#Ultra+ 2.21 Patch Patch Patch Patch :)

1 messages · Page 4 of 1

plucky tulip
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i could be wrong though ;

fallow thicket
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i see so it doesnt effect anything?

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im testing it right now and it seems like everything is works fine

plucky tulip
# fallow thicket i see so it doesnt effect anything?

i don't think so... the only thing i can see that might do something is astonishing crowd density, and the global illumination distance (/graphics/advanced/GlobaIlluminationRange = 1)... which isn't necessarily a quality setting, it's just ... does GI go farther or shorter? ... i'll try adding that to U+ and see what happens. (it will only make any difference for RT and RT+PT and mayyybeeee raster)

fallow thicket
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Btw PT16 with insane quality looks amazing I’m using it with Realcolorr III and it’s mind blowing

plucky tulip
fallow thicket
plucky tulip
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umm, how am i getting 107 fps at 4k with PTNext Insane?

long galleon
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About to test this one

long galleon
plucky tulip
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i has a cold

long galleon
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If you check the first video there's also a setting that changed by itself and I couldn't leave the menu until I fixed it

plucky tulip
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also why do you enable raster distant GI?

long galleon
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I like distant things, I like illumination, it says it defaults on, there was no description of why to have it on or not and I was like "I want all the things" and so it sounded like a thing I wanted

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This is the type of user you have btw XD

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Me, I am that user

long galleon
plucky tulip
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it's only in bvh and it looks doubled up to me. i've only just noticed this but i have a cold

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lmao

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so is pogramming

long galleon
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I don't know what bvh is but if the tooltip said something like "may cause double reflections" then I'd be like 'oh okay' and not enable

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I know it's beta so you haven't put that in the tooltip yet but that's why I turned it on, I was like 'huh, this is off'

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"I don't know what it does but it sounds nice, I'll turn it on"

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This is why I need your instructions of what to do/not do very specifically XD

plucky tulip
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bvh is big vacuum hose

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bulging villain headquarters

plucky tulip
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banana viking helmets

long galleon
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I dunno what raster is, is it tasty?

plucky tulip
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😄

long galleon
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raster sounds like faster so it's probaby something good

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I want these raster things. turns them all on

plucky tulip
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blistering vroomfondel hankerchiefs

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there's an awful lot of nonsense in my head

long galleon
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booming vulcan hooligans

plucky tulip
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bountiful vegetable harvest

long galleon
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That's a good one

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Big Vik's Headquarters Hangout

plucky tulip
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😂

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oh! apparently it's bounding volume hierarchy

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it's "stuff in reflections"

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apparently SIN was not a good enough acronym

long galleon
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Well I hope my videos help, I should probably sleep sometime between now and work

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CNML is basically release-ready imo, working on an update for Clairvoyance

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I also updated butt dial and random destination, dunno if you or anyone here uses those

plucky tulip
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i hate this video 😂

plucky tulip
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well, I have somehow broken my pillow

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this is how my day is going 😂

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it's insides are somehow twisted in the most ridiculous and irritating way 😂

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and apparently it's impossible to undo

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😠

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apparently I sleep violently

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lmao wtf

long galleon
plucky tulip
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apparently I've punched my husband in my sleep 😂

long galleon
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I dunno, I've never slept next to anyone. Apparently I snore so loudly that nobody could

plucky tulip
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soft. just wear ear plugs 😊

tidal karma
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My wife does that not because I snore but because the kids come in at 1 or 2 am to ask “where’s the ketchup” or can you make me cereal 🤷‍♂️🤦‍♂️ and since my ear holes are the size of an infants I can’t wear ear plugs so I get to wake up

plucky tulip
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omg. if you're eating ketchup at 2 am you can make your own cereal! kids! 😂

long galleon
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Hey, I don't make the rules

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Looking forward to next version of U+

faint sage
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Sam, if you haven't yet updated to today's NV driver, just do a before/after in-game benchmark to get my point about drivers "sub-versions" in CP 😉
Those should respectively be 560.70 (560.00) / 560.81 (560.78)

tidal karma
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Are they better or worse?

faint sage
real holly
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Hola Sammi,

I notice the following in UltraPlus.log:
[2024-08-06 12:50:58 UTC+02:00] [76760] ...ber_engine_tweaks\mods\UltraPlus\perceptualautoscale.lua:9: attempt to index upvalue 'logger' (a nil value) stack traceback: ...ber_engine_tweaks\mods\UltraPlus\perceptualautoscale.lua:9: in function 'AutoScale' init.lua:494: in function 'DoLazyUpdate' init.lua:549: in function <init.lua:535>
Repeated many times. I guess something isn't set right.

Using UP 5.0.1 in the RT+PT mode with console logging turned on.

lilac canyon
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is there any way to force local shadows at a distance in RTPT? usually they appear when you come close and sometimes completely missing for NPCs and V

real holly
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@plucky tulip I am pretty sure you are right about Sharc missing in DLSSD 3.7.10, I am also seeing it in Portal RTX.

plucky tulip
plucky tulip
real holly
plucky tulip
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here you are 😊

  • Moved EnableLocalLightImportanceSampling to quality and enabled for PT16 High and Insane. It should be disabled for all other modes, it's not compatible and introduces problems
  • Added Crowd Density to the snapshotted graphics menu settings. To snapshot, open and close CET
  • Disabled attempting to get Cyberpunk to save graphics settings automatically due to the swapchain crash bug in CET. The CET bug needs to be fixed before this can be done reliably
  • Disabled distant global illumination for path traced modes (still testing) because it seems to double draw some reflections with PT
  • Increased PT20 RayNumber to 3 to prevent occasional boiling in low-light situations especially with skin/subsurface
long galleon
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5.2.0-beta02 still has the shadow effect

plucky tulip
# long galleon

hmm, i didn't get it. do you know what was the last version without the shadow?

long galleon
plucky tulip
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ohh ... yes my fault, Editor/ReGIR/UseForDI needs to be toggled on and off after landing in-game

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you can do it manually, it should fix it

long galleon
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I think something about 'separate denoiser' maybe, but I can try that

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First I gotta do a little more work, still working hours x.x

real holly
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Just to doublecheck -- reLight is something in GITS, right?

long galleon
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Relight is when you light and it goes out and you light it again

faint sage
real holly
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Thx. Yeah I was just wondering if I understood the setting in UltraPlus 😄

fallow thicket
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hey i have a question why is there a fake shadow with PT if u zoom in and out into npcs? right now im using U+ making it little better but it still happens i tried without U+ it still exists but worse

fallow thicket
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never mind i fix it changed 3.7 DLSS to 3.5 and it works

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i guess 3.7 DLSS was unfinished with shadows

real holly
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@plucky tulip 5.2.0-beta02 has the same issue the 5.1s had for me
The first launch of CP77 works fine.
The second launch seems to corrupt several other CET mods' settings files and fail to launch.
Every subsequent launch will crash the moment it should go to the main menu with no errors raised.

