#Modular Military Mask - ArchiveXL

1 messages ยท Page 12 of 1

red reef
#

some kung-fu-y stuff

nimble basin
#

Hmmmm

red reef
#

like, rolling over the partner's back to shoot at something in the blind spot

warped dome
#

Walking/standing poses

red reef
#

or one kneeling and the other using them as a jumping point

red reef
#

one maintaing cover (holding riot shield)?

nimble basin
#

YES

#

I can do props now so that can actually happen

red reef
#

or, you know that scene from the hobbit where bard uses his kid as a tripod for the black arrow (which should rightfully have decapitated him)

#

like that, but with a sniper rifle huehue

nimble basin
#

yeah, like this right?

red reef
#

I thought of something slightly more dignified, but that'll do in a pinch lmao

warped dome
nimble basin
red reef
#

also, dancing pose where one has the arms around the other's waist (but shooting) and the other has the arms around the other's neck (but shooting)

nimble basin
#

I like this idea, but I think I'll file it away for another set

red reef
#

two people operating a mounted gun..?

#

one holding ammo ready or somesuch

nimble basin
#

Yes, yes

#
red reef
#

ahhhhh, nice

warped dome
#

should i make it as dense as it is here or like it was before

nimble basin
#

I like the big shapes

red reef
#

Same

warped dome
#

so more enlarged

nimble basin
#

Yesh

warped dome
#

Yej

warped dome
#

ok, bigger tiles now

warped dome
#

we try a new patten entirely smirk

nimble basin
#

do the thing

warped dome
#

my wkit is lagging so hard rn i am effectively full of joy

frail geyser
#

The one thing I noticed with the shoulders and pauldrons is they clip

warped dome
#

clip with what

nimble basin
warped dome
#

There is nothing I can do there

frail geyser
#

Fair

warped dome
#

You're not technically supposed to wear those together

#

Both of the thing are shoulder itema

#

I put them in different slots because people may not be bothered by the clipping, and would instead prefer the the nice round shape it gives I'm combination with the shoulder pad even if it clips

nimble basin
#

@frail geyser I see you cutting content, smh

warped dome
nimble basin
#

it is verigud

#

reminds me of this

warped dome
#

Also, see, I need to plan these out. For example specops, nightops and urban will use the same base, just accent and camo pattern are different

nimble basin
#

I seeeeee

warped dome
#

Moat people just use black variants, so these are not wasted efforts

#

I found a potentially good tile pattern, will check it tomorrow

#

Can also probably do multi color camos, but I'd need more masks slots and some items are quite literally full

nimble basin
#

sheeee

warped dome
#

Urban variant, same as nightops and specops, but with 10 variations of opacity on camo and orange accent

red reef
#

You know that you can define material-meshes and then patch them into others, yeah? ๐Ÿ˜„

warped dome
#

Wdym

#

resource patching?

#

this is all mlsetup stuff

#

inside the mlsetups

#

unless axl works inside mlsetups

red reef
#

yes, but you can for example... sec, let me show, it's easier

warped dome
red reef
warped dome
#

but i am doing this for refits

#

And its very useful

red reef
#

yeah ๐Ÿ˜„ my point was just, you can be even more lazy

#

they will never be able to find my materials... ahahahahaha

warped dome
#

you are using .mi

red reef
#

ish

#

but copying whole appearance definitions around is the next step ๐Ÿ˜„

warped dome
#

im pretty sure i optimized this as best as i could

#

I'm using a single mesh with materials, the materials are all dynamic

#

idk if there's anything else i can do

#

kind of using whole of axl already

#

i can tell you what i'd need from axl. i have many parts in mods, so i have many app, ent and roots. if there's any way i could reduce this number, that's what id need next

red reef
#

you can put everything into the same .app

#

and I recently learned that you an also put things into the same root entity now, although I don't feel very good doing that ๐Ÿ˜‚

warped dome
#

and what if i need visual tags for a specific item

#

but not for other

#

anyway, that's the urban set done

#

this one has denser camo, with orange accent

#

denser camo works since it has 10 opacity levels of geometries on this pattern

#

now im done with these ultra dark ones, ill move down a level to ligther black

red reef
#

but yeah, a bunch of files doesn't hurt

warped dome
#

new pattern to attempt with

red reef
#

pixel camo!!

warped dome
#

So my plan is 30 variants in total, idk how many to make camos

#

6 from 30 will be pure black/white variants

#

so i have 24 to work with

#

-3 because militech, kang tao and trauma

#

21 left

#

I have seen people use burgundy so i guess i keep that

nimble basin
#

lmfao

red reef
#

๐Ÿ˜‚

red reef
red reef
nimble basin
#

blank_stare_cat not legs?

#

Beautiful weapppp

#

Did you fix the inventory issue?

red reef
#

uhhh, which? ๐Ÿ˜„

#

ah! Right! Yes!

nimble basin
#

What was the cause?

red reef
#

I had set up the appearanceName for dynamic variants in the hopes of saving some work

#

It did not enjoy that

nimble basin
#

oof

red reef
#

Currently really unhappy with my glass materials

#

might have to go back to reverse-engineer those bottles

nimble basin
#

big sadge

red reef
#

I absolutely had tinted transparent glass

#

Just need to look up which exact shader I used for it ๐Ÿ˜„

nimble basin
#

Hmmmmmmm

warped dome
warped dome
#

New camo set "Alpine". Brand new camo, new base variant (basically dark grey instead of black) and with white accent

nimble basin
#

verigud verigud

warped dome
#

I'm trying to plan my 30 variants out:

