not going VoC
If you go scavenger then exe stance for instance this is a costly 2 points
If you go VoC you grab it anwyay over pack improvement
@limber heath hello here's my build
wait a karkin moment.
Oh I didn't ping the wrong person did I?
Thats the same bloody build in the YT video that I was just watching.
In this Warhammer 40k Darktide video, a Death Korps of Krieg killteam invades the hive with their Lucius Pattern Lasgun, Entrenchment Tool Combat Shovel, Krak Grenades, and Bayonets. This is an immersive, cinematic, no HUD gameplay on Warhammer 40k Darktide with the new Death Korps of Krieg skins.
Warhammer 40k Darktide - Death Korps of Krieg ...
Idk this guy but he has good taste in builds
I will yoink this, much obliged.
Np I have a pic of my weapons too
I mean, its a Krieg Kill team so.
The mk7 devil claw is for horde clear and to parry overheads and bosses
The MK3 is to 1 shot kill gunners (only on crit)
Ok there aint no way.
This is quite literally the exact same as the one mentioned in the video.
Except the melee weapon isn't a shovel.
Yeah shovel is more krieg
But devil claw will save your life if you learn the parry
POV:
You're some terrifying amalgamation of nurgle and chaos.
and some Humans with shovels beat the ever loving karking hel outta you.
Is it bad that I wear my death korps of krieg cosplay while I play darktide?
"Its just a lasgun"
Lasguns really do work.
The gasmask might make it hard :p
The pic above is old damage but still funny number
I have worn it for almost a year now. So the gasmask is second nature and it doesn't get in the way. I swear I haven't seen clearer without it.
Guess I have been blessed by the emperah
but much obliged for the information, The Emperor Protects.
Np comrade c:
Good luck,
Btw the ult is particularly useful
As you don't need the damage so you use the ult as an emergency button to instantly pull out the rifle
Any builds for pursuing the kantrael Mk XII?
Honestly? Not really. The Kantrael MK 12 does a helluva lot of damage on its own.
Ight. Any go-to sharpshooter builds (usually run shout but with scab stalkers getting highlighted now I might swap back)
look at the build in this vid.
Ight.
After the patch, I'm going to try a MK XII build using executioners stance with the highlight ranged enemies and refresh on highlighted kill perks. The MK XII turns ranged shooting galleries into point and click adventures.
True.
MK XII + Deadshot + the talents that give stamina and crit on dodge (forget what they're called) is a crit headshot machine too
I think plasma gun is super viable post patch too
Yeah the hallway deleter
Plasma gun + Krak grenade = Y E S
Did the provide any details on the buff amounts? I just see 'increased' across the board, lol
for plasma gun specifically, I mean
M35 Magnacore Mk II Plasma Gun
● Base Damage (0%, 80% Damage Stat):
○ 600, 1080 to 700, 1260.
● Finesse Modifier:
○ 20% to 50%.
● Armour Modifiers (near, far):
○ Unyielding: 125%, 100% to 150%, 150%.
○ Maniac: 100%, 100% to 125%, 125%.
● Cleave:
○ 4.15 to 100.
Part 3 patch notes
That cleave is ridiculous lmao
gyat damn
Good that thing should carve a hole in the wall when you shoot it, least it can do is do the same for hordes lol
Oh believe me, I’m hyped
Holy shit we're going to be live with plasmas
Any info on when the patch drops? So ready for 100 cleave
should come out this year
it hsould be the next patch
yes the next patch will release next patch
My guess is next week or the one after. Because patch 15 is going to be 1 year anniversary and Ill assume it will be more than just balance changes, so it may take them a month to roll that out
Can anyone share good Las.pistol build?
Just a pistol (perks, blessings) or a build that uses mainly Las Pistol?
just a pistol
Kant 12 is a viable build still?
Yea, other inf lasguns are also buffed next patch
Adjustment of my brauto build: less grenade, more raw damage on gun.
revolver build. Don't sit on your ult. Use it often to proc Marksman lots
@zenith pewter meme build
oh ty. ill check it out man!
"melee" utility vet
- More kraks than ogryns to stick them to, spam at gunners/shotgunners/hordes.
- 2x Infiltrate for objectives, plasma shot setup on key snipers/bombers, revives, and repositioning if you done fucked up.
- Iron Will, Confirmed Kill, Close Order Drill, and Gloryhunter if you can get it work really well together. You're not a glass cannon liability.
3x ability cooldown curios. Damage blessing + cleave blessing (either Shred-based or otherwise) and ideally maniacs on sword. Plasma blessings don't matter although Gloryhunter is useful and crit will be after patch. Also Onslaught > Serrated Blade after patch. - Mark then shoot through cover pillars and walls.
- Quickswap constantly to buff sword damage and reach plasma breakpoints.
- Parry while staring up to 1shot ragers. Parry spam while moving through hordes. Parry-reset rather than block-reset heavy chains. Parry-park bosses and assassination targets somewhere your allies can headshot them. Parry plague ogryn stomp. Parry your teammates when the chaos spawn hits you with them...
chad
https://darktide.gameslantern.com/builds/9a7447e6-d1e8-46e1-8a2e-f90cd2ff13f4/plasma-9
For all the plasma heads.
can someone give me a good lasgun MG12 build ? with deadshot and shock trooper
Initial build for patch 14. Got extremely good result with it in auric maelstrom. With VoC being spammable made the "for the emperor" node absolutely bonkers during special waves. Agri brauto has crit string so the 5% crit node is actually quite nice. Curios provided but I don't have strong opinion on that (yet). I might consider a few adjustment in the future but the core will most likely stay the same: not a lot of flexibility if I want the node I seek: maybe swap stripped down for the reload blessing and change the reload on elite kill by buffed suppression. Or maybe crit would be better than 25% dmg on weapon swap. Also might want to get fire frenzy instead of deathspitter.
DAYUM BOI
Been Running this after the patch yesterday and it's doing pretty well. Still wish For the Emperor lasted longer but it's useable now thanks to the much lower CD on shout.
Weapon:
MG 1a Lasgun, with Carapace & Elite Damage, Deadly Accurate & Headhunter
Mk VI Power Sword, with Block Efficiency & Unyielding, Power Cycler & Rampage/Slaughterer
Curios: 2x Toughness + 1x 3 Stamina.
All perks focused on mostly stamina, sprinting and toughness. With 1x Grimoire resistance and 1x Sniper res mixed in
MG1a ammo buff with survivalist is basically infinite ammo in any mission with enough elites/specials. I even shoot at trash mobs now and still don't run out 
And the Power Sword lets you block so much in melee now when facing big guys, it's kinda silly
Fun shotgun build. Gameplay is: stay at full ammo and spam special. With deadshot, scattershot and opening salvo you get 100% crit and lot of flechette value. Only use primary fire when pressured, otherwise try not to shot crusher and monstro. Tested in auric maelstrom with success.
Auric no ammo melee only modifier special build. The idea is to have as many frags support as possible to handle the large group of elite the game might throw at you while benefiting from hellbore ammo economy, efficiency against ogryns and non reliance on rending nodes. You only need one between survivalist and shocktropper as long as you don't go full stupid. Survivalist benefit your team so it is the default choice: otherwise you can go dmg aura. I pass duck n dive cuz it is hard to get value out of it in this mod. Honestly, I might even consider going for a more melee approach over getting the weakspot but hey, it works. I took this PS for the open carapace node, for the hellbore I would swap weakspot for either flak or unyielding. Curios choice is open (gunner resist is not worth in this mod btw)
Updated version of my current Helbore Mk III sniper build!
https://darktide.gameslantern.com/builds/9a5aa863-0f2d-4134-a159-dc08f1ecff77/snipers-a-good-job-mate?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
So if you went damage aura you'd go Shock Trooper instead? I just see Surgical and salivate at the thought of near infinite ammo with almost no hoops to jump through.
