#NEON GENESIS | talk on #nulls-morb-land

1 messages · Page 2 of 1

prisma minnow
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No it's been a problem since launch

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Maybe they'll at least fix skin breaking in direct light with RT reflections

hexed urchin
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prob

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guess I'm going to start playing with medium RT lighting on though

prisma minnow
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gotta poke at this lighting thing, that busted shadowing could be a different bug, and not the same as that other one

hexed urchin
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Perhaps. I asked on the CDPR forums and someone else agreed with my story about it being everywhere now.

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They said they had the same shit

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So I don't think it has anything to do with mods

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they even mentioned the kabuki stairwell where it used to happen too

prisma minnow
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fix it null

hexed urchin
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It is a bummer that now I'll have to use DLSS, I try to avoid it like the plague because DLAA is a lot hotter

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but oh well, better than busted lighting

prisma minnow
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Could use DLSSTweaks to bump up the resolution a bit

prisma minnow
# hexed urchin lmfao

not confident in CDPR fixing a lot of this, some dates back to launch, others to 1.5 or 1.6

hexed urchin
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I'm not either but I don't know how he'd even begin to fix it

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I dislike playing with RT not even just because of FPS but also because it makes things look different. I may be crazy but I actually do prefer the static lighting.

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So it sucks that it's busted now

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I mean theoretically I guess something within the lighting params for RT is fixing it, just kinda gotta find what it is

prisma minnow
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probably at the engine level, bugs too

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FuzzoPlsFix null can fix

high swan
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lx.s obligatory comment

hexed urchin
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nah but it's not a huge deal I can just turn RT on.

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Would be worth looking into though because not everyone can just turn RT on

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The real question is which mod has the better sidewalk lighting?

prisma minnow
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subjective imo

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I know it's a non-answer but I don't care 😎

hexed urchin
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I love how pale the sun is with the E3 lighting, makes the world really feel sunbleached and real. Neon is more stylized color wise but it also manages to feel real.

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I will say, Neon lights things in a way which makes them appear more blended into the scene, if that makes sense. It feels a bit more artistically cohesive.

prisma minnow
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True, if you want a more cohesive look, Neon is the best option

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But if you like E3, well, then your option is e3

hexed urchin
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real

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this is why I want null e3

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best of both

prisma minnow
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hope it's a comfy cage

hexed urchin
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lol

high swan
hexed urchin
high swan
hexed urchin
prisma minnow
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Remember that these are just the highlights, so stay tuned for more details!

hexed urchin
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if those are the highlights then Jesus this patch must suck

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gonna fix nothing

prisma minnow
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cmon hit up this copium

hexed urchin
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smoking that copium pack

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THEY WILL fix the lighting bugs

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copium pack

prisma minnow
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they'll fix them... in 2.1

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2.02 will fix RT reflections PepeCopium

hexed urchin
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2.63

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"This city's always got a patch for you, it might be a lie, an illusion, but it's always there, just around the corner"

prisma minnow
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okay, did some testing

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disabling GI disables the bake, but the GI done by RT or PT remains intact

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however, RTX GI is... clearly not meant to be used without the bake

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for PT it doesn't matter, as it just overrides all that

hexed urchin
prisma minnow
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have to do more testing still, my eyes lie to me sometimes

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where's a place with busted lighting, Kabuki stairs?

hexed urchin
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Let me pull up the map

prisma minnow
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nvm found some busted lighting

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so, E3 mods ofc, this shot is without RT and GI enabled

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turn GI off, we get this

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GI bake still enabled, RT now set to Psycho, it doesn't fix this particular instance of whatever the fuck is wrong with this game

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GI bake now disabled, RT still set to Psycho

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As you can see, it's different from raster/GI disabled, so as far as I can tell, RT's GI pass and other stuff remains intact

hexed urchin
prisma minnow
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it's alright, CDPR will take longer to patch

hexed urchin
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lmao

prisma minnow
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from what I gather the lighting bake is just fucking busted

hexed urchin
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awesome

prisma minnow
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we can disable it, as you can see, and use RT GI in place of it, but it's not quite designed to be used on its own, though it's still an improvement

hexed urchin
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May as well

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if it fixes it, probably works better

hexed urchin
prisma minnow
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Ah, well. Fix. It depends on what the meaning of the word "fix" is.

hexed urchin
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if it makes it look less fucked up

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like in the first screenshot that's insanely bad and distracting

prisma minnow
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btw null sorry if this is shitting up your thread

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but I think this is worthy of further testing, disabling the GI bake and using RT GI as a band-aid

hexed urchin
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plus the potential fix could be included with Neon or whatever

