#modding-general

1 messages · Page 26 of 1

mental lance
#

anybody know how to increase the value of my car in rls career? i crashed my shit so much its worthless basically

minor moon
#

Any suggestions for eyeballing a color as accurate as possible? I've only got a few pics and a (not so accurate) 1/43 scale model on my desk

glacial forum
#

also that'd prolly be a better question to ask in like #mods-discussion or in the rls discord

mental lance
toxic widgetBOT
#

Gave +1 Reputation to @glacial forum (current: #390 - 10)

thin hare
#

in lua, is it possible to change the sound file of a variable already initialized with obj:createSFXSource?

brittle warren
#

In vs code click file then open folder and then it will trust that folder while you have it open and you can edit your jbeams without closing it and stuff

regal latch
thin hare
#

oh okay, thank you

#
function M.initSounds(jbeamData)
    local radioSoundNode = jbeamData.radioSoundNode and beamstate.nodeNameMap[jbeamData.radioSoundNode] or 0
    radioStation1Sound = obj:createSFXSource(
        "/vehicles/fusion/art/sound/radio/station1.ogg",
        "AudioDefaultLoop3D",
        "",
        radioSoundNode
    )

    radioStation2Sound = obj:createSFXSource(
        "/vehicles/fusion/art/sound/radio/station2.ogg",
        "AudioDefaultLoop3D",
        "",
        radioSoundNode
    )
end

i guess this should work

thin hare
#

i couldnt find documentation online

minor moon
regal latch
regal latch
thin hare
#

i think its for interior sounds

regal latch
#

the audio describtors for example are no where written down, someone had to look into the game engine itself to find them

regal latch
flat aurora
#

how do you open a .dts on blender? im looking for the .dae of a vehicle but its not there...

ebon tangle
#

if the modder didnt pack a .dae they dont want you fucking with the model

dusty parcel
#

how difficult would it be to change the sound of the jake brakes? they are really quiet

thin hare
#

so im trying to get sound to play but its not working? i dont think i did anything wrong here

local function switchStationSound(stationID)
    if radioStation1Sound then obj:cutSFX(radioStation1Sound) end
    if radioStation2Sound then obj:cutSFX(radioStation2Sound) end

    if stationID == 1 and radioStation1Sound then obj:playSFX(radioStation1Sound) end
    if stationID == 2 and radioStation2Sound then obj:playSFX(radioStation2Sound) end
end

local function changeStation()
    radioStation = radioStation + 1
    if radioStation > 2 then
        radioStation = 0
    end

    switchStationSound(radioStation)
    guihooks.message(string.format("Changing radio to Station %i", radioStation), 3, "")
end

function M.initSounds(jbeamData)
    local radioSoundNode = jbeamData.radioSoundNode and beamstate.nodeNameMap[jbeamData.radioSoundNode] or 0
    radioStation1Sound = obj:createSFXSource(
        "/vehicles/fusion/sounds/radio/station1.ogg",
        "AudioDefaultLoop3D",
        "Station0",
        radioSoundNode
    )

    radioStation2Sound = obj:createSFXSource(
        "/vehicles/fusion/sounds/radio/station2.ogg",
        "AudioDefaultLoop3D",
        "Station1",
        radioSoundNode
    )
end
flat holly
#

i gotta give up modding bru ts wont work and idk what im doing 💔

thin hare
#

"variables": [}

flat holly
ebon tangle
#

Minor syntax error lol

thin hare
#

yup

flat holly
#

yea ts didnt help

thin hare
#

sometimes even the smallest mistakes can fuck me over like tha

thin hare
brittle warren
flat holly
#

i am doing somthing severely wrong. even the correction didnt work

thin hare
#
"controller": [
    ["fileName"],
    ["fusionRadio", {"radioSoundNode": "dshsc"}]
]
#

just refuses to play for some reason

brittle warren
#

any lua errors in the console?

thin hare
#

no

#

ok so i tried using stopSFX instead of cutSFX and i still have the same issue

#

do you want the full file?

flat holly
#

im convinced final drive mods are the hardest thing ever

brittle warren
thin hare
#

from scratch

#

imma just send the file here so you can look at it in-depth

brittle warren
#

wouldn't this just be canceling itself out

if radioStation1Sound then obj:stopSFX(radioStation1Sound) end

i think this just permanently stops it from playing

thin hare
#

hm

#

let me try without killAllStations()

#

nope, still nothing

#

wait

#

oh my god im so dumb

#

i forgot obj:setVolume()

flat holly
#

i still didnt fix my issue

amber geyser
#

How do i change the map name files. for example "Map name/levels/map name" how do i change those ones without breaking the map?

regal latch
thin hare
#

yeah i feel dumb after this revelation

thin hare
#

since theres close-to-zero documentation on lua stuff, how do i get the mph of the vehicle lol

regal latch
#

:getVelocity() yields a vector in all 3 directions

thin hare
#

at some point i might just do y’all a favor and write the documentation myself

regal latch
#

That be pain, with every mayor game update there are thousands of changes

thin hare
#

some is better than none though, right?

regal latch
#

0.35 to 0.36 lol

#

other updates easily have 70k changes

regal latch
thin hare
#

but what if i wanted to get the rpm of one of the wheels

#

for stuff like axle whine,

regal latch
#

I offered to write documentation about how to write efficient and garbage free code, but havent heared back so it might make sense to host some repo for it

regal latch
thin hare
#

thank you 🙏

regal latch
#

Alot more data is also in the electrics

regal latch
amber geyser
#

How do i change the map name files. for example "Map name/levels/map name" how do i change those ones without breaking the map?

soft kettle
#

who knows what the best top fuel mod is?

glacial forum
#

but they're mostly paid

soft kettle
#

i know i want that so bad but me poor

#

i want to do a mod for free so

soft kettle
glacial forum
#

I don't know of any other than meo's

#

he has a few free mods on the beamng repository

soft kettle
#

i have them all]

#

i made a one that go's 230 mph

glacial forum
#

free but you have to make an account for some reason

soft kettle
#

on what

glacial forum
#

their website

soft kettle
#

do you have a grip mod i can ues

#

do i ues modland for my top fuel?

stark dagger
#

Hey, does anybody know if the gravel Barstow by Lucas ever got a update or is it still how it was originally?

bleak geyser
thin hare
#

remember how you guys said that custom turn signal sounds weren't possible

candid peak
#

Friends, how can you increase the amount of sparks and particles during a crash in Beamng?

regal latch
thin hare
near surge
#

do we have any guides on how to add dynamic mirrors on vehicles that don't have it yet?

ebon tangle
# thin hare

idk man last time i checked turn signals dont have reverb like ur standing in a echo camber

thin hare
#

notice how the engine has a bit of reverb too

ebon tangle
#

arent audio sources inside the interior not effected by world reverb? or have you just not set up the interior bounds yet

thin hare
#

ive been trying to figure that out for a while

ebon tangle
#

idk just do whatever the devs did

thin hare
#

yeah thats what ive also been trying to figure out lmao

#

looking at the jbeams but i found nothing

flat aurora
#

Hi, who is willing to help me mod a vehicle (add sticker, edit a mesh) on a voice channel. DM me

dry cargo
#

i'm trying to figure out which material is the UV map of pickup_valance_facelift assigned to. which one is it? because it doesn't match with pickup_main

narrow venture
dry cargo
#

oh, makes sense

remote meteor
#

Hey guys, how r u? Nice 2 meet, I'm new here, got my pc setup a few weeks ago and already got addicted to modding with beamng. Have some great mods aready, hoping to play with some people soon, send me a message if u down!

dry cargo
#

how do i make a narrowbody tograc?

tacit halo
dry cargo
#

i mean, how can i make tograc parts align with vivace parts?

tacit halo
dry cargo
#

lol

#

i meant aligning the front tograc bumper with vivace fenders

#

for example

tacit halo
#

Oh

#

Well chop chop time to model

dry cargo
#

yep, fr

tacit halo
#

No other way

dry cargo
#

i'll try

patent swan
#

How to use Hirochi's Christmas tree on another map?
I'm making a Brazilian drag map

strong lake
#

guys idk what to do I dont know the email to my steam acct and dk what to do

glossy grail
#

Hello guys, anyone know a fix for this wobbly airfilter? I am trying to move the flat 4 2.0 engine from sunburst to the F4 Carbonworks car. I had moved earlier all .json engine files and now I am deleting non engine parts from .dae sunburst file. The thing is that sunburst doesn't have the airfilter file. Anyone know a solution?

