#veteran-class
1 messages · Page 69 of 1
Walking should be allowed
you still lose stacks dodging
I mean its not high enough
I think it'd be too strong if it allowed wlaking but if they lowered the finesse stacking it'd be fine
Technically it is. It slowly drains stacks, you don't just lose them all upon moving
in volley?
Oh shit good to know
I'll have to consider it
Yeah walking while ADS should be allowed... why is this so awkward to use. This game encourages you to always move never stand still.
Its decent and supercharge isnt too bad
Any time you get enemies on top of you, you are gonna lose it
At least my experience if you guys can make it work, kudos to you
I can't
i really like the idea of focus target, i just wish it wasn't tied to pings. i ping everything :\
Too much micromanaging
Oh its pretty generous too
BTW, if you have this at 8 stacks, and you refresh it, it will STILL HAVE 8 stacks even if your second tag was only 1 stack, it is basically a PERMANENT 12% DAMAGE to your whole team
Just take the tag enemies one
Paying 5+ points to micromanage my movement is a bruh
hit them as they drop ?
i think i have the maximum amount of damage possible from a single vet using a plasmagun
Its overall the most useful
against crushers
I mean at melee range and such
huh?
does this work with the toughness replenish?
eh, true htat
thats what i mean `?
I like the idea of marksman, but god not even strafing is going to suck
no thats not a buff
You know vets will stand still
Its WAY too restrictive
This is excellent

If I understand you correctly, if you get 8 stacks -> then mark and kill target -> then mark and kill again
The 8 stack buff will refresh?
yes
It should have had a modifier to allow walking and dodging unrestricted
Maybe just walking
yeah it's TOO restrictive. and way too many points to invest into situational keystones.
Im dealing so much damage that theres no reason for me to use charged attacks anymore
it will stay at 8 stacks no matter what stacks the second mark was
a blade ? 💀
Nice to know c: thanks for testing
@forest scaffold Ready for whenever you are.
Build?
I just read the part 1 patch notes, but did not see any mention of Exhilarating Takedown being bugged to make you take more damage instead of less. They know about that major bug, did they really just not address it at all?
Just got literally a dozen gunners on that new map at the last part
Anyone having tactical awareness straight up just not work?
It was... an expetience
I already showed it lol
standard fatshark reasoning
Ah
just fix that bug
Exactly, you are paying 4-5+ points in a shitty tree for a situational keystone unless you are a god tier headshotter
consecutive marks will also stack this up, it doesnt have to be one mark
mark macro
if you mark 1 enemy with 2 stacks and another with 2 stacks
Trying to make up for resupply allies being broken

then it will refresh to 4
They were 50m away
50
its literally just 12% damage to your whole team permanently
I did it
So they weren’t accurate
One Shot
I tested this actually, are you sure about that? I tried putting 4 marks on an ogryn, then 4 more marks, and the damage didnt change from 4 stacks
Even better
No. But there were 12 of them
kill tha-
bo-
RAG-
HOU-
Tra-
Tox-
this node not the mark damage
the side node
this has been discussed yes
and yes ive tested it
Ngl I feel like the ai director went back to shitting out ranged enemies
Like
Holy shit
this, holy shit
There was so much ranged
Like twenty times we would get a back spawn
I’m at work so I can’t myself until later today, but can anyone test to see if Exhilarating Takedown talent is still bugged or not? Wondering if maybe they just didn’t put it in patch notes
Me: "it's just poxwalkers"
mfw it's not poxwalkers
it's an entier dreg shooter squad complete with 8 shotguns
also being able to use the mark damage to 1 shot ogryns and muties
Ya its actually... wtf niw
yeah I am legit trying to make this work, but it goes against many of the game's combat flow where standing still is usually a death sentence on Damnation+. Walking while ADS should be allowed or at least part of Camouflage modifier. Or how about remove Low Profile and give it to Camouflage modifier instead...
honestly i think the marking node is cracked
it's usable
Having played with the right keystone though
its mid at best, if you play with good ppl then it is horrible
it is very good at letting you cosplay zealot
meleeing is cringe
and the unique thing is you can play zealot-with-a-plasma-gun
plasma go vwoop
🤷♂️
Yeah, it's a horde except it's filled with ppl with guns
melee tree is for braced gun
Wait do mark stacks not get lost on marking someone
so i can DAKKA
i was using it just fine with an infantry las
the stacks of the team wide damage node not the mark stacks
don't try to use it with a bolter or helbore though
Its good for me as an exe stance user
You're right, keeping redirect fire at max stacks is actually easy peasy, even if I spam the ever living hell out of tag
I go left node till they buff vet, range life
so basically, once you have an 8-stack of the team-damage buff
this is why the middle keystone is the most applicable
you can keep that buff up infinitely
finally some good news
as long as you kill a tagable every 10 seconds, it doesn't matter how many stacks you put on that taggable, you refresh the 10 second buff on the 8-stack buff?
even if the next pinged target you kill isn't 8 stacks
i hope its intended
yes
that makes it distinctly better than imagined, yeah
Anyone else feel like they need just one more skill point away from making infiltrate build not shit?
Also good to know that the 2/3 Aura still kind of suck lol
Infiltrate is suffering because infiltrate and melee tree are shit together
smh cant believe theyd indirectly buff the kickback like this
it is only a 12% damage buff however, but I ll take it over all the bunch of other nothing we got.
Impossible task
A team-wide 12% buff
plus whatever you ping for next
only 12% lmao
Also the ling target
fuck that selfish build go shout like everyone else
12+ 8/12% is usually more accurate
yeah yeah I realize it is decent.