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anyway this was the stairway that's been broken forever that I was talking about

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holy shit I just keep finding more lmao

prisma minnow
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let me check that spot

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yep there it is

hexed urchin
prisma minnow
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okay I think I see what might be happening

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In this spot, turning on RT lighting solves/hides the issue, but not all of it, the wall is still a bit borked

hexed urchin
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on the stairs?

prisma minnow
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Not for the stairs, but for your spot there

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RT Psycho with the GI bake on

hexed urchin
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lemme check in my game, I did a fresh wipe

prisma minnow
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RT Psycho with the GI bake off

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And just raster

hexed urchin
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yeah in that particular spot psycho rt does nothing to fix it for me

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all it did was flip the direction of the shaded part lol

prisma minnow
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fuck me it isn't even consistent

hexed urchin
prisma minnow
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but that's default lighting, no? maybe it's consistent with cyberlighting?

hexed urchin
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good point, lemme install it rq

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NOW ITS GONE LOL

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and then this is with RT off

prisma minnow
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well, there's some consistency there then

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it's also dependent on lighting mods

hexed urchin
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seems to be

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happens base game too though

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just has minor differences depending on the lighting mod, however that does mean there may be a way to get rid of it and then package it together with Neon for instance

prisma minnow
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perhaps, you can change the GI values, base env has its own, neon has its own, etc.

hexed urchin
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I have no idea how to change anything regarding lighting myself ngl

prisma minnow
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in the env files

hexed urchin
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never messed with them before

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At least we know it's a consistent issue which means the fix won't be random

prisma minnow
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ahh haha let's not go that far yet

hexed urchin
prisma minnow
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just saying, you never know with this game

hexed urchin
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nah that's true and good point

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whole game is held together with spit and duct tape

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which is probably why this issue even exists

prisma minnow
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spent like 20 minutes screwing with the GI parameters in the env

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I can make it worse

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But I cannot make it better

hexed urchin
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Make a mod called "Cyberpunk vanilla lighting - worse edition"

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but seriously yeah I have no idea why it's so fucked

prisma minnow
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nah someone else has already got that market cornered

hexed urchin
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who would that be?

prisma minnow
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disabling GI in the env doesn't fix the issue btw, only disabling it at the engine level via ini

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oh I don't want to name names wss

prisma minnow
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browse the nexus for 'lighting' and you might get an idea

hexed urchin
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lmfao

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it depends on how much you hate the vanilla lighting

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I really dislike it so for me even the worst mods are a tiny bit better

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with few exceptions

prisma minnow
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oh fuck

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the update is live

hexed urchin
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k if this patch didn't solve all of the issues in the game then i am refundifngh

prisma minnow
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also null I'm sorry you're going to be coming back to over a hundred messages

hexed urchin
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we made his thread alive

prisma minnow
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yes, and in defense, there's not really anywhere else to talk about the game and its lighting

hexed urchin
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exactly

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plus the issue is pertinent to Neon as well

shadow tartan
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It’s not; this issue is out of my control

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I can’t do lighting rebakes

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Also, the reason I didn’t change sun pos with NEON GENESIS is because light bakes were made considering vanilla sun pos

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This is why mods like CLM have a harder time getting GI to work good

prisma minnow
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well, shit

shadow tartan
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If CDPR moved lighting probes and increased light map resolution and put the current one as a settings option, maybe we could get a good result

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It’s an issue with positioning anyways, this issue flat-out does not exist in dogtown

prisma minnow
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Since they didn't touch it with the next-gen patch, and still with 2.0, I doubt that'll be happening feelscatman

shadow tartan
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meaning that each probe was placed purposefully and meticulously because of the extra time given

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a change like this requires loads of time for only a single location to get fixed

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bet you if they didn’t filter GI like they do we’d have a fuck ton more of these artifacts

prisma minnow
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Disabling the GI bake and using RT Psycho kind of works as a band-aid. Kind of.

shadow tartan
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we could do it if CDPR did the cool thing and open sourced RED4

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I mean ig you can do that

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It’ll be single bounce just like the normal GI so there’s really no problem there theoretically

prisma minnow
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The GI done by RT still applies with the bake disabled, it's just not meant for that, it works better in some locations than others

shadow tartan
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The set was designed for the harsh lighting afforded by this inaccuracy of baked GI probes

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The only reason PT looks great is because of the godly AO given by a unified render step

hexed urchin
shadow tartan
high swan
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Does the angle/path of the sun change at all

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Like day to day

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(there's a really cool fallout 4 mod for this)

prisma minnow
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forums saying the RTX bugs I mentioned were not fixed

