#NEON GENESIS | talk on #nulls-morb-land
1 messages · Page 2 of 1
gotta poke at this lighting thing, that busted shadowing could be a different bug, and not the same as that other one
Perhaps. I asked on the CDPR forums and someone else agreed with my story about it being everywhere now.
They said they had the same shit
So I don't think it has anything to do with mods
they even mentioned the kabuki stairwell where it used to happen too
lmfao
It is a bummer that now I'll have to use DLSS, I try to avoid it like the plague because DLAA is a lot hotter
but oh well, better than busted lighting
Could use DLSSTweaks to bump up the resolution a bit
not confident in CDPR fixing a lot of this, some dates back to launch, others to 1.5 or 1.6
I'm not either but I don't know how he'd even begin to fix it
I dislike playing with RT not even just because of FPS but also because it makes things look different. I may be crazy but I actually do prefer the static lighting.
So it sucks that it's busted now

I mean theoretically I guess something within the lighting params for RT is fixing it, just kinda gotta find what it is
lx.s obligatory comment
GET IN THE MOD CAGE WAGIE
nah but it's not a huge deal I can just turn RT on.
Would be worth looking into though because not everyone can just turn RT on
The real question is which mod has the better sidewalk lighting?
True. They both look really good in their own ways.
I love how pale the sun is with the E3 lighting, makes the world really feel sunbleached and real. Neon is more stylized color wise but it also manages to feel real.
I will say, Neon lights things in a way which makes them appear more blended into the scene, if that makes sense. It feels a bit more artistically cohesive.
True, if you want a more cohesive look, Neon is the best option
But if you like E3, well, then your option is 
hope it's a comfy cage
real
Welcome to CD PROJEKT RED Technical Support! Here you will find help regarding our games and services, as well as answers to frequently asked questions.
lol
Are these taken at the same time of day
Nah I prob should've

cmon hit up this copium
2.63
"This city's always got a patch for you, it might be a lie, an illusion, but it's always there, just around the corner"
okay, did some testing
disabling GI disables the bake, but the GI done by RT or PT remains intact
however, RTX GI is... clearly not meant to be used without the bake
for PT it doesn't matter, as it just overrides all that

have to do more testing still, my eyes lie to me sometimes
where's a place with busted lighting, Kabuki stairs?
Let me pull up the map
nvm found some busted lighting
so, E3 mods ofc, this shot is without RT and GI enabled
turn GI off, we get this
GI bake still enabled, RT now set to Psycho, it doesn't fix this particular instance of whatever the fuck is wrong with this game
GI bake now disabled, RT still set to Psycho
As you can see, it's different from raster/GI disabled, so as far as I can tell, RT's GI pass and other stuff remains intact
lol yeah not too hard to find, sorry for taking forever
it's alright, CDPR will take longer to patch
lmao
from what I gather the lighting bake is just fucking busted
we can disable it, as you can see, and use RT GI in place of it, but it's not quite designed to be used on its own, though it's still an improvement
"e3 mods ofc" 
Ah, well. Fix. It depends on what the meaning of the word "fix" is.
if it makes it look less fucked up
like in the first screenshot that's insanely bad and distracting
btw null sorry if this is shitting up your thread
but I think this is worthy of further testing, disabling the GI bake and using RT GI as a band-aid
true
plus the potential fix could be included with Neon or whatever
anyway this was the stairway that's been broken forever that I was talking about
holy shit I just keep finding more lmao

okay I think I see what might be happening
In this spot, turning on RT lighting solves/hides the issue, but not all of it, the wall is still a bit borked
on the stairs?
lemme check in my game, I did a fresh wipe
yeah in that particular spot psycho rt does nothing to fix it for me
all it did was flip the direction of the shaded part lol
fuck me it isn't even consistent

