#gameplay-help
1 messages · Page 61 of 1
im not super confident in melee against a horde and not taking chip dmg, i lean on my purgatus staff a lot for hordes
maybe i should rock a vet with power sword (i still like being strong at range lol) or even fuck it and try a zealot
and force myself to get better at pure melee
Is this good?
The blessings are really good, stats and perks not so much
Or should I buy it just to get the pinning fire blessing
Do you have power cycler already? If not, do you want power cycler?
Is that for like the electric sword ?
atm I have no blessings at all
I main veteran
what does it do
hey look I can take this one
I'll grab this blessing
Oh sweet
Yeah, it's basically the holy grail for power sword users, it triples the amount of energised attacks you can do before you have to reactivate the power field
But it's very rare and Melk is one of the only good sources for it, so if you want power cycler, you'll want to make sure that you have 4k melk bucks left in the bank at any one time
Just in case a power sword that has it shows up in his inventory
oke I'll gather that
Can I get the pinning fire + blaze away on shredder now?
Since I have the pinning fire blessing
Blessings are not shared across different weapon types
that's so bad
Yeah it's rough, but sometimes the same blessing does different things on different weapon types, so they decided not to make them shared
(and also because they want you to grind more lol)
gotta get grinding then
but if I got pinning fire blessing and have it on shredders, can I get a perfect one then
shattering impact 4 is nice to have if you can get pinning fire elsewhere
I see
a perfect shredder has good stats, +flak and +maniacs damage perks, and pinning fire and blaze away
but just pinning fire is strong enough to make shredder good
depends on who you ask, but one of the best melee weapons for sure
hit c when you have one of your weapons selected
and there is a tab on the top of the window where you select one of those to put on the weapon
ah I see
can anyone help me clear zealot just a flesh wound penance? struggling to find randoms that are both willing AND capable.
Sure what's your steam ID
McSquoogler
magistrati is available right now
It's our best shot
if you're around let's go for it
Anyone can tell me why these assets keep reloading every time i open the menu? Swapped my GPU recently and now cosmetics menu is acting up like this and in operative cosmetics store same thing while i'm scrolling up and down. Did a proper DDU old driver uninstallation/new drivers in safe mode etc, verified game files, but nothing's helped. Makes me wonder if something might be gimping my performance. x.x
Or was it like this the whole time and I just didn't notice?
crashed

Hell yeah, thanks
now i just need to get the one for healing to 75% and i've got all the zealot penances
Yeah, i've gotten really close, i just had too much health while working on flesh wound
So this content patch coming.... do we have any info besides knowing its a new mission?
new mission is like, a new pathway on an existing map right?
but not a new area/map completely, right?
is a new mission and like 3-4 weapons gonna be all it is? i was hoping for new subclasses or something else big. new weapon types entirely hopefully not just new models maybe
There's some balancing stuff coming in this week's patch too
What type of weapon should I look for in Melks shop as a psyker?
idk i feel like if they dont surprise us with something good
some cool new weapon types, new subclasses
something
ppls gonna be annoyed, population is kinda dying
games population is less than vt2 most days
how that game launched with....12 subclasses?
and this had 4
is beyond me
like they need a patch with 4 new subclasses 1 for each character pronto IMO
google says this, they ALREADY haven't met this deadline and i would argue this isn't enough lol
gonna leave the last class to have no extra subclass for over a year, while the first one to get one gets a year of having 2?
they need to release 4 at once to start
it do be kinda bad yes
idk how vt2 had 3 subclasses x 5 characters, right?
and this had 4x1?
like ....
not that this is new news, i just come back to the game 5 months later and its like "oh look, crafting is done....shoulda been ready at launch"
THIS patch 8, feels like what launch patch should of been MINIMUM. If game was launched in current state, people still would of said it didn't have enough content
i am broadly not informed enough of VT2, but the blessings were much simplier in that game right
im enjoying playing again and like the new weapons/missions and QOL stuff we got. I admit, but like...is it enough lmao
like they very seldom had mechanical complexity at all
and were like, deal damage and get barkskin
on weapons? they're pretty simple here too do X thing get Y stat boost
some of them are? some of them i would say are roughly as complex as a feat
ie, they do something mechanically complex, that changes either the functionality of a weapon on a foundational level
i dont remember the vt2 builds being that much less complex it would excuse them creating triple the classes in vt2
well, you're asking "why is there much less build variety" and i suspect there's your answer. they expanded the blessings, doing work they in some cases can't even apply yet
there are fully functional level 5 blessings in the code with unique functionality completely impossible to access
i dunno if that's wise, but i suspect that's why
i just don't believe belssings are complex enough thats why build and class variety is lacking compared to vt2
i believe its because of:
Covid
Deadlines/pressure from higher ups to launch
they put an incredible amount of time and detail into the graphics, lore, environments etc. Its impressive. Its high quality, but due to the previous two things somehting had to give to meat launch deadlines: aka content
its a 180+ person team, not a small studio
i believe there is a good amount of content being worked on, just a matter of when we'll see it
i have to believe we have a new subclass for each character, a new map entirely maybe 2, and new weapons minimum are all in development. Just a matter of when its ready
that much is not a surprise, as they said they were pausing the development and deployment of new content to fix their mess of a game
Darktide is in a better place now so it would be nice if they resume where they left off
or never began, I suppose
ya, it does feel better now at launch at least
it just should of launched in this state
sorry to randomly change topic, trying to improve to break into t5, starting to feel comfortable in t4
when people do combos, like light->heavy -> reset
whats the best way to reset the animations so you can start the combo you want again, are people double QQing? or just blocking?
both; I do QQ if I don't need to move sideways since I have my ranged mapped to Q and melee to E
also depends on the weapon. I'd do whatever feels comfortable or optimal at the moment
what is the dump stat for bolters?
mobility
thx
Is Q on "wield previous item" or "quick wield" by default? also whats the difference? (have mine unbound bc i changed controls a while back, trying to fix it without having to reset default lol)
i unfortunately don't know
Is there a good resource for combo information?
i think i figured it out actually
my guess is that quick wield swaps between ranged and melee
its "quick wield"
Quick wield swaps to melee in all cases, except if you have melee out then it goes to ranged. (I think)
most weapons don't have much combo wise
if you notice a "jank" moveset then it's worth looking into
Whats the max value for health or toughness curios please?
21% hp and 17% tough
Great thanks
Has a feeling my information was out of date based on what I'd seen in the shop
Max rating curios in the armory became a bit rarer than before
But they still show up from time to time
Thanks. It's more that I was looking for the ratings that show on games lantern
any tips for shooting the bolter?
the iron sights seem really unreliable
for me anyways
you can quickly unaim and aim again to recenter the bolter sights between shots, doing this makes it very stable
helps a lot on my 0% stability bolter
thanks, will try that out lol
What is a salvo
chain of consecutive shots that is reset with automatic recoil compensation
Thank you
Are any of these good?
What should I look for?
And what are the best blessings for voidstrike staff that I should collect?
think I should buy the sword? or wait until a voidstrike staff with one of those blessings show up
Do you have a force sword already?
if u dont have a better deimos id say its a buy
itll serve you for a very long time
replace shred with deflector/uncanny/unstable and ur golden
and block efficiency to flak or maniac
nope
hey all, what perks do i reroll on my zealot's weapons /what am i looking for? also what should I replace the T1 deadly accurate with?
for your lasgun, I would switch +Elites to +Flak, the Maniac bonus is really nice to have for dropping specials fast
for your sword, change Weakspot Damage to also +Flak, Flak is just a really common armor type, and the Unarmored bonus is really good to have too
Deadly Accurate could probably be switched with No Respite, it's just bonus damage on staggered enemies, but up to you since Kantrael blessings aren't too important
thanks!
Hello everyone, I don't use boltguns very often but do you think this one is good?
Is that sarcasm?
