#veteran-class
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Where'd you find this pal
when that comes out
Yea I like ogryn goggle too!
Zealot one is nice, rest are pretty awful
The cosmetics are in the game already.
Just not released.
It's not really a leak.
Fatshark puts cosmetics into the game ahead of time.
It's how you can see what upcoming premium cosmetics will be, if there's new ones.
wait so how do you see this then
In reddit sah
Thank you big man
oh yeah ๐
Is it on the official reddit?
But unfortunately preview cosmetics mode gone
Yes
And meanwhile, Vets are still waiting for the launch trailer outfit.
Haha
Ogryns too
can this be salvaged?
You'd need to change more than 2 perks/blessings in total, so no.
what would you change/need?
Yea I was have mode
That helmet is actually not the launch trailer helmet, sadly. It's a different helmet pairing the already existing mask with an already existing carapace helmet.
so which hellbore is the good one? can't remember
i hate having to play with gfn, can't use any of the mods
gotta stick with vanilla (i make it work, but still)
Oh don't worry pal
There is another version
Haha
I know.
alright gonna run a stupid ahh mercy killer knife kantrael build
Well I hope fatshark will give us more cosmetics
The mk2 is good for anti-shooter duty. The mk3 is good for anti-carapace.
the voice actor for the judge has been pleading for the book cosmetic
that sits on his back
Yes I have photo too
got a question
if my weapon has 2 stamina and i grab a +3 curio to have 5 stamina, does that mean i can run 2.5x longer
or is run stamina drain % based
i'm gonna mess with him now

mostly sure stamina drain is a flat amount
ok thats actually kinda funny. 1k dps with just light spamming a crusher with a knife ๐
huh rlly? cus i cant sprint abt the same amount with my cknife (3 stam) as my grenade (6 stam)
u can inspect weapon and see stamina cost for sprinting on it
ahh I see
knife has 0.5 stam cost per... second? or smth
I guess I'll run 3 stam and 2 health curios
I am now running alwayus 3 stam and the other 2 whats relevant to the class
Im just running a silly build that uhh might actually be good
I wanted to stack speed aura with max sprint efficiency on mercy killer knife + weapon specialist kantrael on infil
and it actually kinda fucks
I am even tempted to put 20% sprint eff on my knife LMAO

Wait how high can you get sprint eff in this setup?
Vanguard (-20%)
Weapon Sprint Eff (-20%)
3x Curio (-15%x3)
how do they stack? because added that'd be 85% reduction
makes me wanna run 3x 3 stam curios for the fuck of it ๐ญ
in general stuff adds multiplicatively I believe
Yeah I don't believe they stack additively
any good spots/maps to get 'be methodical'?
my dumbass cant find a good multiplative percentage calculator
Just do it yourself bruh
oh yea
i just did it was faster ๐ญ
with all of those buffs I should be able to run for 2.2x longer
If I didn't do knife perk it'd be 1.8x
It's a meme build so honestly... fuck it
going all in
I just need a new stamina curio to not fuck up my old one
dumdum and your choice
i like dumdum dspitter
dumdum always, #1 blessing for any iag/brauto
dumdum ain't on brautos, only iags
ohh
ive been using this ๐ฑ
Stick to Helbore, you are a Sniper 
ty
Omg.. I.. Melk, when did you become so bold. 
Modifier roll just too good to pass on.
best wep i ever got and i just cant make it work
Golly, a good tacaxe 7
Lol genuinely, I would take that off your hands and trade you the braced autogun if I could. I can make it work.
btw is this in the cosmetic mod?
Yea preview cosmetics mode
Bayonet 
Just preview
HOW TF
Who the fragging hel are you?
focus mark agile engagement limbsplitter bromentum..
Goddamn
No agile engagement on my build
Wait focus stacks affect stabby?
Ah I think I see
not the marksman focus, the middle one
The Imperium would have won already if all guardsmen could hit that hard with the bayonet
If such guardsmen can survive long enough to be even be considered a veteran

True that
or if we had veteran Catachans
Wait
which works for bayo afaik
Its coded as a melee attack not ranged
"Some"
lets just say ''some'' yeah
I am trying to get 1m overkill damage before they patch it
Brutal Momentum and Limbsplitter are the two I'm aware of, dunno if others apply
mk3 bayo will become useless once they ''fix'' bromentum
its singlehandedly keeping mk3 viable
compared to mk1-2
Orjust remove mk3 slash cringe move and make it do a stab
In the process of making a new CAxe for it, just need plasteeeeel
clearly easier to make it stab than trying to fix a dumpster fire that's called bayonet slash
Don't help when the animation is bugged out and has atrocious delay
I'm thinking it may have been intentionally left there
HELP, wich one? 
mk3 also has this issue with its normal ads fire btw
it will bug out and not play any sound for low charge shots
but still kill

