#veteran-class
1 messages · Page 124 of 1
Dump cleave targets IIRC
You only need mobility around 50ish, and cleave targets isn't very important
And/or mobility
cleave targets yea and you dont need perfect mobility
gotcha
Did quickplay, ended up getting tossed into those 2 zealots again. I didn't even wait for loadscreen to finish. I just Alt+F4
You really really need damage, and cleave damage and finesse are both good, especially finesse
And get lots of stamina
joins lobby and judges how good someone is in a PvE game based on loadout
Finesse is your bitch destroyer
You can afford to sacrifice cleave damage a bit to, IF you run brutal momentum
Shhhh, sleep
past experience with some stealth loner knife users can be traumatizing
Nah. Just terrible experience with dual knife zealots. They're not bad in skill. They're actually very good. It's just not fun to be in that lobby.
again, its a PvE game
Yeah. A game I want to have fun in.
100%. Get ready to play solo while the knife zealots leave your ass
Yep
Fact. It's actually a lobby of 3 zealots, but while in there, I saw two of them switch to knife and I was like, "No."
A knife zealot that plays to support the team is great, I'd even take 2 or 3 if they were support me
But 19 out of 20 stealth builds just ditch you
fr
Zealot and Vet boht
I ever trust knife zealots. I prepare to play solo as soon as I see them.
I would happily tank every single mob if I had three stealth guys wrecking house, no problem.
They typically don’t tho 😂
But it's actually them being all dead or accross the map and me doing an unplanned true solo
Lol I actually think the 3rd zealot was holding an evisc, so there was a good chance it was also a rev it up build
but more often that not it becomes a true solo lobby
They normally run ahead, get clapped, then bitch about you not being with them to res them with the 15 crushers
If I wanted to play true solo, I'd just do that
Or just they shit on you for being slow and unable to keep up, and you're there like, "e.e"
The trick is to take infiltrate so you can pass the aggro to your other teammate who doesn’t know he’s playing solo
When they bitch about that?
I stop sprinting.
i need to practice barrel jumping more
there's always one or two randos trying to speed run a level not even killing anything expecting you to mop up before them
Always. Knife vets are those people.
Not every zealot is toxic, but every single one that uses a knife and does speed runs? Absolute, 100% assumed toxic.
During the beta there was one section where you could barrel jump ahead like half of the map
I don’t go out of my way to res them and I try to teabag whenever I get the chance.
Lmfao
more often than not I can't even reach them in time
I once was playing that investigation mission where you have to scan contagions with a REALLY bad team, near the end when we held out long enough I rev'ed my chainsword Rev it Up, ran like a mofo and ditched them when the metal doors opened because it was a long trek
Exactly. No sense trying when they’re 2 blocks away with 5 maulers. See ya on the respawn, idiot
My favorite is when I'm running a support build and see multiple stealth builds
Fuck me then :v
Do that in more than once in AM and I’ll probably never revive you. I’ll just play as a 3 stack.
Funniest part? If they fail their speed run? They're the first to leave any lobby.
Always
and stealth knife users feel like there's no inbetween
it's always the rush ahead downed instaquit, or the gigachad lvl 1000 god
Lol I'm a stealth knife user for the mobility to get out of bad situation and not rely on my toughness too much.
But that's as a vet.
I take infil but normally it’s to do revives/objectives/damage boost. Using stealth to pass aggro is kids stuff.
I use the low profile mainly as a pseudo time extension so I can take care of the hacks and still have time to run back to the team's defensive location.
Infil is perfect for game boy events. Drop a frag, pop stealth, hack away.
Zealot trolling the lobby? Lead the poxburster conga to him and go infil. Easy
Lol never thought of that
It’s my toxic trait
New goal
I don’t mind aggro passing to trolls.
8 ragers? All yours, buddy.
“Thanks for taking those hits while I shoot them with my plasma”
I used to use smoke grenades for this but it didn't seem to work right
I honestly can't tell if smokes work or not
Yah they still run towards where they saw you IIRC
My favorite moment is when I'm solo holding an entire horde, and then die because my entire team left and I got smashed by the other half of the horde they didn't kill
So you can smoke the troll and dip, which is hilarious
And you look while you're on the ground and they're like 200m away :v
The best
gotta go fast
I wish the center keystone let me shoot out of coherency teammates. Make this PVP
Tunnel vision?
If I'm playing the infiltrate veteran it's usually because I ran out of stamina and am getting overwhelmed so I can run back to someone else
Nothing says to stay in coherency like getting hit in the back of the head with a plasma shot
It just has the bad side effect of making everyone look at my teammate instead
I mean, I hold the horde coming from behind, and they just continue on.
everytime i see a rush zealot i always enjoy when they get disabled or pancaked
I mean, even if they're rushing, if I can help I will
But if they die, skill issue I guess

If you're going to rush, at least be able to solo
This is actually why I’m wanting to change to weapon spec with plas infil. I can solo more content while my brain dead zealots try to throw the game
Power Sword gamers give me your preference? III or VI?
6
6 is more single target focused correct?
