#Ultra+ 2.21 Patch Patch Patch Patch :)

1 messages · Page 5 of 1

fallow thicket
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I’m going to be testing more tomorrow With U+

fleet geode
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A lot of people seem to be getting the white screen

tidal karma
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I think Reno needs an update as everything is really saturated

fallow thicket
tidal karma
arctic falcon
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hm weird texture issue 🤔 ...

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it could be a wingdeer hair texture issue; will test w another hair soonish

pastel orbit
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Not texture I think, shadow issue

arctic falcon
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yeah 🤔 hmmmm... i dont think i downloaded any shadow mods

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i have pinky's shadow fix, thats it though

fallow thicket
arctic falcon
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at least i shouldnt

pastel orbit
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Is this a new problem? Ever see it before?

arctic falcon
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im on pt20 if that matters

fallow thicket
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Yeah you shouldn’t it make the shadow worse

pastel orbit
arctic falcon
pastel orbit
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I was figuring a setting in the mesh being the culprit, but if it wasn't like that before then idk

fallow thicket
arctic falcon
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i prefer pt20 because it has better hair stuff for vp

fallow thicket
pastel orbit
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DLSS version is unlikely to be the source of such an issue

arctic falcon
fallow thicket
fallow thicket
pastel orbit
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Maybe, but since they're not using it, it isn't the problem

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If you're thinking of upgrading the DLSS DLLs now, I'd be careful. Ray reconstruction now has a new DLL, presumably compiled by CDPR to avoid the issues mentioned on the Ultra+ pinned comment. It's best left alone now.

arctic falcon
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yeah i dont plan on upgrading dlls. i swapped back to the ones my game came with

fallow thicket
pastel orbit
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Right, I'm just saying it's prudent to leave the DLLs alone.

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your shadow problem is being caused by some setting in Ultra+, CDPR may have changed something with 2.13, the fun part will be finding out what

arctic falcon
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talking to one of my friends--it seems its the actual hair itself

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not playing nice

pastel orbit
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ok so maybe a setting in the mesh

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I wonder which one

arctic falcon
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could be that the update also changed how shadows are done for meshes

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but idk

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pt20 already changed hair shadows

glossy grail
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If anyone is familiar with Ultra+, after the update this has been what it looks like anyone know a fix? I only have core mods downloaded and nova lut

glossy grail
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Does anyone really know ive even tried fresh install of cyberpunk and fresh ultra+

tidal karma
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located Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\UltraPlus\config

restive sorrel
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uninstalling ultraplus just reverts the game back to normal settings? or would i have to clean install to revert back to vanilla pt settings, etc

fleet geode
fleet geode
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!appdata | usersettings is in:

fading canopyBOT
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To open the Cyberpunk settings directory in your Windows user folder, press Win+R and paste the following text into the field:

%LOCALAPPDATA%\Cd Projekt Red\Cyberpunk 2077

Hit Enter or click Run to open the directory in a Windows Explorer window.

autumn temple
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Do vignette removal mods work with Ultra Plus?

fleet geode
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Yes

autumn temple
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Thank you

faint sage
tidal karma
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its updated but not fixed, apparently all the shaders he was using in RenoDX were changed so it may take some time to fix

faint sage
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Oh ok, I'll stick with the current one set to internal sampling vanilla as advised or even off if need be

tidal karma
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i think i finally have everything sorted out except the xl files

faint sage
tidal karma
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yeah, its weird i cant find some of the nodes in redhot tools so i dont know if there is an issue with archivexl or RHT or if its just me being a noob

faint sage
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Nah, AXL would have been updated without Psi noticing? Unlikely..
RHT needs an update to reflect the edits I guess

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Best of luck to nodes editing mod authors... Apparently it's gonna be a chore

tidal karma
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both were updated

faint sage
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Oh, my bad, I don't follow this tool's updates

velvet jewel
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whats the option to enable player reflections?

plucky tulip
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Ultra+ 2.13 Patch Patch Patch Patch

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I'm waiting for things to settle a bit and fixing the Jedi Survivor patch

lyric oxide
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Hi I'm looking at downloading the ultra plus mod however only really for the Ray tracing sucks: raster mode listed as im using a 5600x 6750xt combo. However on the krushSG video linked he days its no longer actually part of the mod? Was just hoping you could clarify if that is still correct. Thanks 😊

tidal karma
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Raster is still an option on 5.2.9

faint sage
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This just hit me :
They've updated only one dlss dll, the RR one, to 3.7.10.
So does this mean this one now has sharc or do they not make use of it anymore ?

rotund vale
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I'm just wondering why I can't hit 60 FPS with PT20 on an RTX 3060...

tidal karma
rotund vale
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Unless I'm missing something here.

tidal karma
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That expectation is a bit high for a 3060

hidden pagoda
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a bit is an understatement

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REALLY high

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you will not hit 60fps with PT20 on a 3060

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I can't hit 60fps with PT20 on a 3070

pastel orbit
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you need a 4080, and that's borderline. the 4090 is ideal feelsbirthdayman

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maybe the 5000 series...

idle jasper
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So after patch 2.13 hit, for me Vanilla PT has been better than Ultra+

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Right now Vanilla PT is about 7% faster than PT20 High (which was what I was using), and doesn't have the boiling/sparkling issues from what I can see (using a 4090)

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It wasn't this way before so I'm not sure if PT in 2.13 changed or something

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Vanilla PT also has been better for me for PT21 or PTNext too. But it wasn't before as I said

pastel orbit
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they didn't significantly change anything, if anything changed at all

rotund vale
gloomy bough
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good to know the new update fucked a lot of thingsu p

fallow thicket
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somehow 2.13 is darker then 2.12

glossy grail
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What does NRD denoiser do?

opaque cave
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hey monkeys

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when will ultra plus's 2.13 version be out

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or am I being el stupid

woven plover
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Hello. Where can I report a possible bug I found with Ultra Plus?

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I'm not sure it's a real bug, so I don't think it's worth to create a github account just to report it. I'll post it here, apologies if that isn't appropriate.

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EDIT: I'm using version 2.12a. I forgot to mention.
I found a certain area with severe artifacting noise, when using certain configurations of PT20/PT16 (I didn't test Next).

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It doesn't happen with RR OFF

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It doesn't happen if Quality is set to High, Insane or Vanilla (surprisingly).

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It doesn't happen with any configurations of PT21, RT or RT+PT (I didn't test Next)

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my in-game settings:
game version 2.12a

Resolution: 1080p
DLSS: Quality
DLSS Sharpness: 0
FrameGen: OFF

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I forgot! This is the area where you can see it happening. It's a street corner with a lootable container

tidal karma
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Game version 1.12a?

woven plover
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yeah

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sorry omg

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2.12a
Thanks for the correction

lilac canyon
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am i tripping or does ray reconstruction add a lot of rim lighting to characters and skin surfaces in general?

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also RR seems to look far better in 2.13, just my observation

fleet geode
faint sage
woven plover
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Has anyone tried injecting the new RR dll into 2.12a, through DLSSTweaks or something, to see if it works?

tidal karma
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i think each company/game is allowed to release their own version, very confusing but im 90% sure that is what i remember reading.

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so if first descendant didnt need SHARC support they could just leave it out, then CDPR needs it and releases a version based on nvidia's 3.7.10 code that has it

faint sage
faint sage
tidal karma
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if its from CDPR i would assume it does, but you know what they say out about assumptions

woven plover
faint sage
woven plover
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Trying to get consistent screenshots with PT for comparison is a bitch, but I'll try

faint sage
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Yeah, good luck with that

woven plover
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I can't notice any immediate difference, without direct comparison. Still weird stuff at the bottom edge of the screen, still visible RR smearing.

