#veteran-class
1 messages · Page 86 of 1
i agree. but by "tax" i meant it more for the context of you have to go horizontally on a tall tree so you make no progress toward keystones
It's super easy to have 10 stacks on left keystone even when running around. They build so fast on high rof guns.
Left keystone is great, as long as you know what you're doing and take the literal single node that makes it effectively on the whole mission. Camo.
if you go wide you can't go tall kinda thing (which is fair in most situations except the vet tree is ungodly tall)
i am an overkill king
I still get clapped tho 😭
my man
I am going on a hunch and say that middle keystone bring more dmg than left
they're just easy to build in general. people really overreacted yesterday about how they drop off
Esp if you grab a high firerate weapon, since you make it so you technically can't lose stacks by landing headshots every waking moment.
Anyone know how this works if you are just sitting at 10-15~ stacks?
yeah on ad clear orinated guns, its super easy
Yeah I have one with max Mobility, slightly better Damage and Finesse but slightly less cleave.
it's bad
it do be kinda true power sword feels like a fisher price toy
toughness regen speed
oh I see, thanks
Hm
mmh walk me through it, it's possible you have some bad habit that's making you overly clappable
2 best nodes off that keystone are Camoflage and the rending one
im so happy we have a forced 10% toughness replen and another 15% replen if you want CDR
do you swing your powered sword at their head for maximum stagger ?
These are realistically the only two nodes you should use on that capstone
it helps so much ❤️
Got 99 nodes and a build aint one 
LOL SAME DUDE SO HYPE
HAVE YOU SEEN MY TOUGHNESS REGEN VET BUILD?
IT REGENS TOUGHNESS SO FAST BRO
hey guys is this a good gun?
Dang bro
Hadron gonna love that
too much damage
Troll post lol
better find a sub 10 roll
I once got a Laspistol with 4% damage.
vet is a support/tag/melee class now so gun damage doesn't matter
therefore excellent gun
/s but also not really
Literal flashlight lol
🤔
i would buy that 4% for collection purposes
@kind scarab jesus this is agripina on drugs, i made like a shit build without looking a look and im doing a lot better already wtf
hey guys is this a good gun
You're welcome
Level it once and see what garbage blessing rolls out. To be fair, auto guns don't really have good blessings but you might as well see what comes out.
Vet is not a support class. It is just supportive
No, it doesn't say Revolver and doens't go well with melee tree
any specific talent that i should take?
this any good for revolver?
How many souls did you sell for that
troll post, come back to me when you get a 380
Auto guns are one of the few guns that have really impactful blessings
Yeah, this is pretty good.
take a wild guess
Realistically? You can run with literally nothing on your tree and it'll work great. But if you want it to be even dumber that's an option
Revolver legit got buffed 4 patches in a row
oh ok nice
Personally I don't like it much because it doesn't fit my playstyle.
it's wild
i want to go full dumb 
this was pre patch 13 when plasteel was bugged and upgrades were 80% discounted 
whops wrong quote
I'll copy down the tree I'm using for you in that case.
I go up to horde. Usually some guys get behind me. I block most hits. Tox flamer usually wipes out my toughness. I get clapped when stamina runs out and I can't disengage
Those were a great couple weeks
I filled my characters with orange options
activate power sword and swing
alright if you get surprise backstabbed by a rager you should use voice of command to get some space, if you get backstabbed by a rager and then clipped by flamer your only option is to fight valiantly until death. make emperor proud 
if specials show up, switch to gun and take them out
This is the biggest nerf to my builds 😦 If it was just at 25% still I'd be so much tankier:
gonna try it, thanks!
Np
your team should cover you from normal adds in that case
It seems like what people want from the tree most of all is consistancy, not "when you do a handstand and thumb yourself in your arse do 10% more damage while jumping on one leg" stuff.
But I udnerstand why its made that way, it just isnt as fun as straight up certainty
Also more practice I guess. And more situational awareness too
or just dodge around a bit, taking a couple little potshots from normal enemies isn't that bad as long as you're in full coherency
Yeah this one hurt. Gonna take some getting used to
I don't need grenades on that build, since everything dies with the gun
Pay attention to your positioning as well if your having flamer/rager backstab issues, are you near a spawn door, do you have a path of exit so you can voice to reposition,
If you need that many grenades, that's a you problem
I only use them for bulwarks on that build
Does it work well with a lasgun? 😍
with a good ranged weapon it should take you no time at all to take out most threats
It’s a nice security blanket
Actually yes, with my recon 6d
why do you take the las weapon talent?
Yeah my bad about is running around like headless chicken I think
For using my Lasgun on this same build
sometimes no amount of situational awareness would save you from the game spawning a pack right behind you
but this isn't a vet problem, it's every class'

