#veteran-class
1 messages · Page 71 of 1
youre an idiot
Sadly another mission fail due to no one having a shout to clutch
Its still good
Damn 😔
you literally arent reading any messages i send because youre too busy flexing
wat difficulty
go do your auric damnation scoreboard mission
is that a bug? sounds like fun to me 🙂
I promise to do my best to make a build without born leader. And without keystones
I just did carnival on damnation and it seemed the normal amount of gunners?
aight, ty
you must have shot them
the map is sick
damn dude be bossing me around
i said tonight
its just the director at the end makes that last bit insanely fucking annoying
The map is pretty neat, not sure how I feel about the finale.
Heresy
i did, yea
prioritized them even
I dunno where the best bet for camping is there.
they just died, it’s crazy
if its failing on heresy its not that good...
if only others had your immense game sense
It is about my pride as a veteran
camping is a trap
Well. I haven't won yet, but that was some pretty piss poor circumstances.
you have to rotate around the top
Yes however power cycler to get that old powersword feel.
my brain is simply too large
and close the gates that spawn the mobs
Oh you can do that?
yes
I just bruteforced it with my psyker friend.
Failed because everyone got downed at the same time, was sitll pulling its weight right till that moment
dude who needs gamesense when you can-

on the lower levels there are interactable gates
im suprised they dodnt nerf kickback though with all the vet nerfs 😹
after 1 year in darktide 
I hope we get to keep the new ai director, itll teach those players who run ahead solo
grats!
heresy
yeah but with a better gun you can solo carry
congrats. welcome to the power sword party
I'm still waiting for mine, congrats
There's truly something about the Carnival map that is just wrecking us
also works, dome is strong
what traits should I look for?
You know what might help the new middle tree keystone? Passive highlighted targets. At max charge it'll highlight 3 random special/elite/ogryn and you can manually mark still
Congrats
Hmm sounds like some class that shoots lightning
high enemy density, gotta bring a party with some toughness replenish
the only thing making my head hurt is the fact people are rabidly defending obvious issues with the director that came with the patch and are most obvious on the new map and just saying 'wow you just need to play better' and then providing 0 value to the discussion or proving their point whatsoever
the only actual response was 'just use curios for gunners' and thats not fun gameplay
No no no, like
Had a small bug briefly where my lasgun didn't have a flashlight
people saying that it is are again just being contrarian because its funny to them
tombstone...
Gunner res curious
listen to me....
Were meta before
Okay?
the enemies come from harder to predict directions, especially the amphitheater
I don't get what's the purpose of traits that have bonuses when no enemies are close to you in a melee focused game
So I'm guessing the new patch has made the AI Director very gunner happy?
Excellent
sure but even if you do use them the damage isnt even the main problem
Haven't had a chance to try shit out yet
Left side of the tree feels weird
its the slowdown from the gunfire
There is some reasonable degree of min maxing curious that damnantion and more so auric damnation demands
Never played through it. Complete blackout? Challenge accepted.
but unironically just shoot them 
I could get resupply alllies done sol er
you could say that
!!!
Not only gunner happy
Gunner res curious were recommended last patch and they'll be recommended now
Thats not changing
dude
MG1A lasgun
executioners stance
pop up from behind cover, annihilate them with a headshot
although here you will find a bunch of people ravenously saying its fine
Honestly just Power Cycler feels required on Pswords
it’s not that hard
Me telling veterans to use the gun they have
As a 1000 hour Darktide player with all classes maxed and played regularly what the hell are these keystones I aint taking a single one they are all gimmicks
me telling tombstone how to win
latter
yeah I’m not happy with the marksman keystone
and I LOVE every other class tree
Slaughterer, sunder or the brittleness on hit
we gotta do circus tricks for our keystones bro
Maybe spot targets jn the middle is decent
Yeah how's the community opinion on the new Vet tree
and people are just saying the stupidest shit for basically no reason
rofl
Its a drain, im not gonns take a keystone
The fuck?
Anyone tried VoC with a Hellbore?
that would be fair, i havent tried the others, the new map seems to be absolutely busted because of the gunner problem
also in addition to the bad keystones they did a lot of stealth nerfs because we got the keystones
which again was my main point
I did
you asked someone to upload an entire video of completing the mission, as if its impossible
I'd run revolver but my vet doesn't have a good one yet
I haven't experimented much but the middle one is fine
LOL look what they did to Krieg Jacket
im just happy nightsider plays on the new level
Id rather have the old tree and no keystones
because i have an open mind and would be fine being proved wrong
Yay or nay?
And with the new maps open areas... well a lot of people are failing the new map
any current stand out talent builds for vets utilizing braced auto and power sword?
alright ill try it I guess Im a tag whor
what is your point exactly
Nth really changed except I got a shiny new Yellow tag
Was it? You came here crying about gunners in general and now it's the new map?
yeah they pretty much killed some talents, and nerfed a lot of the heavily used ones even though vet was performing the worst already
if they want to do it and they can, and i want to see it happen so i know what im doing wrong if its not the level or director being broken, who cares
Ill try a build with the middle keystone, ill be fair to it
you are such an edgelord contrarian
Nice, I'll give it a whirl. I've been wanting to run VoC with revolver but my vet lacks a good one. And the Hellbore MkIII I have is insane
They don't stack with other vets tag buffs I believe so it's not insane if you stack Vets
But the left keystone seems to promote a terrible playstyle
All of this is exceedingly disappointing and I'm sad that shit wasn't in the patch notes
tbf he just said that there was a not normally amount of gunners in the new map
provided 0 useful input the entire discussion
Middle keystones probably the only decent one, but only with the one that lets you keep stacks on kills
Was it though? I see people spamming support vet all the time last patch
So what I'm hearing is maybe give it a few days before I play again?
i literally said i havent tested the others and on the new map it seems like according to others its the 10x gunner spawns
They should just give vets 5 more points for free as a class bonus instead of fking up the tree more lol
I completed it multiple times, its fine
The consensus seems to be its much vet tree is weaker
There's just a lot more gunners in general now
It miiight be
nah lets add another branch
Give it a try
Ive only played the new map 5 times failed 2 times and won 3, i dont know the spot youre talking about uet
The new map is not my concern, the skill tree is
What difficulty?