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gonna go find a bridge to leap off

high swan
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idk if the guy who makes this is in here or what but

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pls dont make ur film grain like this

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those are high intensity and optional ig

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but

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yeesh

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not my cup of tea ig

hexed urchin
prisma minnow
high swan
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it's a bit much i would say

hexed urchin
high swan
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i mean isnt that subjective

hexed urchin
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E3 was the best looking version of the game and nobody can convince me otherwise, the art assets look perfect with it

high swan
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idk

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this is too desaturated the light

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its unrealistically white

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it has a good 'feeling' to it

hexed urchin
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Looks really real to me

high swan
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as far as not burning ur eyes with the brightness

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and theres detail like on the edge of the platform and stuff

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but ehhh imo it would be more saturated irl especially in a hazy polluted city like Night City

hexed urchin
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I live for this

prisma minnow
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I reject your reality and substitute it with my own

hexed urchin
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^

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E3 mod users are shown to have 40% more testosterone than any other players

high swan
# hexed urchin I live for this

it looks good but imo again its quite rare especially in a large polluted hazy city like night city to have like actually straight up pure white light

hexed urchin
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That's how light works though

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Light doesn't change colors based on haze

high swan
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well no but

hexed urchin
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Haze would just make it darker

high swan
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how can i articulate this better

hexed urchin
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It looks too unpolluted

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is what you're getting at

high swan
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ya basically

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but also desaturated

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thats whats getting me

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and its a bit too bright in the highlights

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i need to think how to word it right

hexed urchin
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I've been to Cali and Vegas and shit, and to me it looks perfect for that climate

high swan
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i live in NYC, but ive visited LA a bunch...i always imagine and remember the LA light being like, super saturated and cinematic and warm

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even like very early morning light which imo would be closest to that, it had more saturation, imo

hexed urchin
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World is like breaking bad, second you go to mexico, everything becomes organge filtered

high swan
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well, no

hexed urchin
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LUT changes

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God switches out the LUT

high swan
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different places have different lighting ya

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all the different atmospheric conditions and all the billion of factors that contribute to that

hexed urchin
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"Fuck it turning on reshade today"

high swan
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i would definitely say the light in LA is different from, say, morocco

hexed urchin
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Yeah nah you're right 100%

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In the mountainus U.S. it looks very blue, nowhere else on earth looks similar.

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Like the distant light is blue

high swan
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ya stuff like that

hexed urchin
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The E3 mod currently is broken color wise

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it used to be warmer and more in line with E3

high swan
hexed urchin
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E3 is actually very warm

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it's very natural

high swan
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there's a lot of tightly focused rays of light coming in through the overhang of the souk/medina that are made more obvious by like ambient dust and dirt in the air

high swan
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(still a bit light in the highlights)

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like on this guy chest

hexed urchin
high swan
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ohhhhh

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ok

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i mostly use vanilla + lut

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but i wanna try this nerd's l.xs one day when he finishes it

hexed urchin
high swan
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and this looks cool the og version

hexed urchin
high swan
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why

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i think its good

hexed urchin
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I just hate vanilla lighting lmfao

high swan
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o idk i like it

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vanilla + good imo

prisma minnow
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you frikkin' dork

high swan
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i dont use a reshade

prisma minnow
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gonna shove u in a locker

high swan
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i also havent played the game in like, idk. 3 months? lol.

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just as soon as i get my CPU issues sorted they drop a patch

hexed urchin
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It's one of the worst butcherings of a game ever and it wasn't even done for a reason

prisma minnow
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nah they had some reason, old setup didn't support HDR at all

hexed urchin
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Cyberpunk looks 10x better the second you switch off vanilla

high swan
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idk it looks good to me

prisma minnow
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rest was probably to save time somehow

hexed urchin
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It's lit like a PS3 game, reminds me of the piss filter Deus Ex games

high swan
prisma minnow
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It does have a kind of garish tone to it

high swan
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this is one bad screenshot from when i had it working

high swan
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it depicts a realistic yet vulgar future

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idk

hexed urchin
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like what

high swan
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its not over the top but it suits the tone well

high swan
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i havent played since ray reconstruction tho

prisma minnow
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idk man I didn't see any trees

hexed urchin
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Everything is green though

high swan
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i didnt see much that was green tbh

hexed urchin
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all of the shadows in vanilla are green

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they have a green tint

prisma minnow
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this is all mostly subjective though

high swan
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i cant find my screenshots folder lol

prisma minnow
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the green tint isn't imo

high swan
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but that shouldnt be the case in ray reconstruction

prisma minnow
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Ray Reconstruction is rather flawed

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It solves issues while introducing it's own/making others worse