  • 3 camo variants with Void base (Specops/Nighops/Urban)
  • 3 camo variants with Black base (Alpine/Enforcer/Digital)
  • 2 camo variants with White base (Arctic/Zealot)
  • 2 camo variants with unknown base thinkharder (Arid/Coyote)
  • 3 faction camos with slightly lighter than black bases (Militech/KangTao/Arasaka - this one has only solid color)
  • 1 Trauma team variant, modified base from faction ones
  • 6 solid non colors (Void/Black/Charcoal/Grey/White/Snow)

and im left with 10 slots

#

Which i can do either more camos, or solid colors

nimble basin
#

Hmmm

#

I'd love to have some solid colors to mix with all the camo stuff

#

I'd say a yellow set for sure, that mixed with some of your black camos would be a godly combo

#

Maybe a whole set in Militech yellow, would work on the militech stuff, the darker camos, and on its own too probably

warped dome
#

yellow?

nimble basin
#

Yes

#

black accent

#

camo for fighting in the banana plantation

warped dome
#

out of all colors, yellow?

nimble basin
#

Trust

warped dome
#

i never seen anyone use yellow even in casual fits lHmadsdf

#

yellow as accent maybe

nimble basin
warped dome
#

for real

#

have you see anyone dress in yellow

nimble basin
#

I forgive them for their sins

#

Now you have

warped dome
#

this is the current situation

#

the ones without mark are up for either saving or replacing

#

i do see people use burgundy

#

and pink

#

most people use blacks

#

or whites

nimble basin
#

Yellow goes very well with black

warped dome
#

ok give a camo pattern for it

#

seamless square

nimble basin
#

It would work best as a solid color imo

warped dome
#

solid yellow????

nimble basin
#

With black accents

warped dome
#

there isn't much of yellow in mlsb

nimble basin
warped dome
#

im not kidding

nimble basin
#

I thought you could just override it?

warped dome
#

I can but I'd really like not to because then I have to make many overrides

#

cuz yellow, literally doesnt exist

warped dome
#

pick a green or something hhsdgafkekbutHD

#

i took away all greens

#

maybe a green one would be ok

nimble basin
#

Greens go hard

warped dome
#

with camo

#

I can do single color camo

#

Just like with militech and all other patterns

nimble basin
#

Go fer it

warped dome
#

Although, eh, I should probably just go over mlmasks again

#

See if I can shrink some layers in to add another microblend

#

I could do a camo with dual colors then

#

Like you have idk, a Grey base on which you put idk, red and green pixel camo

#

But I need one more layer in mlmask, ik how to make microblends for this to work

nimble basin
#

Christmas camo cat_woah

warped dome
#

I'm sure people would be more likely to use stuff like ncpd, maxtac or barghest even if they don't have camos, just colors

nimble basin
#

porhapsss

warped dome
#

I guess I can replace some of the solid colors with those

#

Problem with barghest is same as with your Yellow

#

Needs overrides, but it'd be only for accent

nimble basin
#

big sad

#

My dreams of being the biggest target on the battlefield, ruined

warped dome
warped dome
#

I have so much to do to update these mods, I'm lucky if I finish the updates by the end of summer

nimble basin
#

It's looking outstanding so far thoooo

#

Paying off for sure

frail geyser
#

Do you think the Faction Variants can be released? Add in all others later? I'm sort of really in need of the Militech one. All my gear is mismatched and terrible

warped dome
#

No, everything thing will be at once

red reef
#

green/black

#

matrix look :3

nimble basin
#

True

warped dome
#

There's digital set with green accent

red reef
#

hmmmm

#

you have a snow set yet?

warped dome
#

Yeah I have like 2 whites

#

One with light blue accent, other is red

red reef
#

hmmmm

#

how about neon camo? or pink?

warped dome
#

Ill go over mlmasks again to see if I can squeeze another microblend layer

#

So I can make dual color camos at least

nimble basin
#

I too have a related comment

#

Does any navel high hosiery exist in this game?

red reef
#

you mean pantyhoses?

warped dome
#

idk what you asked

nimble basin
warped dome
nimble basin
#

I guess? I see most stockings end at the hips, and I'd like something higher

frail geyser
#

Yeah pantyhose

nimble basin
#

Trying to fit them under something like this

red reef
#

garmentSupport XD

nimble basin
#

If I wanted to be giga lazy, could I make some kind of pantyhose tattoo instead? brah

red reef
#

of course ๐Ÿ˜„

#

but it's usually easy since you can just skin the lower body

#

just feet are a bitch

#

I also have a pantyhose mod in the pipeline. Somewhere waaaayy down.

nimble basin
#

I wanted it just for a preview image, so I guess I'll try to learn tattoos real quick

#

It's just textures, how hard can it be?

red reef
#

๐Ÿ˜‚

frail geyser
#

Why is modding akin to masochism?

#

At least you all make it seem akin to

nimble basin
#

It's not that bad, come join us

red reef
nimble basin
#

See? Glowing reviews, nothing to be afraid of

nimble basin
#

The mod support channels are a conspiracy created by CDPR to make people believe modding is anything but drag, drop, and pressing the install button in Wolvenkit. Otherwise we'd have too many modders and it'd upset the balance of Nexus

#

But don't tell anyone else that

warped dome
#

ok i added a second microblend layer to all mods that needed it

#

now i should be able to make double color camos

warped dome
#

digital set next. triangle pixels with green accent

red reef
warped dome
frail geyser
red reef
#

here we gooo

frail geyser
#

Oooooh

red reef
nimble basin
#

shiiiinnnnnyyyyyy

red reef
#

I have gold, bronze, dark and light steel, and black iron

#

7 different emissives and 15 shades of glass

#

three different hilts

#

search&replace in selection my beloved

warped dome
#

no way to get props to work on replacer poses?

nimble basin
#

wot

warped dome
#

props what work on nibbles replacer

nimble basin
#

Not that I'm aware of, if I had to guess it'd probably work if you could figure out how to give them a weapon

#

But you can't as far as I know, and player made anims dont seem to select from the inventory. You either get a placeholder or the weapon you're currently holding

#

What are you trying to do exactly though?

red reef
#

You can add them from the, uh, ent?

nimble basin
#

hmmmmmmm

#

I may have to experiment with this when I'm back home

red reef
#

it's somehow possible. I know that there are mods doing it

#

I saw in the anim of the child playing with the cans how to do it

nimble basin
#

But I guess that way they can only use the weapon placed in their components? So you'd have to have an appearnce for each weapon you'd want?

red reef
#

I think you can add the entity with the prop directly, or something...?

