#modding-general

1 messages · Page 19 of 1

brittle warren
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Use a higher base resolution

stoic raven
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im so confused as to what i did wrong

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it should work but it doesnt

viral juniper
oak fractal
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Ive got some Audi’s from modland but they’re all Russian on the dashboard, can I change this)

brittle warren
dry cargo
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this is how taxis in wintergreen look like

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it's a mockup, of course, but i'd like to hear your opinions on this

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the whole livery is inspired by taxis of barcelona, except that the chassis and bumpers are painted white
it also has writings on the sides of the car, similar to taxis from mexico city and colombia

brittle warren
dry cargo
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oh
i used taxis from mexico city between 2008-2014 as reference

brittle warren
#

oh i was going of the barcelona ones

dry cargo
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and these from 2014 onwards

dry cargo
brittle warren
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i thin it would be cool to do both a mexico styling and the barcelina styling

dry cargo
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i agree

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i'm gonna implement something like that, too

silver sluice
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@brittle warren alright so

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uh

brittle warren
silver sluice
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had to rename

brittle warren
silver sluice
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they are also the same file size

brittle warren
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yea download the opne from the repo and delete both of those

silver sluice
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yea doing that rn thank you

brittle warren
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cause the one from the repo is just called oldfullsize

silver sluice
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also thanks for not being a asshole about questions bro you might be the only good one here

brittle warren
worn nexus
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whats the best offroad patreon to join for like pre runners

warm sphinx
cyan scaffold
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hello all i noticed under beamng theres a tab called mods, is it bt offical beam ng or is it by other people, i am worried that i amy download a virus. this is my first time owning this game and a laptop..

neon ember
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Hello when I was about to be done with my new jbeam addon, I noticed some anomalies in the loading of jbeam files. Now I find out the cause and it is because of duplicate beams. For example in mattress_king.jbeam the beam ["a1", "a2"] is defined thrice, each instance with different scope modifiers. I think this is incorrect? I believe you should only define a beam once under the beams section. Can someone please confirm this?

frank mason
formal orchid
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Can y'all give me some free mods from modland with no viruses?

formal orchid
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Bro why yall so mean? I just asked a question. I am still new to BeamNG

topaz iron
formal orchid
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Okay thanks @topaz iron

toxic widgetBOT
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Gave +1 Reputation to @topaz iron (current: #719 - 3)

formal orchid
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Atleast you aren't mean like others.

tepid tartan
topaz iron
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oh, yeah don't multipost next time or at least tell at the other spot that you got answered

formal orchid
brittle warren
formal orchid
#

They could have just told me that. Not laughing.

brittle warren
topaz iron
formal orchid
#

Bro I feel like I am stupid. But no. I JUST DON'T KNOW YET. If yall would tell me what I did wrong before laughing I wouldn't be saying anything.

brittle warren
tepid tartan
formal orchid
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Alright. I won't make the same mistake again.

daring crag
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Hey,is there someone that know texture baking?
im have a really hard time to bake the textures correctly, and theres no info on beamng forum, im trying to bake a texture for a trunk im modded to the 1.5 pbr but i cant het the baking parameters right for each map,

opal crescent
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@tepid tartan don't check these channels

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They have been rotten like the most of beamcord

opal crescent
daring crag
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i a lot of baking tutorials, but i think beamng devs do is a little diferent

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bc i cant get the texture look that same way as the original from beamng

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im gonna try some to see if i can get this done betteer

minor moon
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Anyone have any advice on what free software to download to make vehicle skins?

minor moon
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yeah I'm using paint.net but don't like it that much. Bearable but sometimes infuriating

brittle warren
crystal wraith
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I think express is free

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I love it, use it for everything

small widget
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Anyone else now getting a lua error that bricks the game when trying to open the vehicle menu?

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Specifically talking about a config called “drftbeater”

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(I checked the mentioned file path and found no config under that name)

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Did a deep cache and I’m hoping it’ll fix it

tropic rose
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Any body know whereabouts you can change the damage/wear variables for radiator or engine related damage smoke particles? changing the particles.json file is easy enough but the stuff in the lua files is a little more challening to find. Modifying the fire particles count was easy tho

brittle warren
tropic rose
brazen rose
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someone should modify a vanilla map like wcusa and change the tires on the track all to the agent y stackable destructible tire mod, that would be awesome

brittle warren
brazen rose
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it’s a shame austria village broke

brazen rose
brittle warren
tropic rose
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hmm sort of I can place particles but nothing in the editor that changes it

vital egret
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Can’t wait

brave sentinel
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Anyone got a good mod recommendation? I’m just looking for literally anything new to try out so 😛 if you got any suggestions, lemme know !

tight shuttle
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what do you prefer: maps, vehicle parts, or whole vehicles? (can't speak too much for the latter except for the ccf2)

brazen totem
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anyone know a good tutorial on creating and importing assets, and can i do this to a pre-existing vanilla beamng map?

mystic relic
#

does anyone know a modder called the miniature society? i saw post about a trailer pack they have in discord but i cant find it

twilit python
#

Is anyone here familiar with UI app modding? I have an idea for a UI mod but I've only made car and map mods before. UI looks super dawnting to get started in.

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To summarize, it would have a drop down that lets you select a car and it would check if the selected car has all the programmed parts equipped or not. (Basically automatic tech inspection for racing)

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I'd be willing to program each and every part.

strange swift
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how do i get mods

ember wagon
unique zealot
ember wagon
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google "beamng mods"

unique zealot
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dont

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it'll lead to 3rd party sites

fickle raptor
unique zealot
twilit python
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He wants to use shitty meshslaps, let him. Lol.

acoustic folio
#

do you guys know KDKA like the beamng crash youtuber. If so can you please tell me which barriers he uses
for crashes

brittle warren
#

Yay more brainrot content incoming

low seal
#

anyone know how to stop plates fading? I've asked this already but I couldn't get an answer, or it didn't work - I've tried saving as a DDS, and as BC7 sRGB DX11+ and they didn't work (unless im dumb and I did it wrong) And as far as I'm aware the Jbeam and .json are fine.

royal crater
distant pendant
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@regal latch is your nords server still public? When was last time you wiped times. Do people still cheat with the stripped cars?

regal latch
distant pendant
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sweet thanks!

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imagine taking a few months and claiming all pbs hue.

regal latch
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Its over 600 configs. and over a total of 6400 times by now 💀

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But FAK the speedrunner still goes ham on it

distant pendant
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"taking a year*"

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hows the dynamic line going

regal latch
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Last was this. is also for testing on that server

distant pendant
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does it change depending on speed? or is it just a static suggestion atm

regal latch
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It was dynamic to your relative speed but i have to figure out some more stuff, so i made it static where it only shows brake markers atm

distant pendant
#

alot of math.

crystal wraith
regal latch
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The one you see got derived from a BX race config run

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So any raceline you ever see was essentially driven by a player at one point (in this case by me)

rocky torrent
#

Could someone help me out please? Kind of new

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I downloaded the Project Beamng.rally mod but I'm unsure how to access any of the content I presume it adds

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I dont see any new added scenarios

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Wait I do see Rally Italio 1986 under time trials, is there anything else it adds?

regal latch
#

I mean the modpage likely says what it adds no?

rocky torrent
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Yeah I think I was confused

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I thought it said "new map, italis 1986" but it says new version so maybe that just redid the map

brittle warren
rocky torrent
#

I was thinking maybe there were other maps. Either way it comes with like 30 time trials so plenty of content

rocky torrent
frosty cosmos
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hey guys i would like to know what are some of the best mods in beamng drive to cut up in traffic for free i would like a fast car

royal crater
#

wendover gto? but to be fair, I don't use other people's mods 😛 so I don't know many

plush flame
#

Issue in Script AI Editor – Vehicle Movement Timing

Hi everyone, I've encountered an issue in BeamNG.drive with the Script AI Editor, and I hope someone can help me out.