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the issue I posted about, above, is still present

faint sage
woven plover
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visually, I can't spot any significant differences (that couldn't be because of trying to compare PT screenshots), at least on the scenes I chose to test
the newer dll is the left one

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photo mode
new on the left

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oh, I just realized. Maybe I should be comparing without Ultra+ lol

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well, it's useful data anyway, I guess

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performance is exactly the same, for me.
new dll on the left

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and I did reload the save, after loading it for the first time, before comparing.

faint sage
woven plover
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I just did some comparisons with Ultra+ properly removed and the results, on both tests, are exactly the same (except I get +10 fps because I was pushing Ultra+)
There's no need to clutter the thread with even more screenshots, from me.

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I wonder if I should keep using the newer DLL just for the heck of it thunk

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But I'm afraid it could break something in this version of Ultra+
No reason to mess with what is already working, I suppose

plucky tulip
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the other 3.7.10 is not the same, it's compiled with a different game 😊

tidal karma
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It actually has much better image quality from what I have seeen

plucky tulip
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oh nice!

fallow thicket
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I’m still sticking with 3.7.0 since all other new versions are broken

pastel orbit
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2.13's 3.7.10 isn't broken

woven plover
faint sage
woven plover
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Didn't realize it was that easy.

faint sage
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Just mention that sharc support thing and they'll consider it

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Otherwise they likely wouldn't because of it being the same version number as a previously uploaded one

woven plover
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right!
I never used this website before, aside from downloading dlls. Having a hard time figuring out where to go to do that.

faint sage
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On any dll download page there's a section for sending them files

woven plover
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I swear I'm not seeing it

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All I found is:
"If you have an nvngx_dlssd.dll version not listed here (Right click your file - Properties - Details - File version), then please submit it to us at [email protected]"

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guess I gotta do that

woven plover
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sent

glossy grail
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I was messing with ultra + and had NRD enabled and accidently enabled ray recontruction and my game instantly crashe,d now wont open with ultra+ installed, Ive already tried a fresh install of ultra+ does anyone know a easy way to fix ?

woven plover
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just delete the game's UserSettings.json file. Or maybe just try toggling the RR setting, inside the settings file

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that's what I do when Ultra+ crashes and the game starts crashing before getting to the menu

glossy grail
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Ill try that, thanks!

glossy grail
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seems to be the issue now

woven plover
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can't say I have, no. Only when opening and closing the map, fast, with RT/PT on. But it goes away after a few seconds and/or if you move the camera.

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it's a vanilla bug I found while playing 2.0, for the first time, in a fresh install with zero mods

glossy grail
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gotcha yea my entire screen is white execpt hud elements gonna try a fresh install of cyberpunk then re try to download the mods

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Unfortunately bc i feel like this is just a script failing or somehting but idk

woven plover
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I'd do that too, if I were you. Just to be safe.

glossy grail
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Hey thanks for ur help anyways, deserve a helpful tag

woven plover
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just remember to manually delete the UserSettings.json file, because reinstalling doesn't reset that file

glossy grail
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yea that fixed the crashing

glossy grail
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Does anyone know how to fix all white screen?

long galleon
fleet geode
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#1225966190439170178 message

open forgeBOT
tidal karma
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yep works 100% of the time so far for white screen issue

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fortunatly if your using renoDX also you can adjust the settings in there to compinsate for the min and max rage

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i dont notice any difference from changing the size

autumn temple
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When using Ultra+, do I need to go into the graphics settings and select Apply every time I load the game?

woven plover
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you shouldn't need to, no

autumn temple
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Ok thank you. Do you happen to know why that selection is always available when restarting the game using Ultra+?

woven plover
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that's weird, I never saw that. I hope someone can help you troubleshoot it. Because it shouldn't be like that.

tidal karma
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It re-applies the settings even though they are the same that activates the button but in actuality there was no change

autumn temple
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Got it. Thanks for the feedback!

opaque cave
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Wait am I using Ultra plus wrong my game wouldn’t boot up during the new version so I thought I just had to chill until an update came out

tidal karma
opaque cave
woven plover
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try deleting the UserSettings.json file

opaque cave
patent minnow
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Hi there, I've searched up and down in the comments but if I install ultra plus with raster settings it completely borks photo mode and makse it take like 40 seconds when it takes about 5 normally, this is fixed as soon as i uninstall it

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just using default settings with high graphics etc

plucky tulip
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5.3.0

  • Fixed white screen on startup (credit to robber804)
  • Fixed game crashes around Lizzy's Bar (credit to robber804)
  • Added the ability to not override the in-game graphics menu
  • Increased rain map batch size
tidal karma
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still not 100% sure about "Fixed game crashes around Lizzy's Bar" but its still working

woven plover
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Awesome update. Thank you!

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It should still be compatible with 2.12a, right?

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just a very minor thing, but the new file has a ".zip" in the middle of the file name
Cyberpunk UltraPlus v5.3.0.zip-10490-5-3-0-1727160774.zip

inner badger
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new version, game isnt crashing for me anymore and renoDX works fine. Only think i found crashing consistently, is changing nrd and ray denoiser, specifically on pt+rt, not sure if its the same for every spec

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thanks a ton

tidal karma
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yeah it happens, if you change it in the menu to Ray Reconstruction then change U+ its fine but going back to NRD it crashes, i usually have to delete the config.json or it crashes again when i reboot the game

woven plover
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the pinned comment says
DLSS: 3.7.20 (Use the included from 2.13, preset C, Force Auto-exposure: true, Resolution Offset: 0)
But the "nvngx_dlss.dll" file from 2.13 is only v3.7.10, not 3.7.20.
Is that a typo, maybe?

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another thing
DLSSG: 3.7.10 (Frame Gen dll here or us the 3.7.0 included with 2.13 which works fine)
It says the one included in the v2.13 is 3.7.0, but it clearly isn't?
I just did a complete, clean reinstall, completely nuking the game folder beforehand

pastel orbit
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Right, both the DLSS and framegen DLLs are both 3.5.10 still

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Ray reconstruction DLL is 3.7.10, and it should be left alone

woven plover
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alright, I'm not goig crazy then. Thank you!

plucky tulip
plucky tulip
plucky tulip
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i just pressed the big red release button 😄

woven plover
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is anyone using a DLSS preset other than C, if so, why?

pseudo scaffold
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the new ultra plus runs better and looks better, amazing trickery you did thank you

faint sage
tidal karma
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I don’t use it at all

patent minnow
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Anyone getting this specific repeated line in the UltraPlus logfile?

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[2024-09-28 03:29:38 UTC-04:00] [33408] ...ber_engine_tweaks\mods\UltraPlus\helpers\bumpweather.lua:17: attempt to index field 'weatherNames' (a nil value)
stack traceback:
...ber_engine_tweaks\mods\UltraPlus\helpers\bumpweather.lua:17: in function 'BumpWeather'
init.lua:507: in function 'doWeatherUpdate'
init.lua:531: in function init.lua:512

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Constant, trying to track down a crash and this is the first log file I hit with an error in it.

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Not sure about CET, but I know referencing nils in some languages can cause bad juju down the line.

patent minnow
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Otherwise combining this with DLSSTweaks and Cyberpunk HD Textures has been awesome.

patent minnow
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So, crashing was unrelated to UltraPlus, I thought I'd be cheeky and re-enable the nvidia overlay for some screenshots or recordings and that's pretty well what consistently crashes the game on death/respawn. Likely all the visual overlays don't like to fight nvidia/steam/discord/hell if I know what else. The rest are turned off, but OBS can be used fine to record/stream. I am assuming bumpweather is failing due to Nova Rain and Nova City altering weather stuff.

prisma marten
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What would be the best performance/quality options on ultra+ for 4090?

patent minnow
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Probably PTNext with high settings, DLAA and Preset C with DLSSTweaks installed.

