#[WIP Beta Released] WCUSA Street Circuit
1 messages ¡ Page 2 of 1
out of curiosity
if i were to make a trophy truck circuit
would we want it in the city streets or like a makeshift stadium in a parking lot
thats a good question. Because it would be cool if it was like the Gavril stunt scenario but I would rather have it in a parking lot .
that seems like a good idea
I'm make a forum post with the mod hopefully soon
krazy, wanna race today?
city streets 100%
bUt wE aRe iN oNe
shush
not really
me personally i want to see it on the streets similar to what they do at long beach, just slap some ramps down on the race track
city streets adeliade style
I second this
yeah this is what i want
release the map
wait until its done
no
why
ive asked him for a file of the map so i can mess around in it
and he doesnt even give me that!
how rude.
is this genuine or a joke
we all want to try the track but its not done yet so we just wait
very tragic
the funny part ia
you've had access to it for almost a month
so please
before you make me look like a poopyhead
actually look đ
your just trash
this IS my first time on the track
skill issue
I know its the F2
yeah could do with some braking markers lol
Didnt know we had auto mod or something lol
new here?
@vernal nest gimmi track i wanna complain about how every corner is designed to give brain damage :)
Hahaha
kek
im actually glad that youve changed a few corners there, the tight ones were complete chaos
especially with vehicles that arent mcmurtry level handling
this will be on repo, right?
eventually
no itâs happening never
Youâll never get it!!!
neva eva
forever? forever ever?
No. Nope. Nah. Never.
diamonds are forever
sure
Add cameras around the race track for camera coolness
Incredible suggestion
group b but modern
mustangs getting excited
Audi S1 Quattro -> Audi RS6
Lancia Delta -> ???
Ford RS2000 -> Mustang
MG -> ??
Peugeot -> ??
BMW M1 ->??
Complete the list of the popular cars that crash that associates with the brand!
?????
For BMW now it's the m4
wrong channel man
What does the quattro have to do with the rs6?
Nothing
Rs6 is shitbox, s1 is great
What do these cars have to do with this mod?
Nothing
again
please move this conversation elsewhere
wen relez- dies of death
+1
Burn the place down
Let him cook man (He isn't in a kitchen)
I'm touching grass
you mean glass?
Grass
tf is a grase, never heard of that
is it something outside?
Is that some kinda anime girl or sum?
i think so
nooooo dead chat we must revive
skull
i'll pack it up and post it tonight i think
+120
gangsta
Oh itâs out? Or soon. Sorry text confusing. But time to screw around in land yachts
It's not the WCUSA Street Circuit that's the map, the real map is the friendships we made along the way
soon
omg
yes
+1 day
whats funny that most of the people here are hyping it up so much. but (but) they may be the people who only play it for one day and leave it in the repo not to be played.
(Not dissin the map at all
just some of the hypers)
nah im gonna race around this track a lot
and all the youtubers are gonna showcase it probably
especially if we get the trophy truck version
raced until destruction in a bone stock covet
same
will run nascar around us
go nyooooom
Doubt it tbh but maybe. Doesnât seem very clickbaitable in the YouTube space
not those youtubers
they suck
talking about the good ones
like neil and failrace n stuff
Maybe
Failrace doesnât do mod showcase stuff anymore though
đŚ
At least not often
street circuits with actual curbs and a proper layout is hours of fun in the right car. Like the Gen 6 cup car has a solid rear axle so the rear end starts jumping around on bumps, which means its fun and difficult to drive which also means hours of fun
a
which is why i'm kinda annoyed at myself for taking so long
And there's like one kerb i gotta fix
:lifeispain:
imma be honest this mod has kinda been on the back burner recently, i've been pretty busy with school and stuff and haven't really wanted to go straight to doing more modding after 8h of school, because, well, my brain is fried... but hopefully soon I can get it out
take your time!