2 quick plasma builds I've been playing with
- Executioners = 1-shot breakpoint on everything
Executioner Up =
1 HS all gunners
1 Body all flamers/trappers
1 Body all shotgunners
spam krak grenades as well
- Use shout instead-
We go out of our way to take some nodes. With these nodes and a 80/80 DMG/StoppingPower gun; we hit 1 HS breakpoint on the 1400 health gunner.
1 HS all gunners
1 HS all flamers
1 HS all shotgunners
does longshot actually do anything for the breakpoints here, and if so isn't that a liability
yes it lets you hit the 1 hs gunner breakpoint with no buffs up
without it you do like 1300-1350 damage and it doesnt die
what is longshot for then? does it oneshot crushmas while charged?
mainly for the gunner hs breakpoint.
Yes. If you take both you have infinite ammo. You can trade with weakspot dmg but i really do not recommand dropping grenade nodes. I only really drop ammo aura if other vet has it.
Here's my current Vraks 3 Support/Damage hybrid build
You can freely choose to deactivate Longshot and invest that 1 extra point for something else.
One node in particular you can invest it towards is Grenade Tinkerer. Not for the extra damage bonus itself. But currently Grenade Tinkerer gives you stun immunity.
11 Views. Watch JUST SAY NO TO BULLIES (WITH GRENADES) and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
I made a melee vet 'ninja assassin' build.
+30% weakspot dmg
+25% melee finesse bonus
+10% melee dmg from nodes
+25% melee damage for 5s after getting a ranged kill.
+30% CQB dmg after using ult
+30% dmg on leaving stealth.
ALSO, +115% finesse damage from the dagger, assuming you're dodging constantly and applying your innate bleed on targets. (Both of which you will be doing all the time during combat.)
Note that this knife works specifically for this build, due to the bleed talent in the vet tree. Means you can just slash faces and keep your blessings focused on weakspot damage.
Is this an optimal build? Does it offer lots of team support, such as ammo and toughness regen? Is it the best for picking off shooters and gunners en mass? Nah. But it's extremely fun and is an absolute blender in CQB.
Pair with something that draws fast, such as a revolver, laspistol, or SAP. This will help with weapon swapping to maximise damage from Agile Engagement
That's simultaneously awesome and dangerously squishy. How's survivability? What's the highest modifier you've comfortably taken it?
I routinely run it on standard damnation pugs with no issues. Haven't tried on auric yet, but I usually don't pug those
And yeah, it's squishy. You need to use stealth and smoke nades carefully
The knife is a pretty decent defensive tool though. Very good for dodging and can make you very slippery to pin down. You just need to keep good spacial awareness
This is the ranged weapon I use with it. Kill some stuff with your knife, pop the laspistol out quickly to snap-shoot some specials or shooters and then swap back to knife. Both weapons have good mobility and fast draw speed, so you can really abuse the damage buff from Agile Engagement a lot.
Hank's Squad Leader build
Melee | Frontliner | Versatile
- Uses Voice of Command as a big damage boost for the Mk6 Power Sword's powerful melee attacks, wading into combat with +100 Toughness and +30% damage
- Graia Infantry Autogun strikes a nice balance between RoF and stability, usable at all ranges and good for quickly taking out Shooters & Specialists
- Krak grenades, regenning constantly with Demo Team and Stockpile, make short work of enemy Ogryns or Mauler patrols
- Mk6 psword's blisteringly fast activate -> block -> push attack combo can also kill Maulers and Crushers in a pinch
"No need for fancy footwork, just get stuck in."
Set 1: "I NEED MORE BULLETS" bullethose build
Set 2: "RELOAD RELOAD RELOAD" support shout build
for Braced Autoguns
Based
Here's my attempt to make a melee Vet build. Also taking close quarters killzone because i like it. Any suggestions about any possible change?
You need bottom middle tree
Get confirmed kill
Okay
Replaced Serrated blade, agile engagement, vanguard and out for blood for it
Also demolition team since i have grenade stockpile
Here's how the bottom looks like
Commissar Cain build
https://darktide.gameslantern.com/builds/9a7e663f-3041-4519-9453-57c4ba8b02ed/hero-of-the-imperium
Plasma Shout build. No song and dance and buff maintenance required, just go wild.
https://darktide.gameslantern.com/builds/9a7facad-df51-4e5e-8482-0ffb1b219fdd/plasmashout
I am having a blast with this. I'm sure it could be tweaked, but you're basically immune to ranged fire
dank af
truly
which guns good
most
how do I hit c armored enemies
with guns or lasers
they reflect the bullets
or do I need certain talent?
off the top of my head, use plasma gun or hellbore lasgun, or pull out a melee weapon (power sword, chainaxe)
getting the rending on hit talent can help too
hmm
i tend to run Krak nade, instead of shredder, it means i just cant get the sprint cost reduction top right!....but the rest of the build would be exactly what i take
krak grenade is great
Anyone have a current build that pairs well with the mk4 lasgun and the mk6 powersword? Playing tonight for the first time in awhile. Blessings on mk4 support weakspot. Will be running full auto mod.
Hey there, any recomendations for this build? It feels good but i wonder if i there's something to improve
depends, do you play damnation+? if so you can maybe eek out a few more break points by getting rid of (vanguard, exploit weakness, and covering fire). Going for tactical awareness and then superiority complex or bring it down. depending on your weapons performance. You can always check the meatgrinder to see if they would let you reach any extra break points.
Thank you!
But once again, if you feel comfortable with the build and you perform well, keep at it.
What's the best vet build currently for a returning player 
My standard plasma build. Absolute MVP for no ammo maelstrom with a crapton of AoE damage. You need to watch your ressources. Your best tools are your frags: 3 frags while take care of any pack of 40+ elites coming your way (KRAKS ARE BAIT ON THIS MOD). Your plasma also does bonker damage but you need to watch your ammo consumption: as long as you have ammo, you can deal with pretty much anything. Finally, PS has great dmg & also easy CC against mauler and rager. For the emperor is very useful on this specific modifier due to its "DPS check" nature, and an easy grab since we are deep in the middle tree. Other interesting node would be Grenadier (+1 grenades, +5% crit on the way), agile engagement+ Onslaught (grenade bleed). At this point this build already gave me several 1million damage game on no ammo run.
Introducing the Veteran Preacher AKA melee Veteran build. With the new Squad Leader/Shout Vet ability now in the game. There's potential to be had to make the tankiest melee playstyle on the designated ranged class. Don't take the shout revive ability modifier to get the most out of this build. 15 seconds more for just being able to revive teammates when they're down is not worth when you can easily tank hits using your stamina. Or just throw a grenade. And ALWAYS, ALWAYS on the lookout for Specials to kill to proc Tactical Awareness. That way, you can keep shouting and buffing your entire team and yourself, and to get the benefit of the bottom Red node that adds +30% close range damage. Have fun!
https://darktide.gameslantern.com/builds/9a88a81a-ffb7-4eeb-8926-d30e951b9f9d/veteran-preacher
Why take Catch a Breath over Get back in the Fight?
