#[WIP Beta Released] WCUSA Street Circuit
2799 messages · Page 3 of 3 (latest)
no.
why not
because that defeats the entire reason of there being a chicane there
i want you to really think
to make it boring and have less of a chance of becoming deceased
it would slow you down to the point where you wouldn’t have to brake
but you wouldn’t have to speed up
coast through the corner
hmmm
omg another chicane
can you get a top down view of that area
fill that area with red stuff pls?
I would only be able to do this bit
good enough
who’s thinking now
W map
arghhhh
btw you should add a white line on the edge of that
hahahha if only it were that easy
most irl tracks have a white line to point out track limits
i know
that’s what i found funky about the red edges in some spots
i am mostly fighting this
what’s the hard part? just curious
z fighting?
two different planes, one is road, one is terrain
i just want to know how all this works if i end up trying to make something in beam
I think having the wall like this would be better. New chicane and no chicane options look fantastic though
hey this is what i said
kinda
you said to move it over the curb 🤣
yeah
i didn’t think of the uh
just
In general, as much as physically possible the walls should align with the direction of travel
hurrrr less runoff area my idea better!!!
The sharper the angle of the wall compared to the direction of travel the more dangerous
blue wall las vegas gp has something to say
Its a bit counter-intuitive but sometimes more run off makes a track more dangerous
guh? how
Wall aligned with direction of travel on the racing line is better than a wall perpendicular to the racing line that allows for a few more extra feet of run off
The above chicane is a perfect example of where less run off would be safer
👍
do you have any suggestions for this chicane otherwise?
safety 3rd
something like this that would require you to slow down to get onto the ideal line for the corner
so basically exactly what I had before
but slightly faster
This layout looks good to me but I would leave it as optional so you can take either the chicane or no chicane layout
grrr
grrrr
tire pop
oh
rrgfgg
white lines do make it look so much better though
i once rammed the wall full speed because I didn’t see the corner coming
can we also get a video of the full track
Perhaps
2024 Grip-All Belasco Grand Prix
2024 BeamNG.tech Belasco Grand Prix, brought to BeamNG.drive by krazycrafter 
nah more of a v8 supercar track
you should make that area a fast chicane like gold coast's one
Ride with David Reynolds as he tears up the streets to stick it on pole at the Boost Mobile Gold Coast 500.
The Repco Supercars Championship (formally Australian Touring Car Championship) is the premier motorsport category in Australasia and one of Australia’s biggest sports. Globally, it is recognised as the best touring car category in the w...
Better idea. Make the whole racetrack... A chicane.
that layout is great
haha no
3 dimensional möbius strip lol
Yes even better
no
why
why
just why
can i keep both or will it overlap?
Pain.
what is wrong with you
Eveything
But that's not the point.
It would be funny seeing someone so a pacecar lap with a chicane race track
Yk how they swerve to warm up their tires. That + my my atrocious idea
yes
for chicanes you should take inspiration from V8 supercras, they have good chicanes
i've said no to that like six or seven times
I am not doing a death singapore sling no matter how many times you ask
jeez
Argh
what's a singapore sling?
Chicane type used in F1 that’s very sketchy
It is infamous for being sketchy
Corner was reprofiled in like 2015
It was reprofiled in 2012
i honestly dont understand why you wouldnt want this honestly
not every chicane is literally a monza chicane
nor has to be
V8 supercars chicane fr fr
because y'know what's gonna happen?
the same exact people will be complaining that it "limits overtaking opportunities" and it "makes the track too tight"
to that you could say there's other areas of the track that are genuine overtaking opportunities anyway, and hell its a street circuit, overtaking opportunities should be limited honestly (to the detrament of a specator watching but you get the jist)
Another pitch, the trophy truck section should include the tram lines and the bridge for the tram lines.
I think there's a bridge for those tram lines somewhere. I'll find it in the map.
Tomorrow
the trophy truck part is not going to be on the main layout for my sanity's purpose
I assume you are referring to the bridge over the river in downtown by the gas station?
the one I paved over because the tram lines couldn't be removed from the bridge?