- the base damage bonus from the keystone
Damn these numbers are insane, I miss the old numbers
fuck shout
the tagging one doesnt seem bad it has a really short cd
yeah the mark damage itself is sick for vaporising bosses and muties
I wonder if it makes any breakpoints with plasma now that a lot of its damage stuff got nerfed or hard to reach
i can 1 shot muties lol
fuck your selfish ass
all 3 of these keystones are good
🧢
It's 12% teamwide + an additional 32% (!) against bosses, and also the odd mutie
don't call people selfish because you don't understand how something works
there's no such thing as a selfish ability
only selfish players
also you restore toughness and stamina to your whole team whenever a mark dies
random ass upgrade from green kek, what to change
the infiltrate is compared to the shout
(against most other taggables the tag damage buff won't meaningfully affect breakpoints?)
I've been having fun with shout build and it's obv still meta even after nerf, but I just wanna experiment, but I just don't see where the infiltrate build is supposed to shine other than maybe rushing gunners or clutching after you team wipes bc you didn't have shout lol
like if you tag a dog whoppido it'll go from dying in one melee headshot to one melee headshot
Change the Mk from IV to VII
fair enough
most things will still die in 1 headshot from slower firing weapons
last game i used infiltrate i saved all 3 of my team members who pushed aggressively ahead and all died. I saved the entire run because of iniltrate. as that selfish? no. I used the ability in a way that was supportive of my team
the mark thing is average tbh, if you play with good ppl then it doesnt get its full popential out tbh, maybe on something super tanky
there are no selfish abilities
it's basically just going to be muties, bulwarks, and crushers
shout is barely nerfed, main value is lack of melee bleed through
the fuck you on, the 4 is the good one with the Strikedown on H1
only selfish players
outrageously stronger than everything else still lol
Let me ping teammate to increase their damage taken
once , it helped you once, while the shout is constant isnta 100% tougness _ 50, on 30 sec or less cd
Mk I and VII are superior to Mk IV sad reality
Dunno if someone replied but still bugged. They are working on it
What's the verdict on best keystone
Lol if true
Middle and right
All 3, simultaneously
Grenade regen should be in that middle section
So for the weapon specialist keystone, what does it mean to gain 33% ranged crit chance 10 times? does it just cap out at 100%? or do you double crit?
yep shout is good but that doesn't mean its the only thing I want to play and it doesn't mean i;m selfish for taking something else
Its such a must have perk
left is only applicable to a few weapons in a few situations, it slaps in those situations but it is absolutely not generically good
by that logic zealots are selfish if they don't take prayer, or ogryns if they don't take taunt
it probably is a typo for 3.3%
Muties, ragers of both types, and even gunner in close range (without killzone/longshot damage buffs)
You get to one tap them with redirect fire and a few stacks of target focus 
One of the community members said so in the forums, that's all I have
What weapons? Helbore guessing?
mid is for owning bosses and occasionally a problem hp sponge
actually no, because helbore is already one-bodying things
What the hell is up with all the passive dmg nerfs lol cmon fatshark
I hear infiltrate doesn't break stealth if you underhand toss nades
Hmm so like mg xii?
that's true
unless
and a good helbore 3 build already one-head-crits reapers
It could be pretty good with frags if that's true
Ah ok
so gotta aim carefully 😄
yeah the trick with infil grenades is missing the enemy with them
I'll keep that in mind
ironically
Fatshark took my two shot mk6 power sword push stab kill on crushers ree
so what is the melee wep now then
I don't like the hellbore 3 solely because of its slash with the bayonet over a stab
got em 8-)
Zealots that don't take prayer can still run disruption and have goat clutch factor, and non-bullgryns just pump out damage on damage. The vet of old had nothing of value aside from shout.
the pushstab on power6 was frankly absurd
should I not waste my mats on mk6
I am deffo feeling the loss of Bring it Down+Superiority Complex
I use hellbore 2 anyways
I think you mean it needed a buff
meanwhile in zealot chat some people are saying that apparently being able to ping enemies is too powerful and equal to wallhacks
each class contributes to the team in different ways via different metrics. comparing each class directly like that is a logical fallacy
are we talking initial release or after first patch
Mk6 power sword is still good and I think if you get an insanely bis roll with weakpoint blessing and perk you can still two shot crushers with push stab combo, it's still really close to the two shot for me but not quite
It seems the first stack regen for the spot is 2 stacks, not 1, so I think in average that probably means a 10% buff + the 12% redirect fire buff nearly all the time?
I would certainly not say "vet of old had nothing of value"
so its powercycler4 and?
Whatcha running
which build
cuz I either play mg12 or some meme plasma
Hidden buff: killing tagged enemy refunds one stack
which of these rolls is more fixable and which should i baleet
i was having fun cosplaying a zealot
pretty sure that's the case
how is new vet insane 🧢
what did they do to ps6?
with right-keystone, but it really had me thinking "I could just be playing zealot"
No, I legit go from zero to 2 without killing anything
Brutal momentum and weak point should do it I think, I would have to get BM to test though
have you tried playing the new keystones?
earlier this morning, this chat was saying Vet was shit
yeah right keystone is genuinely very good
now its saying Vet is OP
yeah, that is a pretty substantial advantage over zealot
middle keystone is decent
does weakpoint perk stack additively with bm?
left keystone S U C K S
i guess people actually played the game eh?
left keystone is also good
no one in this chat has any idea whats actually good ever
it sure doesn't
when I'm playing my relic zealot and my magazine for my gun goes click bceause fuck me I've killed 4 shotgunners already
not as universal unfortunately
Left Keystone makes fast zappy guns MUCH more powerful
without getting a chance to reload
Las pistol and IV/Ia love it
left keystone is probably only useful on laspistol
I mean power sword mk6 is still pretty goated
i thought u cant 2 shot easily with vet tree rework my one used to but now u need to so far out of ur way to do it
Oh shit recon resurrection?