oh don't worry
i am
this mod has been in development in some form or another since about a year ago
this forum post was created 6/26 when i was already about halfway done with the barriers
the first version of this came about in i believe 0.27 or 0.28
which was really not very well done
I plan to release this probably in the upcoming week
For real this time tho
Like bug me Saturday if i'm not posting stuff in here
and I plan to release a trophy truck layout hopefully in the holiday season
alright someone remind me to bug @vernal nest this saturday
the perfect christmas present
đ
truck yeah
literally all i want is just a bunch of random ramps placed all over the place
are we allowed to drive a open wheeler over the ramps?
yes
Launch pads for open wheelers
I will start sending pictures of cool bugs and pinging you on Saturday then
Deep water pressure go hard
rolly polies
Imagine getting a blow gun and firing out a bunch of those little guys.
Pocket squigglies
Woodlice
why are we
where are we
who are we
We aren't
true
we
krazy
im gonna shower the cat in my pfp
for every
single
day
that i have to wait
for this map
(add 5 days for this)
:3
Dude that's wild
You know what's even more wild?
The fact that I was planning on releasing it this afternoon anyways đ
Incredible
no you werenât
looks like a bit of monaco and a deformed leg
italy if it fell down the stairs
incredible
anyways here's my average speed over 1 lap
About the same average lap speed as Monaco? I think?
(In an F3 car granted)
Whereas youâre in an F4
Yeah probably
make sure you secure all the sewer covers
Honestly so hyped to send a v8 Supercar around
this will have ai support right
and i canât wait to crash into a barrier and then proceed to get mufasaâd by half of the ai racers
looks really good man, you said something about a possible this weekend correct?
yes
crap
huh
is it the afternoon yet
wait
patience
it probably won't be able to be approved until Monday
ah
It takes weeks fyi. Especially with thanksgiving
Took my first mod 1.5 weeks to be approved
So Iâd assume week minimum for you. If youâre lucky maybe less (unless itâs been approved before and youâre just waiting on an update approval)
I messed up by accidentially putting it under mods and liveries or whatever instead of maps and whatever
whatever, it'll sort itself out
congrats?
just make one yourself
do you think i have the minimal required braincells to do such thing
youtube
^
you dont cause ive got one myself
you jsut download the client and setup your server key, ports and stuff
i think i tried doing that before and it didnt work
I donât have one myself because I canât log in to my router but it doesnât seem too difficult
Runs the same way you would run a Minecraft server
i tried setting up a server for me and my friend with mods and you needed to make an account on some sketchy website and download some software to get the server key
not sure how it is for other country but you type your ip into your browser and use the password on your router
and thats for everyone involved
what beammp?
Works the same here but because Iâm renting my house and the router came with it I donât want to have people from all over the world logging into internet that I donât manage
yeah fair enough
i could not find it
99% sure you just need the beammp server client cause thats all ive got and it works
we tried that
i already have that
iâm talking about to make a server with mods for one friend
private
dont you need to download the server tho?
thats how servers work
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Epic-
ProgramFiles/Epic Games/GTA V
Rockstar-
Default C:\Program Files...
oh i can and most likely will
anyways
tomorrowâ˘ď¸ because i'm very tired
your overthinking it man
W
ok
so use the beammp site itself google is just batshit crazy
tuffff
and i'm gonna ask for you all to not make it cry (it is a dell optiplex with a dual core pentium from 2012)
just wondering do you have a possible time when the server will be up?
oh word
i'll tell you when I wake up in the morning
cool
a
simply have to send a GT3 car when it's out
oh em gee I am fr gonna be flying out in a nascar stock car
whats that in the better unit
oh right
i gotta do runs on it again, forgot the feel
also krazy, the version you sent on our server is the one with the old chicanes?