I have barely met gunners on the new map
How many perk points does it take to get to the keystone on OTHER classes?
It’s all just doomposting imo. Some things might be weaker, sure, but it’s not that big of a deal
I can deal with the director being a bit overexcitable lmao
15?
I mean if you were enjoying Vet patch 13/14, its still the same?
one person saying "overtuned gunners, I cant win" and everyone else saying "no I disagree" isnt much of a conversation tbh
if you play in damnation its normal
Y'all are sleeping on the far right keystone, I think bolter/chainsword is gonna be crazy good
I mean FS just needs to sit down with like some vet mains and balance the tree
I would be fine with it if there was more crossing
No
??? this literally makes no sense
Its not over for vet bur yeah its just crying because it's day 1
thats how discussions work
But it's very COMMIT ONE SIDE
Yeah I played all the classes last patch, every ogryn subclass is amazing, psyker every subclass is decent scrier a little less but usable, zealot each of the subclasses were decent for what role they performed, meanwhile shout vet was the only good one of the bunch
what exactly is overkill btw
you are vastly oversimplifying the responses
Greneade regen should he this middle point here
how are we feeling about the new keystones
Melee vet was fiine
I still think they should get rid of the talent tree for vet completely, make them use a walking stick and bring back double damage on sprint, get rid of all ults and turn talent tree into a family tree of all your vet relatives who died in the war
Hopefully none of the vet mains in here 
The tag ability should be a separate key to default tag
what you guys using now for plasma + ps6 - which keystone are people liking
people are making specific arguments for it not being broken or the map not having problems with spawns
i see...now i understand why i have so much
I'm actually glad they nerfed the recon vld now, woulda been busted with new keystones
This pijnt
i think they shoudl let orgyn mains balance it
the tree is fine outside there being too many nodes
Unironically
Shout vet with melee yes, and that became a little better with the shout buff and power sword buff
what is wrong with you
Just a matter of getting used to it, all the Keynodes require playstyle changes in some form
Combine likewise perks
running ? you lost a leg during the war
ugh demo team is way down there, my grenadier builds are goona be a pain to remake
Not good
anyone else enjoying the carnival horde music alot?
Theres a perk that increases toughness regen when no enemies arw within 8m, and one that increases damage the same way
Imagine shoot and scoot right keystone with old vld
they ogryns
Naw I'm talking infil vet
Make that one perk
Or tagged target
It was pretty good melee
they should be OP
Get rid of born leader node
i guess im sticking with my zealot main
if they just removed or reduced the ridiculous slowdown you get on a single bullet hitting you the gunner spam wouldnt even be as bad
sadness found
commando keystone is truly powerful, the other two are arguably less worth the point investment in comparions to equally distributing among 2 trees
the talent tree feels like they threw darts while blindfolded to decide where to place things

Replaced with 50% suppression node
Big man is napping,let him sleep
Should I bind tag to the same key as shooting? I’m tired of clicking
yea instead of vets getting abilities they should let us select crippling disabilities. double damage on sprint or even inability to sprint, stun on every melee hit received, FOV reduced to 30 degrees and you wear dorky coke bottle glasses, jitters where your stability is halved and you can't ADS longer than 0.25 seconds
Problem with vet tree now is thats it has too many nodes and we cant mix and match if we go down a path fully
Hey doc use this
feels super cool on my columnus build
Stand still in a horde shooter
That will ensure you getting only the minimum damage boost from that key node if you take it 
There's just way too much bloat, AND Fatshark slammed in a bunch of non-sense nerfs
then you'll know who the most badass vets are, the ones who are nearly invalids
Good idea
i need the infinite ammo, autoaim gunner build thank you 
Already have that on my recon lasgun build
I dunno
I’m so sorry for your loss
Vet's tree still feels like ass
The Emperor's ass
Its not like I'm not able to make it work
Combat feels...different
This is the scoreboard from the mission I used recon lasgun in
Yep
I tend to dodge frequently when I shoot
its a shame i hate talents that buff you other weapon when you use something else
I can’t fathom standing still lol
Melee with infiltrate was just a worse version of stealth zealot tbh, shout with melee was at least unique
Bottom
yea there's a few like that
I’ll take it for a spin with my helbore ig
Not top
You stand still just long enough to make great use of the camo stuff
You get nuked the moment you don't, idk why Fatshark expects our ass to stay still
nice with agri iag, whats ur talent build
You can dodge but you must stop yourself moving after or perma crouch
Top perks are fine
After this patch I input for dodges and jump instead, and ragers heavy stagger me on first hit where they didn't before
it's too early to count out the other two keystones, time can evolve them
uh
one second
gotta go find it
the bigger issue is there's so many filler talents
if i want to use my gun, i want to use my gun, i don't want to switch to something else
Stun immunity was removed from grenade perk.
and same with melee
Stun immunity? What perk?
what stun ?
@mortal horizon
Grenade Tinkerer
With the new ai director spitting out enemies endlessly on the new map standing still means death
what if they did something totally wild, like cut out a bunch of the extra nodes and... hmm... maybe like, I don't know, give vets higher toughness naturally or... something!
i still get launched everywhere
Not available anymore though
@kind scarab have you played right keystone revolver yet
that would be a weird idea!
MHM
This perk used to grant stun immunity
f
Impossible, is too complex
guys, what the fuck
I have not yet, cause I wanted to make sure I had my oneshot-on-everything revolver setup done first. And I have finished that.
Friendly reminder that your purpose is to dispense ammo. Please take the infinite ammo for your team until you get a real talent tree.
I am however, making a right-side tree melee build, with revolver as the secondary
whatchu using for that?
its so wierd
oh still no keystone lol, gotcha
Vet's tree is dogshit
I think the standing still end perk would be better if it cancelled on sprint or something and not on any movement
Way too much bloat
Is using autohotkey bannable in this game then? Maybe if I set it to tag in intervals… I really need to automate this whole tagging process.
