#modding-general
1 messages · Page 26 of 1
Any suggestions for eyeballing a color as accurate as possible? I've only got a few pics and a (not so accurate) 1/43 scale model on my desk
do car meets and don't use insurance for repairs
also that'd prolly be a better question to ask in like #mods-discussion or in the rls discord
I would have no money then 💀💀💀
Ty
Gave +1 Reputation to @glacial forum (current: #390 - 10)
in lua, is it possible to change the sound file of a variable already initialized with obj:createSFXSource?
In vs code click file then open folder and then it will trust that folder while you have it open and you can edit your jbeams without closing it and stuff
no, if you want to use other sounds then create one source per file and such play the one you want when you want
oh okay, thank you
function M.initSounds(jbeamData)
local radioSoundNode = jbeamData.radioSoundNode and beamstate.nodeNameMap[jbeamData.radioSoundNode] or 0
radioStation1Sound = obj:createSFXSource(
"/vehicles/fusion/art/sound/radio/station1.ogg",
"AudioDefaultLoop3D",
"",
radioSoundNode
)
radioStation2Sound = obj:createSFXSource(
"/vehicles/fusion/art/sound/radio/station2.ogg",
"AudioDefaultLoop3D",
"",
radioSoundNode
)
end
i guess this should work
on the topic of sound, what does createSFXSource2 do?
i couldnt find documentation online
Where might I find a link to the RLS discord?
dont remember form the top of my head
welcome in my world. lua is barely documented
i think its for interior sounds
the audio describtors for example are no where written down, someone had to look into the game engine itself to find them
i dont think so. but if the node is inside the interior then i believe it affects it
how do you open a .dts on blender? im looking for the .dae of a vehicle but its not there...
you dont
if the modder didnt pack a .dae they dont want you fucking with the model
i see
how difficult would it be to change the sound of the jake brakes? they are really quiet
this reminds me, i have a small problem
so im trying to get sound to play but its not working? i dont think i did anything wrong here
local function switchStationSound(stationID)
if radioStation1Sound then obj:cutSFX(radioStation1Sound) end
if radioStation2Sound then obj:cutSFX(radioStation2Sound) end
if stationID == 1 and radioStation1Sound then obj:playSFX(radioStation1Sound) end
if stationID == 2 and radioStation2Sound then obj:playSFX(radioStation2Sound) end
end
local function changeStation()
radioStation = radioStation + 1
if radioStation > 2 then
radioStation = 0
end
switchStationSound(radioStation)
guihooks.message(string.format("Changing radio to Station %i", radioStation), 3, "")
end
function M.initSounds(jbeamData)
local radioSoundNode = jbeamData.radioSoundNode and beamstate.nodeNameMap[jbeamData.radioSoundNode] or 0
radioStation1Sound = obj:createSFXSource(
"/vehicles/fusion/sounds/radio/station1.ogg",
"AudioDefaultLoop3D",
"Station0",
radioSoundNode
)
radioStation2Sound = obj:createSFXSource(
"/vehicles/fusion/sounds/radio/station2.ogg",
"AudioDefaultLoop3D",
"Station1",
radioSoundNode
)
end
i gotta give up modding bru ts wont work and idk what im doing 💔
"variables": [}
ill see
Minor syntax error lol
yup
yea ts didnt help
sometimes even the smallest mistakes can fuck me over like tha
but seriously why wont ts work 
You dont have any node for it to play from
i am doing somthing severely wrong. even the correction didnt work
actually i do
"controller": [
["fileName"],
["fusionRadio", {"radioSoundNode": "dshsc"}]
]
just refuses to play for some reason
any lua errors in the console?
no
ok so i tried using stopSFX instead of cutSFX and i still have the same issue
do you want the full file?
im convinced final drive mods are the hardest thing ever
what lua are you basing this off of? Or all from scratch?
wouldn't this just be canceling itself out
if radioStation1Sound then obj:stopSFX(radioStation1Sound) end
i think this just permanently stops it from playing
hm
let me try without killAllStations()
nope, still nothing
wait
oh my god im so dumb
i forgot obj:setVolume()
i still didnt fix my issue
How do i change the map name files. for example "Map name/levels/map name" how do i change those ones without breaking the map?
If this is all code then you forgot to give it a volume and pitch with obj:setVolumePitch(id, volume, pitch), you can do that right after init or right next to playSFX
yeah i feel dumb after this revelation
since theres close-to-zero documentation on lua stuff, how do i get the mph of the vehicle lol
lmao. so in vehicle lua you just obj:getVelocity():length(), that yields you the m/s. just convert it to mph and done
:getVelocity() yields a vector in all 3 directions
at some point i might just do y’all a favor and write the documentation myself
That be pain, with every mayor game update there are thousands of changes
some is better than none though, right?
True
I offered to write documentation about how to write efficient and garbage free code, but havent heared back so it might make sense to host some repo for it
you can get access to all wheel data with in the wheels.lua
dump(wheels.wheels[n]), where n is the wheel index
thank you 🙏
Alot more data is also in the electrics
Here maybe this helps. wrote a small telemetry mod for a .tech user https://github.com/OfficialLambdax/BeamNG-Telemetry/blob/main/Client/telemetry/lua/vehicle/extensions/auto/Telemetry.lua
Contribute to OfficialLambdax/BeamNG-Telemetry development by creating an account on GitHub.
How do i change the map name files. for example "Map name/levels/map name" how do i change those ones without breaking the map?
who knows what the best top fuel mod is?
Meo 3000 has a top fuel dragster and a few other drag racing mods that are good
but they're mostly paid
do you have free top fuel mods i will like to look at
I don't know of any other than meo's
he has a few free mods on the beamng repository
2fastracing has some decent ish stuff
free but you have to make an account for some reason
on what
their website
Hey, does anybody know if the gravel Barstow by Lucas ever got a update or is it still how it was originally?
remember how you guys said that custom turn signal sounds weren't possible
why wouldnt it?
Friends, how can you increase the amount of sparks and particles during a crash in Beamng?
by editing the particles.json that you can find in the game files
do we have any guides on how to add dynamic mirrors on vehicles that don't have it yet?
idk man last time i checked turn signals dont have reverb like ur standing in a echo camber
thats the world applying the reverb lol
notice how the engine has a bit of reverb too
arent audio sources inside the interior not effected by world reverb? or have you just not set up the interior bounds yet
i have no idea how to set up interior bounds
ive been trying to figure that out for a while
idk just do whatever the devs did

yeah thats what ive also been trying to figure out lmao
looking at the jbeams but i found nothing
Hi, who is willing to help me mod a vehicle (add sticker, edit a mesh) on a voice channel. DM me
i'm trying to figure out which material is the UV map of pickup_valance_facelift assigned to. which one is it? because it doesn't match with pickup_main
Body panels usually have 2 UV maps, one for general texturing and one for skins
oh, makes sense
Hey guys, how r u? Nice 2 meet, I'm new here, got my pc setup a few weeks ago and already got addicted to modding with beamng. Have some great mods aready, hoping to play with some people soon, send me a message if u down!
how do i make a narrowbody tograc?