3 is mildly better at hordes and 6 is massively better at single targets
And when I say mild, I mean mild
more complicated and better if you can use it
PS6 with PC4 and you don’t worry about hordes anyways.
can i get opinions on my full veteran build
Drop the revive shout, focused fire, and redirect fire
revive shout is questionable
I will say this: Revive shout has come in clutch a lot
Yah it does but you can save the point
have u considered why it comes in clutch a lot
Also. Take demolition expert
if you spam shout a lot people will need a lot less reviving
the what?
having higher uptime on shout can help prevent some of these revive shout moments
not many comments about the talent tree, just need to eventually work towards replacing your columnus and toughness curios with higher rating ones
toughness goes up to 17%
people downed in middle of fight
yeah, having higher shout uptime and frequency helps to mitigate that
Redirect fire you can drop entirely
what the fucking fuck
ik i gotta replace my columnus because ahdron FUCKED ME
Focused fire is mid af. 3 extra stacks isn’t a huge difference in practice
i use it a lot of tanky enemies and bosses because it helps a LOT
You’ll get almost the exact same mileage with 5 stacks. Source: me using it in AM and comparing burn times on monstros
ill remove redirect, but what should i exchange it for?
Demolition expert for more Krak grenades
you could take off two dead talents and pick precision strikes or deadshot depending on weapon
Whenever you have 2 Krak grenades, throw one 😂
really treating my savour like that with bad teams?
You can also go for agile engagement
bads will always be bad even if you babysit em
agile would give you very consistent %25 damage
precision strikes is a must pick
Precision strikes isn’t that great on most weapons
30% weakspot damage right at the top of the tree is always worth it
not always
like what
It’s +30% to the weak spot damage. So if you deal 50 damage extra on weak spot it adds 30% to that. It doesn’t add 30% to the total damage dealt on weak spot hit
wtf does agile do i cant find it
25% dmg for your other wep for 5 sec after killing something
precision is cool and all but rly overrated for most guns
and its right under 10% melee dmg
10% melee is pog
I take it anyways on ranged vet cause it helps with melee breakpoints too
i dont see how this is bad
cause its a tiny increase
its not
I used the plasma gun for the first time
Like legitimately used it for the first time
67 damage difference on a helbore 3 full charge shot
There’s plenty of guns that +5% ranged damage will do more than +30% weak spot node
This is what I might choose with my extra point:
Twinned blast
Demolition team
+10 melee damage
Drop twinned blast for agile and you Gucci
does going from 1316 damage to 1383 damage on a crusher sound anything like %30 to you?
i have 1 extra point, not 2, 1, i dont even have twinned equipped
no
weakspot damage is only and exclusively for breakpoints
so whats the math then
This damage doesn’t hit break points. That’s why you don’t path out of your way to it
I told you the math
the percentage applies to the bonus damage from it
if you deal 50 damage to the body and 100 to the head, that extra 50 is what the weakspot is applied to
Right here
Plus agile seems so meh in my opinion since I melee 60% of the time
It’s way better than you think
Like way better
so instead of 10% being 10 extra damage because the headshot deals 100
it's 5 because the bonus damage the headshot deals is 50
what is a good weapon for head hunter build, guessing lasgun with precision hit node?
^^
I take it because deadshot is too much effort
and I have to go down somehow
ill also take off OIDDE for twinned blast and demolition team for funny booms
I use plas and deadshot doesn’t work on plas
and hope for a good team 🔥
I wish deadshot was an actual thing for plasma
My favorite strategy
Gets hot and deadshot would be hilarious
I know… but I also don’t mind. I don’t want to path there anyways
and also get people to right-click once in their lives
I regret talking shit about rushing stealth knife zealots
also what blessings should i be looking for on my columnus?
it works on helbore but not rly worth the investment imo
its already a slow gun spends a lot of time in ads
dumdum is a must, huge damage increase just for shooting enemies
Lol what am I looking at?
zealot rushed the full room ahead, and proceeded to get downed
this doesnt make sense to me
or that
i have a tier 2 dumdum will that work? or does it need to be higher
Classic
dumdum is a good one
better than no dumdum
I can't even get through all the shooter crowds to reach them
Be sure to teabag him when you rescue him
If its doing 30% of weapsot damage increase to something like a helbore, how are you only getting a small 60 damage increase
thats the numbers I verified in meat grinder damnation
I always forget I can block people so I never match with them again in quickplay
maybe its because carapace is a lot of resistance
but 1300 something damage to carapace is still fucktons of damage
its not like I'm hitting it for 30
so I'd expect better scaling
Because the weak spot damage bonus itself is what gets increased.
Here’s the math:
Let’s say it’s a 1500 hit
Weak spot hit adds 300 damage
Precision strikes only adds 30% extra damage to the 300, not the 1500 or the total 1800. It adds 30.
So with columnus, I should use dumdum and what else?