mk3 just generally full of animation bugs
but I don't mind
as long as they don't nerf it directly or indirectly
it can get fixed
its in a fine place in a vacuum
if it needs changes its animation polish
not balance changes
It also doesnt get the bayo charge movement buff the other two gets
Really cringe ngl XP
Its fine
Tbh I've moved away from mk3 for the mk1
Or mk2
Both are more comfortable to use in my opinion
And bayonet is surprisingly useful on them as well
Yeah i agree just saying I'm liking the others more ATM
Sry you can't
thats fine
wtf mercy killer cknife is insane
Because mode was hidden from creator in nexus mode
Just feel more consistent
i be deleting bosses in seconds because of uncanny stacks on top of mercy killer
would it let you solo a DH?
Ye I do use it, just cant deal with 10 poxxies with a bayonet vs mk 1&2

you hit and drag horizontally
it will cleave thru
If it don't focus you sure

That is hilarious
lol not really but infiltrate -90% threat let me poke away at bosses and whenever they got aggro i just yoinked it off again
as long as you have a bromentum melee and you're hitting heads, mk3 bayonet will cleave at least a few
if they ever fix this ''bug'' they should really just build bromentum into base mk3 bayo
Its pointless without it
bromentum should be able to get 5 at least yea
Agreed
mk1-2 bayo is superior in every other way
It's insane how it's faster to use bayonet than shooting enemies in close range
I'm just a little skittish about knife on right tree vet cause its already such a fast weapon and I cant imagine it with an extra %25 attack speed
what kinda build do you use
specials die in 2 hits with muties being only exception to law
as in blessings
ngl I need that desperado at least when using knife bc the attack speed difference is kinda big

Mercy and Uncanny with Flak, I have one spare slot that idk what to do with and might unironically do sprint eff for the meme
I mean the bayo is there for a reason its to make up for an inherent weakness of the weapon
then Kantrael flechette with weapon spec
I need to go up against more bosses, I've stabbed the Plogryn, BoN and CS doing stupid damage but want more lol. Enjoy it while I can cos there's no way that bayonet isn't getting nerfed
Yea I thought it's good enough to kill bruisers but damn it mercs elites and specials if really close
over melee
maybe unyielding for boss meme? Idk
I'd probably just put crit chance or something if I didnt care
Love unyielding + carapace in mk3
I had unyielding on there and it was honestly hilarious, I barely tried and got 45k boss dps, the moment I started the special -> light knife combo the boss's healthbar just started dissapearing
Important question to everyone here. Does Brittleness/Rending affect Monstrosities, unyielding or maniacs?
we killed a chaos spawn and demonhost (ogryn aggro'd) and doinked them both, all 3 of my kraks did less than one mercy killer head stab i think so I'm switching to shredders
somethng like 2k+ dps on crushers its hilarious
I have this unyielding/carapace helbore 3 that does absurd boss dps but its a real struggle against DH due to their weakspot constantly moving in a pattern thats... honestly impossible to hit consistently with a charge gun.
DH is such a fringe case its a mistake to begin with but I'm just helpless whenever it happens
I can only do reliable dps
when they start the kill animation
also Out For Blood sucks fuck that shit
yeah
Confirmed Kill is better for melee ong
same 
I wish Smoke wasn't mid because it'd be actually nice
if it had some toughness DR built in I could care for it
damn. so if ur trying to delete a monstrosity theres a huge difference between a boltgun with shattering impact and one without
I've seen some really impressive ideas to make smoke good the devs just don't want to do it
like make smoke 2 sec stealth on pop
or extinguish fires
I just want enemies to be highlighted in the smoke at the very least
yes but you also lose out on surgical crit shots
this, this is the answer
DH has a predictable moveset. I've been close to sussing it for a while now but I don't practice enough on em. Can almost stunlock em w Ogryn too (or could under previous patch)

Imho since smokes irl are usually white phosphor, make them debuff enemies also when they leave the smoke. A gunner shouldn't have perfect accuracy after leaving a fucking cloud of white phosphor ๐ญ
any recommendations on map/weapons for 'be methodical'?
(20sec focusfire)
Naw naw all enemies must have 100% accuracy in any situation and any range
not like Zealots stun grenade, but maybe force enemies to walk not run out of it for X amount of seconds, massively decrease ranged accuracy for X seconds
Counter fire Columus/Agripinaa Autogun or Kantrael lasgun
Harder difficulties have more ult extending enemies
Remember to use counter fire to kill shooters for free refresh
monkey paw curls
''smokes now increase player spread and recoil by %50''
if we dont die from ogrynheimer we shouldnt be affected from this
nah I'd rather have it enable friendly fire for both teammates and enemies 
Honestly itd be more fun to have at least a lil bit of friendly fire
Knockback or something
im an auric maelstrom solo player so i kind of need a weapon that will delete bosses
don't pair with veterans 
vets have it bad enough with poor visibility
theyre the only mobs that consistenly hit u through invisibility
ngl the only reason I wouldn't want to be pairing with another vet in a team is bc you end up doing a shooting gallery competition

