#NEON GENESIS | talk on #nulls-morb-land

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shadow tartan
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NEON GENESIS is a post-2.0 lighting mod (with Phantom Liberty support) focusing on general vibrancy and style—a more kitsch vision, if you like. Includes physically-accurate bloom, perfect exposure (simulated light metering), higher color fidelity and range, stylized atmosphere, and more.

See stream of pics in #1158116250946379816, discuss here.

shadow tartan
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mornin'!

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@prisma minnow what do you think of Chai tea with such a name?

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lol

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This mod has the most realistic and beautiful sky parameters of any of my mods.

shadow tartan
prisma minnow
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could never quite figure out the sky/atmosphere stuff myself, not being able to preview env settings during runtime is rough

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you have a real knack for figuring things out

shadow tartan
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Want me to be honest?

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I just ripped off q302_deeb_blue

prisma minnow
shadow tartan
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I did make a few changes though

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General pics will be in #1158116250946379816

This channel will only contain shots that show off a specific part of NEON GENESIS to discuss about them, if you'd like to see something else, please go to the channel above!

shadow tartan
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Gonna make myself a cup of tea and then come back. Hoping to finish this off today.

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Weather rebalancing is next.

prisma minnow
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just imagine you're locked in an office at CDPR somewhere

shadow tartan
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I hope to make a system that mandates that if you transition from sunny to light clouds you MUST transition to cloudy, and if you transition to sunny to cloudy, you MUST transition to rain.

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Also rain's gonna be white, not the stupid blue-green rain we got going on.

prisma minnow
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you figure out anything regarding that character brightening parameter? I played around with it but it didn't seem to be doing anything other than breaking distant NPC lighting by playing with the multiplier

shadow tartan
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I just think it's parametrizing the general amount of lighting applied on characters

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if it's configured to be higher than 1, characters are brightened; less than 1, they're darker.

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Nothing to be done there

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Definitely gonna work on INI settings for NEON GENESIS though

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Rim lighting settings are next on the chopping block.

prisma minnow
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about that, I only tested with RT (not raster/PT) and they don't seem to work as they did before, if at all

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probably need to take a closer look

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they changed more things with the shaders, if that forum post I saw is anything to go by

shadow tartan
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?

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deets about that forum post?

prisma minnow
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yeah looking real quick bleh

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it's possible it only affects PT but idk, would need to compare raster/RT in 1.63 with 2.0

prisma minnow
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ok, fake news me. the rim enhancement settings do still work, but maybe differently? seems more scene dependent than I remember. the ambient mix is still a thing too.

shadow tartan
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You'll have it. Soon.

analog sphinx
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I wonder if theres a easter egg to this

high swan
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um

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is this the follow up to your other one

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or a different one

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or what

shadow tartan
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@high swan different

prisma minnow
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u got any more of dem screenshots PepeFeelsUpMan

shadow tartan
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sure

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in #1158116250946379816

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gonna write an article about the flare system in the mod, too

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it does include some spicy info from a certain data leak

prisma minnow
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shh

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also I'm sorry but I completely forgot about the media showcase channel PepeSleep

shadow tartan
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better now?

prisma minnow
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yes, i really do like the look. stands out without having to go all E3 (and I love my e3)

shadow tartan
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see the trick is

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do stuff the right and physically correct way

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and you'll get a unique look

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tl;dr: remove additive blending and any thresholds

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some things you just can't do, for example, removing the additive blending for flares

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but, you can remove the additive blending for bloom

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I really went against the grain with NEON GENESIS because I wanted to see if stuff could be done completely differently

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(unfortunately [or maybe, fortunately] this requires a quick peek at a certain data leak)

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deadass the most beautiful i've seen this game look

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@high swan thoughts on the subtle but present chromatic aberration?

prisma minnow
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damn, you can really get a lot out of an env

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you gonna be doing anything, I guess, special with the weathers other than rebalancing?

high swan
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Is this the CA?

shadow tartan
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yeah

high swan
shadow tartan
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to me it looks perfect

high swan
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This too?

shadow tartan
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yes

high swan
shadow tartan
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like actually believable levels

high swan
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What IRL lens/cameras do you have

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now we gotta have this conversation

shadow tartan
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Dude I know that it's not multi-lens emulating

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No a(po)chromatic aberration

high swan
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this would be a much more believable instance of CA than the other trees

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why do you WANT CA

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this triggers me a lot im sorry

shadow tartan
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makes the image juicy

prisma minnow
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not a camera guy but CA and even film grain work with the style of this game

high swan
high swan
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here it's good examlpe

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this is like chromatic abberation central

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extremely strongly contrasting lines, getting BLASTED with light in the highlights, running along the edges of the lens/image sensor

prisma minnow
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you're right, don't know much about that, but style feelscatman

shadow tartan
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hope i can get carlosironman to do a little showcase with PT

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cuz

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I can't run this game with PT anymore

high swan
high swan
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OK

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BOOM

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I FOUND A GOOD REASON

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EXAMPLE

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WHY YOUR IMPLEMENTATION OF CA ITS A BAD

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!!!!!!!!

shadow tartan
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so subtle you can't notice it

high swan
shadow tartan
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i'll be sure to include a perfectionist option

high swan
prisma minnow
high swan
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its mostly on the edges or corners of the image

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its not just

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EVERYWHERE

shadow tartan
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well mine isn't everywhere either lmfao

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I thought it looked good in bloodborne, in fact, I really love how FROM handles post-processing

high swan
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ya but its too present

shadow tartan
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i can just adjust the margin for you

high swan
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tbh i would trust them to do it right

shadow tartan
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perfectionist settings

high swan
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dorkmode

shadow tartan
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yeah

high swan
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listen you asked

shadow tartan
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and I listened

high swan
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too much on da bridge railings

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for example

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it should be like, idk, almost very subtly vignetted by it IF ITS THERE AT ALL

prisma minnow
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eh it was kind of too much with Bloodborne, but tbh its been so long, TW3 is what I have in more recent memory

shadow tartan
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The image to me looks just subtly blurred enough yet sharpened enough by 4k that it's perfect

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The fog, too

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I do plan to get rid of distantfog though

prisma minnow
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How's it gonna look at poor person resolutions feelsbirthdayman

shadow tartan
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You can run it at poor person res though

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turn off any RT

high swan
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"#3. Focal Length
Generally, zoom lenses are most affected by chromatic aberration at their minimum and maximum focal lengths. Let’s say that you have a 24-70mm lens – both at 24mm and at 70mm is where your lens will show more chromatic aberration.