Oh veteran-class, I am so sorry for not knowing the unlisted benefits of perk-with-unlisted-benefits #339, because FatShark loves doing that for some reason
This
what's that look like
pain only make me stronger
Not really, you can use the Autofire mod
Impossible to take keystones without sacrificing a ton of power
i was trying to figure out how to make plasma work with the left keystone. was thinking of something like this. Do you think stacks while standing still tho is better than max stacks?
Oh you mean tag, it should be fine
they managed to make it feel worse 
such skill
Every time you take a keystone you don't take onslaught
Don't take keystones and get all the power 
its exteremely problematic
Standing still lets you keep your stacks up for a longer period of time
I see many people do the click tag anyways its annoying as fk
That's the solution, yes.
Because its 21 points to a keystone
but the more i look at this build i wonder if plasma + ps6 would work better with right keystone
Yeah, taking out the base ranged nodes and moving superiority complex/bring it down so far down the tree was a pretty decent nerf
how do you shrink the talent tree ?
and somethin else
Whats the difference between the blessings "Death Spitter" and "Dumdum"?
It wasn't a reshuffle, it was murder
it takes 21 talents to reach a veteran capstone. It only takes the other classes 17, or 18 for ogryns. Fundamentally, the problem with veteran design is that Fat Shark loves the class too much, and is smothering you with options.
standing still also gets you killed and verbaly abused by teammates on high difficulty lol
OK so here's the actual real question: is there any point in even formulating builds at this point, if FS is (speculatively) going to hear feedback and rework the tree even more? again?
DS requires kills
DD requires chained hits
Moving both monst damage and elite damage to separate trees be like 
It will probably be next year at this point for them to think about altering the tree further
AND moving them down
THX
Hasn't caused me any issues. Since you're effectively getting stacks as long as you're getting headshots.
is onslaught that good?
Could just take right keystone, get it on way down
i know brittleness is good, but depends on weapon right
The time you spend lining up a shot while holding still for less than a second more than makes up for the stacks you lose running between locations.
You can kill a crusher in one magazine with ammo to spare
New map is wonderful yeah
the node that lets marksman stack while crouching and moving is probably required to make the keystone actually fucking work lol
Onslaught is great, even in Recon lasgun
I wish they would remove competitive urge
they are trying to test our faith to the Omnissiah
Imo it so bad
wait what?
those people don't matter when you're a veteran taking care of problems others can't immediately deal with. Keep your peace, yall just trying to play the game and clear. I'll never understand the neurosis of auric/tier 4-5 stuff in general. Goofy as hell.
How many nodes does the vet have conpared to the other classes?
IAG got a new blessings?
Onslaught make swiss cheese out of crusher and mauler so yeah its pretty good
This is the effect of onslaught and bottom left tree
in the emperor we trust
does anyone have a kantreal lasgun build?
Was pretty fun running this earlier
oh
marksman focus is dogshit
and anything that applies a dot. its insane how good it is. its worth on a helbore with infernus
my faith is strong. I will make whatever trash I'm handed work - weapons, blessings, and sure why not talents too
fatshark really expect my team to help me stay still and shoot
Is Voice of Command support buff build still a thing or did it get blammed
purge the heretic and proove you are not a snitch
You dont strafe
only 50 toughness now
[ARMOR DAMAGE MODIFIER MATH]
200 unarmored damage
100 Flak Damage
ADM of 0.5
Lets say you get +15% rending
That's an ADM of 0.65
200 x 0.65 = 130
200 Unarmored Damage
130 Flak Damage with 15% Rending for a 30% damage buff
Because enemies will hit you regardless unless you dodge
Worse but still workable
loosing stacks for moving is trash
I CANT MY ADHD DEMANDS ME TO MOVE
Still good
this sounds good but, whats up with 33% crit stacking 10 times.
And why isnt it ranged power, ranged attack speed? why
I know
We still immediately gain full toughness on shout, right?
you don't fuck with freedom of movement
I played wow
You can literally just pace yourself with your shots with solid positioning. Nothing in this game works entirely in a vaccum. A break in movement is the least of your worries when you're taking care of business.
stupid concept
🥹
You lose 1 stack, per second of moving. You get 1 stack per 0.75 seconds of holding still.
@royal valve Can we get this pinned
you can either stand still or just be good at clicking heads. which you should be
It really ain't that hard to keep max stacks up if you know what you're doing and land at least a headshot every now and then. Not even a kill.
You van do both
Funny enough I aim by moving my body first then the mouse due to old habits so I'm screwed lol
you can one shot crushers with a revovler using the new keystone
@tulip condor @mortal horizon
Aim with strafe is a super ingrained skill yeah
could do that before the keystone
It's...really not that serious to stand still. Ideally at least, your breakpoints with your build are just juiced up further by a talent like that that requires you to chill out and shoot.
this is with the onslaught?
No, just a generic 15% rending bonus
So kinda blammed. Does the buff stack with Zealot's ability too?
can't stand still in pub
Add up onslaughts total stacks
3 seconds of me not moving when I have the chance isn't going to kill my performance.
to find out your total damage
unless you want to be left behind
and do the math yourself
oh shit wait, headshots build marksman stacks?
that doesnt sound too bad
guys if you're having trouble killing things BOY do i have a solution for you
It's going to change weapon to weapon on how much damage onslaught gives you
Headshots pause stack loss, headshot kills add 3
And also pause stack loss by 3 seconds
I can handle myself and guarantee things that I don't want to be a danger to me are dead. You can also just...move to be closer to people and develop that judgement.
that's not so bad, specially if you use a gun that headshot kills often
Wrong
Faith in the Emperor is always the solution
ill have to give it another try with an XII lasgun
yes
THIS
When it does it does.
whole keystone needs to be abandoned
yes
The only people complaining about that keystone, are people that either don't know how to move ingame. Don't know how to land headshots. Or don't know how to read.
when it doesn't it doesn't lol
Full stop
and a new one put in place
At no point should the game ever try to make you stop moving
I don't get the obsession over it. It's pretty silly.