If there's an Ogryn on the team, visibility is gonna be poor by default

https://youtu.be/lghEN_JFHq0?t=19
How about we riot till the devs fix this shit
Depends on what they bring a bit but yeah can be a damn mess
I usually meet Plasma/Columnus
So kinda harsh competition for Elite/Special Killing
Ah yeah
I'm fine with plasma as long as they prioritize flamers and stuff
Gunners especially
mfw the plasma bois gun down the shooters

but if that wasn't worse
Revolvers
3 out of the 4 classes have em
Because since i mostly use the helbore they can be annoying
and it's super lethal
ah a fellow Lucius gamer
Feels good when at the end you get the most special/elite kills

I heard Lucius stabbing is fun now?
Does the melee buffing talents apply to the stabs?
Agile Engagement seems to work
even without the melee buff talent you still 2 tap headshot most special/elites
Ye for 1 and 2 specially
But the dmg isn't the best bit
It staggers ragers and maulers on hit
Bruh met a Krieger Brother with mk2, but he left as he died from losing all wounds

Daily reminder that the weak spot damage modifier applies to melee too
Big money
Idk i like mk1 cuz doesn't really need onslaught but can still benefit of surgical
Tru XD
And most fitting arguably too
tbh thin bayonets are a thing for some rifle patterns
namely the lebelle having it inside the underbarrel of the rifle
The mk3 makes no sense and mk2 seems like a great way to dmg your gun as well XD
mk3 is a really nice Crusher killer
Maulers & crushers get deleted in the prescence of mk3
And a shovel worst case scenario:)
which is why I luv me combat axe
I would throw the kraks and then use the gun as much as i can before switching to melee
I think they patched this out sadly
also weakspot damage scales weirdly with weapons
By that point i figure 4 should have died XD (without other impediments)
"unpatched"
Weakspot damage boost is sadge, it's based on damage increased from weakpoint modifier
Oh weird, maybe back when people said that it was just straight up broken
as half of vets talents often are
decimator and rending whatever
uncanny seems good
funny that there's no cleave blesses for it. i guess they figure youve got enough just from the shovel
yea still works on csword can confirm. man im tired of this broken ass tree
You often don't really need it imo
man headhunter auto feels so weird to use
Don't worry they'll fix it next patch and break it next