To deal with this, you have two options: the first one is to use a prime lens, which will handle chromatic aberration much better, while the second one is not to use the minimum/maximum focal lengths of your zoom lens and just to use the ones in between. You can crop a little bit or do a panorama to replicate the minimum/maximum focal lengths of the lens if you wish. "

shadow tartan
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DLSS perf @ 4k DSR

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look nerd I'M the nerd here

prisma minnow
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Won't the CA be more obvious? The envs have params for CA and render resolution I thought

high swan
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also it should scale with depth of field

shadow tartan
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Dun think so. It's just about dispersal... and I don't know SHIT about dispersal

high swan
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this is a big part of how CA as implemented in games bugs the shit out of me

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it generally means you're shooting poorly, in extreme lighting conditions, on bad settings, on a shit lens

prisma minnow
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And yeah the distant fog is ugly, has to go, maybe more volumetric fog? But in my experimentation with it I never got a handle on it

high swan
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yeah the n64 superman fog

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wtf is that

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lol

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btw even certain cheap older lenses are very good at preventing CA completely

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"For low or no CA you want an apochromatic lens. You may be able to find one used for $300. I recommend the Voigtländer 65 or 110 APO,"

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idk

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it just bothers me ppl are deadsetting a visual effect that often means you made a mistake or purchased low quality gear as a photographer

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or didnt correct the image properly

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it should be barely visible

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when i go outside and take pictures in the brightest bright lighting conditions, direct sun, even with leaves hitting the sunlight directly on the edges of my frame, if im exposing correctly and using my nicest lenses,

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its barely visible at all

shadow tartan
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visual style is important above all

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remember this part too

high swan
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yes but these arent flat images im editing my images too but the CA usually sint there to begin with

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i rarely ever have to correct for it

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5d mk4 on zeiss 50mm f/2.0 makro-planar

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its SLIGHTLY present around the rim of her glasses but not in the leaves

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and its bc those glasses are like CA central

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here u see it on the beads or w/e of her boots, along the lining of the door

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but even then its very subtle, ONLY AROUND THOSE ELEMENTS, and in an incredibly extreme setting thats like, designed to provoke CA

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when u zoom in all the way literally on individual strands of her hair exposed to direct 12 o clock noon bright as possible bright midday sun

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then u have it on CERTAIN strands of hair

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but they're still sharp while having CA

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even here its a lot more minimal than like

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that one bright patch

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here its on these metal hoop things

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which are liek chromatic aberration machines

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metallic things like this that are like harsh and rough and VERY THIN and are in direct sun and are very metallic and reflective have tons of CA

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but i would just turn the magenta / purple channel saturation down while editing this

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theres nothing else magenta or purple in the image

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the point im making is

prisma minnow
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neon genesis CA overdrive when

high swan
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this CA is soft BECAUSE of the CA

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thats not a necessary thing

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those two things are conflated but not always together

prisma minnow
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can turn it off, no? I assume you play with it off to begin with

high swan
high swan
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my tldr is that its a VERY imprecise application of a visual artefact that should not exist if you are doing a good job with the camera in the first place, and are using good lenses

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you can see how the in-game CA looks different to the CA i have in my actual real good cameras, and its worse imo

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its CA that ALSO makes things soft

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ca doesnt automatically = soft or less detail PER SE

prisma minnow
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the direction should hold up without CA imo, the colors and sky alone

high swan
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it also should be purplish and along the edges of things

high swan
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ESPECIALLY this game implementaiton of ca

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which is better than most but still worthless crap imo

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photo boomer ted talk done

prisma minnow
high swan
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compare game vs reality ca

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now u know why im triggered ggs

prisma minnow
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would have to replace the whole shader to get that look

high swan
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no just turn down the ca or increase contrast and sharpening slightly

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or turn off ca even better just pretend you have a good lens

prisma minnow
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what if I don't want to pretend

high swan
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You are pretending you have a bad lens by using CA

prisma minnow
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damn. you got me. never gonna recover from that tbh.

shadow tartan
shadow tartan
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goddamn

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Sometimes I just can't believe how beautiful they made Dogtown to be

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Figured out what subpixel dispersal is

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Squint into your monitor and look at the individual pixels

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The subpixels are offset to give a screen-wide chromatic aberration effect

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Turning that shit off NOW

prisma minnow
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what's going on in the left side there 😅

shadow tartan
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raster bs

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as per usual

prisma minnow
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I can test but only soon™️

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that glitch there is the GI bake or whatever breaking, yeah? it's random and the only solution is PT

shadow tartan
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I wonder if the square root of 2 is the correct value to set our lens flare curve to

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It is the natural weight of the distance from the camera center

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It would make sense

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Using this line to justify the removal of all thresholds:

Light doesn't need a certain amount of itself to react; it simply does.

high swan
shadow tartan
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don't worry

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means

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the shader doesn't need a specific amount of light (threshold) to trigger

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it just happens

high swan
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good flares are very important

shadow tartan
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feels good to me

prisma minnow
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so, still any use in testing your file?

shadow tartan
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yes

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it uses 2 instead of sqrt(2) but