No I hardly ever use Boltguns, usually just the kantrael xii
Okay well
That is one of the best bolters I've seen
High stats, good perks, and incredibly good blessings. Pinning Fire T4 is BiS and Shattering Impact helps with crushers quite a bit. That bolter will demolish enemy Ogryns and monstrosities like nothing else
Ah that's awesome to hear, thank you. Time to learn how to bolter. Do you recommend I grab both reload feats?
Run it with Sustained Fire as your lvl 30 feat so you can empty the mag, activate volley fire and empty the mag again with full pinning fire stacks to destroy entire Ogryn squads in the blink of an eye
No, keep the grenade regen, only run the reload on elite kill feat
Bolter kills most lesser enemies in a single shot and it's semi auto when you aim down your sights, so you can contribute to clearing out enemy shooters if you have to, but the ammo reserves aren't very generous
Bolter's biggest strength lies in the hipfire's full auto burst damage which can delete enemy specialists and elite squads very quickly
Pair it with a melee weapon that can deal with hordes and squads of bruisers, like an antax combat axe with brutal momentum
Will do, I've set my feats as you've recommended. I'll give it a go! Sounds good, I do indeed have an antax with brutal momentum that's been a good time overall. Thank you for the info and advice, really appreciate it !
You could alternatively try both reload feats + counterfire but I've found it really hard to maintain volley fire uptime either way
Then there's the Ogryn hunter feat "the bigger they are", but I prefer the maximum burst damage that sustained fire provides
Try some stuff out and see what clicks
Have fun!
Ah probably a bit more difficult to try for the 20 second volley fire penance with the bolter?
Yeah that is much more easily done with your kantrael
If only the game wasn't crashing everytime I try to get into a game.
what mods should i get to better my game play experience
As opposed to the mods that better your crafting experience at least a tiny bit
The healthbars one is kind of contentious within the community because being able to see enemies' exact health is considered by some to be basically cheating since it'll inform you of exactly how many bullets you need to use or hits left to down key targets, but stuff like numeric UI and dodge count are just useful combat info for you
dodge count I find is quite helpful since the giantass white numbers in the centre of my screen inform me of how many dodges I have left and how sparingg I gotta be with them, numeric UI just informs you of your teammates' exact health and ammo count so you can see who is being overly greedy, oh and scoreboard mod is useful too if you care about maximizing personal performance
disagree, this just lowers the skill ceiling for players that don't want to be sweatlords in the psykanium and know how much damage exactly they do, and how much health the enemies have
it is perfectly fine
Gonna be honest I only got the HP bars mod because it’s very satisfying to see that red bar of the enemies hit 0, activates that monke brain neurons for me.
Tho its also definitely VERY useful to see how much life is left in enemy ogryns or maulers too
it's stupidly good for picking targets out of fire, imo the primary advantage it gives
you can always tell where your target is roughly even if there's a bomb, flamer and horde in the way
It's not my opinion, since I use it myself to optimize my ability to carry pug lobbies, but it's a common opinion i've heard echoed alot on both Reddit and Discord
Yea numbers make brain feel good real
Especially on weapons like Bolter where being able to place the exact number of shots needed to kill X specialist without overkill becomes more relevant on shock troop modifiers or in ammo scarce vet-less teams
Yeah its EXTREMELY good
YOUR CHEAT REMOVE NOW
Honestly Blood I played hi5 without mods today and felt no difference
I think after staring at healthbars for 300 hours of modded t5 I just know how much hp enemies have now at any stage
I'll keep the mods off and play vanilla DT from now on unless they add some amazing mod that makes me fanatic oiled up shirtless and twerking
theres definitely some that i cant do wothout like reroll, hub hotkey, custom hud and then really nice to have stuff like chatbock, disable screen effects and true peril
Oh yea I'll keep reroll
can't live without that
Chatblock very useful as well hnggg
Which mod does hub hotkey? I missed it browsing nexusmods…
It's called Hub hotkeys
Hm. I must not have been browsing hard enough then 😅
Its just 7 pages but i dont blame you for missing a specific mod
some just blend into each other

How 2 naked plz 
anyone willing to help?
Wait for a hotfix
so I have a question regarding the "Bring the hunt" pen. Am I supposed to hit the same type elite/specialist 5 times or 4 times? the second sentence kinda confuses me
They're gonna fix it 
You've already completed it
Now Fatshark needs to give you the helmet and award you the penance
Darktide seems to be crashing from mods whenever I try to enter a mission, will report back if I can figure out which mods it is
Mod framework got an update too
Has anyone gotten mods working with the new patch?
All my installed mods seem to be working, or at least not crashing the game
No mods ran fine, mods crashed game before i could join each time
mine cause the game to crash on loading into a mission; I don't know which one it is though
anything i could try to change on this?
Nope, It seems like that with a handful of mods its still crashing
I removed scoreboard and the other that shows ppl ammo and the rest seems to be working, those ones where crashing the game.
You got healthbar mod working? :O
Yeah
oh neat that works, thanks for the info
Checking with the darktide mod discord, looks like version 1.9.1 of the Numeric UI mod does work
Scoreboards I'm not sure, all the other mods should be fine
reroll the headhunter and the carapace aye? stamina doesn't seem too bad with the new changes to the deadshot perk
Deadshot is still percentage-based, but at least it consumes a bit less now
I'm not sure I'd use the weapon tbh: the fire rate doesn't really feel good with headhunter to me, between the eyes is a blessing I avoid like the plague, carapace is useless without critting headshots and stamina is kinda whatever
Though I'd reroll between the eyes and the stamina
The least that would be done there is make the weapon kinda crit-oriented
The maniac and unyielding damage is already pretty nice on the MG12 and the veteran's ult just wrecks things even more, so the gun could try to farm crits on crushers or something
The joys of having a weapon that is already great on its own
Is there anyone willing to help me in on overwatch?
we can help each other out if you want, i need "heavyweight champion", tag/dm me back if interested
is this any good?
i'd say yes
idk about volatile, thought i'm no expert or knowledgeable
Which zealot shirt is the one that lets you go shirtless? Aka which one is bugged? Anyone know?
some have it some don’t. they need to give it to everyone or remove it imo
Nooooo! This is the worst day of my life..... Hope they give it to everyone as an option
looks like it was the shirt tied to the malice "don't use your gun for 1 mission" penance
i have it on three classes, so it must have been several. keep it in tho plz
Thanks pal
I think it's on a certain tier of penance cosmetic from what I can tell... So each class with their version of that tier's penance
If I try to get Head Honcho in a private game with one other player, will the two bots ruin it? Do we have to make sure they are dead first?
Nope
My Vet and Ogryn have all of their items and no shirtless option
It's only the Zealot shirt
It gives the shirtless bugged item to all of your characters but if you don't have that penance done you are shit out of luck
that explains why all of zel chat got it, lol
Huh, is this a good place to discuss weapons and what blessings are good on them? I’ve been poking around the pins, but I can’t find any
Been trying to make a good Catachan M3 Combat Blade
yes
I'm playing Zealot btw
precog is terrible becuase of how the math on it works(same goes for most increases to weak spot or crit damage)
precog to uncanny strike, and melee crit damage to flak(imo)
Alright, I’ll have to get a T4 Uncanny Strike lol
Also, does anyone have a breakdown of the likelihood of getting a T4 blessing on green to blue vs purple to yellow?
assumed higher from purple to yellow I believe, it still isn't super efficent to upgrade all the way all the time tho
Dang, so it’s still better to do the constant upgrading to Blue
Does anyone else's PC hard crash during gameplay?
Hmm, what’s been happening before the crash?
Oh hey, how am I supposed to use the chainaxe?
I’ve tried it a couple times, but it seems a bit clunky for special killing? I’ve only tried it on Zealot tho
push attacks and chained heavy sweeps seem to be the go to
and using the special heavy for elite kills
it has good options for blessings and is pretty versatile.
I think it was due to high CPU usage. I switched to the "experimental" branch and now it runs fine
so at what level will melk finally carry transcendant items?