the old fix and nerf combo
precision strikes?
I've heard varying things on this passive, is it true Chainsword procs this multiple times on shreds?
No the node on the left tree
It doesn't appear to be the case but just making sure
Chainsaw doesn't seem to consider it's rev multiple hits, it doesn't apply several stats of bleed
Idk about onslaught tho
haven't tested it
bruh why do Shotguns have a higher sprint cost and lower sprint speed than the IAGs
tbh "continuous hits" is different phrasing to "melee hit"
why is this even a question? they weight significantly more
irl and in game
don't need to run as far or as fast for home defense, raiding trenches however...
no, and not with the blood procs either
seems like the special hit only count as one hit, if you get the brittleness on crit, it only applies once on special hit crits as well
yo. what blessings/perks on plasma gun?
yeah, this is why zealots can use chastise during a chain special to get the crit on the final chain hit
Last I heard maniac/unyielding for breakpoints and blaze away/gets hot
But plasma is very particular about breakpoints and it depends on your gun stats
blaze away n gets hot for blessings. and i put maniac and elite for my blessings
Truly a mess of a gun to craft, especially with the charge rate bullshit
Gloryhunter not too bad too for regening toughness super quickly
also check pinned for the charge rates to damage ratio
that is v important
Its gonna be harder getting a well rolled plasma than getting its level 4 blessings
my perks are flak and elite. it'll depend on your build and modifiers. mess around in the psykanium or use the breakpoint calc to figure out what works for you
I just don't use the gun so I don't have to bother with all the bullshit
hmmmmmmmmmmmmmmmmmmmm
but it and pray
also i just replave falter with surgical and im good right?
Last I checked you needed +unarmored to kill dreg shooters on a charged bodyshot
But that was some time ago
Stopping power is a bit low but yeah, replace falter, useless garbage blessing
the 25% wont get the breakpoint on a bodyshot
testing now
How much are you missing it by
Hmm, lemme pull out my old one. Enemy hp has been adjusted multiple times since then
You are mistaking dreg gunner with dreg shooter.
You need unarmoured for dreg shooter (smol yellow dudes).
oh
Unarmoured also let you 1 shot headshot the dreg gunner (big machine gun dude)
then yea the unarmored will hit the breakpoint
i guess i just gotta aim for the head then
wait does hellbore have the timing thing
i remember if you timed the shot right you either guarantee a crit or have increased damage
or am i delusional
Yโall see that Chainsword that melk is selling? Thatโs pretty good right
i think all our stuff is diff
Oh shit Iโm an idiot lol, good to know thanks
I don't think its ever worked like that, but longer charge = more damage
You can just hold it at max charge
oh i swear i remember some gun with a charge that has a special effect if you released the charge at the perfect time
maybe wrong game
Probably wrong game, gears of war has timed reloads
Looks like you need +unarmored and another damage boost to get over the one shot charged body shot threshold
longshot works
idk why i thought timing the release perfectly when the charge filled the bar had some bonus effect
longshot?
It's not an uncommon gimmick
first talent on the left side of tree
Damage bonus for distance
Or sufficient distance apparently
yes no respite works
Surgical is too good to pass up
but enemies have to be in their stagger animation
I had that from back when surgical was shit
yes I would prefer having Surgical over No Respite now
you can easily hit breakpoints with Surgical over having No Respite
ahh
also any bolter users know if this is worth a shot at upping
Some people take surgical over onslaught for more crit chance
yes
thanks
And then go no respite for the second
Longer charge time = more ads time = more surgical stacks naturally on each shot
Okay now I'm curious..
Does the knife play similarly to the helbore bayonet if you spam heavy?
Bayonet stronger
Havent seen a vet rock this cosmetic set till now holy shit
It's neat but very bulky
so to max out bayonet, I want brutal momentum and what else on melee weapon?
Limbsplitter
im thinking of making a build with the head hunter autoguns that revolves around deadshot with three stamina curios
damn how the mighty fall :c
using the full auto mod to turn the headhunter autoguns into assault rifles
would no respite work?
no respite works for any form of stagger so if you do stagger alot or have teamates that stagger constantly it helps
I heard veteran does not have a 10% crit chance anymore, that true?
you mena flat out?
based on what perks you choose in general i think it either way adds up to 10 percnet
All classes have a 5% chance except veteran, which is 10
"percent"
Or used to be
hmm ill be honest over my 1khrs of playing i never heard of that
you can have around 10% crit chance if you get the one in the skill tree and weapon perk
Passively now everyoe is 5% crit
Psyker 7.5%
Vet can take a node to recover the 5% lost
get taxed again
so like 15% in total? with everything?
5% talent, 5% base from vet, weapon perk is 5% max. Deadshot is 25%
Each stack of surgical is 10%, so even a bit longer charge time can get you at least 10% more crit on every charged shot
https://steamcommunity.com/sharedfiles/filedetails/?id=2892198053
That's been changed. Since the talent patch I assume
What's meta build for veteran?
any leaks for traitors curse part 2?
Plasma?
With luck we get stuff this next days
info I mean
There's multiple high performers. Plasma (strong but very tricky to build correctly), ciag, revolver all quite nuts.
This set if I remember correctly was released alongside a zealot one where it's literally a guardsman armor with a bunch of scripture wrapped over it. Nobody bought the veteran set so it's rare to see a guy wearing it. however, the mask goes well with the recent red camo radio operator cosmetic
best melee weapon for a stealth build do we think?
Probably the Combat Knife, those bonuses to mobility can make a stealth build an absolute speedster
I think the issue is more that revolver is one of the only GOOD ranged weapons that can somewhat deal with everything.
Something something maybe don't make everything into a bullet sponge lol
It also has instant swap speed and an effective ttk of however long you need to aim for a headshot
And with the rightmost keystone you can kill one poxwalker then double-tap Q to instantly reload 1 bullet and go right back to your melee, in the middle of a horde
Because the swap speed is so fast and the keystone that gives you reloads+buffs for melee kills seems to have a minimum of 1 bullet
Which for the revolver is actually significant
Mhm, weapon specialist is either bugged or very incorrectly described, giving a guaranteed crit on your first shot.
It's even more synergistic with vet, but it's also top tier for guns on other classes
Well as written you should get a guaranteed crit on your first shot with 3 or more stacks and you can have up to 10 right
nothing is a bullet sponge what