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same kind of thing

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I can repack actually

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sec

prisma minnow
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something weird here, think this might be a game fault though

shadow tartan
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probablyu

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light occluders and emissives are weird after 1.62

prisma minnow
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feelscatman yeah, seems to be the sun clipping through the building here

prisma minnow
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so far not seeing anything weird other than that

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did fog always move with the camera? concern

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ok, this location, the fog is a bit weird, might be some variables here

prisma minnow
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mornings are chefskiss

high swan
shadow tartan
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I don't have enough time to tune volfog to get rid of it yet

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Think I'm going to release NEON GENESIS tomorrow

high swan
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What about the one with portra and stuff 😞

shadow tartan
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Not yet.

prisma minnow
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hey, so how do you feel about playing with ||some ini settings||

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it's subtle but it's there. first pic is with current values, second pic is with pre-1.5 values

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this is with psycho RT

prisma minnow
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I've dug pretty deep, there's really not much else to see

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Some settings seem to override whatever the env is being told to do, but not sure there's much use case there.

shadow tartan
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Can you try sending me the CET log for 1.2 settings dump?

prisma minnow
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And anything related to RTXDI doesn't work without path tracing hidethepain

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that's from the nexus dump

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They didn't really start changing ini values until 1.3

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My screenshots are with DiffuseIlluminationAOModulation set to 0.4 instead of the current 1.0

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Outdoor scenes can look better, mostly. Interiors... well. It depends.

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This covers INI changes from 1.3 to 1.6, no 1.2 or earlier, sadly. But the dump is enough.

shadow tartan
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should I do it @prisma minnow ?

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IT's OUT

prisma minnow
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late but PepePoggers

high swan
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can you do a compatability mod for weather mods

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Also, you should have vanilla comparison shots on your mod page.

shadow tartan
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I’m gonna ask several different mod probability mod authors to lend me their values

brave slate
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Man this is a stunning mod, and with little to no performance loss for me

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Thank you. Waiting to endorse lol

high swan
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Waiting for weather stuff to try + your other mod

shadow tartan
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working on rain

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ahem, that's raster, by the way.

high swan
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i think thats best weather mod

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but idk need to updating for 2.0.1

prisma minnow
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nah it's fine

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weather is unimmersive btw peepoCoffee

shadow tartan
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honestly tbbh yeah

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the way it's implemented sucks omega dick

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every game implements it in the most lazy way

prisma minnow
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yeah, there's a reason CDPR themselves more or less have it locked behind quests

high swan
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i rlly noticed and felt a lot more diff types of weather and more diverse transition with mods

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imo its needed

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weather system usually need lot of specific refinement

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im always use for open world games imo

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fo4 fallout new vegas

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random modder will put more thought into it than a game dev also making an entire separate whole ass game

prisma minnow
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weather is usually pretty low on the list of priorities, probably. especially for this game.

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the weathers themselves aren't the issue though, it's the transitions, they're really rough with no buildup, it's just "clouds do stuff weather changes" all under in like 10 seconds

shadow tartan
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yeah

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plus

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they made the omega smort choice

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to have different sectors have different weathers

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so badlands i.e. have forced light clouds

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so when NC is rainy, badlands are sunny

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worst part is, NC doesn't have a single rain cloud atop.

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and when you go back in, everything changes willy-nilly; same vice-versa

prisma minnow
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yep, which on top of more diverse weathers makes that all the more obvious

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isn't it possible to go into the sectors and rip that out? probably would be a lot of work and be incompatible with God knows what though

shadow tartan
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system is far too janky to reliably test too

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earlier with the rain thing I got stuck with perpetual rain

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something in pacifica fixed it; but now i'm stuck with perpetual sun!

prisma minnow
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right, stuck weathers

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never got fixed lol feelscatman

shadow tartan
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so many subtle bugs were introduced with 1.5 it's insane

prisma minnow
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mm, feel like they decided to ease up on testing/QA around then

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more than a few visual bugs since then, especially with RT all remain in 2.0/2.01

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the weather system at least seems fixable with mods, in theory. the designers use the quest system to force weathers, maybe it's possible to rip out/disable the current system and use something similar to that, idk

waxen pike
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But for Cyberpunk yeah... Weather is kinda shit and plagued by a lot of bugs. Transitions are visually fixable tho. I increased the transition times for almost every transition for my mod and it works better I think

waxen pike
# shadow tartan working on rain

That looks insane. One of the best mods out there. If you're ever interested in making a version with my weather transitions added just hit me up. I would love to support the project!

shadow tartan
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I would be interested!

waxen pike
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Ok perfect. If you have a version you would like to have my weather transitions added just send me the "cp2077_master_env_ep1_v006.env" file. I add them and after that you can use the file just like before.

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Just beware that there are lots of references between weatherStates and weatherStateTransitions. I fucked them up multiple times before with not copying a handle and then nothing works

shadow tartan
waxen pike
high swan
shadow tartan
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working on NEON GENESIS 1.1

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testing out different leftover files and settings for SSAO

shadow tartan
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main changes: rebased main env entirely (bartek_blue_dusk.env); changed SSAO with custom settings; lens flare saturation up to 2; chromatic aberration reduced but made even better (@high swan).