Seems like an odd choice for a melee build
Losing shout and relic's over toughness wont proc Get back in the fight
only when you lose your actual toughness that it will
and I can manage my melee gameplay well enough that I wont be having trouble with losing toughness
Still, that is a good suggestion to have Get back in the fight over Catch a breath, freely adjust as you wish

It just seems like it might actually do something for you, as the toughness regen will likely only be active between waves
Anyone have any heavy las pistol builds? I just looked through the entire channel and noone has any posted that I could see
Tested and approved for auric maelstrom
Scoreboard showcast: Maelstrom I-E-F, Consigment Yard, 23 min. As you can see I am lowest in ranged damage, no ammo pack picked, but more than 50% of the team melee damage. Getting "high" damage scoreboard has proven difficult cuz my average runtime is at least 10 minutes lower with this build 🤷
Pretty sure stun immunity and handcannon will be adjusted at some point 
Handcannon and thy grenades will be fixed at some point
but I dont run thy grenades on mine

I can probably run stripped down instead anyway
Surgical is too funny for me to not use it
Oh sure but i only aim against sniper 
someone in vet chat said that Catch a break is basically just Vet's version of Loner
I cant unsee it ever since

vet is just shooting zeal
i think not having rending as a vet kind of lack
theres a rend on the right side tree right next to your bleed, you can try and grab that
i like slap and bonk more than pew pew, but the vet is the only class i still need to max, so anyone got a good build for someone who just has the most NA aim ever!
already have a good zealot build
i need one specifically for vet, because its my last class to get to 30
Lil late but the few melee builds if you scroll up a bit should work
This is my latest iteration specifically aimed at dealing with no ammo maelstrom, and I consider very successfull at it. I sacrificed some performance with frags and plasma to improve the melee to make a very potent hybrid damage build which is not completely naked when low in ammo. Damage wise: it already got me several 1m+ damage build for game in the 35min duration range. The main thing I could adjust are the perks, but at this point this build seems already powerful enough for this specific mod. I could also try the 25% dmg+ on weapon switch instead of crit.
Scoreboard from tonight play session. I actually got more damage in melee than in range
cool
not even 200 melee elites killed
shit build

Still unsure if bromentum or sunder would be better on the mk6 PS
both are good picks
sunder is a damage lost with the benefit of cleaving through elites
really good against elite packs
especially on scab melee only
rampage
I'd argue that sunder is definitely better in no ammo maelstrom
This mod is all about elite density
oh talking about no ammo maelstorm?
then no
rampage doesnt proc with flak ragers and an 80% cleave targets psword
it only hits 2
Was mostly talking about BM vs sunder. IMO rampage has trouble activating when it would matters
ehh
rampage is probably the least picked out of those
imo there's no reason to overlook rampage completely since its 36% cleave+stagger+damage after hitting 3 enemies
but i get it people look at brutal momentum and go "this shit is... brutal..
Rampage is 80%. It is better than it should be
I am, cuz even with that it has trouble competing
not really
Yeah really
sure its worse than brutal momentum for obvious reasons
but that worse isn't a gap like knife to devil claw
What blessings are recommended for a devil claw sword ?
Best blessings for it is Savage Sweep and Ramapge
Rampage and Shred if you want to capitalize more on the Claw's great finesse scaling, which works really well with it's parry attacks
Can u share with me a beginner build for a veteran character?
is this a mod or something? how do I get this info?
This is a mod or something
The mod is litterally called scoreboard
@foggy jewel so I have 2 that i've tested in the grinder so far. shout plasma and executioner plasma
executioner plasma hits every single important elite/special breakpoint with ult up
so you skip keystone and take agile engagement for 1-shot body on flamers/shotgunners
shout unfortunately needs some help to hit some dmg BPs
you need 4-5 stacks to 1-shot gunners
but the plus side is that you get to have shout if your toughness drops
if you want to go more melee focus, you can probably stop the left tree at weakspot dmg or ammo and route the points right
but unfortunately bringing shout without focus or not having executioner's makes you miss that 1-shot breakpoint
which essentially doubles your ammo consumption
melee focus might be better off with revolver + weapon specialist
alright so ima put this here
This claysethtics looking ass tree has been working for me so far on my melee vet, using a Mk1 Claw with a Plasma gun as secondary,
It can definitely be optimized, cause by god it can definitely be optimized, but I've been running this in hi-stg auric damns and have been getting consistent results.
Only times I've gone down is due to my own stupidity and making a bad dodge into absolute garbage.
run this at your own risk
In case you dont know exhilarating takedown increase your dmg taken by 30% so I wouldnt take it
Video for showcase https://www.reddit.com/r/DarkTide/s/iYV5abOeJn
Here's my updated melee build https://darktide.gameslantern.com/builds/9a88a81a-ffb7-4eeb-8926-d30e951b9f9d/veteran-preacher?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
Created a grenadier build:
https://darktide.gameslantern.com/builds/9a9e0494-d612-48c3-b47f-288e1506d0a3/grenades-out
CC/alphastrike build to be played with plasma and sunder psword. This build renounces pure single target damage potential to focus on controlling the battlefield: all our options have multi-target, high stagger. Ping keystone gives you lot of predictable single target dmg, buffs, and activate your teammate monkey brain which make them easier to predict. We go for maximum coherency bonus because we benefit a lot from it, and your teammates too. Note that plasma can skip reload support. Also do not be fooled: this still hit like a truck
https://darktide.gameslantern.com/builds/9a9edd8d-ec31-488f-baf9-04fe462b41f0/revolver-ocelot?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button my current revolver build
this is what ive been running since new patch
any revolver with power sword (or devil claw) build ?
@normal folio
why shreder grenade and not krak ?
Revolver melee vet is starved for point: frags or kraks is mostly dependent on your aura
I guess since it's been upvoted pretty far up in the builds, lmk if there's useful tech to add in the guide. o7
IMO those 2 are the flex pick. Also fire team can be used if another vet run survivalist, and kraks is tech for monstro.
Tinkerer is flex rn cuz shredder is bugged and does not do direct damage this patch, so the talent only applies range increase to bleed and stagger. You might consider running demo team instead
Also there is the 10% melee increase that is up for grab, don't sleep on it as a tech
Updated o7
You say this like vet isn’t point starved in general

Melee revolver in particular has a lot of though choice
what blessing are good for combat axe ?
headtaker/decimator and Brutal momentum
LF Columnus MK V Autogun build 
It's not exactly tree dependant since you only need Dumdum and w/e power blessing for it
But having Onslaught active increases your DPS and I currently run weapon specialist keystone with it
LF auric builds
can anyone point me towards a decent basic solid lasgun build?
I've been doing great in aurics
pins said mk xii was best lasgun but i assume that changed?
Patch 14 upped the damage on the others. Ia hits the same break points with a faster fire rate, and the populace just isn't ready for the supremacy of the IV
I do not believe so I'm afraid, but definitely only start crafting when you hit lvl 30
crafting is the shrine stuff right?
yarp
it's fine to requisition new guns as i go along i assume?
yeah leveling is a great time to test out the guns and swords to see what you vibe best with
what sword would you suggest that unlocks early?
no idea what unlocks when but I and many others love the catachan swords with the parry
power sword is a big fave too, I don't like it but I admit I'm the weird one about it
gotcha, i'm already using a catachan apparently
shovel makes for a great defensive tool too
will the 3rd difficulty be fine for a level 5 btw, or will i be leeching?
depends how good you are I believe, I haven't done leveling since beta
tbh you'd probably get more help from the main channel
ah, darn
I was severely disappointed with revolver hip fire accuracy, so I tried out buffed Plasma gun.
Now, I think Plasma gun is the best all round weapon for vet.
You don't have to take the keystone to make this build work, but it does make monsters go down faster.
If you are not having problems with monsters, you can pickup Serrated blade and pick whatever melee weapon you like instead.
Anyone got a laspistol build I can steal?
Yeah, I’ve been running mine with infiltrate, close and kill, and the weapon specialist keystone. Specced two points in both far bottom left and bottom middle tree for 6s cooldown on elites and Weakspot/Sway Reduction & Critchance. Build stacks with your meleee of choice (chainsword) flip once you get 10 stacks and the laspistol go Brrr
Are the recon lasguns still good? it's fairly difficult to stack rending this patch.
My solidified plasma/PS build. I feel confident with that thing on any and all maelstrom modifier. After putting unyielding on my plasma and reaching the 30% weakspot node I did not felt like I needed krak anymore to kill monstro.
its good with the "My job is Gun"
Anyone got a good tanky vet build that uses the braced autogun
all my previous vet builds are gone
Making a Smoke + Executioner's build for the cool factor and anti-gunner spam, anybody be able to weigh in on what I could change for this?
that's a hefty point tax to grab smokes and survivalist right after, I would grab kraks or frags and rely on cover + dipping in the center tree for more tankiness
Yeah, smokes don't really seems worth the giant detour you are taking.