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You could potentially use Miscellaneous Settings Unlocker and set all the crowd/traffic/etc to Psycho as well, but it takes some doing to make that work with UltraPlus without them fighting each other.

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But I am doing that with a stock 4070 12gb, no problem. The only difference is I am using PT2.0 with Preset C and DLAA/framegen with path tracing set to Fast, Cache pool set to medium, and everything else set to high. PTNext benefits from those high settings though, the other path tracing is much better on lower/fast settings due to its ineffeciency. Your 4090 should be able to chomp through it no problem I would imagine.

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So I'd use Next in your case. You could use that with your choice of weather mods and a good lut and be driving around in a photographic night city with HD Textures. Just don't go over your VRAM limit with UltraPlus. No matter how fast your card, you go over the vram limit and your game will shit a brick.

sly sand
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im sorry, dlaa at what res, 1440p, 1080p?

patent minnow
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1080 on my 4070. You could probably get away with 4k.

jolly osprey
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i started experiencing weird things with this mod today :( my game is crashing on launch with it installed. it starts fine if i delete it, or if i delete the usersettings.json. after that the game runs fine, that is until i turn my pc off, go do real life stuff, come back, where it repeats itself. what does it do with the usersettings.json that causes crashing on startup? i don't want to reconfigure the game every time i reboot my pc :D i was running RT + PT in 1440p, for what it's worth

inner badger
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the crashing seems kinda random tbh

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check if you have other mods that are causing issues

plucky tulip
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it's not causing the crashes though

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no bumpweather fails because I'm an idiot 😂

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when I have a little time I'm going to rewire U+ to make these issues less likely to happen

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(is this what you call engineering around yourself?)

plucky tulip
# inner badger check if you have other mods that are causing issues

you can try removing Not So Good Draw Distance. I am getting a lot of reports 2.13 is just more crashy. robber804 and sosuine have helped to make it less crashy, but I think still not perfect. CDPR really need to do a full regression test on this game—unfortunately I don't think that's going to happen

inner badger
plucky tulip
inner badger
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not sure which, i just disable most i dont care too much

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only one that hurts is the hd reworked

plucky tulip
# inner badger yep i figured that randomly https://i.imgur.com/E3uf5Mi.png some of these curr...

hmm, I'm not super surprised by half of those..especially if you have 12GB or less of VRAM, I would also strongly recommend to just turn texture quality to "Medium" in the game menu. Cyberpunk 2.xx has a persistent bug where the streamer budget calculation is a little broken, and with a few mods that hit VRAM it will slow down then crash. if you see a slow down before a crash especially going into the map, this is what's happening

inner badger
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im on 4070ti so i pretty have everything maxed out

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i could try lower settings but im getting pretty good fps (with stutters here and there)

plucky tulip
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yup. the key is the slow-down. if you don't see it, you're not running out of VRAM

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the game can still crash due to overlays, conflicts, other engine problems, or very occasionally due to CET

inner badger
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i just accepted the crashes, it mostly happens during driving or very intense situations

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i spam quick save every 30 seconds

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😄

plucky tulip
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some old screenshots i found trying to make the game look like an anime (all in-game, Reshade + LUTs only)

inner badger
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its the risk you take when modding

plucky tulip
inner badger
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i love how the game looks and plays with all the mods

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¯_(ツ)_/¯

plucky tulip
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same it's so good

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modders have done such a wonderful job with this game

inner badger
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the Nova/preem LUT are goated

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i only wish i could use path tracing

plucky tulip
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totally

inner badger
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but its not worth the fps hit

plucky tulip
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have you tried PT16?

inner badger
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no

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i tried ptnext

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20

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21

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pt + rt

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and currently on just rt

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😛

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all except 16 i guess

plucky tulip
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PT16 is almost as fast as RT+PT but without the problems with ray tracing (shiny hair etc.)

inner badger
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i think i dint try cause no ray reconstruction

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and i love the ray reconstruction

plucky tulip
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it works with RR i think

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just no radiance (bounce) cache

inner badger
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ptnext looks really nice too

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just 40 fps

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and framegen is so bad in this game

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i dont know why

plucky tulip
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yes that's fairly slow especially in heavy areas

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O M G trying to fix the dilated pupils in Jedi Survivor how is this the hardest bug ever

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well, i think PT16 is way better than RT or RT+PT, and fast, it's quite popular

inner badger
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might give it a shot

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will try some ptnext with framegen

plucky tulip
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you're using DLSS FG?

inner badger
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y

plucky tulip
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do you use it with motion blur?

inner badger
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currently y

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i played most of the game without blur

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but somehow with blur it feels smoother

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¯_(ツ)_/¯

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i usually hate motion blur

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game dev sorcery

patent minnow
# plucky tulip (is this what you call engineering around yourself?)

Maybe, but you've done a pretty great job making a tool that opens up a lot of options without leaving most people lost to figure out what any of it does, between the article and "Here's a quick way to set it up with Preset C" I think most that can find the mod and install it could probably work through how to use it well.

patent minnow
# inner badger currently y

I have had pretty good results with turning ALL the motion blur, chromatic abberation / etc off and using reshade for those changes. I believe this helps because framegen/UltraPlus/base game changes the image before reshade does anything to it, preventing the motion blur/other things from getting super distorted by framegen/etc.

inner badger
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not a bad call

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could give that a shot

patent minnow
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I am more on the machine code/C++/kernel development end of the spectrum though, so I am just now learning about how depth buffers work, shaders, all that other stuff with graphics.

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This just used photomode, just now got around to installing AMM and learning how to use it, but the lighting on the character is all from PT2.0 and the SHARC. Just don't go buying a reshade from any of those youtubers that are pushing that stuff, there are good ones on Nexus, just make sure they have some downloads because occasionally bots/shady ones get posted. They get reported fairly quickly but not usually immediately.

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PT1.6 shouldn't be too different lighting wise. The loss on radiance bounces should mostly be unnoticeable unless you were looking closely at some side by sides.

tidal karma
# plucky tulip you can try removing Not So Good Draw Distance. I am getting a lot of reports 2....

at default values i havent had a crash in the last 36 hours of game play. now using texture packs or body replacers that is a different story, i think deceptious was looking at a way to only spawn "dates" after they were selected i think/hope that will fix the body replacer issue. but to trouble shoot further i need to know more, GPU and mods, as on max settings with all sousine mods at default values on a 4060 its still rock solid with only 8gb of vram

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raytracing with pathtracing

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1080p

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but i agree, its not as stable as 1.63 was with extra textures etc...

inner badger
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the difference between ptnext and pt16

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is like night and day

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holy smokes

tidal karma
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im hoping that a 50 series card can play PTNext it at a good frame rate it really is impressive

plucky tulip
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just wondering if it might help with the FG look and provide the best of both worlds

inner badger
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😄

tidal karma
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if the rumored prices are true i will have to wait for a 5080 or lower i let the wife know i was getting a new video card with my bonus in feb, but i think we will have a difference of opinion if its 2k

plucky tulip
plucky tulip
plucky tulip
# tidal karma but i agree, its not as stable as 1.63 was with extra textures etc...

what's happened i think is CDPR uses FakeGPUVRAM to fake testing on low vram PCs. however that command is slightly broken... this in turn means their "low vram" tests are passing (false positives), and they haven't noticed that their streamer budget calculation is broken. this is the root cause of all these issues (that wasn't present in 1.63)

plucky tulip
patent minnow
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The last real graphics coarse/learning I did before this was raster graphics more than a decade ago, and ray tracing was so new that you set a scene, a static scene, to render on a system and waiting 16+ hours for the result. If you were a big company/had deep pockets you could pay a company to render maya/autocad/etc files for you in higher detail much quicker.