Because shock trooper funny
Need to be more conservative
new patch has hurt my mkiv las
You can switch out the lasgun talent if you don't want it with determined
That and it's fun to spam then 
Yeah thatll hurt cause it doesnt take long to go from fine to dead away from team
Braced auto guns have six blessings and only one of them is good.
It is the security blanket
its funny this update was supposed to fix the tree instead it turned into a straight downgrade
Which gun
Really, any high firerate gun on that build
At least it's not the Assail from psykers 
But esp the Colum
Maybe if Exhilirating Takedown weren't bugged it wouldn't be so bad to grabbed Confirmed Kill + That perk
I have, at most got 9 stacks of focus at its height
I honest to the emp like all 6
idk, officer feels just as good or better
normally i would try and see what works
patch 13 when a lot of people were crying I found it tolerable
patch 14 was actually great
this patch hurts, man
That's cause you ain't using the right subnode to make the whole capstone work perfectly
the nerfs weren't strange, shout was really strong
Hit and run is probably the worst and still ok
shout nerf is probably justified yeah, Confirmed Kills being axed like this isn't though
My problem with the keystones is they're arguably not better or at least arguably comparable to just spreading points out for multiple flat buffs
@dark sorrel Wanna see what the build can do in one of the strike parties? I've been minmaxing builds around the capstones since the update yesterday and have some fun stuff I've been running.
They prob nerfed confirmed kill because of keystones
@serene bough how you doing with the new tree bro. I went from 85%+ wr on Maelstrom to 50% yesterday 💀
Weapon specialist has felt pretty good for revolver vet and middle tree is big damage
Middle tree is the perfect support vet capstone
what did they do to confirmed kills, just removed it?
Deathspitter is just a better fire frenzy (close range damage has been bugged since update 13), hit and run doesn't work properly, speedload is additive instead of multiplicative, stripped down is hot trash (~2s of ranged immunity on sprint), and terrifying barrage suffers from the same problem all suppression blessings have.
i don't remember what the talent tree looks like off the top of my head lol
cut in half, from 50% thoughness to 25%
Im trying to play the same as I was pre patch, the keystones feel too gimmicky to want to make such a heavy point investment
10% immediatly 15% over time
Although I feel like a lot of stealth nerfs occurred to balance out the fact we'd be taking keystones
ohhh
So it feels like a bit of a downgrade
That's exactly what happened
probably, but we aren't
these keystones are ass lol
middle keystone is stupid strong rn and I’m gonna be really sad if they nerf it
they are so situational
Sure sure
nerfing tree to account for keystones is a bad strategy
Yeah that sucks, but we have a lot more Toughness DR now I feel like, compared to pre-skill tree update
The left and middle keystones are pretty lenient in actual game. The middle one builds up stacks fast and left decays over time not instantly
One message removed from a suspended account.
Though it definitely hurts more for executioner stance builds I guess
Stripped down + Duck and Dive talent is hilarious, literally immune to ranged attacks infinitely while you close any distance
Yeah but what's the advantage of sacrificing so many points to reach them
I think something as basic as this would help a lot:
Is stacks of range finesse markedly better than just 30% weakspot damage at the top of the tree
I've hopped into Strike Party #5, I can show you how each of the capstones are currently actually working and how to abuse them
having monsters take +32% more damage is kinda a lot when it applies to an entire team. Monster dmg was the reason why zealot stealth got nerfed and I fear that it will happen to this keystone

