#veteran-class
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yeah at least rip the good stuff š
True, that wouldve been nice
Mhmm
but they removed a bunch near the bottom so you can still dip ~4 points into any two trees and retain keystone if you're willing to give up durability nodes at the top
Also cause recon has little recoil making it even easier for me.
Evidently single shot weapons better for right side and fast firing weapons better for left side is the gist so far
This game/company makes me understand Chaos points
Oh, I didnāt notice that, guess it makes sense, would be absolutely bonkers when combined with focus target
i guess its time to say goodbye to my grenade generation.. sorry team, the tax is too high
I still need to deduct for needing talent taxes to do what other guns can do (better) without volley fire or that talent.
Middle tree for people who want to help the team do a lot more damage.
by the team you mean me, right?
my frags are only doing bleed damage
No matter what gun I'm using. I always have Ex stance up, so it makes no difference for me.

Aka committing to a full Commissar build
im the opposite, i never use exe stance
I won't lie, a functionally permanent +17% team damage seems very nice
how do you get 17%
thats not 17% lol
fire team and?
what is it, 12.5%?
17% is only if you go for the 5% damage aura and leave the survivalist aura
Does "Always prepared" work right or am I being dumb?
@kind scarab got any plas gun builds?
It works right
I just use middle tree to tag the stuff I'm shooting for the up to 20% damage boost, and then when it dies we all get toughness
which one
The real issue is that guns are balanced with survivalist in mind, meaning its too important to give up
The setup Iāve been running lately pairs very well with my Laspistol
What I mean is that columnus IAG can pull off similar (or better) numbers without needing massive damage boosts. Leaving you free to take shout or whatever else you want.
or anyone got any plas builds
Plasma gun? You'd be best off using right side tree
They need to remove it, honestly, and just give all guns some extra reserves to compensate
The 3.3% ammo per stack when activating ranged specialist
cool frags are either stealth nerfed or bugged
Hmmm. Apparently vet got nerfed. Maybe I can finally able play him. Every lobby I join has 4 vets in it
no initial damage
depends on the weapon I take tbh
but yeah Survivalist is hard to give up
just puts bleeds
That's cause Colum is one of our best high firerate guns. I know it's great. I just don't feel like using it while trying to snipe stuff halfway across the map
I haven't really played much since the update, but it sounds like it'll be easier to get ammo around
Since there's more ammo bags and more chests or smth
Gotcha. there are 2 nodes called 'always prepared' now. lel
Because people are desperately trying to find a build that works lmao
that sucks, i actually crutch frag
still cant reach the keystone omg we need like 5 more skill points to make this tree work
anyone got any good Dakka builds
is it still the same with tinkered frag?
People could literally replace him a rock and you would still have 4 people in each lobby playing vet
They already slammed the ammo node way down, im not losing my ammo generation for myself and the team too.
For plasma, I'd recommend taking the same build I gave the other guy for the revolver
They'll both function the same damn way
Leave tree as-is and add 5 points as class benefit and vet is perfect now

wait was exhilerating takedown bugged?
Understandable. You'll likely be able to get better dps/ammo value out of a autofired infantry las (1a/4) with the same or nearly the same setup.
last patch it was pretty balanced popularity wise tbh
this patch it's just people testing new stuff most likely
yup
repost? if possible
My 2 main weapons for my "Commando" Vet. Love these things.
Like I said before, I really didn't even need to pickup my ammo and killed everything that got in front of me (including magdumping a whole magazine on two seperate bosses)
hm...
ah but if everyone does more damage they'll use less ammo in the first place 
it still is. it's "being worked on" despite it being a single line of code with a + / - typo that was pointed out on the forums
fucking awesome
somehow this will open a portal to another dimension
This is why modding should be banned
It never worked before as far as I am aware. It always increased the damaged you took instead of reducing it
The warp?
Look at this abomination
I'll try the infantry lasguns a bit later however, since I do have plans for them
pretty incredible tbh
anyone have any lasgun builds?
anyone got CIAG build
@crisp bronze change that reload speed to flak and u got urself a sick revolver
Does that include pre patch?
Not for bottom left tree however, but middle tree
like that's a pretty HUGE blunder with a zero second fix
Vet bugs are load bearing. They are what holding the game together.
5% more damage or 1% ammo regen isn't super comparable though. If we're just talking auras.
Pre-patch I needed to pick up ~4-6 small packs, or one large one and up to two small ones
Ngl, after fully reading through the new tree. Iām just switching off of my vet
oh are the Infantry Lasguns good? I'll admit I've been distracted by fancier stuff, haven't properly tried then out since patch 13
Back to zealot
look, they were very busy adding new bugs, so
If memory serves that is
Oh god Vets are the dreaded Coconut.jpg
I like the Ia
the mg1a inf lasgun is fire
^
I prefer to take the damage aura over the ammo so I can have an extra point to spend in my Laspistol builds
Since patch 14 the ones that aren't k12 have been brought up to being good.
its stronger than the mk12 at this point which is wild IMO
btw vets, which is the better helmet drip
2
2
Right right right
is anything worth it over VoC ?
So there's a large difference between this patch and the last one even with a similar setup and play. Maybe they changed shock trooper to work on all the crits.
i have the purple version but i gotta flex the penance version yknow yknow
Maaaaaybe? I think they removed the internal cooldown at least.
Or made it shorter.
yeah, they are also similar to Mordekaiser bugs in LoL
FS-patch-deployment-v-bugs.gif
They finally fixed the Commissar hat removing your hair
It seemed to not have any problem working on every crit on anything that wasn't a recon, so that leads me to believe it was crit string specific. That change alone would double the ammo value of shock trooper for them, and make nonstop crits have appropriately extended ammo.
Also fit check, what do yāall think?
the saddest thing is even with this bug I prefer frags to smokes as melee vet
Lemme switch out shocktrooper on my build and see how the ammo economy changes
if that isnt a sign to how disappointing this entire thing was I don't know what else is
All of my builds use Leave No One Behind and Demo Stockpile. So it's really easy for me to swap between VoC and Infiltrate depending on my mood.
smoke nades on your team is the next best form of friendly fire after blowing up barrels near them tho
I really need to learn Infiltrate
I crutched way too hard on VoC
that gives them value
Yes, you do.
Don't fall for the VoC crutch
infiltrate with the threat reduction is all i need
make sure they're blind, confused and disoriented for when the pack of maulers rolls up
Get better at dodging and weaving in melee attacks between ranged ones
Become unstoppable
just dont take the threat reduction then
Hmm if tactical reload and shotgun special reload was fixed⦠i might bring out my agri
recon 6 good now with the new tree or still meh ?