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Apparently Alan Wake 2 has a much, much better implementation of it

hexed urchin
high swan
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its very slightly subtly green in the asphalt in the darkest parts but at this hour of the day on such a dark part of the asphalt

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idk

prisma minnow
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idk about that

high swan
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what these textures bro

prisma minnow
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RR probably had/has more of a focus on UE5 which doesn't always translate over to Red Engine

high swan
prisma minnow
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So I suspect it will just work better with UE5 by default

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Though isn't Remedy using their own engine? PepePeepoThink

high swan
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this wasnt too green more blueish, despite having green in the image itself

hexed urchin
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Neon Genesis reminds me that Earth is beautiful

high swan
high swan
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granted u looking directly at the sun but the halo around it its too much

hexed urchin
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it looks really good

high swan
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imo

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yes it does

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he change his name every day

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but

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homie does good work imo

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i approve (still hype for l.xs)

hexed urchin
high swan
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that looks pretty good i would want more contrast and like a slight hair more saturation

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but i wasnt using reshade before i think i could tweak it well now

hexed urchin
high swan
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pc

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nerd

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smh

hexed urchin
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2080ti, i9-9900k, 64 gb of ram

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My computer was built for E3Punk

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but it never arrived..

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it never came...

high swan
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ahhh okay

shadow tartan
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I remember watching the dawn

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It was one of the ugliest things I’d ever seen but I almost cried at the beauty

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It’s a weird city

high swan
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It's very night City in that way

hexed urchin
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LA is awful I would never go back

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Worst city ever

shadow tartan
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You’re not wrong but there’s something magical about it

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That smog

hexed urchin
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Nah they need to physically seperate it from the U.S.

shadow tartan
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The morning felt like I could just melt away

prisma minnow
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with some spice

shadow tartan
hexed urchin
shadow tartan
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is freerealestate responsible for the 2008 financial crisis?

high swan
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That's kinda vibe I'm going for in night City personally

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Something close to that but more dystopian but also ya beautiful

shadow tartan
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I’d need to take a trip there

hexed urchin
high swan
shadow tartan
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also wall street

hexed urchin
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Weird how they all work together like that

shadow tartan
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it’s called neoliberal economics, or the free market. depends if you are a political philosopher or politician

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see if you say free market it sounds american

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well I guess you could just say the truth and call it reaganomics

hexed urchin
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Truth is, it's all dumb, and it's causing society to rapidly decay

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👍🏻

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I miss when nations were focused on being nations for the people they supposedly were supposed to represent and protect

shadow tartan
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🤑🤑🤑🤑🤑🤑🤑

hexed urchin
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but now with globalism it's ALL money

shadow tartan
hexed urchin
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Oh it did, just before either of us

shadow tartan
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Except if you were a woman

hexed urchin
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Social justice is seperate from economics

shadow tartan
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or a black man more recently

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It’s impossible to separate social justice and economics since they are politics; they affect each other mutually

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In truth, nations have never represented any more than the status quo

hexed urchin
shadow tartan
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are you really that scared of diversity lol

hexed urchin
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Globalism and the forced combining of populations through manufactured immigration has caused nothing but strife and misery for everyone involved and it has completely erased cultures.

shadow tartan
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This is not justification for nationalism, especially ethnic nationalism

hexed urchin
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We can agree to disagree then, it's not a political discourse server.

high swan
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damn corpos

hexed urchin
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the one thing we can agree on

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corps fuck everything

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Adam smasher loves fuckable slabs

old bough
high swan
old bough
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couldn't help but take a pic 😄

prisma minnow
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I am back to talk about the GI

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There is a way to fix, mostly, that busted lighting without disabling GI entirely

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What I mean by mostly, the zones that are broken are still broken in some way, but it's possible to make those hard edges/obvious signs go away. The downside is what looks to be less accurate/precise GI.

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The answer lies here, in giweights.json, with the "threshold" value, as you can see, by default it's set to 0.28, but by zeroing it, to 0.00, the most obvious issues are made invisible, and doesn't completely kill GI.

hexed urchin
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do you have comparison pics?

prisma minnow
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yes but hold on

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might have uhh

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found an additional issue from doing this

hexed urchin
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It definitely is a tradeoff

prisma minnow
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The other values don't matter much for this, if they do anything at all

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If the threshold value is set to anything above 0.00, this issue appears

hexed urchin
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expert lighting

prisma minnow
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So, I'm not sure it's just the bake that might be broken, whatever this weights file does just makes it more or less obvious

hexed urchin
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Would you say it's still worth changing just to get rid of the triangles or will it make the game look a lot worse?