The tograc is a narrow body?
i mean, how can i make tograc parts align with vivace parts?
By being a vivace?
yep, fr
No other way
i'll try
How to use Hirochi's Christmas tree on another map?
I'm making a Brazilian drag map
guys idk what to do I dont know the email to my steam acct and dk what to do
Hello guys, anyone know a fix for this wobbly airfilter? I am trying to move the flat 4 2.0 engine from sunburst to the F4 Carbonworks car. I had moved earlier all .json engine files and now I am deleting non engine parts from .dae sunburst file. The thing is that sunburst doesn't have the airfilter file. Anyone know a solution?
And also the problem occurs only for stage 2 turbocharger, others are working fine
why do my materials do this? I added a new part, and after reloading this happned, any help would be greatly apprciated
to specify it was alright before i added anything
what do these errors mean?
63.175|E|GELua.core_vehicles.|Cannot parse path "/vehicles/vehicles/clioII/info.json" with regex "^/vehicles/([%w|_|%-|%s]+)/info[_]?(.*)%.json". Can be caused by uncommon characters, subfolders...
63.175|E|GELua.core_vehicles.|Cannot parse path "/vehicles/vehicles/clioII/info_Base.json" with regex "^/vehicles/([%w|_|%-|%s]+)/info[_]?(.*)%.json". Can be caused by uncommon characters, subfolders...
63.175|E|GELua.core_vehicles.|Cannot parse path "/vehicles/vehicles/clioII/info_Cheap.json" with regex "^/vehicles/([%w|_|%-|%s]+)/info[_]?(.*)%.json". Can be caused by uncommon characters, subfolders...
i'm trying to fix a mod that someone else made into a usable state
Does anyone know how to make cars in blender for beam
Is it possible to mod on ubuntu?
yes, the only difference is it would be the counterpart to windows wherever the user data folder is saved
Where is the data folder saved?
How can i add a new texture to a mesh i created on a mod vehicle?
my friends beammp does not work, it is only a black console anyone had the same isiue and fixed it?
Through Lua scripting, is it possible to know where the road is around a vehicle? Like, if the road is going straight or turning. I thought that should already be coded in for AI pathing, but I haven't found anything so far. I'm trying to make a lookahead camera mod that will turn the orbit camera in response to the road curving.
I thought of using the vehicle's yaw rate, but I think it would lag behind what predictive lookahead could accomplish using the road's curvature.
anyone got uk based maps ?
okay, the mesh has been loaded, but i still can't get materials to work despite having a main.materials.json file and renaming everything in blender
You have only made skins and wheel textures, making a full vehicle at that stage is total stupidity
i know, but in all fairness, schmitti's original mod was unfinished and i'm trying to finish it to a usable state. unfortunately, the way he set up the textures and materials is a mess. also, i make more than just skins and wheel textures; i've also made alternative vanilla parts with edited UVs and engine swaps, too
Which is even worse because shmittis old mods are just garbage so you are making it even more difficult by trying to fix it
That's why it's not recommended to work on others mods, most have much more jank than vanilla content
And if its a crappy unfinished mesh slap it's even worse
makes sense
I'm on linux, is this error due to my lua mod, or due to my OS?
GameEngineLua:Exception|[string "lua/ge/extensions/core/windowsConsole.lua"]:37: attempt to call global 'consoleClearAvailableContexts' (a nil value)
it only happens when I put my part on, but I can't figure out why, with the current traceback
it doesn't actually stop anything though, and it was working for the longest time
If this does not happen in windows then it's probably that the debug console on Linux works slightly differently and they missed that variable and that's why its nil?
I mean the file where the error comes from is called windowsConsole.lua
lol that was my thinking, I'll report it maybe
that variable might be assigned to a function that doesn't work under Linux so that's why it might be nil
It might be distro specific tho, have you got someone else with Linux who can test it
They do say that beam is 'built' for Ubuntu or something along the lines of that so maybe if you are using another distro it might not work 100%
I think it's rocky linux, and I often get this warning lol but it's never been an issue
Nah that's automatic
Linux mint I'm pretty sure is based on Ubuntu
i have a problem with a mod and it doesnt have ffb
is there anyway i can tweak the files to adjust the settings to add ffb
(any way to tweak the files to help the ffb can help pls)
Dev was a pedo, mod got canceled
Not much else to it
Oh
Someone should remake the mod as the mod looked kinda good
Yeah
can some1 help me with this or nah
Hello,
Why my mod is (shadowban) ?
https://www.beamng.com/resources/enhancedtacho-sleek-interface-live-vehicle-data.27982/
it hasnt been aproved yet it takes a while after submission
im working on a mod that involves the jbeam spawning with beam precompression (0.5). Is it possible to pair up a lua script, which when it detects something, the beam precompression is set to 1, and it appears that it's expanding rapidly or "deploying"? I'm asking because i dont want to mess with hydros
how can i detect a crash with lua? i want to make my screen go black after a crash
or maybe a better way to do it would be to detect high g forces
Is there any project a beginner can do to learn editing jbeam
first thing i did was just moving nodes around to better line up with a flexmesh, i dont think thats a bad place to start
who pinged?
My mod had been online since 2023. Today it is no longer available, and I have no information as to why, nor have I received any response
does it overwrite vanilla content?
Replace the Tacho ye
you can't do that and expect the mod to be up on the repo if someone realizes
yeah the rules were changed since mods that overwrote vanilla content caused a lot of false bug reports, so if you updated your mod at all or someone noticed it overwrote vanilla content its likely to be removed
Ok thanks, I’ll rework it, but it would be nice if the devs explained the reason
Right now, if I hadn’t noticed that someone re-uploaded my mod without my permission and without any changes, nobody would have explained anything to me
It’s not very convenient when a game like BeamNG also lives thanks to mods :\
why is my ui app invisible
I am trying to use a guihook message, and it works, except if a menu is open. So if it comes up whilst a menu is open, they will miss the message. Is there a way around that?
how do i change the size of a sticker on a glass? (sticker is referenced in the materials.json) so i cant easily change it using photo editor
Yeah by not sending the message aslong as a menu is open. I forgot the event as i never had to use it, but there is a lua event where it will tell you which menu is open. Background is simple, your sending the data to a app that isnt loaded at that point. When you open the menu the CEF loads a different scene and for that also unloads the current. And when you go back out of the menu it does the same. It unloads the menu and then loads the ingame layout you chose to use. Or in otherwords for a ui app to receive and process data it must be loaded at that time
So track the menus with that event and hold onto your ui messages until that menu is closed again. Done n easy (wont help if they quickly quit out of the menu and then right go back into it ofc)
I'm trying, maybe knowing what "cef" is, would help
Chromium embeded framework
oooh right
But its a easy soultion, just have to find the event. Youll do it. imma cross link this #mods-discussion message
that looks interesting, now I just have to figure out how github works, is this compatible with linux?