Yeah I think that's the one
Yeah
I covered it with asphalt because the bridge cannot be separated from the tracks
Which is why there's a weird texture change and a bump
actually on that note
stay to the right/left on the entry of the bridge there by the brown grates
it helps the transition
Alr. I'll have a looksie tomorrow since it's 1am
perhaps
mf it's in the same spot as the old one
quit your whining or you might not get an update
Red looks pretty nice, but I agree with the other guy there should be a mix of both
and the walls
if we can’t get sponsors can we just get some barriers that are different colors
gray makes me 💤 mimimimim
Yeah, but in the corner above I think red looks a bit better. That’s why a mix might be good
this section needs a significantly larger curb on the inside
should extend a little further, be a little wider, and probably have a sosig curb as well
blue or gray
Pick one
blue
Gray
Blue
Red, Green and Blue, in alternating succession
the one right after the start, black; though
V8 supercars is nowhere near that lmfaooo
make a pluh chicane
make a chicane every 50 meters!!
Left right left right left right left right
Isn't that just a pace lap?
That's warming up tires but yes
in this one, you wouldn't need a pace lap even, because this is already a slow track
I don't think you understand the point of a pace lap
lol
the one roundabout chicane got me like:
tested with forumla bee (lore friendly '60s f1 car) and got 158-ish km/h max speed, averaged 60-ish km/h
The class is based on a pre-1963 Volkswagen Beetle,
while i was wrong, not by too far
though i modded mine in beamng to have 300km/h top speed like contemporary f1
modders disagree tho
twisting and bending beamng lore just to make a car mod
👍
To be fair that very well could be outdated. And they still sponsor Johnson valley offroad stuff.
Or it’s like hummer where it died and then recently came back
@vernal nest where did you save yours cause i am having a slight problem of:
where on earth
what did you do
you just need to drag and drop the mod into the mods folder
not there
what are you doing my man
tried making my own layout.. and tried exporting it..
could my materials folder be missing?
didnt you build your on the westcoast map?
i am trying to find what could be missing.. but i still dont see any materials in any of this folders
no clue bro 🤷♂️
i figured it out.. its the Items.json. it was west_coast_usa instead of west_coast_usa_race_course
i am currently replacing files
hey krazy could you tell me what this is called in the game files.
dude why are you doing this here
krazy can you help me with something.
how did you add the red part?
i am asking for help cause most beamng world tutorials are outdated by a decade
i am just trying to make a track that i can race with friends on beammp.
i think my textures are broken.
also thank you
you made a mesh road
don't make a meshroad
make the other kind of road
there is a diffrent kind?
it doesnt really work on the island i found out..
but it does on the main map
the moment it goes off the main map it stops working.
i try to figure out a solution but thanks once again
whut
News flash:
Side project for a guy and his friends in the real WCUSA Street Circuit thread.
are there gonna be kerbs that launch the car in the next update
just like in real life
no
aw man
will the update be carried over into the new version of beamng
or do we stick with the current undated version of wcusa
its always been undated
the map is still currently pre 0.30
but he is planning it
it will be updated and checked for incompatibilities but for the time being it is staying on the 0.29 map
can we get a snow version
bruh
what
that justs makes the track bad
this is an asphalt street circuit
not a winter beater race
better off having a rain one
exactly
but theres a problem
and thats lag
like the maps raining and the track is wet
that’s gonna reduce the fps by a LOT
no
boowomp
Don't know if this has been mentioned, but the bus routes still exist on this map and I think some of them run through walls in the circuit 😛
modified versions of those could serve as shuttle buses for the event imho
dual duty for wentward and capsule
stop it with your goddamn capsule bus
please
it's the only bus for the game that has proper race trims
cope
nobody is going to race a bus in downtown california
powerglow, accelera, drift spec
no one ever races a bus in such a tight course
Not IRL but in BeamNG it's fun ¯_(ツ)_/¯
There's a lot of issues with the first major straight, it seems really bumpy. Is there any time it might be fixed?
well it might be case its a street circut
also
i'm assuming you're talking about the stretch on the shoreline
but you didn't specify
(???)