I dont think people realize 3 seconds is alot of time
Ever
i play funny kill lots of things game i dont know lore
Im so glad to know the every shot counts penance was bugged
I thought I was going insane
The keystone is high skill ceiling, high skill floor. Not everyone will be able t omake use of it.
marksman focus seems useless for autoguns tho
rewarding standing still is stupid but pausing the degeneration for three seconds is a lot in the middle of a shootout
I used it to great effect on my recon lasgun build.
It's not even something that in the current stride of the game is some kind of mandatory thing.
it's not hard to use
It can be long enough for a sniper or gunner to rev up
it's just a detriment
more headshot hits = longer pause = easier to build stacks when you kill things
I can only really speak for me and my expereinces but it's never mattered for me.
^^^
If you are the type to just do endless head shots with a las gun, it seems like a great thing for you
no way the gunner build
How do you get ammo back on an autogun?
vet mains when the marksman keystone rewards marksmanship
What has mattered more in this very specific context are people that aren't playing the shooter game literally exposing themselves to unneessary dmg because they lack defensive fundamentals and better target priority.
Are any of the modifiers for weapon specialist worth? Thinking of getting just the keystone itself
I know right?
bro how is it possible i feel spread even more thinly than before this patch
¯_(ツ)_/¯
I like to play the dark tide cover shooter portion of the game
the only real thing i miss is toughness damage reduction
god i miss counterfire.
I used to run la lasgun anti-shooter builds with and without the talent. Barely had any issues.
So im at work still, how is the patch for our vets? On reddit its all doom and gloom
There's cover in this game?
Glad to see several people here that have the hand-to-eye coordination necessary to use the keystone, cause I felt people here were going full tilt about it being terrible when it works great

reddit is redditing
I like the middle tree capstone
I honestly feel like this new tag mechanic for the middle keystone should have been a new keybind or requires you to press and hold the tag button on a target(while still keeping the regular tag). Currently I feel like it promotes a bad mindset where players would sometimes refuse to tag targets so they don't use stacks...
The talent tree is bloated
i just mean your ot getting crits really that much when using the mk 1 autogun
The point and thing dies tree
Yeah, there’s actually animations for aiming around cover. I will say if you put your height to max you can’t duck behind some cover
whe i saw how slowly you lose stacks when moving, i was wondering what the issue was
Im a shout and tag vet im sure ill like the pointy stone too
Even worse, it's making a lot of people bind tag to left click
what about this for a plasma build?
Well then my turbo gigachad 8'0 tall monster of a veteran certainly won't be making use of that system
Also is it just me or is it inconsistent on what cover I can aim out of
no survivalist?
It is.
Focus target. Is really good people shit on it but the way the stacks works means that the buffs are additive so you can tag some one at 1 stack and another at 2 stacks and have 3 stacks buff
why waste time making a talent build when you could
didnt need it last patch, dont see why we would now. shout is good, i like the security
so what is range finesse power exactly?
plasma wasnt nerfed right?
Nice
It’s whatever they have a nav mesh set down to let you aim around it. It’s not a dynamic system, so it tends to be on the crates and stuff left out that the enemies will also use as cover
HS damage and stuff
headshot dmg
what is range finess power?
Yeah, it feels very awkward to play this class now. That I would have more consistency playing Kickback Ogryn than current Vet lol
Personally just want to make distance from anything that makes me feel like I'm still playing kruber lol
I think it's headshot dmg
those arent mutually exclusive things. idk survivalist is just such an insane bonus to ammo for the entire squad over the course of a given run
Enabling the rest of your team is good though, and scales with difficulty
has anyone been able to find a decent compromise for using the vet weapon specialist keystone without losing the important perks from the top/middle part of the tree?
finesse is weakspot and critical damage
Ammo is amazing utility for high intensity runs
agreed
what does wep specialist do again?
thats why im arguing for it
weapon specialist feels amazing but its like i have to pick infil or command to use it and even then im missing so many important perks
Yeah I’m agreeing with you
oh i misunderstood, survalist for ammo. i thought you meant exec stance
i just dont have enough points to make it down to the 20% ogryn/monster dmg AND get a keystone, if i hook left for survivalist. You might be right losing it will be noticeable ammo loss
so stacking finess on an autogun just dials the headshot damage up?
breaks angrippina iag out of storage
you get like ridiculous bonuses to melee and ranged on swap every time
when you get kills i believe
I hate that because krak is bugged I have to use shredder frags
having the same problem myself brother. been trying to figure out where to cut
your melee becomes absolutely supercharged and your ranged has like 5 stacks of 33% crit chance among other buffs
doesn't increase crit damage?
The vet has a 100 nodes in its talent tree the ogryn has 90
problem is how much it takes to get to marksmanship. cause vets bascially have 3 Talent point Tax 1 for Relentless under EX stance and 2 for Demo Stockpile
but its so hard to take weapon specialist without just skipping other important nodes
loooooooooool voc nerf
Psyker has 80 ish
people were saying thats a typo and its 3.3%
that's true, it demands a lot
sounds like people in chat rn are just complaining about the keystone itself though
I mean, I haven't really used it but I don't notice too much of a difference because I'm usually not swapping my weapons that regularly with some of my builds unless Im getting rushed or need to like, help with a horde or melee crushers/maulers and berserkers.