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it's not included in that photo, let me see if I can get a good one with it

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raster lighting is impressive (sandra booba)

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SSAO settings definitely pay off. The effect is a lot more noticeable now.

high swan
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I am not entirely unreasonable

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Is there CA along the bottom railing of the fence?

shadow tartan
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bruz

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it's not in that photo

shadow tartan
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Bruh

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Vanilla fucking sucks dude

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I accidentally loaded in without NEON GENESIS

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WHAT THE FUCK IS THAT

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This photo has unbeatable vibes

shadow tartan
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blue dusk looks amazing

shadow tartan
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NEON GENESIS 1.1 vs. NEON GENESIS 1.0 vs. Vanilla

high swan
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which is vanilla out of those

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is it in the order u said

shadow tartan
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yes

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another shot of 1.1

high swan
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ppl like the screen wipe thing

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or a gif or a side by side

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or something

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vs vanilla

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gamers dont have calibrated monitors and shit bro

shadow tartan
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1.1 rain

shadow tartan
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raster, btw.

high swan
shadow tartan
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no @high swan

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probabilities will be the same

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but weathers will be overhauled

high swan
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Pog

shadow tartan
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rain and fog (in that order)

prisma minnow
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7/10 too much water

shadow tartan
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1.1; working on clouds

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GI and SSAO tweaks are delicious

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gonna turn up silver lining and internal shadows for vol clouds, let's see how it looks

shadow tartan
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GI changes are absolutely noticeable

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not sure what I did to deserve amazingly soft shadows

shadow tartan
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EXTREMELY satisfied with clouds

prisma minnow
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nice, but what's going on with the grain there?

shadow tartan
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messing with it

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currently full intesnity

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gonna try to derive the grain settings of the kodak vision3 250D negative mp film

fierce stag
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is all this on raster? looks lush anyaL

shadow tartan
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indeed it is!

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i can't imagine how good it'd look with PT!

fierce stag
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oh i bet!! my 3070ti is struggling to do RT so far tho 😭 thank you for supporting raster peeps!

shadow tartan
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@fierce stag I can't run the game with RT anymore; so it's only natural.

prisma minnow
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you got any more shots that show off GI changes? PepePeepoThink

shadow tartan
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you can see the grain changes

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to me it looks hella genuine

prisma minnow
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Reminds me of grain circa 1.03

shadow tartan
fierce stag
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yummy

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need any testers anyaP

shadow tartan
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as a matter of fact yes

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i’ll upload here in like an hour or two

fierce stag
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looking forward to it peepolove

shadow tartan
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remastered pollution weather with more hazy bloom plus thick sm/fog

shadow tartan
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1.1 is codenamed Atacama now, because why the fuck not add codenames!

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there's a real reason though, I get to make different projects for each ver

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also filenames are easier to manage!

shadow tartan
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yeah I’m gonna make the codenames be regions and places in south america

fierce stag
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looks pretty so far, anything in particular you want to test? e.g locations or weather

shadow tartan
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clouds and light clouds is what i've worked on the most

old bough
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@shadow tartan Your mod is god tier. I feel like a fan coming here to tell you, but seriously amazing work!

shadow tartan
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I feel you. I've been driving through NC at night with Atacama and it feels like a whole new game

fierce stag
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not sure if this was your doing but this weather is creepy AF

shadow tartan
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yeah that's toxic rain, haven't touched that one

fierce stag
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ah oops

shadow tartan
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I think Atacama might be one of the best looking visual mods out there

old bough
shadow tartan
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don't use that one yet

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sec

old bough
#

kk

old bough
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Sweeet

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you da man

shadow tartan
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gonna see if I can reconstruct SDR LUT from HDR LUT and see if it has any benefit to the look

high swan
high swan
shadow tartan
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They look good this way

high swan
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Granted it's a massive hot spot

shadow tartan
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yeah

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Clipping's alright if it's intentional, and this is

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The image feels perfectly exposed to me

high swan
shadow tartan
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lol i guess the sun is your mortal enemy then

high swan
high swan
shadow tartan
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You're right, but, gamers are gonna be pissed if it was more coarse

high swan
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THEY WON'T EVEN KNOW

shadow tartan
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still not over how beautiful the clouds make the game

high swan
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You adding noise unnecessarily by having the grain so fine and it will mess up even more on really busy stuff imo

high swan
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Like why do they look so more real

shadow tartan
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silver lining, shadows, and scattering settings

high swan
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Um

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Have you seen the fallout new Vegas natural weather mod

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You should talk to those guys imo

shadow tartan
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it won't let me make the atmosphere this good though

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Water is buggy because of cloud shadows

high swan
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I don't know how much you can learn from another game engine but

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That is one of most impressive weather mod I seen so far imo

shadow tartan
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DNW is great

prisma minnow
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You don't get anywhere near as much control with Cyberpunk vs a Bethesda game

shadow tartan
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true, and Cyberpunk is a lot more advanced + has a totally different setting

prisma minnow
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Plus they're able to mess with shaders, probably not something that will ever happen for this game feelscatman

prisma minnow
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The closest there ever was for a CDPR game was BlitzFX

shadow tartan
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W3 has something we don't have for 2077

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env ui

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fuck it #1165044727553470565

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need this, might as well put a bounty on it

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haven't cashed out my DP in these 3 years

prisma minnow
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Would be a godsend, hope someone takes you up on it 🙏

shadow tartan
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hohohoho these GI changes

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feel like the only time I've gotten such a moody photo is with PT

high swan
high swan
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They just uploaded it yesterday

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IDK it's one of my favorite things to mod in any game since I feel like it adds so much and the vanilla weather systems get old really fast

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Imo

prisma minnow
shadow tartan
high swan
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Um why not is that a dumb question

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IDK anything

shadow tartan
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only people who have those tools are CDPR themselves

high swan
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Can you replace the existing flare

prisma minnow
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I mean, it could be possible? BlitzFX did add things to TW3, but this is DX11 vs DX12

shadow tartan
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now if they're good big boys and give us open-sourced REDengine before they abandon it; we could do it.