I'd go Frags + Confirmed Kill & Close Order drill instead
Or Kraks + Covering Fire or Twinned Blade
I've seen more players get killed by smoke than be saved by it, because it blocks line of sight on the pack of crushers running up to it
Been loving the Mk V infantry Autogun.
Funtime moron bayonnet build. Will definitely get patched eventually. Enjoy while it last
new bug?
👀
or are we doing bayonet shenanigans
New ? I don't know, probably not. More like star alignement.
Limbsplitter always proccing on the bayonet?
wait no way melee blessings from melee weapons also works on Bayonet
I havent played in a few days

Yes
Anyone have luck with the left most keystone for vets? I keep giving it a shot but middle tree with shout and infil with right tree just seems so much better
guys what are blessings and perks for shovel?
Decimator is the only real must have.
Then just pick what works well with your play style.
thanks
I put my bayonet build on games lantern with a bunch of additional info https://darktide.gameslantern.com/builds/9ab4625e-17ea-4457-a4bb-b7d6ad8d3e18/melee-bayonet-veteran-1212
hows this for basic kant 1a/rashad?
i would drop the reload speed on the right as lasguns generally reload so fast that it barely matters and instead get either iron will or the +15% elite dmg on the bottom left.
alternatively you could take deadshot and exhilerating takedown with those 2 points
imma chime in too: kraks will delete anything in carapace as is, you don't need the point in improving them
if you have a good roll on a kant you can forego the 25% bonus ammo for shock trooper, you'll get better ammo economy if you can stack those headshot crits
Confirmed Kill + Exhil Takedown might be a bit overkill. Bonus toughness is good though you'll do well with just one. Pick your fave and save 2 more points once you've gotten the hang of vet
If you do this you can also swap Kill Zone with Opening Salvo for even more free boolit
pardon the word salad, lookin out for muh lasgun buddies
anyone got a boltgun build? finding myself struggling building one in terms of thre tree
Hmm, I did use a crit bolt with a good success rate
send it please @serene needle (:
Oh its quite simple. Itried this for fun and was quite impressed with result. Though I wouldnt take it into maelstorm auric if Im honest, a bit too hard. Its a bit of a different playstyle rather than magdump, its more about using bolter as a sniper rifle.
https://darktide.gameslantern.com/builds/9a592f2d-f5d7-458a-9417-8351476c5e85/vetboltgunnotmeme
they're gonna reset the talent tree points in the next update again i can FEEL it
well it says in the announcement that theyll make keystones quicker to reach so yeah 100%
what is a good support build for veteran ?
More or less whatever you're comfortable with using with a few extras. Voice of Command to give the party bonus toughness (reviving them with it is a bit of a waste with the added cooldown and lower range) and Field Improvisation for more powerful heals and ammo boxes (unless you have a zealot that has the corruption healing aura)
The best support we got is killing the problem specials before they cause problems
Anyone got a good build for the recon lasguns? it used to be killer before the tree rework
You can try this:
https://darktide.gameslantern.com/builds/9a64639b-8b6b-4e5d-9940-a0c9e2bb2dd2/auric-maelstrom-double-rend-free-ammo
But Imo its not very good because they changed shock trooper and how you apply rending
What was the change to shocktrooper?
I dont recall seeing it modified in the latest patch notes, did they change how the crits worked with the abitliy?
unlisted change, crit strings are only every 2 shots instead of 4 and only one of those shots is free ammo
So... In practice, does this make recon lasgun terrible now?
yup!
Cool, didnt even want them lmao
anyone know a good starter build for vet?
this feels very comfy on auric 5. as a forever volver user it's so weird to see no one using them now, weapon specialist feels really nice for the free reload and free crit. also played it with kraks and caxe and that felt good too, it's pretty flexible. any input?
Anyone have a Columnus Autogun build ? Kinda want to play call of duty a bit lol
luckily for you the columnus shines in all builds! Take what you want, slap on your dakka, and go nuts on some heretics
Not sure if it is the stats but the recoil seems a bit crazy on the gun and I can't headshot too reliably. Worth using deadshot ?
probably not, recoil is gonna be a bit of an issue until you get the hang of it. Hipfire is pretty good when the baddies are close enough
I think people also take the Graia IAG for better recoil management at a small DPS hit
what are your must pick talents for a bolter build?
BUILD UPDATED! NOW YOU CAN TAKE ANY GUN!
https://darktide.gameslantern.com/builds/9aa29726-c30a-4f57-ac9f-c429bc669d34/my-job-is-gun-lasgun-veteran
Trying to find a decent balance between squeezing as much out of the gun while still have it be somewhat reliable for. non crusher targets
Yeah I unno about the recon. Looks to be that it’ll feel off as hell still, too much ammo usage per target even with focus target
going in a slightly more well rounded direction it only loses like. 200 dps
yeah Im trying with weapon spec instead
im not reaching the same almost 2k dps but Ima see on non carapace see how it does for clearing ragers since. well Krak for crushers
It’s more in the realms of, recon has gone back to obscurity since other weapons can perform what it does but better and for less ammo.
Columnus IAG my beloved.
(then again I have Maniac on this that I dont have the plasteel to change)
ok even with the flak ragers its still 2k when popping VoC
1.8k without weapon specialist
and its not bad for ammo draw
Best veteran build.
Takes every S tier talent in the game, while also getting the best perks, blessings for every weapons.

I just used this build and cleared 8 maelstroms in under an hour with top damage every time
this is the greatest vet post of all time
someone pin this
hows this for agri braced and shovel?
Won't need grenade tinkerer, you can put that in a different talent since it's just a wasted point. Kraks are gonna kill with or without the +50%
Can probably put it into field improv instead or bring it down.
Personally also not a fan of keep their heads down cause, the +50% suppression doesn't... do anything for me??? So you can put that into one of the two as above instead or put it in something else. Maybe exhil takedown just because more toughness regen and toughness DR funni.
(and when i say toughness regen i mean just gaining toughness in general and not the goofy ahh coherency regen)
but that's just me.
aighty, also i swapped to vraaks vii, that change anything that i beed
Uhhhh probs not. Maybe you wanna get points to go to the weak spot damage talent at the left???
like this?
Could work yeah. Try it with and then without to see if it works better.
Support Mark X Laspistol build. Auric approved, any maelstorm.
Other options :
-Exhilarating Takedown -Longshot for +Field Improvisation + Bring it Down!/Determined/Duty and Honor
-Shredder Frag Grenade - Ranged Damage Boost for +Field Improvisation + Bring it Down!/Determined/Duty and Honor
Shovel/Plasma build - could switch trees from right to left for more plasma gun efficacy but i like melee combat and smashing stuff with a shovel. Curios you can run whatever but I like ordos because brunt keeps giving me garbage.
its dead chief. 
Limbsplitter is fixed but bayonet build is still alive
My current adjusted bayonet build for 1.2.20. Limbsplitter no longer works, but BM still does ! I switched to Psword as I am more comfortable with it to handle crusher and mauler, which is bayonet main weakness. I took agile engagement as my last point: if i could save another I might take superiority complex but it might not be necessary. The rest is pretty straightforward. Losing limbsplitter was not the end of the day finally, this is still very good to handle horde, rager, boss and special.

do you have an udpated tree for this build btw?
yes
Pros:
Good instant crowd controll respective to its class.
With a constant supply of frag grenades, voice of command leaves it easy to controll area as you shoot down pritority targets.
High ranged damage.
The Colomunus mk 5 inf autogun is an excellent weapon that has a high base damage. By adding crits and weakspots it hits ludicrous damages being able to kill a reaper in 1 second while in close range. The talent tree is designed to make this weapon shine with deadshot for more crits, the tagging keystone to supply more damage multipliers and stamina on kills to fund deadshot. It also picks up a few talents here and there to furtherer boost the damage output.
Strong survivability respective to the class.