Is there any build that's reminiscent of the old boltgun days where I could just ignore pretty much any situation I'm in and just hold mouse 1 and win
hilarious how much happier id be if survivalist was in the middle lol
whatever it is i feel like its probably the strongest keystone for vet yet you just never seem to have enough points to use it without gutting a large part of the rest of your build
What'd they break with krak this time
think of it this way, at least they also took away psyker's ability to rub their feet on the carpet to charge their surge staff
gunner build
Actually the marking seems solid with keeping stacks on kills if thats how the subnode works
Is that the autogun build that people are throwing around
columnus is probably the closest thing anymore imo
Keystone is fine. Could it be less dumb sure but its completely useable and provides alot. THE PROBLEM IS GETTING TO THE DAMN THING 😠
i think the problem is middle tree is generally better than right, minus the keystone. i feel like you get more value going down right side to onslaught then building down mid. need to do more testing though
if i go survivalist, and cut grenade tinkerer I can make it work. But i dont like using shredder grenades without tinkerer :/
its where you load into the mission as a scab gunner
the marking might be good but in terms of raw power i think weap specialist beats it out, just because you can kill huge amounts of specials and elites in either melee or ranged
this tree is way too bloated puri puri is right lol
Also they nerfed a lot of core talents for vet in the process of reworking the tree
cut my wrists
go krak then? both good
"great keystones FS, really love the way they look! maybe some day I'll have enough points to use em!"
you can still us krak to disrupt rager packs in a pinch
^
They shoulda removed the bloat talents that are in the way
Yeah I'll test out both and see, marksman seems completely worthless though
Has anyone else in here been experiencing buggy behavior from the ammo replenishment talent on the new veteran melee keystone?
I've been using krak, still good
mostly i suppose I wouldn't know tbh but sometimes mfkers just hone in on something that literally is the most non-sequitor shit. something something if it ain't minmaxed it's "dead" or "useless". And usually those types the first to go down to a scab grunt or something because they can't understand why you don't want your back to mulitple flanks during a horde rush.
you have to have an anorexic talent set to use most of the keystones in vet tree
I just think the trees should have more interconnectivity
With 10 melee stacks I should get 33.% of my magazine reloaded but instead on a bolter with 15 magazine I get 1 or 2 ammo back tops
Apparently it takes 20 points to even reach a keystone
Yes. but also Born Leader is a Talent Tax if youre going for middle aswell. thats 4 point talent tax
thats not including the ult subnodes and the keystone subnodes
Y'all stop bitching about keystones we get the best non-keystone talents in the game besides maybe Holy Revenant
bunch of those talents did get nerfed
Don't really think vet needs it.
shadow nerfs
just gotta spend extra points to get it
the middle tree keystone is pretty nice
Vets were doing fine before the patch and now we got buffs and y'all complaining
is scavenger built into vet
The whole point of this update for Vet was the keystones and it's part of the advertising
You need 21 points, straight down (middle)
Lol after the reshuffle the tax to get to them is much higher
I was afraid of that tbh
nice buff and toughness regen for you and team
the only thing i really dont like is that im now crashing constantly
Exhil take down still bugged btw.
maybe something like this? still dabbling
what zealot has like 5 good ones, thy wraft be swift, the speed one, and the damage reduc for allies, and the wound damage reduc
which is probably a me thing
Yeah here's the stealth nerfs https://www.reddit.com/r/DarkTide/comments/17v1okc/vet_stealth_nerfs_and_buffs_written_out/
You WILL spend all your points in a straight and narrow path directly to the keystones, that's three (3) entire playstyles, AND you'll tip FS a talent node for the privilege, now be grateful
If you're gonna spend 2 points in your keystone you get like 7 non keystone talents
Man, Zealot has the same but they have left over nodes and better coherence bonus auras
Dang it
Think the point was to allow the class to have a lot of build versatility with surgical designs the player can swap out without suddenly breaking down their entire performance. The lack of keystones isn't an inherently bad thing since the class performs well on average without them imo.
Zealots actually good with the toughness nodes working correctly now 😹
30+ toughness woo
yea interestingly the last few patches have made me more interested in zealot, which is the one class I almost literally never play
I mean, I have it at 30, but relative to the others
I have been playing Zealot now as my second because it's damn fun
Also I'm suprised they barely nerfed ogryn which is the strongest class atm
anyways is there a perk that makes scavenger better
already have a 2 point tax. +1 for exstance (2 if you want it to be good) so 6-7 points left.
scavenger bugged ?
it restore only 1 ammo on plasma (which had 106/106 ammo so 212 total) it should restore 2 ammo ,no ?
I would be alright if the coherence auras actually were gooe
Too bad the keystones aren’t nearly good enough to be a must have thing

There is a case to be made that the nerfs to some other talents make vets more reliant on their new keystone talents
thats without putting points into the keystone talents itself
Ofc they are the strongest, look at them!
I feel like im going insane, but I definitely feel a lot squishier as ranged veteran rn, anyone else feeling this way?
wrong reply sorry
Kickback stays winning
Unless ammo talents only refer to reserve, like that +25% ammo
Mm. this a very recent patch that dropped? I haven't played in a few weeks.
Some toughness talents got nerfed, dont get hit
I wish we had the lazy passive keystones like feel no pain on ogryn which gives straight up 25% damage reduction and 25% toughness regen
they reduced our toughness regen and added it at the bottom of trees to keystone talents
The ptach dropped this morning
grim
Forcing born leader is really dumb
Nah they should have made all kill bonuses a keystone, iron will its own keystone, and keep the right keystone
didn't take the +25% (i'm middle tree )
Such a shit talent
it looks fun. I was in an auric hi shock dam match where I watched a knife and laspistol zealot clutch two bosses and a constant horde, alone, and manage to solo pick up people at the respawn not once but twice because they immediately died after pickup lol
Again they need to axe competitive urge
That way they would actually be worth something
honestly kinda liking the rework
Its so bad
Yeah. This hurts
if youre running ExhilTakedown its bugged.
Anythings better than what we got lool
I'm not
I mean, focus fire is pretty passive. You were going to tell someone to kill something anyways
thoughts on this? ditched tinkerer for survalist...
more like born sucker
fellas?
on your toes is fucking insane but requires such a point commitment 😦
If born leader wasn't so bad it'd be okay but goodness
Thats what I do
Tinkerer isnt a must have anymore since the stun immunity patch
No, theres just scavenger and scavenger+
I can read it and feel it out. I recently deleted all my characters after the overhaul to experience leveling each class through all the new goodies. Mostly a fine and fun experience so far. some builds like infiltration styles still feel like I need to tweak my weapon's grwoth for it to be stable but idc too deeply about that since well...specialized playstyles like that usually require deeper investment in what the playstyle would want so that's just normal to me.
