#Dungeons and Dragons
12350 messages · Page 13 of 13 (latest)
well the death guard page is literally missing from the store so guess I ain't getting Morty XD
rip
it's £25 cheaper to buy them from not GW XD
ofc
in any case, 1 vote for morty, 1 vote for fulgrim
1 vote for Alpharius
litearlly the most boring primarch bro isnt even much bigger than a marine
the drip of the entire legion is pretty damn good , but alpharius himself is just super boring 
You only think he's boring because he rarely takes to the field and becomes a walking target, my goat played both sides and even in death his twin's still wreaking havoc
no i think the espionage factor is cool and all , i just think he should look more unique than his marines , i find the whole "i am alpharius" thing dumb 
meanwhile I know nothing of warhammer, except that the sisters of battle are cool
or something

i think you'd love these girls , they're an assasin faction that can shapeshift to look like other people , all female , and thier identities are kept secret even from eachother 
I love them but they are not as cool as my sisters of silence
yeah the sisters of silence are neat too
I know they're making a warhammer total war set in the 40k time
I hope they make a sisters of battle legendary lord

That will tragically be DLC
beyond the sisters of battle, the only ones I could even remotely see myself play, is the tyranids
you no likey assasins i sent?
I don't know them other than assassin lady- I'm not full on "assassins" as a whole
I like subtle deadly more-

the sisters of battle reminds me of norse mythos valkyries
which is something I'm a big fan of
they're espoinage agents , fit in a place with shapeshifting , cosy up to a target and then moider 
I assume in the game, all the "hoomans" are on the same faction anyway, so you can get all the units you'd want

the imperium would be way too large if they do that
probably gonna split it up to the church , marines , assasins and custodies
might

in total war 3, they have like species factions, but then in that faction is different types of units
usually with different legendary lords that buffs a unit type in some way or other
each of the factions i mentioned can have like 10 unit types 
Considering how we have space Marines and imperial guard as two different factions, I reckon sisters of battle will be their own group
every branch of the imperium would probably be its own faction yeah
I for one would appreciate that, more emphasis on the best group

if you made a sister of battle in dnd, would it be an artificer or a battle domain cleric?

battle cleric
a subfaction of the sisters literally goes to battle naked 
maybe some barbarian in there
too smol , better picture
Zealot barbarian or Oath of Redemption
zealot fits better
Normal sisters of battle would be paladins of Devotion of Clerics of War
yee, the war clerics is what I'm thinking
and highly set in their way
I put in Paladin on the basis that Space Marines are actually fighters not paladins
Same for Imperial Guard
i think the only paladins would be the grey knights
Even then you have Rune Knights and Eldritch Knights
war domain cleric also automatically give proficiency in martial weapons
though I don't know what guns in dnd count as
the gun part and heavy armour is why I added artificer
Gunslingers have it
Marital weapons typically, though I have seen in some more modern homebrews that bows and crossbows are reskinned guns
Admech are easily just artificers, but the more esoteric branches would be sorcerors and wizards
war cleric
also Justin, I'll paint Alpharius when he gets a 40k mini
and off hand mace/flail or something, not sure what melee they use
Electro priests are storm sorcerers for example, but things like a Magos or Skitarii can easily be a tempest cleric of a gravity wizard
Assassins are much more diverse roguess, barring eversor who is just a barbarian.
barbarian is too slow for eversor , gotta be some sort of wild magic sorc
mainly for the moment they die and blow
No a barbarian can be fast
Evasor is actually a monk
I've taken Karlach and given her a rapier and shortsword, so her as a Dex and con stat means she gets a higher AC and a fast blender
something about a monk being super high on performance enhancing drugs that they literally explode sounds just.. .wrong 
and yet, I'm correct
i still think wild magic has to be involved
Not necessarily
An eversor is just a roided up person, the explosion is just something that's a last resort
anyway, Justin, actual answer plz, of the options provided
so we have a vote for each 
Factions will probably be:
Space Marines
Imperial Guard
Sisters of Battle
Eldar
Orks
Necrons
Chaos
with the different chapters like Raven guard or ultramarines having their own legendary lord

assuming at least some dlc factions and what not too
yeah
on release it's probably Marines, Guard, Orks, Chaos
the rest will get DLCs
got this today, is pretty good so far but I've only done the first area
oo i wanted to try this out , let me know how it goes when you're done
that works
chainswords most of the time