Still meh
columnus should be better at it
It's more just switching off VoC so I can't just shout every time I get scared
being able to gun down crushers from behind in 2-3 seconds with raking fire and infil is so good
It was only good on patch 13 xd and that is cause rending was giga busted
does it look like that if your character has long hair?
they do if you stick around
Dunno
I had gunners that immediately reaggro on me after exiting stealth
too far from team
Real gigachads see someone dying to a dog and still don't shout anyways š
im to tired to play new builds so im just gonna use my laspistol crit build until people smarter than me figure out the new optimal talent paths
deadshot shock trooper no keystone away!
ragers just lock on something and keep aggro till their attack is done
@kind scarab sorry for the ping, do you have a build with voice of command?
@junior needle 30-31 rounds without Sharpshooter. 24 average with sharpshooter.
Just do same build, but switch to VoC
Nodes should be easy for you to switch
oh
Man Iām having a hard time with the sharpshooter build I liked it before
No changes?
alr
You can use extra points on whatever you want
Bruh
pulling infiltrate and trying to reposition, only to find yourself stuck and uncloaking sandwiched between 3 crushers, a pack of ragers, face to face with a mauler with his game face on
what gun are you using
I wish they had a Rambo style shoot everything in the room keystone
anyone got any good builds that involve the recon lasgun and executioner's stance?
Do I even bother reporting the grenade bug
who was the clown talking about unpaid work this evening
The same gun I had before, shouldnāt have really changed anything
Rather than 2 sniper keystones, and a melee keystone
eh whatever
okay but what gun is that lmao
There's a cool trick with the recons where you hold X in your inventory and it turns it into something useful
I'll just clown on with some more gunpsyker
The āstand stillā perk is the problem not the gun
you should! you would be surprise at what they do and don't know
recon are dog right now
What grenade bug?
Doesn't look like there was a change to shocktrooper. 5 shots here, 3 regulars and 2 crits, and it took 4 shots of ammo. Same function as before.
It doesn't say in the desc but if you kill something with full stacks, every subsequent maked kill will refresh the full amount of the stacks not just the ones on your target.
allegedly frag doesn't do blast damage, only bleed?
Can I report the bug where they implemented patch 15
Yeah, that's what it feels like after having looked at ammo usage
Focus target is a very fun keystone, I really like running it with the focused fire and redirect fire addons
if you're using a fast firing weapon then the standing still isn't really an issue
If you're using a slower firing weapon then you should consider switching to weapon specialist for auto-crits
It is, it's pretty good. I just dont know what the hell i can give up to get that far down and not tank my own damage or survivability.
2 and 7a are irredeemable garbage, 6d might be salvageable with the right build and the stipulation (requirement) that you have constant headshot uptime and take multiple talent taxes.
The definite is that itād require more effort and a particular talent tree to give results other guns get without that.
Can they revert the veteran tree and redo it properly?
Fuck bro I see why they hid the tree
They knew it wouldnt go over well
At this point Iād take reverting it and leaving it alone tbh
honestly.. yeah
i mean that wasnt great but this isnt great either
like how someone reported exhilarating and they didn't bother fixing it? 
we going back to patch 12 
what's wrong with this wep?
Neither is great but now itās worse
either raise to 35 point cap or remove some travel nodes
Sniper Pistol
Counterpoint. Keep the travel nodes but use a layout similar to psyker tree and we'll be fine
Hell or that, that would work too.
They also shuffled a lot of nodes in ways that suck
,mmghgnh my lawbringer build is better than ever
Its a hellbore that was squeezed into a laspistol. That's just unholy
the lower middle path is completely gutted
Thoughts on my Melee-Revolver Vet? This is pretty much my favorite build.
is the ordo docket buff from qurios broken?
Try getting ogryn and elite damage nodes
They nerfed half the fucking talent points
I should also point out, someone said we have 99 talents on our tree, while everyone else has like 80?
I haven't done the counting myself
In exchange for really fucking gimicky keystones
But that sounds silly
from what I've seen revolver LOVES Weapon Specialist keystone
Thats awfuk
So you're saying we got 99 problems but a buff ain't one?
the left keystone is not gimmicky.
try to go down for bottom right keystone. theres an auto-reload feature that synergizes well with revolver
Gimick still
Just donāt move
Focus Target is the most easy and least gimmicky of the keystones
If only i liked revolver on vet
One gun found a benfit from keystknes
Def not a gimmick
is it true that the marksman keystone to stand still is mega trash
i would be eaitng good
It's very good on shotguns because every pellet counts towards getting stacks. 1 lawbringer shot = max 15 stacks
just land headshots and move anyway
someone on the dev team has a newfound revolver fetish
You don't get stacks for just headshots though
they keep making nichest shit that only makes sense for revolver
Does Tunnel Vision perform as it reads?
i.e
If you earn 100 toughness from something, for example, do you receive an additional 2.5 (100*2.5%) per stack?
If it works for you that's fine and all but honestly fuck that reload speed, ill take anything else over that.
I want to like revolver but I just canāt put down Laspistol, only thing that would make me drop Laspistol would be a bolt pistol
does anyone know how the extra crit on weapons specialist actually works? the way it reads you should get 100% crit but that seems to not be the case
weapon specialist passive crit only procs for the first shot so again ideal for revolver weapon swap nonsense
Also outside of getting your revolver crits, that build is probably weaker
Fr just aim at heads, why would you use the "Better Headshots Damage" keystone if you weren't planning on shooting heads already
I am convinced the mutant is their favourite enemy, because dear god they never stop spawning and won't shut up.
i think its 3.3 not 33
because it increases your damage to the point that you are 1 hitting everything, even with nurgle's blessing, sans monstrosities. And they are getting chunked from 33%-50% of their health. its really good if you have good aim
It's saltzpyres Blessed shots. 1 stack = 1 crit shot
Does the revolver just have a massive hitbox for headshots
And its a gimmick
The other stacks are for tracking the other buffs you can get from the subnodes and an attack speed buff
it really does feel that way haha
ahh, thank you
it makes the sharpshooter fundamentally better at what its supposed to do.
do you shoot at chaff with your vraks 7 or helbore 3?
I'd really like to see a game of this
its all talk talk talk t alk
wew lad, no wonder I switched to it from the kantrael 12 and started having fun again
Okay but you said it didnāt have a gimmick when it clearly does
so how did vet work out
was he nerfed into the ground or?
Sorry, dumb question real quick. How many talent points can you get?