#

Probably, yeah. Unless you could somehow script that / use RHT

nimble basin
#

Hmmmm

nimble basin
red reef
#

it's gonna be good. Just have to take preview pictures without losing my will to live.

nimble basin
#

brah Do you need help?

red reef
#

if you're offering, absolutely

#

I thought about making, like, a bunch of inkatlas files

#

maybe photoshop ๐Ÿ˜„

nimble basin
#

Hmmm, I need to get a better understanding of this process anyway

#

I may not have too much time today or tomorrow, but if you're ready for a minion on Wednesday I can start

red reef
#

I'm so ready for a minion lmao

nimble basin
red reef
#

just need to fix the damn projectile

#

honestly, search and replace is such a great feature

nimble basin
#

It is extremely good, I don't think I've used WK's yet but I wear Notepad++'s out daily ๐Ÿ˜‚

red reef
#

I've implemented that one ๐Ÿ˜‚

#

still ironing out the kinks, obviously, but... ๐Ÿ™‚

nimble basin
#

0.0

warped dome
#

But my disappointment is immeasurable, and whatever is left of this day is quite frankly ruined

nimble basin
#

Does it need to be through the Nibbles replacer?

warped dome
#

It doesn't matter anymore, I took a different So Mi shot

warped dome
nimble basin
#

verigud

#

Hmmm brah does anyone know what kind of issue this is? It happens after I enable vtk

indigo cedar
#

You have non-matching frameworks. But you should be asking these questions in #mod-troubleshooting

nimble basin
#

Okie doke

red reef
warped dome
#

So I searched for more IVAS system helmets but only found 2, and the one that might be a slight gamble is the best

#

Also it doesn't come with a headset

warped dome
#

Just so you guys know, I now made my own server. Advertising is not allowed here i believe so the invite is in my profile if you wanna join. I will update about my progress there, but I will continue here as well

red reef
#

it is allowed, just, like, don't spam the link everywhere?

#

you can absolutely put it on your release threads

#

(and I won't join, I have too many servers and all but two are on permamute)

warped dome
#

ye ye np

#

I wont post it anywhere

#

Except like here

#

i will still continue updating here

#

Cuz here you are active hhsdgafkekbutHD

#

So for anyone interested to join, there is this now, one and nly invite, I'm not putting it anywhere else + update notices will continue in this channel https://discord.gg/fsH9xvpCVt

#

Shit logo, pls dont roast me too hard

#

aight, with that done

#

I move on to next camo

#

So this next one i thought i lost it

#

(In reality i did)

#

but i did find a PS project where i had it saved

#

so now is converted to this

#

I made a small plan

#

See, I'm thinking 12 of the 30 variants to be custom microblends

#

3 black camos/ 3 dark grey / 2 white/ 2 desert themed / 2 green themed

#

Then I have militech/trauma/kangtao and maybe, but this one will be hard, the orbital air black ops one

#

i will need to investigate these dudes, because idk how their microblend or camo pattern exists

#

then there's a bunch of corpo-like factions which could be worth a variant

#

NCPD/MaxTac and Barghest

#

Barghest has a mix, I will need to get creative there

#

There is also Arasaka, which has 2 variants, but none with camo

#

The goal is 8 or 10 faction focused variants

#

and everything else is solid variants

nimble basin
#

veri sicc veri sicc

red reef
#

looking forward to it โค๏ธ

warped dome
red reef
#

Pretty!

warped dome
#

It took me so long because I had to change every material path from my overrides to base game

#

to every item

#

Now I will do Zealot camo which is same as this but different camo and red accent

red reef
warped dome
#

Perhaps, but too late now, this was the one time it was needed to be done

red reef
#

OK โค๏ธ

warped dome
#

Barghest attempt. The accent color is an override, but its quite close to their logo on vanilla

red reef
#

I like it โค๏ธ

red reef
#

h-huh

#

I just noticed that with my material library, I can retroactively make additional materials available as long as I don't use normals ๐Ÿ‘€

red reef
#

like, I have a bunch of meshes in there who just have the material on all submeshes, and I can patch them in...

nimble basin
#

How were you doing it before? You had the texture assigned to the actual item?

red reef
#

I had the appearance and material in the actual item

nimble basin
#

ohhhhhhhhh

#

I GET IT

#

that's really cool

red reef
#

Unfortunately, these have normals

nimble basin
#

big sadge

red reef
#

but this is already insanely lazy, because I have all the materials in a single mesh ๐Ÿ˜„

nimble basin
#

I love lazy

#

so much

red reef
#

psiiiiii this needs to be even more modular

nimble basin
#

lmao

warped dome
#

How many knives you makin

red reef
warped dome
#

Hey Mana, I am doing some technical updates to my AXL projects. Multiple ent files can't be combined together?

#

For individual items, in same fashion I can do to app

red reef
#

I think they can?

warped dome
#

I have this organized mess currently

#

i also did this, single mesh, all fully dynamic with submeshes, so instead of 2 billion meshes, i just this one with dynamic materials, and i chunkmask what i dont need to make individual items

#

cann i squish everything into a single app, ent, root and still be left with all my items modular?