#

And also the problem occurs only for stage 2 turbocharger, others are working fine

thin magnet
#

why do my materials do this? I added a new part, and after reloading this happned, any help would be greatly apprciated

#

to specify it was alright before i added anything

dry cargo
#

what do these errors mean?
63.175|E|GELua.core_vehicles.|Cannot parse path "/vehicles/vehicles/clioII/info.json" with regex "^/vehicles/([%w|_|%-|%s]+)/info[_]?(.*)%.json". Can be caused by uncommon characters, subfolders...
63.175|E|GELua.core_vehicles.|Cannot parse path "/vehicles/vehicles/clioII/info_Base.json" with regex "^/vehicles/([%w|_|%-|%s]+)/info[_]?(.*)%.json". Can be caused by uncommon characters, subfolders...
63.175|E|GELua.core_vehicles.|Cannot parse path "/vehicles/vehicles/clioII/info_Cheap.json" with regex "^/vehicles/([%w|_|%-|%s]+)/info[_]?(.*)%.json". Can be caused by uncommon characters, subfolders...
i'm trying to fix a mod that someone else made into a usable state

tired copper
#

Does anyone know how to make cars in blender for beam

eternal lynx
#

Is it possible to mod on ubuntu?

unique zealot
eternal lynx
#

Where is the data folder saved?

flat aurora
#

How can i add a new texture to a mesh i created on a mod vehicle?

ebon tangle
oak cloud
#

my friends beammp does not work, it is only a black console anyone had the same isiue and fixed it?

slow path
#

Through Lua scripting, is it possible to know where the road is around a vehicle? Like, if the road is going straight or turning. I thought that should already be coded in for AI pathing, but I haven't found anything so far. I'm trying to make a lookahead camera mod that will turn the orbit camera in response to the road curving.

#

I thought of using the vehicle's yaw rate, but I think it would lag behind what predictive lookahead could accomplish using the road's curvature.

eternal lynx
#

where do you put garage decals on ubuntu? because mine aren't showing up

dry cargo
strong zenith
#

anyone got uk based maps ?

dry cargo
# dry cargo

okay, the mesh has been loaded, but i still can't get materials to work despite having a main.materials.json file and renaming everything in blender

tacit halo
dry cargo
#

i know, but in all fairness, schmitti's original mod was unfinished and i'm trying to finish it to a usable state. unfortunately, the way he set up the textures and materials is a mess. also, i make more than just skins and wheel textures; i've also made alternative vanilla parts with edited UVs and engine swaps, too

tacit halo
#

That's why it's not recommended to work on others mods, most have much more jank than vanilla content

#

And if its a crappy unfinished mesh slap it's even worse

dry cargo
#

makes sense

royal crater
#

I'm on linux, is this error due to my lua mod, or due to my OS?
GameEngineLua:Exception|[string "lua/ge/extensions/core/windowsConsole.lua"]:37: attempt to call global 'consoleClearAvailableContexts' (a nil value)
it only happens when I put my part on, but I can't figure out why, with the current traceback

#

it doesn't actually stop anything though, and it was working for the longest time

tacit halo
#

I mean the file where the error comes from is called windowsConsole.lua

royal crater
#

lol that was my thinking, I'll report it maybe

tacit halo
#

It might be distro specific tho, have you got someone else with Linux who can test it

#

They do say that beam is 'built' for Ubuntu or something along the lines of that so maybe if you are using another distro it might not work 100%

royal crater
#

I think it's rocky linux, and I often get this warning lol but it's never been an issue

tacit halo
subtle badger
#

i have a problem with a mod and it doesnt have ffb
is there anyway i can tweak the files to adjust the settings to add ffb
(any way to tweak the files to help the ffb can help pls)

wet flicker
#

What happened to the Soliad Spica mod on beamng

#

I think it was called that

ebon tangle
#

Not much else to it

wet flicker
wet flicker
ebon tangle
#

Yeah

subtle badger
onyx coyote
tacit halo
tacit halo
brittle solar
#

im working on a mod that involves the jbeam spawning with beam precompression (0.5). Is it possible to pair up a lua script, which when it detects something, the beam precompression is set to 1, and it appears that it's expanding rapidly or "deploying"? I'm asking because i dont want to mess with hydros

hushed bridge
#

how can i detect a crash with lua? i want to make my screen go black after a crash

hushed bridge
#

or maybe a better way to do it would be to detect high g forces

hollow sundial
#

Is there any project a beginner can do to learn editing jbeam

ebon tangle
tacit halo
#

who pinged?

onyx coyote
tacit halo
onyx coyote
proud solstice
#

you can't do that and expect the mod to be up on the repo if someone realizes

tacit halo
# onyx coyote Replace the Tacho ye

yeah the rules were changed since mods that overwrote vanilla content caused a lot of false bug reports, so if you updated your mod at all or someone noticed it overwrote vanilla content its likely to be removed

onyx coyote
#

Ok thanks, I’ll rework it, but it would be nice if the devs explained the reason
Right now, if I hadn’t noticed that someone re-uploaded my mod without my permission and without any changes, nobody would have explained anything to me

It’s not very convenient when a game like BeamNG also lives thanks to mods :\

hushed bridge
#

why is my ui app invisible

royal crater
#

I am trying to use a guihook message, and it works, except if a menu is open. So if it comes up whilst a menu is open, they will miss the message. Is there a way around that?

flat aurora
#

how do i change the size of a sticker on a glass? (sticker is referenced in the materials.json) so i cant easily change it using photo editor

regal latch
# royal crater I am trying to use a guihook message, and it works, except if a menu is open. So...

Yeah by not sending the message aslong as a menu is open. I forgot the event as i never had to use it, but there is a lua event where it will tell you which menu is open. Background is simple, your sending the data to a app that isnt loaded at that point. When you open the menu the CEF loads a different scene and for that also unloads the current. And when you go back out of the menu it does the same. It unloads the menu and then loads the ingame layout you chose to use. Or in otherwords for a ui app to receive and process data it must be loaded at that time

#

So track the menus with that event and hold onto your ui messages until that menu is closed again. Done n easy (wont help if they quickly quit out of the menu and then right go back into it ofc)

royal crater
#

I'm trying, maybe knowing what "cef" is, would help

regal latch
royal crater
#

oooh right

regal latch
royal crater
#

that looks interesting, now I just have to figure out how github works, is this compatible with linux?

regal latch
#

oh right i didnt include linux builds. uhm you can compile it yourself. if you install rust then you can just run cargo build --release and it will do it fully automatically for you. the binary is then in target/release as find_str. Altough i think your already using an IDE right and it has smt like this inbuilt, so i dont think youll need it

#

hm thinking about it, i dont think i even added linux support in the way it looks for the game path

royal crater
#

I use vscode (because I'm too lazy to use a different one), and I've gotten good at regular expression searching

regal latch
#

Then thats already perfect

royal crater
#

ah

#

well gonna be honest, I probably would have failed to get it working anyway 😛

regal latch
#

But vscode does the lookup job much better. just not sure if it can also look into zip files, i added that to also make jbeam lookup possible

#

But hint hint if you want to solve the ui problem properly - Buffer the message and add visibility timers to reque if message disappeared to quickly duo to app unload again

royal crater
#

I use zipgrep for compressed file searching, it's not perfect, but 🤷‍♂️

#

but I'm at a complete loss for how to do things like "compiling", I just copy paste their instructions, and 99% of the time they assume you know what they know, and it fails lol

regal latch
#

Is why i just ship an exe and people are happy xD

royal crater
#

oh, I found an alternative to massage "guihooks.trigger('toastrMsg'" and it works in the menu

regal latch
#

Hm and which one?

spare pagoda
#

Hello I want to create a car mode in the game. Can anyone with knowledge tag me?

west stump
#

does anybody know how I can pirate substance painter?