Ok Vets. Psyker main here (BOOOOOOOOO I know)
How are we feeling about the update?
at least with the revolver things have the dignity to die when you click on them
Functional, but you gotta make choices in what you'll live without
1 per level, 30 max
Iād rather have it reverted than have the capstones
Its not the ammo pool its the mag
Boltgun is best
they keystones suck
Man, tier 1 nodes on the new tree are annoying, I'd rather have something like this instead of opportunity to pick smoke grenade no matter the path
I literally just need one or two points to be reasonably satisfied with new tree
Is anyone having a bug where you can't pick a talent? It just keeps refunding itself and any dependencies when you scroll up or just at random?
@heavy bridge @formal lake @gusty sonnet I have tried going for the Weapon Specialist and auto reload nodes. But in order to do that I need to lose Bring it Down! and Iron Will. Bring it Down! hurts especially because Crushers go from 2 shots to 3.
Are they really that bad?
That's a normal bug, just close yer window and reopen it and it should sort itself out
Ideal vet skill tree
change loadout and itāll fix itself
Weapon specialist feels good but yeah you give up a lot
Iām not happy as a melee shout vet actually
This also works
Thank you kindly
I loved the support voice of command playstyle vet
middle one is ok, right one is busted (good) the left one feels like it's meant for a completely different game
I guess I will still just be spamming plasma and voice of command on vet lol
I dont see why you would want marksman on sniper weapons as opposed to just recon or iags
Run. Run away, unless you like the pistol. In which case, embrace the bugs.
what is going on with the pistol?
Left side got buffed, center got the nerf it needed, its easier to get more goodies earlier on in the tree now. I've yet to test my commando build, so not certain on that. Overall, I am REALLY liking the changes.
@urban shell I c u.
single fire weapons work great with right tree, so pistol is just strong
So, are they ever going remove the movement restriction/improve marksman's focus next patch or does nobody care as much as I do that they virtually ruined my lasgun anti shooter build lmao
Imma try running this with the revolver, I like the dmg (also don't mind standing still)
dear god is melee shout vet gone?
is it doable anymore?
Itās doable just fine
all the glue eaters enjoy it so no its gonna be just like smoke grenades
Anything with big single shots is strong really, but the Revolver clearly gets the most out of it
take it or leave it
I just hate the shit they did with the tree
There's nothing wrong with left capstone, it just needs a different mindset/playstyle than what people are expecting to do with it.
Requires skill now
Melee shout vet is still amazing.
I'm done for
It pisses me off so much
It's a run and gun capstone, not a sit still and shoot capstone
hi friends im trying to convince a friend to play darktide, anyone got cool vet gun action gameplay 
they didn't touch the ammo regen? That's really disappointing. They're balancing vet and every other class around it being present every game. I'd really rather they just rework it.
like short clips
its funny cause it works the best with weapons that have nothing to do with sharpshooter theme lmao
Shout is noticeably weaker and we no longer have hidden buff in grenade talent
just a bunch of people who want to press F and magdump at hordes
thats what the keystone is for
and also for roleplayers
maybe one day there'll be a reason to use anything that isn't the revolver or plasmagun
Look up ChocoB on YouTube
dont look up some of the builds though. they are erm not great
lasrifle and laspistols are fun to use. That's good enough for me.
show him clips of chocoB
Yeah the left and right capstones are like inverse. Left capstone is better for run and gunning with an automatic weapon where right capstone is better for the singleshot weapons
if anything it's less sharpshooter and more infantryman. It works really well on all the basic rifles but not the sniper weapons.
I have a vague feeling, considering that there's an unreleased Cadian pack, I'd regret not snagging a helmet that matches in Cadian colours. and the agrippa helmet in that nox wars pack has one so... might as well.
brauto and HHs 
Like, I love running and gunning with my columnus, laspistol, etc but the first playstyle I had was with the mg 12 and mg 1a as a primarily anti shooter and anti elite, less mobile and more for sniping but i still ran from cover to cover, mobility is super necessary regardless of the playstyle
They seemed to just, hard nerf Veteran it seems, and it feels like you have to "hard focus" on what's good instead of picking things up that are strong.
It might be fine, considering it made a lot of builds very same-y since you were basically required to get the good middle tree perks and stuff, but I'll have to test to see if I like what they did.....
vets that use guns are stupid anyway. their job is to carry ammo, freak out and run away from anything that comes near enough to breathe on them
Literally it's so fucking stupid imo, the movement restriction boils my blood
telopots is also great
Same as their Vermintide stuff, they just use whatever
That's why if you want to do that, you should just use the right capstone.
idk that seems like a better game design direction to me
Sniping is for that side, run and gun is left side.
Its irrelevant to zero IQ weapons like iags or recons so they will endlessly defend it
Being forced to do that is so stupid, wish they would actually make it versatile and usable
picking stuff for a build rather than just picking a bunch of disconnected but overpowered shit
Yeah, I might enjoy it.
why does everyone act like the movement restriction is a pain you get three seconds per headshot kill
wait run and gun is left side???
What are best rashad combat axe blessings?
BrMomentum, but not sure about the others
it also falls off like.... REALLY slowly
Hh
headtaker
you can also potentially make it work on braced autos if you just go stripped down route and run at gunners
Nerf vet so you need to take a capstone to make up for it, which forces you into specific perk lines you donāt want :)
right thanks!
And a whole second per regular headshot, so you can just run and gun
Ain't even gotta kill
LOL really, thanks dis, someone told me this morning it goes away all at once
brrautos not really made for headshots but fuck it you can make it work better than a vraks probably
^^^ literally this
we should remove the class and start over 
look how they massacred my boy
I haven't tried the marksman keystone but the restriction seems like an interesting mechanic, just don't piss yourself and panic, and aim good. Seems like the designated high-skill keystone
there's a bunch of people why haven't even tried any of the changes and are just in here shitposting and raging LOL
oh i wouldn't go brauto with sharpshooter, def middle or right tree
this fuckin sucks dude, I just want my 75% ranged damage resist back..
Wait I just started vet did they nerfed it already?
I think gamers are just averse in general to losing stacks and not having optimal damage.
It's a feels bad mechanic, even if balance wise it's still pretty good
the stacks fall off 1 at a time, very slowly
tbf that's part of the fun
Yeah it makes me think they didnt actually really test the capstones in actual gameplay cause left tree is supposed to be about accurate marksmanship n shit but the capstone fits WAY WAY better with running and gunning an automatic weapon. Then rightside is the one that actually synergizes well with the singleshot weapons
you mean what was 75% DR always?
it's funny to see reactions
uh jeez ok well you could at least mention me by name ok
Does weapon specialist work as written? I thought that with 3 or 4 stacks you should have over 100% crit chance, so that should be 5 seconds of ammo free "brrr" from the recon lasgun. Didn't seem to work in the psykhanium though...