Yea so we lost the 15% elite and picked up the 30% weakspot
what is scavenger +
On most builds
This is the most masochistic thing I've ever heard
i need that bc i am acrually able to get the goggles now
For me it is kinda passive as I mark frequently, but for others, not really. But also at base its only a 5% damage buff
I think it has good ideas that just need more connections and less expensive paths to the keystones
What if vet just had a list, where you could freely select any 'node' but it had a listed cost in points
scavenger+ is survivalist, just forgot the name
ya, just wanted it to boost shredders :/
feels ok shooting-wise in the meat grinder. i cant play right now working why i asked what you guys thought. gonna give it a spin in a couple hours
and for my infantry autogun (which had 55/443 ammo) i get 4-5 ammo which indicate its total ammo
Normal shredders are good anyway
Can't see it as pain for me tbh. I genuinely like exploring how these kinds of things function in other games too unless there's some vanity thing I had to put in playtime to get. Zero of that in darktide so I just do it lol
Do multiple veteran focus fire tags stack?
Like what could they realistically do to make the other auras more appealing than Survivalist
They are to weaken hordes into paper and thats with bleeds
That’s like the biggest sink of points
i was fairly convinced it's psyker by a long shot
100% damage fire team
I'll take that one
again, survivalist is just a node, its not a must
Delete Survivalist
funfact, you don't lose marks man stacks while crouch dodging
I'm like 2 points off from making revolver work amazingly with the focus fire keystone, but damn did they make things so point starved
Make survivalist not break the ammo eco
voidlord build and assail spam deleting 40 ragers is still a thing
Meh psykers assail build got nerfed hard, surge bug psyker also died so not really.
Probably not, 8 stacks of focus fire is 32% multiple that by 4 bosses will melt
imo, nothing. there's often more people obsessed with tried and true methods than anything that'll switch up their style they aren't able to operate on. I'll admit that some ideas are definitely not that good in higher difficulties because of the sheer volumes of evolving threats but it's absolutely doable/.
Voidstrike also got nerfed pretty significantly by 100 damage
voidstrike was always better than surge tho, and assail only got 1s added to cooldown
does survivalist work for the thingy i forgor name uhhh
i made my build and i'm fairly happy with my grenade/tag build.
the penance
oh right what I didn't see that
does survivalist work for the penance
Should be fixed now
It would be funny though. 4 Vets going "that heretic, emperors judgement"
yes
Yap, I'd say trauma might be the best staff atm but you need a specific build
the bunched the nade talents together and twinned greande is now 20%. 20 %!@!!!!
got it penance a hour ago
I wish there was more to do with grenades
Give me a grenade launcher
Can trauma kill bosses?
All the nades
Not quicklt
550 damage over and over constantly staggering and going through enemies still seems kind of insane but id have to try it before making a judgement
nope, but none of staves excel at bosses
StavePsyker has the worst boss killing
I'm gonna finish up work in a few hours, go home to relax, decide to unwind with a little game or two, then shit my entire ass out of frustration trying to rebuild
Its giving up all the weapons that would kill me. I know you keep learned blessings but those rare weapon rolls are so precious
Yeah it's still decent just I think trauma wins because its better in other situations too esp for staggering
plus, certain classes like psyker don't feel like they used to in the launch of the game where you legit just had to bear with a lot of crap other classes didn't while leveling. I didn't mind it too deeply but from what I've seen so far, psyker has just as much ease of approach as the rest of the cast.
Oh yeah if the game worked differently fuck all that. lmao
The new ai director will help you relax, youll clench your butt in relaxation with how it spawns enemies
Actually thinking about making a new psyker because I think I may want to change voice
damage on trauma kinda weak now tho no
istg if they release a catachan outfit on thursday so my efforts are going to nothing imma be sad
don't believe a word he says. heretical lies
for vets especially it's lore accurate that I'm miserable as soon as I hit deploy
The class legit doesn't feel like a slog to develop before power spikes with the new system. and the power spikes you do get feel so significant it's great I love it.
They've never changed it im pr sure, but it works well with a specific staff build and talent build like soulfire crit build
Just another day at the guard
FS should add an area where we can rewatch the cutscenes, ive forgotten the "main" cutscenes from leveling up
more connectivity
damn, that was hard
less bullshit nodes
Especially at the bottom
Honestly, you could fix the tree with more interconnectivity, so you don't have to bust your balls spreading your points around
wait why the fuck did they nerf everything
The top has connectivity
Get rid of the useless nodes like twinned blast lool
This bug is by far my favorite
Make the tree look more like Psyker tree and we'll be good
Seriously the end of the tree is like 15 points deep and totally isolated
You reach the talent nodes at 21 points
Psyker tree is actually fantastic
diagnols all the way
Bug? It was in the patch notes
go play new map on damnation if you want to unwind and enjoy the gameplay and be able to move around they designed it specifically for that
Give us the ability of a Comissonar where friendly fire "encourages" your teammates to perform better
you don't miss the old "two viable build" Feat system, or something?
Running this build, really not sure if I'm actually getting value out of marksman's focus. Any changes to be tankier?
Listen I don't need your facts to tell me how I feel
play zealot
i think the veteran talent economy is way better in this patch
Just move superiority complex and bring it down back to the middle of the tree reeeeee
I did not notice Skirmisher is now 5 stacks of 5% hooooweee
Way better isn’t saying much tbh
prove it. show me your thoughts in your mind
how do we tell him
I think I know what's wrong with the build I'm trying to make. It's that I'm too deadset on the revolver being the forefront of the build, and having it oneshot everything.
nah, i'm going back to whatever i had before
Honestly if the Director is bugged out then they should fix it. That I'll conceit and apologize to you. But if it's the same AI last patch (after fix), then the spawn rate seemed fine to me. I'll try the challenge regardless.
great with plasma, stacks on stacks
what difficulties are you running around in and what's your wep spread?
what weapon?