When I add multiple cars and set them to collide at a specific time, everything works fine. However, when I add a third car and want it to start earlier to reach the other two at the exact moment, the game delays the first and second cars instead of starting the third one earlier to ensure the collision happens on time.

The problem is that after setting everything up, I have to wait several minutes for the cars to start moving, which is very time-consuming and impractical.

Is there a way to force the game to follow the timing correctly without delaying the movement of the other cars?

I'd really appreciate it if anyone with experience or a solution could help!

edgy summit
#

I have got an Issue with the Flowgraph editor.

I am currently setting up the scene with a T-Series and a Trailer. i first spawn them and then use the Align for Coupling node to put them together. On start it works. Truck and Trailer are connected. But once it happened even when resetting the node on exit it wont work a second time. For example when restarting or just moving the vehicles via a node. It just wont couple them again automatically. Why does it only work one time on start??

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This is how the coupling works on spawn

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After this spawn i am going into another state where both are moved and after moving i am going into even another scene for coupling. Thats just for debugging. So i can see that i arrive in the third state where the coupling should happen. The flow reaches the coupling. But nothing happens. The vehicle ID's that are being used are the right ones

native terrace
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Hello, I was having issues with the game so I cleaned out my mods and I noticed that after uninstalling zeit’s graphics tool, most of my issues are gone. But the most apparent one was that my game would hang for a few seconds whenever I opened the options menu, and whenever I changed ANY setting in ANY of the categories.

I know zeit’s tool is causing this, but why

unique zealot
#

did you clear your cache too?

dry cargo
#

whats the best modding website and or can someone send me a good mod they have or own

dry cargo
uncut pine
#

Can someone point me in the direction of how i turn my 3D model into a dynamic breakable prop,

I have a Flatbed with a billboard on the back of it, but the billboard needs to be breakable and the flatbed needs to be a static object.
I know i need to learn Jbeam, etc.

naive locust
crystal wraith
naive locust
#

SINCE WHEN WAS THIS A THING

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since 3 weeks ago

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I LOVE NORMAL CARS

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WHO DOESN'T LOVE NORMAL CARS

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THESE CARS ARE DEFINITELY NORMAL AND NOT MESH SWAPS

crystal wraith
#

dude genuinley tweaking

smoky mural
#

does anyone have that like player gun mod

sterile socket
#

does anyone have good drag parts

dry cargo
wild yarrow
#

is there a mod that can track laps and lap times

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like ik theres hotlapping but i wanted to input a set amount of laps to race

tight tundra
#

Anyone know where i could find a nicr heavy haul trailer? Like an aspen or cozad 9 axle or triple sixteen

rigid totem
#

How do I stop my van from topping out at 59-63 mph, I know it can go way faster but no matter what transmission I choose it always caps at that speed

rigid totem
crystal wraith
#

use a longer final drive

rigid totem
toxic widgetBOT
#

Gave +1 Reputation to @crystal wraith (current: #198 - 17)

rigid totem
#

????

weak glacier
edgy summit
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quick question. There is a number format in the world editor thats %d

Thats as far as i understand just a plain number. Are there any different formats? Maybe one that converts to time?

#

nvm found it

unique jacinth
#

what does mods of mods mean?

whole harbor
#

modding mods

unique jacinth
#

thanks

whole harbor
#

shutup bot

unique jacinth
whole harbor
#

not you

#

you cool

plush flame
#

When I use the Script AI Editor, some details do not repeat.

For example, when I honk the horn, pull the handbrake, turn the lights on or off, use the turn signals, drift, and so on.

After I finish recording and play it back for the vehicle to follow the same path, none of the actions I performed are repeated, and the vehicle just calmly follows the path.

Is there a way to record with more details?

low seal
#

My plate isn't showing up (texas temple is something else)

quaint wadi
#

Anyone know of a good 350z mod? Or someone thats made one i can go to the Patreon of?

inland harness
eternal stone
#

My custom exhaust isnt showing up in game, is there something i have done wrong?

brittle warren
eternal stone
#

probably not, im super new to modding

#

dumb question but where could i do that lmao

brittle warren
umbral widget
eternal stone
brittle warren
eternal stone
#

cool, does my jbeam look right, or is there something i should change on that to make it work?

brittle warren
#

It doesnt look wrong what is the slot type correct and does it show in the parts selctor or just no model

eternal stone
#

it does not show in parts selector

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neither does my bent plate but ill figure that out later lol

dry cargo
#

is it me or why do skins for the soliad lansdale look brighter than they actually are?

brittle warren
# eternal stone

I would suggest getting vs code and the jbeam addon so you can see if there are any syntax errors

eternal stone
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #9 - 170)

eternal stone
brittle warren
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Did you install the jbeam extension cause it should show you an error in the bottom left

eternal stone
#

yeah lemme show you

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actually there's no errors

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i fixed it but there's this black thing at the bottom

brittle warren
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Seems like the mesh is stretching because of the jbeam does the jbeam line up with the pipe fully

eternal stone
#

another dumb question but how do i see that? is that ctrl+n ingame or is it something else

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actually im pretty sure it was smth i did in blender

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ima fix that up now

inland harness
eternal stone
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i fixed the first part tho bc a chunk was missin from the exhaust

brittle warren
eternal stone
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would that be in the jbeam or somewhere else?

brittle warren
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In belender

eternal stone
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should i remove those?

brittle warren
#

clcik the dropdown arrow next to the name and click the one without the .001

eternal stone
#

does the name matter? it just says "Material"

brittle warren
#

The name needs to be an existong material in game already

eternal stone
#

all of them say .001 after them

eternal stone
brittle warren
#

im sure there is one already on the car your modding so just look through its materials

eternal stone
#

ok cool, ill do that tmr. thanks so much for ur help!!

inland harness
#

Does anyone know how to get the documentation hints working for the vscode jbeam editor? All my documentation hints show "undefined > what I'm highlighting".

hollow lagoon
#

Hey has anyone got spare time to help me out with making a mod even just what app I should use would be grate help

wind scarab
#

its on steam

hollow lagoon
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Ok thanks

wind scarab
runic creek
#

Can anyone teach me how to add an already existing steering wheel mesh into beam? Cant find any tutorials

desert comet
#

Which setting is the best for CK Graphics mod? For improving anti aliasing

little portal
#

Is it possible to seperate the gear number and gear mode for gauges in beam?