oh right i didnt include linux builds. uhm you can compile it yourself. if you install rust then you can just run cargo build --release and it will do it fully automatically for you. the binary is then in target/release as find_str. Altough i think your already using an IDE right and it has smt like this inbuilt, so i dont think youll need it
hm thinking about it, i dont think i even added linux support in the way it looks for the game path
I use vscode (because I'm too lazy to use a different one), and I've gotten good at regular expression searching
Then thats already perfect
trust me rust projects are super easy to get running. no venv requirements like in python, no super confusing "cant link smt" errors like in c++. It just downloads what it needs, compiles and done and that super fast
But vscode does the lookup job much better. just not sure if it can also look into zip files, i added that to also make jbeam lookup possible
But hint hint if you want to solve the ui problem properly - Buffer the message and add visibility timers to reque if message disappeared to quickly duo to app unload again
I use zipgrep for compressed file searching, it's not perfect, but 🤷♂️
but I'm at a complete loss for how to do things like "compiling", I just copy paste their instructions, and 99% of the time they assume you know what they know, and it fails lol
Is why i just ship an exe and people are happy xD
oh, I found an alternative to massage "guihooks.trigger('toastrMsg'" and it works in the menu
Hm and which one?
Hello I want to create a car mode in the game. Can anyone with knowledge tag me?
does anyone know where vehicle textures are stored?
in the vehicle or in common. so eg the etk 800 textures youll find in the etk800.zip thats in your game installation. some others are in the common.zip
ok
Is there any monster jam monster truck mods for beamNG
lmk if u find an answer im not tryna pay for ts
it used to be free
I did but I'm not sure if I'm allowed to reveal it
dms?
Ironic
it's towards myself
I have a question about a mod
Not sure is it me getting crazy because of trying to do hybrid
I now want to use quantum locking mechanism to magically pair 2 shafts together
hey guys, how do i fix glass becoming black from the inside when loading a mod car? sort of want to repair a mod myself
Learning how to start out
started by doing a box jbeam is there but no box
i have a info file jbeam dae
does anyone know any good dodge hellcat/charger mod?
Blacky
Do you know why Extreme Mod doesn't want to show up in the playability thing there please
can someone help me find an app for repair jobs (i cant send a pic here so check 2.44 at https://www.youtube.com/watch?v=Le5vI3gzcgE)
does anyone know a mod that will help me stuff a v12 in any car
i want to stuff a v12 in a helpless pigeon
Yeah there is a pigeon V10, not sure about V12 tho
@heady trail sorry for ping, but what's your stance on integrating the AMT mod into a modded vehicle?
I'm part of the ETK F-Series dev team, and would like to implement an AMT into the ttSport (mirroring the BMW SMG)
Jbeam only, dont copy or overwrite any lua files
Alright, thanks!
Gave +1 Reputation to @heady trail (current: #73 - 58)
hi, im having an issue... the headlights of all the vehicles are not working. they light on the world, but on the vehicle doesnt light.
Going afk for a long time so I might not respond
real
genp
already got it but thank you
Gave +1 Reputation to @ebon tangle (current: #468 - 8)
Anyone know why a lift kit would stop going up at a certain height in tuning even when there is more slider?
I modified the j beam to allow more spring but it stops going higher at a certain point and idk why
All the other beams connecting to the axle will stop it
you might be hitting the limiters
Is there a way to edit those to let it go down more?
Limiters in the j beam? Or a suspension component
both, the limiter beams are inside the suspension
im making my first mod i just got the jbeam and the mesh in how do i make it not a floppy soft body lol sorry for the dumb question im in my learning process
im making a atv trailer ramp mod for loading things if you know please reply
making nodes stronger
i meant
Well you just use more connections and triangles in your beams and use support beams look at the documentation
first time coding anything idk what any of the nodes mean or supports sorry 😭
how do you connect them if you dont mind helping
all good if you dont wanna tho
How do I edit them?
does anyone know how to fix the no texture issue with maxies crown vic
all the police equipment is no texture
What would you need the variables for if you cant change them?
whenever youre free lmk please!
hey was wondering on how to get the 3d scene view working on vs code using the jbeam editor
there is a command
jbeam-editor.show3DScene
type that in the top Search bar
or make a keyboard shortcut for that command
got it showing up just cant get anything to show up in the 3d viewer
wdym?
no points or no mesh?
the 3d viewer just broke at one stage i think. you might be able to dig up old posts talking about it. no idea if it ever got fixed
It works fine for me
Is there a mod that adds some of the more rare engines? Like X, U, H and Y engines.
what should i look for if the controls are stuck at this and the electric motor isnt responding to ignition
the motor is also spinning back and forth at -2/2Nm
i copied the electric motor from the vivace
Shifting into drive with the console makes the brakes go to 68%
hmm i spawned in a vivace to test and it also does the 30% brake (not on drive though) and i cant accelerate
nevermind my controller was off for the vivace
i disabled regen braking and it works? damn
hello guys! I am an old member of the community and I am experimenting with vehicle behaviour.
I want to make a very very simple instruction for the cars run by ai to switch between in-lane off-lane based in a few factors.
Is it possible to do that?
I did some research and found out about the games lua language
But i can't find how to implement the script.
Any help would be useful
where do i put textures for custom stickers?
Hello everyone, I'm @serene light , creator of the FR25 for BeamNG. We are developing an advanced F1 2026 mod for BeamNG.drive, using a 3D model extracted from Assetto Corsa with permission from the original author. We are looking for people with experience in creating mods for BeamNG, especially in configuring realistic JBeam structures and physics, integrating interiors, suspensions, functional animations, and optimizing performance. Payment is negotiable based on experience and quality of work. This is a serious project with a short-term goal, as we’d like to have a functional test version before the start of the 2026 F1 season. The authorized 3D model is already available and ready to work with. If you're interested, feel free to send me a direct message.
P.S. I'm not sure if this message is considered spam; if it is, I apologize and will remove it immediately. Thank you.