but that is bumpy and I can't do much about it
Under the overhead traintracks
so far the dockyard and downtown are the only bumpy areas for me
thing is, its a street circuit, its not going to be smooth all the way thru
there is two places on the track where the subway tracks are above the circuit and none of them are on a straight
🤡
The first one. from the starting line. The straight that is immediately past the underground tunnel chicane
if you're gonna whine
at least be useful
from what I can see
You can't decide if you're talking about the straight between turn 1 and 2 or turn 16
remember how I kept saying that if you want me to fix something I need to know what it is that I'm supposed to be fixing?
there is a track map easily available to you
there is a screenshot tool built into windows
it's not hard
If you wanna send a video you can go to https://streamable.com/
Like I'm not tryina be a jerk but
You really aren't being helpful...
Sorry, just been busy so I haven't really been able to properly give you the right info. That's my bad. I meant this straight. I was hoping a vague discription was enough. Anyhow, this section proves to really make the Carbonworks F4 car jump a lot in singleplayer and in multiplayer.
the ground and road is bumpy, trademark for street circuits
you should make a video demonstrating
If thats the case then thats fine then
never mind my remarks and idiocity
You are not an idiot, normal questions are normal for a reason! 👍 😄
I'll see what I can do
If anything I may see if the braking zone can be smoother at least
I see. Thanks! 😄
My only suggestion is to maybe make the bumps more subtle, because at high speed I ran some hotlaps and I got air on the straight once, I just dont want it to be an annoyance to others
its a bit too bumpy for a road course, per say. Because they at least "attempt" to smoothen it from what I am aware of for road courses. But I've never driven one or been to one, so what do I know?
i think ik the section he is talking about. after the chicane the track appears to jump up a tiny bit, where u have removed the tram lines. as it goes under the bridge pretty much
there's nothing I can do about that
here or here?
there's nothing I can do about that
Again its a street circuit, bumps will be prevalent
its a street circut
that street circuts are bumpy
that’s crazy!
ease up turbski
you clearly did not read the messages i told you to
nah mate
someone was trying to find the bumpy part
he posted the screenshot
i pointed out the point that looks like it would be bumpy
that’s wild bro
no need to take it personal champ
You could model a small bit of patchwork that goes over there
thast a shame, not even a little road paint to mkae the transition smoother
Did you find the barrier assets? Im not sure but i think i could remember you asking
this one
💀
tried to race f1 cars around the track and i lost control and hit the barrier at more than 120 kmph
10/10 mod would recommend👍
with buses it's 110km/h
it's indeed a slow track
oh
the first one
this is one of the few tracks one could think of racing with a f1 car swapped with a f4 engine
gear it to have f2 like acceleration, you wouldn't want to exceed 120km/h in this circuit anyway
dcan someone help me with makin a racetrack like this one?
Sooooo just a f4?
f1 chassi+body, slower-than-f4 gearbox, f4 engine
f4 aerodynamics is way worse than f1 one
@vernal nest
oh ok
what i did to counter that was 1: brake a bit sooner and more gentle, play with the brake or 2: just enter the corner in a different line
how u take the chicane is not the problem. and i think it may be removed in the most recent version. and u cans till take it normal line, its just not that nice. but if nothing can be done and the creator has tried i cant complain
It's not been removed (yet)
Link to the beta?
f one one?
this might seem crazy but
can somone tell me how to map a map out of wcu, i wanna edit wcu and release it
#mods-discussion @golden axle
can these people please get out of my thread
if you're gonna blatantly copy me
don't ask me to show you how to copy me
Please
ffs
fr
Preach.
You did a good job though. I like it. Is it alright if I feature it in a multiplayer F4 series?
It's going to be a longer series and in probably going to have it be the final track before the championship, so I'd like to request permission at the least. As I feel it's nessicary for me to do. Especially since I might record some footage and post it.
