#Modular Military Mask - ArchiveXL

12570 messages ยท Page 13 of 13 (latest)

warped dome
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look, now its reversed, i loaded into a save, the sleeves have wrong apperance

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but in inventory

red reef
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that's just rude of them

warped dome
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its all correct

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i dont get it

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oh and in photomode its also correct

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but not in fpp

red reef
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hmmm

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how did you set up your fpp appearance? is it loading a different mesh?

warped dome
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thats all i have

red reef
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you could try patching the materials from the tpp mesh straight into the fpp mesh

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tha way you can at least rule out that

warped dome
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i dont have anything dedicated to fpp besides the turtleneck which is not a seprate mesh, its just a cut out submesh that i turn off

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dats it

red reef
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ahh, okay

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uhh, then no idea

warped dome
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fun bug

red reef
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yxou're gonna need psi for that.

warped dome
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i asked

red reef
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yeah :))

warped dome
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Are you able to import any kind of custom mlsetup in blender?

red reef
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yeah?

warped dome
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I cant deepfriedblob

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Ah well ill just take icons ingame

red reef
warped dome
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yesssss

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but its ok

red reef
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no, it's not ๐Ÿ˜‚ please give the material.json to the people in #blender-add-on

warped dome
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Maybe Ill send you just a single appearance mesh to send to blender so that i can take the thumbnails, but this way later down the line. ill just take icons ingame

red reef
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OK ๐Ÿ™‚

warped dome
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i heard there's like a script that does something automatically with icons

red reef
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there is, check he inkatlas guide

warped dome
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I found it, but i dont see anywhere what does it do

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do i put it in the folder full of these images and run it?

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what's the output?

red reef
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run it via python, it'll tell you

warped dome
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so its a surprise script madman

red reef
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mhmm huehue

warped dome
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Aha

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hm though im not sure what is faster

red reef
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the script ๐Ÿ˜„

warped dome
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because id need to export every icon from PS, if i do it manually, i dont do any export, just straight up place them in order on the template

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time it takes to do 1 export is time it takes to do 1 placement of an icon on template

red reef
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really? I have a hotkey for that ๐Ÿ˜‚

warped dome
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same

red reef
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ctrl+shift+s? ctrl+alt+shift+s? or so

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placing means dragging it around etc

warped dome
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I finally finished the bodysuit mod

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I did the icons in-game with 8 rays and 8 bounces of path tracing

red reef
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๐Ÿ˜‚ you lunatic

warped dome
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Do you think you'll figure out the flag problem? Foxy_Pray

red reef
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Eventually

warped dome
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Are my components busted? were they supposed to have soft flag?

red reef
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Only question is how long it'll take me ๐Ÿ˜…

red reef
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It has never worked correctly.

warped dome
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It's still quite interesting why this is happening only on this mod

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Maybe there is more to it

red reef
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There's a lot more to it

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it's causing a timing issue

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basically, soft references mean that the game should pull them in when it needs them

warped dome
red reef
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but since they don't get saved as soft, the game pulls them in while loading the .ent file

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which is probably earlier than it knows about the right appearance to load

warped dome
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damn

red reef
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I'll crack it eventually. Until then, psi will have some sort of workaround in plae, I'msure

warped dome
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Well I'm not in any rush, I have to update the mods first before releasing the new bodysuit or my variants will be seriously out of sync

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But I'm glad I have finally finished this mega project

red reef
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๐Ÿ™‚

warped dome
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There is no issue for having more partOverrides entries in app, in one apperance no? got a mesh.ent with multiple components

red reef
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no, go ahead

warped dome
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Some people keep reporting crashing that I can't replicate, what do you think could be the possible issue?