No your totally fine posting this. Just not sure how likely it is to find someone with this widespread search. You could try reaching out to known modders or modding groups directly and perhaps have a higher chance at finding someone willing to lend a hand
don't work with dae imports
wat
i need to export my model as dae cuz thats the format for beam
and when i do it messes the shading up
yes but you keep a blend file, you never work with dae files directly
i am keeping a blend file
im saying that when i export stuff from the blend file to dae it ruins the shading and therefore the model has bad shading in beamng
i imported it back into blender to show what happens once i export
might have to do with your modifiers' order or something
theyre all applied before exporting
consider doing this instead
not sure if it'll fix your issue but it's much more convenient
has anyone made a murray t50 mod?
none that is released yet
dangit
Same result unfortunately
Did it like that first
Then manually applied to check if the modifiers applying was the issue
PPV rear bumper, halogen & HID headlights, AWD brakes have been made
wheelbase measured at 3.05 meters (120 inches)
both
ive seen some games cut the model at the lines marked sharp so that, even if it's shaded completely smooth, it's still shaded the same way every time, though i know that is not the best solution
(repost) i working on a thing
braing.rot
ok friend thanks
Gave +1 Reputation to @regal latch (current: #149 - 30)
is it possible to disable regen braking in electric motors so it only uses friction brakes?
someone please tell me how the powertrain system works
turns out triangulating the model ruins the shading so this indeed fixes it
alternatively i can triangulate before applying modifiers
ty
yo mango im down
I am incredibly new to beamng still considering buying but i just want to check, do the modded cars have the same physics as cars by beamng themselves? I mean obviously due to weight, power, springs etc the car physics might differ from car to car but are they proper beamng physics? Or is it like assetto where sometimes cars with questionable physics are released
it depends
the general consensus is if they are somewhere in this list of top mods
https://www.beamng.com/resources/?order=rating_weighted
or are made by reputable modders (LJ, LucasBE, finn W, theo W, Inn0centJok3r, Kazjer, Kueso and a few more) even if they are paid mods
they are all pretty much on par with vanilla cars in terms of physics
if they are on the forums https://www.beamng.com/forums/land.44/, real life or lore friendly, they are generally fine but theres exceptions
if they are from sites like modland (the links to this and other 3rd party websites are literally not allowed here) they are either 1: stolen from a reputable modder or the forums, 2: pretty low quality 3: horrible
if they are on sites like gumroad, kofi, boosty... but not anywhere else its suspicious especially if they are paid
if they are a paid mod with real life branding, run, ive yet to see one that has a high quality model, they are always ripped from videogames and models from other videogames dont play well with beamng (and you cant licence brands since no brand ever would let you because beamng = crashes = bad pr)
some notable mod creators to stay away from: Kenemation, frix, phaien, royalrenderings
also just generally stay away from any modern Dodge/Mopar mod, the amount of drama, leaked mods, stolen and resold mods in that section of the community is insane
Alr, thanks so much for the overview i appreciate it
Gave +1 Reputation to @tacit halo (current: #43 - 92)
So the cars in that forum u posted that are tagged as real life/lore friendly, the most downloaded ones on the website, and mods from the authors you posted generally have vanilla car physics to summarise
vanilla physics as vanilla level quality custom phyisics
well the thing is that charger mod is probably more used than a hooker
its probaly been made, leaked, revamped, leaked, added stuff to it, made paid, gotten leaked again gotten more garbage added to it again
very true but still its not that hard to fire up blender and add some bevels
bare minium
theres probably things still tracing back to exorions charger that was leaked in like 2020
most def...
shadings fucked cause they keep swiping the dae
atp exo's original .blend is probably lost media 😂
lowkeyy yeah
i mean i thought RR made HQ mods for a reason and you cant find em else where but i guess im wrong it looked promising
lowest common denominators
hell no
tbh most public paid IRL car mods are dogshit
if its good its underground or private
not all free are good either
nah all the free ones are shit
coming from someone that has actually bought multiple paid mods i can confidently say non of them are worth your money
damn
so then how do i find HQ mods that are.. 0$ no taxes
they look good and everything but most of them arent even scaled to the same size as their irl geometry
and they drive hella buns too most of the paid mods have absolute dog shit suspension setups its either too siff or the car be squatting like my tenants when its time to go
its never just right
i just got mods from phaien FUCK
which one
free thank god
only mods worth buying is from people like lucaseb that make their stuff from scratch
and some rim packs
oh ok then sure they are mid
HQ id say ngl
paid ones are similar quality
that still means : not fully scratch made anything, reuses a lot of vanilla stuff, the car model is taken from another game and not optimized for beam
that is passable when its free but when you are paying for it you should expect everything or nearly everything to be 100% custom
yea
factual
btw can yall reccomend me "trusted" people whom make free beamng car mods that are ACTUALLY HQ (not 1:1 perfect but quite HQ that i can accept it, i have low standards)
the only real car mods that are to this standard are lucasBEs deloran (altho its proportions are fucked up since its one of his older mods) and LJs real life cars excluding his ancient evo ) mod
that "Prasu" mod was a prime example of that being done correctly
from way back then like 2018 it was on the repo
*and with permission
real
where was the prasus model from?
admitedly its quite horrid now because the model isnt that optimized and the engine has modeled internals
Slrr
jesus
ngl i played the fuck outta that mod when it came out
thats why it deformed decent
man the pre gt7 bases days were truly crazy
you should absoluterly NOT use a gt7 base for a beam mod
yeah
id take a slrr model all day those are generally much lower poly
a little too low tho tbh
they look a lot better then the SLRR models
tbh i treat this game like better AC
only reason im here is the part selector
either way best way to find "fine" quality mods is to filter the land section by released and read the comments a bit on each thread before downloading
yo yall know about joes junk? it says it should be on the repo but i cant find it in the beamng inside repo
Slrr would break my laptop whenever I tried to play it forever ago 😭 haven’t heard that name in so long
So download it and manually install it then
i played it on my schol laptop, we werent allowed to bring chargers so we didnt have cables everywhere so that was the only game that didnt destroy my battery
never heard that
ight then where do i put it after downloading the .zip
Some config pack
its pretty cool tbh
hell yea
To your mods folder, you used google to search it up, surely you could do the same to see where to put it 🙂
mines broken
fair
use the official tutorial on how to install mods
theres a lot of places that tell you to install them in your game files and not in your user folder
lowkey you guys think TikTok had a negative impact on BeamNG modding?
Yes
i just saw a live of some dude trying to figure out how to add rgbs
nd bro was talking hella shit about beam itself like hes not the one trying to add shit that isn't in the game
yo is "Sheik" trusted?
How could I model in an engine and suspension
Im trying to make the 4,0 v6 from ford, and a IRS
I’m making a roamer mod based on the explorer
semi successful
My rear suspension is a bit different
Woah-
just use the gpt blueprint and then add in details later on
Lots of rust
yo i have an idea
bro suspension on 60%
just ctrl + c irl and then ctrl + v on your keyboard trust
YouTube shorts did more really, not much of tiktok
More like 55% now, that cv axle in the photo is now leaking grease everywhere
nah they actually know what theyre doing tho
YouTube shorts started BeamNG brainrot my man
what did the most damage is mfs coming over from roblox
thats like his 4th alias trust me stay away
oh yeah lmfao
Roblox car models
Yes
Can yall lead me anywhere to help with modding
bruh i got like 4 mods from him (free)
"which car can jump over the squid game doll 😂 "
Like a discord specifically for beamng modding
what
average beamng content on yt
#mods-faq moddingfor dummies should be linked here
Right thanks lichi i know to avoid new dodges and what cars should be good to download
What about cars posted here in the forum? Would they have vanilla lvl custom physics?
those are the best kinds
Thanks pookie
Gave +1 Reputation to @tacit halo (current: #43 - 93)
mods from the official forums are usually made with more love
the ones posted on #1102973298222051358 are generally fine, especially lore friendly mods
Alr, and maps is just the most downloaded and highest rated ones right?