75% ranged DR never stopped applying to all toughness damage regardless of source
right side synergizes well with revolver, thats rly about it
Pretty much, but lots of people are crying cause they want something that just works without any involvement. Which in that case... take the camo subnode? It literally makes it so you generate stacks while holding still faster than you lose them while running.
it's 1-shot within 5 seconds, so use a revolver
I see only the right keystone worth for an mellee build using a shotgun. Did like with blessing and stealth ult dmg bonuses arround 1000 per shot. Plus ur crits
for marksman guns
does aight with shotguns, revolvers like it better
Hold up what's the concensus on the Mg XII now
Itās for revolver and plasma tbh
shotguns work in similar logic
What, that's awful
Just that my prefered playstyle was melee shout vet, which apparently was kinda braindead.
I agree, so it might be positive, but Idunno... Veteran was still not broken with complete meta picks.
like god damn thank god old CK and old UF are dead and buried, now vet can eventually be balanced
Oh so there's ALSO a way to minimize the interactive part of the ability š
I loop revolver into the Marksman category of guns since it's all about popping the priority targets then putting away
it's quite good actually
Now I gotta try it
I feel like we got nothing to compensate, so I'll have to test the keystones to see if it was a worthwhile trade
guaranteed crit and 15% melee attackspeed
yeah revolvers and shotguns love the crits and auto-loading
but-but magsize :copium:
they just need to get rid of the tree issues like taxing nodes and it's good
marksman stacks drop 1-by-1 so it seems pretty neat
it absolutely was bordering op
Yea, you get to have 1 stack per 0.75 seconds of holding still. While you LOSE only 1 stack per 1 second of running.
guaranteed crit will kill any special/elite you quickswap for
and 15% melee attackspeed is absolutely disgusting
So you effectively generate more stacks than you lose
hold up i'll be at the elevator soon i'm just crouch walking to the door
Run to the door 5head
just keep getting headshots and you'll be able to speed through maps like normal
wild to me they reworked this whole tree an ammo aura remains a must-pick
this with mk6 psword felt really insane
While waiting in the elevator you'll get to max stacks
but the stacks
And that's if you are not actively head-clicking, which is the entire point of the ability xd
not to mention it generates really quick
Right let me just never move between hordes when there is few or no headshots to be had
you lose them slowly, or not at all if you keep getting weakspot hits and kills, and you generate them back quickly
I bet they had no idea what to replace the ammo aura with so that's why it wasnt touched
People really just be ignoring the camo perk like it don't exist and put you at max stacks

Honestly fuck it, make veteran have only the scavenger aura available
i am enjoying the call keystone
Like bruh, this right here
Ehhh, nope.
if you are running iwht multiple ogryns/zealots it is a must
I'd legit skip the aura nodes to save a point if I could keep the default 0.75% on kill
who doesnt like more dakka xD
Ye, that's what I said. It bordered OP, but not broken. Not like bugged surge staff levels. They were a survivable melee class that was very strong against any enemy if played correctly, but playing them correctly wasn't too difficult.
it's not an absolute must-pick or wipe. But the difference between having it compared to any other aura in the game is staggering
hahaha the idea of someone walking while crouched for any duration of time
it's not about specific weapons, ammo aura is a massive team buff and way better than both damage and MS
I don't know why that's so funny to me
Ratling gameplay experience
Just gotta always crouch walk good gameplay there
you don't always need to crouch walk
Being able to keep not just yourself but your whole team better supplied on ammo is huge
Crab walk combat
Helps team mates substantially. Let's you do a lot more dumb stuff with ammo to be saver and not have a care in the world of running out. It provides a huge cushion of safety to quick play teammates that may or may not enjoy the taste of glue.
Rp doing the swat walk
Crouch dodging doesn't make you lose stacks

People who like melee builds wonder why people who like shooty builds love their ammo.
Science can't explain this.

I bet it was Crab who voted for it smh
oooo, now that's something
yes, but enemies are still ammo printers so...
I just can't see a world where they can reasonably balance around ammo aura without making it an even more necessary pick
you don't lose stacks that quickly, you maintain stacks for 1 second on a weakspot hit, and you maintain them for 3 seconds on a weakspot kill
i hate this line of thinking LMAO
dumb it
Melee VoC Vet is still very much alive. My build can swap between VoC and Infiltrate pretty easily and 2/1 shots everything in the game on damnation with my Revolver.

Occasionally, as a treat. 
do you know how many trash shooters, elites, and specials there will be in an auric mission? and how good that ammo rebate aura is?
I'm just imagining the player who is really trying to squeeze every last drop of utility out of that sub node and squat scooting everywhere
This tbh 
like, someitmes
arguably it was buffed
Is just
If they put just one more required filler node in someplace, they could remove the code that prevents you from having multiple capstones.
a bit
does this look like a stack per second to you?
cuz now you have 25% attackspeed instead of 15% attackspeed
so it seems that if you get the crucian roulette bless on revolver and only reload it with always prepared you can cook up 100% crit chance on the revolver
permanently
Tbf I'm also guilty. It's fun, alright
hey @tame minnow i've got a question
what the fuck
I wouldn't care but they're balancing weapons around the idea that it's present. They're reducing ammo pools in response to gameplay enabled by having so much excess ammo.
Bolter spray into a poxwalker horde is so fun, I just gotta indulge once a mission
i tried to use recon now in the new mission
I actually tried to crab walk a few times trying to keep my stacks active
Realized it was dumb af, and stopped
I've swapped off of Ammo when doing premades, but when in with randos that IS what people do lmao. They see a single rager and 5 pox walkers and dump half their magazine into them
mfw I walk into a room, charge into shooters, and get shot to death by the other 75% of them that are spread out

mfw I simply melee every sniper, bomber, flamer, and trapper
Iām still not over marksman being less weak point damage than the flat 30% higher in the tree
I'm a zealot, vet brain
The Catachan Experience
YOu don't have ammo problems if you play like a Zealot
Smh
sorry wans't meaning to tag you
I slid out of my mom
The 15 gunners hidden behind a trash can would like you know your location
and I never stopped
but also, the other auras are laughably bad lol. 5% dmg. 5% walking speed? or an entirely new gameplay style enabled by near infinite ammo?
Hold on. Did you just test this? Are you able to send a clip because that sounds crazy.
Just melee them 
Iāve come here to drink away my pain of our ākeystone buffā
I just tested this
Cheers š»
Yeahhhhhhh
Man the Weapon Specialist keystone looks so genuinely fun
I'll drink to the nerfed Confirmed Kills
its the good one
wish it wasnt expensive though
Crouch dodge meta, no stacks lost. (This video is to just meme on the people complaining about stack loss, when they haven't even tested anything out for themselves to discover stuff like this.)
or just walk
like, just take your hand off the shift key
ur rapier looks funny
wow, this looks so fun and engaging!