The main survivability this build picks up is the classical iron will, voice of command combo, where voice of command provides overtoughness that then gets the 75% damage resistance from iron will. It also uses two toughness regen talents being confirmed kill, target down. Ive personally found this to be enough toughness regen for my purposes but its always possible to add more.
Decent boss killer.
Colomnus provides a great weapon for killing bosses, with the build running markmans targetting that provides a furtherer boost. This means in most games that i play with this build i have by far the highest boss damage. Making it a natural pick for maelstroms containing bosses.
Versatile toolkit allaround.
Every weapon this build runs are fairly versatile being able to handle differnent situations. Colomnus can potenially kill crushers, so can the rashad axe. Frag grenades also provide a strong foundation for killing bulwarks if required, where two is enough to make them bleed to death.
Strong support.
Since it runs voice of command, tagging bonuses, extra ammo, born leader it has alot of small little things adding up to a strong support shell. Infact id go as far to say this is as supportive as you can be in this game, without bad support talents on vet.
Cons:
Limited resources, the build primaryily relies on grenades, ranged weapons as such when these resources begin running out it will struggle to finish pritority threats, do its job. Luckyily it does run alot of methods to regen resources with two grenade regen talents, 1 ammo regen talent aswell as 25% ammo.
No melee bonuses.
This build runs near no melee bonuses besides the 15% base damage vs elites, tagging bonuses. It is recommended to try to stay out of melee if possible. Melee is either a last resort or a cleanup weapon for this build.
A lack of consistent crowd controll
If no abillty, no grenades leaves this build as poor at crowd controll. It doesnt run a consistent form of crowd controll neither the ranged nor the melee weapon are built to controll.
Needs space to work.
Without space it becomes hard to maintain this builds job as a shooter due to melee enemies. It is thereby important to use the tools that the build, the game gives. Mainly grenades, shout abillty, dodges and teammates that support
Looking for a funny autogun
hit me
Right now this creature lives on my higher runs
its. certainly a choice

I finally updated my build page for the latest patch
The follow up to my now outdated Veteran builds videos:
Three Veteran Builds: https://youtu.be/ydtkx3rRtJg
The Grim Reaper: https://youtu.be/x4ZGpV6OHCk
Join me as I present and explain 3 new builds utilising the new Veteran Keystones as well as new and updated weapons from The Traitor Curse part 2 patch. Every combat ability and keystone is rep...
Gunslinging Colonel Sanders
https://darktide.gameslantern.com/builds/9ad57e9a-8102-489f-b3ec-7c682b28bb77/veteran-gunslinger-2 funny build
vet has a ton of good options, can make a strong build around pretty much anything
but this is what I generally like for carrying quickplays, just simple point and shoot columnus build
https://darktide.gameslantern.com/builds/9ad7444e-4f5f-4cae-9bf9-d706165d1e2d/no-keystone-columnus
thank you ❤️
My current plasma+PS setup for HM damn twins. Got me 1 clutch win on discord and 1 solid win in pubs so far. Still working on it but hey, it's only been a day https://darktide.gameslantern.com/builds/9ad8f52c-208f-4674-83ea-29ba0358d0af/vocmark-hm-twins-vet
Anyone have a build using VoC I wanna use auto gun or rapid Las gun, shotgun. Any recs?
Is there a decent go to build for the new combat blade and a columnus inf auto?
there was a linked video in here that has a good one
'
Key things to grab, is kraks, agile engagement, voice of command, grab tactical awareness and for the emperor, then go into the right tree with weapon specialist, with a few spare points, grab precision strikes and dead shot. This is what I run with the rapid fire lasgun
Does well in auric
My updated Vet Preacher build https://darktide.gameslantern.com/builds/9a88a81a-ffb7-4eeb-8926-d30e951b9f9d/veteran-preacher?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
Survivalist-less Veteran with a heavy focus on being tanky and using your Power Sword to carry games. Minmaxing as much damage I can possibly think off, and still providing utility for your team with having Field Improvisation active.
@sacred pagoda I got lost in the BG3. Finally got around to update it.
Oh and you run faster with your Revolver out than your Power Sword
Does anyone know a good crit build for vet?
I wanna do funnies with the light las gun
subbing, since discord is being dumb
What’s like the best veterans build ?
I am positive anything someone posts will have 3 other people disagreeing
im currently finding the columnus mk5 to be really good as it shreds anything short of a crusher with 2-3 headshots while shooting 13 bullets a second.
Others might say plasma with VoC i imagine, i havent tried it out for myself though
VoC plasma might not always be "the best" (suggestive btw) but is stupid polyvalent: it is a top performer on all auric maelstrom modifier, including no ammo & monstro
Anyone got a link to multiple build options for veteran
Chain Axe + Plasma Fun over Function build. Skip crutches to set up fun plays. https://darktide.gameslantern.com/builds/9b0d440f-63cc-4945-bc18-b1079281b23f/fun-over-function
- Executioner Stance is purely for wallbanging everything including ogryns. Agile Engagement's +25% damage and aiming at heads solves a bunch of plasma 1shot breakpoints, though you'll still need a god roll to get Crushers. Don't worry about it if you don't - they're more fun to saw up than shoot!
- Smokes make** specials walk straight into your axe** and save time cleaning up shooters behind cover. Plasma's good at it, but you'd rather spend that time ripping and tearing with the axe.
- Plasma is for +15% melee attack speed and +25% melee damage. You quickswap to pop cleaving shots at zombies or wallbang some elite, then quickswap back to rip and tear. The axe hits 1shot breakpoints so the damage bonus is only important for cleaving heavy swings. When chaining 1v1 kills with lights you're also limited by movement speed more than attack speed, so the attack speed bonus is only needed for groups.
- Your** survival comes from damage and mobility**. Confirmed Kill keeps up chip damage from venting, Exhilarating Takedown stacks up toughness damage reduction when you want it.
Boss damage is lacking but public games skip Daemonhosts and bosses are pushovers if kited.
Guys, what to swap? Thinking of changing ghost and unyelding but for what? Need advice
Ghost isnt that bad. Id go with flak+maniac perks or change ghost to headhunter
I'd need some feedback on this build, it feels really good to play with but i dont know if im just batshit lucky or its actually good
Seems alright though personally id drop aura and highlighting for allies stuff and go for keystone or nade regen. Also That mg4 is kinda scuffed 
mk IV is a brave choice of lasgun, its easily the weakest of the 3 because of its low dmg. Admittedly it does basically have infinite ammo, but that doesnt really outweigh how the other 2 lasguns(mk 1a and mk XII) basically kill-non ogryns in 1-2 shots. While itll usually take a lot more than that on mk IV.
if you really decide to stick with the mk IV id recommend getting one with atleast 70-75% in damage, stopping power and stability, ammo doesnt really matter on this gun. And atleast 50+ mobility for the extra dodge.
flak maniac are 👍 id switch out efficiency as already stated the gun in practice has infinite ammo and take something like headhunter or the one that makes you immune to ranged damage.
Also i hope youre using the autofire mod so you dont get arthritis from spam clicking so much with the gun
your talents are similar to mine
though I dont use a lasgun
toughess tank commisar build https://darktide.gameslantern.com/build-editor?id=9b16ee60-ed75-4c19-abad-6710c2a3434b
Fun build. Use range to help kill hordes and elites. Nades to help kill trash mobs or for cc against elites. Pop ability (VoC) for that extra dmg, cc, dmg resist, or simply to finish reloading. Switch to melee when you can't reload in time. Use melee special to deal massive dmg to single target units. Can 1-shot Crushers by tagging them and using special on their weakspot. Great for those who know how to read the circumstance of their given situation.
Have fun and let me know what ya'll think.
should i go for that crit chance or +dmg on unyielding for an infil build
i would take flak or maniac depending on if you hit the 1shot gunners/flamers in face break point
Can someone link a good knife/revolver build?
bump
Thought I'd go for a more novel crit build that focuses around deadshot and shock trooper meaning we can skip survivalist and spend points else where. Not perfect and I'm a little iffy on whether I should change some parts (mainly the bottom row of curios, block eff on knife and whether I should keep flesh tearer or go for uncanny strike) but overall I'm happy
Feel free to give thoughts on it, would be interested to hear what u guys think
Can i steal this?