prisma minnow
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From eyeballing it, it's... better than nothing?

hexed urchin
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I'll try it then

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do I need wolvenkit for that file?

prisma minnow
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Not sure if it's worth reporting to CDPR, they ought to know by now that the bake is fucked, but they might not know its relation to giweights.json

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No, anything that can open JSON will do

hexed urchin
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anyway lemme test

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inb4 CDPR just didn't know it was giveweights.json and there is a simple and easy fix

prisma minnow
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idk, I do know this file hasn't been touched since the game went gold and likely even before that

hexed urchin
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that would probably explain it

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I love it when my game does not launch even though I only have a single mod installed, thank you CDPR

prisma minnow
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so, you come to any conclusions?

hexed urchin
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I will let you know

prisma minnow
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I take no responsibility for any of that

hexed urchin
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Yeah nah it wasn't you

high swan
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gyatt

prisma minnow
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Having done some more testing myself: don't do this

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GI is effectively disabled in some areas brah

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Just can't fuckin' win without PT

prisma minnow
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Well no but it works better since it does everything by itself

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Just need a 4090

hexed urchin
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Then I could've saved some time

prisma minnow
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Just buy a 4090 toddsmug

hexed urchin
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Would have to get a new CPU and GPU

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Might try one of those path tracing optimization mods

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but even then I don't want PT because I don't like how it looks

prisma minnow
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Eh, those optimization mods make it kind of pointless

hexed urchin
prisma minnow
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You'll be trading that eyesore for another eyesore

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Even then there's artifacts in motion no matter what feelscatman

prisma minnow
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Further development in the AI reconstruction will help, that is happening, but by then I don't think CDPR will be inclined to go back and update the game

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Hm, Alan Wake 2 has some of these improvements already, so CDPR can still work on it further before support wraps up. Buuut...

hexed urchin
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Some people will probably find ways to mod that in

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like with DLSS mods

prisma minnow
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Or we'll get one last big update with the Ultimate Edition copium

hexed urchin
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Yeah need another Witcher Next Gen where everything is broken and runs like shit

prisma minnow
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Nah, still some years down the line, if at all. Ultimate Edition should just be a bundle with PL and (maybe) one last big update, like 2.1.

hexed urchin
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It's okay though because we have E3Orion coming up

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Now with 20x the E3

prisma minnow
hexed urchin
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My kids will be making E3 lighting mods for Orion

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the cycle continues..

prisma minnow
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What is E3?

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A miserable little pile of lies

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Anyway Null, I apologize, I await your next update

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Never getting over those lighting "features" however

hexed urchin
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Just a glitch with the chip.

shadow tartan
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looks like super genuine GI

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seems to me like this threshold is making it so GI is only applied on areas with lighting values lighter than that threshold

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as to preserve more harsh and dynamic shadows ig

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it will absolutely have unintended behavior as a result though, evertthing makes sense if you look at it

hexed urchin
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Not versed enough on lighting to tell ngl

shadow tartan
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my boys that GI looks perfect

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you're mixing up shadows and GI

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the shadows in the game are not baked

hexed urchin
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So what you're saying is, I should totally play the game like that and not feel bad?

shadow tartan
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yeah, i'm sure there are other tweaks to be done to make it better though

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messing with the bias'd be a start

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also apparently there's distant GI probe values?

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gotta try setting those to match the shadows

hexed urchin
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ty for the info, idk how to change any of that but I'd love to fix that fucking bug

prisma minnow
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The unintended behavior is some areas just not having GI, easier to see when toggling it on/off

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I vaguely recall BabaBooey messing with this a long time ago

shadow tartan
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If they don't have GI they look dark

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if they look unshaded, they don't have shadows

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there's a difference there

prisma minnow
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my brain is smol be patient

shadow tartan
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negative bias and zero threshold might be our winner

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will look over the code to see if bias is additive or multiplicative

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it should be multiplicative but uhhh maybe not

prisma minnow
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peepothinksweat yeah that could help

shadow tartan
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GI looks amazing fym?

hexed urchin
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Perhaps CDPR should just do that officially

shadow tartan
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shadows look amazing

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AO looks even better

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I mean, look at this!

prisma minnow
#

and this is from giweights??

shadow tartan
#

yes

prisma minnow
#

I say damn

hexed urchin
#

We cracked the code

prisma minnow
#

So, is this zero thresold and a negative bias?

shadow tartan
#

nope

#

just zero threshold :)

prisma minnow
#

What's its purpose then

shadow tartan
#

seems to me like this threshold is making it so GI is only applied on areas with lighting values lighter than that threshold as to preserve more harsh and dynamic shadows ig

hexed urchin
#

Not versed on lighting but that sounds dumb

#

Also it's obviously extremely broken

shadow tartan
#

no, it does its job

#

it just doesn't do the right one

hexed urchin
#

Sounds like I was right then

prisma minnow
#

Sorry, I still can't read

#

How about threshold being above 0 causing bugs? Is it making the problems in the bake visible or is it the problem?