Specialist and Tagger are probably neck n neck in terms of being good just two different niches. Marksman stacks are just kinda not great. Not bad just- underwhelming
You lose stacks on walking
brother I literally just debunked the bs you were spewing the entire day
let me hang myself rq!
its not a stack per second it goes down a lot faster
Walking removes stacks
I donāt really care if itās possible for people to meme their way out of dealing with the āno move to keep stacksā, itās a dumb mechanic
And it teaches vets to play dumb
Itās a horrible mechanic
in a horde shooter, u cant stay still lol
It will be worth it for Reddit drama
was referencing that you could shot people while walking
holy hell though trying to fidangle the PS6 push L4 crusher combo breakpoint into the new talent tree is ass
Hard numbers?
it would be if it wasn't so easy to ignore in normal gameplay
one by one
Encourages players to move less in a game where moving is the worst thing to do
bad players are going to sit in one spot and die
plasgun build thoughts?
good players will basically have no penalty
yeah, if you're bad, then you're going to stick in one spot lol
Y'all trip on minmaxing random numbers way too hard
It is, the attack speed buff is very funny
5 second clip, 5 stacks lost. Get off my ass. Only one here talking mad shit is yourself. 
do you not realize that you maintain stacks on weakspot hits and kills
Just ignore an entire mechanic thatās supposed to help you
this is my problem
Good one
That's why I
everywhere
lol its forcing us to play as a Tau Fire Warrior XD
if you can't hit heads, that's fine
3 seconds is so much time to get a new headshot kill it's hilarious
I still think encouraging players to stand still is bad design
but that doesn't mean that the keystone is bad
Thanks obese fish for making all my pug vets 30% dumber

like just go into the psykhanium to see how fast you lose stacks
you really do not lose stacks that quickly while moving
fuck, this gets me so good
Man even the Firewarrior game the best strat was running into melee to barrel stuff shit if I recall lmao
no just land headshots and don't be a shitter
in my recording its roughly 6 seconds of sprinting to run out of all 10 stacks.
it's that easy
Yes Vets have always been a very silly bunch
Aren't that Psykers?
I tried that VId build in an auric damn and it struggled still
No because no other character is tasked with so much to get a mechanic to work for them
It killed things alright but the ammo problem is very very real
Oh, yes sprinting looks like ti takes like at double rate
game is so much easier with a psyker on your team
you're walking you buffoon
i already played a game of this I barely ever lost stacks
I'm just basing it off the post FS Twitter showed
tasked with so much like, aiming
aiming on a gun class
oh woe is veteran
getting headshots isn't really that much work
Lol disrupt destiny wants to know your location
So you're just not paying attention, huh
good vets can smooth over almost any run and consistently carry hi shock dam including stuff like vent purge and sniper, bad vets are literally worse than having bots around
i do feel like vet skills have the most conditions to pop
Man fuck that whole line
do you know how quickly you lose stacks if youāre sprint sliding?
Yes, because in combat you're not sprinting in a horde. You're walking you chucklefuck.
Psyker only need to spam shards or smite to be valuable to the team. Hard to be that bad

I am
I think the Acc VII might actually be good now tho, with focus/onslaught. But I need a good roll to test out to be certain
I personally like 30% extra reload speed on it
which is not SPECIFICALLY a dig at xbox players, but kind of is
Distribution is different for different difficulties then
it's a keystone with an economy that goes down and up with engagements
Its a fact pretty much
I guess zealots are just better shots than veterans
I can test in a moment
what
Yeah I think the issue people are taking with the new Keystones is how un-passive they feel. Like every other class you really don't need to play any differently to get maximum benefit from the keystones
like it's not free damage and that's a good thing
I tried to make it work with melee + revolver and DD killed my will to live
hit reg and needing multiple weakspot hits on specialists hidden in a horde is really annoying
ok, i'm really enjoying the nwe commando keystone, but I don't like how much it messes up my ability to switch normally, I stay on my las pistol for way longer than I would and use it on trash so I don't use up my melee stack on a single guy and vice versa
Like, if you were taking Marksman Focus, you should always get headshots anyway.
If you can't get headshots, don't take the keystone. Simple as.
Ought to call it Disrupt Deez
I literally wasnāt having a problem then this update comes along and now Iām having a hard time
DD wants to know your location, as does the ogryn left keystone
if you donāt sprint slide to avoid gunfire tf is wrong with you
lmao I can't even
Yep, you need to keep the keystone on mind constantly
Zealot literally gets free damage all the time lmao
any weakspot kill is 3 seconds
i'll just reload cancel..
to think I was afraid to try psyker initially because of 'all the stuff to micromanage'
and I don't like that
like yeah ok when I'm chased by chaff I will calmly walk
I crouch dodge
Yea but arco i cant use it if i dont have max stacks at 100% uptime dont you geeeet iiiiit
that makes sense
The focus target one has odd behavior and given its position in the tree is a huge amount of investment for a very eh buff
martyrdom and momentum evidently need to be tweaked
Weapons Specialist is actively broken
like why are people trying to use obviously overtuned stuff as the baseline
thatās foul
well, guns are immeasurably complex, after all
Right but if the game is going to have free-damage keystones, then maybe they should apply at least a little consistency
no
im just saying other classes need far less conditions
Works great for avoiding snipers
but I mean if it works for you, I guess?
Right, time to update the gameā¦and see if I can tolerate this update of being a Vet
but it is free damage
People want to act like Iām bad at the game or something but now thereās a whole mechanic designed around standing still in a game that standing still gets you killed
And trappers
Does not work as written, doesn't even work as intended either. It's just a weirdass effect with 90% of its text being irrelevant
other stuff being overtuned is not a reason for this to be overtuned
if you are going the MARKSMAN TREE
Like Ogryn heavy hits is literally just a buff for already using your heavy attacks
then you should be ready to go for headshots
iād prefer to stay mobile and moving though when the shit gets thick
Exactly this.
shame that you maintain stacks on weakspot hits and kills
please only play vet if you have a phd in business and a project management cert
have you gone into the psykhanium to see how fast you lose stacks
have you actually taken the keystone in an actual game
Iām fine with a vet thing that drains like warp charges do, but removing the āwhile walkingā condition is critical to prevent a total lobotomization of the average vet player
it seems even faster
Shoot head
Dodge
Repeat
It's that shrimple
I am going to run into so many pugs who will refuse to move because āmuh stacksā
itās what i felt while i was running it
marksmans focus is the only keystone that actually functions correctly- and it's pretty good. If you node for it, it's basically free +100% finesse on all weapons that can consistently keep the buff up (most automatics, and the faster semi-autos like the Lasguns and the Headhunters. Bolter/Plasma/revolver can get and keep, but it takes alot more effort and conscious movement)
Crab walk meta
like each sprint slide it takes off like 2 stacks
i was dropping stacks extremely quickly trying to avoid gunners
How about we just lose stacks on non-weak spot hits? That makes more sense to me and facilitates play that doesn't involve sliding around and crabwalking
yes and that is cause the average vet has room tempurature faith in the god emperor
Melee enemies exist?
