#veteran-class
1 messages · Page 114 of 1
x to doubt
If they make shout unusable, im simply not playing vet anymore
I just want vet to be the shooty type but its getting worse and worse every patch because of the massive amount of travel nodes
It’s fat shark we’re talking about lol they are probably gonna remove vets +50 extra toughness lol that shout provides
and yet left side pushes the same damage output in pure range capabilities, but is squishier as a result, a fact exacerbated by the loss of ET
shout will have 10 sec cd but you only shout, nothing else happens 
Krak grenade, tinkerer or no?
And the loss of damage reduction which is STUPID
It costs stamina too
only if you need it for boss killing
🫠
Ehh I take shredder nades on my vet
Shout now just flames your teammates in text and voice form
ayo guys, what's the best curio setup for veterans? (base and blesses) if you could give your opinions
Sub nodes give it emoticons and such
hey that means more uptime on this
3hp or 2hp1tough, toughness regen on two or three, rest is up to you
either more % hp and toughness or some resistance, cdr
Toughness, health and probs extra 1+ wounds that’s base
I feel like I was ran over by a truck.
Why does it last so much shorter than the right modifier
party buff vs selfish buff
Oh
would 2x tough, 1 stam, 3x cdr 3x tough 3x toughness regen be cool? 
10% still feel very cheap though
it works
Ogryn can apply 15% damage bonus on anything it damage at all time
For perks on a curio personal opinion this is but 1 toughness regen, 2 gunner resistance, maybe 2 ability regen both at 4%
I run 2hp1tough, max hp and tough on all, two toughnees 30% regen and one gunner resistance
can only apply that debuff with melee attacks though iirc
since I am almost mostly left side with exe stance so cdr is not an issue
But ultimately, leftside cant get much more interms of its offensive capabilities without suddenly spiking into broken territory, its defensive needs should have been covered by ET and CK only. Where it stands to gain is utility options through tax node minimizations and loadout expansions
#veteran-class message this is what i'll be running eventually, so i do have the cdr node in the middle
but that's it
Imma be real I can’t believe people are taking bring it down
Even those comp urge is by far better
is that 10% toughness really worth it though for the loss of 25% or so gunner resistance?
well tbh I cba reroll more curios and it works
might fix it later down the road but its not a big deal
Seriously why do people take bring it down and not take comp urge instead
i guess 2.5% sounds small to trigger
That 2.5% triggers allot
both are good problem is
yeah plenty of enemies
I need more points
depends on the build imo, i hit my breakpoints just fine without comp urge, so i'd rather be able to do more damage to bosses
way more points
Comp urge applies to everything, bring it down applies only to heavies/bosses
i just take both
And while I agree comp urge is usually amazing. I need it for 0 breakpoints
So I don't take it.
With the current rework it's practically unnecessary unless you're completely ignoring capstones
Tbh i take comp urge for the simple fact that my columnus has raking fire and dumdum
I'd probably drop it if I was going for a keystone build, but currently i'm not using keystones
Both at rank 4
Plus my dumbass uses infiltrate
I don’t ignore keystones but I’ll still take it
I wish superiority complex wasn't so low in the tree
pathing pretty far just to reach it
what build are you running that you feel forced to reach it?
The build known as
this on a plasma build
I don't really wanna give up 15%, but i also don't really like marksman focus
Sorry about it I couldn’t help it
my guy just run agile engagement and get those 3 nodes back
Build known as Deez nuts….oh by the emperor that joke is so bad it’s funny
probably could stand to get a few more nodes tbh, ammo up on plasma isn't really needed in my experience unless you go trigger happy on multiple bosses
RIP blessings
ammo up is one of those YMMV perks for a lot of weapons. just depends on how the director is feeling
i know ive been in missions where i burned through ammo and was left wanting inorder to deal with gunners
Nah, I have standards
Always.
Its just so satisfying
I mean. Firing head level with a lasgun..
braced autogun enjoyer
All of you will be punished for mishandling of precious ammo
Lasgun with Shocktrooper
anyhow, think fatshark will ever change covering fire to be an actually useful perk instead of a highly niche one?

Doc, its fine, i pick up all the ammo for my team
You'll be given an extra can of corpse starch and expected to eat it immediately.
what else am i suppose to kill poxwalkers with? my melee weapon 
Might as well sell those karkers off to the corspe guilds
Yes, exactly

Ammo goblin I am
that's a good one

Must pick up metal box I must
Better than a mind goblin
yeah but idk, i feel like i'd be giving up a lot by not going to bottom left of the tree.
It's the fact that i'd be losing the ammo, 20% power on weakspot after F, 15% base damage...
The fuck a mind goblin?

That a psyker who goes boom?
I can't believe you walked into that
I'll let you figure it out.
I don't have the heart
if he figures it out, you turn into a furry
you sure you wanna risk that

My guy, a bit too late for that now
Have you even noticed my pfp

anyone else find the top 1/3 of the skill tree just absolutely infuriating?
You bloody SOB that’s a ligma joke
No, it's a deez nuts joke, but close enough

the fact there's that long ass line under the nades? yes
Watching two xbox zealots try to speed run new mission.
Keep me posted, that sounds hilarious
They leave each other and everyone else behind.