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Will it run Crisis? Was the last PC I built before this one. And yes, yes it would. But then it died after the ex wife used it one day. I suspect foul play. But that was long ago. XD

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I think I found my combo for the game though.

plucky tulip
plucky tulip
jolly osprey
plucky tulip
jolly osprey
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yes i do not recall ever seeing such an option anywhere haha

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is it in ultraplus?

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i cannot start the game because it crashes with it installed

plucky tulip
jolly osprey
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oki

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it starts :D trying to find the option you mentioned

plucky tulip
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under "Overwrite Graphics Menu" set it to "Off" 😊

jolly osprey
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ah!

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thank you kindly :D

plucky tulip
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yw 😊

jolly osprey
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oh my PT must be OFF in options? if i am using RT+PT

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maybe that's what caused the fuckywucky to begin with

plucky tulip
#

yep 😊

jolly osprey
#

haha ok, thanks

patent minnow
# plucky tulip yw 😊

There is one other thing that hits my logs a lot, though it doesn't appear to be crash causing either. [2024-09-29 18:19:30 UTC-04:00] [79000] init.lua:52: attempt to index local 'blackboardUI' (a nil value)
stack traceback:
init.lua:52: in function 'isGameSessionActive'
init.lua:432: in function 'doFastUpdate'
init.lua:521: in function init.lua:512

#

I see a LOT of references to nil values in scripts across the board though, so I am guessing its not fatal.

#

Not just this one. Its weird coming from CPP where referencing a nil value can cause fault in most cases.

#

In an attempt to solve my random crashes I have nixed every CET mod with scripting errors at all, except UP XD. Because I already have a pretty good idea of what it's doing even if I don't know HOW most of the time.

ember sigil
#

Hello, sorry to bother you. I'm experiencing noticeable ghosting after adding the Ultra+ mod. Is this normal? I'm using PT Next and DLSS set to Quality. How can I fix it?

#

When moving the camera, the ghosting is very noticeable.

plucky tulip
jolly osprey
#

oh i saw this happen earlier! i was outside, but my ghosting was a lot darker

#

i updated all the dlss dll's earlier too

#

i am also on DLSS quality, for what it's worth

ember sigil
jolly osprey
#

that's by riot

#

kinda outdoors?

ember sigil
#

DLSS 3.7.1

#

After deleting the module, this situation will not occur

ember sigil
jolly osprey
#

well you are technically outdoors, just some roof over your head so

ember sigil
#

I'm just wondering if this is normal and if not, how to fix it?

jolly osprey
#

oh i dunno, i had some too, but mine looked darker. almost like shadows

ember sigil
#

How did you set it up, can you refer to it, thanks.

jolly osprey
#

this what you mean?

plucky tulip
#

maybe slightly for one or two frames but not like that

ember sigil
#

So what is the right way to set it up or is there any other solution,I'll try to follow your line of thought.

ember sigil
#

No matter how I set it up, I can't fix the ghosting problem.

jolly osprey
#

tried to snap a pic of my dark ghosting

#

(pedestrians)

plucky tulip
plucky tulip
tidal karma
#

i take that as a yes

fleet geode
#

I've seen similar effects on distant (flying) AVs at low light, but never on pedestrians

#

Or is that just low shadow detail?

plucky tulip
#

yes distant objects aren't given as much priority by the denoisers

#

that's pretty much hard-coded

jolly osprey
#

it seems to do this on both RT and RT + PT

#

i recorded a little video of it as well. it is very compressed but you should get an idea

plucky tulip
#

like, what's different? how can 5% (or whatever) have a different result? i've tried to control everything with the mod

jolly osprey
#

hmm could it be because my CPU is bottlenecking a bit? i7 9700k, 4080 super, 32gb ram

plucky tulip
#

could you please have a look in Debug and search "history"? what are the max history frames set at?

jolly osprey
#

debug.. that's ingame?

plucky tulip
jolly osprey
#

kk lemme boot it up

#

i think i am doing this wrong

#

or maybe that is the right thing i pulled up lamao

plucky tulip
jolly osprey
#

alright, will do :D thank ye

plucky tulip
#

that shouldn't be 20... how is it 20

#

20 is the vanilla value which causes these issues

#

(20 is WRONG, CDPR)

jolly osprey
#

CURSES UPON YE CDPR

#

oh maybe it's safe to .. uh

#

let it override game graphic settings now?

plucky tulip
jolly osprey
#

alright

plucky tulip
#

so you're in PTNext?

jolly osprey
#

RT+PT at the time of writing

plucky tulip
#

kay

#

yes DI history frames should be 0 or 4

jolly osprey
#

oh you're gonna love this

#

when i rebooted the game now, it was set to 1

plucky tulip
#

can you please show me your front U+ panel?

jolly osprey
#

coming right up

plucky tulip
#

danke

#

nothing in there should set it to 20 😦

jolly osprey
#

in your mods defense, i did click between RT and RT+PT a lot when experimenting

#

so maybe i confused it

plucky tulip
#

it does try and enfoce settings pretty fiercely

#

it's always best to load a save after you've settled on settings though to restart the game engine

#

i don't see how that value could be set as 20, but thank you this has given me something to test

#

maybe it provides a clue of why some others have this problem

jolly osprey
#

hopefully :D it is a great mod!

plucky tulip
#

ty 🙏

#

i have a few days of work to grind through but then i'll try and reproduce it

#

in the meantime try checking that RTX DI History in debug. you can safely lower it to 0 or 1

jolly osprey
#

i also switched a lot between 1440p and 16..20. i think 1620

#

oh yeah you might have missed this message - #1225966190439170178 message

open forgeBOT
plucky tulip
#

Nvidia recommends 4 or 5 but even that is too much. idk what CDPR were thinking

plucky tulip
jolly osprey
#

yeah so far it's fine, but if i start seeing them again without experimenting i will definitely report back

#

thanks for the help :D

patent minnow
#

Alright, I'm gonna gush again. Removed Misc Settings Unlocked and ONLY using ultraplus for graphics now, all my performance issues are gone, no more crashing, AND I am running on PTNext with Medium bounce cache and High quality at 120+ fps DLAA (1920x1080 but my eyes wouldn't be able to tell the difference in 4k anyway. Human eye acuity level actually makes this impossible, but good luck convincing anyone that's true.)

#

This shit is gorgeous.

plucky tulip
#

yes other graphics mods is unwise... U+ is doing everything that's important

patent minnow
#

Also, if you EVER have anyone with a weird 'sluggish' issue that isn't just a frame skip type of stutter, have them turn the AMD p cores thing in utilities to auto. Turning it on, even with AMD CPUs that support it will cause that weird non-stutter...uh, stutter.

#

Like stepping in quicksand, it was actually impacting scripts running pretty heavily as well.

#

Took a good bit of digging to find that out.

#

Makes it look like a graphics issue, but its definitely P Cores. I guess Cyberpunk doesn't use SMT threads very well.

plucky tulip
#

I hate windows scheduler, seriously

#

have you tried playing with core isolation?

patent minnow
#

Yeah, its on. Tried off/etc but doesn't matter. At least the MSI motherboard I grabbed has got a solid bios for keeping windows to its own business with hardware.

#

Cetting the cores to purely physical and setting PhysX manually to GPU in the nvidia control panel keeps it from getting offset to the CPU. I doubt physx had anything to do with it, not heard of anything using it in ages, but you never know with custom engines.

#

On the way to dogtown. PTNext is workin'

jolly osprey
#

@plucky tulip you wouldn't happen to know a secret to make stuff look this look a bit less.. jaggedy? :D

pastel orbit
#

It's not supposed to look like that

jolly osprey
#

and it even stays at higher resolutions

#

so i am baffled

patent minnow
#

Its distant LOD resolution.

