#veteran-class
1 messages · Page 52 of 1
Throw it at hadron and pray your asscheeks off that you get at least 1 good blessing or perk
maybe i should just try a standard lazgun instead of hellbore
Hell yeah
wait taht's maniacs not mutants
That's the same thing
bruh
maniacs is flamers/bombers/trapeprs etc
Maniac = any enemy that runs at you without worrying about it's life
Maniacs are a bigger pain in the arse than mutants
mutants are maniacs
mutants are maniacs lmao
Damn, TIL
....shaddup xD
too bad dogs are infested enemies
yeah bobmers are flak but point is
maniacs: flamers, half the ragers, mutants trapper?
that's because bomber is a coward
i thought it was a bad perk not a great one
maniac is a pretty meta perk i think the most generic combo u want is flak and maniac
yeah
It's great specifically because it helps with mutties and ragers
unless you're running a weapon with stopping power modifier
"whatever you do to this, i do to yo"
Its one/two tap on Mutie
stopping power affects flak damage, so just do maniac and unyielding
She gonna make it a weapon that stays at home, and doesn't see the battlefield
i wonder if they will ever buff recon lasguns again i have something for hadron 2 brick
is longshot worth using over Field Improv on a support shotgun build?
Yes but you need a lot of pre requisition
Next update, I believe recon gun is going to be pretty funny
Rip
It's not that bad
bro 3 inputs is not alot
Just swap the blessings
god I hope so, I spent alot of plasteel on patch13 making a good 6d recon, now it's gathering dust for me
i'm thinking swap infested for carapace and falter for opening salvo
Some of the melee weapons of zealots doesn't even need those 3 tho
you need alot of pre requisition with thunder hammer u need to activate, heavy and hold it until thrust stacks 
Switch both blessings if you're sticking with that
what blessings would you take
True
Swap Falter for Deadly Accurate
You'll only miss out on cara damage, but will be able to oneshot everything else otherwise
HH + Deadly accurate
But you kinda forced to go with dash skill tech tree
Then you'll be fine against anything that ain't Cara
My guy, your argument is that you need a build for specific weapons to work
That applies to almost all weapons
It doesn't
Some of the melee weapons requires far less pre requisition than this
Due to their blessings/how they works in the game
needing good blessings is needing a good/specific build
Some weapon are super blessing dependent. Some are not
Well yes
You need + Maniac and Skullcrusher. I wouldnt call that a lot of pre-requisites myself
Crusher is not blessing dependent. So I'd argue it's the easiest thing to build tbh.
I'll give this a whirl and see how it goes
infested is what, hounds and pox walkers?
If they didn't change how skullcrusher works it kinda only works for light attacks
Certianly not compared to the majority of weapons which need specific blessings to hit any relevant breakpoints
I can tell you it'll work perfectly, esp if you have the 30% HS node
It works on all attacks
Did you know how skullcrusher works

You have to hit really fast to benefit from additional dmg
Otherwise the stack is gone
Test it yourself
All you have to do is stagger them slightly an you're getting a boost, when the weapon in question is like Crusher, floors the guy in a single hit, its free damage
remind me where that node is?
is this not super out of date btw? im suprised its still pinned
Bottom left tree for Vet
Right after deadshot
You obviously don't know how skullcrusher works
The real question is why the Zealot got their "police stun baton" and not the Vet
Go to the meat grinder
My guy.. what are you smoking?
ah yep - I see it
And hit stuff with skullcrusher blessing on
I so much as tap a rager an my damage does from 700ish weakspot to over a grand
What are you smoking on?
You obviously don't even know how skullcrusher works
Go test it
Stop wasting time here
Im starting to think you're just trolling at this point
Just go test it bro 
Obviously clueless
Dude he is right.
absolutely, if it increases the distance you get 1 headshot kills. Field Improv can be rare to get value from because a regular medpack could be good enough
I actually just ended up dumping the extra grenade for it cause of the regen
yeah personally i would prefer extra grenade
unless i'm partied with a nuke grenade ogryn i'm cooperating with
Crit lawbringer looking for flak + maniac on perk?
oh yeah I watched Josho nuke stuff on a scab only auric, was pretty nuts
can never go wrong with that
I had a game recently where ppl put 2 ammo crates during end event with improved blitz. One of em had field improv. I took the opportunity
🤘
Here ya go. Both hits with H1, one is before SC proc, second one is block cancel into H1 again. 800 - 1000
what is your build?
I chugged at least 30 grenades in 3 min 
Only on Agripinna Shotty I suppose
Not efficient but hey, at least someone got some value from its node
the field improv urge to throw 9 grenades
Why does Mk4 Devil Claw feel so slow even though I have the MAtkSpeed node
honestly field improv is too good for me not to take, the lawbringer holds up so well you don't need longshot
mk4 lights just be like that, that's why i run mk7
though i have it anyway in my build
Field improv is really poor in practice imo.
it's funny because i feel the same but for the mk7
Video clip please
Its like there is some awkward delay to the attacks
that's the same for me again
but for the mk7
it's so awkward that you can charge heavy and go into a light if you click lmb again
the windup animations could just not jive with you
whereas with the mk4 i can reliably go light > heavy and it feels good
oh yeah mk4 light heavy goes wild
but mk7 heavy > light feels so awkward to me
Here's a clip, using literally no points spent on my tree. With no health lost. With a white crusher and my normal crusher with skullcrusher on it. There's nothing wrong with the blessing it works great on light or heavy attacks.
Sorry for the weird question but I recently started playing a zealot, can anyone indotrinate me on the flame thrower?
Cause you love to look for excuses
it just feels like the worst ranged weapon in the game to me