Well I ain't expecting much
I've already died because they decided to aggro everything from previous room and the next room together
Hold on which sort of Xbox zealot are they console or pc
Smells like good ambush situation. Funny that hordes are nearly endless in carnival.
agile would give you 25% with fairly reliable uptime, so at most, you're losing out on 10% damage, and unless you're charging shots, will allow you to meet your most important breakpoints which are gunners and most specialists
Has that being confirmed?
The endless hordes?
Anyone feel like sharing their shouty build?
On higher difficulty I've seen hordes non stop until 3/4th though then it calms down a little
Then it kicks back up in amphitheater
AI director eventually needs to breath, he runs out of trash to send at you
What's the best guns for vet rn
as for the ammo, its 17-20 shots iirc, but you're also running survivalist so ammo really shouldnt be a concern as everytime you kill a gunner with lmb you get refunded the full amount
Shovel
I've already gone done. They're already in the next drop down
Revolver, Plasma, Column IAG
A really Big knife
🤔
Oh fuck man
Sheesh
You poor bastard not sure wether to laugh or feel sorry for you
I don't mind. I'm actually very curious how this'll turn out for them
Are they at least competant?
I'd offer to help, but y'all currently in an unsalvagable mission
Even that last area is chock full of gunners
So makes me wonder how they'd clear that if I were dead.
Pure religious fervor
Ooof. I just heard like 5 trapper shots go off at once.
Christ
Yikes
And I don't know where they are
There's mutants and hounds running around too.
They're knife users and I'm being guarded by 3 bulwarks
Lol i'm already dead
You want horror?
Apparently the trapper is a dude, not a chick.
I've died twice due to them leaving us behind with all the elites and specials
Ok and?
At least according to my Veteran, who refers to them as a HE
Looks like the psyker we were with left because he just wasn't having these idiots
or will be
A veteran revolver has loaded in
deadshot needs it's ads drain removed it just incentivises ads buffering and feels awful
He's being left behind too
I mean darktide is kinda like a horror game when you think about it
The column mkV infantry autogun?
RIP
I don't agree, cause they'll just add even more drain per shot
ye
Which means auto weapons would immediately become even worse at using it
It don't seem that good tbh
that gun is hella dumb
and I'd prefer that
since vet shovel special can stagger muties on headshot (at least in the meat grinder), does anyone know if its capable of staggering monstrosities? 🤔
Super deadly beam of lead if you can manage the initial jump
I say no
With right setup yep
How much damage does it do per shot
Let's say Raking Fire + Beast of Nurgle is a fun interaction
ive just stopped using deadshot entirely, didn't like it pre patch and still dont like it after they reworked it. the builds which benefit from it are probably better suited going down right tree keystone or are weapons which have blessings built in for crit chance on demand
So how does it do a metric butload
It's a bullet hose
not rlly atm the optimal way to use it on columnus is ads only up until you get a crit chain then hipfire then ads etc ik this is autistic as fuck but optimising around the stamina drain is so poopy
Its big damage is thanks to the fact the headshot multiplier is insae
jumps to 200+ per weakpoint and/or crit
Is the column with head-hunter and dumdum good
Tbf deadshot usually saves about half a second of ads time on surgical
Which is a lot
Pretty sure it don't got headhunter
Oh sorry deathspitter
Down to 1 zealot fighting multiple maniacs, gunners, and a chaos spawn
Other veteran not happy about these loner losers either
What a stupid talent to give zealots tbh
Just hit heads and the IAGs rock
Man Virgin Loner Aura vs Chad Enemies within

On the contrary, I really like the idea, and how it works. However. The issue is people are fucking stupid.
Raking fire seems trash when u can just shoot them
I esp love fast zoomy knife zealot.
It's one of the two builds I use on the bastard.
Well shooting them from behind is big money
I'll try it out when i feel like trying out a weap specialist build.
Although it kinda bothers me that agile won't always be up, and even if it is, this can still happen.
10s of 90% threat reduction if you may

He got the spawn
Ig it helps for bosses
he gaming?
But like everyone's got a plan with bosses
He gaming
Awww shit the console player gaming
What does punishing salvo do
I currently go middle keystone for plasma.
Its very vibe.
Nothing important, get rid of it
Ok
WTF Mk1 Lucius bayonet is Fucking Goated
Lol. I think the other vet and I are just staying to ensure they don't get bot help
it one shot headshots flamers, bombers, dogs, along with hoardes with ease

Good
He's stuck in a loop trying to save his zealot friend

He got his zealot friend up. But they're separated once again

time to switch countries
Crucian roulette on autoguns needs to be doubled or tripled, ~20% extra crit on the last tiny bit of your mag is worthless
vpn ON
i was malding. i dont know how Doc does it
seethe and cope, if you have played enough online games, noting bothers you in the end
or you mald, one of these
3 dudes with no hordes or enemies, let a dog bite me from 100% to 0% cuz they were busy looting plasteel
was so pissed lol
ohhhh shiny
i was beside the damn medstation too so i didnt mind as long as they got me up before i went to 0
im pretty lenient
Are the recon lasguns any good on patch 15
average
Not really.
anyone here actually enjoy using the headhunter autoguns? what even is the benefit of burst when you can have full auto with infantry?
my VId with infernus and really good rolls is ok but nothing special
Snag a good Vrak's 3 and use the fullauto mod.
It dabs on them.
that's cheating
headhunters have deadly accurate so that's somethin
No, it isn't.
It's literally just there to keep you from developing an RIS.