I admit 60 damage is weird because the helbore has a nutty headshot
It’s gun dependent
this is graphically the way it works
weakspot affects the yellow damage exclusively
okay but
something like carapace, unyielding, elites and whatnot affects red and yellow
thats' a 700 damage difference
you're saying its like 30-60 damage on a helbore, or someone was
That's also the way critical and weak spot damage work if the red is Bodybox damage and the yellow is the crit/weak spot
But with the helbore, I could make the argument that if you had to shoot the reaper twice before and still need to do it after the weakspot buff, it did nothing for you
precision
ideally you want these damage increases to push your shots to kill
deadshot
Now precision
300 damage difference
thats %10
The point is that it’s more like a 12% damage buff instead of a 30%. So if you have ways to get more than than that without dipping there, you’re typically better off
It’s gun dependent, as well.
the carapace test also had 10 stacks of marksman finesse increase
12% between deadshot and precision
crits hit way harder
I went out of my way to non crit
to demonstrate
if you can sustain deadshot on a weapon
there is no reason to take precision at all
I mean
this is why people run deadshot ciag and not precision
deadshot is only good on certain weapons that dont fire fast
lest you struggle for stamina all game
even on those weapons its a tiny increase
The point was that precision strikes isn’t good for many weapons if you’re not already going marksman.
this is definitely closer to 30% increase
its not tiny
over long distances shot its probably not adding as much damage as longshot does
Deadshot is great for weapon specialist, or rather wepspec is great for it
like what guns, i just cant see where it isnt
Particularly the node that gives you stamina when swapping to melee
Revolver gets goated real fast with it
Whether 30% is tiny or not is dependent on the weapon's base damage.
And since that's a Helbore being shown, well.
well, i chose helbore bc the orginial argument was with helbore the increase is tiny
I dont reproduce your results
which 1 has the best stats
And, we were telling the dude that he doesn’t need to path out of his way for precision strikes because it’s not going to give him the returns he thought he was going to get
can you take a video
well ill defer to your judgement but i dont agree
Top right
R U absolutely sure BC that mobility is kind-of dogshit
i thought ogryns werent elites but that may be contributing reason
Ogryns are elites.
About 50 is good enough
you have %15 elite damage on one screenshot and not on the other
Ideally you want like 60ish, which gives you four dodges
idk the exact breakpoint for that
mobility is not the dump stat 😢
the swords R already pretty bad in terms of dodges
i see
ill see if it works
Just check the stat screen, see if your mobility is giving 3 or 4 dodges
it’s got 4, we good
The soldier meets the underhiver.
That's all you need from it
cool then
%10 from precision is still not bad but its not worth giving up agile engagement for most weapons
IG dodge distance doesn’t matter if i just dodge twice
Maulers, Crushers, Reapers, and Bulwarks are all examples of elite enemies. They are already in the map and don't need to spawn in. Don't have an audio cue associated with their appearance.
It matters, but the bonus on mobiliy stat doesn't make that much difference
human meets human
emperor protects
Damage is you most important stat by far, for obvious reasons. Followed by Finesse for attack speed, crit chance, and also weakpoint crit damage
i do a lot of weird movement shit abusing the dodge’s ability 2 throw U in random directions so it’s decently noticeable 2 me
then cleave damage, then cleave targets, then mobility (unless it's only 3 dodges, then it's better to have than targets
Power sword just isn't a good weapon for curved dodges
kinda seeing that yeah
That's still true at 80% mobility
And it'll never touch the king of ice skating, the knife
is this the bugged one
That shit can let you do 180 degree curves around ogryns and s shapes through crowds
the knife & the smaller fast autogun R a lot of fun in terms of dodges
CSGO bhopping
it may not be listing the fully charged values
Not quite to that level
surfing, not bhopping
Not all that close to surfing, but you do shmoove
its possible that it may be listing the starting damage for charge shot
Idk
I dont really pay attention to inspect stats
but I test on meatgrinder
I believe the executioner stance shotgun right tree experiment is failing, lads
i wish surfing in this game was real but as soon as U start sliding, ur character does the falling animation & it can prevent shooting
Which shotgun
Agri
Slugs?
Yep
You wan executioner stance + marksman + reload talents
It deals the damage, but it feels awkward and it's easy to magdump and spend two years reloading
i think i remember hearing that 73% charge rate does extra damage or something
plasma chart is pinned
point is nothing is adding up
368 no elite dmg no precision strikes to 534 no elite dmg with precision strikes
okay i remembered right, imma buy that thing
how important is stopping power really
very
also this is a year old, should it really still be pinned
oh well, time to leave the meatgrinder
what does it do, just stagger ight?
i've been thinking about how we need to draft a new weapon list
I elected for the sacrifice of the grenade regen to get always prepared
That way unless I'm reckless and don't do any kills with an empty weapon, I'll always have ammo to trigger tactical reload
i dunno mate, grenade regen is kinda s tier
Because Fatshark "fixed" it and now it doesn't make the check per individual bullet like it used to
So reloading the shotgun from 0 means the entire reload is slow
While previously the first bullet would be slow and then it'd trigger tac reload
We can't have nice things

oh my god it doesn't check per shell cycle anymore
Same for the revolver
Chonky Fish killed tac reload for the revolver with that too
oh huh it's actually damage
My tree is so stretched the way it is that what I can sacrifice for always prepared is:
- confirmed kill
- out for blood
- grenade regen
or I can git gud and sacrifice none
that is a fix. if you want extra speed just reload on 1
but it's not like everyone is 100% calm with 7 specials, 12 shooters and 50 poxwalkers
oh yeah, it's important for scaling your damage effectiveness vs enemy health types
this one is probably better then
🤔 Thinking about doing a power sword + las pistol build
What will I do without my breaching grenades
Sounds like a slightly janky fix
Actually I need to check if the shredder bleed actually does something
But the memory requirement sounds cool
ye
Oic I misunderstood
revolver and shotgun were never meant to get tac reload speed without doing a tac reload
The whole meme of this build I'm doing is blasting in, pulling out the exec shotgun and wiping the floor with everything
that is a pretty nice one, would probably swap Volatile to Gets Hot
Not sure why it didn't really occur to me before, but power sword push attack actually has decent cleave
vetheads
what are the best blessings for lawbringer shotgun
Fire frenzy and deathspitter
But I could see a world where you take scattershot and man-stopper
Flechette + Scattershot is nasty for blanketing crowds in bleed damage
For the memes
lawbringer shotgun...