I don't think it is
I can count on one hand the T4 blessings I got from upgrading to blue
But my arsenal is full of great weapons with t4 blessings I got by fully consecrating
It's a piece of shit that will get you killed
(yes I have a skill issue with chaxe)

I mean, it is fair to note that something requires a fair bit of skill to be useful
When will the stuttering in game be fixed
probably with a hotfix soon, but there's a pretty easy workaround
What's the work around
the issue is a shader cache, meaning that (every time you update the game or your drivers) it will stutter the first time it plays any special effect, then won't stutter playing that exact same effect again. eventually if you hop in the firing range and use your stuff on lots of enemies, then run a few maps on lower difficulty you'll be "through them", so to speak

mostly anyway, there will always be esoteric ones that don't play often that might still cause a stutter, but they'll become rarer
I'll wait for an update
long and short, play one game of any difficulty, and they'll mostly be gone, play three and they'll become quite rare
will i never be able to get this helm? i was on my final penance of 95/100 missions complete as sharpshooter months ago. just returned to finish it up and check out the new content
there's no way i need 5/5 damnation missions since the old penance challenges stopped at heresy difficulty
yes, it's bugged since the last patch, it for sure will get fixed
If I try to get Head Honcho in a private game with one other player, will the two bots ruin it? Do we have to make sure they are dead first?
It's a possibility. I'd say it's safer to get them killed first.
yeah. easiest way would be to find a host, kill the two bots and have an ogryn tank it. Or kite a beast of nurgle around, but you'll need to make sure the bots are dead before the beast spawns. Good luck trying it though, when they increased the spawn rates, the game will immediately throw 4+ disablers at you as soon as you aggro a boss and you'll have to hope it doesn't spawn a horde either. It would be much easier with a 4 stack.
hello
Is there a cap to how much brittleness a target can have?
you cant exceed health type damage mod over 100%
But for weapons that apply say 6 stacks of 5%, can another operative apply more stacks on top of that?
There isn't any cap mentioned in the blessings, though another question for those would be if blessings like "3 stacks of 5% brittleness for 5s" decay all stacks after 5 seconds, or decay one by one, or if they even refresh the stacks when you try to reapply it
So, do you need godrolled weapons to succeed in heresy and damnantionm, or is it more based on player skill?
You don't, but certain weapons might need (or are made much better by) certain blessings to be worth using. Realistically, just awareness and a decent set of weapons should be more than enough to do 4s and 5s
and a decent reflexes to avoid disabler eliter and a bit of learning to know how to deal with each of them or combinations of specialists
from testing people do in the discord it actually does seem to apply more damage to armored targets
if you exceed 100%
it doesnt work on unarmored though
i know it's not great, but what are the best perks for the recon lasgun? just for hordes on lower difficulties
pretty sure it caps out at 100% base damage and can be easily tested on dueling sword/knife banging at the crusher's head with rending blessing on
unless those are different from others for some reason?
Dueling sword's rending has a stack cap
It doesn't manage to go above 100% rending
Actually nvm, I'm missing a T4 of it
Well, the T4 is probably 5 stacks of 20% anyway instead of 5 of 15%
what isnt capped then? because can opener sure as shit doesnt overstack on carapace
same with GG shattering impact
brittleness should be capped at 8 stacks (40%)
rending is whatever your blessing stacks up to
didnt they turn all rending into brittleness at some point
they just fixed the description of certain blessings
"+rending" with the plus sign was actually brittleness (rending shockwave, shattering impact, etc.)
so they just fixed the term that was used
power sword which is "+rending" doesnt stack infinitely either
so what unicorn does stack over 100%?
Shovel, combat knife and yeah caxe are the ones with actual proper % rending blessings that I can think of rn
Instead of oops secretly brittleness the whole time
which damage resistance curio perks were redundant again?
Like the ones that only count bomber kicks and so on
Wait, does damage resistance (Bomber) not protect against the bombs?
ye think that's how it went
or I might be misremembering it to being some other special ability
flamers too
Snipers>Gunners>Corruption
everything else is worse than grim corruption/corruption
…That is so dumb
well they oneshot your toughness and after that the damage isnt as big
even if resistances worked the toughness oneshot would still halve your ehp
Oh hey, does anyone know when the increased odds for Concentration are probably going to end?
how many missions are there in the game
does anyone know the best way to complete the Heavyweight champion penance?
thanks 
what
I could probably use some help getting better at the game in general with like positioning and combat but I can’t send clips longer than 2 minutes with medal
prob upload em to youtube
Any penancers?
does anyone have any advice on how to do the on overwatch penance? Cheesy strats are acceptable
put on active camo and play very cowardly, ideally with friends who will facilitate
Also definitely try a throneside map
its very open and as long as you avoid poxhounds by standing on boxes you'll probably be fine
Odd question, In playing private matches I keep getting the error message "2001" is it anything on my end?
I limited my game to low settings to try and fix this.
However I can run public matches just fine
Only time i came across that was during public matches where I kept lagging and disconnected before I restarted my router and fixed it.
No idea why a private game is doing that though, strange
Hi, real quick! Can anyone clarify what these symbols mean on the mission selector?
The chevron-y bits
it indicates the highest difficulty on which you've completed that mission on
- The chevron with 3 lines in the top-right indicates that you've completed that map on Malice.
- The chevron with 4 wings and a single skull in the middle indicates you've completed that map on Heresy.
- The chevron with 4 wings and three skulls indicates a Damnation completion
Awesome, I had a feeling that was the case but I appreciate the clarification
that's the specific mission, not the mission type, right?
specific mission yeah
class, thanks very much!
something to note is that those chevrons are account-wide across all of your characters
yes indeedy, I'm on my low-level psyker and can see ones that I've done on my zealot
if you've completed a damnation mission on, say, your level 30 psyker, you'll see them on your lvl 5 vet
anybody available for help?
does scoreboard work again?
the only thing that got borked (with respect to scoreboard) was UI Extension
which is no longer required for newer versions of scoreboard anyways, so you're safe to just uninstall it if you've got the newer versions of scoreboard
buy?
Not sure if it still works but...
get 2 people to help. load a t3 map and jump off the edge at the start. Have your buddies finish the map w/o rescuing you.
Enjoy.
im trying to improve my weapon rating as soon as possible, but im confused whether i have to equip the best items or only have them in my inventory? Also I am wondering does the curio rating affect weapon ratings or overall rating ?, i dont get why curios have their own rating.
Im sure someone knows the exact mechanics but in my experience the higher the base ilvl the better chance of getting t4 perks and blessings.
Darktide is good at being adaptive to your play style. So if you want ie quicker reload or quell then go for those things. Typically the higher base ilvl is better.
Qurio rating has no affect on weapon ratings and over all ratings are not really an issue as there is no ... minimum gear score for things.
so, does 3 wounds not really help when picking up grimoires?
bc 2 grimoirs = 2 wounds. 1 wound left, 1/3 hp
but if you only have 2 wounds, grimoirs can only take you down to 50%?
It only counts your total hp
It helps you get less wounds per time
ive been experimenting with no wounds, and sometimes bullshit happens and you go down bc you get hit by a dog, and grabbed by a mutant and a crusher hits you same time. shit happens
i find people saying wounds are bad weird
kinda elitest, as if the rng of the game never happens and puts you down
By the time that happens no one is around to pick you up
Why not beef up? Might make it to the next medicae and not go down with +60% health instead
Wounds pretty much is a banked insurance of extra HP if you ever go down, the more wounds you have the more banked HP is split between your extra lives before you go out cold for good and need to be rescued by your allies.