RSI*
You can get the same performance by clicking a thousand times each time you play, or just use the mod to do it for you. This stuff's been allowed since VT.
I just feel like using burst fire weapons is limiting yourself
I can burst fire with infantry guns
but I can't full auto with headhunter
I get what you are saying, but trust me, the Vrak's 3 acts much more like an Infantry weapon than the others.
really
Yes, especially if you fire it as fast as you can.
It acts a lot like an Agri 1 in many respects.
Aw. I crashed. The other veteran decided to insult them.
Honestly, I sorta feel like the Agri I, Columnus 5, and Vraks 3 are functionally tied.
They carried. Sweaty zealots carried
Dang
I think zealot needs to be rebalanced to make this playstyle impossible
apparently the anti-spreedrun measures were not enough
That's actually very easy. Remove the loner passive
I disagree, the playstyle should be allowed, but made a bit harder to do.
To disincentivise fuckers running ahead of the team, and making them stick together.
Why? It's a coop game.
kinda wanna try this and just QQ after every ads kill 
load into a private lobby if you want to fo this stuff
Most zealots that do the speedrun method are using the loner passive.
Are the vet keystones even any good
Because being able to reposition faster than everyone else shouldn't be something that's removed cause people use it wrong
yes
Honestly? Yeah. They should've. The two xbox zealots were firing back and calling us toxic PC players
two of them change ur playstyle completely
There should be a bigger downside to running away from the team, like having them take constant damage the further out of coherency they are (depending on how many teammates are alive)
Well, Hadron didn't completely brick it, so... alright.
I hadn't said shit. I just said I wanted to see how it went.
I agree, but still the range in which you can safely do that should be diminished
That we both agree on
It's not an issue of the node existing, it's an issue of what it allows with no downsides.
I had a zealot named "AUTISMUSMAXIMUS" or something so that once
and his trusty Ogryn was running behind him like a dog
Explain
Nah a huge portion of toughness gain isn't coming from loner anyways. They would've done the same without it.
Keep in mind loner regen pauses when you're in melee range of a melee enemy
Also
Honestly, if they made it where the speed buff stopped working if you were say. More than 40m away from your closest teammate it would be fine.
The keystone on the right turns you into a zealot
(unless everyone is downed ofc)
Which doesn't work well for a vet
40m is a far distance. I'd make it 20. 30 max.
Zealot doesnt really need loner they have enough other i can do everything myself nodes besides it.
20 is too small for most rooms
30 might barely cut it.
It's not even if they're a speed runner. It's more so the fact in the event that the zealot goes down.
You want the rest of the team to cover that distance?
And I'm not hating on Zealot, I like playing the class.
If he goes down, you leave him down
Either he'll learn his lesson, or he won't get picked up the time after that
At this point, I'll just assume if I see two zealots in a lobby with knives, that's what they're doing and i'll leave the lobby.
I think the vet tree rework is starting to hit me
I'm finding little avenues for actually building more stuff.
In what way?
Lol yeah. See? Ain't that bad. We just need to learn how to break the class again.
No, you misunderstand
I've already hit the minmax potential for all my things
There just ain't enough leeway to make more builds.
They all boil down to mostly the same things
Too many nodes
Oh that's what you mean by little avenues
At this point, I stopped rolling with keystones.
If I hit them, they're a bonus to what I'm doing. But not what my vet identifies as.
weapons specialist looks neat at least
if only i could be bothered to path down there
problem is the too high point tax the Keystones are inferrior to most of the other classes ones and then you also have the insane point tax in useless nodes that kind of make variable builds hard
Two sweaty toxic zealots are the two Xbox Players for everyone's information.
Could tell they're friends and they're probably doing it again to another team.
Checks out
Wait if weapon specialist gives u 33% range crit chance per stack, and stscks 10 times, u can have up to 330% range crit chance????
It doesn't
Its honestly almost become common place for me to block xbox players
It just gives you "saltzpyre at home"
You get 1 crit for the first stack of ranged you get, the rest of the stacks are for calculating subnode buffs, for the most part
But that means if I have 2 stacks I have 100% crit chance
No
You just get 1 guaranteed crit, after the first melee kill you get
It's that simple
Ignore the damn tooltip
It's flat wrong
The just copy-pasted the ability from Vermintide without actually doing anything useful to it
Only 1 crit hit?
Yes
deadshot kinda not worth it then if I go melee specialist since guarenteed crit
Or is it every melee kill
Just 1 crit, after your first melee kill
So
The rest of the stacks are for calculating subnode buffs, and the attack rate buff (which doesn't matter)
For me to get 10 critical hits I need 10 melee kills
That's weak as fuck
(useful)
I think a massive issue with Vets tree is there are too many insanely strong talents you never ever want to not run that are often for many builds really out of the way and that not really an issue at all for most classes
yeah it actually says "on your next shot"
How is that any good
Guaranteed crits on single fire weapons.
Aka, revolver, plasma gun, boltor, shotgun, Headhunter rifle, etc
is there anything that actually wants both the 1 crit and the attack speed buff?
So you can build them all for oneshots on whatever you aim it at
But like single hit guns have insane crit chance anyway
actually does the attack speed buff even do anything at all for plasma?
Attack speed buff is worthless
To be fair that helps the plasma gun a shit ton and the bolter
But still
I was hoping to rack up 12 stacks of infernos
It effectively means any weapon (that fires single shots) that you build before with a whole ass blessing for crit can be swapped out for literally anything else
So
And then you just gotta alternate between melee and ranged
is there a recommended build for vet?