I can aim, and I use executuoners stance
Meh they split some good talents where you cant get them at the same time anymore, like the elite 15% and ogryn 25% one
My point stands
glhf
I mean, they did explicitly say they tweaked director to ramp up intensity quicker on high diff
you could have aimbot and you will still have a miserable time
on purpose, as a joke
in what world?
Yep, and removed a lot of the random +5 ranged nodes
they removed 1
I love setting myself up to be a tagging anti-gunner vet.
mg12/1a atm, and heresy mostly atm
It literally solves so many issues lol
*if you ignore keystones
I thought there were three before
Just really feeling really squishy, with decent damage output
theres stil l3
That's a good step just wish they shortened the tree because it takes 20 or 21 to even reach our keystone
They split those up? That’s awful
there WAS 4
genuinely i am very curious to see how it goes and how you manage the crazy gunner shittery
now theres 3
that's the uh...double tap burst rifle right?
This tbh. The left side is much better since it's more condensed.
You can't get them all anymore like you used to
You trying to clap bigger targets?
Why just shoot them
Just grow as an individual
Step 1) Fix exhiliarating. This alone helps a lot.
Step 2) Delete the following nodes
- +25% ammo (just make this innate)
- Demolition Team
- Skirmisher
- All three "old capstones"
- The three travelnodes after Exhiliarating, Confirmed Kill and Tact Reload.
Bam. Fixed
adapt. improvise. overcome.
you could get 3 and you can now get 2
semiauto lasgun
oh my god. exilharating takedown is still broken?
it is, problably
And I'm literally one point of damage shy of plasma bodyshotting dreg gunners
fml
atleast replenish allies is fixed
Which is just infuriating
every functional vet build looks like a soft pretzel dipped in sadness
Bro can not aim to save his lige
Is immesurably complex to add a - in the code
you cant 1 shot dreg gunners ? i overkill by a bazillion
at the end of each tree
The talent tree is too bloated with lots of filler nodes
and thats in psykh without competitive urge active
yes, per catfish
that's the issue, Ymir
get back to us once you've done damnation or above with vet on the new mission
with urge active i 1 shot everything outside of an ogryn
honeslty thoughts on two infiltrate charges witn 33% charge time
they're 'working on it'
I feel like it's impossible to change path mid-skillset.
tbh if you're trying to strike a balance with tankiness, you're not going to get it investing that heavily into the left tree. I'd say you don't really need that much defensive talents since you're not just going to collapse for making a mistake if you're on top of dealing with enemies in your capacity while keeping your tempo up with your exestance.
because then you won't have enough
god that sux. thank u tho.
Can we add Born Leader to that list?
“You dont find the game hard youre lying”
this is so fucked kek
How about this. Swap born leader and ability cdr
A good melee and defensive awareness will cover for a lack of inherent tankiness in most cases. Most.
why delte demolition team
I think BL has a use case but it shouldnt be a tax node
they should just put the ammo at the top
Delete born leader from the game
would make building so much better
What is wrong with exhilarating takedown?
Hilariously redundant
I am NOT taking this talent
They added BL to Darktide??????
you take more damage not less
increased toughness damage
i love bl!
There's nothing necessarily wrong with making mistakes, but some talents are more deisgned around shielding the player from a misplay rather than rewarding them for success with vet.
demo team only matters in melee only
BL being born leader
Bug that makes us take 30% more damage for landing headahots
Born Leader?
Has anyone played around with Executor IV on the knife? It seems to remove the self buff when target bleeds
Oh right... Born Leader.... Of course..........
yeah thats true, I think I turned into a babygamer with the tinkerer stun immunity and need to get used to how melee actually is lmao
Same 😔
I think Born Leader isnt bad especially with how much toughness vet can generate
Which one is that
I still think this should be all vet talents, just increasingly dire crippling disabilities, no perks
It's a different world when consequences are much more immediate lol.
I don't mind that bug fix it was coming
Oh yeah I heard they fixed the Krieg skin too
And competitive urge
did a hi int darkness mission on the new map
But it being a tax node is a sour taste for many
Vet W
that was fun
6% power on repeated weak spot hit
i like the new tree, s'nice
Take a look at every zealot that actually doesn't understand defense insofar as their passives allow them to forget. The na grunt hits them and it's over.
I think bleed cancels it but I’m not a hundred percent sure
Patch 15 is when Vets become not an obvious joke
Seems like it, not cool
Btw is shock trooper worth it with kantrael XII? or is suppression immunity better?
they flattened the satchel
imo immunity is way better.
Atm you already get a talent that gives a nade every 60s
You dont need another talent that gives u more
Does the 3.3% auto reload default to 1 bullet?
You could literally run around the map holding mouse 1 with the MGXII and never run out of ammo.
vets take 50% damage from all sources now new keystone
shredder vet grenades with grenade twinker and twinned blast are downright dangerous
Twinker
i have never in my life run out of ammo on an MG12
Imma be real with ya chief. I wholly think the middle capstone is stupid as hell. And the only reasonable way to keep marking shit with that, is to either mark the most important things or bind tag to your left click, which will be obnoxious as fuck. But at the very least, the capstone works, I guess?
probably not, but 100% crit makes handcanon op
Been running weapon specialist with recon lasgun, feels pretty great so far.
without shocktrooper
oh my god they nerfed confirmed kill
I think you would literally have to stand in a corner and shoot at a wall for 10 minutes with the MGXII if you WANTED to run out of ammo
hahahaha
its 3.3% per stack = 33% which should be 1 bullet of 5
Lame
siiiiiiick
finally
Vet comedian class
deadshot and invigorated pair very very well together though i will say
they even destroyed our voice of command
I like the base cosmetics enough I would t even want to buy a new set
It’s sexy tbh
Tbf we knew this was coming from a mile away
nerfing shout and confirmed kill is an incredible pick
Whaaat the fuck did they do to veteran talents
can't have shits in atoma, bro..