From experience, i feel that Corruption damage from Grimores have a soft cap to your HP so it only eats up about 150 HP or so rather then all of your health over time, so investing into some Max HP blessings is solid and gives you more health now then banking on some extra health for whenever you go down
is corruption resistance perk ever worth it
wounds are an extremely poor insurance policy, given you can upfront that HP much much more efficently
Its not as a full investment, its a neat secondary pick from RNG
sec, i made a chart once for this
least when it comes to grimore damage resist, though honestly both passive and hostile corruption should be one of the same effect, just scaled differently to accomodate
lets pretend that the HP amount is equal, say they're running all stamina otherwise or w/e. okay so: in the orange parts of the health bar, the wound provides any protection against corruption at all, half of the bar. the yellow section the wound curio does absolutely nothing, and in the green section of the healthbar running a wound actually makes corruption worse
this is comparing 1 wounds to 0 wounds, ie, nothing. one wound is worse than nothing a quarter of the time, and equal to nothing half the time
if you were to compare to HP, as corruption damage is always flat, except when reviving, you would need to make a much larger bar for the +hp
the corruption damage from grims works like this:
it deals you a flat amount of damage, i want to say 20 or 40 each. this is fixed, and can be undone by dropping the grim
Extra wounds don't give you anything other then an extra chunk of your health for when you get down, unlike Max HP which can for non Ogryns ensure that you have at least a spare wound which is almost fully corrupted but enough to count as a wound spent if you go down.
then, everyone gets a corruption DoT which is something like 1.5 a second. grims will never kill you, they will bring you down to 1, exactly like beast of nurgle funny enough
or, 1.5 every ten seconds or something
same thing with Corruption Resistance (Grimores) but the minor blessing reduces the soft cap that passive corruption damage from Grimores can take
there is no soft cap of corruption damage
there is one wiht demonhosts, weirdl
y
but there is none with grims
there is a hard cap of 1 and afaik that's it
ie, it will bring you to 1 hp and no further
always felt like it, at some point it just stops pushing down, but for uninvested non-ogryns it always takes up to a wound and a half
nah
also, i personally don't think that it's an elitism issue like, wounds and HP do the same thing, wounds just does less and requires you to jump through more hoops to get your extra HP. now, toughness versus HP, that has an element of elitism
where, hp is a buffer against chip and bad decisions, and if you are an mlg gamer you want more toughness since you don't have to deal with those and are more concerned about big unplanned hits from eg shotgunners
reaper spam, etc
I would say wounds give you more back end support then max HP which gives you more HP now rather then later, if you don't go down much then its better to get max HP or Toughness, but if you go down a lot then extra wounds help a ton
do they help, though? that sort of seems like offloading the responsibility of survival to your team. i die waaaaaaay more often with a wound left than with none, i would guess probably about 4 or 5 to 1? that's not to say i don't die, but when i die a wound wouldn't matter
wounds is taking a gamble saying: i will go down at least twice between mediaes, but not in such a way that having a larger buffer of HP will help, but definitely in a way i will be revived. because in any other case you are losing out
One could make the case that health and toughness have no use if the player is skilled enough at avoiding damage
a fair point, each of the main blessings could be considered redundant if the player is capable of avoiding all projectiles and melee swings flawlessly.
it just feels like often skill goes out the window
broadly this is why people wear wounds as a flex at very high levels of play
when game just spawns something behind you and you take a smack
look at me, i don't need hp toughness or anything, i can run wounds, etc
or dog gets you around a corner
in terms of taking dmg
just feels like the game throws a lot of bullshit unavoidable dmg at you
well, okay, how is your wound preventing you from going down more than the substitutions? that to me is the rub, imo people think it's training wheels while learning but it's not, it's worse than the alternative at the thing you want HP for, ie, not dying
It's not, it's preventing me from making a mistake and being on my last life
put aside toughness for a second, the only scenarios that i legit think wounds make sense are: if you are psyker (or plasma vet sort of) and risk popping to peril, which ignores HP, or if you hate the colour desaturation
The safety net I have on veteran relies on using volley fire, contrary to zealot having periodic immortality and psyker having kinetic deflection
It's much easier to play at range, but harder to keep up at close range
okay, well frame it differently: up until you get knocked twice, your wound curio is significantly reducing your potential HP pool compared to the alternatives. what is the magic quality of HP you get only after getting picked up twice that makes it go farther. like, 25 hp is 25 hp
it's like saying i need this HP when picked up twice, but that quantity of HP previously is irelevant to my survival
My situations aren't slowly dying to a point where I get some kind of insane benefit from an extra health curio
I already have 200 toughness and almost 180 health, do I really need to overdo defenses instead of using that base value to expand to other curios that I want?
I can revive people better because of my stamina curio and I often see people failing revives because they didn't invest on it and just ran triple toughness or triple health
Going full toughness, full health and specially full stamina is something I consider almost as overboard as going full wounds
Hell, if a veteran can't play properly with 200 toughness and 150 health they should git fucking gud
There are psykers out there meleeing with 120 toughness and painting the floor red
well, i'm trying to compare apples to apples here - hp and wounds do the exact same function, they give you extra of the resource that if you reach zero you die
and it is imo a straight linear comparison, there is nothing special about the HP you get before getting knocked compared to the HP you get after, just the quantity
and that the stuff you get after has an additional requirement that can fail
It's not about the HP, but being able to get up once more
explain the functional difference, is what i am getting at. being able to get up once more is just HP with a difficulty requirement on it
I don't really care about the marginal amount of extra HP that wounds give me, though they are at least welcome
Being able to get up once more is having room for mistakes
because it gives you HP
yes? like, the function of wounds is to ensure that when your HP reaches zero you are given bonus HP, assuming your team can meet the requirement.
The function of wounds is allowing the player to go down once more before the team has to work with 3 players to revive someone possibly on the other side of the planet
okay, let me frame it differently
say i am going to take 300 damage in a game, no matter what. that 300 damage might be delivered in a different form, ie it might be all at once and the rollover is relevant, in the case that wound buys you "more" in a sense, or it might be chip distributed over many medicaes, and wound does nothing
It's a game with laggy dogs, specials that like not making spawn noises, snipers that sometimes pretend you didn't dodge and, if you are graced by a position you couldn't possibly be aware of, a gunner firing at you from above
yes, there are lots of things that do hp damage, i agree there
The damage doesn't matter, it's the wound that does
The wound is the point of the wound and nothing else
that's just tautological
I use a wound on veteran because I already have 200 toughness and 150 health
and two wounds
I don't need more health when I can just play around the already high base values
like i am saying this from the perspective of someone who has to get people up a lot. i almost never prefer a teammate with an additional wound
Veteran is a class good enough that it justifies spending a slot on a wound
okay this is getting a bit fuzzy if i can be frank
And who's saying you'll have to get people up a lot just because they have wounds?
Wounds aren't playing to fail
well, if not then neither HP nor wounds matter, and they could be running stamina
we are asking for the situations where the curios are relevant, which are better
Yeah, sure, you might see people running wounds and dying, but that doesn't mean that people who run wounds will die
well, okay i'm going to challenge that
I run the wound on vet and hardly ever need it
in fact, the people running wound go down when their hp reaches the quality between not running HP and running HP
When I do need it, it's good to have because I'm the lifeline of the team against elite crowds
if you are the lifeline of the team, wouldn't it be better to stave off getting knocked? if you go down you are going to lose
Yeah, I can just wave my hand and be immortal
I mean, I can, but I find that feat bullshit so I don't use it
well, no but you can have additional HP to prevent going down
The HP isn't magical
no, it's roughly 21% max
If a trapper pulls me into a crowd because I dodged poorly, I'm not going to be saved by a single HP curio
no, that's absolutely true. if you are routinely in a situation where you take, say, 121% damage or more between medicaes, the HP curio won't do very much for you
well
If a dog pounces me and enemies start attacking, the HP curio isn't guaranteed to put me just exactly on the line where it prevents me from dying
when you get up you'll have more HP
and if you die and are revived you will have a lot more HP
but, invert this
if you are in a crowd via a trapper, now you are reliant on your team's competency to survive
you are, like i say, offloading the responsibility. and if they fail then you gained nothing from the wound
I don't have a use for yet another HP curio on my build because I already have more than enough HP and the situations in which I do get my HP drained enough to justify yet another HP curio will be the situations in which I'd have died anyway
i can't stress enough how i am not arguing for running HP, just comparing HP and wounds. what you are saying is "i have enough HP, and also, i need this curio that gives me extra HP assuming my team is competent"
Okay, and the opposite of getting caught by a trapper is not getting caught by a trapper and believing to be a literal god at the game who makes no mistakes?