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all on the same mod

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And as you can see, this is recently

red reef
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yeah, it's currently A Thing

warped dome
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And to add to this, I'm also getting an instant freeze when I equip an item in the vanilla OuterTorso slot

red reef
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Someone shared a workaround in mod troubleshooting earlier today

warped dome
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What's going on?

red reef
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presumably something with outer torso and arms partial state

warped dome
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This happened after an AXL update?

warped dome
red reef
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#mod-troubleshooting message

urban pikeBOT
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just to chime in here because i'm the one who made the mod linked above and spent way too much time on trying to solve this already:

  1. reports of items causing the game to freeze and then crash when being previewed in virtual atelier have started popping up at the end of July. My mod has been up since beginning of May without a single report before that.
  2. other mods that have been named to cause this: Veegee mods, Tekky Cat outfit, painted jacket. Very likely more. Comments about this can be found in the bug report on emmerick's jacket and also in the recent comments of virtual atelier mod.
  3. Based on the reports, only items in the outer torso slot cause the crash. I had one of the persons who had the crash change "Items.GenericOuterChestClothing" to "Items.GenericInnerChestClothing" in the yaml just to test this. And they confirmed it solved the crashing issue for the affected items.
  4. Quite possibly only outer torso items that use dynamic appearances are affected. I was linked an outer torso item that didn't cause the crash and it was too old to use dynamics. All the other mods that were named to cause the crash use dynamic appearances afaik.
  5. all the affected mods can be bought as usual when not using preview and can also be spawned in via codes and equipped without issues in the inventory. as mentioned above, equipping the item in inventory will then solve the crashing issue in atelier as well. this is also described in the atelier comments as a workaround and has been confirmed to work by several people there.
  6. not everyone has the issue. i have tried what i could think of to replicate it but wasn't able to. I have read now by several people who have this crash that they are using a fresh install. don't know if this is relevant.

That's all I know about this. But I don't know how this is something that could be caused by the clothing mods if simply changing the outfit slot can solve it.

warped dome
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My god

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Ok thank you

red reef
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yw

warped dome
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What happened you reckon

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well ill do the hotfix

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and put in innerChest

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rip my 25+ armor but eh the mod gets reworked anyway

red reef
warped dome
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i have some more info about this issue, seems like it happens only when the Outfit slot is used

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like, if you equip the thing while not having anything in outfit it works

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usually EEX takes the outfit slot

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but if you dont use anything in outfit slot and just put the thing in vanilla, it works

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this is why my turtleneck is also crashing

red reef
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๐Ÿ˜„

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but you can also just use the workaround and euqip the thing without previewing it, or so

warped dome
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yeah

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I will do that

warped dome
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partsOverrides stops the .xl overrides from working. I assume this is intended and logical or not?

warped dome
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Is there any way I can forcefully unequip Item X when the user unequips Item Y?

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not hide it, I need unequip

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To this problem I also need the opposite, which is preventing to equip Item X if Item Y is not manually equipped by the user

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actually, i think i may have a solution to this problem

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what if i make the toggle have the leds mesh, which are synced to real led color items just like i did the headset

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ok im talking mad shit

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but i think i may be onto something. 3 am. must sleep. idea noted.

warped dome
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Why am I struggling. I think I can just do this with parts override. I can say, when you equip led green, then inside app you have a parts override รฎn the led green entry, with the component of the toggle item( which now has the mesh of the problematic led) and I just add the appearance name. It overrides the appearance right? I must test this when I wake up lHmadsdf

red reef
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test it when you wake up ๐Ÿ˜„ And tell me after what you found out

warped dome
# red reef ?

Real this i confirmed, if you have component name + chunkmask in partsoverrides, the .xl tags dont work

red reef
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the xl tags being..?

warped dome
red reef
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Ahh, custom tags!

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Yeah, because the PartsOverride also set these.

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One of the two has to take precedence

warped dome
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So in the cases where

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I need tpp tags and also have custom tags, then i have to put it in ent

red reef
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wait

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if you use custom tags, you can't use partsOverrides' chunkMasks.