#

You using DLSS/DLAA or using AMD?

#

I am unfamiliar with AMD graphics tech, why I ask.

jolly osprey
#

DLSS (quality)

#

i am also using sosuine's not so good draw distance mod, thinking maybe that would help

#

but nope

patent minnow
#

DLSS does render down and then upscale. That may be your culprit, but honestly it's not worth playing without it, to me anyway. PC has spoiled me and anything under 60fps just hurts.

jolly osprey
#

agreed

jolly osprey
#

https://www.nexusmods.com/cyberpunk2077/mods/13027 i have considered grabbing this but dunno if it would help at all. it demands a reshade thing for some reason as well; probably not worth the effort

Nexus Mods :: Cyberpunk 2077

This mod improves both TAA & non-temporal anti-aliasing methods in Cyberpunk 2077, so regardless of what you prefer/are using you can get an enhanced experience. This also includes vendor specific

wheat robin
#

how come photomode is like this for pt next?

plucky tulip
#

🤔

plucky tulip
#

plus 100 more particle fx fixed

jolly osprey
# plucky tulip DLSDR

yes this is what i am using atm, my monitor is only 1080p. but no resolution gets rid of long range jaggies in this game :( i even tried 4k. rip

plucky tulip
#

how annoying

#

the only way i know to help is to use something like intel CMAA2 to fill in some of the pixels https://www.intel.com/content/www/us/en/developer/articles/technical/conservative-morphological-anti-aliasing-20.html

Intel

This article provides additional performance, improved quality, optional integration with multi-sample anti-aliasing (MSAA), and the ability to be leveraged asynchronously on graphics processing units (GPUs) that support this capability. It also includes some of the weak points of the post-process anti-aliasing (AA) techniques, reflect on scenar...

#

Marty has one too

jolly osprey
#

thanks for the links sammi

plucky tulip
#

yw!

#

jaggies are the worst 😠

#

you can tell CDPR i'm mad with them 😂

jolly osprey
#

it's my monitor limiting me, 1080p DSR upscaling to 1440p, or even 4k, is not gucci enough to rid myself of jaggies in the distance. rip

plucky tulip
#

but DLSDR should fix it

#

sosuine might know. he knows things.

jolly osprey
#

well it does work like a charm in RDR2. i guess it's just cyberpunk not liking DSR or something, dunno. e

pulsar grove
#

I am running into issues with this mod. It causes my game to randomly crash, performance to decline over time, and sometimes keep crashing on startup unless i completely remove it.

#

Also generally find performance overall to be worse than with vanilla on any settings

fervent breach
plucky tulip
plucky tulip
pulsar grove
jolly osprey
patent minnow
#

Ultra Fog light with Nova City and realizing my CPU was what was actually bottlenecking (and why the lurches in speed were extremely evenly spaced, regardless of the scene being rendered and way worse in dog town, which is much more people dense) resolved the last little bit of my fidelity issues. I never thought I'd be able to milk DLAA at 1080p with everything graphics wise on PTNext and Ultra with only a 12g 4070. Now, maybe if I'd gotten a Ryzen 7700XD instead of just the 7700 I could have astonishing crowd size, but to be honest I can't tell the difference.

#

Although now it does beg the question if that 600mhz 16clk rate 32gb DDR5 isn't being bottlenecked by the processor as well....I may have to just get a better one anyway if I want more consistency.

plucky tulip
#

happy birthday 😊

jolly osprey
#

uaaah i tried PT next and my game did not like this at all, looked like a filmgrain hell. when i set it back to RT/PT, the game CTD'd on me hard devozSmile

tidal karma
inner badger
#

his filmgrain is very intense

jolly osprey
#

nah i hate filmgrain, would never grab a mod for it :D

jolly osprey
patent minnow
# plucky tulip three problems are common with the AMD... 1) sometimes their turbo is too aggres...

I'll have to try turning off core isolation / turning the 'auto' turbo setting in bios for AMD chip to a manual, conservative value. Boosts are worthless if they're going to cause issues that make the 'improvement' worse than the baseline after all. In the meantime, I have no idea why, but for some reason clearing UserSettings.json again has resolved things for now, back to astonishing crowds again. shrug I'll figure out the magic issue eventually, and it'll probably resolve other games weird little quirks if does end up being a weird firmware quirk.

patent minnow
#

AMM Is also behaving correctly, which is a good sign in general, since it is so finicky.

plucky tulip
#

oh yay, well i'm glad it's fixed for now 😊

plucky tulip
#

hmm okay i've changed the perceptual autoscaler (Target FPS) so it can modify rays and bounces

#

i think i need to document this for people better because there's probably no need to install the mod that adjusts ray/bounces separately

#

seems to be working nicely

plucky tulip
#

oof I found a bug! TargetFPS doesn't work if you reload all CET mods

#

hmm

jolly osprey
#

@plucky tulip it happened again :( with those history frames set to 1, too

#

i tried to record it, the pc was surprised at this manouvre so it dropped a few frames. but it's still visible when roh gets into the car, and when the car drives off

#

RT+PT, 1440p

#

oh and the hood and trunk are open on the car because i opened them for lols OpieOP

plucky tulip
jolly osprey
#

roger roger

#

any log files i can provide? or pc specs? nvidia 3d settings?

plucky tulip
#

that's brilliant, ty for the idea!

jolly osprey
#

haha 👍🏼

jolly osprey
jolly osprey
#

i also encountered very fuzzy shadows, though because i am about as knowledgeable about these things as i am about elephant farting habits, i do not know if this is caused by your mod, or nova city. thought it was worth pointing out nevertheless

long galleon
plucky tulip
#

is RR disabled?

jolly osprey
#

DLSS quality, latest versions of all. RR is disabled :D

plucky tulip
#

muahaha smarter auto-scaling

jolly osprey
#

oh i thought that's what i updated it to a week or so back, 3.7.1.0

#

lemme check

#

uhh

#

bin/x64 right?

plucky tulip
#

looks correct

jolly osprey
#

phew

plucky tulip
#

😊

jolly osprey
plucky tulip
#

v5.3.2
I've changed "Target FPS" so that:

  1. It can now jump levels. (Previously it would gradually increase or decrease quality by only 1 step every 5 seconds. It can now e.g. jump from 15% to 100% quality or back. So if it's running at 100% quality and you suddenly need FPS, it can reduce quality quickly to give you FPS much sooner. (And vice versa, if you have spare FPS, it can increase quality quickly.)
  2. It now controls rays and bounces for PT16, PT20, and RT+PT, so has more comprehensive control over perceptual quality
jolly osprey
#

ooooooooh

#

well done!

#

do i delete the old version, or does it overwrite everything?

plucky tulip
#

it should be fine to just copy over the top 😊

tidal karma
#

i submitted 2 pull requests whenever you get time both are small probably wont be any noticeable change

plucky tulip
#

hmm I can't see your PRs 🤔

tidal karma
#

Ok let me see what I did wrong

inner badger
#

shouldnt be the shadows

#

im mostly sure its either retextures

#

or lods

woven plover
open forgeBOT
plucky tulip
plucky tulip
#

thank you, i'll hopefully be able to work this out

autumn temple
#

Could someone please help me understand what the GITS reLIGHT files do and is it ok to use them with Ultra+ without the GITS env file?

jolly osprey
#

@plucky tulip i found some more interesting ghosting, but honestly i cannot tell whether it is due to ultra+, or CDPR handling RT/PT wrong

rapid hinge
#

Suddenly having this odd noise/static issue with PTnext? I tried adjusting some settings to get rid of it, but I can't seem to find the culprit. Could it be my own in game settings causing it? I don't think I've honestly seen it like this before 🥲
It's mostly a lot on the skin and walls etc.

jolly osprey
#

looks like extreme filmgrain or something devozPog

rapid hinge
#

I don't think I have filmgrain enabled ANYWHERE either lmao

#

Im at such a loss. It hasn't done this before. I tried the newest Patreon one and the other on Nexus just in case

jolly osprey
#

yeah i got the same insane filmgrain look when i enabled one of the PT modes

#

regular PT works fine but PTnext was like "hell naw"

#

and it was around that same area when i tested it too!

rapid hinge
#

Yeah, I think i did PT next and Pt21 and got the same issue. It just looks a little less with PT21

jolly osprey
#

i am on RT+PT atm, if you can try it out

#

at least on my rig it looks normal then, just some weird ghosting occuring randomly

inner badger
#

what is your framerate?