That's why plasma guns and bolter are meta rn
Kind of wondering what keystone would work best with helbore
Middle
bolter with wep specialists sounds jank as hell
slow swap speed
depends what you want
100%, but it works
(badly, but it works)
the headshot damage on the mk6 powersword push attack is secretly op https://streamable.com/j9i7dj
i'm new so something easy to ease me into the game?
bolter not so much, usable, not that swap speed hurts
I feel like i'd just be wishing it was a revolver the entire time if i went for that
Yeah, that checks out.
It'd boil down to something similar to this, but you'd sac some points to get to the infinite ammo node
I think
Toss Ogryn damage, and some of the util nodes up top, and you'd be good
I'll have to forego my infil on it.
Does bolter work with deadshot
Actually. Why would I need the survivalist on a helbore anways.
Hard to say, i remember there being a boss slayer build with the bolter that did some obscene amounts of damage when set up right
I personally went with a lot of left and middle nodes when going bolter
Left cause not having suppression immunity on bolter is cancer and ammo is nice
but yeah, mix of left and center
People saying bolter spam is shit but what I've seen it shreds anything
genuine question has anyone here completed the make every shot count penance?
since patch 13?
Shouldn't survivalist be op with bolter
1 shot per specialist with the bolter for survivalist
so if you're always 1tapping specials with it, yeah
I just ran bolter with pretty much the same tree as my plasma build
So this
Could give up longshot
dunno what you'd take instead
go straight down mid
could grab the keystone i guess but i tried the keystone and never have it active
oh yeah, give up longshot for rending
it feels like veteran is missing like 5 talent points it's so painful
yup, 1 point away 10% rending is never a wrong answer
they just need to merge some talents and make the rows shorter
can someone suggest me a basic build for someone new? playing mkxii lasgun
it affects melee too so it might help with ur breakpoints
like the +50% suppression could easily be baked in with something else
I kinda just reused my plasma build so i forgot about needing rending for bolter
tbh almost every point downwards from where u left off has high value
the rending isn't really doing much on a psword plasma build
I think it adds like literally 30 damage
yeah but 10% rending as a path node to keystone is.. pretty darn good actually
Sometimes I pray for even 1 extra talent point
I don't have 2 points to give up unfortunately
Marksman isn't really useful on Bolter, neither is 10% Elite damage, TBH. If you are popping heads.
When doing the vet tree you become a kid and be like I want dis dis and dat
Then u realize that shit cost money
I have
agreed, you'd benefit alot more from focus target + redirect fire
Norris is completely right. The more u sacrifice left side for the mid keystone, the better ur damage
the tradeoff defensively and offensively and support wise is superior
u just do everything better, stronger, harder and faster
were you able to miss a couple shots? and if yes then what weapon did you use?
shotguns are probably the best weapon to use iirc
for example, the mid keystone gives stamina, toughness, instant 25k boss dmg, affects melee AND grenades, and 12% damage that transfers so long as u kill a single marked enemy.
Not taking into account the 10% rending to get there or the focus stacks themselves.
On top of all that, it affects your whole team. not just you
the value is triple what u got on the left
just asking because a friend of mine missed only two shots and still hasnt gotten it
so grab an agri and resist the urge to use the slug special
If you're willing to change grenades, you could save a point
swap kraks for shredder and get redirect fire
assuming you're using psword as melee
I missed a couple, I used the revolver because it had the least ammo in reserve. made a melee oriented build, emptied my magazine and tnen did mostly melee for the rest of the mission
devils claw can work, just means you'd be SOL if a crusher pack descended on you with low ammo
is this a double dip on plague ogryns? 
he's a dclaw god
do not worry
This is the state of auric damnation, people under-geared, refusing to dodge traps/dogs eating pox busters 
Does exec stance highlight normal shooters as well for allies when you get both those 2 ability modifiers?
This is true
how much damage does dclaw parry do to crushers again?
enough.
But I can't do anything if a crusher swarm makes a circle around me
Like most individuals
actually most individuals slaughter them being surrounded
your dclaw is made for it
This is about the speed for dclaw parry
I could spam parry button
can someone tell me how a good las pistol would look like? im in need for a ranged weapon replacement since recon nerf
ability modifiers need to stop being mandatory if you want any keystone
its not psword fast but its good enough for most scenarios
I dont gaf about ability modifiers why am I forced to spend talent points on them
@patent slate if u add in the nodes beyond the keystone, u should reach more breakpoints
saving u ammo as well
take that back, for the emperor is fun and shouldn't have been nerfed
I'm saying they shouldn't be a mandatory pick before every keystone
You know if the devs just used the old vet skilrree and added the keystones underneath it would be fine
But they had to add unneeded points
legit
No, they only count as monstro
there's so much trash everywhere
5% health here +1 stamina there fuck me dawg
you want extra ammo as an ogryn it's only 2 points for two of the abilities
you aimed for the extra ammo?
i thought that was u traveling past it lol
the 25% ammo on vet tree right? u went down left just to specifically grab it
i forgot the 3 points prior to it. trying to remember so i know why u called it 3 wasted points
vet feels so underwhelming once u play voidstrike crit build once
So, where do you guys lie when it comes down to the Plasma currently in terms of tree builds? I know a lot of people really hype up the Weapon Specialist/Ammo leech build, but I think you give up a lot to get there, and I am skeptical of the overall value added. Sure, it's technically a crit each time you kill something; but it requires nonstop QQ the entire game to just try and off-set the damage potential losses from the value added talents down the mid and left trees. Further, I think we all know this is only really viable if you give up Survivalist or Agile. I am still not really sold on this paradigm despite playing with it for a few days.