Ia lasgun or XII lasgun? is one of them objectively better cause im really struggling 2 choose between em i like them both
preference

XII
XII it is
you should ask the zealot chat
but it really is conditional
i only use the flamer for mixed hordes
Anyone have tips to complete the dead eye penance
I thought I clicked on zealot
it peaks when a horde has a pack of maulers or ragers in it but like
someone posting a video on the club didn't help xd
psyker does it better
Never said it won't work with light attacks tho?

You just have to hit fast enough before the stagger animation finishes
To get benefits from skullcrusher
which ones that?
Which is impossible to miss, since the stagger animation lasts longer than enemies stay alive?
My guy, at this point you have to be trolling.
are we talking about skullcrusher
Clearly the blessing works, and I was attacking as slow as reasonably possible in that clip
In what point am i trolling
I wasn't even spamming lights like most people
KKND seems to think the new crusher on zealot is "garbage"
Do you not understand what i was even saying
honestly bro
oh
i dont think u understand what ur saying
^

you can make an argument that it's not the best weapon for zealot
Honestly, yeah
Like, your argument is that the blessing only works while the enemy is staggered? Like yeah bro, that's the whole description. And the enemy is always staggered after the first hit, and dead before it gets up
What's your point
if you went into a game with the crusher you wouldn't be throwing

Skullcrusher works like this -> You stagger an enemy, for the next attack you get additional damage but the stagger animation finishes then you loses additional dmg stack
Once you have counter fire and relentless it should be fairly trivial to do with a lasgun - secondary action just means ADS'ing in that instance
I was talking about this and said only would kinda works on light attack spamming(And block-attack)
That's it
my brother in christ use crusher for 1 second and realize almost every single hit puts the enemy into a stagger animation
actually it works like; on hit > stacks applied, if hit with stacks applied and enemy is staggered, more damage
Enemies are dead before they get out of their stagger animation
If you don't use charge up attacks then sure
you keep applying stacks
what's this zealot talk in my #veteran-class channel
IIRC that's not the case

why would u heavy spam tbh crusher moveset is great for mixing, heavy into light for single and light into heavy for horde, though i just spam lights for horde it lowkey works better
You loses dmg stacks
If the enemy no longer staggered?
At least that's how it worked
the stacks build up to 80% damage, so i believe they have to be applied multiple times to the same enemy
as per hit it's something like 10 to 20% damage
It best works with weapons with faster swing and high enough impact
Yea it does stacks even tho the blessing doesn't state that
unless it is all applied at once
Look at that, heavy attack spamming, and the guy is indefinitely in a stagger animation
Who would have thought

It's almost like if light attacks can stagger, heavies will too
They don't even leave stagger animation
i believe you simply do not do extra damage to them if they are not staggered, however the stacks remain applied for a duration
alright riddle me this batman
why do u seem 2 think crusher is at all slow
are u like activating it for every single damm swing
Zealot chat hours
Literally your first swing couldn't able to stagger but okay

hey now i'm talking about the skullcrusher blessing
Does it?
I didn't know that part
So you do keep the stacked dmg
But just does not applies to enemies that are not staggered then?
but it only applies if the target is staggered
we all multiclass so normally its not an issue but this argument has been going for like an hour yall mind if we actually move it? #zealot-class
also i might be talking out my ass here but i think that first hit technically was a stagger
purely because scab gunner does not react that way with lighter weapons
That doesn't count as stagger far as i know
they barely flinch
Cheers, saves me using excess bandwith 
i mean fr he does not move with lighter weapons but his whole torso shifted in that clip
maybe thats just a nice visual diff for heavies again idlk
I want you to watch the damage numbers carefully
In this next clip
Cause I don't think you know what a stagger is
vs a knockdown
See how he doesn't get knocked down, and the stagger still applies the extra damage?
oh no doc u crit therefore this entire clip is invalidated

My guy was hit and was staggered. His whole ass body flinched.
A stagger =/= knockdown
Now, I'm done with this whole mess. This guy is either mega trolling or flatearther levels of beyond help.
I'mma go hang out with friends. All the rest of y'all stay sane.