#

So instead of m1 and s1 its s and 1 seperated

distant pendant
lament zodiac
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #60 - 54)

low seal
#

Plate 2011 wont show up, did i mess something up? (Texas Temple is another thing from another mod wip)

unique yacht
#

can i make a suggestion for someone?

tacit halo
unique yacht
#

ah ok, idk how to model and i want tiv 2 in beamng

hardy reef
#

so is there a mod that can help with tire grip by chance

hardy reef
#

Thank you very much

tepid tartan
#

Some screenshots of the problems in game and project in blender would be more helpful. Though I can guess either you have transforms in the wrong or flipped normals something in that light.

warm relic
worn hawk
#

Can somebody help me get wide fap, just dm a tut video please 😁

fathom axle
#

i need someone to help me with my car 🚙, if you are capable to male it for me dm me

half oak
#

im pretty sure at least

brittle warren
#

So is making a custom jbeam for something you didnt model a meshslap? cause someone is telling me my ford is a meshslap just because i didnt make the model lol

tight shuttle
#

if the jbeam has been modified enough, then i don't think so

#

to me, "meshslap" usually implies that jack sh*t has been done to the shape of the jbeam

brittle warren
# tight shuttle if the jbeam has been modified *enough*, then i don't think so

I used the roamer as a base and have to completely change everything for it to be close to the car im making. Only reason i used the roamer is because its sorta the same shape as in it has a hatch and its a big boat lol nothing is the same shape or even scale lol. I just uploaded the current version because people wanted it and its already a edited jbeam cause i had to scale everything down for it to work somewhat right, i haven't uploaded the new jbeam stuff other than the scale because i don't want people complaining, that even more things are wrong with it while i do the major jbeam stuff lol. sorry for the paragraph but that annoyed me saying that my mod is a meshslap lol

tacit hinge
#

hello I have a problem with saving what I added in blender. I add everything and it works in blender but not in the game can someone tell me what I'm doing wrong (it's about these newspapers)

brittle warren
tacit hinge
brittle warren
#

Well you would need to open the jbeam for whatever your trying to put it on I'm assuming the interior then make a slot for it and then create a separate jbeam for the magazine I suggest you watch some modding videos for beam morzbng has some good ones

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #9 - 175)

tacit hinge
little portal
#

electrics.values.electronicsplitshaft

#

is this a thing so I could check the status through javascript?

#

true or false and change a visual on the gauge with it

dry cargo
#

How do you get the Forums Access Role?

little portal
#

What was the site with all the lua functions avain?

little portal
#

Is there a lust of quickAccessIcon’s

little portal
#

I found some icons in world editor under experimental but that doesnt look like all of them

little portal
#

How do i import custom icons

hollow sundial
#

just out of curiosity, if i want to revamp an old/broken mod, do i have to get permission from the og creator. and what if that creator was not active for years

icy creek
#

So I've created a problem for myself that's only affecting me. Would anybody here have any possible diagnosis on why I spawn a vehicle with a cubemap it doesn't show it, but when I delete the world editor settings in my user folder it then shows up just fine but whenever I load into a new map it dose the same thing and the cubemap doesn't show up. how do I fix this? (below are a before and after pictures of when I deleted my world editor settings)

stray drift
#

Anybody have An A pillar boost gauge for the BX?

quaint wadi
#

If anyone remembers nfs pro street, someone should make a map for pictures of the various event locations. Like battle machine and super promotion

#

I wish i had the skills/means/time to do it myself but if anyone is looking for some ideas

royal crater
#

is the python implementation only for BeamNG.tech? or is it public? I'm asking because I want to bring in another content creator who's closest language is python

brittle warren
#

Well i only see 2 .py files in the whole game folder

regal latch
regal latch
#

@royal crater what is it that you want todo with raycasts? can keep it simple, then i can give you some examples ||cause their usage is simple||

royal crater
#

I wanted it to pick up cars, but it turns out it can't do that

regal latch
#

As in that the raycast detects another vehicle?

royal crater
#

originally yes. There's this ability in radar, and lidar in beamng.tech, but not the normal consumer version as far as I'm aware

#

or are you talking about my python question?

regal latch
#

no the raycasting. ive done it for static detection so far but i remember also seeing it for vehicles. looking rn

royal crater
#

I didn't bring up raycasting though, so you must have seen my video, but if you've seen my video, then why were you asking what it is that I wanted to do? XD I'm so confused

regal latch
royal crater
#

oh, I know how to use it now, so I don't need help anymore. Thanks for the offer though

regal latch
#

Alright then

regal latch
twilit python
#

Would it be possible to entirely remove the ability to press the clutch in from a vehicle? I'm trying to simulate/make a direct drive system of a sprint car.
They don't have transmissions or starters. It's either in gear, or not in gear. They just have a long enough rear end ratio that they can get through the track just fine. They get push started as well.
I can't figure out a way to actually remove the clutch entirely, but perhaps a way VIA LUA that forces it to be constantly be fully engaged???

tight shuttle
twilit python
#

Yes, that and different configurations, transmissions, torque converters, clutch values, everything I can think of.

#

I've been at it for 2 days straight now.

royal crater
# twilit python I've been at it for 2 days straight now.

I think the current controllers need an engine can only have compressors, and/or a single clutch attached, and a clutch can only have a single transmission attached. You might be able to do some trickery, but I think your best bet is to make a custom lua controller for it

twilit python
#

That's what I was thinking. I just don't know LUA. I'd be willing to learn but I don't think there'd be any tutorials online about something specific like that.

royal crater
#

start by looking at it, and try to recognise the things that you may want to change.

Then make the mod directory and folder structure to match

put a copy of the normal controller in there, but change the name

change Jbeam to match your new controller

change lua controller values

in beamng, press ctrl+r to refresh the car

twilit python
#

What file should I start with/copy?

dry cargo
#

And modify it for your use case

little portal
#

I know the regera has a “torque converter” even though its direct drive

neon oxide
#

i made a deer that you can run over in beamng

dark wigeon
neon summit
keen gulch
#

Wouldn't it be cool if there was a keyfob mod.

#

like you could control certain aspects of the car from a keyfob, maybe like a tesla enhanced summon or something cool like that lol

minor moth
#

as simple as this,

local M = {}
M.type = "auxilliary"
M.relevantDevice = nil
M.clutchRatio = 0

local function updateGFX(dt)
electrics.values.clutch = 1
electrics.values.clutchRatio = 0
end

M.updateGFX = updateGFX
return M

#

keeps the clutch engaged at all times, do ratio = 1 and clutch = 0 to make it disengaged forever, you can also set conditionals if you code them to disable the clutch whenever

#

hope this helped h_

twilit python
toxic widgetBOT
#

Gave +1 Reputation to @minor moth (current: #111 - 33)

twilit python
minor moth
twilit python
#

Alright, thanks.

minor moth
#

mind, that it will do that for every version of that car, and if its not a unique car filespace itll do that to others within the same name file paths

twilit python
#

Do I need to do "LUA/Controller/thisfile" or "LUA/thisfile"

#

Which way does it go for filepath?

twilit python
candid vortex
#

Hey! I'm new to BeamNG. Anyone know what .json or .lua file I could tinker with to change default slo-mo from 8x to 2x (it's just a bit too slow for me and I have to change it everytime I start the game)

minor moth
minor moth
# twilit python Per person?

no per mod, if youre modding the BX the lua will apply not only to your bx mod but to the whole bx series, i.e. every bx for example with have clutch engaged forever

twilit python
#

It's the Moonhawk.

minor moth
twilit python
#

Ok.

minor moth
twilit python
#

How do I do that?