#

don't kill me

hardy glade
#

does anyone know where vehicle textures are stored?

regal latch
hardy glade
#

ok

merry sierra
#

Is there any monster jam monster truck mods for beamNG

hushed bridge
#

it used to be free

west stump
west stump
merry sierra
#

I have a question about a mod

hushed bridge
#

ok fixed that but how do i make it cover up the entire screen

ebon nimbus
#

Not sure is it me getting crazy because of trying to do hybrid

#

I now want to use quantum locking mechanism to magically pair 2 shafts together

obsidian echo
#

hey guys, how do i fix glass becoming black from the inside when loading a mod car? sort of want to repair a mod myself

narrow pollen
#

Learning how to start out

#

started by doing a box jbeam is there but no box

#

i have a info file jbeam dae

fluid path
#

does anyone know any good dodge hellcat/charger mod?

subtle schooner
#

Do you know why Extreme Mod doesn't want to show up in the playability thing there please

vast tulip
deep cloak
#

does anyone know a mod that will help me stuff a v12 in any car

#

i want to stuff a v12 in a helpless pigeon

formal night
#

Yeah there is a pigeon V10, not sure about V12 tho

desert panther
#

I'm part of the ETK F-Series dev team, and would like to implement an AMT into the ttSport (mirroring the BMW SMG)

heady trail
desert panther
toxic widgetBOT
#

Gave +1 Reputation to @heady trail (current: #73 - 58)

flat aurora
#

hi, im having an issue... the headlights of all the vehicles are not working. they light on the world, but on the vehicle doesnt light.

vast tulip
west stump
toxic widgetBOT
#

Gave +1 Reputation to @ebon tangle (current: #468 - 8)

tulip dome
#

Anyone know why a lift kit would stop going up at a certain height in tuning even when there is more slider?

I modified the j beam to allow more spring but it stops going higher at a certain point and idk why

brittle warren
proud solstice
#

you might be hitting the limiters

tulip dome
tulip dome
proud solstice
#

both, the limiter beams are inside the suspension

narrow pollen
#

im making my first mod i just got the jbeam and the mesh in how do i make it not a floppy soft body lol sorry for the dumb question im in my learning process

#

im making a atv trailer ramp mod for loading things if you know please reply

#

making nodes stronger

#

i meant

brittle warren
narrow pollen
#

first time coding anything idk what any of the nodes mean or supports sorry 😭

#

how do you connect them if you dont mind helping

#

all good if you dont wanna tho

tulip dome
fluid surge
#

does anyone know how to fix the no texture issue with maxies crown vic

#

all the police equipment is no texture

brittle warren
#

What would you need the variables for if you cant change them?

narrow pollen
mossy stump
#

hey was wondering on how to get the 3d scene view working on vs code using the jbeam editor

ebon quail
#

or make a keyboard shortcut for that command

mossy stump
#

got it showing up just cant get anything to show up in the 3d viewer

ebon quail
#

wdym?
no points or no mesh?

shut pollen
ebon tangle
#

It works fine for me

gaunt python
#

Is there a mod that adds some of the more rare engines? Like X, U, H and Y engines.

queen locust
#

what should i look for if the controls are stuck at this and the electric motor isnt responding to ignition
the motor is also spinning back and forth at -2/2Nm

#

i copied the electric motor from the vivace

queen locust
#

Shifting into drive with the console makes the brakes go to 68%

#

hmm i spawned in a vivace to test and it also does the 30% brake (not on drive though) and i cant accelerate

#

nevermind my controller was off for the vivace

#

i disabled regen braking and it works? damn

errant hollow
#

hello guys! I am an old member of the community and I am experimenting with vehicle behaviour.
I want to make a very very simple instruction for the cars run by ai to switch between in-lane off-lane based in a few factors.
Is it possible to do that?
I did some research and found out about the games lua language
But i can't find how to implement the script.
Any help would be useful

spring harbor
#

where do i put textures for custom stickers?

serene light
#

Hello everyone, I'm @serene light , creator of the FR25 for BeamNG. We are developing an advanced F1 2026 mod for BeamNG.drive, using a 3D model extracted from Assetto Corsa with permission from the original author. We are looking for people with experience in creating mods for BeamNG, especially in configuring realistic JBeam structures and physics, integrating interiors, suspensions, functional animations, and optimizing performance. Payment is negotiable based on experience and quality of work. This is a serious project with a short-term goal, as we’d like to have a functional test version before the start of the 2026 F1 season. The authorized 3D model is already available and ready to work with. If you're interested, feel free to send me a direct message.

P.S. I'm not sure if this message is considered spam; if it is, I apologize and will remove it immediately. Thank you.

regal latch
narrow pollen
#

new mod in progress by me and a helper *first mod btw

#

the ramps not the crawler

outer prism
#

.dae is terrible

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how do i make it not ruin the shading

#

all modifiers are applied

proud solstice
#

don't work with dae imports

outer prism
#

wat

#

i need to export my model as dae cuz thats the format for beam

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and when i do it messes the shading up

proud solstice
#

yes but you keep a blend file, you never work with dae files directly

outer prism
#

i am keeping a blend file

#

im saying that when i export stuff from the blend file to dae it ruins the shading and therefore the model has bad shading in beamng

#

i imported it back into blender to show what happens once i export

proud solstice
#

might have to do with your modifiers' order or something

outer prism
#

theyre all applied before exporting

proud solstice
#

consider doing this instead
not sure if it'll fix your issue but it's much more convenient

hollow night
#

has anyone made a murray t50 mod?

proud solstice
#

none that is released yet

hollow night
#

dangit

outer prism
#

Did it like that first

#

Then manually applied to check if the modifiers applying was the issue

glass hamlet
#

PPV rear bumper, halogen & HID headlights, AWD brakes have been made

#

wheelbase measured at 3.05 meters (120 inches)

mossy stump
dusty parcel
# outer prism .dae is terrible

ive seen some games cut the model at the lines marked sharp so that, even if it's shaded completely smooth, it's still shaded the same way every time, though i know that is not the best solution

deep tusk
#

(repost) i working on a thing

restive fossil
#

braing.rot

toxic widgetBOT
#

Gave +1 Reputation to @regal latch (current: #149 - 30)

queen locust
#

is it possible to disable regen braking in electric motors so it only uses friction brakes?

ebon quail
#

someone please tell me how the powertrain system works

outer prism
#

alternatively i can triangulate before applying modifiers

#

ty

zinc zealot
#

Guys

#

Idk ehere to lowk type

#

So

#

Anybody wanna play beammp?