tried using it with Mk VII headhunter, VID recon, and Columnus MkV and it just doesn't have the uptime to be worth it
Think I might try this for plasma build then
oh god thats gonna slap so hard with revolver
so 1 kill = 1 bullet
yeah I used right keystone with revolve the guaranteed crit means you just whip it out and one shot something
taking krak grenade with plasma
and never have to reload
Yes, thanks for reiterating my exact point! Zealots and ogryns can contribute in many different ways. Vet has the least diversity in terms of it's contribution. It's shout, and then a small damage boost, and then stealth which is nothing at all.
okay that's hot stuff
Imo, laspistol you get more with melee vet
Because you swing a few enemies and bam take all the crit
completely skipping revolver reloads in mixed melee+ranged play is sick
my first thought was recon might work really well with right tree
Saltzpyre vibes ngl
stealth is free revives and a free pass through all shooter engagements
I'm gonna are test it when I get brutal momentum because I'm still really close to 2 shooting even after rework
lmao Chainsword with Trench Fighter Drill and Melee Specialist = im literal Kharne
What talents js that with
you're free to your opinion, but I don't agree with you at all
Shooter patrols are the most fun I have
having to reload the revolver after shooting 5 shotgunners was why I never considered revolver truly clutch-tier the same way other people did

mostly because you get mag regen on melee kills
I like getting into gunfights with the traitors
"gee I killed 5 shotgunners and there's still the entire patrol of normal gunners and 3 shotgunners"
he said stealth being able to clutch doesnt count but then lists clutching as a strength of zealot, not making sense lol
right hand tree is pretty much just revolver and agri shotgun tree now, makes me a bit sad
RIP "thy grenade be swift"
Hey just view it as a way to get resupply allies done faster
💀

Bounty hunter for days
naw it works with a lot of weapons, shotgun for example
How is building talents now on Vet? Not home right now but I'm hearing that thr new tree's a bit whack
if you want to shoot more than once its good
If that's your definition of contribution, then i guess... I'd rather my teammate kill and support while i'm alive than sneak and revive while i'm dead.
it works with Agri shotgun, sure. Lawbringer hits like a fish, Kantrael is also not good
No swap speed?
right tree is pretty funny with plasma gun since reloading 33% ammo is like 13 shots lmao
Going to try Vet again
that 100% crit chance is only for one shot
If they had 2 more talent points it would be perfectly fine
surgical revolver is still good for those funny times when you're waiting for a special to finish dropping so you can shoot it
which is more often than I'd care to admit
Normal crit builds are still fine and going nowhere
wait, so is it actually giving you 33% crit?
"we're not walking past this spot until the darn burster finishes falling down the hole"
yeah my definition of contribution is in fact veteran being able to easily sneak up to those godawful lines of 6 gunners and just stab them all to death for free
Going with Shout for that buffer when no Psykers clearing the ranged chaff
and if they fuck up they have a 2nd cloak to disengage and try again
I mean, Zealot has always been able to do that
does the +crit only apply the first shot even though the buff lasts 5 seconds?
Stealth talents completely break gunner AI.
They are in fact, good
But not shout good
and veteran does it better because their stealth lasts almost 3 times as long and they get 2 of them
zealot is better at it
The +33% ranged crit chance is a typo right?
i would assume
Or you can one hit headshot them that works too
Alot faster than running up to them with a knife
Lmao no
Indeed. I'd rather keep going ranged with veteran than trying to make the class something it's not
why would i need to run into a gunner line, ill just shoot them before the zealot ever gets there lol
vet numba 1 foreva
Because ammo expensive
Melee cheap
the crit is only for the first shot (which is a good thing because it would probably pretty broken to unload a full revolver mag with 5 handcannon crits would be kinda silly)
ammo is irrelevant
does darktide nuke your guy's cpu rn?
Like veteran is the best ranged class I have no idea why people get mad when they make discount zealot builds
Can’t say it’s really better or worse, just different
have you people never played hi STG damnation
sad!
ammo is basically infinite in this game
So like, is it even worth running literally anything else that boosts crit?
hp more expensive
is that why y'all seem to be so willing to underestimate the gunner swarms
Shock troopers is usually easier for Vets
Absolutely
this is the true heresy. I see so many veterans running around pretending to be Zealots lol
Because perma VoC
if you want to crit more than once yes
I made a Veteran just to play the Hellbore and Plasma and I have to confirm: it fucks
Go play zealot to melee, he has a charge ability to make it easier
because fatshark is giving us a discount zealot tree and going "look you can play melee as vet now" instead of giving us more shooty talents
MG1A lasguns one hit gunners on damnation now
what’s the new stuff like
melee vet is fun
They always could
best ranged class for what? and better than gun ogryns at what?
Because of Tactical Awareness + VoC, a lot of the "hard" modifiers actually make things easier for Vet
Shocktrooper gauntlet, pox hound waves?
Easy win
Go play sniper gaulnet and see how good ogryn is at shooting

lmaoo
i do love how vet feeds on the souls of specialists and elites
melee vet is fun bc i feel more in danger than with zealot
(ripper 5 has entered the chat)
Confirmed Kills died for our sins huh
also kickback exists
Can't find it anywhere
I think ogryn can one shot kill snipers even with a ripper gun using the fire talent...
i get outdamaged while playing vet maybe 1 mission in 50 lol
stubber is shit
And lucius and infantry las exist too
new map is top tier level design
Yeah it feels like other classes underestimate how much Tactical Awareness is fucking insane
ripper 5 or kickback is the way to go
yall just sound bad
With 400x the mag size
I too enjoy dying needlessly brother
open space with million of scab gunners
7 skills from the ability to the keystone. They're really making you work for these keystones
i so wanna take twinned blast just for meme
I was honestly hoping for a grenade keystone
i got bm x4 with +elites on perk with max finesse and dmg on stats, speced out whatever bonus melee i could get that wasnt on ability activation, and its u have to literally go all in, makes me sad
Just cause ogryn can competently shoot doesnt make him best
not just tac awareness. grenade regen talent, ammo regen. you can toss your 3 grenades (that you got passively) into a swarm and then get a fourth or if you're lucky fifth grenade to throw again from all the elites that just died
"Every grenade has a 25% chance of instakilling enemies in a 25m radius"
I mean he does have the heavy stubber which helps
Besides if you truly want ranged dominance, you'll use the bowling ball staff on Psyker
After all vet has a literal wall hack ability
same.