#

I have no clue how LUA and controllers work.

minor moth
twilit python
#

Yup.

#

This is what I have right now. Haven't touched anything yet.

minor moth
#

to call it in a jbeam do

"controller": [
["fileName"],
["luanamehere"
]

minor moth
twilit python
#

Where do I put this? The top of the LUA file?

minor moth
twilit python
#

I did that. \

#

It's now moonhawkClutchLua like you said.

minor moth
#

"controller": [
["fileName"],
["moonhawkClutchLua"
]

twilit python
#

Oh ok.

#

Like this?

minor moth
#

yis

twilit python
#

It doesn't seem to be doing anything whatsoever.

#

Are you cool if I DM you the files so you can check them over?

#

I think I'm a bit special lol. This shouldn't be too hard.

wicked citrus
#

Anyone know how and where to apply the node offset for this bumper? been struggling with it for a little while now, thx

wind scarab
#

anyone wanna make a mod with me? im getting a crew for it so far. also pls take note that i have no clue how to make mods and this will be my first project (and a very big one)

dry cargo
#

depends on the money you have to offer.

#

I could do it

wicked citrus
wind scarab
torpid prawn
#

is there a mod for better traffic?

neon summit
wicked citrus
crystal wraith
#

would break a trillion mods

brittle warren
crystal wraith
brittle warren
#

True lol

neon summit
crystal wraith
#

yea i agree, but it needs to be a seperate vehicle

hardy reef
#

is there a legit ford truck mod in beamng like maybe an f250

crystal wraith
#

On pateron

hardy reef
#

is it safe to use and everything im learning all the mod places and sites still new to this

brittle warren
hardy reef
#

okay thank you very much ill go check that out

shadow stratus
#

i've been waiting for a kia niro mod for a while and i found one but it's on modland by someone named Spadie, is it worth the 11 dollars to get access to the mod? there are other mods included but im not sure if its good quality or not

heady kiln
#

helo

#

hihihihihihihihihihihihihhihihihihihihihihihihihihihihihihhihihih

pliant robin
#

"Initial battery charge", {"stepDis":0.5}], what is that?

#

is it Electric consumption?

near falcon
#

Is it possible to take a spoiler from one car and add it to another?

#

I love goofing around with the Reliant Robin mod and want to make a race variant addon with a spoiler

#

Or, better yet, is there a mod that just adds spoilers for all cars? Mods and vanilla?

wind scarab
near falcon
wind scarab
near falcon
#

Yes, exactly

#

I need hella downforce, lol

wind scarab
#

i think yeah. you might have to add the downforce in the code of the car but its definetly doable

near falcon
#

Alright, I'll start with adding the wing...

wind scarab
near falcon
#

I can only find my custom configs

vital aspen
#

does anyone have or know where i can get a good cateye

near falcon
#

Nevermind, found it! They're under "sunburst"

little portal
#

does anyone know how to call the tire temps and pressure? I know the tiredata.lua but its a bit vague to me

#

they are text elements and want to use the .textcontent for it

regal latch
ember wagon
regal latch
ember wagon
#

yes yes i know

#

but if i wanted to always have warmed up tires what would i need to do?

#

i always wanted optimal grip

#

would be good to get thermals soon but running cold is annoying having car be floaty and spinning out

#

@regal latch

regal latch
#

Your question doesnt make sense

#

There is no tire temp

#

No optimal temp

#

no cold tires, no hot

regal latch
ember wagon
#

ok but it feels like they are cold because they feel somewhat floaty sometimes.

regal latch
ember wagon
#

for slick tires

#

ok so you are saying its already there then?

regal latch
#

but what has that todo with tire temp?

ember wagon
#

ok forget the temp just the friction

regal latch
#

1

#

BUT. you cant just change it. the game wont recognize it

ember wagon
#

wdym

regal latch
#

I mean if you where to change the coefs of the groundmodels

ember wagon
#

or its arbitrary

regal latch
#

Its a coeficient, not a unit

#

Uhm

ember wagon
#

yea i forgot

#

its arbitrary multiplier

regal latch
toxic widgetBOT
#

Gave +1 Reputation to @regal latch (current: #165 - 22)

proud solstice
#

no temps or whatever else trickery it's just them being worse

near falcon
#

Is is possible to just copy/paste a spoiler from one vehicle to another?

#

I am just not skilled enough to know how to do it all from scratch

ember wagon
#

good slick tires

proud solstice
#

huh

slate vector
ember wagon
# proud solstice huh

since this is a simulator i could simulate whatever i want what is so hard to understand?

#

leaving aside wether beamng tire physics could be better or not

proud solstice
#

your wording was confusing

ember wagon
#

yea i could have said that i wanted it to perform like GRIPPY SLICK TIRES

proud solstice
#

just like get the files for whatever tire you want, pack them into a mod, change their internal name and increase the noLoadCoef

ember wagon
#

increase noloadcoef hmm i never tried this

#

i was always just on the static and sliding friction

#

damn this might be the solution i need to try this soon

proud solstice
#

those are always the same for almost every tire

ember wagon
#

oh i see thanks i never considered it

proud solstice
#

unless it's like a drift or an eco tire their frictionCoefs are always at 1

ember wagon
#

also editing the stribeck and all that stuff never seemed to do much either

proud solstice
#

I personally don't do it

#

documentation site might be useful if anything

ember wagon
#

i never found help for tire physics for beamng online

proud solstice
#

but even for my tire pack I never edited that stuff

ember wagon
#

do you edit tire physics when making your tire pack?

#

its got the looks but do they perform nicely?

proud solstice
proud solstice
#

I keep theoretical performance consistent across sizes and widths

#

which vanilla tires don't usually do

#

18x12 race rear tires are very slippery for what they are for example, as they're meant to mimick old race tires I guess

ember wagon
#

yea vanilla was just placeholders by devs?

#

18x12 lol massive

proud solstice
#

wait you're smod snotfish didn't recognize you for a second

proud solstice
ember wagon
#

yea these old race cars and their wide tires lol

wind scarab
#

hey hello im looking for some modders. i am planning to make a Lore friendly Mustang S197 that will be called a Barstow V

For now we are getting people because im not that good at making mods so i will definitely need some help. Nothing is done yet so dont ask me if you can beta test it
there will be more info in dms. you can ask questions ofc

ember wagon
near falcon
#

OK, I can't figure it out, so how about this: Anyone willing to mod a spoiler and police skin with siren to an existing mod? I'll pay $15 via PayPal!