lawbringer special shells have decent cleave in of themselves
scattershot manstopper is the best build
I wonder when they'll fix scattershot too
Things are sometimes better when they don't work right

what’s broken with scattershot
ok needed to be more specific
best combo of blessings for lawbringer shotgun that focuses on dealing stupid damage on weakspot hits from sniper distance
it doesn't need cleave, only potential cleave
that combo is called agripinaa
you can thank me later
What melee weapon would go best with a shock trooper/ Marksmen build
power sword tbh
power cycler gets funny cleave and the funny push combo
dumb weapon on its own, even more when you buff it 
flechette can compensate for long range shots by just bleeding them out, but if you really want long range shotty you want agri shotgun
why the agri
... Why would you do that with lawbringer?
it has a slug shell special
Slug shot
i want to turn a sniper into a shotgun
wait..
DID I FUCKING MIX THE TWO OF THOSE SHOTGUNS
Well it's already a shotgun
and agri normal shells are the longest range and tightest group
...yes
OKAY FOR AGRI
FUCK ME.
i still fucking hate this current system of different classes on the same weapon type -.-
why
easy to mix them up
personally, I like Fullbore + Manstopper on agri shotgun
If you say so :v
i run deadshot with shotguns
Sure
funny to suddenly gain insane cleave on slug shells
Unironically I was thinking about running a crit lawbringer for the memes
Which reminds me
Doesn’t lawbringer have the tightest ADS spread
thanks hadron very cool, no good blessings as always and eating all my plasteel : ))))))))))))))))))))
That's hadron
She's a scamp
it should be agri, though lawbringer range is decent because of its mixture of damage and fair accuracy
bitch is just asking for me to shove up all the weapons from the library into her, and fire them all at once
Saw this
She's got the arsenal prosthetic installed. She can take it ALL
Careful, stats effect that :v
oh not my level of fucking abuse she wont.
interesting if true, i guess agri shells just have a consistently-shaped and smaller pellet count
Agri shells are one projectile
Lawbringer technically gets to outclass agripinaa at midrange if you’re using regular shots
More pellets, very similar spread grouping, higher dmg, higher minimum pellet hit values
Is markman's focus limited to one stack per shot?
What's the Lawbringer special? I think I'm mixing it up w Agri
horizontal spread shell
Duckbill
Ty!
what blessings do I want on a kantrael XII lasgun
i wouldn't count out agri having improved aimed weakspot damage
Opinion: new focus tree keystones are still not that important. Thoughts?
that bit is true
deadly accurate + headhunter?
Deadly Accurate/ Headhunter
ah yep
Depends on your build.
perfectly fine to build without them, but specific builds incorporating them can be fun
I can see it being important for a fully specialized damage shooter build.
But -- I'd rather split trees and get bonus versus elites, bosses, and ogres.
focus is very good and fun when you are using high damage guns and need to hit one shot breakpoints
i've been running it with plasma
Consider saving your builds on an external tool too. FS nuked talent builds before w no warning and it's bloody annoying
Yes. Because you can only earn 1 stack per weakspot kill.
Oh actually
Hm
I never bothered testing collateral headshots.
huh didn't it say 3 stacks per kill
regarding collateral headshots, they should work, I did a meme build with lawbringer shotgun and sometimes got max stacks from firing a spread shell at head level
(it wasnt that great)
T4 stripped down blessing on recon gun worth buying off melk?
nay, recons too dependent on Headhunter + Dumdum/Infernus
not worth standing still like a clown or to start shooting creep when you see a crusher to charge it up lmao
creep? I'm calling poxwalkers creep now
ok
brain melting
creepers
dota player spotted
Skippable. Only benefits a small handful of weapons in terms of fishing for critical hits to meet or surpass breakpoints they otherwise wouldn't be able to get. The fact it only boosts finesse power means your value out of it for standard situations is minimal.
The reload speed boost isn't even worth mentioning.
rly hate it on helbore
which I stated like 500 times already
I think I need about.... 8 stacks? and then hit volley fire
to one shot crushers
pre-patch I used to have that ability regardless
like anytime hit F and you have 10 seconds to delete crusher
this is a massive nerf
i think keystones being skippable is a good thing anyway, i do think marksman keystone needs some retooling though
I mean, yeah it'd be worse if-
because their keystones are actually very good
Exactly.