Especially if your not using the lasguns
There's alot more than just the ability modifiers that are the problem, atleast those are usuable. I cannot think of a reason why anyone would want Vanguard, Covering Fire, Serrated Blade, Opening Salvo, or Keep Heads down
most plasma builds are mid tree.
if they are melee and happen to use plasma, then right tree
Cause I gotta get the tiny nodes like toughness and 5% hp and range damage
two ways to play plasma, center build focused around agile engagement to help reach the gunner bodyshot breakpoint, or as you stated weapon specialist
It's just in da way
there's too many "must haves" in the vet tree that are on the other side of the tree
Don't forget Catch a Breath/Kill Zone. Literally useless talents if you aren't playing on like... Malice, lmao.
oh yeah, those two as well
I mean if your sniper game play
while true, it's also cuz the tradeoff nodes elsewhere are.. not as good. the toughness/stam node for example is really high value.
catch a breath is so hilariously slow
woe, stealth poxwalker be upon ye
Crap still spawns behind you, all the time.
you could argue very few nodes on the entirety of vet tree can even match that toughness/stam node
I tried for two days to play as a "sniper" and just gave up because of the nonstop poxwalker spawns.
True but the curios can just give u 40% toughness for 0 points
The director will literally not allow you to play this style.
what?
but yeah, any of the no enemy within 8m nodes are worthless unless you know where each "out of bounds" camp spot are for each of the sit down and wait objectives
oh you mean the tiny tiny ones
haha yeah ur completely right
i thought u meant the keystone nodes
yeah those points are fking useless
Target down seems pretty good
5% health, pfft
But idk if I can pull it off in a horde
overall though, 7 nodes which serve very little purpose and functionality other than to serve as a tax could be used to reshuffle the tree very very nicely
no trust me, target down is insane
u dont have to kill it urself
Competitive Urge also belongs in the trash at 2.5%
oh fair
meh, enough chaff spawns that it gets good uptime, just that most builds dont need it for breakpoints
@patent slate unless.. u never tag enemies.
on average it's like, 40 enemies, and you only need it up again in like 8 seconds
You also don't have the points, and the low chance on top of the duration makes it always, always, always skippable.
I mean yea but who's gonna look at the dreg gunner I pinged across the map
And shoot it
40 enemies in 8 seconds across the team isn't unrealistic
When they are being raped by things on them
Exploit Weakness is so ass too
ur suppose to tag the things ur already killing
melee, not just shooting
I usually tag the bulwarks n stuff
What I am saying is that it has never been competitive with the other node you have to pick.
yup, now imagine everything u ever tag giving u stam/toughness to the whole team
Tag things that i think are baddies
but usually for me to actually see what I'm shooting
XP
Like, now, it's very much a "Hm, do I want to do more damage to potentially the most dangerous mob in the whole game that isn't a disabler of some kind, OR procc more damage that I might not even notice."
Decisions... Decisions... Decisions...
serated blade enables mercy killer + uncanny strike knife
I know it sounds great on paper but I can't really explain it so I'll try my best, when my team is being swarmed and I tag a hound, we can't kill it in time before it pisses off cause other shits trying to kill us
its not on paper, this is literally umm.. in practice
im saying to test it in practice
I would really think of tagging bursters cause they run to me and don't piss off
it's the complete opposite, it looks underwhelming on paper but it's crazy in practice
thats a hound, now think about tagging every gunner, every rager, bomber, flamer, etc.
Is it me or does the helbore lasgun suck balls
there's so much to tag that you almost have to stop yourself from moving your tag before the previous tag dies
that's an excellent tree compared to where u started
i need to farm a good bolter
is it still pinning fire + shattering impact? or surgical
i dont want to push you too far from your comfort zone; so test this first
If i just told u "drop the 25% ammo" etc, etc. im just being a dick
I remember getting a 379 bolter just to get a tier 2 blessing on it
keep ur comfort nodes, and just test that keystone
Ah rng
that keystone alone will change things so.. yeah gogogo
mk3 has some fun 1tap builds against crushers iirc and mk2 clears most specials/elites with one shots
ironically i would've run this as a melee centric build lol
wow i dont respect u anymore
you dont get a pass like he does

Smoke nade enjoyer but doesnt use smoke nades
melee vet but runs 25% ammo
on left tree

you heathen
oh i mean i wouldn't even visit left tree
oh
ngl the strongest melee vet still feels like ass compared to the most ranged focused ogryn build
as in mainly use dclaw and bolter as side weapon
Is competitive urge even worth it
incredibly high uptime actually, it's just not consistent when u absolutely need it
And that's the thing I don't get about people who run melee builds on vet
most cases no
the strongest melee vet graduates into zealot
i like sword
Just go zealot
simple as
because ET is still bugged
Et?
until ET is fixed, ranged vet will always be very very squishy
Exhilarating takedown
it's because... i know u might not believe it, but vet melee can actually trump zealot melee in a lot of scenarios
there's a reason so many vet melee tryhards are out here
they're sweaty af
and they have vids to prove it
Extraterrestial Toughness
heck smoke nade probably recorded some runs
15% Toughness plus 10% Toughness DR on weakspot skill is insane for ranged vet and is very very missed currently
I gotchu slime
That's broken??