#

Or is there a better place to ask?

brittle warren
#

Not really a place to ask at all that i know of just be cautious with people cause you will probably get a lot of scam dms from "modders" saying they can do it

near falcon
wind scarab
#

yeah

little portal
#

might not work with the .FL .FR etc at the end

wind scarab
#

Is there anyone that could do some 3d modeling with me and a friend of mine? Possibly for free cuz im not rich like that

dim forum
#

does anyone have a public mods folder? i realyl dont wanan reinstall all my other mods

viscid flint
#

should I buy the procyon avior the gavril barstow IV or the civetta mondello

obtuse plaza
#

if anyone knows a mod that has tt huracan pls dm me 😭

eternal stone
#

does this jbeam look right? im trying to make a bent plate mod but it wont show up in game

twilit python
#

Is anyone familiar with how to install and use the JBeam editor for Blender?

rancid tiger
#

is there anyone who knows how to do lights on Beamng cars? i got a car that needs lights

rare gyro
#

has anyone made a good 2025 lexus GX mod yet?

rancid wedge
little portal
#

What could cause an UpdataData is not specified error in the console? I dont call updatadata once in my script

wind scarab
#

guys so i got this and i want to get it to beam and idk how can anyone help??

vernal merlin
#

im trying to do skins for monster trucks and its not working, could someone help me out, pls?

brittle warren
vernal merlin
#

multiple tutorials 💀

brittle warren
#

Hmm well the skins have a skin material and a jbeam section have you copied both those and renamed then coorectly or is that not the issue?

vernal merlin
#

i dont think ive done that

brittle warren
#

Then you need to do those steps and any tutorial will show you that

brittle warren
#

Lol onemancreations guy doesnt know how to make almost anything lol

vernal merlin
#

oh

#

https://www.youtube.com/watch?v=Y8OZTo7nABE This is the only other tutorial i found

or at least... almost the right way.
once you've got your skin file completed, you can then go ahead and watch guardblast's ez skins series of videos to get it ingame! https://www.beam-monsters.com/files/file/20-crd-easy-skins/

FAQ:

Q: Where is the CRD Monster Truck Mod and the Add-on pack?
A: https://youtu.be/MnI4AgU8V3Q

Q: Why did the CRD...

▶ Play video
#

gotta go afk

vernal merlin
#

alr back

brittle warren
# vernal merlin alr back

Yea you need to follow that one and this one shows the technical stuff https://www.youtube.com/watch?v=LqFkVR2FiYA

A comprehensive guide on how to create skins in BeamNG.drive, including setting up the files, using Paint.NET, creating custom configurations, and packaging the files for distribution.

Special thanks to @TopTierStudios for providing this walkthrough! Check out his work on the BeamNG Mods Repo here: https://www.beamng.com/members/top-tier-studio...

▶ Play video
vernal merlin
#

ok

#

for the monster trucks, do i take the eazyskins file, for exemple, the trophy truck, into there?

brittle warren
#

Im not sure i havent done anything on the monster trucks but if it seems like you should then do it i guess

vernal merlin
#

alr ima try

#

i downloaded notepad like instructed on the tutorial but i gotta go trough the instaliser over and over again is that normal?

brittle warren
#

I use vs code not notepad so im not sure?

vernal merlin
#

alright im installing vs code rn

#

im done installing vscode what do i do?

brittle warren
#

just follow the tutorial like normal but with vs code and install the jbeam extension from the extensions tab

vernal merlin
#

how do you open the extension? (💀 💀 💀 💀 )

brittle warren
#

once its installed you just open the jbeam file in vs code it does it automatically

spice musk
#

Does anyone have the Royal renderings m4?

queen cave
#

Tryen to make a Fog hill station so people can park vehicles in it but Im sorta new to this any help?

royal crater
twilit python
#

Why don't clutches fully burn out? They only burn to 0.25. I hate it, I want the clutches to actually completely stop working.

azure lark
#

How can i export track from blender to beamng

royal crater
pulsar dirge
#

what do i need to mod

pulsar dirge
#

how do i play multiplayer

median flame
#

hello

#

i have a bit of a problem in my friends rally championship

#

as soon as you spawn the sbr4, the mirrors fall off(i guess due to mods, stock configs dont do it)

#

these are the mods if that help

#

i guess its due to mods

median flame
wind scarab
#

what mods does the server use

median flame
#

ones that affect the sbr is cjd and weight reduction

wind scarab
#

might be the weight redu

#

i have cjd and its all fine

median flame
#

yeah lemme test

median flame
toxic widgetBOT
#

Gave +1 Reputation to @wind scarab (current: #1407 - 1)

wind scarab
#

np

hardy karma
#

somebody help me find who made this F150 Mod

proud solstice
#

that's hellisharrow's

hardy karma
toxic widgetBOT
#

Gave +1 Reputation to @proud solstice (current: #31 - 82)

green radish
#

Hello all
i have question
I'd like to transfer an interior from a Mercedes S211 to a mercedes 211.How to do this

sonic berry
#

did u find a fix

safe oar
#

anyone trying to make a voice pack for the rally mode here ?

shut pollen
#

certainly will be when i get a moment to myself lmao

safe oar
#

because i'm trying myself but the files used are so absurdly obscure its really not worth it

odd gazelle
#

v8 in my sunburst

neon oxide
#

quad exhaust on the sunburst!

deep tusk
#

how does the new sunburst gearbox work.. i wanna make 6 speed manual

bleak shard
bleak shard
deep tusk
#

i just wanna mod in a 6 speed

distant pendant
deep tusk
#

heheheh :D

crystal wraith
deep tusk
#

now i need to do the shifter thing

bleak shard
#

joking lol chill

deep tusk
bleak shard
deep tusk
# bleak shard yes

ok so 6 speed is 2 more gears then 4 speed meaning higher top speed and more fuel econamy

deep tusk
#

heheheheh

bleak shard
#

joke from top gear

deep tusk
#

WHAT IS THISSS 😭

#

how do u mod this stuff

tacit halo
#

basically allows you to have "dependancies" on other parts

deep tusk
#

cool

#

ok now... waht pos for um 6 gear

tacit halo
#

doesnt seem to have any functionally as of now but basically it will make it so you can only have a manual shifter with a manual transmison n stuff like that

deep tusk
tacit halo
deep tusk
#

@tacit halo what shuld the gear 6 poses be set to

tacit halo
#

idk where 6th gear normally is

#

you could ask chagpt since for simple stuff like this it might work

deep tusk
zinc anvil
#

I wonder why the car is called "sunburst2" now

#

Is it a sign of a new workflow, or is it just for backwards compatibility so we can still use the old version, which ofcource i saved :d

#

The slots2 system is awesome

deep tusk
#

WHY WONT MY MODDED 6speed SHOW UP

deep tusk
zinc anvil
#

Did you use the new slots2 format?

#

Also, ill have to find a way to upload it :d

deep tusk
zinc anvil
#

I really cant explain it from the top of my dome, ,but i figured it out just by looking at the documentation page for slots2

deep tusk
#

cuz not even my cold air intakes show up

zinc anvil
#

Well all of the new sunburst is in slots2 format, you need to have the allow and deny types set, also to use slots2: not slots:

deep tusk
#

oop i broke the kbeam

zinc anvil
#

Is it a copy of a current part? Meaning you copied and modified some part?