fallow thicket
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never mind it still a thing...

plucky tulip
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hmm i might have to have a switch to enable/disable saving the graphics menu

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or... just spend some time fixing CET

long galleon
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For now I'm just using NSGDD instead of the command line so my settings don't have to be redone every game

plucky tulip
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it's fairly close to cinematic except for some cinematic type effects (fog/lighting) just in some specific areas

real holly
# plucky tulip there's no way it can touch other mod settings files

Dunno what to say. I have had the issue two times so far where multiple CET mods' settings files were overwritten with NUL ASCII characters, and both times was after UltraPlus 5.1 or 5.2 crashed the game for me and subsequently refused to allow me to play until I removed it (or went back to 5.0.1).

plucky tulip
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how is this so broken 🤔

real holly
plucky tulip
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yes. i can fix it, i just have to learn C++ 🙃

plucky tulip
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fuckit now i'm modding stardew valley

fallow thicket
plucky tulip
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100% I'm so addicted

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I think I just modded it so I can sell hats back to hat mouse lol

hazy gazelle
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I’ve never played Stardew Valley, but I’ve been hooked on No Man’s Sky for the past week after never being able to get into it over the years (given I love space, I’m not sure why, but I always bounced right off it).
That and still playing through Doom II WADs is all I’ve played of late. kek

real holly
hazy gazelle
# real holly Yeah the Worlds update also brought me back to NMS

Yeah, I kinda kept tabs on it over the years and saw the trailer for that update. Looked awesome so I figured I’d give it another try. I was aware of the Relaxed mode that was added a while back but never got around to trying it. Being able to make the early game less hostile while I learned the ropes and make inventory management less annoying did wonders.

idle crest
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Why does it turn local shadow mesh quality to medium?

long galleon
upper cosmos
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PTnext is still broken in v5.2.0-rc3

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Streets lamps do not emit light, and neither do head lights

tidal karma
tidal karma
idle crest
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Street lamps and headlights work for me with PTnext

hazy gazelle
hidden pagoda
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I feel as if PT16 behaves a bit oddly now?

wheat robin
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is there any way to recover a screenshot that wasnt fully rendered and crashed the game

hidden pagoda
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nope

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I'm wondering though---is it possible to have Ultra+ automatically disable the denoiser in Photomode?

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No-NRD screenshots with PT16 look so delicious that I'm considering just playing without the denoiser

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Also, is there an entry in the debug menu for ray and bounce count?

plucky tulip
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but the performance gain is so small (1/4 fps?) i will probably disable it

plucky tulip
hidden pagoda
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yes

plucky tulip
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yes it's possible. whether CET crashes or not is always a question though 😊

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U+ already detects photo mode

hidden pagoda
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the way no denoising in photo mode looks is just… so good

plucky tulip
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🤔

hidden pagoda
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yep

plucky tulip
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haha i didn't realise

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i almost never use photo mode 😄

hidden pagoda
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the crash rate after that is done goes WAY down as well

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disabling denoising, I mean

plucky tulip
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how have they done path tracing with no denoising

real holly
plucky tulip
plucky tulip
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I think I can probably already put in

doFastUpdate()
    if not GetOption('/graphics/presets', 'PathTracingForPhotoMode') then goto continue

    config.NRD = GetOption('Raytracing', 'EnableNRD')
    config.DLSSD = GetOption('/graphics/presets', 'DLSS_D')

    if Cyberpunk.PhotoMode() then
        SetOption('/graphics/presets', 'DLSS_D', false)
        SetOption('Raytracing', 'EnableNRD', false)
    else
        SetOption('Raytracing', 'EnableNRD', config.NRD)
        SetOption('/graphics/presets', 'DLSS_D', config.DLSSD)
    end

    ::continue::
    -- (do other fast stuff)
end

(from memory)

upper cosmos
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But that would be an issue for the average player as having to dp that everytime is a hassle

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and some may not know

plucky tulip
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yes it's a timing problem

upper cosmos
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yeah no problem

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easy fix then?

plucky tulip
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haha

upper cosmos
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Also I find ptnext to be quite a bit noiser than vanilla. Same issue as I have stated before, lights are not quite static and almost have like a breathing effect and like rays are shooting. You can actually see the same effect in minecraft rtx. With upscaling on in minecraft it is 10 times more noticable, whereas without it's only slightly and isn't very bothersome

plucky tulip
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trying the fix

plucky tulip
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basically v5 was a complete rewrite and i broke a bunch of stuff

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but it's much easier to maintain now

upper cosmos
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here

plucky tulip
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ok that's boiling noise

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it should be fixed now

upper cosmos
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okay perfect! Thank you. I will try it and let you know

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I'm assuming there isn't much you could do about this?

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some reflections are like this in the base game without any mods whatsoever

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Maybe some kind of limitation they put in place?

plucky tulip
upper cosmos
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yes

plucky tulip
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hmm

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what about disabling blended screenspace reflections?

upper cosmos
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no

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still broken

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the game's had this issue for as long as I know

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Not sure how it would be fixed without altering reflections

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ray tracing and path tracing has had issues like those reflections, certain grass literally doees not have a shadow, and shadows being static and not moving with foliage and stuff

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pretty irritating tbh that these haven't been fixed by cdpr for so long

plucky tulip
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ummmmm, what denoiser is this using?

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this is not photo mode

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(PTNext)

upper cosmos
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Ray reconstruction isn't turned on

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so i'd assume NRD

plucky tulip
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NRD isn't turned on either

upper cosmos
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what the

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that's odd

plucky tulip
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nullsilv said PTNext doesn't need RR or NRD in photo mode ... i tried turning them off in normal mode and it goes noisy for a few seconds but then fixes itself???

upper cosmos
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I'm gonna test that

plucky tulip
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separate denoiser is still in use

upper cosmos
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both denoisers off

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PTNEXT

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framerate is higher without the denoisers, which makes sense

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but

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very grainy

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Autoexposure seems to really mess with the rays

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Honestly. I'd recon it could be the cause of some of the noise

upper cosmos
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forgot to show the overlay

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lights are fixed

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street lamps are car lights work without having to uncheck and check regir di

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boiling seems to still be there but I think it's better and this light is flashing on and off

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yeah boiling is better and the game appears to be less noisy'

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Also car lights appear sharper and less garbled?