That and shredder grenades combo with other teammates by giving bleed
there's something to be said for aiming in the completely vague and general direction of an enemy taggable and still one-hit-killing it
if you think any other class than veteran is the best ranged class then your aim is just awful
Is there a list of the Nerfs in the Vet tree that came with the update?
kickback is cracked
You're speaking the Emperor's Will
On god, iron will should have been removed and made its own keystone
also killing literally every poxwalker in between you and it
You don't even need to aim with plasma.
And grenades another
Well you do but not much
Aiming is cringe
This little fella must be having an existential crisis right now:
I aim with my faith in the Emperor alone
Just shoot in the snipers general direction. Easy as nosh
i was so sure that node was gonna get removed
To be fair, Vet doesn't have a flamethrower and there's canonical combi-bolters with flamers
since the new keystone does basically the samew
I'm just saying Fatshark, I wouldn't say no UwU
which of the axes are good for general use? there are too many i can't keep track of them
yes, but you can S T A C K them now
one is damage
the other, attack speed
Rashad
stacking both, multiplicative gainzzzzzzzzzzz
idk if this i sarcasm but if this is
get good and you won’t die needlessly
Veteran is for accurate shioting
thanks
i play infiltrate vet w auto pistol n knife, it’s really fun to use
accurate shiting?
you literally said "hey guys i enjoy playing melee vet because i feel more in danger" lol
Sly marbles build
Melee vet is very fun, but other classes do it better
Ye. Plasma is completely untouched, and is one of the most ridiculous ranged weapons in this game still
it's not about getting good, it's just what you said bro
sounds like a learn to dodge issue to me
Ogryn shield bleeds
yeah being in danger not dying
melee vet is just as competent though
if you're not dying and you can dodge you're not in danger
Yes
😎
shout nerf 
people act as if holding laspistol at head height and spamming is less effective than playing fully ranged
real tbh
Am thinking smth like this
His shooting is clearly what hes meant to do
To be fair, it lost one of its main damage combos (Superiority Complex + Ogryn talent)
god DAMN that finale objective
laspistol is nuts actually, overtuned imo
ong?
So aside from the melee vet the was a straight nerf overall, yea
oh what are the right tree sub nodes?
It would probably be better than whatever the left keystone is that I already forgot it
laspistol suffers from decently sharp falloff, it's fine
I agree
laspistols been nuts for ages, people just dont wanna use it coz thematically its cringe
Any time I get into a "dueling an entire shooter patrol but at 20+ meters" with laspistol I feel suffering
Other than On Your Toes, the rest of this keystone kinda sucks imo
and wish I had my infantry las
That's what ghost is for
What, how did they just remove those?
You just stand still and hit heads
get the reload talent
get a revolver
I thought we would have swap speed
1 kill = 1 bullet loaded
At least vets are finally not liabilities in monstrous specials
but I guess the technology isn't there yet
never, EVER sit through the revolver reload animation ever again
theyre in different trees now
bruh
:(
Way higher point tax to get them now
That would deadass solve so many build problems
Grenade regen should be right here in the talent tree
they made vet even squishier
idk if the other keystones are bad per se yet, but i don't feel like heavily investing points into anythign other than the commando one
thanks fs
It's plasmover
Augh true but I'm using knife and braced autogun
Jover
understandable, have a nice day
was wondering what can i do in the talent tree to play around the colomnus / mg 12
I definitely want to be exploded into a million pieces when a poxwalker touch me
It's a combo that hasn't let me down yet
I think focus target is good for big boys
We can't have nice htings
what are they
I guess gloryhunter is less bad now
FS said, "Git Guder"
focus target is extrmeely noticeable on monstrosities
I wonder if not taking a keystone at all is still viable
so what’s the new infiltrate vet build looking like
Probably
Maybe substiute superiority complex and its bonus for two extra perks
what exactly is "ranged finesse"
Weakspot and crit damage modifier
Realistically it’s probably the better option
Can you reapply it with more stacks on an already marked target?
Yeah, you definitely gotta take at least +25 tuffness node now
Crit and weakspot damage iirc
:despair:
These keystones are lackluster and to make them good sucks up too many points
The real value of focus target is in its secondary stone Redirect fire which is basically a 12% permanent damage buff to the whole team. Not sure if its working as intended but the buff stacks and refreshes with itself and is easier to maintain than it should be
superiority complex should always have been in the sharpshooter tree, absolutely bizarre that it was in squad leader
Is Vet good now
thanks
Dead
yeah that would solve many of problems. Have Twin Blast replace the stockpile's old spot.
Just started the game and hell yeah, being able to more freely choose grenades.
eh, 12% to team isn't going to affect most 2-3 hit breakpoints
Really should have made the tag keystone a passive buff like Witch Hunter Captain's.
is it for mg12 or comlomnus ?