#

It would be sick if i could do this, i guess i try

#

I think i need to use partOverrides againn in app for this

red reef
#

yes

#

you'd have to use partsOverrides

warped dome
#

is this path here required ?

#

componentName refers to this?

red reef
#

and yes

warped dome
#

I saw, it said in file validation

#

What about the csv, this is a bit confusing, with a single root file, how is it able to tell apart which component to use?

#

they all use the same root

#

which looks like this

#

I have no errors or warnings in file validation

#

But i dont quite get it how its able to tell components apart, unless it doesn't. im making the json and yaml then i can finally test ingame

red reef
#

the appearance name from the root entity is picked per appearanceName

warped dome
#

So it should work

#

Hmm, well, I finished, time to see what happens ingame

#

I have no validation messages

#

After I fix the materials that is sunglasses_cat

#

I'm going ingame

warped dome
#

Entire mesh is being loaded on each item

#

idk what to do hhsdgafkekbutHD

#

right lets see

#

the appearances seem to be picked correctly

#

names and colors match

#

the only problem is that whatever item i equip, it equips whole mesh

#

i chunkmasked both in ent in app

#

how do i troubleshoot this?

nimble basin
warped dome
#

i try

nimble basin
#

If it is, it defaults to the name which looks the same in your case, but not sure if it'd cause any issues with whatever other magic you're doing

warped dome
#

i dont know exactly, like the appearances work fine

#

correct mlsetups load

#

its just that whole mesh loads

#

when it should load only a submesh from it

#

yeah that actually didn't change anything at all

nimble basin
#

I have no idea, my understanding of daxl is very tentative brah

#

But maybe that can save you some typing in the future, you only need the "name" I'm pretty sure

warped dome
#

i didn't have it to begin with, since i always had 1 item

nimble basin
#

dam

warped dome
#

ah it says its default to name

#

yeah makes sense

#

hence why nothing changed

#

so where my problem be then hmm

warped dome
#

Hey mana, there may be minor file validation bug

#

I'm getting this warning
[7/11/2024 5:47:41 PM] [Warning ] Appearance arctic_camo has only 1 of 6 submesh appearances assigned. Meshes without appearances will render as invisible.

#

however its irrelevant

#

Because i have everything defined in the alpine_camo

#

and ingame everything works correctly

warped dome
#

120 items, with just these files. I modify 1 mesh, all gets affected. automatic refit selection, dynamic materials, resource patching, ive used 110% of all my axl knowledge Foxy_Pray

red reef
#

and, how does it feel? ๐Ÿ˜„

warped dome
#

Like I'm not done yet

warped dome
#

Well, I finished the bodysuit. I was going to take icons in blender but the export of dynamic material doesn't work for me, is it functional?

red reef
#

Ummmm

#

๐Ÿ‘€

#

I'm not sure. I thought it was.

#

you can probably use "generate msising materials" from the materials command dropdown for that

#

I mean, to generate a glb for Blender with static materials

red reef
warped dome
#

I don't see in export settings, where is this dropdown SCbigeyes

#

is this in my wkit version? im on stable madbleb

red reef
#

Nightly of course

#

oh, for now, that only works for the baseMaterial

#

but it can substitute {material} in paths if you make it variable :3

warped dome
#

Heyy Mana, how do I use this

red reef
warped dome
#

ahh

#

wait let me show if i do this right

#

this one?

#

annd what about the resolve dynamic paths checkbox

red reef
#

It'll resolve * and material

#

instead of just adding them

#

I need to document this XD

warped dome
#

What is this supposed to do, fill chunk materials in appearances?

red reef
#

it generates materials for chunk materials

#

I think it can handle dynamic materials? the "resolve" in that part is for NPVs...? Not sure anymore.

#

Try around with it ๐Ÿ˜„

#

Like. If you set up your appearances first and now need to create materials

warped dome
#

so i put both the path you see there, and one without * and {material} - i just put the path of a mlsetup

red reef
#

that's your base material

warped dome
#

in both cases it generated chunk materials to all appearances

red reef
#

ah, hmm. OK, I should probably document that. Or add another checkbox. ๐Ÿ˜„

#

It's somewhat unusable as it is right now

warped dome
red reef
#

I know that I wrote this for un-dynamifying a mesh for an NPV

warped dome
#

I want to do this so that i can import materials in blender

red reef
#

ahh, yes, that too! ๐Ÿ˜„

#

Then click the button and fill in the missing stuff by hand

warped dome
#

this is what it did

red reef
#

you had the first appearance set up with a dynamic material as chunkmask, and the others had empty chunks, right?

#

And ArchiveXL generated the chunks?

warped dome
#

yes

red reef
#

yeah, ok ๐Ÿ˜„

#

if you'd have checked "resolve dynamic materials", it would have generated static material entries for everything

#

but it can't add Values yet, so that will only work with .mi files

warped dome
#

The json looks far more promising now, but importing in blender there is no material entry at all

#

is it the depot againn

red reef
#

IDK

warped dome
#

well ill press to generate and go eat

#

i hope the blender plugin can import microblends Foxy_Pray

red reef
#

in general it can

warped dome
#

its just camo microblends, i have like 12 of them

#

they are sitting on commonn materials

warped dome
#

damn, i regenerated depot but still nothing imported, rip

#

Future me problem i guess

red reef
#

๐Ÿ˜„

warped dome
#

Hey Mana, I have interesting dilemma. Remember when I said if i can hide some straps and show them back when certain items are equipped

#

Well I did it

#

But the question is how do I call this feature

#

I can't really say it's a dynamic mesh because it's not

#

Although it adjusts itself thanks to the hide/show tags depending on what you wear

red reef
#

smart straps? smart hiding?