I have a full army of them 

this is the best model
there is no debate
it's a tank with an organ on top, that shoots missiles
yeah, sisters have a lot of skull babies
thats going in the folder
k
fission mailed, buys Abaddon instead
if you do you have to buy the MTG card abaddon as well 
I already have the mtg deck

would be.. quite something to play a 40k dnd campaign
somehow make characters likely of different factions work together

i mean thats just what rouge trader is isnt it?
mmmm yes and no
RT is based off one of the 40k rpg iirc
Don't know how good they are
I think they tend to be very heavy on the rules
what sort of feats would a war cleric based on a sister of battle want?
I know they shoot guns and are faith based fanatics
I was considering weapon master, but war cleric are already proficient in all martial weapons
I thought it was just specific ones but I'm probably misremembering
well don't need weapon mastery then XD

but the others are still good
yee
tough, sharpshooter, inspiring leader, maybe war caster
I don't know if sisters of battle actually "cast"
but they do hold weapons so not both hands are free
not cast in the way a psyker or wizard would
but they pray and sometimes miricles happen
then maybe fighting initiate for the ranged fighting style would fit
yeah, that'd fit too
tbh depending on what "unit" you were trying to make, you can justify just about any class
yeah for me I was thinking the war cleric, or artillerist artificer
btw my dad gave me a new mini
you'll love it
it's Queen Victoria with a double barrel shotgun 

i need to see that
would the sisters of battle be considered "chaotic good"? or some notion of "lawful"?
lawful evil I'd say
I would say chaotic lawful, but that's not a thing
you will when she's done

thats.. just true neutral 
lawful because they do believe in the rule of law
but evil because the law is a tyrannical distopia

I don't know what type of gun fits, so I just made it a revolver from dnd 
since not 2-handed
two main guns that sisters use are the bolt pistol and the boltgun (same as the space marines)
but I believe smaller versions of both
revolver probably fits for a bolt pistol
I also gave her the "healing word" spell, but not cure wounds
and if leveled, won't get other healing spells
the healing word meant to be something like a moral boost to let someone keep fighting, or something

I'll rename it that then
Lawful doesn't refer to the current politics or regime. It has to do with following a rigid moral set.

A lawful evil character will do horrible things but has their own code
I mean, if the law is chaotic, following it rigidly doesn't make one lawful
And vice versa
lawful is the attitude towards society
devils are lawful evil for this reason
demons are chaotic evil because they have no society they're just endlessly fighting
I disagree because there can be lawful and chaotic within those opposing the laws of a tyrannical society.
If you don't believe this, and all such freedom fighters would be chaotic, since they opposed the rest of society, then I guess we just have different defs tho.
I like my def of lawful because it doesn't even need 'society' or 'government' or even governmental law. But others will dislike it for that same reason.
I agree with this except I reach a different conclusion
a freedom fighter is someone who is against an unjust society making them chaotic, but their opposition to a tyrannical society makes them a good person
hence chaotic good
and my view of how the alignment functions is only in line with how they are defined within the game of D&D itself
not necessarily a reflection of how I view the world
the law/chaos axis is defined as the distinction between "the belief that everything should follow an order, and that obeying rules is the natural way of life", as opposed to "the belief that life is random, and that chance and luck rule the world"
Law implies honor, trustworthiness, obedience to authority, and reliability
Chaos implies freedom, adaptability, and flexibility
meanwhile good vs evil is the classic altruism vs oppression
to me:
- chaotic = doing something because "you" want to, not based on good or evil
- lawful = you follow a set of rules often imposed or placed by someone or something else
- good = you do things for the sake of goodness, not because it benefits anything
- evil = you do things for the sake of evil, not because it benefits anything

to me, adding chaotic to an alignment basically makes that alignment "fanatic"
unless it's chaotic neutral- then you just like mischief

I'm not sure how to describe neutral
I would personally disagree just because you can be fanatical to a structure that has rules
like a religious fanatic who believe above all else in the rules of the religion they follow
yee I would consider them chaotic good or evil, based on which religion
but believing in the rules of a religion would make them lawful
but there's also the trouble, because then where does "lawful" come in, because that fits too
yee
chaotic lawful

it's almsot like we're assining binary traits to a complex and metaphysical system XD

Lawful good - I won't kill you cuz it's not right
Lawful neutral - I won't kill you because that's murder and I can go to prison for it
Lawful evil - I won't kill you but your family's fair game
Chaotic Good - I won't kill you but I need you alive so imma break your kneecaps
Chaotic Neutral - I won't kill you but I might if my life depends on it
Chaotic Evil - pulls the trigger
Neutral Good - I would kill you if it saved the lives of others
True Neutral - it depends
Neutral Evil - Gimme a good enough reason and I'll kill you
what about i'll kill u if i'm in the mood for it 
neutral evil = if it advances my agenda I might kill you

Chaotic evil
They would also say they wouldn't kill you and then shoot you in the back of the head the moment your back was turned
chaotic evil is the "I'll be cruel for the sake of cruelty" regardless of need or reason

I like neutral evil the best out of the "evils"
because it's based on personality
Aka the murderhobo
murder hobo is chaotic stupid
to be fair, I think "murder hobo" would even be offensive to actual psychopathic murderers
because even they typically have some kind of reason, even if twisted and sick

ok one thing you'll love about GRIME
your ability to heal is based on your ability to (essentially) parry enemies
That entirely depends on how good the parry feels tbf
I quit blasphemous entirely because parrying felt like shit and some enemies felt unbeatable without parrying 
it's pretty good imo
it's relativly generous with the parry window
definitly more DS parry then say sekiro
but you definitly don't have to parry

if I miss a parry then it's because I did it too early
you can't really be too late because you stagger a little if you get hit
I was trying to think of someone who was lawful and chaotic at the same time. Dr. Who?
He's chaotic neutral
He has a moral compass which inherently changes based on the situation at hand