#

Just curious if CDPR can do anything with this

shadow tartan
#

well it reveals inaccuracies in the bakes by letting the shadows not apply over it

#

where the bakes overlap, the triangles appear because one bake has a lower value than the other

#

maybe the threshold is applied across the whole probe and not per-pixel as that would be hella expensive

#

interiors are a bit fucked though

hexed urchin
shadow tartan
#

and yeah, I get your GI off problems @prisma minnow

#

there doesn't seem to be an easy solution to this issue

hexed urchin
#

Is it too much to ask for my game to not have broken lines and triangles everywhere? Never seen that shit in any other game.

shadow tartan
#

have you ever played a game with such a dense open world?

prisma minnow
shadow tartan
#

probably not

prisma minnow
#

Still, spend enough time with the weights and you could find some improvement, maybe

hexed urchin
shadow tartan
#

definitely seems like a GI issue

#

RT local shadows should get rid of this issue but it doesn't

prisma minnow
#

My problem (or my imagination) is that the bakes seem to have got more unstable over time, I could swear there used to be less of these issues

hexed urchin
#

100%

#

after 2.0 there is way more of this shit

shadow tartan
#

imo it's placebo lmfao

#

recency bias

hexed urchin
#

No it's really not

#

I remember exact locations

shadow tartan
#

ok then, show me objective proof

#

I think it's probably just recency bias, this problem has been here since release

hexed urchin
#

I'd have to spend an hour or two redownloading the patch 1.6 version of the game

hexed urchin
prisma minnow
#

It has, but it seems to pop up in more locations

#

I need to get my hands on 1.03 again

shadow tartan
#

Some areas definitely had rebakes to accomodate differences and additions

#

They should've rebaked and relit the whole game though

#

It needs it urgently

prisma minnow
#

And I thought they'd have done that for the next-gen patch PepeVanishing

shadow tartan
#

it'd make total sense

hexed urchin
#

These did not used to be in the game

#

I've replayed that part 20+ times at this point and I would've seen something that obvious

prisma minnow
#

It also doesn't appear to be something entirely consistent across lighting mods, vanilla, CLM, Neon will display this differently

shadow tartan
#

CDPR might've actually determined that implementing PT would be more beneficial overall than relight the game

hexed urchin
shadow tartan
#

despite the fact that a lot of gamers couldn't run it, they'd get back the spotlight and go down in real time CG history

hexed urchin
shadow tartan
#

Easy??? Not at all

prisma minnow
shadow tartan
#

implementing that shit must've taken a while and cost them a lot

#

but it was shorter and cheaper than relighting the game

hexed urchin
#

All of this could've been avoided if lighting stayed internal.. scoutbr0

#

The lighting which many people regard to be better than the final third party product

#

Probably less expensive too

#

but idk

shadow tartan
#

Do we even have a source for this third-party lighting rumor?

hexed urchin
#

Bro it was literally done by Treehouse Ninjas

#

not a rumor

#

fact

shadow tartan
#

game looks amazing with PT at 7fps

hexed urchin
shadow tartan
#

oh makes sense

#

CDPR hired treehouse ninjas for enviro art and lighting

hexed urchin
#

Their screenshots somehow make it look good

shadow tartan
#

probably using non–real-time in-engine renders

hexed urchin
#

this looks really good but I don't remember actually seeing anything close to this in game with vanilla lighting

shadow tartan
#

ridiculous lightmap and shadowmap res

hexed urchin
#

yeah prob

#

Either way I think maybe they were in over their heads or just didn't understand the engine or something, I don't hate them for what they did or anything. Ultimately it was CDPR's fault for outsourcing it imo.

shadow tartan
#

They seem to have done dtown themselves though

#

also seems like they edited the imgs themselves

hexed urchin
#

to me anyway

#

Still has the GI issue too but to a much lesser extent

#

I wonder if anyone has tried making the entire game lit like dogtown

shadow tartan
#

we really don't have these tools

#

we'd need REDkit

hexed urchin
#

ah ok

shadow tartan
#

I just can't run PT lol

#

Maybe next year when I get a new PC

hexed urchin
#

Like I said in the past though, I kinda prefer non PT anyway when I use lighting mods

shadow tartan
#

I'll make the threshold 0.1 to prevent weird issues like the ones above\

#

and still keep the great lighting benefits from zero-threshold (at least most of them lol)