I mean I can get both
But going so deep down the tree means you can't get some survivability perks from SL tree
How do you get to 32%? I haven't crunched many numbers with this patch yet
(At least for me)
So why not just grab general damage buffs as opposed to highly point expensive situation buffs
Wha-what is aiming?
I know the team buff refresh and whatnot, that gets to 12%
It's the thing you do when you see an enemy and want them dead
4% per stack, 8 stacks with the modifier. Not sure how it affects overall dmg but it’s enough for me to do good with a mf shotgun
That's 12% without the actual tag mechanic
Ah I forgot the tag as well. Tyvm
Think of it as a residual buff
The ping is fine for monstrosities and muties
After an enemy is killed
But outside of that it doesn't last as long
Does minimal pellet count works with marksman stacks?
I did this last night and it felt pretty good
You can gain 1-5 stacks before the redirect fire wears off
This is my current build for infantry las, what can I sacrifice to get two points for the spot keystone?
Whats the top of the tree
Literally my revolver build for oneshotting everything
I HATE this node. You literally have to take it, meaning its a fully useless point tax. Give the vet that toughness and give us the point back. The only people who care about it are under lvl 4, so nobody.
Thats basically what my tree looks like then except I take kraks
Instead of the keystone I grab the toughness DR perk and some grenade related stuff
I think people are discounting how crazy the headshot damage is when marksman stacks are built. And losing the stacks in a fight seems fairly lenient
If I want to swap out VoC for stealth I don't have enough points to reach keystone
Extremely lenient.
The catch isn't that people are upset that it's a bad keystone, it's that they literally didn't play it and are mad at words.
You can also just... do silly techniques to not lose the stacks
Like as long as you're headshotting anything within 3 seconds (which is a long time in fight) you keep it, right?
If you go 6 seconds you have a net loss of 0
Headshot kills = 3 seconds
Headshots = 1 second
Middle tree and left tree keystones are super lenient when you actually play
you just have a few seconds where you do less damage
3 seconds for maximum value uptime, but 6 for just... Not losing stacks overall
It's extremely generous
The real question is how meaningful is the damage to reaching breakpoints and how much overkill is it doing
left tree reminds me of early brainburst, except imagine if you lost one stack of focus you lost all of em
there is an opportunity cost to consider
what are you giving up to get keystones
peak gameplay, dwarf simulator
and a lot of people are not convinced it's worth
i personally don't blame them
Also, I return with another reason to use Stripped Down:
For me nothing really, I get all the things I want
Something worse than 75% finesse, most likely.
I love stripped down
Is 75% finesse even necessary
The correct answer
Assuming you can keep it up at all times
Technically no talent is necessary
But it will make the game FAR easier, yes
That's nonsense
Plenty of talents are necessary for a competitive edge
Grenade regen and precision strikes come to mind
its very easy to keep 10 stacks even running around if you have high rof gun like IAG
and everything melts just spamming at head level
Im talking about the notion of "no talent being necessary"
I am starting to like the Keystones even if I think they make you jump through a bunch of hoops for basic buffs. I just wish they would combine or eliminate some of the other talents. Stuff like the +25% talent feels like it should just be something the vet gets automatically.
There's so much stuff that feels like it should synergize but you don't have enough points to make it all work.
It's a bit facetious, yes, but so is "Is it necessary?"
Haven't tested myself since I spent more time on the right tree yesterday but my friend (1k level vet) tested left yesterday and said that it is quite leninet in term of decay but the damage seems unnecessary due to overkill and doesn't help the toughness problem
yeah that's bupkis
Anyone done any build testing for revolver with the new keystones?
Do you guys really have toughness problems as vet?
Several. What's your poison. Oneshotting everything, or having infinite bullets in your gun?
Not really, the point is how much is 75% finesse actually contributing, is it just reaching breakpoints or is it doing massive overkill
oneshotting
its much squishier than before, I think its ok but it will take some getting used to
Lol this is something I've been experimenting with. I actually managed to pretty much make my old tree, but without the ogryn damage bonus.
I personally don't know, I haven't tested enough yet
As long as you have two eyes and can land headshots, this'll let ya oneshot everything other than bosses
I am, just from taking podshots from shooters (yeah yeah just dodge all the ranged attacks, skill issue ik) but vet feels squishier, a lot.
Maybe it’s cause I play shout but between CK and shouting I don’t really have toughness issues
Is Catch a Breathe EVER active for you? 8m is so big, there's always something in my space, I get like 1% uptime
What gun with this build
Revolver
This the same problem as kill zone.
I used a headhunter with it and it felt good too
Power sword so broken love it
casually tapped M1 and 4 shotgunners die at once
plasma gun is a balanced weapon no need to touch
Usually no
It's active quite often, actually for me on Auric. But it's active when I don't need it aka when I'm safe at full Toughness
I end up taking catch a breather for when all my allies are dead and I need to regen my toughness out of combat (it happens more than I’d like to admit)
However, I find that I'm never out of toughness and making use of the other node
We still have pretty broken weaponry despite losing our toughness, AKA we're glass cannons.
so I just take that one, for when I need to hide in a corner to breath
I prefer the left node instead of catch a breath because it triggers on touching flames
i feel pretty tanky with shout honestly
If you get touched by the edge of Bomber or flamer it resets stamina and prevents slowdown
it helps when you clip a bomber grenade, you can actually escape
Dude cleared normandy beach lmao
Depends on the weapon, then, doesn't it?
ok, your loadout is impressively hilarous
That's pretty funny to watch lmao
75% finesse WILL hit breakpoints.
had a blast with it
I have discovered my favored veteran playstyle
Knife Shotgun VoC
Stripped down is beautiful. It is my beloved
it helps a ton with rager packs
Seriously, if something is actually good, like plasma gun or power sword, start shitting on it constantly, call it dogshit, underpowered, etc. Otherwise fatshark is gonna nerf it cause they don’t understand true balance and the weapons NEED to feel good for your game to feel good and be worth playing. Fatshark only balances around popularity, popular weapons must be too strong and need nerfs! So if you say you like something, that something is really good and effective, they will nerf it
would this work with CIAG
Well with my lasguns I can reach 1 - 2 hit breakpoints on non-tanky enemies easily without needing 75% finesse, so I wonder how widespread the utility is for other weapons I havent tried yet
Revolver got buffed 4 patches in a row
I ran this with CIAG and it was very good
It's not going to be good on every weapon. It's finesse, after all.
This is assuming you'll stay at max stacks, which is definitely not the case
thank you brother
Nah, but there's one that I gave the other guy earlier for AIG's
But 75% will hit breakpoints overall
it feels like every enemy dishes out more damage and stagger recently, even with my toughness at max 1 hit staggers me and i cant swing
Yeah but so will flat damage buffs
isnt it hard to hold on to 10 stacks without long range assassin?
oke i try this one too
my biggest complaint in this build is no nade regen but I dont want to give up iron will. still ironing it out
Going to experiment with this tree later. Genuinely don't think I need the extra toughness compensator that is Exhilarating Takedown but I had a point to spare. Honestly, might just throw that to a grenade upgrade.
I mean, Crab 2 tapped crushers with a headhunter earlier. Ask him.
it is very easy to maintain the stacks, i was at 10 or close most of the time in combat
and that was while running and gunning
Takedown makes you take extr damage btw
Idk, ill have to experiment more with it before I unanimously conclude its not worth investing in keystone
he's hardcore like that
ranged specialist with revolver is really funny
Do you use grenade tinkerer? Because it used to give stun immunity for some reason
Lol
Oh its broken right now? Lol perfect. I'll do it anywayas.
cool. figured youd want th 15 stack talent to ensure you get value out of the rending talent
Another for the Strip Vet cult
I need my auric Maelstroms to be harder anyways.

Right now... still. Ya know
my question is where were those stam refills coming from
ideally i would but not enough points so 🤷♂️
"errmertoughnessresistance" cope.
Duck and dive prolly
Duck and Dive
the camo perk keeps things topped off usually
...duck oh the ability
probably, but it forces me to dodge every second as if i get hit once im essentially dead 👎
Not that the rolls are awesome, but 380 weapons actually exist in Armory 😮
disrupts every thing
of course they do
"Of course it's ME who get the stuff of his corpse."
I feel that 🤝
warning, it will get you killed
especially while oyu learn
Have fun
This is how I got a few 380 weapons. Just check every hour.
i think your locked out of it anyway if you take the focus point regen talent
Wait I may become a believer. Did you tank the sniper shots in that clip or dodge them? Either way this looks hella fun
makes the game pretty unfun
gonna wait and see if they ever do something about that
oh, yes, youre correct
Anyone wanna join our 2/4 Auric Damnation striketeam?
crits with las guns? i thought this was an IAG build