Oh fun i see the problem
No
the computer now does not want to connect to the internet 
could you just uhhâŚ. share the new version plese
oh wait
i cant read
ok i fixed it
server will be up soon so if y'all wanna play you can join Krazy's Server on BeamMP
I will send another message when it's up
It's about a 800mb download so beware
shiet, i am gonna have to download it again
Server is up
Lemme know if anyone has any issues
Or if anyone is being a poopyface
If you be a poopyface on the server you will be unable to join the server
Search for Krazy's Server in BeamMP
This server will be up until probably 11:00 PM ET
Or in 13 hours
oh thats fine
not like my internets the slowest thing on the planet or anything
slow af first lap
just wait for the release, its not that far
yeah thats fair
tuffffffff
yay
i keep going back and forth between if I want to do a rounded t1 or not
i could remove the island kerb but it would make some things look a bit out of place
I would like it
Would flow nicer and some cars would work better
If I understand what youâre doing
can the pits function as a gas station? or is that not something you can do in beam
it would be cool to pull in and refuel and then go
man
some of these corners are so unexpecting
maybe i have a skill issue
this one should have a bit more signage ngl
the runoff really gets you
it would be better to have the fence on both sides go up onto the curb and have a long straight plastic curb on the side
Use the trees on the right
They are basically a perfect marker for the apex
this one is getting modified anyways
but i will put more easily visible braking point markers and i am gonna add more shrubery around
alright
too narrow for capsule
that's wild bro
also too narrow for capsule
Are there no tire barriers?
in some spots there aren't sadly
At least at the end of straights
I need to fix that
That and brake markers would be cool to have
Otherwise looks great
Iâll try it later today for sure
how can you misread something that bad
iâm gonna try my race 800 series sedan here once i get a pc
@tough mist have you tried to reenact the kyle busch incident from the chicago road course this year?
no lmao
whats up with your two-step in this
my wheel is broken
paddles didnt work half the buttons unresponsive and something keeps clicking the two-step up and idk why
oh
erectile disfunction
moment
dead bull indeed
managed to squze out a 1 38 out of my supercar
the t23 braking zone is interesting to get a hang of
the server is now closed for the night
I will turn it back on again tomorrow morning
Time to test it out
this in repo yet
It's on forums
server back up
me whoâs in the hospital and canât play the map đ
tested with double decker capsule powerglow, it's ok for it
now going to test with capsule gigatransit (articulated double decker)
articulated can go too, but barely passes the narrowest chicane
figure you guys might like what i've done here
you could've used the previous main track alignment with the 90° turn as the pit lane alignment instead
ha noi circuit has a pit lane just 300m long, including on and offramps
haha why don't you find a better spot then
Yeah the last corner was... Messy.
I like this map overall. The chicanes makes this track have a slower pace which is why I prefer to use more slower race cars.
should probably change the name of this forum to released
Make it (Released) (WIP)
u have a V8 supercar mod?
it's released wip
[WIP Beta Released] WCUSA Street Circuit
great job
yeah tbh i hated that chicane too
dunno why i did it that way
pretty sure i missed that corner every lap out of like 50
LOL
yup it's difficult
The chicanes I find are actually fun as to take probably because I race virtual v8 Supercars for sort of a living really the line you take really
But depends on the car really
Honestly what would be tuff is a high speed chicane area where t9 10 and 11 are like Gold Coast where your fanging It through there at 120ish kâs
Also what I noticed is that the first little chicane after the dropdown to the docks, the Pessima Gen 2 Touring car can flip over when hit incorrectly.
too low
Yeah I tested like 3 more cars and they worked perfectly fine
i've also found that it's really hard to reproduce but i have that seen happen once or twice
And it's literally always the 2g pessima btcc
What car do you mainly use to drive on the track?
I was using usually an ETK K-series that i had slammed because it made it really easy to see when the bumper would get damaged by the kerbing or bumps
But I would also drive with the bolide and the carbonworks
Ahh
the carbonworks has a floor that will tear off really easily if it bottoms out a ton which is why I drove it a lot
Where is it released?
forums
hold on
Thanks
For some weird reason I like using the Miramar race.
also please lemme know if the transition to the Turn 9-10 chicane still pops your tires if you are sliding
omg same
Wish I could but its 11 at night here.
Might try tomorrow.