#

could be artifacting from low frames

#

i also always say to check if you have renoDX

#

is has a lot of filmgrain

rapid hinge
#

I dont have reno, and my framerate was at about 50 so i dont think thats the issue either

inner badger
#

50 with framgen?

rapid hinge
#

usually using Ultra is goes between 45-60 runs really smooth

#

I have a brand new 4090 I dont have issues with framerate

inner badger
#

ah ok

#

should have started with that

#

xD

rapid hinge
#

Yeah, but like i said prev Ive been using ultra for a while, it only just started happening

#

So idk if its another mod I have downloaded or a setting I gotta change

inner badger
#

could be a denoiser issue as well

#

are you using RR ?

rapid hinge
#

I checked on and off all the boxes within Ultras settings. Toyed with it for hours lol

#

Which RR are you talking about

inner badger
#

tried straight up deleting the usersettings?

#

could have messed up something

#

RR is ray reconstruction

rapid hinge
#

Yes, it was a clean install both times

#

I always make sure to delete the old + user settings anytime I redownload the mod just in case

#

I use rt and pt in the game, but since it was never an issue before idk why

#

I dont think i have recon on tho no

inner badger
#

without ray reconstruction, the game has a LOT of artifacting

#

especially on PT

rapid hinge
#

recon was causing artifacting before so I turned it off lol

inner badger
#

ok that sounds weird

#

RR usually causes a lot of ghosting

#

but at least it helpes with artifacts

rapid hinge
#

Yeah I had ghosting when using Ultra before, but now thats not an issue, the static grainy effect is

inner badger
#

if thats not the case, only other thing is either a faulty mod, or a faulty gpu driver

rapid hinge
#

Yeah without Ultra I dont have any type of issues in game

#

Its just a bummer bc I loved Ultra before

inner badger
#

are you using any LOD mods?

#

or retextures?

rapid hinge
#

Oh yeah, but I was using the same ones on the mod before

inner badger
#

i dont know, usually those cause crashes

#

not visual doodoo

rapid hinge
#

So like, I dont have anything new that would cause it

inner badger
#

to me it sound like ray reconstruction issue

rapid hinge
#

idk, I hate turning it on because it causes issues with ghosting and blurriness

inner badger
#

you win some you lose some

#

btw i know it will sound stupid

#

but just to check

#

you turned off film grain

#

in game?

rapid hinge
#

yes

inner badger
#

😛

#

ok

#

just making sure

rapid hinge
#

yeah I like to troubleshoot all I can before asking for help so ive tried all I could think of lmao

#

I checked the mod on nexus for anything in the threads too and nothin

#

So who knowsarchi

inner badger
#

welp if its any consolation i dig the grain look

#

looks nice

rapid hinge
#

unfortunately in game it looks way worse than the SS. it turns shiny and glitchy when you move

inner badger
#

ye its a bit much

rapid hinge
#

Ill stop complaining bc I loved this mod before. Hopefully Ill get lucky when I redownload in the future lmao

inner badger
#

just test out frame gen on/off, dlss on/off and RR on/off

#

see if that fixes anything

#

cause it looks like an "AI" artifacting issue

jolly osprey
#

RR made me lose a bunch of frames for some reason, so i never touched it again. 4080 super

inner badger
#

that sounds really weird, RR is supposed to actually increase your frames

fleet geode
#

Ok, so I was testing various U+ settings and it was fine. But then the game wouldn't start any more.
So I had to reset my usersettings.json, uninstalled U+ (5.3.0)
Game starts without U+. I set my user settings via menu as usual.
Reinstalled U+, but then the game flatlines again...
Verifying files didn't help.
So now I can't play with U+ any more hidethepain
I don't get it...
(working again after some more trial and error and a second usersettings reset)

woven plover
woven plover
# rapid hinge

that looks like path tracing artifacting in low light environments. Sometimes, but not always, Ultra+ makes those issues even worse, for some reason. I've been getting something similar to your image on pt20, too, sometimes.

plucky tulip
#

alrightyyyy

#

i've seen several instances of the weird noise that appears

#

to me it looks like a bug with the PT denoisers

woven plover
plucky tulip
#

and i haven't really changed much in the latest updates. not as much as CDPR changed anyway 😂

woven plover
# rapid hinge

Hey, can you try setting the Quality Level to High or Vanilla, to see if that fixes the issue for you, like it did for me? So we can know if our issues are related, or not.

plucky tulip
#

well, I've seen 1 😊

patent minnow
# plucky tulip alrightyyyy

I stopped having that issue with DLSSTweaks and using the latest files taken directly out of NVIDIA's driver install folder after it downloaded. So you may be right.

plucky tulip
wispy pilot
#

hi. i'm generally finding ultra+ to make my game much darker. is that expected?\

jolly osprey
#

@plucky tulip seems it is not your mod causing the fuzzy textures or the dark ghosting after all - i removed U+ and NC when troubleshooting some issues and none of them were caused by mods, it would seem. just CDPR things OpieOP

#

maybe they came with 2.13

plucky tulip
#

I've been feeling that way about new versions for a while now 😭

pastel orbit
#

1.63 was

tidal karma
#

have i cried yet today and comlained about my love/hate relationshiop with U+ 😕

#

or maybe its just version 2.13 i duno

jolly osprey
#

2.13 seems to cause a lot of poopoo

tidal karma
#

i think we just knew where all the poo was with 2.12a

#

but 2.13 we are still stepping in it

#

the one thing i HAT E more than anything is the crash around/near lizzy bar and its back 😦

#

i refuse to give up NSGDD and removing that does stop the crash anyway, i would have to remove that vegitation and sosuine LOD mod

#

but i think maybe if murphy is on my side i found settings that work, at least for my 8gb card

inner badger
#

i hate the fact that you hvae to restart to experiment with frame gen T.T

humble creek
#

Not with the fsr3.1 mod at least

#

That can be turned off/on without needing to actually restart

wispy pilot
humble creek
wispy pilot
#

Nope

plucky tulip
wispy pilot
#

Will do

plucky tulip
#

sorry i've been away fixing Silent Hill 2 remake

lethal dirge
patent minnow
#

I don't know what I'm doing wrong, but I can't see the difference between RT and RT+PT in terms of both visuals and performance. I'm using an Arc A580, which should be capable of doing RT with XeSS, which looks good in Cyberpunk. Only "real" PT options change the visuals and performance, but PT16 is just pure white everywhere unlike PT20 and 21. I'm using the latest version of the mod as of Oct 14

frank wren
#

Yeah - I need some graphics card updates.

frank wren
#

had to uninstall the damn mod...

frank wren
#

Nvm.

inner badger
#

i mean why woudl you not use DLSS? I know it doesnt look as clean as native, but without it and FG this game is mostly unplayable

patent minnow
#

guys what version of ultra + engine mod would you recommend me to use for game version 2.12 ?