Chill touch but I just slap you with mercury
In the same vein , sodium and potassium coated weapons , the second they contact blood or any form of moisture, they explode and continue to burn 
searing smite but it's just white phosphorus
Warforged Cleric of the Forge, but a Guilding bolt is just a rad-carbine
oh speaking of actually
in my other campaign, my character has built a rifle with an underbarrel shotgun attachment 
for slightly more advanced metalllugy i could interest you in radium glass weapons , imagine the obsidian clubs that the aztec used but the glass is actually radium-silicone and once broken into the person , it irradiates the shit out of them
so even if they retreat , they still die , your own armor would need to be leaded tho so it doesnt slowly kill you
Concerning radiation and D&D, the healing that you usually recieve in game should be enough to counteract lower dosages.
That is assuming healing just brings back perfect cells , if it just forces your current cells to multiply healing might actually make radiation damage worse
also would come with the side effect of constant healing causing cancer
@plush thicket would a lead pipe be considered a club weapon
Asking for a barbarian OC
I'd have said so
maybe a great club if it's a big one
I had assumed healing would cause perfect repair, otherwise the way people heal from injuries in D&D parties wouldn't make sense.
This is similar to how Jim Butcher has magic work in the Dresden files: magic is something that exists down to the cellular level, not just a mental thing. Hence wizards outlive normal people and getting someone's blood is Very Bad in that universe (lets people mess with your magic and track you easily).
If healing was not perfect repair, I'd expect the caloric consumption of parties to be crazy high, since mundane cellular division would require a lot of food to repair injuries.
Still, depending on the campaign setting that might absolutely be the case.
Grimhollow for instance...
I mean the mass would always come from the magic resource, the question is the mechanism , if it is perfect repair and you repaired magically a limb of a 60 yo man who lost that limb when he was 5 , does he just get a 5 yo limb Deadpool style? 
no, he'd have a 60yr old arm
I think in the case of complete replacement it would depend on residual self-image, matrix style.
That would also make it harder to restore a limb a while after it had been lost, which ... feels correct?
I.E. the magic is replacing whatever your mind/soul/brain thinks is supposed to go there.
Maybe both versions exist , you can get the perfect healing if you get yourself fixed quickly but if you wait you have to get the regrowth treatment which can give you a tentacle instead because your back alley cleric fucked up guiding your cell division 
<@&1415565266556813373> can I get a show of hands for this Saturday
in
SPONSORSHIP:
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This video is largely inspired by a video made by Bumbles McFumbles:
https://www.youtube.com/watch?v=2Vz_wJNb74M
I wanted to make sure I linked it to be a decent fellow and say thanks for the inspiration and all that jazz.
YEAH so this is an hour of me doin...
sorc , no question
After watching this, it wasnt somehow sorc
Also paladin surprisingly high
nah he kinda cheated to make wizard win 
sorc would have easily won if he stuck with a consistent ruleset
Drake his ruleset was the Geneva Convention
Wizard by virtue of access to the highest amount of spells, naturally has a higher chance of war crimes
They also have access to wish naturally unlike other classes
Can you gimme an update by Friday? It's cuz the uhhh dracolich fight will either result in y'all surviving or Hammerhal gets destroyed
the robots better show up to help or i am telling the lich where they live 
oh I was joking, I'll be there
Oh lovely
<@&1415565266556813373> Saturday is a go. The entirety of the session is the dracolich fight so it will go really quickly or really slowly. do lmk if there are delays/latecomers
if you somehow kill Yaromir then I will bring out the bard
oh no, if I'm playing a bard, that will be on you
That reminds me, combat is going to be structural:
- PCs and currently engaged NPCs go
- Allies go
- Enemies go
- Environmental damage
Due to the amount of ......stuff on screen
so initative doesnt matter
so not initiative?
or do we roll to determine our order, then everything goes after that
Initiative will determine order
But to clarify on the 1st part this means that anyone you guys fight is considered its own combat and other NPCS can get involved/leave to fight others
If that makes sense
so there's "stuff" going on outside of our immidient combat
we roll for initiative in combat as normal
but stuff outside the combat happens in that order

Simplifies my job on owlbear and the initiative tracker 
That would be a nightmare because I did it once and had to use Warhammer Old World rules for movement and combat
Every infantry block had a fixed movement speed and their leaders could cast buffs that affected their whole unit for simplicity
Also I just.....rolled D6's for "how many die in melee"
But that WAS where I got the idea for rolling d10s for misfires and stray shots
I love the artillery mechanics in old world
I'll do my dwarf army
||in 10 years||
sets an alarm for 2036