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this likely needs more testing as it could just be placebo

plucky tulip
upper cosmos
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That cet bug y[o

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ypi

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you've talked about is quite annoying

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my game crashes quite often

plucky tulip
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that seems pretty robust

plucky tulip
upper cosmos
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Yeah, works like a charm

plucky tulip
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i wonder if the ReSTIR boiling filter works on ReGIR 🤔

upper cosmos
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It is definitely better, but not entirely fixed

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althought

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I'm not quite sure it's noticeable enough for it to be a major issue

plucky tulip
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nope the quality settings are still not applying wtf

upper cosmos
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looks like you broke NRD, enabling RTX DI DENOISING fixes it

plucky tulip
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filter debug by 'regi' and you should see the shading candidates is 4

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it should be 24 for insane

upper cosmos
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okay i'll check

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It is 24

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issue still present though

plucky tulip
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yes I'm not sure. distant global reflections should probably be disabled for PT anyway

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it causes fake GI to appear in reflections

upper cosmos
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Although there is very little noise now which is really nice. The game looks ridiculously real

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except of course for the odd little quirks I mentioned earlier that cdpr hasn't fixed

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I have something for you to try

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add a second sharc bounce

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and then look at reflections

latent summit
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Hello, in ultra plus there is NRD. How to enable NRD?

real holly
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No more crashes for me with 5.2.0-rc03. Thanks Sammi.

Heh, just spotted the 5.2.1

plucky tulip
plucky tulip
plucky tulip
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PTNext should look nicer now too

real holly
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Nice. Updating it now

plucky tulip
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I had declared some important global variables as local which broke a lot of things 😭

plucky tulip
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i can't even see a difference with SHaRC bounces at 0 !

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except it's 3 or 4 fps faster

real holly
plucky tulip
real holly
hidden pagoda
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is PT16 with SHaRC able to be done? I tried enabling it forcibly but it ended up looking really, really weird

plucky tulip
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it would be so cool

hidden pagoda
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it would!! PT16 is BY FAR the best looking PT version

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at least, to me

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especially so without any denoising

plucky tulip
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what have i done

real holly
plucky tulip
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it sure can

real holly
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Nope, no difference :/

plucky tulip
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i'll compress it properly, just a sec

real holly
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[2024-08-11 00:31:23 UTC+02:00] [4152] init.lua:52: attempt to index global 'Config' (a nil value) stack traceback: init.lua:52: in function 'isGameSessionActive' init.lua:430: in function 'doFastUpdate' init.lua:519: in function <init.lua:510>
From the log

plucky tulip
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is helpers/Config.lua named with a capital C?

real holly
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Yup

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Cyberpunk.lua, too
And Config.json
And Logger.lua
And Variables.lua

plucky tulip
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howwweee

real holly
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Renaming them all to lower case, no difference

upper cosmos
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So what I was talking about was if you could manually do it in the code

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Because I have a feeling it’s being overridden

upper cosmos
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Look at the car hood

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The buildings have no detail

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They look like play-do

real holly
# plucky tulip howwweee

I am not sure if this matters, but inside the lua files, several vars also now are upper case.
5.2.1 on the left, 5.2.2 on the right

This is throughout.

upper cosmos
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Which will be tomorrow morning

plucky tulip
plucky tulip
real holly
# plucky tulip

still broken

I fixed 5.2.2 by adding the changes from it to the 5.2.1 files:

plucky tulip
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what version of CET are you using?

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and you're on Windows?

real holly
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They are the changed settings in 5.2.2, and for any vars I removed local where you did that, so dunno how they are wrong. This way, the mod can simply read its own files... and it works.

CET 1.32.3, on Win11

plucky tulip
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uggh i found the bug

plucky tulip
real holly
plucky tulip
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no, helpers/Cyberpunk was all lower case

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fixing

real holly
plucky tulip
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...ns\cyber_engine_tweaks\mods\UltraPlus\helpers\config.lua:5:

this suggests here that file is lower case... it shouldn't be

real holly
plucky tulip
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what

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argh fucking windows!

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sorry

wheat robin
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is the config not supposed to show

real holly
plucky tulip
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i don't understand

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can you confirm Logger, Config, Cyberpunk, and Variables are now all upper case?

real holly
wheat robin
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is this a known issue or

real holly
wheat robin
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and not resolved yet i assume

plucky tulip
real holly
plucky tulip
plucky tulip
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wtf am i doing!

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oh it's only bumpweather

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no that's not it

wheat robin
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i will now try 5.2.6

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imma go back to 5.0.1

real holly
# plucky tulip no that's not it

You know how this works much better than I do, but if I take 5.2.6 and just rename all variables to the same case as they were in 5.2.1, UltraPlus loads AND has an options menu, AND works in game.
I'll do some more testing tomorrow.

long galleon
wheat robin
#

ty

plucky tulip
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I made Config, Var, and Logger global just following psiberx's lead for CET Tools because they were all local and not getting shared across init.lua and other main modules. I updated the file names to be consistent, and it's all worked here, but when people delete and copy the new U+ it's not loading the Capitalized files? 😭 all I can think of is a script to ensure the file names are correct in Windows

plucky tulip
#

@real holly @wheat robin if you click "reload all mods" in CET, does it work?

plucky tulip
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PTNext ... PT21 ... PT20 ... PT16

plucky tulip
plucky tulip
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UltraPlus and the Long Dark Teatime of the Soul

real holly
fleet geode
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5.2.6 is working fine for me

plucky tulip
#

ty

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I tried to design it so it would work perfectly for half of users and be completely broken for the other half

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it was a great success

fleet geode
idle crest
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yeah its not working for me

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which is the best version to use for ptnext? that works properly

fleet geode
real holly
tidal karma
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same thing i found

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can 'RayTracing/Reference', 'RayNumber' and 'RayTracing/Reference', 'BounceNumber' be added to the debug menu so we can change them in game?

idle crest
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i know there are a few bugs with that on e in ptnext though, was wondering if an even earlier one might be better., ill just try them out

real holly
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The solution offered by Kyle on the Nexus mod comments works for me with 5.2.6.

fleet geode
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I found the issue with the CET menu. There is a circular reference in Cyberpunk.lua with Config.lua that causes Cyberpunk.lua to not be able to load, causing cascading failures as requirements fail. I commented out lines 131-133 and 139-141 of Cyberpunk.lua and then commented out the line 5 requirement for helpers/Config and it loads the menu perfectly.

I want to stress to others I don't necessarily recommend this. I'm not versed enough on the mod by any means to know if this breaks anything, but considering the lines are only checking if the user is in a menu and then asking for a confirmation if not, I think it should be perfectly fine and should not break anything. But I have no clue!!!! Just wanted to point Sammi in the right direction! Thanks for the awesome mod and all your hard work!

Anyone wanting to make the change still, the lines you're commenting out in Cyberpunk.lua look like
--if not Config.gameSession.isInMenu then
--Var.confirmationRequired = true
--end
you add the -- infront to comment them. Also comment --Config = require('helpers/Config') at line 5.

upper cosmos
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5.2.6, no control panel

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completely empty

real holly
upper cosmos
fleet geode
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Either try the fix or roll back to an earlier version of U+

plucky tulip
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do people have different versions of CET maybe?

fleet geode
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Unlikely. Although possible in some cases. But I do know erbkaiser and I have the same CET version.