#

maybe this wouldn't be that big of an issue if lightmaps had alterable resolution

hexed urchin
#

I'd say most shit is better than those triangles

shadow tartan
#

oh you'll probably still get those triangles

#

imo, unshaded areas are worse than triangles

hexed urchin
#

Perhaps

#

It's a compromise

prisma minnow
#

anything above 0 will show triangles brah

hexed urchin
hallow vector
#

Hello, can I use some LUTS with this mod?

prisma minnow
#

You could, but it'd defeat the purpose of the mod, wouldn't look as it's supposed to

hallow vector
#

what if I'll use realcolorr above this?

prisma minnow
#

I'd wait until Null updates that

shadow tartan
#

this is zero-threshold, there are still triangle seams

hallow vector
#

is it possible to restore this weather to main game?

shadow tartan
#

when and where is this?????

hallow vector
#

Phantom Liberty mission

#

I think weather scripted

#

but, maybe we can use it some-how

#

looks great

umbral pollen
#

Oh, that's during the MaxTac ambush with Reed, right?

hallow vector
#

Yep

#

weather is transition ( clouds with sparkles ) to rain

shadow tartan
#

since I'm taking a small break from NEON GENESIS, i'll show off some pics of my CLM + NEON GENESIS mashup soon

#

call it CyberLighting Genesis ig

#

y'know what no

#

taking a quick peek at clm

#

i can't even fathom how the fuck essenthy has been mentally handling working withi t

#

i just can't do it with messy projects; ik everyone does it but I like to keep my shit clean

#

I can commend essenthy's undertaking; but I feel like I'll have to wait and see what Lexar has going on

#

Never really tried clm before but it feels... uncanny

#

So close yet so far

prisma minnow
#

Well, it's kind of impossible, ain't it?

#

Since GI is prebaked you'll never quite get there

shadow tartan
#

well, we got pretty fucking close with R18, didn't we? at least closer in terms of sun pos

#

he seems to have changed something in his 2.0 update because I can't get the sun to align the same way; illuminating that one street

#

I like neon genesis more now anyways

prisma minnow
#

Changing the sun position is technically inaccurate to the lighting bake though, yeah?

shadow tartan
#

maybe??? I don't really know

#

envprobes look more like unshaded baked low-res maps of areas that a shader can calculate faster than 3D tracing

#

so the lighting dir doesn't really matter

#

the environmental design aspect really does when you fuck with shit like that though

prisma minnow
#

PT ought to remedy that, if only everyone could run it

shadow tartan
#

It can't remedy going against art direction

#

and that's the main issue

#

Dogtown looks very, very, very out of place with CLM

#

it's designed for the more moody, and admittedly, accurate lighting of later versions

#

(made even better by NEON GENESIS)

prisma minnow
#

Yeah, making it mesh with the E3 style will be difficult, if not impossible

#

Just too different

shadow tartan
#

honestly I feel like my own take on 2019-style lighting again wouldn't be that bad of an idea

#

it's been a while since I've touched that concept, too

#

and it's still more niche

prisma minnow
#

You had something with R19, a fresh take with what you know now and your own style could be the GOAT

shadow tartan
#

Oh, I did have something with R19

#

I still think it was some of the most visually interesting content I've ever made

#

second only to neon genesis

#

luum, unfortunately, was kind of purposefully uninteresting

#

the most realistic lighting mod for cyberpunk; but very boring for that same reason

prisma minnow
#

I liked luum wtf

#

Can only really work with PT tho imo

shadow tartan
#

oh I liked luum too

#

It's just, you gotta admit, the thing wasn't really interesting as far as style

#

that E3 2019 dusk is still unbeatable in terms of raw beauty

prisma minnow
#

Old screenshots are still there blobsweat

shadow tartan
#

just imagine that shot but with the better neon genesis clouds

#

better neon genesis bloom

#

and flare

#

plus that grain

prisma minnow
#

get to work modder FuzzoPlsFix

#

What about that R19 LUT you mentioned, still doing that? Or is it better to just remake R19 now?

shadow tartan
#

oh both can be done

#

that realcolorr 2019 LMT can be done

#

in fact, improved

#

i'd just need a bit more time with davinci and make my own dctl

prisma minnow
#

I look forward to it, not forgetting about Neon Genesis though

#

Whatever you do is good happe

shadow tartan
#

thanks

#

it's hard to keep motivated. taking a light break like I am now is pretty important to the balance i need to do good work

shadow tartan
#

7 dec. is pretty far away

hallow vector
#

Does any one know what setting in env file accord to light shafts?

