#WIP mod for free-angle track block
3032 messages · Page 4 of 4 (latest)
that... explains a lot
but it means only custom tracks(sth like wide oak) are not supported
it’s all the same naming convention and everything so when snr updates it will be essentially the same mod
I guess the only difference would be backend code
yes, but the backend code matters
i also guess they are mostly same but need to patch for codes by mixin
but its not that demanding, gotta do
Is there a public build that does the layer thing with rollers yet?
My sloped tracks look so ugly 😭
not so far..
By any chance have you started the track hitbox change we talked about before? No rush of course
yah that's work in progress but its like can be done in a few minutes
the hard thing is UI: enabling by keybind / enabling by holding item / ...
Do yk the mods like YACL / Forge Config Screens?
These mods seem to do the job for configuring stuff in game
...or just using Create config screen
making 'Options > Create > Config > See config for other mods > RailX' available with 'Mods > RailX'
Ig, but the mods I said just now work well if you go through mod menu button
game crashes when pointing sable physical blocks when placing tracks
maybe u can try seperate them
so seems we cant place railx tracks on physical object at this version
tested when 2 joint are all on sublevel it works
but cant 1 joint sublevel 1 joint mainlevel
hey I got the same problem of the hitbox being offset in this smp I'm in, i don't see this in the config
i only see these two
I found out I named that wrong
it's 'fixed track bezier glitch' one
I hop in late here but this shouldn't be needed
So just wondering is there a specific way to turn on/off the ability to make it any angle for the straight track portions? Like a keybind or is it a different item entirely
there is a keybind you need to hold down i think
yeah you can even make it hold vs toggle