Do cross-class weapons keep their properties despite who's using it?
Or does something get tweaked
Their properties?
I assume it was supposed to be 3% crit per stack for 5s because 30% is very redundant with the stack cap
Something went very wrong during development
Honestly I just use it for the free reloads, I've got surgical for the crits when I need them 
But I'm not complaining about extra free crits of course lol
Surgical being strong is another reason, HH requires consistent headshot uptime for value. Surgical is just "aim".
Something like a revolver doesn't function differently on a psyker vs on a vet if that's the question? Like two grey revolvers with identical stats Will be very similar on two different classes that don't have any talent points spent yet. Obviously the talents can make a big difference.
Also there is some weird stuff here and there, like the psych are having a unique special action on the Las pistol
Someone hasn't tried using sub-par weapons yet lmao
how are u guys building vraks 7?
Excepting laspistol force push they all function the same
Surgical/deadly was the blessing combo last I checked, not sure about builds. You probably don't need marksmans focus.
does vrak suck against maniacs?
the entire HH line has poor maniac damage
thats probably partially why it felt bad
Probably better than recons at least
Damage modifiers are typically consistent across the line unless it's like brautos where some models have stopping power and others don't
I just can't seem to make vraks work that well, not sure what builds u guys are using with it
Only autogun I ever touch is agripinaa braced
It's a very precision oriented weapon and you want to always be headshotting
headshotting isn't the problem
Idk post your vrak
Mhm, posting the weapon and your setup helps
There's been quite of few instances of "why doesn't my gun do damage" and its because the poster didn't know stopping power drastically affects damage and the gun dumped it
I don't blame people for being confused by stuff like that though because it's so inconsistent across weapons.
For example I'm pretty sure the stopping power stat on the Stubber is just stagger and not dmg
Heavy stubbers only have collateral
Ah ok I guess that's what I'm thinking of
so here's the tree I'm working with, I would use deadshot if it didn't mean giving up nade regen
Bolter used to have the problem of its stopping power only be collateral
Probably might as well ditch marksman focus anyway and use a non-keystone, not sure if it even helps with any breakpoints
But that's been changed for awhile
and here's my vraks
Looks fine and the gun is good. I'd personally take off the keystone/marksman and grab rending strikes for consistency and also helping with maniac damage.
i just noticed the receiver and where the bolt sits on the upper receiver is higher than the barrel on the vraks
maybe this is what I was missing
Deadshot is also an option for less time spend charging surgical
yeah if i avoid the MF keystone i have points to work with
wished helbore had deadshot
none of my other builds use Marksman Focus at all, so I was trying to see if it did anything with varks 7 
I personally dislike the stacking aspect, messes up consistency if you rely on it for breakpoints
might could trade the nade regen for rending talent as well as the 5% chance nade regen on elite/spec kill
obv not as good as the 60sec guaranteed but at least you can have "both"
waiting in ads is lost dps
I think the problem is percentage values
Free crits are added ammo efficiency 
deadly accurate is such a massive dps boost that waiting for surgical can close the gap to spamming lmao
Good day lads, i'd like to ask if there's Krieg skin in the game, and if so...how to get it
why spam 200 damage shots when you can wait and hit that reaper for like I don't know one bazingillion damage
does longshot matter with vraks 7?
probably does but you can live without it
Very possibly, counteracts ranged damage falloff
Tick it and see how much it affects breakpoints at range
longshot is as relevant as your average engagement distance
its that i have one extra point suddenly now that i dont try to reach a keystone
just get longshot then
Provided you have rending strikes already
the premium shop rotates every 2 weeks with no indication of what may be new or returning until it refreshes
and opportunity costs
Thanks bud
there is a krieg skin for every class
Yay
I think on a headhunter build I would almost always go longshot ET frags survivalist as a route
There is, but it's a bit disappointing. The mask especially and the lack of tubes for the gas mask.
and then make a choice when it comes to blitz
i think it rotates this... thursday? wednesday? anyone remember?
we don't even get a timer
They did fix ET so it's an actual option now
Thursday
yea that one
its pretty good
now that it works
Every Thursday around Like 7:00 am sweden time?
ET much more reliable than close order drill
having toughness DR that relies on your own merit rather than random ass teammates
Or was its 7:00 pm because basing it on Fatsharks location
no wait
ET+Iron Will probably more than good enough TDR but I guess going close order and confirmed kill might be better option than a keystone for some weapons
@sharp ember Its 11:00 AM sweden time every thursday for skin rotations
But also doesn't apply in melee, at least if you hadn't stacked it prior.
I make the same argument sometimes for the damned marksman keystone and people treat me like I aim like a 80 year old lmao
I get your point though
I just think 8 seconds is... enough
It is the highest dps meled weapon 
which weapon?
Bayonet
Certain blessings from your melee weapon will apply to the lucius bayonet attack, like limbsplitter and brudal momentum
Apparently decapitator was also applying to your ranged weapon
I'm not sure if its a bug or intentionally left in the game
wtf
but I'm choosing to believe it is intentional
Because fatshark doesn't know how to consistency
See in action: #veteran-class message
Damn that ironsight on lasgun is so bad i can't hit shit in dark room
muzzle flash alone already blind my aim
I'm worried about how the ''fix'' will happen
Any tips on getting the no melee damage penance?
mk1-2 has stupid dumb attack speed
and they are strong at their base stats to begin with
Hopefuly one day we can put attachments on weapons
mk3 isn't in a position to need any nerfs
Just remove limbsplitter and bm interaction
I'll be big sad if this fucks over mk3
Infiltrate with the threat reduction, use a weapon with stagger, be very paranoid, melee with good block.
cause mk3 melee straight up non-viable without bm
It should not apply to other weapon anyxay
yea thats me when im using helbore mostly for its bayonet cause im too lazy to swich to melee
its pretty funny how you can stunlock all those scary guys with the bayonet
Yes
Howโs said build going
ey guys, is the limbsplitter bug still workin
playing with smokes kind of makes me want to go tag instead of melee because i can't see karkin' shit.
"I can't see!"
"You idiots, we all can't see!"
yes and with money when it cycles back through the store again
just not a ventilation purge enjoyer
ventilation purge with a vet with twin blast smoke grenades
I wish you could use infiltrate night vision at will
since it clears up vent purge and smoke
game isn't hard enough so you self impose Ventilation on yourself
whats the build path lookin like if i wanna run plasma?
kinda feel like I have just finished rolling for my Plasmagun and Power Sword
now what should I look for on my Docket?
if your trinkets are good you are set then
congrats you won Veteran
for this patch at least
Still have docket to farm
hadron will always find way to bully you :)
i mean one day we might get the chaos wastes version in darktide, so saving up a bank is fine