shadow tartan
#

vol fog stuff

#

is that NEON GENESIS? doesn’t look like it to me

high swan
#

@shadow tartan what u think

#

some pretty amazing clouds here imo

shadow tartan
#

So true

#

I’ve been talking to sosuine for quite a bit now, think I could collab for NEON GENESIS 2.0

high swan
#

he really did an amazing job

#

no idea what he did but one of the best ive seen yet

#

that + l.xs + enhanced weather =

#

vanilla clouds vs his mod

#

vanilla vs mod

zinc abyss
shadow tartan
#

thought so

high swan
#

@waxen pike bruh i have to ask are there any issues with your combo x alternative weather visuals so far

#

bc this shit right here

#

next level

waxen pike
#

I'm working with sosuine on this

high swan
#

list of people insanely hype about this:

  • me
shadow tartan
#

I might rebase NEON GENESIS soon

#

just start from the ground-up

#

got a weekend so 🤷‍♂️

shadow tartan
#

sosuine let me use his alt visuals as a base

#

changed some things

#

rebased neon genesis

#

holy fuck it looks good

high swan
#

IDK what that guy did but I know it's amazing

shadow tartan
#

alright, I can do a bit of testing with PT now

#

terra cognita in dt isn't that bad :)

umbral pollen
#

Neon Genesis is based??

shadow tartan
shadow tartan
#

you know you're doing something right when the light glows like it should

#

alright

#

2019 orange for dusk or classic neon genesis blue?

high swan
#

2019 orange

shadow tartan
#

Aight

#

I have an idea of how to get it done

#

it's gonna be more of a mix I think actually

high swan
#

Why blue

shadow tartan
#

can't tell me this doesn't look good

high swan
#

Too blue

#

😂

#

I have pictures from around the same time I could send

high swan
#

It's a bit blue but not that blue imo

shadow tartan
#

tbh? i don't really care

#

it's stylization that I really like

#

in the end, I like neon genesis the most out of a lot of projects because it just lets me go off with as much creativity as I like

prisma minnow
#

noooo you can't do that

high swan
#

oh well im happy for u then

#

its quasi realistic but then u also just have fun making it look how u want it look in a stylized way

#

so thats good!!

#

not for me but still cool

#

🤝

prisma minnow
#

It needs to be... brown

shadow tartan
#

I love my mod

umbral pollen
#

What've you been tweaking on it lately?

high swan
#

add to cyberpunk imo

shadow tartan
#

fog

#

@high swan don't you feel silly now?

high swan
#

Is this in the game or in your mod

shadow tartan
#

in the game by-default lmfao

high swan
#

Well make it better then

prisma minnow
#

How's the update going Null

shadow tartan
#

been taking a small break

#

crunched some formulas to figure out the correct bloom size though

#

2x(x)=1 is the general formula I came up with for radius-preserving anamorphic blur

#

and it preserves the vanilla radius, I mean

#

bloom looks amazing to me

high swan
#

ig they maybe wouldnt even be on that time of day but still

#

if its fluorescent tubes u should be able to make them out more than that

waxen pike
#

@shadow tartan Hi! Sorry for the long wait I worked on Version 5.0 and some things. Is your mod on Nexus?

#

Would love to get a compatible version with your mod out 🙂

shadow tartan
#

No thanks. Twice the work, half the flexibility. I’d love to, but I’d rather keep the astounding flexibility I have with NEON GENESIS

high swan
#

(the new update x awv)

prisma minnow
#

I know this is probably in-engine stuff, but bloom/lights seem different here, yeah?

#

damn, can look pretty different

prisma minnow
shadow tartan
#

working on a NEON GENESIS spinoff, VPV or Vanilla Plus Visuals

#

very, very light mod focusing on integrating just a few of the neon genesis improvements

#

while being even more inkeeping with the vanilla visual style

shadow tartan
#

aaand it's done

#

this is honestly just gonna be a DP farm

#

it's so subtle yet there that it's very, very hard to capture screenshots

shadow tartan
#

we both know both of these things significantly degraded with time

shadow tartan
#

coming whenever it's ready and its screenshots too (ETA thanksgiving or sumn)

prisma minnow
#

Man, we have to go back, those shots look so much better than what we can get ingame

#

As for VPVI I will endorse salute

high swan
shadow tartan
#

No

high swan
#

Why not

shadow tartan
#

discuss more on #null-morb-land

#

this thread is gonna be deprecated

prisma minnow
#

Ay, got your own channel?

shadow tartan
#

NEON GENESIS | talk on #nulls-morb-land