Ill give a link to the source, credit to you in the build, likely rework the description of it slightly mainly in alternating it from past tense to simple tense.
Do what you want cuz a pirate is free
Build for the folks that asked in game
https://darktide.gameslantern.com/builds/9b5ed59c-3691-41b5-95ea-e7295875aaad/hit-them-in-the-head
I need to update my build
No, you add the game version you created it on and let it rot forever 
tempting 
but nah its been dormant for 2 months and I gotta keep up with the latest changes now
Any tips for my knife veteran build? The knife could be better but so far seems to be steadily working in larger hordes
Sure I'll take a crack at it although knowing your curios and ranged would help a lot too
-
Your knife is shockingly good with the only complaints being weakspot and executor. I'd recommend you change executor for riposte and weakspot for carapace or elite (was shocked in testing of how good mercy killer was)
-
Your build on the other hand could do with some work, charasmatic, stamina node, surprise attack and get back in the fight aren't needed as u already earn 5% toughness from each kill (boosted to 8.5 from out for blood) and are most likely on the front lines so you'd be earning more toughness from kills then coherency, have a lowered stamina run cost at 0.50 (compared to most other weapons which are typically 1.00 or over) and can easily be made up by a +3 stam curio and stam regen perks (not to mention the stam regen delay reductions later down the tree) surprise attack isn't consistent enough to matter compared to some of the stuff underneath and get back in the fight would only be useful if a gunner decides to shoot u as u run (something easily taken care of with your ranged) or something went horribly wrong (and even then with duck and dive you'd get more leverage out of more consistently)
I'd use those saved up points to reciprocity, desperado stam delay reduction node and trench fighter drill
I tried the build but I'm yet to replace the blessing. It's hard to get this blessing. RNG be damn
A dam shame, good luck on earning it friend
@urban tartan
Scaile spotted

Should I swap out the Mercy Kill or Ruthless on this?
Mercy killer
is potential damage bigger with ruthless?
Ruthless Backstab is not a very good blessing to begin with
not mobile enough on vet to take advantage of ruthless
also its just bad compared to uncanny whch can always be on
I mean both are bad but it'd have some uses compared to mercy (unless u get bleed in your build somehow)
mercy killer is good, but reliant on serrated blade
otherwise it's useless
ruthless just has too much down time
Test
I got a good roll with antax 371 with 20 maniacs and flak
Which blessings should i get for a specialist/infiltrate/braced autogun build?
Bromentum and headtaker are the meta for the typical combat axes
not sure about achlys, that's a weird one
test
Success
Fun exe stance recon lasgun build https://www.youtube.com/watch?v=S6X55iF2abM
Auric Damnation Shocktroop Gauntlet carry run with the MK 6 Recon Lasgun.
No Spidey Sense
Run with MK 14 https://www.youtube.com/watch?v=jJzYt2c52o4
I'm really at quite a loss about talent builds since all my loadouts were wiped in Ul&L.
What are my options for guides or instructions on builds, or what's important for a build?
I've been looking through the MS word doc in pinned, but that only has one example, and the UI is awful
I'm looking through here for the moment though
There was only 1 perk changed so what ever you had in the past should still work
Well they were wiped so idk what I had lol
I also hadn't been playing a lot before hand either
In that case here’s what’s usually considered meta, you can adjust to your liking but it’s a good base to work off of
Thanks mate
I'll have to try throwing stuff together on my own to fit different niches I suppose
Any notable pitfalls to avoid, or I'd be cringe to do? Like trying to go way too hard into "sniping" and ending up being useless
Smoke grenades are the least useful as it’s not all too reliable though can be good for choke points
deadshot should be used with semi autos and paired with extra stamina and target down (focus target modifier) to keep stamina up (you run slower and can’t block without stamina)
Executioner stance doesn’t reload your weapon or increase reload speed on use make sure it’s loaded before use. It also applies suppression immunity while active so avoid determined if using it
If u use voice of command get the red perk to the left of it, gives you and your team bonus toughness on use
Avoid rending (and brittleness for that matter), especially the purple variant. Only good rending/brittleness perk is onslaught and that’s only useful if u want to mag dump on a crusher (big armoured lad) or bosses
Automatic guns tend to work best with marksman focus, if u get camouflage try use it to snowball stacks while shooting your first target but don’t turtle with it. (Stacks also benefit melee last I checked)
Weapon specialist only needs 3 melee kills to get full crit (the crit only applies to the first shot but due to how the game works a few follow up shots is also considered a crit on many weapons)
Always prepared (wep spec modifer) always gives back 1 bullet making it on revolver or double barrel as u can melee kill 1 enemy, swap back and 1 bullet loaded automatically
Sorry for the wait, if u need anymore advice then feel free to ask
here's what i whipped up when i was finishing up the day. haven't tested any atm
Have a few thoughts on them, which weapons u plan to use with each?
in order, a generalist support/survivability ish think, my infantry/helbore 'sniper' build, a grenadier build, and then a melee reload swap thing with shotguns or revolver
again, untested and just some basic thoughts thrown at em
if i change stuff i'll be for tomorrow
so on that 3rd build i did drop out for blood and the movement speed node for longshot and volley adept, because i may end up running it with the bolter, and it's desperate for reload speed
i may also drop twinned blast, but for now it's there for flavor
i could also switch auras, but survivalist is generally prefered most of the time right?
my knife shotgun vet
could probably go down middle for CDR and ironwill but i like the extra damage from precision strikes
smokes?
You should change sacred blade perk, its not that useful.
I didnt see that you are using mercy killer 🤔
it provides fast BPs for ragers, two push attacks to the head at zero uncanny stacks, also gives you access to bleeds vs bosses. You can get up to 16 stacks of bleed with knife easily with the talent or the blessing, so mercy killer is a "free" blessing
smokes are also really great at shooter control
Any advice on using smokes? Can never seem to get them down
Throw them at gunners or throw them on your team if there is a lot of ranged harass that can’t be resolved
throw them at the demonhost you'll cluch games fr
You'll get more use out of smoke if you have more map knowledge, but in general throw at your team during hordes, throw into shooter enemies and rush in during ambient
Made this build ages ago, thought I'd share it here.
awesome build dude, def one of the best i've seen here, recommend everyone to try it
I guess the link got deleted, I was trying to get it to work... but it didnt give the big tab thing, so I'll figure out a differant way to show it.
man
thats fair, I did just get here. guess it was a tad silly of me, to just show up and show off something.
I guess it also makes sense because I just got here, but I was hoping for someone to give me tips on my build
although I am a casual
casual or try hard, all builds are fair game I say.
The veteran tree
but jokes aside, I can see that being a wide shift of wild perks. Was there an idea behind the build, or was it like something you wanted, because you like the idea of it?
uhhhh
need to quickly brb, ill check back in a moment.
I have 65 hours in the past 10 days
this is not even a "build", really
I kinda just took all those early perks because they were useful and never looked back
and also because I did not realise the level cap
Ok im back, so im getting that your... overwhelmed with your options to build?
But to help you out abit, and to make it simple as you continue to learn the nuances of the game. I'd recommend picking three paths to build down.
in which you just... go down a straight line, either left, right, or down the middle.
Each of those paths being the subclass essentially.
Left is the sharpshooter focused stuff... middle is the sergeant focused style... and the right is recon/commando style melee hybrid.
The vet skill tree is very bottom heavy with it 's best perks
what he said.
but once you make that straight line, to whatever archetype you like to its keystone... you'll obviously have alot of spare points, to distribute. Which you would take a good look and consider, what you think would help cover weaknesses or enforce your strengths.
Good base to work off of post heresy difficulty
thats a great base to work off, as Beans up there gets more familiar with the game.