warped dome
#

hmm

#

I mean I'm definitely doing this for all my mods

#

See, not only the 2 straps appear when the pouches are attached, but the the harness alone without pouches it equips, a skin tight refit is loaded

#

when the pouches are added, then the refit that accomodates pouches is loaded

#

i refitted this for all bodies now

warped dome
#

Now that sounds lowkey kinda baller

red reef
#

ehhh, people are just gonna assume that the straps are part of the pouches tbh

warped dome
#

you can equip pouches alone and they wont appear

#

also the harness itself changes shape anyway

#

so its more than just those straps

#

side note: do i need to patch meshes that are linked? (basically they dont exist)

red reef
#

IDK if I'D advertise it at all, but "smart meshes" sounds as good a buzzword as any

warped dome
#

I will advertise it, because i will make a radio accessory mod that will just load different refits depending on what you wear

#

so you know, it doesnt clip

#

who needs GS when you have this?

red reef
#

๐Ÿ˜„

#

everyone, wayyyy to complex otherwise

warped dome
#

true true

nimble basin
#

I need this in my life

warped dome
#

Hey Mana, so you know this custom tag hide and show system. But what about appearances, can i load different appearances in the same manner? like let's say I equip item X, and this causes item Y to change appearance to appearance_2 for example

red reef
#

good question

#

I don't know!

warped dome
#

I don't think we can do this, I thought this through to best of abilities SadMan

red reef
#

I mean

#

you could in theory add an extra component

#

with extra appearances. Maybe even dynamically colour it.

warped dome
#

oh hmmmmmmmmmmmmm

#

That i didn't think

#

That

red reef
warped dome
#

may actually work

#

A bit tedious

#

But i think it should be possible this way

#

I was thinking for this to use on LEDs

#

Like I don't want to have 2 billion items

#

I can make customization

#

By using this feature

#

Imagine you equip 10 items and some have LEDs, so then you just equip a color deciding item and all LEDs from these items change to that color

red reef
#

you can just use tags to show and hide submeshes?

warped dome
#

yeyeyeyey I just realized

#

Damn this is more sick than I thought

#

We show and hide submeshes, but in fact a submesh is a whole mesh with a single apperance, is that what you're thinking?

#

in a separate component

#

of the same ent file

red reef
#

sure, you can do that ๐Ÿ˜„

warped dome
#

But is it not possible to have something like this in the overrides on the xl file?
component_name: {appearanceName: "green" }

red reef
#

IDK, you'd have to ask psi

warped dome
#

Damn I need to do the eex thing you reminded me of psi

red reef
#

๐Ÿ˜„

warped dome
#

Is there a deadline for it?

red reef
#

IDK, I don't think so

warped dome
#

Gonna be saying some potentially mad shit now, but can button be used to hide/show chunkmeshes? Either way I wouldn't know how to implement it myself but I'm curious deepfriedblob

#

Ah it wouldn't be efficient anyway, because it'd be locked for 1 item

red reef
#

yes

#

ngl, I've been toying with the idea of making that for a long time ๐Ÿ˜‚

warped dome
#

Must be a better way though no?

#

unless

#

You equip an item and inside the inventory you hover over it, press a button and that hides or shows submeshes

#

because you can't bind a button to an item. what if I will have more items that could use same feature? bind more buttons? not good hhsdgafkekbutHD

#

Imagine potential future of cloth modding. Instead of 2 million variants, you have a single item, and just like with EEX where you can hover over an item and change its slot by changing F, you hold another button like C which opens up a menu where you can select appearance and shape

red reef
#

problem there might be to make it persistent?

warped dome
#

I wouldn't know how to do this, I was just curious. Will wait until someone makes the discovery madman

red reef
#

๐Ÿ˜„

warped dome
#

Already using most of AXL features for clothing if not all

red reef
#

โค๏ธ

warped dome
warped dome
#

Ok so you remember that LED thing we discussed a day ago

#

I think I have a better idea

#

See, I could just duplicate the LED meshes (that are fused on the headset) inside the equipable one (which is for the mask). All i do is hide the default mesh on the headset and instead i use this new one with the colored one

#

My theory says it works

#

By default all LEDs are hidden and are only revealed when a mesh is equipped like the mask

#

ok maybe i dont explain this well but in my head it all works

red reef
#

you could maybe get somewhere with the HidePArt mechanisms

warped dome
#

can i do this? or not sure how to say, its a single materialBuffer entry thats the same across all variants, but obv i don't wannt to write the chunkmaterials on every appearance

red reef
#

I don't think so

#

how should AXL know what chunkmaterials it should assign?

#

it can auto-populate them from the first entry, but that's it

warped dome
#

I just dont have a mlsetup

#

its like the same thing all over

#

can it be autopopulated anyway?

#

from the first entry

red reef
#

yes

warped dome
#

this is the same for all

#

does it need @

red reef
#

idk. Do you need it to do anything dynamic?

#

if not, then you can also use a regular material

warped dome
#

ah ok so @ is not actually related to autopopulating chunkmasks

#

its just for dynamic stuff

#

got it thx

#

will use regular

red reef
#

yeah

warped dome
#

Hmm the override chunkmask thing doesn't work in between mods? like if i equip an item from mod 1, it cant unhide submeshes from mod 2?

#

Ok it does work, then wtf am I doing wrong

#

aha so i cant put both show and hide under the same tag

warped dome
#

Hey Mana I have weirdest issue ever.
Item A from mod 1 is using custom tags to show and hide chunkmasks on Item B from mod 2.

But 3 of my testers are getting a consistent crash that I can't replicate when opening photomode with item A and B equipped.

Just when opening photomode, not playing or equipping normally.
How do I troubleshoot this?