olive raptor
#

yo mango im down

wanton crow
#

I am incredibly new to beamng still considering buying but i just want to check, do the modded cars have the same physics as cars by beamng themselves? I mean obviously due to weight, power, springs etc the car physics might differ from car to car but are they proper beamng physics? Or is it like assetto where sometimes cars with questionable physics are released

tacit halo
#

the general consensus is if they are somewhere in this list of top mods
https://www.beamng.com/resources/?order=rating_weighted
or are made by reputable modders (LJ, LucasBE, finn W, theo W, Inn0centJok3r, Kazjer, Kueso and a few more) even if they are paid mods
they are all pretty much on par with vanilla cars in terms of physics

if they are on the forums https://www.beamng.com/forums/land.44/, real life or lore friendly, they are generally fine but theres exceptions
if they are from sites like modland (the links to this and other 3rd party websites are literally not allowed here) they are either 1: stolen from a reputable modder or the forums, 2: pretty low quality 3: horrible
if they are on sites like gumroad, kofi, boosty... but not anywhere else its suspicious especially if they are paid
if they are a paid mod with real life branding, run, ive yet to see one that has a high quality model, they are always ripped from videogames and models from other videogames dont play well with beamng (and you cant licence brands since no brand ever would let you because beamng = crashes = bad pr)

#

some notable mod creators to stay away from: Kenemation, frix, phaien, royalrenderings
also just generally stay away from any modern Dodge/Mopar mod, the amount of drama, leaked mods, stolen and resold mods in that section of the community is insane

wanton crow
toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #43 - 92)

wanton crow
tacit halo
glass hamlet
#

its like shading isn't even in their vocab

#

imagine PAYING for that

tacit halo
#

its probaly been made, leaked, revamped, leaked, added stuff to it, made paid, gotten leaked again gotten more garbage added to it again

glass hamlet
#

very true but still its not that hard to fire up blender and add some bevels

#

bare minium

tacit halo
#

theres probably things still tracing back to exorions charger that was leaked in like 2020

glass hamlet
#

most def...

ebon tangle
glass hamlet
ebon tangle
#

yeah prob

#

crazy how mopars attract the same kinda mf irl and in this game

glass hamlet
#

lowkeyy yeah

zenith chasm
#

i mean i thought RR made HQ mods for a reason and you cant find em else where but i guess im wrong it looked promising

ebon tangle
#

lowest common denominators

ebon tangle
#

tbh most public paid IRL car mods are dogshit

#

if its good its underground or private

zenith chasm
ebon tangle
#

nah all the free ones are shit

glass hamlet
#

coming from someone that has actually bought multiple paid mods i can confidently say non of them are worth your money

zenith chasm
#

so then how do i find HQ mods that are.. 0$ no taxes

glass hamlet
#

they look good and everything but most of them arent even scaled to the same size as their irl geometry

#

and they drive hella buns too most of the paid mods have absolute dog shit suspension setups its either too siff or the car be squatting like my tenants when its time to go

#

its never just right

zenith chasm
ebon tangle
#

yeah like i said

#

if its good u cant get it lol

tacit halo
zenith chasm
#

free thank god

glass hamlet
#

only mods worth buying is from people like lucaseb that make their stuff from scratch

#

and some rim packs

zenith chasm
#

i got the Volkswagen Jetta

#

9 trims

tacit halo
#

oh ok then sure they are mid

zenith chasm
#

HQ id say ngl

tacit halo
#

paid ones are similar quality
that still means : not fully scratch made anything, reuses a lot of vanilla stuff, the car model is taken from another game and not optimized for beam

#

that is passable when its free but when you are paying for it you should expect everything or nearly everything to be 100% custom

zenith chasm
#

yea

zenith chasm
#

btw can yall reccomend me "trusted" people whom make free beamng car mods that are ACTUALLY HQ (not 1:1 perfect but quite HQ that i can accept it, i have low standards)

tacit halo
#

the only real car mods that are to this standard are lucasBEs deloran (altho its proportions are fucked up since its one of his older mods) and LJs real life cars excluding his ancient evo ) mod

glass hamlet
#

from way back then like 2018 it was on the repo

tacit halo
glass hamlet
#

real

ebon tangle
#

where was the prasus model from?

tacit halo
#

admitedly its quite horrid now because the model isnt that optimized and the engine has modeled internals

tacit halo
ebon tangle
#

jesus

glass hamlet
#

ngl i played the fuck outta that mod when it came out

tacit halo
#

thats why it deformed decent

ebon tangle
#

man the pre gt7 bases days were truly crazy

tacit halo
#

you should absoluterly NOT use a gt7 base for a beam mod

ebon tangle
#

yeah

tacit halo
#

id take a slrr model all day those are generally much lower poly

glass hamlet
#

a little too low tho tbh

ebon tangle
#

they look a lot better then the SLRR models

#

tbh i treat this game like better AC

#

only reason im here is the part selector

tacit halo
#

either way best way to find "fine" quality mods is to filter the land section by released and read the comments a bit on each thread before downloading

zenith chasm
#

yo yall know about joes junk? it says it should be on the repo but i cant find it in the beamng inside repo

crystal wraith
# tacit halo Slrr

Slrr would break my laptop whenever I tried to play it forever ago 😭 haven’t heard that name in so long

crystal wraith
tacit halo
zenith chasm
crystal wraith
zenith chasm
tacit halo
#

just click subscribe here its on repo

crystal wraith
zenith chasm
tacit halo
#

theres a lot of places that tell you to install them in your game files and not in your user folder

glass hamlet
#

lowkey you guys think TikTok had a negative impact on BeamNG modding?

cunning sundial
#

Yes

glass hamlet
#

i just saw a live of some dude trying to figure out how to add rgbs

#

nd bro was talking hella shit about beam itself like hes not the one trying to add shit that isn't in the game

zenith chasm
#

yo is "Sheik" trusted?

cunning sundial
#

How could I model in an engine and suspension

cunning sundial
glass hamlet
#

ask chatgpt to generate a blueprint for that

#

itll do it

cunning sundial
zenith chasm
cunning sundial
zenith chasm
#

Woah-

glass hamlet
#

just use the gpt blueprint and then add in details later on

cunning sundial
#

Lots of rust

zenith chasm
#

yo i have an idea

glass hamlet
zenith chasm
#

just ctrl + c irl and then ctrl + v on your keyboard trust

crystal wraith
cunning sundial
glass hamlet
cunning sundial
crystal wraith
ebon tangle
tacit halo
glass hamlet
crystal wraith
cunning sundial
#

Can yall lead me anywhere to help with modding

zenith chasm
glass hamlet
#

"which car can jump over the squid game doll 😂 "

cunning sundial
glass hamlet
#

average beamng content on yt

tacit halo
wanton crow
#

Right thanks lichi i know to avoid new dodges and what cars should be good to download

#

What about cars posted here in the forum? Would they have vanilla lvl custom physics?

cunning sundial
toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #43 - 93)

glass hamlet
#

mods from the official forums are usually made with more love

tacit halo
wanton crow
#

Alr, and maps is just the most downloaded and highest rated ones right?