Crab dodge meta tyvm
fast firerate weapons rip
Fatshark is just giving Veteran the authetic Imperial guard experience
If you are actively trying to stay alive you lose them all fast
Functions even better then the description, since you can refresh the full amount of stacks even on a 1 mark stack kill.
i honestly just prefer the right keystone
its just pretty good passive benefits that are nearly always active
A much better idea yeah. Just lose multiple stacks every time a shot isn't a headshot (so bodies and misses)
Lmao, you want perks to be universally good on all weapons?
Honestly its insulting that this even made it past testing
Eh, if it sucks I will just sell my soul to Genshin or Warframe.
i mean it is good on all weapons
Literally you could have the keystone work exactly the same but remove the words āwhile walkingā and Iād be 100% fine with it
i just don't think that firerate should factor in the viability of a node like that
My problem is that the current phrasing is idiot bait
even mk3 helbore doesn't take 3 seconds when you stack up onslaught
Anyone having audio lines cut halfway through?
Left capstone works that way if you're not a little bitch about "losing your stacks" since with the Camo subnode you get them back very quickly
anyone else just completely lose track of any buff indicators at the bottom completely the second a match starts? not only do half of them look basically identical or get reused in other classes, but you end up with like fuckin 15 of them
and what's wrong with wanting something to be globally good given the conditions for marksman?
And you have a whole ass 3 seconds of them not leaving if you get a headshot kill
I guess I donāt mind the buff it gives, itās just the mobility gimping doesnāt jam with how I play
If by slowly you mean extremely fast, then you're correct
š
But it does, and there are other nodes that also affect viability depending on the fire rate of the weapon. Onslaught, for one
š Go back to the last vet tree this one is ass
canāt use it
what's this buff
what mr lmao
also 1 second on hits, so you can maintain stacks vs monsters
yeah and?
hit headshots lol
do all talents need to have the same design?
this one is def better
š
what is this argument
still has the same issues, too many tax/worthless nodes
29, im about to hit legendary 1 but ive been lazy
but it's perfectly fine to carry with
Thats actually Fatshark's intent. The entire reason they didnt give us Capstones to begin with was cuz the idea of weapons being locked to the keystones they synergize with had bad feedback in testing way too late for them to come up with replacements so they just removed the keystones. Then we bitched that we didnt have keystones so they gave us the keystones back except they're bugged to all hell cuz I guess they assigned a single intern to coding them
it's a keystone that rewards you for hitting headshots, and that's that
I would like some new talents. not ones in the game, just in real life
@winter dock was wondering what are the best blessing / perk for the the recon 6
Lmfao what is YOUR argument, bro, you want the keystone to be equivically effective regardless of your build? That seems ridiculous to me.
feel like the nerf to the toughness regen perk is really annoying
Yeah the tree just needs to be compressed down so Vet can reach their Keystones with 17-15 points like the rest of the classes, considering it takes 21 points as is
mfw marksman subclass has to marksman
forgot which one that was called
the sniper tree of the ranged class is high skill, who would have guessed
yee i agree with this
so losing 10 stacks in 6 seconds of sprint is not quick but gaining 10 in 7.5 seconds is 
yeah, it's effective depending on whether you can hit headshots
im 28, and have enough stuff to level during this coming affinity boost weekend to reach 30 lmao
which is ironically not for a literal marksman at all in utility
WDYM, gunlugger isnāt high skill?
Yes.. All of them should be effective, the only different should be the playstyle in how the effects are applied.
That and give us some bridges between trees in the deeper ends
slide dodges eat 2 charges????
all new keystones are garbage lmao, also shoutouts to the genius devs that are struggling to fix a single symbol messing up exhilerating takedown
like I said, the core design of the keystone is that "hit headshots = good"
one node on the left is broken from what I am seeing. the 10% rending upgrade does not work or applies such a small bonues that it only adds like, 2 points of damage.
you have a thousand hours and are not 30?
you can absolute stack ridic bonuses with exec stance and focus
The MARKSMAN keystone is effective regardless of whether or not you're a Marksman, yes, I find this counterintuitive, thanks for pointing that out
is chainsaw plasma gun still goated ?
you can just keep mowing down targets and advancing like terminator
I could but ive played since before it was even on steam and its my comfy game so i just chill and do whatever i want and make builds for sp.
why

please my sides, i can'ts top laughing
cant believe it was a known bug and still not patched
IT DINGS
it rewards you for racking up headshot kills, not carefully lining up headshots or anything like that. So it will work better on spam guns, not marksman guns. The keystone is a fundemental failure and a meme.
it's 'being worked on' per catfish. that line of code has been open for weeks man, can't you see how hard they're working on it? you're also glossing over on how hard they've been working on the new bugs they just added
I agree, it's hilarious
whats s tier ?
rude i like my revvy swingy swing
another class š
30 requires so much time dude, the fact that ill be 30 in a few days is already massive
sounds horrible
so it's not that hard to do, and yet people are complaining about losing stacks
most people get to 30 multiple thousands of hours in
Iām sticking with me chainsword till I get Power Cycler 4 for my power sword
Also I heard the melee vet keystone is better for single shot 
its not hard on a gun that can rack up 30 gunners in a mag
volgona is 29 right now and has 6x as much hours as me
World upside down
its amazing and it makes sharpshooter even more garbage than before cause they gutted confirmed kill
what
currently use this
that is horror
only for your first shot
i dislike warframe
What
now
Because they have a problem with the way it functions and the fact that it makes the simple act of moving your character counter-productive in a game where mobility is everything
OH WARFRAME
You get 3 per HS kill. The timer on losing them stops for 3 seconds on kill as well. So effectively Ex stance. If you can keep up yer Ex stance, you should be able to keep up your capstone.
I pretty much stopped caring about it 6 years in, and i'm on year 10 now so i just play for fun and don't care about mastery and stuff like that.
Yeah warframe grind is hell
QUICK: which is better? GO!