Jesus, I'm not saying anything about the extra HP from wounds
Ever
I already specifically stated that I don't care about the HP
i am going to again challenge that. wounds and HP are the same resource, just distributed in a less efficent way. your HP bar is a bar of HP, regardless of how it is divided
Hardly
Wounds and HP fulfill different purposes that some refuse to understand because all they see is "it's still a health bar"
incidentally this is the exact same reasoning that leads to people using wounds for grims and disadvantaging themselves
where you are calculating it based on how big the bar is, rather than your HP total
I thought grim corruption was a percentage
Yet another thing the game fails to communicate, unsurprisingly
wounds are the only time percentage matters at all
Specially after grimoires in Vermintide 2 being percentage-based
couldn't tell ya, i barely played that game
I took it from there and assumed they wouldn't do something as weird as making it a flat number
i don't say this to be antagonistic or anything but corruption is another example of you know, hp is hp. corruption is more or less HP that starts at the top, and as such running more HP helps in the linear fashion you'd expect, although there are some weird externalities
like, if you take a fight at 1 hp with a BoN, you can take all your health as corruption without losing almost any functionality
I always had grim corruption stop after 100 damage dealt, which is enough to passively set non Ogryns down to their last wound just by passive damage alone, so i always pressumed it had a internal cap on how much it can deal, so that it wouldn't be capable of setting you down to 1 HP and be instant killed because of some mobs being able to damage your health trough your toughness...
probably just games ending before your health got fully corrupted
nope. it will bring you down to 1, afaik. weirdly demonhosts have a cap, i found that out when helping people with the psyker penace
the sheildgryn will get to like 33 or so and stop
I don't think I mentioned corruption for wounds anyway, because, well, I already said the only point I make for wounds is the wound
As much as I didn't know about corruption mechanics, I also said nothing on them anyway
it was what started this conversation
And it's what I haven't touched on
someone had the argument piece, wondering if wounds would help against corruption
but again it's relevant because it's all the same mechanic. most of the time hp ain't nothing but a number and it only matters at 0, and as such all routes to prevent it from getting there are equally valid
It's only maybe antagonistic if it comes from how I was talking about wounds helping with corruption, but I just didn't, so it's whatever
or, equally are trying to do the same thing
here let me play devil's advocate for a second
let me talk about some scenarios where wounds are good, compared to HP
rollover is the biggest one
HP stops mattering when your last wound is used
Datz why uz da boss, boss
If you go down, you can be revived unless you ended up in one of the most inconvenient places possible while surrounded by 5 crushers
and there are no Ogryns capable of trampling those bigguns with their own might
rollover meaning, when you normally take x, where x is your HP value, you might instead take X+Y in the blow that killed you
or, it's better insurance against overwhelming defeat
When someone goes down on my team, I flip the rescue dog switch and don't stop until the guy's up or definitely down
if i had 500 HP, and i'm fighting something that does 1000 damage a swing, it is not relevant if i have extra HP but it might be relevant that i have an extra wound, because of rollover
If the guy goes down too much and is always somewhere on the map gathering plasteel while getting slammed by 2 scabs, that's one thing
When it's a competent player who made a mistake or had the game make a mistake for them, it's another
Even when I'm the person on the other side of the map getting plasteel I still plan on getting pounced by a hound
I'll go fight the hound in an open area instead of sitting still, for example
well i mean that's not an ideal example, because hounds deal corruption
as do one of the common walkers and trappers
they are designed to negate wounds
I am not talking about that
I am talking about competent players still making mistakes or, worse, having the game make the mistake for them
I know I'm not immune to getting disabled while I'm on my own getting the funny plastic steel, so I already go there with a plan for making a rescue easier if I do get disabled
you get this very strange scenario sometimes when if a dog is biting you, HP is much better, but if a dog is biting you and a friend is hitting you at the same time, wounds could sorta kinda be better? if you die quicker? it's very marginal
well, like, other than mutants, all the disablers deal only corruption right? i think that's true
trappers hounds and bonbons work this way
Seems to be the case
so you have to go down to like, the non-disabler part of the roster, ideally before the disabler has pushed you out of one of the zones where the wound does something, rather than working against you and/or doing nothing. this is what i mean when i say if you sit down and work out like, when is this doing something for me, when am i getting value from this investment
generally imo people trend away from wounds
because the RoI is quite poor
I refuse to believe I'm not speaking English, honestly
Toughness regen speed what is it explain
is it coherency regen?
is it more toughness on kill?
i have 90%
partially tied to it, it increases the speed you regenerate it while in coherency
so i should not have that much lol
i never get my toughness back on coherency or i never notice it
it helps overall but it doesn't really do much if you are in melee range to hostiles
so should i change one to like combat regen?
its pretty invaluable for ranged firefights.
I'd say it's one of the better curio perks
its a neat little tech piece you can add in, its def worth having
the combat regen doesn't give enough to be worth it
depending on your class
veteran
i learned that gunner resist is only for the special gunners so i took them off
specials never hit me lol
you can keep up your ult indefinitely with counterfire
yea i have that
with having up to 300+ potential toughness, having more ways to generate your lifeblood is solid choice
im conflicted
i do lol
i might do like bomber resist or tox flame resist then
they hit me more than mutants and dogs and gunners
though coherency regen is flat so the regen is going to be relatively small on vet
you could try going into stamina regen, sprint efficiency or block efficiency to help you move quicker and do better in melee
thats a good idea
thanks
im a god at melee
don't sell yourself short
more stamina would be nice
honestly bomber and flamer damage resist feels a bit jank at times, against toughness its terrible because you always loose toughness when exposed to their flames, ironically good for Zealot who wants to regen their toughness back on demand tho
its more or less offers more resilience against their damage to your HP then toughness which is there to shield your HP from harm
stamina regen owns
toughness regen is best on ogryn but i like it on zel and vet too, mostly as a QoL thing
nice i put 12% on it
i want to say stamina regen and toughness regen work differently, in that stamina regen also influences the time it takes for the regen to start, and toughness regen does not even though it is supposed to?
bomber regen if i am not mistaken is still bugged to only influence the bombers kick
resist, rather
so if you find yourself getting into 1v1 no items final destination fights with them a lot i guess
i find that flamer resistance just like, is kinda mute. it only really matters if there's something actively forcing you into the flames - at which point, you're probably going down either way
same with mutant/hound, mutant only does considerable damage if you're out of toughness, in which case there's probably something that's also going to damage you while you're hit, and if you're taking serious hound damage, you're probably not getting rescued in time
sorry do you mean it's too quiet to matter?
ye, wish there was more nuance to it, some perks just feel like deliberate dump stats to clog up the rng for good perks
certainly
huh
the correct spelling is moot
thats a new one
truly
reads like a cow sneezing
yeah. there's obviously better perks like toughness/health that will give you results so long as youre getting hit by something
the worst is for sure +XP
and stuff like gunner and sniper resistant which is so incredibly more useful than all the other damage resistances its just sad
which like, everyone from an intuitive perspective goes "this won't do anything at 30" which is both true and fair
sprint efficiency is your hipster perk "no dude im really good i just slide everywhere and dont take damage"
and then everything else is kinda class specific. toughness regen is incredible good on ogryn, veteran kinda needs stamina regen and maybe block efficiency
etc
but what they don't know is that if you got +XP on the microsecond you could, so at level like 6, 12 and 24 or something like that
you save one game
or some equally comically tiny number
oh boy
it's fucking terrible for leveling too!