If I had the faintest clue about crushers I could probably help
no

well
Because unless they changed something about it when i used skullcrusher with ogryn weapons that's not how it worked
the mauler does infact stagger backwards
visually

guys i think im tweakin
this wasnt a headshot apparently
get the crosshair remap mod
it was a mouth shot
as long as they at least buckle in place slightly, it's a stagger
just needs to momentarily interrupt them
of course, longer staggers are better to actually use the skullcrusher benefit
running Kant Shotty/psword. I don't main vet and am not too familiar with the talents yet so I just threw this together
its doin alright I suppose
fk now im torn again, mk 2 hellbore actually feels really good now im torn between that and a mk XII lasgun

I'd say get rid of leave no one behind and get confirmed kill instead
the nades can help with revives if they're in a horde
Not like Crusher struggles to stagger, or even totally floor enemies tho :3
is there even an argument for XII lasgun? cause i can literally use the mk2 hellbore like a normal lasgun for similar effects
if only i could take it on vet 
Honestly now they buffed the MIa, i dont think the XII is near as valuable over the course of a mission
for the record you can install the debuff indicator mod and check what does and doesnt stagger enemies
slightly faster draw speed, and non-modders who can't deal with ironsights
a crusher h1 with no stacks will stagger maulers and whatnot
and yeah MG1a RISE
MG12 SITS, STAY DOWN
i won't lie
i've never used the bottom ability modifiers
i just don't need them
so my build looks scuffed af
oh and people who dislike release-to-fire triggers
MKIV for Zealot tho, because funny attack speed buffs turn it into a recon that actually does damage 
but it works pretty good
Will be on Vet too with new Keystones potentially
that one did also feel really good but again i just cant figure out why i would use normal lasguns over hellbore now
I think almost no one does
uncharged shots do plenty
i do it for roleplaying 
like... bruh
this is my lawbringer build, but tbh, it'll work with almost any weapon
They'er more mobile and dont take a fucking year to swap to
Ogryns get their ammo buff in the way of their tree
Vets need to bend backwards to get it
ig ill make both when the game feels like giving me a usable amount of plasteel
in 3 months
get rid of anything you don't like and put it where you'd like it
the guardsman of all time
guardsman 40,000
i used to use exhilarating takedown but took it off since it was bugged
oh yeah that does look wild lol
It seems the stack "resets" despite i constantly stagger them?
Just dont spend any for a couple days, you'd be surprised at how much you'll end up with
got that drab green camo
well yeah if i was playing tier 5 rn
Tbh everyone should be saving their plasteel at this point till we know if we're getting new kit or not
im just trying 2 do vet contracts without going insane from boredom? so im tryina get him new weapons
optimally you'd get rid of some of the less useful talents, put them into exhilarating takedown and then precision strikes
but since takedown is bugged and i hate deadshot on shotguns
i just reinvested the points in other random places
let me take a look with my debuff indicator
Maybe skullcrusher works differently on ogryn weapons and other melee weapons
sounds like wild cope
Oggy weapons are typically slower, so it might feel like that, but in practice the windows are probably the same
That's why i'm provided the clip too
So you can stop being utter asshole about it
I'm not picking fight with you
(Btw Helbore has been this good since May)
xD
my vet hit level 30 2 weeks ago

Ah fair
i think it would help if u hit all ur lights but then again
why are we using lights on an oggy weapon
damn one sec gotta take decimator off this shovel lol, it's ruining my number observation
Helbore has always been the gun with a steep initial learning curve so people get put off when its not just pick up and instantly use
i think it could be your attack modifiers for your different swings in your chain too
HB sounds wierd af and so i barely use it
if it is that, the stagger resetting with differing attack modifiers could make the numbers appear to be very inconsistent
exhilirating looks pretty solid, but I guess the only way I would get to it is if I did dump the bottom talents
it is bugged
it makes you take 30% more damage instead of damage resistance