Switch it for the node on the right of it. I use this same build for all fast firerate weapons I have, but can't be fucked to get the supression node on the different ones
I have a 380 agrip with a T3 deathspitter blessing holding it back from 550
i figured that was the answer
he dodged it
prolly not. Every other class has to cope about getting stunned by one hit too unless they take their respective stun immunity talent. Vet has one too, it’s just that it only procs when ALL your toughness is broken AND has a 30s cooldown 🙃
That's what it looked like, ty
autododge
Lol that video, as much as I get the stripped down/duck and dive build, just made me think "Look at all these stormtroopers!"
Has the meta blessings for CIAG changed?
well darktide was pretty fun, thats too bad
If someone doesn´t like the stun, simply get the Talent.
Either way, with or without I am having fun.
I won´t let the Slaughter be ruined by a stun.
how does it rate?
what blessings u use for CIAG
really good but id want more stability personally
fine
oh yeah for sure. 30s is good enough for me since I hardly take melee dmg in this game ignore the fact that I never take that node
We have like the exact same rifle lmao
rolled this one last night
... Bolter what?
I like Bolters
... You can rename a weapon?
With mods, yes.
with a mod yeah
mods
first ha
Mod posting 💩
bolter BITCH
so good.
I love those blessings
I have one almost identical to it and it feels very fun to use just spraying through levels
Man losing Toughness really fast on my end... not because I am in the scrap among Zealots. But is nice to have much more HP.
Oh and I wouldn´t mind the ping. Else I might not notice as well as considering the chance I might not even see your response due to the amount of people here drowning it.
Which one should I earn?
I suggest first the Critical Weak Spot one.
For krieg
what the heck is "ranged finesse power"?
All I need is onslaught.
weakspot and crit damage multiplier
I´ll give this one a try.
very good is what it is, makes weakspot hits do way more damage
I´ve been doing one. Feels better for me.
The Keystones, other then Weapon Specialist, are not for me.
I decided to do the same. I just haven't had the time to use it yet.
It was working before the keystones, it'll stay working
I do not care for the mark spam keystone. Left one is strong though
Yo, any good builds for AGRI IAG?
Just played my first match with the left keystones, they seem like they can be strong but playing with randoms it's kinda tedious
If you're a ranged crit build, that marksman focus one is nice. Can practically increase your criticals around 33%
I enjoy it as well, do not get me wrong on that front.
It is simply not my play-style, since I can not stand still. I quickly move around switching between range and melee.
any builds for vraks 7 headhunter?
If you have max charges of FT and tag something, then tag it immediately after, does it overwrite the max tag? or does the first tag run through first
seems to be the current problem with vet
what is your main source of critting?
I would think so cuz you are switching targets
Soon enough, the game's veteran community will be the most proficient at dodges and positioning.
Fixed the tree
Lol that would honestly work.
Luck.
god speed
Well I only have these currently.
Honestly, hate vets who will use their range weapon for EVERY situation even when melee would be the better choice . BUT, playing range vet is pretty if bad you have to rely more on melee in every situation
t4 is 0.3 t3 is 0.35
on the headhunter
on revolver is 0.3 and 0.35
is the lasgun MG 1a good?
Also, what TYPES of gun would be better for it to be more viable? maybe if they made it of WALKING instead of CROUCH+WALKING, it could actually work in high lvl
I'm so used to helping my team mates flanks, but i never get the same treatment in return
Ya, but thats part of the problem I'm worried about
Revolver vet with mid tree (+ a sidestep to get the ammo aura) working pretty good
I ree errytime
Remembering to tag ALL the thing for big domage is hard
It's a co-op game but if they change it to where you HAVE to rely on your mates cuz you really can't last on your own, it will take away from the individual players skills. Will only be whats META or w/e
100%
evil advice: rebind tag to left click
Make Tag on LMB 

Luckily I already tag everything. Middle mouse button
it feels better on shift imo, try it its very good
I use plas, so I rarely use secondary fire. Mark and shootem
i used to have it on shift on vermintide 2
I like plas but I can’t 180 noscope a sniper from across a massive zone with plas
Revolver gets it done
Plus, like, space cowboy
I saw some guy do this yesterday. The guy was carrying himself well in terms of skill, but I just thought, "... this must be some real crappy stack management that it barely does anything."
If they ever add a cowboy outfit for vet I will legit buy it
If it gets tagged it dies. Doesn’t matter how far. My plasma sun is unreal.
nice idea, I will, ty!
But it has to be the fistful of dollars one
360 no scope across Tertium. Compensate for the curvature of heresy
goes thru walls too (unless they fixed that)
That's on the psyker.
🤢 they aren’t even cowboy
It somewhat does. It’ll go through soft cover and any amount of bodies.
ah okay - i thought i saw a vid where it was going through room walls lmao
msut've fixed it
psyker got the robot pirate island drip
but a space cowboy veteran would be peak
the high noon mod makes the revolver peak
how we feeling about the new keystones
Lol
God damn it im not buying shit with a mask over the face
At work but gonna try to come watch this on my break in a few hours 
Why do they keep doing this
“Here’s a cool outfit but you have to have a random cloth covering your face like an idiot”
space covid

Reeeee
Press F to ree about emperor
Heretics BTFO when the vet reee
silent maulers/crushers are just fantastic
adds to the cowboy train robber fit
right side keystones make me really want to run shotgun with it having a passive reload in it
Tbf, in the 40k universe, rogue traders are the closest things you'll see to cowboys. and the psykers outfits are very much like rogue traders.
Then it should look like a bandana and be lower on the face, not like a random napkin some asshole found and glued to your face
cowboy mask automatically adds "Dastardly" attribute
low honor type fit
Stealth shotty, seems legit
The Mark could work so fucking well but it just an hassle to use it
Gotta love games that give you shotgun suppressors
You mean like
ya i ran stealth shotty prior and the new stuff seems pretty great for shotguns
next step: rocket launcher suppressor
giving it passive reload and big buffs on quick swap is pretty huge
Unless I wanna rebind mark so I can spam it 24/7 it feels super clunky
Girl need to eat
Those pants not gonna fill themselves
Ladies of Texas Walmart
Easily confused with ogryn