a bit curious, is there any plan for new classes in the future?
no clue, but it would be nice to have something mechanicus related
altho no clue how that would work out
they havent mentioned at any rate, but we can assume they have stuff in the works
I mean how many classes did vermintide get?
I seem to remember hearing about them getting a new one
then yeah, we can probably expect something along those lines
I would think at least
5 characters with 4 classes each it appears
๐ฅบ
why does hadron hurt me like this?
That looks like non Hadron approved paint on those chainswords
whats the best way to get the penance 'make every shot count'
a lot of people recommend revolver because it has larger bullet hitboxes so it's harder to miss
it also has very limited ammo, meaning you're more likely to have none by the end while ensuring you'll hit everything
Revolver, overcharged plasma
unlike an automatic where even one stray bullet disqualifies you
I'm trying to get it on brauto like a madman
or some crazy crone in a hut
Use revolver for sure
needs more concentration potions wait wrong game
Just waste all your ammo on poxwalkers then go full melee
Itโs not a hard penance tbh
It was way harder when scav wasn't a choice
If you never pulled your gun back out ammo regen donโt matter
Well, you had to spend more ammo and sometimes the last kill would give you some
You just had to empty it
Really? Crazy
Ye
Perhaps new Vet cosmetics?
Funny looking guy tbh
is that void armor
rook from r6s ahhh look
for the solar auxilia
Yes.
anyone here knows most optimal usage for weapon specialist. How many stacks to swap to ranged weapon
give us volkite weapons too pls
I kinda just use it for the melee specialist
attack speed brrrr
only one stack of ranged specialist to reload one bullet for revolver
1
I use that Keystone for weapons such as Stub-Revolver and shotgun.
be honest what's the last time you run out of clip ammo with plasma in an engagement
homies thinking I am using the most boring weapons vet has access to 
Random Arma 3 model
change no respite to onslaught if you want. but mainly change stamina to unarmored and your'e gucci
Well yeah, excited for the new stuff in the works.
Thought to use it for the idea.
I hope we finally get info Monday-Tuesday
Think we will get a Hellgun soon?
I hope so.
If traitor curse pt2 adds weapon sight customization itโll be the best update yet
i wish
Personally I do not need that, I am good with what I have.
Though it would be a nice feature.
inb4 it takes up one modification slot to customize and all weapons drop with random sights tho
Would take anything over helbore iron sights
i hecking love grinding ๐
And if I have to sacrifice 25% maniac for usable sights on a helbore Iโll surely take it
Helbore isnยดt that bad, for me at least.
The grind never ends
The worst change they can make however would be to increase weapon rating limit and instantly invalidate your whole arsenal
Introduce reds but you can't upgrade into them
Ah, though it was a bit long
it's not the reload, it's the draw time and damage in one shot with a crit
Wellm are you?
The reload is a bonus