but that's default lighting, no? maybe it's consistent with cyberlighting?
seems to be
happens base game too though
just has minor differences depending on the lighting mod, however that does mean there may be a way to get rid of it and then package it together with Neon for instance
perhaps, you can change the GI values, base env has its own, neon has its own, etc.
I have no idea how to change anything regarding lighting myself ngl
in the env files
never messed with them before
At least we know it's a consistent issue which means the fix won't be random
ahh haha let's not go that far yet

just saying, you never know with this game
nah that's true and good point
whole game is held together with spit and duct tape
which is probably why this issue even exists
spent like 20 minutes screwing with the GI parameters in the env
I can make it worse
But I cannot make it better
W
Make a mod called "Cyberpunk vanilla lighting - worse edition"
but seriously yeah I have no idea why it's so fucked
nah someone else has already got that market cornered

who would that be?
disabling GI in the env doesn't fix the issue btw, only disabling it at the engine level via ini
oh I don't want to name names 

browse the nexus for 'lighting' and you might get an idea
lmfao
it depends on how much you hate the vanilla lighting
I really dislike it so for me even the worst mods are a tiny bit better
with few exceptions
k if this patch didn't solve all of the issues in the game then i am refundifngh
also null I'm sorry you're going to be coming back to over a hundred messages
we made his thread alive
yes, and in defense, there's not really anywhere else to talk about the game and its lighting
It’s not; this issue is out of my control
I can’t do lighting rebakes
Also, the reason I didn’t change sun pos with NEON GENESIS is because light bakes were made considering vanilla sun pos

This is why mods like CLM have a harder time getting GI to work good
well, shit
If CDPR moved lighting probes and increased light map resolution and put the current one as a settings option, maybe we could get a good result
It’s an issue with positioning anyways, this issue flat-out does not exist in dogtown
Since they didn't touch it with the next-gen patch, and still with 2.0, I doubt that'll be happening 
meaning that each probe was placed purposefully and meticulously because of the extra time given
a change like this requires loads of time for only a single location to get fixed

bet you if they didn’t filter GI like they do we’d have a fuck ton more of these artifacts
Disabling the GI bake and using RT Psycho kind of works as a band-aid. Kind of.
we could do it if CDPR did the cool thing and open sourced RED4
I mean ig you can do that
It’ll be single bounce just like the normal GI so there’s really no problem there theoretically
The GI done by RT still applies with the bake disabled, it's just not meant for that, it works better in some locations than others
The set was designed for the harsh lighting afforded by this inaccuracy of baked GI probes
The only reason PT looks great is because of the godly AO given by a unified render step
I saw it in one of the tunnels

Does the angle/path of the sun change at all
Like day to day
(there's a really cool fallout 4 mod for this)
forums saying the RTX bugs I mentioned were not fixed
gonna go find a bridge to leap off
idk if the guy who makes this is in here or what but
pls dont make ur film grain like this
those are high intensity and optional ig
but
yeesh
not my cup of tea ig
https://www.nexusmods.com/cyberpunk2077/mods/9138 this gets the highlights and bloom (ig) really right but it blows out the highlights and removes a level of detail, saturation, color and contrast from them as well
That's just how E3 works, heretic
it's a bit much i would say
I just want this to look as E3 as possible
i mean isnt that subjective
E3 was the best looking version of the game and nobody can convince me otherwise, the art assets look perfect with it
idk
this is too desaturated the light
its unrealistically white
it has a good 'feeling' to it
Looks really real to me
as far as not burning ur eyes with the brightness
and theres detail like on the edge of the platform and stuff
but ehhh imo it would be more saturated irl especially in a hazy polluted city like Night City
I live for this
I reject your reality and substitute it with my own
it looks good but imo again its quite rare especially in a large polluted hazy city like night city to have like actually straight up pure white light
well no but
Haze would just make it darker
ya basically
but also desaturated
thats whats getting me
and its a bit too bright in the highlights
i need to think how to word it right
I've been to Cali and Vegas and shit, and to me it looks perfect for that climate
i live in NYC, but ive visited LA a bunch...i always imagine and remember the LA light being like, super saturated and cinematic and warm
even like very early morning light which imo would be closest to that, it had more saturation, imo
World is like breaking bad, second you go to mexico, everything becomes organge filtered
well, no
different places have different lighting ya
all the different atmospheric conditions and all the billion of factors that contribute to that
"Fuck it turning on reshade today"
i would definitely say the light in LA is different from, say, morocco
Yeah nah you're right 100%
In the mountainus U.S. it looks very blue, nowhere else on earth looks similar.
Like the distant light is blue
ya stuff like that
The E3 mod currently is broken color wise
it used to be warmer and more in line with E3
there's a lot of tightly focused rays of light coming in through the overhang of the souk/medina that are made more obvious by like ambient dust and dirt in the air
ya that looks good to me
(still a bit light in the highlights)
like on this guy chest
That was the old version of the mod, new one is borked
ohhhhh
ok
i mostly use vanilla + lut
but i wanna try this nerd's l.xs one day when he finishes it
Holy shit entire opinion invalidated
and this looks cool the og version