Exacly, if you are in a chill ranged combats thats fine but while you get surrounded b a horde you simply don't have the time to do so
Lore accurate. 
^Spotted the zealot in vet chat
so how is new bleed plasma doing
My mark is mmb too so if I use it to mark I have to take my finger off the shoot button for a sec
REQUEST REINFORCEMENTS FROM ZEALOTS CHAT
Fine for picking things out at range but with 8 ragers in front of me only the first kill is getting marked
Psyker shield wall. Vet's best friend.
^^^^
Along with the Ogryn being the wholesome "Protec lil un"
What do you zealots bring to the table for vets.
NOTHING.
directly in front of you when you ult 
Zealots could clear horde chaff away from jostling us so we can actually take out ranged elites, but they never do
ogryns on their way to park their ass right in front of vets that go into executioner's stance
https://tenor.com/view/ogryn-party-gif-27273801
Every Player should make a fucking license if the are Ogryn-Certified so they don't stand infront of the Veteran 24/7
I'll be fair. I do notice there are some Ogryns who are aware of the veteran in the team and often does this weird diagonal dodging on the side to ensure he's not blocking us. I just never see anyone thank those that do.
LOL every time. I legit don't use certain builds if an Ogryn is in the match because my block 40% of my bullets
As a rangegryn, I stand behind everyone. Makes it easier.
One of the reasons I love plasma gun is that I can shoot right through my Ogryn allies, they have no power over me anymore
They're my expendable meat shields forward guard.
Kickback shotty does and it’s pretty silly
lasguns wise, am i better off with Dumdum or Deathspitter?
Literal heavy guardsman
do both stack?
It’s better on either a side mouse button or alt
So thats what everyone was talking about when they said kickbavk was too good
My side mouse is weapon special, I might try using alt
question about plasma gun, for "partial charge" is there a difference between 1% and 99% charged
Do you only have one side mouse button? I’ve never seen one with any that has less than two tbh
I have two side mouse keys.
One is for weapon special,
the other is for toggling my full auto mod. Like an actual toggle on a gun.
apple mouse user probably
They changed it so that every enemy hit gets counted as getting hit with minimum 8 pellets (iirc) so shooting into a horde means you shoot like 60,000 pellets per shot
Icky
I use my sides for weapon special and swapping weapons because I can't stand using the scroll wheel for it lol
Isnt the min actually like 16
Ewww
I have 2 but my hand doesn't like to use the more forward button
Yea i am aware of its horde melting capability, just didnt understand the outrageous math behind it and thought big ass shotgun with shell the size of a mans head, makes sense for it to delete horde
I swap to my controller to use brakes in Warthunder >:)
I don't use weapon scroll. That thing just pisses me off when I over scroll.
what does dealing suppression do?
All i know is theres a blessing that ups crit chance the higher heat you have
I don’t usually use mouse wheel in games
Enemy can't shoot back as accurately
Make enemies shoot worse when you shoot at them
They're like "ahh I'm getting shot at"
Makes enemies duck and run for cover instead of shoot back.
makes them spooked and mayb reposition
ty
not heat, i mean like when u right click charge, is there a difference between 1% bar and 99% bar lol. i know no charge it consume 3 ammo, full charge consume 9, partial charge consume 7. tho i am not sure how "partial" u need to be
Realistically you can either shoot an uncharged, partial, or full charge. Just the 3, that's it. As charge increases it does more damage but uses more ammo and gens more heat
Partial charge is achieved by spamming left click while charging
Huh, ive never really done partial charge, just either spam unvharged or go the whole hog
Partial charge seems to be around 75% charge every time
I had a veteran with the marksman keystone sit up high and pretend to be a sniper
man
I said pretend cause it was the battery section of that really fast satellite dish mission
mid ass node
Man I wish I had a game where ppl had a clue
At least he felt cool
^
MLGxSNXPXRx420
Does it make more sense to dump Unyielding or Flak here? I haven’t seen any particular Flak breakpoints with the Mk. 3
...I was thinking what would make focus fire veteran feel better. Why didn't they just make it like volley fire? 5 seconds regardless of what you do. Timer refreshes on stack gain. That wouldn't have felt bad.
They used all their good idea juice on the other classes
We need DE Pablo to rescue us
Maybe unyielding. Since it doesn't work on Crushers. Flak is just generally great to have. But before you change anything I'd just try it more and see if you need it.
pablo, saviour of hydroid
With flak I'd also consider the uncharged damage. Since with wrath and the Mk3, I usually use it as a lawnmower. Get supercleave on the three charged swings then uncharged normal swings for mobbing.
+25% flak makes ab ig difference there
Remember old Vauban? 😂
guys i think i might need an intervention. I'm unironically building up a second Chaxe to use.
Have headtaker 4 learned arleady. Gonna hulk smash.