So what melee weapon did you settle on for the build
That's what I figured, nice :)
I'm still waffling between mk1 and mk2 lasgun though
I need to try that now that I have decent weapons for other stuff
I like the faster fire rate on the MK2 but mk1 has better uncharged shots and hits harder
mk2 has bad breakpoints, and I say that as a mk2 stan
it's pretty gnarly on a shotgun. kantrael quick swap blows heretics into vermintide 1.
Hadron stop this man now
I will put hammers in every place
We truly are in the Warhammer 40k
This is cursed 
What would final step be?
Surgical 4 or..?
I want the hotshot volley gun
Ruberband into mutie grab into sniper shot into Poxburster. Yes, I think I am done for today
Swap flak to unarmored
The 2 uniquely wants +unarmored to kill dreg shooters on a charged body shot.
The other variants do not have this problem
And for helbore2 this specific BP requires pretty uncompromising roll. IIRC 78% damage and stopping at minimum
is this worth upgrading or does rashad require higher finesse?
Probably a reroll. Rashad is a bit tight in hitting Dreg Bruiser HS BP on Damna. Check in grinder how far away you are
Anyone have good recommendations for a good generalist melee weapon for this patch thats at least decent against armor?
I'm having a hard time picking one to stick with. Was using power sword but my current one feels like slapping things with a pool noodle with its rolls
Doesn't stopping power only affect not unarmored?
devils claw
i'd just supplement it's bad carapiece damage with krak or a gun that fucks crushers
Probably. Been a while since I tested 2 in grinder and that was my rolls that could kill it. I could swear my 76% stopping was just short but itโs been deleted
I do like the parry
Yeah, DC is good but man, do I feel like absolute donkey using DC after Evis due to moveset. I consistently fuck it up
I tested it in the psyk earlier and it seems like you need unarmored and another damage boost to reach one shot body/charged. That was with an 80% but it only had +20% unarmored.
wdym after evis?
Yeah, unarmored 25 is a must
On DC4 you want L1H2 on Evis itโs H1L2
I mess up the order and start swinging single overheads unless I go pure light spam. Skill issue here
oh do you mean for horde clearing?
Yes, maโam
Eviscerator is premier zealot melee option
oh i get you now
Basically a 2 handed chainsword
i have a tac axe that i like for almost all situations. swings fast & hard, and it's easy to headshot armored targets
yeah getting heavy strikedown after messing up and you have a whole horde chasing after you is feels bad
Yeah, should have been more clear. I just grinded zealot weeklies and switched to vet and was like I am stupid
I run plasma/DC4 on vet
Yeah my eviscerator combo for horde clear is usually Push Swing, H1, L1, repeat if there's a ton of them
I'll keep in mind that the DC combo is backwards
disagree
I'm using the tactical ax right now and it's been going alright!
I do love the tactical axe, though it seems there's a bit of a oversampling issue with it at the moment if you get too much attack speed... it's possible to attack so quickly you cancel it's own attacks. (spam attack into the back of the crusher in the psykanium and you'll see what I mean)
it doesn't come up "too" often but it is a thing
melee weapons that make use of weakspots have some nice synergies on vet tree, and tac axe with the +25% speed of WS has some high dmg output
I had so much fun with the knife build on Zealot and Vet but after like, 3 games I feel like I'm gonna get an RSI haha
Moving spread dictated by mobility instead of stability
Fatshark, why?
Any good build for lasgun?
No use ballistic. Screw energy weapons
Or weapons where dodge number and distance are modified by both mobility and defenses
They are overrated ๐ค
Plenty, depends on which one. There's a few to choose from.
Well the most efective one
What kind of lasgun
Mark III
The helbore? You need to specify
I think only Helbore had Mk3
Uhhh i just started to play, it's the last one, the Mk3
Probably, but it's good to get into the habit
Does the gun charge up on its alt fire?
If so it's a helbore
Helbore yes
Blessings would typically be onslaught/surgical. Probably unyielding/maniac for perks.
is this close enough to usable or did brunt fail me again?
Infantry Autogun or Recon lasgun
You don't have infinite nades
That's fine. Even if you don't hit bruiser one shot headshots headtaker can usually get you there
Thank you
But in turn you have a of toughness
I wouldn't recommend marksman/focus for a new player, he's not going to get much if any value out of it
Good news:
Just aim 
I assume change shred for Brutal Mom and Block for... iunno carapace?
Recon lasguns are in the dumpster across the board, while IAG's and especially the ciag are doing quite good
Yes
You lucked out, and yes change shred for brutal. I recommend either unarmored (only if you need it to hit bruiser one shots) or maniac if you actually hit ragers in melee.
Nah block and Sprint efficiency doesn't matter
In that case go for Elites 10% instead
Or go for maniac 25% but you don't need maniac on rashad
Or go for Unyielding since Rashad does 2x more damage against unyielding
And switch over Shred for Brutal Momentum
Typically the damage perks will put you over one breakpoint or another, even if it's not going from 2 shot to 1 shot. Going from 3 swings to 2 against a rager or something is still quite valuable.
It's what helps with breakpoints especially
Block and Sprint efficiency sounded nice IN THEORY
also there are a lot of chip damage in game
But I would rather those 2 perks be removed from the game entirely
Due to just how useless they are in actual gameplay
Well there's an online Darktide breakpoint calculator available but it doesn't take into account talent buffs
So doing independant testing in the psykhanikum is more reliablr
I'll probably hold off overwriting block efficiency until I give theaxe a try
https://dt.wartide.net/calc/ here it is if you want a play
Darktide calculator for damage breakpoints against enemies. Developed by ManShanko.
I usually use a pc4 power sword so I'm just trying other options atm
For a demonstration of why damage perks will be important, here's a fairly well rolled rashad with headtaker and brutal. Just shy of not getting the important bruiser one shot breakpoint at max headtaker stacks while talentless.
If you aren't one shot headshotting a target, your cleave stops there. That's why getting the initial one shot is important. With a 5% melee, I'll hit it on 4 stacks of headtaker.
don't worry, i'll pick it up with all of the extra points vets get for customization ๐
Smokes and 5% MOVEMENT SPEED is what I run so I can save points
And I dont like using survivalist anymore
Lul
Field Improv is slept on
Soon as they make smokes either mark enemies or cause them to take extra dmg then smokes will be used more ๐
so before keystones, the bleed on melee hit node was basically useless. is it still basically useless?
Not really
Against anything that isn't a monstrosity, basically yes.
Pretty much always use field improv personally except when using helbore support due to not enough points ๐ฆ
Since it helps with less powerful melee options like shovel
Most things die before the bleed deals appreciable damage.
Doesn't need inherent dmg to have a purpose just needs to make it also harder to be targeted when Inside them also
Nope far as Ive noticed
Ah
Eww braced
Braced.
good one these days is the IAG isn't it ๐ฆ
Always has been.
Braced has been a category of solutions looking for problems.