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And I didn't (need to) do anything special. I just uninstalled the old version and installed the new one...

long galleon
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Yeah I installed the new one (via zip on discord) and got blank menu

fleet geode
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@plucky tulip

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The creator forgot to localize the variables in her modules so its messing with the global environment..
Change
Logger = require('helpers/Logger')
Var = require('helpers/Variables')
Config = {}
Cyberpunk = require('helpers/Cyberpunk')
to:
local Logger = require('helpers/Logger')
local Var = require('helpers/Variables')
local Config = {}
local Cyberpunk = require('helpers/Cyberpunk')
in these helpers files:
setmode.lua, setquality.lua, setscenescale.lua, setdlss.lua, setvram.lua, setgraphics.lua, percetualautoscale.lua, daytimetasks.lua, savemenu.lua, bumpweather.lua

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Not that it explains why it's working for 50% and not for the rest cat_hmm2

long galleon
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I wonder if it matters on whether people updated via zip in discord vs file on nexus or other source

fleet geode
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I'm going to assume most peeps posting on Nexus downloaded the one from there

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and the few that posted in support as well (otherwise they'd have posted in this thread).

long galleon
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Ah well

tidal karma
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Tried both same result

tidal karma
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I just copied updated setting to 5.2.1

latent summit
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Hello, somehow I can't make current version for ultra plus to work

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its only showing ultra+ config without anything

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but other version work

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I am using current CET version

plucky tulip
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i basically followed psiberx's CET Tools method for modules/helpers

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studying.......

tidal karma
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changing them all back to local seems have fixed the issue for me, at least until you find the real fix

plucky tulip
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yes, need to find the problem. the linter/VSCodium reports no issues

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i think at least part of the problem is windows is not case sensitive, and copying a filename of Config.lua over config.lua may result in not changing the file case

tidal karma
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if they are declared in the init.lua and they are global do they need to be declared again in the helpers?

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not really familiar with lua and how it handles the scope of variables

plucky tulip
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can anyone please verify if this is working for them (if 5.2.6 does not work for you?)

tidal karma
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seems to have fixed it

plucky tulip
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okay phew

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ty 😊

lethal dirge
#

heyy @plucky tulip hope you doing well 🙂

I am using your mod version 5.2.8, i have this into my log, its normal ?

[2024-08-12 01:42:28 UTC+02:00] [3932] init.lua:490: attempt to call field 'SetDaytime' (a nil value)
stack traceback:
init.lua:490: in function 'doLazyUpdate'
init.lua:538: in function init.lua:524

Also I have a problem with the light sometimes i have to "reload all mod" into the CET (see video down below)

plucky tulip
plucky tulip
lethal dirge
plucky tulip
lethal dirge
#

i adding some mat on the floor like the entrance and in front the bed 🙂

lethal dirge
plucky tulip
lethal dirge
hidden pagoda
#

could these changes be committed to gh?

fleet geode
fleet geode
#

But that is something you can poke psiberx about, if you haven't already

plucky tulip
wheat robin
tidal karma
#

5.2.8 causes hitching every 2-3 seconds for me, doesn't matter if i enter the menu CET menu or not. i think it was already mentioned but i have 3 logs 5mb each full of "[2024-08-11 22:21:16 UTC-04:00] [59948] init.lua:490: attempt to call field 'SetDaytime' (a nil value)"

tidal karma
#

Cyberpunk is defined as local in cyberpunk.lua and previous versions were global is that intentional?

prime parcel
#

Just to make sure, separate denoising is supposed to be on when using PTNEXT? And wether or not to use ray reconstruction is up to personal preference?

prime parcel
#

Also, should ReGIR DI and ReGIR GI both be checked after loading in PTNext?

fleet geode
plucky tulip
#

well, this discord is not giving any additional channels, so when i have time i will be probably moving to my own discord for all my mods

#

not the outcome i wanted

fleet geode
#

RT+PT #photomode-📸-screenshots message

hidden pagoda
#

i've been thinking of starting a spinoff server called "indie cyberpunk 2077 community" which is for individual modders to congregate and not the overall modding scene as a whole

#

however I have no moderation experience whatsoever and probably don't have the time so the idea is pretty dead

fleet geode
#

Moderating is one thing, being an admin is the time consuming part

hidden pagoda
#

yea that

plucky tulip
plucky tulip
#

i don't believe in "building another thing" if there's already something that's close. i don't really want to run my own discord. i could probably ask Digital Dreams to host my mods formally in a channel, or maybe HDR. idk i don't like unnecessary duplication of effort

#

aaand i accidentally deleted windows

#

😭 lmao

hidden pagoda
#

whaattttt how

fleet geode
plucky tulip
hidden pagoda
#

oh same

#

there's a guide on the archwiki to get it back

tidal karma
hidden pagoda
#

bless it indeed

plucky tulip
#

/waits for partition to move

hazy gazelle
#

That even worse than when I first turned on a VPN on my Plex server the other day before turning on split tunneling...remote desktop just up and died. lol I had to plug a mouse in and force the server off from the lock screen to reboot to turn the VPN back off so I could set up ST properly. 😅

plucky tulip
#

what distro are you running?

hidden pagoda
#

was running debian

#

loved it till an update broke nvidia

plucky tulip
#

okay i won't ask you about cachy or nobara then 😄

hidden pagoda
#

I'm still gonna use Windows for gaming and technical stuff no matter what

#

so I went with Debian

#

I loved it. With GNOME the experience was just great for web browsing and stuff.

plucky tulip
#

eventually i'm going to run windows virtualised inside linux with all the hardware passed through

#

(libvirt)

plucky tulip
plucky tulip
hidden pagoda
#

thx!

plucky tulip
tidal karma
#

Just fell in a hotel shower 😭 think I hurt myself 😫 guess I’ll know for sure when I wake up

plucky tulip
#

did you hit your head?

plucky tulip
#

omg i'm so embarrassed about bugs

lethal dirge
plucky tulip
#

it's so hard when it all somehow works locally lol

#

okay i'll up the new version

#

i'm actually wondering if some people are running CET 1.32.2

lethal dirge
#

thanks 😄 @plucky tulip 🧡 🫰🏽

plucky tulip
#

i just saw CET changed how global variables are initialized so i think that's it

#

since i literally just changed everything to use global variables

tidal karma
plucky tulip
plucky tulip
#

Jedi Survivor Ultra+ is getting good feedback

wheat robin
#

so the menu issues gone?

wheat robin
#

is there a reason selecting pt enables rt reflections?

fleet geode
#

You can't have PT without RT

wheat robin
#

i mean the reflection setting

plucky tulip
plucky tulip
#

U+ is just telling cyberpunk to enable RT (but nothing more)

wheat robin
#

i’ve never seen this behaviour before

sly sand
#

idk what kind of black magic u did but psycho ssr runs way faster with this mod
nope apparently the settings werent being applied correctly.