For the braced autos what does bracing actually do? Graia increases fire rate, agripinna gets... less accurate? Columnus I can't tell much of a difference, granted I only tested that one once
when you say braced, do you mean aiming down sights? Or do they have another ability that I've never bothered to use?
It makes you squint your eyes a focus a bit harder
When you right click with a braced auto you uh... brace the gun
you put the stock a bit to shoulder and Rambo fire full auto
You don't aim down sights on those
Yeah. I can't tell what agrip or columnus bracing actually does though
ahh okay. thanks for explaining
i guess i've never used one
I dont know either. the few braced autoguns I used seems to have a tighter spread while ADS'd, but that could just be placebo effect
Does full bore work on slugs?
yes..
Nice
where is the 50% toughness damage mitigation talent at now? I'm dying all thet ime and i think it's cause that no longer fits in my builds. D:
deep into the command/center tree
Power Sword.
power sword with cycler. aatax is still very solid. Chainsword is not bad.
Chain Axe is for chads
Not sure why all 3 other classes get their keystones at 16, 17, and 18 down their trees and ours is fucking 20 and 21.
Yeah columnus brauto might have more accuracy? Graia loses accuracy but gains a ton of fire rate. Agrippina just seems to lose accuracy and gain horizontal recoil so I dunno there
Because we're just better at the game if we're using Vet obviously
fat shark either realizes they're so much better than any other classes keystone... or they were too lazy to properly consolidate the trees
fatshark being fucking lazy is a good reason for most of our problems
Well clearly it was neither of those
it makes the spread overall "tighter" but you end up with an horizontal ellipse. It's better to go hipfire vs HVTs
but yes they are lazy
we need 2-3 travel nodes removed then it would be fine, even with the bugs we could make it work
Can you draw that for me
Lil help here peeps?
So weird. It only feels useful on the graia
as much as I like the overall vibe of the changes, I absolutely agree that the skill tree needs condensed.
Biggest tip I can give, change your pfp
Yes. It deals damage in waves. Having high charge doesn’t mean high damage. Someone had the chart somewhere.
big tip from me to u my friend
grow the fuck up
Thank you
I think rampage to BM and block efficiency to +25 of your choice
plasma gun chart is literally the first pin
Impact depression
I know, I have nothing suitable to change the blessings yet
just swap the two blessings and you are good
oh
rip
i finally got my two tier 4's from melk last week
about damn time
BM?
What with Headhunter? 🤔
oof
well, start rolling those blues
mathematically you have to get something better then that
Swap rampage to brutal momentum on the power sword
Brutal Momentum
cool, gotta look for this one
Anyone have a decent weapon specialist build for the plasma gun?
trying to make one but I'm always just a point or two short of something I want lol
Least schizo build for my laspistol
In terms of archetype
I am all of them
and none
I personally find tag keystone better for plasma gun
anyone fuck around with focus target? is it worth grabbing all the bonuses over just the keystone alone?
Yeah that's what I've been going with since I can actually pick up the perks and traits I want on it lol
Idk why you’d need onslaught for Laspistol
🤔
One message removed from a suspended account.
3 vets and a zealot nurgle blessed monsters maelstrom. Vets krak grenades still op
Because I have the points to spare c:
Whatchu mean spare points
I find anything shooting below 600rpm not worth onslaught
Nurgle blessed my Vet
it makes a huge difference on las pistol
Get your own blessings
but only on armor usually
Dammit
doc, go slap someone at fatshark for us
None of the chaos gods wanted to give me extra points
Laspistol benefits from deadshot crit build way more
Last time I did that, it ended badly

Go worship Malal
They cried
And I think using tag keystone to refill your stamina on kills is pretty good for it
why are our nodes 20 and 21 down when the other classes get keystone nodes at 16-18, slap them again anyways
Real Vet mains sacrifice all their toughness talents for damage
I use deadshot, and i have onslaught on with it. it does fucktons of damage
Man, why does our tree have 20 more nodes than everyone else on average
Don't worry guys
Like even if you beeline the keystones themselves, you still have to go 20 and 21 in, where as in a zealot or psyker you just have to go 16-18 in
We had too many point ngl
It was me, cause they kept taking the ammo
So I took all the heals and left them to die
vet was the not shit class at launch and fatshark clearly took that personally
^
"Take all the ammo and meds will you?" this update reduces medkit and ammo box spawns by one
You mean the 1 that spawned anyway