Yh ive just filtered them by free and they got some cool stuff
no clue
Ok, final thing is graphics, i have a 13700H and an rtx 4070 mobile so in terms of graphics mods am i just looking at a simple reshade or are beamng vanilla graphics cranked up amazing
yeah i havent seen a good reshade preset in a while
and the skybox mod
Ok, thanks, im done with the questions
yeah i meant all of em lol
Thanks for all the help with the rookie questions guys
zeits DLAA mod is good as well
CK and skybox
Got u
Ill download some nice maps, some good cars, the parts mods etc etc the graphics mods u guys recommended and thats it probably
lod 9 💔
the wobbly ass panel gap at the top is arguably even worse than the shading how do you manage that
is there any good replacement for simple speed limit 1.6? it says it's outdated
what are the best maps by detail and size
One I recommend is polish roads but you will need a beefy PC as it's large and extremely detailed
no way youre here
yup
I have an rtx 4070 i5 13600kf and 32gb of ddr5
Not good enough
ill try it
yeah your probably right
wait it just loaded
stable 70fps on ultra settings
Guys do you know any good mods to get a couple 911's and Aston Martin Vantages (2024)
only downside is its using 10gb vram
it runs 140fps stable with lossless scaling
Trying to manage my mods and some mods are showing up as "Missing subscriptions" in the in-game manager when I hit the "Update all mods" button
What's up with that exactly? Are those mods that some of my installed mods require?
the map is unoptimised af then i guess since its about the size of italy but uses all of my vram
doesa nyone know what happened to the old beamng wiki? I dont mean the fandom garbage, i mean the documentation that isnt https://documentation.beamng.com/
The old one had stuff the new one doesnt
use archive.org wit hthe wayback machine
thanks
Sucks that navigating is a lot harder as we can't use the search bar anymore though
Gave +1 Reputation to @brittle warren (current: #8 - 237)
hey ive got a question i want to make en exhaust for a car i dont mind what car as a first but i cant vind like good tutorials on how to make like parts for vanilla cars
you are missing a } at the end
where at
and that whole jbeam is fucked
send over
yikes
{ "atv_diff_ratio_custom": { "information":{ "authors":"Astrix", "name":"Customizable Final Drive", "value":150, }, "slotType" : "atv_diff_ratio", "differential_F" : { "variables": [ ["name", "type", "unit", "category", "default", "min", "max", "title", "description"], ["$finaldrive_r", "range", ":1", "Gearing", 5.68, 0.5, 16, "Rear Final Drive", "Gear ratio",{"subCategory": "Differentials", "stepDis": 0.01}] ], "slotType" : "atv_diff_ratio", "differential_F":{ "gearRatio": "$finaldrive_r" } }, }
you have the slot, variables and differencial_f inside of a differencial_F section
it was working before, but that was when i didnt try to add the actual customizing part
and 2 slot types for some reason
{
"atv_diff_ratio_custom": {
"information":{
"authors":"Astrix",
"name":"Customizable Final Drive",
"value":150,
},
"slotType" : "atv_diff_ratio",
"variables": [
["name", "type", "unit", "category", "default", "min", "max", "title", "description"],
["$finaldrive_r", "range", ":1", "Gearing", 5.68, 0.5, 16, "Rear Final Drive", "Gear ratio",{"subCategory": "Differentials", "stepDis": 0.01}]
],
"differential_F":{
"gearRatio": "$finaldrive_r"
}
}
}
this should work
seems like it
it worked
i need more modding knowledge before i literally do anything else
thanks @tacit halo
Gave +1 Reputation to @tacit halo (current: #41 - 95)
The CCF has a Hill Start Assist, i think you are referring to that
red would be 1.02 actually
what are the best beamng mod maps by detail and size
not polish roads though its unoptimised af
maybe i found the solution thanks to this bug report
ill have to test it when im free
uhhhh how does this work
it'll ask for the image after you hit the blue button at the bottom
that's correct, they're just for the mod page/description
wanted to make sure i dont mess up anything
#automation message
is ts good for an automation mod. interior works (stuff like steering, throttle, brake etc). doesnt have active aero bc its a gt4 racecar
Is there a way to add custom loading screens to a car mod?
Like I would like to add some nuova bolide loading screens to be bundled up with the mod
what the the biggest and most detailed maps that will run on an rtx 4070 12gb
the polish roads one is too unoptimised
Yea just follow how normal custom loading screens are made
Then pack it in with the car
Yeah but can it be done without replacing any vanilla screens or vanilla files?
Bro that is such a cool idea
It is, would definitely make it feel more "locked in" with other vanilla cars
who wants a custom
What is a custom
a mod
Explain
why cant i change the time with cks skybox mod on
that's how it works, the skyboxes are static
So technically if I have the same name as say a door in blender for a mod and replace it with like a roof with the same name wouldn’t that work
one thing i hate about the pessima is that.
Are there any good R33 Skyline mods out there?
hey does anybody know about any new upcoming modern fighter jet (4th + 5th gen) mods
theres only shitty modland mods but i know one guy was making a beam lore friendly version of the A-10 but he went dark
whats the property and value here?
removeAllWithProperty(propertyName, value)
or is there a different way to delete itself from vlua?
hello, need some help, I have written a mod that override trafficUtils checkRoad with some custom logic, packaged or unpackaged it works as long as I press ctrl+l to reload lua, but without reloading lua it doesn't take my code changes. the mod unpacked is literally just the trafficUtils.lua file in the right folder. what am I missing?
.
not any public ones
g'day, mates! i'm trying to make USDM side markers for the pigeon, but i encountered two issues:
- despite the materials from the wigeon (as well as the custom ones i've made) being mapped to the markers, it doesn't work as intended, making them look strange
- the rear markers aren't coloured red despite changing names and materials on blender
- they don't light up when i turn on the headlights. how do i change this behaviour?
cheers!
i would also like to make USDM taillights for it 😄
udsm pigeon, insteresting
indeed it is, because it's not compliant with USDM regulations. i would make 5 mph bumpers for it, but i just don't have the skills. besides, someone else has already made a LHD interior for it, but AFAIK nobody has made side markers and other USDM stuff for the pigeon
because it's not compliant with USDM regulations
i think that's the tip of the iceberg
fr, lol
in certain states and countries, it'd have to be reclassified as a quadricycle because of how tiny it is
q: where exactly in the files can I find all the wheel & tire combos?
steamapps\common\BeamNG.drive\content\vehicles\common.zip
I see the wheels but how exactly can I get the tire combos?