Got 2 infantry rolls of speed loader and hit close dmg and other being both close dmg perks not the frenzy one
Stop hitting it and let 1/2 bleed stacks go, you've already hit max when you stopped.
You'll see number go up
At least until the stacks drop
3.5/4 bricked unfortunately, also ammo is not a dump stat
can't expect the emperor to gift me nice things, really
Seems like on Columbus infantry not stat is dump stat now
Think he meant uncanny stacks
I meant onslaught, but you can't directly observe that in real time. I assume you were testing if bleeds applied it, but you only stopped to check the bleed damage after a bunch of ticks/attacks.
What's a good curio combo for Vet? 1 health 2 toughness?
Pretty much what I run
i run 1 wound 1 toughness 1 health
Mobility is a dump stat at least, but yeah it does want 4 stats near max.
Currently what I run
Ye got one with 40 mobility that struggles while moving and my other has 60
All either stats are all 75+
the ET fix really helps not need that extra toughness curio
Go with 2 gunner resist and 1 sniper resist stam recov and 3 ally revive speed due to not having get back in the fight revive speed help
Don't take toughness regen due to using focus target support build
It's not I agree but 9 mags of ammo is ok compared to 10 max?
Toughness is okay on Vet imo
Keep in mind ammo pickups are % based, so less max ammo = less value from pickups as well.
I'd link my Columnus but I'm at work ๐ฆ
dump mobility and ammo, ez
itll probably be off meta in a balance patch or two
no need to drive yourself crazy trying to get the perfect roll right now
70% in all other stats like stopping dmg and stability is all fine tbh
I'd definitely prefer NOT to dump ammo but if the rest is pushing god tier rolls I'm probably gonna live with it. Not many maps I end up completely out
Unless I actively intend to
With how much passive ammo the Vet can get I don't think I've even come close to running low on my lasgun
I just like higher than 50 mobility due to moving and shooting a lot makes Columnus very sketchy with low rolls
Especially when u don't have suppression immunity
Grenade tinkerer as standard here
What's nade tinkerer got to do with anything xD
Stun immunity, I know it's weird but it's true
Idk what im doing wrong but i feel far more effective with my viii brauto than columnus v iag
that was fixed unfortunately
That got patched xD
is this any good? how should i change it
But I still take it due to using shredder nades
Well, it's about time ๐
Always used shredder nades and they need that talent to be viable soooo
switch unarmored for Flak
Executor is still bugged unfortunately
and now the only source of stun immunity is a bad talent with a 30s cooldown :c
Im too reliant on Kraks for crusher packs to use the frags
Which u can't use due to 3 tax nodes xD
so what should I put in its place?
lacerate?
+1 stam why +suppression why
I like this, I would change executor to Mercy Killer for a headshots-only setup
and take the serrated blade talent
probably Unarmored to Flak too
Carapace might come in handy for speedkilling crushers