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What do tags have to do with anything?

warped dome
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What you mean

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I was referring to custom tags the whole time

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not like, the usual tags

red reef
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I need tpp tags and also have custom tags, then i have to put it in ent
what tpp tags though? ๐Ÿ˜„

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like. For me, tags is stuff that lives in visualTags, like Large or DynamicAppearance

warped dome
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yeah my bad there

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i meant i need to use tpp conditions in app, which use the partOverrides to work, so i can't use custom tags on those components anymore unless i put them in ent (the tpp conditions)

red reef
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yeah, but you could also use custom tags for this

warped dome
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Thx

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I didn't think of that lmao

red reef
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๐Ÿ˜„ welcome

warped dome
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How did psi fix the bodysuit issue without the flags being fixed madman

red reef
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ArchiveXL is fixing the flags

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if it's a raRef, it's just turning it Soft

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Meanwhile, I've finished another stupid feature...

warped dome
warped dome
red reef
warped dome
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It's gonna be epic

red reef
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yeah ๐Ÿ™‚

warped dome
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Well done meow

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And she says people overestimate her but then she literally makes automatic Axl generator lHmadsdf

red reef
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That's literally automating stuff that's in the tutorial

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"create a root entity"
"take the file blah. Move it to your folder. Register it in your factory."

warped dome
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I guess everything that could be made dynamic was

red reef
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๐Ÿ˜„

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That's the real galaxy brain shit

warped dome
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Like for real, is there anything that can be condensed or made dynamic anymore? You said once app or ent files could be merged but that's about it

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The json is out of Axl so that one can't be

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But it's not like the json was ever a problem for me at least

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I just use search and replace

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Have we reached peak axl

red reef
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There's nothing I can think of right now, but my brain is very smooth compared to psi's ๐Ÿ˜„

warped dome
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is this incorrect?
does it actually need to be my_item!variant&camera=tpp

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i thought variant is a placeholder

red reef
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That I don't know

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but ask psi, please. I'd like to find out

warped dome
warped dome
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Hey Mana do you know if for GS I need to do it for every refit on their respective body or can I do all refits on the vanilla body ?

red reef
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I do GS first, refit after

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otherwise you'd have to do it against the exact body or risk clipping

warped dome
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Man well I guess I fucked up lHmadsdf

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Ah well

red reef
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Hmm?

warped dome
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i have done all refits already

warped dome
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Is there any way i could detect if certain slots are used? is what i was about to ask but the toggle tags psiberx will add is all ill need

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like damn those solve so many problems

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with native ui, man that is siccc

red reef
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IKR?

warped dome
# red reef IKR?

We both can't wait for a feature that probably only you and me will use madman

red reef
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I haven't fully understood the implementation yet, but I'm waiting

warped dome
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He already started?

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So we'd have a custom tag in .xl that we somehow activate in EEX?

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He said through item record, so I guess that goes in yaml

red reef
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Probably? Maybe?

warped dome
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Why does the file validation always complain that lush refit is missing as if it's something mandatory? It doesn't do this with other body tags

red reef
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Or re-download the settings file

warped dome
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im on stable, in case you fixed it on nightly

red reef
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No, I fixed it in the file validation

warped dome
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where do i do this

red reef
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tools -> script manager

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then delete the user script settings_global if you have one

warped dome
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this section is empty on all 4 tabs, so i guess i dont have one

red reef
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Hmmmm, okay... squint then maybe I didn't fix it cat_sadclown

warped dome
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also it warns for missing opposite gender

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but i guess that one is ok?

red reef
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Yeah

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you can edit the hook_settings file, though

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and turn that warning off

warped dome
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nah, its ok, it reminds me to actually not use the substitution if i dont have male version

red reef
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๐Ÿ˜„

warped dome
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Damn

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I could do a military hood lmaauuughhhhh

red reef
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you could ๐Ÿ‘€

warped dome
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I could do so much, rn im still working on le updates

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i got more progress

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got a hefty new modpage as test

red reef
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me, I'm just vibing lmao

warped dome
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Will Psiberx add those conditional tags?