I just hate vanilla lighting lmfao
you frikkin' dork
i dont use a reshade
gonna shove u in a locker
i also havent played the game in like, idk. 3 months? lol.
just as soon as i get my CPU issues sorted they drop a patch

It's one of the worst butcherings of a game ever and it wasn't even done for a reason
nah they had some reason, old setup didn't support HDR at all
Cyberpunk looks 10x better the second you switch off vanilla
idk it looks good to me
rest was probably to save time somehow
It's lit like a PS3 game, reminds me of the piss filter Deus Ex games
It does have a kind of garish tone to it
this is one bad screenshot from when i had it working
night city is garish
it depicts a realistic yet vulgar future
idk
You'll stand in a dark hallway and shadows will just be fucking green
like what
its not over the top but it suits the tone well
shadows can be green
i havent played since ray reconstruction tho
idk man I didn't see any trees
Everything is green though
i didnt see much that was green tbh
this is all mostly subjective though
i cant find my screenshots folder lol
the green tint isn't imo
but that shouldnt be the case in ray reconstruction
Ray Reconstruction is rather flawed
It solves issues while introducing it's own/making others worse
Apparently Alan Wake 2 has a much, much better implementation of it
its very slightly subtly green in the asphalt in the darkest parts but at this hour of the day on such a dark part of the asphalt
idk
rlly??
2.0.3 hype
idk about that
what these textures bro
RR probably had/has more of a focus on UE5 which doesn't always translate over to Red Engine
the overall tone is warm and imo pleasing and the highlights of the sun are still appropriately bright but not blown out
So I suspect it will just work better with UE5 by default
Though isn't Remedy using their own engine? 
this wasnt too green more blueish, despite having green in the image itself
Neon Genesis reminds me that Earth is beautiful
obligatory dork comment about blown highlight detail
granted u looking directly at the sun but the halo around it its too much
it looks really good
imo
yes it does
he change his name every day
but
homie does good work imo
i approve (still hype for l.xs)
what's ur setup
that looks pretty good i would want more contrast and like a slight hair more saturation
but i wasnt using reshade before i think i could tweak it well now
Militech Paraline v6.9, 24 decks of ram, 8 slots
2080ti, i9-9900k, 64 gb of ram
My computer was built for E3Punk
but it never arrived..
it never came...
ahhh okay
This is real though
I remember watching the dawn
It was one of the ugliest things I’d ever seen but I almost cried at the beauty
It’s a weird city

It's very night City in that way
Nah they need to physically seperate it from the U.S.
The morning felt like I could just melt away
with some spice