None of this ramp up shit
12
Also man, that explosion nerf to monstrosities really hurt the bolter.
it's not going to make 2->1 and it's not going to affect most 3->2
temporarily looking at this tree, im not sure if we should take keystones still haha
What
good builds got worse, average builds got better
You can take superiority complex out and its extra thing to get 2 points
Bruh
Gotta try things out for yourself imo
i have no idea what to do with the veteran now
After reading through forum replies to the patch notes, it seems the universal consensus is that fatshark has royally fucked over the veteran tree with too much talent tax and nerfed talents. Is this how everyone here is feeling too?
Upgrade the keystone for damage and grt the 20% damage
A lot of it is better in practice than just by looking at it
no, forum wrariors don't play the game
not in the slightest
true
Always prepared let's you reload your revolver by killing hordes with QQ cancels so that's rad
never trust forums
what do you mean ?
Nah
Actually not a bad idea. Or better yet, make every one of the travel node sections into a single node like it is on grenade and have grenade Regen be the node after the grenades
No, but 12% + the initial 10% for a minstack spot makes it 22% at everything you spot every 2 seconds, which actually does sound nice to me
I'm guessing this also makes krak grenades worse right
I feel like that. Way too many travel points for things that should be baked into the class by default
left tree is only useful on specific weapons against specific enemies, usually monstrosities but a few very specific weapons get their headshots-to-kill on various enemies affected
ye
Bolter and krak, it feels.
the good stuff is even more spread out now, and bad stuff barely got touched
Oh is inspecting players broken
B r u h
Or is a mod causing this
I haven't noticed it because the shout talent for vet turns bosses into mashed potatoes
Seems to work for me
If you want two extra points take the bottom two perks out of the left tree and spend them where you need
Aw bolter not nerfed again? Monsters was the only place it actually was competitive vs plas imo
mid is a monstrosity melter and helps against the odd mutie, rager, or ogyrn
right keystone is "NEVER HAVE TO RELOAD A REVOLVER EVER AGAIN: THE TREE"
Wait how
okay thanks
Which one is this?
if you thought playing zealot was fun but being forced to reload your revolver was literally the cause of more wipes than you can count
Anyone figure out a tree for Col IAG?
VoC
now you can play melee vet
You don't see how 30% damage per person keystone is really powerful on bosses?
Also, the vet squad lead keystone tag lasts like a full minute
I also heard they removed the buff node giving VoC shout 100 extra toughness? Is that true? If so shout is gonna be shit, cause the other device option is trash with its drawbacks
Very good for specials that run and hide
Actually my Bolter build with the new tree has more damage but less toughness
Grenade regen is universally recognized as the must have perk, literals every build has it
you didnt say tag you said shout
Nerfed to 50.
Til shout has a damage buff. I may be stupid
it got nerfed from 100->50 toughness overheal
I guess I won't be taking keystones still
Why not remove the tax to get it?
Oh, my bad. Misspoke
Helps to make builds better
Oh the target keystone, thought you meant shout itself
FS hates Vet. More taxes until we dump the game into the harbor.
I have my gripes with this update, but I kind of get the idea that they don't want us to multi-role and be able to kill everything by ourselves like we've always been doing.
Shout also has a damage buff if you go tag keystone
Fatshark just can’t let veteran be decent
remove travel nodes and vet is ok
The shout and tag make bosses take 50% more damage from everyone total
Can anyone confirm if the infantry autoguns are reverted back to trash with the onslaught “””fix”””?
I agree 100% l, I'm just saying put it after the special grenades it feels like a better spot
There is so much bloat in Vet tree
For 5 seconds, then 30% for like 50 seconds
It's just 50 instead of 100. Still full recharge so it's still good
No shout is gonna be fine. it was ridiculous pre-patch, capable of topping you off to +300 tuff alone
Well regen normal frags helps with getting the long bomb penance
damn

vet has so many stealth nerfs
wonder how much boss damage i can do with tag and twinned blast with a krak grenade
Does the tag keystone only affect enemies YOU tag or all tagged enemies?
Like if my teammate tags the plague ogryn before I do am I just fucked out of my keystone?
Having played a high intensity five on the new match
Mhmm
Squad lead vet feels better
idk, I don't really notice a lot of these minor changes affecting how I played pre-patch
Probably doesn’t oneshot the boss so it’s garbage anyways 
i hope everyone is happy. I knew complaining about the veteran tree would lead to them fucking them up. The keystones are not worth all the bloat. I much rather have had the old tree. there was more diversity for builds
Lose a bit of survivability
well guess ill play my leftside mg12 vet for now then, tagging captone is nice on bosses but kinda meh overall since things die so fast
I heard you overwrite the tag?
and no one has said anything about the new mourningstar music. 😔
Ok that would be fine
do you need tinkerer to one shot crushers with kraks?
No
i don't notice it in most situations tbh
No, to my knowledge
where did you spent them ? iam curious
I will be running this Bolter build
i just tossed on at the end of the archivum sycorax escape and got it without trying lmao
squad leader tag can overwrite normal tags
I still have the same issue of not wanting to go for keystones bc its just better to accumulate damage perks throughout all the trees than it is to invest in one tree (sans the commando tree)
The monkey paw curls
It's basically the same so I guess I won't complain
ig i can drop it now then 
Patch 14 finally made IAGs viable at high difficulties but the onslaught nerf sounds like it just made them worthless for anything but CC and lower level non flak enemies.
Game essentially said, "git gud and stop relying on toughness. You're not an Ogryn."
Most situations I pace by "how long will it take us to clear this side of the horde" and the 12% just doesn't change the math at all
You don't notice how you can cut the TTK on most enemies in half at whim?