"Vets are now unable to pick up ammo and meds so that they provide more to the team"
The difference between our trees and the other class' trees is that we don't get completely locked out of certain passives by following one side of a tree like the other classes do.
Just for that, -2 to medkit and ammo box spawns UwU
You mean going way the hell down into nomans land so you dont have points for anything else? Because that is exactly what happens.
My brother wants psykinetic aura so much 😔
Except we do, if you want to reach any of the nodes that give power to the class, you gotta sacrifice going and picking up those side nodes now
It's the illusion of choice
That's their way of compensating for it. I'm not defending them at all. We just have a niche that's unique to our tree.
I'm not sure its a niche if its just bad design
"What's your role" "buffing people" "oh god"
Its inconsistent. That's bad design in itself.
fair
Psyker be like
that sounds good until you consider taht we can't really go down other sides of the tree well because we don't have points
Pick whatever you want on the tree, I won't judge
Look at how interconnect their "Tree" is
It's more of a web
for real
You can go anywhere
that is a great tree
meanwhile our tree looks like the fucking tree of ygdrasil
It's a web of choices
Except pick up Psykinetic Aura without a shit blitz 😔
^
so they have one downside..
That's an opportunity cost sadly
its not the same comparison really
webs are better than trees is all im understanding here
Cause Psy aura is really good
Psyker is by far the best tree, you can pick and choose whatever you like
100%
In all situations
^
Can't really go anywhere. Once you pick a blitz or an aura, you cannot pick any of the passives directly under the others.
"You can get Tactical Awareness but you need smoke grenades >:)"
smokes aren't that awful of a choice now actually
considering the large amount of gunners
every blitz/aura of psyker gets 50% of the passives
At the cost of points, we're able to go to the opposite end of our tree. That's the inconsistency.
smokes for me are entirely useless, i just get shot through them anyways
depends on the enemy
they either dont work at all, or they work on my teammates
Not useless, just niche
Mostly the teammates.
Gunners keep firing where you were inside the smoke, you just need to move an inch
no, useless. i think its just bugged
They break line of sight for shooters and gunners
common shooters find cover, gunners fire where they last saw you, shotgunners run in
I also tested the smoke grenade on DH. It does actually reduce their detection radius of you if you throw it near them. But are you mad enough to actually try it?
see thats what i keep getting told. except even when i am not shooting and just using smoke to move around, they are still tracking and shooting me the entire time.
and considering there's like 50 guard patrolls spawning in at times its not entire useless
never experienced this
It happens every single time i use smokes
even in the meat grinder
they just literally dont work in my testing
Shredders have synergy with ogryns and zealots
Krak is krakked
But smoke feels too passive for me
i always prefer krak
smokes i only take in the odd occasion i want to diversify my role
I like the bleed for team revives or stunning crusher packs
At least telekine shield has visual confirmation how much value you're getting
"I got the Krak"
Crouch walking near a DH also reduces your detection radius
I didn't know that
Thought it was a myth
avoid DH detection and build marksman focus stacks?
I didn't know that either. I just usually infil passed during that one unpassable DH.
I've crab walked really close to a DH
crab walking really is the new meta
Nah, if you want to build stacks while still moving around, I'll show you the real meta
You're welcome
Dwarf gaming
Ratling gameplay*
Where are you throwing the nades? Because atm they work like a psyker bubble mostly, if they are between you and the targett they tend to do nothing
The way to use smokes is to throw them at your feet and sttand inside them
tbf with that perk on u getting those stacks like twice faster, i don't rly see a reason to hold on to them SOOO much xd
I usually am inside the smoke, still getting tracked and shot even if im not shooting and trying to revive or something.
Specials/Elite ranged still see you I believe.
no they don't, only snipers
I mean, how else does a sniper see you in vent purge.
noticed it the bad way, got sniped trough smoke twice xd
Ah, so I've heard wrong.
Actually, after carefully testing. Crouch walking doesn't actually help.
(i still call bullshit that snipers see you)
Seems to me like everything still sees me, so i dunno.
funniest part is, can't rly do a return fire cuz u can't see shit xdxxdd
yup ^
Are you sure that enemies are simply not tracking enemies outside the smoke behind you so they shoot you as an error?
nah, smokes are neat, gotta throw 'em under ur feet
Only reason smoke complements exe stance.
i think smokes hurt the team more then it helps
idk i never charge it.
How does this look
It's been a while since i have used them, so really i don't know if it's a bug with this patch
dogs don't jump in smoke
Well when i do it in the meatgrinder i am the only person there so..
mutant seems to lose targeting too
Supercharge is not what am looking for i suppose
am i bad at math or is ranged weapon specialist granting us +333% critical strike chance?
rest of shooting mops just shoot in your direction, but not AT YOU
they still shoot tho
"tested"
It doesn't work that way
i rly liked smokes, they savin ur arse a lot
It's saltzpyres blessed bullet passive.
Just reduces their trigger detection radius. I wouldn't want to risk it in real match
Its bugged code ripped off of saltzpyre
1 kill = 1 ranged crit bullet
I wish smokes did more for melee imo
max^
All other stacks give you stuff for the subnodes, or increased ranged attack speed
blessed bullet was free crit every so and so seconds
Too many ragers in my experience
Needs PC4
Yes, but with the talent on the tree that gives you the blessed effect for a melee kill
If they made smokes work like an actual occlusion line of sight block that would be one thing but they are either buggy for me or don't work when i need them to so until that gets fixed ill stick to the other two.
I personally how easy it is to tell the feedback from the other nades
Enemies still shoot at where they saw you last
You can immediately tell the impact from shredders and kraks
Our capstone is literally this
yup
Except our stacks go up to 10 and 1 respectively
So if you drop smokes in a firefight and don’t leave, dudes still shoot into the smoke just blind firing
Tips for this penance?
So that's why we have a garanteed crit on first shot 
Vet is is related to Saltzpyre
I want to go back to VT2 just to see the new Sienna class, but I got too used to dodging in DarkTide.
Just look at how many talents we share
and Shade kerillian
L-l-lewd~!
NGL i reel like they missed a comma there, it gotta be like 3.3% per stack xd
Or it can be 333% CC, but for your base u have with weapon, so like if u have 15ish CC on gun, with this thing up u get it to 65 ish %
Train map at the end. Yeet grenades and don't let them hit the ground
Yeet high or actually aim?
Yeet high
Also pray for a horde? And any recommended Difficulty?
Iirc yeeting lowers fuse time
Airbust the fuckers
I mean do Damnation for plasteel
Does it have to be the normal frag or does the shredder frag count?
25 meters to targets
they gotta have heads in line with ur buffs and stuff
But heresy if you want lower hp
Yeap. All of our capstones are literally reused code from vermintide.
You can do it with a shredder. frag
And siennas "new class" is literally just Psyker code
I aimed with the bottom of my screen. That's how high I yeeted
You'd hope shredder works
Vermintide walked so Darktide could limp 💪💪💪
But FS is known for quality
10000000000%
Like the ammo penance
Look
I'm looking.
As someone who works in game dev. I completely respect the hustle of finding ways to reuse code.
tho actually it depends of ur FOV, sooo go in meat grinder, walk 25 meners away from mob, and throw nades to get that angle u gotta throw it at
oh and throw with tap, w/o hold
true, like how they still haven't fixed exhilirating takedown
They didn't even change it enough
Let alone make it work as the description states

Thank you for the help, also between these two which is better? The 65% damage on the other one kinda makes me iffy and want to re-roll
What's weird to me about the reused code isn't that they copy-pasted it - what's weird to me is that FS appears incapable of reading & understanding their own code and how it actually functions in gameplay, so they plug stuff in and then give a COMPLETELY incorrect description of its effects, then "fix" it later going "oh that's not how it was intended to work"
Like what do you mean? It was ALREADY working, YOU just don't know how your own games function
did it make you take more dmg on patch 13/14? or is this just a patch 15 bug?
Patch 15 bug
@kind scarab So doc.. I found a way to use deadshot on a helbore without the need for duck and dive and still keep stamina up.
After spending about 800 hours playing psyker, I've finally started playing vet now that you peeps have a capstone that incentives more than just standing there and shooting things
What are you talking about exactly?
Midcapstone + Marking enemies.
Right side tree is extremely fun
the takedown talent?
Should work with any weapons really
Sorry, I already minmaxed all the builds possible
though it doesnt work very well on higher fire rate things

the helbore seems to be the only one that really keeps stam up
I did it, guys! I made it to the bottom of my tree! And I have a whole 5 points left to play with
My whole shtick is breaking games. So it's natural I spoiled yer fun. 😛
i mean, if u reuse old code... which is years old, u can first of all, lose ppl who wrote it, and even if u didn't they forgot what it is and how it works lol
those peeps (re)write hundreds of lines daily
what black magic sorcery is this
That’s not really how programming works tho. Different systems.
Totally
barely matters because 5 points is jack shit
the things i want are spread out all over the tree
yeah..
Real Shame vet tree isn't interconnected like psyker tree
I really wouldn't call it different systems. V2 and Darktide effectively are as similar to each other as Sekiro and Elden ring are to each other.
With enough modding support. We can have saltzpyres whole ass in this game.