#

i was wondering what do the quality level changes do exactly for raster mode?

long galleon
#

5.2.8, I feel like I don't have headlights

tidal karma
#

That’s yesterday’s version we’re on 5.2.9 today 😃

#

But I have no idea if that will fix the issue

long galleon
#

Guess I should update then lol

buoyant copper
#

Ah, I give up. The white hair issue plagues my existence, even with my mod folder removed it remains (goes away when I use the PT modes though but RT/PT and below gives me the issue) so I think I'm going to have to tap out to this one. Despite my issues, it's an amazing thing you've created that really brings Cyberpunk to the next level. Thanks for all your work and thanks to everyone who has helped test it to make it the beast it is today. peepolove

plucky tulip
plucky tulip
fleet geode
tidal karma
#

actually i think vanilla does it as well, but it has been so long since i played vanilla i cant remember

fleet geode
#

Yeah. It was fine a few versions ago, but I can't remember how far back

#

Black hair tends to look grey, depending on the lighting

fallow thicket
fallow thicket
tidal karma
#

looks like hair has setting in at least 6 different sections, dont know if its possible to narrow it down on GIT by changes made to those sections

plucky tulip
buoyant copper
#

Sorry for the very late reply, but yeah, the white hair issue happens only with Ultra Plus installed and goes away when I remove it. Even with just Ultra Plus and its dependencies installed, I get the issue and it only affects RT and RT+PT for me (haven't tried raster to be fair) while PT16 and above doesn't have this problem. https://imgur.com/a/UUpiY3H

arctic falcon
#

oh i get that too 🤔 only with pt on though

real holly
#

Yeah white or otherwise discoloured hair occurs at weird spots, like during Dex's car ride. Seen it with RT+PT and with PT Next

long galleon
#

I'm using PTNext and no white hair ever

#

In recent versions anyway

real holly
#

Not yet anymore, I'll do that.

#

I thought CDRP fixed the shadows with 2.1?

arctic falcon
#

so i have alternative hair material as well but not the first one; i use pinkydude's shadow mod, iirc. but i'm on rt+pt, medium qual, radiance cache performance, vram 6 🤔 if thats any help...

real holly
arctic falcon
lilac canyon
#

is it possible to make the hands not as flat looking in PT20 without the fps hit of PT21? something like an in between. It might be too much to ask for 😅

#

if theres any ini i can modify to make it not look as flat

sly sand
#

oh thanks

#

i realize that every time i open up cyberpunk and go into the game options, the "apply" button is visible, does that the mean the ultra+ graphics quality setting is being reset every time i start up a new game?

real holly
long galleon
sly sand
#

oh no i mean like even after i already applied the ultra+ setting, i still need to do it every startup

#

like i do it once, it tells me to apply the settings in option, so I do it

#

then next time i start up the game

#

i still need to?

long galleon
#

I don't understand you, sorry.

Ultra+ modifies the game settings, for instance if you have shadow mesh set to high, then it will set it to medium the second you open the graphics menu (the game's native menu not ultra+'s menu)

Because it adjusted stuff, the game's menu will want you to approve those changes.

sly sand
#

yeah thats what I did

#

but when I close the game

#

and open it up again and go back into the options menu (for the game and not ultra+ CET menu)

#

the apply button is still there

#

so im just asking whether the Ultra+ changes get reseted after i closed the game and open it up again

#

since that's what seems to be the case

long galleon
#

Yes, especially if you're using the cinematicRTX thing or whatever it is in the command line

sly sand
#

aight so I just click apply every time the game starts up then, gotcha

#

(im not using cinematicrtx fwiw)

long galleon
#

I honestly don't know what ultra+ is doing in the game's menu anymore, at one point it was trying to restore/keep your settings, now I dunno

sly sand
#

yeah honestly kinda confused lmao

#

i also noticed that the fast game graphics setting doesnt seem to require an apply

long galleon
#

Updated my dlss files to see if that helps

real holly
plucky tulip
plucky tulip
plucky tulip
# lilac canyon

umm hands shouldn't look like that in PT20... is that ray reconstruction?

plucky tulip
lilac canyon
plucky tulip
idle crest
#

Does ultra+ override alternative hair in PTnext too?

lilac canyon
#

tried more indirectly lit places

long galleon
real holly
long galleon
real holly
long galleon
plucky tulip
long galleon
#

Then they should version it as an alternate instead of as a subsequent

#

imo

plucky tulip
#

honestly I can't tell any difference at all from updating any of them 😜

plucky tulip
long galleon
#

I'm sure there's a versioning standard, nvidia isn't going to just let them call it DLSS 7.8

plucky tulip
#

the game devs use the version the source code is based off .. like how you can have an unreal engine 4.27 game engine but it's completely modified and not vanilla 4.27...

#

this is why there is 20 MB missing from dlssd 3.7.10 ... code deletions 😊

long galleon
#

So nvidia should just deliver the raw version for us instead of us having to circle through game releases

#

Wouldn't that be nice.

real holly
#

They may be doing that soon. The latest GRD has the DLSS DLL with it, just not the others yet

#

Bear in mind... specific games may be optimised for a certain DLSS version and swapping the file can lead to unexpected results

#

It doesn't always happen, but sharc missing is one example.

long galleon
#

Also the game may have added specific things that aren't standard so any other game's file won't have those things

plucky tulip
#

it's bundled with their UE plugins

long galleon
#

What they really need is a self-auto-updating version that keeps the developers changes while updating all the parts that are updatable

plucky tulip
#

yes and people saying preset E is the best. idk what glasses they're wearing but no, it's not lol

long galleon
#

In any case, I changed back to that recommended version and still got issues in the dex ride so awaiting instructions

faint sage
plucky tulip
light hornet
#

@plucky tulip how playable is the game with this mod on a low end pc

#

well laptop

#

like these speccs
Device name DESKTOP-88PK250
Processor Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz 2.71 GHz
Installed RAM 16.0 GB (15.9 GB usable)
Device ID 8F52D344-4A91-4242-89C6-51F569480AAE
Product ID 00330-80000-00000-AA375
System type 64-bit operating system, x64-based processor
Pen and touch Pen support

sly sand
#

No GPU at all?