Just because you're not forced to use a keystone doesn't mean it's a good thing that you can skip one.
No one should want to be skipping keystones.
The fact they're skippable means there is insufficient incentive to even spend your talent points that far down to reach them.
No, it's not even that the keystones are easy to get
As currently implemented, their benefit to particular weapons/playstyles is niche for veteran. This is partly due to their talent point tax and partly because of how weapon determinant a veteran's playstyle is.
it's that they just do a thing while you play normally
how do I not hit charge shots every 3 seconds and keep it up for the moment when a crusher shows up in my face over the course of a 30-45 minute game
The only other maybe kinda sorta complicated to use keystone is the enhancement to psyker blitz
And that's just knowing if you have the buff or not
EP is not hard at all to use
if we're comparing among psyker's keystones, it'd be disrupt destiny that would take the pick
Yeah maybe
disrupt destiny got fixed right
demn gonna go gun psyker for real now
But the main think is that you have to actively consider your keystone usage
Where other classes pretty much just play the game
yeah FNP is literally 25% damage reduc and 25% toughness replenishment for one node
i don't think that's a bad thing as long as they balance it around its ease of use
disrupt destiny gets some good and more conditional buffs in exchange for having a more precarious economy
They aren't really
numerical tweaks would be my solution at best
and I don't know how the tree will feel once they remove the bloat
Honestly, I think if they cut down on like two lines of bloat the tree would feel massively better
its gonna be the monkeys paw again, they gonna nerf veteran while removing bloat
Damn it Hadron
I'm trying to replace my current IA and get a Deadly Accurate/Headhunter IA.
Think this one will do?
Now that I think of it. Might not be a bad roll. Unarmoured is still the stupid ragers.
maniac is ragers no?
yeah it's maniac
Just change your perks and wait for a better one later
This is the one I'm using currently.
That's better
It's good. I just really want to take advantage of the fact I'm good with headshots. (even though I'm not using the keystones)

had an ogryn today that took like 1.6k damage and never got downed
while also outdamaging me

That's an ogryn yes
i fukken love dd
That's because he made sure you couldn't get a shot in. XD
ogryn probably best class
the only weakness is disablers
ogryn toughness recovery
so why do I have to be a glass cannon again
Ogryn is at the very least the easiest class
if ogryn can take like 3 crusher overheads and shrug it off
while dealing similar damage
its both the easiest and the strongest which is bad balancing
Ogryn is good, but not the best at handling medium-long ranged units.
terrible balancing
ogryn dishes out crusher overheads
and VT brainrot players tell me FS doesnt balance on popularity
they absolutely do
they buff the fuck out of ogryn so its played more

yeah but with the amount of DR he could soak 3 gunners firing at the same time while meleeing trash
And when they do it's very slowly over time, and random
Hey, what blessings are best to get on the helbore laser muskets?
they balance playrates not power levels
😦
Surgical + Onslaught
hands down
no other competitors
Makes sense, then you are just ads’ing and spamming charged shots
And clicking heads
you hold your shield and all the gunners suffer brain damage and rush at you
gunners dont rush but the shooters do
The charge times while ADS counts for surgical btw
Oh heck yeah, that sounds awesome
Run it with deadshot and you'll end up with a very high crit rate
At that point does the free shot on crit talent just let you fire forever?
Dunno I don't run that really
deadshot isnt so good on helbore
yeah
you spend a lot of time fixed in ads charging shots
you basically have infinite ammo, not even with deadshot
you're already naturally generating surgical stacks
hadron: what is ur favorite blessing on mg 1a and why is it efficiency
Assuming your spamming max speed, you won' be at 100%, but you could skip it, sure
Ogryns with shields are funny and effective. They do so well, but for some reason, they're also ironically the one who is blind to DH and have "Uh Ohs" around them the most.
and you probably want the stamina cause you'll get tunnel vision and something will spawn behind you and force you to do a panic block/push
game only needs a momen to spawn a poxburster behind you
you dont want to be out of stam that moment
I want to run shredder with p6 + las pistol but I can't afford it
i've been having a lot of fun with helbore's buffed bayonet, i've straight up been rushing down trappers to stab them before they net
too bad i'm not a krieger
helbore 1 is the sweetspot rn I feel like
helbore 3 is best.
Its fast and it still kills most stuff in one hit
hb3 cant even one shot crushers anymore
unless you go marksman
and then volley fire after charging marksman
also need to go all the way down middle tree to get %20 beast damage for it
they brought back The Bigger They Are but not the damage increase with it 
which means you get no grenade regen
mg 1a is probably currently the more useful one out of the lasguns right?
not hard when the environment is so saturated in elites and specialists that 0-10 is maybe 3 seconds.
All variants are useful.