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if only I could find source code to BlitzFX

high swan
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I would unironically like to add an upscaled lens flare or a more cinematic or analog style one

shadow tartan
#

we can get a lot of info looking at the source leak but we can't distribute recompiled binaries

#

plus those would flat-out not work in any version other than like 1.1

high swan
#

Why

shadow tartan
#

because the source leak happened early 2021 lmfao

high swan
#

I just want cooler sharper higher resolution more saturated stylish flare

shadow tartan
#

also it's ILLEGAL

#

so

prisma minnow
#

tbf it was ahead in version compared to retail at the time

high swan
#

You gave me a new dream

shadow tartan
#

yeah visually

#

open source REDengine would solve many issues

#

only have to hope that CDPR does it

high swan
#

To make like very optically accurate very cool 70s lens flares

shadow tartan
#

yeah man

#

I wish I could

high swan
#

That are like correctly calculated for all the angles and lens coatings and lens elements

shadow tartan
#

but I told you why I can't

high swan
#

Ya but you gave me that dream now

prisma minnow
#

ReShade PepeGiggling

shadow tartan
#

no HDR input

high swan
#

How can you do that in reshade

#

Idgi

shadow tartan
#

at least without addon

#

maybe if Marty lets me use fulcrum?

#

idk

#

that'd be the only way to get cool effects like this working; access to fulcrum

#

which isn't out yet anyway lmfao

high swan
#

This type of lens flare

prisma minnow
#

Might be the only way to do it without open source engine

high swan
#

Will be my dream

shadow tartan
#

bokeh lens flare

high swan
#

Not exactly but

shadow tartan
#

very nice

high swan
#

Ya

#

It's a certain lens I have that flares very beautifully

shadow tartan
#

they don't do that

#

they opted for anamorphic lens flare but not the normal one you see but rather the radial ones

#

so ghosts and halos, not the light flare

high swan
shadow tartan
#

that's not in the game for whatever reason despite the fact it could elevate it

high swan
#

You can literally see it will have a nice flare just by looking through the lens

shadow tartan
#

a high-quality anamorphic flare shader would go super hard in this game, undebatably

high swan
#

And a nice warm tone to the lens coating

high swan
shadow tartan
#

proven by CDPR themselves because some lights actually do have an anamorphic sprite

#

I could go ahead and break my back adding it to all lights but I'd rather not, thanks

prisma minnow
#

edit all the lights in the game to use it aniSmart

#

ok

high swan
#

There's some really cool lens flares out there

shadow tartan
#

these are all non-anamorphic lenses though

high swan
#

Non cinematic you mean?

prisma minnow
#

isn't it like the lens flares Mass Effect uses

shadow tartan
#

watch any cinemascope film (and I mean actual cinemascope; not just the ratio) and you'll see what I'm talking about

#

the vertical bokeh, radial flare, swirl, barrel distortion

#

all characteristics of a good anamorphic lens

#

can't forget the long horizontal light flare

prisma minnow
#

looking for cinemascope films

shadow tartan
#

PERFECT one for this is La La Land

#

they use the same negative film stock that the LUT in NEON GENESIS is emulating

#

you can tell with how they handle reds and blues identically

high swan
#

IDK

#

They depend on the era

prisma minnow
#

huh, a lot of movies I know were cinemascope. shows how observant I am! freerealestate

shadow tartan
#

Shit

#

my VLC just broke????

prisma minnow
#

I use PotPlayer

shadow tartan
#

it's not open source

#

means I can't verify how exactly the tone mapper works

#

Not good

prisma minnow
shadow tartan
#

lookie here

#

what the fuck?

#

dammit

#

it saved the HLG version

#

good enough I guess

#

look at the red! it's exactly like how NEON GENESIS handles it

#

exact type of flare we need!

#

also generally the film is graded wonderfully, I really want to get the game looking like this

#

also EXACTLY how I want dusk to look in NEON GENESIS

#

also

#

always remember

#

if you're using VLC

#

set the renderer to OpenGL and these settings

prisma minnow
#

getting those colors would be something

shadow tartan
#

I'd recommend using the BT.2407 if VLC had full libplacebo capabilities, but it doesn't

#

(which is weird because videolan makes both projects)

#

Reinhard with full desat looks great (don't use zero or anything in-between, 1.0 is how Reinhard should be applied)

prisma minnow
#

I'm not too familiar with VLC these days, does it/these settings also do HDR to SDR, etc? Or is this purely SDR?

shadow tartan
#

HDR to SDR

#

I always... """get""" my movies on my PC 4k HDR

high swan
shadow tartan
#

gives me best quality honestly

high swan
#

This movie looks obnoxious

high swan
prisma minnow
#

I'm used to PotPlayer/MadVR so I've not really looked at VLC lately

prisma minnow
shadow tartan
#

yeah honestly

high swan
shadow tartan
#

this is wonderful

#

if it's obnoxius idgaf

prisma minnow
#

yeah I don't know much but I do think it looks good

shadow tartan
#

also, look at bottom-left, that's the radial flare of anamorphic lenses that the game already has

prisma minnow
#

oh shit

shadow tartan
#

now, what I want is those light flares

high swan
shadow tartan
#

morning is right

high swan
shadow tartan
high swan
prisma minnow
#

I'm not a film guy so I'm just going off of how it looks

high swan
prisma minnow
#

Maybe there's some 10,000 word reddit thread that would make me change my mind idk

high swan
#

It's just too cold it's deliberately graded in stylized cold color way imo that's not to my taste

#

But I'm a big film nerd

prisma minnow
#

Well, what's something you do like?

high swan
shadow tartan
#

I especially love the red-blue contrasts in the movie, it's something I want to replicate

#

Maybe one day I make an actual lighting mod

#

and by that I mean go into sectors and change light values

high swan
#

A good American one is The Outlaw Josey Wales

prisma minnow
#

how many sectors are there again hidethepain

high swan
#

This is a cool compilation but doesn't have my favorite old lenses in it

shadow tartan
#

Ran by Kurosawa has pretty good color work

high swan
#

Pretty good?!