@vernal nest
sure
i had the idea of doing this way beforrre this thread was made so
several people had this idea, but this thread is for his version, not for people to come in and ask how to do the same thing as krazycrafter. as zenasy has pointed out #mods-discussion or #modding-general are the channels you should go to if u need help with making a wcusa street circuit
other people literally did what you did and then released it before you like wdym
I mean again I agree with above they should ping you in modding help but still
Albeit they did just come up to you and didn’t ask a specific question just ‘how can I do what you did’
i've been making iterations of this since 0.28
i win
ball
i have since the end of 0.26. i think i win this one.
lol
but regardless of when u started, this is not the right place, and other people have come in this thread and asked how to port wcusa and karzycrafter is probably getting little fed up with it
yeah
and I agree
it's not a new idea
there's a mod from about 2015
i'm just doing it this way
\
uk without that chicane the bumps dont look to bad
dang that really is bumpy
I smoothed it
yeah i know but on most cars the rear end will be bouncing around on that part and you want more brake in the rear end. So to not bounce while breaking and then wheelhop is to break earlier and then just let it roll through the corner
what
you need more braking force in the front
not the rear
thats how you lock up
yeah under braking the weight shifts to the front, you do not want your weaker brakes up there
lets goo
but the track shouldnt be that bouncy, either the cars should be slowed down more, for a safety (in terms of realism) or remove the chicane cos speed = fun plus better overtaking opportunity at the next corner
the chicane spits the car out towards the wall so ur still turning. the car is already on the edge of grip so it is extra sensitive to bumps.
Here's a picture that I made a few minutes ago I hope you enjoy!
god I love this car
At the point that I have a Tamiya model
E24 😍
Gonna work on perhaps an alternate layout or chicane for the turn 4/5 fiasco
see if I can't improve that
i think the track would work well without the chicane
the issue with this is that the transition is really funky
and it kinda kills overtaking on that straight
if you want one so bad why don't you make it yourself
:(
i was not using my brain when writing that
good thing you realized like a day later
💀
i dont live on discord unfortunately
it's hard to see
You're talking about turn 19 right?
23
the last turn before the finish/start line
are we sure were counting the corners the same.
update your map lil bro
you've been playing on the old map 💀
I updated it a while ago
once I get it in a mostly complete state that I like i'll end up trying to get it on the repo
It's already on the forums
i think i already downloaded the new one
i just used the diagram from the fotums
the map disgram
diagram
for all i know it’s the last corner
if u scroll down there is an updated map
there still shouldn't be 23 corners on the latest version
see?
gone
nuh uh
i’m gonna wait until this is on the repo because this forum stuff is too clamplicated for me
thread died ngl
guys this track is gone!!!! no!!!! everyone start crying and weeping!!!!! no updates!!!!! it’s over!!!! 😭!!!!
i am dead
it's a personal project that i do when I have motivation
it's available publicly because people asked for it
I play this map every day on beamng cuz it’s cool
ok
my oh my is this map so hard to navigate through
it’s like a more twisty and tight version of monaco
I think its easy to navigate. (I did it in a pace car doing slow speeds)
But I did have another go at it with my custom MR Turbo
Didn't do too bad but it was meh
And then I spawned in a bell 407 and crashed into the grandstand
amazing
and if this track were real there’s no way it’ll be able to host an F1 race, the best it can do is F4 to F3, maybe a couple GT Series too
Obviously only heard of street circuits in f1
not really, i know other street circuits
Can handle it
yeah but like
no
irl that shit would probably kill it after 5 laps
you also dont even need to shift THAT high of rpm
well the way ive learnt on simracing thats the way
majoritly in v8 supercars
you can overstep by 500 rpm
and heal toeing helps with down shift at high rpm if you hold the throttle abit longer then i did you can bang it off limiter so it doesnt creep over 7500
not tryna be a dick but i have never seen someone overrev any generation of v8 supercars on downshifts
ever
yeah i did at one point 😂
in simracing like iracing you do
bang trhough the gears to get it stopped
ive never blown the motor doing it
I play iracing, you dont do that there. You are not supposed to overrev on any downshift in any car. Even in the NASCAR cup cars when the rev limiter was at 9800 and hardcut at 10000 they downshifted at 7500 which jumped up to 9000
you can literally hear the engine straining in the video
again not tryna be a dick just making a point :D
obviously not to 9 but thats the way i got told to go quicker and it worked suprisingly well plus its a sim so you can take that risk
overrevving on downshifts can cause the rear end to step out especially if its on a locker or a spool like the V8 supercars are. That will cause wheel hop which means less traction on braking also engine kaboom
if you heal toe you can cover that issue
who told you that
myself i found it out fast blip and the throttle and being sorta slow on the clutch to stop the locking
plus dumping on the brakes
wot
yeah dont ask just works
BRUH 😂💀
simple: if the rev limiter is 7500 your downshifts shoulndt be higher than that
goodnight!