oh lmao glad I don't have it active then
you what
Hellbore? You mean Fallout3 Gauss Rifle 
it's why my build looks weird af
guardsman shovel observations: it is working perfectly as intended, my stacks did not fall off, and my damage on staggered attacks was consistent
have you checked the bully club attack damage profile for the swings?
i feel like an easier test is to just heavy block cancel heavy
exact same swing on the same spot
because there's a lot of different swings going on in that clip
Yeah has 4 attack patterns
but why are we using skullcrusher on it anyway thrust and haymaker are goated
ok i know what's going on
the mauler is recovering back to neutral, and the next hit has to restagger him, not gaining skullcrusher bonus
different attack modifiers on them?
I'm just curious where that 77 dmg come from
That can't be happening unless stack resets doesn't it?
i think it's the backhand sweep against carapace
check how much damage it does
Light 4 probably has garbage vs carapace
he is able to fully recover from stagger, and isn't in an infinite state of stagger
Hum
at least for 1 hit, which sends him into a stagger flinch again
it might be both things
Does power sword always adds stagger when energized?
i just checked, light 4 is terrible into carapace
Fellas, question for Vraks mk3 HH.
I have Crucian4, what should I pair with? I have DeadlyAccu4 and NoResp4. Wondering since I find the recoil makes it hard for me to consistently het headshots. (skill issue, I know)
@sharp ember Does that mean with power cycler you can keep an enemy into a stagger with all 3 hits or just 1?
why are we testing ogryn lights on a club im going feral please tell me yall dont spam lights on oggy
Yeah i noticed this
But the dmg stack seems disappearing too
all of your activated swings will deal better stagger, so yeah it will be easier to keep things staggered
very low stagger on your lights against carapace, might be why
Ahhhh its just better stagger its not 100% ?
But on the clip the mauler does look staggered constantly
the stagger value is really good though, you can stagger ragers during their attacks lol
If the enemy is recovering from a big stagger, skullcrusher won't apply
the enemy has to be in a constant wobble or staggered state, but not recovery
Go miss the initial light and see if lights 2 and 3 stagger
i think wobble is a normal stagger and the animation where they keel over is a bigger stagger with a recovery period
i can 100% guarantee the mauler is still occasionally fully recovering from stagger, due to stagger soft-caps
special attack staggers can actually bypass this depending on the enemy
Ah
i staggerlocked a rager out of curiosity with vet shovel special, 100% skullcrusher damage uptime
light 3 does more damage but less impact than the first 2 so it's possible
I tried all 4 attacks and they all staggers on mauler
wait why are we talking about this mid blessing
it's probably in a recovery period then
This could be it perhaps
me poking DA HELL out of this rager with shovel poke
Then went for skullcrusher blessing
right, now that my meal is finished, i'm gonna go ruin a quickplay match with smoke grenades and coherency highlights
don't forget to bring your chainaxe
should I transfer 'blaze away' to me other plasma gun, or should I just upgrade the blaze away one(the ammo stat is quite low though)?
replace volatile with blaze away
yeah I wouldn't bet trying to get gets hot t4
i would transfer blaze away to the left one
Does 70%dmg/74% stopping power hits all the important breakpoints for his build tho
That's the problem
If it does, install blaze away on it
If not
Well
Just be like me: level 3 blaze away and level 4 get hot on a Melky plasma
Tho i heard that plasmagun getting nerf
Really?
ain't no way, with its ammo economy?
...cleave
Not sure about other stats
I wouldnt be that shocked if they did tbh
100 cleave on paper sounds meaty, but when you actually use it in game... oh boi, thats some shit right there
Recons need work tho
Where did you get that from?
Those are fuckin ass at the minute and have consistently been ass
Nerf helbore animation length pls and thanks
Upcoming patch beta tester
Hellbore animation is fine, iron sights are not
True, I feel bad for console players
If hellbore didnt have animation, why would you use most infantry las
Also true but I don’t use it cause of the length
Yeah, The las 12 needs imediate love because theres zero reason to use it apart from the other two right now
So I guess I'm giving up the blue plasma to get the blaze away blessing, should I try to get another plasma to get blaze away blessing or should I upgrade the blue one that I have that has 55% ammo?
If i were you
I'd keep that blue plasmagun
And upgrade other shitty plasmagun that has shitty stats
For blessing harvesting
people be roasting console players, but they're trying their hardest! playing controller fps is so... bleh
Other 3 lasguns are not that great either i think
4 has too much recoil on it 1 is bit better due to recent buff still eh.
which combat axe is best atm? antax/rashad/achlys?
Yeah i stopped using infantry lasguns alltogether. Other guns do their jobs better
Alright 👍
Only pro they have is infinite ammo with the las build
I’d imagine vet is the least played 😢
Yeah, close to
reminded me of the clip my friend made
So yes they needs some lovin
Recons too
Recons are really terrible yes
6 is kiiinda usable still
But other 2 is just
Why would you even bother 
Your friends screen is fkin huge
Wanna make a Plasma build, need a good horde clear melee option, what we lookin at?
😧
PS/Devil claw/Shovel/Chainsword
Pick one
Dont know about shovel
Well sheet, spoiled for choice
so i cant say
Shovel is pretty good rn
my beloved cope stick
Chainsword is overall best wep in the game
Since the buff
Benefits of Each over the others?
the pain of vet when they first reach level 30
no pc4
Chain sword most balanced overall, powersword strongest but worst defensively
I think so, atleast on vet
aye i can still 2 tap crushers it gets the job done
Crusher is my personal pick
I hope the rebalance comes with this update or the next
devil claw has good defenses, good horde clear and a little bit on the weaker side
Cool cool
It will come with part 1 update that would happen in november
Confirmed?
Is this a good roll?
Not 100% confirmed as most of shits in this world
But i'd say
Pretty close to 100%
Eh, I keep hopes low
Yes
honestly all u need is brutal momentum on that axe and its a good roll imo
Recon was nice while we wait for Hellgun
If there wasn’t many wep changes last patch I’d expect a few or vice versa
gets the job done
So i'm relatively positive
Tbf as expected
People have said they only really push updates post-console port
They are too consistent with that shit
Yeah well players who played since vermintide kinda knew already isn't it
Sadly I didnt
What if helgun doesn’t come
RIP
Then nothing is worth
I am gonna shoot a barrel when I am on a ledge
I’ll let the beast of nurgle eat me
I’ll get near the chaos spawn when it grabs a teammate
Beast of nurgle is so cute
Thats photoshopped
He is only playing
Unrealistic beauty standards
The pitbull named Princess :
vore 
Blessings for the Magna and Chainsword?