if only you had the money or resources at low levels to actually buy enough curios for that to have any impact at all
in every set something is going to be the worst, i do understand that, the magic R and D team have made about a million articles hammering that point home
it is impossible to make all the options equally good, so you are going to have a best and worst in slot, etc etc
but come the fuck on +XP doesn't do anything, at any level, ever
i think the only time it's good is if you only play lower difficulties
even then wouldnt you be getting less return
Its just rng clutter the moment you reach lvl 30 after all
since the total extra exp earned from your curio is less than on higher ones
but at that point youre also playing more anyways
i mean, we still get xp at lvl 30 for no reason, like it couldn't just be translated to extra money or craft mats. After every match you get an xp screen that is functionally worthless at 30
just add prestige levels or smth
this game tracks what kinda missions you complete and how many anyways
it's obviously supposed to do something, function TBA
fuckin feels great shitting them into the void until then
curios are a holdout from when they planned to make perk rerolling cost more with each attempt
there's some obvious 'dead perks' on there, there's no way to buy them en masse via brunt's armory
and getting a good one is a byzantine fucking mess
I think back before you had guaranteed drops from missions, one could justify exp perks for drop farming if you could earn gear from leveling up past lvl 30, much like you can in Vermintide 2 with the Commnedation Chests, but we instead have a bit of a different reward system here that gives us different quality gear depending on the difficulty we played on.
because you can have a like 71 base rating +3 stamina and a 76 one
and for some reason those 5, functionally useless extra rating points have an impact on the tier of perk you roll on the curio
the curio grind is by a wide margin the worst part of the itemization
the best way to grind curios imo is to just grind matches until you've got a suitably large amount of emperor's gifts to choose from
wide margin. the weapon grind has always been swingy, curios is just awful. i don't know if there is blessing weighting, sample too small, but someone exported their reroll until rarity results and it seems like there's weighing on perks at least
i always buy from store and level up, cause i want max utility and getting that from milk or emps is fuckin impossible
so long as you're playing damnation you'll get a decent one (as in, good base with 2 usable perks after you reroll)
Wish we had the ability to either re-roll or upgrade Curios main blessings, rather then being left out as the exception... Have at least 2-3 of them on a couple of characters together who would love it those main blessings were complimenting their builds more...
god do i have so many god tier wounds over my characters, lol
i delete every wounds curio i get
they might make em good
got so many wounds on me i lost count...
i havent used them since i got to level 30 and could actually buy half decent base stats curios
i turn them into dockets so that i may fuel my incessant desire to grind far too many weapons
like it wouldn't take a ton to make them more viable, just something else that interacts with corruption on a percentile instead of flat basis would make them more relevant
like a lot of things in this game they're just a bit undertuned, particularly with the stupid hp curio revive bug
if corruption damage had an additional timer for bleeding through 1 wound to the next extra wounds would be kinda useful for grims runs
instead of counterintuitively worse in some cases
oh yeah that might work, like a barrier where you need to get hit for a big chunk of corruption or wear it down over time
yeah
originally when i bought this game i though wounds worked like health bar segments in AC:BF ship combat
I do also want other main blessings to be able to reach their fullest potential, notably HP and Toughness since for some reason, Stamina has always had its max 3 while Wounds always offer one "extra life"...
so you could only lose a wound's worth of health in one go or something
the only thing i can think that interacts with wounds on a percent basis is blowing yourself up, which is always 100%
er hp rather
like, imagine if psyker could instead take a wound rather than blowing up
shit that actually rules
like, something where you pay a wound worth of hp to do something
that would make them more relevant
Psyker could always use their class skill to auto pass their peril test
Honestly would be cool to have some special conditions that's directly inspired by the chaos gods themes, for Khorne you can have friendly fire on and you restore HP from melee kills while using warp damage abilities applies some corruption damage, while Tzeentch corruption increases warp damage dealt but enemies have a small chance to transform into another hostile, with an even rarer chance of becoming a chaos spawn. just to name a few.
what if a zealot ability, that lets you go HRRRRRNG and self flagelate and get the effect of having been knocked
like if you're at 2 hp and then use it, you would gain back all your HP less one wound, which would be corrupted
kind of like a conditional self revive
would be an interesting class ability for one of the Zealots potential classes in the future, it would greatly incentivize players to invest into having as many wounds they can have so they can use their class ability more for meatier self heals.
right, exactly. the leaked class has something to with corruption
with diminishing returns of course
and i think that it could play well fluff wise into what happened post Archs of Omen, even the emperors most faithful did end up on a blood crazed rampage from Khorne's influence during that entire event.
does teammate's melee/ranged kill of scab/dregs also contribute to melk's contracts?
think they used to, or they still do, most of the time if i have melee challenges from melk, go a little Karneth and claim skulls for Hadron, she wants more of em for servitor skulls after all...
and with range, i get my shootiest shoota that would make orks blush with the amount of dakka they can put out
thoughts? i know my perks are 10/10 but im kinda screwed on blessings i feel
Is there any way to tell which mission type you're missing for penances for Heresy difficulty?
I'm at 6/7 and cant determine
Yes, but if you've completed a mission on a different character, it's useless, it doesn't display properly
oh then i dunno
I finally got it, I just had to replay each mission type on that char lol
nice lol
You go to Hadron and ask her to "refine perk", the second option she offers, then select the perk you want to reroll and accept, then repeat rolling til you get the stat you want
the selected perk gets locked so you have to decide which one to keep and select the one you want to reroll
And I don't need to have flak 20% on another item for it to select?
that's only with blessings
?
the lockout system is for both, you pick the perk, either your ranged weakspot damage or damage against infested and roll for another stat
with blessings you pick which one to replace
with more direct choice over which blessing you want from the collection you have
Yes, you reroll perks with a random one, but you replace blessings with one you've already collected.
transfer peril T3-4
as long as there are enemies you can spam charged attacks
wont help with armor just deletes hordes without quelling
looking for help with "make every shot count", anyone up to carry a little?
Any advice on how to modify this hammer?
This is for a Zealot btw
I also need to learn how to use this hammer but
I guess what should replace Hammerblow at least?
Oh, Thrust and Slaughter, which is better?
You need both
those are the two BiS blessings for th
Thrust, if you for some reason can only get 1
Perks for Thammer are Unyielding (priority) and Maniac
if you have access to T4 Thrust, maniac can be replaced by Carapace or Flak
Unyielding and Thrust are non negotiable because you need the combination of those to actualize your boss-nuking which is the th's entire role
Happy Hammerin'
I can only replace one on this hammer lol
poxwalkers dont count as dregs for melk's contracts? then what are dregs and what are scabs?
Dregs are the yellow ones that're a little better then poxwalkers, scabs are the black ones that often have green eye things
How to git gud?
so is the meta bolter Pinning Fire+ Cavalcade or Pinning Fire + Shattering Impact?
Penance: 20 dodges without taking damage. .. consecutively right?
by memory, i think you have to dodge 20 attacks with the same dodge, so get 20 groaners/poxwalkers to flail at you at once
I did 15x, and I don't remember doing it.. but I can't seem to do 5 without getting hit these days.
had that experience back i also had trouble figuring out what it meant, first i though it was dodging consecutive attacks but then i got it after 20+ mobs attacked at once while i was dodging, if it said consecutive attacks then it would say so.
don't really dodge that often lately, most things tend to die before they land a good hit in for me these days.
EXACTLY I rarely dodge anymore. They either do too much damage or you tank it.
How can you dodge 20 attacks.. There are literally 10 'slots' around you that can be filled by poxwalkers.
And enemies 'block movement', so you'd have to be a zelly/ogryn rush - and that wouldn't be dodging.
some mobs try to lean forward with their attacks, so their bodies doesn't directly block the others from reaching out as well, its weird, basically you pretty much need to dodge the first wave of attacks while the other 10 mobs begin to reach out with theirs, i think...
it was so long ago i got it so i lost complete interest into trying to explore it further
dammit - I've been playing purg so long I forgotten what it's like to get trashmob to close to me from the front
that could be the issue, trying to break up the preferable combat range from close-mid range to melee range is rough to get back into. We all end up a bit rusty over time.