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I have like 5 mods that could use it, with 2 really requiring it

red reef
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I dunno, ask him?

warped dome
warped dome
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Hey Mana, I'm making an NPV, but for the life of me I can't get her eyes to work. They don't appear at all.

If i put default the mesh shows up with no texture, but any other appearance is just invisible. File validation says all is good. I custom pathed every file for the eyes. It uses a uniqueEyes base variation. So I added only the NPV eye mods, added the materials through the mesh that exists in the UniqueEyes base, and pathed them in the real mesh. Still invisible eyes.

I don't know how to troubleshoot this, do you have any idea? saddest

red reef
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I usually delete everything and copy the shit from the mi straight into the eโ‚ฌ mesh

warped dome
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I can't even get any kind of eyeballs to show up without pathing anything

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Like im just taking the mesh from the base game as is and it doesn't show up

warped dome
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Defeated by eyeballs

red reef
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check paths and flags in ACM and RHT

warped dome
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What are the flags supposed to be?

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Default, soft, embedded

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I'll just russian roulette them

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Maybe one will work

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Embedded flag sure one shoted my game

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definitely not a flag issue

red reef
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soft is for raref (async)

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embedded means it's supposed in the file itself.

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embedded = bad

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but I meant chunkmasks actually >.<

warped dome
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The problem may be related to something else

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And by that I mean she becomes this mess of a blob when I add the face_rig component in app

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What is going on, why is it doing this

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This could be why the eyes just dont work

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but in any case, I also need to solve this

red reef
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things are bound to the wrong bone

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are you sure that you're binding the correct rig for the rest of the NPV?

warped dome
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I don't know. I have no clue. It's a custom sculpt, was it supposed to come with its own animagraph, rig and facialsetup?

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Somethig might be wrong in the entirety with this npv

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Yes so apparently

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i needed these 2

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I never used these before in all my NPVs i built

red reef
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they're in every template

warped dome
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aight, still have my eyeballs problem

warped dome
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and i didnt require these components in my other 5

red reef
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The templates on the wiki are best practice

warped dome
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Yeh

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Now it's the eyeball problem left

warped dome
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What's the most baby step troubleshooting I can do with the eyeballs

red reef
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custompath player default eyeballs from app?

warped dome
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Ok so

warped dome
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all gradient ones are broken even with full vanilla

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file validation doesnt say anything is missing

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so any gradient just straight up doesn't work

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basically, these guys

red reef
warped dome
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but how does it work on player V then

red reef
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they do a lot of custompathing there

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I think they completely sawpped out the mi files?

warped dome
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hm

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I will copy paste the array from the base game eyes

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but this is 100% an apperance problem

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the eyes work, it just cant find the appearance and it renders it invis

red reef
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no

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if the appearance isn't found, it renders the first appearance in the array

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if the material isn't found it renders invis

warped dome
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ah ok

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my bad there

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but now watch this

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i replaced the materialBuffer entry with the one from the base eyes mesh

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and i have something, but it does this now

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now what hhsdgafkekbutHD

red reef
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.. how about you take the template project from NExus and use that app file? HideThePain

warped dome
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I am literally on that app

red reef
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O_O

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no clue

warped dome
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but its not the spawnable

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its the PM

red reef
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oh

warped dome
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which is from angy

red reef
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um

warped dome
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not from yours

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yours is spawnable app

red reef
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I usually copy the regular app over, rename the appearances, and then change the path of the facial anims

warped dome
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same, but i do PM first then spawnable

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like exactly same process

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i just do pm first

red reef
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you like to suffer, I take it? ๐Ÿ˜„

warped dome
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What's the difference

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It's like the same

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Have to change the one path in each apperance both ways

red reef
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you can spawn the AMM NPV and then have them spawn in front of you each time you log on

warped dome
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ah you mean that

warped dome
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I still couldn't find a solution to the eyes

red reef
warped dome
red reef
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tomorrow ScorpionTank will fix it

warped dome
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I can't be defeated by 2 eyeballs

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The final boss

red reef
warped dome
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I beat the boss

red reef
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what was it?

red reef
warped dome
# red reef what was it?