I’d like to go feet first
HUH
Imma need a bigger lasgun
not what I meant
what else could you mean
If I had a choice of how I was eaten, didn’t think of the bad side
Dont talk like you werent the one to start
Plasma gun is generally Gets Hot T4 and Blaze Away T3, if you don't run Confirmed Kill, replace Blaze Away with Gloryhunter instead
Chainsword is Rampage and either Wrath or Savage Sweep
Slaanesh is breaching Vet chat
Thanks Ruben
wish hellgun didn't have charge time
would be nice, but then no difference in between the normal laguns and helbores except ammo and special attack
Lucius/Helbore ain't hellgun
ah
or Fatshark just muddled lasgun categories even more
got confused sorry
altho, those would be fun tho
We may get them soonish
Considered Catfish actively answered joking with a comment asking about them
yeah is just I have some issues with charge time because sometimes they dont' start charging again for whatever reason
Yeah, its kinda clumsy
would be nice
The question is what is gonna get nerfed for it not to be a must pick?
if its a standalone weapon
and not part of a subclass feature
the thing is, its melee attack is agiht but stupid slow for the 3 so no reason to use it unlike some of the push/shove special attacks. then you have the charge time which isn't too much of an issue the moment you have something like onslaught, but definetly makes it feel more like a sniper and less like a rifle (which is bassically the roll it occupies atm) and charge time is a diferentiating feature imo.
in terms of lore it should be a harder hitting rifle with worse ammo management
Mhmm
Lucius to my knowdlge is stated to have 25 per pack?
yes
wcm makes half the guns usable which is sad
(they might give them less knowing they are daying xDD)
wcm?
wcm?
weapon customization mod
dmr?
Designated Marksman Rifle
ahh
ahh ok XD
The middle point between rifle and sniper
Idk why at least the sights are not a base feature
even if they werent they could make cohesive ironsight at the least
I get not wanting to add modifying a bolter to use a laspistol barrel
That's silly
but sights for emperor sake
Doens't even has the glow sights
You just fumble in the dark
and some slightly better/more skins wouldn't be bad considering how simple they are
alas, the headhunter and hellbore STC's lack sights. to modify such tools would be blasphemy against the Omnisaiah 😛
devs havent played the game since launch is my theory
Lasguns patterns are made without STCs
Mechanicus has a problem when you touch tech they don't understand
and worse with charge time XD
I'm aware, just being flippant 😛
Oh 
mods add so much substance to the game i feel so bad for console players
Though sometimes lore is silly
like that general? that changed the top of leman russes for a dual lascannon
and got executed because why are you touching that
then later mechanicus goes, fuck, that was a rad idea in hindsight ngl
40k moment
Like, with the amount of resoruces the average leman russ takes
you can make 2-3 of the lascannon ones
Got myself a nice little 1 man clutch in no ammo maelstrom with 1m+ dmg to top it of
The ammo, the recoil system
they should make a new manufaction plant for proper weapon sights
Weapon mod is doing it on the down low and hope hadron doesn't notices