I can one shot muties with my power sword and tag
Getting that 20% bonus damage at the start, and upgrading the keystone to have damage bonus
First perk on the left
i can 1 shot them with uncharged plasma gun lol
so vet talent tree still fucked, and exhilirating takedown bug not fixed... guess i won't be playing much vet this patch lmao
"git gud and stop relying on the game's mechanics"
and taking all the keystone buffs, I give a lot to the team
we are running into the same problem where the last node is too far to get haha
my prediction is that 50% of vets won't take keystones anyway
I mean if you use plasma, you should stick to the left side tree tbh
no, because most of the things are 1, 2, or 3 hit, and that number doesn't go down with the 12%
muties and monstrosities are basically it
I take power sword because I don't need ammo
yeah the final stretch of the tree is far too narrow
Or you know.. Start relying on the dodge mechanic. 😅
Okay
you took redirect fire ?
apparently it takes vet 20 points to get to keystone directly
One thought
ive played nothing but plasma gun and power sword for over 1000 hours lol
So same as before basically
Yeap after taking Marksman Focus with laspistol, I don't think I'm taking this node ever again
Does Plasma Gun just not work for right hand tree
while psykwr is 17 and zealot/ogryn is 18
and barely for left?
Two things can be true
Yes
I mean
Completely incompatible with my playstyle
plasma gun is sick with right tree, the fuck are people on
Bad build, chain axe with graia is the best
Sponsored by Nurgle
okay thanks
Its pretty good to get a flat damage buff
they bug fixed it
Bug got fixed
not work for left (not a weakspot weapon) and barely for right (good luck swapping to it and back so often)
no stun immunity
Frag users dont need it
It no longer gives stun immunity
Lol oh

It no longer has stun immunity. It’s still a nice talent though imo
it used to give you stun immunity for some reason
i mean its good for frags
yeah I was able to replicate my old build with more damage lmao
except i have to switch confirmed kills for exhi takedowns
Perfect. Then I can free up the two points I need for marksman focus
THY GRENADE BE SWIFT
give us more talent points or remove bloat
What was the bug?
Tbh it did feel nice as an Ogryn to see a Vet throw a shredder and I get max bleed stacks for a while
The radius is good for more bleeds
Stun immunity
Grenade tinkerer is honestly just another bloat talent that should just be integrated
"Fuck bombers"
Also I no longer trust Vets to hold the line
Which new keystone is the leftmost one? The one that requires you to either take the broken talent that causes you to take extra damage OR the one that drains your stamina when you aim
it's actually quite strong with frag
is the special tag for the mid keystone visible to other players?
Cuz they too busy standing still FOCUSING
Is there a point in getting it still? Krak monstro dmg got nerfed and you already kill crushers without
Oi. Where did my 5% grenade regen go?
into low middle tree lmao
at bottom
those arent next to each other anymore you can go around them
it's not worth
There’s more to life than breakpoints
I tried to crouch walk, after 1 second I was thinking "wtf am I doing"
Frag gets a radius buff so it makes it near guaranteed safe revive (if no specialist)
Bottom middle tree 
I can't wait for 10 reddit posts complaining about vets standing still or crouch walk the entire game
Thank the Lord
any advice for bolter lover?
crabwalk
After born leader 
uninstall
its still bugged to make you take extra damage tho
250+ hours on Bolter here, what do you need?
my fix for vet tree would be to compress the travel nodes between abilities/auras/grenades down to just one node with 3 connections above and 6 below and then add a travel node between the keystones. its a good start at least
Yikes, that's far. Lol, I'm good. It was just nice to have.
Oh yeah true, it helps with packs of crusher still
Its Tag or Weapon Spec all the way the left keynode doesnt exist for me
Also anyone know what they did to trenchfighter?
whens that new free cosmetics bundle drop
New vet meta
new talent tree
exactly, too many shitty nodes that are 15 flat toughness or 5% max hp, remove those and you get 3-6 points
Play Space Marine 2 when it drops.
Did FS fix exhilarating takedown??
we need right keystone to let you quickdraw bolter
Inb4 its trash
play warhammer 40k boltgun
If you wonder where the other half of confirmed kill went, it's here.
Or you still takes extra dmg
This tbh.
this is 90% the same as I am running patch 14 for Auric T5/Maelstrom
If you want a good bolter.
My fix to vet tree would be to delete the idea of born leader from the collective memory
im gonna try this out. what does a good bolter look like?
15 toughness is good but yeah
does anyone have a good plasma build?
What's the thought on the right side keystone? Seems pretty much an easy boost overall
thx i'll try that
I wonder why Grenadier is still on the right side of the tree when they seemingly have the power to put Twinned Blast in the middle..
Anyone here use infantry auto?
this but try to get flak damage instead of unyeilding
You aint Ogryn, let's not kid ourselves here
you have to give up a lot of decent non-keyestone nodes to reach it
however: revolver reloads on melee kill
Is exhilarating takedown fixed or nah?
its not
Exhilarating takedown still bugged
FFS
No, too busy forcing us to take born leader
What?
Next patch better be fucking good
What's the biggest loss?
gamebreaking bugs fatshark sleeps 😴
what's the bug? you still need to take long shot so bolter works unfortunately
just taking left or middle tree blue nodes, in general
,.it makes you take more damage not less
and w/o exhi you don't have toughness regen
the opportunity cost is that you basically HAVE to cosplay a zealot instead of taking shooting-focused blue nodes
Why the keystones are so far down the tree anyway it's hard to get to.
I got to keystone and still made it as far as the ability modifier in the middle tree
huh the spotting one is better than i expected
however, if you enjoy melee centric zealot-like gameplay, you have one major edge over zealot: neverneeding to pause to reload your revolver
which is SICK.
good on bosses, average overall imo
Was it even worth pre patch 15 to get onslaught for the rending bonus
gamelatern website is updated btw
"We wanted to give the Veteran the ability to branch out more"
Makes it so the 30 points we have are hardly enough to get to the bottom
Can’t remember if i even took it
To be honest, if you want to he a shooting vet you may be better off not even taking a keystone
yeah and they're arguably not that great of a buff
This is essentially my new stealth ranged vet tree.