high swan
#

It's outstanding

#

One of best tbh

#

Especially the early shots

shadow tartan
#

it has a similar highly-saturated style as La La Land though, idk why you get it

#

has the perfect subtractive saturation of a similar film stock

prisma minnow
#

I am seeing that but La La Land still stands on its own

#

I'm not seeing what's so much worse or anything

shadow tartan
#

yeah me neither, but yeah enough dreaming

#

we can't add any of these things yet

high swan
#

Lol it's subjective

#

Especially about this

shadow tartan
#

it's gonna be a while (unless psiberx actually makes that env UI) before I get even that perfect dusk going on

high swan
#

It's not BADLY color graded

#

It's just not my taste

shadow tartan
#

definitely mine

high swan
#

I love stuff like this

shadow tartan
#

I love subtractive saturation

high swan
#

Very filmic

shadow tartan
#

I love subtractive saturation so much it's insane

high swan
#

Warm film tones

shadow tartan
#

Crazy, even

high swan
#

This kind of 80s lens flare could be cool

#

Bc cyberpunk, 80s

#

IDK

shadow tartan
#

I think it's why I despise AgX honestly

prisma minnow
#

I can't see it's so tiny

high swan
#

Stuff like that

shadow tartan
#

because it says it's silver halide when it:

  1. doesn't simulate actual film range
  2. emulates optical color range
  3. has a ridiculous amount of crosstalk
  4. is super low contrast
prisma minnow
#

oh close encounters

shadow tartan
#

sobotka do I really have to tell you most good film has none of those things?

#

you're better off using a film emulation plugin for your output instead of AgX

#

just export your blender renders in log or exr sequences and plug it into DaVinci

#

use dehancer and done

#

🤑

high swan
high swan
shadow tartan
#

warmth is great and all but what's better is cold and warm contrast

high swan
shadow tartan
#

do you get what I'm talking about?? this is beautiful!

high swan
prisma minnow
#

What's a sci-fi that you would say has good color grading? PepePeepoThink I'm curious

high swan
shadow tartan
#

what if I told you this was on purpose

#

surprised you didn't say too cold

high swan
#

I was about to but I saw a little bit of warmth

#

It's really just different aesthetic preferences

shadow tartan
#

true

high swan
#

I have no nostalgia for the fucking 70s lol I wasn't even born

#

But the optics and stuff from around that time and certain 80s stuff I just adore

prisma minnow
#

because you should have nostalgia for the 80s

#

ah there we go

shadow tartan
#

i.e. Baba got a """bug report""" about his color crosstalk being too high, while he was reasonable saying that he's just simulating the look of 80's cels on film

#

They compared GITS to NEON GENESIS and called an artistic difference a bug

#

pretty stupid

high swan
#

Ya like

shadow tartan
high swan
#

There's some objective aspects

#

Like skin tone

#

Certain kind of lights should look a certain way

#

Stuff like that

#

Red sweater

#

IDK

#

I would die for a lens flare like this maybe a bit more embellished in cyberpunk

prisma minnow
#

looks like a bug to me!

shadow tartan
#

but that's normal lens flares

high swan
#

Ya

shadow tartan
#

not the anamorphic type

high swan
#

I don't really like anamorphic lens flares

shadow tartan
#

I want anamorphism

high swan
#

Now that I look at them

#

A few I like but mostly not

shadow tartan
#

since CDPR went half-assed, i gotta do it full measured

high swan
#

They remind JJ Abrams cgi lens flare barrage

shadow tartan
#

yeah he ruined it

prisma minnow
#

hey, JJ is a visionary

high swan
#

This type is more cool to me it's not really cinematic per se

#

But it's just aesthetic nice pleasing

#

When you drive in and out of the sunset for example it will looking so pretty

#

Not that big as that one

prisma minnow
#

cinematic is better than cool

high swan
#

It's hard to explain unless you know optics but

#

When you walk in and out of the direct sun like that it's sooooo pretty and cool and pleasing

#

I'm mega nerdy about this like pretty much nobody else so

#

But ya we have plenty of anamorphic lens flare

#

Too much

#

It's not got that nice full warmness of nice film and stuff

#

IDK

#

I just love it

prisma minnow
#

anamorphism go brr peepoez

high swan
#

This is cool too

#

The like 70s pointed star look lol

#

A bit much but

#

Would be cool to have in a game at some point lol

#

That's one for your new cyber drugs mod lol

shadow tartan
#

Atacama might not release today

#

Realized a HUGE issue that will take quite a bit to fix

prisma minnow
#

what's the issue

high swan
#

or w/e it called

#

me want

shadow tartan
#

it’ll be your christmas present

prisma minnow
#

is this right

shadow tartan
#

didn’t change that weather; must be ini changes

meager zinc
#

Do you (or anyone) know how the weather is controlled in dogtown? The env's from ep1 doesn't seem to do anything, it's always the same cycle.

shadow tartan
#

so it goes

#
  1. master_env_ep1_v006.env (from base)
  2. master_env_ep1_ow_trigger_v006.envparam (from ep1)
  3. Weather envparams (from master_env_ep1_v006)
meager zinc
#

I'm sorry, i should have been more specific. Not talking about the visual settings but weather probabilities, transitions etc. and these are completely ignored from master_env_ep1_v006.env and master_env_ep1_v005.env.

shadow tartan
#

Don't seem that way to me

meager zinc
#

So your NC weather cycle works in dogtown based on master_env_ep1_v006.env? I do get the exact same cycle when skipping time, no rain or anything else besides sunny during day and some fog on dawn. Maybe it's story progress dependant then or idk.

shadow tartan
#

@meager zinc you try resetting your cycle with weathermancer?