If you prefer bodyshotting and spamming then the MGIa is perfectly fine.
ive seen the light w/ PS6
TTK is slightly slower than the XII, but not by any major amount.
hb1 also gets the stabby bayonet instead of slash one
U can almost completely skip the charge by going straight in2 that pushstab
stab is good if an elite is in your face
Building a better one atm tbh
good stagger good damage
Yeah, charge cancel is nice
so is the slice, given the piles of ragers and mutants that I have left with the bayonet on hb3
had no idea
Don't forget you can follow up the push attack with a light
been running a similar build with infil/combat blade/revolver which has been fun
Light 4 is what it combos into, and it's strikedown
With at least power cycler level 3, you'll get charged attacks on both
i ran a few missions & it felt pretty good, i miss the heavy sweeps of the 3 but the pushstab cancels R tight AF
I've exhausted all my luck on vet rolling this PS6, I can't roll a good mg 1a now 
Has smoke grenade got any bugs/issues/weaknesses with it? a few friends mentioned that its useless, even for its actual purpose
thats not a bad XII at all
I finally found rending 4 on revolver, while I was leveling psyker
so that's nice.
noice
ive been using them & they do exactly as advertised
they stop ranged enemies besides snipers from firing @ U & sometimes even hordes stop in their tracks
they were pretty dogshit pre-patch though
budget psychic shield.
it works correctly as intented, issue is that it's not enough. I have a list somewhere of what it does and doesn't do somewhere, one sec
It's more that krak and shredder have a more direct impact but also smoke only stops the small bois from shooting, it doesn't stop snipers and unless you were running a direct anti-armor option, krak is usually the best option
smthng like that yeah
concealment instead of cover
it’s very handy in a pinch
atm i'm using Krak, but on a Knife build focused around deleting anything a Krak cares about makes it feel redundant and I havent the points to path for frag
it is; i've had smoke grenaders save runs when the gunners become dozens in number and I am not running my sharpshooter vet.
I've tried both in aurics and I find krak to just be better
if ur using knife, definitely run smokes since it means U can run up behind MFs easily w/o ur invis ability
Here are its downsides:
- It can obscure vision to enemy ranged units and nearby melee units, this is especially problematic for snipers.
- It does not prevent gunners and reapers from shooting at your last known position inside the smoke.
cause you can lob a nade into a crusher pack and call it a day
- it's easier to see through smoke while standing inside
- shooters cannot see inside or through smoke, but they can still blindfire your last known position
- flamers and trappers cannot see, and they will run inside instead of shooting from max distance, good for killing them in melee, scab stalkers and shotgunners also do this due to close-range AI*
- snipers CAN see through it
- melee enemies are not affected at all
its not good cleave
@dense comet U can pretend U just hit a huge ugly doob & filled the streets w/ weedsmoke
you're not killing piles of ragers with hb3 bayonet unless a psyker is babysitting with smite
maybe they hidden nerfed it again
but its not good
Sounds like smoke does everything I want it to do, now if only I could spare points for grenade replenish
HB1 & 2 have the better bayonet 💔
i'm not using it to cleave, i;m using the bayonet as intended. Killing off the 1-3 things in front of me and returning to popping stuff. You can build up bodies from many instances in aggregate over time, and that is what I meant.
This build is viable in auric maelstrom 
the 1 & 2 bayonets can hit multiple enemies too now, ive been able 2 lock down doorways using it
POV : whilist i was tweaking with my shotgun sniper build, someone decided to snort krak and somehow make weapon specialist work
everything is viable on auric if you're good enough
''piles of ragers and muties''
doesnt even kill piles of poxwalkers
I direly tire of shout builds and thorough enjoy the quick reload from the far right keystone
okay, you lack reading comprehension. Good to know.
the bayonets work extremely well if ur melee vet, so
they feel like actual bayonets now instead of wet noodles
be me
shove poxburster
wall behind me, hit by burster
immediately also hit by sniper, downed
psyker goes to pick me up, also killed by sniper
run falls apart
sometimes it just be like that
same, love the bayonets.
the bayonet charging is also pretty cool, especially if Ur using that 1 perk that stacks a damage multiplier the longer U sprint
i love the bursters that insta spawns out of a door flying out and hits you without any warning
shove flicks
i've pushed a poxburster, and a teammate with a boltgun shot behind the poxburster and the explosion sent it back forward again
oh yeah fr, but this wasnt one of those i was just a moron and didnt realize there was a wall behind me

its a hard knock life
now that's impressive
ninja poxburster is my bane. a combination of spawning right next to me via an adjacent door, or just the sound bugging out until I hear the detonating beeps
i find ninja trapper to be worse
more so on my ogryn than my vet. but the trappers are bad too
shock trooper gaunlet / auric maelstroms really obliterate the audio in this game
NO FUCKING WONDER
was smoke actually buffed or is it still a net negative for the team and my pc's performance
people just tend to use smokes very poorly
when used well, smokes can be very helpful for your team
does it stop snipers
no
then its still shit
i need to get good at smoke, i have a feeling it would help my stealth vet a lot
i'd use shredder but the tax is stupid
Snipers are too easy to quick pop to be a worry with smoke
yeah just shoot the sniper lol
they also see through smoke so
What could I replace this with?
snipers should be relatively high priority
it's a lot harder to shoot snipers when they get smoke cover from your vet
maybe they stealth nerfed it, it didnt feel this bad
i said nothing about cleave. you cant read.
just ping for it/throw a shot at the laser
Playing the last stage of The Carnival with 3 snipers feels like a duck hunt
i am fully aware of how to kill snipers, thank you
i know the cleave is narrow because it's a single target animation, but i thought the cleave falloff was better than that
seems they nerfed it
what should I change on this one?