I'm sure there are plenty of spice addicts in LA
is
responsible for the 2008 financial crisis?
That's kinda vibe I'm going for in night City personally
Something close to that but more dystopian but also ya beautiful
I’d need to take a trip there
No that would be the United States Federal Reserve
Also ratings agencies
also wall street
it’s called neoliberal economics, or the free market. depends if you are a political philosopher or politician
see if you say free market it sounds american
well I guess you could just say the truth and call it reaganomics
Truth is, it's all dumb, and it's causing society to rapidly decay
👍🏻
I miss when nations were focused on being nations for the people they supposedly were supposed to represent and protect
🤑🤑🤑🤑🤑🤑🤑
but now with globalism it's ALL money
You miss a time that never existed
Oh it did, just before either of us
Except if you were a woman
Social justice is seperate from economics
or a black man more recently
It’s impossible to separate social justice and economics since they are politics; they affect each other mutually
In truth, nations have never represented any more than the status quo
I believe in nation states for every race of people.
Globalism and the forced combining of populations through manufactured immigration has caused nothing but strife and misery for everyone involved and it has completely erased cultures.
This is not justification for nationalism, especially ethnic nationalism
We can agree to disagree then, it's not a political discourse server.
damn corpos
real
the one thing we can agree on
corps fuck everything
Adam smasher loves fuckable slabs

now that looks freaking sick
I am back to talk about the GI
There is a way to fix, mostly, that busted lighting without disabling GI entirely
What I mean by mostly, the zones that are broken are still broken in some way, but it's possible to make those hard edges/obvious signs go away. The downside is what looks to be less accurate/precise GI.
The answer lies here, in giweights.json, with the "threshold" value, as you can see, by default it's set to 0.28, but by zeroing it, to 0.00, the most obvious issues are made invisible, and doesn't completely kill GI.
yum
fuck
do you have comparison pics?
It definitely is a tradeoff
The other values don't matter much for this, if they do anything at all
If the threshold value is set to anything above 0.00, this issue appears
So, I'm not sure it's just the bake that might be broken, whatever this weights file does just makes it more or less obvious
Would you say it's still worth changing just to get rid of the triangles or will it make the game look a lot worse?
Not sure if it's worth reporting to CDPR, they ought to know by now that the bake is fucked, but they might not know its relation to giweights.json
No, anything that can open JSON will do
May as well try and see if they respond
anyway lemme test
inb4 CDPR just didn't know it was giveweights.json and there is a simple and easy fix
idk, I do know this file hasn't been touched since the game went gold and likely even before that
that would probably explain it
I love it when my game does not launch even though I only have a single mod installed, thank you CDPR
so, you come to any conclusions?
Had to reinstall my game
I will let you know
Yeah nah it wasn't you
gyatt
Having done some more testing myself: don't do this
GI is effectively disabled in some areas 
Just can't fuckin' win without PT
I hate how PT looks though
does not look E3
CDPR probably should've just made that the new requirement to play the game after 2.0
Then I could've saved some time
Just buy a 4090 
Game is so shitty on CPU that it would probably run no different
Would have to get a new CPU and GPU
Might try one of those path tracing optimization mods
but even then I don't want PT because I don't like how it looks

Eh, those optimization mods make it kind of pointless
Yeah but it'd at least get rid of the triangles
You'll be trading that eyesore for another eyesore
Even then there's artifacts in motion no matter what 
Further development in the AI reconstruction will help, that is happening, but by then I don't think CDPR will be inclined to go back and update the game
Hm, Alan Wake 2 has some of these improvements already, so CDPR can still work on it further before support wraps up. Buuut...
Or we'll get one last big update with the Ultimate Edition 
Nah, still some years down the line, if at all. Ultimate Edition should just be a bundle with PL and (maybe) one last big update, like 2.1.
Game is probably just going to be broken forever
It's okay though because we have E3Orion coming up
Now with 20x the E3

E3 2028
My kids will be making E3 lighting mods for Orion
the cycle continues..
What is E3?
A miserable little pile of lies
Anyway Null, I apologize, I await your next update
Never getting over those lighting "features" however
Lighting GI triangles are a feature
Just a glitch with the chip.