#

Definitely not playable

light hornet
fleet geode
light hornet
fleet geode
#

what does it say there

light hornet
#

Intel HD Graphics 620

fleet geode
#

Waay below minimum spec for the game

light hornet
#

ah

#

even with the mod?

fleet geode
#

Yes. I mean, you can try it for its raster settings...

light hornet
#

ah, oh dear

plucky tulip
# light hornet

with an Intel HD 620 I've got the game running in raster only mode, at the absolute lowest settings, and it runs fairly badly. it runs...ish

light hornet
#

lmao oh no

#

yeeee maybe i should upgrade....

plucky tulip
#

😊 I.... would recommend it

#

honestly a second hand 1080 would be a huge jump. or a 4060 or 4070

#

(4070 to 4090 is ideal)

winged lance
winged lance
#

yea, nvm, my bad, it was due to setting Quality level to fast.

plucky tulip
pseudo scaffold
vapid snow
#

hi all , what should i do here? yesterday i screw up all graphics settings, an video link would be nice, i have the patience to follow all steps, for CP77 ofcourse

vapid snow
#

thank you

pseudo scaffold
#

hey i hate to ask but which of the pt versions is the most performance friendly

fleet geode
#

I haven't done a direct comparison, but I think it's PT16. But obviously depends on the rest of the settings as well

hidden pagoda
#

also the best looking is PT16 hehehe

#

well, only if you turn off use ReBLUR for GI.

hidden pagoda
#

i mean go into the debug menu and search for that setting

#

and turn it off

hidden pagoda
#

global illumination is GI

#

I also recommend turning it off for DI

#

if you turn off both the denoiser becomes much, much cleaner, at a small performance cost

#

to account for that I'd turn on probabilistic sampling and reduce the naive rays to 1

#

should actually boost performance

#

also experiment with local light importance sampling based on the scene

#

still unsure of whether on or off looks better (LLIS on gives more dynamic, but inconsistent lighting)

#

inconsistent as in it moves around when you move the camera lmfao

hidden pagoda
#

why does Ultra+ force psycho SSR?

opaque cave
#

Hey I’m having a problem with ultra plus

#

It works great for RT+PT but whenever I use actual path it disables frame gen

#

And even when I use RTPT it everytime I log back into the game it keeps trying to turn on NRD denoiser even tho I have ray reconstruction

#

Is there something I’m doing wrong?

velvet jewel
#

What settings will help to stop the ghosting behind vehicles?

gloomy bough
#

Running PTNext without RR, and getting a ton of noise
Are there any settings i've missed that could help with this?

#

If it's unavoidable without RR, thats okay, I'll likely settle for PT21

hidden pagoda
#

don’t settle for PT21 😭

#

settle for PT20 or PT16. PT21 is the worst looking PT version

gloomy bough
#

Really? 😭😭
Okay, I'll do some comparisons and see, I'll likely take your word for it tho xD

#

But is there really no way to reduce the noise on PTNext without using RR?

#

PTNext with RR just adds horrendous ghosting and makes every character look like a bad oil painting

fleet geode
#

That's why I stick to RT+PT

wheat robin
#

personally rt pt doesnt have the shadows im looking for in pt

plucky tulip
plucky tulip
plucky tulip
#

there's very little noise with PTNext if it's working correctly 🤔

#

you need sufficient primary resolution (before DLSS) ... and probably ray reconstruction

gloomy bough
sly sand
#

yeah, the true resolution. So even before DLSS

gloomy bough
#

Well, I've been running the game at 2560x1440 with DSR down to my monitors 1920x1080 resolution, surely that would be enough?

latent summit
#

hi, wanna ask. Does ultra plus really improve performance for ray tracing only? I don't see any different my fps still stuck at 30 - 48

fleet geode
latent summit
#

Nah, I just want to ask: Does using ray tracing with this mod improve FPS? If so, by how much—like 5 FPS or more?

latent summit
#

All I see is just comparison for path tracing

plucky tulip
plucky tulip
#

RT-Only and Raster modes are in there because people ask for them 😊

gloomy bough
#

I don't know if I've mistakenly toggled something off so I've gone through all the necessary menus

plucky tulip
#

no it's not you it's me 😂

#

can you please tell me in Debug if "Separate Denoiser" is enabled?

#

I need to spend a whole weekend debugging this rrghh

#

... sorry, to put this into perspective I'm trying to work out why this seems to happen for just a few people

gloomy bough
#

That's okay! Will do now :D

#

ye its turned on!

pseudo scaffold
#

does anyone else have broken flares during the pyramid song mission?

plucky tulip
pseudo scaffold
#

my bad it was the manual enhancer nulled weather mod causing it nvm

#

it was making judys flares cyan blue and the ocean dark

gloomy bough
#

But toggling RTX DI Denoising has reduced the noise, i guess? :O

#

Though things at a distance are still blurry and jagged :/

#

^ That actually might just be me, not the Ultra + mod lmao

gloomy bough
long galleon
#

Or DLSS version

gloomy bough
#

I've already installed the latest DLSS DLL, and I did try with motion blur off, didn't make a difference

plucky tulip
reef gazelle
#

hi, was just wondering, does the mod do anything even if you dont have ray tracing on? just activate the mod and thats it?

long galleon
#

So I reverted all my dlss files back to the original installation version and I think the picture looks better. I don't think I'll be doing dlss version swapping in the future

#

I see less smearing and stuff

reef gazelle
#

@plucky tulip why does the mod keep resetting the game's graphic settings?

plucky tulip
plucky tulip
#

maybe I should add "None"

reef gazelle
#

so theres currently no way to use the mod without it constantly overriding your graphics settings?

eternal basin
#

Hello @plucky tulip, the question has prob been already asked but what settings would you recommend with a RTX3070 and R7 3700x ? Im actually using this, im crashing when im using RT+PT and higher rendering modes. On the screen, it's the only setting i can use with acceptable fps for FrameGen Ghosting

wheat robin
#

is this part in the phantom liberty you know my name supposed to be this dark?

plucky tulip
plucky tulip
wheat robin
woven goblet
#

Great mod. Boosted my FPS with high RT settings. Good times 😌

wheat robin
#

it seems only ptnext works in that room

#

or mission at least

#

every other pt option has missing lights/darkness

eternal basin
#

Memory about RAM or VRAM ?

fleet geode
#

VRAM

plucky tulip
eternal basin
#

I’ve tried to make it work by disabling mods like HD rework, ETO and LOD mod but its still hard

plucky tulip
plucky tulip
eternal basin
eternal basin
plucky tulip
#

admittedly I was running at 1440p DLSS quality or balanced, but it was at PT20 Fast and running 40-50 fps

#

yes lots. but no 4k texture mods. only some 2k ones

eternal basin
plucky tulip
#

does it slow down before it crashes?

eternal basin
plucky tulip
#

annoyingly, cp has a lot of bugs cdpr don't seem to want to fix

#

hmm

eternal basin
#

I think FrameGen ghosting is responsive of some crashes but I need it for the ghosting I have on PT modes

plucky tulip
#

you're in ray reconstruction mode?

eternal basin
#

I usually disable it, but I let Ultra Plus set most of my settings

plucky tulip
#

oh okay, are you using LukeFZ or DLSS-to-FSR3?

eternal basin
#

Only activating DLSS FrameGen myself and I set DLSS to auto, quality or performance

eternal basin
plucky tulip
#

okay. there is a routine U+ does that's supposed to prevent a bug while driving or in cut scenes. I'll check it's still running 🤔

eternal basin
#

I was on Nukem’s one before

eternal basin
#

Yep sec

plucky tulip
#

ok. I'm fascinated 😂

eternal basin
plucky tulip
#

ty 😊

#

hmm this is changing things depending on whether you're driving or on foot. I think if there's a crash it's likely a conflict between U+ and what they're doing

eternal basin
#

"Generally, exclude 1) gamename.exe, 2) the game folder, and 3) shader cache from Windows Defender (or other) real-time scanning"
I dont understand the 14.