cant have shit as vet
no respite to surgical right?
yes
Any recommendations on what to look for in a hellbore lasgun?
that and Specialists to Maniac/Unyielding
no respite > surgical, specialist >maniac
then you're still wrong because for killing ragers one by one hb1&2 is again better
the poke bayonet is just better
i am extremely hesitant to touch anything about this
slice bayonet is both buggy, cant charge and does poor cleave
yes, because the bayonet meant to clear out a couple trash mobs directly on you rather than having to do a melee switch is what makes or breaks the gun. totally. that was exactly what I was arguing this whole time and that was not a throw away statement on what I use bayonets for. And when I add context to what I meant by killing muties and ragers, you just ignore it outright. You seriously wasted 20 minutes of your life to disprove a statement i never made. Bravo, dumbass.
General consensus about Decapitator as a blessing?
how does any of your wall of text change HB1&2 stab bayonet being a straight upgrade?
you tell me I cant read yet you can't even get the discussion you're involving yourself in
Does anyonne have an exemple of what i Can use to play laspistols with no Keystones ?
Nope, laspistols are weird and arcane weapons to me. They seem to work really well, but I do not understand exactly what makes them good aside from easy streams of headshots.
Ive never specced my talent tree for the laspistol and it always seems to work still
Laspistol works well enough with most talent builds
It's the blessings, stats and your marksmanship that really make it shine
DumDum and Infernus is what I load on mine
Which is kinda funny
And my old joints need the Autofire mod which helps a lot. That thing refires so quick
Laspistol fires incredibly fast mhmm
never happening
You can safely get rid of Shattering Impact for something else. Probabaly Blaze Away
and if you really like Shattering Impact, well you can just get a T4 version of it anyways
Personally I'd also recommend switching Flak to Maniac, but that's just me. I'd test in the Meat Grinder to see how everything is sitting for you and where you want it to end up in that regard.
Great roll though!
ok for an Ogryn, Crusher is like a friggin ninja
there's barely any audio cues and they are friggin clad in black
Its a ironic that a normal sized trapper makes more noise walking than a Fully Plated Ogryn
One thing I'm not a fan of with the right keyston
Is that the moved some attack speed to it
But like, I don't want to actually use the keystone enough to keep said attack speed up.
Even when I have it up, I don't wanna swap to to kill one thing when I'm mid horde just for the buff
I figured it out
but I'm kinda on the fence about it
Apparently applies to your ranged weapon
So it can be dummy
The problem is that even with high cleave, most of your cleave turn into little to-no damage, and it's just crowd control
That's why brutal momentum can be so good on the right weapon, it bypasses the normal limit on how many mobs you can hurt/kill if you have enough damage to one-shot weakpoint
6
Or in general
3 is slightly better for horde clear, but not worth the trade off
Both are comparable in my opinion.
6 is considered better due to not needing heavies and the charged push attack doing dummy damage, but it also slows you while charging which I despise
There are minor differences between the two such as the mk6 having a slow down during the energize animation if you aren't already blocking.
The mk6 clears hordes using its light 1 and 2 whereas the mk3 uses heavies.
Both have strong push attack damage that with the proper build/blessings/talents can two shot a crusher.
So, Rampage, Brutal Momentum, and what else are good power sword blessings btw?
Power Cycler at tier 4.
slaughterer is ok but PC4 mandatory
I personally prefer BM and PC.
carnival meta
what am i looking at
killing monstro with door?
Even just getting tier 3 cycler is a massive difference
they probably should patch door insta killing monstrosities lul
so does bromentum
I figured out why my hb3 bayo got ''nerfed''
I took out my power sword with BM4
so no more drags
Does it apply to the ranged attack of the weapon or just melee if it's a melee special?
I've been playing PS for so long I automatically started to assume it was a base feature of hb3
why does Mark change the swinging animation of melee weapons? just swing the weapon however you want, are they stupid?
just the melee bayonet
as long as you hit weakspots it cleaves through without losing damage
Differentiate weapons so the obvious choice isn't always the one with the best stats
yeah but realistically speaking
can't you just swing melee weapons however you want
Obviously
Kinda
Mhm, common game design concession to differentiate weaponry. Most games do the same thing.