lol there are no issues with your pic
looks like super genuine GI
seems to me like this threshold is making it so GI is only applied on areas with lighting values lighter than that threshold
as to preserve more harsh and dynamic shadows ig
it will absolutely have unintended behavior as a result though, evertthing makes sense if you look at it
Sarcasm?
Not versed enough on lighting to tell ngl
my boys that GI looks perfect
you're mixing up shadows and GI
the shadows in the game are not baked
So what you're saying is, I should totally play the game like that and not feel bad?
yeah, i'm sure there are other tweaks to be done to make it better though
messing with the bias'd be a start
also apparently there's distant GI probe values?
gotta try setting those to match the shadows
ty for the info, idk how to change any of that but I'd love to fix that fucking bug
The unintended behavior is some areas just not having GI, easier to see when toggling it on/off
I vaguely recall BabaBooey messing with this a long time ago
If they don't have GI they look dark
if they look unshaded, they don't have shadows
there's a difference there
my brain is smol be patient
negative bias and zero threshold might be our winner
will look over the code to see if bias is additive or multiplicative
it should be multiplicative but uhhh maybe not
yeah that could help
Perhaps CDPR should just do that officially
and this is from giweights??
yes
I say damn
So, is this zero thresold and a negative bias?
What's its purpose then
seems to me like this threshold is making it so GI is only applied on areas with lighting values lighter than that threshold as to preserve more harsh and dynamic shadows ig
Sounds like I was right then
Sorry, I still can't read
How about threshold being above 0 causing bugs? Is it making the problems in the bake visible or is it the problem?
Just curious if CDPR can do anything with this
well it reveals inaccuracies in the bakes by letting the shadows not apply over it
where the bakes overlap, the triangles appear because one bake has a lower value than the other
maybe the threshold is applied across the whole probe and not per-pixel as that would be hella expensive
interiors are a bit fucked though
what the fuck why is this game so broken
and yeah, I get your GI off problems @prisma minnow
there doesn't seem to be an easy solution to this issue
Is it too much to ask for my game to not have broken lines and triangles everywhere? Never seen that shit in any other game.
have you ever played a game with such a dense open world?
RT Psycho GI can kind of fill in, but it's really not meant for it
probably not
Still, spend enough time with the weights and you could find some improvement, maybe
Even if there was one I doubt it'd have these problems.
definitely seems like a GI issue
RT local shadows should get rid of this issue but it doesn't
My problem (or my imagination) is that the bakes seem to have got more unstable over time, I could swear there used to be less of these issues
ok then, show me objective proof
I think it's probably just recency bias, this problem has been here since release
I'd have to spend an hour or two redownloading the patch 1.6 version of the game
It 100% has but it's gotten worse
It has, but it seems to pop up in more locations
I need to get my hands on 1.03 again
Some areas definitely had rebakes to accomodate differences and additions
They should've rebaked and relit the whole game though
It needs it urgently
And I thought they'd have done that for the next-gen patch 
it'd make total sense
These did not used to be in the game
I've replayed that part 20+ times at this point and I would've seen something that obvious
It also doesn't appear to be something entirely consistent across lighting mods, vanilla, CLM, Neon will display this differently
CDPR might've actually determined that implementing PT would be more beneficial overall than relight the game
True although I tested the one inside of the factory with vanilla and 2018 e3 mod and the result was the same
despite the fact that a lot of gamers couldn't run it, they'd get back the spotlight and go down in real time CG history
Probably. Easy bandaid fix. It's why I said earlier they should've just made the minimum requirement a 4090 for the game.
Easy??? Not at all
Technically I suppose they're right, in the next few years any GPU (from Nvidia at least) should run PT in Cyberpunk just fine
implementing that shit must've taken a while and cost them a lot
but it was shorter and cheaper than relighting the game
All of this could've been avoided if lighting stayed internal.. 
The lighting which many people regard to be better than the final third party product
Probably less expensive too
but idk
Do we even have a source for this third-party lighting rumor?
Bro it was literally done by Treehouse Ninjas
not a rumor
fact
game looks amazing with PT at 7fps
E3 still looked better and I will die on that hill brutally
Their screenshots somehow make it look good
probably using non–real-time in-engine renders
this looks really good but I don't remember actually seeing anything close to this in game with vanilla lighting
ridiculous lightmap and shadowmap res
yeah prob
Either way I think maybe they were in over their heads or just didn't understand the engine or something, I don't hate them for what they did or anything. Ultimately it was CDPR's fault for outsourcing it imo.
They seem to have done dtown themselves though
also seems like they edited the imgs themselves
Probably why dogtown looks better than the base game
to me anyway
Still has the GI issue too but to a much lesser extent
I wonder if anyone has tried making the entire game lit like dogtown
ah ok
Me neither, which is why it's upsetting that without it the game is busted
Like I said in the past though, I kinda prefer non PT anyway when I use lighting mods
I'll make the threshold 0.1 to prevent weird issues like the ones above\
and still keep the great lighting benefits from zero-threshold (at least most of them lol)
maybe this wouldn't be that big of an issue if lightmaps had alterable resolution
Oh so you can just do that? Nice. I'll do the same
I'd say most shit is better than those triangles
oh you'll probably still get those triangles
imo, unshaded areas are worse than triangles
anything above 0 will show triangles 