#

the 5.3.0 ? basically the one before 5.3.2 which is the newest one for 2.13

onyx warren
#

I want to ask about those presets, I set C via dlsstweaks, here's my log, is everything OK in it?

tidal karma
#

If it alters the exe don’t use it’s only useful for screenshots iirc

#

These is an ini setting for watchdog but never tried it to see if it actually works

plucky tulip
tidal karma
#

would really like to know what the stability fixes they added actually are

fleet geode
#

RT+PT still works fine at least 😅

tidal karma
#

Yeah but now I get a crash during the car chase after the heist that wasn’t there in 2.12a

fleet geode
#

I only get Heisenbugs. Can't reproduce them...

tidal karma
#

I only have a couple that are reproducible

#

That is one is new to 2.13

#

I also have a buff that won’t go away but not sure what it is need to find out what buffs are active

plucky tulip
#

hi everyone. with 500k downloads across mods, support become challenging to manage. i think it's time i set up a dedicated server for mod support, so here it is.

(mods, i can see nothing in Cyberpunk2077 Modding rules prohibiting posting this, msg me if not okay)
https://discord.gg/j8C8jebB

#

i will still be here, but my interaction will be less frequent, with priority given to The Ultra Place. you are welcome

short tide
#

what settings should i use if i dont want to use ray tracing. gpu 3060 8gb, cpu 6700k

fleet geode
#

VRAM you might as well set to 8, since your card has that

short tide
fleet geode
#

Good question. 😄
Not sure what's relevant for raster mode.

kindred oasis
#

I am getting severe flickering around this area. Some of it disappears if you stop moving or get closer, some doesn't. Mode is PTNext, if I switch to PT20 everything is fine again.

short tide
#

trying to use it to squeeze out fps while keeping the game looking at about medium settings

tidal karma
short tide
#

i do like the fog settings in ultra + ngl

#

i also want to figure out the best sacrifices in that configuration exe, cant remember the name, its next to the launcher

#

disabled async stuff

#

im VERY gated by my cpu, gpu's fine, so im trying to find everything i can to juice it up a bit

upper cosmos
#

I think vanilla path tracing looks much better than ultra plus

#

even ptnext maxed out looks worse

#

Vanilla just has so much less noise

#

@plucky tulip

#

The invite link you sent is not valid anymore

tidal karma
#

I think I got put in time out for posting the link 😳

sweet linden
#

Here's the link again... sorry, it's on a hair trigger because of the spammers

pseudo scaffold
#

is there a way to get the sttings to stay? i have to set them everytime i open the game

tidal karma
#

you mean the graphic settings in cyberpunk? if so set the option in ultra+ to "off"

kindred oasis
fleet geode
pseudo scaffold
# fleet geode Yes... does switching it to off not work?

I dont think im explaining correctly. im saying everytime i start cyberpunk i have to open ultraplus then go into debug and toggle pt global light to on for example. i was wondering why it wont stay on whenever i open the game again

tidal karma
#

this one "Appears to be a higher radiance/quality sunlight path, notably boosts daylight visuals with unknown compatibility"

tidal karma
#

it should be on by default now, but only in path tracing

cunning cape
#

My hair is glowing. I don't think that's supposed to happen, right?

cunning cape
#

Hmm. It only seems to be a thing in photo mode.

plucky tulip
plucky tulip
cunning cape
fleet geode
#

feature-bug

cunning cape
#

Do ini files in "engine\config\platform\pc" override the ones used by Ultra+?

tidal karma
#

no U+ will override them

#

unless it is something like traffic or crowds then there are not many settings in U+ that apply to those

cunning cape
#

I'm using Nova City which has its own ini file, and I don't know how many of those are overridden by Ultra+.

fleet geode
tidal karma
#

there is i added/changed them on github for 5.3.3

tidal karma
cunning cape
#

So 5.3.3 has the Nova City ini integrated into it?

tidal karma
#

yes

cunning cape
#

Nice.

wheat robin
tidal karma
#

did you reload a save after switching from PT to the other lighting mode?

cunning cape
#

Does Ultra+ adjust the quality of RT shadows, if such a thing is possible? They seem more grainy than I remember.

tidal karma
#

I don’t think it goes anything even at lower levels that would make them look grainy

tidal karma
# wheat robin

yeah i have seen it do weird stuff even to the player shadow and im not really sure why

wheat robin
#

i just went back to using rt

tidal karma
#

it was really weird because my V had a head shadow, but the shadow looked like it was from a drone 😕

tidal karma
#

ok, didnt know that.... weird as far as bugs go though

idle jasper
#

Hi @plucky tulip, first off wanted to say I'm liking the 5.3.3 so far. I haven't been using ultra+ for a bit when 2.13 hit, but decided to take a look at your last update. Here are my results (using 7800X3D and RTX 4090, DLSS balanced, FG on and no RR in 4k)

PT20 with Medium quality and Extreme lighting bounce cache accuracy nets me about 18% performance uplift. Last time I was using PT20 on Medium, it had some noise issues in certain areas, most noticeable in Heavy Hearts dance floor. From what I've tested, it's completely gone now. This setting is what I'm currently playing with. I think from what I can tell, this is the best experience I've had with Ultra+, both in terms of visuals and performance.

PTNext on the other hand... I've found that High quality with Medium lighting bounce cache accuracy hits the same performance as vanilla PT (compared with no Ultra+ installed), but in certain areas, there's a really bad grainy effect. Like film grain but times x1000. Again, was really noticeable in Heavy Hearts club. What's going on here?

wheat robin
#

is pt meant to be this much darker than raster or rt

kindred oasis
wheat robin
#

its not pt next just normal pt

tidal karma
#

you using HDR?

sonic egret
#

Hi my question would be why does PT21 and PT20 disable a bunch of lights and only PTNEXT enabling them ? and at that point PTNEXT takes more FPS than if I just ran the game without the mod. I don't know how I'm supposed to set up the mod to be a good middle ground between looks and preformance

kindred oasis
sonic egret
#

I didn't completely restart but I re-loaded my save

#

Re starting the game fixed the missing lights but I still don't really see any impact in preformance using PT21 rather than just running the game Vanilla, what's the difference between PT21 and PT20? With PT20 I do see a slight bump in preformance

kindred oasis
tidal karma
sonic egret
#

Thank you guys

kindred oasis
tidal karma
#

yeah, only PTNext uses ReGIR so when U+ changes the mode it turns ReGIR off, let me play with it a little dont know if i can fix that issue without breaking something else

wheat robin
wheat robin
#

i am on fast quality pt16 if that makes a difference

tidal karma
#

no it was really just for my own knowledge brightness/darkness seem to vary a lot in HDR so i wasnt sure

jaunty monolith
wheat robin
#

putting it on the highest didnt do much for all pt versions

#

also all the other pt versions destroy my perf

fleet geode
#

@normal breach Here. RT+PT mode is normally the least noisy of the settings apart from RT only.
NRD is fine for that particular mode, but Pathtracing does need to be disabled in your game settings. (see screenshot (the VRAM settings should be set to what your own GPU has))

#

(and no, U+ v5.3.4 is not publically available yet)

normal breach
#

for some reason when I turned RPTP on

#

aka PT setting off in game manu

#

rt lighting at overdrive or whatever the highest right?

tidal karma
#

thats by design

normal breach
#

I was getting a lot of the ray tracing noise like when you partly rendered a scene in blender or something like that those plentyful dots

tidal karma
#

shouldnt do that

normal breach
#

and when I tried to turn on the DLSS3.5 RR instead of the stock denoiser

#

I was getting crashes

tidal karma
#

make sure if your changing from PT to RTPT you go the in game settings menu and click save or there will be noise

normal breach
#

as well as when turning all the denoiser off

#

and now I had to delete my cp installation cuz it started to crash on launch

tidal karma
#

same if you change from RT to PT go to in game settings and save

normal breach
#

something went horribly wrong but whatever

tidal karma
#

no, just delete the config.json in the U+ folder

normal breach
#

I already killed the installation but like I think it's even better going from scratch