Yeah
I like the track. Very fun.
ty đ
đ
a lot of the issues non-layout related rn are just because they're either a pain in the butt to reproduce or because of car-specific characteristics (Which I can try and fix or make easier to avoid)
I also need to fix the T15 kerbing because it likes to grab your bumper
Tbh this track is made more for a RWD car anyways.
yeah
although
one corner I'd really like to fix is t17
because that corner is way too awkward and is not right
might see if the terrain tool will play nice for once
which corner is that?
Yep. That is awkward
havent had a tire pop unless ive had to run through it
Ah
perfect, this happens with touring cars all the time
nah
t19s fun as feels like newcastle t1
oh its released
u saved cat, hes thankful.
I made mine
How do you get photos with the wheel blur?
This indicators are really easy to miss
i crashed into the turn after them
(Turn 23)
well don't worry that corner is going to be removed
i don't
i dont really like chicanes in every second corner there is
From my practice session for me the toughest turns are turn 9, 13, 16, 23
basically the corners where is hard to figure out where the track goes
well lucky you there's only five
Out of the total of 24 corners
so 7 of those corners are considered "chicane"
soon to be 5 (4 chicanes)
turn 9 is hard to figure out becuase it looks like it continues straight from a distance and by the time to get to it you realise its a chicane
after a few laps i still had trouble finding the braking zone.
Mind i recommend pushing the barriers closer to the curb. it will give the tight street parts a bit more breathing room.
That too
don't you dare tell me anyone needs more room on the inside out of turn 14 :kek:
I'd like to see you make a move through there
well i can in pigeons.
@vernal nest
Turn 14 Be Like:
what?
race pigeons
ok
This track genuinely feels very V8 Supercars Newcastle to me and I like it
All it needs is better reference points honestly (brake markers etc.)
Oh yeah itâs awesome
bruv i legit thought the Belasco street circuit was in repo only to find out itâs a scenario and itâs made by a completely different guy
There's like 4-5 at this point
Most in the same kind of area of the city just a slightly different layout
i mean you could have two layouts for this corner Layout 1 for fast race cars and layout 2 for slow cars
Example:
that's what i'm doiiiinnnggg
ugh
was there a message i missed?
yeah especially the ones directed at you saying that i'm removing/bypassing that chicane
i dont know if you already planned about this but might i recommend making this a bit wider cause it feels to tight to navigate
going 18mph(30kmh) around a chicane doesnt feel race like. but that might be me.
go drift boy
i placed the car there to see the length of the road
and i mean
turning is necessary
even if youâre slower than a snail
if i make it any wider it allows you to fly through it and consequently become a Boeing 747 on the straight
I mean i can modify it a bit
But not a lot
not really since the barrier is in a weird position.
i mean the barrier before the chicane is in a weird position. you cant go to far on the left to cut the chicane
Its like this.
the elevation transition on the hill is kinda why that chicane is there
but i might mess with it
but don't expect a lot of change
also trying to race to cars that have the size of a grand marshal will sent one in the barrier
Not like that's an extremely good spot to pass anyways lmao
really hard to setup a move because of the cursed elevation change the corner before
Which i am gonna try and reduce
honestly the trick to that chicane is to attack the kerbs just right
especially the first part
i do think that section could be turned into the kerb hop central gold coast chicane
but that's just my craving
Brake markers need to be more visible. Original complaint I know
is there a specific corner or is it everywhere
because i am aware of the lack of brake makers before turns 17, 18 and 19
basically all of them needs to be redone to have actual meter (or feet idk what you prefer) numbering
it being a dark colored barrier going at speed can make them become totally invisible
And in this case, I don't have the patience or time to go into blender and make these
So uh the one im finding on the repo is a scenario only. Where do I find the actual map?