Voice of command is still great
obv
I knew shout was coming, CK was unexpected
The VoC nerf was 100% something we saw and even now its still great
ima be real with you chiefs, yall keep crying that vet sucks but i havent been outdamaged a single time in like 100 missions
"I need mah toughness"
First run thru on the new map and it was on power out hi-int gauntlet. Used infil range veteran.
If you want all the stealth nerfs they're here https://www.reddit.com/r/DarkTide/comments/17v1okc/vet_stealth_nerfs_and_buffs_written_out/?rdt=62244
These keystones all sound awful???
yeah probably youre right, but i have ammo paranoia XD ill take supp imm thanks
why would voc be nerfed
because it was absurdly broken
Recon lasgun is back yo, 100% crit + 20% fire rate with weapon specialization goes BRRRRR
you survived a match, didn't you? needs a nerf
CK frankly was something we expected to never change cos it hasnt been nerfed in a yeat
it was a massive crutch, now you actually have to dodge in melee
fuck that pog
Also these don't include the stealth nerfs to where talents are placed, like how the elite are ogryn killer are split
20% chance now, 1 in 5 nades
It was +100 perma toughness cos of ability cdr node
Which is...
Well
Biggest advice I'd say is this: learn your scenarios rather than exclusively focusing on enemies. everything can change at the drop of a hat right but being exposed more to situations where you're not going to have the easier answers available is good. Examples are things like taking a defensive position where your back isn't exposed to flanking because enemies will not path through some things (takes time but you'll learn by just doing).
Taking out shooters if you're running a tag build with solid ammo depending on your choice of gun > forcing yourself into a mosh pit while getting shot. Even if it's normal goons, pop that executioner's stance with the shooter tag thing and take them out. EVEN IF you're not killing specialists in that specific moment, it takes zero time to keep your exestance up by killing some grunts then searching for bigger fish.
Instead max stack Onslaught.
It's less awful and more the fact it's too expensive to get them
why do we call ourselves vets
Works great even without weapon Spec
never saw that happen
when we should call ourself demomans
Its hilariously easy to keep up in hi5stg
im convinced everyone complaining about vet plays only malice and has dodge unbound
At least in the pressure situation
what do you guys bind dodge to
VoC needed the nerf its still good at 30 seconds
That's genuinely how I'm feeling about the complaints
Small PSA, Exhilarating Takedown is apparently still bugged and causing you to take 30% extra damage.
what the fuck
im pretty sure the crit is multiplicity and not additive
but other talents hooooly theyre bad
Yeah, but the switchero gameplay encouraged by the keystone worked great to help my ammo last until end of level.
I have complaints but vet is still playable
I still have it as spacebar along with jump, didnt even know you can switch it
So now that toughness regen got kneecapped (again) is Gloryhunter worth dropping Blaze Away for on Plasmeme or
Exhiliarating being bugged really sours the tree
the only problem with vet is that the tree is slightly to restrictive to build variety
for the love of fuck please spam normal tag if you can't see an enemy but are able to recognize the signs that they're around. Mash that shit in the line of vision you got. Please lmao.
I'm honestly glad they didn't nerf it further. VoC is really strong
we are NOT weak
I
yes thats been here since last patch too and they rather nerf vet than patch that lool
jeez
THIS IS
WHAT I MEANT
yes cd nerf would hurt
You wanna know something worse? All they gotta do to fix it is to change a + into a -
is it just me, or are there too many points in the vet tree?
why was trench fighter drill nerfed
I didn't have issues when running it with leftside keystone, since you do so much more damage + have 25% ammo node on that side
So both work out well in the end
Yep.
If exhilarating is fixed then the tree is a lot more palatable. Still meh but its less rough
Somehow this will break the game
i'm in a lobby with 3 vets who don't know their talent trees reset...
like more options to take with your 30 points than other trees?

There's also a mod that's called "Stop accidental jumps" so you dont' do those awkward jumps backwards or to the side because you pressed space too fast.
It is too restrictive, can't even change path without losing keystone
or they all decided that full left was the right way to go
Yeah, I tried that too, but standing still kept getting me killed lol
Lmfao
you can crouch dodge
yeah a popup or something should really be added when your talent tree resets or you try and queue without a talent tree
Just grab camo and don't hold still
without losig stacks

it was damnation, we barely escaped lol
Space but unbound jump to left control
Yes and everyone has noted this is an issue
Probably the primary issue
does vet have a higher total number of talents available than psyker or zealot? it feels like it
This new skill tree is literally killing me. Missing out on so much perks that are needed
damPOV average damntation fr fr
theres just less connecting points
Is the stack generation on focus target fucking dogshit or is it just me

Rule of thumb, you dont need to stand still
yeah idgi. the meltdowns are strange to me.
I set dodge to alt and ping to f4
hit heads and dont stand still
can't even do my previous build 😭
whats happening. are we happy or mad bout the changes
Does it make sense that ogryn killer is in the middle path?
I changed my ways and just use space to dodge now
But tab is great for tagging
What should I changed? Bless for blaze, or perks for manic or unyielding
both
but I used to use alt in vermintide ans I think a lotta people did
I like Focus Target
i think it makes the most sense due to kraks and such
Its 60-40
and remember the golden rule
Well it was always in the middle, but idk it should be on marksman tree with elite killer
everyone is wrong except for me
I used shift
What? They changed the game, of course we are mad. How could they possibly do something as horrendous as attempt to fix the game and make it better? Riot now
60% bad 40% good
I literally don't know. There's some uproar allegedly over performance and talent economy. I can't speak for talent econ bcuz I don't think about it that deeply but the other shit about that standstill talent is...very silly to me.
im gonna be honest, i still don't see a reason to take the marksman focus instead of just using those talent points to get grenade talents
vet tree fix?
is this somewhat salvagable
Check this video for how lenient the stack fall off can be
Tolerable
All I care about.