#

Ah wait ill ask this in axl

warped dome
#

Yo Mana, i figured out a scuffed way to do that toggle position of a mesh I talked about a while ago. I just make an item called "toggle" and when you equip it, it will just override hide and show submeshes, that's it. the downside is that it takes an eex slot (although i have already saved many with the overrides, so I have spares, not to mention the EEX rework). but the upside is that i cut in half the amount of items I need to make for the meshes in 2 positions

red reef
#

awesome ๐Ÿ˜„

#

al for having fewer meshes lmao

warped dome
#

I did some maths, this Opscore helmet goes down from 346 items to 70-80 after i do all the funny overrides

#

Damn, epic feature ngl

warped dome
#

works exactly as planned

#

actual RGB sync madbleb

red reef
#

๐Ÿ˜„ niiiice

warped dome
#

But maybe, would it be possible to have an AXL feature like, let's say you hold F over an item (or any button) and it allows the end user to select a preset of overrides?

#

now that would be cool

red reef
#

if you can formalize that idea, there's no reason why you shouldn't ask psi about it ๐Ÿ™‚

warped dome
#

What you mean formalize SCbigeyes

red reef
#

as in, he'd ask what you want him to program ๐Ÿ˜„

warped dome
#

ahhh

#

i need to think this one a little

red reef
#

yeah ๐Ÿ™‚

warped dome
#

ok, i thought about it deepfriedblob

#

i think, the most convenient option would be to add another property interpolation tag

red reef
#

How so?

warped dome
#

you tag a mesh lets say *mesh_{position}_{body}
and you tag another *mesh_{position}_{body}

in the EEX interface you have a new button when you hover over items with this tag enabled, when you hold it over the item, an interface identical to change position appears where you can select one of these position. it can choose between the items with this {position}. does this make sense or im saying mad shit? madlad

#

wait hold on

#

what i meant is

#

*mesh_{position}_{body} this goes in the depotPath

#

and you name the mesh like mesh_postion_1_base_body and mesh_postion_2_base_body

red reef
#

huh

#

I don't think that's doable because the positions would have to be known at compiletime at least

#

I mean, I guess you could just put them into the yaml

warped dome
#

hm alright

#

but the chunkmask overrides do work

red reef
#

those aren't mesh path replacements

warped dome
#

yes

#

we scrap what i said earlier

red reef
#

๐Ÿ˜‚

warped dome
#

i mean, is there any way, you could 'activate' a visualTag ingame via a button/interface?

#

because then you'd do everything as is anyway

#

put the stuff in xl, put the tags in app

#

but how you activate them

#

as in, have their overrides take effect

#

honestly, i dont know much coding, but visual tags dont seem like a thing you could do anything with once they're set

#

im full of mad ideas

#

I think for now, I'll just do my thing, I still have to do eex slot list rework and maybe after I request more features from psi SadMan

red reef
#

IDK

#

๐Ÿ˜„

warped dome
#

What happens if I have 2 identical code entries in yaml?

#

Will I get a duplicate when I input the code or just one of them spawns

red reef
#

the latter

warped dome
#

Okey Thanks

#

im guessing same happens if the codes exist in 2 or more yamls

red reef
#

yeah

warped dome
#

alright good to know thx

#

i shall use

warped dome
#

Hey Mana, any idea where I should look for this issue: Equipping item in vanilla slot freezes my game and requires task manager, but equipping same item in EEX is all fine

#

I never had this before

red reef
#

#psiberstuff

warped dome
#

Aight

#

Honestly, it's quite incredible how i run into issues I've never seen before

#

First I'll get my testers actually, my game suffered irreversible damage yesterday after a vortex mod deployment got interrupted and fucked all my mods

#

Maybe it's my game issue

warped dome
#

the redeploy didn't work because what happened is i got all my files deleted from enabled archives

#

so the solution was to reinstall each

red reef
#

sounds as if the vortex cache had gotten corrupted

#

has zero to do with the game

warped dome
#

well yes, its a vortex thing

#

game is like, fine

#

i took the opportunity to update everything while fixing the mess

#

which honestly is my fault

#

for creating it

#

so now my bodysuit does this funny behaviour where it freezes the game while equipping it in vanilla slot

#

the file validation always complains i dont have a male version of the mesh, but is it a problem? if male V saves load the mod will the mod appear in their shop?

#

or if attempting to add via code

red reef
#

No, it'll probably crash

warped dome
#

fuck

#

is there anything i can do about it?

red reef
#

If you don't want a male version, don't use {gender} substitution

#

or make sure that your components/appearances are limited to the female body gender

warped dome
#

let me see docs

#

aha its this

#

can be used together with gender substitution?

#

or i get rid of it, and just use this instead

red reef
#

you can mix and match everything

warped dome
#

this must be put both in app and inside ent names or one is enough? im using tpp condition in some of the ents names

red reef
#

one is enough

warped dome
#

thanks

red reef
#

but

#

you generally don't want to use the ent

warped dome
#

hm

red reef
#

because it'll spawn all these components and add them to the player app

#

so you might have ten components and in the end nine of them will do nothing

#

not pretty

warped dome
#

so is this illegal?SCbigeyes

red reef
#

it's not illegal

#

but you could achieve the same via either path substitution or partsOverride from the app file

warped dome
#

hmm

warped dome
red reef
#

yes

warped dome
#

i see

red reef
#

the not-matching one will simple be disabled

#

but it will still be there

warped dome
#

and what about this... same? SCpolitecry

red reef
#

yes

warped dome
#

damn

red reef
#

that one is definitely a case for substitution

warped dome
#

ahh, do i do this entire thing in app?

red reef
#

nah, just via mesh name

#

sleeve_r_{arms}.mesh or so

warped dome
#

is there a better way to do this?

red reef
#

via .app?