I notice this
"slots": [
["type", "default", "description"],
["tire_F_15x6_alt","tire_F_27_7_15_alt_offroad", "Front Tires"],```
I'm guessing `tire_F_15x6_alt` is a type of tire? And I can find all the fitting tires based on that somewhere?
look around in the subfolders
I see the tires folder now
But this seems like a lot of manual work to get like a.. list
I was hoping I'd be able to set up an automation to generate images of these combos as well
Any idea how I'd be able to do that?
what are the usual issues when trying to load a flexbodie and it doesnt show up?
maybe with blender python api => let the script open files, copy and paste them together and then render it and save the result in a folder which you specify, that way you get a render of all wheels + all tires
in the repo in game
just click on download in the game
whats that sorry im new
what about... non-public ones?
they are private so you wont get them
damn
they would be private otherwise if they let random people have them
Hello Guys,anyone got good Police mods? I got maxis crown vic and Im searching for more
go into the game and press "Mods" at the top
then on repo and there activate them (i think)
and then download from there
loaded up beamng for the first time in 3 weeks and suddenly i have a bunch of mods that are either broken or missing
Is there ways to get good mod platforms to get good mods like camodo gaming
camodo gaming 😭
Anyone know of a free and safe VPN I could use to make a private BeamMP server? just trying to play with some friends and my brother, and don't wanna have to pay for a VPN
I'd you don't need mods you could always just search for random dead servers
there are no free and safe vpns
free = harvesting your data & slow as hell
Anyone know of good mods that add extra parts? I know of a few but I am yearning for more
i'm gonna make an ibishu engine based on the nissan QR25DE for the pessima, covet, soliad lansdale, and gavril h-series! 😄
dose anyone have a good 4x4 mod ?
What u looking for
like an old landcuriser
Wanna pay or nah?
i dont have online
Wym?
Im saying are you willing to buy mods, or do u want free ones
ohh mb free
Ok gimme a sec, ill DM you a link to a server by a guy who makes free Aussie mods, 30+ cars and trailers, various maps too
thanks
Are we talking like falcons and commodores because that's what I'm looking for?
Uh hes got an XD Falcon, but its kinda old and was a quick mod because the model he got didn’t have an interior.
I can send you a link to a server with a free BA/BF Falcon ute tho, its a good mod, barra with sounds, etc
yeah why not
dose anyone know any aussie car mods like commys and au's
Ok
I only know of 1 paid au, but the server i sent you has a VE commodore
Ill send u another server with a ve too
ty
can someone help me fix my beamng drive mod it shows as an invisible cube i could send image but no perms dm me i would really apprecaite help
oh thanks @unique zealot
is there a hook to track player as it changes link on the map?
Does anyone know any Ford Focus mods, that arent overpriced
Is there a tool to make livery designing easier and perfectly aligned with the UV Maps or do we just gotta wing it based on the PNGs?
I need an engine mod and it needs to be high quality. Does anyone have any suggestions?
everyone how i can add texture to the model in beamng?
Pm sm1
where do beammp mods get downloaded to?
google it? but tutorial to put texture on the car model are now here?
anyone know how I gett my gauge cluster to light up?
I have the glow material made
the material up top works, but not the one below
how do i remove the black trim from the md-series school bus? it looks pretty bad with a custom skin i made
also, why do the doors of the md-series school bus open by themselves?
i've figured it out; i had to use the opacity map from the derby skin 😄
if anyone can help me out on to why the skins dont show up on the ute body when the jbeam is working correctly but work perfectly fine on the coupe body, the jbeams are setup the exact same with the exception of a name change
i think you need to combine both jbeams together
the temporary thing ive got setup till i can figure out why it doesnt work is just labeling it ute specific in the skin selector
oh
i wish it would just work as is though
yeah. sometimes stuff doesn't work for no reason
the console doesnt even throw any errors, so even the game doesnt know whats wrong
What are the UV’s like on the ute
Are they the same
as close as they can be
Yeah not sure then
who has the 1.5 or 1.6 m4 from rr
dont ask in multiple channels
yo
yo
how can i modify parts of a car in blender while keeping the body lines?
...same way you model anything in blender
Anyone know how to transplant engine sounds from two mods similar mods
yall know if the mod repository is down?
oh, okay
i'm asking because i want to do something similar to stivjocuri's miovi citellus/alden mod
and i mean like ingame cause no madder what it saying unable to connect to mod repository so is this a global issue or something?
in game repo is working for me
thanks
Gave +1 Reputation to @woeful shadow (current: #376 - 11)
i know how to use blender, however, i am dogshit at modelling. most i could do is adding a plane, adding more polygons to it by extruding, and call it a day
okay, thank you
how does one put a real life height map into beam editor
and the google maps overlay
then*
Google it, there’s plenty of good tutorials
Nobody can give you good directions thru chat if you want it truly scale
Hi everyone ! I'm not sure if I'm at the right place to ask but I'm having a weird issue rn !
I'm currently working on a mod that adds a lot of interiors colors and designs to vanilla cars but I'm having a " no texture " issue only when they are zip / packed ...
Here's how I usually pack my mod :
"Name of the mod" > vehicles >lansdale> mod files
They appear in game in the parts selector BUT all the interiors have no textures like they don't find the path but when I drop the mod's files ( no zip , only the main files ) in : mods>unpacked ; everything works perfectly.
If I zip it back like the first time and put it back in the mods folder then it will work ..
Any idea ? Structure issue ? Thanks to anyone that will help me solving this haha !
Check the materials file
The path should start with vehicles/ so if it's mods/unpacked/vehicles/... You need to remove everything up to that
Materials files are good cause they are working perfectly when I put them directly in unpacked down in the mods folder for testing purposes but when I zip them this is where things get messed up ...
Materials are not fine
When it's unpacked the path to the texture is correct because the path is mods/unpacked/vehicles and when you zip that doesn't exist because the internal path of the zip starts on vehicles not mods/unpacked
Ooooh I see ! Thanks buddy ! I'll check the materials files path ! Thanks ! 😁
hi everyone, i dont know if this is the correct chat so please let me know if i have to move this to another one. ive been wanting to get into making car mods for beamng for a while and i have a few questions for modders. 1. How long does making a mod typically take? 2. what programs do you need and are they paid? 3. do you need to pay for textures etc.?
automation?
no, own model
oh dear god
- Depends highly on skill, and how detailed you want to make it, if you want a pretty realistic mod with a few options to choose from i'd say maybe 3 months+
- Blender (for 3d model, free)
A text editor (for jbeam (nodes and beams), i use vs code since it has an 3d scene view to look at what you've created, also free)
Maybe NBE, but i don't find it as good as vs code
=> so everything is possible free - If you do everything yourself you don't need to pay anything. but you could theoretically pay someone for textures and models
Blender 5.0 will fully remove Collada DAE export support (which has been listed as legacy for the last few versions)
then just dont get blender 5.0 🤷
what the hell
gotta turn off auto updates
you can keep older versions (Blender does not overwrite the install folders when running the upgrade)
oh
There will probably be an addon for it
does anyone have the phantom grill mod for the d-series or know where i can find it??
alr thanks for the info
Gave +1 Reputation to @ebon quail (current: #1767 - 1)
hi
Is there any map based on german roads? I don't mean the autobahn I mean like Berlin or sum
I'm having an issue trying to import fender flares, console says "unable to create flexmesh"
I figure I need to give more info, but it's been awhile since I've done this XD
Usually thats a naming issue
Either the mesh name is wrong in the jbeam or the .dae file is named the same as smth else and is getting overridden
anyone made a toyota landcruiser troopcarrier?