here @ember arch
Thx
yeah this isn't on the repo yet
don't look for it on the repo
because you won't find it there
it's in the forums
trust me, you can barely see them at speed
i can see them fine đ¤ˇââď¸
plus there isn't really a good place to put them usually
well of course you would as someone that's driven around it the most out of everyone
i mean it may be that I have motion blur off but
The one on the repo isnt the mod
at that point muscle memory would kick in rather than actually using what little marker board there is
but for people trying to learn the track, having some kind of reference point is a big help
id disagree entirely with this
there is usually better objects to look at in the environment to judge your braking point
brake marker boards are helpful as a initial reference then as time goes on you will naturally start looking for other points of reference
as you explore the limits and etc
but that's harder for some
so just because you're fine with it doesn't mean its not worth improving these aspects for everyone else
id suggest making it a brighter color honestly
especially a few of them are in the shadows depending on the time of day
or make them stick out more
well obviously
but
orange I've found is one of the most visible colors so I plan to stick with orange
its too dark of a orange really, but sticking with orange is not a bad thing i suppose
and well as for an actual track issue, i think the barriers coming into T12 need to be looked at as the left hand side of my car got ripped off randomly, admittedly I was close to the outside as i was opening up the corner but i wasn't riding the wall necessarily
I didnt record it unfortunately
I didnt even see it coming honestly
And it wasnt even as if i was steering towards it either at that point
I was just about beginning to turn in for 12
The way the crash happened look like there was something jutting out
Try and replicate it
I need to be able to replicate it to be able to fix it
To be able to replicate it I need to see what happened
Because complaining about a hard-to-replicate or unknown problem without providing any information or evidence about the issue other than "i was close to the wall" doesn't exactly make it easy to figure out
no pls keep it i want to flight
i don't
In my opinion the problem with the track is that all the chicanes are too short in length causing their turns to be extremely narrow
I don't really think the chicanes are an issue
Really most of the issues are things seperate to thay
Sure maybe open up 18 a bit but in reality it adds to the challenge of the track
As for the racing product which is what you seem to be concerned with, the only passing opportunities is turn 9 and 10 and the hairpin at 16, maybe 19 if you have the run out of 18
The rest is down to if you can force a driver to an error or maybe rough em up a bit
Which to me is how a street circuit should really work
So in my mind the layout itself is fine as is
i think it wont be that hard to replicate, ill give it a go
it does its job well
its supposed to slow you down and i think its pretty nice to drive if you get it right
also with how the kerbs are, its beneficial to ride them
so long you arent driving the sunburst lol
the sunburst is so bad at this track tho
every few corners it suddenly has the urge to flip
then again, how you attack a track is based on how the car reacts to it so
tough luck to the sunburst i guess
lol
yeah
but i cant read (or learn) and i WILL abuse those kerbs (to my own loss)
if the car keeps flipping id suggest trying to kit the kerbs as straight as possible
yeah
honestly its more of an issue at t14 thsn anywhere else because physics idk
have to take a wider line or v off the corner to get it to work well
id say start turning before the crest
as given if the car does hop, it should go wide enough to avoid the inside wall
it flips on the uphill lol
have to turn in late to keep it stable
sunburst physicsâ˘ď¸
well then you're just screwed lol
anyways another fun thing is to hop on the default WCUSA map and drive the track in its normal everyday guise
https://www.youtube.com/watch?v=P5QFX2I3nZk&ab_channel=DawidKĹoda much like this lol
Lap of the circuit in Monaco, on a normal day. Without barriers and building the track and with normal traffic.
Instagram: https://www.instagram.com/thereisnosky/
Car: Daewoo Tico 0.8L
Music:
Otis McDonald - Scarlet Fire
Gunnar Olsen - Wandering
Otis McDonald - Show your Love
It's free music from youtube creator.