Then there's the teammates - asking them not to shoot a horde.
Some of these penances are so anti-play and ridiculous.
- ask your teammates not to shoot the horde.
- call your teammate a slur on voice
- run through a game without attacking once.
Looks like I'm gonna have to deliberately let the horde into VigilStationOblivium bridge stage..
This is gonna surprise the team.. and I'll probably get only one shot per run.
Hmm, maybe if I don't play psyker, I'll get the opportunity to get upclose.
i personally find shooting the horde a waste of ammo. mixed hordes fire away, but theres no need to waste ammo if you can just left click on melee
Even the newer penances are a bit eh
"Stun a billion enemies with grenades", like they didn't expect people to farm the penance and be encouraged to just dump the stun grenades on a random crowd that is of no threat
Nah, that'd require the planets to align in such a way that I think might be genuinely impossible
It's consecutively, so just spamming dodges with a force sword until it happens
would anybody be willing to help me get "just a flesh wound" penance?
Pretty much all of the new penances feel like "just play the game and eventually you'll get a reward". I liked the old ones because they were actually challenges, but still totally doable.
i dont think spamming works since if you dodge and don't dodge an attack its no longer consecutive
normally you bait the attacks and wait for the animation or sound
I got mine by spamming
you might have just had enough attacks in a few dodges
Well, yeah
i spammed for a long time and i never got it until i slowed down
its easier if youre dodging a horde on your own since there wont be people to interrupt the attacks being dodged
a lot of them required you to play badly or required your team to cooperate
I never understood a lot of the complaints people have about old penances, like "oh but I can't join randoms and tell them I'm doing a penance that vastly changes the way they play the match because that inconveniences them"
It's like... then just play with a group?
Problem solved?
It's like people were allergic to just talking to people to do the penances
most people quickplay, and i doubt many people play in full premades.
i play premade all the time but its not generally 4
its more that people didn't like their quickplay matches being sabatoged by people farming penances
They have in-game chat, a lobby, the Discord, the Steam forums, and they think they're forced into doing penances with 3 random people
since they required suboptimal play, like not shooting or not having health
Well, that is the fault of people looking at the penances and going "I'm going to do this with 3 unaware people"
Helping people get pick and mix in a premade was pretty fun and it was interesting seeing people coordinate takedowns for it
you're assuming they were unaware rather than unconsenting lol
Same difference
Yeah, but now I run damnation confidently for the simple fact that I spent a lot of time trying to get "flesh wound". Dead time counts against you, so you have to STAY ALIVE at low health.
Forcing you to learn mechanics
Hell, before I cheesed and they nerfed the 100% accuracy penance, I did it playing normally on a random heresy by missing 2 shots
Well, "did" it
Would've done if it I didn't miss, but you get the idea
holy moly have people really circled around on the old penances already?
They were actually challenging and force you to get better.
Meanwhile some people start shitting themselves about lining up a shot for 5 full seconds just to be sure it'll hit, like come on
Just use a revolver lmao
A lot of the difficulty ended up being self-inflicted
making me run 40 metres with bullrush isn't "forcing me to get better". It's incredibly arbitrary.
The psyker monstrosity one was how people already play, except that after the team cleans up the enemies around the boss, they just don't shoot the boss
same for staying in coherency with an ally for an entire match
I feel like it's more that the people who didn't see an issue with them are now vocal
that's very fair.
tbh there were ones that could be considered good challenges, but a lot of them had incredibly low margins of error and actively discouraged working together to finish the mission.
They are still there as optional challenges and I do appreciate that some of them have been given a greater margin for completion.
Neither does "charge at 40 ranged enemies with chastise the wicked". @left skiff how's that for making people play suboptimally
I'm not arguing that the new ones are any better
just that the old ones still suck
Yeah it just came to mind. Idk, I liked most of them. I really only play veteran and zealot though. Doing the old penances made me feel like I was pushing to get better.
I can see how some of them are not that tough
brainbursting 90% of a bosses health isn't making you play better
That was exactly what I had in mind
tbf a lot of the old challenges have had adjustments made through other games changes like upped ogryn spawns for heavyweight champion and psyker buffs for pick n mix.
they were a lot worse before these changes
Idk tho I once saw a psyker loopdeeloop a beast of nurgle for five minutes on damnation because instead moving with the rest of us, he ran backwards.
iirc the beta version of the zealot heresy penance was to do a mission in under 10 mins rather than 20
Honestly? Hab dreyko. When I finally came in here to ask for help, we cleared hab dreyko in about 11 minutes and stood at the evac for an extra five to fill the timer for low health time
was that with the skip?
Skip?
there was a skip on hab dreyko to avoid the first scan section
my point isn't to say if it's possible or not, it's more to highlight the expectations of these challenges.
To the best of my knowledge, we just ran it. It may or may not have been low intensity. Idr
Yeah, I get you. I'm just saying that about half of the old ones were solid, but the whole new batch feels half-assed
Imo
Get X headshot kills, then I look at my hands and I have a hard-hitting BFG that doesn't even headshot ogryns on charged shots
I think there's a zealot one to get crit kills on stunned enemies?
yeah no shit, how am I supposed to pick up 40 teammates if my teammates never go down
how am I supposed to kill 4 elites in a row with boxes if someone kills an elite as I throw a box
Like, "get this specific zealot build to do the thing they expect you to complete as you play the game", as if every player will not only stray away from the trademarked stuff like thunder hammer, eviscerator and heavy sword, but do so into a crit build that nearly always uses knife or tactical axe
I think I saw today that the grenades that pop out with the feat count
And also ogyrn grenade launcher counts
Provided they don't get told to not do crit builds because it's easier to just grab the bro moment combat axe
Maybe I'm just weirded by it because I'm not used to long term goals
I'm aware but that isn't what the challenge says.
Yeah. Fatshark can't read
I am unbothered. I keep a few off meta weapons that rolled well just for fun. Change up the runs every so often.
Same tbh
It's how I got into gun psyker
And the FUCKING INSANE laspistol

pew pew.
Laspistol is low key fun as hell. Revolver is fun for sick iron sight counter snipes
If you still need this in about two hours, I can help after I get out of work.
You can use the rumbler to complete this instead of boxes.
To answer your question. Start again.
Damn
I wish i knew this before I got the penance

Lol ikr i did half of it before i tried rumbler , to do it as its written you have to pounce on them grenades.
Lmao yeah i did the box because it said EXACTLY to use that
I hovered over the grenade box feat on the main tab page just to be sure too but i guess I was the fool 😔
I was trying to race another ogryn to the grenade ammo. Before i remembered someone said in ogryn chat earlier in the day you could use rumbler. 🤣🤦♂️
YES: I got the 20x Dodge penance!
- used mod: "tap2dodge" (doubletap instead of accidental jump)
- used SCAB/DREG BRUISER as opponent (poxwalkers move too jankily to predict)
- "Power Matrix HL-17-36"('Repair') mid-section(with cogitators) and hid in mid-level away from others
@pearl palm It was serial dodges, not concurrent dodges.
Clue was in this video EnclavumBaross
https://www.youtube.com/watch?v=swjngWLDr8Y
Hit subscribe if you want to see more old and new warhammer content.
Buy me a coffee: https://www.buymeacoffee.com/highriseheaven
Become a Patron: https://www.patreon.com/highriseheaven/membership
Tags
#warhammerdarktide #warhammer40kdarktide #darktide
warhammer darktide
darktide classes
darktide review
warhammer 40k darktide
warhammer 400...
how would you guys say a T5 Damnation with low intensity pairs up to a regular t4 heresy?