#

also, whenever the day starts, the game seems to pre-determine the cycle no matter what

#

so skip to midnight a few times and then try again :D

meager zinc
#

Good point, i have not. I'll try this

shadow tartan
#

also try using immersive timeskip; that just messes with dilation so you get the transitions working like it should

meager zinc
#

Yeah, already using this

shadow tartan
#

plus go hour-by-hour and shake your camera a bit

#

or turn around; this way the vol fog clears

meager zinc
#

Oh my god that was it, it just was bugged. I really should have tried this first. Thanks for your time anyway

shadow tartan
high swan
shadow tartan
#

well

#

for the first day of hanukkah @high swan

high swan
#

How far off is it from being done realistically

#

Nobody is more excited than me for it I hope you realize

shadow tartan
#

Pretty far, haven't started, not gonna

#

Want to take it easy for a bit

high swan
#

Yeah I understand

shadow tartan
#

Atacama was stressful

#

It was relatively easy; but I'm tired.

high swan
#

I'm just excited it looks like all I've ever wanted

#

I know

#

The feel after putting out a big mod

#

Yr doing good work lad

shadow tartan
#

well hold me to first day of hanukkah @high swan

#

if I miss it, it'll be sometime in the eight days

high swan
#

Try for a Hanukkah miracle

shadow tartan
#

thanksgiving gift for you will be realcolorr 3

valid escarp
shadow tartan
shadow tartan
#

if it really looked very different, I imagine you just... wouldn't go outside that day

#

but, no, it does look very similar if not identical to normal rain

high swan
#

Acid rain is real

#

It's not like the literal acid rain that exists on Venus

#

It's like toxic industrial chemicals evaporating into clouds then raining back down on us

#

God punishing us with our own toxic poisons for sullying the beauty of the nature He gifted us in His infinite wisdom

shadow tartan
#

so

#

seems like the flares are added via the objects ent

#

means I can add it to a lot of them at bulk

shadow tartan
#

I wonder if I can get permission from Baba to make a patch/version of GITS with improvements from NEON GENESIS, e.g. bloom

old bough
shadow tartan
#

hidethepain GITS layout is pretty fucking complex, I commend Baba for being able to work with it

prisma minnow
#

what's even missing lens flare anyway

#

hm, speaking of lens flares, what about the effect/mt files they seem to have?

shadow tartan
shadow tartan
prisma minnow
#

yeah, don't know much about those lmao, and I really haven't seen many people mess with them, still, seems there might be things of interest here, there's an effect called ep1_trailer_only_flare, so I wonder if it could be made to work elsewhere

#

distant fog has an mt that I tried messing with once, seemingly did nothing

prisma minnow
#

don't want to clutter things, so, someone who knows what they're doing could probably wring something out of these, fake_flare.mt looks to control "anamorphic" flares, but nothing seems to make any obvious use of... whatever this is

shadow tartan
#

replaced bloom settings with anam flare by myself

#

this looks almost just like a real anam lens

prisma minnow
#

how the f

meager pine
#

Damn that looks incredible

high swan
#

thanks

shadow tartan
#

No

high swan
#

bit strong aren't they

shadow tartan
#

not as noticeable as you think

#

that shot is to show them off lol

high swan
#

im just teasing

#

so

#

u CAN do custom lens flares...?

prisma minnow
#

Saw your post regarding scattering, ain't no way

shadow tartan
#

jamsko it's true

#

it's placebo

#

anyways thinking of making an offshoot LUT mod for neon genesis called noir genesis

#

b/w focused for screenshots

#

maybe for halloween

hexed urchin
#

Kind of a shame it doesn't actually, the E3 light scattering was majorly cool.

shadow tartan
#

CDPR did everything off when making the 2.0 and PL env 😭

#

they made bloom vertical to make it """anamorphic""" and I followed suit

#

I now know that anamorphism's unsqueezing of the img makes it so loads of lens artifacts are squeezed horizontally; bokeh being the only real exception

#

so bloom should be horizontal

#

not flare though, this is notable

#

because I have just made the most realistic looking post-processing on earth

#

zoom in and look at the grain!!

#

it's perfect

#

@high swan revise this

high swan
#

Like I think it's JPEG artifact noise and not noise you intended to be there 😂

shadow tartan
#

Wrong! It looks good! Wrong!

high swan
#

I was talking about the image itself not your mod lol

#

If you're asking what I would I'd say it could be very slightly (like legit +1, +2) more saturated and contrasty, as well as maybe bigger grain but that's also just generally my personal preference to have bigger grain

#

But it would alleviate some of the noise in the darker areas especially in a screenshot

#

But I think you also wanted this one to be more flat so

hexed urchin
#

this will be cyborpank in 2014

shadow tartan
#

💯💯💯💯💯💯

hexed urchin
#

Does look good though in all seriousness

#

Still, I'm a big believer in E3 supremacy lmao

prisma minnow
#

deep dive supremacy

hexed urchin
#

We're going to make R18 Great Again

#

Nah but seriously Neon Genesis is pretty impressive

prisma minnow
#

I'm not really a deep dive supremacist I'm just being quirky, don't have a spoon though

#

And yeah it's its own thing that isn't E3

hexed urchin
#

Plus I sorta pray null helps that E3 lighting mod out with the stuff he learned from Neon because it could be very pog

#

I still need to test out Neon more though, haven't used it much

prisma minnow
#

I think Null wants to move on from E3, let it go

hexed urchin
#

Nah he said differently in his comments on Neon

#

but it's obviously up to him idc either way, I'll still use and test this mod all the same

prisma minnow
#

Ah I see, wants to do his own spin on it

hexed urchin
#

Yeah exactly

#

like 2018 but better

#

or nullified ig

#

which I'd like because I think null has a peak eye for aesthetics

prisma minnow
#

Yep, can't go wrong

#

Though essenthy too is doing good

hexed urchin
#

Yeah ofc not trying to dunk on essenthy

#

essenthy is going for full accuracy but like I said I think it would be cool to see how null can take full accuracy and then make it even more visually appealing

#

could have 2018 but better

prisma minnow
#

blasphemy

hexed urchin
prisma minnow
#

Nah but I do want to see how far Cyberpunk can be pushed, and Null is at the top of that game so far