eternal basin
plucky tulip
#

go into Security > Real Time > Exclusions ... then add an exclusion for an EXE name, and add an exclusion for the cyberpunk folder

plucky tulip
#

*while driving

eternal basin
#

I was sticking to 30 fps and this mod doubles my fps

plucky tulip
#

when I was on the 3070 I just used DLSS-to-FSR3

#

this mod is doing a lot more than frame gen

eternal basin
#

aight i'll remove framegen and i'll try PT20 with low quality settings

plucky tulip
#

okay. it should at least be stable

#

I'm not at my computer right now but I can see from their file structure they're changing things while driving/walking/etc.

eternal basin
#

Oh i see, if i remember, they try to adapt ghosting on different situations but its slowing down the game af

#

Do you use ETO, HD rework project and LOD mods ?

#

(i've already removed most of xilamonstrr mods, and removed smoke enhancement mods unless yours)

plucky tulip
#

yes and U+ does a bunch of stuff in the background so may be conflicting with what they're doing. we may need to work together

plucky tulip
eternal basin
#

i'll try on this

eternal basin
plucky tulip
#

that should work

eternal basin
#

I think i shouldnt go over these quality settings

plucky tulip
#

ikr. my 3070 died and I got a 4090, which I've modded til it crashes 😂

eternal basin
plucky tulip
#

graphics settings should be okay to medium, but try and see

#

it only has 16GB because it's a laptop... and oh yes you can 😂

eternal basin
#

About graphics, im only disabling the pellicule grain, and set DLSS to performance or quality with 0 details

plucky tulip
#

pellicule?

eternal basin
#

sorry, film grain

plucky tulip
#

ah!

#

roger 😊

eternal basin
#

are u on this ? Sorry for language

plucky tulip
#

you're fine!

#

what do you mean am I on it? Auto?

eternal basin
#

Yea it's not as fluid as i am in rast mod and i have some weird particles but i cant expect better imo

eternal basin
plucky tulip
#

I kind of understand French 😂

eternal basin
plucky tulip
#

ça roule 😜

eternal basin
#

Is PT16 less laggy than PT20 ? i've read your recommandations about using RT+PT or PT20, but my game is too laggy and im a PT slave

plucky tulip
#

generally PT16 is very fast

#

I haven't tried it on a 3070 tho

eternal basin
#

Aight i'll try some settings until i can play as fast as in raster mode

plucky tulip
#

but if lag annoys you it might be good

eternal basin
#

Yea i have mini stutters and weird texture bugs (u can see it on the escalator at the beggining of the video)

#

Anyway, thanks for your time and this outstanding mod mate 🫡

eternal basin
open forgeBOT
plucky tulip
#

ty!

#

oh I didn't see this was a video 🤦‍♀️

eternal basin
plucky tulip
#

"babe" 😜

eternal basin
plucky tulip
#

oh part of the denoiser isn't working on the video 🤔

eternal basin
#

I should disable RR ? looks like a heavy feature

plucky tulip
#

it's odd, I'm more comfortable with "bro" than mate lol. maybe bc I'm Australian

plucky tulip
plucky tulip
#

😂

eternal basin
plucky tulip
#

ugh I can't deal with nexus comments rn

plucky tulip
eternal basin
#

i'll try with this until it crashes (or maybe it wont prayge)

#

Wait is it night in australia ?

#

Its 2PM here

plucky tulip
#

no but I moved to the US 😊

eternal basin
plucky tulip
#

but I'm Australian. nobody here can understand me

eternal basin
plucky tulip
#

yes lol. and brain

eternal basin
plucky tulip
#

"sorry, I'm from Australia" seems to let me get away with a lot 😂

#

yes ik I love it!

#

except scorpions

eternal basin
plucky tulip
#

idk I like spiders

eternal basin
plucky tulip
#

hahaha

eternal basin
plucky tulip
#

no they're cute and they eat bugs 😊

eternal basin
plucky tulip
#

I don't like centipedes or scorpions

#

no see there are good spiders and bad spiders

eternal basin
#

I mean im not going in dark holes, why would they come in my livingroom

plucky tulip
#

apparently huntsman and wolf spiders cause a lot of car accidents in Australia because they hide under your sun visor and jump at you

eternal basin
eternal basin
plucky tulip
#

oh that looks like a white tip

#

that's a bad spider

eternal basin
#

Oh i cant mark the picture as a spoiler

plucky tulip
#

hehe oh well

eternal basin
plucky tulip
#

it doesn't look very big next to the hand?

#

nooo that's only little

eternal basin
#

"Le corps (sans les pattes) mesure plus de 1 cm de longueur, mais l'animal atteint au total jusqu'à 5 à 6 cm pattes étendues."

eternal basin
# plucky tulip nooo that's only little

LITTLE ?! i was about washing my hands and i almost had a heart attack seeing this. But yes for Australians its nothing kekw you prob even have dragons in your country

plucky tulip
plucky tulip
#

I catch these and put them outside

eternal basin
#

Nah this shit cant be real

plucky tulip
#

they're not as bad as wold spiders which jump and are super fast little buggers

eternal basin
plucky tulip
#

you think that's bad I've seen a wasp dragging one of these up a wall! I don't like wasps lol

#

but that was pretty funny

eternal basin
#

I swear if i see sth like this in my home i'll move and never come back

plucky tulip
#

haha. okay I won't show you the nasty spiders 😂

#

I've never heard of huntsmen biting anyone

#

they're gentle

eternal basin
#

Yea anyway 99% of spiders are scared of humans, dont attack, and their bite isnt lethal

#

But bro what is this look its so scary

plucky tulip
#

yes exactly

#

same with sneks 😊

eternal basin
plucky tulip
#

no this is scary

eternal basin
plucky tulip
#

and sometimes they come into the house 😂

eternal basin
#

Yea true, but anyway we dont have problems like this in France kekw

plucky tulip
#

almost all snake bites are from people trying to kill the snake though

eternal basin
#

Nordic countries should be paradise : no bugs, and cold 😌

plucky tulip
#

no, you have croissants

#

I do prefer crepes to snekes

eternal basin
plucky tulip
#

oui

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absolutely lol

eternal basin
#

You're the first person i see who dont like these sweet meals lol

plucky tulip
#

I love how I go to Japan and they have crepes with banana, chocolate, cream, strawberries and it's like this anime version of French lol

eternal basin
plucky tulip
#

I said yes lol

eternal basin
plucky tulip
#

yes I love French cuisine

eternal basin
#

Anyway french food is 🤌

plucky tulip
#

yes Japan just takes all the world's food and makes tricked out anime versions of it it's wild lol

eternal basin
#

(And we dont all eat frogs and snails kekw)

plucky tulip
#

yes you do 😂

eternal basin
plucky tulip
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I've never tried escargot but mostly bc I really like snails