Low intensity is much easier, I feel
The enemy density helps a lot more than the health each enemy has
Low 5 is as easy as Malice
there are barely a thousand enemies
Decreased volume and frequency of specialist spawns also make it really chill
Regular 4 is definitely harder because of pacing
low is definitely not as easy as malice, the special and elite cap is significantly higher as well as the hp and damage
if you throw a malice player into a low 5, they would struggle with the elite packs. probably even clearing trash adds if they aren't playing with meta gear since you can run anything in malice and it will work without effort
When you extract a blessing can you apply it to multiple weapons or do you need to get it again every time?
blessings that have been earned can be applied an infinite amount of times as long as you have the plasteel and diamantine
the only limitations on applying blessings to a weapon is that the blessing must have been earned from a weapon belonging to the same family (e.g., Combat Axes (Rashad, Achlys, Antax) share blessings with each other but do not share blessings with Tactical Axes. Voidstrike blessings are not shared with Trauma. etc.)
grats at getting it at last
Just about the difficulty of low int dam I would say it's on par with heresy or low int heresy.
Even low int heresy is much harder than hi int malice if you don't play heresy or dam.
Your playstyle basically evoles when you jump from malice to heresy or you just die and wipe endlessly since you can't just trade hits or stand in the open with out sliding into cover or into the gunners.
Once you can clear heresy a few times damnation is a easy jump while malice to heresy is a big difficulty spike
malice to heresy is mostly just a slide check, tbh
guys, want to do "gone bowling" with 70 knocked targets, are 1st difficulty maps ok for that? or damnation, with higher horde counts? (don't have too much experience with damnation, afraid to ruin games)
what i did was i waited until i got ultra infinite horde and got it by accident
https://www.youtube.com/watch?v=N6oFXsnS7H4 you see me getting it here
you can tell how broken it is by keeping an eye on the FPS count, you see it drops from my usual 90ish to like, 30 or lower by the time the server dies
if you play a lot it will happen eventually
Yo, need some more help, this gun workable for a Sharpshooter?
the revolver are pretty undertuned overall
i wouldn't recommend it, but if you wanna revolver ocelot it up
i think those are the good blessings, i know speedload is
oh god the damage score lol
Haha
But hey, I can shoot through god itself
Hmm, I’ll wait for the revolver to be tuned higher before I use it, guess it’s back to the shotty for me
is this workable with ?
You will get higher-quality weapons very soon. Don’t expect to carry this one for a long time
when i was leveling i only took stuff to blue
ok i know i get better stuff soon but i still don't know if i should use it or not 
i guess i just use it
The blessings are meh and the damage is low, don't grab it
u are learning by doing, if it's your first character. don't worry about it, go nuts
no respite is a good one on it, it does damage
Huh, got it
do one small shot and then a bigger one
i thought speedload was unironically BIS
revolver blessings suck ass
yeah all of these are rough
i can't remember what rending does, but speedload would look appealing to me with this set
From what I tested, speedload doesn't work with dodge slides
nah only forward slides, but you wanna be doing that all the time anyway
even as ogryn it's good, although obv it's less good. the handful of times people have tried a lot of revolver in chats i recall speedload being favoured
I use handcannon and crucian, though I don't remember how fast surgical stacks for it
Point blank is cool, but lasts too little for its requirement and doesn't synergize with deadshot well
The rest is ugh
crucian got nerfed fuckin, somehow?
like they looked at the game and went
the problem here is revolver is too good
Revolver also needs the feats to work around its problems, and that's where tactical reload, deadshot and sustained fire come in
I also put ult cooldown on my curios to be able to do the funny reload as often as I can
So no Run & Gun and Speedload for eternally charging at the enemy
Sustained fire is the second most annoying thing they could put on the blessing pool
"Why yes, I'd like to dump this weapon with 5 shots on an enemy instead of aiming for the head"
It has a really annoying timing too
You almost have to mash the button because the recoil resets too fast
Also the benefit that I find very pleasing compared to spamming the MG12 like 90% of veterans:
It just has so much penetration to hunt enemies through hordes
honestly while i have seen a handful of utter fps god including a fucking godlike gunpsyker when it was terrible. but it just has so many limitations compared to the other options. it's v hard to do that, i sure couldn't
But consider, bang bang shooty
Like all girls, I like to swirl my skirt and twirl my revolver
But ya, I sacrificed the revolver to get the Speedload Blessing, if it gets buffed I make grind one out shrug
Does anyone have an updated in-depth guide on the graphical/video settings for the game? All of the one's I've seen are 5+ months old and there have been some extra changes since then
no
is it me or are dregs relatively harder to find than scabs, across any difficulty
is One In The Chamber fixed yet?
Since shop doesn't sell gold weapons and day shop kinda expensive , how i get gold weapons ? farming lvl5 mode?
Melk, Emperor's Gifts and by consecrating weapons through Hadron.
so what is most optimize way tho ? does is harder the mode is better the drop?
im 24 zealot now , play most on heresy , have purple drop now and then but gold is not much
i'd just wait until you're lvl 30 and focus on trying to buy weapons from the shop with the highest base modifier totals.
Once you get to lvl 30, aim to get weapons with good base modifiers and upgrade them to get good perks/blessings.
A gold weapon is no stronger than a purple one with the same stats, it just has one more blessing, which may or may not make it more powerful depending on what blessing it is.
Hi i would have some advice with a penance
Aaaand which one is it?
Yo, what Blessings are good on a Columnus MK 2 Braced Autogun?
Dumdum is the patrician taste and I personally like sustained fire because it still works with dumdum and makes firing in bursts more effective
Speedload good on it?
I don't like it, but I seem to be the minority on that from what I talked with other people
what? so the same blessing on one weapon on one class won't be unlocked and available for rebless on a different weapon of a different class?
I was thinking that the momentum IV from a zealot's thunderhammer could be reused for an ogryn's cleaver
https://darktide.gameslantern.com/weapon-blessing-traits?query=momentum
blessings are shared across accounts/classes but not between different weapon families, so your thunderhammer's t4 momentum is not transferable to your ogryn's cleaver
do the blessings on a curio increase in stats if you consecrate it?
doesn't seem like it
how do I install mods
Hi. If I quit the game, the penance "flawless execution" reset?
really dumb question but can you still cheese the make every shot count penance by alt f4 and joining back in ?
I have noticed that in some missions, the purple bar gradually increases over time. What does the purple mean and, why does it gradually increase?
your team probably picked up a grimoire
the purple is Corruption, which basically decreases your max HP and prevents your health from refilling as much from medpacks; Any existing health is also removed when corrupted
Corruption is incurred from attacks by Infested enemies (Poxwalkers, Poxbursters, Poxhounds, all Monstrosities), from Grimoires (which inflict x amount of corruption every few seconds), or from being downed (which fills the current non-corrupted segment of HP with corruption)
yeah, it's basically a time limit
esp on Veterans and Psykers
best you can do is hope to move through a mission quickly
Yea
since your health already gets ticked down, you can be a little less careful about hit-trading
What's hit-trading?
just a broad term for hitting an enemy at the cost of taking a hit from them
Does anyone know how much damage does 1x stack of Soulblaze does?
from here, https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959, in section '5. Class Mechanics, Part 2'
Wait.. What kind of Primaris beast can deliver 30 stacks of soulblaze.
Wrack & Ruin and Ascendant Blaze are able to stack up to 31 stacks
what specifically is a chained attack? using a specific attack type within X seconds? like 2 light attacks in 5s?
trying to figure this out for trauma staff's secondary
SoulBlaze4 Blessing feels like a waste.:
"Enemy gains 2-4 Stack(s) of Soulblaze on Critical Hit to a maximum of 10-12 Stack(s)."
You need 3x CRITICALS (5% chance) to get max 12 stacks.
- TrashMobs will die with 3x strikes from even an Illisi.
- Specialists (like Reapers) seem to deflect non-charged strikes.
is power cycler 4 any good or...
You can't reroll for ever?
does the cost not go down?
It goes down
You should be able to reroll as many times as you want
I don't recall them changing it, so it could be bugged
the cost should go down to 0 so idk what u mean by cant reroll forever