#

and partsOverride?

#

appearanceName&arms=base, everything else will do nothing

warped dome
#

let me understand this, if I add a condition in app, then i can use the chunkmask available in partOverride?

red reef
#

yes

warped dome
#

but not when i dont have a condition

red reef
#

but you'll always have a condition

warped dome
#

ah so its like if i dont explicitly add something, there's a default one?

red reef
red reef
#

if you add them, then empty appearances will not load

#

e.g appearanceName&gender=w will show up empty for masc V

warped dome
#

okey and if its just appearanceName, no condition at all

#

shows up for both?

red reef
#

yeah

warped dome
#

aight

#

can i have multiple conditions in app? like how do i say its gender and tpp at the same time

red reef
#

yeah

#

I don't know from the top of my head how, but the wiki has documentation

warped dome
#

this must be it

red reef
#

yeah

warped dome
#

i had the impresssion this was for yaml only

#

because of the !

red reef
#

no, it's for anything with substitutions. IDK how it works, though HideThePain

warped dome
red reef
#

maybe you can actually match to !black

#

IDK, psi dumped those in my lap and I never investigated

warped dome
#

got it

warped dome
#

Yeah

#

I think because of the ent conditions

#

I have these problems

#

I can see the sleeve item "flicker" when i equip it

#

flicker, by that for a brief second they are one apperance, and then it gets to the one i selected

#

this doesn't seem to happen with the items that don't have the conditions in ent

#

also, my issue with the crashin is just gone now, i dont know what fixed it or if im lucky

red reef
#

heh, nice

warped dome
#

do you know is this name here relevant in any way with dynamic axl?

#

I'm also not sure if this one is needed

#

is the first one referring to the component name in app

red reef
warped dome
#

Got it got it

#

but its targeting ent comonents, is that correct?

red reef
#

yes

warped dome
#

alright

#

so it must match the name of my components

warped dome
#

for some reason

#

it happens when i have the EEX slot equipped

red reef
#

Uh

warped dome
#

and i attempt to equip the item in vanilla

red reef
#

so it crashes with EEX but not with vanilla?

warped dome
#

Basically

#

no

#

Have anything equipped in Wardrobe

#

doesn't matter what

#

and then i try to equip my item in vanilla slot

#

and it freezes

#

not crash

red reef
#

ok, you might wanna ask psi about that

#

or

#

actually, I'd completely switch this to .app first

#

and make sure that there are no non-existing substitutions etc.

warped dome
#

Ok

#

First, i shall fix my tpp thing via app

#

then adress this issue

warped dome
#

what's the purpose of this name

#

must it match anything?

#

componentName is for the ent component this now i finally understand

red reef
#

it's literally that

#

I guess I forgot to set "isValueExtrapolated"

warped dome
#

ahhhhhhhhhh

#

well my Wkit wasn't updating

#

sry

red reef
#

are you on the latest Nightly?

warped dome
#

no no, im on stable

red reef
#

because if so, then I have to fix that

#

Ah

#

Check Nightly, then

warped dome
#

yeah i have nightly too

#

i dont know on which one to work

red reef
#

Nightly

#

!nightly

twin wingBOT
#

By using the Wolvenkit Nightly (Alpha) instead of the stable release, you get access to fixes and features while they are still under development โ€“ and the unique chance to discover exciting new bugs! By reporting them on github, you're helping the team to find and fix them before they can sneak into the stable version and ruin a Nexus user's day.

Advice: Rarely, the integration of new features can result in a really broken Nightly. For that case, you might want to keep a second install of Wolvenkit around!

warped dome
#

The unique chance to discover exciting new bugs doesn't sound too amazing considering i keep running into issues literally no one else has deepfriedblob

#

ok, i succeded the tpp thing in app

#

thanks for help Foxy_Pray

red reef
#

yw

#

well, right now it's just me working on that

#

and I can fix those bugs on a daily basis pretty much ๐Ÿ˜„

red reef
#

as in, if the refresh works?

warped dome
#

on stable?

red reef
#

nightly

warped dome
#

ok let me open nightly

red reef
#

I fixed most stable bugs that I could fix easily. I'm currently trying to get the Nightly ready for another release

#

there's one big bug in there (project browser nested/flat switch does nothing)

warped dome
#

yeah it automatically refreshes on nightly

#

whoa this is epic deepfriedblob

#

see i told you

#

i run into issues NO ONE ran into before

#

is there something wrong with this?

rigid timber
#

Iโ€™ve had issues with an item floating off the body like that before and the culprit was the .ent

#

Issue with the GS component

warped dome
#

Don't even have GS on this

warped dome
#

i dont get it, its like the sleeves suddenly lost their rig or something

red reef
warped dome
#

i dont know whats going on

#

im actually completely lost now

#

my entire bodysuit is crashing the game

red reef
#

start over with dynamic app files

#

use my example project from Nexus

#

keep it super simple for now

#

then expand

warped dome
#

I reverted back to before i made any changes to app and ents

#

everything works but its with the ent conditions

#

i dont know if the problems are my project, my game, or actual bugs

#

ill take a break and eat something

red reef
#

Do taht

warped dome
#

alright, time to do everything step by step again

#

see where it gets fucked

red reef
#

๐Ÿคž

warped dome
#

this refers to the name in app, correct?

red reef
#

if you leave it blank for dynamic variants, it will take the name

warped dome
#

got it

#

thanks

#

one of my testers managed to replicate the issue with apperances changing randomly

red reef
#

๐Ÿ˜„ nice

warped dome
#

hell if i know whats happening

red reef
#

weird

warped dome
#

happnes to me too

#

question

#

should i do chunkmasking in ENT or APP in parts overrides?

red reef
#

I'd set the ent to the default that I want to be the default, and put everything else into the overrides

warped dome
#

Understood. The situation is that i have this single mesh, and multiple ents from which i make my items

#

from this i make 4 items

red reef
#

yeah

warped dome
#

by using 4 ents with chunkmasking

#

ok but i got it

red reef
#

you'd have different components though

#

so that'll be okay

#

If you leave the entity path in the PartsOverrides blank, then AXL will handle everything for you

warped dome
#

perhaps i need to explicitly put it, i will try anyway, i dont know whats up with this random apperance switching

red reef
#

don't do it

#

all components will end up in the player entity

#

the paths don't matter

warped dome
#

oh wait

#

ok another question

#

do i need to make anything here if i dont use anything?