a bit more mechanically sympathetic
should you really even be shifting that much into that corner
that corners very specific
can u send the link for that camera mod?
thank you
cap
bro ate the blue tires
that one
Where can i download the Released Beta
look at pinned messages
‘
joever
ok
boowomp
How do you get that camera movement?
there is a realistic interior camera mod i think
Yo awesome track, for the chicane on 0:38 I'd give the inside corner a curb as well to give it a more tight entry, reducing speed and making it a proper chicane
ngl love the rest of the track
called understeer
he’s not the mod creator…
oh ait ye to the creator then, that chicane seems a bit weird
well it would solve that
which one? The track thread is in the pins (iirc?) and should have an up to date track map I THINK?
if not it shouldn't be too far up
I think it's the T9-10 chicane
T9 looks weird to me, as there is not really an entry to it
I'd personally do something like this, as this is close to how that corner is right now
I'd also suggest to take a look at this track in general (Portero de los Funes), since it's a street track with a lot of wide and less wide chicanes
its hidden in the comments im pretty sure
I ate it
did you leave any for me
no
this necropost is insane
[Abandoned] WCUSA Street Circuit
just so it's clear for y'all
Had a feeling.
But good things do come to an end.
At least it inspired me to make this
???
Please stop bumping the thread unnecessarily
Wish it was continued
Just let it rest sometimes people can’t continue mods.
If you really really want to see it then contact the original maker about continuing on the project for them
ok
Abandoned typically means i'm done with it
There are inherent issues that I don't want to deal with due to lack of time and interest
Maybe in the future I may come back to it, but it's unlikely
now please let the thread rest 🙏
Maybe rename it [FINAL RELEASE] so people know it's out but no longer being updated?
it's such a great track and nobody will know it exists with the way you put standings of it
i don't care if people know it's out there or not, because it's kinda not very good
definitely not the best I could've done had I spent more time learning stuff like blender and such
this was originally just a fun project for me to pass time with, and make a track to drive around on
I think it's really good
Y’all. It’s abandoned for a reason. And that’s ok
Sometimes people have lives and need to move on
I think there’s still a version out there somewhere so you can still enjoy the alpha rendition
Yep.
I personally think this thread can stay but should be locked so no further bumping can be made.
It can be unlocked again if krazycrafter wants to continue this again in the future.
Sorry to disturb but do you have any link for ?
The mod is out here if you want to download: https://www.beamng.com/threads/belasco-city-street-circuit.95214/
life when dead mod
life when bump
world editor
idk why man blocked me
yeah but like how did he place curbs and shit and make it its own map
world editor
i know
he has curb
import curb into game
place curb
i just dont know where he got everything from
where do i find it in the world editor
thats my question
No servers in common + not friends = you cant message him
You arent blockef
I cant friend him
Stretched guardrails
Looks good but they have allot of hitbox issues
F11
Oh nvm I missed the it in
But yeah it’s just stretched out guardrails
Wait so can I still download this or no?
Yeah you can. It's just not being worked on anymore
Just you wait, lol.
is there any way to get this into beamMP?
Someone is restoring it?