OH itās warframe talk
if you can't answer "yes" when I ask if you've taken the keystone into an actual game or at the very least tested it in the psykhanium, just shut the fuck up
TRUE.
Itās definitely deez
Not to mention if you grab the camo subnode you're getting back stacks for just standing still while lining up your shots
Yeah if the stacks just decayed if you didnt land headshots I think it'd be fine but the issue of actively taking stacks by moving, no matter how easy it is to regain them, just feels bad
I would say only a game
Psykanium may make things look better than they are in practice
just got done farming 70 today.. I gotta rest.
is the new talent tree as bad as everyone says it in
Nah, cause I feel too many people fucking suck at veteran which is why losing the stacks to walking sucks.
no keep going
Since they apparently aren't good enough to get them in the first place
yeah, which is why I preferably want them to just play with the god damn keystone before forming a strong opinion
loki augment allow you to tp out of the cave
I just want the shit nodes that I have to take to progress a tree like +25% suppression removed lmao
no, you can replicate most of your builds you had before
Ive been doing 70-90 per day for like 6 days let me die T__T
then again
mr 15 is the only milestone you really have to reach
anything beyond that is just to raise certain caps
the difference between mr 15 and mr 30 is huge too
562,500 mastery for mr 15, and 2,250,000 for mr 30, and getting mastery is way easier early on
If Obesefish was smart theyād have just made the vet stacks decay no matter what just like warp charges
still good, just not as good
I haven't heard a "yes I've taken it into a game yet" and it's frustrating to hear opinions from people who apparently haven't even taken it into a game
Oh those two are both me !
100 format boltor šæ
I'll do you one better, how about a 300 forma kavat.
The only complaint I have about the vet tree is the fucking pathing sucks
I caught up to my friend who stopped at MR20 and that too is where I will stop.
adarza kavat
At least with warp charges your team can give you warp charges just for existing
Yes I've taken it into a game.
I might also be a liar.
As of now, I feel like I can keep the stacks with a full auto weapon.
But is terribly UNFUN to me, because my brain needs to constantly try for headshots even if a body shot would be easier + completely aware of how much I am moving.
Not for me, will wait for another patch
So you're effectively always at max warp charges
Is this #veteran-class or #warframe ?
whats the new sharpshooter build
WHY ARE YOU TALKING ABOUT WARFRAME IN A DARKTIDE THREAD DM EACH OTHER
All fancy new keystones are meh. whats the actual point of weapon specialist? wooow more damage on a skill line that already had plenty of damage before the update
nidus goated?
yeah it encourages a playstyle change and that's quite good
where my hydroid mains at
IM TRYING TO READ PEOPLE BITCHING
why are you talking about people talking about warframe in a darktide channel?!
ioh wait
to be fair, warframe is more generous with rewarding you for the time you invest
who are you loyal to lotus or the emperor
In fairness haha vets
I'd prefer making it have no ties to movement at all and instead make it so bodyshot kills or misses take away stacks
or time
I like keystones that encourage some activeness on your part to trigger
I have, yes. In my game my stacks disappeared quite quickly despite landing consistent headshots with the revolver. I donāt doubt that people may be able to pull it off, but I donāt personally like the keystone. I do not like being punished for moving or going into melee, and I feel like I can have a more consistent time by just putting my talent points somewhere else
Imo, I think the specific playstyle change that it tries is shit
so good now
disrupt destiny on psyker is quite fun for that
I literally could not give less of a fuck
anything but this weird shit where spray and pray at head level keeps your stacked
Warframe is for people who only fuck missionsry
but nothing else does
which is a sentence I never in a hundred years imagined I would ever utter about warframe btw
and slow guns are even worse to play
They need to buff it to be ranged kill instead of ranged weakspot kill
Itās incredible at making me mald when it spawns on a baddy inside a wall
Guaranteed crits and automatic reloads are nice on revolvers and shotguns, what more do you want
How would you feel if tomorrow they made Zealot a support only character? Like supreme strong and viable support but no damage.
I mean i can get something as soon as it comes out in under 2 hours most of the time.
about 300,000 mastery total
which is where i slowed down a lot too
by this point youre scrounging for mastery tbh
This is my thing as well, and I know I'm not the only one. Even if the keystone results in an overall damage increase, my mind is constantly aware that every time I move, I'm losing stacks. It feels like ass tbh
huh
i don't play zealot so I have no opinion on them
Itās good for CQC infinite cleave shotguns but youāre just using a worse plasma by then really. You get better quick draw but loose out on so much else.
do you guys think its worth trying to get a better mg12?
warframe is for people who fuck
Yeah ,that would also be a hand to Xbox players, that probably can't use the thing period 
Yeah I feel like going a similar route to Ogryn's heavy hitter keystone and how it builds/decays would have been preferable. none of this weird tying it to movement stuff
Left
Dogs
Yep, it becomes a constant anxiety of you are moving too much, you are losing your buff
White women?
no
to this, I'd say that there's another keystone suited for this playstyle
durability. why would i ever use a shotgun when plasma exists? knife/power sword already mulches in melee, neither needs the extra crit
@white minnow https://www.reddit.com/r/DarkTide/s/tj5VlvWjwN
I think you two settled this for me, I don't want to play any game for people who have sex
gross
Mission just crashed to desktop with no rejoin available. Did all 4 of us get booted or is the rejoin just bugged?
i wouldn't mind the whole not moving thing if i wasn't obligated to take deadshot as well. having 0 stamina while also being comparably immobile to everyone else is pretty silly.
Middle keystone is so much fun
I am finally free
Left is as well
this is a warframe take over tenno rise up
I forgot it was 10% reload at max stacks lmao barely notices
All the keystones on vet are fine
Giving Vet a talent to regain stamina on kill would be sick tbh
There needs to be less point bloat tho
So far my only complaint is that precision could really use a visual to indicate you're in a movement grace period.
just restore stam recov on dodge to all attacks
ik you guys are in pain but how is the marksman keystone and the tagging one?
they should reverse the tree and put the keystones and all the tax nodes right at the top so you're forced to spend at least 25 to get into basic survivability and utility nodes
both good, marksman just requires some skill and reading
wiggles
Now calling Squad Leader the love child of Mercenary Kruber and Witch Hunter Captain is 100% accurate
i do a modding the day i finsh i go to sleep i wake up my tree is reset . PAIN
I really dislike the new tree.
Tagging is nice enough, doesn't completely change how things work and just gives you a decent buff. Marksman is just kinda really underwhelming and kinda wierd
How is your Dclaw doing so much damage to those big bois
It should unironically be 3% per stack, at least.
pretty decent. everyone is just malding that they have to give up other good nodes to get to them. Which is fair, vet has so many goodies spread around the tree
I donāt mind it, itās hard to build vet like pre-15, he feels a little squishier with his toughness regen being nerfed
For anyone that cares, this has so far been the most success ive had with auto's that arent going into exe stance.