#

Only really have like 3 active lighting mods for Cyberpunk, TW3 had a new one every other Tuesday it seemed

hexed urchin
#

true

#

TW3 had better E3 lighting too

#

CDPR moment

#

game went from total grit to extreme vibrancy

#

probably why Cyberpunk and TW3 have so many lighting mods

prisma minnow
#

yeah CDPR always completely pivots on lighting rather than finding like a balance or something

hexed urchin
#

At least with Cyberpunk it was more understandable because they hired a third party to do the lighting

#

TW3 just got changed for seemingly no reason

#

That stuff inspires people to make the game look better

prisma minnow
#

I think 2018 had to be mostly them in regards to lighting, third party was necessary to get the game even out probably

hexed urchin
#

True

prisma minnow
#

Current lighting can clearly be worked with obviously, but it still has all the same issues it had at launch, with only PT fixing them feelscatman

hexed urchin
#

real

#

I noticed ever since 2.0 the shadow bugs are atrocious

#

Like this is all over the game now

prisma minnow
#

Tbh it does seem to be more prone to glitching now

hexed urchin
#

Yeah idk it almost seems like 2.0 was made on an older build which they tried to retroactively fix.

prisma minnow
#

That area in Northside with the new car was missing the bake entirely, not sure if they fixed that in 2.01

hexed urchin
prisma minnow
#

And I'm not sure what they're going to be fixing as support is wrapping up

hexed urchin
#

Yeah it's hard to enjoy lighting mods when you have vanilla issues like that.

#

It's pretty bad, game needs like 5 more patches at least

prisma minnow
#

Well that's why we have PT freerealestate

hexed urchin
prisma minnow
#

The regular RT is on "good enough" ground for me, despite being kind of downgraded/sidegraded from launch, but it doesn't fix any of the bugs in regards to the GI bake

#

And has its own new bugs now, with skin and shadows in general

hexed urchin
#

I just play with RT reflections

#

everything else causes it's own issues

#

RT shadows causes pixelated shadows

prisma minnow
#

I don't want to clutter the thread too much, but this is a decent comparsion of old RT (from launch to 1.2) vs the current RT

#

old is left and right is new

hexed urchin
#

I can for sure see the changes

#

how's Neon with RT?

prisma minnow
#

Even outdoor scenes were different, but some of that you might be able to chalk to env changes

hexed urchin
#

has more depth

prisma minnow
#

last one

#

But yeah they made a lot of changes that I'm not the biggest fan of, the new reflections are an improvement at least, old reflections don't have as much detail as what we have now

hexed urchin
#

true

#

I get where you're coming from though yeah, it seems they changed some weird stuff

prisma minnow
#

I'll blame PS4/XB1

hexed urchin
#

50% of this games problems are because of those consoles

hexed urchin
#

Your talk about lighting changes left out the most crucial change, the triangle shadows

prisma minnow
#

peepoCoffee This probably isn't so much on CDPR as it is on the mod

hexed urchin
#

and with Neon

#

that bug happens everywhere now, at least in my game

prisma minnow
#

In my case, I've only seen these more obvious glitches with Cyberlighting

hexed urchin
#

I uninstalled all my mods and checked and it was still there so idk

prisma minnow
#

PT makes them vanish, so it's probably still an issue with the lighting bake, but it isn't impossible Cyberlighting makes it more frequent. Not to crap on the guy, just speculating. He does edit world sectors.

hexed urchin
#

lemme test with neon again

hexed urchin
#

Only PT fixes it

prisma minnow
#

well ok then freerealestate

hexed urchin
#

PT may as well be a requirement to play this game at this point. Lighting is entirely broken otherwise.

prisma minnow
#

wonder if mods can fix this cause I'm not sure CDPR is

#

I suppose turning off GI would also fix it but that's not much of a solution

hexed urchin
#

it happened it some places but not nearly as bad

#

it's like they only tested the patch with PT on

prisma minnow
#

Not impossible lmao

hexed urchin
#

damn this is pretty tho

prisma minnow
#

until you see some triangles

hexed urchin
#

mhm exactly and then I lose all immersion and remember this is cyberpunk

prisma minnow
#

hm, wonder where you'd even start in trying to fix this, find the affected world sectors, maybe?

hexed urchin
#

If I knew I'd fix it myself

#

Like I said, it was a lot better before 2.0 but even then it still happened in certain locations like the kabuki market stairwell

prisma minnow
#

hmm thonktwist

#

I wonder if the GI pass RT Psycho does is tied into the general setting

#

My thought: disable GI, see if RT Psycho GI pass still works

hexed urchin
#

Seems RT psycho fixes it too

prisma minnow
#

Wait what

hexed urchin
#

Yeah

prisma minnow
hexed urchin
#

I think they only tested the game with RT on

prisma minnow
#

Uh, does RT Ultra lighting fix it?

hexed urchin
#

Yes

prisma minnow
#

Medium?

hexed urchin
#

Yeah

prisma minnow
#

okay I'm sorry but how

#

what the fuck

hexed urchin
#

RED ENGINE

prisma minnow
#

In my experience no amount of RT fixes broken spots in the lighting bake, only PT

#

Yet on your end it somehow does

hexed urchin
prisma minnow
#

RT lighting at Medium shouldn't even affect lighting enough to "fix" anything

hexed urchin
#

that's so fucking weird lmao

prisma minnow
#

Is it fixed if you turn RT off and change some random graphics setting elsewhere?

#

Maybe that does it? Idk

hexed urchin
#

nope

#

turning off RT makes it come back, changing other settings doesn't do anything

#

raytraced lighting turned off but with other RT features on also makes the bug stay

#

only turning RT lighting on fixes it

prisma minnow
#

I don't know what to say tired

hexed urchin
#

pro CDPR coding

prisma minnow
#

Ah fuck the patch is dropping today

hexed urchin
#

rip my modlist

prisma minnow
#

Probably gonna break Cyberlighting too, essenthy has more work cut out for him

hexed urchin
#

I bet you 100 eddies that they won't fix the lighting bug I just had