Too many and too new. People still working it out
dying because "my revolver is empty after killing 5 taggables" was like my #1 cause of death on revolver zealot so I gave it up
i hated it
i hated it so much
this is cool
And trench fighter nerf.
RIP me 15% attack speed.
Demo Team might work for everyone now
They changed the tooltip back
must be intentional
idk, i dont think trench fighter is that noticable
why when i change difficulty to auric i crash ?
especially with the commando keystone
anyonne know what can i do ?
It is not a picture, but this post should have most of the changes https://www.reddit.com/r/DarkTide/comments/17v1okc/vet_stealth_nerfs_and_buffs_written_out/
thats the only keystone worth grabbing in my opinion
whacha smoking?
you notice it when you don't have it
Check ur drivers. Verify game files
and can I have some
It’s still “you have a 5% chance to earn a grenade”
I meant 10% vs 15%
people played Vermintide ofr thousands of hours, 10% attack speed matters a lot
oh nvm im stupid
oh
but the keystone gives you 15% as well so you actually have 25% now
yeah the nerf is mostly w/e
please ignore my demo team comment
sorry for the confusion
YOU have a 5% chance to replenish the grenade.
No no. You're pretty smart. I'm pretty stupid for letting you get my hopes up.
wasnt prepatch only when YOU killed the enemies?
trench fighter is the same as the zealot one now but it's 6 nodes down from the branch instead of 1 
anyone got a shovel roll that isnt garbage?
does anyone have a plasma gun build?
Nah pre patch it was others too. Hence why I'd see it generate while they were doing the killing.
it still does that
lmfao juggling the revolver in between melee kills to load shells
I know. I was answering a question. Lol.
Does anyone know what distance Long Shot maxes out at?
like 28 metres or something
what would you change?
Keystones basically making us pick a specialty instead of being an all rounder class.
both perks
Those blessings are perfect. Just the perks
Isn’t that the point of keystones
Damn, why survivalist is still so expensive to take
funny thing is, you still can, just with the travel nodes being deleted
Infiltrate Low Profile + Marksman Focus = Its time
thats what im leaning towards, flak maniac prob
maybe, but idk if the keystones are necessarily worth the investment
I dunno, the left and middle keystone seems pretty bad
Does any one manage to complete penace where you have to not take any melee damage?
Yeah maniac on lasguns is so fucking good i 100% recommend
I didnt try th emiddle one yet but with my lasgun build the left keystone was not really worth the extra effort
what distance is considered close damage?
I did it pre patch but i ran voc and recon lasgun
Left is misjudged imo.
It doesn’t immediately take all your stacks when moving, it slowly drains them
What is that?
the middle is like what 2.5% damage per stack?
Gawd, even in malice, people are getting downed pretty often
I moved so much I didnt get more than 3 stacks 
Like the buff from middle tree doesn't even look like it would change your TTK
are we happy? for my melee build
and if you actually hit things you lose no stacks, sounds like skill issues tbh
What did they do with the AI director and that last map to make it this tough?
a pox burster just 2 for 1'd me and a teammate off the cliff 🥹
3 crusher say - hello
i dont mind the stacks decaying over time I just don't think the damage buff is better than just taking generic flat buffs to your damage
I haven’t played a match yet but I’ve heard there’s even more ranged enemies now 
Voice of command talent and recon lasgun since u could knock enemies back with voc and recon bc its full auto so good for panic fights
If Marksmans focus had some stamina econ built in deadshot would be sooo much nicer
None of the vet keystones buff feel powerful fr, and they nerfed the ability auras too
"Gain stacks while ADS"
50% weakspot down to 20%, 20% team damage down to 10%
We need talent or blessing called - Panic attack 😄
currently with how I play I can still 1HKO common gunners with my las and 2-3 shot specialists like gunners or shotgunners, and the keystone doesnt make that any better
deadshot is pretty funny with the marking keystone since killing marked enemies restores stamina
there's stamina econ you can grab on the right side
or gain stamina on weakspot hit/kill
The last arena is a sniper and gunner's paradise
New tree doesn't really feel better than old tree, in fact it might be worse thanks to all the nerfs
GG kill confirmed
Not a huge fan of the keystones but I think I'll give this a shot since I enjoyed the grenade spam build last patch.
But dear lord, they really make you invest those points. At least Voice of Command doesn't have its shit spread across 4 nodes.
Me when im trying to clear out a horde from my clueless teammate’s backs and i hear another one coming
its too early to tell, people need to play around and experiment with the changes
Can you show you build for horde clear and gun.
anyone got a good commissar build with the new keystones yet?
Anyone who says right tree is useless hasn't played it with revolver yet
i think they just need to crush the last 3 arms of the tree down by like 2 nodes
I'm seeing many toughness changes. Yes, some nerfs, but so many compensations for it.
"You wanted us to have the same toughness stuff we had before PLUS these sort of keystones? Are you asking for us to be more broken?"
Ho-lee jesus
u tested it ?
every keystone makes you like a tiny bit more killier when that doesn't really matter and the big thing about vet is lack of durability
Although I will say, when you get the marksman keystones in flow, semi autos now really one tap anything human sized to the head
Not yet
I can say that my own build is actually packing more damage lmao
Less toughness though.
thats my biggest gripe
the final trifurcate is too restrictive
Like holy shit, what makes fs think single digit amount of damage% even matters as an entire keystone
Marksman tree is still very very squish
I have run a few games on the new map
who whatever made this update making the gas box of kriegs flats like this feel wrong
tried a couple different builds
LAME grenade build got nerfed in the talent tree
I dont have access to my pc rn, but i had it so that i had infinite grenades talent, krak nades, VoC and just a random profane recom lasgun i bought
Oh look it finally returned.
oh okay , could you give us your verdict after the run?