wanton crow
wanton crow
#

Ok, final thing is graphics, i have a 13700H and an rtx 4070 mobile so in terms of graphics mods am i just looking at a simple reshade or are beamng vanilla graphics cranked up amazing

ebon tangle
#

stay away from reshade

#

get CKs graphics mods

#

thats all u need

tacit halo
#

yeah i havent seen a good reshade preset in a while

tacit halo
wanton crow
ebon tangle
wanton crow
#

Thanks for all the help with the rookie questions guys

ebon tangle
#

zeits DLAA mod is good as well

wanton crow
#

Got u

#

Ill download some nice maps, some good cars, the parts mods etc etc the graphics mods u guys recommended and thats it probably

outer prism
#

the wobbly ass panel gap at the top is arguably even worse than the shading how do you manage that

merry kayak
#

is there any good replacement for simple speed limit 1.6? it says it's outdated

dawn tendon
#

what are the best maps by detail and size

dawn prism
dawn prism
dawn tendon
#

I have an rtx 4070 i5 13600kf and 32gb of ddr5

narrow venture
#

Not good enough

dawn tendon
#

ill try it

#

yeah your probably right

#

wait it just loaded

#

stable 70fps on ultra settings

rancid girder
#

Guys do you know any good mods to get a couple 911's and Aston Martin Vantages (2024)

dawn tendon
#

only downside is its using 10gb vram

dawn tendon
meager marlin
#

Trying to manage my mods and some mods are showing up as "Missing subscriptions" in the in-game manager when I hit the "Update all mods" button

#

What's up with that exactly? Are those mods that some of my installed mods require?

dawn tendon
next widget
#

doesa nyone know what happened to the old beamng wiki? I dont mean the fandom garbage, i mean the documentation that isnt https://documentation.beamng.com/

The old one had stuff the new one doesnt

next widget
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #8 - 237)

fiery cradle
#

hey ive got a question i want to make en exhaust for a car i dont mind what car as a first but i cant vind like good tutorials on how to make like parts for vanilla cars

flat holly
#

what does this mean bro

tacit halo
flat holly
tacit halo
#

and that whole jbeam is fucked
send over

flat holly
#

yikes

#

{ "atv_diff_ratio_custom": { "information":{ "authors":"Astrix", "name":"Customizable Final Drive", "value":150, }, "slotType" : "atv_diff_ratio", "differential_F" : { "variables": [ ["name", "type", "unit", "category", "default", "min", "max", "title", "description"], ["$finaldrive_r", "range", ":1", "Gearing", 5.68, 0.5, 16, "Rear Final Drive", "Gear ratio",{"subCategory": "Differentials", "stepDis": 0.01}] ], "slotType" : "atv_diff_ratio", "differential_F":{ "gearRatio": "$finaldrive_r" } }, }

tacit halo
#

you have the slot, variables and differencial_f inside of a differencial_F section

flat holly
#

it was working before, but that was when i didnt try to add the actual customizing part

tacit halo
#

and 2 slot types for some reason

#
{
    "atv_diff_ratio_custom": {

        "information":{
            "authors":"Astrix",
            "name":"Customizable Final Drive",
            "value":150,
        },
        
        "slotType" : "atv_diff_ratio",

        "variables": [
                ["name", "type", "unit", "category", "default", "min", "max", "title", "description"],
                ["$finaldrive_r", "range", ":1", "Gearing", 5.68, 0.5, 16, "Rear Final Drive", "Gear ratio",{"subCategory": "Differentials", "stepDis": 0.01}]
        ],
        "differential_F":{
            "gearRatio": "$finaldrive_r"
        }
        
    } 
}

this should work

flat holly
#

seems like it

#

it worked

#

i need more modding knowledge before i literally do anything else

#

thanks @tacit halo

toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #41 - 95)

rain acorn
#

The CCF has a Hill Start Assist, i think you are referring to that

hushed bridge
#

red would be 1.02 actually

dawn tendon
#

what are the best beamng mod maps by detail and size

#

not polish roads though its unoptimised af

sly girder
#

maybe i found the solution thanks to this bug report
ill have to test it when im free

restive fossil
#

uhhhh how does this work

tight shuttle
#

it'll ask for the image after you hit the blue button at the bottom

restive fossil
#

ohhh

#

so like the images i add to the post are unrelated to the resource icon

tight shuttle
#

that's correct, they're just for the mod page/description

restive fossil
#

alrighty

#

is this good?

restive fossil
dry cargo
#

#automation message
is ts good for an automation mod. interior works (stuff like steering, throttle, brake etc). doesnt have active aero bc its a gt4 racecar

unkempt valley
#

Is there a way to add custom loading screens to a car mod?

#

Like I would like to add some nuova bolide loading screens to be bundled up with the mod

dawn tendon
#

what the the biggest and most detailed maps that will run on an rtx 4070 12gb

#

the polish roads one is too unoptimised

crystal wraith
#

Then pack it in with the car

unkempt valley
crystal wraith
#

Yeah, follow a tutorial online

#

Shouldn’t replace anything

unkempt valley
opal patio
#

who wants a custom

tacit halo
opal patio
eager moss
#

Explain

tacit halo
#

Explain what you mean

dawn tendon
#

why cant i change the time with cks skybox mod on

tight shuttle
#

that's how it works, the skyboxes are static

twilit wyvern
#

So technically if I have the same name as say a door in blender for a mod and replace it with like a roof with the same name wouldn’t that work

old portal
raw lynx
#

Are there any good R33 Skyline mods out there?

fallen quiver
#

hey does anybody know about any new upcoming modern fighter jet (4th + 5th gen) mods

#

theres only shitty modland mods but i know one guy was making a beam lore friendly version of the A-10 but he went dark

jaunty panther
#

whats the property and value here?

removeAllWithProperty(propertyName, value)

or is there a different way to delete itself from vlua?

tight haven
#

hello, need some help, I have written a mod that override trafficUtils checkRoad with some custom logic, packaged or unpackaged it works as long as I press ctrl+l to reload lua, but without reloading lua it doesn't take my code changes. the mod unpacked is literally just the trafficUtils.lua file in the right folder. what am I missing?

azure spade
#

.

ebon tangle
dry cargo
#

g'day, mates! i'm trying to make USDM side markers for the pigeon, but i encountered two issues:

  1. despite the materials from the wigeon (as well as the custom ones i've made) being mapped to the markers, it doesn't work as intended, making them look strange
  2. the rear markers aren't coloured red despite changing names and materials on blender
  3. they don't light up when i turn on the headlights. how do i change this behaviour?
    cheers! pigeon
#

i would also like to make USDM taillights for it 😄

crystal wraith
#

udsm pigeon, insteresting

dry cargo
# crystal wraith udsm pigeon, insteresting

indeed it is, because it's not compliant with USDM regulations. i would make 5 mph bumpers for it, but i just don't have the skills. besides, someone else has already made a LHD interior for it, but AFAIK nobody has made side markers and other USDM stuff for the pigeon

tight shuttle
#

because it's not compliant with USDM regulations
i think that's the tip of the iceberg

dry cargo
#

fr, lol

#

in certain states and countries, it'd have to be reclassified as a quadricycle because of how tiny it is

warm steppe
#

q: where exactly in the files can I find all the wheel & tire combos?

tight shuttle
#

steamapps\common\BeamNG.drive\content\vehicles\common.zip

warm steppe
#

I see the wheels but how exactly can I get the tire combos?