Kinda not
what we gotta give to emulate the power of a crusher overhead 
like most games have set combos on their weps
Play ogryn
play zealotgryn
Or zealot with hammer
yeah but like two handed strikedown bonk
Same answer
yeah you can kill monstros p reliably with doors on carnival

Ogryn hits hard but your on the money with the Thammer Zealot
I refuse to abuse door closing
more plasteel for me
this is my luck at rolling a mg 1a, I've seen way too many efficiency bricks
why not
AI director doesnt shy away from spawning poxbursters in your face
Using door closing is skill issue
you gotta take what you can get
I'm a door main
I have too much self respect to stoop to the directors level
Do you want me to go hang out with terrorists too
what even 
god forbidden doing something efficient. it doesnt even take much time
just stand in front of a door
close
I respect that
same
respectable
I'll continue to respect you after you die to the 4 ninja poxbursters that spawned 10 meters behind you
And that has to do with killing bosses with doors, how? 🤔
rly tho fs why do they make no noise
oh you mean for bosses specifically
i love turning around every now and then and seeing an enemy fucking claw its way out of the warp jus to fuck me
Enemies sometimes being silent has been a glitch since the release of vermintide
fartwalkers, the stealth variant
I do it to manipulate AI pathing thats all
yes, I mean killing things by closing a door on them
Audio que is probably dying under the increased spawns
Closing and opening doors is a basic game mechanic lol
Love doing that
oh, that I do not do. I wasn't aware this was a thing lmao
Closing doors on bosses to instant kill them is skill issue
we can't deny it is powerful though. it works
So funny they fell from stubbing their toe
Sometimes
but yeah if you can't make without then sure skill issue
indeed
I still think it's funny
i never claimed the moral high ground lmao
it insta kills everything which i don't get
funny physics
like why does it do that in the first place
physics gaming
should squish the rush zealots too
The geometry gets angry and clips them through the kill barrier for an instant
I miss the weird angular acceleration that DRG has
the one that insta sends u to mach 5 if u stand on a weird geometry
damn
Using collision to kill enemies is a glitch basically as old as gaming
I love abusing that with rj250
should have tried this earlier
It's certainly the psyker go to for snipers
did they add more shooters?
yea, post rework its been great
Makes sense it works for vet too
wait did u cover ur own name up and then didn't cover random pub teammates name up
No yellow name, so their's
yes
fuck my teammates
helbore I feel like
Quick, dox their vet account
you really have to build for helbores you cant just throw them in every build
especially 3
understandable, have a great day
Alternatively, just don't use helbores
but yeah
Not because they're bad, but because they feel awful
they just need to give helbore a sight that doesn't suck ass and make the equip animation not last the average lifespan of most hamsters
they'd feel less awful if certain things were baseline to them
Helbore should just be slower firing rate instead of the finnicky charging mechanic tbh
does vraks have a bit of penetration? does it go through ogryn?
dont think so
I don't mind the charge rate honestly but the equip time just eats my soul
remember my early brain melt about hb3 bayonet? hb3 bayonet sucks donkey balls but not if you use a brutal momentum melee, which somehow seems to work on its bayonet

my vraks7 is very edgy
https://i.gyazo.com/e3855fcd67fc2661fcb0b2c0ff8edc79.jpg
also being able to stick a scope on it makes it like 10 times more fun

All gun melee's are ass besides specifically grenade gauntlet
all of them, they're at best a stagger
I want bayonet kills to stack weapon specialist ranged stacks
marksman focus should just work with melee weakpoint hits/kills
oh yeah
i was using marksman focus with it too
honestly
it aint half bad
lmao
it's quite good, honestly.
easy to keep up stacks just by poking things in the head
i never felt like OMG I MUST STAND STILL meme
It's just finnicky.
if u can hit headshots the stacks aren't difficult to keep up
feels better than the mid tree keystone to me tbh
which felt like it just added a teensy bit of dps and nothing else that significant
and yes
yea that would fix marksman for helbores and vraks would get some minor benefits too I guess
I like the mid keystone for some thing, mainly toughness/stam regen
fuck my teammates™️ more specifically
exactly
vraks melee can kill stuff btw
Idk if you ever noticed
if you hold the bash
it turns into an overhead
This is the bit of the capstone that matters
ya
The damage on tag matters here and there, but that's the big part
The other two nodes are a waste of a talent
My trouble is that there are a few dead talents for plasma on the left tree. Not as many dead talents as the right tree, but still.
It would certainly make it viable with weapon specialist cause the helbore equip time eats most of the 5 seconds
oh the vet tree is full of dead talents
do that, give baseline bromentum to helbore 3 bayo and I can die happy
I mean its not the end of the world
I guess
They need to just do this
I genuinly think two more talent points would make a massive difference
you can just
take ps6 with bromentum
only switch to it for big waves
use the bromentum bayonet drag for chaff
the bayonet stabby should work with the increased melee attack speed buffs
I'd rather have born leader deleted over the 25 toughness on mid
BROMENTUM
The bayonets are broken on lower difficulties lmao one shotting everything
I'm kinda glad this game isn't like DRG which balances around hazard 4 not even its own highest official difficulty
I could use power sword without revving it on lower difficulties
Obviously. But they'll never do that.
also
hb1-2 bayonet
3 shots ragers
its really good
its only the 3 that needs bromentum to shine
cause its made for slashing, except its not good at it baseline
Still meh, just swap to melee :v
sometimes my weapons don't switch when i pressed button, is it packet loss / ping?
insane
pretty damn good
hb1 especially such a sweetspot gun
its fast and it one shots most stuff
Plasma best.
We just need the draw animation on Helbore gone
Decided to ditch capstone for ps6, and just take Demolition Team! and Bring it Down! instead
plasma very good, has a bit of a bolter syndrome on some people though
And why not tbh, Plasma the hardest hitting gun in the 40k universe doesnt have a draw delay
Bolter syndrome?
shoot at chaff, run out of ammo 2 minutes into the mission 
^^
Btw
My favorite is seeing dudes fire back at shooters with plasma then run out of ammo