I imported the eyes from my own NPV which had the eye fix implemented on them, added to your NPV, imported your mesh over, then export the whole thing as JSON, did a whole fucking manual bone swap from your mesh to mine, imported back, added textures and it finally worked

red reef
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wutcat oof

warped dome
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Yeah this npv was a real challenge

red reef
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I was just trying to create a title picture for my kunai 2.0

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instead, I fixed several bugs in WKit gen_crylaugh

warped dome
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what's new

red reef
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the validating editor works properly now

warped dome
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I have no idea what that is

red reef
warped dome
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ah this is in nightly

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nice nice

red reef
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it's already in, but doesn't work super well

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tomorrow's Nightly will have a fix though

red reef
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fixed it more

warped dome
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can you make the text centered

red reef
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cat_wail no

nimble basin
nimble basin
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I haven't touched this game in a month, I feel like I'm learning how to walk again without a body brah

red reef
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you and Jogny both

nimble basin
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yes

red reef
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haha nice

warped dome
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renderPlane should only be used for items that are visible in first person or it can be used for everything?

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does it have negative impact on anything if i put renderPlane on boots?

red reef
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yeah, they might clip huehue

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putting renderPlane on anything that's not sleeves risks them clipping in 1st person

warped dome
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So i shouldn't put them on anything except things that go in FPP

red reef
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except sleeves that go in FPP

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like, torso items are fine

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but I genuinely had a Netrunner suit acting up with switchy feet in 1st person

warped dome
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understood

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Time to undo all the renderPlane on all my mods because I copied same ent file on everything

red reef
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can do it via json

warped dome
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what about something that reaches upper torso and neck

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turtleneck basically

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this thing blocks vision, so i cut it in blender and hid it in fpp

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does it need render plane?

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the part that is not hidden in fpp

red reef
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just the sleeves afaik

warped dome
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aight

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thx

nimble basin
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I am almost back from the milk store lmaauuughhhhh I have one probably silly question though

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I've updated all my core mods and I have all the hard reqs, but the insets don't seem to want to show for me in fpp or pm. They do show in the inventory screen though

red reef
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that's really weird O_O

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is that the case for all colours?

nimble basin
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I will checkkkk

red reef
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nobody else complained about it

nimble basin
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drat

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certified grovac moment

red reef
nimble basin
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Well at least it's probably me then, I can probably figure it out

red reef
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or maybe not

warped dome
nimble basin
nimble basin
red reef
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IDK

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that's the beauty of modding

red reef
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Did it work with any of the others?

nimble basin
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Let me see again

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I need to make sure I'm not nuts lmaauuughhhhh

red reef
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Sorry choom, but I'm sure you are

nimble basin
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Because of how it looked in the inv, I thought the insets were solid colors

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But the black one looks clear, so idk, I'll test it with an emissive to be extra sure

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The weird thing is, the prop is completely fine

red reef
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Ah, the glass ones may look weird due to reflections etx

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But prop and weapon should look the same, it's literally the same mesh

nimble basin
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Hmmmmmmmmmmmmm

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I guess my settings make them hard to distinguish

red reef
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maybe ๐Ÿ‘€

nimble basin
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I can see this is veri redge

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But what is this one?

red reef
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maybe same material as the original? or white glass? or...

nimble basin
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It's red scarlet lmaauuughhhhh

red reef
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Oh

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that shouldn't happen then ๐Ÿ˜‚

nimble basin
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I thought I was color blind

red reef
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red scarlet glass, or red scarlet emissive?

nimble basin
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It's the glass one, all the emissives seem to show as they should