#

If so, it should be in the correct format. And if so, did you remeber to change the name of the part and the display name?

deep tusk
zinc anvil
#

Remember to change the models name at the right, make a jbeam with different part names and update the flexbodies to match those

brittle warren
#

No more flying vehicles lol

deep tusk
zinc anvil
#

Dont forget to give it a group

brittle warren
#

And the right group lol

deep tusk
#

how can i get my shifter to show in game

#

and my gearbox

zinc anvil
#

Seems like your file aint JBEAM but a txt file

#

oh you fixed it, reload with ctrl+r also, dont have part selector open when doing it, it doesnt always work when its open

deep tusk
#

theres no errors too

ruby kestrel
deep tusk
sonic berry
deep tusk
#

why 6 gear does nothing

honest bear
honest bear
deep tusk
honest bear
#

strange

rugged mesa
#

Hello everyone 😄 - I began making some skins a few days ago. Using the shortcut files from the Skin Helper mod works well and is easy... but how do I handle it without? Example sunburst2 or a modded car? I've been trying various things, but when the livery is selected in-game just nothing shows up. It seems like there are a few ways of getting skins applied to cars (I've seen materials.json... but then also skin.materials.json being used?)... also some skin mods seem to use a "persistentId" while others dont? Any help figuring out how to correctly apply a texture to the new sunburst2 for example would be wonderful ❤️

honest bear
deep tusk
twilit python
#

How do I apply a texture to an object on a map? I'm making a race track and I'm labelling each pit stall for everyone. I just don't know how to get the colours right. I have it modelled in Blender.

twilit python
oak crane
#

the new update seems to have broken custom event sounds (added through materials.json files) which i was using to add custom door sounds to maxie's crown vic mod not sure if this is an intentional limitation that was introduced or if its legitimately broken

brittle warren
brittle warren
#

Weird that you can do it in a materials file but thats cool;

oak crane
#

well it was possible but either its no longer possible due to a new limitation introduced in patch 0.35 or adding custom sounds is broken for the time being

#

hopefully its just broken for the time being cause being able to add custom sounds through this method opened up the doors for a lot of modding possibilities

brittle warren
#

Yea I hope so or they are adding a way to do it regularly and not in a hacky method

oak crane
#

im sure this is the proper way to do it but it just seems hacky

brittle warren
#

Ziet is like the smartest guy that isnt a dev lol

oak crane
#

yeah hes very knowledgeable

sudden bluff
#

anyone have any cool garages??

distant pendant
tacit halo
#

dang tf no embed

crisp walrus
#

Is there specific reason why MacPherson struts on vanilla cars mounts springs and dampers to different nodes than top of the strut mount (other than having closer to 1:1 motion ratio?

I'm recreating kinematics of certain IRL car (I got access to "mostly accurate" technical drawings and measurements). When exceeding ~33° steering angle spring collapses itself. I checked geometry in cad and it should be fine. I just wonder wether attaching spring to top of the strut might've added to the issue here.

rare gyro
#

my game isnt very happy with mods enabled right now

ember wagon
#

been editing sliding friction and car feels more real handling but i need to also watch g meter

#

wow 1.07 on both static and sliding friction feels way better

#

feels like the tires actually respond but maybe the g force is now all wrong

#

sense of speed increased too and feel is better but in the end the g force might be wack now but at least i feel like im sliding a high powered car now.

#

fk this is it

rugged mesa
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #56 - 61)

distant pendant
rugged mesa
prisma venture
minor moth
#

mm yes

dry cargo
mossy adder
twilit python
#

I can't quite get it right. The rear left tire is using the same tire size JBeam from the rear right.

#

They are selectable seperately and still different files.

#

The rear left uses the correct size when the rear right isn't on there though. Somethings overwriting it.

brittle warren
#

Do you have all of the rl and rr data seperated into there own jbeams?

twilit python
#

Yes.

#

I'll send the files.

brittle warren
#

ight

twilit python
#

I got to fix the rim model, but that's not important right now.

#

So, ignore the rim being mismatched.

#

This line from the rear right tire is what the rear left is calling for.

#

If I change that line on the rear right, it does both tires.

#

This is overwriting/overpowering the rear left tire's section for it.

#

I just don't know why.

brittle warren
#

What does your axle jbeam call for?

twilit python
#

Do you want that file too?

brittle warren
#

Sure doesnt hurt

twilit python
#

Here.

brittle warren
#

Try makeing 2 separate spindles so your wheeldata try separating it side by side so they are each selectable and only go to one side

twilit python
#

Will that effect which wheels are powered? I don't want one wheel drive, lol.

brittle warren
#

Not if you seperate everything by sides it will be fine lol

twilit python
#

Ok.

#

Alright thank you!

twilit python
#

@brittle warren I added 2 spindles, it still doesn't do what I want.

brittle warren
#

Are both tires showing?

twilit python
#

Yes, it all works except the tire zone.

brittle warren
#

Tire Zone?

twilit python
#

I'm basically where I was, but the spindles are selectable too.

twilit python
snow bone
#

Want to make a mod that decreses the career mode repair times

twilit python
#

It calls for the rear right width and height for both tires. If I remove the rear right, THEN the rear left works properly. But ONLY then.

#

The rear right tire size/width overwrites the rear left.

brittle warren
twilit python
#

Yes.

#

Exactly. The right tire size is for both, IDK why.

brittle warren
#

and in your spindles you got rid of the opposite sides?

twilit python
#

They should be correct.

#

Want me to send the file?

brittle warren
#

yea if you want

twilit python
brittle warren
#

well the only thing i can see is the powertrain section is only in the right spindle slot and its calling both shafts so maybe split it up?

twilit python
#

Send a picture please.

#

I'm not sure what you mean.

#

But also, why would the power train effect the tires??

brittle warren
#

seperate this into bothe the spindles, and idk if it would or not but its the only thing i can think of

twilit python
#

Ok.

#

So, 2 "power train" sections?

brittle warren
#

yea one in each spindle wityh only that sides section in it

twilit python
brittle warren
#

yea thats about the only thing i can think of at this point

twilit python
#

Ok.

#

It broke the game,.

#

Tried doing it a few ways.

brittle warren
#

well no i mean like put one powertrain section in the right spinde and one in the left spindle

twilit python
#

What do you mean?

brittle warren
#

you have 2 powertrains in one spindle you need to have em in there respective spindle right in right and left in left

twilit python
#

Isn't that what I did? I'm confused.

brittle warren
#

no not according to that picture

twilit python
#

Oh?

lilac vapor
#

Anyone know if somehow that migration popup can be triggered somehow manually maybe trough a console command? I mean the popup that updates your userfolder to the new updated version after you installed it

brittle warren
cold plinth
#

i’ve been using a mod by CJD i think and it’s a cool overall mod with nice stuff for almost every car but i was wondering if there is another one or a better general mod like that

#

not really sure what the top mod packs are

lapis hinge
lime glacier
#

Hey, anyone here willing to help a guy with a little project??

#

Well "Little" just like upfit for the T Series

lilac vapor
brittle warren
#

Lol its not messy when all you do is copy/paste lol

lilac vapor
#

Guess why i ask here... because i want to do it better and not manually like always

brittle warren
#

There is no other way if you clicked no jesusjust click copy and paste the this you wouldve been done by now and there is nothing messy about it

lilac vapor
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #9 - 181)

brittle warren
lilac vapor
brittle warren
#

Lol bro just move the shit by hand that obviously didnt get moved by the tool if the tool didint move it the first time its not gonna move it no matter what you do lol

lilac vapor
lilac vapor
# brittle warren Lol bro just move the shit by hand that obviously didnt get moved by the tool ...

It's nothing to do with laziness. There's a lot of junk in the user folder that you shouldn't copy. It's much faster than copying everything manually. And many beginners quickly run into problems with this kind of thing because you have to know exactly what you're doing. If you're a fan of further development and don't want to stand still, you look for solutions. And if you personally don't think that's necessary, then respect the fact that others don't have your opinion. And if you can't answer a question, then just keep quiet. I came to the channel to look for an alternative that is simply better, not to listen to your opinion on what you think is right. I'm not interested in that. I have several folders and have to keep them all up to date. Why not improve things a bit?

brittle warren
brittle warren
lilac vapor
brittle warren
lilac vapor
brittle warren
lilac vapor
brittle warren
lilac vapor
twilit python
#

Which way is which for triangles? Lift VS drag/downforce.