Been watching some videos of the game Flyout, gonna try bringing models i make there over to beam
How i love finding random memes that are located as textures in bmg mods
Found a Citroen c4 as a C4 prob from the bitron b4 mod
where?
hi
i want to make a mod, but i dont know how, can anyone send me some tutorials or smth?
okay
Can somebody help me recreate the Bmw individual champagne quartz metallic?I dont know where to start
any pointers on adding dynamic mirrors?
Imo just start crying?
just did lol
man i just want the Centauri to have actually working mirrors
the only thing stopping me from daily driving it
is their a way to mod my beamng career mode money in the .36 update?
Purchase boosting services from modland
They'll get you 1 billion cash in cash + cars
i mean like how it was in .32
Idk
modding the saved game files
I just did get a new PC and now I can't even enjoy career mode
the insurance HATES ME I rolled my delivery truck and the traffic dude omg
I gotta get ready for finale interview so I'll be on here later
Start a chop shop, buy cars and strip all the parts then sell the parts individually. It's repetitive but you can quickly get a lot of money since you can buy more expensive cars and make more money from them
Exponential growth
I did that with one car then decided to buy the d series and start delivering
guys i have my mod in this directory AppData\Local\BeamNG.drive\0.36\vehicles\racecar how do i add a common folder to that like in the AppData\Local\BeamNG.drive\0.36\mods\repo\placeholder.zip\vehicles\common
you're not supposed to have mods in the vehicles folder
mods/unpacked
if you unpack the mod through the ingame mods menu, it'll automatically create an unpacked folder
Gave +1 Reputation to @west stump (current: #1215 - 2)
Hey I'm making a mod with multiple customizable engine parts (i.e. cylinder heads, crankshaft etc) which would be adding to the engines torque. I have tried to figure out how to do this (using TorqueModMult and TorqueModIntake) but in both cases it only takes one of the modifiers when there are two parts which would be modifying the torque installed. Is there any function that can take the added torque values from multiple parts and combine them together instead of just one being used?
going to bed rn cus ive stayed up to 3am working on this but if anybody knows how to help lmk i'll take a look in the morning
this, i think? #modding-general message
how do i get multiplayer
Looking for high quality crane/boom/picker truck mods. willing to pay
does anyone know of a mod to make the BX look more like an rx7?
There's one on patreon I think is pretty good, I believe the creator is named funwithphysics
thank you! i will check it out
Gave +1 Reputation to @glacial forum (current: #378 - 11)
Does anyone know of a way to get either an arbitrary drag value for a vehicle or a drag coefficient?
i don't sorry
Agent Y might, but he is a Dev, so he is likely busy doing Dev things or sleeping.
Hi, i'm not sure if this is due to this being a year-old solution, but when I have tried this, adding "torqueModMult_1" into the jbeam just causes an error loading vehicle and the engine stops working. I copied the code exactly into line 1875, i'm not sure if theres something else I need to do or something I did wrong?
I think it was supposed to be line 1876, because it says between 1875 and 1877.
1876 already had code on it
1875 was empty
wait im stupid i copied it to 1885
and i accidentally removed the file from the game code😭 so i tried to fix it to the way it was before and re-add it but imma verify file integrity just to be sure
yeah nah 1876 already has code onn it, 1875 is a blank space
not sure if i should add it there or below the next line that talks about the torque table
Hmm, @inner heart I don't think I can offer any more help to him, I don't know much about digging through code other than looking for key words.
it could just be because its a year old and its since changed idk
That does seem likely, but I don't know what does what there.
video if it helps to see whats going on idk
ignore the 40x multiplier thats just placeholder
Oh, the Customizable Engines mod, I used it once, but I preferred to use diesel engines, so I uninstalled it as it cluttered the engine menu.
Ah, I thought it was that, mb, but I am still unsure what causes it, maybe it is the game being open while the code is being messed with that does it, so it is possible that the game engine doesn't know what to do, so it would throw a error in a confused state, but that is a guess.
i gotta few friends that know lua ill ask them
Alright, hopefully it goes well, I am going to bed, 11:30 P.M. for me.
same
now its line 1922
dont worry, thx anyways
Gave +1 Reputation to @hearty wind (current: #1775 - 1)
Thank you! I will try that
Gave +1 Reputation to @inner heart (current: #138 - 33)
works perfectly, if you are alright with it can I use this in my modpack and add your handle in the credit?
sure
Thank you!
Can anyone tell me where I went wrong? I changed the material in the blender from the standard flag (flag_usa_anim) to set my texture, and then saved it in .dae is in the blander. But in the game, I saw that the animation was broken
hei
guys is there no mod for a geo metro or a suzuki swift 2000 gti or a suzuki cultus(its the samecar diff names)
Hi, I’m looking for someone who would be able to create the new GLC that was just announced on BeamNG. Even if it’s just a meshlap with a terrible interior, that’s fine — the main thing is that the exterior is accurate.
Of course, this would be paid 🙂
if it was just announced that means theres no 3d models available, no 3d scans available, and barely any reference images available
so probably very much expensive to do and youd require a professional 3d modeler
Even for a not-so-great Meshlap? I’m ready to pay if the price is reasonable 😄
well the thing with meshslaps is that they are easy to make since all of them are using stolen 3d models from games like forza
when you factor the "you need a custom model, lights and textures" it gets expensive
it gets even more expensive when you say that it was just announced, meaning theres probably like 2 pictures of it on the internet
There are front/side/rear photos, but yeah, of course the 3D model doesn’t exist yet
Yeah gonna run u 1000$
and probably more if you want a model that deforms and doesnt instantly implode into a spike ball
and interior? yeah uh not even
Fr
Also the new glc is so fucking ugly any modeller is gonna charge you just for that
pic? i couldnt find it
yeah that gets a tax on "shit ugly" for sureeee
🤢
why does it mazda cx60
nvm but like this looks like a weird mazda
Insult to the mazda3
i know lool
the rear light shape is interesting but the fake vent thing below is so
no thanks
mazda red is the best shade of red trust
Does anyone know any good mods for a VW Golf R32 MK4 ?