#

I notice this

    "slots": [
        ["type", "default", "description"],
        ["tire_F_15x6_alt","tire_F_27_7_15_alt_offroad", "Front Tires"],```
I'm guessing `tire_F_15x6_alt` is a type of tire? And I can find all the fitting tires based on that somewhere?
tight shuttle
#

look around in the subfolders

warm steppe
#

I see the tires folder now

#

But this seems like a lot of manual work to get like a.. list

#

I was hoping I'd be able to set up an automation to generate images of these combos as well

#

Any idea how I'd be able to do that?

ebon quail
#

what are the usual issues when trying to load a flexbodie and it doesnt show up?

ebon quail
# warm steppe Any idea how I'd be able to do that?

maybe with blender python api => let the script open files, copy and paste them together and then render it and save the result in a folder which you specify, that way you get a render of all wheels + all tires

viral fox
#

where do i downlowed mods

#

can someone tell me pls

ebon quail
#

just click on download in the game

viral fox
#

whats that sorry im new

raw lynx
tacit halo
raw lynx
#

damn

tacit halo
#

they would be private otherwise if they let random people have them

crimson knoll
#

Hello Guys,anyone got good Police mods? I got maxis crown vic and Im searching for more

ebon quail
#

then on repo and there activate them (i think)

#

and then download from there

dapper dragon
#

loaded up beamng for the first time in 3 weeks and suddenly i have a bunch of mods that are either broken or missing

viral fox
ebon tangle
#

camodo gaming 😭

modern tundra
#

Anyone know of a free and safe VPN I could use to make a private BeamMP server? just trying to play with some friends and my brother, and don't wanna have to pay for a VPN

tacit halo
abstract root
#

free = harvesting your data & slow as hell

safe tangle
#

Anyone know of good mods that add extra parts? I know of a few but I am yearning for more

dry cargo
#

i'm gonna make an ibishu engine based on the nissan QR25DE for the pessima, covet, soliad lansdale, and gavril h-series! 😄

modern quarry
#

dose anyone have a good 4x4 mod ?

eager moss
modern quarry
#

like an old landcuriser

eager moss
modern quarry
#

i dont have online

eager moss
modern quarry
#

ohh mb free

eager moss
# modern quarry ohh mb free

Ok gimme a sec, ill DM you a link to a server by a guy who makes free Aussie mods, 30+ cars and trailers, various maps too

modern quarry
#

thanks

humble solar
eager moss
humble solar
#

yeah why not

modern quarry
#

dose anyone know any aussie car mods like commys and au's

eager moss
eager moss
eager moss
humble solar
#

ty

iron ruin
#

can someone help me fix my beamng drive mod it shows as an invisible cube i could send image but no perms dm me i would really apprecaite help

iron ruin
#

oh thanks @unique zealot

tight haven
#

is there a hook to track player as it changes link on the map?

smoky thorn
#

Does anyone know any Ford Focus mods, that arent overpriced

warm steppe
#

Is there a tool to make livery designing easier and perfectly aligned with the UV Maps or do we just gotta wing it based on the PNGs?

tropic needle
#

I need an engine mod and it needs to be high quality. Does anyone have any suggestions?

eternal slate
#

everyone how i can add texture to the model in beamng?

vale obsidian
#

where do beammp mods get downloaded to?

eternal slate
glacial sundial
#

anyone know how I gett my gauge cluster to light up?

#

I have the glow material made

#

the material up top works, but not the one below

dry cargo
#

how do i remove the black trim from the md-series school bus? it looks pretty bad with a custom skin i made
also, why do the doors of the md-series school bus open by themselves?

dry cargo
stoic raven
#

if anyone can help me out on to why the skins dont show up on the ute body when the jbeam is working correctly but work perfectly fine on the coupe body, the jbeams are setup the exact same with the exception of a name change

dry cargo
stoic raven
#

nope

#

that did nothing

dry cargo
#

hmm...

#

that's very odd

stoic raven
#

the temporary thing ive got setup till i can figure out why it doesnt work is just labeling it ute specific in the skin selector

dry cargo
#

oh

stoic raven
#

i wish it would just work as is though

dry cargo
#

yeah. sometimes stuff doesn't work for no reason

stoic raven
#

the console doesnt even throw any errors, so even the game doesnt know whats wrong

ebon tangle
#

Are they the same

stoic raven
#

as close as they can be

ebon tangle
#

Yeah not sure then

stoic raven
#

would it be a materials thing?

#

i wouldnt think it would be

ebon tangle
#

Could be

#

Harder to track down if its not throwing errors

snow pendant
#

who has the 1.5 or 1.6 m4 from rr

tacit halo
void forge
#

yo

covert oriole
#

yo

dry cargo
#

how can i modify parts of a car in blender while keeping the body lines?

ebon tangle
#

...same way you model anything in blender

sleek crystal
#

Anyone know how to transplant engine sounds from two mods similar mods

vernal garden
#

yall know if the mod repository is down?

dry cargo
#

i'm asking because i want to do something similar to stivjocuri's miovi citellus/alden mod

vernal garden
#

and i mean like ingame cause no madder what it saying unable to connect to mod repository so is this a global issue or something?

woeful shadow
#

in game repo is working for me

vernal garden
toxic widgetBOT
#

Gave +1 Reputation to @woeful shadow (current: #376 - 11)

dry cargo
# dry cargo oh, okay

i know how to use blender, however, i am dogshit at modelling. most i could do is adding a plane, adding more polygons to it by extruding, and call it a day

ebon tangle
#

go learn how to model then ig

#

there is no shortcut

dry cargo
#

okay, thank you

gleaming jackal
#

how does one put a real life height map into beam editor

#

and the google maps overlay

#

then*

crystal wraith
#

Google it, there’s plenty of good tutorials

#

Nobody can give you good directions thru chat if you want it truly scale

neat stone
#

Hi everyone ! I'm not sure if I'm at the right place to ask but I'm having a weird issue rn !

I'm currently working on a mod that adds a lot of interiors colors and designs to vanilla cars but I'm having a " no texture " issue only when they are zip / packed ...

Here's how I usually pack my mod :

"Name of the mod" > vehicles >lansdale> mod files

They appear in game in the parts selector BUT all the interiors have no textures like they don't find the path but when I drop the mod's files ( no zip , only the main files ) in : mods>unpacked ; everything works perfectly.

If I zip it back like the first time and put it back in the mods folder then it will work ..

Any idea ? Structure issue ? Thanks to anyone that will help me solving this haha !

tacit halo
#

The path should start with vehicles/ so if it's mods/unpacked/vehicles/... You need to remove everything up to that

neat stone
# tacit halo Check the materials file

Materials files are good cause they are working perfectly when I put them directly in unpacked down in the mods folder for testing purposes but when I zip them this is where things get messed up ...

tacit halo
#

When it's unpacked the path to the texture is correct because the path is mods/unpacked/vehicles and when you zip that doesn't exist because the internal path of the zip starts on vehicles not mods/unpacked

neat stone
#

Ooooh I see ! Thanks buddy ! I'll check the materials files path ! Thanks ! 😁

open seal
#

hi everyone, i dont know if this is the correct chat so please let me know if i have to move this to another one. ive been wanting to get into making car mods for beamng for a while and i have a few questions for modders. 1. How long does making a mod typically take? 2. what programs do you need and are they paid? 3. do you need to pay for textures etc.?

ebon quail
#

i think this was a much needed change lol

#

(left is before)

unique zealot
ebon quail
#

no, own model

unique zealot
#

oh dear god

ebon quail
#

yea..