for me the thing is why dont they just integrate some of the mods into the base version of the game? XD
To my knowledge they did that in VT2
Help me out here. This seems servicable
I assume either a higher up is being an idiot as usual
Or they are waiting for more updates
idk
scoreboard is cuz they dont want competetion (which is bs), everything else has no excuse really
stuff like ammo count and other ui features
Both perks need changing, butr its nice
Ammo kinda low, which hurts a lot
base game ui is so bare bones
I recommend keep it until the rebalance comes around
Recon line up is in a bad state
This is what I got right now
Anything it does, other guns does a lot better
They're just fun lol
yeah they feel great to use
Indeed
Typically though, I've been using my run and gun build
Which got them bonked because Fatshark has two braincells

I swear if the panic nerf was because of that video when someone uses "20" shots to kill 5 crushers that were in a straight line
ok if thats the case i hate recon wepaons so much
waits patintly
i love the helbore animation i love the helbore animation i love the helbore animation
This is my other lasgun that's decent, though
i love holding fire to charge it i so love it wish they never change
I get it making passively, but I feel like the charge should have been passive
hell even auto charge on aim wouldve been awesome
True
fantastic
the fact it doesnt even hold the charge ....
Anything but what we have now tbf
im sure they couldve made it more annoying
they always can do it
no, because you survived
make macro
put in mouse
PEAK PERFORMANCE
Peak Krieg performance
Finally got Flesh Tearer my Marbo Knife is completed
also, meant to ask, good shovel??
still getting plasteel to consacrate once more
Pretty good to my knowledge?
Though that mobility is gonna make you need to keep your head on a swivel
If nothing else, you can dig your own grave with it.

sounds like youve retreated before
Yes, it's called lost connection to server right when I'm about to complete a mission
sometimes mecanicum not very good mecanics...
understandable
Pretty good. Hover over the mobility tab to see how many dodges etc you get.
ill have a look in a sec
Anyone know how the veterans +25% crit chance perk works?
Like do you need stamina in your bar for it to function?
It needs yes
I hope we get to name our guns int he future. Gotta name my revolver Noisy Cricket......
ty
bros why am i always on my own lagging behind, am i trash, what can i do
im nott even scavenging
finesse is super low which kinda sucks. blessings are good though
Are you constantly trying to rear guard?
maybe sub out some extra stam and sprint efficiency/stam regen on curios
also you do know that diff weaps affect your run speed right?
sometimes, other times im locked in combat with trash mobs and when I turn around everyones ran
push and run, listen for stab sound, block and push again and run again
Either you are taking too long, or your team is all speedrunning idiots
Ya, don't get locked into melee with rear trash. Keep running.
thankyou