Admittedly it seems I MAY have hit the wall coming into T12, but another issue i've always had with the K series, with the GT4 kit is this
and this always happens if i try to take this chicane with any form of speed
ig its a good cut deterent lol
i have raised the ride height quite a bit
that's a sunburst thing
it does that at the nordeschlife too
yeah that does happen
I gotta fix that
Yeah ik
Just never had it so bad until this track
Is a nice track btw you did good
also the tire barrel things at the chicanes seem a little odd, it would be better to have those thin little pole things
Its really grippy. Try stiffening anti roll bars
Never had that issue myslef whatâs your spring rate and ride height on
no it's a problem specific to teally low cars
the kerb will grab the bumper and just launch you
Mmm tasti bumper says the kerb
Yep launch you and then send you either on your roof or make you skate the wall with your roof đ
The tragedy varies with speed
Anyways my only solution rn is to use the E'X front bumper
Effect being, the car has basically no front downforce now lol
another solution is to slow down and not cut the chicane
blasphemy!
well they could raise the car so the bumper doesnt get caught
then the car will be oversteering like on every single bump on the track
it doesn't already?
that's like one of the most noticeable charachteristics of the k-series gt4
change the toe of the car
it does alot
It understeers far more than oversteer in my experience
Mostly because they just didnât give it any front downforce
yeah that's why i don't use it
somehow i am mostly enjoying the layout in reverse
try trail braking it put weight on the front wheel reducing the understeer
by giving the front wheels more grip
for me it's the exact opposite
it feels like it has no grip
GT4s shouldnât have a ton of grip. But the front not having downforce causes lots of handling woes at high speed
Your track may be too slow and technical to notice any issues though
oversteer is better than understeer for driving feel, worse for tyre and car wear
imo
yeah but it feels like it has less grip than a bycicle
there is no tire feeling
this building is so oddly placed
i feel like this could be good for haulers
Wait yeah why is there a building on the road
what the
It wasn't even that blatant of a cut, i just went slightly wide on the first part of the chicane 
Already did before changing the bumper, it made it less prone to... well that.... but as you saw it can still happen
i tried to recreate that but i could never recreate it
In fairness i did do a lot more setup work since then, ive yet to try the gt4 bumper again
Though
yeah idk it just felt right
best mod ever ngl
considering I have a knack for street circuits
and the fact that Iâm sick rn
this mod kinda made my dopamine levels spike up high
I think the best thing about it is its a very believable layout and it uses bits of the map that conduces to a good street circuit
yes
but the main selling point is the fact that it's a street circuit
and the fact it's a map instead of it being a scenario
yeah
temporary management office
Ahh yes temporary by building a... building.
i should not have tried to start a race using ai
yeah ai doesn't work
it would be cool to see sponsors n stuff on the sides of the barriers
they look kinda bland ngl
needs lore friendly sponsors
like Selecta, Tasticola, Hirochi, and so on and so forth
maybe even GripAll
burnside
according to in-game lore, it states that Burnside has went bankrupt somewhere in the 1980s - 1990s.
As someone from Newcastle I never thought of this until now and can agree
FOLK, BeamNG
is BeamNG the in-game government or something
Iâve never seen a BeamNG Sponsor In-Game
yeah, sort of
k
the containers
frfr
in johnson valley, on the circuit it has burnside as a sponsor
the aircons in italy maybe
beamNG is a big corporation per se
like
BuyNLarge from walle
wait what? maybe gavril revived burnside?
considering gavril owns burnside
so maybe somewhere in the 2020s, Gavril revived Burnside for Round 2
maybe
I always saw them as Cadillac and never really going out of business personally. Though we need a modern Burnside to confirm that
Weird that they sponsor desert racing as well
But who knows
Definitely a fitting sponsorship for this map
although the info may be outdated
idk
source: BeamNG Wiki
Could be a model of Gavril now or something
Pete Burnside Jr. Is also the driver of the Bluebuck stock car
i tried
my idea is they still exist, but they dont make cars but still make parts for their old ker
k
and failed?
Presumably. Otherwise he would of said he was working on it or something
yâall leave the man alone
heâs trying his best
plus this is still in Beta and is still WIP
so you gotta expect some flaws or problems
Fr
people over here care more about the sponsors on the walls than an actual functional circuit (which is being worked on)
das krazy bru
"and failed" that is criticism not suggesting lmfao
Its both
He suggeted he try it, dude tried it but couldn't, then criticized.