They should just do an aura for +20 damage on suppressed enemies lmao
At least with executioner stance I see myself not paying attention to that ogryn node. Seems like Vet got bloated with nodes
auric got a little harder and veteran feels even squishier than before
Any suggestions where I could put the last point
espec if you don't take iron will
does this work yet?
VoC Vet squads can still survive somewha
doesn't that just make it copypasta of ogryn's
It's been working, save for ogryns
Either way it doesn't look like the left or the middle tree really change your TTK, right keystone actually not bad because it does something other than give you an insiginificant damage boost
being node bloated is good as long as the nodes are side ways and not downways
But Ex Stance heavy tree, you'll be a big liability
Find your targets is definitely bugged btw, I completed it while not being in it LOL
other vets' exe stance kills might be contributing
Can someone do a TLDR on why the Knife infilitrate build isn't trolling? Seriously what can this do better than the shout or exe build?
Honestly I might do right keystone plasma because it actually feels like it does something
builds aren't the problem
the tagging is also good for plasma
I use knife invis build for the bleed and the speed. 😎
knfie vet just seems so bad compared to zealot
players are the problem
tag and shoot
so basically i need to change my tag from my lmb to a dedicated button now? lame
Whats the main strengths of the knife infil vet build?
Not really, it's a small damage buff that isn't worth all those skill points on a gun that already wrecks
knife invis is hardcore trolling if you int uselessly with it
the thing you have to do is get out of hte mindset you should ult and go deep "just because my ult is up"
going deep like that is the exception, not the norm
Actual shit takes what is this
I mean someone has to run up to the terminal to do the hack in the middle of 20 gunners and a horde without getting hurt.
does your tag go insane whenever you attack an elite patrol
the other thing is that knife is just kind of a bad weapon
That zealot sure ain't going to do it.
Being able to reload plasma without actually having to reload actually sounds decent
safe objectives, safe revives, stealth clutches and free grenade stagger
vet seems like its in the weakest state it has ever been in tbh nerfs across the board, new keystones are situational at best and the class is still staved of talent points
infiltrate with a weapon that can actually horde clear, and not a fucking knife
Factually wrong
so if you're mainly playing with your team, which is fine, what do you bring to the table that the others already do or do better?
literal worst take
lmao
not really? i usually can just kill what im looking at
magic pistol that always seems to have 1 bullet
definitely feels worse than last patch
zealot chat agrees that knife is pissing into the wind, the vets disagree lmao
situational or specialized
i tried knife once and did not perform at all
the lights deal no damage and the heavy is too slow
~80% crit chance plasma gun build
I feel like the vet knife is just a wrose rapier lol
knife heavies are decent, but knife lights against melee horde are so fucking slow
Knife isn't to stack up numbers.
any sword has the same result against most targets while being twice as fast
compared to anything with actual cleaves
knives are bad into hordes
hurts my hand
I feel like you're overreacting. Some nerfs in the tree are large but how does that actually play out in practice? Need to stop doom posting less than 24 hours into a patch
and here's the thing: when you infiltrate to go deep, it's not to kill one (1) problem special, because if it was just 1 special ou'd just shoot it
It's to tie up an entire squad of normal shooters
it's noticeable, you can feel that vet feels weaker
i wish the stealth-exit attack actually did better damage. i tried backstabbing people out of stealth with my 524 rating knife and it did nothing
i was shocked
vet benefits quite well with repositioning for good sightlines and nade placement
😉
I'm not gonna trust anyone's feelings on a patch less than 12 hours
yeah you're not shae
the fact that you have to look at your buffs to even see if your keystone is active feels ass tbh
Sorry, I asked the question earlier for the wrong modifier. Does this work yet?
I feel like I might switchback to devil’s claw for my ranger build, and keep power sword for the melee build
the new skill tree is cringe trying to fit the ammo aura into a infil knife build reee
Is Exhilerating Takedown still bugged?
Supposed to, haven’t tested it
considering i had just been playing a match literally before patch dropped
still crashing when changing dificulty from normal to auric any fix ?
yea, someone in my party was running it earlier
Yes it's been working unless you're talking about if a bug sometimes happens
on an unrelated note
new map**
i adore the new map
Great.
it's absolutely my favorite
new maps are always good
I don't understand, are you saying you dislike having to make sure your keystone has stacks or that it has to stack in order to work?
I’m waiting for my friends to get online before I try the new map 
if you were cherry picking blue nodes, the new arrangement of blue nodes and the nerfing of the best ones made your build worse
But now you can lean into either middle keystone or right keystone and get a super dank build
still crashing when changing dificulty from normal to auric any fix ?
Yellow Tagging skill is really fun 😄
he is saying it does not do enough to be noticeable without looking at the number
I'm saying I dislike that they didn't even bother having any screen effects for the keystone being active, it's obviously very low effort compared to every other class keystones
Ah I see
i think focus targets has a screen effect
So uh
Im killing everything in the training room on damnation before they can respawn with marksman's focus
the devs do realize
yellow fiery border when it's at full stacks
Yes. It was addressed by community staff on the forums that they are working on it
that they broke the game again right?
To be fair the keystones are kind of underwhelming
112.5% bonus finesse damage is underwhelming...
And the fact I have to pump them full of upgrades to make them good
Knife would be fine if every pull was having to kill 8 elitte shotguns/gunners or 8 maulers
The problem is most pulls also have like 18+ normal trash mobs with them, and knife oneshotting each of these is nowhere near as good as a few claw or chainsword heavies killing htem
try use it in a game, you drop stacks very quickly
it seriously is
Just dont move lol
u kill everything so so quickly
lmao
honestly we back to completely ignoring keystones