If you are "tied" down with a rear trash
fighting while backdodging
though be careful of falls 
like there are lots of noobs who just want to crawl through levels. then there are people who just W key all the time.
try to be aware of your team and dont get bogged down on trash. but if they are set up for running fast and you arent, you are SOL
RUnning is the best
If everyone runs, mobs will not spawn
The issues come when your team is either not staying together as you run or looking at paint dry somewhere
Remember the wise words of the Kasrkin from the Dawn of War games.
STOP FOR NO ONE!
what does the little number in the penances represent? does it do anything or is it just penis length?
it has a wreath next to it
if you do on damnation does it count for the others too?
cuz it would be quite wierd if it didn't XD
What autoguns are good on vet and is the brauto meme build still good from a few patches back
colum mk V seems to be the one everyone loves
colum is pretty insane atm
i still dont know the proper build haha i assume rending into onslaught but then u have to give up deadshot and precision strikes mostly
what y'all think of this shotgun
(I haven't touched the traits yet please don't yell at me)
don't the blessings kinda contradict each other?
agripinaa has slugs
very mid. damage roll is trash. full bore and scattershot are opposites
rip full bore blessing off it and call it a day
any recomendations for replacement?
if its melks its probs worth buying just for the blessing
i mean take full bore for your collection of blessings
try swapping flak for either maniacs or unyeilding
what skin is that
weapon customisation mod i think
oh wait no I think thats default Im actually a brainlet today lmfao
no i modded it a little
oh, aye
What do we reckon dump stat is on the Magna
charge time imo*
yeah figured it might be that, just wanted to double check
but why, melee better for dealing with those things no? no clue about what is considered unyielding tho
you dont want to get into melee with maniacs most of the time, and it includes tox flamers and trappers. unyeilding is ogryns that arent cara and bosses
laspistol melts bosses
oh man get me behind ab ast of nurgle
+25% unyeilding makes it absolutely melt them
yeah, laspistol w/ IV infernus is a great boss killing tool
hmm il try maniac for insta dropping trappers
but i enjoy the flak for the maulers that seems to roam in swarms but i guess ragers do 2
flak is only really good vs maulers imo, unless you cant click heads. laspistol has good headshot damage esp up close
i usually shred em but they are the ones that generally give the allies more troubles
people tend to run weapons that arent so great vs armor
but ya maniac would def be less niche for that gun
maulers def do hurt but they swing slow and can be handled fine with melee. generally ragers rip through peoples stam bar and break their block in melee and then rip their hp.
esp 2-4 ragers all swinging on the same target
no there is a large total number
it just looks like: 485 🍀
you have a total pennance score which represents you progress overall, then pennances have a score attached to them. if thats what you mena
ive got a knife on vet with 30% finessee but it has flesh tearer and lacerate 4 so i just shank people till they die to bleed lol
its like achievements, epeen
but you also get cosmetics and stuff from doing pennances
so eh
the number does nothing
the penances sometimes do
i think most of them do
if not directly, then as a requirement for another penance bundle unlock
like a frame
what should i replace it with?
was thinking about travelling the path of based and throwing on ordo dockets
buuuut i got my ogryn for grindin ordos
Stamina regen is always decent
a curio with 21% max health
yep
one of the best setups, please confirm you have 6/6 dodge limit though
because your mobility is low but defense is high
you might still be okay
saddly do not think so
no you do
ah nice
looks like you lucked out
Its on the right under additional data
thank goodness shovel has two stats for dodge! lmao
lucked in? got lucky
those are pretty much the only two damage bless of the shovel, you hit gold
some people pick thrust for the Bonk but yeah
Unarmored for maniac maybe and call it a day?
Yeah, that's the other one, but honestly Decimator ain't bad anyway
tbh I do fine with maniac as is, not very bothered by a couple extra hits
aint never seen one
Been playing since the start, got this max stat roll a couple weeks ago
this is beautiful
Maybe I'll get lucky after another 500h 
Sounds about right 
alsto this working pretty damn well ngl
Is +25 toughness really better than Iron Will
no
fair enough yeah, I just somewhat dislike the above 75% gimmick, although I guess its active for quite a bit really
It’s 75% but you also have overshield from ability talent
Pretty much 10 seconds of invicibility as long as you dont catch fire
oh yeah, forgot about that
or, get rid of onslaught (brittleness debuff) and get both
yuh
not enough talent points for vet XD
Rending works for you while brittleness applies a debuff on enemy afaik
thought you meant whole team gets the thing
No
in that case isn't it mostly usefull for stuff like crushers??
Crusher, armored rager, etc… yeah
And they're adding keystones
So many travel nodes
Do you think they gonna nerf VoC in next update?
Man
Kinda has the same strength as unwavering focus volley fire
Then again
That has a range dmg steroid tied to it
while it's possible, i think buffing all of the other abilities up to snuff would be nice
Man
and some increased spawns to the game to increase the difficulty would also be nice
they could serve to lower its cooldown a smidge more to make it a little more practical to use, the fact that vets only get cdr from special kills themselves make infiltrate
just kinda meh
Man I really wish they make it so Shooter’s stance add a laser effect (different color from enemy of course) so that I stop getting cucked for no reason by teammates
Laser effect to warn allies I mean
I can’t wait to have tagging being insane