That's broken still.
What as in it doesn't work
You take 10% more damage per stack currently
with infinite ammo bruv
lol i dont know what to say to that, im just gonna let u test that keystone first
Should be fixed in the next patch.
because fatshark forgot to put a negative on the modifier
competitive urge gives you 20% damage impact and suppression
ET gives u 30% more respect and bragging rights
Ya but like apparently melee zealot worst than vet in some scenarios
Of course zealot will be worse than vet with guns
It's a dude with guns
@patent slate i know it's fucking weird but hear me out. You're going to see this weird trickle.
A strange trend. Really good zealots will migrate to melee vet.
Really good gun vets, will drop vet and change to Gun psykers.
This is our game now. you will enjoy it this way from now on.
Same but when u think of melee builds u don't think of vet
thought id try a new fashion, what we think
lmao on the gunker
too real
This shit I will never get
gonker
It like modern art
Because gun vets are pretty shit,
gun psyker insane
fuck it what's a good melee vet build
Im not fucking joking, go try ur gun psyker out too
lol
Columnus IAG
when i get outdamaged by a psyker ill uninstall the game
gunsyker is nuts
would if I could but
i havent played my zealot in a long time, outside of the relic, what other support utility does zealot bring that melee support vet doesn't? because 15% ally damage from Redirect, 10% on shout, Allies replenish 15% of toughness you recover just to name the big three
i know u guys wont like it, but i can only achieve 1/3rd of what a gun psyker does to a freakin boss.
For generic play and crowd clear, im half of the gun psyker if i go ranged vet
it's just a shitty situation
and yes, i know born leader is in reality underwhelming as its done by base toughness
Zealot got this insane node that is lolw 65% damage reduction for allies
all ammo packs have twice as much value for the psyker than my vet
voidstrike when built even post nerf can still two tap Crushers
if i see an ammo pack and the psyker wants it. I bend over.
incendiary grenades are also pretty great
Yes
crusher with the zappy on is the best crowd control not on ogryn afaik
If I see a psyker using a revolver and a chainsword
this I run with dclaw + revolvo, works in AM, not sure if best but works for me 
wish i saw more of that node rather than the knife zealot speedrunners then
I'm questioning what I'm playing
When I play zealot I'm just a medic support build
Its more fun keeping allies alive then carrying
Plus I don't sweat my asscheeks
That is half of what carrying is lol
if you guys are unhappy with ranged vet, try out gun psyker!
legit did the same but with smokes and weakpoint which btw you should absolutely run on dc4 it amps its parry headshot DPS way the fuck up
gogo
what I run with my plasma more or less, I'm giving this my dumbest of ass seal of veteran approval
It's even more fun when your in a team of 3 brogryns and your just keeping them alive
honestly im still offended by his name and his lack of smoke nade
Better than gun psyker I bet
does dc4 have higher parry DPS than dc7?
I actually ran smoke nades because of his name; and he betrayed me
lol
i was hurt
the only thing I'm smoking is krak
I just needed the space creating ability frag nades have
Smokes are fun to force gunners into you
I run smokes on different loadout
he said 30second nades. i ran 30second nades and sacrificed 2 points.
I didn't even know they have different parry damage
This might be very controversial but revolvers feel like a zealot weapon more than a vet weapon
hey I enjoy smokes, but I don't use them all the time
I usually use them next week
Like vet I thought should always have assault rifles and shit
come to think of it, while you're here @delicate moat share thy wisdom I wish to learn more
Not some revolver in his pocket
what makes smokes work?
Sounds like you're fighting with very restrictive ideas of each class' identity more than anything else tbh
this is what i run with psword, only swapping to plasma inorder to take out gunners or a trapper hiding behind 4 bulwarks
Yes
crazy how vet gets 25% crit chance by sacrificing all of their stamina for 5 bullets without curios but zealot can get 30% for just existing (and 50% damage reduction after hitting one)
The long trail of smoke u see in the air. It's pretty satisfying to throw it but i dont really need the nade for anything lol
style points
it's to show my team dominance on vent purge
try smoke nades on lights out or vent purge, u'll fall in love
flashlights can't penetrate it
Flashlights barely do anything anyway
which Psword is better guys?
You can see the eyes glowing in the dark before you see them with the flashlight
lol true
personal preference, 6 has the highest single target damage potential with guard push attack but slows you down on charge, 3 doesn't slow on charge but guard push chains to a heavy sweep
only if they're rushing you specifically, gotta babysit the other 3 dummies every now and then and a flashlight helps find the zombies chewing on their cheeks
^
also noticed that one of the swords (i think it was 6) can charge while blocking while (i think 3) stops the block to charge
yes
Nvm revolver be one tapping crushers
3 favors mobility over defence, 6 otherwise
Shits crazy
also some minor variations with their attack patterns, 6 is very straight horizontals on light wheras 3 is a flat x pattern
Also the fact that scrab gunners have a 360 growing green aura around them makes flashlights useless
wut r u going to do. throw me out the window?