Hello, can I use some LUTS with this mod?
You could, but it'd defeat the purpose of the mod, wouldn't look as it's supposed to
what if I'll use realcolorr above this?
I'd wait until Null updates that
@prisma minnow not true
this is zero-threshold, there are still triangle seams
is it possible to restore this weather to main game?
when and where is this?????
Phantom Liberty mission
I think weather scripted
but, maybe we can use it some-how
looks great
Oh, that's during the MaxTac ambush with Reed, right?
since I'm taking a small break from NEON GENESIS, i'll show off some pics of my CLM + NEON GENESIS mashup soon
call it CyberLighting Genesis ig
y'know what no
taking a quick peek at clm
i can't even fathom how the fuck essenthy has been mentally handling working withi t

i just can't do it with messy projects; ik everyone does it but I like to keep my shit clean
I can commend essenthy's undertaking; but I feel like I'll have to wait and see what Lexar has going on
Never really tried clm before but it feels... uncanny
So close yet so far
Well, it's kind of impossible, ain't it?
Since GI is prebaked you'll never quite get there
well, we got pretty fucking close with R18, didn't we? at least closer in terms of sun pos
he seems to have changed something in his 2.0 update because I can't get the sun to align the same way; illuminating that one street
I like neon genesis more now anyways
Changing the sun position is technically inaccurate to the lighting bake though, yeah?
maybe??? I don't really know
envprobes look more like unshaded baked low-res maps of areas that a shader can calculate faster than 3D tracing
so the lighting dir doesn't really matter
the environmental design aspect really does when you fuck with shit like that though
PT ought to remedy that, if only everyone could run it
It can't remedy going against art direction
and that's the main issue
Dogtown looks very, very, very out of place with CLM
it's designed for the more moody, and admittedly, accurate lighting of later versions
(made even better by NEON GENESIS)
Yeah, making it mesh with the E3 style will be difficult, if not impossible
Just too different
honestly I feel like my own take on 2019-style lighting again wouldn't be that bad of an idea
it's been a while since I've touched that concept, too
and it's still more niche
You had something with R19, a fresh take with what you know now and your own style could be the GOAT
Oh, I did have something with R19
I still think it was some of the most visually interesting content I've ever made
second only to neon genesis
luum, unfortunately, was kind of purposefully uninteresting
the most realistic lighting mod for cyberpunk; but very boring for that same reason
oh I liked luum too
It's just, you gotta admit, the thing wasn't really interesting as far as style
that E3 2019 dusk is still unbeatable in terms of raw beauty
Old screenshots are still there 
just imagine that shot but with the better neon genesis clouds
better neon genesis bloom
and flare
plus that grain
get to work modder 
What about that R19 LUT you mentioned, still doing that? Or is it better to just remake R19 now?
oh both can be done
that realcolorr 2019 LMT can be done
in fact, improved
i'd just need a bit more time with davinci and make my own dctl
I look forward to it, not forgetting about Neon Genesis though
Whatever you do is good 
thanks
it's hard to keep motivated. taking a light break like I am now is pretty important to the balance i need to do good work
hannukkah approaches....
agree
agree
7 dec. is pretty far away
Does any one know what setting in env file accord to light shafts?
@shadow tartan what u think
some pretty amazing clouds here imo
So true
I’ve been talking to sosuine for quite a bit now, think I could collab for NEON GENESIS 2.0
he really did an amazing job
no idea what he did but one of the best ive seen yet
that + l.xs + enhanced weather =
vanilla clouds vs his mod