#

they're so cute

eternal basin
#

HAHHAA

eternal basin
plucky tulip
#

so cute hehe. I used to keep them as pets 😄

eternal basin
plucky tulip
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yes in containers

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full of leaves and such

eternal basin
#

I didnt even know you could pet this, but since some people pet tigers at home

plucky tulip
#

ohh tigers ❤️

eternal basin
eternal basin
long galleon
plucky tulip
#

turkles! 😊❤️

wheat robin
#

the vanilla setting seems faster than fast for ptnext

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in quality level

lilac canyon
plucky tulip
long galleon
plucky tulip
#

ik 😭

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I'm better today now I just have work to catch up on

tidal karma
#

I’ve been lucky I haven’t had it so far or if I did it wasn’t bad and I didn’t know

fleet geode
#

Let her recover a little first?

arctic falcon
gloomy bough
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seems with everything, if I want path tracing without the smear-y oil-y look characters get, RT+PT is the way to go
close enough to PT and everything is actually clear

reef gazelle
#

@plucky tulip is it currently possible to use the mod without it overwriting the game's graphic settings?

plucky tulip
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soon lol

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you can use v5.0.1 i think?

reef gazelle
plucky tulip
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i think

#

yes. 5.0.1

reef gazelle
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i will give that a try, thanks

gloomy bough
#

@plucky tulip Got a weird issue now, every couple of launches, the game keeps crashing and i cant fix it unless i delete the usersettings

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just wondering why thats the case, its not exactly a dire issue because i can just keep deleting it but, it is a tad annoying

plucky tulip
wheat robin
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does the fast game graphics setting not do anything?

tidal karma
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it does, but sometimes i have found you actually need to reload, not every time and not sure when its mandatory but at times it really makes a difference

tidal karma
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let me know if that worked

wheat robin
tidal karma
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yeah, but even then sometimes it seems like it needs a reload, but i could be remembering older versions i dont know anymore

gloomy bough
hazy gazelle
#

"It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time."
Hot damn, I might actually go back to PT20 from PTNext to have the headroom for this. Testing must be done (eventually; I haven't been playing lately).

faint sage
plucky tulip
#

stability and visual fixes 🤔

plucky tulip
#

and now we wait

faint sage
plucky tulip
#

well fuck

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UltraPlus and the Salmon of Doubt

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UltraPlus Official

pastel orbit
#

bad gaem

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a more substantial patch actually fixing issues and taking some ideas from your mod here (more graphics settings?) would be nice. but CDPR is not nice.

gloomy bough
#

Ugh
And my game auto updated

plucky tulip
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like... don't the black blobs all over things actually bother them??

pastel orbit
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CDPR? Doubt they test with PT or RT for that matter

fallow thicket
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could bec they have been fixing the game since the launch and didnt have time to focus on PT or RT

fleet geode
faint sage
hazy gazelle
faint sage
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Meme material forever !

faint sage
hazy gazelle
#

Shoot, seems like they should have just left the game alone from the sound of it. Some monkey paw curling going on here with y'all asking for FSR3. KEKW

fleet geode
#

#mod-troubleshooting message

open forgeBOT
# fleet geode https://discord.com/channels/717692382849663036/788213273530335233/1283912715709...

BTW, it seems the mentioned vignette shader causes FSR 3 FG in 2.13 to treat the vignette as a HUD element. As a result, FG is blocked for most of the screen. Disabling the vignette (either by a dedicated mod or an ENV file) fixes the native FSR3 FG and enables frame generation for the whole screen. Kudos to @agile heron for help in confirming this

Attachments
gloomy bough
#

thank god the depot downgrade worked lmao

fallow thicket
#

FSR 2.1 is worse then FSR 3.0 lmao

#
#

someone have tested it

plucky tulip
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this is what regression testing is for

tidal karma
#

looks like version 5.2.9 gets a bright white screen when booting into the game, or is it just my install?

#

remvoing the config.json doesnt help

fleet geode
#

I was just going to ask if any guinea pigsone has tried out U+ with 2.13 yet 😅

manic charm
#

hey how can i undo this feature ? id like to set custom graphics settings but everytime this applies

autumn temple
arctic falcon
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ultra+ seems to hbe working fine with this update

tidal karma
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i didnt notice any other than ultra plus, i just get a white screen after the save is loaded

lethal dirge
#

Wait What sorry for that 🤦🏽‍♂️ lol (misclick)

autumn temple
# lethal dirge hmm which mod are broken ?

I may have spoken too soon. I was initially just running around Dogtown to check frame gen and general visual performance, which seemed to be similar to what I was getting before the patch. However, I'm finding that any mod I had with LOD improvements are not working and when I fast travel, huge parts of the world disappear, I can see through the ground, parts of walls are missing, I can see through Lizzie's, etc. I removed Improved Environment LODs and it was still happening. I just removed Ultra+, and that seemed to fix the disappearing issue when fast travelling, but I need to test more to be sure. I have hundreds of mods installed, so there could be some kind of conflict taking place.

lethal dirge
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I have 330 mods installed and some into the folder « mod » directly

autumn temple
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Oh, so if I run into that disappearing issue, just reload a save or restart?

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I don't have Not So Good installed. However, with or without Ultra+ and Improved Environment installed, I am seeing LOD pop-in that I wasn't seeing previously with those mods installed.

fallow thicket
#

i wonder if ultra+ looks better or worse in 2.13

arctic falcon
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ultra+ looks the same to me

hazy gazelle
plucky tulip
#

apparently CDPR broke film grain

plucky tulip
fallow thicket
pastel orbit
#

PT is no different, though it could be worse

#

Ah right, yes, they did update the ray reconstruction DLL to 3.7.10

plucky tulip
#

dare me to send this to their HQ? 😂

fallow thicket
pastel orbit
#

I don't think they read fan mail, sadly

fallow thicket
#

I bet they will see it kkek

plucky tulip
#

oh, I could put it in a big package and courier it

fallow thicket
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The weird thing is FSR 3 doesn’t have full screen and you have to restart the game for FSR frame generation

#

That’s the most annoying shit I’ve never seen in cyberpunk

tidal karma
#

i got ultra plus working
just comment these lines out of the common.ini
[Rendering/LUT]
;Size = 64 ; (48) internal resolution is 64 cube
;MinRange = 0.000000000001
;MaxRange = 100.0

plucky tulip
#

it wasn't working?

tidal karma
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I get a white screen after loading save

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Menu work and but can’t see game world unless I remove those lines

fallow thicket
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That’s weird because it never happened to me

tidal karma
#

I tried pathtracing raster and raytracing same result

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I can’t remember if those are normally commented out but I enabled 🤷‍♂️