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But the glass ones either look like that, or are very subtle

red reef
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ah, ok

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yeah, they do look subtle, unfortunately :/ but it shouldn't be white

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that's too subtle ๐Ÿ˜„

nimble basin
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I tried a couple of the black hilt ones, and they make my screen blurry when I equip them

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And don't show their name

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I'm about to just reinstall lmao, my game has been giving me so many issues

red reef
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mod remover...? HideThePain

nimble basin
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mayhaps

nimble basin
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May I use your kunais as props in my kunai pose pack?

red reef
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of course

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optimally you'd use my mod as requirement, but :))

nimble basin
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Oh absolutely, I was originally going do these just for me to spice up those photos I promised lmaauuughhhhh

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But maybe I can send a few more folks your way with a release

warped dome
nimble basin
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she right

nimble basin
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Good? Bad? Okay?

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Oh rip, I didn't fix the hand on the reverse chair one lmaauuughhhhh

red reef
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ohhhh, I love them!

nimble basin
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You can be honest lmaauuughhhhh And if you think of any other poses that complement your kunais I'm open to it

nimble basin
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lmfao

warped dome
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Hey Mana, do you know if I mirrored an item, is there any way to also mirror the sticker on it? cuz it looks reversed here

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What i meant is to not mirror the sticker placement after mirroring the mesh

warped dome
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Ahh i didn't think of that i thought its wkit thing

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thx

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although i just realized it will point in the wrong direction and not make sense so ill remove this one in particular altogether

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but will apply on others

red reef
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๐Ÿ˜„ ok

warped dome
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Until Psi adds the toggle tags, this is requirement hhsdgafkekbutHD

nimble basin
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Top mod and top mod

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Congrats

nimble basin
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If I wanted to convert your Kunai into a photomode prop, would I have to undo some of the AXL magic to do so?

red reef
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but!

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you can use the "generate missing appearances" button, I think?

nimble basin
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I fixxxxxxx

red reef
nimble basin
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Gonna get this out for previews today

red reef
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awesome!

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I wanna preview

nimble basin
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It depends on your mods too, but I had to include the mesh for this particular pose

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Unless you know another way I can put three in my hand like this brah

nimble basin
nimble basin
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Is it bad that I just realized today that kunais aren't a vanilla item

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๐Ÿ˜‚

red reef
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I take it as a compliment!

red reef
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@nimble basin ayyyy you did it!

nimble basin
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ALMOST

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I still owe you photos, I have not forgor

red reef
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No hurry ๐Ÿ˜„

nimble basin
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What have you been up to as of late? :0

red reef
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lots of NPVs, lots of Wolvenkit development ๐Ÿ˜„ not much tangible stuff...

nimble basin
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That stuff would be tangible enough for me brah

red reef
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I did publish a few "play as..." heads

nimble basin
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Oh yeaaah

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I've been meaning to try out the Ciri one and her hair

red reef
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the hair works great! ๐Ÿ˜„

nimble basin
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Is the correct place to hide submeshes via chunkmask on player clothing the appearancePartComponentOverrides array? My changes don't seem to reflect when I do this, but it works fine when done through ACM

red reef
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yeah

nimble basin
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drat

red reef
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you need to target the right component

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if it's modular, everything before the &

red reef
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yw ๐Ÿ˜„

red reef
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@warped dome, did you ever set up hair replacements with AXL?

warped dome
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You mean hair mods that you equip via axl as items?

red reef
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no, I mean that if you put on a hat, the game auto-loads some kind of hair for it

warped dome
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Oh yeah my opscore has 6 hairs you can switch ingame via toggles

red reef
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via script? Or?