Wanted an ability like that for a long time
Yes. FS hates vet 
holy shit i got sunder
True
i'm not really for tagging enemies as an ability to be honest, but that's because i expect it to cost a lot for a 5% buff, considering how much i tag
after like 30 powerswords
my man with gun didn do nuffin
Isnt Vet best class even before VoC buff
giv back 200 toughness
it was kind of struggling in patch 13
stacks over time
it's 30%
patch 13 ? not really
if you're tagging a lot then you won't get the full buff
and i do tag a boatload
i just like to have my teammates aware of disablers or bombers
Hopefully there’s something to make you not hold vital tags
Idk how that headshot keystone would do
Does it reward you for just standing and headshotting?
idk, but i heard someone describe it as trying to make you immobile
we talkin shovels? here's mine
yes and no...
i'd have to see it and use it to really understand
You can move as long as you hit weakspot I think
so you gain the stacks whenever you score a headshot kill, you lose the stacks if you move
Just let us walk with it, without removing stacks and it should be good
right now the november update doesn't excite me that much
Weakspot hit allow 1s move while weakspot kill allow 3s move
Without removing stacks
however, after each weakpoint kill/weakpoint strike you get some immunity to losing the stacks
so as long as you keep scoring weakpoint hits you keep preserving the stacks
it sounds like it'd have a hard time keeping up the stacks in an intense situation
and, it seems, you don't lose the stacks at all once when moving
but rather they count down
you'll probably get the most out of it on hi dam
Did on overwatch, make every shot count and long bomb this morning 👌
with that one
Fairly easy
so there's probably going to be some flexability in how quickly you lose them overall
Nice
sunder lets u go through bulwark shield right?
i'll still test out the keystones when they come out
Just gotta do deadeye
deadshot?
Surprised I havent already completed it
the bigger question may be however what "ranged Finesse power" specifically means
which ones deadeye again
(Its funny, on overwatch implies heavy ranged gameplay, but its actually easiest to do on melee vet)
because Finesse is a melee weapon stat, not a ranged one.
I'm going to guess one of the nodes connected to that keystone also either extends the time the stacks stick around
critical power exists on the revolver, but that's different?
or gives you other "outs" to keep them
Kill 5 highlighted enemies with weak spot shots in one volley fire
presuming it's the same as melee finesse that would mean the stacks provide attack speed and weakpoint damage, which could be kind of awesome
finesse is critical and weakspot damage
ah yeah
finesse damage =/= finesse stat
Something I would think I would've gotten from regular gameplay
ah, fair then
But I guess I ain't sick like that
so stacking weakpoint/crit, still seems solid
particularly as there doesn't seem to be an upper limit for the stacks from the new keystone.
solid repeated headshots should scale HARD
it's actually not a bad keystone, just not as obviously powerful as the other ones. we'll have to see what mod nodes are present and what they do though
it might be goat, who knows
we also don't know how high it stacks
and yeah, the minor nodes will have a huge say in how powerful the nodes work out
considering fatshark's record with keystones on current classes i'm willing to say one would be great and the others would be anywhere between mid to unusuable
probably
Jesus, a Krieg cosplayer in Auric... I hope we dont screw up
I would want the minor nodes to make the primary keystone stronger, not work around its limitations
2 will be bugged and the other one will be op
I prefer a krieger to a prison Shanker
well, while I get that general line of thought, to be fair the way I described is basically how disrupt destiny's mods work on psyker
I could easily see them going "oh let's do this but for vet sort of"
but then again that also fits the tagging keystone
so, who knows
mhmm, there may be alternate ways to gain the focus stacks or additional bonuses for getting them
As is tradition
either way it'll probably be solid enough for lasguns/headhunters/helbores which seems the intent
Optional melee keystone
Gain focus stacks for killing enemies with melee Headshots
or maybe you no longer lose stacks upon moving
that would be a good node
very nice
or lose them at a lower rate, plenty of room for options
Are they doing anything about Vets auras?
Switch speed increased by 3
unclear, I would suspect we're going to see quite a lot of shuffling as stuff currently in minor nodes get folded into the keystones
smoll bolter
close and kill has been changed so that veterans now have a global taunt to ragers and trappers
it looks like a bolt pistol
honestly, id want them to not nerf surv, and buff the other two to be similarly strong, and just have Vet as "the guy you WANT to be in coherency with"
i like it
honestly it should be that for all characters
dis better come in december
you should want to stay close to your teammates
Slow HP regain 
^^^
I hope they remove survivor from the game
i told u
10% chance to restock a grenade to all teammates in coherency whenever you pick up a grenade
no like its LITERALLY JUST THE THUMBNAIL BOLT PISTOL
Horrible idea
10% chance to get a sloppy from the ogryn
Seems very bad
they probably wouldn't do that because of psyker
You would be lucky this trigger once every game
They should remove veteran from the game and add in space marines
no
not only is it not a horrible idea
Which are just veterans but bigger shoulders
Here's the kicker
Make it work with grenade scavenger
it's essential for balance going forward
I'm tired of asstarts in everything wh40k
having infinite ammo guns is not okay
That is a horrible idea, that would make vet absolutely horrible
They should remove veterans and add in Spartans
not if they addressed the ammo economy in this game as whole, changes like that don't happen in a vacuum


they like the weapon?