vanilla vs mod
It's a promo shot from before the game released
thought so
@waxen pike bruh i have to ask are there any issues with your combo x alternative weather visuals so far
bc this shit right here
next level
Working on V5 right now. That will support alternative weather fully
I'm working with sosuine on this
I might rebase NEON GENESIS soon
just start from the ground-up
got a weekend so 🤷♂️

sosuine let me use his alt visuals as a base
changed some things
rebased neon genesis
holy fuck it looks good
IDK what that guy did but I know it's amazing
alright, I can do a bit of testing with PT now
terra cognita in dt isn't that bad :)
Neon Genesis is based??
you know you're doing something right when the light glows like it should
alright
2019 orange for dusk or classic neon genesis blue?
2019 orange
Aight
I have an idea of how to get it done
it's gonna be more of a mix I think actually
Why blue
can't tell me this doesn't look good
It's a bit blue but not that blue imo
tbh? i don't really care
it's stylization that I really like
in the end, I like neon genesis the most out of a lot of projects because it just lets me go off with as much creativity as I like
noooo you can't do that
oh well im happy for u then
its quasi realistic but then u also just have fun making it look how u want it look in a stylized way
so thats good!!

not for me but still cool
🤝
It needs to be... brown
I love my mod
What've you been tweaking on it lately?
add to cyberpunk imo
Is this in the game or in your mod
in the game by-default lmfao
been taking a small break
crunched some formulas to figure out the correct bloom size though
2x(x)=1 is the general formula I came up with for radius-preserving anamorphic blur
and it preserves the vanilla radius, I mean
bloom looks amazing to me
those lights are way too bright its still daytime out
ig they maybe wouldnt even be on that time of day but still
if its fluorescent tubes u should be able to make them out more than that
@shadow tartan Hi! Sorry for the long wait I worked on Version 5.0 and some things. Is your mod on Nexus?
Would love to get a compatible version with your mod out 🙂
No thanks. Twice the work, half the flexibility. I’d love to, but I’d rather keep the astounding flexibility I have with NEON GENESIS
it's a masterpiece
(the new update x awv)
I know this is probably in-engine stuff, but bloom/lights seem different here, yeah?
damn, can look pretty different
working on a NEON GENESIS spinoff, VPV or Vanilla Plus Visuals
very, very light mod focusing on integrating just a few of the neon genesis improvements
while being even more inkeeping with the vanilla visual style
aaand it's done
this is honestly just gonna be a DP farm
it's so subtle yet there that it's very, very hard to capture screenshots
materials were simply different and RT light tech was better
we both know both of these things significantly degraded with time
coming whenever it's ready and its screenshots too (ETA thanksgiving or sumn)
Man, we have to go back, those shots look so much better than what we can get ingame
As for VPVI I will endorse 
Enhanced Weather and Alternative Weather Visuals compatibility or riot

No
Ay, got your own channel?
NEON GENESIS | talk on #nulls-morb-land