I'm not saying its good to do that
but it is both a critisim and suggestion in all fairness
most times itâs best not to say anything at all
no?
itâs a question lol
donât just wildly assume iâm trying to criticize every little thing
think i said something once, if thats everything then you do you buddy. Stay mad lil bro đ
im not mad lmao
It does sound like you're mad even if you're not actually mad.
can you guys shut up
this is why I don't like the change to forums in may
Learn to not fuel an argument, u wastin space
we could be talking about the track and you out here holding grudgesđ grow up
Anyway trackâs not perfect but itâs probably my favourite layout of like the 3 or four or sumn. kc did a good job
fr bruh
i love the track, yet to be able to try it and give layout feedback
just suggesting stuff based on the screenshots i can see
i'm gonna giveth the updated layout soon-ish
So funny
I love how an entire thread can turn into an arguement with just 1 comment
anyway track is good but is almost impossible to drive big vehicles through some of curves
big vehicles such as...?
I tried things like sbr4 and barstow and they were a bit difficult to navigate through without slowing to about 15 mph which could be intended but I found it a bit difficult
canât send right now because not home but will when I get to my pc
also it's inherently a grip circuit and a lot of the heavier vehicles lack that
turn 15 and 18, those corners I get are most likely meant to be tight but for super cars itâs hard to navigate, you couldnât fit two cars into that corner
as per my intentions
not being able to fit 2 cars on the last corner is kinda crazy but hey what do i know
that corner is good bye
I need to try this track to see what all the yappin is about
The screenshots look fantastic
Can someone link it
Here bro
Also if thereâs any mods here, prolly should pin that
@junior surge would you be able to do this?
tysm dude
Shiny_messageCat pinned a goo to this channel. See all pinned goos.
FYI on exit of T1 the whole right side of the road is actually dirt
Yeah track ainât too bad
Little rough around the edges but itâs a WIP for a reason so Iâm okay with that
yeah, I know đŚ I just dunno how to fix it or what's even causing it
Maybe a kerb on the inside could fix it?
Terrain painter?
perhaps
Contrary to everyone else, I like that the final corner is extremely tight. It screams take a shot or lose the chance
I think there should be brake markers going into turn 19, maybe itâs just me but itâs easy to overdrive and crash into the wall
perhaps
part of the problem is you need to turn in at the right time
braking is usually pretty easy tho; brake a bit before the widening on the right of the track
The change in slope is difficult tho, yes
does he know
I don't think so
he doesnât know
he doesn't know
he doesn't know đ
he does not know
Okay what does he not know, am I missing something here, I donât think I know
can you add an ai race for this circuit?
so that i could race segra, capsule, t series and wentward against each other
there is no ai for this map and I donât think heâs planning on adding it
the corner will be removed
no
I believe script Ai is available. So use that to painfully record every cars movements using that.
Note before tho: I am not gonna give any firm release dates or even general times past december as to when things will likely be released because I suck at this lol
Also, some thing may be removed or modified
This roadmap is not final, it is expected to change.
Major update #1 - December:
- I plan to update the layout. Turns 22, 23, and 24 will be removed and will be replaced with a singular fast corner, and turns 1 and 2 will be consolidated into one sweeping corner down the hill.
- I also plan to move the start/finish straight to before where turn 22 used to be, making the sweeping right that will be replacing it "turn 1", and the old turn 1/2 (which will be consolidated) will be Turn 2.
- I am making small modifications to the barriers around the track.
- The straight after the turn 15 chicane has been widened.
Major update #2 (depends when the next game update releases):
- Update the map to the new version when it releases, fix any issues related to porting it
- possible modifications to some hills to make transitions easier (turns 16-17 and the following straight including turn 19 specifically)
Major update #3:
- Possible trophy truck circuit somewhere in Belasco City?