#

i just put nodes into a script that return every node with every other

ebon quail
# open seal hi everyone, i dont know if this is the correct chat so please let me know if i ...
  1. Depends highly on skill, and how detailed you want to make it, if you want a pretty realistic mod with a few options to choose from i'd say maybe 3 months+
  2. Blender (for 3d model, free)
    A text editor (for jbeam (nodes and beams), i use vs code since it has an 3d scene view to look at what you've created, also free)
    Maybe NBE, but i don't find it as good as vs code
    => so everything is possible free
  3. If you do everything yourself you don't need to pay anything. but you could theoretically pay someone for textures and models
wicked geyser
#

Blender 5.0 will fully remove Collada DAE export support (which has been listed as legacy for the last few versions)

ebon quail
#

then just dont get blender 5.0 🤷

west stump
#

gotta turn off auto updates

wicked geyser
#

you can keep older versions (Blender does not overwrite the install folders when running the upgrade)

west stump
#

oh

tacit halo
devout knot
#

does anyone have the phantom grill mod for the d-series or know where i can find it??

toxic widgetBOT
#

Gave +1 Reputation to @ebon quail (current: #1767 - 1)

odd idol
#

hi

grim rover
#

Is there any map based on german roads? I don't mean the autobahn I mean like Berlin or sum

hidden wasp
#

I'm having an issue trying to import fender flares, console says "unable to create flexmesh"

I figure I need to give more info, but it's been awhile since I've done this XD

ebon tangle
#

Either the mesh name is wrong in the jbeam or the .dae file is named the same as smth else and is getting overridden

atomic pewter
#

anyone made a toyota landcruiser troopcarrier?

tender jay
#

Been watching some videos of the game Flyout, gonna try bringing models i make there over to beam

reef storm
#

How i love finding random memes that are located as textures in bmg mods

#

Found a Citroen c4 as a C4 prob from the bitron b4 mod

reef storm
#

wdym where

#

i was juzt searcing something staring wit ci

#

i can send it on ur dm

tight pelican
#

hi

#

i want to make a mod, but i dont know how, can anyone send me some tutorials or smth?

tight pelican
#

okay

hardy moat
#

Can somebody help me recreate the Bmw individual champagne quartz metallic?I dont know where to start

near surge
#

any pointers on adding dynamic mirrors?

brittle warren
near surge
#

man i just want the Centauri to have actually working mirrors

#

the only thing stopping me from daily driving it

quasi crescent
#

is their a way to mod my beamng career mode money in the .36 update?

narrow venture
#

They'll get you 1 billion cash in cash + cars

quasi crescent
narrow venture
#

Idk

quasi crescent
#

modding the saved game files

#

I just did get a new PC and now I can't even enjoy career mode

#

the insurance HATES ME I rolled my delivery truck and the traffic dude omg

#

I gotta get ready for finale interview so I'll be on here later

narrow venture
#

Start a chop shop, buy cars and strip all the parts then sell the parts individually. It's repetitive but you can quickly get a lot of money since you can buy more expensive cars and make more money from them

#

Exponential growth

quasi crescent
#

I did that with one car then decided to buy the d series and start delivering

ebon quail
#

guys i have my mod in this directory AppData\Local\BeamNG.drive\0.36\vehicles\racecar how do i add a common folder to that like in the AppData\Local\BeamNG.drive\0.36\mods\repo\placeholder.zip\vehicles\common

west stump
ebon quail
#

uhm

#

where else can i put it unpacked

west stump
west stump
ebon quail
#

ah alr thanks

#

thanks @west stump

toxic widgetBOT
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Gave +1 Reputation to @west stump (current: #1215 - 2)

coral pendant
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Hey I'm making a mod with multiple customizable engine parts (i.e. cylinder heads, crankshaft etc) which would be adding to the engines torque. I have tried to figure out how to do this (using TorqueModMult and TorqueModIntake) but in both cases it only takes one of the modifiers when there are two parts which would be modifying the torque installed. Is there any function that can take the added torque values from multiple parts and combine them together instead of just one being used?

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going to bed rn cus ive stayed up to 3am working on this but if anybody knows how to help lmk i'll take a look in the morning

coral pendant
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Wowzers

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Thanks I’ll try that once I’m done with classes

real halo
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how do i get multiplayer

tacit halo
naive heron
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Looking for high quality crane/boom/picker truck mods. willing to pay

split fern
#

does anyone know of a mod to make the BX look more like an rx7?

glacial forum
naive heron
toxic widgetBOT
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Gave +1 Reputation to @glacial forum (current: #378 - 11)

formal crown
#

Does anyone know of a way to get either an arbitrary drag value for a vehicle or a drag coefficient?

sturdy isle
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i don't sorry

hearty wind
coral pendant
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Hi, i'm not sure if this is due to this being a year-old solution, but when I have tried this, adding "torqueModMult_1" into the jbeam just causes an error loading vehicle and the engine stops working. I copied the code exactly into line 1875, i'm not sure if theres something else I need to do or something I did wrong?

hearty wind
coral pendant
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1876 already had code on it

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1875 was empty

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wait im stupid i copied it to 1885

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and i accidentally removed the file from the game code😭 so i tried to fix it to the way it was before and re-add it but imma verify file integrity just to be sure

coral pendant
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not sure if i should add it there or below the next line that talks about the torque table

hearty wind
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Hmm, @inner heart I don't think I can offer any more help to him, I don't know much about digging through code other than looking for key words.

coral pendant
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it could just be because its a year old and its since changed idk

hearty wind
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That does seem likely, but I don't know what does what there.

coral pendant
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ignore the 40x multiplier thats just placeholder

hearty wind
coral pendant
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no

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thats my own mod that im making

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part of my big mod pack

hearty wind
# coral pendant thats my own mod that im making

Ah, I thought it was that, mb, but I am still unsure what causes it, maybe it is the game being open while the code is being messed with that does it, so it is possible that the game engine doesn't know what to do, so it would throw a error in a confused state, but that is a guess.

coral pendant
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i gotta few friends that know lua ill ask them

hearty wind
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Alright, hopefully it goes well, I am going to bed, 11:30 P.M. for me.

coral pendant
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same

toxic widgetBOT
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Gave +1 Reputation to @hearty wind (current: #1775 - 1)

coral pendant
toxic widgetBOT
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Gave +1 Reputation to @inner heart (current: #138 - 33)

coral pendant
inner heart
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sure

coral pendant
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Thank you!

weary terrace
tidal hearth
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hei

dark kettle
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guys is there no mod for a geo metro or a suzuki swift 2000 gti or a suzuki cultus(its the samecar diff names)

gaunt trench
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Hi, I’m looking for someone who would be able to create the new GLC that was just announced on BeamNG. Even if it’s just a meshlap with a terrible interior, that’s fine — the main thing is that the exterior is accurate.

Of course, this would be paid 🙂

tacit halo
gaunt trench
tacit halo
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when you factor the "you need a custom model, lights and textures" it gets expensive
it gets even more expensive when you say that it was just announced, meaning theres probably like 2 pictures of it on the internet

gaunt trench
ebon tangle
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Yeah gonna run u 1000$

tacit halo
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and interior? yeah uh not even

ebon tangle
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Fr

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Also the new glc is so fucking ugly any modeller is gonna charge you just for that

tacit halo
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pic? i couldnt find it

ebon tangle
tacit halo
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yeah that gets a tax on "shit ugly" for sureeee

ebon tangle
tacit halo
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why does it mazda cx60

ebon tangle
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Its more blob slop

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Shit looks AI generated

tacit halo
tacit halo
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idk it reminds me of this

ebon tangle
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Insult to the mazda3

tacit halo
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the rear light shape is interesting but the fake vent thing below is so
no thanks

empty raft
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mazda red is the best shade of red trust

olive glen
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Does anyone know any good mods for a VW Golf R32 MK4 ?

tacit halo
pale hare
outer prism
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aside from looking like a mazda

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also noteworthy that the electric glc has a bigger grille than the non electric one

narrow venture
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I thought 2020 was a bad time for design but it's only getting worse

west stump
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2020 was way better wdym

narrow venture
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mfw somebody repeats what i say as if i said something else

west stump
mental pond
west stump
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gosh this server is miserable

mental pond
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Lets unravel the statement

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So we can see where you went wrong

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"I thought 2020 was a bad time"
In the past, this user believed that 2020 was a bad time for design. The key is that this is past tense

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"But it's only getting worse"
This shows that the user is saying design now is Worse than it was in 2020.

west stump
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and my point still stands

mental pond
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The statement does not claim that the user still perceives 2020 car design as bad

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It says that the user used to, but nowhere does it say that the user still does.