Yeah even the enemies are just reused animations from v2
yup
i mean y not, aren't it kinda iconic tbf? :D
All those years of V2 solo legendary helped me
Darktide is alot easier than vermintide honestly,
Oh no, don't get me wrong. I 100% love that the chaos spawn is here
So, everyone says Dclaw is amazing, but on a parry into a crusher weak spot mine deals 300 damage. Is there something I am missing here?
All those cataclysm runs and chaos wastes prepared me for this.
That's fine, I'd rather they spend time and money on new features/maps
Apply some rending on them first
If they did that it would be cool but.. When we get what we have now it makes me wonder where the time actually went.
is it? i guess we doing somehting wrong with my m8 :
we can't play on damnation, let alone try Aurics xd
At least the telegraphing is actually clear in dark tide
Clearly for enemy variety, they should include the Death Guard
dclaw is good at its niche, which is horde clear and survivability, not clearing crusher packs
too much are denial, with stupid flamers and bastard with molotovs
I never had trouble seeing the swings coming in v2 imo
or my beloved compo of any flamethrower and bitch with net gun
Yeah, I am trying to see what makes people choose it over a psword but I'm not seeing it
bro those stormvermin overhead 💀
Does anyone know if consecrating a weapon will increase its modifier score or is that a stat that doesn't increase?
doesn't
Doesn't increase (for now)
Wait for crafting 3.0
Any idea when that drops?
if you have creature spawner just make a mixed horde of ragers bruisers and maulers and tackle it with your weapons, see what you like better and then choose that
Psword doesn't stun ragers and maniacs, one parry stuns them in place, that's the main thing.
its a more defensive weapon
not soon enough, so don't bother with saving shit, cuz meta will change 1000 times to that point
but very effective at that
I like my build, I guess I was chasing that 580 high
Yeah I see how it staggers them back on the parry
Let's talk about the real problem though.. One pixel of fire touching our frail little body and evaporating our toughness like a ho on valentines day.
It one shots ragers in damnation so I am not tripping too hard
Time estimate? They ain't got one. But first Vet gotta be hammered down correctly. We'll get some DLC for Nids infecting the other hive city I believe and then crafting 3.0
So Marksman's Focus is fucking absurd
Along with weapons reaching 100 in their base modifiers
Reaaaaallllly strong
It's just a fraction of the psword damage otherwise
I'm not getting rager one shots but maybe I need a better sword
probably missing the revolver with the handcannon blessing as your secondary, which is a bug. Fatshark stamp of approval
Fixed
ah
Yeah people are abusing a bug got it
What weapon do you run it with? Columnus IAG?
Not anymore they aint 😄
Kk that's kind of what I thought
500 power weapons when? :D
I mean it's fine but i find myself doing more damage going into something else, it's just more team oriented.
When the tyranid infected other hive city on Atoma gets it's DLC and we need higher power weapons for the harder content

Im running it on Laspistol an stuff just falls over after a second of fire
las pistol is really solid right now
Doesnt seem to matter what it is unelss Mauler or Crusher
you got deadshot and the 30% weakpoint perk on?
Ye
dope
gotta appreciate how sick this looks too
Are you giving out too many warning shots?
mind showing the build? i wanna see what you got
nah, remember winds of magic? u gonna have special weapong which Hadron personally gonna make to u, and u gonna be able to use them only in that zone, and it will have closed economics, bcuz fuck you and everyone around u
my experience with marksman was that it was underwhelming as a keystone
If you miss it is super weak lol
Sure dude
but I haven’t used it with a laspistol yet
good buy at melk ? or stopping power too low ?
sprint sliding also apparently makes it very weak
You can just run about hip-firing most things an they evaporate, feels great
Why you gotta give them ideas
you lose two stacks a second
You lose one per second if you're walking
yeah, you do gotta stand still and ADS for a bit before it takes off
it already exist tho 
You know that exhilirating takedown is bugged to make you take 30% more toughness damage right now right?
not good for avoiding ranged fire
Use your reload cycles to dive into cover an rebuild any lost stacks, but you shouldnt lose them too often
no need for ads, just don't move
If you dont have anything better buy it
You can avoid ranged fire by crouch dodging. Which makes you not lose any stacks.
Ye, but i also know it refills the bar faster than it drops 😄
If there is a group, you only gotta shoot into it once or twice for a full refil
sec
crouch dodging 😭
I was using it on the new map
19 Views. Watch insane et value and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
It's literally just crouch, then spam dodge in any direction you want. Not that hard.

there’s a lot of cover but a lot of enemies, it’s extremely easy to get flanked
you need to keep moving
Yeah, its certainly got a lot of avenues for enemies to get behind you, which is cool tbh
Its a different kind of pacing to a lot of the old maps
An i really like it ngl
People actually use the shottys?!
Uhh yeah? shotties are pretty good man
ehh
slug and dragon breath are fun AF
they feel great to shoot but i feel like the damage still isnt quite there with the ammo they consume
Shotguns bad, recon good 💪
duckbill not as much
recon sucks