- Attempt at AI (unsure if this will really happen)
- likely more small fixed
There will possibly be small updates with fixes, etc between these 'major' updates
On the topic of AI, though
I'm not quite sure how to do a lot of that, so that will take time for me to figure out. If I can, I will at least make an attempt at adding AI support and AI races to the circuit.
Cool. But take your time during December. Cuz it is Christmas month.
Yeah
I'm almost done with that bit anyways
Basically all that I have to do is finish the barriers around turn 2/3
Oh ok nicee
so the start/finish straight will be on that fast long left hander?
mm, possible t1 chaos
also that blind left right chicane will be removed right?
last corner before the current main straight
Yes, that is what I said lol
also t1 you don't need to brake usually
it's not insanely difficult
Old T1 is gonna be T2 now
mhm, gonna make it much better
AI is really simple. Can be done by making the âdrive abilityâ value -1 for all current decal roads on the map, and then adding a new 1 way decal road following the racing line with a value of 1
thank you
Whatâs the file size for the mod
~800mb
đł
Where can i find the map? any links?
Check da pins
thanks
blud dont gave me a trojan virus
why would I
cause of my gigantic amount of etherium (im lying)
you can also open the folder and view the folder structure in mega
i like the changes you made
ok
time for me to test this layout with capsule
tested
turn 18 is still troublesome tho
turn 15 too
i would've narrowed that one to the right rather than left, creating a bottleneck straight rather than a tight chicane
very good new layout
is there a way to have an alternate route from turn 14-17? or is that the area with hills n such
Layout looks much better. I appreciate that you seem to have moved the start back so we will no longer have to brake before the S/F
hmm, have a 14a to the right, then left left right left left right
Only criticism now is turn 4/5 because Iâm not sure the purpose it serves as it would make the corner more dangerous. If safety is your goal I would make it a right left chicane instead of a left right chicane so the exit isnât pointed directly at the wall at 100mph
Or just remove it and have that corner be a faster sweeping corner
safety? hell naw
it's dangerous even at 100km/h
(i hit the wall with capsule a few times while trying to brake to negotiate)
bro uses the capsule to determine if a track is good đ
also it is saying I need the decryption key. is the track updated on the forums?
Yes
It's in the bottom-most message
yes to which part'
aw
I was thinking about that
I think it would flow much better tbh
do i have to delete the old file
you can replace it
so, the layout got changed?
Yes
link corrected
if you were having problems opening the link it should now be fixed
for future reference; clicking on the embed removes the decryption key from the link
Sweet
Ong, use the T-Series instead
At least use a actual race car or something like that instead of a giant bus. Be normal
Test correctly
i'm intentionally using a bendy bus tho
actually a double deck bendy (gigatransit)
to test maneuvrability of the track
should i test it using a semi truck instead?
not the raceability
and capsule has several race trims
construction&rescue vehicles as large as capsule, should; otherwise you couldn't rescue drivers from a multi-vehicle crash
there is no service vehicle that needs to be as large as the capsule my friend
i mean, formula one still races in Monaco
đ
monaco circuit has special transport plans just for the race
heavy vehicles do get used to prepare and remove the track
there's a reason they don't do warmup laps in friday
????
it'd cause huge congestion if you tried to interrupt all monaco-nice traffic with special transport ops
i mean in monaco
they do have friday practice dude
since when?
since forever
monaco used to be thursday practice only
if they do do friday laps in monaco, then they start closing on ... wednesday-thursday night
and they have to remove all before monday commute
as long as it is good for driving, i am happy
also it can fit around the tightest corner
so
And so can a t-series with a flatbed đ
idk why but after the update the track feels a lot more smooth and less tight
that wall looks dangerous
make the wall a straight line parallel to the bleachers but have a tire wall in the place where it used to be
people keep saying they just want this
the curb is there
thats why you have a tire wall
to cover it up
jt will be same shape just the tall wall wont be as brown pants moment
where i can download?
yeah but if you hit it, you go airborne
check the pins
splendid.
two layouts?
perhaps
do you even know what a chicane is intended to do đ¤Ł
yeah that part
but we could just ignore that