#

the saves are still there anyway so not a big deal

#

ok thanks gonna try it out

tidal karma
#

if it cashes before it even gets to the main menu just delete the config.json it didnt like something in there

normal breach
#

actually I'm a happy owner of 13600kf

#

and a z690 taichi mb

#

and win11

#

so cp2077 tends to be funny sometimes without having anything wrong

#

sometimes it works for 10 horus straight no biggie

#

sometimes it softlocks my entire pc

#

lol

#

so can never be too sure about what's causing what

normal breach
tidal karma
#

dont remember what GPU you have

normal breach
#

yeah sorry didn't notice you answering but I figured it out. The mod will tell you if the preset applied or if you have to click apply in the settings

#

I do have 4070 tho

fleet geode
normal breach
#

pretty close to the PT next for some reason

fleet geode
#

Same. I prefer RT+PT as well.

normal breach
#

with the dlss framegen it's 120+ fps to me as well

#

and tho it's only 60 fps base

#

it still feels just fine

#

so imma stick with that

#

those crashes tho were called by something broken in ultra panel mod

#

I reinstalled it from scratch and now it's fine

#

something broke there when I was playing around with denoizer settings

valid anchor
#

can someone explain this to me , how do i change the dlss version or preset?

valid anchor
#

i must be doing something wrong but i have no idea wat , this wat my game looks on like all pt settings

#

and this is with charli lighting shining on my v

fleet geode
#

It's optional though

tidal karma
valid anchor
#

is that normal

stark berry
#

There's a new ray reconstruction dll 3.7.20
and frame generation dll 3.8.1

tidal karma
#

I still use the one that shipped with the last update

cunning cape
#

Does Ultra+ require anything special to be done if using the FSR 3.1 mod?

tidal karma
#

no

mellow zenith
#

for ultra configuration i have to enable Path tracing on CP configuration or I put RT ultra on CP config and RT + PT on CET config ?

fleet geode
mellow zenith
#

Okay, so i put rtx max but no PT on CP config, and RT+PT on U+ config

#

do you see another config to set ? i don't use NSGDD

gloomy bough
#

Heyooo, its been a few months since Ive played CP2077, how's this mod doing?

fleet geode
fleet geode
plucky tulip
#

mostly for my sanity 😂

#

also hey everyone, sorry I've been quiet. I launched the new discord and it exploded, which has kept me pretty busy 😂

long galleon
lilac comet
tidal karma
#

so far i havent seen any issues with UltraPlus

#

i think RenoDX needs an update as 2.2 broke film grain again

plucky tulip
tidal karma
#

shortfuse is aware so hopefully an updates comes out soonish

tidal karma
#

eh, i think the one from github works

idle jasper
#

so what do the crowds+ and traffic+ do specifically?

#

I do have More Responsive NPCs installed so I wanted to know what they do exactly and see if they conflict before enabling them

kindred oasis
#

All changes to PT20 rolled back
What's that about?

tidal karma
#

It still needs some more work

mellow zenith
#

i'm the only one to have error access violation when going into japantown with ultra+ mod ?

tidal karma
#

you using any LOD mods or draw distance mods?

prisma mirage
#

Hi, is there a way to avoid this smearing? happens in every mode starting from RT up to PTNext
Tried multiple DLSS versions and presets, all pretty much the same issue

kindred oasis
unreal pilot
#

You can fix that by updating to DLSS 4 with the transformer model. ||But seriously you just need a better base frame rate. New GPU time. ||

plucky tulip
#

big update, this will need some testing...

5.4.2

  • "Click 'Apply' in graphics menu" now flashes to make it more obvious!
  • Changed settings format from JSON to INI for upcoming compatibility with Ultra+ Mod Manager
  • Enabled the option to disable SHaRC bounce lighting cache for all full PT modes
  • Enabling PT16 now force-disables Ray Reconstruction (because it only works with NRD)
  • Reduced Motion Blur so that 'Low' (in the game's graphics menu) should no longer be visible (i.e. it only smooths between frames, rather than being a special effect)
  • Switched to using psiberx excellent GameSession library for detecting when player is in game
  • On first install, Ultra+ now defaults to 'Vanilla' settings wherever possible rather than 'Unknown'
  • Increased distant shadow update speed by 40x
  • Fixed possible issue with PTNext not enabling after fast travel
  • Disabled "Target FPS is not enabled" message constantly in console when console output is enabled
  • Changed 'Console' to 'Console Output' in the UI for clarity
  • Prevented Ultra+ re-applying the same settings when it doesn't need to
  • Updated reflection probe settings from reGLASS for better compatibility
  • Fixed UltraPlusConfig.ini not restoring settings correctly
  • Fixed UI window was too big
  • Removed redundant code for autoloading/saving
  • Added Rendering/DLSSDSeparateParticleColor to Debug
  • Fixed error spam about Blackboard in the logs
#

everything is working perfectly here, but we won't know for sure until others test

#

for continual updates please join the Ultra+ discord 😊

plucky tulip
#

Ultra+ 2.21 Patch Patch Patch Patch :)

plucky tulip
#

5.4.4

  • Pull forward fix for stuck weather due to typo from mick-lue (thank you)
  • Fix photo mode having half dark screen in some circumstances from dimkatet (thank you)
  • Fix direct lights not working when changing PT modes from dimkatet (thank you)
#

that is all, thanks for listening 😝

onyx warren
#

5.4.5

  • Improve scene detail and reduce boiling noise for all PT modes from FireKahuna (thank you)
  • Fix an issue where PTNext might not enable correctly
    ?
long galleon
#

Profit

kindred oasis
#

The 🦈 tooltip still talks about High, Crazy etc. with the settings being numbers. 200 is High and 400 is Crazy (why not Insane?), is that correct?
Also I wonder what happened to the Bounce Light Setting, did it get merged with the normal quality setting or is 🦈 the same system?

hazy gazelle
urban crescent
#

does this work with config overhaul

fleet geode
urban crescent
fleet geode
#

Considering its age, I seriously doubt that is still fully functional.

urban crescent
#

ok

kindred oasis
#

What's the difference between the new 6.0.1 and the old one?

fleet geode
#

Added missing metadata file for Ultra+ Mod Manager (6.0.1 reupload)

#

The metadata.json can be ignored, it's for the U+ mod manager

fleet geode
#

Fixed in version 6.0.1.1 ~~ Vortex users: you'll get the fallback installer message when installing v6.0.1. Just select Yes, Install to Staging Anyway.~~

kindred oasis
#

What, in more detail, does this option do?

tidal karma
#

slightly changes diffuse and specular lighting values in RayTracing/Reference to make them more realistic, they are pretty minor changes really

tidal karma
#

I need someone to get 5090 back in stock getting 120% bonus this month

drifting wyvern
#

Is there a way to change the default values in the debug menu so it doesn't have to be done every time I fire up the game? I have 4 settings that I have to hit every time... not a huge deal but I wanted to verify if a built-in solution already existed.

marsh brook
#

would it be possible to add neural radiance caching to cyberpunk 2077?

silk bobcat
#

anything I should change to have better visuals without a huge performance hit? or vic versa, better performance without a visual hit

fleet geode
silk bobcat
#

playing on a 4k 240hz monitor

supple lodge
#

do i need to change anything first?

tidal karma
dense lintel
#

Is this new next 2.0 faster or slower than 20?

kindred oasis
#

Variables.lue: line 78: "Deeb", line 114: GB24 does not exist as a value

velvet jewel
#

can I hide the low VRAM warning? I'm already on minimum and it pops up when in clubs

velvet jewel
#

Thanks