also just to be sure - this passive is global right
focused target is really nice for monstrosities https://streamable.com/ig4r8f
me spamming t makes flashlights useless 
imagine playing the worst class psyker ayy lmao
yup there we go
it's because focus target works for melee, ranged, nades and ur whole team. so damn good.
ngl focus target is the goat
Wait isn't the entire weapon specialist tree just agile engagements slightly more religious cousin
no it's crazier than that
imagine never needing to reload again
weapon specialist is bonkets
lol
what do i want for revo with vet?
absolutely honkers bonkers
U can literally go entire matches never reloading thanks to right tree
any special build with revo?
weapon specialist
But it's only 3% from your resverve
Outside of downsides being blinding the fuck out of your teammates and obscuring sniper positions, you can use smokes in several styles:
Defensive Smoking
This one is easy. You just throw a smoke nade at your team's feet. Provides full protection against basic ranged enemies, aggro'd gunners will shoot last known location. Good for relieving some of the ranged pressure if your team needs to hold a position or needs to focus on the melee threats. Useful against a whole room of shotgunners as well.
Aggressive Smoking
I feel like this is when you actually get more value out of smokes by using them aggressively, to push a position or to relocate as a team.
If you have some encounter ranged spawns (not aggro'd yet), they could be trivialized by tossing a smoke at their location and aggressively pushing them.
If you have aggro'd range spawns, you might be pinned down by gunners and reapers. In this case, you can use smokes to do two things: (1) you can toss a smoke towards the gunner lines (don't be afraid to use more than 1) to create a passageway to close the distance; (2) you can use a smoke (or more) to create a corridor so your team could relocate to a better position (say your team is unfortunately caught mid-transition and in the open).
Miscellaneous Uses
Smokes are great for revives. Usually you can rely on your toughness and stamina to tank melee enemies on your downed teammate, but ranged enemies easily can break your toughness and break your revive. With a smoke, you have a better chance at reviving your teammate (esp. if teammate is for some reason out in the open and there's some gunners beaming their body).
oh lawd smoke enjoyer came
its per stack
u have any talentbuilds u could share?
give me like 5 minutes to read this OK?
Holy smokes
10 melee killes and reload 33% of your magazine
This is probably asked quite a bit, but...
can anyone point me out to a good Auric ready build?
with revolver you onely need 1 kill
to get 1 bullet
so just blast a special
stab
Wait so uea the revolver would be crazy with weapon specialist
Oh shit
weapon specialist revolver confirmed new meta
also it gives you crit
u dont even have a blast a special
i have chain sword, is that ok with revo?
u can press Q super quick to just load a bullet
Aggressive Smoking
sometimes i just slash and spam Q to reload the entire gun
yeah you can just swap to your gun and back again to load bullets
and carry on stabbing
that's why i said 2 of the vet keystones change ur playstyle entirely
whats the name of the revolver blessing that gives you more crit after you kill someone in melee
point blank
not just any amount of crit, it literally gives u 100% crit chance with revolver lol
you want agile engagement right?
yes
gonna run this with dc4 and rev I guess
agile engagement and right keystone goes hand in hand
no, fuck survivalist
if only you had 2 more pts for iron will lul
if krak nades, fire team.
is this the build?
get the brittle on melee crit node
sure
and since ur using shout, the overshield and iron will synergize.
so make ur way to iron will somehow
I know </3
I can't even imagine standing still to get stacks
wut node made u stand still lol
i dont think you're suppose dto stand still
my current loadouts don't use any marksman focus, only has middle tree and melee focus 
i think you're supposed to shoot things to get the stack loss immunity
for headshots
where
right before ur 10% melee aspd
above the keystone
he chose the left node instead of right
And I like how it tries to justify it by saying if u get a headshot kill you get to move for 1 SECOND
I'm disabled but I get to move for 1 SECOND
i mean, with something like columnus, it's pretty easy to recover the stacks
oh THAT side of the tree.
thx, btw what is brittleness? 🙂
It still sucks 😔
to make it simple, pretend it's rending but not on you. for the enemy so any teammate hitting it will benefit
I have to be hitting headshots every second just to move
ok thankx
Lmao
there's also camo though
Works better with magdump full auto
The funny never ends
so you can passively get stacks
Is 3, but imo felt less
Hit is 1 supposedly
this bad?
Not a great critical, but usable
@untold mulch im going to be honest, when i go left tree, i run camouflage and just melee things lol
ranged weakspot kill? fk it.
im just stupid
wtf
melee wp hits should also count
so u can build a melee marksman focus 
Or just make moving while aiming not cost stacks
Or make it you lose stacks for missing weak spotS
haha i was trying to be a gun vet ok? but i have this muscle memory of whipping out my melee.
I kept losing my stacks. So i took camouflage
too real
fellas what do i gotta spam for fast exp 
Lucius mk1 stabbing is so fucking strong wtf
i cannot make myself not dodge or whatever, so if I run it I have to take camo
I just gave up on the keystone.