#

Green and pink.

proud solstice
#

check documentation for this kind of basic stuff, green should always be the outside face

twilit python
#

Ok.

#

Thanks. I looked in the docs and I couldn't find it

reef crane
#

does anyone know why all my files for beamng drive are different after the update? i try to download mods the way i usually do, (by opening up my user folders and lcicking on mods and dragging the file in) but i have no idea how to get to the mods folder now, because it just shows versions of the game? idk if i have a virus or not lowkkkkkkk

im clearing the cache maybe that will fix it

#

ok that did NOT work i might have a virus thats super nice

cobalt musk
#

Hi guys, how can i disable menu items in my mod?

Im working on a multiplayer carreer mod and i need to disable vehicles and vehicle config to prevent cheating.

I tried overriding the menu.js file in my mod but it doesnt seem to work.

Thanks in advance 🙂

ionic arrow
#

wondering how to fix this, already cleared cache many times and it only happened after updating to 0.35

near falcon
#

I need to copy a spoiler from one car and add it to another

HOW???

#

Pleaseee help a girl out 👉👈

little portal
#

Did 0.35 make custom digital gauges lag for anyone else?

ebon tangle
near falcon
limpid needle
#

Who can help me put a mod in beam.ng file

ebon tangle
ebon tangle
near falcon
#

Can I come back to this? I'm not at my computer. Sorry 😅

ebon tangle
#

Yeah np just ping me

quick burrow
#

(a bit is some seconds btw)

#

And try everything else, example: if u downloaded that plate on repo, deactivate/remove it and put it back. If it's your mod in development then idk I'm not a modder 😐

ivory fulcrum
#

Hey quick question, is beam using opengl normal maps, or directx normals? I'm seeing some weirdness in my skins and I can't seem to figure out visually which it uses.

ivory fulcrum
brittle warren
ivory fulcrum
#

I understand that, but some engine use directX, but use the flipped normal maps of openGL, stuff like unity

#

But I'll swap my stuff to directx and see how it looks, appreciate the help

brittle warren
#

well when i make a normal map in gimp i always filp the x and y so if your using gimp maybe try that?

ivory fulcrum
#

X and y? Wouldn't it normally just be the Y?

#

strange

brittle warren
#

i guess just doing the y does look better lol im newer to making normal maps lol

ivory fulcrum
#

Yeah, you wouldn't typically flip your X. I'm working in substance painter so I just end up export either as OpenGL or directX

brittle warren
#

I suckat substance painter i tried using it for like a week and gave up

rugged mesa
#

Has anyone managed to slap a basic skin onto the new sunburst2? I've tried everything and just can't get it working On_Fire

proud solstice
ivory fulcrum
#

appreciate ya, had a feeling it was the same as torque 3d

dry cargo
#

i'm pretty sure my plates did not look like this in v0.34.2. ever since v0.35, they look faded
and yes, i did make sure that they were saved in the proper dds format

#

do i just save them as .png?

tight shuttle
#

i think the way it works is you have it as a png (and refer to a png in the materials json), then the game will automatically process it into a dds

#

and the dds is found somewhere in the temp folder in your user folder

brittle warren
#

it has to bea _color and _ blah blah blah like the normal in game ones or it wont bake them

dry cargo
#

yeah
i'll try if saving them as .png files works. i've seen that this process helps reducing file sizes
still, thank you both @brittle warren and @tight shuttle

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #9 - 182)

brittle warren
toxic widgetBOT
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Gave +1 Reputation to @tight shuttle (current: #526 - 5)

dry cargo
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wait a second, i just realised that they were already saved as .png files, but they somehow look faded 💀

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this isn't supposed to happen, is it?

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do i just save them as .dds files? the in-game dds baker sounds like a tedious process

brittle warren
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They have to be a specific dds format so its better to use the png method like the original in game materials and let the game bake them

dry cargo
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okay, then
but why do they look faded despite being saved as .png files?

tight shuttle
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that'd be the .color tag brokenbraincells mentioned earlier

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for the game to get the colours right, the texture has to be named filename.color.png insteaad of just filename.png

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other maps (such as roughness and normals) use the format filename.data.png

dry cargo
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oh, i see then

ionic arrow
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willing to bet that its a specular map issue since after reactivating it, it loads fine for like a second

honest bear
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you can find it on the repo now

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but no

quick burrow
twilit python
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Is tire stagger actually even possible? I’m starting to think it may not be. If you’ve seen my sprint car posts, you’ll know that I’m having issues with the rear tires.

royal crater
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yes you can stagger wheels, just have custom wheels selection tree to separate them

twilit python
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I have the parts as separate parts, same with the spindles.

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They also select separately.

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What happens is the rear right tire size/width overwrites the real left. If I remove just the rear right then it calculates the correct size.

polar spade
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does anyone know where to download the wisefap mod?

outer belfry
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I ma take a break from downloading mods from the games website an other places I had to remove a virus from my pc

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One day hope the beam.ng devs make a steam work shop for the game

tight turret
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hello i have a question, how do i create a info.json file?

glacial forum
polar spade
glacial forum
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oh mb

tropic sail
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if my mod uses beamng source code, can i put it into github if i include the license notification? or is the official repo only permitted?

specifically the driver cameramode driver.lua, with some edits

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i see other people have done so, perhaps its ok? very little idea how licensing works

plucky blaze
arctic hedge
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does anyone know a decent Lexus LFA mod?

crystal wraith
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Dude just might like the lfa

ember wagon
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Automation lfa lol

proud solstice
arctic hedge
toxic widgetBOT
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Gave +1 Reputation to @proud solstice (current: #32 - 85)

frank mason
tropic sail
coarse halo
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how to make a drift mission

near falcon
ebon tangle
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yeah whatever works for you

near falcon
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I tried, but it wouldn't go through

terse escarp
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can someone make the cone on the roof a config option

ebon tangle
near falcon
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Sent a friend request. Maybe it'll go through then?

dry cargo
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i added the .color tag into the file name

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wait a minute, even vanilla plates look faded, too 💀

twilit python
# arctic hedge thanks

I'm sure there's a Viper mod. Which is sort of similar. 2 door V10 go rahh. Both sound amazing and are pretty rowdy.

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I know it's not the same, but it's the "closest" thing I can think of.

spark slate
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    "cvtTargetRPMMap":[
        [0,50],
        [0, 700, 1200],
        [0.33, 1800, 2000],
        [0.67, 2400, 2400],
        [1, 5000, 5000],
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What is what. xD

twilit python
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For my first ever JBeam, how does this look? I just moved nodes around. I'm not totally done but I just want some opinions.
I'm not too worried about how well it crashes/deforms. Just needs to be "decent"

crystal wraith
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i wouldnt worry a WHOLE ton about the deformation of the frame, more the body panels, since sprint cars bounce around anyway

twilit python
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Yeah, exactly. I'm not worried about deformation as long as it's not like literal dogshit and horrible. It's a rigid tube chassis frame, they don't deform really. Just bend a bit, but when it's crashed you're resetting or rage quitting the race lol.

twilit python
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I had to revert to the original. This made the handling absolute trash and broke it.

twilit python
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Doing a JBeam from scratch now.