#

the whole PartComponentOverrides

red reef
#

"if I dont use anything"?

warped dome
#

wait

#

i need to understand this, why do i need partsOverides?

red reef
#

to modify components that are not in the .app file itself

#

you know how NPCs have all their components in the .app, right?

warped dome
#

alright, and lets say the way a component is in ent, that's how i want it

red reef
#

but for AXL, the components have to be in .ent files

#

because of timing stuffs

warped dome
#

ok so, what happens if i do this

#

just nothing

red reef
#

exactly

warped dome
#

i dont need to modify the component

#

i like it how it is in ent

red reef
#

then you don't need partsOverrides at all#

warped dome
#

so then the array can look like this

red reef
#

yes

warped dome
#

ok but now comes another question. I don't need to modify a component in app. then if i have this, is it problematic?

#

identical chunkmask as in ent

red reef
#

no, just unnecessary.

#

and you'll forget about it and then be very confused in a year or two

#

I wouldn't recommend that

warped dome
# red reef no, just unnecessary.

not entirely, psi actually figured this to be a solution when i had a bug report about items rendering for a brief second, and blocking vision, while in the camera transitions from fpp to tpp in vehicles

red reef
#

Oh, OK

#

that's good to know

warped dome
#

its just useless if not for this tpp/fpp bug fix

red reef
#

yes

warped dome
#

ok

#

ill try it

#

maybe it breaks something, maybe it fixes something or does nothing

#

theory says it does nothing

red reef
#

๐Ÿ˜„

warped dome
#

im doing this

red reef
#

Good

warped dome
#

ok but what about this bad boy

#

in partOverrides

#

what happens if I just put *{variant.1}_{variant.2}

red reef
#

leave it blank for dynamic

#

Don't, it breaks ๐Ÿ˜„

warped dome
#

ok now hold on

#

blank... this? or this?

#

because this is not blank in the literal sense of things

red reef
#

set it to 0

warped dome
#

hmm

red reef
#

otherwise it's not empty

warped dome
#

like this

#

cant i put, null?

red reef
#

no, the little box with the numeric value

#

I think you can also put default as text. it should be equivalent

warped dome
#

default is what it always was

#

im just trying to think of things that could make apperances just flat out switch randomly

red reef
#

I don't think that one can

#

dynamic appearances is setting that for you in the .ent

warped dome
#

I did something, i get crash on equip

#

I found

#

Are my mods overly complicated or some shit

red reef
#

crash on equip => the game is trying to access something that isn't there

#

always

warped dome
#

understood annd that was ofc

#

typo in path due to my amazing keyboard that duplicates letters

#

in particular n

#

anyway, so, not sure if im getting lucky or not, but after i explicitly added the chunkmask and components in Overrides, im no longer getting random appearances switches
problem was this thing was inconsistent asf so i cant tell if its luck or problem solved

red reef
warped dome
#

i saw, quite cool, but i was scared of the sleeves bug so i returned to stable, thinking maybe something went wrong there

#

im now doing everything step by step

#

ok i got lucky, its still happening

#

great, amazing

red reef
#

it has nothing to do with the Nightly ๐Ÿ˜ญ please don't be superstitious

warped dome
#

well i mean, i never seen something like this before

#

i thought idk, the packing of the mod somehow deleted the rig lmao

red reef
#

Nightly is currently rather stable

#

except that you shouldn't close the project browser huehue

warped dome
red reef
#

You can get it back by resetting the layout

#

but

#

I'll fix it tomorrow, I hope

warped dome
warped dome
#

Puttin null makes everything straight up be the default apperance regardless

red reef
#

yes

warped dome
#

putting *{variant.1}_{variant.2} does nothing good or bad

red reef
#

since you're trying to load the appearance null from the mesh

warped dome
#

nothing changed, bug still there

#

this bug is insane

red reef
#

you may wanna ask psi

warped dome
#

i have one thing left to try

#

how do i make this work but in app. i want to render the sleeves invisible in all arms state except base

red reef
#

you make one appearance &arms=base_arms and show the arms

#

every other arm will load nothing then

warped dome
#

alright

#

i will make a backup of the project

#

right here

#

just in case the sleeves decide to float

#

this is what i have loaded ingame vs what the inventory shows :)))))))))))))))))))))))))))))))))))))))

#

and you can see in EEX they are the same variant

#

if i unequip and reequip the same thing then it corrects itself

red reef
#

you need psi

warped dome
#

right, i did everything i could think of

#

the base arms work now

#

ah actually let me test some firepower

#

aight

#

which channel

#

idk axl

#

ahh how do i even explain this

#

its inconsistent asf

red reef
#

#psiberstuff

warped dome
#

well i did

#

can only imagine psiberx reading all that

#

and looking like

#

have you seen anything like this before?

#

or is it really just me

red reef
#

Not sure

#

I think others ran into the same issue?

#

people do overestimate how competent I actually am lmao

#

I refer most problems to psi

warped dome
red reef
#

They were all on the wiki though