Correct opinion
very much positive opinion
rears kinda cool
aside from looking like a mazda
also noteworthy that the electric glc has a bigger grille than the non electric one
Jesus Christ
I thought 2020 was a bad time for design but it's only getting worse
2020 was way better wdym
mfw somebody repeats what i say as if i said something else
you literally said it was bad even though it wasn't
you lack reading comprehension i think
literally how 😭
gosh this server is miserable
Lets unravel the statement
So we can see where you went wrong
"I thought 2020 was a bad time"
In the past, this user believed that 2020 was a bad time for design. The key is that this is past tense
"But it's only getting worse"
This shows that the user is saying design now is Worse than it was in 2020.
and my point still stands
The statement does not claim that the user still perceives 2020 car design as bad
It says that the user used to, but nowhere does it say that the user still does.
This is likely due to a reduction in standards due to the continuous decay of car design
even though they thought 2020 was a bad time for car designs, it really wasn't. car designs were still quite good in 2020
Your response was "2020 was way better".
The statement clearly conveys that the user also believes 2020 was way better
as they refer to current car designs being worse than 2020
no no it doesn't, they clearly said "they thought 2020 was a bad time"
omgggg
this is so silly
Im assuming you are not reading any of my explanation on what the phrase means
I am explaining it in the simplest way i can i dont know how i could simplify it more
... but now design is significantly worse
implying it was way better in 2020
yeah I didn't say they weren't
which you just restated
They are literally saying that design now is worse than it was then, this is unrelated to however much they liked design then
Even if they didnt like it they are still saying it was better than it is now
your initial statement doesnt mention anywhere that 2020 was good
it just states that it was better
which is Exactly what the initial statement conveys
ok sure I'll take the blame for not being insanely specific
Thank you
better doesnt mean it was good it couldve gone awful to bad
you are dragging it
the discussion has been concluded we have come to an agreement.
but they literally said "I thought 2020 was a bad time" even tho it wasn't
ok I'll stop
Sorry for my sins. Forgive me. Thank you @mental pond . Thank you @west stump .
Gave +1 Reputation to @mental pond (current: #1778 - 1)
Gave +1 Reputation to @west stump (current: #963 - 3)
don't thank me, thank vw
Gave +1 Reputation to @void rain (current: #1778 - 1)
better than my English teachers were at school
hey im wondering if theres a unbreakable tire mod
gavril vertex's deo volente wheels
or something else that adds durability so cars can go 700+ km/h
ok thanks
Gave +1 Reputation to @proud solstice (current: #26 - 121)
can someone help me in vc to change a jbeam file for a automation car?
I cannot lie but this is broken like LITERALLY-
modland core
The mod is made by me.
If i remember correctly
Body nah, just engine transmission and wheel's, idk how to fix it
braincar
To be fair it is a mesh export so i could prob fix it with a tutorial.
moding seams fun lol
It's a living hell
It is.
I tried to make a mesh-slap but it failed
ah what car r u tryna make
A ford mustang (mesh from roblex)
oh good luck
💀
inb4 godawful topo
also why tf would you use a roblox base?
like FH5 base is not hard to find
I don't have FH5
can you not see what i forwarded?
I can see
Please don't tell me it's high polygon.
its a fh5 base of course its highpoly
ur fucking roblox base isnt gonna be much better for beamng
RIP to my laptop then 💀
Holy thanks for the discord sauce
Gave +1 Reputation to @ebon tangle (current: #434 - 9)
LMAO
😭
yeah gatekeeping ACMP makes no sense
I literally have a BONE STOCK dell just it has window's 11 (debloated)
ACMP and Automod are goated
Yeah whenever I decide to take time to learn vehicle modding that’ll be useful
start small man
ive been doing this for a while and havent gotten anywhere near a complete car
It’s not more of a not knowing (well idk but I can learn quick) it’s more of a motivation thing
fair
oh yeah if ur makin bank doing that no point in stopping
Wouldn’t call it bank but it’s a small hustle
better then nothing
I’d love to get into vehicle modding tho
Do unique vehicles like heavy equipment and tractors and allat
Stuff the game truly needs, not the 900th bmw mod
💀
I planned to atleast revamp it texture wise a bit ago but never got to it
Have perms already
yeah new textures would go a really long way
was thinking of tackling that as substance painter practice but i ended up doing my fuckass chipvan instead
how do i make my car a ev (automation)
I’ll probably continue it at some point, if you’d like to help out you can since I already have permission
Unfortunately the most attention gaining post I’ve ever made 😭😭😭
None of my actual released things got that much attention
Yeah sure i’ll chip in if i can
Only really care about getting the wheel loader working tho lol
Yea
Only thing I hate about vehicle moddding is manually doing th materials
I’m so used to map modding where they import automatically
Its lowk easy once u know how and nothing goes wrong
I know how, but my eyes start to glaze over when I stare at notepad or and file editor for so long
Not fr but yk what I mean
who has bmw G80 m3/m4 mod, i've been looking for a while.
every single one of them is dogshit
just like the real thing
anyone know why my mesh isntg showing up for my prop
everything should be named right
Does anyone know of a V10/V12 mod that makes very little power. Trying to make an older luxury build but every V10/12 is ear piercing and burns rubber lol
Anyone know if you can extract just the engines from automation> rather than an entire car?
Put the dae in a map like usual and steal the material file lll
anyone heard anything about the dfa pack ? only mod i want to buy it seem abounded ....
Not updated, And the guy that was making it I think quit for a while. Idk havent seen anything for DFA in a year or so.
ok thxs
i wish it was up to date. I am a fan of the gmt800 and older Chevy in a lore friendly package
I think someone should make a BeamNG mod for VR where you can use your motion controllers like a virtual steering wheel. The idea is that you hold the controllers in both hands as if you’re holding a wheel, and the game maps the rotation of your hands to the car’s steering axis. The in-game steering wheel would turn to match, and maybe even give haptic feedback when you hit bumps or crash. This would let people who don’t own a physical wheel still get a really immersive driving experience in VR.
dm me if theyre is already a mod or way to do this
how do i fix this? i want to change the colours of the signals and make them light up with the taillights
Hey, all. I'm trying to make cabin lights for BeamNG (without a model)
Is there some kind of mod that I haven't found yet that adds these, or is there a way anybody could help me make them? :)
the way vehicle lights work in beam (that actually cast light onto scenery and vehicles) is via "spotlight" or "pointlight" props
https://documentation.beamng.com/modding/vehicle/sections/props/
Gave +1 Reputation to @tight shuttle (current: #156 - 30)
Never been a good modder, and I got BeamNG maybe 3 weeks ago so I'll see what I can do
how fix
That would be so ass
Your hands would just be floating in the air, your shoulders would get tired after a minute of driving
It wouldn't feel right at all
I mean possibility but it would give you a more like im driving the car instead of just using a controller and screen
Hello there
anybody got an iihs inspired crash hall mod?
by any chance does anyone have a 2022 toyota corolla touring sports estate or know where one is, been look for months
Do any of you guys know what mod gives you a 2023 dodeg challenger hellcat widebody redeye?
I bought the Gavril scout mod in 0.35, but it’s broken in 0.36 and it says I have to update it but I didn’t have an account on gumroad when I bought it does anyone know how I could get the updated version?