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Going to keep it pretty simple.

twilit python
twilit python
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Goated low weight JBeam

lean mountain
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Anyone able to give me a hand I'm trying to put a part of a map on a different map (it's all one DAE) but when I do the textures don't work and the map doesn't show only the old one

outer hull
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hi, im trying to modify the original Torque Curve V2 to better suit my needs, but im having trouble changing colors of the specific components, i honestly have no idea how to do it, as this is my first time interacting with any of the game defualt components.

I'd like the Turbo graph color to be purple, the N2O graph color to be blue, and the Turbo+N2O graph to yellow, without changing the color of the NA graph at all, if anyone could help me out with this, i'd really apprecite it.

viral violet
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n i gger igger n ig igger

twilit python
near falcon
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How the HELL do I port a fucking spoiler from one car to another???!!!

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WHY are there no tutorials???

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I will fucking PAY MONEY to anyone who will either do it for me or show me how

ebon tangle
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Shit man ill do it for free

still canopy
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or just the ping in bot comands?

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nvm i got it

odd gazelle
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hi does anyone know what the filepath is of the pigeon / wigeon engine? i tried looking in common and pigoen but cant find it

near falcon
toxic widgetBOT
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Gave +1 Reputation to @ebon tangle (current: #1435 - 1)

still prism
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hey guys anyone know how to animate custom trees

tulip sapphire
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asking this again; anyone know how to add filament/halogen lighting to non-filament headlights/taillights/whatever?

green wolf
green wolf
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doing something like this will involve replacing the lights obviously. you're adding functionality that initially was never there, if you try and add said functionality by placing it over unsupported lights (like trying to add filament function through the additional mod slot) you'll only get weird latency with the lights you're trying to modify and none of the fade in / out animation you're trying for

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you'll have to replace a few things within the jbeam of the part containing the light itself
note that vanilla examples depend on being able to tie the halogen light support into the body or base vehicle slot itself

near falcon
toxic widgetBOT
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Gave +1 Reputation to @ebon tangle (current: #970 - 2)

minor gyro
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Hola

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Does somebody know, if there are any good tank mods? I know there was one long ago, but the installation/ingame behaviour was so complicated

green wolf
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and stay on the beamng forums since the forums AND repository are constantly vetted
if a file contains malicious or otherwise illegal content it and the rest of the publisher's content will all be permanently deleted and the publisher permanently banned

minor gyro
toxic widgetBOT
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Gave +1 Reputation to @green wolf (current: #312 - 10)

green wolf
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wish you luck!

glacial forum
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does anyone know why my thumbnails look so much like lower resolution than the vanilla ones? I'm using the regular thumbnail resolution on the generator and normal graphics

still canopy
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maybe graphics setting?

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all i can think of. put it on ultry and try again maybe

wind scarab
fair galleon
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can someone help me out, ive just started playing with the latest west coast map, i decided to put a house where the seal brick house is in the rls mod ( currently dont have it installed as the latest beta wouldnt work for me.) now my question is, how would i go about this issue, at the start of the driveway everything is fine as can be seen by the rear wheels, however i drive a little further and the car sinks down a bit almost to the rim. how would i go about fixing it? i have painted the terrain to asphalt under the asphalt decal road i have placed down. any help would be greatly appreciated. thanks

acoustic ivy
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can anyone tell me why this new update some of my mods that has a gps html is not working

dense glade
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are these mods safe?

brittle warren
brittle warren
acoustic ivy
acoustic ivy
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i just installed the game after this .35 update

stoic raven
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this is something ive never seen before, without the halogen simulation the indicators light up fine with no issues but if i switch to the halogen simulation the lights seem break and dont work properly

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whats weirder is the front idicators work just fine with the halogen simulation or not

eternal vapor
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anyone got a mod that sets ui & radial menu back to old?

stoic raven
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ok so its even weirder now if i hold the brake or turn the lights on the indicators seem to light up with them? despite me not having them mapped like that at all

viral juniper
stoic raven
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yeah that worked

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thats a oddly specific issue that i havent encountered before

acoustic ivy
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i tried vanilla html they work but i dont like them

acoustic ivy
silver widget
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the category ids in db.json, how many ids are there and what id correlates to what category?

silver widget
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is this correct? gotten from the website url number after the category.

Vehicles is 2
vehicles subcategory land is 3
vehicles subcategory air is 4
vehicles subcategory props is 5
vehicles subcategory boats is 6
vehicles subcategory configurations is 14
scenarios is 8
terrains, levels, maps is 9
user interface apps is 10
sounds is 13
license plates is 15
track builder is 17
mods of mods is 7
skins is 12
automation is 16

ebon tangle
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i wonder what 1 is

silver widget
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my guess

"none"

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the "error" category is 1

ebon tangle
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we arent talking to u 😭

acoustic ivy
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Oh thank you for telling me cause im lost

silver widget
# silver widget is this correct? gotten from the website url number after the category. Vehicle...

Working with python and multiple ai models to try and automate this process. so far, gotten a realllllly nice script.

I know no python, but I know the absolute basics of a generic coding language. And I can still use ai models to generate the basic script that can help everyone. db.json is HARD to read realisticly. this script makes the better of it.

Note: categories are currently incorrect, this was before the post im replying to
this is an old version, but not by much
tags will be removed because they are all none, and dont work

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values are correct!

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new total file size in summary

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it can find your userfolder where beam's db.json is located no matter your username or drive...

silver widget
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I have a "releasable" product I am happy with. it is a 6mb python file. Is this considered a "mod"?

fathom nacelle
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im not sure if this is supposed to be asked here, but want to make a car mod. is it hard?

silver widget
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you can ask here for help, but this should answer a few of your questions

fathom nacelle
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okay! thank you

fathom nacelle
silver widget
fathom nacelle
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im barley through the beamng guide but where do i get a jbeam file?

brittle warren
fathom nacelle
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ive looked through the car files the .dae file is still there

silver widget
brittle warren
fathom nacelle
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #9 - 184)

brittle warren
silver widget
dry cargo
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@brittle warren i just realised that even vanilla plates look faded

brittle warren
dry cargo
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faded out colours

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and i'm not the only one having this issue. everyone has it, but almost nobody has noticed until now

silver widget
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I dont think I have an account anyways

brittle warren
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Well i doubt there gonna let you make a mod post for it since it doesn't actually do anything modding wise and its and external program so a forum post is probably the best bet even if you dont use it

brittle warren
dry cargo
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i.e. the italy plate

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and the wcusa plate

brittle warren
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looks fine to me

silver widget
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lmao

brittle warren
brittle warren
dry cargo
fathom nacelle
brittle warren
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the italy one seems fine tho

silver widget
dry cargo
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because for whatever reason my modded plates look dull

silver widget
dry cargo
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download it and see if you have the same issue

brittle warren
dry cargo
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my plates mod
it's on the repo

brittle warren
fathom nacelle
fathom nacelle
silver widget
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which means, any mail sent to firstnamelastname28 will still be sent to you, even though it is missing the "."

brittle warren
brittle warren
silver widget
brittle warren
dry cargo
dry cargo
silver widget