You should have some spare points and can swap some stuff around, left ult is good for when u use a precision weapon, middle is shout, right is when u need to get out of a sticky situation but feel comfortable most of the game
For keystone left is best if u shoot alot and hit heads often, middle is your allrounder and pairs great with precision or generalist builds and right is great for melee and crit builds (u only need 3 melee kills to get a guarantied crit, crit carries onto following shots depending on ur weapon)
While I got chance, I can also send pictures to my build I tried to link.
cant send pictures... bugger... guess I do need to have a red name.
in good time then.
Hi.
I wanted to make a laspistol WS build, and I came with that.
I'm still not really confident about my building talents (ngl, I suck) and i'm wondering if someone had an opinion on that
Maybe shaving those two keystone upgrade points, to grab toughness on ranged weakspot, or that %weakspot damage ?
I would highly recommend swapping Skirmisher to Trench Fighter Drill, as well as the stamina regen delay node to Desperado
Also dropping Fleeting Fire totally (it is very weak compared to to Always Prepared) and maybe even Agile Engagement to try to afford, Iron Will, as it is comically strong
Also swapping Covering Fire for Grenade Tinker (which only really boosts boss damage if you run kraks but it’s still significant)
Also would love to see your melee and ranged
Also maybe swap Determined for Precision Strikes as it is barely susceptible to suppression
I do not agree with everything, but thanks for your opinions both here and in zealot thread. Seeing the builds with a new eye helps, I kinda suffer from tunnel vision
i'd do smth like this
- covering fire -> grenade tinkerer: this is the least impactful change by far bc both are bad but cf is more bad than big boss kraks
- close quarters killzone + stamina regen boost -> desperado + superiority complex: Neither of these are bad, they're both quite good actually, but desperado is absolutely stacked and the stamina is probably overkill. Take sprint efficiency or maybe stam regen. CQK is supplanted by SC being always on. Elites are the highest HP targets you'll be regularly dealing with.
- determined -> precision strikes: laspistol already ignores most suppression and PS is 30% finesse on weakspot hit, so it applies to crits too as long as you weakspot hit.
- skirmisher + keystone -> tactical awareness + iron will + 25 toughness + bring it down: no keystone might sound crazy but just look at the trades here. skirmisher is a meme, weapon spec is mostly just giving you 1 crit every 3 melee kills, always prep falls off hard compared to revolver/bolt pistol, fleeting fire is kinda helping your uptime with laspistol but also it's just bad. In exchange you get absurd shout cdr (the harder the mission the more shouts you get!), 2x toughness effectiveness above 75% (shout overshield included), another 25 toughness (big), 20% more damage vs the beefiest enemies
that all said if you really want that 2nd stamina regen boost I'd drop bring it down and either the 2nd toughness boost or superiority complex depending on your comfortability with less toughness vs worse breakpoints.
so with some looking at the guide / some playing around / some failed damnation runs with a worse build I settled on this to finish levelling knife / double shotgun
https://darktide.gameslantern.com/builds/9d697a45-c17a-4a5a-a45d-9a85b7d388ed/sawn-off-knifey-boi
it feels fun to play, but anything outside of sliding distance is problematic.
Any thoughts / feedback / suggestions? I'm thinking of adapting it for another ranged weapon as I've still got most of them to level up
i believe you want to replace one of the blessings with either riposte or uncanny
riposte + mercy killer + serrated will just give you very high precision DPS with high +finesse and crit rate
riposte + flesh tearer is also still solid bc bleed scales exponentially so another 20% crit is actually a lot more bleed
but the real juice is that uncanny + flesh tearer modifies bleed ADM
basically buffs your bleed vs Flak, Carapace, Maniac, Unyielding by a crazy amount
it's also really good with shotgun bc uncanny actually applies to your shotgun too
so you can quick swap and shoot a double barrel with 100% rending
you can obviously also just go like uncanny + mercy killer too for big damage and the shotgun damage
but w/ only 1 bleed stack from serrated you're just procing mercy killer and not doing any real bleed damage
anyway with all that aside:
take iron will over demo team
demo team is a strong talent but iron will is like, must take
you don't really need more krak's than what demo stockpile is giving you
stockpile + demo team is very good with like frags tho
Thanks. Didn't realise uncanny affected bleed damage too. Just went all in on blessings wot read bleed.
Not sure why I went for demo team, it's not like I'm struggling to remove carapace things with this build. Good shout as well.
with the event spawning 5 billion BoN maybe it's time for the demo team + stockpile krak build 🧨
Big game hunting builds would be interesting
You need the Double Barrel on it
I cannot explain why but you do
any thoughts on this little build of mine?
good/bad, absolutely shit or maelstorm worthy?
i would like any and all criticism, thank you in advance!
looks mostly good, though i'd have the following recommendations
- use a horde clear melee like HS instead of DS. if you want to stick with DS, i'd replace flak with carapace
- longshot is really bad now these days, and basically a wasted point. could consider going top right for one motion (helps a lot with bolter) and tac reload (basically free reload). you could even free up a point by dropping close order drill/CK for out for blood instead
- you don't really need rending strikes, esp with bolter. might help with DS horde clear a bit, but it's not a high priority take.
- you definitely want redirect fire if you're going FT. with spare points, target down isn't a bad pick as well, if you're having toughness issues.
- for the emperor is kinda sad, would just drop it.
- spare points can go into extra nades to help with your horde clear (which also synergizes very nicely with out 4 blood if you go that route)
for horde clear i have frag grenades and i do change the SD with HS quite often, depending on preference, it is also a support build. (i have just found rending a bit more comfy to kill stuff with honestly, even if it isnt a neccesity)
for the emperor is there for extra damage on ranged for a second as you can chain that ability well enough to keep that boost rolling
i did consider going right for the two points you have suggested, the issue i have with tac load is.....i dont reload with half a mag due to my muscle memory from tac games, so i spend a mag before i reload.
i do not have toughness issues with this build and tend to stick by others for horde clear while i clean up the specials.
hm...out for blood is good for frags? i honestly didnt know that, as for extra frags....i mean, it does have regen, and 3 frags are usually enough for res or clearing a bad situation, especially with decent aim and semi competent teammates.
i thank you for your criticism!
if you have anything to couter what i currently said for my reasoning you can go right ahead, as, well...thats why i am here.
i will definetally check out´´out for blood´´ though.
problem with FTE is that the damage boost is pretty eh, and the duration is pathetic
not worth imo
tac reload is very good, you just need 1 round in the mag
it shouldn't be hard to consistently proc as long as you're not spraying
out 4 blood gets procced by frags, so if you kill 10 groaners with a grenade, which happens all the time, you get 50% toughness back
extra frags never hurt, especially the higher the difficulty is
they'll save your life
alright, i understand your reasoning, thank you, ill try out what you have told me :)
yeah experiment a bit and see what works best for you 
thankies :3
Any advice for this
what weapons
Recon lasgun
what melee
Probably a knife or the dueling sword but anything that's good against armor I think
why do u need onslaught then
I'd personally sacrafice a point for counter-fire
Where's counter fire
exe stance subnode (shooter highlight)
but it's not rly necessary
exe stance doesn't need subnodes
I think u'd be better off dropping onslaught
That's what I was thinking, I don't really care about highlighting
Maybe bring it down instead of onslaught?
Isn't superiority complex just really good though?
recon's TTK vs most specialists & elites is unfortunately not very good
depends
I went for the toughness damage reduction one
what would be the meta build?
Duelling sword + anything + krak + voc
DS+Plas-gun+Frag/krak+VOC
My vet sniper build
Also like
Eh
I mean dueling sword is pretty broken for anything but hordes
I do personally think you need to shore up the horde clearing
Damn didn’t think plasma was built like that
I have one, gimme a sec to get ingame and grab it
a build for double barrled with power sword or other cool melee ? i dont want all my builds to be with the maccabian lol
What do people like for the las pistol nowadays?