#

This is likely due to a reduction in standards due to the continuous decay of car design

west stump
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even though they thought 2020 was a bad time for car designs, it really wasn't. car designs were still quite good in 2020

mental pond
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The statement clearly conveys that the user also believes 2020 was way better

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as they refer to current car designs being worse than 2020

west stump
void rain
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this is so silly

mental pond
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I am explaining it in the simplest way i can i dont know how i could simplify it more

void rain
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implying it was way better in 2020

west stump
void rain
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which you just restated

mental pond
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They are literally saying that design now is worse than it was then, this is unrelated to however much they liked design then

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Even if they didnt like it they are still saying it was better than it is now

west stump
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but I'm saying that it wasn't

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it wasn't a bad time for car designs

mental pond
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it just states that it was better

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which is Exactly what the initial statement conveys

west stump
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ok sure I'll take the blame for not being insanely specific

mental pond
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Thank you

void rain
mental pond
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the discussion has been concluded we have come to an agreement.

west stump
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but they literally said "I thought 2020 was a bad time" even tho it wasn't

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ok I'll stop

void rain
toxic widgetBOT
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Gave +1 Reputation to @mental pond (current: #1778 - 1)

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Gave +1 Reputation to @west stump (current: #963 - 3)

toxic widgetBOT
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Gave +1 Reputation to @void rain (current: #1778 - 1)

west stump
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better than my English teachers were at school

copper bane
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hey im wondering if theres a unbreakable tire mod

proud solstice
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gavril vertex's deo volente wheels

copper bane
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or something else that adds durability so cars can go 700+ km/h

copper bane
toxic widgetBOT
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Gave +1 Reputation to @proud solstice (current: #26 - 121)

signal solstice
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can someone help me in vc to change a jbeam file for a automation car?

vagrant nova
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I cannot lie but this is broken like LITERALLY-

quasi lantern
vagrant nova
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The mod is made by me.

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If i remember correctly

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Body nah, just engine transmission and wheel's, idk how to fix it

quasi lantern
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braincar

vagrant nova
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To be fair it is a mesh export so i could prob fix it with a tutorial.

quasi lantern
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moding seams fun lol

vagrant nova
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It's a living hell

quasi lantern
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moding is for people with to much free time

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change my mind

vagrant nova
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It is.

quasi lantern
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honestly

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meahlap

vagrant nova
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I tried to make a mesh-slap but it failed

quasi lantern
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ah what car r u tryna make

vagrant nova
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A ford mustang (mesh from roblex)

quasi lantern
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oh good luck

vagrant nova
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Why would i need luck lol.

unborn turtle
ebon tangle
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inb4 godawful topo

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also why tf would you use a roblox base?

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like FH5 base is not hard to find

vagrant nova
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I don't have FH5

ebon tangle
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can you not see what i forwarded?

vagrant nova
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I can see

ebon tangle
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you dont need the game to install that

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its the model n textures

vagrant nova
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Please don't tell me it's high polygon.

ebon tangle
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its a fh5 base of course its highpoly

#

ur fucking roblox base isnt gonna be much better for beamng

vagrant nova
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RIP to my laptop then 💀

ebon tangle
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oh

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its shouldnt lag blender much

crystal wraith
toxic widgetBOT
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Gave +1 Reputation to @ebon tangle (current: #434 - 9)

ebon tangle
crystal wraith
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😭

ebon tangle
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yeah gatekeeping ACMP makes no sense

vagrant nova
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I literally have a BONE STOCK dell just it has window's 11 (debloated)

ebon tangle
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ACMP and Automod are goated

crystal wraith
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Yeah whenever I decide to take time to learn vehicle modding that’ll be useful

ebon tangle
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start small man

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ive been doing this for a while and havent gotten anywhere near a complete car

crystal wraith
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It’s not more of a not knowing (well idk but I can learn quick) it’s more of a motivation thing

ebon tangle
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fair

crystal wraith
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Plus I got a million map commissions to do

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Like 3 but they’re big

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But 💵💵🤑

ebon tangle
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oh yeah if ur makin bank doing that no point in stopping

crystal wraith
ebon tangle
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better then nothing

crystal wraith
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I’d love to get into vehicle modding tho

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Do unique vehicles like heavy equipment and tractors and allat

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Stuff the game truly needs, not the 900th bmw mod

ebon tangle
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real

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i was thinking of revamping the wheeloader from MRs old farming sim pack

vagrant nova
crystal wraith
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Have perms already

ebon tangle
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yeah new textures would go a really long way

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was thinking of tackling that as substance painter practice but i ended up doing my fuckass chipvan instead

snow pendant
#

how do i make my car a ev (automation)

crystal wraith
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Unfortunately the most attention gaining post I’ve ever made 😭😭😭

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None of my actual released things got that much attention

ebon tangle
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Only really care about getting the wheel loader working tho lol

crystal wraith
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Yea

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Only thing I hate about vehicle moddding is manually doing th materials

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I’m so used to map modding where they import automatically

ebon tangle
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Its lowk easy once u know how and nothing goes wrong

crystal wraith
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I know how, but my eyes start to glaze over when I stare at notepad or and file editor for so long

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Not fr but yk what I mean

warm thicket
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who has bmw G80 m3/m4 mod, i've been looking for a while.

proud solstice
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every single one of them is dogshit

ebon tangle
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just like the real thing

crystal wraith
#

anyone know why my mesh isntg showing up for my prop

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everything should be named right

dapper stream
#

Does anyone know of a V10/V12 mod that makes very little power. Trying to make an older luxury build but every V10/12 is ear piercing and burns rubber lol

safe tangle
#

Anyone know if you can extract just the engines from automation> rather than an entire car?

brittle warren
dire mulch
#

anyone heard anything about the dfa pack ? only mod i want to buy it seem abounded ....

quaint bridge
dire mulch
idle copper
#

I think someone should make a BeamNG mod for VR where you can use your motion controllers like a virtual steering wheel. The idea is that you hold the controllers in both hands as if you’re holding a wheel, and the game maps the rotation of your hands to the car’s steering axis. The in-game steering wheel would turn to match, and maybe even give haptic feedback when you hit bumps or crash. This would let people who don’t own a physical wheel still get a really immersive driving experience in VR.
dm me if theyre is already a mod or way to do this

dry cargo
#

how do i fix this? i want to change the colours of the signals and make them light up with the taillights

fluid bloom
#

Hey, all. I'm trying to make cabin lights for BeamNG (without a model)

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Is there some kind of mod that I haven't found yet that adds these, or is there a way anybody could help me make them? :)

tight shuttle
fluid bloom
#

Thanks a lot

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Thanks @tight shuttle* lol

toxic widgetBOT
#

Gave +1 Reputation to @tight shuttle (current: #156 - 30)

fluid bloom
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Never been a good modder, and I got BeamNG maybe 3 weeks ago so I'll see what I can do

fair cedar
#

how fix

narrow venture
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Your hands would just be floating in the air, your shoulders would get tired after a minute of driving

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It wouldn't feel right at all

idle copper
eternal slate
#

Hello there

dry cargo
tiny sundial
#

anybody got an iihs inspired crash hall mod?

unkempt ember
#

by any chance does anyone have a 2022 toyota corolla touring sports estate or know where one is, been look for months

primal pivot
#

Do any of you guys know what mod gives you a 2023 dodeg challenger hellcat widebody redeye?

urban pagoda
#

I bought the Gavril scout mod in 0.35, but it’s broken in 0.36 and it says I have to update it but I didn’t have an account on gumroad when I bought it does anyone know how I could get the updated version?