Not sure what I can say so….. Take this as you will. I know the creator, so yeah.
found ts and this is sad to see abandoned
fr
oh yeah btw
uh
going to start working on this again
maybe get it to a point where I'm happy wi/ it
going to make a few changes to things like pit entry, pit lane, and a few corners
[WIP Beta Released] WCUSA Street Circuit
basically just planning on fixing the major usability / racing issues and make it a little more polished
and also maybe decrease file size a bit, this mod is yuuuge
and yes, part of that does mean I'm removing most of the chicanes. Also maybe fixing the turbobad kerbs
we're soo back
Ignore the stupid poll. Keep it. It’s fun looking
it's already very fast
i would have to reprofile the sidewalks (which I am not opposed to doing) to make it slow but not too tight
yooo WW
will there be better ai paths?
no guarantees
if I can figure it out and it seems like it won't be an utter pain in the ass, then yeah
mm aight
ts 🥀 💔
if anyone has any sponsor boards they want on the track, lmk and send me whatever it is you want added in... i'd strongly prefer if it was already ready to just be put into the map, though
btw add some uhh meter markers
its easy to crash and orientation here is like monaco but worser
atleast in monaco i know where am i
that's not on the main layout
and, I did, in a lot of places
track map for the most recent public version
green marked is the places where´s a ramp or some short of blind corner wich makes it hard to "predict"
nice
please read what i'm saying
i am aware of all of these things
and the version that you have access to is not anything close to where it is in terms of my version
about this
i think theres a friend of mine that has
ima ask him
i don't want people to just send me designs, though
i'd really prefer if I was just given the complete object (.dae and .cdae) & the textures needed
mmm alright
i may end up making my own but I suck at blender
i got another question, is like "racing asphalt" planned?
me fr
it's the same asphalt as what's used on the actual racetrack
mm interesting
i feel its too slippery for some reason
consider better tires
im using this f1 mod to test the track out
and theres a slight difference between the track and the urban circuit
thats why i pointed it out
ok
still pretty peak mod, i expect some slight polishing
just gonna reply to this so people see it when they open the thread
9/10
don't expect shit out of me 😛
real gang shi
also funny shit i can do
is do the missions wcoast gives whith the track lol
i plan to clean the map up a bit 😛
i love this ad
10/10
like
the placemente its so perfect
you jump at that corner and crash
boom scrap to sell 🗣️
lol
I just saw you started working on this again, glad to see
this was always my favorite beamng race track
btw is the file on the thread updated or are you waiting until it's finished for that?
I thought it was going to be updated unfinished, thanks for explaining!
i was just thinking about this mod yesterday
remove turn 4/5 chicane?
16
26
1
yes
^^^
Load up a server with this map
yes
just the normal way of importing a map into a server
see: beammp documentation
it should just be /levels/wcus_street_circuit/info.json
and then stick the map in your resources folder
i will earn you though, the most recent public version is around 700mb
any updates?
we need update
We beg
there's no time trial set up as of now, right?
@vernal nest (sorry for ping) but are there any updates or has your motivation ran out?
Has your pants the shitted yet?
“has your pants the shitted yet”
I think we can read it
nuh uh
is beta released to everyone, if so could I get the link?
Pins
Hi
has the shat reached atomic energy
fart
When update
hit bro wit the "Has your pants the shitted yet?"
if you read the messaged above then you might realize that he isn't working on it
Really good mod really fun to drive NASCAR's on
Why no texture
Idk my game does that a lot with new version changes usually fixes itself after a while
Oh yes I have similar issues with cars
Might js be a skill issue but it'd be nice if there were some arrows on the wall or fence pointing to the left this is like the 5th time I've done this 😭
this driving scares me
whoever made that mod/tuned it needs to be locked up
This is like the 2nd time I've driven this NASCAR it's pretty realistic if you ask me the suspension is very stiff like the irl car and it takes bumps js like the irl car and then the wheel spin is about the same maybe a bit too much compared to irl
its stiff yeah but it shouldnt be bouncing like that
you're suppost to learn the track before
Does this mod have signs that say "great view of the track! Only $20,000 a day!" next to the buildings
The first turn is a mess
Must change
I've done the track like 30 times already and still mess up I've learned the track but still sometimes I forget so like
Same I always fuck up at the first turn with any car
I've uninstalled the mod and reinstalled it yet can't seem to fix this bug anyone know how to fix it?
prolly broke in 0.37
Prolly
i can check
i mean you could also just download the updated version of the map
yeah the textures on the bushes are broken for some reason
i'll have to figure that out eventually
fixed it
will be available in the next update
Ope hold on
Where