On havoc, Dumdum + Infernus
Updated my vet build to have a guide and much better description overall:
https://darktide.gameslantern.com/builds/9d9b6d0f-d905-4596-b112-3c7366d3921f/quirked-up-sniper-boy-pointing-n-shooting-militarum-style-is-he-goated-with-the-emperors-light
hi im looking for good horde clear melee to pair with revolver (i dont wanna use dueling sword)
Rashad or PS
Rashad is as easy as it gets. Takes no effort or skill to use, but needs nodes in the bottom right and a perfect roll
nice do u have maybe builds for them that i can use ? (like the blessings and stuff like that)
ill try the Rashad a bit although i really like the Power Sword
depends on the build but you absolutely need these nodes
and then perks / blessings
ngl the mk 1 sapper shovel is underrated as hell- good horde clear and with decimator/uncanny it works as a not awful emergency anti armor tool
Oh shiiii for reallll ? I used to use the shovel as a meme the first time that the krieg skin came out
https://youtu.be/jADvWkUHA0I?si=AlJhVugWl04eOZfR
I kinda aped the shovel setup off vamp but- yeah it can put in some good work even without a consistent attack string (I do like H1 -> L2 for horde work though because you can reliabily toss a push attack whenever into the attack chain and still get a decent pattern in)
0:00 : Build
0:13 : Mission Brief
0:55 Combat
This build isn't anything fancy, just run up, bonk some heretics with a shovel and shoot scary monsters.
If you're wondering how I have different sights on my guns, skins on weapons you haven't seen before or weapons on mine and others' backs it's from the Extended Weapon Customization mod that's ...
I mean I use shovel for my havoc vet build so ¯_(ツ)_/¯
is the helbore worth using?
Yes, mostly with shock trooper for free ammo
it does a suprising amount of damage if used/built right and it is a very precise weapon and probably vets most ammo neutral gun
any tips for building lasgun for near unlimited ammo? .)
I never use it but the lucius with the crit while aiming and the consecutive shot charge speed blessing (mandatory) with the talent that makes crits free is one way to do it
why is this called bullet bois with all this lasgun talk
Any reccomended builds for shotgun (any) vets?
for DB
You won't hit the broad side of a barn without the suppression immunity talent with Kantraels
They absolutely suck when suppressed
just don't get suppressed /s
https://darktide.gameslantern.com/builds/9f039f53-0684-4ab7-a2ba-47a05686e4d2/hotshot-helbore-ranger
This is viable evidence for an execution
Krak and helbore. Straight to the gulag
You are ignoring Haymaker
Explain in language that isn't deep fried memes
No I mean about krak and helbore
Yeah lemme just take the time to headshot 5 crushers barrelling down on me 4 times each
And the build is already lacking horde clear
With helbore and knife, very easy to do
Rather krak it
You have a lot more faith in your team than I do lol
Never rely on teams
That'd just pigeonhole me into the same kinds of builds all the time
Which is dumb
I'm not playing H40s or Auric Maelstroms with randoms
Its auric damnation viable, won't solo but with a half decent team it performs.
I don't make H40 competitive builds I make fun builds
All the H40 comp builds have already been made
Your going to have a bad time relying on pubbies but I suppose that’s your call
Nah
I threw the build up on gameslantern only after running it for a couple dozen hours
This isn't some Psykanium idealized mathed out dps build
Full list of flaws:
Haymaker is just bad
Block efficiency is also bad, especially on knife
Stamina and crit are terrible picks for helbore, as is deadshot, you already shoot straight and have Surgical
Sprint eff is bad
Don't take wounds
Two points for Grenadier is questionable at best
Deadshot instead of Precision strikes, especially on knife helbore, is insane
8 stacks tag is bad
You have surgical
Playing QP and AM exclusively, I guarantee that you shouldn’t rely on your team but whatevs
You print crits
The 25% crit boost
that 25% could be replicated by aiming for .6 seconds
With zero stam cost
And freeing up a point
Freeing up a point for what?
The point of the crits is for shock trooper
Ya'll calling the build bad without even understanding what the point of it is?
🤡
That much ammo efficiency is entirely redundant
Begone
Helbore has infinite ammo with shock troop and surgical alone
He’s giving good advice. If you want to improve your game, I’d follow that advice.
If you don’t care about improving, then none of this matters of course
OH I forgot about First Target dump on knife and Stopping Power dump on helbore
Those are both important damage stats
This should do that same thing better
Hits almost all of the same key points
Sadly knife is expensive for a left side build
Oh empty perk on helbore is either cara or maniac
Check your special breakpoints with Cara, and if you can't oneshot flamers switch to Maniac
Oh they blocked me damn
should i still be running plasma gun duelling sword?
you never should've to begin with
both weapons are geared towards single target damage
you need an actual weapon for horde clear
damn F
it felt fine before the patch cause of how broken the duelling sword felt haha
whats good to run with the plasma then? power sword?
psword is a good choice yeah
ty
Anyone got a commando shotgun build they can give me?
Guys I wanna make a marksman focus build with the recon lasgun, any suggestions?
sorry, but it's not a good idea. MMF does not syergnize with recon las, like at all
Really? Why is the las ammo perk there then
because the keystone itself is meant for finesse weapons that do high damage on crit/weakspot hits
which recon las does not
So can helbore be a better option?
Would you change anything on the tree? If I went with helbore?
yes helby would work well, though you might want to take camo instead for passive stacks
15 stacks is kinda annoying to build
also i'd dop this
Okay, what do I take away for the aditional 2 perks?
actually just have my build
you don't want kraks with helbore
your gun can already kill crushers, taking kraks is redundant
Oh okay
frags will help a lot with horde clear
I was using them only for the penance I am missing
you can take kraks if you want, it's just kinda counter-synergistic
I understand
I am close to completing the penance tho either way
So I'll just switch after I'm done
Thanks
:)
yeah there's more than one way to build this obviously
and this build is from before the buff
so you can just take VOC if you want
but the main thing is that these talents are super important in damnation or higher
basically mandatory
Ohh you do an even spread on weapons? No specific dump stat?
you can't skip the center bottom tree without really suffering for it
oh i was just lazy, you should dump stability on helby and cleave targets on psword
Maybe like this?
yeh looks good
well you can take shock trooper
if you don't have survivalist
Great
I'll do one damnation test run before I take it to auric
like in the build you shared
grenadier is nice to have
but it's essentially 2 points
so you could drop that and take shocktrooper
yeh gl
yup
me want shotgun bild
For which shotty
Grenadier I think is kinda redundant
Some questionable curio and weapon picks imo
Prob not worth it for everyone but I like it
I'm a questionable person
lol aight
To explain: The axe was there cause I just liked it at the time, now I use the devil's claw cause I like it more
And the curios were more geared towards auric, I dunno what's good in havoc
Rashad is good but unarmored is an important perk to take and it’s going to suffer a lot on builds without trench fighter
For curio I’d drop stam regen
Since you already have sprint eff
Oh and Dclaw is ass, sorry 
It's what I play best with
You’re really going to feel the bad horde clear esp with a build with no right side investment
Even basic enemies like bucket heads will are a fucking pain to fight lol
Not really
It's pretty good as is
I enjoy it and deal with hordes well
Dclaw horde clear is F tier. It’s no secret.
Ok maybe not F
D
D for Dclaw 
I don't struggle with hordes with it, I dunno what you're on
It's not meta, sure, but it's nice in my eyes
It feels good to use
You’re clearing them at half the speed you would be if you take a hsword or something
If you don’t believe me, test it with creature spawner in the psykanium
Don’t take my word for it
I don't like the heavy sword
Psword and Taxe are good options for ranged builds too
If I don't like a weapon then I'll perform worse when using it over a weapon I enjoy
Not a fan of psword
It’s an acquired taste but insanely powerful
It doesn't feel good for me to play with
I vouch for this, Taxe feels amazing on my bossing build
late af but 