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I was trying to make it auto-load

warped dome
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just custom tags vergil_smirk

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wish i knew scripting

red reef
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Heh

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How does the base game do it? gen_crylaugh

warped dome
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idk, but i can tell you how i do it

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just put the hair and its physics in its own ent file and add it to partsvalues array in app of the helmet

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its that simple

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as for how i let player switch between them ingame, i simply put all hairs ents in the opscore .app entry and their components are all chunkmasked on nothing

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here comes the toggle items which have the tag that unchunkmasks the hair

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check the mod out

red reef
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Yeah, ok ๐Ÿ˜„

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Thank you, that helps โค๏ธ

warped dome
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I have so many toggles now, wish Psi would get the time to add that feature we talked about saddest

warped dome
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And I could make even more great stuff with those conditional tags

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In my opinion this is the future of axl clothing - it just saves so much time rather than doing individual items

red reef
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remind him?

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and then please wiki the shit out of this

warped dome
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The reason I haven't done that yet is because on 2.13 my Otis tools crash my game on hotsample with CET installed.

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I'm still a vper, so I need my game in vp functional state

red reef
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have two installs?

warped dome
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It would be the workaround, but I'd prefer having a single install

red reef
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did you tell any of the tool devs about it?

warped dome
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on otis there was discussion that overlay are the cause of it. This has actually happened to me before but things got fixed eventually on later updates. You need some context though which is that this only happens on amd

red reef
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ugh, amd

warped dome
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i have every overlay disabled on my pc and this happens only on 2.13 with the version specific otis tools

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as for cet, haven't talked about it at all with them

red reef
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<nods>

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do

warped dome
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i cant ditch cet you know

red reef
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not expecting you to

warped dome
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like, i literally need it for shots too

red reef
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I know that they're currently drilling it open though

warped dome
# red reef I know that they're currently drilling it open though

Looks like the creator of otis tools has reported this bug with some technical details beyond my understanding to the CET github. Is the cet team aware of this report? Foxy_Pray

I'm praying it could get fixed so I can update my game finally egpleading
https://github.com/maximegmd/CyberEngineTweaks/issues/975

GitHub

Hi, I'm the developer of the cyberpunk camera tools used by many people. One of the features is to resize the game's viewport by setting the new resolution in memory, after which the engine...

red reef
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I bet they are, but I'll post a heads-up

red reef
warped dome
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Damn i read the ticket replies, I guess there's no hope for this being fixed now is it saddest

red reef
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dunno - you could go and bother the folks at imGui?

warped dome
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What is imGui im clueless hhsdgafkekbutHD

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I wouldn't have any technical facts to back up my complaints

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I just don't know anything about this

red reef
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the library behind CET

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CET doesn't implement the whole UI stuff on its own

warped dome
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But why isn't this happening on previous version of games?

red reef
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I don't know

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compatibility? Updates? Edge cases?

warped dome
red reef
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you're looking at four complex systems interacting with each other

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first, there's cyberpunk
then, there's your GPU driver
then, there's CET and the underlying library
and then there's OtisTools

warped dome
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Well, it's just beyond my understanding

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I get it though the problem is very niche

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I suppose for me 2.12a is the final version of CP omg

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When I hotsample to the same aspect ratio, it doesn't crash. But I guess that's because the font doesn't get resized - which seems to be the issue discussed.
I know I'm probably putting extremely plain compared to what's in backend, but can't the font just not be resized lmaauuughhhhh

warped dome
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Anyway, thanks for forwarding it mana, at least we know the state of things now

red reef
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you're welcome! and some interlinking/transparency happened

red reef
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because the CET guys filed a pull request ofr this years ago, and they're not merging it

warped dome
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I'm just an end user, can't complain about something technical

red reef
warped dome
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This kind of complaint usually doesn't get anyone anywhere

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Can tell you from my own appearance modding experience if a user tells me something this vague, I got nothing to do about it

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Well, you probably know too

red reef
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but they linked the PR over at imgui in the comment, no?

rugged hawk
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And what suit?

quasi shuttle
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Hey @warped dome, I would love to showcase one of your Kang Tao photo in my mod (in the form of a collectible card)!
If you're interested, could you send me a private message so we can discuss it, please? ๐Ÿฅฐ