I hope is fixed, but I doubt it
auric maelstrom the hardest difficulty u can handle with modifiers on quickplay
oh lul i forgor
heresy it is then
i don't see my ass clearing damnation at 20
it feels like sub-30s are playing auric maelstrom most of the time
eh plently of sub 30s do fine in damnation, ironically it's the player level usually between 30 ~ 100 that is sus
you definitely can
trust in urself
Legit I just realised Lucius mk1 bayonet stab stunlocks a rager
believe in the pee sword
when i first came to this channel, i thought psword was an euphemism for penis
what blessings for revo?
the sub-30s in damnation are more often more solid than the lvl 30~100 teammates
hand cannon, surgical
thx
that's almost 190k melee damage with a very suboptimal ps6 in heresy lol, weapon is bonker
heck yeah keep it up sir
carapace (or something else idk) + crit chance can work
if you want here's azreal's revolver
enjoy the powercycler 4 hunt... it's going to take a while unless u're extremely lucky
I dunno if anyone tried Lucius mk1 stabbing runs but it's kinda nice
stamina + reload speed. out of date reload speed ha
fixable?
not ideal...
define fixable
you're gonna have to keep ranged critical hit dmg
usually u want 2 of 4 slots at blue to already be the ones you want
of course it's fixable. smack surgical + hand cannon and use it until u get a better one.
i think perks are alright no?
it's fine, ur weapon specialist so ur constantly capped at 100% crit
aight
that crit dmg unironically has higher uptime
might help a few breakpoints u never know
better than trashing the gun when u have no plasteel lol
i wish this game had friendly fire
quick blessing question, blaze away + volatile or blaze away + shattering impact for a plasma gun? and overall, what would be the best blessing with blaze away? the crit one?
This was an interesting game. The 3 psykers had 2 shield walls, 1 venting shriek; 2 smite blitz, 1 brain burst; 2 purgatus, 1 trauma. They kind of just had to walk slowly like terminators. All I had to do was play helbore sniper/krak grenadier on the side and take out any hard targets/specials/elites their abilities would be ineffective at.
no volatile ever. blaze away and whatever
blaze away + gets hot is nice
What would be a good blessing for an MGIa next to the infernus if I don't necessarily want to go for headshots and use it as a sniper rifle ?
helbore user!! i salute u
i can appreciate the good helbore users, cuz I don't vibe with helbore myself
the hold-and-fire style is not for me
and the fact bullets get blocked by teammates
Full auto mod helps with it firing on its own upon full charge.
triple ogryn gaming
and just repeat firing
he lucked out on 3 psykers instead
oh wait it does?
Yeah. It was added to the mod about a month ago.
trust me u dont want it on a helbore 3 tho. maybe 2
Lol why not? I did. Helbore 3 user.
maybe I have to try it... I tried helbore exactly once when I was sub-30 and it didn't feel very good to use
Too slow firing vs some targets
Is my thoughts on full sending every shot
i dont have the strength or willpower to use full auto mod with helbore 3 lol
Usually a 40-50% is sufficient
Trash blessings
I had that onslaught(?) blessing where it charges faster as you fire it. and had like a 78- 80% charge rate
Ye its still 0.4s iirc
With full onslaught
Like its deffo notable that vs say... shooters
them naming Onslaught (the blessing) and Onslaught (the node) is a awful decision
im already imagining the helbore sound effect in my head
@hollow turtle how does it not get stuck in ur head
how much %dmg is it for melee after u kill specialist with revo?
they listen to the mutant mixtape to get it out of their head
Because it always is. It's satisfying to me to hear it and see a crusher fall.
GGRRAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH
Trying to build classes has me like...
My insta reload is gone and idk how to build a good class, any advise?
what gun
Tbh. This was my first time taking out my Helbore 3 since the update. I've been playing Lasgun IA and wanted a change of pace.
Lol essentially kept the same tree. Just changed the gun.
Short braced auto
helbore really is my most ammo efficient gun.
Helbore efficiency is cracked
Same. Especially when I see those two columnus users in the lobby.
hey columnus actually has a really good ammo pool
columnus is fine for efficiency, plasma sucks ammo like nobodies business in comparison
They suck ammo like genuine crack.
They will spray hordes like crazy
columnus is hilarious coz 60% ammo and 80% ammo are basically the same
barely changes
average veteran player (this is not me just a random i found in the mourningstar)
i cringe everytime i hear full-auto-in-the-building against trash
okay thanks for the blessings
and do you people have a recommended tree for a playstyle based solely around the plasma gun? so switching to melee as little as possible? Currently I'm running this, as I'm trying to be as tanky as possible (as I'm taking quite a few hits by some random mobs that manage to sneak on me), while getting as much damage to try to 1 shot gunners in the chest outside of volley. I do not manage to oneshot the gunners tho, even with ranged damage (elite) and flak armoured damage on the gun. But well I say that, I just got blaze away on the gun too so it should help tremendously. But maybe am I thinking of it the wrong way, and better stay with a shout build? or even taking the keystones at the bottom? In my eyes, none gave me that much value for what I was trying to achieve
columnus has really good ammo efficiency too; i can't say much about it
I was about to say, did you find me? Because I was using krieg attire during that last run.
difference between a 0% ammo columnus and 80% is 500 to 580 bullets in the reserve
man
krieg roleplayers using shovel and helbore
im reminded again that playing helbore is absolutely miserable in pugs lol
I'm not good enough to run exec stance in pub lobbies
Plasma wants to use melee a lot
cuz if u asked me, my laspistol and shredder, agri brauto, etc. runs out of ammo even faster than columnus
Cos of its low ammo count + solid swap speed
I probably could've used my shovel that last run. Only time I had to pull out melee was for trash mobs.
fuk that, i use plasma gun from start to finish and shoot everything
oh you're one of those
just line up your shots so you hit 10 things with each shot