Idk the number to fix it, I just know that at 10 stacks I DIDN'T NOTICE 
Cran is gone my man
But if you want an answer, handcannon on the revolver.
Ooooooh
I'll give it a shot ,ty
So a bug
thoughts on the new keystones?
Spotting keystone is effective but boring.
Middle Keystone is awesome
makes revolver + chain sword good
also, this is just a general problem in the game in general where you can just spray and pray. On quite a few guns, you don't really get punished for wasting ammo. The reload speeds aren't that long and there are ways to get around that. I don't see why the punishment for being inaccurate and wasting ammo has to be enforced by the keystone.
Shame, I like the Dclaw but if it needs a bug to work I'll pass
It aināt much, but itās honest work
What do you run on this? Triple Stam?
Right side is pretty slick just suffers more from the issue the whole tree has where you need to spend way to many points to get it let alone mix it with other parts of the tree
is the marksman one for standing still as bad as people been saying?
the middle was what i was interested in the most
Not a bug, but setup for getting the result you want
It's much better than people complain about.
it does not require a bug, you simply need another tool to deal with chonk
If you can land headshots at all you are barely penalized.
Hand cannon blessing applying to the melee is for sure a bug
the left side is good if you can hit heads at all consistently. The mark target is great for dealing with bosses, and ive yet to use the right side stealthy one.
it kinda isnt that bad but the problem is you feel like you arent really using it as much because moving is needed
idk standing still during auric or auric mael seems...
yea literally
They are getting rending on crits from a bug
Exactly, don't lol
Spray and pray is a problem, but having a keystone that encourages you to actually aim for increased effectiveness is a bad thing?
you don't NEED to stand still
This is the setup Iāve been running for vet as of late
BRo what
head shots make the buff stock for 3 seconds
2 stam 1 other, be it a wound or toughness but you could run 3 stam and just be squishier
but it just feels bad to use
you are interpreting it in the worst way possible
it works fine
yeah ik, just donāt use the bug, the claw still holds up somewhat decent
I'm saying that the game doesn't punish you for wasting ammo in general had enough
That is the logical terminus of what you said, though??
Yep, it makes you way too aware of if you want to move or not
capstone seems trash im still not running em
similar to what i was testing before. how does it hold with bolter? kinda the main weapon ive liked tbh
The marksman keystone works way better with spray n pray lmao
Middle keystone is my way to hard cope with the loss of 15% elite dmg and nerfed confirmed kill
how?
its pretty bad. Works alright with full auto weapons ironically enough cause you can just hose down a horde and get full stacks.
Does it work now ??
If it's a question of maintaining a damage buff or getting killed, then move. But you'll be surprised how easy it is to build the stacks back up and how often you'll be in a grace period for no movement loss IF you have any capacity for headshots.
yes
Same 
On stuff like headhunter autogun? lmao forget about it
all I said was that the game should punish you harder for wasting ammo
i really like the far right one
Because you said that the game doesn't punish you for being inaccurate, so having a mechanic that DOES is a bad thing somehow.
An OPTIONAL mechanic at that
Iām running this rn
Shovel + plasma gun
you just have perm buffs for playing the game normally
Like just don't spec into the marksman keystone then??
I personally run it with Laspistol, youāll have to see if it works well with Bolter
I said that the responsibility shouldn't be taken by marksman
MARKSMAN.
besides, what you need right now is more durability, not damage.
SHOOT GOOD
but that the game punish you harder with slower reloads/lower mag sizes
chat give me gun build with the new focus ability
Is Longshot as good as it seems?
itās pretty decent
Taking this for when I get a good plasma gun, what does that look like btw?
Itās alright on autoguns if you want more consistent dmg due to their falloff
Longshot got changed and is much better now. The damage bonus kicks in sooner and peaks sooner as well.
Painful because I have to choose between Close Order Drill or Longshot on this build
Blaze away + gets hot
seems like you're not a fan of interpreting what I'm say in an honest manner at all
no you miss the point, this is a keystone specificly made for marksman weapons and it works worse with marksman weapons than it does with the zero IQ weapons people use to spray at chaff with
hi #veteran-class how's it going
I sure hope everyone likes the reworked talent tree
Appreciated
we love it thank you
I think I will just drop the 25% extra ammo
I think I'm genuinely just misunderstanding you. How about you explain your position in more words so I can understand?
perks?
no
I do like my new never ending grenades build but it sadly can't make use of any of the keystones
fuck dis skill tree
real
it works fine because there's a 1 second threshold to main stacks on weakspot hits and a 3 second window where your stacks are maintained on a weakspot kill
Iām not entirely sure but I rolled 25 maniac and I put 25 flak on there
just fucking hit things with a vraks 7
Figured itād be the usual, thank you pal
I really do not think it's that hard
It's really not that hard lol
the vraks isn't an IAG
But this means fuck-all because the best way to build stacks with the marksman keystone is still to just open up with an autogun at head-level
Š ŃŃŃŃŠŗŠøŠµ еŃŃŃ?
literally just hit heads
Fuck accuracy, right?
lol
i mean you're getting punished by having less ammo overall
it also holds like 20 something bullets, ciag holds 60, runs faster, is immune to ranged damage while sprinting.
you'll have to reload more often and whatnot
I'll smoke you while you do your sniper larping
and for a weapon that gets ~2x damage on ehadshot, it is a considerable loss in ammo efficiency
lol
no you dont understand, the existance of an auto gun means that i cant aim for the head
but yes you can sit and shoot chaff with your vraks
that's just the nature of on-kill things
I take it the veteran rework has a lot of people disappointed?
bottom left isnt as good as bottom middle for that keystone imo.
Underwhelmed is how I'd put it
All changes tend to bring out the cope.
what no definitely not
I just want a flexible fucking tree man
for no real goodreason, yes Crash
highly
weāre all very satisfied
lets not blanket statement
the tree has a bit too many nodes
1 game on the new map and i got this far
Depends on people
Some are malding, others are saying is perfectly fine
I personally am slightly malding
I just saw a grenade fly past me like it was a assail spike
extremely satisfied even
Think the vet tree has like 99 nodes lmao
the targeting on these are nuts
I like the keystones but I the tree does need some work
- Strong nodes scattered across the tree (no longer concentrated in middle)
- Takes 20~21 points to reach keystone
- Marksman keystone is underwhelming and restrictive
We get taxed af
i genuinely think the people complaining haven't actually tried some funny builds yet

